<?xml version="1.0"?>
<doc>
<assembly>
<name>
Sy.UI
</name>
</assembly>
<members>
<member name="T:Sy.UI.My.Resources.Res_YimiTitleBar">
<summary>
  一个强类型的资源类，用于查找本地化的字符串等。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.ResourceManager">
<summary>
  返回此类使用的缓存的 ResourceManager 实例。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Culture">
<summary>
  重写当前线程的 CurrentUICulture 属性
  重写当前线程的 CurrentUICulture 属性。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.bg">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Close_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Close_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Close_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Max_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Max_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Max_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Min_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Min_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_YimiTitleBar.Min_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="T:Sy.UI.My.Resources.Res_SmallTitleBar">
<summary>
  一个强类型的资源类，用于查找本地化的字符串等。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.ResourceManager">
<summary>
  返回此类使用的缓存的 ResourceManager 实例。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.Culture">
<summary>
  重写当前线程的 CurrentUICulture 属性
  重写当前线程的 CurrentUICulture 属性。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.SmallTitleBar_Bg">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.SmallTitleBar_Close_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.SmallTitleBar_Close_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Res_SmallTitleBar.SmallTitleBar_Close_Nomal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="T:Sy.UI.My.Resources.Resources">
<summary>
  一个强类型的资源类，用于查找本地化的字符串等。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.ResourceManager">
<summary>
  返回此类使用的缓存的 ResourceManager 实例。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Culture">
<summary>
  重写当前线程的 CurrentUICulture 属性
  重写当前线程的 CurrentUICulture 属性。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.bar">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_35x35_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_35x35_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_35x35_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_Msg_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_Msg_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Close_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.face">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.FaceBook">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_35x35_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_35x35_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_35x35_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Max_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_35x35_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_35x35_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_35x35_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_Down">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Min_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Msg_Close_Enter">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.Msg_Close_Normal">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.san">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.san2">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.san21">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.titlebg">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="P:Sy.UI.My.Resources.Resources.wc">
<summary>
  查找 System.Drawing.Bitmap 类型的本地化资源。
</summary>
</member>
<member name="T:Sy.UI.Common.ListViewHelper">
 <summary>
 对ListView点击列标题自动排序功能
 </summary>
</member>
<member name="M:Sy.UI.Common.ListViewHelper.#ctor">
 <summary>
 构造函数
 </summary>
</member>
<member name="T:Sy.UI.Common.ListViewColumnSorter">
 <summary>
 继承自IComparer
 </summary>
</member>
<member name="F:Sy.UI.Common.ListViewColumnSorter.ColumnToSort">
 <summary>
 指定按照哪个列排序
 </summary>
</member>
<member name="F:Sy.UI.Common.ListViewColumnSorter.OrderOfSort">
 <summary>
 指定排序的方式
 </summary>
</member>
<member name="F:Sy.UI.Common.ListViewColumnSorter.ObjectCompare">
 <summary>
 声明CaseInsensitiveComparer类对象
 </summary>
</member>
<member name="M:Sy.UI.Common.ListViewColumnSorter.#ctor">
 <summary>
 构造函数
 </summary>
</member>
<member name="M:Sy.UI.Common.ListViewColumnSorter.Compare(System.Object,System.Object)">
 <summary>
 重写IComparer接口.
 </summary>
 <param name="x">要比较的第一个对象</param>
 <param name="y">要比较的第二个对象</param>
 <returns>比较的结果.如果相等返回0，如果x大于y返回1，如果x小于y返回-1</returns>
</member>
<member name="M:Sy.UI.Common.ListViewColumnSorter.IsIP(System.String)">
 <summary>
 判断是否为正确的IP地址，IP范围（0.0.0.0～255.255.255）
 </summary>
 <param name="ip">需验证的IP地址</param>
 <returns></returns>
</member>
<member name="M:Sy.UI.Common.ListViewColumnSorter.CompareInt(System.Int32,System.Int32)">
 <summary>
 比较两个数字的大小
 </summary>
 <param name="x">要比较的第一个对象</param>
 <param name="y">要比较的第二个对象</param>
 <returns>比较的结果.如果相等返回0，如果x大于y返回1，如果x小于y返回-1</returns>
</member>
<member name="M:Sy.UI.Common.ListViewColumnSorter.CompareIp(System.String,System.String)">
 <summary>
 比较两个IP地址的大小
 </summary>
 <param name="ipx">要比较的第一个对象</param>
 <param name="ipy">要比较的第二个对象</param>
 <returns>比较的结果.如果相等返回0，如果x大于y返回1，如果x小于y返回-1</returns>
</member>
<member name="P:Sy.UI.Common.ListViewColumnSorter.SortColumn">
 <summary>
 获取或设置按照哪一列排序.
 </summary>
</member>
<member name="P:Sy.UI.Common.ListViewColumnSorter.Order">
 <summary>
 获取或设置排序方式.
