<?xml version="1.0"?>
<doc>
    <assembly>
        <name>DSkin</name>
    </assembly>
    <members>
        <member name="T:DSkin.Animations.AnimateMode">
            <summary>
            动画模式
            </summary>
        </member>
        <member name="T:DSkin.Animations.BackEase">
            <summary>
            表示指定的路径中进行动画处理在开始之前将略有收回动画的运动的缓动函数。
            </summary>
        </member>
        <member name="M:DSkin.Animations.BackEase.#ctor">
            <summary>
            表示指定的路径中进行动画处理在开始之前将略有收回动画的运动的缓动函数。
            </summary>
        </member>
        <member name="P:DSkin.Animations.BackEase.Amplitude">
            <summary>
            Specifies how much the function will pull back
            </summary>
        </member>
        <member name="T:DSkin.Animations.BounceEase">
            <summary>
            表示创建动画反弹效果的缓动函数。
            </summary>
        </member>
        <member name="M:DSkin.Animations.BounceEase.#ctor">
            <summary>
            表示创建动画反弹效果的缓动函数。
            </summary>
        </member>
        <member name="P:DSkin.Animations.BounceEase.Bounces">
            <summary>
            Specifies the number of bounces.  This does not include the final half bounce.
            </summary>
        </member>
        <member name="P:DSkin.Animations.BounceEase.Bounciness">
            <summary>
                Specifies the amount of bounciness.  This corresponds to the scale difference between a bounce and the next bounce.  
                For example, Bounciness = 2.0 correspondes to the next bounce being twices as high and taking twice as long.
            </summary>
        </member>
        <member name="T:DSkin.Animations.CircleEase">
            <summary>
            表示创建的动画加速和/或使用循环函数减速的缓动函数。
            </summary>
        </member>
        <member name="M:DSkin.Animations.CircleEase.#ctor">
            <summary>
            表示创建的动画加速和/或使用循环函数减速的缓动函数。
            </summary>
        </member>
        <member name="T:DSkin.Animations.CubicEase">
            <summary>
            表示一个缓动函数，该函数创建一个使用公式 f(t) = t3 进行加速和/或减速的动画。
            </summary>
        </member>
        <member name="M:DSkin.Animations.CubicEase.#ctor">
            <summary>
            表示一个缓动函数，该函数创建一个使用公式 f(t) = t3 进行加速和/或减速的动画。
            </summary>
        </member>
        <member name="M:DSkin.Animations.DoubleUtil.IsOne(System.Double)">
            <summary>
            IsOne - Returns whether or not the double is "close" to 1.  Same as AreClose(double, 1),
            but this is faster.
            </summary>
            <returns>
            bool - the result of the AreClose comparision.
            </returns>
            <param name="value"> The double to compare to 1. </param>
        </member>
        <member name="M:DSkin.Animations.DoubleUtil.IsZero(System.Double)">
            <summary>
            IsZero - Returns whether or not the double is "close" to 0.  Same as AreClose(double, 0),
            but this is faster.
            </summary>
            <returns>
            bool - the result of the AreClose comparision.
            </returns>
            <param name="value"> The double to compare to 0. </param>
        </member>
        <member name="T:DSkin.Animations.ElasticEase">
            <summary>
            表示创建类似于弹簧 rest 直到显示来回振荡的动画的缓动函数。
            </summary>
        </member>
        <member name="M:DSkin.Animations.ElasticEase.#ctor">
            <summary>
            表示创建类似于弹簧 rest 直到显示来回振荡的动画的缓动函数。
            </summary>
        </member>
        <member name="P:DSkin.Animations.ElasticEase.Oscillations">
            <summary>
            震动次数 Specifies the number of oscillations
            </summary>
        </member>
        <member name="P:DSkin.Animations.ElasticEase.Springiness">
            <summary>
            弹性 Specifies the amount of springiness
            </summary>
        </member>
        <member name="T:DSkin.Animations.ExponentialEase">
            <summary>
            表示创建的动画加速和/或使用指数公式减速的缓动函数。
            </summary>
        </member>
        <member name="P:DSkin.Animations.ExponentialEase.Exponent">
            <summary>
            Specifies the factor which controls the shape of easing.
            </summary>
        </member>
        <member name="T:DSkin.Animations.IEase">
            <summary>
            定义一个缓动动画时间变换接口
            </summary>
        </member>
        <member name="T:DSkin.Animations.IKeyFrame`1">
            <summary>
            定义一个关键帧接口
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="P:DSkin.Animations.IKeyFrame`1.KeyTime">
            <summary>
            获取或设置应到达关键帧的目标 Value 的时间。
            </summary>
        </member>
        <member name="P:DSkin.Animations.IKeyFrame`1.Value">
            <summary>
            获取或设置关键帧的目标值。
            </summary>
        </member>
        <member name="M:DSkin.Animations.IKeyFrame`1.InterpolateValue(`0,System.Single)">
            <summary>
            获取插值
            </summary>
            <param name="keyFrameProgress">0-1</param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Animations.KeyFrame">
            <summary>
            关键帧
            </summary>
        </member>
        <member name="P:DSkin.Animations.KeyFrame.AnimateMode">
            <summary>
            动画模式
            </summary>
        </member>
        <member name="P:DSkin.Animations.KeyFrame.Property">
            <summary>
            需要变化的属性
            </summary>
        </member>
        <member name="M:DSkin.Animations.KeyFrame.GetValue">
            <summary>
            获取设置的目标值
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Animations.KeyFrame.EaseInCore(System.Single)">
            <summary>
            缓动动画动画进度变化
            </summary>
            <param name="normalizedTime"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Animations.KeyFrame.Ease">
            <summary>
            缓动动画效果
            </summary>
        </member>
        <member name="T:DSkin.Animations.KeyFrame`1">
            <summary>
            定义一个类型数据的关键帧，默认支持byte,Color,double,float,int,short,long,Point,Rect,Size,
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="M:DSkin.Animations.KeyFrame`1.#ctor">
            <summary>
            定义一个类型数据的关键帧，默认支持byte,Color,double,float,int,short,long,Point,Rect,Size,
            </summary>
        </member>
        <member name="P:DSkin.Animations.KeyFrame`1.Value">
            <summary>
            目标值
            </summary>
        </member>
        <member name="T:DSkin.Animations.PowerEase">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = tp p 是等于 Power 属性。
            </summary>
        </member>
        <member name="M:DSkin.Animations.PowerEase.#ctor">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = tp p 是等于 Power 属性。
            </summary>
        </member>
        <member name="P:DSkin.Animations.PowerEase.Power">
            <summary>
            Specifies the power for the polynomial equation.
            </summary>
        </member>
        <member name="T:DSkin.Animations.QuadraticEase">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = t2
            </summary>
        </member>
        <member name="M:DSkin.Animations.QuadraticEase.#ctor">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = t2
            </summary>
        </member>
        <member name="T:DSkin.Animations.QuinticEase">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = t4。
            </summary>
        </member>
        <member name="M:DSkin.Animations.QuinticEase.#ctor">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用下面的公式 f(t) = t4。
            </summary>
        </member>
        <member name="T:DSkin.Animations.SineEase">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用正弦值的公式
            </summary>
        </member>
        <member name="M:DSkin.Animations.SineEase.#ctor">
            <summary>
            表示一个缓动函数，创建一个动画加速和/或减速使用正弦值的公式
            </summary>
        </member>
        <member name="T:DSkin.Animations.Storyboard">
            <summary>
            故事板补间动画
            </summary>
        </member>
        <member name="M:DSkin.Animations.Storyboard.#ctor">
            <summary>
            故事板补间动画
            </summary>
        </member>
        <member name="P:DSkin.Animations.Storyboard.Timelines">
            <summary>
            需要按时间的从小到大顺序添加
            </summary>
        </member>
        <member name="P:DSkin.Animations.Storyboard.Duration">
            <summary>
            动画持续时间
            </summary>
        </member>
        <member name="P:DSkin.Animations.Storyboard.IterationCount">
            <summary>
            动画播放次数，0为无限循环
            </summary>
        </member>
        <member name="M:DSkin.Animations.Storyboard.Start(System.Object)">
            <summary>
            启动对象的动画
            </summary>
            <param name="obj"></param>
        </member>
        <member name="M:DSkin.Animations.Storyboard.Reset(System.Object)">
            <summary>
            重置播放状态
            </summary>
        </member>
        <member name="M:DSkin.Animations.Storyboard.Remove(System.Object)">
            <summary>
            移除动画关联的对象
            </summary>
            <param name="obj"></param>
        </member>
        <member name="P:DSkin.Animations.Storyboard.EndBehavior">
            <summary>
            动画结束之后的行为
            </summary>
        </member>
        <member name="M:DSkin.Animations.Storyboard.GetCurrentTime(System.Object)">
            <summary>
            获取当前动画时间
            </summary>
            <param name="obj"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Animations.Storyboard.SetCurrentTime(System.Object,System.TimeSpan)">
            <summary>
            设置当前动画时间
            </summary>
            <param name="obj"></param>
            <param name="time"></param>
        </member>
        <member name="M:DSkin.Animations.Storyboard.GetIsPaused(System.Object)">
            <summary>
            获取关联的对象动画是否暂停
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Animations.Storyboard.PlayStates.Target">
            <summary>
            需要应用动画的目标对象
            </summary>
        </member>
        <member name="M:DSkin.Animations.Storyboard.PlayStates.Reset">
            <summary>
            重置播放状态
            </summary>
        </member>
        <member name="P:DSkin.Animations.Storyboard.PlayStates.CurrentTime">
            <summary>
            当前动画所在的时间
            </summary>
        </member>
        <member name="T:DSkin.Animations.EndBehavior">
            <summary>
            动画播放结束之后的行为
            </summary>
        </member>
        <member name="F:DSkin.Animations.EndBehavior.Recovery">
            <summary>
            恢复为开始动画之前的状态
            </summary>
        </member>
        <member name="F:DSkin.Animations.EndBehavior.Reservations">
            <summary>
            保留动画的属性变化
            </summary>
        </member>
        <member name="T:DSkin.Animations.ThreeDTurn">
            <summary>
            3D翻转特效
            </summary>
        </member>
        <member name="P:DSkin.Animations.ThreeDTurn.Name">
            <summary>
            3D翻转特效
            </summary>
        </member>
        <member name="T:DSkin.Animations.Animation">
            <summary>
            动画
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.#ctor(DSkin.Animations.IEffects)">
            <summary>
            初始化动画，设置特效和原始图像
            </summary>
            <param name="effect"></param>
        </member>
        <member name="P:DSkin.Animations.Animation.Interval">
            <summary>
            定时器时间间隔
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Effect">
            <summary>
            当前特效实例
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Original">
            <summary>
            原始图像
            </summary>
        </member>
        <member name="P:DSkin.Animations.Animation.Asc">
            <summary>
            是否正序播放
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.Start">
            <summary>
            开始播放动画
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.Stop">
            <summary>
            停止播放
            </summary>
        </member>
        <member name="M:DSkin.Animations.Animation.timer_Tick(System.Object,System.EventArgs)">
            <summary>
            播放动画
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Animations.Animation.FrameChanged">
            <summary>
            帧变化之后发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationStarted">
            <summary>
            动画开始播放之后发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationEnd">
            <summary>
            动画结束时发生
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationStart">
            <summary>
            动画开始
            </summary>
        </member>
        <member name="E:DSkin.Animations.Animation.AnimationEnded">
            <summary>
            动画完全结束之后发生
            </summary>
        </member>
        <member name="T:DSkin.Animations.AnimationEventArgs">
            <summary>
            动画事件数据类
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.CurrentFrame">
            <summary>
            当前帧图像
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.CurrentIndex">
            <summary>
            当前动画帧索引
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.IsFinal">
            <summary>
            是否是最后一帧
            </summary>
        </member>
        <member name="P:DSkin.Animations.AnimationEventArgs.LocationOffset">
            <summary>
            位置偏移
            </summary>
        </member>
        <member name="T:DSkin.Animations.BlindWindowEffect">
            <summary>
            百叶窗特效
            </summary>
        </member>
        <member name="P:DSkin.Animations.BlindWindowEffect.LineHeight">
            <summary>
            百叶高度
            </summary>
        </member>
        <member name="T:DSkin.Animations.FadeinFadeoutEffect">
            <summary>
            淡入淡出
            </summary>
        </member>
        <member name="P:DSkin.Animations.FadeinFadeoutEffect.Name">
            <summary>
            淡入淡出特效
            </summary>
        </member>
        <member name="P:DSkin.Animations.FadeinFadeoutEffect.OpacityChange">
            <summary>
            透明变化率（默认值0.05f）
            </summary>
        </member>
        <member name="T:DSkin.Animations.GradualCurtainEffect">
            <summary>
            渐变拉幕
            </summary>
        </member>
        <member name="P:DSkin.Animations.GradualCurtainEffect.GradualHeight">
            <summary>
            渐变区域高度
            </summary>
        </member>
        <member name="P:DSkin.Animations.GradualCurtainEffect.ChangeHeight">
            <summary>
            渐变的位置变化高度
            </summary>
        </member>
        <member name="T:DSkin.Animations.IEffects">
            <summary>
            动画特效接口
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.Name">
            <summary>
            特效名
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.CanDesc">
            <summary>
            是否可以倒序播放
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.IsAsc">
            <summary>
            顺序播放
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.IsFinal">
            <summary>
            是否为最后一帧
            </summary>
        </member>
        <member name="M:DSkin.Animations.IEffects.Reset">
            <summary>
            重置
            </summary>
        </member>
        <member name="P:DSkin.Animations.IEffects.Original">
            <summary>
            原始图像
            </summary>
        </member>
        <member name="M:DSkin.Animations.IEffects.DoEffect(System.Drawing.Point@)">
            <summary>
            执行图像特效，返回变化图像
            </summary>
            <param name="locationOffset">位置偏移</param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Animations.LevelScrollEffect">
            <summary>
            水平卷轴
            </summary>
        </member>
        <member name="T:DSkin.Animations.RandomCurtainEffect">
            <summary>
            随机落幕
            </summary>
        </member>
        <member name="T:DSkin.Animations.RotateZoomEffect">
            <summary>
            旋转缩放
            </summary>
        </member>
        <member name="T:DSkin.Animations.Timeline">
            <summary>
            时间轴
            </summary>
        </member>
        <member name="M:DSkin.Animations.Timeline.#ctor(System.Single)">
            <summary>
            初始化时间轴，设置到达关键帧的目标 Value 的百分比时间，开始时间是上一时间轴的结束时间
            </summary>
            <param name="keyTime"></param>
        </member>
        <member name="P:DSkin.Animations.Timeline.KeyTime">
            <summary>
             获取或设置应到达关键帧的目标 Value 的百分比时间，开始时间是上一时间轴的结束时间。 0-1
            </summary>
        </member>
        <member name="P:DSkin.Animations.Timeline.KeyFrames">
            <summary>
            关键帧
            </summary>
        </member>
        <member name="T:DSkin.Animations.TimeMeter">
            <summary>
            计时器
            </summary>
        </member>
        <member name="P:DSkin.Animations.TimeMeter.CurrentTime">
            <summary>
            当前记录的时间
            </summary>
        </member>
        <member name="T:DSkin.Animations.ZoomEffect">
            <summary>
            缩放特效
            </summary>
        </member>
        <member name="T:DSkin.Common.BindingEngine">
            <summary>
            数据绑定
            </summary>
        </member>
        <member name="M:DSkin.Common.BindingEngine.GetPropertyInfo``2(System.Linq.Expressions.Expression{System.Func{``0,``1}})">
            <summary>
            获取指定属性信息（需要明确指定属性类型，但不存在装箱与拆箱）
            </summary>
            <typeparam name="T"></typeparam>
            <typeparam name="TR"></typeparam>
            <param name="select"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.BindingEngine.SetPropertyBinding``4(``0,``1,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``1,``3}},System.Func{System.Object,System.Object},System.Boolean)">
            <summary>
            数据源绑定到对象上 duiTextBox.SetPropertyBinding(duiLabel, 数据源 => 数据源.Text, 目标对象 => 目标对象.Text, 数据转换用的数据 => 数据转换用的数据);
            </summary>
            <typeparam name="S"></typeparam>
            <typeparam name="T"></typeparam>
            <typeparam name="SP"></typeparam>
            <typeparam name="TP"></typeparam>
            <param name="source">数据源</param>
            <param name="target">绑定目标对象</param>
            <param name="sourceProperty">数据源的属性</param>
            <param name="targetProperty">目标对象的属性</param>
            <param name="convert">数据转换</param>
            <param name="rightAwayUpdate">是否现在更新绑定值</param>
        </member>
        <member name="M:DSkin.Common.BindingEngine.ClearPropertyBinding``4(``0,``1,System.Linq.Expressions.Expression{System.Func{``0,``2}},System.Linq.Expressions.Expression{System.Func{``1,``3}})">
            <summary>
            清除数据源的绑定
            </summary>
            <typeparam name="S"></typeparam>
            <typeparam name="T"></typeparam>
            <typeparam name="SP"></typeparam>
            <typeparam name="TP"></typeparam>
            <param name="source"></param>
            <param name="target"></param>
            <param name="sourceProperty"></param>
            <param name="targetProperty"></param>
        </member>
        <member name="M:DSkin.Common.BindingEngine.ClearInvalidBinding">
            <summary>
            清除无效的数据绑定，比如目标对象已经被回收的
            </summary>
        </member>
        <member name="M:DSkin.Common.BitmapHelper.GetImageAverageColor(System.Drawing.Image)">
            <summary>
            获取图片主色调
            </summary>
            <param name="image"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.BitmapHelper.CutImage(System.Drawing.Image,System.Drawing.Rectangle)">
            <summary>
            切取图片的某个矩形区域
            </summary>
            <param name="image"></param>
            <param name="rect"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Common.Collection`1">
            <summary>
            包含项目添加移出事件的泛型集合
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="P:DSkin.Common.Collection`1.InnerList">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Comparison{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparison">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Collections.Generic.Comparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序。
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Sort(System.Int32,System.Int32,System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对某个范围内的元素进行排序。
            </summary>
            <param name="index">要排序的范围的从零开始的起始索引。</param>
            <param name="count">要排序的范围的长度</param>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Common.Collection`1.Find(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合中的第一个匹配元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.Exists(System.Predicate{`0})">
            <summary>
            确定 集合 是否包含与指定谓词所定义的条件相匹配的元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindAll(System.Predicate{`0})">
            <summary>
            检索与指定谓词定义的条件匹配的所有元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合 中第一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindLast(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中的最后一个匹配元素。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.Collection`1.FindLastIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中最后一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="E:DSkin.Common.Collection`1.ItemAdded">
            <summary>
            项目添加之后
            </summary>
        </member>
        <member name="E:DSkin.Common.Collection`1.ItemRemoved">
            <summary>
            项目移出之后
            </summary>
        </member>
        <member name="T:DSkin.Common.ControlState">
            <summary>
            控件的状态。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Normal">
            <summary>
             正常。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Hover">
            <summary>
            鼠标进入。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Pressed">
            <summary>
            鼠标按下。
            </summary>
        </member>
        <member name="F:DSkin.Common.ControlState.Focused">
            <summary>
            获得焦点。
            </summary>
        </member>
        <member name="M:DSkin.Common.JsonHelper.ToJson(System.Object)">
            <summary>
            将对象序列化成Json字符串
            </summary>
            <param name="item"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Common.JsonHelper.TimestampStart">
            <summary>
            时间戳起始日期
            </summary>
        </member>
        <member name="M:DSkin.Common.JsonHelper.ToTimestamp(System.DateTime,System.Boolean)">
            <summary>
            转换为时间戳
            </summary>
            <param name="dateTime"></param>
            <param name="milliseconds">是否使用毫秒</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.JsonHelper.ToDateTime(System.Int64)">
            <summary>
            时间戳转DateTime
            </summary>
            <param name="milliseconds"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Common.ImeContext">
            <devdoc>
                Represents the native IME context.
            </devdoc>
        </member>
        <member name="F:DSkin.Common.ImeContext.originalImeContext">
            <devdoc>
                The IME context handle obtained when first associating an IME.
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.Disable(System.IntPtr)">
            <devdoc>
                Disable the IME
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.Enable(System.IntPtr)">
            <devdoc>
                Enable the IME
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.GetImeMode(System.IntPtr)">
            <devdoc>
                Gets the ImeMode that corresponds to ImeMode.Disable based on the current input language ImeMode table.
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.IsOpen(System.IntPtr)">
            <devdoc>
                Returns true if the IME is currently open
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.SetImeStatus(System.Windows.Forms.ImeMode,System.IntPtr)">
            <devdoc>
                Sets the actual IME context value.
            </devdoc>
        </member>
        <member name="M:DSkin.Common.ImeContext.SetOpenStatus(System.Boolean,System.IntPtr)">
            <devdoc>
                Opens or closes the IME context.
            </devdoc>
        </member>
        <member name="F:DSkin.Common.ImeModeConversion.japaneseTable">
            <devdoc>
                Supported input language ImeMode tables.
            	WARNING: Do not try to map 'active' IME modes from one table to another since they can have a different
            			 meaning depending on the language; for instance ImeMode.Off means 'disable' or 'alpha' to Chinese
            			 but to Japanese it is 'alpha' and to Korean it has no meaning.
            </devdoc>
        </member>
        <member name="P:DSkin.Common.ImeModeConversion.InputLanguageTable">
            <devdoc>
                Gets the ImeMode table of the current input language.  
                Although this property is per-thread based we cannot cache it and share it among controls running in the same thread
                for two main reasons: we still have some controls that don't handle IME properly (TabControl, ComboBox, TreeView...)
                and would render it invalid and since the IME API is not public third party controls would not have a way to update
                the cached value. See VSW#541650/541728.
            </devdoc>
        </member>
        <member name="P:DSkin.Common.ImeModeConversion.ImeModeConversionBits">
            <devdoc>
                Dictionary of ImeMode and corresponding convertion flags.
            </devdoc>
        </member>
        <member name="T:DSkin.Common.FastBitmap">
            <summary>
            快速图像读写
            </summary>
        </member>
        <member name="M:DSkin.Common.FastBitmap.#ctor(System.Drawing.Bitmap)">
            <summary>
            实例化一个图像
            </summary>
            <param name="bitmap">要操作的图像</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.#ctor(System.Int32,System.Int32,System.Drawing.Imaging.PixelFormat)">
            <summary>
            实例化一个图像
            </summary>
            <param name="width">宽度</param>
            <param name="height">高度</param>
            <param name="format">图像格式</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.GetPixel(System.Int32,System.Int32)">
            <summary>
            快速读取图像中X,Y坐标所在的Color值
            </summary>
            <param name="x">X坐标</param>
            <param name="y">Y坐标</param>
            <returns>Color值</returns>
        </member>
        <member name="M:DSkin.Common.FastBitmap.Lock">
            <summary>
            锁定
            </summary>
        </member>
        <member name="M:DSkin.Common.FastBitmap.SetPixel(System.Int32,System.Int32,System.Drawing.Color)">
            <summary>
            快速写入X,Y坐标所在的颜色值
            </summary>
            <param name="x">X坐标</param>
            <param name="y">Y坐标</param>
            <param name="c">Color颜色值</param>
        </member>
        <member name="M:DSkin.Common.FastBitmap.Unlock">
            <summary>
            解锁
            </summary>
        </member>
        <member name="T:DSkin.Common.FontHelper">
            <summary>
            获取FontAwesome字体
            </summary>
        </member>
        <member name="P:DSkin.Common.FontHelper.FontAwesome">
            <summary>
            获取FontAwesome字体样式
            </summary>
        </member>
        <member name="T:DSkin.Common.FontAwesomeChars">
            <summary>
            FontAwesome图标字符 可以转化为char再转化为字符串
            </summary>
        </member>
        <member name="M:DSkin.Common.GraphicsPathHelper.CreatePath(System.Drawing.Rectangle,System.Int32,DSkin.Common.RoundStyle,System.Boolean)">
            <summary>
            建立带有圆角样式的路径。
            </summary>
            <param name="rect">用来建立路径的矩形。</param>
            <param name="radius">圆角的大小。</param>
            <param name="style">圆角的样式。</param>
            <param name="correction">是否把矩形长宽减 1,以便画出边框。</param>
            <returns>建立的路径。</returns>
        </member>
        <member name="M:DSkin.Common.ImageDrawRect.DrawRect(System.Drawing.Graphics,System.Drawing.Bitmap,System.Drawing.Rectangle,System.Drawing.Rectangle,System.Int32,System.Int32)">
            <summary>
            绘图对像
            </summary>
            <param name="g">绘图对像</param>
            <param name="img">图片</param>
            <param name="r">绘置的图片大小、坐标</param>
            <param name="lr">绘置的图片边界</param>
            <param name="index">当前状态</param> 
            <param name="Totalindex">状态总数</param>
        </member>
        <member name="M:DSkin.Common.ImageDrawRect.DrawRect(System.Drawing.Graphics,System.Drawing.Bitmap,System.Drawing.Rectangle,System.Int32,System.Int32)">
            <summary>
            绘图对像
            </summary>
            <param name="g"> 绘图对像</param>
            <param name="img">图片对像</param>
            <param name="r">绘置的图片大小、坐标</param>
            <param name="index">当前状态</param>
            <param name="Totalindex">状态总数</param>
        </member>
        <member name="M:DSkin.Common.ObjectCopy.ToObjectCopy``1(``0)">
            <summary>  
            创建对象深度复制的副本  
            </summary>  
        </member>
        <member name="M:DSkin.Common.ObjectCopy.ObjectCopyTo``1(``0,``0)">
            <summary>  
            将source对象的所有属性复制到target对象中，深度复制  
            </summary>  
        </member>
        <member name="T:DSkin.Common.ObjectExtenstions">
            <summary>
            Object数据转换扩展
            </summary>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.FormatDateTime(System.Object,System.String)">
            <summary>
            将数据以时间格式并对其格式化
            </summary>
            <param name="data"></param>
            <param name="format">自定义格式</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.FormatString(System.Object,System.String)">
            <summary>
            将数据以字符串格式对数据格式化
            </summary>
            <param name="data"></param>
            <param name="format">自定义格式</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.FormatNumber(System.Object,System.String)">
            <summary>
             将数据以数值方式对数据格式化
            </summary>
            <param name="data"></param>
            <param name="format">自定义格式</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToInt(System.Object,System.Int32)">
            <summary>
            数据转换成int，如果转换失败，返回errorResult
            </summary>
            <param name="data"></param>
            <param name="errorResult"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToInt(System.Object)">
            <summary>
            将数据转换成int，如果转换失败返回0
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToDouble(System.Object)">
            <summary>
            将数据转换成Double，如果转换失败返回0
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToFloat(System.Object)">
            <summary>
            将数据转换成Float，如果转换失败返回0
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToLong(System.Object)">
            <summary>
            将数据转换成Long，如果转换失败返回0
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToDateTime(System.Object)">
            <summary>
            将数据转换成DateTime，如果转换失败返回空的时间
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToBool(System.Object)">
            <summary>
            将数据转换成Bool，如果转换失败返回False
            </summary>
            <param name="data"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ObjectExtenstions.ToEnum``1(System.Object,``0)">
            <summary>
            将数据转换成枚举，如果转换失败则返回默认值
            </summary>
            <typeparam name="T"></typeparam>
            <param name="data"></param>
            <param name="defaultValue"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Common.RawBitmap">
            <summary>
            用于把位图锁定到内存里，指针处理图像。Format32bppArgb格式。 使用using方式来锁定和解锁
            </summary>
        </member>
        <member name="P:DSkin.Common.RawBitmap.Item(System.Int32,System.Int32)">
            <summary>
            索引数据BGRA
            </summary>
            <param name="x"></param>
            <param name="y"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.RotateText.DrawString(System.String,System.Drawing.Font,System.Drawing.Brush,System.Drawing.RectangleF,System.Drawing.StringFormat,System.Single)">
            <summary> 
            绘制根据矩形旋转文本 
            </summary> 
            <param name="s">文本</param> 
            <param name="font">字体</param> 
            <param name="brush">填充</param> 
            <param name="layoutRectangle">局部矩形</param> 
            <param name="format">布局方式</param> 
            <param name="angle">角度</param> 
        </member>
        <member name="M:DSkin.Common.RotateText.DrawString(System.String,System.Drawing.Font,System.Drawing.Brush,System.Drawing.PointF,System.Drawing.StringFormat,System.Single)">
            <summary> 
            绘制根据点旋转文本，一般旋转点给定位文本包围盒中心点 
            </summary> 
            <param name="s">文本</param> 
            <param name="font">字体</param> 
            <param name="brush">填充</param> 
            <param name="point">旋转点</param> 
            <param name="format">布局方式</param> 
            <param name="angle">角度</param> 
        </member>
        <member name="M:DSkin.Common.SkinTools.SetFormOpacity(System.Windows.Forms.Form,System.Double)">
            <summary>
            通过API函数设置Form透明度
            </summary>
            <param name="form">窗体</param>
            <param name="opacity">透明度0.00-1</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.GaryImg(System.Drawing.Bitmap)">
            <summary>
            将图像转换成灰色介
            </summary>
            <returns>灰色图像</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.GetImageAverageColor(System.Drawing.Image)">
            <summary>
            获取图片主色调
            </summary>
            <param name="back">图片</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.ColorSlantsDarkOrBright(System.Drawing.Color)">
            <summary>
            判断颜色偏向于暗色或亮色(true为偏向于暗色，false位偏向于亮色。)
            </summary>
            <param name="c">要判断的颜色</param>
            <returns>true为偏向于暗色，false位偏向于亮色。</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Int32)">
            <summary>
            绘制组件圆角
            </summary>
            <param name="ctrl">要绘制的组件</param>
            <param name="RgnRadius">圆角大小</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Drawing.Rectangle,System.Int32,DSkin.Common.RoundStyle)">
            <summary>
            样式绘制圆角
            </summary>
            <param name="control">控件</param>
            <param name="bounds">范围</param>
            <param name="radius">圆角大小</param>
            <param name="roundStyle">圆角样式</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.Windows.Forms.Control,System.Drawing.Rectangle)">
            <summary>
            绘制四个角弧度为8
            </summary>
            <param name="control">控件</param>
            <param name="bounds">范围</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateRegion(System.IntPtr,System.Int32,DSkin.Common.RoundStyle,System.Boolean)">
            <summary>
            样式绘制圆角
            </summary>
            <param name="hWnd">控件句柄</param>
            <param name="radius">圆角</param>
            <param name="roundStyle">圆角样式</param>
            <param name="redraw">是否重画</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.BothAlpha(System.Drawing.Bitmap,System.Boolean,System.Boolean)">
            <summary>
            设置图形边缘半透明
            </summary>
            <param name="p_Bitmap">图形</param>
            <param name="p_CentralTransparent">true中心透明 false边缘透明</param>
            <param name="p_Crossdirection">true横 false纵</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32)">
            <summary>
            绘制发光字体
            </summary>
            <param name="Str">字体</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str">字体</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <param name="rc">文字范围</param>
            <param name="auto">是否启用范围绘制发光字体</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CursorClick(System.Int32,System.Int32)">
            <summary>
            执行一次鼠标点击
            </summary>
            <param name="x">X</param>
            <param name="y">Y</param>
        </member>
        <member name="M:DSkin.Common.SkinTools.ResizeBitmap(System.Drawing.Bitmap,System.Int32,System.Int32)">
            <summary>
            图片缩放
            </summary>
            <param name="b">源图片Bitmap</param>
            <param name="dstWidth">目标宽度</param>
            <param name="dstHeight">目标高度</param>
            <returns>处理完成的图片 Bitmap</returns>
        </member>
        <member name="M:DSkin.Common.SkinTools.CreateControlRegion(System.Windows.Forms.Control,System.Drawing.Bitmap,System.Int32)">
            <summary> 
            创建支持位图区域的控件（目前有button和form）
            </summary> 
            <param name="control">控件</param> 
            <param name="bitmap">位图</param>
            <param name="Alpha">小于此透明值的去除</param> 
        </member>
        <member name="T:DSkin.Common.RoundStyle">
            <summary>
            建立圆角路径的样式。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.None">
            <summary>
            四个角都不是圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.TopLeft">
            <summary>
            左上角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.TopRight">
            <summary>
            右上角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.BottomLeft">
            <summary>
            左下角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.BottomRight">
            <summary>
            右下角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Left">
            <summary>
            左边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Right">
            <summary>
            右边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Top">
            <summary>
            上边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.Bottom">
            <summary>
            下边两个角为圆角。
            </summary>
        </member>
        <member name="F:DSkin.Common.RoundStyle.All">
            <summary>
            四个角都为圆角。
            </summary>
        </member>
        <member name="M:DSkin.Common.ControlRender.ToColor(System.Drawing.Color)">
            <summary>
            调整颜色，绘制文字不穿透
            </summary>
            <param name="color"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawBackgroundImage(System.Drawing.Graphics,System.Windows.Forms.ImageLayout,System.Drawing.Image,System.Drawing.Rectangle)">
            <summary>
            控件背景绘制
            </summary>
            <param name="g"></param>
            <param name="layout"></param>
            <param name="backgroundImage"></param>
            <param name="clientRectangle"></param>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawGradientColor(System.Drawing.Graphics,System.Drawing.Color[],System.Single,System.Drawing.Rectangle)">
            <summary>
            绘制渐变色
            </summary>
            <param name="g"></param>
            <param name="colors"></param>
            <param name="angle"></param>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Int32)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="width">裁减宽度</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Windows.Forms.Padding,System.Drawing.Rectangle)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="padding">裁减宽度</param>
            <param name="invalidateRect">失效区域</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.SudokuDrawImage(System.Drawing.Graphics,System.Drawing.Image,System.Drawing.Rectangle,System.Windows.Forms.Padding,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            九宫格绘制图片
            </summary>
            <param name="g"></param>
            <param name="img"></param>
            <param name="rect">绘制区域</param>
            <param name="padding">裁减宽度</param>
            <param name="invalidateRect">失效区域</param>
            <param name="drawCenter">是否绘制中间</param>
        </member>
        <member name="M:DSkin.Common.ControlRender.DrawToBitmap(System.Windows.Forms.Control,System.Drawing.Graphics)">
            <summary>
            高速绘制控件图像，如果直接绘制到Layered窗体上文字部分可能会镂空
            </summary>
            <param name="control"></param>
            <param name="g"></param>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_SUCCESS">
            <summary>
            成功
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_VIKEY">
            <summary>
            没有找到ViKey加密锁
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_PASSWORD">
            <summary>
            密码错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NEED_FIND">
            <summary>
            请先查找加密锁
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_INDEX">
            <summary>
            无效的句柄
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_VALUE">
            <summary>
            数值错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_KEY">
            <summary>
            秘钥无效
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_GET_VALUE">
            <summary>
            读取信息错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_SET_VALUE">
            <summary>
            设置信息错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_CHANCE">
            <summary>
            没有机会
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_NO_TAUTHORITY">
            <summary>
            权限不足
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_INVALID_ADDR_OR_SIZE">
            <summary>
            地址或长度错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_RANDOM">
            <summary>
            获取随机数错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_SEED">
            <summary>
            获取种子错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_CONNECTION">
            <summary>
            通信错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_CALCULATE">
            <summary>
            算法或计算错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_MODULE">
            <summary>
            计数器错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_GENERATE_NEW_PASSWORD">
            <summary>
            产生密码错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_ENCRYPT_FAILED">
            <summary>
            加密数据错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_DECRYPT_FAILED">
            <summary>
            解密数据错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_ALREADY_LOCKED">
            <summary>
            ViKey加密锁已经被锁定
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_UNKNOWN_COMMAND">
            <summary>
            无效的命令
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.VIKEY_ERROR_UNKNOWN_ERROR">
            <summary>
            未知错误
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyAPP">
            <summary>
            实用型加密狗ViKeyAPP
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeySTD">
            <summary>
            标准型加密狗ViKeySTD
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyNET">
            <summary>
            网络型加密狗ViKeyNET
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyPRO">
            <summary>
            专业型加密狗ViKeyPRO
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyWEB">
            <summary>
            身份认证型加密狗ViKeyWEB
            </summary>
        </member>
        <member name="F:DSkin.Common.VKey.ViKeyTIME">
            <summary>
            时间型加密狗ViKeyTIME
            </summary>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyFind(System.UInt32@)">
            <summary>
            查找系统中的ViKey加密狗
            </summary>
            <param name="pdwCount">【返回】如果查找到系统中存在加密狗，返回查找到加密狗的个数</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetHID(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的硬件ID，长度为4个字节，一个DWORD，该硬件ID为ViKey加密狗的唯一标识
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pdwHID">【返回】返回ViKey加密狗的硬件ID</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetType(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的类型。ViKey系列加密狗有很多种类型，可以调用此函数获取当前加密狗的类型。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pType">【返回】返回加密狗的产品类型</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyUserLogin(System.UInt16,System.Byte[])">
            <summary>
            用户登陆加密狗，登陆成功后，加密狗的当前权限为用户权限。可以调用VikeyGetLevel获取加密狗的当前权限。 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pUserPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyAdminLogin(System.UInt16,System.Byte[])">
            <summary>
            管理员登陆加密狗，登陆成功后，加密狗的当前权限为管理员权限。可以调用VikeyGetLevel获取加密狗的当前权限。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pAdminPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyResetPassword(System.UInt16,System.Byte[],System.Byte[])">
            <summary>
            修改ViKey加密狗的用户密码和管理员（需要管理员权限）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pNewUserPassword">【输入】加密狗新的用户密码</param>
            <param name="pNewAdminPassword">【输入】加密狗新的管理员密码</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyLogoff(System.UInt16)">
            <summary>
            登出(关闭)加密狗，调用该函数过后，加密狗的当前权限将变为匿名权限。当程序不需要对加密狗进行操作时候，调用此函数关闭加密狗，以免其他误操作或者恶意程序对加密狗内部信息进行窃取。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyReadData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            读取加密狗的数据，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】读取数据的起始地址</param>
            <param name="pBufferLength">【输入】读取数据的长度</param>
            <param name="pBuffer">【返回】读取到的数据</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyWriteData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            写入数据到加密狗，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】写入数据的起始地址</param>
            <param name="pBufferLength">【输入】写入数据的长度</param>
            <param name="pBuffer">【输入】写入数据的指针</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyRandom(System.UInt16,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            获取4个随机数，在程序中程序员可能需要到随机数，可以调用加密狗的该函数获取加密狗中的随机数，更为安全。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pReturn1">【返回】获取随机数1（0~65535）</param>
            <param name="pReturn2">【返回】获取随机数2（0~65535）</param>
            <param name="pReturn3">【返回】获取随机数3（0~65535）</param>
            <param name="pReturn4">【返回】获取随机数4（0~65535）</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySeed(System.UInt16,System.UInt32@,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pSeed"></param>
            <param name="pReturn1"></param>
            <param name="pReturn2"></param>
            <param name="pReturn3"></param>
            <param name="pReturn4"></param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            设置加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【输入】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            获取加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【返回】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeySetModule(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            设置递减计数器的初始值和模式，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来设置计数值的初始状态。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pValue">【输入】计数器的值</param>
            <param name="pDecrease">【输入】计数器的模式   1：允许递减  0：不允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyCheckModule(System.UInt16,System.UInt16,System.UInt16@,System.UInt16@)">
            <summary>
            检查计数器的数值是否为零 模式是否允许可以递减，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来检查计数器中的数值是否为0。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pIsZero">【输入】是否为零</param>
            <param name="pCanDecrase">【输入】是否允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.ViKeyDecraseModule(System.UInt16,System.UInt16)">
            <summary>
             将指定计数器中的数值减一，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，可以设置初始值，调用该函数来实现减一。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeySetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            设置ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            获取ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey32.VikeyGetTime(System.UInt16,System.Byte[])">
            <summary>
            ViKeyTime时钟型加密狗，内部有独立的电子时钟，可以简单的理解为内部有个和人们带的电子表一样，可以实时获取当前日期、时间，但是这个日期、时间无法被篡改。该函数就是获取加密狗内部时钟的时间。（只有时钟狗有效）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pTime">【返回】当前日期、时间，6个字节内容分别是年月日时分秒</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyFind(System.UInt32@)">
            <summary>
            查找系统中的ViKey加密狗
            </summary>
            <param name="pdwCount">【返回】如果查找到系统中存在加密狗，返回查找到加密狗的个数</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetHID(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的硬件ID，长度为4个字节，一个DWORD，该硬件ID为ViKey加密狗的唯一标识
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pdwHID">【返回】返回ViKey加密狗的硬件ID</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetType(System.UInt16,System.UInt32@)">
            <summary>
            获取ViKey加密狗的类型。ViKey系列加密狗有很多种类型，可以调用此函数获取当前加密狗的类型。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pType">【返回】返回加密狗的产品类型</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyUserLogin(System.UInt16,System.Byte[])">
            <summary>
            用户登陆加密狗，登陆成功后，加密狗的当前权限为用户权限。可以调用VikeyGetLevel获取加密狗的当前权限。 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pUserPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyAdminLogin(System.UInt16,System.Byte[])">
            <summary>
            管理员登陆加密狗，登陆成功后，加密狗的当前权限为管理员权限。可以调用VikeyGetLevel获取加密狗的当前权限。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pAdminPassword">【返回】加密狗的用户密码， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyResetPassword(System.UInt16,System.Byte[],System.Byte[])">
            <summary>
            修改ViKey加密狗的用户密码和管理员（需要管理员权限）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pNewUserPassword">【输入】加密狗新的用户密码</param>
            <param name="pNewAdminPassword">【输入】加密狗新的管理员密码</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyLogoff(System.UInt16)">
            <summary>
            登出(关闭)加密狗，调用该函数过后，加密狗的当前权限将变为匿名权限。当程序不需要对加密狗进行操作时候，调用此函数关闭加密狗，以免其他误操作或者恶意程序对加密狗内部信息进行窃取。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyReadData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            读取加密狗的数据，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】读取数据的起始地址</param>
            <param name="pBufferLength">【输入】读取数据的长度</param>
            <param name="pBuffer">【返回】读取到的数据</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyWriteData(System.UInt16,System.UInt16,System.UInt16,System.Byte[])">
            <summary>
            写入数据到加密狗，加密狗有数据存储区，可供读写
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pStartAddress">【输入】写入数据的起始地址</param>
            <param name="pBufferLength">【输入】写入数据的长度</param>
            <param name="pBuffer">【输入】写入数据的指针</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyRandom(System.UInt16,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            获取4个随机数，在程序中程序员可能需要到随机数，可以调用加密狗的该函数获取加密狗中的随机数，更为安全。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pReturn1">【返回】获取随机数1（0~65535）</param>
            <param name="pReturn2">【返回】获取随机数2（0~65535）</param>
            <param name="pReturn3">【返回】获取随机数3（0~65535）</param>
            <param name="pReturn4">【返回】获取随机数4（0~65535）</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySeed(System.UInt16,System.UInt32@,System.UInt16@,System.UInt16@,System.UInt16@,System.UInt16@)">
            <summary>
            
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pSeed"></param>
            <param name="pReturn1"></param>
            <param name="pReturn2"></param>
            <param name="pReturn3"></param>
            <param name="pReturn4"></param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            设置加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【输入】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetSoftIDString(System.UInt16,System.Byte[])">
            <summary>
            获取加密狗的软件ID
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="SoftIDString">【返回】加密狗的软件ID标识， 8个字母或数字</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeySetModule(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            设置递减计数器的初始值和模式，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来设置计数值的初始状态。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pValue">【输入】计数器的值</param>
            <param name="pDecrease">【输入】计数器的模式   1：允许递减  0：不允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyCheckModule(System.UInt16,System.UInt16,System.UInt16@,System.UInt16@)">
            <summary>
            检查计数器的数值是否为零 模式是否允许可以递减，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，调用该函数来检查计数器中的数值是否为0。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <param name="pIsZero">【输入】是否为零</param>
            <param name="pCanDecrase">【输入】是否允许递减</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.ViKeyDecraseModule(System.UInt16,System.UInt16)">
            <summary>
             将指定计数器中的数值减一，ViKey加密狗为程序员提供一组计数器，该计数器只能递减，也就是递减计数器，可以设置初始值，调用该函数来实现减一。
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="ModelueIndex">【输入】计数器的序号</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeySetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            设置ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetPtroductName(System.UInt16,System.Byte[])">
            <summary>
            获取ViKey加密狗的设备名称，长度为16个字符或8个汉字，字母或数字 
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="szName">【返回】ViKey加密狗的设备名称</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="M:DSkin.Common.VKey64.VikeyGetTime(System.UInt16,System.Byte[])">
            <summary>
            ViKeyTime时钟型加密狗，内部有独立的电子时钟，可以简单的理解为内部有个和人们带的电子表一样，可以实时获取当前日期、时间，但是这个日期、时间无法被篡改。该函数就是获取加密狗内部时钟的时间。（只有时钟狗有效）
            </summary>
            <param name="Index">【输入】指定加密狗的序号</param>
            <param name="pTime">【返回】当前日期、时间，6个字节内容分别是年月日时分秒</param>
            <returns> 0：表示系统中存在ViKey加密狗 非0：表示系统中没有找到ViKey加密狗</returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiDateTimePicker.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDateTimePicker.ControlHost">
            <summary>
            控件托管
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDateTimePicker.Format">
            <summary>
            时间格式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDateTimePicker.OnlyDate">
            <summary>
            下拉选择只显示日期部分
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDateTimePicker.SelectBackColor">
            <summary>
            选中的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDragEventArgs.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiDragEventArgs.OriginalSource">
            <summary>
            事件触发源控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTreeView.ExpandAll">
            <summary>
            展开所有
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTreeView.CollapseAll">
            <summary>
            折叠所有
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.HorizontalScrollValue">
            <summary>
            水平滚动值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.OpenNormal">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.OpenHover">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.OpenPressed">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CloseNormal">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CloseHover">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ClosePressed">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ItemBackColorHover">
            <summary>
            项目鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ItemBorderColorHover">
            <summary>
            项目鼠标移入边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ItemSelectedBackColor">
            <summary>
            被选中的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.ItemSelectedBorderColor">
            <summary>
            被选中的项目边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.SelectedNode">
            <summary>
            被选中的节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.NodeOffset">
            <summary>
            子节点和父节点的偏移量，像素
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxUncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxUncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxUncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxCheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxCheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxCheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxIndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxIndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.CheckBoxIndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.DragEnterItemBackColor">
            <summary>
            鼠标拖拽进入的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.EnabledDrag">
            <summary>
            启用鼠标拖拽
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.AllNodes">
            <summary>
            获取所有节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.HorizontalScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeView.HorizontalScrollBarVisible">
            <summary>
            内容宽度超过之后水平滚动条是否显示
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.AutoCheckChildren">
            <summary>
            选中父节点的时候，自动也将子节点选中
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Template">
            <summary>
            自定义模板
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Item">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ItemLeft">
            <summary>
            项目左边偏移
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTreeViewNode.Open">
            <summary>
            展开节点
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTreeViewNode.Close">
            <summary>
            关闭节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.NodesOpened">
            <summary>
            子节点是否打开
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTreeViewNode.iconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTreeViewNode.icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Text">
            <summary>
            显示的文本
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.IsFirstLoad">
            <summary>
            是否第一次加载节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.IsCustom">
            <summary>
            是否自定义样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.IsLoadNodes">
            <summary>
            是否加载子节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Font">
            <summary>
            文本字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ForeColor">
            <summary>
            文本颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ParentNode">
            <summary>
            父节点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.TreeView">
            <summary>
            所属的DuiTreeView
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Level">
            <summary>
            节点深度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.OpenNormal">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.OpenHover">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.OpenPressed">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.CloseNormal">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.CloseHover">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.ClosePressed">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.Selected">
            <summary>
            是否选中
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNode.CanSelect">
            <summary>
            是否可以选中
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiTreeViewNode.SelectedChanged">
            <summary>
            Selected 属性改变之后
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTreeViewNode.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNodeTemplate.Node">
            <summary>
            所属节点，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTreeViewNodeTemplate.AutoOffset">
            <summary>
            自动偏移
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Ime">
            <summary>
            输入法管理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Ime.Context">
            <summary>
            输入法上下文
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Ime.SetPostion(System.Int32,System.Int32)">
            <summary>
            设置输入法位置， 相对于控件
            </summary>
            <param name="x"></param>
            <param name="y"></param>
        </member>
        <member name="P:DSkin.DirectUI.Ime.Enabled">
            <summary>
            启用输入法
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ChartBarData">
            <summary>
            柱状图数据
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.ChartBarData.#ctor">
            <summary>
            柱状图数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartBarData.Data">
            <summary>
            数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartBarData.FillBrush">
            <summary>
            底部填充笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartBarData.StackStyle">
            <summary>
            是否是层叠样式
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ChartData">
            <summary>
            图表数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartData.GetColor">
            <summary>
            获取数据表示颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartData.Name">
            <summary>
            数据线的名称
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.ChartData.Paint(System.Drawing.Graphics,System.Int32,System.Int32,System.Drawing.Rectangle,System.Double,System.Double)">
            <summary>
            绘制图形
            </summary>
            <param name="graphics"></param>
            <param name="startIndex">数据开始</param>
            <param name="length">数据长度</param>
            <param name="rectangle">绘制范围</param>
            <param name="maxValue">Y轴最大值</param>
            <param name="minValue">Y轴最小值</param>
        </member>
        <member name="M:DSkin.DirectUI.ChartData.PaintBackground(System.Drawing.Graphics,System.Int32,System.Int32,System.Drawing.Rectangle,System.Double,System.Double)">
            <summary>
            绘制图形背景
            </summary>
            <param name="graphics"></param>
            <param name="startIndex">数据开始</param>
            <param name="length">数据长度</param>
            <param name="rectangle"></param>
            <param name="maxValue"></param>
            <param name="minValue"></param>
        </member>
        <member name="M:DSkin.DirectUI.ChartData.GetTipString(System.Int32)">
            <summary>
            获取提示文字
            </summary>
            <param name="index">数据索引</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.ChartData.GetMaxValue(System.Int32,System.Int32)">
            <summary>
            获取该范围内数据的最大值
            </summary>
            <param name="startIndex"></param>
            <param name="length"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.ChartData.GetMinValue(System.Int32,System.Int32)">
            <summary>
            获取该范围内数据的最小值
            </summary>
            <param name="startIndex"></param>
            <param name="length"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.ChartData.DataCount">
            <summary>
            数据量
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartData.Chart">
            <summary>
            获取或设置所属的Chart控件
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ChartLineData">
            <summary>
            图表折线，曲线显示数据
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.ChartLineData.#ctor">
            <summary>
            图表折线，曲线显示数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartLineData.Data">
            <summary>
            数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartLineData.LineColor">
            <summary>
            线条颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartLineData.LineType">
            <summary>
            线条类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartLineData.LinePen">
            <summary>
            线条笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ChartLineData.FillBrush">
            <summary>
            底部填充笔刷
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.LineTypes">
            <summary>
            图表线条类型
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.LineTypes.None">
            <summary>
            不显示
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.LineTypes.Curve">
