Save	"保存"
Insert	"导入"
Object	"对象"
Material	"材质"
ObjErr	"对象出错"
SelErr	"选择出错"
GLErr	"OpenGL出错"
D3DErr	"Direct3D出错"
ReadErr	"载入出错"
InsertErr	"导入错误"
MemoryErr	"内存不足"
NoObject	"没有选中对象"
NoMaterial	"没有选中材质"
FaceErr		"没有选中面"
LockErr		"当前对象被锁定"
UndoMemoryErr	"内存不足无法撤销"
Untitled	"未命名"
BasicMode	"现在是入门模式 \n不常用的功能被隐藏起来了"
NotRegSave	"只有注册过的版本才可以保存"
NotRegExport	"只有注册过的版本才可以输出"
ErrorOnRender	"渲染出错"
ReadAccessViolation	"违规访问模块 %s, 位于 %p, 载入 %p时"
WriteAccessViolation	"违规访问模块 %s, 位于 %p, 写入 %p时"
GLFailSPF	"设置像素格式出错()"
GLFailwMC	"设为当前时出错()"
GLFailRend	"OpenGL渲染失败"
D3DFailRend	"Direct3D渲染失败"
LoadFileErr	"载入文件失败"
NoObjInFile	"这个文件里面没有对象"
NeedSave	"文件已经改动 \n你想保存这些改动吗?"
SaveFileErr	"保存文件失败"
NoUnusedMat	"没有未用材质"
DelAllMat	"你确定要删除所有材质吗?"
MergeObjSelect	"你确定要把选择的物体合并到 %1 吗?"
MergeMat	"你确定要把 %1 合并到 %2 吗?"
MergeMatSelect	"你确定要把选择的材质合并到 %1 吗?"
ExistMat	"%1 材质已经存在"
DelChildObj	"是否删除子对象?"
NotSwapChild	"不能互换父对象和子对象"
MergeAllObj	"你确定要把所有对象都合并到 %1 吗?"
MergeAllVisObj	"你确定要把所有可见对象都合并到 %1 吗?"
MergeObjDlg	"把 %1 合并到 %2 "
NoVertex	"无顶点存在"
Help		"帮助"
NoHelp		"没找到 %1 \n自己到安装目录下阅览 \n操作手册就是metaseq.chm"
NotSize0	"尺寸不能为零"
NotLoadAscii	"未能读ASCII格式"
PluginLoadErr	"加载失败"
PluginConflictID	"存在相同的插件，请删除被忽略的那个"
PluginConflictUsed	"使用"
PluginConflictIgnored	"忽略"
PluginUnsupportVer	"不支持的版本"
PluginInvalidID		"该插件ID是无效的."
PluginInvalidFunc	"一个有效的函数不存在"
PluginLoadAbnormal	"无法正常加载。也许一个必需的运行时没有安装,或者文件坏了。"
PluginOverwrite	"%1 插件已经存在\n你确定覆盖吗?"
PlugInsSucceed	"插件安装成功"
PlugInsInvalid	"某原因导致插件安装失败"
PlugInsNotPlugin	"这不是水杉插件"
PlugInsFail	"插件安装失败"
NoPythonDll	"未找到python22.dll"
UpdateSocketErr	"获取升级信息出错 \n请确认已联网 \n(%1)"
UpdateTimeout	"获取升级信息出错 \n请访问主页 \n(%1)"
UpdateProtocolExcep	"获取升级信息出错 \n请访问主页 \n(%1)"
UpdateErr	"获取升级信息失败 \n(%1)"
UpdateLatest	"已是最新版"
UpdateNewer	"最新版 %1 已发放"
UpdateNewerDev	"最新测试版 '%l' 已发放"
SendErrorConfirm	"向水杉开发者发信报告出错情况"
SendErrorSucceed	"已发送\n谢谢"
SendErrorFailed		"某原因导致发送失败 \n请保存出错信息为文件, 以 e-mail方式发送"
RenderGDI	"框架模式"
RenderMQR	"软件"
DogaNoPartsIni	"未找到文件 '\\common\\parts\\parts.ini' \n要先在环境设定设置 'DOGACGA' 文件夹"
DogaNoParts	"此处没有已注册的部件"
DogaDeleteParts	"你确定删除这个部件吗?"
DogaPartsDeleted	"部件已删除"
DogaPartsOverwrite	"此处已有该部件\n你确定覆盖吗?"
DogaPartsRegistered	"一个新部件已注册"
DogaAllParam	"所有项目都要输入"
DogaSameFolder	"存在同名文件夹 \n请另命名"
RDSFace3	"有一条线存在三或更多个顶点\n其他软件通常不能载入"
3DSTooLongObjName	"对象名太长，不能超过9个字符"
3DSTooLongMatName	"材质名太长，不能超过15个字符"
3DSTooLongTexName	"贴图名太长，不能超过12个字符"
ClipboardSucceed	"成功发送一个渲染图像到剪贴板."
ClipboardFail	"未能发出一个渲染图像到剪贴板."
FileAssocFail	"不能文件关联改变的 (%1)"
FileAssoc取消	"文件关联没有改变."

