Menu {

MenuFile	"文件(&F)"
MenuNew		"新建(&N)"
MenuOpen	"打开(&O)"
MenuSave	"保存(&S)"
MenuSaveAs	"另存为(&A)"
MenuSaveIncerment	"保存时增加序号"
MenuInsert	"导入(&I)"
MenuExportDoga	"输出到DOGA-L(&E)"
MenuConfig	"环境设定(&C)"
MenuBasicMode	"入门模式(&B)"
MenuLoadLatest	"最近使用的文件(&D)"
MenuExit	"结束程序(&X)"

MenuEdit	"编辑(&E)"
MenuUndo	"撤销(&U)"
MenuRedo	"重做(&R)"
MenuSelectAll	"全部选择(&A)"
MenuSelectVertexInvert	"反选所有选择的顶点"
MenuSelectFaceInvert	"反选所有选择的面"
MenuUnselectAll	"取消全部选择"
MenuSelObjAll	"全选当前对象(&O)"
MenuSelObjVertexInvert	"只反选当前对象中被选的顶点(&K)"
MenuSelObjFaceInvert    "只反选当前对象中被选的面(&L)"
MenuUnselObjAll	"取消当前对象中的全部选择"
MenuSelMatAll	"全选使用当前材质的顶点,面(&M)"
MenuUnselMatAll	"取消选择所有使用当前材质的顶点,面(&N)"
MenuLockSelect	"锁定所选(&Z)"

MenuSelectAttr	"选择部分属性(&A)"
MenuHide	"隐藏选择的面(&O)"
MenuHideUnsel	"隐藏未选择的面(&H)"
MenuShowHided	"显示隐藏面(&S)"
MenuFix		"锁定所选面,顶点(&U)"
MenuUnfix	"解除锁定的面,顶点(&V)"
MenuFixSelect	"选择部不可解除锁定(&X)"
MenuStoreSelect	"保存选择(&Y)"
MenuRestoreSelect	"恢复选择(&Z)"
MenuRotateCenter	"设定回转中心"
MenuFitView	"选择部充满屏幕(&F)"
MenuEdgeCrease	"Catmull-Clark曲面"

MenuSelectProc	"选择部处理(&S)"
MenuCut		"剪切(&X)"
MenuCopy	"复制(&C)"
MenuPaste	"粘贴(&V)"
MenuDelete	"删除(&D)"
MenuInvertFace	"反转面的方向(&I)"
MenuDoubleSideFace	"面的双面化(&B)"
MenuFaceMaterial	"指定当前材质到被选面(&P)"
MenuPushFace	"面的挤压设定(&O)"
MenuMirrorFace	"生成面的镜像(&M)"
MenuFaceToNewObj	"面分离成为新对象(&N)"
MenuMergeFace3	"合并两个三角形面(&A)"
MenuTriangulateSelected	"四边形转换为三角形面(&T)"
MenuSymmetryVertex	"对称两个顶点(&R)"
MenuJoinVertex	"合并被选顶点(&J)"
MenuAlignVertex	"顶点位置对齐(&W)"
MenuFlatten	"顶点平滑或凹凸(&Y)"
MenuRound	"尖角变圆(&Z)"

MenuObject	"对象(&O)"
MenuCreate	"创建(&C)"
MenuLandscape	"创建起伏地形(&L)"
MenuFreeze	"曲面,镜像,回转体定型(&F)"
MenuShiftPos	"调整边界框(&P)"
MenuJoinNear	"合并邻近顶点(&J)"
MenuReducePolygon	"削减顶点数(&O)"
MenuMeshSmooth	"圆滑加面(&I)"
MenuTriangulate	"以三角形分形(&T)"
MenuAlignFace	"统一面的方向(&A)"
MenuDeletePiledFace	"删除重叠面(&D)"
MenuUnifyFace	"面的单面化(&S)"
MenuNoMatFace	"应用当前材质到当前对象无材质面(&U)"
MenuWrapUV	"UV包裹"

MenuView	"显示(&V)"
MenuDocInfo	"文档信息(&D)"
MenuSetView	"视点的设置(&V)"
MenuGrid	"栅格与网格设置(&G)"
MenuSetBkImage	"设置背景图片(&B)"
MenuPreciseView	"精确显示颜色,光泽(&C)"
MenuShowTexture	"显示材质"
MenuFaceCurrent	"只显示当前对象的面(&F)"
MenuLineCurrent	"只显示当前对象的顶点和边"
MenuLineUncurrent	"显示非当前对象的顶点,边(&L)"
MenuLineUncurrentNormal	"正常显示(&N"
MenuLineUncurrentDark	"暗色显示(&A)"
MenuLineUncurrentHidden	"不显示(&H)"
MenuShowSelect  "只显示选择的部分(&U)"
MenuSmooth	"平滑显示(&S)"
MenuOverwriteFace	"显示位于面后方的顶点,边(&W)"
MenuSubdivWire	"显示细分线"

