Panels {
	BtnCreate	"新建"
	BtnDelete	"删除"
	BtnProperty	"设定"
	BtnClone	"复制"
}

ObjectPanel {
	FormObjPanel	"对象面板"
	BtnCreate	"新建"	"新建对象"
	BtnDelete	"删除"	"删除当前对象"
	BtnProperty	"设定"	"对象详细设定"
	BtnClone	"复制"	"复制对象"
	BtnMisc	"其他"
}

ObjectMisc {
	MenuOtherHide	"只显示当前对象"
	MenuAllShow	"显示所有对象"
	MenuOtherLock	"锁定非当前对象"
	MenuAllUnlock	"解除全部锁定"
	MenuMergeAll	"合并所有对象"
	MenuMergeAllVisible	"合并可视对象"
	MenuMergeSelected	"合并所选对象"
	MenuSelectCurrent	"全选当前对象"
	MenuUnselectCurrent	"全部解除当前对象选择"
	MenuShowColor	"显示所有对象的识别色"
	MenuShowFolding	"启用子对象系统"
	MenuEditChild	"编辑也作用于子对象"
	MenuSetDefault	"设为默认值"
}

ObjectMenu {
	MenuPatchNone	"不应用曲面"
	MenuPatchSpline1	"曲面类型 1"
	MenuPatchSpline2	"曲面类型 2
	MenuPatchCatmull	"Catmull-Clark曲面"
	MenuPatchTriangle	"保留三角形"
	MenuMirrorNone	"不应用镜像"
	MenuMirror1	"左右分离镜像"
	MenuMirror2	"左右连接镜像"
	MenuShading	"应用平滑显示"
}

Object {

DlgObject	"对象设定面板"

BtnOk	"OK"
BtnCancel	"取消"
BtnHelp	"帮助"

GroupName	"对象名"

GroupOption	"选项"
CheckVisible	"可视"
CheckLocking	"锁定"
LabelColor	"颜色"

GroupPatch	"曲面"
RadioPatchNone	"不应用曲面"
RadioPatchSpline1	"曲面类型1"
RadioPatchSpline2	"曲面类型2"
LabelPatchSeg	"分割数"
CheckPatchTriangle	"保留三角形"

GroupMirror	"镜像"
RadioMirrorNone	"不应用镜像"
RadioMirrorNormal	"左右分离镜像"
RadioMirrorJoin	"左右连接镜像"
CheckMirrorDis	"限定连接距离"
LabelMirrorDis	"连接距离"
LabelMirrorAxis	"应用轴向"
CheckMirrorLocal	"局部坐标"

GroupInfo	"对象档案"
LabelVertex	"顶点数"
LabelFace	"面数"
LabelFace2	"边数"
LabelFace3	"三角形面数"
LabelFace4	"四角形面数"
LabelPatchFace	"成型曲面数"

GroupLathe	"回转体"
CheckLathe	"应用回转体"
LabelLathe	"横截面边数"

GroupSmooth	"平滑显示"
CheckSmooth	"应用平滑显示"
LabelSmooth	"角度"

}

MaterialPanel {
	FormMatPanel	"材质面板"
	BtnCreate	"新建"	"新建材质"
	BtnDelete	"删除"	"删除当前材质"
	BtnProperty	"设定"	"材质详细设定"
	BtnClone	"复制"	"复制材质"
	BtnMisc	"其他"
}

MaterialMisc {
	MenuDeleteUnused	"删除未用材质"
	MenuDeleteAll	"删除所有材质"
	MenuLoad	"载入材质文件"
	MenuSave	"保存材质文件"
	MenuSetDefault	"设定为默认材质"
	MenuSelectCurrent	"全选应用当前材质的面"
	MenuUnselectCurrent	"全部解除应用当前材质的面"
}

Material {

DlgMaterial	"材质设定面板"

BtnOk	"OK"
BtnCancel	"取消"
BtnHelp	"帮助"

OpenBitmapDlg
PanelButton
GroupName	"名称"
LabelName	"材质名"
LabelShader	"着色器"
CheckVertexColor 	"顶点色"
CheckDoubleSide 	"材质类型"

GroupMisc	"杂项"
LabelAlpha	"不透明度"
LabelAmb	"阴影色"
LabelEmi	"自发光"
LabelDif	"散射光"
LabelSpcPower	"反射强度"
LabelSpc	"高光色"

GroupMapping	"投射"
LabelMapProj 	"投射方式"
ComboMapProj	"UV投射" "平面投射" "圆柱体投射" "球体投射"
LabelTexture	"贴图"
BtnLoadTexture	"路径"
LabelAlphaPlane	"透明"
BtnLoadAlphaPlane	"路径"
LabelBump	"凹凸"
BtnLoadBump	"路径"
BtnViewTexture	"预览"
BtnViewAlphaPlane	"预览"
BtnViewBump	"预览"

GroupColor	"颜色"
BtnColorLibrary	"颜色库"
ColorPanel	"色差角" "饱和度" "数值" "红(R)" "绿(G)" "蓝(B)"

}

Progress {
	FormProgress	"进度"
}

EditPanel {
	FormEditPanel	"编辑面板"
}

DebugWindow {
	FormDebug	"出错报告"
	BtnSave		"保存报告"
	BtnSendMain	"发送"
	MemoError	"出错。请保存出错报告，并向开发者发送e-mail。" "并请重启水杉，因为操作可能会不稳定。"
	MemoPluginError	"一个插件发生错误. 请确认原因如：安装方法或版本支持."
}

DebugWindowMenu {
	MenuEdit	"编辑"
	MenuMemory	"内存状态"
	MenuSave	"保存为文件"
	MenuClear	"清除"
}

DebugSave {
	"Text file (*.txt)|*.txt"
}