ScriptReplaceMes	"是否重置?"
ScriptNotFound	"没找到 '%s' "
ScriptChanged	"脚本已改动\n是否保存?"
ScriptFind	"查找"
ScriptReplace	"重置"
ScriptLoadNoPyFile	"这不是py文件 \n是否载入?"
ScriptRemoveList	"是否删除此键?\n(此功能为脚本预留)
NotRegScript	"未注册版本不能运行脚本."
ScriptError	"脚本错误"

MatNoName	"必须命名材质"
MatSameName	"已经存在同名材质"
MatDblQuotName	"不能双重引用材质"
MatIncName	"错误命名"
MatNotFound	"没有找到图像"
ObjNoName	"必须命名对象"
ObjSameName	"已经存在同名对象"
ObjDblQuotName	"不能双重引用对象"

EditX "可在X轴编辑，右击只X轴"
EditY "可在Y轴编辑，右击只Y轴"
EditZ "可在Z轴编辑，右击只Z轴"
EditH "可在XZ面编辑，右击只XZ面"
EditP "可在YZ面编辑，右击只YZ面"
EditB "可在XY面编辑，右击只XY面"
EditU "可在U轴编辑，右击只U轴"
EditV "可在V轴编辑，右击只V轴"

SelTitle "选择命令"
SelNormal "通常"
SelNormalHint "左键=选择顶点,边,面"
SelNormalMes "左键=选择单个  Shift+左键=连续选择"
SelJoin "连片面"
SelJoinHint "连在一起而没有分离的面全被选中"
SelJoinMes "左键=选择面，相连的面都被选择"
SelBelt "带状面"
SelBeltHint "选择边，与其方向平行的相连面全被选中"
SelBeltMes "左键=选择边，注意其方向"
SelEdgeLoop "循环边"
SelEdgeLoopHint "选择连续边"
SelEdgeLoopMes "左键=选择边逐渐拖动,点击选择所有边."
SelGrow "扩张"
SelGrowHint "选择连续顶点,边或面"
SelGrowMes "左键=选择顶点,边,面逐渐拖动.Shift+左键=选择/多选."
SelRoute "通道"
SelRouteHint "选择连续的顶点,边,面逐渐拖动"
SelRouteMes "左键=拖动两个顶点,边,面之间.Shift+左键=选择/多选"
SelRouteVertMes	"左键=单击一个顶点.  右键=取消."
SelRouteLineMes	"左键=单击一个边.  右键=取消."
SelRouteFaceMes	"左键=单击一个面.  右键=取消."
SelCurObj "定为当前"
SelCurObjHint "被点中的对象成为当前对象"
SelCurObjMes	"左键=选择顶点,边,面，该对象即成为当前对象"
SelBrush "刷式连选"
SelBrushHint "以圆圈选择顶点,边，选顶点会包括相连边"
SelBrushMes "左键=点选顶点,边，效果等于按Shift键  Alt+左键=拖动以改变圆圈半径"

RectMes		"左键=拖出范围来选择   Shift+左键=添加到选择  Ctr左键左键=从已选择中减去"