MenuPanel	"面板(&P)"
MenuPaintPanel	"画图面板(&P)"
MenuObjectPanel "对象面板(&O)"
MenuMaterialPanel	"材质面板(&M)"
MenuScriptEditor	"脚本面板(&S)"
MenuEditPanel	"操作面板(&E)"
MenuCommandPanel	"命令面板(&C)"

MenuHelp	"帮助(&H)"
MenuHelpIndex	"使用手册(&C)"
MenuAbout	"版本情况(&A)"
MenuDebug 	"出错报告(&D)"
MenuPlugIn	"关于插件(&P)"
MenuBenchmark	"基准测试(&B)"
MenuRendering	"渲染(&R)"
MenuUpdateCheck	"检查更新(&U)"
MenuHomepage	"主页(&H)"
MenuRegister	"注册(&G)"
}

CommandPanel {

GroupSystem	"系统"
PanelFile	"文件"
BtnOpen	"打开"	"打开一个文件"
BtnSave	"保存"	"保存一个文件"
BtnSaveAs	"另存为"	"保存为一个新文件"
BtnInsert	"导入"	"导入一个文件"
BtnConfig	"环境设定" "打开环境设定面板"
BtnDocInfo	"档案信息" "显示所有对象档案信息"
BtnObjectPanel	"对象面板" "开关对象面板"
BtnObjectProperty	"对象设定" "打开对象设定面板"
BtnMaterialPanel	"材质面板" "开关材质面板"
BtnMaterialProperty	"材质设定" "打开材质设定面板"

GroupEdit	"编辑"
BtnUndo	"撤销"	"取消之前的操作"
BtnRedo	"重做"	"恢复之前的操作"
BtnSelectAll	"全部选择" "选择全部"
BtnUnselectAll	"全部取消" "取消所有选择"
BtnSelectCurObj	"选择对象" "选择当前对象"
BtnSelectCurMat	"选择材质" "选择当前的材质"
BtnHideFace	"隐藏选面" "隐藏选择面 (+Shift:隐藏未选择面)"
BtnShowFace	"显示隐面" "显示隐藏面"
BtnFix		"锁定" "锁定面和顶点"
BtnUnfix	"解除锁定" "解除面和顶点的锁定"
TextStore	"记忆"
TextRestore	"呼出"
BtnStore1	"1" "记忆选区"
BtnStore2	"2" "记忆选区"
BtnStore3	"3" "记忆选区"
BtnStore4	"4" "记忆选区"
BtnRestore1	"1" "呼出选区"
BtnRestore2	"2" "呼出选区"
BtnRestore3	"3" "呼出选区"
BtnRestore4	"4" "呼出选区"

GroupCommand	"命令"
PanelEdit	"编辑"
BtnComSelect	"选择 S" "选择顶点,边,面"
BtnComRect	"矩形 R" "矩形选框"
BtnComRope	"绳索 G" "自由闭合曲线选框"
BtnComMove	"移动 V" "移动选择的顶点,边,面"
BtnComScale	"缩放 Q" "缩放选择的顶点,边,面"
BtnComRotate	"回转 C" "回转选择的顶点,边,面"
BtnComLocalEdit	"局部坐标" "以局部坐标编辑对象及其子对象"
BtnComUVEdit	"UV" "UV优劣决定贴图好坏"
BtnComMapping	"投射" "简易化的UV投射"
PanelFace	"面"
BtnComPrimitive	"基本图形 P" "生成各种基本立体形状"
BtnComCreate	"面的生成 F" "以连点的方式生成面,边"
BtnComDeleteFace	"删除 D" "删除其后指定的面"
BtnComInvert	"反转 D" "反转其后指定的面的方向"
BtnComExtrude	"挤压 E" "挤压所选面"
BtnComMaterial	"材质 M" "应用当前材质到其后指定的面"
PanelLine	"边,点"
BtnComPullFace	"拉伸 H" "由边拉出面"
BtnComBevel	"斜面" "所选边生成倒角"
BtnComMagnet	"磁铁 B" "磁铁，移动指定顶点带动周围顶点"
BtnComTwist	"扭转" "应用在条状物效果最明显，要先选好范围"
BtnComBend	"弯曲" "可弯曲条状物整体或一部，要先选好范围"
BtnComShear	"倾斜" "选条状物中间部会有剪切效果，要先选好范围"
BtnComLattice	"框体" "框体式变形"
BtnComWire	"线 W" "增减修整线，对修饰模型非常重要"
BtnComKnife	"小刀 K" "用直线切割其后所选面"
BtnComWeit	"重量" "可反向理解为顶点对成型曲面的吸附力"
BtnComVertexColor	"顶点色" "从顶点发散颜色，先要在材质面板开启顶点色"
PanelMisc	"特殊"
BtnComSculpt	"雕刻" ""
BtnComBlob	"粘土" "粘土和多边形化分前后两部分操作"
BtnComMapPaint	"画图" "修改贴图图片"
BtnComBackImage	"背景" "对背景图实行变形操作"
BtnComView	"视点" "变换视点位置角度(Z:缩放 X:移动 A:回转)"