 </summary>
</member>
<member name="T:Sy.UI.ControlPanel">
 <summary>
 N+1方式实现的大数据显示控件容器[即仅加载当前显示的控件数+1个控件]
 </summary>
</member>
<member name="M:Sy.UI.ControlPanel.Init(System.Func{System.Windows.Forms.Control},Sy.UI.AdapteHandle)">
 <summary>
 初始化
 </summary>
 <param name="GetSubControl">实例一个子控件控件操作</param>
 <param name="DealDataAdapte">对控件进行数据适配,如果为空,那么实例对象必须实现<see cref="T:Sy.UI.INF_DataAdapte"/>接口</param>
</member>
<member name="M:Sy.UI.ControlPanel.Init(System.Type,Sy.UI.AdapteHandle)">
 <summary>
 初始化[将采用反射构造子控件]
 </summary>
 <param name="SubControlType">子控件的类型</param>
 <param name="DealDataAdapte">Seam As<see cref="M:Sy.UI.ControlPanel.Init(System.Func{System.Windows.Forms.Control},Sy.UI.AdapteHandle)"/>'s AdapteHandle</param>
</member>
<member name="F:Sy.UI.Form.ShadowForm.MouseDirection.None">
 <summary>
 不做标志，即不拖动窗体改变大小
 </summary>
</member>
<member name="F:Sy.UI.Form.ShadowForm.IsMouseDown">
 <summary>
 表示鼠标当前是否处于按下状态，初始值为否
 </summary>
</member>
<member name="F:Sy.UI.Form.ShadowForm.Direction">
 <summary>
 表示拖动的方向，起始为None，表示不拖动
 </summary>
</member>
<member name="F:Sy.UI.Form.Log.GlobalLog">
 <summary>
 全局日志
 </summary>
 <remarks></remarks>
</member>
<member name="F:Sy.UI.Form.Log.LogCount">
 <summary>
 默认日志数量上限
 </summary>
 <remarks></remarks>
</member>
<member name="F:Sy.UI.Form.Log.LoadNameList">
 <summary>
 获取名称列表
 </summary>
</member>
<member name="T:Sy.UI.Component.FormClass">
 <summary>
 SetClassLongA
 </summary>
</member>
<member name="P:Sy.UI.Component.FormClass.DROPSHADOW">
 <summary>
 设置/返回窗体阴影是否启用
 </summary>
 <returns>窗体阴影</returns>
</member>
<member name="T:Sy.UI.Component.FormStyleEx">
 <summary>
 SetWindowLong
 </summary>
</member>
<member name="P:Sy.UI.Component.FormStyleEx.Border">
 <summary>
 设置/返回平面边框是否启用
 </summary>
 <returns>平面边框</returns>
</member>
<member name="P:Sy.UI.Component.FormStyleEx.SizeBox">
 <summary>
 设置/返回拖动边框是否启用
 </summary>
 <returns>拖动边框</returns>
</member>
<member name="P:Sy.UI.Component.FormStyleEx.ClientEdge">
 <summary>
 设置/返回拖动边框是否启用
 </summary>
 <returns>凹陷边框</returns>
</member>
<member name="P:Sy.UI.Component.FormStyleEx.WindowEdge">
 <summary>
 设置/返回凸起边框是否启用
 </summary>
 <returns>凸起边框</returns>
</member>
<member name="P:Sy.UI.Component.FormStyleEx.StaticEdge">
 <summary>
 设置/返回静态边框是否启用
 </summary>
 <returns>静态边框</returns>
</member>
<member name="F:Sy.UI.Control.ListViewEx._ProgressColumnIndex">
 <summary>进度条的序列</summary>   
</member>
<member name="P:Sy.UI.Control.ListViewEx.ProgressBackColor">
 <summary>进度条背景色</summary>   
</member>
<member name="P:Sy.UI.Control.ListViewEx.ProgressTextColor">
 <summary>进度条文字色</summary>   
</member>
<member name="P:Sy.UI.Control.ListViewEx.ProgressColumnIndex">
 <summary>进度条的序列</summary>   
</member>
<member name="M:Sy.UI.Control.ListViewEx.NativeMethods.SendMessage(System.Runtime.InteropServices.HandleRef,System.Int32,System.Int32,Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP)">
 <summary>
 Sends the specified message to a window or windows. The SendMessage function calls the window procedure for the specified window and does not return until the window procedure has processed the message. 
 To send a message and return immediately, use the SendMessageCallback or SendNotifyMessage function. To post a message to a thread's message queue and return immediately, use the PostMessage or PostThreadMessage function.
 </summary>
 <param name="hWnd">
 [in] Handle to the window whose window procedure will receive the message. 
 If this parameter is HWND_BROADCAST, the message is sent to all top-level windows in the system, including disabled or invisible unowned windows, overlapped windows, and pop-up windows; but the message is not sent to child windows. 
 Microsoft Windows Vista and later. Message sending is subject to User Interface Privilege Isolation (UIPI). The thread of a process can send messages only to message queues of threads in processes of lesser or equal integrity level.
