
/*
This file is part of Highlight.

Highlight is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Highlight is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Highlight.  If not, see <http://www.gnu.org/licenses/>.
*/


#include "platform_fs.h"

// includes for recursive getFileNames() function
#ifdef _WIN32
#include <windows.h>
#include <sys/stat.h>
#else
#include <dirent.h>
#include <errno.h>
#include <sys/stat.h>
#ifdef __VMS
#include <unixlib.h>
#include <rms.h>
#include <ssdef.h>
#include <stsdef.h>
#include <lib$routines.h>
#include <starlet.h>
#endif /* __VMS */
#endif

#include <algorithm>
#include <iostream>
#include <errno.h>

using namespace std;

namespace Platform
{

#ifdef WIN32
#include <windows.h>
	const char pathSeparator = '\\';

	#ifndef QT
        std::string getAppPath()
        {
                char pathAndName[MAX_PATH], path[MAX_PATH], drive[3];
                GetModuleFileName(NULL, pathAndName, MAX_PATH);
                _splitpath(pathAndName, drive, path, 0, 0);
                return std::string(drive)+path;
        }
	#endif
	
	std::string getHomePath()
	{
		return "";
	}

#else
#include <unistd.h>
#include <sys/types.h>
#include <pwd.h>
	const char pathSeparator = '/';

	std::string getAppPath()
	{
		return "";
	}
	
	
	std::string getHomePath()
	{
	  struct passwd *pw = getpwuid(getuid());
	  return string(pw->pw_dir);
	}
#endif

	bool getDirectoryEntries ( vector<string> &fileList,
	                           string wildcard,
	                           bool recursiveSearch )
	{
		if ( !wildcard.empty() )
		{
			string directory_path;
			string::size_type Pos = wildcard.find_last_of ( pathSeparator );
			if ( Pos == string::npos )
			{
				directory_path = ".";
			}
			else
			{
				directory_path = wildcard.substr ( 0, Pos + 1 );
				wildcard = wildcard.substr ( Pos + 1 );
			}

			getFileNames ( directory_path, wildcard, fileList );
		}
		return ! ( fileList.empty() );
	}


#ifdef _WIN32  // Windows specific

	/**
	 * WINDOWS function to resolve wildcards and recurse into sub directories.
	 * The fileName vector is filled with the path and names of files to process.
	 *
	 * @param directory		The path of the directory to be processed.
	 * @param wildcard		The wildcard to be processed (e.g. *.cpp).
	 * @param filenam		An empty vector which will be filled with the path and names of files to process.
	 */
	void getFileNames ( const string &directory,const string &wildcard, vector<string> &fileName )
	{
		vector<string> subDirectory;    // sub directories of directory
		WIN32_FIND_DATA FindFileData;   // for FindFirstFile and FindNextFile

		// Find the first file in the directory
		string firstFile = directory + "\\*";
		HANDLE hFind = FindFirstFile ( firstFile.c_str(), &FindFileData );

		if ( hFind == INVALID_HANDLE_VALUE )
			return;

		// save files and sub directories
		do
		{
			// skip hidden or read only
			if ( FindFileData.cFileName[0] == '.'
			        || ( FindFileData.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN )
			        || ( FindFileData.dwFileAttributes & FILE_ATTRIBUTE_READONLY ) )
				continue;

			// if a sub directory and recursive, save sub directory
			if ( ( FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) && true /*g_isRecursive*/ )
			{
				string subDirectoryPath = directory + pathSeparator + FindFileData.cFileName;
				subDirectory.push_back ( subDirectoryPath );
				continue;
			}

			// save the file name
			string filePathName = directory + pathSeparator + FindFileData.cFileName;

			// save file name if wildcard match
			if ( wildcmp ( wildcard.c_str(), FindFileData.cFileName ) )
			{
				fileName.push_back ( filePathName );
			}
		}
		while ( FindNextFile ( hFind, &FindFileData ) != 0 );

		// check for processing error
		FindClose ( hFind );
		DWORD dwError = GetLastError();
		if ( dwError != ERROR_NO_MORE_FILES )
			return;

