#http://http://www.mathcurve.com/surfaces/boheme/boheme.shtml

vertices = D1:100 D2:100

u = from 0 to (2*PI) D1
v = from 0 to (PI*2) D2

a = rand2(1, 10)
b = rand2(1, 10)

x = a*cos(u)
y = b*cos(v)
z = a*sin(u) + b*sin(v)