MoveTitle	"移动命令"
MoveHandle	"带指示轴"
MoveRel		"相对"
MoveRelHint	"相对坐标"
MoveAbs		"绝对"
MoveAbsHint	"绝对坐标"
MoveMes		"左键=选择 移动  Shift+左键=添加到选择中"
MoveDragMes	"Shift+左键= 水平,垂直地移动"
MoveVertMes	"右键=吸附到其他顶点的坐标"
MoveFaceMes	"右键=移动到面的方向"

ScaleTitle	"缩放命令"
ScaleHandle	"带指示轴"
ScaleEq		"等比变形"
ScaleScreen	"不设数值"
ScaleX		X
ScaleY		Y
ScaleZ		Z
ScaleNum	"数值设定"
ScaleMes	"左键=选择 缩放比例  Shift+左键=添加到选择中"

RotTitle	"回转命令"
RotHandle	"有指示轴"
RotBall		"全方位"
RotScreen	"无轴时平转"
RotX		"X轴"
RotY		"Y轴"
RotZ		"Z轴"
RotNum		"数值设定"
RotMes		"左键=选择 回转  Shift+左键=添加到选择中 (操作 Shift+左键=对齐旋转  Ctr左键左键=移动对象中心)"

LocalEditTitle	"局部坐标命令"
LocalEditShape	"轴暨对象"
LocalEditChild	"暨子对象"
LocalEditMove	"移动"
LocalEditRotate	"回转"
LocalEditScale	"缩放"
LocalEditCenter	"对象中心"
LocalEditProp	"详细设定"
LocalMoveMes	"左键=移动"
LocalRotMes	"左键=回转"
LocalScaleMes	"左键=缩放  Shift+左键=缩放比例 (操作 Ctr左键左键=移动对象中心)"

UVTitle		"UV操作命令"
UVVertex	"顶点"
UVFace		"面"
UVApex		"面角"
UVSelect	"选择"
UVExpand	"展开"
UVBrush		"刷式连选"
UVRect		"矩形"
UVRope		"套索"
UVMove		"移动"
UVRotate	"回转"
UVScale		"缩放"
UVMagnet	"磁铁"
UVFlat		"平面投射"
UVCylinder	"圆柱投射"
UVSphere	"球体投射"
UVNormalize	"所选移近贴图"
UVUnify		"合并所选点"
UVSeparate	"拆开合并点"
UVProject	"当前视角投射"
UVAlign		"对齐所选点"
UVAlignU	"U"
UVAlignV	"V"
UVCopy		"复制相似形"
UVPaste		"粘贴相似形"
UVSwitch	"所选回转投射"
UVInvert	"所选反转投射"
UVAtlas		"自动展开"
UVOutputFile	"输出UV线图"
UVConfig	"详细设定"
UVEditMes	"左键=选择 编辑  Shift+左键=追加选择"
UVEditSelectMes	"Shift+左键=追加选择(用【面】按键时)  Ctr左键左键=移除选区(用【面】按键时)"
UVEditExpandMes	"Shift+左键=追加选择  Ctr左键左键=移除选区"
UVEditBrushMes	"Shift+左键=追加选择  Ctr左键左键=移除选区  Alt+左键=Change radius"
UVEditRectMes	"Shift+左键=追加选择  Ctr左键左键=移除选区"
UVEditRopeMes	"Shift+左键=追加选择  Ctr左键左键=移除选区"
UVEditMoveMes	"左键=选择 移动UV  Shift+左键=追加选择  Ctr左键左键=移除选区  Ctr左键Shift+左键=选择相连面"
UVEditRotateMes	"左键=回转  Shift+左键=15度回转  Ctr左键Shift+左键=选择相连面"
UVEditScaleMes	"左键=缩放  Shift+左键=等比缩放  Ctr左键Shift+左键=选择相连面"
UVEditMagnetMes	"左键=移动  Shift+左键=改变范围"
UVEditHandleMes	"左键=拖动指示轴"
UVCopyFail	"请选择一个单一的面"
UVPasteFail	"请选择一个面上有相同数量的顶点作为复制的面."
UVOutputFail	"输出UV线图失败\n请确认适用格式"

MapTitle	"投射命令"
MapSel		"选择面"
MapMove		"移动"
MapRotate	"回转
MapScale	"缩放"
MapInvertU	"U反转"
MapInvertV	"V反转"
MapFitSel	"适合所选面"
MapFitObj	"适合该对象"
MapProp		"详细设定"
MapOK		"OK"
MapRealtime	"即时反映"
MapSelMes	"左键=选择  Shift+左键=追加选择"
MapMoveMes	"左键=移动
MapRotMes	"左键=回转"
MapScaleMes	"左键=扩大  Shift+左键=等比扩大"
Mapping		"投射"
MapLoseUV	"是否放弃UV投射?"

