// Levels=ps_2_0
// Code from MPC

sampler s0 : register(s0);
float4 p0 : register(c0);

#define height (p0[1])
//#define width (p0[0])

#define const_1 (16.0/255.0)
#define const_2 (255.0/219.0)

float4 main(float2 tex : TEXCOORD0) : COLOR
{
	// original pixel
	float4 c0 = tex2D(s0,tex);

	if(height > 719 ) {
	//if(width > 1279) {
		return c0;
	} else {
		return((c0 - const_1) * const_2);
	}
}