            <summary>
            曲线
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.LineTypes.StraightLine">
            <summary>
            直线
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Dui2DChart">
            <summary>
            提供折线图，曲线图，柱状图
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.Data">
            <summary>
            数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.HorizontalScaling">
            <summary>
            水平缩放值 大于等于1
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.ScrollValue">
            <summary>
            滚动值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.Padding">
            <summary>
            图表区域内部间距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.XAxisColor">
            <summary>
            X轴颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.YAxisColor">
            <summary>
            Y轴颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.FillBrush">
            <summary>
            图表区域填充
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.SmoothingMode">
            <summary>
            抗锯齿属性
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.CanScroll">
            <summary>
            是否可以缩放滚动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.XAxis">
            <summary>
            X轴文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.MaxValue">
            <summary>
            Y轴最大值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.MinValue">
            <summary>
            Y轴最小值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.YAxisScaleCount">
            <summary>
            Y轴刻度分割数量，大于等于1
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.HoverSelectLineColor">
            <summary>
            鼠标移入选中的线条显示
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.HoverSelectTipBackColor">
            <summary>
            鼠标移入选中的提示背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.HoverSelectTipColor">
            <summary>
            鼠标移入选中的提示文字颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.GridShowMode">
            <summary>
            网格显示模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.GridColor">
            <summary>
            网格颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.ScrollLineColor">
            <summary>
            显示滚动缩放值的线条颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.MouseHoverShowTip">
            <summary>
            鼠标移入图表的时候显示信息
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Dui2DChart.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Dui2DChart.UpdateData">
            <summary>
            添加数据之后要调用该方法来更新界面
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiBrowser">
            <summary>
            封装ewe的浏览器控件，兼容大部分网站,支持一部分HTML5和CSS3，支持Flash播放，不支持WebGl，不适合做浏览器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.WkeCore">
            <summary>
            wke内核句柄
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.LoadHTML(System.String)">
            <summary>
             加载HTML
            </summary>
            <param name="html"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.ZoomFactor">
            <summary>
            网页缩放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.Title">
            <summary>
            获取网页标题
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.EnabledCookie">
            <summary>
            是否启用Cookie
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.MediaVolume">
            <summary>
            获取或设置媒体音量 0-1
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.GoForword">
            <summary>
            前进
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.IsLoadComplete">
            <summary>
            文档是否加载完成
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.ContentsWidth">
            <summary>
            内容宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.ContentsHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.Cookie">
            <summary>
            获取Cookie
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.UserAgent">
            <summary>
            获取设置浏览器的UserAgent
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.LoadingStatus">
            <summary>
            加载状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBrowser.GlobalObject">
            <summary>
            全局对象，用来做JS回调C#的方法承载对象
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.JSGlobalExec">
            <summary>
            获取全局的JS数据对象，JS数值转换需要用到
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.CreateWkeCore">
            <summary>
            创建Wke内核
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.InvokeJS(System.IntPtr,System.String)">
            <summary>
            执行脚本，用来执行框架页里面的脚本
            </summary>
            <param name="es">来自DocumentReady事件里的FrameJSState</param>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBrowser.JsBindFun(System.String,DSkin.DirectUI.jsNativeFunction)">
            <summary>
            Js绑定方法
            </summary>
            <param name="name">JS中方法名</param>
            <param name="jsf">绑定的方法</param>
        </member>
        <member name="E:DSkin.DirectUI.DuiBrowser.JsCall">
            <summary>
            当网页中的JS调用JsCall方法的时候触发
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DocumentReadyEventArgs.FrameObject">
            <summary>
            用于绑定框架页面JS方法的JS回调对象
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.JsCallEventArgs.Result">
            <summary>
            JsCall 的返回值，JSValue的Value
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.JSFunctionAttribute">
            <summary>
            定义一个JS回调C#的方法，返回值和参数只能是void、int、string、float、double、bool、null。方法参数数量和类型要对应，不支持方法重载
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiGridList">
            <summary>
            表格控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DuiGridListDefaultColumnHeaderHoverBrush">
            <summary>
            DuiGridList头部默认鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DuiGridListDefaultColumnHeaderPressBrush">
            <summary>
            DuiGridList头部默认鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DuiGridListDefaultColumnHeaderBrush">
            <summary>
            DuiGridList头部默认刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.RowTemplate">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnHeaderHoverBrush">
            <summary>
            头部鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnHeaderPressBrush">
            <summary>
            头部鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnHeaderBrush">
            <summary>
            头部刷子
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.HeaderForeColor">
            <summary>
            头部前景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.HeaderFont">
            <summary>
            头部字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.SingleItemsBackColor">
            <summary>
            单行背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DoubleItemsBackColor">
            <summary>
            双行背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.HoverItemsBackColor">
            <summary>
            鼠标移入行背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.SelectedItemsBackColor">
            <summary>
            选中行背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.GridLineColor">
            <summary>
            网格线颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.GridLineShowMode">
            <summary>
            表格线条显示方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.Rows">
            <summary>
            行集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DataMember">
            <summary>
            获取或设置数据源显示其数据的列表或表的名称
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiGridList.listData">
            <summary>
            数据集
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.RowHeight">
            <summary>
            行高
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.CanSelectRow">
            <summary>
            是否可以选中行
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnFill">
            <summary>
            是否整行铺满
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnHeadersVisible">
            <summary>
            是否显示标题行
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnWidthCanChange">
            <summary>
            是否可以通过鼠标调整列宽
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.Columns">
            <summary>
            列表项
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.InnerColumnHeadBaseControl">
            <summary>
            内部列头
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.ColumnHeight">
            <summary>
            列表头高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.HScrollBar">
            <summary>
            横向滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.VScrollBar">
            <summary>
            竖向滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.SelectedItem">
            <summary>
            选中的行Item项（最后点击的item项）
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.GridListContextMenuStrip">
            <summary>
            数据列表右键菜单
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.SelectedItems">
            <summary>
            选中的行Item项集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.EnabledOrder">
            <summary>
            是否启用排序
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.FirstPageButton">
            <summary>
            分页控件首页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.LastPageButton">
            <summary>
            分页控件末页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.BackPageButton">
            <summary>
            分页控件上一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.NextPageButton">
            <summary>
            分页控件下一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.GoPageButton">
            <summary>
            分页控件跳转按钮属性设置
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.SetColumnsPosition">
            <summary>
            设置列表Columns项控件的位置
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.HScrollBarVisbleChanged">
            <summary>
            横向滚动条显示/隐藏判断方法
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.PageCount">
            <summary>
            总页数
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.PageSize">
            <summary>
            每页显示数据条数
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.PageIndex">
            <summary>
            第几页
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.RowCount">
            <summary>
            数据量
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.EnablePage">
            <summary>
            是否启用分页显示
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridList.CustomPage">
            <summary>
            是否自定义分页
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.DataBind">
            <summary>
            绑定数据源和显示数据
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.GetItemData(System.Object,System.String)">
            <summary>
            获取每行数据中对应字段的值
            </summary>
            <param name="item"></param>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.LayoutContent">
            <summary>
            显示数据
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiGridList.StartEdit">
            <summary>
            当模板为EditableTemplate 时有效
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiGridList.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.Dispose(System.Boolean)">
            <summary>
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridList.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.GlEx.AddRow(DSkin.Common.Collection{DSkin.Controls.DuiGridListRow},System.Object[])">
            <summary>
            添加一行数据
            </summary>
            <param name="rows"></param>
            <param name="values"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCell.#ctor">
            <summary>
            初始化单元格
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCell.#ctor(System.Object,System.Type)">
            <summary>
            初始化单元格
            </summary>
            <param name="value"></param>
            <param name="template"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCell.#ctor(System.Object,System.Type,System.Drawing.Color,System.Drawing.Font)">
            <summary>
            初始化单元格
            </summary>
            <param name="value"></param>
            <param name="template"></param>
            <param name="foreColor"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Font">
            <summary>
            控件项目的字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.ForeColor">
            <summary>
            前景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.BackgroundImage">
            <summary>
            背景图
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.BackgroundImageLayout">
            <summary>
            背景图布局
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Text">
            <summary>
            控件项目的Text，对于控件类型为  DuiTextBox, DuiLabel, DuiButton,DuiCombobox  Text和Value是对应的
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Value">
            <summary>
            获取和设置单元格关联的值，可以是图片、字符串、布尔。需要注意的是需要对应的控件类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.ContentSize">
            <summary>
            获取内容尺寸，或者设置图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.DockStyle">
            <summary>
            虚拟控件布局排列样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Tag">
            <summary>
            自定义数据结构
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.ItemType">
            <summary>
            SubItem项的控件项目类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Template">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.Row">
            <summary>
            所属DSkinGridListRow
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCell.CellControl">
            <summary>
            单元格的控件项目
            </summary> 
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCell.Dispose">
            <summary>
            释放SubItem
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCell.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiGridListCellTemplate">
            <summary>
             DSkinGridList 单元格模板
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCellTemplate.Value">
            <summary>
            当前单元格数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCellTemplate.Eval``1(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <typeparam name="T"></typeparam>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListCellTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCellTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListCellTemplate.Cell">
            <summary>
            所属DSkinGridListCell，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiGridListRowTemplate">
            <summary>
            DSkinGridList行模板
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListRowTemplate.RowData">
            <summary>
            当前行数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListRowTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiGridListRowTemplate.Eval``1(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <typeparam name="T"></typeparam>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListRowTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGridListRowTemplate.DSkinGridListRow">
            <summary>
            所属DSkinGridListRow，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.EditableTemplate">
            <summary>
            可以支持文字编辑的单元格模板
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiMiniBlink">
            <summary>
            封装MiniBlink功能比Wke更加完善
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.CookiePath">
            <summary>
            Cookie文件路径
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.LocalStoragePath">
            <summary>
            数据存储路径
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.Pages">
            <summary>
            当前所有绑定的页面
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.NavigationToNewWindowEnabled">
            <summary>
            关闭后，点 a 标签将不会弹出新窗口，而是在本窗口跳转
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.HeadlessEnabled">
            <summary>
            开启后，将不会渲染页面，提升了网页性能。此功能方便用来实现一些爬虫，或者刷单工具，
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.IsLoadingFailed">
            <summary>
            页面是否加载失败
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.IsLoadingSucceeded">
            <summary>
            页面是否加载成功
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.IsLoadingCompleted">
            <summary>
            加载完成
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.Title">
            <summary>
            Title
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.Jquery(System.String)">
            <summary>
            调用JQuery，页面需要引用JQuery
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.Cookie">
            <summary>
            cookie格式必须是:Set-cookie: PRODUCTINFO=webxpress; domain=.fidelity.com; path=/; secure
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.CreateCore">
            <summary>
            初始化 MB，需要已经添加到托管的实体控件上了，才能调用
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.NoHTML(System.String)">
              <summary>
              去除HTML标记
              </summary>
              <returns>已经去除后的文字</returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorUndo">
            <summary>
            撤销
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorRedo">
            <summary>
            重做
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.EditorUnSelect">
            <summary>
            取消选择
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.InvokeJS(System.String)">
            <summary>
            调用JS，方法闭包，返回值要加return
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.GetCookiesFromFile">
            <summary>
            解析 cookies.dat文件得到Cookie,没有判断 path，只有 域的判断
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.HTML">
            <summary>
            获取或设置网页源码
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.MiniBlinkHandle">
            <summary>
            内核句柄
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.GlobalObject">
            <summary>
            绑定方法的对象
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiMiniBlink.WebResponse">
            <summary>
            网络响应数据获取，需要先在ReadData事件里设置ReadyReadRespone
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.NewWindowEventArgs.MiniBlinkHandle">
            <summary>
            你需要手动创建一个DuiMiniBlink，把DuiMiniBlink的MiniBlinkHandle设置给该属性。创建DuiMiniBlink之后需要调用 CreateCore() 才会马上创建MiniBlinkHandle
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.PromptBoxEventArgs.Yes">
            <summary>
            是否确认
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiMiniBlink.WebResponseEventArgs.GetData">
            <summary>
            获取请求数据
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.WebResponseEventArgs.RequestType">
            <summary>
            获取请求类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.WebResponseEventArgs.JobObj">
            <summary>
            请求操作对象的指针
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.Data">
            <summary>
            自定义数据，用于替换响应数据，自定义数据需要配合MIMEType
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.MIMEType">
            <summary>
            自定义数据需要配合MIMEType，比如：text/css，text/html
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.CancelRequest">
            <summary>
            设置后，此请求将被取消。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.RequestType">
            <summary>
            获取请求类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.JobObj">
            <summary>
            请求操作对象的指针
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.ReadDataEventArgs.ReadyReadRespone">
            <summary>
            设置为true，将会触发WebResponse事件，可以获取到网络响应的数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.NavigationEventArgs.Continue">
            <summary>
            是否继续导航。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.NavigationEventArgs.NavigationType">
            <summary>
            导航类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMiniBlink.NavigationEventArgs.Url">
            <summary>
            Url
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiWkeBrowser">
            <summary>
            封装Wke的浏览器控件，兼容大部分网站,支持一部分HTML5和CSS3，支持Flash播放，不支持WebGl，不适合做浏览器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.WkeCore">
            <summary>
            wke内核句柄
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.LoadHTML(System.String)">
            <summary>
             加载HTML
            </summary>
            <param name="html"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.ZoomFactor">
            <summary>
            网页缩放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.Title">
            <summary>
            获取网页标题
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.EnabledCookie">
            <summary>
            是否启用Cookie
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.MediaVolume">
            <summary>
            获取或设置媒体音量 0-1
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.GoForword">
            <summary>
            前进
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.IsDocumentReady">
            <summary>
            文档是否加载完成
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.ContentsWidth">
            <summary>
            内容宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.ContentsHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.Cookie">
            <summary>
            获取Cookie
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.CreateWkeCore">
            <summary>
            创建Wke内核
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsBindFun(System.String,DSkin.DirectUI.DuiWkeBrowser.jsNativeFunction,System.Int32)">
            <summary>
            Js绑定方法
            </summary>
            <param name="name">JS中方法名</param>
            <param name="jsf">绑定的方法</param>
            <param name="argCount">参数数量</param>
        </member>
        <member name="T:DSkin.DirectUI.DuiWkeBrowser.JsValue">
            <summary>
            JS 数值，用于装换JS数值，以及参数处理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.JsValue.Value">
            <summary>
            Js数值
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.#ctor(System.Int64,System.IntPtr)">
            <summary>
            通过js数值初始化
            </summary>
            <param name="value">js数值</param>
            <param name="jsExecState">js数据指针</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.#ctor(System.IntPtr,System.Int32)">
            <summary>
            获取参数索引里的JsValue
            </summary>
            <param name="jsExecState">js数据指针</param>
            <param name="argIndex">参数索引</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.JsString(System.IntPtr,System.String)">
            <summary>
            将字符串转化成JsValue
            </summary>
            <param name="jsExecState">js数据指针</param>
            <param name="str">需要转换的字符串</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.JsInt(System.Int32)">
            <summary>
            将int 转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.JsDouble(System.Double)">
            <summary>
            将double转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.JsFloat(System.Single)">
            <summary>
            将float转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiWkeBrowser.JsValue.ArgCount(System.IntPtr)">
            <summary>
            获取js方法的参数数量
            </summary>
            <param name="jsExecState"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.JsValue.JsType">
            <summary>
            数值类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.ConfirmBoxEventArgs.Yes">
            <summary>
            是否确认
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.PromptBoxEventArgs.Yes">
            <summary>
            是否确认
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.NavigationEventArgs.Cancel">
            <summary>
            获取或设置指示是否应取消事件的值。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.NavigationEventArgs.NavigationType">
            <summary>
            导航类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiWkeBrowser.NavigationEventArgs.Url">
            <summary>
            Url
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiWkeBrowser.jsNativeFunction">
            <summary>
            通过JsValue类来处理参数
            </summary>
            <param name="es"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeRect.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeRect.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeRect.w">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeRect.h">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseFlags.WKE_LBUTTON">
            WKE_LBUTTON -> 0x01
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseFlags.WKE_RBUTTON">
            WKE_RBUTTON -> 0x02
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseFlags.WKE_SHIFT">
            WKE_SHIFT -> 0x04
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseFlags.WKE_CONTROL">
            WKE_CONTROL -> 0x08
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseFlags.WKE_MBUTTON">
            WKE_MBUTTON -> 0x10
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeKeyFlags.WKE_EXTENDED">
            WKE_EXTENDED -> 0x0100
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeKeyFlags.WKE_REPEAT">
            WKE_REPEAT -> 0x4000
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_MOUSEMOVE">
            WKE_MSG_MOUSEMOVE -> 0x0200
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_LBUTTONDOWN">
            WKE_MSG_LBUTTONDOWN -> 0x0201
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_LBUTTONUP">
            WKE_MSG_LBUTTONUP -> 0x0202
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_LBUTTONDBLCLK">
            WKE_MSG_LBUTTONDBLCLK -> 0x0203
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_RBUTTONDOWN">
            WKE_MSG_RBUTTONDOWN -> 0x0204
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_RBUTTONUP">
            WKE_MSG_RBUTTONUP -> 0x0205
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_RBUTTONDBLCLK">
            WKE_MSG_RBUTTONDBLCLK -> 0x0206
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_MBUTTONDOWN">
            WKE_MSG_MBUTTONDOWN -> 0x0207
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_MBUTTONUP">
            WKE_MSG_MBUTTONUP -> 0x0208
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_MBUTTONDBLCLK">
            WKE_MSG_MBUTTONDBLCLK -> 0x0209
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeMouseMsg.WKE_MSG_MOUSEWHEEL">
            WKE_MSG_MOUSEWHEEL -> 0x020A
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeProxy.hostname">
            char[100]
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeProxy.port">
            unsigned short
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeProxy.username">
            char[50]
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeProxy.password">
            char[50]
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeSettingMask.WKE_SETTING_PROXY">
            WKE_SETTING_PROXY -> 1
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeSettings.mask">
            unsigned int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeConsoleMessage.message">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeConsoleMessage.url">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeConsoleMessage.lineNumber">
            unsigned int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.url">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.target">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.width">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.height">
            int
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.menuBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.statusBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.toolBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.locationBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.scrollbarsVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.resizable">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeNewViewInfo.fullscreen">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeDocumentReadyInfo.frameJSState">
            jsExecState->void*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.wkeDocumentReadyInfo.mainFrameJSState">
            jsExecState->void*
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.tagjsData.propertyGet">
            jsGetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.tagjsData.propertySet">
            jsSetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.tagjsData.finalize">
            jsFinalizeCallback
        </member>
        <member name="F:DSkin.DirectUI.DuiWkeBrowser.tagjsData.callAsFunction">
            jsCallAsFunctionCallback
        </member>
        <member name="T:DSkin.DirectUI.EweCore">
            <summary>
            ewe浏览器内核封装
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.EweCore.PageNameSpace">
            <summary>
            框架页面对应的C#的page代码所在的命名空间
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.EweCore.ResourceAssemblys">
            <summary>
            设置全局资源程序集，Key是程序集名
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.EweCore.OnSetData">
            <summary>
            该事件用于file:///协议设置数据，参数是解析之后的路径
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.EweCore.wkeSetProxyServer(System.String)">
            <summary>
            ProxyType://user:pass@host:port  
            例如: "SOCKS5://192.168.1.1:8080"
            ProxyType: Http, Socks4, Socks4A, Socks5, Socks5Hostname, 
            </summary>
            <param name="proxy"></param>
        </member>
        <member name="T:DSkin.DirectUI.JsValue">
            <summary>
            JS 数值，用于装换JS数值，以及参数处理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.JsValue.Value">
            <summary>
            Js数值
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.#ctor(System.Int64,System.IntPtr)">
            <summary>
            通过js数值初始化
            </summary>
            <param name="value">js数值</param>
            <param name="jsExecState">js数据指针</param>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.#ctor(System.IntPtr,System.Int32)">
            <summary>
            获取参数索引里的JsValue
            </summary>
            <param name="jsExecState">js数据指针</param>
            <param name="argIndex">参数索引</param>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.JsString(System.IntPtr,System.String)">
            <summary>
            将字符串转化成JsValue
            </summary>
            <param name="jsExecState">js数据指针</param>
            <param name="str">需要转换的字符串</param>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.JsInt(System.IntPtr,System.Int32)">
            <summary>
            将int 转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.JsDouble(System.IntPtr,System.Double)">
            <summary>
            将double转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.JsFloat(System.IntPtr,System.Single)">
            <summary>
            将float转换为JsValue
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.JsValue.ArgCount(System.IntPtr)">
            <summary>
            获取js方法的参数数量
            </summary>
            <param name="jsExecState"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.JsValue.JsType">
            <summary>
            数值类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.ConfirmBoxEventArgs.Yes">
            <summary>
            是否确认
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.PromptBoxEventArgs.Yes">
            <summary>
            是否确认
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.NavigationEventArgs.NavigationAction">
            <summary>
            获取或设置指示是否应取消事件的值。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.NavigationEventArgs.NavigationType">
            <summary>
            导航类型
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.NavigationEventArgs.Url">
            <summary>
            Url
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.jsNativeFunction">
            <summary>
            通过JsValue类来处理参数，JsValue.ArgCount(a)方法参数的数量，new JsValue(a, 0)获取第一个参数的值
            </summary>
            <param name="es"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.DirectUI.wkeRect.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeRect.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeRect.w">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeRect.h">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeKeyFlags.WKE_EXTENDED">
            WKE_EXTENDED -> 0x0100
        </member>
        <member name="F:DSkin.DirectUI.wkeKeyFlags.WKE_REPEAT">
            WKE_REPEAT -> 0x4000
        </member>
        <member name="F:DSkin.DirectUI.wkeLoadingStatus.WKE_STATE_UNINITIALIZED">
            <summary>
            还未调用wkeLoad函数
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeLoadingStatus.WKE_STATE_LOADING">
            <summary>
            正在加载
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeLoadingStatus.WKE_STATE_LOADING_SUCCEED">
            <summary>
            数据加载成功
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeLoadingStatus.WKE_STATE_LOADING_FAILED">
            <summary>
            数据加载失败
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeLoadingStatus.WKE_STATE_DOCUMENT_READY">
            <summary>
            文档已经解析完毕
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeProxy.hostname">
            char[100]
        </member>
        <member name="F:DSkin.DirectUI.wkeProxy.port">
            unsigned short
        </member>
        <member name="F:DSkin.DirectUI.wkeProxy.username">
            char[50]
        </member>
        <member name="F:DSkin.DirectUI.wkeProxy.password">
            char[50]
        </member>
        <member name="F:DSkin.DirectUI.wkeSettingMask.WKE_SETTING_PROXY">
            WKE_SETTING_PROXY -> 1
        </member>
        <member name="F:DSkin.DirectUI.wkeSettings.mask">
            unsigned int
        </member>
        <member name="F:DSkin.DirectUI.wkeConsoleMessage.message">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.wkeConsoleMessage.url">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.wkeConsoleMessage.lineNumber">
            unsigned int
        </member>
        <member name="F:DSkin.DirectUI.wkeNavigationAction.WKE_NAVIGATION_CONTINUE">
            <summary>
            继续此导航
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeNavigationAction.WKE_NAVIGATION_ABORT">
            <summary>
            中止此导航
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeNavigationAction.WKE_NAVIGATION_DOWNLOAD">
            <summary>
            此导航强制转换为下载，将会触发 wkeOnDownloadFile 回调
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.url">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.target">
            wkeString->_tagWkeString*
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.width">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.height">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.menuBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.statusBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.toolBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.locationBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.scrollbarsVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.resizable">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeNewViewInfo.fullscreen">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.wkeDocumentReadyInfo.frameJSState">
            jsExecState->void*
        </member>
        <member name="F:DSkin.DirectUI.wkeDocumentReadyInfo.mainFrameJSState">
            jsExecState->void*
        </member>
        <member name="F:DSkin.DirectUI.wkeJSData.propertyGet">
            jsGetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.wkeJSData.propertySet">
            jsSetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.wkeJSData.finalize">
            jsFinalizeCallback
        </member>
        <member name="F:DSkin.DirectUI.wkeJSData.callAsFunction">
            jsCallAsFunctionCallback
        </member>
        <member name="T:DSkin.DirectUI.IInvokeJS">
            <summary>
            定义一个可以调用JS的接口
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ILayoutElement">
            <summary>
            支持布局的元素
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.MiniblinkPInvoke.PageNameSpace">
            <summary>
            页面对应的C#的page代码所在的命名空间
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.MiniblinkPInvoke.ResourceAssemblys">
            <summary>
            设置全局资源程序集，Key是程序集名
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetHandleOffset(System.IntPtr,System.Int32,System.Int32)">
            <summary>
            设置页面控件的偏移量，一般用作控件时，需要制定位置，否则会出现事件响应位置有问题。
            </summary>
            <param name="webView"></param>
            <param name="x"></param>
            <param name="y"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetNpapiPluginsEnabled(System.IntPtr,System.Boolean)">
            <summary>
            是否启用插件
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetHeadlessEnabled(System.IntPtr,System.Boolean)">
            <summary>
            是否渲染,True 禁止渲染，false 启用渲染
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetViewNetInterface(System.IntPtr,System.IntPtr)">
            <summary>
            绑定View请求时，所用IP，比如一台电脑两个IP的情况下，可以指定某个IP访问
            </summary>
            <param name="webView"></param>
            <param name="netInterface"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeNetCancelRequest(System.IntPtr)">
            <summary>
            在wkeOnLoadUrlBegin回调里调用，设置后，此请求将被取消。
            </summary>
            <param name="jobPtr"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetCspCheckEnable(System.IntPtr,System.Boolean)">
            <summary>
            是否检查CSP，也就是跨域安全检查
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetNavigationToNewWindowEnable(System.IntPtr,System.Boolean)">
            <summary>
            是否新开窗口
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetTouchEnabled(System.IntPtr,System.Boolean)">
            <summary>
            是否启用 Touch 触摸事件
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeSetMemoryCacheEnable(System.IntPtr,System.Boolean)">
            <summary>
            是否启用内存缓存
            </summary>
            <param name="webView"></param>
            <param name="Enable"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeOnLoadUrlBegin(System.IntPtr,DSkin.DirectUI.MiniblinkPInvoke.wkeLoadUrlBeginCallback,System.IntPtr)">
            <summary>
            调用此函数后,网络层收到数据会存储在一buf内,接收数据完成后响应OnLoadUrlEnd事件.#此调用严重影响性能,慎用" 此函数和wkeNetSetData的区别是，wkeNetHookRequest会在接受到真正网络数据后再调用回调，并允许回调修改网络数据。"而wkeNetSetData是在网络数据还没发送的时候修改"
            </summary>
            <param name="webView"></param>
            <param name="callback"></param>
            <param name="callbackParam"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.jsGetWebView(System.IntPtr)">
            <summary>
            WebView关联操作
            </summary>
            <param name="es"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeRunJsByFrame(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
            <summary>
            可以在wkeOnDocumentReady2回调里注入JS执行 
            </summary>
            <param name="webView"></param>
            <param name="frameId"></param>
            <param name="script"></param>
            <param name="isInClosure"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeOnDocumentReady2(System.IntPtr,DSkin.DirectUI.MiniblinkPInvoke.wkeDocumentReady2Callback,System.IntPtr)">
            <summary>
            可判断是不是主 frame 加载完成
            </summary>
            <param name="webView"></param>
            <param name="callback"></param>
            <param name="param"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeOnMouseOverUrlChanged(System.IntPtr,DSkin.DirectUI.MiniblinkPInvoke.TitleChangedCallback,System.IntPtr)">
            <summary>
            可以实现类似谷歌浏览器鼠标移动到带有超链接的地方，给出链接地址。
            </summary>
            <param name="webView"></param>
            <param name="callback"></param>
            <param name="callbackParam"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.wkeOnURLChanged2(System.IntPtr,DSkin.DirectUI.MiniblinkPInvoke.wkeUrlChangedCallback2,System.IntPtr)">
            <summary>
            URL 改变，可判断是否是主 frame 的url 改变
            </summary>
            <param name="webView"></param>
            <param name="callback"></param>
            <param name="callbackParam"></param>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.Utf8StringToIntptr(System.String)">
            <summary>
            调用这个之后要手动调用  Marshal.FreeHGlobal(ptr);
            </summary>
            <param name="str"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.DirectUI.MiniblinkPInvoke.wkeDownloadCallback">
            <summary>
            下载回调
            </summary>
            <param name="webView"></param>
            <param name="url"></param>
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.width">
            int
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.height">
            int
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.menuBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.statusBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.toolBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.locationBarVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.scrollbarsVisible">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.resizable">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.wkeWindowFeatures.fullscreen">
            boolean
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.tagjsData.typeName">
            char[100]
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.tagjsData.propertyGet">
            jsGetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.tagjsData.propertySet">
            jsSetPropertyCallback
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.tagjsData.finalize">
            jsFinalizeCallback
        </member>
        <member name="F:DSkin.DirectUI.MiniblinkPInvoke.tagjsData.callAsFunction">
            jsCallAsFunctionCallback
        </member>
        <member name="T:DSkin.DirectUI.MiniblinkPInvoke.JsValue">
            <summary>
            封装Miniblink的JS值，如果需要创建复杂的JS对象可以通过InvokeJS方法：InvokeJS("return {test:'test'}")
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.JsValue.Get(System.String)">
            <summary>
            获取对象属性值
            </summary>
            <param name="prop"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.MiniblinkPInvoke.JsValue.Set(System.String,DSkin.DirectUI.MiniblinkPInvoke.JsValue)">
            <summary>
            设置对象属性值
            </summary>
            <param name="prop"></param>
            <param name="v"></param>
        </member>
        <member name="F:DSkin.DirectUI.wkePoint.x">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkePoint.y">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeMemBuf.size">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeMemBuf.data">
            void*
        </member>
        <member name="F:DSkin.DirectUI.wkeMemBuf.length">
            size_t->unsigned int
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.StorageType">
            _wkeWebDragData_Item_wkeStorageType
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.stringType">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.stringData">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.filenameData">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.displayNameData">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.binaryData">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.title">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.fileSystemURL">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.fileSystemFileSize">
            __int64
        </member>
        <member name="F:DSkin.DirectUI._wkeWebDragData_Item.baseURL">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragData.Struct1">
            _wkeWebDragData_Item
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragData.m_itemList">
            Item*
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragData.m_itemListLength">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragData.m_modifierKeyState">
            int
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragData.m_filesystemId">
            wkeMemBuf*
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationNone">
            wkeWebDragOperationNone -> 0
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationCopy">
            wkeWebDragOperationCopy -> 1
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationLink">
            wkeWebDragOperationLink -> 2
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationGeneric">
            wkeWebDragOperationGeneric -> 4
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationPrivate">
            wkeWebDragOperationPrivate -> 8
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationMove">
            wkeWebDragOperationMove -> 16
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationDelete">
            wkeWebDragOperationDelete -> 32
        </member>
        <member name="F:DSkin.DirectUI.wkeWebDragOperationsMask.wkeWebDragOperationEvery">
            wkeWebDragOperationEvery -> 0xffffffff
        </member>
        <member name="T:DSkin.DirectUI.wkeStartDraggingCallback">
             Return Type: void
            webView: wkeWebView->_tagWkeWebView*
            param: void*
            frame: wkeWebFrameHandle->void*
            data: wkeWebDragData*
            mask: wkeWebDragOperationsMask->wkeWebDragOperation->_wkeWebDragOperation
            image: void*
            dragImageOffset: wkePoint*
        </member>
        <member name="F:DSkin.DirectUI.wkeDraggableRegion.bounds">
            RECT->tagRECT
        </member>
        <member name="F:DSkin.DirectUI.wkeDraggableRegion.draggable">
            boolean
        </member>
        <member name="T:DSkin.DirectUI.wkeDraggableRegionsChangedCallback">
             Return Type: void
            webView: wkeWebView->_tagWkeWebView*
            param: void*
            rects: wkeDraggableRegion*
            rectCount: int
        </member>
        <member name="F:DSkin.DirectUI.tagRECT.left">
            LONG->int
        </member>
        <member name="F:DSkin.DirectUI.tagRECT.top">
            LONG->int
        </member>
        <member name="F:DSkin.DirectUI.tagRECT.right">
            LONG->int
        </member>
        <member name="F:DSkin.DirectUI.tagRECT.bottom">
            LONG->int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.cb">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.lpReserved">
            LPWSTR->WCHAR*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.lpDesktop">
            LPWSTR->WCHAR*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.lpTitle">
            LPWSTR->WCHAR*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwX">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwY">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwXSize">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwYSize">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwXCountChars">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwYCountChars">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwFillAttribute">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.dwFlags">
            DWORD->unsigned int
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.wShowWindow">
            WORD->unsigned short
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.cbReserved2">
            WORD->unsigned short
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.lpReserved2">
            LPBYTE->BYTE*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.hStdInput">
            HANDLE->void*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.hStdOutput">
            HANDLE->void*
        </member>
        <member name="F:DSkin.DirectUI.STARTUPINFOW.hStdError">
            HANDLE->void*
        </member>
        <member name="T:DSkin.DirectUI.TaskResult">
            <summary>
            定义任务结果
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.TaskResult.Enforcer">
            <summary>
            任务执行者
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.TaskResult.Result">
            <summary>
            执行结果
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.AcceptTaskEventArgs">
            <summary>
            任务
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.AcceptTaskEventArgs.Source">
            <summary>
            任务来源，就是调用SendTask方法的虚拟控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.AcceptTaskEventArgs.TaskName">
            <summary>
            任务名
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.AcceptTaskEventArgs.Data">
            <summary>
            自定义数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.AcceptTaskEventArgs.Handled">
            <summary>
            是否已被处理，如果设置为true，则任务不会再向上传递
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.AcceptTaskEventArgs.Result">
            <summary>
            处理结果
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.TextLine">
            <summary>
            DuiTextBox行
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.TextLine.Height">
            <summary>
            行高
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.JQuery">
            <summary>
            封装JQuery里的常用操作，网页里需要引用JQuery，使用参数请参考W3Cschool里JQuery的教程
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.JQuery.JavaScript">
            <summary>
            基础脚本
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.JQuery.Page">
            <summary>
            脚本调用的页面
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Eq(System.Int32)">
            <summary>
            获取索引处元素
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Parent(System.String)">
            <summary>
            获得当前匹配元素集合中每个元素的父元素，使用选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Children(System.String)">
            <summary>
            返回返回被选元素的所有直接子元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Parents(System.String)">
            <summary>
            获得当前匹配元素集合中每个元素的祖先元素，使用选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Next(System.String)">
            <summary>
            获得匹配元素集合中每个元素紧邻的同胞元素。如果提供选择器，则取回匹配该选择器的下一个同胞元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Last(System.String)">
            <summary>
            将匹配元素集合缩减为集合中的最后一个元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Prev(System.String)">
            <summary>
            获得匹配元素集合中每个元素紧邻的前一个同胞元素，通过选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Append(System.String)">
            <summary>
            在被选元素的结尾（仍然在内部）插入指定内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.After(System.String)">
            <summary>
            在被选元素后插入指定的内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.Prepend(System.String)">
            <summary>
            在被选元素的开头（仍位于内部）插入指定内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.JQuery.InvokeJS(System.String)">
            <summary>
            调用JS
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.DirectUI.DuiBackgroundRender">
            <summary>
            DuiControl背景渲染类
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BackgroundImageClipRect">
            <summary>
            背景图剪辑区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BackgroundBrush">
            <summary>
            自定义背景刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderPen">
            <summary>
            自定义边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.Radius">
            <summary>
            边框圆角宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.RenderBorders">
            <summary>
            是否渲染边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBackgroundRender.BorderType">
            <summary>
            边框类型
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Solid">
            <summary>纯色</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Dash">
            <summary>短划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.DashDot">
            <summary>点划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.DashDotDot">
            <summary>点划线</summary>
        </member>
        <member name="F:DSkin.DirectUI.BorderTypes.Dot">
            <summary>点</summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiChar">
            <summary>
            DuiTextBox里的字符元素
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiChar.#ctor(System.Char,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            初始化确定字体和颜色的字符
            </summary>
            <param name="myChar"></param>
            <param name="font"></param>
            <param name="foreColor"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.Font">
            <summary>
            字符的字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.ForeColor">
            <summary>
            字符颜色，如果为Empty，则以文本框属性控制
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.BackColor">
            <summary>
            背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiChar.Char">
            <summary>
            字符
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiChar.MeasureChar(System.Char,System.Drawing.Font)">
            <summary>
            测量一个字符的尺寸
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.Query``1(DSkin.DirectUI.DuiBaseControl,System.Func{``0,System.Boolean})">
            <summary>
            查询内部控件
            </summary>
            <typeparam name="T"></typeparam>
            <param name="control"></param>
            <param name="filter"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.Query``1(System.Windows.Forms.Control,System.Func{``0,System.Boolean})">
            <summary>
            控件查询
            </summary>
            <typeparam name="T"></typeparam>
            <param name="control"></param>
            <param name="filter"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.ForEach``1(System.Collections.Generic.IEnumerable{``0},System.Action{``0})">
            <summary>
            遍历集合并执行动作方法
            </summary>
            <typeparam name="T"></typeparam>
            <param name="e"></param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画，参数为调用者
            </summary>
            <typeparam name="T">调用者</typeparam>
            <param name="obj"></param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画，参数为调用者
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="interval">定时器间隔</param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Int32,System.Action)">
            <summary>
            自定义帧数动画
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="interval">定时器间隔</param>
            <param name="frameCount">帧数</param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Action)">
            <summary>
            自定义帧数动画
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="frameCount">帧数</param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.DoEffect``1(``0,System.Int32,System.Int32,System.Int32,System.String,System.Action{System.Boolean})">
            <summary>
            自定义属性变化动画，如果是集合则遍历集合执行属性变化
            </summary>
            <typeparam name="T"></typeparam>
            <param name="obj"></param>
            <param name="from">初始值</param>
            <param name="to">结果值</param>
            <param name="timeSpan">整个变化时间长度毫秒</param>
            <param name="property">属性名</param>
            <param name="action">是否还在播放，结束则为False</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlExtensions.Sleep(System.Object,System.Int32,System.Action)">
            <summary>
            异步延迟执行代码，只能在主线程中调用
            </summary>
            <param name="obj"></param>
            <param name="time">延迟时间毫秒</param>
            <param name="action"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.PointOffset">
            <summary>
            图像偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Points">
            <summary>
            点坐标集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Pen">
            <summary>
            自定义画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.Brush">
            <summary>
            自定义填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.SmoothingMode">
            <summary>
            平滑模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiGraphics.GraphicsType">
            <summary>
            图形类型
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.GraphicsTypes">
            <summary>
            DuiGraphics图形类型
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Point">
            <summary>
            点
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Line">
            <summary>
            线条
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Rectangle">
            <summary>
            矩形
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Ellipse">
            <summary>
            椭圆
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Pie">
            <summary>
            扇形
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Arc">
            <summary>
            圆弧
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Bezier">
            <summary>
            贝塞尔曲线
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.GraphicsTypes.Polygon">
            <summary>
            多边形
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiHtmlLabel">
            <summary>
            支持HTML渲染呈现
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel._htmlContainer">
            <summary>
            Underline html container instance.
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.HtmlContainer">
            <summary>
            HTML渲染容器
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel._baseRawCssData">
            <summary>
            the raw base stylesheet data used in the control
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel._baseCssData">
            <summary>
            the base stylesheet data used in the panel
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel._text">
            <summary>
            the current html text set in the control
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel._autoSizeHight">
            <summary>
            is to handle auto size of the control height only
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiHtmlLabel.textRenderMode">
            <summary>
            The text rendering hint to be used for text rendering.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.#ctor">
            <summary>
            支持HTML渲染呈现
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiHtmlLabel.LoadComplete">
            <summary>
            当设置的 html 文档已完全加载。 <br/>
            允许操作的 html dom，滚动条的位置，等等。
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiHtmlLabel.LinkClicked">
            <summary>
            当用户点击一个html 中的链接  <br/>
            允许取消链接的执行。
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiHtmlLabel.RenderError">
            <summary>
            当 html 渲染的过程中出错时引发
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiHtmlLabel.StylesheetLoad">
            <summary>
            由链接元素引发的 aa 样式表时要加载的文件路径或 URI。 <br/>
            此事件允许手动提供样式表或提供新的源 (文件或 uri) 从加载。 <br/>
            如果没有替代的数据提供将会使用原始源。 <br/>
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiHtmlLabel.ImageLoad">
            <summary>
            提出图像时要加载的文件路径或 URI。 <br/>
            此事件允许手动，提供图像如果不处理图像将从文件或从 URI 下载加载
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.AvoidGeometryAntialias">
            <summary>
            获取或设置一个值，该值指示是否抗锯齿比如背景和边框 (默认值为 false)。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.IsSelectionEnabled">
            <summary>
            是否启用内容选择 (默认值为 true)。 <br/>
            如果设置为 false 呈现的 html 将静态只用点击链接的能力。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.IsContextMenuEnabled">
            <summary>
            是否启用内置右键菜单
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.BaseStylesheet">
            <summary>
            设置基本样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.AutoSize">
            <summary>
            自适应内容大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.AutoSizeHeightOnly">
            <summary>
            根据内容自动设置标签的高度 (不影响宽度)。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.Text">
            <summary>
            HTML内容
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.SelectedText">
            <summary>
            Get the currently selected text segment in the html.
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.SelectedHtml">
            <summary>
            Copy the currently selected html segment with style.
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiHtmlLabel.ScrollSize">
            <summary>
            鼠标滚轮滚动页面大小
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.GetHtml">
            <summary>
            Get html from the current DOM tree with inline style.
            </summary>
            <returns>generated html</returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.GetElementRectangle(System.String)">
            <summary>
            Get the rectangle of html element as calculated by html layout.<br/>
            Element if found by id (id attribute on the html element).<br/>
            Note: to get the screen rectangle you need to adjust by the hosting control.<br/>
            </summary>
            <param name="elementId">the id of the element to get its rectangle</param>
            <returns>the rectangle of the element or null if not found</returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.ClearSelection">
            <summary>
            Clear the current selection.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.CopySelectedHtml">
            <summary>
            复制被选中的HTML内容
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.SelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnLayout(System.EventArgs)">
            <summary>
            Perform the layout of the html in the control.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnMouseMove(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            Handle mouse move to handle hover cursor and text selection. 
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnMouseDown(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            Handle mouse down to handle selection. 
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnMouseLeave(System.EventArgs)">
            <summary>
            Handle mouse leave to handle cursor change.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnMouseUp(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            Handle mouse up to handle selection and link click. 
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnMouseDoubleClick(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            Handle mouse double click to select word under the mouse. 
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnLoadComplete(System.EventArgs)">
            <summary>
            Propagate the LoadComplete event from root container.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnLinkClicked(DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs)">
            <summary>
            Propagate the LinkClicked event from root container.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnRenderError(DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs)">
            <summary>
            Propagate the Render Error event from root container.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnStylesheetLoad(DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs)">
            <summary>
            Propagate the stylesheet load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnImageLoad(DSkin.Html.Core.Entities.HtmlImageLoadEventArgs)">
            <summary>
            Propagate the image load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.OnRefresh(DSkin.Html.Core.Entities.HtmlRefreshEventArgs)">
            <summary>
            Handle html renderer invalidate and re-layout as requested.
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiHtmlLabel.Dispose(System.Boolean)">
            <summary>
            Release the html container resources.
