#---------------------------------------------------------- 
# This file contains all kinds of event in all game
# 1.Common game event, eg:EVENT_GAME_START
# 2.Game special event
# 
# Usage:
# 	from eventid import *
# 	print EVENT_GAME_START
# 	.....
# 	
# Author:
# 	coolhomli
# 	

# Common game event, constants scope from 0 to 1000
GAMEEVENTID_START   	=	0
GAMEEVENTID_STOP		=	1
GAMEEVENTID_WIN			=	2
GAMEEVENTID_LOST		=	3
GAMEEVENTID_KICI		=	4	
GAMEEVENTID_BEKICT		=	5	
GAMEEVENTID_ENTER		=	6 	
GAMEEVENTID_EXIT		=	7	
GAMEEVENTID_OFFLINE		=	8	
GAMEEVENTID_REPLAY		=	9
GAMEEVENTID_KICKSKILL	=	10	

GAMEEVENTID_SPECIAL_1	=	20	
GAMEEVENTID_SPECIAL_2	=	21
GAMEEVENTID_SPECIAL_3	=	22
GAMEEVENTID_SPECIAL_4	=	23

MAX_GAMESPECIAL_EVENT	=	40

GAMEEVENTID_APPEXIT		=   1000
GAMEEVENTID_ONSIZE		=	1001

MIN_SPECIALEFFECT_EVENT		= 2001
GAMEEVENTID_DOUBLEMARKCARD	= 2001	# Param: uin
GAMEEVENTID_THRICEMARKCARD	= 2002	# Param: uin
GAMEEVENTID_FIVEMARKCARD	= 2003	# Param: uin
GAMEEVENTID_AMULET			= 2004	# Param: uin
MAX_SPECIALEFFECT_EVENT		= 3000

#----------------------------------------------------------
# This file contains object id in QQGame
# 1.Game ID 
# 2.Common game object id, eg:OBJECTID_AVATAR
# 3.Game special object
# 
# Usage:
# 	from gameobjectid import *
# 	print OBJECTID_AVATAR
# 	
# Author:
# 	coolhomli
# 	

# Game ID
GAMEID_MONEY		=	2
GAMEID_TWIN			=	1
GAMEID_LLK			=	3
GAMEID_NEWDDZ		=	4
GAMEID_DDZ			=	5

# display layer Z position
ABOVE_LAYER			= 	1
BELOW_LAYER			=	0

# common game object
GAMEOBJECTID_BACKGROUND		= 	0
GAMEOBJECTID_AVATAR			= 	1
GAMEOBJECTID_ACTOR			= 	2
GAMEOBJECTID_TABLE			= 	3
GAMEOBJECTID_ITEMBAR		=	5
GAMEOBJECTID_FOREGROUND     =   6
GAMEOBJECTID_SPECIALEFFECT  =   1000

#----------------------------------------------------------

ITEM_RESOURCE_PATH = "GameShow\\"
ITEM_SOUND_PATH = "GameShow\\"
SHOW_RESOURCE_PATH = "GameShow\\"
