vertices = D1:6 D2:4000

m = 32

u = from (-PI/2) to (m*PI) D2
v = from 0 to 1 D1

e = rand2(0.1, 10)
a = 10 / e
i = rand_int2(2, 10)
j = rand_int2(1, 10)
n = i/j

p = a*(e*cos(n*u) + sign(u)*e*sqrt(1 - pow(cos(n*u), 2)))*v
w = u/m/2

x = p*cos(u)*cos(w)
z = p*sin(u)*cos(w)
y = GOLD * abs(p)*sin(w)