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiIcon">
            <summary>
            支持FontAwesome图标显示，内置近600个矢量图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.IconStyle">
            <summary>
            图标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiIcon.GraphicsUnit">
            <summary>
            尺寸单位
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.container">
            <summary>
            内部容器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.SelectedItem">
            <summary>
            被选中的项目
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.SelectedItems">
            <summary>
            获取被选中的项目集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.MouseUpSelect">
            <summary>
            鼠标松开选择还是鼠标按下选择
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiListBox.ItemSelectedChanged">
            <summary>
            当项目选中状态改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.FocusAutoScroll">
            <summary>
            Item获得焦点之后自动滚动到可视范围内
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.SelectionMode">
            <summary>
            项目选择模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContainerAutoSize">
            <summary>
            内部容器自适应尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.AutoHideScrollBar">
            <summary>
            自动隐藏滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.AutoFocus">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Orientation">
            <summary>
            列表方向
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.scrollTimer">
            <summary>
            用于平滑滚动的定时器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.SmoothScroll">
            <summary>
            是否平滑滚动
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.scrollSpeed">
            <summary>
            平滑滚动速度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Ulmul">
            <summary>
            是否启用多行多列
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ItemSize">
            <summary>
            项目尺寸，只有启用了多行多列才有效果
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.EnabledFloat">
            <summary>
            启用浮动，多行模式生效（Ulmul为true）,不受ItemSize属性影响
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.FloatLeft">
            <summary>
            是否左浮动，否则为右浮动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.FloatTop">
            <summary>
            是否为上浮动，否则为下浮动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.RollSize">
            <summary>
            滚轮每格滚动的像素值
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ScrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiListBox.contentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentOffset">
            <summary>
            内容偏移，如果垂直的时候向左偏移。水平的时候向下偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.ContentSize">
            <summary>
            内容尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiListBox.EnabledMouseWheel">
            <summary>
            是否启用鼠标滚轮控制
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.DoSmoothScroll(System.Int32)">
            <summary>
            平滑滚动一段距离（需要开启平滑滚动，速度在+-40以内）
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.LayoutContent">
            <summary>
            刷新列表，对列表项目重新布局
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiListBox.ValueChanged">
            <summary>
            Value改变时发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.OnValueChanged(System.EventArgs)">
            <summary>
            触发ValueChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.DirectUI.DuiListBox.ItemClick">
            <summary>
            列表项目被点击时发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiListBox.OnItemClick(DSkin.Controls.ItemClickEventArgs)">
            <summary>
            触发ItemClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.DirectUI.DuiPie">
            <summary>
            Dui圆饼控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.InnerPadding">
            <summary>
            圆边框与控件边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderColor">
            <summary>
            圆边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderWidth">
            <summary>
            圆边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseColor">
            <summary>
            圆颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.StartAngle">
            <summary>
            内部扇形开始角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.BorderAndEllipseGap">
            <summary>
            圆边框和圆的空白距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBrush">
            <summary>
            自定义圆填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.EllipseBorderPen">
            <summary>
            自定义圆边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPie.Items">
            <summary>
            圆饼集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Color">
            <summary>
            颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Brush">
            <summary>
            自定义填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPieItem.Angle">
            <summary>
            角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMouseEventArgs.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiMouseEventArgs.OriginalSource">
            <summary>
            事件触发源控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Format">
            <summary>
            自定义显示数值格式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeColors">
            <summary>
            进度条前景色集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeColorsAngle">
            <summary>
            前景渐变色角度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImage">
            <summary>
            前景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiProgressBar.ForeBrush">
            <summary>
            自定义前景进度刷
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiProgressBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ForeImageDrawModes">
            <summary>
            滚动条前景图片绘制模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ForeImageDrawModes.Stretch">
            <summary>
            拉伸模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ForeImageDrawModes.Sudoku">
            <summary>
            九宫格模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ForeImageDrawModes.Normal">
            <summary>
            普通模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ForeImageDrawModes.Tile">
            <summary>
            平铺模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ForeImageDrawModes.Translate">
            <summary>
            平移图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.LargeChange">
            <summary>
            当用户点击滚动条或者按Page Up PageDown 键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.SmallChange">
            <summary>
            当用户点击滚动箭头或按箭头键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Minimum">
            <summary>
            可滚动的下限值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Maximum">
            <summary>
            可滚动的上限值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Value">
            <summary>
            滚动框位置标示的值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Orientation">
            <summary>
            滚动条方向
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarNormalColor">
            <summary>
            滚动框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarHoverColor">
            <summary>
            鼠标移入时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPressColor">
            <summary>
            鼠标按下时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarLenght">
            <summary>
            中间滚动框长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowHeight">
            <summary>
            箭头范围高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowNormalColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowHoverColor">
            <summary>
            鼠标移入箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowPressColor">
            <summary>
            鼠标按下箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Fillet">
            <summary>
            圆角
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarNormalImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarHoverImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPressImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPartitionWidth">
            <summary>
            滚动框九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ScrollBarPadding">
            <summary>
            滚动条内边距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ArrowScrollBarGap">
            <summary>
            箭头和滚动框空白距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.ShowArrow">
            <summary>
            显示箭头
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.KeyChangeValue">
            <summary>
            按键是否可以改变滚动值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiScrollBar.Position">
            <summary>
            鼠标位置
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiScrollBar.GetScrollBarRect">
            <summary>
            获取滚动框区域
            </summary>
            <returns></returns>
        </member>
        <member name="E:DSkin.DirectUI.DuiScrollBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.Orientation">
            <summary>
            控件方向
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineWidth">
            <summary>
            主线宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderWidth">
            <summary>
            主线边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineColorDown">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineColorUp">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderColor">
            <summary>
            主线边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBorderPen">
            <summary>
            自定义主线边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.InnerPadding">
            <summary>
            主线两端到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBrushUp">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.MainLineBrushDown">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonSize">
            <summary>
            指示按钮大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonBorderWidth">
            <summary>
            指示按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonBorderColor">
            <summary>
            指示按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonNormalColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonHoverColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonPressColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonNormalImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonHoverImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.PointButtonPressImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.IsEllipsePointButton">
            <summary>
            指示按钮是否为椭圆
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.ForeImage">
            <summary>
            上层图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTrackBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTrackBar.GetMainLineRect">
            <summary>
            获取主线区域
            </summary>
            <returns></returns>
        </member>
        <member name="E:DSkin.DirectUI.DuiTrackBar.ValueChanged">
            <summary>
            value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.IDuiContainer">
            <summary>
            Dui容器
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.RotateTransform">
            <summary>
            旋转变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.RotateTransform.Angle">
            <summary>
            原点顺时针旋转角度
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.ScaleTransform">
            <summary>
            缩放变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ScaleTransform.ScaleX">
            <summary>
            X轴缩放倍数
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ScaleTransform.ScaleY">
            <summary>
            Y轴缩放倍数
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.ShearTransform">
            <summary>
            切变变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ShearTransform.ShearX">
            <summary>
            X轴切变
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.ShearTransform.ShearY">
            <summary>
            Y轴切变
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.Transform">
            <summary>
            图形矩阵变换抽象类
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Transform.Transform.DoTransform(System.Drawing.Drawing2D.Matrix)">
            <summary>
            执行变换
            </summary>
            <param name="m"></param>
        </member>
        <member name="T:DSkin.DirectUI.Transform.TransformCollection">
            <summary>
            变换操作集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TransformCollection.Transform">
            <summary>
            获取变换之后的矩阵
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.Transform.TranslateTransform">
            <summary>
            平移变换
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TranslateTransform.OffsetX">
            <summary>
            X偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Transform.TranslateTransform.OffsetY">
            <summary>
            Y偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ContentHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.RowCount">
            <summary>
            内容行数
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.EnabledRenderKeywords">
            <summary>
            是否启用关键词渲染，KeywordsStyles属性来定义关键词
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTextBox.lines">
            <summary>
            行控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.RollSize">
            <summary>
            滚轮每格滚动的像素
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Items">
            <summary>
            内容
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTextBox.oldItems">
            <summary>
            撤销用的旧数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.PasswordChar">
            <summary>
            指示为单行文本编辑控件的密码输入显示的字符
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.TextRenderMode">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Text">
            <summary>
            文本内容
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiTextBox.caretIndex">
            <summary>
            获取或设置插入符号的插入位置索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.CaretIndex">
            <summary>
            获取或设置插入符号的插入位置索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.IsInsert">
            <summary>
            是否是插入模式，否则是替换模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Multiline">
            <summary>
            是否多行
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.CaretColor">
            <summary>
            光标颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionBackColor">
            <summary>
            被选中的文字背景颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionColor">
            <summary>
            被选中的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionStart">
            <summary>
            获取或设置当前选择的开头的字符索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectionLength">
            <summary>
            获取或设置一个字符数在当前选定的值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.SelectedText">
            <summary>
            被选中的文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ReadOnly">
            <summary>
            是否只读
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.ShowScrollBar">
            <summary>
            显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.AutoHeight">
            <summary>
            自动高度，多行模式下才有效，并且滚动条将被隐藏
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.RightToLeft">
            <summary>
            获取或设置一个值，该值指示是否将控件的元素对齐以支持使用从右向左的字体的区域设置。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.TextAlign">
            <summary>
            文本对齐方式，只支持单行模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.AllowPasteImage">
            <summary>
            是否允许粘贴图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.KeywordsStyles">
            <summary>
            关键词样式集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.MaxLength">
            <summary>
            最大长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiTextBox.Lines">
            <summary>
            布局后的行集合
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.StringToElement(System.String)">
            <summary>
            将文字转化为布局元素
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.StringToElement(System.String,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            将文字转化为布局元素
            </summary>
            <param name="text"></param>
            <param name="font"></param>
            <param name="color"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetCaretRange">
            <summary>
            获取光标区域
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.LayoutContent">
            <summary>
            内容排版，如果更改了Items里面的内容需要调用该方法重新排版内容
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.SetSelection">
            <summary>
            设置被选中文字的颜色和背景
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Copy">
            <summary>
            复制，将内容以HTML格式复制
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.PrepareHtmlForClipboard(System.String)">
            <summary>
            设置剪切板的Html格式
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.SelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Paste">
            <summary>
            粘贴文本
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.InsertImage(System.Int32,System.Drawing.Image)">
            <summary>
            插入图片
            </summary>
            <param name="index">插入索引</param>
            <param name="image">图片</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Cut">
            <summary>
            剪切选中文本
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Undo">
            <summary>
            撤销
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.InsertText(System.String)">
            <summary>
            光标处插入文字
            </summary>
            <param name="text"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.Replace(System.Int32,System.Int32,DSkin.DirectUI.ILayoutElement[])">
            <summary>
            替换被选中的内容
            </summary>
            <param name="start"></param>
            <param name="length"></param>
            <param name="newValues"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetCareIndex(System.Drawing.Point)">
            <summary>
            根据坐标获取光标索引位置
            </summary>
            <param name="location"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetLineIndex(System.Drawing.Point)">
            <summary>
            根据坐标获取行索引
            </summary>
            <param name="location"></param>
            <returns></returns>
        </member>
        <member name="E:DSkin.DirectUI.DuiTextBox.PopupImage">
            <summary>
            弹出图片浏览窗体时
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiTextBox.TextChanged">
            <summary>
            文本内容改变之后发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiTextBox.GetImgURL(System.String)">
            <summary>
            从Html内容中提取第一张图片链接
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.DirectUI.KeywordsStyle">
            <summary>
            关键词样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.KeywordsStyle.Keywords">
            <summary>
            关键词或者正则表达式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.KeywordsStyle.IsRegex">
            <summary>
            是否为正则表达式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.KeywordsStyle.IgnoreCase">
            <summary>
            是否忽略大小写
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.KeywordsStyle.Color">
            <summary>
            关键词颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.KeywordsStyle.Font">
            <summary>
            关键词字体，如果为null，则默认字体
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiLayoutEngine">
            <summary>
            Dui控件布局引擎
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLayoutEngine.Parent">
            <summary>
            控件父级容器
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.SetRatio">
            <summary>
            设置偏移量
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.LayoutAnchor(DSkin.DirectUI.DuiBaseControl)">
            <summary>
            Anchor布局
            </summary>
            <param name="control"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiLayoutEngine.IsSuspendLayout">
            <summary>
            是否挂起布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.Layout">
            <summary>
            对子控件进行布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiLayoutEngine.ManagedLayout">
            <summary>
            异步调用布局，连续多次调用方法，只会执行一次，提高性能
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AutoCheck">
            <summary>
            点击后自动更改状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.Checked">
            <summary>
            是否被选定
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.UncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.IndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.AutoSize">
            <summary>
            自适应内容
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.Text">
            <summary>
            显示的文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.ThreeState">
            <summary>
            是否是三种状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.InnerPaddingWidth">
            <summary>
            内部填充宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectWidth">
            <summary>
            获取或设置Check标记的外部方块的宽度，宽度与高度是相等的
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.InnerRectInflate">
            <summary>
            获取或设置当CheckState==Indeterminate时，内部Rect的缩进量，为正值
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.SpaceBetweenCheckMarkAndText">
            <summary>
            选择框和文字的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectColor">
            <summary>
            选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectColorDisabled">
            <summary>
            禁用时的选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckFlagColor">
            <summary>
            选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckFlagColorDisabled">
            <summary>
            禁用时的选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorNormal">
            <summary>
            选择框背景颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorHighLight">
            <summary>
            选择框高亮的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorPressed">
            <summary>
            选择框按下时候的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckRectBackColorDisabled">
            <summary>
            禁用时选择框背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.CheckAlign">
            <summary>
            复选框位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.TextColorDisabled">
            <summary>
            禁用时的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.TextRenderingHint">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiCheckBox.checkRect">
            <summary>
            复选框区域
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiCheckBox.textRect">
            <summary>
            文本区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiCheckBox.TextOffset">
            <summary>
            文本偏移
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.OnDraw(System.Drawing.Rectangle,System.Drawing.Graphics)">
            <summary>
            代码绘制CheckBox
            </summary>
            <param name="checkRect"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.ClickToChangeState">
            <summary>
            改变状态
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiCheckBox.OnCheckedChanged(System.EventArgs)">
            <summary>
            触发Checked改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.AutoPlay">
            <summary>
            是否自动播放
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.timer">
            <summary>
            多张图片播放定时器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Interval">
            <summary>
            多张图片播放定时器的时间间隔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Images">
            <summary>
            图片集
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.Image">
            <summary>
            图片，支持Gif播放
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.currentFrame">
            <summary>
            当前帧
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiPictureBox.frameCount">
            <summary>
            Gif图片总帧数
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.Play">
            <summary>
            播放gif
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.Stop">
            <summary>
            停止播放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.SizeMode">
            <summary>
            处理图像和控件大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiPictureBox.CurrentFrame">
            <summary>
            当前帧索引。只针对Images里的图片索引
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiPictureBox.SizeModeChanged">
            <summary>
            在 SizeMode 更改时发生。
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiPictureBox.OnSizeModeChanged(System.EventArgs)">
            <summary>
            引发SizeModeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.DirectUI.DuiPictureBox.FrameChanged">
            <summary>
            当前帧改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiRadioButton.InnerRectInflate">
            <summary>
            设置被选中的时候内部园的缩进量
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.CanEdit">
            <summary>
            是否可以编辑
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.InnerTextBox">
            <summary>
            内部文本框控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.StringToItems">
            <summary>
            字符串转项目，一行一个
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.IsDropDown">
            <summary>
            该值指示下拉框是否处于显示状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.SelectedIndex">
            <summary>
            内部列表项目被选中索引
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.SelectedDuiControl">
            <summary>
            被选中的虚拟控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.AutoDrawSelecedItem">
            <summary>
            是否自动绘制被选中项目
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.AutoClose">
            <summary>
            选中项目之后自动关闭下拉框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.MaxLenght">
            <summary>
            下拉框最大长度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.InnerListBox">
            <summary>
            内部列表控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ShowArrow">
            <summary>
            显示下拉箭头
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ItemHoverBackColor">
            <summary>
            单列下拉列表项目鼠标移入的背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.PaddingLeft">
            <summary>
            自动绘制项目的左间距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.DropDownAutoSize">
            <summary>
            下拉框自适应
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.HoverId">
            <summary>
            鼠标移入的下拉框列表项目的ID
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.DisplayMember">
            <summary>
            绑定显示的字段
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ValueMember">
            <summary>
            绑定的值的字段
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.SelectedValue">
            <summary>
            选中的值
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.DataBind">
            <summary>
            刷新绑定
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ItemTemplate">
            <summary>
            显示的模板，类型需要继承DuiBaseControl，绑定的时候显示的值将会设置给Text属性，值设置给Tag
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.GetItemData(System.Object,System.String)">
            <summary>
            获取每行数据中对应字段的值
            </summary>
            <param name="item"></param>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiComboBox.ControlHost">
            <summary>
            控件托管
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.CloseDropDown">
            <summary>
            关闭下拉框
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.AddItem(System.String)">
            <summary>
            添加项目
            </summary>
            <param name="item"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.ShowDropDown">
            <summary>
            显示下拉框
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiComboBox.SelectedIndexChanged">
            <summary>
            内部列表控件中的被选中项目索引改变时候发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiComboBox.OnSelectedIndexChanged(System.EventArgs)">
            <summary>
            触发SelectedIndexChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.DirectUI.DuiBaseControl">
            <summary>
            DirectUI基础控件
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.taskList">
            <summary>
            任务列表
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.asynTaskList">
            <summary>
            任务列表
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SynchronizationContext">
            <summary>
            线程同步上下文
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Loaded">
            <summary>
            是否加载完成，第一次显示之后为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ContextMenuStrip">
            <summary>
            获取或设置与此控件关联的 右键菜单
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Virtualization">
            <summary>
            虚拟化，虚拟化之后，有图像显示，但是不能点击到
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DuiToolTip">
            <summary>
            Dui提示文本控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ToolTip">
            <summary>
            提示文本
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Text">
            <summary>
            与控件关联的文本
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.visibleControls">
            <summary>
            当前可见的子控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.VisibleControls">
            <summary>
            当前可见的子控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.EnableLayoutEngine">
            <summary>
            启用布局引擎
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanDraw">
            <summary>
            强制设置可见，用于内部绘制
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanVisible">
            <summary>
            是否可见，是否在可视范围内以及Visible为True
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.OriginPoint">
            <summary>
            原点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.RotationAngle">
            <summary>
            顺时针旋转，只旋转图像，坐标不旋转
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ScaleSize">
            <summary>
            缩放，只缩放图像，不缩放坐标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.InheritanceSize">
            <summary>
            继承父级的尺寸百分比
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Anchor">
            <summary>
            锚点类型（运行时有效）
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.MouseEventBubble">
            <summary>
            鼠标事件冒泡
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Canvas">
            <summary>
            控件画布
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BitmapCache">
            <summary>
            启用控件图像缓存
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Size">
            <summary>
            控件大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Width">
            <summary>
            控件宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Height">
            <summary>
            控件高度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMoveParentPaint">
            <summary>
            控件位置改变，父容器是否马上重绘
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Location">
            <summary>
            控件相对于父容器的的坐标位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Left">
            <summary>
            X
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Top">
            <summary>
            Y
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ClientRectangle">
            <summary>
            控件的工作区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Parent">
            <summary>
            父容器
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LocationToScreen">
            <summary>
            获取该控件相对于屏幕左上角的位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LocationToControl">
            <summary>
            获取该控件相对于承载DuiControl的Control控件的位置
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackColor">
            <summary>
            背景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ForeColor">
            <summary>
            前景色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果，设置该属性之后，位图缓存BitmapCache将会为true
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Font">
            <summary>
            字体
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundImageLayout">
            <summary>
            背景图布局
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundImage">
            <summary>
            背景图
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Cursor">
            <summary>
            获取或设置鼠标位于控件上的鼠标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.AutoChangedCursor">
            <summary>
            自动处理光标
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CurrentCursor">
            <summary>
            当前显示的鼠标样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Visible">
            <summary>
            控件是否可见
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Enabled">
            <summary>
            是否启用
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Controls">
            <summary>
            DUI子控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Name">
            <summary>
            控件名称
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.isMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Borders">
            <summary>
            边框显示模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.BackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ShowBorder">
            <summary>
            是否显示边框
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.InvalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.ParentInvalidate">
            <summary>
            是否让父容器失效重绘
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.DuiBaseControl.isMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Dock">
            <summary>
            控件停靠方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Margin">
            <summary>
            外边距
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.LayoutEngine">
            <summary>
            布局引擎实例
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.AutoSize">
            <summary>
            控件是否适应内容改变大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.HostControl">
            <summary>
            获取承载DuiControl的控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Focused">
            <summary>
            该值指示控件是否有输入焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanFocus">
            <summary>
            控件是否可以接收焦点
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.CanActive">
            <summary>
            控件是否可以激活
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.SuspendInvalidate">
            <summary>
            是否挂起重绘，为True之后Invalidate方法将失效
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsMouseEnterChildControl">
            <summary>
            鼠标是否移入子控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.MouseEnterChildControl">
            <summary>
            鼠标当前所在的子控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.Region">
            <summary>
            控件区域，控件区域必须小于控件尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.TabIndex">
            <summary>
            获取或设置在控件的容器的控件的 Tab 键顺序。
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.TabStop">
            <summary>
             获取或设置一个值，该值指示用户能否使用 Tab 键将焦点放到该控件上。需要在DSKinForm上面才有效果
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DrawFocusRectangle">
            <summary>
            是否绘制焦点框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsSelected">
            <summary>
            是否被选中
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiBaseControl.PrePaint">
            <summary>
            背景绘制之后，子控件绘制之前，在Paint事件之前。一般用于继承控件的绘制
            </summary>
        </member>
        <member name="E:DSkin.DirectUI.DuiBaseControl.AcceptTask">
            <summary>
            接收到任务时发生
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.ResetMouseStatus">
            <summary>
            重置鼠标状态，isMouseDown，isMouseEnter，isMouseEnterChildControl设置为false
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.BringToFront">
            <summary>
            将控件带到 Z 顺序的前面
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.SendToBack">
            <summary>
            将控件发送到 Z 顺序的后面
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Focus">
            <summary>
            为控件设置输入焦点
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.PerformLayout">
            <summary>
            布局子控件
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.HitTest(System.Drawing.Point)">
            <summary>
            点击测试
            </summary>
            <param name="point"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Invalidate">
            <summary>
            使整个控件区域无效，导致重绘
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使指定区域无效，导致重绘该区域
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.PaintControl(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g">invalidateRect</param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.DrawBorders(System.Drawing.Graphics)">
            <summary>
            绘制边框
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseMove事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseMove(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseMove事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseEnter(System.EventArgs)">
            <summary>
            触发MouseEnter事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseEnter(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseEnter事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseLeave(System.EventArgs)">
            <summary>
            触发MouseLeave事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseLeave(System.EventArgs)">
            <summary>
            触发MouseLeave事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseDown(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseUp(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseClick(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseDoubleClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseDoubleClick(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            触发MouseDoubleClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnControlAdded(DSkin.DirectUI.DuiControlEventArgs)">
            <summary>
            触发ControlAdded事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnControlRemoved(DSkin.DirectUI.DuiControlEventArgs)">
            <summary>
            触发ControlRemoved事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发Paint事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMove(System.EventArgs)">
            <summary>
            触发Move事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnSizeChanged(System.EventArgs)">
            <summary>
            触发SizeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            触发Invalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnVisibleChanged(System.EventArgs)">
            <summary>
            触发VisibleChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnEnabledChanged(System.EventArgs)">
            <summary>
            触发OnEnabledChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPrePaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            背景绘制之后，子控件绘制之前，在Paint事件之前。一般用于继承控件的绘制
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnFontChanged(System.EventArgs)">
            <summary>
            触发字体改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnDockChanged(System.EventArgs)">
            <summary>
            触发Dock改变事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnAutoSizeChanged(System.EventArgs)">
            <summary>
            触发AutoSizeChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnForeColorChanged(System.EventArgs)">
            <summary>
            触发ForeColorChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnFocusedChanged(System.EventArgs)">
            <summary>
            触发OnFocusedChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyDown(System.Windows.Forms.KeyEventArgs)">
            <summary>
            触发KeyDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyPress(System.Windows.Forms.KeyPressEventArgs)">
            <summary>
            触发KeyPress事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnKeyUp(System.Windows.Forms.KeyEventArgs)">
            <summary>
            触发KeyUp事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPreviewKeyDown(System.Windows.Forms.PreviewKeyDownEventArgs)">
            <summary>
            触发PreviewKeyDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnMouseWheel(System.Windows.Forms.MouseEventArgs)">
            <summary>
            触发MouseWheel事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnPaintBackground(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发PaintBackground事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnAnchorChanged(System.EventArgs)">
            <summary>
            触发AnchorChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.TriggerLoad">
            <summary>
            触发Load事件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.IsDisposed">
            <summary>
            是否已被释放
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanSelect">
            <summary>
            设计模式下是否可以被选中
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanMove">
            <summary>
            设计模式下是否可以被鼠标移动
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiBaseControl.DesignModeCanResize">
            <summary>
            设计模式下是否可以被调整大小
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.SuspendLayout">
            <summary>
            挂起布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.ResumeLayout">
            <summary>
            恢复布局
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.ManagedTask(System.Action,System.Boolean)">
            <summary>
            托管任务，用于处理可能会需要多次处理，但是只要最后一次处理的任务，比如布局，重绘。相同任务在很短时间内被托管多次，只会调用一次。该方法依赖重绘消息或者异步消息
            </summary>
            <param name="paintMessage">是否是用重绘消息，否则采用异步消息</param>
            <param name="action">具体任务</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.Invoke(System.Windows.Forms.MethodInvoker)">
            <summary>
            在主线程上调用方法
            </summary>
            <param name="method"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.BeginInvoke(System.Windows.Forms.MethodInvoker)">
            <summary>
            在主线程上异步调用方法
            </summary>
            <param name="method"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.SendTask(System.String,System.Object)">
            <summary>
            发送任务，父级容器可以接收到任务请求来执行需要的任务
            </summary>
            <param name="name">任务名</param>
            <param name="data">数据</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiBaseControl.OnAcceptTask(DSkin.DirectUI.AcceptTaskEventArgs)">
            <summary>
            接收到任务的时候
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.DirectUI.Borders">
            <summary>
            Dui控件边框显示模式
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.Borders.#ctor(DSkin.DirectUI.DuiBaseControl)">
            <summary>
            初始化控件边框
            </summary>
            <param name="owner"></param>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopWidth">
            <summary>
            上边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopPen">
            <summary>
            上边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.TopColor">
            <summary>
            上边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomWidth">
            <summary>
            下边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomPen">
            <summary>
            下边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.BottomColor">
            <summary>
            下边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftWidth">
            <summary>
            左边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftPen">
            <summary>
            左边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.LeftColor">
            <summary>
            左边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightWidth">
            <summary>
            右边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightPen">
            <summary>
            右边框笔刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.RightColor">
            <summary>
            右边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.AllColor">
            <summary>
            所有边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.Borders.AllWidth">
            <summary>
            所有边框宽度
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.BordersPropertyOrderConverter">
            <summary>
            设计模式下的Dui控件边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.Image">
            <summary>
            显示的图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ImageAlign">
            <summary>
            图片对齐方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ImageSize">
            <summary>
            图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ImageOffset">
            <summary>
            图片偏移
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.RoundStyle">
            <summary>
            设置或获取圆角样式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.DrawButtonSudoku">
            <summary>
            九宫格方式绘制按钮图片
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.DrawButtonSudokuPadding">
            <summary>
            九宫格绘制按钮切割宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.NormalImage">
            <summary>
            正常状态下的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverImage">
            <summary>
            鼠标移入时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressedImage">
            <summary>
            鼠标按下时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.BaseColor">
            <summary>
            底色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverColor">
            <summary>
            鼠标移入时的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressColor">
            <summary>
            鼠标按下时的颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ShowButtonBorder">
            <summary>
            显示按钮边框
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.IsPureColor">
            <summary>
            是否是纯色，如果为True则不绘制特效遮罩层
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.Radius">
            <summary>
            圆角大小
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderColor">
            <summary>
            按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderWidth">
            <summary>
            按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.IsDrawButton">
            <summary>
            是否调用绘制按钮
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonBorderPen">
            <summary>
            自定义按钮边框画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.NormalBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.HoverBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.PressedBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.MouseChangeControlState">
            <summary>
            鼠标控制控件状态
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiButton.ButtonStyle">
            <summary>
            按钮样式
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiButton.SetSize">
            <summary>
            设置控件大小
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiButton.DrawButton(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            以代码形式绘制
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiButton.ChangeColor(System.Drawing.Color,System.Single)">
            <summary>
            改变颜色亮度(-1到1)
            </summary>
            <param name="color"></param>
            <param name="correctionFactor"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.DirectUI.ControlStates">
            <summary>
            控件的状态。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Normal">
            <summary>
             正常。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Hover">
            <summary>
            鼠标进入。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Pressed">
            <summary>
            鼠标按下。
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.ControlStates.Focused">
            <summary>
            获得焦点。
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.ButtonStyles">
            <summary>
            按钮样式
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.DuiControlCollection">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiControlCollection.Controls">
            <summary>
            内部DuiControl链表，
            </summary>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Insert(System.Int32,DSkin.DirectUI.DuiBaseControl)">
            <summary>
            将控件插入到指定索引处
            </summary>
            <param name="index"></param>
            <param name="control"></param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Comparison{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparison">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Collections.Generic.Comparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Collections.Generic.IComparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对所有元素进行排序。
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Sort(System.Int32,System.Int32,System.Collections.Generic.IComparer{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            使用指定的比较器对某个范围内的元素进行排序。
            </summary>
            <param name="index">要排序的范围的从零开始的起始索引。</param>
            <param name="count">要排序的范围的长度</param>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Find(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合中的第一个匹配元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.Exists(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            确定 集合 是否包含与指定谓词所定义的条件相匹配的元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindAll(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            检索与指定谓词定义的条件匹配的所有元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindIndex(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合 中第一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindLast(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中的最后一个匹配元素。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.DirectUI.DuiControlCollection.FindLastIndex(System.Predicate{DSkin.DirectUI.DuiBaseControl})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中最后一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.StringFormat">
            <summary>
            文字呈现格式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.AutoEllipsis">
            <summary>
            获取或设置一个值，指示是否要在控件的右边缘显示省略号 (...)
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextPadding">
            <summary>
            文字到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextInnerPadding">
            <summary>
            文字到各个边框的距离
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.IsDrawText">
            <summary>
            是否绘制文字
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.EffectColor">
            <summary>
            特效颜色
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextBrush">
            <summary>
            自定义文本刷
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.TextEffect">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="P:DSkin.DirectUI.DuiLabel.EffectValue">
            <summary>
            特效效果值
            </summary>
        </member>
        <member name="T:DSkin.DirectUI.TextEffects">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.None">
            <summary>
            默认
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Forme">
            <summary>
            印版
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Shadow">
            <summary>
            阴影
            </summary>
        </member>
        <member name="F:DSkin.DirectUI.TextEffects.Glow">
            <summary>
            发光
            </summary>
        </member>
        <member name="P:DSkin.Imaging.HSL.Hue">
            <summary>
            色相 0-360
            </summary>
        </member>
        <member name="P:DSkin.Imaging.HSL.Saturation">
            <summary>
            饱和度 0-1
            </summary>
        </member>
        <member name="P:DSkin.Imaging.HSL.Luminance">
            <summary>
            亮度 0-1
            </summary>
        </member>
        <member name="M:DSkin.Vn.Is64">
            <summary>
            获取操作系统位数（x32/64）
            </summary>
            <returns>int</returns>
        </member>
        <member name="M:DSkin.Vn.GetWebBool">
            <summary>
            是否联网
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Vn.MyPing(System.String)">
            <summary>
            Ping命令检测网络是否畅通
            </summary>
            <param name="url">URL数据</param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.BlendColor.Position">
            <summary>
            颜色位置，0到1
            </summary>
        </member>
        <member name="T:DSkin.Controls.ControlHost">
            <summary>
            在Layered模式下承载普通控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.HostForm">
            <summary>
            承载窗体
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.TransparencyKey">
            <summary>
            表示透明区域的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ControlHost.CanFocus">
            <summary>
            是否可以接受输入焦点
            </summary>
        </member>
        <member name="M:DSkin.Controls.ControlHost.GetRect(System.Windows.Forms.Control,System.Drawing.Rectangle)">
            <summary>
            获取控件可视区域
            </summary>
            <param name="control"></param>
            <param name="rect"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.ControlHostForm.CanFocus">
            <summary>
            是否可以接受输入焦点
            </summary>
        </member>
        <member name="F:DSkin.Controls.ControlHostForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ControlHostForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ControlHostForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.DateTimeContent.components">
            <summary> 
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DateTimeContent.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DateTimeContent.InitializeComponent">
            <summary> 
            设计器支持所需的方法 - 不要修改
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkin2DChart">
            <summary>
            提供折线图，曲线图，柱状图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.Data">
            <summary>
            数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.HorizontalScaling">
            <summary>
            水平缩放值 大于等于1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.ScrollValue">
            <summary>
            滚动值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.Padding">
            <summary>
            图表区域内部间距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.XAxisColor">
            <summary>
            X轴颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.YAxisColor">
            <summary>
            Y轴颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.FillBrush">
            <summary>
            图表区域填充
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.SmoothingMode">
            <summary>
            抗锯齿属性
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.CanScroll">
            <summary>
            是否可以缩放滚动
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.XAxis">
            <summary>
            X轴文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.MaxValue">
            <summary>
            Y轴最大值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.MinValue">
            <summary>
            Y轴最小值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.YAxisScaleCount">
            <summary>
            Y轴刻度分割数量，大于等于1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.HoverSelectLineColor">
            <summary>
            鼠标移入选中的线条显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.HoverSelectTipBackColor">
            <summary>
            鼠标移入选中的提示背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.HoverSelectTipColor">
            <summary>
            鼠标移入选中的提示文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.GridShowMode">
            <summary>
            网格显示模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.GridColor">
            <summary>
            网格颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.ScrollLineColor">
            <summary>
            显示滚动缩放值的线条颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkin2DChart.MouseHoverShowTip">
            <summary>
            鼠标移入图表的时候显示信息
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkin2DChart.UpdateData">
            <summary>
            添加数据之后要调用该方法来更新界面
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinBrowser">
            <summary>
            封装ewe的浏览器控件，兼容大部分网站,支持一部分HTML5和CSS3，支持Flash播放，不支持WebGl，不适合做浏览器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.WkeCore">
            <summary>
            wke内核句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.ZoomFactor">
            <summary>
            网页缩放比例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.Title">
            <summary>
            获取网页标题
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.EnabledCookie">
            <summary>
            是否启用Cookie
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.MediaVolume">
            <summary>
            获取或设置媒体音量 0-1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.IsLoadComplete">
            <summary>
            文档是否加载完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.ContentsWidth">
            <summary>
            内容宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.ContentsHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.Cookie">
            <summary>
            获取Cookie
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.UserAgent">
            <summary>
            获取设置浏览器的UserAgent
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.LoadingStatus">
            <summary>
            加载状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrowser.GlobalObject">
            <summary>
            全局对象，用来做JS回调C#的方法承载对象
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.JSGlobalExec">
            <summary>
            获取全局的JS数据对象，JS数值转换需要用到
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.CreateWkeCore">
            <summary>
            创建Wke内核
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.LoadHTML(System.String)">
            <summary>
             加载HTML
            </summary>
            <param name="html"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.GoForword">
            <summary>
            前进
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.InvokeJS(System.IntPtr,System.String)">
            <summary>
            执行脚本，用来执行框架页里面的脚本
            </summary>
            <param name="es">来自DocumentReady事件里的FrameJSState</param>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBrowser.JsBindFun(System.String,DSkin.DirectUI.jsNativeFunction)">
            <summary>
            Js绑定方法
            </summary>
            <param name="name">JS中方法名</param>
            <param name="jsf">绑定的方法</param>
        </member>
        <member name="E:DSkin.Controls.DSkinBrowser.JsCall">
            <summary>
            当网页中的JS调用JsCall方法的时候触发
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.BaseLineX">
            <summary>
            设定基线值，如果数值小于基线，则图形向着Y负方向增长
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.InflateRight">
            <summary>
            增大背景宽度，保持图形大小不变,可以为负数(缩小)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.InflateBottom">
            <summary>
            增大背景高度，保持图形大小不变,可以为负数(缩小)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.InflateTop">
            <summary>
            增大背景宽度，保持图形大小不变,可以为负数(缩小)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.InflateLeft">
            <summary>
            增大背景宽度，保持图形大小不变,可以为负数(缩小)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.ShowErrorInfo">
            <summary>
            是否显示错误信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Colorful">
            <summary>
            只有一组数据的时候，是否使用多种颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.AutoBarWidth">
            <summary>
            3D 自动计算柱子宽度，如果数据很少请设为false,否则柱子会很宽
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Alpha3D">
            <summary>
            3D 图形的透明度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Depth3D">
            <summary>
            3D 效果的纵向深度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Dimension">
            <summary>
            图形维数2D/3D
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.ChartType">
            <summary>
            统计图的类型(如 折线图:Line)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.GroupSize">
            <summary>
            柱状图中每个元素包含的柱子的数量
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.MaxValueY">
            <summary>
            自定义纵坐标的最大值，用来统一调整柱子的高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.MinValueY">
            <summary>
            自定义纵坐标的最小值，用来统一调整柱子的高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.RoundRectangle">
            <summary>
            使用圆角矩形（针对Bar-Chart）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.RoundRadius">
            <summary>
            圆角半径（针对Bar-Chart）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.LineConnectionType">
            <summary>
            线条连接点的样式（针对 折线图）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.LineConnectionRadius">
            <summary>
            线条连接点的半径(宽度)（针对 折线图）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.AppearanceStyle">
            <summary>
            图表的外观样式(你只需设置这一个属性再绑定数据，一切OK了)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.AxisLineColor">
            <summary>
            坐标轴线条颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.PeripheralLineColor">
            <summary>
            外围上边和右边线条颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Shadow">
            <summary>
            投影属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Crystal">
            <summary>
            水晶效果属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.ColorGuider">
            <summary>
            颜色图例的属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Tips">
            <summary>
            数值标签的属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.YAxis">
            <summary>
            Y坐标属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.XAxis">
            <summary>
            X坐标属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.ChartTitle">
            <summary>
            图表标题属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Fill">
            <summary>
            填充属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Stroke">
            <summary>
            填充属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Background">
            <summary>
            图形背景属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Trend">
            <summary>
            趋势图的特殊属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.SpecLine">
            <summary>
            Spec Line的属性集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.XLabels">
            <summary>
            X轴标签集合
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinChart.InitializeData(System.Collections.IList[],System.Collections.IList,System.Collections.IList)">
            <summary>
            初始化数据
            </summary>
            <param name="ChartData"></param>
            <param name="XLabel"></param>
            <param name="ColorGuider"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Breeze">
            <summary>
            长度12，对应样式的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.Aurora">
            <summary>
            长度12，对应样式的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChart.StarryNight">
            <summary>
            长度12，对应样式的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Enable">
            <summary>
            是否给图表元素加上投影效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Radius">
            <summary>
            阴影半径
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Distance">
            <summary>
            阴影距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Color">
            <summary>
            阴影颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Alpha">
            <summary>
            阴影透明度
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Angle">
            <summary>
            阴影角度
            </summary>
        </member>
        <member name="P:DSkin.Controls.ShadowAttributes.Hollow">
            <summary>
            是否使用中空的投影，只投影图形的边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.CrystalAttributes.Enable">
            <summary>
            水晶效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.CrystalAttributes.CoverFull">
            <summary>
            全高亮水晶效果，还是半高亮水晶效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.CrystalAttributes.Contraction">
            <summary>
            高亮区域收缩像素
            </summary>
        </member>
        <member name="P:DSkin.Controls.CrystalAttributes.Direction">
            <summary>
            水晶效果的投射方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.Attributes.Show">
            <summary>
            是否显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.Attributes.Font">
            <summary>
            字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.Attributes.ForeColor">
            <summary>
            前景色，大部分时候指的是字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.Attributes.BackColor">
            <summary>
            背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextAttributes.Text">
            <summary>
            文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextAttributes.OffsetY">
            <summary>
            文字的位置偏移，用来微调文字在图上的位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.AxisAttributes.UnitText">
            <summary>
            坐标文字的单位
            </summary>
        </member>
        <member name="P:DSkin.Controls.AxisAttributes.UnitFont">
            <summary>
            坐标轴单位文字的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.AxisAttributes.LabelCount">
            <summary>
            标签数量
            </summary>
        </member>
        <member name="P:DSkin.Controls.AxisAttributes.ValueFormat">
            <summary>
            纵坐标数值显示格式(用来控制小数位数
            </summary>
        </member>
        <member name="P:DSkin.Controls.XAxisAttributes.SampleSize">
            <summary>
            X坐标抽样率
            </summary>
        </member>
        <member name="P:DSkin.Controls.XAxisAttributes.RotateAngle">
            <summary>
            X坐标文字旋转角度
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.ColorStyle">
            <summary>
            颜色样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.ShiftStep">
            <summary>
            颜色索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.TextureStyle">
            <summary>
            纹理样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.Color1">
            <summary>
            颜色1
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.Color2">
            <summary>
            颜色2
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.Color3">
            <summary>
            颜色3
            </summary>
        </member>
        <member name="P:DSkin.Controls.Painting.TextureEnable">
            <summary>
            启用纹理样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.BackgroundAttributes.Highlight">
            <summary>
            背景色的高亮色
            </summary>
        </member>
        <member name="P:DSkin.Controls.BackgroundAttributes.Lowlight">
            <summary>
            背景色的暗色
            </summary>
        </member>
        <member name="P:DSkin.Controls.LineAttributes.Width">
            <summary>
            线条的粗细
            </summary>
        </member>
        <member name="P:DSkin.Controls.LineAttributes.Color">
            <summary>
            线条的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.LineAttributes.EnableTexture">
            <summary>
            使用纹理线条
            </summary>
        </member>
        <member name="P:DSkin.Controls.LineAttributes.TextureStyle">
            <summary>
            纹理线条的纹理类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.SpecLineAttributes.LowLimit">
            <summary>
            Spec线条的下限
            </summary>
        </member>
        <member name="P:DSkin.Controls.SpecLineAttributes.HighLimit">
            <summary>
            Spec线条的上限
            </summary>
        </member>
        <member name="P:DSkin.Controls.SpecLineAttributes.Show">
            <summary>
            是否显示Spec极限线条
            </summary>
        </member>
        <member name="P:DSkin.Controls.TrendAttributes.Start">
            <summary>
            趋势图的横坐标起始时间
            </summary>
        </member>
        <member name="P:DSkin.Controls.TrendAttributes.End">
            <summary>
            趋势图的横坐标结束时间
            </summary>
        </member>
        <member name="P:DSkin.Controls.TrendAttributes.TimeSpan">
            <summary>
            趋势图的横坐标步长(年，月，日，时，分，秒)
            </summary>
        </member>
        <member name="P:DSkin.Controls.TrendAttributes.ValueFormat">
            <summary>
            趋势图的横坐标步长(年，月，日，时，分，秒)
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextShadow.gaussMatrix">
            <summary>
            高斯卷积矩阵
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextShadow.nuclear">
            <summary>
            卷积核
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextShadow.Radius">
            <summary>
            阴影半径
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextShadow.Distance">
            <summary>
             阴影距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextShadow.Angle">
            <summary>
             阴影输出角度(左边平行处为0度。顺时针方向)
            </summary>
        </member>
        <member name="P:DSkin.Controls.TextShadow.Alpha">
            <summary>
            阴影文字的不透明度
            </summary>
        </member>
        <member name="M:DSkin.Controls.TextShadow.MaskShadow(System.Drawing.Bitmap)">
            <summary>
            对文字阴影位图按阴影半径计算的高斯矩阵进行卷积模糊
            </summary>
            <param name="bmp">文字阴影位图</param>
        </member>
        <member name="M:DSkin.Controls.TextShadow.MakeGaussMatrix">
            <summary>
            按给定的阴影半径生成高斯卷积矩阵
            </summary>
        </member>
        <member name="M:DSkin.Controls.TextShadow.StringShadow(System.Drawing.Graphics,System.String,System.Drawing.Font,System.Drawing.RectangleF,System.Drawing.StringFormat)">
            <summary>
            画文字阴影
            </summary>
            <param name="g">画布</param>
            <param name="text">文字串</param>
            <param name="font">字体</param>
            <param name="layoutRect">文字串的布局矩形</param>
            <param name="format">文字串输出格式</param>
        </member>
        <member name="M:DSkin.Controls.TextShadow.StringShadow(System.Drawing.Graphics,System.String,System.Drawing.Font,System.Drawing.RectangleF)">
            <summary>
            画文字阴影
            </summary>
            <param name="g">画布</param>
            <param name="text">文字串</param>
            <param name="font">字体</param>
            <param name="layoutRect">文字串的布局矩形</param>
        </member>
        <member name="M:DSkin.Controls.TextShadow.StringShadow(System.Drawing.Graphics,System.String,System.Drawing.Font,System.Drawing.PointF,System.Drawing.StringFormat)">
            <summary>
            画文字阴影
            </summary>
            <param name="g">画布</param>
            <param name="text">文字串</param>
            <param name="font">字体</param>
            <param name="origin">文字串的输出原点</param>
            <param name="format">文字串输出格式</param>
        </member>
        <member name="M:DSkin.Controls.TextShadow.StringShadow(System.Drawing.Graphics,System.String,System.Drawing.Font,System.Drawing.PointF)">
            <summary>
            画文字阴影
            </summary>
            <param name="g">画布</param>
            <param name="text">文字串</param>
            <param name="font">字体</param>
            <param name="origin">文字串的输出原点</param>
        </member>
        <member name="P:DSkin.Controls.PictureBrowseForm.Image">
            <summary>
            当前显示的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.PictureBrowseForm.ImageList">
            <summary>
            图片列表
            </summary>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.#ctor(System.Collections.Generic.List{System.Drawing.Image},System.Int32)">
            <summary>
            初始化多张图片
            </summary>
            <param name="imageList">图片列表</param>
            <param name="index">默认显示图片索引</param>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.SetZoom(System.Int32)">
            <summary>
            设置缩放比例，比如100就是100%
            </summary>
        </member>
        <member name="F:DSkin.Controls.PictureBrowseForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.PictureBrowseForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.CtrlMouseDown(DSkin.Controls.DSkinChatRichTextBox,System.Drawing.Point,System.Windows.Forms.MouseEventArgs)">
            <summary>
            子控件点击事件
            </summary>
            <param name="richTextBox">所在的richTextBox</param>
            <param name="newP">光标在控件上的位置</param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.CtrlMouseMove(DSkin.Controls.DSkinChatRichTextBox,System.Drawing.Point,System.Windows.Forms.MouseEventArgs)">
            <summary>
            子控件移动事件
            </summary>
            <param name="richTextBox">所在的richTextBox</param>
            <param name="newP">光标在控件上的位置</param>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.RichTxtControl.components">
            <summary> 
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.RichTxtControl.InitializeComponent">
            <summary> 
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.ThreeState">
            <summary>
            是否是三种状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.AutoCheck">
            <summary>
            点击后自动更改状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.Checked">
            <summary>
            是否被选定
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.UncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.IndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.Text">
            <summary>
            显示的文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.InnerPaddingWidth">
            <summary>
            内部填充宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectWidth">
            <summary>
            获取或设置Check标记的外部方块的宽度，宽度与高度是相等的
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.InnerRectInflate">
            <summary>
            获取或设置当CheckState==Indeterminate时，内部Rect的缩进量，为正值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.SpaceBetweenCheckMarkAndText">
            <summary>
            选择框和文字的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectColor">
            <summary>
            选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectColorDisabled">
            <summary>
            禁用时的选择框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckFlagColor">
            <summary>
            选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckFlagColorDisabled">
            <summary>
            禁用时的选中的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorNormal">
            <summary>
            选择框背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorHighLight">
            <summary>
            选择框高亮的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorPressed">
            <summary>
            选择框按下时候的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckRectBackColorDisabled">
            <summary>
            禁用时选择框背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.CheckAlign">
            <summary>
            复选框位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.TextColorDisabled">
            <summary>
            禁用时的文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.TextRenderingHint">
            <summary>
            文本呈现质量
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCheckBox.TextOffset">
            <summary>
            文本偏移
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinCheckBox.CheckedChanged">
            <summary>
            选中状态改变事件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.CodeImg">
            <summary>
            验证码的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.CodeStr">
            <summary>
            验证码的值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.ClickNewCode">
            <summary>
            是否可以点击刷新验证码
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.Color_BackGround">
            <summary>
            背景颜色集
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.VcArray">
            <summary>
            验证码字符集
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinCode.CodeCount">
            <summary>
            验证码字数
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.NewCode">
            <summary>
            创建新的Code验证码，并返回其验证码
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.OnCreateControl">
            <summary>
            控件创建时
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.OnClick(System.EventArgs)">
            <summary>
            点击换验证码
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.OnForeColorChanged(System.EventArgs)">
            <summary>
            字体颜色改变时
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.OnBackColorChanged(System.EventArgs)">
            <summary>
            背景色改变时
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.UpdateImg">
            <summary>
            重绘验证码图片颜色信息
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重绘时
            </summary>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.DSkinCode.rand">
            <summary> 
            生成随机的字母   
            </summary>    
            <param name="VcodeNum">生成字母的个数</param>                                                                
            <returns>string</returns>
        </member>
        <member name="F:DSkin.Controls.DSkinCode.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.Dispose(System.Boolean)">
            <summary>
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinCode.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.#ctor">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BorderHoverColor">
            <summary>
            鼠标移入时的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.BorderNormalColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDateTimePicker.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinDateTimePicker.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDateTimePicker.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinDynamicListBox">
            <summary>
            动态列表，支持用鼠标拖拽调整顺序，以及绑定TabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.IsScrollBarCoverContent">
            <summary>
            滚动条是否可以盖住内容
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.RollSize">
            <summary>
            滚轮每格滚动的像素值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.OffsetTop">
            <summary>
            移动滚动条顶部偏移值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.OffsetLeft">
            <summary>
            移动滚动条左侧偏移值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.VerticalScrollBar">
            <summary>
            内部纵向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.HorizontalScrollBar">
            <summary>
            内部横向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.Items">
            <summary>
            标签项集合
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.SetTabControlSelectedIndex(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            设置TabControl的SelectedIndex
            </summary>
            <param name="item"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.RemoveItem(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            移除标签，如果绑定了TabControl，同时也会移除对应的Page
            </summary>
            <param name="item"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.Orientation">
            <summary>
            布局方向
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDynamicListBox._tabControl">
            <summary>
            绑定的DSkinTabControl控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBox.SelectedItem">
            <summary>
            当前选中的标签
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.LayoutContent">
            <summary>
            刷新列表，对目标重新布局
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.ItemToItemChanged(DSkin.Controls.DSkinDynamicListBoxItem,DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            移动某一个标签到另一个标签上面
            </summary>
            <param name="item1">准备移动的标签</param>
            <param name="item2">目标标签</param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.ItemToTop(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            移动至顶部
            </summary>
            <param name="item">准备移动的标签</param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.ItemToBooton(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            移动至底部
            </summary>
            <param name="item">准备移动的标签</param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.FindItemFroNewPageIndex(System.Int32)">
            <summary>
            查找标签，根据最新下标查找
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.GetPageIndex(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            获取标签在集合中的下标，非新下标
            </summary>
            <param name="item"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.FindMoveItemToItem(DSkin.Controls.DSkinDynamicListBoxItem)">
            <summary>
            查找当前移动标签所在的标签
            </summary>
            <param name="item">移动标签</param>
            <returns>目标标签</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.SetPosition">
            <summary>
            设置标签位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.GetHeight(System.Int32)">
            <summary>
            获取新下标为index之前的所有项的高度
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.GetWidth(System.Int32)">
            <summary>
            获取新下标为index之前的所有项的宽度
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBox.SetScrollBarInfo">
            <summary>
            设置滚动条信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBoxItem.HostDSkinDynamicListBox">
            <summary>
            父容器【DSkinDynamicListBox】
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDynamicListBoxItem.MoveToPoint">
            <summary>
            Item容器Top动画移动到新的Top位置
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDynamicListBoxItem._newTabPagIndex">
            <summary>
            移动后标签的新下标，用于重新排序位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBoxItem.NewTabPageIndex">
            <summary>
            移动后标签的新下标，用于重新排序位置
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDynamicListBoxItem._isSelected">
            <summary>
            当前标签是否选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDynamicListBoxItem.IsSelected">
            <summary>
            当前标签是否选中
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDynamicListBoxItem.ChangedMove">
            <summary>
            是否可移动标签
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBoxItem.OnMouseDown(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            标签按钮Down事件，标记开始移动标签
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBoxItem.OnMouseMove(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            标签按钮Move事件，移动标签和其他标签交换位置
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinDynamicListBoxItem.OnMouseUp(DSkin.DirectUI.DuiMouseEventArgs)">
            <summary>
            标签按钮Up事件，停止其他标签交换位置并自动还原到已交换的标签位置
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.Controls.DSkinFlashBox">
            <summary>
            Flash播放控件，在Layered模式下可以支持透明播放
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.EnableTransparent">