		// recurse into sub directories
		// if not doing recursive subDirectory is empty
		for ( unsigned i = 0; i < subDirectory.size(); i++ )
		{
			getFileNames ( subDirectory[i], wildcard, fileName );
			continue;
		}

		return;
	}

#else  // not _WIN32

	/**
	* LINUX function to resolve wildcards and recurse into sub directories.
	* The fileName vector is filled with the path and names of files to process.
	*
	* @param directory		The path of the directory to be processed.
	* @param wildcard		The wildcard to be processed (e.g. *.cpp).
	* @param filenam		An empty vector which will be filled with the path and names of files to process.
	*/
	void getFileNames ( const string &directory,const string &wildcard, vector<string> &fileName )
	{
		struct dirent *entry;           // entry from readdir()
		struct stat statbuf;            // entry from stat()
		vector<string> subDirectory;    // sub directories of this directory

		// errno is defined in <errno.h> and is set for errors in opendir, readdir, or stat
		errno = 0;

		DIR *dp = opendir ( directory.c_str() );
		if ( errno ) return;
		
		// save the first fileName entry for this recursion
		const unsigned firstEntry = fileName.size();

		// save files and sub directories
		while ( ( entry = readdir ( dp ) ) != NULL )
		{
			// get file status
			string entryFilepath = directory + pathSeparator + entry->d_name;
			stat ( entryFilepath.c_str(), &statbuf );
			if ( errno ) return;

			// skip hidden or read only
			if ( entry->d_name[0] == '.' || ! ( statbuf.st_mode & S_IWUSR ) )
				continue;
			
			// if a sub directory and recursive, save sub directory
			if ( S_ISDIR ( statbuf.st_mode ) && /*g_isRecursive*/ true ) ///TODO
			{
				subDirectory.push_back ( entryFilepath );
				continue;
			}

			// if a file, save file name
			if ( S_ISREG ( statbuf.st_mode ) )
			{
				// save file name if wildcard match
				if ( wildcmp ( wildcard.c_str(), entry->d_name ) )
				{
					fileName.push_back ( entryFilepath );
				}
			}
		}
		closedir ( dp );

		if ( errno ) return;

		// sort the current entries for fileName
		if ( firstEntry < fileName.size() )
			sort ( &fileName[firstEntry], &fileName[fileName.size() ] );

		// recurse into sub directories
		// if not doing recursive, subDirectory is empty
		if ( subDirectory.size() > 1 )
			sort ( subDirectory.begin(), subDirectory.end() );
		for ( unsigned i = 0; i < subDirectory.size(); i++ )
		{
			getFileNames ( subDirectory[i], wildcard, fileName );
			continue;
		}

		return;
	}

#endif

// From The Code Project http://www.codeproject.com/string/wildcmp.asp
// Written by Jack Handy - jakkhandy@hotmail.com
// Modified to compare case insensitive for Windows (the LC macro)
	int wildcmp ( const char *wild, const char *data )
	{
		const char *cp = NULL, *mp = NULL;
		bool cmpval;

		while ( ( *data ) && ( *wild != '*' ) )
		{
#ifdef _WIN32
			cmpval = ( tolower ( *wild ) != tolower ( *data ) ) && ( *wild != '?' );
#else
			cmpval = ( *wild != *data ) && ( *wild != '?' );
#endif

			if ( cmpval )
			{
				return 0;
			}
			wild++;
			data++;
		}

		while ( *data )
		{
			if ( *wild == '*' )
			{
				if ( !*++wild )
				{
					return 1;
				}
				mp = wild;
				cp = data+1;
			}
			else
			{
#ifdef _WIN32
				cmpval = ( tolower ( *wild ) == tolower ( *data ) || ( *wild == '?' ) );
#else
				cmpval = ( *wild == *data ) || ( *wild == '?' );
#endif

				if ( cmpval )
				{
					wild++;
					data++;
				}
				else
				{
					wild = mp;
					data = cp++;
				}
			}
		}

		while ( *wild == '*' )
		{
			wild++;
		}
		return !*wild;
	}
	
	
	bool fileExists(const string &fName) { 
	  struct stat fileInfo; 
	  return !stat(fName.c_str(),&fileInfo); 
	}

}
