Clone {
	DlgObjectClone	"复制对象详细设定"
	OkBtn	"OK"
	BtnCancel	"取消"
	GroupCount	"数目"
	GroupPosition	"生成位置"
	RadioOffset	"相对移动量"
	RadioCenter	"在坐标中心生成"
	RadioMirror	"在对称位置生成"
}

Primitive {
	DlgPrimitive	"立体的生成详细设定"
	PanelFaceBase	"面数"

	TabFlat	"平面"
	LabelFlatX	"X方向"
	LabelFlatZ	"Z方向"
	LabelFlatSeg	"分割数"
	LabelFlatSize	"大小"

	TabBox	"立方体"
	LabelBoxX	"X方向"
	LabelBoxY	"Y方向"
	LabelBoxZ	"Z方向"
	LabelBoxSeg	"分割数"
	LabelBoxSize	"尺寸"
	CheckBoxCube "正立方体"

	TabSphere	"球体"
	LabelSphereSegX	"U方向"
	LabelSphereSegY	"V方向"
	LabelSphereRange	"半径"
	CheckSphereQuad	"所有面都是四角形"

	TabCylinder	"圆柱体"
	LabelCylinderSegU	"U方向"
	LabelCylinderSegV	"V方向"
	LabelCylinderRange	"半径"
	LabelCylinderHeight	"高度"

	TabTorus	"圆环"
	LabelTorusSegU	"U方向"
	LabelTorusSegV	"V方向"
	LabelTorusRangeIn	"内径"
	LabelTorusRangeOut	"外径"

	TabTube	"圆管"
	LabelTubeSegU	"U方向"
	LabelTubeSegV	"V方向"
	LabelTubeRangeIn	"内径"
	LabelTubeRangeOut	"外径"
	LabelTubeHeight	"高度"
	
	TabCone	"圆锥体"
	LabelConeSegU	"U方向"
	LabelConeSegV	"V方向"
	LabelConeRange	"底面半径"
	LabelConeHeight	"高度"

	LabelRCubeX	"X方向"
	LabelRCubeY	"Y方向"
	LabelRCubeZ	"Z方向"
	LabelRCubeR	"圆角度"
	LabelRCubeSeg	"分割数"
	LabelRCubeSize	"大小"
	CheckRCubeCube	"正立方体"

	LabelRCylU	"U方向"
	LabelRCylV	"V方向"
	LabelRCylRound	"圆角度"
	LabelRCylSeg	"分割数"
	LabelRCylSize	"大小"

	CheckMapping	"自带默认UV投射"
	CheckMaterial	"使用当前材质"
	CheckNewObject	"生成新对象"
	CheckLocal		"生成位置在局部坐标的原点

}

DropFile {
	DlgDropFile "文件拖放详细设定"
	Label1 "文件拖放时"
	BtnOpen "作为新文件打开，当前文件会被放弃"
	BtnInsert "导入对象，会加入当前文件"
	BtnCancel "取消"
}

Overwrite {
	DlgOverwriteObj "同名对象覆盖详细设定"
	LabelObject "%1已经存在"
	BtnMerge "合并于已有对象"
	BtnNewObject "作为新对象导入"
	BtnAllMerge "全部合并于已有对象"
	BtnAllNewObject "全部作为新对象导入"
}

Move {
	DlgMove 	"移动详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	RadioType	"类型" "相对" "绝对"
	GroupOption	"偏移"
	LabelChange	"应用"
}

Scale {
	DlgScale	"缩放详细设定"
	OkBtn		"确定"
	BtnCancel	"取消"
	BtnApply	"应用"
	LabelScale	"缩放率"
	LabelPos	"基准中心"
	BtnRate		"等级"
	BtnSize		"大小"
	BtnInitScale	"初期化"
	BtnCenterZero	"原点"
	BtnCenterLocal	"局部"
	BtnCenterSelect	"选择"
}

Rotate {
	DlgRotate	"回转详细设定"
	OkBtn		"确定"
	BtnCancel	"取消"
	LabelAngle	"回转角"
	LabelPos	"中心位置"
	BtnCenterZero	"原点"
	BtnCenterLocal	"局部"
	BtnCenterSelect	"选择"
}