            <summary>
            启用透明Flash播放，注意会影响性能，透明效果需要在Layered模式下才能生效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AlignMode">
            <summary>
            对齐方式（与 SAlign 属性联动）。当控件的 长宽比例与影片不一致且 WMode 不为 ExactFit 时，影片 （没有被放大的）在控件中显示的位置可用该属性调整。 该属性值由标志位组成。如图，将该属性值（二进制）中相 应的位标记为 1 就设置了相应的对齐方向。 
            属性值与相应的对齐方式（后面括号里是二进制数） 
            1：左对齐(0001)　　2：右对齐(0010)　　4：顶对齐 
            (0100)　　8：底对齐(1000) 
            也可以组合各种对齐方式，同时将两个或以上的位标 记为 1 ，也就是将这四个基本值组合相加。比如同时左对齐 和顶对齐，属性值则设为 5（0101）。 例子 ： 设置影片为右对齐 ： movie.AlignMode = 2 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowFullScreen">
            <summary>
            允许全屏
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowNetworking">
            <summary>
            "all"（默认值）― SWF 文件中允许使用所有网络 API。 
            "internal"― SWF 文件可能不调用浏览器导航或浏览器交互 API，但是它会调用任何其它网络 API。 
            "none"― SWF 文件可能不调用浏览器导航或浏览器交互 API，并且它无法使用任何 SWF 到 SWF 通信 API。 
            可以控制 SWF 文件对网络功能的访问。调用被禁止的 API 会引发 SecurityError 异常。 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.AllowScriptAccess">
            <summary>
            sameDomain：仅当 SWF 文件和网页位于同一域中时才允许执行外出脚本访问。这是 AVM2 内容的默认值。
            never：外出脚本访问将始终失败。
            always：外出脚本访问将始终成功。
            AllowScriptAccess 参数可以防止从一个域中承载的 SWF 文件访问来自另一个域的 HTML 页面中的脚本。 对从另一个域承载的所有 SWF 文件使用 AllowScriptAccess="never" 可以确保位于 HTML 页面中的脚本的安全性。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.BackgroundColor">
            <summary>
            影片的背景色（与 BGColor 联动）。以（红× 65536 ＋绿× 256 ＋蓝）计算颜色值。红绿蓝颜色取 值范围（0-255 ）。默认的影片背景色为 -1 。如果影片 设置了底色或有图片当作背景，那么看不出来该属性值的 改变会有什么影响 。例子：将影片背景色设为蓝色 ：movie.BackgroundColor = 255
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Base">
            <summary>
            指定用于解决影片中所有相对路径的声明的基 地址。当影片与其需要的其他文件不在同一目录中的时候该 属性特别有用。如不特别指定，Base 的值默认为 "."，也就 是当前影片所在的路径。例子 ：movie.Base = "Http://www.dskin.net/pathname1/pathname2"
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.CtlScale">
            <summary>
            缩放模式（与 ScaleMode 联动）。Scale 可以 取:
            ShowAll ——在控件内显示全部影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较小的一 边 。
            NoBorder ——在控件内显示部分影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较大的一 边 。
            ExactFit ——在控件内显示全部影片区域，将影片的长 宽比例强制等于控件的长宽比例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.DeviceFont">
            <summary>
            决定是否使用影片内嵌的字体 ，将该属性值设为 True 则强制播放器不使用影片中 内嵌的字体而使用本地系统字体。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.EmbedMovie">
            <summary>
            影片是否被存贮到控件所在的容器中。当你已载入一个影片后将该属性设为 True ，播放影片时就不必再去读 SWF 文件了。这使得在 Powerpoint 简报或 VB 程序 里使用 Flash 影片更容易。但将该属性设为 True 后，控 件的 Movie 属性就不再接受新的值了。要想播放另一个影 片（给 Movie 属性赋新值），必须先将 EmbedMovie 属 性设为 False 。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.FlashVars">
            <summary>
            Flash参数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.FrameNum">
            <summary>
            影片当前帧的编号 （从 0 开始计数 ）。设置 该属性值将使影片停在由 FrameNum 指定的帧处。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Loop">
            <summary>
            是否循环播放。设为 True 是循环播放，设为 False 则只播放一次。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Menu">
            <summary>
            是否显示菜单。设为 True 显示所有菜单，设为 False 菜单被屏蔽
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Movie">
            <summary>
            要播放的影片路径（URL ）。设置该属性为 一个 SWF 文件的 URL 将载入文件并播放它。若影片是在 本地硬盘上，要写成从盘符开始的绝对路径；若影片是在 某网站上，也要写全 URL 地址。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Playing">
            <summary>
            当前播放状态。如果影片正在播放，该属性 值为 True ，否则为 False 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Quality">
            <summary>
            画面质量（与 Quality2 联动）。Quality 可 以取:
            0 ——相当于 Quality2 取 "Low"
            1 ——相当于 Quality2 取 "High"
            2 ——相当于 Quality2 取 "AutoLow"
            3 ——相当于 Quality2 取 "AutoHigh" 
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.Quality2">
            <summary>
            画面质量(与 Quality 联动)。Quality2 可以取: Low ：偏重于播放速度而不管显示效果，而且不启用消锯齿功能 。
            High ：偏重于画面而不管播放速度，并且总是启用 消锯齿功能。如果影片中不包含动画就平滑处理位图；如 果有动画，那么位图就不被平滑处理。（这里的动画应该 是把一张图片做平移或旋转）
            AutoLow ：先着重于播放速度，但只要有可能就改 善显示效果。一开始播放时先禁用消锯齿功能。如果播放 器检测到处理器能承受得了 ，就启用消锯齿功能 。
            AutoHigh：一开始是播放速度和显示效果并重，但 如有必要就牺牲画质确保速度。开始播放时就启用消锯齿 功能。但如果实际的帧速率比设计时指定的速率慢了，就 禁用消锯齿功能来提高播放速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.ReadyState">
            <summary>
            影片的当前状态。ReadyState 可以取：
            0 ——正在载入
            1 ——未初始化
            2 ——已载入
            3 ——正在交互
            4 ——完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.SAlign">
            <summary>
            对齐模式（与 AlignMode 联动）。当 AlignMode代表各对齐模式的位被置“1”时，SAlign 值也相应被设为“L”（Left）、“T”（Top）、“R”（Right）、“B”（Bottom）各 字符的组合。（‘L’、‘T’、‘R’、‘B’的先后顺序不变）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.ScaleMode">
            <summary>
            缩放模式(与 Scale 联动)。ScaleMode 可以取：
            0 ——相当于 Scale 取 "ShowAll"
            1 ——相当于 Scale 取 "NoBorder"
            2 ——相当于 Scale 取 "ExactFit"
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.TotalFrames">
            <summary>
            总帧数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlashBox.WMode">
            <summary>
            控件的窗口模式。WMode 可以取： Window —— WMode 属性的默认值，按 Flash 播放器典型的方式工作，即在控件的矩形窗口中播放影片，这样一 般都能提供最快的动画效果。Opaque ——使影片不透明。 Transparent ——创建一个透明的影片。如果影片中有透明的片段，放到这里时，就可以看到控件下面的背景。但 使用此属性值，动画的播放速度可能会慢一些。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Back">
            <summary>
            影片后退一帧 ， 并且停止播放 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Forward">
            <summary>
            影片前进一帧 ， 并且停止播放
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.GotoFrame(System.Int32)">
            <summary>
            将影片跳转到由 FrameNum 指定的帧，并且 停止播放。如果所指定的帧还未载入，播放器前进到最后 的可用帧并停下，在调用过程中会产生无法预料的后果。 最好使用 PercentLoaded 方法来确定是否已载入足够的影片 来执行本方法。参数 FrameNum 是从 0 开始的，这和 Flash 中的 Goto 动作不一样，它是从 1 开始的。 
            </summary>
            <param name="FrameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.LoadMovie(System.Int32,System.String)">
            <summary>
            将由 url 指定的影片载入到由 layer 指定的层上
            </summary>
            <param name="layer"></param>
            <param name="url"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Pan(System.Int32,System.Int32,System.Int32)">
            <summary>
            将一个放大过的影片平移由 x 和 y 指定的距离。 x 和 y 均为相对值。即控件相对于影片来说平移的距离（你 可以想象控件是一个窗户，影片是我们从窗户里看到的放 在外面的布景, 我们看到窗户相对于布景平移了一些距离， 那是外面的布景在动，而窗户是不动的）。用 mode 参数 来指定 x 和 y 的值是像素还是窗口的百分比，当 mode=0 时 坐标系以像素为单位；mode=1 时坐标系就以窗口的百分 比来计算。  平移并不能超出影片的边框，也就是说，往 一个方向平移最多到达影片的边缘与控件对齐的程度。 
            </summary>
            <param name="x"></param>
            <param name="y"></param>
            <param name="mode"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Play">
            <summary>
            开始播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TSetPropertyNum(System.String,System.Int32,System.Double)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指定的属性设为由 value 指定的值（数字）。property 是 一个代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGetPropertyNum(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（数字）。其中，property 是一个代表相应属 性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.FlashVersion">
            <summary>
            返回控件版本号。该值共有三个字节，依次是主 版本号、次版本号、修订版本号。如我用的 Flash 播放器控 件用此方法返回值是 3 2 7 7 2 2 ，相当于十六进制的 &amp;h05002A,相当于 5.00.42
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGotoFrame(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，转到由 FrameNum 指定的帧
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGotoLabel(System.String,System.String)">
            <summary>
            对于由 target 指定的时间轴，转到由 label 指定的帧
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCurrentFrame(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的号码。返 回的帧号码是从 0 开始的，也就是说影片的第一帧为 0 ，第 二帧为 1,以此类推
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCurrentLabel(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的标签。 如果没有当前帧的标签，则返回一个空字符串
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TPlay(System.String)">
            <summary>
            播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TStopPlay(System.String)">
            <summary>
            停止播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.SetVariable(System.String,System.String)">
            <summary>
            将由 name 指定的 Flash 变量值设为 value
            </summary>
            <param name="name"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.GetVariable(System.String)">
            <summary>
            返回 name 指定的 Flash 变量的值。如果变量 不存在则返回 null
            </summary>
            <param name="name"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TSetProperty(System.String,System.Int32,System.String)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指 定的属性设为由 value 指定的值（字符串）。property 是一个 代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TGetProperty(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（字符串）。其中，property 是一个代表相应 属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCallFrame(System.String,System.Int32)">
            <summary>
            在由 target 指定的时间轴中，执行由 FrameNum 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.TCallLabel(System.String,System.String)">
            <summary>
            在由 target 指定的时间轴中，执行由 label 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.SetZoomRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            将影片中指定的矩形区域放大到控件的大小。 left(左)、top(顶)、right(右)、bottom(底)的坐标值是相 对于控件中的影片有效位置计算的。注意哟，这个函数是 从影片的有效区域的左上角开始计算，而不是控件的左上 角
            </summary>
            <param name="left"></param>
            <param name="top"></param>
            <param name="right"></param>
            <param name="bottom"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Zoom(System.Int32)">
            <summary>
            以 factor 指定的相对百分比来缩放视图。factor 可以理解为从控件窗口看到的影片占实际大小的百分比。将 factor 设为 0，则视图还原成 100% 大小。当前视图已经是 100% 时不能再将其缩小
            </summary>
            <param name="factor"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Stop">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.Rewind">
            <summary>
            倒带。返回到影片的第一帧
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.StopPlay">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.CurrentFrame">
            <summary>
            返回影片的当前帧数。影片的第一帧为 0
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.IsPlaying">
            <summary>
            如果影片正在播放则返回 true
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinFlashBox.PercentLoaded">
            <summary>
            返回目前已经载入的影片的百分比。取值范围 从 0 到 100
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.EnableTransparent">
            <summary>
            启用透明Flash播放，注意会影响性能，透明效果需要在Layered模式下才能生效
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.DrawToBitmap(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            将Flash绘制到位图上
            </summary>
            <param name="g"></param>
            <param name="rect"></param>
        </member>
        <member name="P:DSkin.Controls.FlashBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.BitmapCache">
            <summary>
            不能设置
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="E:DSkin.Controls.FlashBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AlignMode">
            <summary>
            对齐方式（与 SAlign 属性联动）。当控件的 长宽比例与影片不一致且 WMode 不为 ExactFit 时，影片 （没有被放大的）在控件中显示的位置可用该属性调整。 该属性值由标志位组成。如图，将该属性值（二进制）中相 应的位标记为 1 就设置了相应的对齐方向。 
            属性值与相应的对齐方式（后面括号里是二进制数） 
            1：左对齐(0001)　　2：右对齐(0010)　　4：顶对齐 
            (0100)　　8：底对齐(1000) 
            也可以组合各种对齐方式，同时将两个或以上的位标 记为 1 ，也就是将这四个基本值组合相加。比如同时左对齐 和顶对齐，属性值则设为 5（0101）。 例子 ： 设置影片为右对齐 ： movie.AlignMode = 2 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowFullScreen">
            <summary>
            允许全屏
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowNetworking">
            <summary>
            "all"（默认值）― SWF 文件中允许使用所有网络 API。 
            "internal"― SWF 文件可能不调用浏览器导航或浏览器交互 API，但是它会调用任何其它网络 API。 
            "none"― SWF 文件可能不调用浏览器导航或浏览器交互 API，并且它无法使用任何 SWF 到 SWF 通信 API。 
            可以控制 SWF 文件对网络功能的访问。调用被禁止的 API 会引发 SecurityError 异常。 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.AllowScriptAccess">
            <summary>
            sameDomain：仅当 SWF 文件和网页位于同一域中时才允许执行外出脚本访问。这是 AVM2 内容的默认值。
            never：外出脚本访问将始终失败。
            always：外出脚本访问将始终成功。
            AllowScriptAccess 参数可以防止从一个域中承载的 SWF 文件访问来自另一个域的 HTML 页面中的脚本。 对从另一个域承载的所有 SWF 文件使用 AllowScriptAccess="never" 可以确保位于 HTML 页面中的脚本的安全性。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.BackgroundColor">
            <summary>
            影片的背景色（与 BGColor 联动）。以（红× 65536 ＋绿× 256 ＋蓝）计算颜色值。红绿蓝颜色取 值范围（0-255 ）。默认的影片背景色为 -1 。如果影片 设置了底色或有图片当作背景，那么看不出来该属性值的 改变会有什么影响 。例子：将影片背景色设为蓝色 ：movie.BackgroundColor = 255
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Base">
            <summary>
            指定用于解决影片中所有相对路径的声明的基 地址。当影片与其需要的其他文件不在同一目录中的时候该 属性特别有用。如不特别指定，Base 的值默认为 "."，也就 是当前影片所在的路径。例子 ：movie.Base = "Http://www.dskin.net/pathname1/pathname2"
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.CtlScale">
            <summary>
            缩放模式（与 ScaleMode 联动）。Scale 可以 取:
            ShowAll ——在控件内显示全部影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较小的一 边 。
            NoBorder ——在控件内显示部分影片区域，保持影片 长宽比例不变，影片的大小决定于控件长或宽中较大的一 边 。
            ExactFit ——在控件内显示全部影片区域，将影片的长 宽比例强制等于控件的长宽比例
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.DeviceFont">
            <summary>
            决定是否使用影片内嵌的字体 ，将该属性值设为 True 则强制播放器不使用影片中 内嵌的字体而使用本地系统字体。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.EmbedMovie">
            <summary>
            影片是否被存贮到控件所在的容器中。当你已载入一个影片后将该属性设为 True ，播放影片时就不必再去读 SWF 文件了。这使得在 Powerpoint 简报或 VB 程序 里使用 Flash 影片更容易。但将该属性设为 True 后，控 件的 Movie 属性就不再接受新的值了。要想播放另一个影 片（给 Movie 属性赋新值），必须先将 EmbedMovie 属 性设为 False 。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.FlashVars">
            <summary>
            Flash参数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.FrameNum">
            <summary>
            影片当前帧的编号 （从 0 开始计数 ）。设置 该属性值将使影片停在由 FrameNum 指定的帧处。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.InlineData">
            <summary>
            内部数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Loop">
            <summary>
            是否循环播放。设为 True 是循环播放，设为 False 则只播放一次。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Menu">
            <summary>
            是否显示菜单。设为 True 显示所有菜单，设为 False 菜单被屏蔽
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Movie">
            <summary>
            要播放的影片路径（URL ）。设置该属性为 一个 SWF 文件的 URL 将载入文件并播放它。若影片是在 本地硬盘上，要写成从盘符开始的绝对路径；若影片是在 某网站上，也要写全 URL 地址。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Playing">
            <summary>
            当前播放状态。如果影片正在播放，该属性 值为 True ，否则为 False 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Quality">
            <summary>
            画面质量（与 Quality2 联动）。Quality 可 以取:
            0 ——相当于 Quality2 取 "Low"
            1 ——相当于 Quality2 取 "High"
            2 ——相当于 Quality2 取 "AutoLow"
            3 ——相当于 Quality2 取 "AutoHigh" 
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.Quality2">
            <summary>
            画面质量(与 Quality 联动)。Quality2 可以取: Low ：偏重于播放速度而不管显示效果，而且不启用消锯齿功能 。
            High ：偏重于画面而不管播放速度，并且总是启用 消锯齿功能。如果影片中不包含动画就平滑处理位图；如 果有动画，那么位图就不被平滑处理。（这里的动画应该 是把一张图片做平移或旋转）
            AutoLow ：先着重于播放速度，但只要有可能就改 善显示效果。一开始播放时先禁用消锯齿功能。如果播放 器检测到处理器能承受得了 ，就启用消锯齿功能 。
            AutoHigh：一开始是播放速度和显示效果并重，但 如有必要就牺牲画质确保速度。开始播放时就启用消锯齿 功能。但如果实际的帧速率比设计时指定的速率慢了，就 禁用消锯齿功能来提高播放速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ReadyState">
            <summary>
            影片的当前状态。ReadyState 可以取：
            0 ——正在载入
            1 ——未初始化
            2 ——已载入
            3 ——正在交互
            4 ——完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.SAlign">
            <summary>
            对齐模式（与 AlignMode 联动）。当 AlignMode代表各对齐模式的位被置“1”时，SAlign 值也相应被设为“L”（Left）、“T”（Top）、“R”（Right）、“B”（Bottom）各 字符的组合。（‘L’、‘T’、‘R’、‘B’的先后顺序不变）
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.ScaleMode">
            <summary>
            缩放模式(与 Scale 联动)。ScaleMode 可以取：
            0 ——相当于 Scale 取 "ShowAll"
            1 ——相当于 Scale 取 "NoBorder"
            2 ——相当于 Scale 取 "ExactFit"
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.TotalFrames">
            <summary>
            总帧数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FlashBox.WMode">
            <summary>
            控件的窗口模式。WMode 可以取： Window —— WMode 属性的默认值，按 Flash 播放器典型的方式工作，即在控件的矩形窗口中播放影片，这样一 般都能提供最快的动画效果。Opaque ——使影片不透明。 Transparent ——创建一个透明的影片。如果影片中有透明的片段，放到这里时，就可以看到控件下面的背景。但 使用此属性值，动画的播放速度可能会慢一些。
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Back">
            <summary>
            影片后退一帧 ， 并且停止播放 
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Forward">
            <summary>
            影片前进一帧 ， 并且停止播放
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.GotoFrame(System.Int32)">
            <summary>
            将影片跳转到由 FrameNum 指定的帧，并且 停止播放。如果所指定的帧还未载入，播放器前进到最后 的可用帧并停下，在调用过程中会产生无法预料的后果。 最好使用 PercentLoaded 方法来确定是否已载入足够的影片 来执行本方法。参数 FrameNum 是从 0 开始的，这和 Flash 中的 Goto 动作不一样，它是从 1 开始的。 
            </summary>
            <param name="FrameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.LoadMovie(System.Int32,System.String)">
            <summary>
            将由 url 指定的影片载入到由 layer 指定的层上
            </summary>
            <param name="layer"></param>
            <param name="url"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Pan(System.Int32,System.Int32,System.Int32)">
            <summary>
            将一个放大过的影片平移由 x 和 y 指定的距离。 x 和 y 均为相对值。即控件相对于影片来说平移的距离（你 可以想象控件是一个窗户，影片是我们从窗户里看到的放 在外面的布景, 我们看到窗户相对于布景平移了一些距离， 那是外面的布景在动，而窗户是不动的）。用 mode 参数 来指定 x 和 y 的值是像素还是窗口的百分比，当 mode=0 时 坐标系以像素为单位；mode=1 时坐标系就以窗口的百分 比来计算。  平移并不能超出影片的边框，也就是说，往 一个方向平移最多到达影片的边缘与控件对齐的程度。 
            </summary>
            <param name="x"></param>
            <param name="y"></param>
            <param name="mode"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Play">
            <summary>
            开始播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TSetPropertyNum(System.String,System.Int32,System.Double)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指定的属性设为由 value 指定的值（数字）。property 是 一个代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGetPropertyNum(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（数字）。其中，property 是一个代表相应属 性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.FlashVersion">
            <summary>
            返回控件版本号。该值共有三个字节，依次是主 版本号、次版本号、修订版本号。如我用的 Flash 播放器控 件用此方法返回值是 3 2 7 7 2 2 ，相当于十六进制的 &amp;h05002A;相当于 5.00.42
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGotoFrame(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，转到由 FrameNum 指定的帧
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGotoLabel(System.String,System.String)">
            <summary>
            对于由 target 指定的时间轴，转到由 label 指定的帧
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCurrentFrame(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的号码。返 回的帧号码是从 0 开始的，也就是说影片的第一帧为 0 ，第 二帧为 1,以此类推
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCurrentLabel(System.String)">
            <summary>
            返回由 target 指定的时间轴中当前帧的标签。 如果没有当前帧的标签，则返回一个空字符串
            </summary>
            <param name="target"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TPlay(System.String)">
            <summary>
            播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TStopPlay(System.String)">
            <summary>
            停止播放由 target 指定的时间轴
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.SetVariable(System.String,System.String)">
            <summary>
            将由 name 指定的 Flash 变量值设为 value
            </summary>
            <param name="name"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.GetVariable(System.String)">
            <summary>
            返回 name 指定的 Flash 变量的值。如果变量 不存在则返回 null
            </summary>
            <param name="name"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TSetProperty(System.String,System.Int32,System.String)">
            <summary>
            对于由 target 指定的时间轴，把由 property 指 定的属性设为由 value 指定的值（字符串）。property 是一个 代表相应属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <param name="value"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TGetProperty(System.String,System.Int32)">
            <summary>
            对于由 target 指定的时间轴，返回由 property 指定的属性值（字符串）。其中，property 是一个代表相应 属性的编号
            </summary>
            <param name="target"></param>
            <param name="property"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCallFrame(System.String,System.Int32)">
            <summary>
            在由 target 指定的时间轴中，执行由 FrameNum 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="frameNum"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.TCallLabel(System.String,System.String)">
            <summary>
            在由 target 指定的时间轴中，执行由 label 指定的帧中的动作
            </summary>
            <param name="target"></param>
            <param name="label"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.SetZoomRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            将影片中指定的矩形区域放大到控件的大小。 left(左)、top(顶)、right(右)、bottom(底)的坐标值是相 对于控件中的影片有效位置计算的。注意哟，这个函数是 从影片的有效区域的左上角开始计算，而不是控件的左上 角
            </summary>
            <param name="left"></param>
            <param name="top"></param>
            <param name="right"></param>
            <param name="bottom"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Zoom(System.Int32)">
            <summary>
            以 factor 指定的相对百分比来缩放视图。factor 可以理解为从控件窗口看到的影片占实际大小的百分比。将 factor 设为 0，则视图还原成 100% 大小。当前视图已经是 100% 时不能再将其缩小
            </summary>
            <param name="factor"></param>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Stop">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.Rewind">
            <summary>
            倒带。返回到影片的第一帧
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.StopPlay">
            <summary>
            停止播放影片
            </summary>
        </member>
        <member name="M:DSkin.Controls.FlashBox.CurrentFrame">
            <summary>
            返回影片的当前帧数。影片的第一帧为 0
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.IsPlaying">
            <summary>
            如果影片正在播放则返回 true
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.FlashBox.PercentLoaded">
            <summary>
            返回目前已经载入的影片的百分比。取值范围 从 0 到 100
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinFlowLayoutPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.RightBottom">
            <summary>
            右下角图片，左右滚动条显示之后才有显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinFlowLayoutPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinFlowLayoutPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinFlowLayoutPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.Controls.DSkinGirdListCellTemplate">
            <summary>
            DSkinGridList 单元格模板，旧版单词写错了的类。建议用DSkinGridListCellTemplate
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGirdListRowTemplate">
            <summary>
            DSkinGridList 行模板，旧版单词写错了的类。建议用DSkinGridListRowTemplate
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridListCellTemplate">
            <summary>
             DSkinGridList 单元格模板
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCellTemplate.Value">
            <summary>
            当前单元格数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCellTemplate.Eval``1(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <typeparam name="T"></typeparam>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCellTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCellTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCellTemplate.DSkinGridListCell">
            <summary>
            所属DSkinGridListCell，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCellTemplate.Cell">
            <summary>
            所属DSkinGridListCell，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridListRowTemplate">
            <summary>
            DSkinGridList行模板
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRowTemplate.RowData">
            <summary>
            当前行数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRowTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRowTemplate.Eval``1(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <typeparam name="T"></typeparam>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRowTemplate.DSkinGridList">
            <summary>
            所属的DSkinGridList，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRowTemplate.DSkinGridListRow">
            <summary>
            所属DSkinGridListRow，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRowTemplate.Row">
            <summary>
            所属DSkinGridListRow，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridList">
            <summary>
            表格控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderHoverBrush">
            <summary>
            DSkinGridList头部默认鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderPressBrush">
            <summary>
            DSkinGridList头部默认鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DSkinGridListDefaultColumnHeaderBrush">
            <summary>
            DSkinGridList头部默认刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.RowTemplate">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderHoverBrush">
            <summary>
            头部鼠标移入刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderPressBrush">
            <summary>
            头部鼠标按下刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeaderBrush">
            <summary>
            头部刷子
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HeaderForeColor">
            <summary>
            头部前景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HeaderFont">
            <summary>
            头部字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SingleItemsBackColor">
            <summary>
            单行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DoubleItemsBackColor">
            <summary>
            双行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HoverItemsBackColor">
            <summary>
            鼠标移入行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItemsBackColor">
            <summary>
            选中行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridLineColor">
            <summary>
            网格线颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridLineShowMode">
            <summary>
            表格线条显示方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.Rows">
            <summary>
            行集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DataMember">
            <summary>
            获取或设置数据源显示其数据的列表或表的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinGridList.listData">
            <summary>
            数据集
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.RowHeight">
            <summary>
            行高
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.CanSelectRow">
            <summary>
            是否可以选中行
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnFill">
            <summary>
            是否整行铺满
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeadersVisible">
            <summary>
            是否显示标题行
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnWidthCanChange">
            <summary>
            是否可以通过鼠标调整列宽
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.Columns">
            <summary>
            列表项
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.InnerColumnHeadBaseControl">
            <summary>
            内部列头
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.ColumnHeight">
            <summary>
            列表头高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.HScrollBar">
            <summary>
            横向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.VScrollBar">
            <summary>
            竖向滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItem">
            <summary>
            选中的行Item项（最后点击的item项）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GridListContextMenuStrip">
            <summary>
            数据列表右键菜单
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.SelectedItems">
            <summary>
            选中的行Item项集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.EnabledOrder">
            <summary>
            是否启用排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.FirstPageButton">
            <summary>
            分页控件首页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.LastPageButton">
            <summary>
            分页控件末页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.BackPageButton">
            <summary>
            分页控件上一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.NextPageButton">
            <summary>
            分页控件下一页按钮属性设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.GoPageButton">
            <summary>
            分页控件跳转按钮属性设置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.SetColumnsPosition">
            <summary>
            设置列表Columns项控件的位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.HScrollBarVisbleChanged">
            <summary>
            横向滚动条显示/隐藏判断方法
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinGridList.StartEdit">
            <summary>
            当模板为EditableTemplate 时有效
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinGridList.EndEdit">
            <summary>
            当模板为EditableTemplate 时有效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageCount">
            <summary>
            总页数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageSize">
            <summary>
            每页显示数据条数
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.PageIndex">
            <summary>
            第几页
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.RowCount">
            <summary>
            数据量
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.EnablePage">
            <summary>
            是否启用分页显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridList.CustomPage">
            <summary>
            是否自定义分页
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.DataBind">
            <summary>
            绑定数据源和显示数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.GetItemData(System.Object,System.String)">
            <summary>
            获取每行数据中对应字段的值
            </summary>
            <param name="item"></param>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.LayoutContent">
            <summary>
            显示数据
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinGridList.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.Dispose(System.Boolean)">
            <summary>
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinGridList.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="M:DSkin.Controls.GlEx.AddRow(DSkin.Common.Collection{DSkin.Controls.DSkinGridListRow},System.Object[])">
            <summary>
            添加一行数据
            </summary>
            <param name="rows"></param>
            <param name="values"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.#ctor">
            <summary>
            初始化单元格
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.#ctor(System.Object,System.Type)">
            <summary>
            初始化单元格
            </summary>
            <param name="value"></param>
            <param name="template"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.#ctor(System.Object,System.Type,System.Drawing.Color,System.Drawing.Font)">
            <summary>
            初始化单元格
            </summary>
            <param name="value"></param>
            <param name="template"></param>
            <param name="foreColor"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Font">
            <summary>
            控件项目的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ForeColor">
            <summary>
            前景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.BackgroundImage">
            <summary>
            背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.BackgroundImageLayout">
            <summary>
            背景图布局
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Text">
            <summary>
            控件项目的Text，对于控件类型为  DuiTextBox, DuiLabel, DuiButton,DuiCombobox  Text和Value是对应的
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Value">
            <summary>
            获取和设置单元格关联的值，可以是图片、字符串、布尔。需要注意的是需要对应的控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ContentSize">
            <summary>
            获取内容尺寸，或者设置图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.DockStyle">
            <summary>
            虚拟控件布局排列样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Tag">
            <summary>
            自定义数据结构
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.ItemType">
            <summary>
            SubItem项的控件项目类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.Template">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.DSkinGridListRow">
            <summary>
            所属DSkinGridListRow
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListCell.CellControl">
            <summary>
            单元格的控件项目
            </summary> 
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.Dispose">
            <summary>
            释放SubItem
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListCell.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="T:DSkin.Controls.ControlType">
            <summary>
            控件类型
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinGridListColumn">
            <summary>
            列表头项
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Id">
            <summary>
            列项标识
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.ItemType">
            <summary>
            SubItem项的控件项目类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.DockStyle">
            <summary>
            虚拟控件布局排列样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Name">
            <summary>
            列名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Width">
            <summary>
            列宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Visble">
            <summary>
            是否可见
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.DataPropertyName">
            <summary>
            绑定到数据源的属性或者数据库列的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.OrderMode">
            <summary>
            排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.EnabledOrder">
            <summary>
            是否启用排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.CellTemplate">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.MinWidth">
            <summary>
            可以拖拽的最小宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.MaxWidth">
            <summary>
            设置拖拽的最大宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListColumn.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="T:DSkin.Controls.OrderModes">
            <summary>
            排序模式
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.None">
            <summary>
            无
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.Descending">
            <summary>
            降序
            </summary>
        </member>
        <member name="F:DSkin.Controls.OrderModes.Ascending">
            <summary>
            升序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Tag">
            <summary>
            自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Cells">
            <summary>
            单元格集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Height">
            <summary>
            Item项的高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.IsSelected">
            <summary>
            是否选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.RowControl">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.Template">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGridListRow.RowData">
            <summary>
            当前行数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRow.SetSubItemsControlPositon">
            <summary>
            设置SubItem的位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinGridListRow.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="T:DSkin.Controls.EditableTemplate">
            <summary>
            可以支持文字编辑的单元格模板
            </summary>
        </member>
        <member name="F:DSkin.Controls.PageControl.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.PageControl.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.PageControl.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.TxtColor">
            <summary>
            弃用
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.Radius">
            <summary>
            圆角大小，0以上，包括0
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinGroupBox.BorderPen">
            <summary>
            边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.BackgroundColor">
            <summary>
            阴影线条间空间的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.ForegroundColor">
            <summary>
            阴影线条的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHatchBrush.HatchStyle">
            <summary>
            阴影样式
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._baseRawCssData">
             <summary>
            基础样式
             </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._baseCssData">
            <summary>
            the base stylesheet data used in the panel
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._textRenderingHint">
            <summary>
            The text rendering hint to be used for text rendering.
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._tooltipCssClass">
            <summary>
            The CSS class used for tooltip html root div
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._associatedControl">
            <summary>
            the control that the tooltip is currently showing on.<br/>
            Used for link handling.
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._linkHandlingTimer">
            <summary>
            timer used to handle mouse move events when mouse is over the tooltip.<br/>
            Used for link handling.
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._tooltipHandle">
            <summary>
            the handle of the actual tooltip window used to know when the tooltip is hidden<br/>
            Used for link handling.
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlToolTip._allowLinksHandling">
            <summary>
            If to handle links in the tooltip (default: false).<br/>
            When set to true the mouse pointer will change to hand when hovering over a tooltip and
            if clicked the <see cref="E:DSkin.Controls.DSkinHtmlToolTip.LinkClicked"/> event will be raised although the tooltip will be closed.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.#ctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlToolTip.LinkClicked">
            <summary>
            当用户点击一个链接在 html 中时引发.<br/>
            允许取消链接的执行。
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlToolTip.RenderError">
            <summary>
            当 html 渲染的过程中出错时引发
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlToolTip.StylesheetLoad">
            <summary>
            通过链接或者路径加载样式的时候触发<br/>
            此事件允许手动提供样式表或提供新的源 (文件或 uri) 从加载。<br/>
            如果没有替代的数据提供，则将使用原始的源。<br/>
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlToolTip.ImageLoad">
            <summary>
            通过链接或者路径加载图片的时候触发<br/>
            此事件允许手动，提供图像如果不处理图像将从文件或从 URI 下载加载。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlToolTip.TextRenderingHint">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlToolTip.BaseStylesheet">
            <summary>
            基础样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlToolTip.TooltipCssClass">
            <summary>
            用于工具提示 html 根 div 的 CSS 类 (默认: htmltooltip)<br/>
            Setting to 'null' clear base style on the tooltip.<br/>
            Set custom class found in <see cref="P:DSkin.Controls.DSkinHtmlToolTip.BaseStylesheet"/> to change the base style of the tooltip.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlToolTip.AllowLinksHandling">
             <summary>
             是否要处理在工具提示中的链接 (默认: false)。<br/>
             当设置为 true，鼠标指针会改变手当鼠标悬停在工具提示和
            如果单击 <see cref="E:DSkin.Controls.DSkinHtmlToolTip.LinkClicked"/> 虽然将关闭工具提示，将引发事件。
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlToolTip.MaximumSize">
            <summary>
            获取和设置最大尺寸
            </summary>
            <returns>An ordered pair of type <see cref="T:System.Drawing.Size"/> representing the width and height of a rectangle.</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnToolTipPopup(System.Windows.Forms.PopupEventArgs)">
            <summary>
            On tooltip appear set the html by the associated control, layout and set the tooltip size by the html size.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnToolTipDraw(System.Windows.Forms.DrawToolTipEventArgs)">
            <summary>
            Draw the html using the tooltip graphics.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.AdjustTooltipPosition(System.Windows.Forms.Control,System.Drawing.Size)">
            <summary>
            Adjust the location of the tooltip window to the location of the mouse and handle
            if the tooltip window will try to appear outside the boundaries of the control.
            </summary>
            <param name="associatedControl">the control the tooltip is appearing on</param>
            <param name="size">the size of the tooltip window</param>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnLinkClicked(DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs)">
            <summary>
            Propagate the LinkClicked event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnRenderError(DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs)">
            <summary>
            Propagate the Render Error event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnStylesheetLoad(DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs)">
            <summary>
            Propagate the stylesheet load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnImageLoad(DSkin.Html.Core.Entities.HtmlImageLoadEventArgs)">
            <summary>
            Propagate the image load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnLinkHandlingTimerTick(System.EventArgs)">
            <summary>
            Raised on link handling timer tick, used for:
            1. Know when the tooltip is hidden by checking the visibility of the tooltip window.
            2. Call HandleMouseMove so the mouse cursor will react if over a link element.
            3. Call HandleMouseDown and HandleMouseUp to simulate click on a link if one was clicked.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlToolTip.OnToolTipDisposed(System.EventArgs)">
            <summary>
            Unsubscribe from events and dispose of <see cref="F:DSkin.Controls.DSkinHtmlToolTip._htmlContainer"/>.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinIcon.IconStyle">
            <summary>
            图标样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinIcon.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinIcon.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinIcon.GraphicsUnit">
            <summary>
            尺寸单位
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.Colors">
            <summary>
            渐变颜色集合，注意渐变颜色距离只能在0到1之间，第一个为0，最后一个为1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.Width">
            <summary>
            渐变宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.GammaCorrection">
            <summary>
            获取或设置一个值，该值指示是否为该 System.Drawing.Drawing2D.LinearGradientBrush 启用了灰度校正。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLinearGradientBrush.WrapMode">
            <summary>
            环绕模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListItem.DContent">
            <summary>
            Item模板内容
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListItem.ParentListBox">
            <summary>
            Item所在DSkinListBox容器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListItem.components">
            <summary> 
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListItem.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinListItem.InitializeComponent">
            <summary> 
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinMiniblink">
            <summary>
            封装MiniBlink功能比Wke更加完善
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.CookiePath">
            <summary>
            Cookie文件路径
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.LocalStoragePath">
            <summary>
            数据存储路径
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.Pages">
            <summary>
            当前所有绑定的页面
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.NavigationToNewWindowEnabled">
            <summary>
            关闭后，点 a 标签将不会弹出新窗口，而是在本窗口跳转
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.HeadlessEnabled">
            <summary>
            开启后，将不会渲染页面，提升了网页性能。此功能方便用来实现一些爬虫，或者刷单工具，
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.IsLoadingFailed">
            <summary>
            页面是否加载失败
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.IsLoadingSucceeded">
            <summary>
            页面是否加载成功
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.IsLoadingCompleted">
            <summary>
            加载完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.Title">
            <summary>
            Title
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.Jquery(System.String)">
            <summary>
            调用JQuery，页面需要引用JQuery
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.Cookie">
            <summary>
            cookie格式必须是:Set-cookie: PRODUCTINFO=webxpress; domain=.fidelity.com; path=/; secure
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.GlobalExec">
            <summary>
            JS上下文句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.GetCookiesFromFile">
            <summary>
            解析 cookies.dat文件得到Cookie,没有判断 path，只有 域的判断
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.HTML">
            <summary>
            获取或设置网页源码
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.MiniBlinkHandle">
            <summary>
            内核句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.GlobalObject">
            <summary>
            绑定方法的对象
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMiniblink.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorUndo">
            <summary>
            撤销
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorRedo">
            <summary>
            重做
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.EditorUnSelect">
            <summary>
            取消选择
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.InvokeJS(System.String)">
            <summary>
            调用JS，方法闭包，返回值要加return
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinMiniblink.ShowDevTools">
            <summary>
            打开开发者工具
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinMiniblink.WebResponse">
            <summary>
            网络响应数据获取，需要先在ReadData事件里设置ReadyReadRespone
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewDatetimePicker.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewDatetimePicker.ControlHost">
            <summary>
            控件托管
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewDatetimePicker.Format">
            <summary>
            时间格式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewDatetimePicker.OnlyDate">
            <summary>
            下拉选择只显示日期部分
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewDatetimePicker.SelectBackColor">
            <summary>
            选中的背景色
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinNewPanel">
            <summary>
            层Panel容器控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.RollSize">
            <summary>
            鼠标滚轮滚动像素偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinNewPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNewPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinNewPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinNewPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.Points">
            <summary>
            多边形顶点，最少需要3个点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.Colors">
            <summary>
            渐变颜色集合，注意渐变颜色距离只能在0到1之间，第一个为0，最后一个为1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPathGradientBrush.WrapMode">
            <summary>
            获取或设置换行模式。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinPen">
            <summary>
            画笔控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Pen">
            <summary>
            内部画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Brush">
            <summary>
            画笔的画刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Alignment">
            <summary>
            获取或设置此 System.Drawing.Pen 的对齐方式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Color">
            <summary>
            获取或设置此 System.Drawing.Pen 的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.CompoundArray">
            <summary>
            获取或设置用于指定复合钢笔的值数组。复合钢笔绘制由平行直线和空白区域组成的复合直线。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashCap">
            <summary>
            获取或设置用在短划线终点的线帽样式，这些短划线构成通过此 System.Drawing.Pen 绘制的虚线。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashOffset">
            <summary>
            获取或设置直线的起点到短划线图案起始处的距离。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashPattern">
            <summary>
            获取或设置自定义的短划线和空白区域的数组。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.DashStyle">
            <summary>
            获取或设置用于通过此 System.Drawing.Pen 绘制的虚线的样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.EndCap">
            <summary>
            获取或设置要在通过此 System.Drawing.Pen 绘制的直线终点使用的线帽样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.LineJoin">
            <summary>
            获取或设置通过此 System.Drawing.Pen 绘制的两条连续直线的端点的联接样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.MiterLimit">
            <summary>
            获取或设置斜接角上联接宽度的限制。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.StartCap">
            <summary>
            获取或设置在通过此 System.Drawing.Pen 绘制的直线起点使用的线帽样式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPen.Width">
            <summary>
            获取或设置此 System.Drawing.Pen 的宽度，以用于绘图的 System.Drawing.Graphics 对象为单位。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Format">
            <summary>
            自定义显示数值格式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeColors">
            <summary>
            进度条前景色集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeColorsAngle">
            <summary>
            前景渐变色角度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImage">
            <summary>
            前景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeBrush">
            <summary>
            自定义前景进度刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinProgressBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinRadioButton.InnerRectInflate">
            <summary>
            设置被选中的时候内部园的缩进量
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.LargeChange">
            <summary>
            当用户点击滚动条或者按Page Up PageDown 键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.SmallChange">
            <summary>
            当用户点击滚动箭头或按箭头键时，滚动框位置变动的幅度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Minimum">
            <summary>
            可滚动的下限值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Maximum">
            <summary>
            可滚动的上限值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Value">
            <summary>
            滚动框位置标示的值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Orientation">
            <summary>
            滚动条方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarNormalColor">
            <summary>
            滚动框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarHoverColor">
            <summary>
            鼠标移入时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPressColor">
            <summary>
            鼠标按下时候滚动框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarLenght">
            <summary>
            中间滚动框长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowHeight">
            <summary>
            箭头范围高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowNormalColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowHoverColor">
            <summary>
            鼠标移入箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowPressColor">
            <summary>
            鼠标按下箭头的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.Fillet">
            <summary>
            圆角
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarNormalImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarHoverImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPressImage">
            <summary>
            滚动框图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPartitionWidth">
            <summary>
            滚动框九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ScrollBarPadding">
            <summary>
            滚动条内边距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ArrowScrollBarGap">
            <summary>
            箭头和滚动框空白距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinScrollBar.ShowArrow">
            <summary>
            显示箭头
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinScrollBar.ValueChanged">
            <summary>
            Value改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.ScrollBarDrawImage">
            <summary>
            滚动条绘制图片-统一设置
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzShaft">
            <summary>
            横向滚动条轴
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzArrow">
            <summary>
            横向滚动条箭头
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollHorzThumb">
            <summary>
            横向滚动条滑块
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertShaft">
            <summary>
            竖向滚动条轴
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertArrow">
            <summary>
            竖向滚动条箭头
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.ScrollVertThumb">
            <summary>
            竖向滚动条滑块
            </summary>
        </member>
        <member name="F:DSkin.Controls.ScrollBarDrawImage.Fader">
            <summary>
            右下角推块
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.EnabledLayoutContent">
            <summary>
            是否启用LayoutContent，如果为False则自动布局和LayoutContent将失效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.TabControl">
            <summary>
            关联的TabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Items">
            <summary>
            项目集合，只有DSkinTabItem才会与TabControl内部的TabPage关联
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.SelectedIndex">
            <summary>
            被选中的DSkinTabItem在Items里的索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.AutoFoucs">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Orientation">
            <summary>
            方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTabBar.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBar.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabBar.LayoutContent">
            <summary>
            重新布局内容
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabBar.SetSelect(DSkin.Controls.DSkinTabItem)">
            <summary>
            设置某个TabItem被选中
            </summary>
            <param name="it"></param>
        </member>
        <member name="T:DSkin.Controls.DSkinTabItem">
            <summary>
            DSkinTabBar选项按钮项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.DSkinTabBar">
            <summary>
            TabItem关联的TabBar
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.TabPage">
            <summary>
            关联的TabPage
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabItem.Selected">
            <summary>
            是否被选中
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabItem.SetSelect">
            <summary>
            设置选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabBarEventArgs.DSkinTabItem">
            <summary>
            被选中的DSkinTabItem
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalImage">
            <summary>
            按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverImage">
            <summary>
            按钮鼠标移入时的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressImage">
            <summary>
            按钮鼠标按下时的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.Size">
            <summary>
            按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.LocationOffset">
            <summary>
            按钮位置偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.NormalBackColor">
            <summary>
            按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.HoverBackColor">
            <summary>
            按钮鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabCloseButton.PressBackColor">
            <summary>
            按钮鼠标按下背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.EnabledCloseButton">
            <summary>
            是否启用关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.CloseButton">
            <summary>
            关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnArrowNormalColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnArrowPressColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnBackColor">
            <summary>
            选项卡切换按钮背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.UpdownBtnBorderColor">
            <summary>
            选项卡切换按钮边框颜色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTabControl.paintControls">
            <summary>
            需要重绘的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.NormalBackColors">
            <summary>
            正常状态下的选项卡渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.HoverBackColors">
            <summary>
            鼠标移入选项卡的渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.SelectedBackColors">
            <summary>
            被选中的选项卡渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.SelectedBottomLineColor">
            <summary>
            被选中的选项卡底部线条颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.SelectedBottomLineHeight">
            <summary>
            被选中的选项卡底部线条高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageRectangle">
            <summary>
            图片绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImgSize">
            <summary>
            Page图标大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.PageImagePosition">
            <summary>
            指定选项卡上图像与文本的对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.PageTextAlign">
            <summary>
            将在选项卡标签上显示的文本的对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImgTxtSpace">
            <summary>
            选项卡文本与图标之间的间隙
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImgTxtOffset">
            <summary>
            Page图标文本整体偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.PageNormlTxtColor">
            <summary>
            Page标签默认时字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.PageHoverTxtColor">
            <summary>
            Page标签悬浮时字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.PageDownTxtColor">
            <summary>
            Page标签按下时字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.IcoStateSwitch">
            <summary>
            是否开启Tab图标三效状态切换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TextOffset">
            <summary>
            文本偏移
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.control_PrePaint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            控件绘制
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.TabPages">
            <summary>
            tabPage集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImage">
            <summary>
            项目背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImageHover">
            <summary>
            鼠标移入时项目背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.ItemBackgroundImageSelected">
            <summary>
            被选中的项目背景图片
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTabControl.hoverId">
            <summary>
            鼠标移入选项卡的Id
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.SelectedIndex">
            <summary>
            获取或设置当前选定的选项卡页的索引。当前选定的选项卡页的从零开始的索引。默认值为 -1，当未选定任何选项卡页时也为此值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DividingLineColor">
            <summary>
            分割线颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabControl.DividingLineWidth">
            <summary>
            分割线宽度
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.GetTabRectClient(System.Int32)">
            <summary>
            根据index获取Tab标签真实大小
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.Control_ControlAdded(System.Object,System.Windows.Forms.ControlEventArgs)">
            <summary>
            tabPage里面控件添加
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.BindEvent(System.Windows.Forms.Control.ControlCollection)">
            <summary>
            绑定子控件重绘事件
            </summary>
            <param name="controls"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.UnBindEvent(System.Windows.Forms.Control.ControlCollection)">
            <summary>
            取消子控件的事件绑定
            </summary>
            <param name="controls"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.GetItemHeadRectangle">
            <summary>
            获取选项卡整个区域（用来重绘选项卡）
            </summary>
            <returns></returns>
        </member>
        <member name="E:DSkin.Controls.DSkinTabControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinTabControl.LayeredInvalidated">
            <summary>
            该事件主要用在LayeredPanel和LayeredTabControl
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTabControl.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.ImageRectangle">
            <summary>
            图片绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.CloseButtonVisble">
            <summary>
            是否显示关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.TabItemImage">
            <summary>
            当前Tab选项卡图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTabPage.IsSelectTab">
            <summary>
            是否能选中当前项
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnArrowNormalColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnArrowPressColor">
            <summary>
            选项卡切换按钮箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnBackColor">
            <summary>
            选项卡切换按钮背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.UpDownBtn.UpdownBtnBorderColor">
            <summary>
            选项卡切换按钮边框颜色
            </summary>
        </member>
        <member name="M:DSkin.Controls.CloneObj.Clone(System.Windows.Forms.TabPage)">
            <summary>
            克隆一个TabPage
            </summary>
            <param name="Value">素体</param>
            <returns>衍生体</returns>
        </member>
        <member name="T:DSkin.Controls.DSkinTabPageCollectionEditor">
            <summary>
            LayeredTabPage集合编辑器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemSplitter">
            <summary>
            Item分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.ItemBorderShow">
            <summary>
            Item背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.TitleLineColor">
            <summary>
            标题分割线颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinContextMenuStrip.CheckedImage">
            <summary>
            选中的勾
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BackRectangle">
            <summary>
            九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemMouse">
            <summary>
            BaseItem悬浮时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.CheckedImage">
            <summary>
            选中的勾
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemDown">
            <summary>
            BaseItem按下时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosis">
            <summary>
            BaseItem字体是否有辉光效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosisBorder">
            <summary>
            BaseItem辉光字体光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseForeAnamorphosisColor">
            <summary>
            BaseItem辉光字体光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemSplitter">
            <summary>
            BaseItem分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemPressed">
            <summary>
            BaseItem点击时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemHover">
            <summary>
            BaseItem悬浮时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemBorder">
            <summary>
            BaseItem边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemBorderShow">
            <summary>
            BaseItem是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemAnamorphosis">
            <summary>
            颜色绘制BaseItem时，是否启用颜色渐变效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemRadius">
            <summary>
            Base圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseItemRadiusStyle">
            <summary>
            Base圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseFore">
            <summary>
            Base字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BaseHoverFore">
            <summary>
            Base悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ItemBorderShow">
            <summary>
            Item是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.TitleLineColor">
            <summary>
            标题分割线颜色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinMenuStrip.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMenuStrip.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinMenuStrip.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinMenuStrip.ClickThrough">
            <summary>
            获取或设置控件选择项是否在其包含没有输入焦点的窗体时单击。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BindTabControl">
            <summary>
            绑定要操作的TabControl
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BackRectangle">
            <summary>
            九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemMouse">
            <summary>
            BaseItem悬浮时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.CheckedImage">
            <summary>
            选中的勾
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemDown">
            <summary>
            BaseItem按下时背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemNorml">
            <summary>
            BaseItem默认背景图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeOffset">
            <summary>
            BaseItem文本偏移度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosis">
            <summary>
            BaseItem字体是否有辉光效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosisBorder">
            <summary>
            BaseItem辉光字体光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseForeAnamorphosisColor">
            <summary>
            BaseItem辉光字体光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemSplitter">
            <summary>
            BaseItem分隔符颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemPressed">
            <summary>
            BaseItem点击时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemHover">
            <summary>
            BaseItem悬浮时颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemBorder">
            <summary>
            BaseItem边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemBorderShow">
            <summary>
            BaseItem是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemAnamorphosis">
            <summary>
            颜色绘制BaseItem时，是否启用颜色渐变效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemRadius">
            <summary>
            Base圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseItemRadiusStyle">
            <summary>
            Base圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseFore">
            <summary>
            Base字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BaseHoverFore">
            <summary>
            Base悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Arrow">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Base">
            <summary>
            Base背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemBorder">
            <summary>
            Item边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemRadiusStyle">
            <summary>
            Item圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemRadius">
            <summary>
            Item圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.SkinAllColor">
            <summary>
            字体颜色是否统一变换
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Back">
            <summary>
            控件背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemHover">
            <summary>
            Item悬浮时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemPressed">
            <summary>
            Item按下时背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemAnamorphosis">
            <summary>
            Item是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ItemBorderShow">
            <summary>
            Item是否显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.Fore">
            <summary>
            控件字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.HoverFore">
            <summary>
            控件悬浮时字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.DropDownImageSeparator">
            <summary>
            弹出菜单分隔符与边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BackRadius">
            <summary>
            控件圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.RadiusStyle">
            <summary>
            控件圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleColor">
            <summary>
            菜单标头背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleAnamorphosis">
            <summary>
            菜单标头背景色是否启用渐变
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleRadius">
            <summary>
            菜单标头圆角大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleRadiusStyle">
            <summary>
            菜单标头圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.TitleLineColor">
            <summary>
            标题分割线颜色
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnCreateControl">
            <summary>
            初始化绑定的Tab
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnItemAdded(System.Windows.Forms.ToolStripItemEventArgs)">
            <summary>
            每添加一个ToolStripButton都给他加一个CheckedChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.btn_CheckedChanged(System.Object,System.EventArgs)">
            <summary>
            每一项Btn的CheckedChanged事件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.bindTabControl_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            实现TabControl切换Tabpage时也切换Item按钮
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.OnItemClicked(System.Windows.Forms.ToolStripItemClickedEventArgs)">
            <summary>
            实现按钮点击时切换TabPage
            </summary>
            <param name="e"></param>
        </member>
        <member name="F:DSkin.Controls.DSkinToolStrip.invalidateRect">
            <summary>
            失效区域，下次将重绘该区域
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinToolStrip.PaintUI">
            <summary>
            绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStrip.ClickThrough">
            <summary>
            获取或设置控件选择项是否在其包含没有输入焦点的窗体时单击。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.CellBorderPen">
            <summary>
            表格边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinTableLayoutPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.RightBottom">
            <summary>
            右下角图片，左右滚动条显示之后才有显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTableLayoutPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTableLayoutPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTableLayoutPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.Extensions.InvokePrivateMethod(System.Object,System.String,System.Object[])">
            <summary>
            调用私有方法
            </summary>
            <param name="obj"></param>
            <param name="method"></param>
            <param name="param"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinTextureBrush.Image">
            <summary>
            获取与和设置此 System.Drawing.TextureBrush 对象关联的 System.Drawing.Image 对象。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextureBrush.WrapMode">
            <summary>
            获取或设置 System.Drawing.Drawing2D.WrapMode 枚举，它指示此 System.Drawing.TextureBrush 对象的换行模式。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinBrush">
            <summary>
            继承者必须重写CreateBrush()方法
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrush.Brush">
            <summary>
            内部填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBrush.TransformCollection">
            <summary>
            变换操作集合，只对一部分有效果
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrush.ReCreateBrush">
            <summary>
            重新创建Brush
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBrush.op_Implicit(System.String)~DSkin.Controls.DSkinBrush">
            <summary>
            Parses a color string. #ffffff、r,g,b、a,r,g,b
            </summary>
            <param name="color"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBrush.op_Implicit(System.Drawing.Color)~DSkin.Controls.DSkinBrush">
            <summary>
            Parses a color to brush
            </summary>
            <param name="color"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.InnerListBox">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeView.ExpandAll">
            <summary>
            展开所有
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeView.CollapseAll">
            <summary>
            折叠所有
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.HorizontalScrollValue">
            <summary>
            水平滚动值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.IconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.Icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenNormal">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenHover">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.OpenPressed">
            <summary>
            展开图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CloseNormal">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CloseHover">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ClosePressed">
            <summary>
            关闭图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemBackColorHover">
            <summary>
            项目鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemBorderColorHover">
            <summary>
            项目鼠标移入边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemSelectedBackColor">
            <summary>
            被选中的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.ItemSelectedBorderColor">
            <summary>
            被选中的项目边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.SelectedNode">
            <summary>
            被选中的节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.NodeOffset">
            <summary>
            子节点和父节点的偏移量，像素
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedNormal">
            <summary>
            未选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedHover">
            <summary>
            未选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxUncheckedPressed">
            <summary>
            未选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedNormal">
            <summary>
            选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedHover">
            <summary>
            选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxCheckedPressed">
            <summary>
            选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminateNormal">
            <summary>
            半选定时的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminateHover">
            <summary>
            半选定时鼠标移入的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.CheckBoxIndeterminatePressed">
            <summary>
            半选定时鼠标按下的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.DragEnterItemBackColor">
            <summary>
            鼠标拖拽进入的项目背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.EnabledDrag">
            <summary>
            启用鼠标拖拽
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.AllNodes">
            <summary>
            获取所有节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.HorizontalScrollBarVisible">
            <summary>
            内容宽度超过之后水平滚动条是否显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeView.HorizontalScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Template">
            <summary>
            自定义模板
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Item">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ItemLeft">
            <summary>
            项目左边偏移
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeViewNode.Open">
            <summary>
            展开节点
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeViewNode.Close">
            <summary>
            关闭节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.AutoCheckChildren">
            <summary>
            选中父节点的时候，自动也将子节点选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.NodesOpened">
            <summary>
            子节点是否打开
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenCloseButtonWidth">
            <summary>
            打开关闭按钮的尺寸
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTreeViewNode.iconSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTreeViewNode.icon">
            <summary>
            图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Nodes">
            <summary>
            子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Text">
            <summary>
            显示的文本
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CheckState">
            <summary>
            选定状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsFirstLoad">
            <summary>
            是否第一次加载节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsCustom">
            <summary>
            是否自定义样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.IsLoadNodes">
            <summary>
            是否加载子节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Font">
            <summary>
            文本字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ForeColor">
            <summary>
            文本颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ShowCheckBox">
            <summary>
            显示复选框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ShowIcon">
            <summary>
            显示图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ParentNode">
            <summary>
            父节点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.TreeView">
            <summary>
            所属的DSkinTreeView
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Level">
            <summary>
            节点深度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenNormal">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenHover">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.OpenPressed">
            <summary>
            展开按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CloseNormal">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CloseHover">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.ClosePressed">
             <summary>
            关闭按钮图片
             </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.Selected">
            <summary>
            是否选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNode.CanSelect">
            <summary>
            是否可以选中
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTreeViewNode.SelectedChanged">
            <summary>
            Selected 属性改变之后
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTreeViewNode.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNodeTemplate.Node">
            <summary>
            所属节点，不能在构造函数里获取
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTreeViewNodeTemplate.AutoOffset">
            <summary>
            自动偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinUserControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.RightBottom">
            <summary>
            右下角图片，左右滚动条显示之后才有显示
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinUserControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinUserControl.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinUserControl.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.WkeCore">
            <summary>
            wke内核句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.LoadHTML(System.String)">
            <summary>
             加载HTML
            </summary>
            <param name="html"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.ZoomFactor">
            <summary>
            网页缩放
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.Title">
            <summary>
            获取网页标题
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.EnabledCookie">
            <summary>
            是否启用Cookie
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.MediaVolume">
            <summary>
            获取或设置媒体音量 0-1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.GoForword">
            <summary>
            前进
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.CreateWkeCore">
            <summary>
            创建浏览器内核
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.IsDocumentReady">
            <summary>
            文档是否加载完成
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.ContentsWidth">
            <summary>
            内容宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.ContentsHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinWkeBrowser.Cookie">
            <summary>
            获取Cookie
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinWkeBrowser.JsBindFun(System.String,DSkin.DirectUI.DuiWkeBrowser.jsNativeFunction,System.Int32)">
            <summary>
            Js绑定方法
            </summary>
            <param name="name">JS中方法名</param>
            <param name="jsf">绑定的方法</param>
            <param name="argCount">参数数量</param>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Border">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.BackColor">
            <summary>
            渐变背景色1
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.BackColor2">
            <summary>
            渐变背景色2
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TitleFore">
            <summary>
            标题字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.TipFore">
            <summary>
            提示字体色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Image">
            <summary>
            ICon图标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Opacity">
            <summary>
            透明度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolTip.Font">
            <summary>
            获取或设置提示文字的字体
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinProgressIndicator">
            <summary>
            圆形进度条
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.#ctor">
            <summary>
            无参构造
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.CircleColor">
            <summary>
            获取或设置圆形进度条的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.AutoStart">
            <summary>
            获取或设置一个值，指示是否应自动启动动画
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.CircleSize">
            <summary>
            获取或设置小圆形的大小，从0.1到1。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.AnimationSpeed">
            <summary>
            获取或设置动画速度。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.NumberOfCircles">
            <summary>
            获取或设置用于在动画圈里的速率圈数。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>NumberOfCircles</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.NumberOfVisibleCircles">
            <summary>
            获取或设置用于在动画圈的残影数量。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>NumberOfCircles</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.Rotation">
            <summary>
            获取或设置一个值，指示是否应顺时针或逆时针旋转。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.Percentage">
            <summary>
            获取或设置百分比值。
            </summary>
            <exception cref="T:System.ArgumentOutOfRangeException"><c>Percentage</c> is out of range.</exception>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.ShowPercentage">
            <summary>
            获取或设置一个值，指示是否应显示百分比值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.ShowText">
            <summary>
            获取或设置一个值，指示是否控制要显示的文字。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.TextDisplay">
            <summary>
            获取或设置将在控件显示的文本显示模式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinProgressIndicator.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.Start">
            <summary>
            Starts the animation.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinProgressIndicator.Stop">
            <summary>
            Stops the animation.
