vertices = dimension1:36 dimension2:72

u = from 0 to (2*PI) dimension1
v = from 0 to (PI) dimension2

a = rand2(1, 10)
b = rand2(1, 10)
c = rand2(1, 10)

x = a*cos(u)*sin(2*v)
y = b*cos(v)
z = c*sin(u)*sin(2*v)