PrimTitle	"基本图形命令"
PrimPreview	"预览"
PrimProp	"详细设定"
PrimCreate	"生成"
PrimMes		"左键=选择各项"

CreateTitle	"面的生成命令"
CreateFront	"表面"
CreateBack	"背面"
CreateBoth	"双面"
CreateLine	"边"
CreateTri	"三角"
CreateFace	"四角"
CreateUndo	"撤销一步"
CreateAdd	"继承末点"
CreateMes	"左键=添加顶点  Ctr左键左键=吸附到最近的顶点坐标"
CreateMes12	"左键=添加顶点  Ctr左键左键=吸附到最近的顶点坐标  右键=取消"
CreateMes3	"左键=添加顶点  Ctr左键左键=吸附到最近的顶点坐标  右键=创建三角形面"
Create		"生成"
CreateBadPt	"这个顶点已被选中"

DelMes		"左键=删除面"

InvMes		"左键=反转面"

ExtrdTitle	"挤压命令"
ExtrdNormal	"垂直"
ExtrdBevel	"坡面"
ExtrdMes	"左键左右拖动=面可向两边挤压"

MatMes		"左键=指定面贴上当前材质  Shift+左键=取得该面的材质"

PullFaceMes	"左键=选择边，拉出生成面。Shift+左键=拉出水平或垂直的面。"

BevelTitle	"倒角命令"
BevelMes 	"左键=选择边"

MagTitle	"磁铁命令"
MagHandle	"有指示轴"
MagSel		"仅选中的顶点"
MagRange	"影响范围"
MagDrag		"拖动设定范围"
MagDis		"连续间距"
MagMes		"左键=移动顶点  Shift+左键=垂直,水平移动  Ctr+左键=向前或向后移动"

TwistTitle "扭曲命令"
TwistMes "左键=移动圆心,箭头"
TwistAxis "设置轴"
TwistAxisMes "左键=移动圆心,箭头"
TwistTwist "扭曲"
TwistTwistMes "左键左右拖动=扭曲  Shift+左右拖动=强烈扭曲"
TwistProp 详细设定

BendMes	"左键=拖动来设置开始和结束点"
BendReadyMes	"左键=调整定位点位置，点空白处开始弯曲  右键=清除定位点"
BendEdgeMes	"左键=拖动定位点"
BendTargetMes	"左键=拖动即可弯曲"

ShearMes	"左键=拖动来设置开始和结束点"
ShearReadyMes	"左键=调整定位点位置，点空白处开始倾斜  右键=清除定位点"
ShearEdgeMes	"左键=拖动定位点"
ShearTargetMes	"左键=拖动即可倾斜"

LatticeTitle 	"框体变形命令"
LatticeBase		"框体初始化"
LatticeMove 	"移动"
LatticeMoveMes 	"左键=移动框体角点"
LatticeScale 	"框体缩放"
LatticeScaleMes "左键左右拖动=X轴 左键上下拖动=Y轴 左键+右键+左右拖动=Z轴 Shift+左键=详细设定"
LatticeModify 	"移动框体角点"
LatticeModifyMes	"左键=移动框体角点"
LatticeFit	"最合适框体"
LatticeAlignLocal	"局部对齐"
LatticeProp 	"详细设定"