            </summary>
        </member>
        <member name="T:DSkin.Controls.RotationType">
            <summary>
            枚举用于指示旋转方向的控制。
            </summary>
        </member>
        <member name="F:DSkin.Controls.RotationType.Clockwise">
            <summary>
            指出应顺时针旋转。
            </summary>
        </member>
        <member name="F:DSkin.Controls.RotationType.CounterClockwise">
            <summary>
            表明要逆时针旋转。
            </summary>
        </member>
        <member name="T:DSkin.Controls.TextDisplayModes">
            <summary>
            此枚举用于选择什么样的文本应该在控件显示。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.None">
            <summary>
            没有文本将显示在控件。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Percentage">
            <summary>
            控件将显示属性值的百分比。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Text">
            <summary>
            控件将显示文本属性的值。
            </summary>
        </member>
        <member name="F:DSkin.Controls.TextDisplayModes.Both">
            <summary>
            控件将显示值的文本和百分比特性。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.InnerTextBox">
            <summary>
            内部文本框控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.StringToItems">
            <summary>
            字符串转项目，一行一个
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.IsDropDown">
            <summary>
            该值指示下拉框是否处于显示状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.SelectedIndex">
            <summary>
            内部列表项目被选中索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.SelectedDuiControl">
            <summary>
            被选中的虚拟控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.AutoDrawSelecedItem">
            <summary>
            是否自动绘制被选中项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.InnerListBox">
            <summary>
            内部列表控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ToolStripDropDown">
            <summary>
            下拉框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ShowArrow">
            <summary>
            显示下拉箭头
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ItemHoverBackColor">
            <summary>
            单列下拉列表项目鼠标移入的背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.PaddingLeft">
            <summary>
            自动绘制项目的左间距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.DropDownAutoSize">
            <summary>
            下拉框自适应
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.CanEdit">
            <summary>
            是否可以编辑
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.AutoClose">
            <summary>
            选中项目之后自动关闭下拉框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.MaxLenght">
            <summary>
            下拉框最大长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.DisplayMember">
            <summary>
            绑定显示的字段
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ValueMember">
            <summary>
            绑定的值的字段
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.SelectedValue">
            <summary>
            选中的值
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.DataBind">
            <summary>
            刷新绑定
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinComboBox.ItemTemplate">
            <summary>
            显示的模板，类型需要继承DuiBaseControl，绑定的时候显示的值将会设置给Text属性，值设置给Tag
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.CloseDropDown">
            <summary>
            关闭下拉框
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.AddItem(System.String)">
            <summary>
            添加项目
            </summary>
            <param name="item"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.ShowDropDown">
            <summary>
            显示下拉框
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinComboBox.SelectedIndexChanged">
            <summary>
            内部列表控件中的被选中项目索引改变时候发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinComboBox.OnSelectedIndexChanged(System.EventArgs)">
            <summary>
            触发SelectedIndexChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.UpButton">
            <summary>
            上按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.DownButton">
            <summary>
            下按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.InnerTextBox">
            <summary>
            内部文本框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.ButtonWidth">
            <summary>
            按钮宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.Increment">
            <summary>
            获取或设置单击向上或向下按钮时，数字显示框（也称作 up-down 控件）递增或递减的值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.Maximum">
            <summary>
            获取或设置数字显示框（也称作 up-down 控件）的最大值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.Minimum">
            <summary>
            获取或设置数字显示框（也称作 up-down 控件）的最小允许值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.Value">
            <summary>
            获取或设置赋给数字显示框（也称作 up-down 控件）的值。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.ButtonBorderColor">
            <summary>
            按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.ButtonBaseColor">
            <summary>
            按钮基础色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinNumericUpDown.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitlePalace">
            <summary>
            标题背景是否开启九宫绘图
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackRectangle">
            <summary>
            标题背景九宫绘画区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBack">
            <summary>
            标题背景
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackColorEnd">
            <summary>
            标题行背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.TitleBackColorBegin">
            <summary>
            标题行渐变背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadForeColor">
            <summary>
            标题行单元格字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadSelectForeColor">
            <summary>
            标题行单元格被选中时的字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadSelectBackColor">
            <summary>
            标题行单元格被选中时的背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.HeadFont">
            <summary>
            标题行单元格中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnForeColor">
            <summary>
            行单元格字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnSelectForeColor">
            <summary>
            行单元格被选中时的字体颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnSelectBackColor">
            <summary>
            行单元格被选中时的背景颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.ColumnFont">
            <summary>
            行单元格中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.SkinGridColor">
            <summary>
            网格线的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.Font">
            <summary>
            用于显示控件中文本的字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.DefaultCellBackColor">
            <summary>
            默认行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.AlternatingCellBackColor">
            <summary>
            奇数行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.MouseCellBackColor">
            <summary>
            悬浮行颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.LineNumber">
            <summary>
            是否显示行号
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDataGridView.LineNumberForeColor">
            <summary>
            行号字体颜色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinDataGridView.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDataGridView.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DSkinDataGridView.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinColorSelectPanel.SelectedColor">
            <summary>
            获取或设置 <see cref="T:DSkin.Controls.DSkinColorSelectPanel"/> 选择的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinColorSelectPanel.SelectMode">
            <summary>
            获取或设置 <see cref="T:DSkin.Controls.DSkinColorSelectPanel"/> 颜色选择模式。
            </summary>
        </member>
        <member name="M:DSkin.Controls.GraphicsMode.#ctor(System.Drawing.Graphics,System.Drawing.Drawing2D.SmoothingMode)">
            <summary>
            Initialize a new instance of the class.
            </summary>
            <param name="g">Graphics instance.</param>
            <param name="mode">Desired Smoothing mode.</param>
        </member>
        <member name="M:DSkin.Controls.GraphicsMode.Dispose">
            <summary>
            Revert the SmoothingMode to original setting.
            </summary>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDCA(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能：该函数通过使用指定的名字为一个设备创建设备上下文环境。 
            </summary>
            <param name="lpszDriver">指向一个以Null结尾的字符串的指针，该字符串为显示驱动指定DISPLAY或者指定一个打印驱动程序名，通常为WINSPOOL。 </param>
            <param name="lpszDevice">指向一个以null结尾的字符串的指针，该字符串指定了正在使用的特定输出设备的名字，它不是打印机模式名。LpszDevice参数必须被使用。</param>
            <param name="lpszOutput">该参数在32位应用中被忽略；并置为Null，它主要是为了提供与16位应用程序兼容，更多的信息参见下面的注释部分。 </param>
            <param name="lpInitData">指向包含设备驱动程序的设备指定初始化数据的DEVMODE结构的指针，DocumentProperties函数检索指定设备获取已填充的结构，如果设备驱动程序使用用户指定的缺省初始化值。则lplnitData参数必须为Null。 </param>
            <returns>返回值：成功，返回值是特定设备的设备上下文环境的句柄；失败，返回值为Null。</returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDCW(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能:该函数通过使用指定的名字为一个设备创建设备上下文环境
            </summary>
            <param name="lpszDriver"></param>
            <param name="lpszDevice"></param>
            <param name="lpszOutput"></param>
            <param name="lpInitData"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateDC(System.String,System.String,System.String,System.Int32)">
            <summary>
            函数功能:该函数通过使用指定的名字为一个设备创建设备上下文环境
            </summary>
            <param name="lpszDriver"></param>
            <param name="lpszDevice"></param>
            <param name="lpszOutput"></param>
            <param name="lpInitData"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateCompatibleDC(System.IntPtr)">
            <summary>
            该函数创建一个与指定设备兼容的内存设备上下文环境（DC）。通过GetDc()获取的HDC直接与相关设备沟通，而本函数创建的DC，则是与内存中的一个表面相关联。
            </summary>
            <param name="hdc"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.cStoreDc.CreateCompatibleBitmap(System.IntPtr,System.Int32,System.Int32)">
            <summary>
            函数功能:该函数创建与指定的设备环境相关的设备兼容的位图
            </summary>
            <param name="hdc"></param>
            <param name="nWidth"></param>
            <param name="nHeight"></param>
            <returns></returns>
        </member>
        <member name="F:DSkin.Controls.ScrollBarHelper._hSizerMaskWnd">
            <summary>
            当前窗口句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.ScrollBarHelper.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.ScrollBarHelper.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.checkBarState">
            <summary>
            滚动条状态
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.drawScrollBar">
            <summary>
            画滚动条
            </summary>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.HasHorizontal">
            <summary>
            是否存在水平滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.hasSizer">
            <summary>
            垂直/水平滚动条都存在
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.ScrollBarHelper.HasVertical">
            <summary>
            是否存在垂直滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="F:DSkin.Controls.ColorBox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ColorBox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ColorBox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.IsCaptureCursor">
            <summary>
            获取或设置是否捕获鼠标
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.IsFromClipBoard">
            <summary>
            获取或设置是否从剪切板获取图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxIsShowInfo">
            <summary>
            获取或设置是否显示图像信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxDotColor">
            <summary>
            获取或设置操作框点的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxLineColor">
            <summary>
            获取或设置操作框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxMagnifySize">
            <summary>
            获取或设置放大图形的原始尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.ImgProcessBoxMagnifyTimes">
            <summary>
            获取或设置放大图像的倍数
            </summary>
        </member>
        <member name="P:DSkin.Controls.FrmCapture.BmpLayerCurrent">
            <summary>
            控件所截图的图片
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmCapture.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmCapture.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmCapture.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmOut.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmOut.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmOut.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.FrmSize.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.FrmSize.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.FrmSize.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.BaseImage">
            <summary>
            获取或设置用于被操作的图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.DotColor">
            <summary>
            获取或设置操作框点的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.LineColor">
            <summary>
            获取或设置操作框线条的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.SelectedRectangle">
            <summary>
            获取当前选中的区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.MagnifySize">
            <summary>
            获取或设置放大图像的原图大小尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.MagnifyTimes">
            <summary>
            获取或设置图像放大的倍数
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsDrawOperationDot">
            <summary>
            获取或设置是否绘制操作框点
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsSetClip">
            <summary>
            获取或设置是否限制鼠标操作区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsShowInfo">
            <summary>
            获取或设置是否绘制信息展示
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.AutoSizeFromImage">
            <summary>
            获取或设置是否根据图像大小自动调整控件尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsDrawed">
            <summary>
            获取当前是否绘制的有区域
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsStartDraw">
            <summary>
            获取当前是否开始绘制
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.IsMoving">
            <summary>
            获取当前操作框是否正在移动
            </summary>
        </member>
        <member name="P:DSkin.Controls.ImageProcessBox.CanReset">
            <summary>
            获取或设置操作框是否锁定
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.ClearDraw">
            <summary>
            清空所有操作
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Drawing.Rectangle)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="rect">要选中区域</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Drawing.Point,System.Drawing.Size)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="pt">要选中区域的坐标</param>
            <param name="se">要选中区域的大小</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetSelectRect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            手动设置一个块选中区域
            </summary>
            <param name="x">要选中区域的x坐标</param>
            <param name="y">要选中区域的y坐标</param>
            <param name="w">要选中区域的宽度</param>
            <param name="h">要选中区域的高度</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetInfoPoint(System.Drawing.Point)">
            <summary>
            手动设置信息显示的位置
            </summary>
            <param name="pt">要显示的位置</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.SetInfoPoint(System.Int32,System.Int32)">
            <summary>
            手动设置信息显示的位置
            </summary>
            <param name="x">要显示位置的x坐标</param>
            <param name="y">要显示位置的y坐标</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.GetResultBmp">
            <summary>
            获取操作框内的图像
            </summary>
            <returns>结果图像</returns>
        </member>
        <member name="F:DSkin.Controls.ImageProcessBox.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ImageProcessBox.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.ToolButton.components">
            <summary> 
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ToolButton.Dispose(System.Boolean)">
            <summary> 
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ToolButton.InitializeComponent">
            <summary> 
            Required method for Designer support - do not modify 
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="F:DSkin.Controls.ImageForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Controls.ImageForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Controls.ImageForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinListItemTemplate">
            <summary>
            DSkinListBox模板
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListItemTemplate.RowData">
            <summary>
            当前行数据，不能在构造函数里获取
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListItemTemplate.Eval(System.String)">
            <summary>
            获取某个字段的数据，绑定的数据在Load事件里获取，不能在构造函数里获取
            </summary>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Controls.DSkinListItemTemplate.DSkinListBox">
            <summary>
            所属的DSkinListBox，不能在构造函数里获取
            </summary>
        </member>
        <member name="T:DSkin.Controls.DuiGridListColumn">
            <summary>
            列表头项
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.Id">
            <summary>
            列项标识
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.ColumnIndex">
            <summary>
            列项当前的下标
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.ItemType">
            <summary>
            SubItem项的控件项目类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.DockStyle">
            <summary>
            虚拟控件布局排列样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.Name">
            <summary>
            列名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.Width">
            <summary>
            列宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.Visble">
            <summary>
            是否可见
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.DataPropertyName">
            <summary>
            绑定到数据源的属性或者数据库列的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.Tag">
            <summary>
            与控件关联的用户自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.OrderMode">
            <summary>
            排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.EnabledOrder">
            <summary>
            是否启用排序
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.CellTemplate">
            <summary>
            单元格模板，类型必须为 DSkinGirdListCellTemplate
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.MinWidth">
            <summary>
            可以拖拽的最小宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListColumn.MaxWidth">
            <summary>
            设置拖拽的最大宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.Tag">
            <summary>
            自定义数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.Cells">
            <summary>
            单元格集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.Height">
            <summary>
            Item项的高度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.IsSelected">
            <summary>
            是否选中
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.RowControl">
            <summary>
            控件项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.Template">
            <summary>
            行模板 必须为 DSkinGirdListTemplate 类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DuiGridListRow.RowData">
            <summary>
            当前行数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DuiGridListRow.SetSubItemsControlPositon">
            <summary>
            设置SubItem的位置
            </summary>
        </member>
        <member name="M:DSkin.Controls.DuiGridListRow.DestroyItem">
            <summary>
            摧毁项目，使其重新创建
            </summary>
        </member>
        <member name="F:DSkin.Controls.DuiPageControl.components">
            <summary>
            必需的设计器变量。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DuiPageControl.Dispose(System.Boolean)">
            <summary> 
            清理所有正在使用的资源。
            </summary>
            <param name="disposing">如果应释放托管资源，为 true；否则为 false。</param>
        </member>
        <member name="M:DSkin.Controls.DuiPageControl.InitializeComponent">
            <summary>
            设计器支持所需的方法 - 不要
            使用代码编辑器修改此方法的内容。
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinHtmlLabel">
            <summary>
            提供使用 text 属性的 HTML 呈现。 <br/>
            将呈现 html 内容的客户端矩形中的 WinForms 控制。 <br/>
            使用 <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSize"/> 和 <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSizeHeightOnly"/> 客户端可以控制如何 html 内容效果
            标签的大小。任何案件的滚动条从不显示和客户端边界外的 html 内容将被剪裁。
            <see cref="P:DSkin.Controls.DSkinHtmlLabel.MaximumSize"/> 和 <see cref="P:DSkin.Controls.DSkinHtmlLabel.MinimumSize"/> 与自动调整可以限制控件的最大/最小大小 <br/>
            该控件将处理鼠标和键盘事件来支持 html 文本选择、 复制粘贴和鼠标点击。 <br/>
            <para>
            主要的鉴别诊断，使用 HtmlPanel 或 HtmlLabel 是大小和滚动条。 <br/>
            如果控件的大小取决于 html 内容应该使用 HtmlLabel.<br/>
            如果由某种设置大小的布局然后 HtmlPanel 是更适合，也显示滚动条的 html 内容是否大于控制客户端矩形。 <br/>
             </para>
            <para>
            <h4>自动调整:</h4>
            <u>自动调整 = AutoSizeHeightOnly = false</u> <br/>
            标签大小不会改变的 html 内容。大化和 MinimumSize 将被忽略。 <br/>
            <br/>
            <u>自动 = true</u> <br/>
            宽度和高度是可调的 html 内容，宽度将是长线在 html 中的，MaximumSize.Width 将会限制它但它可以低于。 <br/>
            <br/>
            <u>AutoSizeHeightOnly = true</u> <br/>
            标签的宽度设置，不会改变的内容，高度可调的 html 内容的 MaximumSize.Height 和 MinimumSize.Height 的值的限制。 <br/>
             </para>
            <para>
            <h4>LinkClicked 事件</h4>
            当用户点击一个链接的 html 中。 <br/>
            允许取消链接的执行。
             </para>
            <para>
            <h4>StylesheetLoad 事件:</h4>
            由链接元素引发的 aa 样式表时要加载的文件路径或 URI。 <br/>
            此事件允许手动提供样式表或提供新的源 (文件或 uri) 从加载。 <br/>
            如果没有替代的数据提供将会使用原始源。 <br/>
             </para>
            <para>
            <h4>ImageLoad 事件:</h4>
            提出图像时要加载的文件路径或 URI。 <br/>
            此事件允许手动，提供图像如果不处理图像将从文件或从 URI 下载加载。
             </para>
            <para>
            <h4>RenderError 事件:</h4>
            当 html 渲染的过程中出错时引发。 <br/>
             </para>
             </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel._htmlContainer">
            <summary>
            Underline html container instance.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.HtmlContainer">
            <summary>
            HTML渲染容器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel._baseRawCssData">
            <summary>
            the raw base stylesheet data used in the control
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel._baseCssData">
            <summary>
            the base stylesheet data used in the panel
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel._text">
            <summary>
            the current html text set in the control
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel._autoSizeHight">
            <summary>
            is to handle auto size of the control height only
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinHtmlLabel.textRenderMode">
            <summary>
            The text rendering hint to be used for text rendering.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.#ctor">
            <summary>
            提供使用 text 属性的 HTML 呈现
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlLabel.LoadComplete">
            <summary>
             html 文档已完全加载<br/>
            允许操作的 html dom，滚动条的位置，等等
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlLabel.LinkClicked">
            <summary>
            当用户点击一个链接在 html 中时引发.<br/>
            允许取消链接的执行。
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlLabel.RenderError">
            <summary>
            当 html 渲染的过程中出错时引发
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlLabel.StylesheetLoad">
            <summary>
            通过链接或者路径加载样式的时候触发<br/>
            此事件允许手动提供样式表或提供新的源 (文件或 uri) 从加载。<br/>
            如果没有替代的数据提供，则将使用原始的源。<br/>
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHtmlLabel.ImageLoad">
            <summary>
            通过链接或者路径加载图片的时候触发<br/>
            此事件允许手动，提供图像如果不处理图像将从文件或从 URI 下载加载。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.AvoidGeometryAntialias">
            <summary>
            获取或设置一个值，该值指示是否抗锯齿，比如背景和边框等图形 (默认值为 false) 。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.IsSelectionEnabled">
            <summary>
            是否启用内容选择 (默认值为 true)。 <br/>
            如果设置为 false 呈现的 html 将静态只用点击链接的能力。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.IsContextMenuEnabled">
            <summary>
            是否启用内置右键菜单
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.BaseStylesheet">
            <summary>
            设置基本样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.AutoSize">
            <summary>
            自适应内容大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.AutoSizeHeightOnly">
            <summary>
            根据内容自动设置标签的高度 (不影响宽度)。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.MaximumSize">
            <summary>
            Gets or sets the max size the control get be set by <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSize"/> or <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSizeHeightOnly"/>.
            </summary>
            <returns>An ordered pair of type <see cref="T:System.Drawing.Size"/> representing the width and height of a rectangle.</returns>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.MinimumSize">
            <summary>
            Gets or sets the min size the control get be set by <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSize"/> or <see cref="P:DSkin.Controls.DSkinHtmlLabel.AutoSizeHeightOnly"/>.
            </summary>
            <returns>An ordered pair of type <see cref="T:System.Drawing.Size"/> representing the width and height of a rectangle.</returns>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.SelectedText">
            <summary>
            Get the currently selected text segment in the html.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.SelectedHtml">
            <summary>
            Copy the currently selected html segment with style.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.ScrollSize">
            <summary>
            鼠标滚轮滚动页面大小
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.GetHtml">
            <summary>
            Get html from the current DOM tree with inline style.
            </summary>
            <returns>generated html</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.GetElementRectangle(System.String)">
            <summary>
            Get the rectangle of html element as calculated by html layout.<br/>
            Element if found by id (id attribute on the html element).<br/>
            Note: to get the screen rectangle you need to adjust by the hosting control.<br/>
            </summary>
            <param name="elementId">the id of the element to get its rectangle</param>
            <returns>the rectangle of the element or null if not found</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.ClearSelection">
            <summary>
            Clear the current selection.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.CopySelectedHtml">
            <summary>
            复制被选中的HTML内容
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.SelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnLayout(System.Windows.Forms.LayoutEventArgs)">
            <summary>
            Perform the layout of the html in the control.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse move to handle hover cursor and text selection. 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse down to handle selection. 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnMouseLeave(System.EventArgs)">
            <summary>
            Handle mouse leave to handle cursor change.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse up to handle selection and link click. 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse double click to select word under the mouse. 
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnLoadComplete(System.EventArgs)">
            <summary>
            Propagate the LoadComplete event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnLinkClicked(DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs)">
            <summary>
            Propagate the LinkClicked event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnRenderError(DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs)">
            <summary>
            Propagate the Render Error event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnStylesheetLoad(DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs)">
            <summary>
            Propagate the stylesheet load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnImageLoad(DSkin.Html.Core.Entities.HtmlImageLoadEventArgs)">
            <summary>
            Propagate the image load event from root container.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.OnRefresh(DSkin.Html.Core.Entities.HtmlRefreshEventArgs)">
            <summary>
            Handle html renderer invalidate and re-layout as requested.
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHtmlLabel.Dispose(System.Boolean)">
            <summary>
            Release the html container resources.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.Font">
            <summary>
            Not applicable.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.ForeColor">
            <summary>
            Not applicable.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.AllowDrop">
            <summary>
            Not applicable.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.RightToLeft">
            <summary>
            Not applicable.
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHtmlLabel.UseWaitCursor">
            <summary>
            Not applicable.
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinChatRichTextBox">
            <summary>
            支持图片和动画的RichTextBox。
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinChatRichTextBox.FileOrFolderDragDrop">
            <summary>
            当文件（夹）拖放到控件内时，触发此事件。参数：文件路径的集合。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.ContextMenuMode">
            <summary>
            快捷菜单的模式。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.PopoutImageWhenDoubleClick">
            <summary>
            双击图片时，是否弹出图片。
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String)">
            <summary>
            插入一个指定链接文本到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.Int32)">
            <summary>
            在一个指定位置插入链接文本到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="position">插入位置</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.String)">
            <summary>
            在当前指定位置插入超链接字符串和超链接到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="hyperlink">要插入的超链接字符串</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertLink(System.String,System.String,System.Int32)">
            <summary>
            在一个指定位置插入超链接字符串和超链接到richtextbox。
            </summary>
            <param name="text">要插入的文本</param>
            <param name="hyperlink">要插入的超链接字符串</param>
            <param name="position">插入位置</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.SetSelectionLink(System.Boolean)">
            <summary>
            设置当前选择的链接样式
            </summary>
            <param name="link">true: 设置链接风格, false: 清除链接风格</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetSelectionLink">
            <summary>
            获取当前选择的链接样式
            </summary>
            <returns>0: 没有设置链接风格, 1: 链接样式设置, -1: 混合</returns>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControl">
            <summary>
            选中的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControlPoint">
            <summary>
            选中的控件的索引位置点Point
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.SelectControlIndex">
            <summary>
            选中的控件的索引位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinChatRichTextBox.ListControl">
            <summary>
            获取文本框内所有控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetControl(System.Drawing.Point,System.Boolean)">
            <summary>
            根据Point位置获取文本框内控件
            </summary>
            <param name="pt"></param>
            <param name="selectTarget"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertControl(System.Windows.Forms.Control)">
            <summary>
            插入控件到末尾
            </summary>
            <param name="_oCtrl">控件</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertControl(System.Windows.Forms.Control,System.Int32,System.UInt32)">
            <summary>
            插入控件到指定位置
            </summary>
            <param name="_oCtrl">控件</param>
            <param name="_nPostion">位置</param>
            <param name="dwUser">Tag</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertDefaultEmotion(System.UInt32,System.Int32)">
            <summary>
            在position位置处，插入系统内置表情。
            </summary>      
            <param name="position">插入的位置</param>
            <param name="emotionID">表情图片在内置列表中的index</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.InsertImage(System.Drawing.Image,System.Int32)">
            <summary>
            在position位置处，插入图片。
            </summary>   
            <param name="image">要插入的图片</param>
            <param name="position">插入的位置</param>       
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.gif_MouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
            <summary>
            双击图片进入预览窗体
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.GetContent">
            <summary>
            获取Box中的所有内容。
            </summary>
            <returns>key为位置，val为图片的ID</returns>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.AppendRichText(System.String,System.Drawing.Font,System.Drawing.Color)">
            <summary>
            在现有内容后面追加富文本。
            </summary>
            <param name="textContent">追加的字符串</param>
            <param name="font">字体</param>
            <param name="color">颜色</param>
        </member>
        <member name="M:DSkin.Controls.DSkinChatRichTextBox.AppendChatBoxContent(DSkin.Controls.ChatBoxContent,System.Nullable{System.Int32})">
            <summary>
            插入文本框内容对象
            </summary>
            <param name="content">内容对象</param>
            <param name="StartIndex">插入的位置，Null则插入到末尾</param>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.Text">
            <summary>
            纯文本信息
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.ForeignImageDictionary">
            <summary>
            非内置的表情图片。key - 在ChatBox中的位置。
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.EmotionDictionary">
            <summary>
            内置的表情图片。key - 在ChatBox中的位置 ，value - 表情图片在内置列表中的index。
            </summary>
        </member>
        <member name="P:DSkin.Controls.ChatBoxContent.PicturePositions">
            <summary>
            所有图片的位置。从小到大排列。
            </summary>
        </member>
        <member name="T:DSkin.Controls.CollapsePanel">
            <summary>
            点击SplitContainer控件收缩按钮时隐藏的Panel。
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.MouseColor">
            <summary>
            项被选中后的高亮度颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.MouseGradientColor">
            <summary>
            项被选中后的渐变颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.DropBackColor">
            <summary>
            下拉框背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ItemBorderColor">
            <summary>
            项被选中时的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ItemHoverForeColor">
            <summary>
            项被选中时的字体颜色
            </summary>
        </member>
        <member name="F:DSkin.Controls.DCSkinComboBox._waterText">
            <summary>
            水印文字
            </summary>
        </member>
        <member name="F:DSkin.Controls.DCSkinComboBox._waterColor">
            <summary>
            水印的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.BaseColor">
            <summary>
            下拉按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DCSkinComboBox.ArrowColor">
            <summary>
            箭头颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.Resizable">
            <summary>
            获取或设置一个值，该值指示ToolStripDropDown是否可以通过鼠标拖动来改变自身大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.BorderColor">
            <summary>
            获取或设置DropDown的边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.ResizeGridColor">
            <summary>
            获取或设置Resize标记的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.ResizeGridSize">
            <summary>
            获取或设置一个值，该值指示鼠标感应的Resizable区域的大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinToolStripDropDown.WhereIsResizeGrid">
            <summary>
            获取或设置一个值，该值指示 Resize 区域位于哪个角上
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinHotKey">
            <summary>
            提供自定义全局热键支持
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Id">
            <summary>
            热键ID
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.KeyModifier">
            <summary>
            辅助按键
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Key">
            <summary>
            按键，必须填写按键，请勿添加修饰键，修饰键在辅助键 KeyModifier 属性那边设置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.IsRegistered">
            <summary>
            是否已成功注册
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Enabled">
            <summary>
            是否启用
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Handle">
            <summary>
            热键所注册的句柄
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinHotKey.Tag">
            <summary>
            与对象关联的用户定义数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor(DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            初始化热键
            </summary>
            <param name="keyModifier">辅助键</param>
            <param name="key">按键</param>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor">
            <summary>
            初始化热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.#ctor(System.ComponentModel.IContainer)">
            <summary>
            初始化热键
            </summary>             
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.RegisterHotKey">
            <summary>
            注册热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.UnregisterHotKey">
            <summary>
            卸载热键
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.Activate">
            <summary>
            启用
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinHotKey.HotKeyTrigger">
            <summary>
            热键被按下的事件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinHotKey.HotKeyWindow.CreateHandle">
            <summary>
            创建句柄
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Controls.HotKeyEventArgs">
            <summary>
            热键事件数据类
            </summary>
        </member>
        <member name="P:DSkin.Controls.HotKeyEventArgs.KeyModifier">
            <summary>
            辅助按键
            </summary>
        </member>
        <member name="P:DSkin.Controls.HotKeyEventArgs.Key">
            <summary>
            按键
            </summary>
        </member>
        <member name="M:DSkin.Controls.HotKeyEventArgs.#ctor(DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            初始化数据
            </summary>
            <param name="keyModifier"></param>
            <param name="key"></param>
        </member>
        <member name="T:DSkin.Controls.KeyModifiers">
            <summary>
            定义了辅助键的名称（将数字转变为字符以便于记忆，也可去除此枚举而直接使用数值）
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinBaseControl">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.#ctor">
            <summary>
            基础层控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.Selectable">
            <summary>
            SetStyle(ControlStyles.Selectable, true)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DInheritanceSize">
            <summary>
            虚拟容器继承父级的尺寸百分比
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DMargin">
            <summary>
            虚拟容器外边距
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinBaseControl.DrawFocusRectangle">
            <summary>
            是否绘制焦点框
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinBaseControl.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.ControlLayeredMode(System.Windows.Forms.Control)">
            <summary>
            当前是否是层绘制模式
            </summary>
            <param name="control">控件</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinBaseControl.DisposeCanvas">
            <summary>
            释放图像资源
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinBaseControl.AcceptTask">
            <summary>
            接收到内部虚拟控件发送的任务时发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinButton">
            <summary>
            层按钮
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.MouseChangeControlState">
            <summary>
            鼠标控制控件状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.RoundStyle">
            <summary>
            设置或获取圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.DrawButtonSudoku">
            <summary>
            九宫格方式绘制按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.DrawButtonSudokuPadding">
            <summary>
            九宫格绘制按钮切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.NormalImage">
            <summary>
            正常状态下的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverImage">
            <summary>
            鼠标移入时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressedImage">
            <summary>
            鼠标按下时的按钮图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ControlState">
            <summary>
            控件状态
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.AdaptImage">
            <summary>
            控件适应图片大小，否则图片将缩放以适应控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextPadding">
            <summary>
            文字到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.TextRenderingHint">
            <summary>
            文字渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.BaseColor">
            <summary>
            底色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.Radius">
            <summary>
            圆角大小，0以上，包括0
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ShowButtonBorder">
            <summary>
            显示边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.IsPureColor">
            <summary>
            是否是纯色，如果为True则不绘制渐变遮罩层
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderColor">
            <summary>
            按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderWidth">
            <summary>
            按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverColor">
            <summary>
            鼠标移入时的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressColor">
            <summary>
            鼠标按下时的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonBorderPen">
            <summary>
            自定义按钮边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.NormalBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.HoverBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.PressedBrush">
            <summary>
            自定义填充画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.Image">
            <summary>
            显示的图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ImageAlign">
            <summary>
            图片对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ImageSize">
            <summary>
            图片尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ImageOffset">
            <summary>
            图片偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinButton.ButtonStyle">
            <summary>
            按钮样式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDragBar.DrawDragBar">
            <summary>
            是否绘制控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinDragBar.DragBarPosition">
            <summary>
            控件定位，窗体拉伸方向
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinDragBar.SetAnChor">
            <summary>
            设置定位和光标
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.LeftTop">
            <summary>
            左上角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.LeftBottom">
            <summary>
            左下角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.RightTop">
            <summary>
            右上角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.RightBottom">
            <summary>
            右下角
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Top">
            <summary>
            顶部
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Bottom">
            <summary>
            底部
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Left">
            <summary>
            左边
            </summary>
        </member>
        <member name="F:DSkin.Controls.DragBarPositions.Right">
            <summary>
            右边
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinLabel">
            <summary>
            层标签
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.AutoEllipsis">
            <summary>
            获取或设置一个值，指示是否要在控件的右边缘显示省略号 (...)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.EffectColor">
            <summary>
            特效颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextEffect">
            <summary>
            文字特效
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.EffectValue">
            <summary>
            特效效果值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextBrush">
            <summary>
            自定义文本刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextAlign">
            <summary>
            文本对齐方式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextRenderMode">
            <summary>
            文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.TextInnerPadding">
            <summary>
            文字到各个边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinLabel.IsDrawText">
            <summary>
            是否绘制文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SelectedItem">
            <summary>
            被选中的项目
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SelectedItems">
            <summary>
            获取被选中的项目集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.MouseUpSelect">
            <summary>
            鼠标松开选择还是鼠标按下选择
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.ItemSelectedChanged">
            <summary>
            当项目选中状态改变之后发生
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.FocusAutoScroll">
            <summary>
            Item获得焦点之后自动滚动到可视范围内
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SelectionMode">
            <summary>
            项目选择模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DataMember">
            <summary>
            获取或设置数据源显示其数据的列表或表的名称
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DataSource">
            <summary>
            数据源
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.listData">
            <summary>
            数据集
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Template">
            <summary>
            项目模板，类型必须为DSkinListItemTemplate
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContainerAutoSize">
            <summary>
            内部容器自适应尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.AutoHideScrollBar">
            <summary>
            自动隐藏滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.InnerScrollBar">
            <summary>
            内部滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.container">
            <summary>
            内部容器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Items">
            <summary>
            列表项目集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.AutoFocus">
            <summary>
            鼠标移入自动获取焦点
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Orientation">
            <summary>
            列表方向
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.scrollTimer">
            <summary>
            用于平滑滚动的定时器
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.SmoothScroll">
            <summary>
            是否平滑滚动
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.scrollSpeed">
            <summary>
            平滑滚动速度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Ulmul">
            <summary>
            是否启用多行多列
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.EnabledFloat">
            <summary>
            启用浮动，多行模式生效（Ulmul为true）,不受ItemSize属性影响
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.FloatLeft">
            <summary>
            是否左浮动，否则为右浮动
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.FloatTop">
            <summary>
            是否为上浮动，否则为下浮动
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ItemSize">
            <summary>
            项目尺寸，只有启用了多行多列才有效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.Value">
            <summary>
            滚动的百分比（0-1）
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.RollSize">
            <summary>
            滚轮每格滚动的像素值
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.listTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ListTop">
            <summary>
            列表起始值顶部位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ShowScrollBar">
            <summary>
            是否显示滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ScrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinListBox.contentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentLength">
            <summary>
            内容长度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentOffset">
            <summary>
            内容偏移，如果垂直的时候向左偏移。水平的时候向下偏移
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.ContentSize">
            <summary>
            内容尺寸
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.EnabledMouseWheel">
            <summary>
            是否启用鼠标滚轮控制
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinListBox.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.DoSmoothScroll(System.Int32)">
            <summary>
            平滑滚动一段距离（需要开启平滑滚动，速度在+-40以内）
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.DataBind">
            <summary>
            绑定数据源和显示数据
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.GetItemData(System.Object,System.String)">
            <summary>
            获取每行数据中对应字段的值
            </summary>
            <param name="item"></param>
            <param name="dataField"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.LayoutContent">
            <summary>
            刷新列表，对列表项目重新布局
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.Invalidate">
            <summary>
            使控件区域失效，导致下次更新时重绘 Layered模式下有效
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.ValueChanged">
            <summary>
            Value改变时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.OnValueChanged(System.EventArgs)">
            <summary>
            触发ValueChanged事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.ItemClick">
            <summary>
            列表项目被点击时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinListBox.OnItemClick(DSkin.Controls.ItemClickEventArgs)">
            <summary>
            触发ItemClick事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinListBox.AcceptTask">
            <summary>
            接收到内部虚拟控件发送的任务时发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.ItemClickEventArgs">
            <summary>
            项目点击事件数据
            </summary>
        </member>
        <member name="P:DSkin.Controls.ItemClickEventArgs.Index">
            <summary>
            被点击的列表项目索引
            </summary>
        </member>
        <member name="P:DSkin.Controls.ItemClickEventArgs.Control">
            <summary>
            被点击的项目控件
            </summary>
        </member>
        <member name="T:DSkin.Controls.SelectionModes">
            <summary>
            选择模式
            </summary>
        </member>
        <member name="F:DSkin.Controls.SelectionModes.Radio">
            <summary>
            单选
            </summary>
        </member>
        <member name="F:DSkin.Controls.SelectionModes.MultipleSelection">
            <summary>
            多选
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinPanel">
            <summary>
            层Panel容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.Selectable">
            <summary>
            SetStyle(ControlStyles.Selectable, true)
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DrawDisabled">
            <summary>
            是否绘制禁用效果，如果为true，控件将会设置位图缓存BitmapCache为true
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.scrollBarWidth">
            <summary>
            滚动条宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            重写Paint事件，把画布上的图像绘制到控件上
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.control_Paint(System.Object,System.Windows.Forms.PaintEventArgs)">
            <summary>
            绘制控件
            </summary>
            <param name="sender"></param>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Controls.DSkinPanel.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.Canvas">
            <summary>
            控件图像
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPanel.RightBottom">
            <summary>
            右下角图片，左右滚动条显示之后才有显示
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinPanel.LayeredInvalidated">
            <summary>
            该事件主要用在容器控件
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPanel.OnLayeredInvalidated(System.Windows.Forms.InvalidateEventArgs)">
            <summary>
            引发LayeredInvalidated事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="T:DSkin.Controls.DSkinPictureBox">
            <summary>
            图片容器
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinPictureBox.duiPictureBox">
            <summary>
            内部DuiPictureBox
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.DuiControl">
            <summary>
            设置内部DuiControl为DuiPictureBox
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.SizeMode">
            <summary>
            处理图像和控件大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Interval">
            <summary>
            多张图片播放定时器的时间间隔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Image">
            <summary>
            图片，支持Gif播放
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.Images">
            <summary>
            图片集
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.AutoPlay">
            <summary>
            是否自动播放
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinPictureBox.Play">
            <summary>   
            播放动画，如果可以的话
            </summary>   
        </member>
        <member name="M:DSkin.Controls.DSkinPictureBox.Stop">
            <summary>   
            停止播放
            </summary>   
        </member>
        <member name="P:DSkin.Controls.DSkinPictureBox.CurrentFrame">
            <summary>
            当前帧索引。只针对Images里的图片索引
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinPictureBox.FrameChanged">
            <summary>
            当前帧改变之后发生
            </summary>
        </member>
        <member name="T:DSkin.Controls.DSkinTextBox">
            <summary>
            层文本控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.InnerDuiControl">
            <summary>
            内部DuiControl实例
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DuiControl">
            <summary>
            内部DirectUI控件实例，重写来设置内部Dui控件类型
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTextBox.timer">
            <summary>
            自动重绘
            </summary>
        </member>
        <member name="F:DSkin.Controls.DSkinTextBox.myTimer">
            <summary>
            光标闪烁
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.Canvas">
            <summary>
            控件画布
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.TransparencyKey">
            <summary>
            定义透明色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterText">
            <summary>
            水印文字
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterFont">
            <summary>
            水印文字字体
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterColor">
            <summary>
            水印文字颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterTextOffset">
            <summary>
            水印文字偏移位置
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.WaterTextTextRenderMode">
            <summary>
            水印文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.DUIControls">
            <summary>
            DirectUI控件集合
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.Borders">
            <summary>
            控件边框
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.HoverBorderColor">
            <summary>
            鼠标移入时边框的颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.BorderColor">
            <summary>
            文本框边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.FocusedBorderColor">
            <summary>
            文本框获得焦点时边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.FocusBorderBold">
            <summary>
            获取焦点的时候边框是否加粗
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.VScrollBar">
            <summary>
            垂直滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.HScrollBar">
            <summary>
            水平滚动条
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.BitmapCache">
            <summary>
            位图缓存，位图缓存不适合大尺寸的控件
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTextBox.FocusHideWaterText">
            <summary>
            获取焦点隐藏水印
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.DisposeCanvas">
            <summary>
            释放画布
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.CaretPoint">
            <summary>
            获取光标位置
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.CheckBarState">
            <summary>
            滚动条状态
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.HasHorizontal">
            <summary>
            是否存在水平滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.hasSizer">
            <summary>
            垂直/水平滚动条都存在
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.HasVertical">
            <summary>
            是否存在垂直滚动条
            </summary>
            <returns></returns>
        </member>
        <member name="E:DSkin.Controls.DSkinTextBox.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Controls.DSkinTextBox.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Maximum">
            <summary>
            最大值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Minimum">
            <summary>
            最小值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Value">
            <summary>
            当前指示数值
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.Orientation">
            <summary>
            控件方向
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineWidth">
            <summary>
            主线宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderWidth">
            <summary>
            主线边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineColorDown">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineColorUp">
            <summary>
            主线填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderColor">
            <summary>
            主线边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBorderPen">
            <summary>
            自定义主线边框画笔
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.InnerPadding">
            <summary>
            主线两端到边框的距离
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBrushUp">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.MainLineBrushDown">
            <summary>
            自定义主线填充刷
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonSize">
            <summary>
            指示按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonBorderWidth">
            <summary>
            指示按钮边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonBorderColor">
            <summary>
            指示按钮边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonNormalColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonHoverColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonPressColor">
            <summary>
            指示按钮填充颜色
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonNormalImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonHoverImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.PointButtonPressImage">
            <summary>
            指示按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.IsEllipsePointButton">
            <summary>
            指示按钮是否为椭圆
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.ForeImage">
            <summary>
            上层图片
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.ForeImagePartitionWidth">
            <summary>
            前景图片九宫格分割宽度
            </summary>
        </member>
        <member name="P:DSkin.Controls.DSkinTrackBar.ForeImageDrawMode">
            <summary>
            前景图片绘制模式
            </summary>
        </member>
        <member name="E:DSkin.Controls.DSkinTrackBar.ValueChanged">
            <summary>
            value改变之后发生
            </summary>
        </member>
        <member name="F:DSkin.Forms.DogErro.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.DogErro.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.DogErro.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Jquery">
            <summary>
            封装Jquery里的常用操作，网页里需要引用Jquery，使用参数请参考W3Cschool里Jquery的教程
            </summary>
        </member>
        <member name="P:DSkin.Forms.Jquery.JavaScript">
            <summary>
            基础脚本
            </summary>
        </member>
        <member name="P:DSkin.Forms.Jquery.Page">
            <summary>
            脚本调用的页面
            </summary>
        </member>
        <member name="M:DSkin.Forms.Jquery.Eq(System.Int32)">
            <summary>
            获取索引处元素
            </summary>
            <param name="index"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Parent(System.String)">
            <summary>
            获得当前匹配元素集合中每个元素的父元素，使用选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Children(System.String)">
            <summary>
            返回返回被选元素的所有直接子元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Parents(System.String)">
            <summary>
            获得当前匹配元素集合中每个元素的祖先元素，使用选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Next(System.String)">
            <summary>
            获得匹配元素集合中每个元素紧邻的同胞元素。如果提供选择器，则取回匹配该选择器的下一个同胞元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Last(System.String)">
            <summary>
            将匹配元素集合缩减为集合中的最后一个元素。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Prev(System.String)">
            <summary>
            获得匹配元素集合中每个元素紧邻的前一个同胞元素，通过选择器进行筛选是可选的。
            </summary>
            <param name="selector"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Append(System.String)">
            <summary>
            在被选元素的结尾（仍然在内部）插入指定内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.After(System.String)">
            <summary>
            在被选元素后插入指定的内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.Jquery.Prepend(System.String)">
            <summary>
            在被选元素的开头（仍位于内部）插入指定内容。
            </summary>
            <param name="html"></param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.Pages">
            <summary>
            当前所有绑定的页面
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.CtrlAltQShowDevTools">
            <summary>
            按下载Ctrl + Alt + Q 打开开发者工具
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.CookiePath">
            <summary>
            Cookie文件路径
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.LocalStoragePath">
            <summary>
            数据存储路径
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.Text">
            <summary>
            请用Title标签设置
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.MiniBlinkHandle">
            <summary>
            内核句柄
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.Bounds">
            <summary>
            请用Size和Location代替
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.Invalidate">
            <summary>
            使控件失效，导致下次更新时重绘
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件指定区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.JSGlobalExec">
            <summary>
            获取全局的JS数据对象，JS数值转换需要用到
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.ZoomFactor">
            <summary>
            设置页面缩放
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkForm.NavigationToNewWindowEnabled">
            <summary>
            关闭后，点 a 标签将不会弹出新窗口，而是在本窗口跳转
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.SetProxy(DSkin.DirectUI.MiniblinkPInvoke.wkeProxy)">
            <summary>
            设置代理
            </summary>
            <param name="proxy"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.GoForward">
            <summary>
            前进
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkForm.LoadHtml(System.String)">
            <summary>
            加载Html字符串
            </summary>
            <param name="html"></param>
        </member>
        <member name="E:DSkin.Forms.MiniBlinkForm.WebResponse">
            <summary>
            网络响应数据获取，需要先在ReadData事件里设置ReadyReadRespone
            </summary>
        </member>
        <member name="T:DSkin.Forms.MiniBlinkPage">
            <summary>
            绑定页面，支持绑定主页面和框架页面
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.OnLoad">
            <summary>
            文档加载完成
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkPage.OwnerForm">
            <summary>
            所在的窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkPage.Id">
            <summary>
            绑定页面的元素Id和JS全局变量名，只能构造函数里设置，默认值page
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkPage.WindowState">
            <summary>
            窗体状态 min,max,nor
            </summary>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkPage.IsWindowMouseEnter">
            <summary>
            鼠标是否在窗体内，不是判定Iframe框架
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.InvokeJS(System.String)">
            <summary>
            框架里调用JS，闭包返回值需要加 Return 
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.Get(System.String)">
            <summary>
            获取属性值，只有先调用Set设置属性值了的才能调用Get获取属性值
            </summary>
            <param name="propertyName"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.Set(System.Object,System.String)">
            <summary>
            设置属性值，值保存在内部字典里，需要先在构造函数里设置该属性的默认值
            </summary>
            <param name="value"></param>
            <param name="propertyName"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.OnPropertyChanged``1(``0,``0@,System.String)">
            <summary>
            属性的set方法里必须调用这个方法才能实现双向绑定
            </summary>
            <param name="propertyName"></param>
            <param name="value"></param>
            <param name="oldValue"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.OnPropertyChangedCore(System.String,System.Object,System.Object)">
            <summary>
            当属性更改时发生
            </summary>
            <param name="propertyName"></param>
            <param name="value"></param>
            <param name="oldValue"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.Invoke(System.Action)">
            <summary>
            委托到主线程调用
            </summary>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkPage.SendMessage(System.String,System.Object[])">
            <summary>
            调用当前活跃的所有页面(不包含当前页面)的公开的methodName函数，后面跟一个可选参数（此参数作为传入参数）
            </summary>
            <param name="methodName"></param>
            <param name="param"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Forms.MiniBlinkCollection`1">
            <summary>
            WebUI中用来绑定集合，暂时只支持C#集合更新到页面，非构造函数内修改集合必须调用SaveChanges 才能更新
            </summary>
            <typeparam name="T"></typeparam>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.#ctor(DSkin.Forms.MiniBlinkPage,System.String)">
            <summary>
            WebUI中用来绑定集合，暂时只支持C#集合更新到页面，非构造函数内修改集合必须调用SaveChanges 才能更新
            </summary>
            <param name="page">当前页面</param>
            <param name="propertyName">绑定的属性名</param>
        </member>
        <member name="P:DSkin.Forms.MiniBlinkCollection`1.InnerList">
            <summary>
            内部列表
            </summary>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Sort(System.Comparison{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparison">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Sort(System.Collections.Generic.Comparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Sort(System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对所有元素进行排序。
            </summary>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Sort(System.Int32,System.Int32,System.Collections.Generic.IComparer{`0})">
            <summary>
            使用指定的比较器对某个范围内的元素进行排序。
            </summary>
            <param name="index">要排序的范围的从零开始的起始索引。</param>
            <param name="count">要排序的范围的长度</param>
            <param name="comparer">比较元素时要使用的比较器</param>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Find(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合中的第一个匹配元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.Exists(System.Predicate{`0})">
            <summary>
            确定 集合 是否包含与指定谓词所定义的条件相匹配的元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.FindAll(System.Predicate{`0})">
            <summary>
            检索与指定谓词定义的条件匹配的所有元素
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.FindIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个集合 中第一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.FindLast(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中的最后一个匹配元素。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.FindLastIndex(System.Predicate{`0})">
            <summary>
            搜索与指定谓词所定义的条件相匹配的元素，并返回整个 集合 中最后一个匹配元素的从零开始的索引。
            </summary>
            <param name="match"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.MiniBlinkCollection`1.SaveChanges">
            <summary>
            将集合内部Item的修改保存到绑定的JS对象中，修改集合之后必须调用这个方法，才能更新的UI上
            </summary>
        </member>
        <member name="T:DSkin.Forms.WebUIForm">
            <summary>
            用Html做界面的基础窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.#ctor(System.String)">
            <summary>
            初始化WebUI窗体
            </summary>
            <param name="url">设置Html位置，支持读取嵌入在dll的资源</param>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.WkeCore">
            <summary>
            wke内核句柄
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.EnabledCookie">
            <summary>
            是否启用Cookie
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.MediaVolume">
            <summary>
            获取或设置媒体音量 0-1
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.EnabledTransparent">
            <summary>
            启用背景透明
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.CanGoBack">
            <summary>
            是否可以返回
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.CanGoForword">
            <summary>
            是否可以前进
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.IsLoadComplete">
            <summary>
            文档是否加载完成
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.ContentsWidth">
            <summary>
            内容宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.ContentsHeight">
            <summary>
            内容高度
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.Cookie">
            <summary>
            获取Cookie
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.UserAgent">
            <summary>
            获取设置浏览器的UserAgent
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.LoadingStatus">
            <summary>
            加载状态
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.ZoomFactor">
            <summary>
            网页缩放比例
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.Url">
            <summary>
            URL
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.IsFullScreenMax">
            <summary>
            最大化是否全屏
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIForm.Text">
            <summary>
            请用Title标签设置
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.JsBindFun(System.String,DSkin.DirectUI.jsNativeFunction)">
            <summary>
            Js绑定方法
            </summary>
            <param name="name">JS中方法名</param>
            <param name="jsf">绑定的方法</param>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.JSGlobalExec">
            <summary>
            获取全局的JS数据对象，JS数值转换需要用到
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.CreateWkeCore">
            <summary>
            创建Wke内核
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.GoBack">
            <summary>
            后退
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.GoForword">
            <summary>
            前进
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.Reload">
            <summary>
            重新加载
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.EditorSelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.EditorCopy">
            <summary>
            复制
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.EditorCut">
            <summary>
            剪切
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.EditorPaste">
            <summary>
            粘贴
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.EditorDelete">
            <summary>
            删除
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.StopLoading">
            <summary>
            停止加载
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.InvokeJS(System.String)">
            <summary>
            执行脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.InvokeJS(System.IntPtr,System.String)">
            <summary>
            执行脚本，用来执行框架页里面的脚本
            </summary>
            <param name="es">来自DocumentReady事件里的FrameJSState</param>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.LoadFile(System.String)">
            <summary>
            加载文件
            </summary>
            <param name="fileName"></param>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.LoadHtml(System.String)">
            <summary>
            加载Html字符串
            </summary>
            <param name="html"></param>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.SetAsyncData(System.String,System.String)">
            <summary>
            定义一个JS里面实现异步读取数据的方法
            </summary>
            <param name="name"></param>
            <param name="parameters"></param>
            <returns></returns>
        </member>
        <member name="E:DSkin.Forms.WebUIForm.LayeredPaintEvent">
            <summary>
            层控件需要重绘时发生
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIForm.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="E:DSkin.Forms.WebUIForm.JsCall">
            <summary>
            当网页中的JS调用JsCall方法的时候触发
            </summary>
        </member>
        <member name="T:DSkin.Forms.WebUIPage">
            <summary>
            框架页面对应的C#调用页面
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIPage.OnLoad">
            <summary>
            页面框架加载的时候发生
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIPage.Url">
            <summary>
            Url
            </summary>
        </member>
        <member name="P:DSkin.Forms.WebUIPage.WebUIForm">
            <summary>
            所在的窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.WebUIPage.SetAsyncData(System.String,System.String)">
            <summary>
            定义一个JS里面实现异步读取数据的方法
            </summary>
            <param name="name"></param>
            <param name="parameters"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIPage.InvokeJS(System.String)">
            <summary>
            执行框架页面里的脚本
            </summary>
            <param name="js"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.WebUIPage.JQuery(System.String)">
            <summary>
            调用JQuery里的方法，页面里需要引用JQuery
            </summary>
            <param name="selector">JQuery里的选择器参数，比如#ID</param>
            <returns></returns>
        </member>
        <member name="T:DSkin.Forms.DSkinMessageBox">
            <summary>
            DSkin自定义消息框
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text"></param>
            <param name="caption"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Drawing.Color,System.Drawing.Font,System.Object[])">
            <summary>
            显示继承样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">图标和系统音效</param>
            <param name="animationType"></param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="defaultButtonIndex">默认按钮索引</param>
