package necro
{
	import flash.display.BitmapData;

	public class MaterialData
	{
		public static const TEXTURE_MATERIAL:String = "textureMaterial";
		public static const SHADING_MATERIAL:String = "shadingMaterial";
		public static const WIREFRAME_MATERIAL:String = "wireframeMaterial";
		public var name:String;
		public var ambientColor:int;
		public var diffuseColor:int;
		public var specularColor:int;
		public var textureFileName:String;
		public var textureBitmap:BitmapData;
		public var material:ITriangleMaterial;
		public var materialType:String = WIREFRAME_MATERIAL;
		public var faces:Array = [];
	}
}