WireTitle "线命令"
WireCreate3Hint "创建三角形面"
WireCreate3Mes "左键=指定始点"
WireCreate3Mes2 "左键=指定终点"
WireCreate3Mes2V "左键=指定终点  右键=吸附到一个顶点"
WireCreate3Fail "创建三角形失败"
WireDivQuadHint "把四边形分成两个三角形"
WireDivQuadMes "左键=决定线的始点"
WireDivQuadMes2 "左键=决定线的终点"
WireDivQuadFail "拆分四边形失败"
WireDivLineHint "在一条线中插入一个点"
WireDivLineMes	"左键=插入一个顶点  Shift+左键=插入在边的中间  Ctrl+左键=插入在边上"
WireSwap3Hint "交换有公共边的两个三角形"
WireSwap3Mes "左键=单击你想交换的边"
WireTo4Hint "把两个三角形合并成一个四边形"
WireTo4Mes "左键=单击你想擦除的线"

KnifeTitle "小刀命令"
KnifeKnife "用直线切割面"
KnifeKnifeHint "注意不要切到无关面"
KnifeKnifeMes "左键=决定线的起点"
KnifeKnifeMes2 "左键=决定线的终点  Shift+左键=水平或垂直地切割"
KnifeKnifeMove "左键=在终点放开"
KnifeStraight "用相连边切相连面"
KnifeStraightHint "从四角形面切出相连边"
KnifeStraightMes "左键=指定连续切割的边"
KnifeStraightMes2 "左键=决定线的终点"
KnifeChain "删除相连边"
KnifeChainHint "【用相连边切相连面的】的相反命令"
KnifeChainMes "左键=选择要删除的边"
KnifeFail "切割失败"

WeitTitle 重量命令
WeitMes "左键=左键=选择顶点,边,面，调整数字后按OK键"
WeitVertex	"顶点"
WeitCrease	"皱纹"
WeitVertexHint	"设置一个曲面片的顶点权重"
WeitCreaseHint	"设置一个Catmull-Clark曲面权重"

VColTitle 	"顶点色命令"
VColVert	"顶点"
VColPoly	"面"
VColApex	"面角"
VColBrush	"刷式连选"
VColApply	"应用到被选择的面"
VColIllum	"顶点阴影颜色化"
VColFilter	"过滤"
VColMes 	"左键=顶点涂色  Shift+左键=喷枪  Ctr左键左键=橡皮擦"

Blob "粘土命令"
BlobTitle "粘土命令"
BlobDel "删除"
BlobCopy "复制"
BlobMove "移动"
BlobRot "回转"
BlobScale "缩放"
BlobProp "详细设定"
BlobConfig "更改精细度"
BlobPoly "全部多边形化"
BlobPutMes "左键=粘土放置"
BlobDelMes "左键=删除粘土"
BlobCopyMes "左键=复制粘土"
BlobMoveMes "左键=移动粘土"
BlobRotMes "左键=回转粘土"
BlobScaleMes "左键左右拖=X轴  左键上下拖=Y轴  右键左右拖=Z轴"
BlobPropMes "左键=选择粘土"
BlobNoBlob "粘土不存在"
BlobFailPoly "多边形化失败"
BlobSize0 "尺寸不能为零"
BlobSphere "球体"
BlobCylinder "圆柱体"
BlobBox "立方体"
BlobTorus "圆环"
BlobCone "圆锥体"
BlobPyramid "金字塔"
BlobTube "圆管"
BlobRoundBox "圆角立方体"
BlobRoundCylinder "圆角圆柱体"

PaintMes "左键=开始画图  Shift+左键=吸管"

BkImgMes "左键=背景图变形"
BkImgMoveMes "左键=移动  Shift+左键=水平或垂直移动"
BkImgEdgeMes "左键=调整大小"
BkImgCornerMes "左键=调整大小  Shift+左键=比例缩放"

SculptTitle	"雕刻"
SculptDraw	"雕刻"
SculptInflate	"膨胀"
SculptGrab	"揉捏"
SculptSmooth	"平滑"
SculptFlat	"变平"
SculptInverse	"反转"
SculptRadius	"笔刷大小"
SculptPressure	"笔压"
SculptSubdiv	"面的自动分割"
SculptSubdivLevel	"分割级别"
SculptDrawMes	"左键=雕刻  Shift+左键=反转雕刻"
SculptInflateMes	"左键=膨胀"
SculptGrabMes	"左键=移动顶点"
SculptSmoothMes	"左键=平滑顶点"
SculptFlatMes	"左键=顶点变平"