            <param name="textColor">文本颜色</param>
            <param name="font">文本字体</param>
            <param name="buttons">按钮属性对象集合 new {Text="确定",DialogResult=DialogResult.OK},new {Text="取消",DialogResult=DialogResult.Cancel}  也可以设置其他样式属性，属性可以参考DSkinButton</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Object[])">
            <summary>
            显示继承样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">图标和系统音效</param>
            <param name="animationType"></param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="defaultButtonIndex">默认按钮索引</param>
            <param name="buttons">按钮属性对象集合 new {Text="确定",DialogResult=DialogResult.OK},new {Text="取消",DialogResult=DialogResult.Cancel}  也可以设置其他样式属性，属性可以参考DSkinButton</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,DSkin.Controls.DSkinButton[])">
            <summary>
            继承样式的Messagebox
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="animationType"></param>
            <param name="fullScreenMask"></param>
            <param name="defaultButtonIndex"></param>
            <param name="buttons"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,DSkin.Forms.AnimationTypes,System.Boolean,System.Int32,System.Drawing.Color,System.Drawing.Font,DSkin.Controls.DSkinButton[])">
            <summary>
            继承样式的Messagebox
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="animationType"></param>
            <param name="fullScreenMask"></param>
            <param name="defaultButtonIndex"></param>
            <param name="textColor"></param>
            <param name="font"></param>
            <param name="buttons"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxButtons,System.Windows.Forms.MessageBoxIcon)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <param name="icon">主要作用是设置系统音效</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.String,System.String,System.Windows.Forms.MessageBoxIcon)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">主要作用是设置系统音效</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.Show(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,System.Boolean,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="owner">所有者</param>
            <param name="text">内容</param>
            <param name="caption">标题</param>
            <param name="icon">主要作用是设置系统音效</param>
            <param name="fullScreenMask">是否全屏遮罩</param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBox.ShowCore(System.Windows.Forms.IWin32Window,System.String,System.String,System.Windows.Forms.MessageBoxIcon,System.Boolean,System.Windows.Forms.MessageBoxButtons)">
            <summary>
            SAO 样式消息窗
            </summary>
            <param name="owner"></param>
            <param name="text"></param>
            <param name="caption"></param>
            <param name="icon"></param>
            <param name="fullScreenMask"></param>
            <param name="buttons">支持OK  YesNo   OKCancel </param>
            <returns></returns>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Message">
            <summary>
            提示信息
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Caption">
            <summary>
            标题
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinMessageBoxForm.Buttons">
            <summary>
            按钮集合
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinMessageBoxForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBoxForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.DSkinMessageBoxForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_Mac">
            <summary>
            仿Mac窗体界面
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_Mac.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_Mac.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_Mac.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Blue">
            <summary>
            仿VS蓝色窗体 
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Blue.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Blue.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Blue.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Dark">
            <summary>
            仿VS深色窗体
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Dark.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Dark.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Dark.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.Skin_VS_Light">
            <summary>
            仿VS亮色窗体
            </summary>
        </member>
        <member name="F:DSkin.Forms.Skin_VS_Light.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Light.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.Skin_VS_Light.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalImage">
            <summary>
            按钮图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverImage">
            <summary>
            按钮鼠标移入时的图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressImage">
            <summary>
            按钮鼠标按下时的图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Size">
            <summary>
            按钮大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Location">
            <summary>
            按钮位置
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressColor">
            <summary>
            按钮颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.NormalBackColor">
            <summary>
            按钮背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.HoverBackColor">
            <summary>
            按钮鼠标移入背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.PressBackColor">
            <summary>
            按钮鼠标按下背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.IsMouseDown">
            <summary>
            鼠标是否按下
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.IsMouseEnter">
            <summary>
            鼠标是否移入
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Bounds">
            <summary>
            按钮区域
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderNormalColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderHoverColor">
            <summary>
            边框鼠标移入颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.BorderPressColor">
            <summary>
            边框鼠标按下颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Radius">
            <summary>
            边框圆角宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.RoundStyle">
            <summary>
            边框圆角类型
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.ToolTip">
            <summary>
            提示文字
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Name">
            <summary>
            按钮名称
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Visible">
            <summary>
            是否显示
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.Image">
            <summary>
            显示的图标
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButton.ImageSize">
            <summary>
            图标尺寸
            </summary>
        </member>
        <member name="M:DSkin.Forms.SystemButton.DrawButton(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制按钮
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="P:DSkin.Forms.SystemButton.SystemButtonType">
            <summary>
            按钮类型
            </summary>
        </member>
        <member name="P:DSkin.Forms.SystemButtonMouseClickEventArgs.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.CanPenetrate">
            <summary>
            使窗口有鼠标穿透功能
            </summary>
        </member>
        <member name="M:DSkin.Forms.ShadowForm.DrawShadow(System.Drawing.Graphics)">
            <summary>
            绘制阴影
            </summary>
            <param name="g"></param>
        </member>
        <member name="T:DSkin.Forms.DSkinForm">
            <summary>
            层窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InnerBorderColor">
            <summary>
            内容边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SudokuPartitionWidth">
            <summary>
            九宫格图片切割宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SudokuDrawBackImage">
            <summary>
            九宫格方式绘制背景图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DragChangeBackImage">
            <summary>
            拖拽图片改变窗体背景图片
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InheritTheme">
            <summary>
            是否继承父级或者所有者窗体主题
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderColor">
            <summary>
            边框颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderWidth">
            <summary>
            边框宽度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CloseBox">
            <summary>
            关闭按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MinBox">
            <summary>
            最小化按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MaxBox">
            <summary>
            最大化按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.NormalBox">
            <summary>
            还原按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtons">
            <summary>
            自定义系统按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtonsOffset">
            <summary>
            系统按钮偏移量
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowSystemButtons">
            <summary>
            显示系统按钮
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.SystemButtonsGap">
            <summary>
            系统按钮间距
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RealClientRect">
            <summary>
            获取窗体的真实客户区大小。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BorderPadding">
            <summary>
            获取或设置窗体的边框大小。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CanResize">
            <summary>
            设置或获取窗体是否可以通过鼠标改变大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DoubleClickMaximized">
            <summary>
            双击窗体最大化
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowShadow">
            <summary>
            显示窗体阴影
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShadowColor">
            <summary>
            阴影颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShadowWidth">
            <summary>
            窗体阴影宽度
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.duiControl">
            <summary>
            内部DuiControl，用于添加DuiControl
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DUIControls">
            <summary>
            Dui控件集合
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DuiBackgroundRender">
            <summary>
            背景渲染
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ActiveFocus">
            <summary>
            窗体是否可以获取焦点，如果为False，则窗体弹出不获取焦点,可能会导致Textbox无法输入，可以用来做信息显示类的小窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Canvas">
            <summary>
            窗体画布
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ImageAttribute">
            <summary>
            控件图元属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RealBackColor">
            <summary>
            背景色（包含A通道）
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.BackColor">
            <summary>
            窗体背景色，层窗体模式下支持透明色，普通窗体模式下不要设置透明色，如果有半透明该属性不能获取真正的背景色，需要通过RealBackColor属性获取
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.MoveMode">
            <summary>
            窗体移动模式，鼠标如何移动窗体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionBackColors">
            <summary>
            标题背景色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionCenter">
            <summary>
            标题文字居中
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IconRectangle">
            <summary>
            Icon绘制区域
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Icon">
            <summary>
            Icon图标
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionHeight">
            <summary>
            标题栏高度
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ShowSystemMenu">
            <summary>
            获取或设置窗体是否显示系统菜单。
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionTextRender">
            <summary>
            标题文本渲染模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionFont">
            <summary>
            标题字体
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionColor">
            <summary>
            标题颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionOffset">
            <summary>
            标题文字位置偏移
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.HaloColor">
            <summary>
            标题文字光圈颜色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.HaloSize">
            <summary>
            标题文字光圈大小
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.CaptionShowMode">
            <summary>
            标题显示模式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.DrawIcon">
            <summary>
            是否在标题栏绘制图标
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Opacity">
            <summary>
            设置窗体的不透明度,0-1
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Radius">
            <summary>
            窗体圆角半径
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.RoundStyle">
            <summary>
            设置或获取窗体的圆角样式
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsPlaying">
            <summary>
            当前是否在播放动画中
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.Animation">
            <summary>
            窗体动画
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.isClose">
            <summary>
            是否执行了关闭事件
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.EnableAnimation">
            <summary>
            是否启用窗体动画
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.AnimationType">
            <summary>
            窗体启动和关闭特效，在层窗体模式下才有效
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.IsMouseEnterSystemButtons">
            <summary>
            鼠标是否移入系统按钮
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.MoveForm">
            <summary>
            调用窗体移动
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.Aanhor">
            <summary>
            窗体贴边状态
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.ResizeCore">
            <summary>
            窗体改变大小。
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.SetRegion">
            <summary>
            设置窗体边缘路径
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.OnMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
             引发MouseDown事件
            </summary>
            <param name="e"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.LayeredPaint">
            <summary>
            强制重绘整个窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.LayeredPaint(System.Drawing.Rectangle)">
            <summary>
            根据失效区域绘制窗体
            </summary>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawBorder(System.Drawing.Rectangle,System.Drawing.Graphics)">
            <summary>
            绘制边框
            </summary>
            <param name="invalidateRect"></param>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawControlBox(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制系统按钮
            </summary>
            <param name="graphics"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.CreateCanvas">
            <summary>
            创建画布
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.PrePaint(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            DuiControl绘制，背景绘制之后，控件绘制之前，
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawControls(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DrawCaption(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制标题栏
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.InvalidateTitleRectangle">
            <summary>
            重绘标题区域
            </summary>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.LayeredPaintEvent">
            <summary>
            控件重绘
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.OnLayeredPaint(System.Windows.Forms.PaintEventArgs)">
            <summary>
            触发LayeredPaintEvent事件
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Invalidate">
            <summary>
            使整个控件失效，导致重绘
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Invalidate(System.Drawing.Rectangle)">
            <summary>
            使控件区域失效，导致下次更新时重绘
            </summary>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DoEffect(System.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画
            </summary>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DoEffect(System.Int32,System.Func{System.Boolean})">
            <summary>
            自定义动画，返回值为False时停止动画
            </summary>
            <param name="interval">定时器间隔</param>
            <param name="action">动作</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.ProcessCmdKey(System.Windows.Forms.Message@,System.Windows.Forms.Keys)">
            <summary>
            处理Tab键对虚拟控件的焦点切换
            </summary>
            <param name="msg"></param>
            <param name="keyData"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmNcCalcSize(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_NCCALCSIZE 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmWindowPosChanged(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_WINDOWPOSCHANGED 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WndProc(System.Windows.Forms.Message@)">
            <summary>
            拦截窗体消息
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.WmNcRButtonUp(System.Windows.Forms.Message@)">
            <summary>
            响应 WM_NCRBUTTONUP 消息。
            </summary>
            <param name="m"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.DisposeCanvas">
            <summary>
            释放画布资源
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.InnerDuiControl">
            <summary>
            内部DuiControl
            </summary>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.SystemButtonMouseClick">
            <summary>
            系统按钮点击事件
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.SetTheme(DSkin.Forms.DSkinForm)">
            <summary>
            设置窗体主题，将其他DSkinForm的窗体皮肤样式设置到当前窗体上
            </summary>
            <param name="f">DSkin皮肤窗体实例</param>
        </member>
        <member name="E:DSkin.Forms.DSkinForm.ThemeChanged">
            <summary>
            切换主题时候发生
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinForm.ImageEffect">
            <summary>
            图片特效，需要启用位图缓存
            </summary>
        </member>
        <member name="F:DSkin.Forms.DSkinForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
            <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        </member>
        <member name="M:DSkin.Forms.DSkinForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="T:DSkin.Forms.MoveModes">
            <summary>
            窗体移动模式
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.None">
            <summary>
            窗体不能通过鼠标拖拽移动
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.Title">
            <summary>
            鼠标拖拽标题移动
            </summary>
        </member>
        <member name="F:DSkin.Forms.MoveModes.Whole">
            <summary>
            鼠标拖拽整个窗体都可以移动
            </summary>
        </member>
        <member name="T:DSkin.Forms.AnimationTypes">
            <summary>
            Layered窗体动画特效类型
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.ZoomEffect">
            <summary>
            缩放特效
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.GradualCurtainEffect">
            <summary>
            渐变拉幕
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.FadeinFadeoutEffect">
            <summary>
            淡入淡出特效
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.RotateZoomEffect">
            <summary>
            旋转缩放
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.ThreeDTurn">
            <summary>
            3D翻转
            </summary>
        </member>
        <member name="F:DSkin.Forms.AnimationTypes.Custom">
            <summary>
            用户自定义
            </summary>
        </member>
        <member name="T:DSkin.Forms.DSkinWindowForm">
            <summary>
            包含LAYERED样式的基础窗体
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.EnabledDwm">
            <summary>
            启用AeroGlass毛玻璃效果
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.CloseDwm">
            <summary>
            关闭AeroGlass毛玻璃效果
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.IsLayeredWindowForm">
            <summary>
            是否为UpdateLayeredWindow层窗体，为true时，可实现任意透明，动态特效，并且提供高效不闪烁的图像渲染
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.EnabledDWM">
            <summary>
            启用AeroGlass毛玻璃效果，需要系统支持并且需要将背景色设置为半透明色
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.CreateParams">
            <summary>
            窗体的CreateParams属性,窗体参数
            </summary>
        </member>
        <member name="P:DSkin.Forms.DSkinWindowForm.IsLayeredMode">
            <summary>
            当前是否是层绘制模式
            </summary>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Drawing.Bitmap)">
            <summary>
            更新层窗体
            </summary>
            <param name="bitmap">位图</param>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Drawing.Bitmap,System.Double)">
            <summary>
            更新层窗体
            </summary>
            <param name="bitmap"></param>
            <param name="opacity">不透明度0-1</param>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.Double,System.Action{System.Drawing.Graphics})">
            <summary>
            更新层窗体，高性能
            </summary>
            <param name="opacity"></param>
            <param name="action"></param>
        </member>
        <member name="M:DSkin.Forms.DSkinWindowForm.UpdateLayeredWindow(System.IntPtr,System.Drawing.Size,System.Double)">
            <summary>
            更新层窗体
            </summary>
            <param name="bitmap"></param>
            <param name="size"></param>
            <param name="opacity">不透明度0-1</param>
        </member>
        <member name="T:DSkin.Html.Adapters.BrushAdapter">
            <summary>
            Adapter for WinForms brushes objects for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.BrushAdapter._brush">
            <summary>
            The actual WinForms brush instance.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.BrushAdapter._dispose">
            <summary>
            If to dispose the brush when <see cref="M:DSkin.Html.Adapters.BrushAdapter.Dispose"/> is called.<br/>
            Ignore dispose for cached brushes.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.BrushAdapter.#ctor(System.Drawing.Brush,System.Boolean)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.BrushAdapter.Brush">
            <summary>
            The actual WinForms brush instance.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.ContextMenuAdapter">
            <summary>
            Adapter for WinForms context menu for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.ContextMenuAdapter._contextMenu">
            <summary>
            the underline win forms context menu
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.ContextMenuAdapter.#ctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.ControlAdapter">
            <summary>
            Adapter for WinForms Control for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.ControlAdapter._control">
            <summary>
            the underline win forms control.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.ControlAdapter._useGdiPlusTextRendering">
            <summary>
            Use GDI+ text rendering to measure/draw text.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.ControlAdapter.#ctor(System.Windows.Forms.Control,System.Boolean)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.ControlAdapter.Control">
            <summary>
            Get the underline win forms control
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.DuiControlAdapter._control">
            <summary>
            the underline win forms control.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.DuiControlAdapter._useGdiPlusTextRendering">
            <summary>
            Use GDI+ text rendering to measure/draw text.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.DuiControlAdapter.#ctor(DSkin.DirectUI.DuiBaseControl,System.Boolean)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RColor">
            <summary>
            Represents an ARGB (alpha, red, green, blue) color.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RColor.Empty">
            <summary>
                Represents a color that is null.
            </summary>
            <filterpriority>1</filterpriority>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.Transparent">
            <summary>
            Gets a system-defined color.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.Black">
            <summary>
                Gets a system-defined color that has an ARGB value of #FF000000.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.White">
            <summary>
            Gets a system-defined color that has an ARGB value of #FFFFFFFF.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.WhiteSmoke">
            <summary>
            Gets a system-defined color that has an ARGB value of #FFF5F5F5.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.LightGray">
            <summary>
            Gets a system-defined color that has an ARGB value of #FFD3D3D3.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.R">
            <summary>
                Gets the red component value of this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.G">
            <summary>
                Gets the green component value of this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.B">
            <summary>
                Gets the blue component value of this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.A">
            <summary>
                Gets the alpha component value of this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RColor.IsEmpty">
            <summary>
                Specifies whether this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure is uninitialized.
            </summary>
            <returns>
                This property returns true if this color is uninitialized; otherwise, false.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.op_Equality(DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RColor)">
            <summary>
                Tests whether two specified <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structures are equivalent.
            </summary>
            <returns>
                true if the two <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structures are equal; otherwise, false.
            </returns>
            <param name="left">
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that is to the left of the equality operator.
            </param>
            <param name="right">
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that is to the right of the equality operator.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.op_Inequality(DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RColor)">
            <summary>
                Tests whether two specified <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structures are different.
            </summary>
            <returns>
                true if the two <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structures are different; otherwise, false.
            </returns>
            <param name="left">
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that is to the left of the inequality operator.
            </param>
            <param name="right">
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that is to the right of the inequality operator.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.FromArgb(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
                Creates a <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure from the four ARGB component (alpha, red, green, and blue) values. Although this method allows a 32-bit value to be passed for each component, the value of each component is limited to 8 bits.
            </summary>
            <returns>
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that this method creates.
            </returns>
            <param name="alpha">The alpha component. Valid values are 0 through 255. </param>
            <param name="red">The red component. Valid values are 0 through 255. </param>
            <param name="green">The green component. Valid values are 0 through 255. </param>
            <param name="blue">The blue component. Valid values are 0 through 255. </param>
            <exception cref="T:System.ArgumentException">
                <paramref name="alpha" />, <paramref name="red" />, <paramref name="green" />, or <paramref name="blue" /> is less than 0 or greater than 255.
            </exception>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.FromArgb(System.Int32,System.Int32,System.Int32)">
            <summary>
                Creates a <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure from the specified 8-bit color values (red, green, and blue). The alpha value is implicitly 255 (fully opaque). Although this method allows a 32-bit value to be passed for each color component, the value of each component is limited to 8 bits.
            </summary>
            <returns>
                The <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> that this method creates.
            </returns>
            <param name="red">
                The red component value for the new <see cref="T:DSkin.Html.Adapters.Entities.RColor" />. Valid values are 0 through 255.
            </param>
            <param name="green">
                The green component value for the new <see cref="T:DSkin.Html.Adapters.Entities.RColor" />. Valid values are 0 through 255.
            </param>
            <param name="blue">
                The blue component value for the new <see cref="T:DSkin.Html.Adapters.Entities.RColor" />. Valid values are 0 through 255.
            </param>
            <exception cref="T:System.ArgumentException">
                <paramref name="red" />, <paramref name="green" />, or <paramref name="blue" /> is less than 0 or greater than 255.
            </exception>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.Equals(System.Object)">
            <summary>
                Tests whether the specified object is a <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure and is equivalent to this
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RColor" />
                structure.
            </summary>
            <returns>
                true if <paramref name="obj" /> is a <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure equivalent to this
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RColor" />
                structure; otherwise, false.
            </returns>
            <param name="obj">The object to test. </param>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.GetHashCode">
            <summary>
                Returns a hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure.
            </summary>
            <returns>
                An integer value that specifies the hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RColor" />.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RColor.ToString">
            <summary>
                Converts this <see cref="T:DSkin.Html.Adapters.Entities.RColor" /> structure to a human-readable string.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RDashStyle">
            <summary>
            Specifies the style of dashed lines drawn with a <see cref="T:DSkin.Html.Adapters.RPen"/> object.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RFontStyle">
            <summary>
            Specifies style information applied to text.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RKeyEvent">
            <summary>
            Even class for handling keyboard events in <see cref="T:DSkin.Html.Core.HtmlContainerInt"/>.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RKeyEvent._control">
            <summary>
            is control is pressed
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RKeyEvent._aKeyCode">
            <summary>
            is 'A' key is pressed
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RKeyEvent._cKeyCode">
            <summary>
            is 'C' key is pressed
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RKeyEvent.#ctor(System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RKeyEvent.Control">
            <summary>
            is control is pressed
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RKeyEvent.AKeyCode">
            <summary>
            is 'A' key is pressed
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RKeyEvent.CKeyCode">
            <summary>
            is 'C' key is pressed
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RMouseEvent">
            <summary>
            Even class for handling keyboard events in <see cref="T:DSkin.Html.Core.HtmlContainerInt"/>.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RMouseEvent._leftButton">
            <summary>
            Is the left mouse button participated in the event
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RMouseEvent.#ctor(System.Windows.Forms.MouseButtons,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RMouseEvent.LeftButton">
            <summary>
            Is the left mouse button participated in the event
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RMouseEvent.Handled">
            <summary>
            事件是否被处理
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RMouseEvent.OriginalSource">
            <summary>
            事件触发源区块
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RPoint">
            <summary>
                Represents an ordered pair of floating-point x- and y-coordinates that defines a point in a two-dimensional plane.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RPoint.Empty">
            <summary>
                Represents a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> class with member data left uninitialized.
            </summary>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.#ctor(System.Double,System.Double)">
            <summary>
                Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> class with the specified coordinates.
            </summary>
            <param name="x">The horizontal position of the point. </param>
            <param name="y">The vertical position of the point. </param>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RPoint.IsEmpty">
            <summary>
                Gets a value indicating whether this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> is empty.
            </summary>
            <returns>
                true if both <see cref="P:DSkin.Html.Adapters.Entities.RPoint.X" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RPoint.Y" />
                are 0; otherwise, false.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RPoint.X">
            <summary>
                Gets or sets the x-coordinate of this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </summary>
            <returns>
                The x-coordinate of this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RPoint.Y">
            <summary>
                Gets or sets the y-coordinate of this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </summary>
            <returns>
                The y-coordinate of this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.op_Addition(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Translates the <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> by the specified
                <see
                    cref="T:System.Drawing.SizeF" />
                .
            </summary>
            <returns>
                The translated <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <param name="pt">
                The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to translate.
            </param>
            <param name="sz">
                The <see cref="T:System.Drawing.SizeF" /> that specifies the numbers to add to the x- and y-coordinates of the
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RPoint" />
                .
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.op_Subtraction(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Translates a <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> by the negative of a specified
                <see
                    cref="T:System.Drawing.SizeF" />
                .
            </summary>
            <returns>
                The translated <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <param name="pt">
                The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to translate.
            </param>
            <param name="sz">
                The <see cref="T:System.Drawing.SizeF" /> that specifies the numbers to subtract from the coordinates of
                <paramref
                    name="pt" />
                .
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.op_Equality(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
                Compares two <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structures. The result specifies whether the values of the
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RPoint.X" />
                and <see cref="P:DSkin.Html.Adapters.Entities.RPoint.Y" /> properties of the two
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RPoint" />
                structures are equal.
            </summary>
            <returns>
                true if the <see cref="P:DSkin.Html.Adapters.Entities.RPoint.X" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RPoint.Y" />
                values of the left and right
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RPoint" />
                structures are equal; otherwise, false.
            </returns>
            <param name="left">
                A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to compare.
            </param>
            <param name="right">
                A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to compare.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.op_Inequality(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
                Determines whether the coordinates of the specified points are not equal.
            </summary>
            <returns>
                true to indicate the <see cref="P:DSkin.Html.Adapters.Entities.RPoint.X" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RPoint.Y" />
                values of <paramref name="left" /> and
                <paramref
                    name="right" />
                are not equal; otherwise, false.
            </returns>
            <param name="left">
                A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to compare.
            </param>
            <param name="right">
                A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to compare.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.Add(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Translates a given <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> by a specified
                <see
                    cref="T:System.Drawing.SizeF" />
                .
            </summary>
            <returns>
                The translated <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <param name="pt">
                The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to translate.
            </param>
            <param name="sz">
                The <see cref="T:System.Drawing.SizeF" /> that specifies the numbers to add to the coordinates of
                <paramref
                    name="pt" />
                .
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.Subtract(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Translates a <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> by the negative of a specified size.
            </summary>
            <returns>
                The translated <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <param name="pt">
                The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to translate.
            </param>
            <param name="sz">
                The <see cref="T:System.Drawing.SizeF" /> that specifies the numbers to subtract from the coordinates of
                <paramref
                    name="pt" />
                .
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.Equals(System.Object)">
            <summary>
                Specifies whether this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> contains the same coordinates as the specified
                <see
                    cref="T:System.Object" />
                .
            </summary>
            <returns>
                This method returns true if <paramref name="obj" /> is a <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> and has the same coordinates as this
                <see
                    cref="T:System.Drawing.Point" />
                .
            </returns>
            <param name="obj">
                The <see cref="T:System.Object" /> to test.
            </param>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.GetHashCode">
            <summary>
                Returns a hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </summary>
            <returns>
                An integer value that specifies a hash value for this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RPoint.ToString">
            <summary>
                Converts this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to a human readable string.
            </summary>
            <returns>
                A string that represents this <see cref="T:DSkin.Html.Adapters.Entities.RPoint" />.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RRect">
            <summary>
            Stores a set of four floating-point numbers that represent the location and size of a rectangle. 
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RRect.Empty">
            <summary>
                Represents an instance of the <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> class with its members uninitialized.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.#ctor(System.Double,System.Double,System.Double,System.Double)">
            <summary>
                Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> class with the specified location and size.
            </summary>
            <param name="x">The x-coordinate of the upper-left corner of the rectangle. </param>
            <param name="y">The y-coordinate of the upper-left corner of the rectangle. </param>
            <param name="width">The width of the rectangle. </param>
            <param name="height">The height of the rectangle. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.#ctor(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> class with the specified location and size.
            </summary>
            <param name="location">A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> that represents the upper-left corner of the rectangular region.</param>
            <param name="size">A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> that represents the width and height of the rectangular region.</param>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Location">
            <summary>
            Gets or sets the coordinates of the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>A <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> that represents the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.</returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Size">
            <summary>
            Gets or sets the size of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" />.
            </summary>
            <returns>A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> that represents the width and height of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.</returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.X">
            <summary>
                Gets or sets the x-coordinate of the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The x-coordinate of the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Y">
            <summary>
                Gets or sets the y-coordinate of the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The y-coordinate of the upper-left corner of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Width">
            <summary>
                Gets or sets the width of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The width of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Height">
            <summary>
                Gets or sets the height of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The height of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Left">
            <summary>
                Gets the x-coordinate of the left edge of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The x-coordinate of the left edge of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Top">
            <summary>
                Gets the y-coordinate of the top edge of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The y-coordinate of the top edge of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Right">
            <summary>
                Gets the x-coordinate that is the sum of <see cref="P:DSkin.Html.Adapters.Entities.RRect.X" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Width" />
                of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The x-coordinate that is the sum of <see cref="P:DSkin.Html.Adapters.Entities.RRect.X" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Width" />
                of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.Bottom">
            <summary>
                Gets the y-coordinate that is the sum of <see cref="P:DSkin.Html.Adapters.Entities.RRect.Y" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Height" />
                of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                The y-coordinate that is the sum of <see cref="P:DSkin.Html.Adapters.Entities.RRect.Y" /> and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Height" />
                of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </returns>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RRect.IsEmpty">
            <summary>
                Tests whether the <see cref="P:DSkin.Html.Adapters.Entities.RRect.Width" /> or
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Height" />
                property of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> has a value of zero.
            </summary>
            <returns>
                This property returns true if the <see cref="P:DSkin.Html.Adapters.Entities.RRect.Width" /> or
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RRect.Height" />
                property of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> has a value of zero; otherwise, false.
            </returns>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.op_Equality(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Tests whether two <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structures have equal location and size.
            </summary>
            <returns>
                This operator returns true if the two specified <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structures have equal
                <see cref="P:DSkin.Html.Adapters.Entities.RRect.X" />, <see cref="P:DSkin.Html.Adapters.Entities.RRect.Y" />, <see cref="P:DSkin.Html.Adapters.Entities.RRect.Width" />, and <see cref="P:DSkin.Html.Adapters.Entities.RRect.Height" /> properties.
            </returns>
            <param name="left">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that is to the left of the equality operator.
            </param>
            <param name="right">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that is to the right of the equality operator.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.op_Inequality(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Tests whether two <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structures differ in location or size.
            </summary>
            <returns>
                This operator returns true if any of the <see cref="P:DSkin.Html.Adapters.Entities.RRect.X" /> ,
                <see cref="P:DSkin.Html.Adapters.Entities.RRect.Y" />, <see cref="P:DSkin.Html.Adapters.Entities.RRect.Width" />, or <see cref="P:DSkin.Html.Adapters.Entities.RRect.Height" />
                properties of the two <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structures are unequal; otherwise false.
            </returns>
            <param name="left">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that is to the left of the inequality operator.
            </param>
            <param name="right">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that is to the right of the inequality operator.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.FromLTRB(System.Double,System.Double,System.Double,System.Double)">
            <summary>
                Creates a <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure with upper-left corner and lower-right corner at the specified locations.
            </summary>
            <returns>
                The new <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> that this method creates.
            </returns>
            <param name="left">The x-coordinate of the upper-left corner of the rectangular region. </param>
            <param name="top">The y-coordinate of the upper-left corner of the rectangular region. </param>
            <param name="right">The x-coordinate of the lower-right corner of the rectangular region. </param>
            <param name="bottom">The y-coordinate of the lower-right corner of the rectangular region. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Equals(System.Object)">
            <summary>
                Tests whether <paramref name="obj" /> is a <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> with the same location and size of this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />.
            </summary>
            <returns>
                This method returns true if <paramref name="obj" /> is a <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> and its X, Y, Width, and Height properties are equal to the corresponding properties of this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />; otherwise, false.
            </returns>
            <param name="obj">
                The <see cref="T:System.Object" /> to test.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Contains(System.Double,System.Double)">
            <summary>
                Determines if the specified point is contained within this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                This method returns true if the point defined by <paramref name="x" /> and <paramref name="y" /> is contained within this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />
                structure; otherwise false.
            </returns>
            <param name="x">The x-coordinate of the point to test. </param>
            <param name="y">The y-coordinate of the point to test. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Contains(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
                Determines if the specified point is contained within this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure.
            </summary>
            <returns>
                This method returns true if the point represented by the <paramref name="pt" /> parameter is contained within this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />
                structure; otherwise false.
            </returns>
            <param name="pt">The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> to test.</param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Contains(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Determines if the rectangular region represented by <paramref name="rect" /> is entirely contained within this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />
                structure.
            </summary>
            <returns>
                This method returns true if the rectangular region represented by <paramref name="rect" /> is entirely contained within the rectangular region represented by this
                <see cref="T:DSkin.Html.Adapters.Entities.RRect" />
                ; otherwise false.
            </returns>
            <param name="rect">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> to test.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Inflate(System.Double,System.Double)">
            <summary>
                Inflates this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure by the specified amount.
            </summary>
            <param name="x">
                The amount to inflate this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure horizontally.
            </param>
            <param name="y">
                The amount to inflate this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure vertically.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Inflate(DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Inflates this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> by the specified amount.
            </summary>
            <param name="size">The amount to inflate this rectangle. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Inflate(DSkin.Html.Adapters.Entities.RRect,System.Double,System.Double)">
            <summary>
                Creates and returns an inflated copy of the specified <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure. The copy is inflated by the specified amount. The original rectangle remains unmodified.
            </summary>
            <returns>
                The inflated <see cref="T:DSkin.Html.Adapters.Entities.RRect" />.
            </returns>
            <param name="rect">
                The <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> to be copied. This rectangle is not modified.
            </param>
            <param name="x">The amount to inflate the copy of the rectangle horizontally. </param>
            <param name="y">The amount to inflate the copy of the rectangle vertically. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Intersect(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Replaces this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure with the intersection of itself and the specified
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RRect" />
                structure.
            </summary>
            <param name="rect">The rectangle to intersect. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Intersect(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Returns a <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that represents the intersection of two rectangles. If there is no intersection, and empty
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RRect" />
                is returned.
            </summary>
            <returns>
                A third <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure the size of which represents the overlapped area of the two specified rectangles.
            </returns>
            <param name="a">A rectangle to intersect. </param>
            <param name="b">A rectangle to intersect. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.IntersectsWith(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Determines if this rectangle intersects with <paramref name="rect" />.
            </summary>
            <returns>
                This method returns true if there is any intersection.
            </returns>
            <param name="rect">The rectangle to test. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Union(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
                Creates the smallest possible third rectangle that can contain both of two rectangles that form a union.
            </summary>
            <returns>
                A third <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure that contains both of the two rectangles that form the union.
            </returns>
            <param name="a">A rectangle to union. </param>
            <param name="b">A rectangle to union. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Offset(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
                Adjusts the location of this rectangle by the specified amount.
            </summary>
            <param name="pos">The amount to offset the location. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.Offset(System.Double,System.Double)">
            <summary>
                Adjusts the location of this rectangle by the specified amount.
            </summary>
            <param name="x">The amount to offset the location horizontally. </param>
            <param name="y">The amount to offset the location vertically. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.GetHashCode">
            <summary>
                Gets the hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure. For information about the use of hash codes, see Object.GetHashCode.
            </summary>
            <returns>The hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /></returns>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RRect.ToString">
            <summary>
            Converts the Location and Size of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> to a human-readable string.
            </summary>
            <returns>
            A string that contains the position, width, and height of this <see cref="T:DSkin.Html.Adapters.Entities.RRect" /> structure for example, "{X=20, Y=20, Width=100, Height=50}".
            </returns>
        </member>
        <member name="T:DSkin.Html.Adapters.Entities.RSize">
            <summary>
            Stores an ordered pair of floating-point numbers, typically the width and height of a rectangle.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.Entities.RSize.Empty">
            <summary>
                Gets a <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure that has a
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RSize.Height" />
                and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RSize.Width" />
                value of 0.
            </summary>
            <returns>
                A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure that has a
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RSize.Height" />
                and
                <see
                    cref="P:DSkin.Html.Adapters.Entities.RSize.Width" />
                value of 0.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.#ctor(DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from the specified existing
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <param name="size">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from which to create the new
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.#ctor(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from the specified <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </summary>
            <param name="pt">The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure from which to initialize this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.</param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.#ctor(System.Double,System.Double)">
            <summary>
                Initializes a new instance of the <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from the specified dimensions.
            </summary>
            <param name="width">
                The width component of the new <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </param>
            <param name="height">
                The height component of the new <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </param>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RSize.IsEmpty">
            <summary>
                Gets a value that indicates whether this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure has zero width and height.
            </summary>
            <returns>
                This property returns true when this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure has both a width and height of zero; otherwise, false.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RSize.Width">
            <summary>
                Gets or sets the horizontal component of this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </summary>
            <returns>
                The horizontal component of this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure, typically measured in pixels.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="P:DSkin.Html.Adapters.Entities.RSize.Height">
            <summary>
                Gets or sets the vertical component of this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </summary>
            <returns>
                The vertical component of this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure, typically measured in pixels.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.op_Explicit(DSkin.Html.Adapters.Entities.RSize)~DSkin.Html.Adapters.Entities.RPoint">
            <summary>
                Converts the specified <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to a
                <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </summary>
            <returns>The <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure to which this operator converts.</returns>
            <param name="size">The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to be converted
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.op_Addition(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Adds the width and height of one <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to the width and height of another
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <returns>
                A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure that is the result of the addition operation.
            </returns>
            <param name="sz1">
                The first <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to add.
            </param>
            <param name="sz2">
                The second <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to add.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.op_Subtraction(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Subtracts the width and height of one <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from the width and height of another
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <returns>
                A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> that is the result of the subtraction operation.
            </returns>
            <param name="sz1">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the left side of the subtraction operator.
            </param>
            <param name="sz2">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the right side of the subtraction operator.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.op_Equality(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Tests whether two <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structures are equal.
            </summary>
            <returns>
                This operator returns true if <paramref name="sz1" /> and <paramref name="sz2" /> have equal width and height; otherwise, false.
            </returns>
            <param name="sz1">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the left side of the equality operator.
            </param>
            <param name="sz2">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the right of the equality operator.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.op_Inequality(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Tests whether two <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structures are different.
            </summary>
            <returns>
                This operator returns true if <paramref name="sz1" /> and <paramref name="sz2" /> differ either in width or height; false if
                <paramref
                    name="sz1" />
                and <paramref name="sz2" /> are equal.
            </returns>
            <param name="sz1">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the left of the inequality operator.
            </param>
            <param name="sz2">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the right of the inequality operator.
            </param>
            <filterpriority>3</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.Add(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Adds the width and height of one <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to the width and height of another
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <returns>
                A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure that is the result of the addition operation.
            </returns>
            <param name="sz1">
                The first <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to add.
            </param>
            <param name="sz2">
                The second <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to add.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.Subtract(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
                Subtracts the width and height of one <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure from the width and height of another
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <returns>
                A <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure that is a result of the subtraction operation.
            </returns>
            <param name="sz1">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the left side of the subtraction operator.
            </param>
            <param name="sz2">
                The <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure on the right side of the subtraction operator.
            </param>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.Equals(System.Object)">
            <summary>
                Tests to see whether the specified object is a <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure with the same dimensions as this
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                structure.
            </summary>
            <returns>
                This method returns true if <paramref name="obj" /> is a <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> and has the same width and height as this
                <see
                    cref="T:DSkin.Html.Adapters.Entities.RSize" />
                ; otherwise, false.
            </returns>
            <param name="obj">
                The <see cref="T:System.Object" /> to test.
            </param>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.GetHashCode">
            <summary>
                Returns a hash code for this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </summary>
            <returns>
                An integer value that specifies a hash value for this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </returns>
            <filterpriority>1</filterpriority>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.ToPointF">
            <summary>
                Converts a <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure to a <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </summary>
            <returns>
                Returns a <see cref="T:DSkin.Html.Adapters.Entities.RPoint" /> structure.
            </returns>
        </member>
        <member name="M:DSkin.Html.Adapters.Entities.RSize.ToString">
            <summary>
                Creates a human-readable string that represents this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </summary>
            <returns>
                A string that represents this <see cref="T:DSkin.Html.Adapters.Entities.RSize" /> structure.
            </returns>
            <filterpriority>1</filterpriority>
            <PermissionSet>
                <IPermission
                    class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.3600.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
                    version="1" Flags="UnmanagedCode" />
            </PermissionSet>
        </member>
        <member name="T:DSkin.Html.Adapters.FontAdapter">
            <summary>
            Adapter for WinForms Font object for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontAdapter._font">
            <summary>
            the underline win-forms font.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontAdapter._hFont">
            <summary>
            a handle to this Font.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontAdapter._underlineOffset">
            <summary>
            the vertical offset of the font underline location from the top of the font.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontAdapter._height">
            <summary>
            Cached font height.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontAdapter._whitespaceWidth">
            <summary>
            Cached font whitespace width.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.FontAdapter.#ctor(System.Drawing.Font)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.FontAdapter.Font">
            <summary>
            the underline win-forms font.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.FontAdapter.HFont">
            <summary>
            Get the handle to this Font.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.FontAdapter.SetMetrics(System.Int32,System.Int32)">
            <summary>
            Set font metrics to be cached for the font for future use.
            </summary>
            <param name="height">the full height of the font</param>
            <param name="underlineOffset">the vertical offset of the font underline location from the top of the font.</param>
        </member>
        <member name="T:DSkin.Html.Adapters.FontFamilyAdapter">
            <summary>
            Adapter for WinForms Font family object for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.FontFamilyAdapter._fontFamily">
            <summary>
            the underline win-forms font.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.FontFamilyAdapter.#ctor(System.Drawing.FontFamily)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.FontFamilyAdapter.FontFamily">
            <summary>
            the underline win-forms font family.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.GraphicsAdapter">
            <summary>
            Adapter for WinForms Graphics for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._charFit">
            <summary>
            used for <see cref="M:DSkin.Html.Adapters.GraphicsAdapter.MeasureString(System.String,DSkin.Html.Adapters.RFont,System.Double,System.Int32@,System.Double@)"/> calculation.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._charFitWidth">
            <summary>
            used for <see cref="M:DSkin.Html.Adapters.GraphicsAdapter.MeasureString(System.String,DSkin.Html.Adapters.RFont,System.Double,System.Int32@,System.Double@)"/> calculation.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._characterRanges">
            <summary>
            Used for GDI+ measure string.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._stringFormat">
            <summary>
            The string format to use for measuring strings for GDI+ text rendering
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._stringFormat2">
            <summary>
            The string format to use for rendering strings for GDI+ text rendering
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._g">
            <summary>
            The wrapped WinForms graphics object
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._useGdiPlusTextRendering">
            <summary>
            Use GDI+ text rendering to measure/draw text.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._hdc">
            <summary>
            the initialized HDC used
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._releaseGraphics">
            <summary>
            if to release the graphics object on dispose
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsAdapter._setRtl">
            <summary>
            If text alignment was set to RTL
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.#cctor">
            <summary>
            Init static resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.#ctor(System.Drawing.Graphics,System.Boolean,System.Boolean)">
            <summary>
            Init.
            </summary>
            <param name="g">the win forms graphics object to use</param>
            <param name="useGdiPlusTextRendering">Use GDI+ text rendering to measure/draw text</param>
            <param name="releaseGraphics">optional: if to release the graphics object on dispose (default - false)</param>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.ReleaseHdc">
            <summary>
            Release current HDC to be able to use <see cref="T:System.Drawing.Graphics"/> methods.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.InitHdc">
            <summary>
            Init HDC for the current graphics object to be used to call GDI directly.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.SetFont(DSkin.Html.Adapters.RFont)">
            <summary>
            Set a resource (e.g. a font) for the specified device context.
            WARNING: Calling Font.ToHfont() many times without releasing the font handle crashes the app.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.SetTextColor(System.Drawing.Color)">
            <summary>
            Set the text color of the device context.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.SetRtlAlignGdi(System.Boolean)">
            <summary>
            Change text align to Left-to-Right or Right-to-Left if required.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.DrawTransparentText(System.IntPtr,System.String,DSkin.Html.Adapters.RFont,System.Drawing.Point,System.Drawing.Size,System.Drawing.Color)">
            <summary>
            Special draw logic to draw transparent text using GDI.<br/>
            1. Create in-memory DC<br/>
            2. Copy background to in-memory DC<br/>
            3. Draw the text to in-memory DC<br/>
            4. Copy the in-memory DC to the proper location with alpha blend<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsAdapter.SetRtlAlignGdiPlus(System.Boolean)">
            <summary>
            Change text align to Left-to-Right or Right-to-Left if required.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.GraphicsPathAdapter">
            <summary>
            Adapter for WinForms graphics path object for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsPathAdapter._graphicsPath">
            <summary>
            The actual WinForms graphics path instance.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.GraphicsPathAdapter._lastPoint">
            <summary>
            the last point added to the path to begin next segment from
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.GraphicsPathAdapter.GraphicsPath">
            <summary>
            The actual WinForms graphics path instance.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.GraphicsPathAdapter.GetStartAngle(DSkin.Html.Adapters.RGraphicsPath.Corner)">
            <summary>
            Get arc start angle for the given corner.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.ImageAdapter">
            <summary>
            Adapter for WinForms Image object for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.ImageAdapter._image">
            <summary>
            the underline win-forms image.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.ImageAdapter.#ctor(System.Drawing.Image)">
            <summary>
            Initializes a new instance of the <see cref="T:System.Object"/> class.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.ImageAdapter.Image">
            <summary>
            the underline win-forms image.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.PenAdapter">
            <summary>
            Adapter for WinForms pens objects for core.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.PenAdapter._pen">
            <summary>
            The actual WinForms brush instance.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.PenAdapter.#ctor(System.Drawing.Pen)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.PenAdapter.Pen">
            <summary>
            The actual WinForms brush instance.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RAdapter">
            <summary>
            Platform adapter to bridge platform specific objects to HTML Renderer core library.<br/>
            Core uses abstract renderer objects (RAdapter/RControl/REtc...) to access platform specific functionality, the concrete platforms 
            implements those objects to provide concrete platform implementation. Those allowing the core library to be platform agnostic.