 </param>
 <param name="Msg">[in] Specifies the message to be sent.</param>
 <param name="wParam">[in] Specifies additional message-specific information.</param>
 <param name="lParam">[in] Type of LVGROUP, Specifies additional message-specific information.</param>
 <returns>
 Microsoft Windows Vista and later. When a message is blocked by UIPI the last error, retrieved with GetLastError, is set to 5 (access denied).
 Applications that need to communicate using HWND_BROADCAST should use the RegisterWindowMessage function to obtain a unique message for inter-application communication.
 The system only does marshalling for system messages (those in the range 0 to (WM_USER-1)). To send other messages (those >= WM_USER) to another process, you must do custom marshalling.
 If the specified window was created by the calling thread, the window procedure is called immediately as a subroutine. If the specified window was created by a different thread, the system switches to that thread and calls the appropriate window procedure. Messages sent between threads are processed only when the receiving thread executes message retrieval code. The sending thread is blocked until the receiving thread processes the message. However, the sending thread will process incoming nonqueued messages while waiting for its message to be processed. To prevent this, use SendMessageTimeout with SMTO_BLOCK set. For more information on nonqueued messages, see Nonqueued Messages.
 Windows 95/98/Me: SendMessageW is supported by the Microsoft Layer for Unicode (MSLU). To use this, you must add certain files to your application, as outlined in Microsoft Layer for Unicode on Windows 95/98/Me Systems.
 </returns>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.cbSize">
 <summary>
 Size of this structure, in bytes.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.mask">
 <summary>
 Mask that specifies which members of the structure are valid input. One or more of the following values:LVGF_NONENo other items are valid.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.pszHeader">
 <summary>
 Pointer to a null-terminated string that contains the header text when item information is being set. If group information is being retrieved, this member specifies the address of the buffer that receives the header text.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.cchHeader">
 <summary>
 Size in TCHARs of the buffer pointed to by the pszHeader member. If the structure is not receiving information about a group, this member is ignored.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.pszFooter">
 <summary>
 Pointer to a null-terminated string that contains the footer text when item information is being set. If group information is being retrieved, this member specifies the address of the buffer that receives the footer text.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.cchFooter">
 <summary>
 Size in TCHARs of the buffer pointed to by the pszFooter member. If the structure is not receiving information about a group, this member is ignored.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.iGroupId">
 <summary>
 ID of the group.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.stateMask">
 <summary>
 Mask used with LVM_GETGROUPINFO (Microsoft Windows XP and Windows Vista) and LVM_SETGROUPINFO (Windows Vista only) to specify which flags in the state value are being retrieved or set.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.state">
 <summary>
 Flag that can have one of the following values:LVGS_NORMALGroups are expanded, the group name is displayed, and all items in the group are displayed.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUP.uAlign">
 <summary>
 Indicates the alignment of the header or footer text for the group. It can have one or more of the following values. Use one of the header flags. Footer flags are optional. Windows XP: Footer flags are reserved.LVGA_FOOTER_CENTERReserved.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Normal">
 <summary>
 Groups are expanded, the group name is displayed, and all items in the group are displayed.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Collapsed">
 <summary>
 The group is collapsed.折叠
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Hidden">
 <summary>
 The group is hidden.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.NoHeader">
 <summary>
 Version 6.00 and Windows Vista. The group does not display a header.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Collapsible">
 <summary>
 Version 6.00 and Windows Vista. The group can be collapsed.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Focused">
 <summary>
 Version 6.00 and Windows Vista. The group has keyboard focus.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.Selected">
 <summary>
 Version 6.00 and Windows Vista. The group is selected.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.SubSeted">
 <summary>
 Version 6.00 and Windows Vista. The group displays only a portion of its items.
 </summary>
</member>
<member name="F:Sy.UI.Control.ListViewEx.NativeMethods.LVGROUPState.SubSetLinkFocused">
 <summary>
 Version 6.00 and Windows Vista. The subset link of the group has keyboard focus.
 </summary>
</member>
<member name="F:Sy.UI.Control.PictureBox.Enum_Mode.None">
 <summary>
 Panl切换模式
 </summary>
</member>
<member name="F:Sy.UI.Control.PictureBox.Enum_Mode.System">
 <summary>
 常规系统模式，不会修改布局操作，仅提供N个ImageTag
 </summary>
</member>
<member name="E:Sy.UI.BaseTitleBar.ClickClose">
 <summary>
 关闭按钮被点击 *需要区分FormClosing
 </summary>
</member>
<member name="P:Sy.UI.ProgressBar.Value">
 <summary>
 Full 1=100%=100
 </summary>
 <returns></returns>
</member>
<member name="F:Sy.UI.Pager.OrientationMode.Vertical">
 <summary>
 竖直
 </summary>
</member>
<member name="F:Sy.UI.Pager.OrientationMode.Horizontal">
 <summary>
 水平
 </summary>
</member>
<member name="M:Sy.UI.Pager.DoAdpterUI(System.Int32)">
 <summary>
 指定到某页,
 </summary>
 <param name="PageNum">页数</param>
</member>
</members>
</doc>