ViewTitle "视点命令"
ViewZoom "缩放"
ViewZoomMes "左键上下拖动=缩放"
ViewMove "移动"
ViewMoveMes "左键=移动"
ViewRotate "回转"
ViewRotateMes "左键="回转"  Shift+左键=缓慢回转"
ViewPers "透视距离"
ViewPersMes "左键上下拖动=透视距离变更"
ViewDolly 视角
ViewDollyMes "左键上下拖动=移动视角"

PasteIncompatible	"粘贴数据与本版水杉不兼容."
NoHidedFace "没有隐藏的面."
NoSelV "没有选中顶点."
NoSelVF "没有选中顶点和面."
No2VObj "不能在对象中选两顶点."
MUnhide "显示隐藏的面"
MFix "锁定"
MUnfix "解除锁定"
NoFixVF	"无锁定的顶点或面."
MergeFace3NoPair	"必须选择相邻的两个三角面."
MergeFace3	"合并两个三角面"
NoPairSymmetryVert	"必须选择分处YZ平面两边的点."
SymmetryVert	"对称"
JoinVertex	"合并顶点"

ShiftPos	"调整位置"
AlignVertex	"顶点对齐"
AlignVertNoAxis	"未选定轴."
JoinClosed	"合并邻近的点"
JoinClosedResult "%1 顶点已被合并."
JoinClosedFail	"没有顶点被合并."
Freeze		"定型"
FreezeFail	"%1 先在对象面板指定\n曲面,镜像,回转成型的类型."
FreezeSelectFail	"所有选择的物体不附加任何属性定型."
ReducePoly	"减少顶点数"
ReducePoly4V	"至少留有4个顶点."
AlignFace	"统一面的方向"
AlignFaceResult	"%1 面被反转了."
AlignFaceFail	"当前对象中的面的方向已统一."
PiledFace	"删除重叠的面"
PiledFaceResult	"%1 面已经被删除了."
PiledFaceFail	"当前对象中没有重叠的面."
UnifyFace	"面的单面化"
UnifyFaceResult	"%1 面已经被删除了."
UnifyFaceFail	"当前对象中没有双面的面存在."
AttachMat	"应用材质到无材质的面"
AttachMatFail	"当前对象所有面都应用了材质."
Regist	"注册"
RegAdmin	"你必须以管理员身份注册 \n你确定以管理员身份注册吗?"
RegConfirm	"你已拿到序列号了吗?你必须花钱买序\n列号，如果没有，按取消键，先访\n 问官网。如果有，按确定键."
RegConfirm7	"你已拿到序列号了吗?你必须花钱买序\n列号，如果没有，按取消键，先访\n 问官网。如果有，按确定键.\n\n输入序列号可能需要管理员权限.\n如果无法注册, 请你退出水杉 \n并以管理员账号重启水杉."
RegComp		"注册完成"
RegFail		"序列号或密码错误."
RegTimeover	"这个许可证已经过期。请确认有效期。"
RegWriteFail	"注册信息无法写入系统.\n请你检查是否登录管理员账号."
RegWriteFail7	"注册信息无法写入系统.\n请你检查启动水杉时是否以管理员身份运行."
RegReadFail	"无法从系统中读取注册信息."
RegClear 	"你确定清除注册信息吗?"
RegClearFail	"无法清除注册信息.\n如果是管理员输入序列号, 普通用户不能清除."
SerialTimeover	"输入的序列号已经过期.\n现在运行的是未注册版本."

PaintPanel "画图面板"
MapSave	"贴图已经改变 \n是否保存改变?"
NoMapping1 "当前材质无贴图."
NoMapping2 ""
PaintBegin "你确定要开始画图吗?"
MapReadOnly "这是只读图片，是否继续?"
MapReload "你确定要重新载入贴图吗?"
MapFailCopy "未能复制贴图到剪贴板."
MapFailPaste "未能从剪切板粘贴贴图."
MapUnifySize "贴图尺寸不一\n是否统一尺寸?"
MapChgedSize "贴图尺寸已改变\n是否继续?"
MapFSTex "保存纹理贴图失败."
MapFSAlpha "保存透明贴图失败."
MapFSBump "保存凹凸贴图失败."
MapConvNormal	"你确定要把凹凸贴图转换成一个普通贴图?\n转换后的图像不能恢复."