            <para>
            Platforms: WinForms, WPF, Metro, PDF renders, etc.<br/>
            Objects: UI elements(Controls), Graphics(Render context), Colors, Brushes, Pens, Fonts, Images, Clipboard, etc.<br/>
            </para>
            </summary>
            <remarks>
            It is best to have a singleton instance of this class for concrete implementation!<br/>
            This is because it holds caches of default CssData, Images, Fonts and Brushes.
            </remarks>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._brushesCache">
            <summary>
            cache of brush color to brush instance
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._penCache">
            <summary>
            cache of pen color to pen instance
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._fontsHandler">
            <summary>
            cache of all the font used not to create same font again and again
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._defaultCssData">
            <summary>
            default CSS parsed data singleton
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._loadImage">
            <summary>
            image used to draw loading image icon
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RAdapter._errorImage">
            <summary>
            image used to draw error image icon
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.#ctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RAdapter.DefaultCssData">
            <summary>
            Get the default CSS stylesheet data.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetColor(System.String)">
            <summary>
            Resolve color value from given color name.
            </summary>
            <param name="colorName">the color name</param>
            <returns>color value</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetPen(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get cached pen instance for the given color.
            </summary>
            <param name="color">the color to get pen for</param>
            <returns>pen instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetSolidBrush(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get cached solid brush instance for the given color.
            </summary>
            <param name="color">the color to get brush for</param>
            <returns>brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetLinearGradientBrush(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RColor,System.Double)">
            <summary>
            Get linear gradient color brush from <paramref name="color1"/> to <paramref name="color2"/>.
            </summary>
            <param name="rect">the rectangle to get the brush for</param>
            <param name="color1">the start color of the gradient</param>
            <param name="color2">the end color of the gradient</param>
            <param name="angle">the angle to move the gradient from start color to end color in the rectangle</param>
            <returns>linear gradient color brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.ConvertImage(System.Object)">
            <summary>
            Convert image object returned from <see cref="T:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs"/> to <see cref="T:DSkin.Html.Adapters.RImage"/>.
            </summary>
            <param name="image">the image returned from load event</param>
            <returns>converted image or null</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.ImageFromStream(System.IO.Stream)">
            <summary>
            Create an <see cref="T:DSkin.Html.Adapters.RImage"/> object from the given stream.
            </summary>
            <param name="memoryStream">the stream to create image from</param>
            <returns>new image instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.IsFontExists(System.String)">
            <summary>
            Check if the given font exists in the system by font family name.
            </summary>
            <param name="font">the font name to check</param>
            <returns>true - font exists by given family name, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.AddFontFamily(DSkin.Html.Adapters.RFontFamily)">
            <summary>
            Adds a font family to be used.
            </summary>
            <param name="fontFamily">The font family to add.</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.AddFontFamilyMapping(System.String,System.String)">
            <summary>
            Adds a font mapping from <paramref name="fromFamily"/> to <paramref name="toFamily"/> iff the <paramref name="fromFamily"/> is not found.<br/>
            When the <paramref name="fromFamily"/> font is used in rendered html and is not found in existing 
            fonts (installed or added) it will be replaced by <paramref name="toFamily"/>.<br/>
            </summary>
            <param name="fromFamily">the font family to replace</param>
            <param name="toFamily">the font family to replace with</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetFont(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get font instance by given font family name, size and style.
            </summary>
            <param name="family">the font family name</param>
            <param name="size">font size</param>
            <param name="style">font style</param>
            <returns>font instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetLoadingImage">
            <summary>
            Get image to be used while HTML image is loading.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetLoadingFailedImage">
            <summary>
            Get image to be used if HTML image load failed.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetClipboardDataObject(System.String,System.String)">
            <summary>
            Get data object for the given html and plain text data.<br />
            The data object can be used for clipboard or drag-drop operation.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="html">the html data</param>
            <param name="plainText">the plain text data</param>
            <returns>drag-drop data object</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboard(System.String)">
            <summary>
            Set the given text to the clipboard<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="text">the text to set</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboard(System.String,System.String)">
            <summary>
            Set the given html and plain text data to clipboard.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="html">the html data</param>
            <param name="plainText">the plain text data</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboard(DSkin.Html.Adapters.RImage)">
            <summary>
            Set the given image to clipboard.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="image">the image object to set to clipboard</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetContextMenu">
            <summary>
            Create a context menu that can be used on the control<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <returns>new context menu</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SaveToFile(DSkin.Html.Adapters.RImage,System.String,System.String,DSkin.Html.Adapters.RControl)">
            <summary>
            Save the given image to file by showing save dialog to the client.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="image">the image to save</param>
            <param name="name">the name of the image for save dialog</param>
            <param name="extension">the extension of the image for save dialog</param>
            <param name="control">optional: the control to show the dialog on</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateFont(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get font instance by given font family name, size and style.
            </summary>
            <param name="family">the font family name</param>
            <param name="size">font size</param>
            <param name="style">font style</param>
            <returns>font instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateFont(DSkin.Html.Adapters.RFontFamily,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get font instance by given font family instance, size and style.<br/>
            Used to support custom fonts that require explicit font family instance to be created.
            </summary>
            <param name="family">the font family instance</param>
            <param name="size">font size</param>
            <param name="style">font style</param>
            <returns>font instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetColorInt(System.String)">
            <summary>
            Resolve color value from given color name.
            </summary>
            <param name="colorName">the color name</param>
            <returns>color value</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreatePen(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get cached pen instance for the given color.
            </summary>
            <param name="color">the color to get pen for</param>
            <returns>pen instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateSolidBrush(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get cached solid brush instance for the given color.
            </summary>
            <param name="color">the color to get brush for</param>
            <returns>brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateLinearGradientBrush(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RColor,System.Double)">
            <summary>
            Get linear gradient color brush from <paramref name="color1"/> to <paramref name="color2"/>.
            </summary>
            <param name="rect">the rectangle to get the brush for</param>
            <param name="color1">the start color of the gradient</param>
            <param name="color2">the end color of the gradient</param>
            <param name="angle">the angle to move the gradient from start color to end color in the rectangle</param>
            <returns>linear gradient color brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.ConvertImageInt(System.Object)">
            <summary>
            Convert image object returned from <see cref="T:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs"/> to <see cref="T:DSkin.Html.Adapters.RImage"/>.
            </summary>
            <param name="image">the image returned from load event</param>
            <returns>converted image or null</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.ImageFromStreamInt(System.IO.Stream)">
            <summary>
            Create an <see cref="T:DSkin.Html.Adapters.RImage"/> object from the given stream.
            </summary>
            <param name="memoryStream">the stream to create image from</param>
            <returns>new image instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateFontInt(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get font instance by given font family name, size and style.
            </summary>
            <param name="family">the font family name</param>
            <param name="size">font size</param>
            <param name="style">font style</param>
            <returns>font instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateFontInt(DSkin.Html.Adapters.RFontFamily,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get font instance by given font family instance, size and style.<br/>
            Used to support custom fonts that require explicit font family instance to be created.
            </summary>
            <param name="family">the font family instance</param>
            <param name="size">font size</param>
            <param name="style">font style</param>
            <returns>font instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.GetClipboardDataObjectInt(System.String,System.String)">
            <summary>
            Get data object for the given html and plain text data.<br />
            The data object can be used for clipboard or drag-drop operation.
            </summary>
            <param name="html">the html data</param>
            <param name="plainText">the plain text data</param>
            <returns>drag-drop data object</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboardInt(System.String)">
            <summary>
            Set the given text to the clipboard
            </summary>
            <param name="text">the text to set</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboardInt(System.String,System.String)">
            <summary>
            Set the given html and plain text data to clipboard.
            </summary>
            <param name="html">the html data</param>
            <param name="plainText">the plain text data</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SetToClipboardInt(DSkin.Html.Adapters.RImage)">
            <summary>
            Set the given image to clipboard.
            </summary>
            <param name="image"></param>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.CreateContextMenuInt">
            <summary>
            Create a context menu that can be used on the control
            </summary>
            <returns>new context menu</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RAdapter.SaveToFileInt(DSkin.Html.Adapters.RImage,System.String,System.String,DSkin.Html.Adapters.RControl)">
            <summary>
            Save the given image to file by showing save dialog to the client.
            </summary>
            <param name="image">the image to save</param>
            <param name="name">the name of the image for save dialog</param>
            <param name="extension">the extension of the image for save dialog</param>
            <param name="control">optional: the control to show the dialog on</param>
        </member>
        <member name="T:DSkin.Html.Adapters.RBrush">
            <summary>
            Adapter for platform specific brush objects - used to fill graphics (rectangles, polygons and paths).<br/>
            The brush can be solid color, gradient or image.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RContextMenu">
            <summary>
            Adapter for platform specific context menu - used to create and show context menu at specific location.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RContextMenu.ItemsCount">
            <summary>
            The total number of items in the context menu
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RContextMenu.AddDivider">
            <summary>
            Add divider item to the context menu.<br />
            The divider is a non clickable place holder used to separate items.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RContextMenu.AddItem(System.String,System.Boolean,System.EventHandler)">
            <summary>
            Add item to the context menu with the given text that will raise the given event when clicked.
            </summary><param name="text">the text to set on the new context menu item</param><param name="enabled">if to set the item as enabled or disabled</param><param name="onClick">the event to raise when the item is clicked</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RContextMenu.RemoveLastDivider">
            <summary>
            Remove the last item from the context menu iff it is a divider
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RContextMenu.Show(DSkin.Html.Adapters.RControl,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Show the context menu in the given parent control at the given location.
            </summary><param name="parent">the parent control to show in</param><param name="location">the location to show at relative to the parent control</param>
        </member>
        <member name="T:DSkin.Html.Adapters.RControl">
            <summary>
            Adapter for platform specific control object - used to handle updating the control that the html is rendered on.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RControl._adapter">
            <summary>
            The platform adapter.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.#ctor(DSkin.Html.Adapters.RAdapter)">
            <summary>
            Init control with platform adapter.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RControl.Adapter">
            <summary>
            The platform adapter.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RControl.LeftMouseButton">
            <summary>
            Is the left mouse button is currently in pressed state
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RControl.RightMouseButton">
            <summary>
            Is the right mouse button is currently in pressed state
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RControl.MouseLocation">
            <summary>
            Get the current location of the mouse relative to the control
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.SetCursorDefault">
            <summary>
            Set the cursor over the control to default cursor
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.SetCursorHand">
            <summary>
            Set the cursor over the control to hand cursor
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.SetCursorIBeam">
            <summary>
            Set the cursor over the control to I beam cursor
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.DoDragDropCopy(System.Object)">
            <summary>
            Do drag-drop copy operation for the given data object.
            </summary>
            <param name="dragDropData">the drag-drop data object</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.MeasureString(System.String,DSkin.Html.Adapters.RFont,System.Double,System.Int32@,System.Double@)">
            <summary>
            Measure the width of string under max width restriction calculating the number of characters that can fit and the width those characters take.<br/>
            </summary>
            <param name="str">the string to measure</param>
            <param name="font">the font to measure string with</param>
            <param name="maxWidth">the max width to calculate fit characters</param>
            <param name="charFit">the number of characters that will fit under <see cref="!:maxWidth"/> restriction</param>
            <param name="charFitWidth">the width that only the characters that fit into max width take</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RControl.Invalidate">
            <summary>
            Invalidates the entire surface of the control and causes the control to be redrawn.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RFont">
            <summary>
            Adapter for platform specific font object - used to render text using specific font.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RFont.Size">
            <summary>
            Gets the em-size of this Font measured in the units specified by the Unit property.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RFont.Height">
            <summary>
            The line spacing, in pixels, of this font.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RFont.UnderlineOffset">
            <summary>
            Get the vertical offset of the font underline location from the top of the font.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RFont.LeftPadding">
            <summary>
            Get the left padding, in pixels, of the font.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RFontFamily">
            <summary>
            Adapter for platform specific font family object - define the available font families to use.<br/>
            Required for custom fonts handling: fonts that are not installed on the system.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RFontFamily.Name">
            <summary>
            Gets the name of this Font Family.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RGraphics">
            <summary>
            Adapter for platform specific graphics rendering object - used to render graphics and text in platform specific context.<br/>
            The core HTML Renderer components use this class for rendering logic, extending this
            class in different platform: WinForms, WPF, Metro, PDF, etc.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RGraphics._adapter">
            <summary>
            the global adapter
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.RGraphics._clipStack">
            <summary>
            Te clipping bound stack as clips are pushed/poped to/from the graphics
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.#ctor(DSkin.Html.Adapters.RAdapter,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetPen(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get color pen.
            </summary>
            <param name="color">the color to get the pen for</param>
            <returns>pen instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetSolidBrush(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Get solid color brush.
            </summary>
            <param name="color">the color to get the brush for</param>
            <returns>solid color brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetLinearGradientBrush(DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RColor,System.Double)">
            <summary>
            Get linear gradient color brush from <paramref name="color1"/> to <paramref name="color2"/>.
            </summary>
            <param name="rect">the rectangle to get the brush for</param>
            <param name="color1">the start color of the gradient</param>
            <param name="color2">the end color of the gradient</param>
            <param name="angle">the angle to move the gradient from start color to end color in the rectangle</param>
            <returns>linear gradient color brush instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetClip">
            <summary>
            Gets a Rectangle structure that bounds the clipping region of this Graphics.
            </summary>
            <returns>A rectangle structure that represents a bounding rectangle for the clipping region of this Graphics.</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.PopClip">
            <summary>
            Pop the latest clip push.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.PushClip(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Push the clipping region of this Graphics to interception of current clipping rectangle and the given rectangle.
            </summary>
            <param name="rect">Rectangle to clip to.</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.PushClipExclude(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Push the clipping region of this Graphics to exclude the given rectangle from the current clipping rectangle.
            </summary>
            <param name="rect">Rectangle to exclude clipping in.</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.SetAntiAliasSmoothingMode">
            <summary>
            Set the graphics smooth mode to use anti-alias.<br/>
            Use <see cref="M:DSkin.Html.Adapters.RGraphics.ReturnPreviousSmoothingMode(System.Object)"/> to return back the mode used.
            </summary>
            <returns>the previous smooth mode before the change</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.ReturnPreviousSmoothingMode(System.Object)">
            <summary>
            Return to previous smooth mode before anti-alias was set as returned from <see cref="M:DSkin.Html.Adapters.RGraphics.SetAntiAliasSmoothingMode"/>.
            </summary>
            <param name="prevMode">the previous mode to set</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetTextureBrush(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get TextureBrush object that uses the specified image and bounding rectangle.
            </summary>
            <param name="image">The Image object with which this TextureBrush object fills interiors.</param>
            <param name="dstRect">A Rectangle structure that represents the bounding rectangle for this TextureBrush object.</param>
            <param name="translateTransformLocation">The dimension by which to translate the transformation</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.GetGraphicsPath">
            <summary>
            Get GraphicsPath object.
            </summary>
            <returns>graphics path instance</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.MeasureString(System.String,DSkin.Html.Adapters.RFont)">
            <summary>
            Measure the width and height of string <paramref name="str"/> when drawn on device context HDC
            using the given font <paramref name="font"/>.
            </summary>
            <param name="str">the string to measure</param>
            <param name="font">the font to measure string with</param>
            <returns>the size of the string</returns>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.MeasureString(System.String,DSkin.Html.Adapters.RFont,System.Double,System.Int32@,System.Double@)">
            <summary>
            Measure the width of string under max width restriction calculating the number of characters that can fit and the width those characters take.<br/>
            Not relevant for platforms that don't render HTML on UI element.
            </summary>
            <param name="str">the string to measure</param>
            <param name="font">the font to measure string with</param>
            <param name="maxWidth">the max width to calculate fit characters</param>
            <param name="charFit">the number of characters that will fit under <see cref="!:maxWidth"/> restriction</param>
            <param name="charFitWidth">the width that only the characters that fit into max width take</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawString(System.String,DSkin.Html.Adapters.RFont,DSkin.Html.Adapters.Entities.RColor,DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RSize,System.Boolean)">
            <summary>
            Draw the given string using the given font and foreground color at given location.
            </summary>
            <param name="str">the string to draw</param>
            <param name="font">the font to use to draw the string</param>
            <param name="color">the text color to set</param>
            <param name="point">the location to start string draw (top-left)</param>
            <param name="size">used to know the size of the rendered text for transparent text support</param>
            <param name="rtl">is to render the string right-to-left (true - RTL, false - LTR)</param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawLine(DSkin.Html.Adapters.RPen,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Draws a line connecting the two points specified by the coordinate pairs.
            </summary>
            <param name="pen">Pen that determines the color, width, and style of the line. </param>
            <param name="x1">The x-coordinate of the first point. </param>
            <param name="y1">The y-coordinate of the first point. </param>
            <param name="x2">The x-coordinate of the second point. </param>
            <param name="y2">The y-coordinate of the second point. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawRectangle(DSkin.Html.Adapters.RPen,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Draws a rectangle specified by a coordinate pair, a width, and a height.
            </summary>
            <param name="pen">A Pen that determines the color, width, and style of the rectangle. </param>
            <param name="x">The x-coordinate of the upper-left corner of the rectangle to draw. </param>
            <param name="y">The y-coordinate of the upper-left corner of the rectangle to draw. </param>
            <param name="width">The width of the rectangle to draw. </param>
            <param name="height">The height of the rectangle to draw. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawRectangle(DSkin.Html.Adapters.RBrush,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Fills the interior of a rectangle specified by a pair of coordinates, a width, and a height.
            </summary>
            <param name="brush">Brush that determines the characteristics of the fill. </param>
            <param name="x">The x-coordinate of the upper-left corner of the rectangle to fill. </param>
            <param name="y">The y-coordinate of the upper-left corner of the rectangle to fill. </param>
            <param name="width">Width of the rectangle to fill. </param>
            <param name="height">Height of the rectangle to fill. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawImage(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draws the specified portion of the specified <see cref="T:DSkin.Html.Adapters.RImage"/> at the specified location and with the specified size.
            </summary>
            <param name="image">Image to draw. </param>
            <param name="destRect">Rectangle structure that specifies the location and size of the drawn image. The image is scaled to fit the rectangle. </param>
            <param name="srcRect">Rectangle structure that specifies the portion of the <paramref name="image"/> object to draw. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawImage(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draws the specified Image at the specified location and with the specified size.
            </summary>
            <param name="image">Image to draw. </param>
            <param name="destRect">Rectangle structure that specifies the location and size of the drawn image. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawPath(DSkin.Html.Adapters.RPen,DSkin.Html.Adapters.RGraphicsPath)">
            <summary>
            Draws a GraphicsPath.
            </summary>
            <param name="pen">Pen that determines the color, width, and style of the path. </param>
            <param name="path">GraphicsPath to draw. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawPath(DSkin.Html.Adapters.RBrush,DSkin.Html.Adapters.RGraphicsPath)">
            <summary>
            Fills the interior of a GraphicsPath.
            </summary>
            <param name="brush">Brush that determines the characteristics of the fill. </param>
            <param name="path">GraphicsPath that represents the path to fill. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.DrawPolygon(DSkin.Html.Adapters.RBrush,DSkin.Html.Adapters.Entities.RPoint[])">
            <summary>
            Fills the interior of a polygon defined by an array of points specified by Point structures.
            </summary>
            <param name="brush">Brush that determines the characteristics of the fill. </param>
            <param name="points">Array of Point structures that represent the vertices of the polygon to fill. </param>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphics.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RGraphicsPath">
            <summary>
            Adapter for platform specific graphics path object - used to render (draw/fill) path shape.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphicsPath.Start(System.Double,System.Double)">
            <summary>
            Start path at the given point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphicsPath.LineTo(System.Double,System.Double)">
            <summary>
            Add stright line to the given point from te last point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphicsPath.ArcTo(System.Double,System.Double,System.Double,DSkin.Html.Adapters.RGraphicsPath.Corner)">
            <summary>
            Add circular arc of the given size to the given point from the last point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.RGraphicsPath.Dispose">
            <summary>
            Release path resources.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RGraphicsPath.Corner">
            <summary>
            The 4 corners that are handled in arc rendering.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RImage">
            <summary>
            Adapter for platform specific image object - used to render images.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RImage.Width">
            <summary>
            Get the width, in pixels, of the image.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RImage.Height">
            <summary>
            Get the height, in pixels, of the image.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.RPen">
            <summary>
            Adapter for platform specific pen objects - used to draw graphics (lines, rectangles and paths) 
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RPen.Width">
            <summary>
            Gets or sets the width of this Pen, in units of the Graphics object used for drawing.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.RPen.DashStyle">
            <summary>
            Gets or sets the style used for dashed lines drawn with this Pen.
            </summary>
        </member>
        <member name="T:DSkin.Html.Adapters.WinFormsAdapter">
            <summary>
            Adapter for WinForms platforms.
            </summary>
        </member>
        <member name="F:DSkin.Html.Adapters.WinFormsAdapter._instance">
            <summary>
            Singleton instance of global adapter.
            </summary>
        </member>
        <member name="M:DSkin.Html.Adapters.WinFormsAdapter.#ctor">
            <summary>
            Init installed font families and set default font families mapping.
            </summary>
        </member>
        <member name="P:DSkin.Html.Adapters.WinFormsAdapter.Instance">
            <summary>
            Singleton instance of global adapter.
            </summary>
        </member>
        <member name="T:DSkin.Html.ClipboardHelper">
            <summary>
            Helper to encode and set HTML fragment to clipboard.<br/>
            See http://theartofdev.wordpress.com/2012/11/11/setting-html-and-plain-text-formatting-to-clipboard/.<br/>
            <seealso cref="M:DSkin.Html.ClipboardHelper.CreateDataObject(System.String,System.String)"/>.
            </summary>
            <remarks>
            The MIT License (MIT) Copyright (c) 2014 Arthur Teplitzki.
            </remarks>
        </member>
        <member name="F:DSkin.Html.ClipboardHelper.Header">
            <summary>
            The string contains index references to other spots in the string, so we need placeholders so we can compute the offsets. <br/>
            The <![CDATA[<<<<<<<]]>_ strings are just placeholders. We'll back-patch them actual values afterwards. <br/>
            The string layout (<![CDATA[<<<]]>) also ensures that it can't appear in the body of the html because the <![CDATA[<]]> <br/>
            character must be escaped. <br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.ClipboardHelper.StartFragment">
            <summary>
            html comment to point the beginning of html fragment
            </summary>
        </member>
        <member name="F:DSkin.Html.ClipboardHelper.EndFragment">
            <summary>
            html comment to point the end of html fragment
            </summary>
        </member>
        <member name="F:DSkin.Html.ClipboardHelper._byteCount">
            <summary>
            Used to calculate characters byte count in UTF-8
            </summary>
        </member>
        <member name="M:DSkin.Html.ClipboardHelper.CreateDataObject(System.String,System.String)">
            <summary>
            Create <see cref="T:System.Windows.Forms.DataObject"/> with given html and plain-text ready to be used for clipboard or drag and drop.<br/>
            Handle missing <![CDATA[<html>]]> tags, specified start\end segments and Unicode characters.
            </summary>
            <remarks>
            <para>
            Windows Clipboard works with UTF-8 Unicode encoding while .NET strings use with UTF-16 so for clipboard to correctly
            decode Unicode string added to it from .NET we needs to be re-encoded it using UTF-8 encoding.
            </para>
            <para>
            Builds the CF_HTML header correctly for all possible HTMLs<br/>
            If given html contains start/end fragments then it will use them in the header:
            <code><![CDATA[<html><body><!--StartFragment-->hello <b>world</b><!--EndFragment--></body></html>]]></code>
            If given html contains html/body tags then it will inject start/end fragments to exclude html/body tags:
            <code><![CDATA[<html><body>hello <b>world</b></body></html>]]></code>
            If given html doesn't contain html/body tags then it will inject the tags and start/end fragments properly:
            <code><![CDATA[hello <b>world</b>]]></code>
            In all cases creating a proper CF_HTML header:<br/>
            <code>
            <![CDATA[
            Version:1.0
            StartHTML:000000177
            EndHTML:000000329
            StartFragment:000000277
            EndFragment:000000295
            StartSelection:000000277
            EndSelection:000000277
            <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
            <html><body><!--StartFragment-->hello <b>world</b><!--EndFragment--></body></html>
            ]]>
            </code>
            See format specification here: http://msdn.microsoft.com/library/default.asp?url=/workshop/networking/clipboard/htmlclipboard.asp
            </para>
            </remarks>
            <param name="html">a html fragment</param>
            <param name="plainText">the plain text</param>
        </member>
        <member name="M:DSkin.Html.ClipboardHelper.CopyToClipboard(System.String,System.String)">
            <summary>
            Clears clipboard and sets the given HTML and plain text fragment to the clipboard, providing additional meta-information for HTML.<br/>
            See <see cref="M:DSkin.Html.ClipboardHelper.CreateDataObject(System.String,System.String)"/> for HTML fragment details.<br/>
            </summary>
            <example>
            ClipboardHelper.CopyToClipboard("Hello <b>World</b>", "Hello World");
            </example>
            <param name="html">a html fragment</param>
            <param name="plainText">the plain text</param>
        </member>
        <member name="M:DSkin.Html.ClipboardHelper.CopyToClipboard(System.String)">
            <summary>
            Clears clipboard and sets the given plain text fragment to the clipboard.<br/>
            </summary>
            <param name="plainText">the plain text</param>
        </member>
        <member name="M:DSkin.Html.ClipboardHelper.GetHtmlDataString(System.String)">
            <summary>
            Generate HTML fragment data string with header that is required for the clipboard.
            </summary>
            <param name="html">the html to generate for</param>
            <returns>the resulted string</returns>
        </member>
        <member name="M:DSkin.Html.ClipboardHelper.GetByteCount(System.Text.StringBuilder,System.Int32,System.Int32)">
            <summary>
            Calculates the number of bytes produced by encoding the string in the string builder in UTF-8 and not .NET default string encoding.
            </summary>
            <param name="sb">the string builder to count its string</param>
            <param name="start">optional: the start index to calculate from (default - start of string)</param>
            <param name="end">optional: the end index to calculate to (default - end of string)</param>
            <returns>the number of bytes required to encode the string in UTF-8</returns>
        </member>
        <member name="T:DSkin.Html.Core.CssData">
            <summary>
            Holds parsed stylesheet css blocks arranged by media and classes.<br/>
            <seealso cref="T:DSkin.Html.Core.Entities.CssBlock"/>
            </summary>
            <remarks>
            To learn more about CSS blocks visit CSS spec: http://www.w3.org/TR/CSS21/syndata.html#block
            </remarks>
        </member>
        <member name="F:DSkin.Html.Core.CssData._emptyArray">
            <summary>
            used to return empty array
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.CssData._mediaBlocks">
            <summary>
            dictionary of media type to dictionary of css class name to the cssBlocks collection with all the data.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.CssData.#ctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.CssData.Parse(DSkin.Html.Adapters.RAdapter,System.String,System.Boolean)">
            <summary>
            Parse the given stylesheet to <see cref="T:DSkin.Html.Core.CssData"/> object.<br/>
            If <paramref name="combineWithDefault"/> is true the parsed css blocks are added to the 
            default css data (as defined by W3), merged if class name already exists. If false only the data in the given stylesheet is returned.
            </summary>
            <seealso cref="!:http://www.w3.org/TR/CSS21/sample.html"/>
            <param name="adapter">Platform adapter</param>
            <param name="stylesheet">the stylesheet source to parse</param>
            <param name="combineWithDefault">true - combine the parsed css data with default css data, false - return only the parsed css data</param>
            <returns>the parsed css data</returns>
        </member>
        <member name="P:DSkin.Html.Core.CssData.MediaBlocks">
            <summary>
            dictionary of media type to dictionary of css class name to the cssBlocks collection with all the data
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.CssData.ContainsCssBlock(System.String,System.String)">
            <summary>
            Check if there are css blocks for the given class selector.
            </summary>
            <param name="className">the class selector to check for css blocks by</param>
            <param name="media">optional: the css media type (default - all)</param>
            <returns>true - has css blocks for the class, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.CssData.GetCssBlock(System.String,System.String)">
            <summary>
            Get collection of css blocks for the requested class selector.<br/>
            the <paramref name="className"/> can be: class name, html element name, html element and 
            class name (elm.class), hash tag with element id (#id).<br/>
            returned all the blocks that word on the requested class selector, it can contain simple
            selector or hierarchy selector.
            </summary>
            <param name="className">the class selector to get css blocks by</param>
            <param name="media">optional: the css media type (default - all)</param>
            <returns>collection of css blocks, empty collection if no blocks exists (never null)</returns>
        </member>
        <member name="M:DSkin.Html.Core.CssData.AddCssBlock(System.String,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Add the given css block to the css data, merging to existing block if required.
            </summary>
            <remarks>
            If there is no css blocks for the same class it will be added to data collection.<br/>
            If there is already css blocks for the same class it will check for each existing block
            if the hierarchical selectors match (or not exists). if do the two css blocks will be merged into
            one where the new block properties overwrite existing if needed. if the new block doesn't mach any
            existing it will be added either to the beginning of the list if it has no  hierarchical selectors or at the end.<br/>
            Css block without hierarchical selectors must be added to the beginning of the list so more specific block
            can overwrite it when the style is applied.
            </remarks>
            <param name="media">the media type to add the CSS to</param>
            <param name="cssBlock">the css block to add</param>
        </member>
        <member name="M:DSkin.Html.Core.CssData.Combine(DSkin.Html.Core.CssData)">
            <summary>
            Combine this CSS data blocks with <paramref name="other"/> CSS blocks for each media.<br/>
            Merge blocks if exists in both.
            </summary>
            <param name="other">the CSS data to combine with</param>
        </member>
        <member name="M:DSkin.Html.Core.CssData.Clone">
            <summary>
            Create deep copy of the css data with cloned css blocks.
            </summary>
            <returns>cloned object</returns>
        </member>
        <member name="F:DSkin.Html.Core.CssDefaults.DefaultStyleSheet">
            <summary>
            CSS Specification's Default Style Sheet for HTML 4
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/sample.html
            </remarks>
        </member>
        <member name="T:DSkin.Html.Core.Dom.Border">
            <summary>
            Border types
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssBox">
            <summary>
            Represents a CSS Box of text or replaced elements.
            </summary>
            <remarks>
            The Box can contains other boxes, that's the way that the CSS Tree
            is composed.
            
            To know more about boxes visit CSS spec:
            http://www.w3.org/TR/CSS21/box.html
            </remarks>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._parentBox">
            <summary>
            the parent css box of this css box in the hierarchy
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._htmlContainer">
            <summary>
            the root container for the hierarchy
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._htmltag">
            <summary>
            the html tag that is associated with this css box, null if anonymous box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._text">
            <summary>
            the inner text of the box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._tableFixed">
            <summary>
            Do not use or alter this flag
            </summary>
            <remarks>
            Flag that indicates that CssTable algorithm already made fixes on it.
            </remarks>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBox._imageLoadHandler">
            <summary>
            handler for loading background image
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.#ctor(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag)">
            <summary>
            Init.
            </summary>
            <param name="parentBox">optional: the parent of this css box in html</param>
            <param name="tag">optional: the html tag associated with this css box</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.TagName">
            <summary>
            标签名
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.HtmlContainer">
            <summary>
            Gets the HtmlContainer of the Box.
            WARNING: May be null.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.ParentBox">
            <summary>
            Gets or sets the parent box of this box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.Boxes">
            <summary>
            Gets the children boxes of this box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsBrElement">
            <summary>
            Is the box is of "br" element.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsInline">
            <summary>
            is the box "Display" is "Inline", is this is an inline box and not block.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsBlock">
            <summary>
            is the box "Display" is "Block", is this is an block box and not inline.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsClickable">
            <summary>
            Is the css box clickable (by default only "a" element is clickable)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.HrefLink">
            <summary>
            Get the href link of the box (by default get "href" attribute)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.ContainingBlock">
            <summary>
            Gets the containing block-box of this box. (The nearest parent box with display=block)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.HtmlTag">
            <summary>
            Gets the HTMLTag that hosts this box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsImage">
            <summary>
            Gets if this box represents an image
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.IsSpaceOrEmpty">
            <summary>
            Tells if the box is empty or contains just blank spaces
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.Text">
            <summary>
            Gets or sets the inner text of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.LineBoxes">
            <summary>
            Gets the line-boxes of this box (if block box)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.ParentLineBoxes">
            <summary>
            Gets the linebox(es) that contains words of this box (if inline)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.Rectangles">
            <summary>
            Gets the rectangles where this box should be painted
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.Words">
            <summary>
            Gets the BoxWords of text in the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.FirstWord">
            <summary>
            Gets the first word of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.FirstHostingLineBox">
            <summary>
            Gets or sets the first linebox where content of this box appear
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.LastHostingLineBox">
            <summary>
            Gets or sets the last linebox where content of this box appear
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CreateBox(DSkin.Html.Core.Dom.HtmlTag,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Create new css box for the given parent with the given html tag.<br/>
            </summary>
            <param name="tag">the html tag to define the box</param>
            <param name="parent">the box to add the new box to it as child</param>
            <returns>the new box</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CreateBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Create new css box for the given parent with the given optional html tag and insert it either
            at the end or before the given optional box.<br/>
            If no html tag is given the box will be anonymous.<br/>
            If no before box is given the new box will be added at the end of parent boxes collection.<br/>
            If before box doesn't exists in parent box exception is thrown.<br/>
            </summary>
            <remarks>
            To learn more about anonymous inline boxes visit: http://www.w3.org/TR/CSS21/visuren.html#anonymous
            </remarks>
            <param name="parent">the box to add the new box to it as child</param>
            <param name="tag">optional: the html tag to define the box</param>
            <param name="before">optional: to insert as specific location in parent box</param>
            <returns>the new box</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CreateBlock">
            <summary>
            Create new css block box.
            </summary>
            <returns>the new block box</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CreateBlock(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Create new css block box for the given parent with the given optional html tag and insert it either
            at the end or before the given optional box.<br/>
            If no html tag is given the box will be anonymous.<br/>
            If no before box is given the new box will be added at the end of parent boxes collection.<br/>
            If before box doesn't exists in parent box exception is thrown.<br/>
            </summary>
            <remarks>
            To learn more about anonymous block boxes visit CSS spec:
            http://www.w3.org/TR/CSS21/visuren.html#anonymous-block-level
            </remarks>
            <param name="parent">the box to add the new block box to it as child</param>
            <param name="tag">optional: the html tag to define the box</param>
            <param name="before">optional: to insert as specific location in parent box</param>
            <returns>the new block box</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PerformLayout(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Measures the bounds of box and children, recursively.<br/>
            Performs layout of the DOM structure creating lines by set bounds restrictions.
            </summary>
            <param name="g">Device context to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.Paint(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g">Device context to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.SetBeforeBox(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Set this box in 
            </summary>
            <param name="before"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.SetAllBoxes(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Move all child boxes from <paramref name="fromBox"/> to this box.
            </summary>
            <param name="fromBox">the box to move all its child boxes from</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.ParseToWords">
            <summary>
            Splits the text into words and saves the result 将文本拆分为词并保存结果
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PerformLayoutImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Measures the bounds of box and children, recursively.<br/>
            Performs layout of the DOM structure creating lines by set bounds restrictions.<br/>
            </summary>
            <param name="g">Device context to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.MeasureWordsSize(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Assigns words its width and height
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetParent">
            <summary>
            Get the parent of this css properties instance.
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetIndexForList">
            <summary>
            Gets the index of the box to be used on a (ordered) list
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CreateListItemBox(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Creates the <see cref="F:DSkin.Html.Core.Dom.CssBox._listItemBox"/>
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.FirstWordOccourence(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Searches for the first word occurrence inside the box, on the specified linebox
            </summary>
            <param name="b"></param>
            <param name="line"> </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetAttribute(System.String)">
            <summary>
            获取指定的属性，则返回的s属性值字符串。如果没有指定的属性，则返回空字符串
            </summary>
            <param name="attribute">要检索的属性</param>
            <returns>属性值。如果没有指定的属性，则返回空字符串</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetAttribute(System.String,System.String)">
            <summary>
            获取 HTML 标记源的指定属性的值。
            </summary>
            <param name="attribute">要检索的属性</param>
            <param name="defaultValue">如果未找到属性时的默认值</param>
            <returns>属性值或默认值</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetMinimumWidth">
            <summary>
            Gets the minimum width that the box can be.<br/>
            The box can be as thin as the longest word plus padding.<br/>
            The check is deep thru box tree.<br/>
            </summary>
            <returns>the min width of the box</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetMinimumWidth_LongestWord(DSkin.Html.Core.Dom.CssBox,System.Double@,DSkin.Html.Core.Dom.CssRect@)">
            <summary>
            Gets the longest word (in width) inside the box, deeply.
            </summary>
            <param name="box"></param>
            <param name="maxWidth"> </param>
            <param name="maxWidthWord"> </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetWidthMarginDeep(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Get the total margin value (left and right) from the given box to the given end box.<br/>
            </summary>
            <param name="box">the box to start calculation from.</param>
            <returns>the total margin</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetMaximumBottom(DSkin.Html.Core.Dom.CssBox,System.Double)">
            <summary>
            Gets the maximum bottom of the boxes inside the startBox
            </summary>
            <param name="startBox"></param>
            <param name="currentMaxBottom"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetMinMaxWidth(System.Double@,System.Double@)">
            <summary>
            Get the <paramref name="minWidth"/> and <paramref name="maxWidth"/> width of the box content.<br/>
            </summary>
            <param name="minWidth">The minimum width the content must be so it won't overflow (largest word + padding).</param>
            <param name="maxWidth">The total width the content can take without line wrapping (with padding).</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetMinMaxSumWords(DSkin.Html.Core.Dom.CssBox,System.Double@,System.Double@,System.Double@,System.Double@)">
            <summary>
            Get the <paramref name="min"/> and <paramref name="maxSum"/> of the box words content and <paramref name="paddingSum"/>.<br/>
            </summary>
            <param name="box">the box to calculate for</param>
            <param name="min">the width that allows for each word to fit (width of the longest word)</param>
            <param name="maxSum">the max width a single line of words can take without wrapping</param>
            <param name="paddingSum">the total amount of padding the content has </param>
            <param name="marginSum"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.HasJustInlineSiblings">
            <summary>
            Gets if this box has only inline siblings (including itself)
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.InheritStyle(DSkin.Html.Core.Dom.CssBox,System.Boolean)">
            <summary>
            Gets the rectangles where inline box will be drawn. See Remarks for more info.
            </summary>
            <returns>Rectangles where content should be placed</returns>
            <remarks>
            Inline boxes can be split across different LineBoxes, that's why this method
            Delivers a rectangle for each LineBox related to this box, if inline.
            </remarks>
            <summary>
            Inherits inheritable values from parent.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.MarginTopCollapse(DSkin.Html.Core.Dom.CssBoxProperties)">
            <summary>
            Gets the result of collapsing the vertical margins of the two boxes
            </summary>
            <param name="prevSibling">the previous box under the same parent</param>
            <returns>Resulting top margin</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.CalculateActualRight">
            <summary>
            Calculate the actual right of the box by the actual right of the child boxes if this box actual right is not set.
            </summary>
            <returns>the calculated actual right value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.MarginBottomCollapse">
            <summary>
            Gets the result of collapsing the vertical margins of the two boxes
            </summary>
            <returns>Resulting bottom margin</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.OffsetTop(System.Double)">
            <summary>
            Deeply offsets the top of the box and its contents
            </summary>
            <param name="amount"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PaintImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g">the device to draw to</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PaintBackground(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect,System.Boolean,System.Boolean)">
            <summary>
            Paints the background of the box
            </summary>
            <param name="g">the device to draw into</param>
            <param name="rect">the bounding rectangle to draw in</param>
            <param name="isFirst">is it the first rectangle of the element</param>
            <param name="isLast">is it the last rectangle of the element</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PaintWords(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Paint all the words in the box.
            </summary>
            <param name="g">the device to draw into</param>
            <param name="offset">the current scroll offset to offset the words</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.PaintDecoration(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect,System.Boolean,System.Boolean)">
            <summary>
            Paints the text decoration (underline/strike-through/over-line)
            </summary>
            <param name="g">the device to draw into</param>
            <param name="rectangle"> </param>
            <param name="isFirst"> </param>
            <param name="isLast"> </param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.OffsetRectangle(DSkin.Html.Core.Dom.CssLineBox,System.Double)">
            <summary>
            Offsets the rectangle of the specified linebox by the specified gap,
            and goes deep for rectangles of children in that linebox.
            </summary>
            <param name="lineBox"></param>
            <param name="gap"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.RectanglesReset">
            <summary>
            Resets the <see cref="P:DSkin.Html.Core.Dom.CssBox.Rectangles"/> array
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.OnImageLoadComplete(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,System.Boolean)">
            <summary>
            On image load process complete with image request refresh for it to be painted.
            </summary>
            <param name="image">the image loaded or null if failed</param>
            <param name="rectangle">the source rectangle to draw in the image (empty - draw everything)</param>
            <param name="async">is the callback was called async to load image call</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetSelectionForeBrush">
            <summary>
            Get brush for the text depending if there is selected text color set.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.GetSelectionBackBrush(DSkin.Html.Adapters.RGraphics,System.Boolean)">
            <summary>
            Get brush for selection background depending if it has external and if alpha is required for images.
            </summary>
            <param name="g"></param>
            <param name="forceAlpha">used for images so they will have alpha effect</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.ToString">
            <summary>
            ToString override.
            </summary>
            <returns></returns>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBox.InnerText">
            <summary>
            获取内部所有文本
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.Query(System.Func{DSkin.Html.Core.Dom.CssBox,System.Boolean})">
            <summary>
            查询DOM元素
            </summary>
            <param name="filter"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBox.SetInlineStyle(System.String)">
            <summary>
            设置内联样式 比如  color: red; 
            </summary>
            <param name="style"></param>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssBoxFrame">
            <summary>
            CSS box for iframe element.<br/>
            If the iframe is of embedded YouTube or Vimeo video it will show image with play.
            Iframe 元素的 CSS 框。 <br/>
            如果 iframe 是嵌入式的 YouTube 或 Vimeo 视频它将显示图像与戏剧。
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._imageWord">
            <summary>
            the image word of this image box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._isVideo">
            <summary>
            is the iframe is of embeded video
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._videoTitle">
            <summary>
            the title of the video
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._videoImageUrl">
            <summary>
            the url of the video thumbnail image
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._videoLinkUrl">
            <summary>
            link to the video on the site
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._imageLoadHandler">
            <summary>
            handler used for image loading by source
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxFrame._imageLoadingComplete">
            <summary>
            is image load is finished, used to know if no image is found
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.#ctor(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag)">
            <summary>
            Init.
            </summary>
            <param name="parent">the parent box of this box</param>
            <param name="tag">the html tag data of this box</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxFrame.IsClickable">
            <summary>
            Is the css box clickable ("a" element is clickable)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxFrame.HrefLink">
            <summary>
            Get the href link of the box (by default get "href" attribute)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxFrame.IsVideo">
            <summary>
            is the iframe is of embeded video
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.LoadYoutubeDataAsync(System.Uri)">
            <summary>
            Load YouTube video data (title, image, link) by calling YouTube API.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.OnDownloadYoutubeApiCompleted(System.Object,System.Net.DownloadStringCompletedEventArgs)">
            <summary>
            Parse YouTube API response to get video data (title, image, link).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.LoadVimeoDataAsync(System.Uri)">
            <summary>
            Load Vimeo video data (title, image, link) by calling Vimeo API.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.OnDownloadVimeoApiCompleted(System.Object,System.Net.DownloadStringCompletedEventArgs)">
            <summary>
            Parse Vimeo API response to get video data (title, image, link).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.HandleDataLoadFailure(System.Exception,System.String)">
            <summary>
            Handle error occurred during video data load to handle if the video was not found.
            </summary>
            <param name="ex">the exception that occurred during data load web request</param>
            <param name="source">the name of the video source (YouTube/Vimeo/Etc.)</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.HandlePostApiCall(System.Object)">
            <summary>
            Create image handler for downloading video image if found and release the WebClient instance used for API call.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.PaintImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g">the device to draw to</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.DrawImage(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw video image over the iframe if found.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.DrawTitle(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw video title on top of the iframe if found.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.DrawPlay(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw play over the iframe if we found link url.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.MeasureWordsSize(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Assigns words its width and height
            </summary>
            <param name="g">the device to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.SetErrorBorder">
            <summary>
            Set error image border on the image box.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxFrame.OnLoadImageComplete(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,System.Boolean)">
            <summary>
            On image load process is complete with image or without update the image box.
            </summary>
            <param name="image">the image loaded or null if failed</param>
            <param name="rectangle">the source rectangle to draw in the image (empty - draw everything)</param>
            <param name="async">is the callback was called async to load image call</param>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssBoxHr">
            <summary>
            CSS box for hr element.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxHr.#ctor(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag)">
            <summary>
            Init.
            </summary>
            <param name="parent">the parent box of this box</param>
            <param name="tag">the html tag data of this box</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxHr.PerformLayoutImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Measures the bounds of box and children, recursively.<br/>
            Performs layout of the DOM structure creating lines by set bounds restrictions.
            </summary>
            <param name="g">Device context to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxHr.PaintImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g">the device to draw to</param>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssBoxImage">
            <summary>
            CSS box for image element.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxImage._imageWord">
            <summary>
            the image word of this image box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxImage._imageLoadHandler">
            <summary>
            handler used for image loading by source
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxImage._imageLoadingComplete">
            <summary>
            is image load is finished, used to know if no image is found
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.#ctor(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.HtmlTag)">
            <summary>
            Init.
            </summary>
            <param name="parent">the parent box of this box</param>
            <param name="tag">the html tag data of this box</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxImage.Image">
            <summary>
            Get the image of this image box.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.PaintImp(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Paints the fragment
            </summary>
            <param name="g">the device to draw to</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.MeasureWordsSize(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Assigns words its width and height
            </summary>
            <param name="g">the device to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.SetErrorBorder">
            <summary>
            Set error image border on the image box.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxImage.OnLoadImageComplete(DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,System.Boolean)">
            <summary>
            On image load process is complete with image or without update the image box.
            </summary>
            <param name="image">the image loaded or null if failed</param>
            <param name="rectangle">the source rectangle to draw in the image (empty - draw everything)</param>
            <param name="async">is the callback was called async to load image call</param>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssBoxProperties">
            <summary>
            Base class for css box to handle the css properties.<br/>
            Has field and property for every css property that can be set, the properties add additional parsing like
            setting the correct border depending what border value was set (single, two , all four).<br/>
            Has additional fields to control the location and size of the box and 'actual' css values for some properties
            that require additional calculations and parsing.<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxProperties._location">
            <summary>
            Gets or sets the location of the box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxProperties._size">
            <summary>
            Gets or sets the size of the box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssBoxProperties._actualLineHeight">
            <summary>
            the width of whitespace between words
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.Location">
            <summary>
            Gets or sets the location of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.Size">
            <summary>
            Gets or sets the size of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.Bounds">
            <summary>
            Gets the bounds of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.AvailableWidth">
            <summary>
            Gets the width available on the box, counting padding and margin.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualRight">
            <summary>
            Gets the right of the box. When setting, it will affect only the width of the box.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBottom">
            <summary>
            Gets or sets the bottom of the box. 
            (When setting, alters only the Size.Height of the box)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ClientLeft">
            <summary>
            Gets the left of the client rectangle (Where content starts rendering)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ClientTop">
            <summary>
            Gets the top of the client rectangle (Where content starts rendering)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ClientRight">
            <summary>
            Gets the right of the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ClientBottom">
            <summary>
            Gets the bottom of the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ClientRectangle">
            <summary>
            Gets the client rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualHeight">
            <summary>
            Gets the actual height
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualWidth">
            <summary>
            Gets the actual height
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualPaddingTop">
            <summary>
            Gets the actual top's padding
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualPaddingLeft">
            <summary>
            Gets the actual padding on the left
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualPaddingBottom">
            <summary>
            Gets the actual Padding of the bottom
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualPaddingRight">
            <summary>
            Gets the actual padding on the right
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualMarginTop">
            <summary>
            Gets the actual top's Margin
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.CollapsedMarginTop">
            <summary>
            The margin top value if was effected by margin collapse.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualMarginLeft">
            <summary>
            Gets the actual Margin on the left
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualMarginBottom">
            <summary>
            Gets the actual Margin of the bottom
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualMarginRight">
            <summary>
            Gets the actual Margin on the right
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderTopWidth">
            <summary>
            Gets the actual top border width
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderLeftWidth">
            <summary>
            Gets the actual Left border width
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderBottomWidth">
            <summary>
            Gets the actual Bottom border width
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderRightWidth">
            <summary>
            Gets the actual Right border width
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderTopColor">
            <summary>
            Gets the actual top border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderLeftColor">
            <summary>
            Gets the actual Left border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderBottomColor">
            <summary>
            Gets the actual Bottom border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderRightColor">
            <summary>
            Gets the actual Right border Color
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualCornerNw">
            <summary>
            Gets the actual length of the north west corner
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualCornerNe">
            <summary>
            Gets the actual length of the north east corner
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualCornerSe">
            <summary>
            Gets the actual length of the south east corner
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualCornerSw">
            <summary>
            Gets the actual length of the south west corner
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.IsRounded">
            <summary>
            Gets a value indicating if at least one of the corners of the box is rounded
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualWordSpacing">
            <summary>
            Gets the actual width of whitespace between words.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualColor">
            <summary>
            获取实际的文本的颜色。
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBackgroundColor">
            <summary>
            Gets the actual background color of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBackgroundGradient">
            <summary>
            Gets the second color that creates a gradient for the background
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBackgroundGradientAngle">
            <summary>
            Gets the actual angle specified for the background gradient
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualParentFont">
            <summary>
            Gets the actual font of the parent
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualFont">
            <summary>
            Gets the font that should be actually used to paint the text of the box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualLineHeight">
            <summary>
            Gets the line height
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualTextIndent">
            <summary>
            Gets the text indentation (on first line only)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderSpacingHorizontal">
            <summary>
            Gets the actual horizontal border spacing for tables
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualBorderSpacingVertical">
            <summary>
            Gets the actual vertical border spacing for tables
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.GetParent">
            <summary>
            Get the parent of this css properties instance.