GroupOption	"编辑 选项"
BtnSnapX	"X" "允许沿X轴编辑"
BtnSnapY	"Y" "允许沿Y轴编辑"
BtnSnapZ	"Z" "允许沿Z轴编辑"
BtnSnapWorld	"W" "使用全局座标编辑"
BtnSnapScreen	"S" "使用局部座标编辑"
BtnEditPoint	"点" "允许编辑顶点"
BtnEditLine	"边" "允许编辑边"
BtnEditFace	"面" "允许编辑面"
BtnEditRect	"矩" "开关矩形框选"
BtnEditRope	"绳" "开关套索圈选"
BtnEditCurObj	"当前" "只能编辑当前对象"
BtnEditGrid	"吸附" "移动顶点会吸附到栅格结点，右击设定栅格与网格"
BtnEditSymmetry	"对称" "左右对称一起编辑"

GroupView	"显示"
PanelPers	"透视"
;BtnGDI	"GDI" "用Windows的标准方法来渲染"
;BtnMQR	"MQR" "用原创的渲染器来渲染"
;BtnD3D	"D3D" "用 Direct3D 来渲染 (右键:显示显存)"
;BtnOpenGL	"GL" "用 OpenGL 来渲染"
BtnMeshYZ	"YZ" "开关透视图YZ网格辅助线，右击开关XZ+XY网格辅助线"
BtnMeshZX	"ZX" "开关透视图XZ网格辅助线，右击开关YZ+XY网格辅助线"
BtnMeshXY	"XY" "开关透视图XY网格辅助线，右击开关YZ+XZ网格辅助线"
PanelThree	"三"
;Btn3GDI	"GDI" "用Windows的标准方法来渲染"
;Btn3MQR	"MQR" "用原创的渲染器来渲染"
BtnMesh3	"Msh" "用 Direct3D 来渲染"
BtnAxis	"轴" "开关坐标轴"

GroupLight	"光照"
BtnLightColor	"颜色"
BtnLightAdd		"+"
BtnLightDelete	"-"
BtnLightNext	">"
BtnLightBack	"<"
CheckBackLight	逆光"

BtnPersPoint	"点" "显示顶点，右击只显顶点"
BtnPersLine	"边" "显示边，右击只显边"
BtnPersFace	"面" "显示面，右击只显面"
BtnPersSimple	"简" "简化显示曲面和粘土，右击详细选择"
BtnPersFront	"前" "只显示前面可见的面"
BtnPersImage	"背景" "显示背景图，右击设定"

BtnTopPoint	"点" "显示顶点，右击只显顶点"
BtnTopLine	"边" "显示边，右击只显边"
BtnTopFace	"面" "显示面，右击只显面"
BtnTopSimple	"简" "简化显示曲面和粘土，右击详细选择"
BtnTopFront	"前" "只显示前面可见的面"
BtnTopImage	"背景" "显示背景图，右击设定"

BtnFrontPoint	"点" "显示顶点，右击只显顶点"
BtnFrontLine	"边" "显示边，右击只显边"
BtnFrontFace	"面" "显示面，右击只显面"
BtnFrontSimple	"简" "简化显示曲面和粘土，右击详细选择"
BtnFrontFront	"前" "只显示前面可见的面"
BtnFrontImage	"背景" "显示背景图，右击设定"

BtnLeftPoint	"点" "显示顶点，右击只显顶点"
BtnLeftLine	"边" "显示边，右击只显边"
BtnLeftFace	"面" "显示面，右击只显面"
BtnLeftSimple	"简" "简化显示曲面和粘土，右击详细选择"
BtnLeftFront	"前" "只显示前面可见的面"
BtnLeftImage	"背景" "显示背景图，右击设定"