ColorPalette	"调色板"
ColPalLoadFail "载入调色板文件失败."
ColPalSaveFail "保存调色板文件失败."

KeyNone	"无"
KeyHenkan "变换(日)"
KeyMuhenkan	"无变换(日)"
KeySpace "空格键"
KeyKana	"假名(日)
KeyZenkaku "全角/半角(日)"

KeyListMenuFile	"菜单|文件"
KeyListMenuEdit	"菜单|编辑"
KeyListMenuAttr	"菜单|选择部属性"
KeyListMenuSelect	"菜单|选择部处理"
KeyListMenuObject	"菜单|对象"
KeyListMenuView	"菜单|显示"
KeyListMenuPanel	"菜单|面板"
KeyListMenuHelp	"菜单|帮助"
KeyListPanelCommand	"命令面板|命令"
KeyListPanelOption	"命令面板|控制"
KeyListPanelView	"命令面板|视图辅助"
KeyListCommandSelect	"[选择]命令"
KeyListCommandLocal	"[局部坐标]命令"
KeyListCommandUVEdit	"[UV操作]命令"
KeyListCommandKnife	"[小刀]命令"
KeyListCommandWire	"[线]命令"
KeyListCommandView	"[视点]命令"
KeyListViewPers	"3D画面|透视图"
KeyListViewTop	"3D画面|上视图"
KeyListViewFront	"3D画面|前视图"
KeyListViewLeft	"3D画面|左视图"
KeyListObjectPanel	"对象面板"
KeyListMaterialPanel	"材质面板"

ComSelect	"选择"
ComRect	"矩形"
ComRope	"套索"
ComMove	"移动"
ComScale	"缩放"
ComRotate	"回转"
ComLocalEdit	"局部坐标"
ComUVEdit	"UV操作"
ComMapping	"投射"
ComCreate	"面的生成"
ComDelete	"删除面"
ComInvert	"反转面"
ComExtrude	"挤压"
ComMaterial	"贴材质"
ComPullFace	"拉出面"
ComMagnet	"磁铁"
ComWire	"线"
ComWeight	"重量"
ComPaint	"画图"
ComSculpt	"雕刻"
ComBlob	"粘土"
ComVertexColor	"顶点色"
ComPrimitive	"基本图形"
ComView	"视点"
ComKnife	"小刀"
ComBackImage	"背景图"
ComTwist	"扭转"
ComLattice	"框体"
ComBevel	"倒角"
ComBend	"弯曲"
ComShear	"倾斜"
ComSelect_Normal	"通常"
ComSelect_Joined	"连片面"
ComSelect_Belt	"带状面"
ComSelect_EdgeLoop	"循环边"
ComSelect_Grow	"扩张"
ComSelect_Route	"通道"
ComSelect_Current	"定为当前"
ComSelect_Brush	"刷式连选"
ComWire_Create3	"创建三角形面"
ComWire_To3	"把四边形分成两个三角形"
ComWire_DivideLine	"由线拉出锥体"
ComWire_Swap3	"交换有公共边的两个三角形"
ComWire_To4	"把两个三角形合并成一个四边形"
ComKnife_Knife	"用直线切割面"
ComKnife_DivideBelt	"用相连边切相连面"
ComKnife_JoinBelt	"删除相连边"
ComViewZoom	"缩放"
ComViewMove	"移动"
ComViewRotate	"回转"
ComViewPers	"透视距离"
ComViewDolly	"视角"
ComLocalEditMove	"移动"
ComLocalEditRotate	"回转"
ComLocalEditScale	"缩放"
ComUVEditVertex	"顶点"
ComUVEditFace	"面"
ComUVEditApex	"面角"
ComUVEditSelect	"选择"
ComUVEditExpand	"展开"
ComUVEditBrush	"刷式连选"
ComUVEditRect	"矩形"
ComUVEditRope	"套索"
ComUVEditMove	"移动"
ComUVEditRotate	"回转"
ComUVEditScale	"缩放"
ComUVEditMagnet	"磁铁"
ComUVEditFlat	"平面投射"
ComUVEditCylinder	"圆柱体投射"
ComUVEditSphere	"球体投射"
ComUVEditNormalize	"所选移近贴图"
ComUVEditUnify	"合并所选点"
ComUVEditSeparate	"拆开合并点"
ComUVEditProjection	"当前视角投射"
ComUVEditAlign	"对齐所选点"
ComUVEditCopy	"复制相似形"
ComUVEditPaste	"粘贴相似形"
ComUVEditSwitch	"映射回转"
ComUVEditInvert	"映射反转"
ComUVEditAtlas	"自动展开"
ComUVEditOutputFile	"输出UV线图"
ComUVEditConfig	"详细设定"