LocalEdit {
	DlgLocalProperty	"局部坐标详细设定"
	OkBtn		"应用"
	BtnCancel	"取消"
	GroupLocal	"局部坐标"
	LabelLocalPos	"中心位置"
	LabelLocalSize	"缩放"
	LabelLocalAngle	"角度"
	LabelLocalHead	"XZ面"
	LabelLocalPich	"YZ面"
	LabelLocalBank	"XY面"
	GroupGlobal	"全局坐标"
	LabelGlobalPos	"中心位置"
	LabelGlobalSize	"缩放"
	LabelGlobalAngle	"角度"
	LabelGlobalHead	"XZ面"
	LabelGlobalPich	"YZ面"
	LabelGlobalBank	"XY面"
}

Mapping {
	DlgMapProperty	"投射详细设定"
	OkBtn		"应用"
	BtnCancel	"取消"
	GroupTransform	"变形"
	LabelPosition	"中心位置"
	LabelSize	"大小"
	LabelAngle	"角度"
	LabelHead	"XZ面"
	LabelPich	"YZ面"
	LabelBank	"XY面"
	GroupRepeat	"平铺重复次数"
}

UVConfig {
	DlgUVConfig	"UV操作详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	GroupParams	"选项"
	LabelUVLength	"UV指示线长度"
	LabelGrid	"栅格大小"
	LabelRepeat	"平铺重复次数"
	CheckSnapCenter	"吸附到栅格的结点"
	CheckMoveOnObject	"可以移动对象上的UV"
	LabelMappingBright	"贴图图片的亮度"
}

UVOutput {
	DlgOutputUV	"输出UV线图详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	LabelWidth	"宽"
	LabelHeight	"高"
	LabelFileName	"文件名"
	BtnLoadTexture	"路径"
}

Twist {
	DlgTwist	"扭转详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	LabelBegin	"开始位置"
	LabelEnd	"结束位置"
}

Lattice {
	DlgLattice	"框体变形详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	LabelSize	"尺寸"
	LabelPos	"中心位置"
	LabelSegment	"分割数"
	CheckSize	"等比"
	CheckSeg	"等比"
}

VColFilter {
	DlgVertColFilter	"顶点色的色调补正详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	LabelContrast	"对比度"
	LabelBrightness	"亮度"
	LabelRed	"红"
	LabelGreen	"绿"
	LabelBlue	"蓝"
}

VColIlluminate {
	DlgIlluminate	"顶点色照亮阴影详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	RadioApply	"应用范围" "所有对象" "仅当前对象" "仅当前材质" "当前对象与材质"
	RadioMaterial	"材质" "固定值＋顶点色" "当前着色器＋顶点色" "不改变"
}

BlobProperty {
	DlgBlobProperty	"粘土详细设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	GroupType	"类型"
	PanelType	"不明"
	GroupPosition	"变形"
	LabelPosition	"中心位置"
	LabelSize	"大小"
	LabelHead	"XZ面"
	LabelPich	"YZ面"
	LabelBank	"XY面"
	LabelWeight	"重量"
	GroupOption	"选项"
	LabelDensity	"密度"
	LabelDensityMes1	"密度为负值，粘合时可对其"
	LabelDensityMes2	"他未多边形化粘土形成相减"
}

BlobPolygonise {
	DlgBlobPolygonise	"粘土全部多边形化设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	GroupOption	"圆滑度"
	LabelGrid	"格子的间隔"
	Label1	"格子越密多边形越圆滑"
	Label2	"但会减慢显示速度"
}

BlobConfig {
	DlgBlobConfig	"粘土更改精细度设定"
	OkBtn		"OK"
	BtnCancel	"取消"
	GroupOption	"精细度"
	LabelGrid	"格子的间隔"
	Label1	"格子越密粘土越精密"
	Label2	"但会减慢显示速度"
}

MatOverwrite {
	DlgMatOverwrite "同名材质覆盖详细设定"
	BtnOverwrite	"覆盖"
	BtnIgnore	"不覆盖"
	BtnOverwriteAll	"全都覆盖"
	BtnIgnoreAll	"全不覆盖"
}