PanelLock	"锁定选择"

}

Open {
	"所有支持格式|*.mqo;*.suf;*.dxf;*.lwo;*.3ds;*.rok;*.cob;*.obj;*.rsd"
	"水杉模型文件 (*.mqo)|*.mqo"
	"DoGA CGA System (*.suf)|*.suf"
	"AutoCAD (*.dxf)|*.dxf"
	"LightWave Object (*.lwo)|*.lwo"
	"3D Studio (*.3ds)|*.3ds"
	"六角大王 (*.rok)|*.rok"
	"Caligari Object (*.cob)|*.cob"
	"Wavefront (*.obj)|*.obj"
	"PlayStation(*.rsd)|*.rsd"
}

SaveAs {
	"水杉模型文件 (*.mqo)|*.mqo"
	"水杉模型文件Ver2.2 (*.mqo)|*.mqo"
	"DoGA CGA System (*.suf)|*.suf"
	"AutoCAD (*.dxf)|*.dxf"
	"LightWave Object (*.lwo)|*.lwo"
	"Caligari Object (*.cob)|*.cob"
	"3D Studio (*.3ds)|*.3ds"
	"VRML 1.0 (*.wrl)|*.wrl"
	"Direct3D Retained Mode (*.x)|*.x"
	"SoftF/X Model (*.sce)|*.sce"
	"Wavefront (*.obj)|*.obj"
	"Ray Dream Studio (*.rds)|*.rds"
	"PlayStation (*.rsd)|*.rsd"
	"POV-Ray scene (*.pov)|*.pov"
}

SaveAsLE {
	"水杉模型文件 (*.mqo)|*.mqo"
	"水杉模型文件Ver2.2 (*.mqo)|*.mqo"
	"DoGA CGA System (*.suf)|*.suf"
	"AutoCAD (*.dxf)|*.dxf"
	"Caligari Object (*.cob)|*.cob"
	"Direct3D Retained Mode (*.x)|*.x"
	"SoftF/X Model (*.sce)|*.sce"
	"Ray Dream Studio (*.rds)|*.rds"
	"POV-Ray scene (*.pov)|*.pov"
}
OpenMaterial {
	"所有支持格式 (*.mqm;*.mqo;*.atr)|*.mqm;*.mqo;*.atr"
	"水杉材质文件 (*.mqm)|*.mqm"
	"水杉模型文件 (*.mqo)|*.mqo"
	"DoGA Attribute (*.atr)|*.atr"
}

SaveMaterial {
	"水杉材质文件 (*.mqm)|*.mqm"
	"DoGA Attribute (*.atr)|*.atr"
}

PopupSimple {
	MenuSimplePatch		"曲面"
	MenuSimpleMirror	"镜像"
	MenuSimpleBlob		"粘土"
	MenuSimpleLathe		"回转体"
}

PopupPersView {
	BtnMQR	"软件渲染"
	BtnD3D	"Direct3D渲染"
	BtnOpenGL	"OpenGL渲染"
}

Popup3View {
	Menu3GDI	"只显框架线"
	Menu3MQR	"软件渲染"
	Menu3D3D	"Direct3D渲染"
	Menu3GL		"OpenGL渲染"
}

OpenBitmap {
	"所有支持格式|*.bmp;*.ppm;*.tga;*.png;*.jpg;*.jpeg;*.iff;*.tim"
	"Windows Bitmaps (*.bmp)|*.bmp"
	"Portable Pixelmap (*.ppm)|*.ppm"
	"Targa (*.tga)|*.tga"
	"Portable Network Graphics (*.png)|*.png"
	"Jpeg (*.jpg;*.jpeg)|*.jpg;*.jpeg"
	"Amiga IFF (*.iff)|*.iff"
	"TIFF (*.tif;*.tiff)|*.tif;*.tiff"
	"Photoshop (*.psd)|*.psd"
	"PlayStation (*.tim)|*.tim"
}

SaveBitmap {
	"Windows Bitmaps (*.bmp)|*.bmp"
	"Portable Pixelmap (*.ppm)|*.ppm"
	"Targa (*.tga)|*.tga"
	"Portable Network Graphics (*.png)|*.png"
	"Jpeg (*.jpg;*.jpeg)|*.jpg;*.jpeg"
	"Amiga IFF (*.iff)|*.iff"
	"TIFF (*.tif;*.tiff)|*.tif;*.tiff"
	"PlayStation (*.tim)|*.tim"
}