EditSnapX	"X"
EditSnapY	"Y"
EditSnapZ	"Z"
EditSnapL	"L"
EditSnapW	"W"
EditSnapS	"S"
EditPoint	"点"
EditLine	"边"
EditFace	"面"
EditRect	"矩"
EditRope	"索"
EditCurObj	"当前"
EditGrid	"吸附"
EditSymmetry	"对称"

ViewPersRender	"选择透视图的渲染工具"
ViewMeshYZ	"开关透视图YZ网格辅助线"
ViewMeshZX	"开关透视图XZ网格辅助线"
ViewMeshXY	"开关透视图XY网格辅助线"
ViewAxis	"开关全部视图的坐标轴"
ViewMesh3	"开关三视图网格辅助线"
View3View	"选择三视图的渲染工具"

ViewPersLabel	"转到透视图"
ViewPersPoint	"点"
ViewPersLine	"边"
ViewPersFace	"面"
ViewPersSimple	"简"
ViewPersFront	"前"
ViewPersBkImg	"背景""
ViewTopLabel	"转到上视图"
ViewTopPoint	"点"
ViewTopLine	"边"
ViewTopFace	"面"
ViewTopSimple	"简"
ViewTopFront	"前"
ViewTopBkImg	"背景"
ViewFrontLabel	"转到前视图"
ViewFrontPoint	"点"
ViewFrontLine	"边"
ViewFrontFace	"面"
ViewFrontSimple	"简"
ViewFrontFront	"前"
ViewFrontBkImg	"背景"
ViewLeftLabel	"转到左视图"
ViewLeftPoint	"点"
ViewLeftLine	"边"
ViewLeftFace	"面"
ViewLeftSimple	"简"
ViewLeftFront	"前"
ViewLeftBkImg	"背景"

ObjPanelCreate	"新建"
ObjPanelDelete	"删除"
ObjPanelProperty	"设定"
ObjPanelClone	"复制"
ObjPanelOtherHide	"只显示当前对象"
ObjPanelAllShow	"显示所有对象"
ObjPanelOtherLock	"解锁当前对象"
ObjPanelUnlock	"解锁所有对象"
ObjPanelMergeAll	"合并所有对象"
ObjPanelMergeAllVisible	"合并可视对象"
ObjPanelSelectCurrent	"选择顶点,面"
ObjPanelUnselectCurrent	"解除选择顶点,面"
ObjPanelShowColor	"显示颜色"
ObjPanelShowFolding	"启用子对象功能"
ObjPanelEditChild	"编辑也作用于子对象"

MatPanelCreate	"新建"
MatPanelDelete	"删除"
MatPanelProperty	"设定"
MatPanelClone	"复制"
MatPanelDeleteUnused	"删除未用材质"
MatPanelDeleteAll	"删除所有材质"
MatPanelLoad	"载入材质文件"
MatPanelSave	"保存材质文件"
MatPanelSetDefault	"设定为默认材质"
MatPanelSelectCurrent	"选择顶点,面"
MatPanelUnselectCurrent	"解除选择顶点,面"

UndoObjectMerge		"合并当前对象"
UndoObjectMergeAll	"合并所有对象"
UndoObjectProp		"对象属性"
UndoMaterialProp	"材质属性"
UndoMaterialLoad	"加载材质文件"
UndoMaterialCreate	"创建材质"
UndoMaterialClone	"复制材质"
UndoMaterialDelete	"删除材质"
UndoMaterialMerge	"合并材质"
UndoMaterialMove	"移动材质"
UndoMaterialDeleteUnused	"删除未使用的材质"
UndoMaterialDeleteAll	"删除所有材质"