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.GetEmHeight">
            <summary>
            Gets the height of the font in the specified units
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.NoEms(System.String)">
            <summary>
            Ensures that the specified length is converted to pixels if necessary
            </summary>
            <param name="length"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.SetAllBorders(System.String,System.String,System.String)">
            <summary>
            Set the style/width/color for all 4 borders on the box.<br/>
            if null is given for a value it will not be set.
            </summary>
            <param name="style">optional: the style to set</param>
            <param name="width">optional: the width to set</param>
            <param name="color">optional: the color to set</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.MeasureWordSpacing(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Measures the width of whitespace between words (set <see cref="P:DSkin.Html.Core.Dom.CssBoxProperties.ActualWordSpacing"/>).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssBoxProperties.InheritStyle(DSkin.Html.Core.Dom.CssBox,System.Boolean)">
            <summary>
            Inherits inheritable values from specified box.从指定的框继承可继承的值。
            </summary>
            <param name="everything">Set to true to inherit all CSS properties instead of only the ineritables</param>
            <param name="p">Box to inherit the properties</param>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssLayoutEngine">
            <summary>
            Helps on CSS Layout.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.MeasureImageSize(DSkin.Html.Core.Dom.CssRectImage)">
            <summary>
            Measure image box size by the width\height set on the box and the actual rendered image size.<br/>
            If no image exists for the box error icon will be set.
            </summary>
            <param name="imageWord">the image word to measure</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.CreateLineBoxes(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Creates line boxes for the specified blockbox
            </summary>
            <param name="g"></param>
            <param name="blockBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyCellVerticalAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Applies special vertical alignment for table-cells
            </summary>
            <param name="g"></param>
            <param name="cell"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.FlowBox(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssBox,System.Double,System.Double,System.Double,DSkin.Html.Core.Dom.CssLineBox@,System.Double@,System.Double@,System.Double@,System.Double@)">
            <summary>
            Recursively flows the content of the box using the inline model
            </summary>
            <param name="g">Device Info</param>
            <param name="blockbox">Blockbox that contains the text flow</param>
            <param name="box">Current box to flow its content</param>
            <param name="limitRight">Maximum reached right</param>
            <param name="linespacing">Space to use between rows of text</param>
            <param name="startx">x starting coordinate for when breaking lines of text</param>
            <param name="line">Current linebox being used</param>
            <param name="curx">Current x coordinate that will be the left of the next word</param>
            <param name="cury">Current y coordinate that will be the top of the next word</param>
            <param name="maxRight">Maximum right reached so far</param>
            <param name="maxbottom">Maximum bottom reached so far</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.AdjustAbsolutePosition(DSkin.Html.Core.Dom.CssBox,System.Double,System.Double)">
            <summary>
            Adjust the position of absolute elements by letf and top margins.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.BubbleRectangles(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Recursively creates the rectangles of the blockBox, by bubbling from deep to outside of the boxes 
            in the rectangle structure
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyHorizontalAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies vertical and horizontal alignment to words in lineboxes
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyRightToLeft(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies right to left direction to words
            </summary>
            <param name="blockBox"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyRightToLeftOnLine(DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies RTL direction to all the words on the line.
            </summary>
            <param name="line">the line to apply RTL to</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyRightToLeftOnSingleBox(DSkin.Html.Core.Dom.CssLineBox,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Applies RTL direction to specific box words on the line.
            </summary>
            <param name="lineBox"></param>
            <param name="box"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyVerticalAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies vertical alignment to the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyJustifyAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies centered alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="lineBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyCenterAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies centered alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="line"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyRightAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Applies right alignment to the text on the linebox
            </summary>
            <param name="g"></param>
            <param name="line"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ApplyLeftAlignment(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssLineBox)">
            <summary>
            Simplest alignment, just arrange words.
            </summary>
            <param name="g"></param>
            <param name="line"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngine.ToList``1(System.Collections.Generic.IEnumerable{``0})">
            <summary>
            todo: optimizate, not creating a list each time
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssLayoutEngineTable">
            <summary>
            Layout engine for tables executing the complex layout of tables with rows/columns/headers/etc.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssLayoutEngineTable._tableBox">
            <summary>
            the main box of the table
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssLayoutEngineTable._caption">
            <summary>
            
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssLayoutEngineTable._bodyrows">
            <summary>
            collection of all rows boxes
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssLayoutEngineTable._columns">
            <summary>
            collection of all columns boxes
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssLayoutEngineTable._allRows">
            <summary>
            
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.#ctor(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Init.
            </summary>
            <param name="tableBox"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetTableSpacing(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Get the table cells spacing for all the cells in the table.<br/>
            Used to calculate the spacing the table has in addition to regular padding and borders.
            </summary>
            <param name="tableBox">the table box to calculate the spacing for</param>
            <returns>the calculated spacing</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.PerformLayout(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            
            </summary>
            <param name="g"></param>
            <param name="tableBox"> </param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.Layout(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Analyzes the Table and assigns values to this CssTable object.
            To be called from the constructor
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.AssignBoxKinds">
            <summary>
            Get the table boxes into the proper fields.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.InsertEmptyBoxes">
            <summary>
            Insert EmptyBoxes for vertical cell spanning.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.CalculateCountAndWidth">
            <summary>
            Determine Row and Column Count, and ColumnWidths
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.DetermineMissingColumnWidths(System.Double)">
            <summary>
            
            </summary>
            <param name="availCellSpace"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.EnforceMaximumSize">
            <summary>
            While table width is larger than it should, and width is reductable.<br/>
            If table max width is limited by we need to lower the columns width even if it will result in clipping<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.EnforceMinimumSize">
            <summary>
            Check for minimum sizes (increment widths if necessary)
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.LayoutCells(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Layout the cells by the calculated table layout
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetSpannedMinWidth(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssBox,System.Int32,System.Int32)">
            <summary>
            Gets the spanned width of a cell (With of all columns it spans minus one).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetCellRealColumnIndex(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the cell column index checking its position and other cells colspans
            </summary>
            <param name="row"></param>
            <param name="cell"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetCellWidth(System.Int32,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the cells width, taking colspan and being in the specified column
            </summary>
            <param name="column"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetColSpan(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the colspan of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetRowSpan(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the rowspan of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.MeasureWords(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.RGraphics)">
            <summary>
            Recursively measures words inside the box
            </summary>
            <param name="box">the box to measure</param>
            <param name="g">Device to use</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.CanReduceWidth">
            <summary>
            Tells if the columns widths can be reduced,
            by checking the minimum widths of all cells
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.CanReduceWidth(System.Int32)">
            <summary>
            Tells if the specified column can be reduced,
            by checking its minimum width
            </summary>
            <param name="columnIndex"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetAvailableTableWidth">
            <summary>
            Gets the available width for the whole table.
            It also sets the value of WidthSpecified
            </summary>
            <returns></returns>
            <remarks>
            The table's width can be larger than the result of this method, because of the minimum 
            size that individual boxes.
            </remarks>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetMaxTableWidth">
            <summary>
            Gets the available width for the whole table.
            It also sets the value of WidthSpecified
            </summary>
            <returns></returns>
            <remarks>
            The table's width can be larger than the result of this method, because of the minimum 
            size that individual boxes.
            </remarks>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetColumnsMinMaxWidthByContent(System.Boolean,System.Double[]@,System.Double[]@)">
            <summary>
            Calculate the min and max width for each column of the table by the content in all rows.<br/>
            the min width possible without clipping content<br/>
            the max width the cell content can take without wrapping<br/>
            </summary>
            <param name="onlyNans">if to measure only columns that have no calculated width</param>
            <param name="minFullWidths">return the min width for each column - the min width possible without clipping content</param>
            <param name="maxFullWidths">return the max width for each column - the max width the cell content can take without wrapping</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetAvailableCellWidth">
            <summary>
            Gets the width available for cells
            </summary>
            <returns></returns>
            <remarks>
            It takes away the cell-spacing from <see cref="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetAvailableTableWidth"/>
            </remarks>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetWidthSum">
            <summary>
            Gets the current sum of column widths
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetSpan(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the span attribute of the tag of the specified box
            </summary>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetColumnMinWidths">
            <summary>
            Gets the minimum width of each column
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetHorizontalSpacing">
            <summary>
            Gets the actual horizontal spacing of the table
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetHorizontalSpacing(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the actual horizontal spacing of the table
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLayoutEngineTable.GetVerticalSpacing">
            <summary>
            Gets the actual vertical spacing of the table
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssLength">
            <summary>
            Represents and gets info about a CSS Length
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/syndata.html#length-units
            </remarks>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLength.#ctor(System.String)">
            <summary>
            Creates a new CssLength from a length specified on a CSS style sheet or fragment
            </summary>
            <param name="length">Length as specified in the Style Sheet or style fragment</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.Number">
            <summary>
            Gets the number in the length
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.HasError">
            <summary>
            Gets if the length has some parsing error
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.IsPercentage">
            <summary>
            Gets if the length represents a precentage (not actually a length)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.IsRelative">
            <summary>
            Gets if the length is specified in relative units
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.Unit">
            <summary>
            Gets the unit of the length
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLength.Length">
            <summary>
            Gets the length as specified in the string
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLength.ConvertEmToPoints(System.Double)">
            <summary>
            If length is in Ems, returns its value in points
            </summary>
            <param name="emSize">Em size factor to multiply</param>
            <returns>Points size of this em</returns>
            <exception cref="T:System.InvalidOperationException">If length has an error or isn't in ems</exception>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLength.ConvertEmToPixels(System.Double)">
            <summary>
            If length is in Ems, returns its value in pixels
            </summary>
            <param name="pixelFactor">Pixel size factor to multiply</param>
            <returns>Pixels size of this em</returns>
            <exception cref="T:System.InvalidOperationException">If length has an error or isn't in ems</exception>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLength.ToString">
            <summary>
            Returns the length formatted ready for CSS interpreting.
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssLineBox">
            <summary>
            Represents a line of text.
            表示一行文本
            </summary>
            <remarks>
            To learn more about line-boxes see CSS spec:
            http://www.w3.org/TR/CSS21/visuren.html
            </remarks>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.#ctor(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Creates a new LineBox
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.RelatedBoxes">
            <summary>
            Gets a list of boxes related with the linebox. 
            To know the words of the box inside this linebox, use the <see cref="M:DSkin.Html.Core.Dom.CssLineBox.WordsOf(DSkin.Html.Core.Dom.CssBox)"/> method.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.Words">
            <summary>
            Gets the words inside the linebox
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.OwnerBox">
            <summary>
            Gets the owner box
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.Rectangles">
            <summary>
            Gets a List of rectangles that are to be painted on this linebox
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.LineHeight">
            <summary>
            Get the height of this box line (the max height of all the words)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssLineBox.LineBottom">
            <summary>
            Get the bottom of this box line (the max bottom of all the words)
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.ReportExistanceOf(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            Lets the linebox add the word an its box to their lists if necessary.
            </summary>
            <param name="word"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.WordsOf(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Return the words of the specified box that live in this linebox
            </summary>
            <param name="box"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.UpdateRectangle(DSkin.Html.Core.Dom.CssBox,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Updates the specified rectangle of the specified box.
            </summary>
            <param name="box"></param>
            <param name="x"></param>
            <param name="y"></param>
            <param name="r"></param>
            <param name="b"></param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.AssignRectanglesToBoxes">
            <summary>
            Copies the rectangles to their specified box
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.SetBaseLine(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox,System.Double)">
            <summary>
            Sets the baseline of the words of the specified box to certain height
            </summary>
            <param name="g">Device info</param>
            <param name="b">box to check words</param>
            <param name="baseline">baseline</param>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.IsLastSelectedWord(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            Check if the given word is the last selected word in the line.<br/>
            It can either be the last word in the line or the next word has no selection.
            </summary>
            <param name="word">the word to check</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssLineBox.ToString">
            <summary>
            Returns the words of the linebox
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssRect">
            <summary>
            Represents a word inside an inline box
            表示内联框内的单词
            </summary>
            <remarks>
            Because of performance, words of text are the most atomic 
            element in the project. It should be characters, but come on,
            imagine the performance when drawing char by char on the device.<br/>
            It may change for future versions of the library.
            由于性能，单词是文本的最原子在项目中的元素。它应该是个字符，但是拜托，想象的性能，在设备上绘制的字符时。 <br/>它可能会改变为未来版本的库。
            </remarks>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRect._ownerBox">
            <summary>
            the CSS box owner of the word
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRect._rect">
            <summary>
            Rectangle
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRect._selection">
            <summary>
            If the word is selected this points to the selection handler for more data
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRect.#ctor(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Init.
            </summary>
            <param name="owner">the CSS box owner of the word</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.OwnerBox">
            <summary>
            Gets the Box where this word belongs.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Rectangle">
            <summary>
            Gets or sets the bounds of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Left">
            <summary>
            Left of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Top">
            <summary>
            Top of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Width">
            <summary>
            Width of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.FullWidth">
            <summary>
            Get the full width of the word including the spacing.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.ActualWordSpacing">
            <summary>
            Gets the actual width of whitespace between words.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Height">
            <summary>
            Height of the rectangle
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Right">
            <summary>
            Gets or sets the right of the rectangle. When setting, it only affects the Width of the rectangle.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Bottom">
            <summary>
            Gets or sets the bottom of the rectangle. When setting, it only affects the Height of the rectangle.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Selection">
            <summary>
            If the word is selected this points to the selection handler for more data
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.HasSpaceBefore">
            <summary>
            was there a whitespace before the word chars (before trim)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.HasSpaceAfter">
            <summary>
            was there a whitespace after the word chars (before trim)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Image">
            <summary>
            Gets the image this words represents (if one exists)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.IsImage">
            <summary>
            Gets if the word represents an image.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.IsSpaces">
            <summary>
            Gets a bool indicating if this word is composed only by spaces.
            Spaces include tabs and line breaks
            获取一个布尔值，该值指示是否这个词仅由空格组成。空间包括制表符和换行符
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.IsLineBreak">
            <summary>
            Gets if the word is composed by only a line break
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Text">
            <summary>
            Gets the text of the word
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.Selected">
            <summary>
            is the word is currently selected
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.SelectedStartIndex">
            <summary>
            the selection start index if the word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.SelectedEndIndexOffset">
            <summary>
            the selection end index if the word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.SelectedStartOffset">
            <summary>
            the selection start offset if the word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.SelectedEndOffset">
            <summary>
            the selection end offset if the word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRect.LeftGlyphPadding">
            <summary>
            Gets or sets an offset to be considered in measurements
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRect.ToString">
            <summary>
            Represents this word for debugging purposes
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssRectImage">
            <summary>
            Represents a word inside an inline box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRectImage._image">
            <summary>
            the image object if it is image word (can be null if not loaded)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRectImage._imageRectangle">
            <summary>
            the image rectangle restriction as returned from image load event
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRectImage.#ctor(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Creates a new BoxWord which represents an image
            </summary>
            <param name="owner">the CSS box owner of the word</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectImage.Image">
            <summary>
            Gets the image this words represents (if one exists)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectImage.IsImage">
            <summary>
            Gets if the word represents an image.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectImage.ImageRectangle">
            <summary>
            the image rectange restriction as returned from image load event
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRectImage.ToString">
            <summary>
            Represents this word for debugging purposes
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssRectWord">
            <summary>
            Represents a word inside an inline box
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRectWord._text">
            <summary>
            The word text
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRectWord._hasSpaceBefore">
            <summary>
            was there a whitespace before the word chars (before trim)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssRectWord._hasSpaceAfter">
            <summary>
            was there a whitespace after the word chars (before trim)
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRectWord.#ctor(DSkin.Html.Core.Dom.CssBox,System.String,System.Boolean,System.Boolean)">
            <summary>
            Init.
            </summary>
            <param name="owner">the CSS box owner of the word</param>
            <param name="text">the word chars </param>
            <param name="hasSpaceBefore">was there a whitespace before the word chars (before trim)</param>
            <param name="hasSpaceAfter">was there a whitespace after the word chars (before trim)</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectWord.HasSpaceBefore">
            <summary>
            was there a whitespace before the word chars (before trim)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectWord.HasSpaceAfter">
            <summary>
            was there a whitespace after the word chars (before trim)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectWord.IsSpaces">
            <summary>
            Gets a bool indicating if this word is composed only by spaces.
            Spaces include tabs and line breaks
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectWord.IsLineBreak">
            <summary>
            Gets if the word is composed by only a line break
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssRectWord.Text">
            <summary>
            Gets the text of the word
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.CssRectWord.ToString">
            <summary>
            Represents this word for debugging purposes
            </summary>
            <returns></returns>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssSpacingBox">
            <summary>
            Used to make space on vertical cell combination
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssSpacingBox._startRow">
            <summary>
            the index of the row where box starts
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.CssSpacingBox._endRow">
            <summary>
            the index of the row where box ends
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssSpacingBox.StartRow">
            <summary>
            Gets the index of the row where box starts
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.CssSpacingBox.EndRow">
            <summary>
            Gets the index of the row where box ends
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Dom.CssUnit">
            <summary>
            Represents the possible units of the CSS lengths
            </summary>
            <remarks>
            http://www.w3.org/TR/CSS21/syndata.html#length-units
            </remarks>
        </member>
        <member name="T:DSkin.Html.Core.Dom.HoverBoxBlock">
            <summary>
            CSS boxes that have ":hover" selector on them.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.HoverBoxBlock._cssBox">
            <summary>
            the box that has :hover css on
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.HoverBoxBlock._cssBlock">
            <summary>
            the :hover style block data
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.HoverBoxBlock.#ctor(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.HoverBoxBlock.CssBox">
            <summary>
            the box that has :hover css on
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.HoverBoxBlock.CssBlock">
            <summary>
            the :hover style block data
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.HtmlTag._name">
            <summary>
            the name of the html tag
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.HtmlTag._isSingle">
            <summary>
            if the tag is single placed; in other words it doesn't have a separate closing tag;
            如果标记是单个，它没有单独的结束标记;
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Dom.HtmlTag._attributes">
            <summary>
            collection of attributes and their value the html tag has
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.HtmlTag.#ctor(System.String,System.Boolean,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Init.
            </summary>
            <param name="name">the name of the html tag</param>
            <param name="isSingle">if the tag is single placed; in other words it doesn't have a separate closing tag;</param>
            <param name="attributes">collection of attributes and their value the html tag has</param>
        </member>
        <member name="P:DSkin.Html.Core.Dom.HtmlTag.Name">
            <summary>
            Gets the name of this tag
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.HtmlTag.Attributes">
            <summary>
            Gets collection of attributes and their value the html tag has
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Dom.HtmlTag.IsSingle">
            <summary>
            Gets if the tag is single placed; in other words it doesn't have a separate closing tag; <br/>
            e.g. &lt;br&gt;
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Dom.HtmlTag.HasAttributes">
            <summary>
            is the html tag has attributes.
            </summary>
            <returns>true - has attributes, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.HtmlTag.HasAttribute(System.String)">
            <summary>
            Gets a boolean indicating if the attribute list has the specified attribute
            </summary>
            <param name="attribute">attribute name to check if exists</param>
            <returns>true - attribute exists, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Dom.HtmlTag.TryGetAttribute(System.String,System.String)">
            <summary>
            Get attribute value for given attribute name or null if not exists.
            </summary>
            <param name="attribute">attribute name to get by</param>
            <param name="defaultValue">optional: value to return if attribute is not specified</param>
            <returns>attribute value or null if not found</returns>
        </member>
        <member name="T:DSkin.Html.Core.Entities.CssBlock">
             <summary>
             Represents a block of CSS property values.<br/>
             Contains collection of key-value pairs that are CSS properties for specific css class.<br/>
             Css class can be either custom or html tag name.
             表示的 CSS 属性值块。 <br/>
            包含特定的 css 类的 CSS 属性的键-值对的集合 <br/>
            Css 类可以自定义或 html 标记名称。
             </summary>
             <remarks>
             To learn more about CSS blocks visit CSS spec: http://www.w3.org/TR/CSS21/syndata.html#block
             </remarks>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlock._class">
            <summary>
            the name of the css class of the block
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlock._properties">
            <summary>
            the CSS block properties and values
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlock._selectors">
            <summary>
            additional selectors to used in hierarchy (p className1 > className2)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlock._hover">
            <summary>
            is the css block has :hover pseudo-class
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.#ctor(System.String,System.Collections.Generic.Dictionary{System.String,System.String},System.Collections.Generic.List{DSkin.Html.Core.Entities.CssBlockSelectorItem},System.Boolean)">
            <summary>
            Creates a new block from the block's source
            </summary>
            <param name="class">the name of the css class of the block</param>
            <param name="properties">the CSS block properties and values</param>
            <param name="selectors">optional: additional selectors to used in hierarchy</param>
            <param name="hover">optional: is the css block has :hover pseudo-class</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlock.Class">
            <summary>
            the name of the css class of the block
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlock.Selectors">
            <summary>
            additional selectors to used in hierarchy (p className1 > className2)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlock.Properties">
            <summary>
            Gets the CSS block properties and its values
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlock.Hover">
            <summary>
            is the css block has :hover pseudo-class
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.Merge(DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Merge the other block properties into this css block.<br/>
            Other block properties can overwrite this block properties.
            </summary>
            <param name="other">the css block to merge with</param>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.Clone">
            <summary>
            Create deep copy of the CssBlock.
            </summary>
            <returns>new CssBlock with same data</returns>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.Equals(DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Check if the two css blocks are the same (same class, selectors and properties).
            </summary>
            <param name="other">the other block to compare to</param>
            <returns>true - the two blocks are the same, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.EqualsSelector(DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Check if the selectors of the css blocks is the same.
            </summary>
            <param name="other">the other block to compare to</param>
            <returns>true - the selectors on blocks are the same, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.Equals(System.Object)">
            <summary>
            Check if the two css blocks are the same (same class, selectors and properties).
            </summary>
            <param name="obj">the other block to compare to</param>
            <returns>true - the two blocks are the same, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.GetHashCode">
            <summary>
            Serves as a hash function for a particular type. 
            </summary>
            <returns>A hash code for the current <see cref="T:System.Object"/>.</returns>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlock.ToString">
            <summary>
            Returns a <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.CssBlockSelectorItem">
            <summary>
            Holds single class selector in css block hierarchical selection (p class1 > div.class2)
            在 css 块分级选择持有单一类选择器 (p class1 > div.class2)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlockSelectorItem._class">
            <summary>
            the name of the css class of the block
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.CssBlockSelectorItem._directParent">
            <summary>
            is the selector item has to be direct parent
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlockSelectorItem.#ctor(System.String,System.Boolean)">
            <summary>
            Creates a new block from the block's source
            </summary>
            <param name="class">the name of the css class of the block</param>
            <param name="directParent"> </param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlockSelectorItem.Class">
            <summary>
            the name of the css class of the block
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.CssBlockSelectorItem.DirectParent">
            <summary>
            is the selector item has to be direct parent
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.CssBlockSelectorItem.ToString">
            <summary>
            Returns a <see cref="T:System.String"/> that represents the current <see cref="T:System.Object"/>.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlGenerationStyle">
            <summary>
            Controls the way styles are generated when html is generated.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlGenerationStyle.None">
            <summary>
            styles are not generated at all（不包含样式）
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlGenerationStyle.Inline">
            <summary>
            style are inserted in style attribute for each html tag (包含样式)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlGenerationStyle.InHeader">
            <summary>
            style section is generated in the head of the html (style 部分生成 html 的头部)
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlImageLoadCallback">
            <summary>
            Callback used in <see cref="T:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs"/> to allow setting image externally and async.<br/>
            The callback can provide path to image file path, URL or the actual image to use.<br/>
            If <paramref name="imageRectangle"/> is given (not <see cref="F:DSkin.Html.Adapters.Entities.RRect.Empty"/>) then only the specified rectangle will
            be used from the loaded image and not all of it, also the rectangle will be used for size and not the actual image size.<br/> 
            </summary>
            <param name="path">the path to the image to load (file path or URL)</param>
            <param name="image">the image to use</param>
            <param name="imageRectangle">optional: limit to specific rectangle in the loaded image</param>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs">
            <summary>
            Invoked when an image is about to be loaded by file path, URL or inline data in 'img' element or background-image CSS style.<br/>
            Allows to overwrite the loaded image by providing the image object manually, or different source (file or URL) to load from.<br/>
            Example: image 'src' can be non-valid string that is interpreted in the overwrite delegate by custom logic to resource image object<br/>
            Example: image 'src' in the html is relative - the overwrite intercepts the load and provide full source URL to load the image from<br/>
            Example: image download requires authentication - the overwrite intercepts the load, downloads the image to disk using custom code and 
            provide file path to load the image from. Can also use the asynchronous image overwrite not to block HTML rendering is applicable.<br/>
            If no alternative data is provided the original source will be used.<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs._handled">
            <summary>
            use to cancel the image loading by html renderer, the provided image will be used.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs._src">
            <summary>
            the source of the image (file path or uri)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs._attributes">
            <summary>
            collection of all the attributes that are defined on the image element
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs._callback">
            <summary>
            Callback used to allow setting image externally and async.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.#ctor(System.String,System.Collections.Generic.Dictionary{System.String,System.String},DSkin.Html.Core.Entities.HtmlImageLoadCallback)">
            <summary>
            Init.
            </summary>
            <param name="src">the source of the image (file path or Uri)</param>
            <param name="attributes">collection of all the attributes that are defined on the image element</param>
            <param name="callback">Callback used to allow setting image externally and async.</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Src">
            <summary>
            the source of the image (file path, URL or inline data)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Attributes">
            <summary>
            collection of all the attributes that are defined on the image element or CSS style
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled">
            <summary>
            Indicate the image load is handled asynchronously.
            Cancel this image loading and overwrite the image asynchronously using callback method.<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Callback">
            <summary>
            Callback to overwrite the loaded image with error image.<br/>
            Can be called directly from delegate handler or asynchronously after setting <see cref="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled"/> to True.<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Callback(System.String)">
            <summary>
            Callback to overwrite the loaded image with image to load from given URI.<br/>
            Can be called directly from delegate handler or asynchronously after setting <see cref="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled"/> to True.<br/>
            </summary>
            <param name="path">the path to the image to load (file path or URL)</param>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Callback(System.String,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Callback to overwrite the loaded image with image to load from given URI.<br/>
            Can be called directly from delegate handler or asynchronously after setting <see cref="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled"/> to True.<br/>
            Only the specified rectangle (x,y,width,height) will be used from the loaded image and not all of it, also 
            the rectangle will be used for size and not the actual image size.<br/> 
            </summary>
            <param name="path">the path to the image to load (file path or URL)</param>
            <param name="x">optional: limit to specific rectangle of the image and not all of it</param>
            <param name="y">optional: limit to specific rectangle of the image and not all of it</param>
            <param name="width">optional: limit to specific rectangle of the image and not all of it</param>
            <param name="height">optional: limit to specific rectangle of the image and not all of it</param>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Callback(System.Object)">
            <summary>
            Callback to overwrite the loaded image with given image object.<br/>
            Can be called directly from delegate handler or asynchronously after setting <see cref="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled"/> to True.<br/>
            If <paramref name="imageRectangle"/> is given (not <see cref="F:DSkin.Html.Adapters.Entities.RRect.Empty"/>) then only the specified rectangle will
            be used from the loaded image and not all of it, also the rectangle will be used for size and not the actual image size.<br/> 
            </summary>
            <param name="image">the image to load</param>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Callback(System.Object,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Callback to overwrite the loaded image with given image object.<br/>
            Can be called directly from delegate handler or asynchronously after setting <see cref="P:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs.Handled"/> to True.<br/>
            Only the specified rectangle (x,y,width,height) will be used from the loaded image and not all of it, also 
            the rectangle will be used for size and not the actual image size.<br/> 
            </summary>
            <param name="image">the image to load</param>
            <param name="imageRectangle">optional: limit to specific rectangle of the image and not all of it</param>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs">
            <summary>
            Raised when the user clicks on a link in the html.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs._link">
            <summary>
            the link href that was clicked
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs._attributes">
            <summary>
            collection of all the attributes that are defined on the link element
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs._handled">
            <summary>
            use to cancel the execution of the link
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs.#ctor(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Init.
            </summary>
            <param name="link">the link href that was clicked</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs.Link">
            <summary>
            the link href that was clicked
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs.Attributes">
            <summary>
            collection of all the attributes that are defined on the link element
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlLinkClickedEventArgs.Handled">
            <summary>
            use to cancel the execution of the link
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlLinkClickedException">
            <summary>
            Exception thrown when client code subscribed to LinkClicked event thrown exception.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlLinkClickedException.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:System.Exception"/> class.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlLinkClickedException.#ctor(System.String)">
            <summary>
            Initializes a new instance of the <see cref="T:System.Exception"/> class with a specified error message.
            </summary>
            <param name="message">The message that describes the error. </param>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlLinkClickedException.#ctor(System.String,System.Exception)">
            <summary>
            Initializes a new instance of the <see cref="T:System.Exception"/> class with a specified error message and a reference to the inner exception that is the cause of this exception.
            </summary>
            <param name="message">The error message that explains the reason for the exception. </param><param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified. </param>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlRefreshEventArgs">
            <summary>
            Raised when html renderer requires refresh of the control hosting (invalidation and re-layout).<br/>
            It can happen if some async event has occurred that requires re-paint and re-layout of the html.<br/>
            Example: async download of image is complete.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlRefreshEventArgs._layout">
            <summary>
            is re-layout is required for the refresh
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlRefreshEventArgs.#ctor(System.Boolean)">
            <summary>
            Init.
            </summary>
            <param name="layout">is re-layout is required for the refresh</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlRefreshEventArgs.Layout">
            <summary>
            is re-layout is required for the refresh
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs">
            <summary>
            Raised when an error occurred during html rendering.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs._type">
            <summary>
            error type that is reported
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs._message">
            <summary>
            the error message
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs._exception">
            <summary>
            the exception that occurred (can be null)
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs.#ctor(DSkin.Html.Core.Entities.HtmlRenderErrorType,System.String,System.Exception)">
            <summary>
            Init.
            </summary>
            <param name="type">the type of error to report</param>
            <param name="message">the error message</param>
            <param name="exception">optional: the exception that occurred</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs.Type">
            <summary>
            error type that is reported
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs.Message">
            <summary>
            the error message
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlRenderErrorEventArgs.Exception">
            <summary>
            the exception that occurred (can be null)
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlRenderErrorType">
            <summary>
            Enum of possible error types that can be reported.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlScrollEventArgs">
            <summary>
            Raised when Html Renderer request scroll to specific location.<br/>
            This can occur on document anchor click.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlScrollEventArgs._location">
            <summary>
            the location to scroll to
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlScrollEventArgs.#ctor(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Init.
            </summary>
            <param name="location">the location to scroll to</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlScrollEventArgs.X">
            <summary>
            the x location to scroll to
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlScrollEventArgs.Y">
            <summary>
            the x location to scroll to
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs">
            <summary>
            Invoked when a stylesheet is about to be loaded by file path or URL in 'link' element.<br/>
            Allows to overwrite the loaded stylesheet by providing the stylesheet data manually, or different source (file or URL) to load from.<br/>
            Example: The stylesheet 'href' can be non-valid URI string that is interpreted in the overwrite delegate by custom logic to pre-loaded stylesheet object<br/>
            If no alternative data is provided the original source will be used.<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs._src">
            <summary>
            the source of the stylesheet as found in the HTML (file path or URL)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs._attributes">
            <summary>
            collection of all the attributes that are defined on the link element
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs._setSrc">
            <summary>
            provide the new source (file path or URL) to load stylesheet from
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs._setStyleSheet">
            <summary>
            provide the stylesheet to load
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs._setStyleSheetData">
            <summary>
            provide the stylesheet data to load
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.#ctor(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Init.
            </summary>
            <param name="src">the source of the image (file path or URL)</param>
            <param name="attributes">collection of all the attributes that are defined on the image element</param>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.Src">
            <summary>
            the source of the stylesheet as found in the HTML (file path or URL)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.Attributes">
            <summary>
            collection of all the attributes that are defined on the link element
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.SetSrc">
            <summary>
            provide the new source (file path or URL) to load stylesheet from
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.SetStyleSheet">
            <summary>
            provide the stylesheet to load
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs.SetStyleSheetData">
            <summary>
            provide the stylesheet data to load
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Entities.LinkElementData`1">
            <summary>
            Holds data on link element in HTML.<br/>
            Used to expose data outside of HTML Renderer internal structure.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.LinkElementData`1._id">
            <summary>
            the id of the link element if present
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.LinkElementData`1._href">
            <summary>
            the href data of the link
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Entities.LinkElementData`1._rectangle">
            <summary>
            the rectangle of element as calculated by html layout
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Entities.LinkElementData`1.#ctor(System.String,System.String,`0)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.LinkElementData`1.Id">
            <summary>
            the id of the link element if present
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.LinkElementData`1.Href">
            <summary>
            the href data of the link
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.LinkElementData`1.Rectangle">
            <summary>
            the rectangle of element as calculated by html layout
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.LinkElementData`1.IsAnchor">
            <summary>
            Is the link is directed to another element in the html
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Entities.LinkElementData`1.AnchorId">
            <summary>
            Return the id of the element this anchor link is referencing.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler">
            <summary>
            Contains all the paint code to paint different background images.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler.DrawBackgroundImage(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Handlers.ImageLoadHandler,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw the background image of the given box in the given rectangle.<br/>
            Handle background-repeat and background-position values.
            </summary>
            <param name="g">the device to draw into</param>
            <param name="box">the box to draw its background image</param>
            <param name="imageLoadHandler">the handler that loads image to draw</param>
            <param name="rectangle">the rectangle to draw image in</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler.GetLocation(System.String,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Get top-left location to start drawing the image at depending on background-position value.
            </summary>
            <param name="backgroundPosition">the background-position value</param>
            <param name="rectangle">the rectangle to position image in</param>
            <param name="imgSize">the size of the image</param>
            <returns>the top-left location</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler.DrawRepeatX(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Handlers.ImageLoadHandler,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Draw the background image at the required location repeating it over the X axis.<br/>
            Adjust location to left if starting location doesn't include all the range (adjusted to center or right).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler.DrawRepeatY(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Handlers.ImageLoadHandler,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Draw the background image at the required location repeating it over the Y axis.<br/>
            Adjust location to top if starting location doesn't include all the range (adjusted to center or bottom).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BackgroundImageDrawHandler.DrawRepeat(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Handlers.ImageLoadHandler,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RRect,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Draw the background image at the required location repeating it over the X and Y axis.<br/>
            Adjust location to left-top if starting location doesn't include all the range (adjusted to center or bottom/right).
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.BordersDrawHandler">
            <summary>
            Contains all the complex paint code to paint different style borders.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.BordersDrawHandler._borderPts">
            <summary>
            used for all border paint to use the same points and not create new array each time.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.DrawBoxBorders(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RRect,System.Boolean,System.Boolean)">
            <summary>
            Draws all the border of the box with respect to style, width, etc.
            </summary>
            <param name="g">the device to draw into</param>
            <param name="box">the box to draw borders for</param>
            <param name="rect">the bounding rectangle to draw in</param>
            <param name="isFirst">is it the first rectangle of the element</param>
            <param name="isLast">is it the last rectangle of the element</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.DrawBorder(DSkin.Html.Core.Dom.Border,DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.RBrush,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw simple border.
            </summary>
            <param name="border">Desired border</param>
            <param name="g">the device to draw to</param>
            <param name="box">Box which the border corresponds</param>
            <param name="brush">the brush to use</param>
            <param name="rectangle">the bounding rectangle to draw in</param>
            <returns>Beveled border path, null if there is no rounded corners</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.DrawBorder(DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect,System.Boolean,System.Boolean)">
            <summary>
            Draw specific border (top/bottom/left/right) with the box data (style/width/rounded).<br/>
            </summary>
            <param name="border">desired border to draw</param>
            <param name="box">the box to draw its borders, contain the borders data</param>
            <param name="g">the device to draw into</param>
            <param name="rect">the rectangle the border is enclosing</param>
            <param name="isLineStart">Specifies if the border is for a starting line (no bevel on left)</param>
            <param name="isLineEnd">Specifies if the border is for an ending line (no bevel on right)</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.SetInOutsetRectanglePoints(DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RRect,System.Boolean,System.Boolean)">
            <summary>
            Set rectangle for inset/outset border as it need diagonal connection to other borders.
            </summary>
            <param name="border">Desired border</param>
            <param name="b">Box which the border corresponds</param>
            <param name="r">the rectangle the border is enclosing</param>
            <param name="isLineStart">Specifies if the border is for a starting line (no bevel on left)</param>
            <param name="isLineEnd">Specifies if the border is for an ending line (no bevel on right)</param>
            <returns>Beveled border path, null if there is no rounded corners</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.GetRoundedBorderPath(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Makes a border path for rounded borders.<br/>
            To support rounded dotted/dashed borders we need to use arc in the border path.<br/>
            Return null if the border is not rounded.<br/>
            </summary>
            <param name="g">the device to draw into</param>
            <param name="border">Desired border</param>
            <param name="b">Box which the border corresponds</param>
            <param name="r">the rectangle the border is enclosing</param>
            <returns>Beveled border path, null if there is no rounded corners</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.GetPen(DSkin.Html.Adapters.RGraphics,System.String,DSkin.Html.Adapters.Entities.RColor,System.Double)">
            <summary>
            Get pen to be used for border draw respecting its style.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.GetColor(DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBoxProperties,System.String)">
            <summary>
            Get the border color for the given box border.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.GetWidth(DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBoxProperties)">
            <summary>
            Get the border width for the given box border.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.GetStyle(DSkin.Html.Core.Dom.Border,DSkin.Html.Core.Dom.CssBoxProperties)">
            <summary>
            Get the border style for the given box border.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.BordersDrawHandler.Darken(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Makes the specified color darker for inset/outset borders.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.ContextMenuHandler">
            <summary>
            Handle context menu.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._selectAll">
            <summary>
            select all text
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._copy">
            <summary>
            copy selected text
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._copyLink">
            <summary>
            copy the link source
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._openLink">
            <summary>
            open link (as left mouse click)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._copyImageLink">
            <summary>
            copy the source of the image
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._copyImage">
            <summary>
            copy image to clipboard
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._saveImage">
            <summary>
            save image to disk
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._openVideo">
            <summary>
            open video in browser
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._copyVideoUrl">
            <summary>
            copy video url to browser
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._selectionHandler">
            <summary>
            the selection handler linked to the context menu handler
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._htmlContainer">
            <summary>
            the html container the handler is on
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._contextMenu">
            <summary>
            the last context menu shown
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._parentControl">
            <summary>
            the control that the context menu was shown on
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._currentRect">
            <summary>
            the css rectangle that context menu shown on
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ContextMenuHandler._currentLink">
            <summary>
            the css link box that context menu shown on
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.#cctor">
            <summary>
            Init context menu items strings.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.#ctor(DSkin.Html.Core.Handlers.SelectionHandler,DSkin.Html.Core.HtmlContainerInt)">
            <summary>
            Init.
            </summary>
            <param name="selectionHandler">the selection handler linked to the context menu handler</param>
            <param name="htmlContainer">the html container the handler is on</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.ShowContextMenu(DSkin.Html.Adapters.RControl,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Show context menu clicked on given rectangle.
            </summary>
            <param name="parent">the parent control to show the context menu on</param>
            <param name="rect">the rectangle that was clicked to show context menu</param>
            <param name="link">the link that was clicked to show context menu on</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
            <filterpriority>2</filterpriority>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.DisposeContextMenu">
            <summary>
            Dispose of the last used context menu.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnOpenLinkClick(System.Object,System.EventArgs)">
            <summary>
            Handle link click.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnCopyLinkClick(System.Object,System.EventArgs)">
            <summary>
            Copy the href of a link to clipboard.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnSaveImageClick(System.Object,System.EventArgs)">
            <summary>
            Open save as dialog to save the image
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnCopyImageLinkClick(System.Object,System.EventArgs)">
            <summary>
            Copy the image source to clipboard.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnCopyImageClick(System.Object,System.EventArgs)">
            <summary>
            Copy image object to clipboard.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnCopyClick(System.Object,System.EventArgs)">
            <summary>
            Copy selected text.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ContextMenuHandler.OnSelectAllClick(System.Object,System.EventArgs)">
            <summary>
            Select all text.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.FontsHandler">
            <summary>
            Utilities for fonts and fonts families handling.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.FontsHandler._adapter">
            <summary>
            
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.FontsHandler._fontsMapping">
            <summary>
            Allow to map not installed fonts to different
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.FontsHandler._existingFontFamilies">
            <summary>
            collection of all installed and added font families to check if font exists
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.FontsHandler._fontsCache">
            <summary>
            cache of all the font used not to create same font again and again
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.#ctor(DSkin.Html.Adapters.RAdapter)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.IsFontExists(System.String)">
            <summary>
            Check if the given font family exists by name
            </summary>
            <param name="family">the font to check</param>
            <returns>true - font exists by given family name, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.AddFontFamily(DSkin.Html.Adapters.RFontFamily)">
            <summary>
            Adds a font family to be used.
            </summary>
            <param name="fontFamily">The font family to add.</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.AddFontFamilyMapping(System.String,System.String)">
            <summary>
            Adds a font mapping from <paramref name="fromFamily"/> to <paramref name="toFamily"/> iff the <paramref name="fromFamily"/> is not found.<br/>
            When the <paramref name="fromFamily"/> font is used in rendered html and is not found in existing 
            fonts (installed or added) it will be replaced by <paramref name="toFamily"/>.<br/>
            </summary>
            <param name="fromFamily">the font family to replace</param>
            <param name="toFamily">the font family to replace with</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.GetCachedFont(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get cached font instance for the given font properties.<br/>
            Improve performance not to create same font multiple times.
            </summary>
            <returns>cached font instance</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.TryGetFont(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            Get cached font if it exists in cache or null if it is not.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.FontsHandler.CreateFont(System.String,System.Double,DSkin.Html.Adapters.Entities.RFontStyle)">
            <summary>
            create font (try using existing font family to support custom fonts)
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.DownloadFileAsyncCallback">
            <summary>
            On download file async complete, success or fail.
            </summary>
            <param name="imageUri">The online image uri</param>
            <param name="filePath">the path to the downloaded file</param>
            <param name="error">the error if download failed</param>
            <param name="canceled">is the file download request was canceled</param>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.ImageDownloader">
            <summary>
            Handler for downloading images from the web.<br/>
            Single instance of the handler used for all images downloaded in a single html, this way if the html contains more
            than one reference to the same image it will be downloaded only once.<br/>
            Also handles corrupt, partial and canceled downloads by first downloading to temp file and only if successful moving to cached 
            file location.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageDownloader._clients">
            <summary>
            the web client used to download image from URL (to cancel on dispose)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageDownloader._imageDownloadCallbacks">
            <summary>
            dictionary of image cache path to callbacks of download to handle multiple requests to download the same image 
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.DownloadImage(System.Uri,System.String,System.Boolean,DSkin.Html.Core.Handlers.DownloadFileAsyncCallback)">
            <summary>
            Makes a request to download the image from the server and raises the <see cref="!:cachedFileCallback"/> when it's down.<br/>
            </summary>
            <param name="imageUri">The online image uri</param>
            <param name="filePath">the path on disk to download the file to</param>
            <param name="async">is to download the file sync or async (true-async)</param>
            <param name="cachedFileCallback">This callback will be called with local file path. If something went wrong in the download it will return null.</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.DownloadImageFromUrl(System.Uri,System.String,System.String)">
            <summary>
            Download the requested file in the URI to the given file path.<br/>
            Use async sockets API to download from web, <see cref="M:DSkin.Html.Core.Handlers.ImageDownloader.OnDownloadImageAsyncCompleted(System.Object,System.ComponentModel.AsyncCompletedEventArgs)"/>.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.DownloadImageFromUrlAsync(System.Object)">
            <summary>
            Download the requested file in the URI to the given file path.<br/>
            Use async sockets API to download from web, <see cref="M:DSkin.Html.Core.Handlers.ImageDownloader.OnDownloadImageAsyncCompleted(System.Object,System.ComponentModel.AsyncCompletedEventArgs)"/>.
            </summary>
            <param name="data">key value pair of URL and file info to download the file to</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.OnDownloadImageAsyncCompleted(System.Object,System.ComponentModel.AsyncCompletedEventArgs)">
            <summary>
            On download image complete to local file.<br/>
            If the download canceled do nothing, if failed report error.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.OnDownloadImageCompleted(System.Net.WebClient,System.Uri,System.String,System.String,System.Exception,System.Boolean)">
            <summary>
            Checks if the file was downloaded and raises the cachedFileCallback from <see cref="F:DSkin.Html.Core.Handlers.ImageDownloader._imageDownloadCallbacks"/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageDownloader.ReleaseObjects">
            <summary>
            Release the image and client objects.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.ImageLoadHandler">
            <summary>
            Handler for all loading image logic.<br/>
            <p>
            Loading by <see cref="T:DSkin.Html.Core.Entities.HtmlImageLoadEventArgs"/>.<br/>
            Loading by file path.<br/>
            Loading by URI.<br/>
            </p>
            </summary>
            <remarks>
            <para>
            Supports sync and async image loading.
            </para>
            <para>
            If the image object is created by the handler on calling dispose of the handler the image will be released, this
            makes release of unused images faster as they can be large.<br/>
            Disposing image load handler will also cancel download of image from the web.
            </para>
            </remarks>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._htmlContainer">
            <summary>
            the container of the html to handle load image for
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._loadCompleteCallback">
            <summary>
            callback raised when image load process is complete with image or without
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._imageFileStream">
            <summary>
            Must be open as long as the image is in use
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._image">
            <summary>
            the image instance of the loaded image
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._imageRectangle">
            <summary>
            the image rectangle restriction as returned from image load event
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._asyncCallback">
            <summary>
            to know if image load event callback was sync or async raised
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._releaseImageObject">
            <summary>
            flag to indicate if to release the image object on box dispose (only if image was loaded by the box)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.ImageLoadHandler._disposed">
            <summary>
            is the handler has been disposed
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.#ctor(DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Core.Utils.ActionInt{DSkin.Html.Adapters.RImage,DSkin.Html.Adapters.Entities.RRect,System.Boolean})">
            <summary>
            Init.
            </summary>
            <param name="htmlContainer">the container of the html to handle load image for</param>
            <param name="loadCompleteCallback">callback raised when image load process is complete with image or without</param>
        </member>
        <member name="P:DSkin.Html.Core.Handlers.ImageLoadHandler.Image">
            <summary>
            the image instance of the loaded image
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Handlers.ImageLoadHandler.Rectangle">
            <summary>
            the image rectangle restriction as returned from image load event
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.LoadImage(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Set image of this image box by analyzing the src attribute.<br/>
            Load the image from inline base64 encoded string.<br/>
            Or from calling property/method on the bridge object that returns image or URL to image.<br/>
            Or from file path<br/>
            Or from URI.
            </summary>
            <remarks>
            File path and URI image loading is executed async and after finishing calling <see cref="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ImageLoadComplete(System.Boolean)"/>
            on the main thread and not thread-pool.
            </remarks>
            <param name="src">the source of the image to load</param>
            <param name="attributes">the collection of attributes on the element to use in event</param>
            <returns>the image object (null if failed)</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.OnHtmlImageLoadEventCallback(System.String,System.Object,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Set the image using callback from load image event, use the given data.
            </summary>
            <param name="path">the path to the image to load (file path or uri)</param>
            <param name="image">the image to load</param>
            <param name="imageRectangle">optional: limit to specific rectangle of the image and not all of it</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.SetFromInlineData(System.String)">
            <summary>
            Load the image from inline base64 encoded string data.
            </summary>
            <param name="src">the source that has the base64 encoded image</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.GetImageFromData(System.String)">
            <summary>
            Extract image object from inline base64 encoded data in the src of the html img element.
            </summary>
            <param name="src">the source that has the base64 encoded image</param>
            <returns>image from base64 data string or null if failed</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.SetImageFromPath(System.String)">
            <summary>
            Load image from path of image file or URL.
            </summary>
            <param name="path">the file path or uri to load image from</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.SetImageFromFile(System.IO.FileInfo)">
            <summary>
            Load the image file on thread-pool thread and calling <see cref="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ImageLoadComplete(System.Boolean)"/> after.
            </summary>
            <param name="source">the file path to get the image from</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.LoadImageFromFile(System.String)">
            <summary>
            Load the image file on thread-pool thread and calling <see cref="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ImageLoadComplete(System.Boolean)"/> after.<br/>
            Calling <see cref="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ImageLoadComplete(System.Boolean)"/> on the main thread and not thread-pool.
            </summary>
            <param name="source">the file path to get the image from</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.SetImageFromUrl(System.Uri)">
            <summary>
            Load image from the given URI by downloading it.<br/>
            Create local file name in temp folder from the URI, if the file already exists use it as it has already been downloaded.
            If not download the file.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.OnDownloadImageCompleted(System.Uri,System.String,System.Exception,System.Boolean)">
            <summary>
            On download image complete to local file use <see cref="M:DSkin.Html.Core.Handlers.ImageLoadHandler.LoadImageFromFile(System.String)"/> to load the image file.<br/>
            If the download canceled do nothing, if failed report error.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ImageLoadComplete(System.Boolean)">
            <summary>
            Flag image load complete and request refresh for re-layout and invalidate.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.ImageLoadHandler.ReleaseObjects">
            <summary>
            Release the image and client objects.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.SelectionHandler">
            <summary>
            Handler for text selection in the html.
            在 html 中选定文本的处理程序。
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._root">
            <summary>
            the root of the handled html tree
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._contextMenuHandler">
            <summary>
            handler for showing context menu on right click
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionStartPoint">
            <summary>
            the mouse location when selection started used to ignore small selections
            选择启动时的鼠标位置用于忽视小的选区
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionStart">
            <summary>
            the starting word of html selection<br/>
            where the user started the selection, if the selection is backwards then it will be the last selected word.
            html 选择的开始单词 <br/>在用户开始选择，如果选择是倒退，那么它将是最后一个所选的单词。
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionEnd">
            <summary>
            the ending word of html selection<br/>
            where the user ended the selection, if the selection is backwards then it will be the first selected word.
            html 选择结束词 <br/> 用户结束的地方选择，如果选择是倒退，那么它将是第一个所选的单词。
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionStartIndex">
            <summary>
            the selection start index if the first selected word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionEndIndex">
            <summary>
            the selection end index if the last selected word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionStartOffset">
            <summary>
            the selection start offset if the first selected word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._selectionEndOffset">
            <summary>
            the selection end offset if the last selected word is partially selected (-1 if not selected or fully selected)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._backwardSelection">
            <summary>
            is the selection goes backward in the html, the starting word comes after the ending word in DFS traversing.<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._inSelection">
            <summary>
            used to ignore mouse up after selection
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._isDoubleClickSelect">
            <summary>
            current selection process is after double click (full word selection)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._mouseDownInControl">
            <summary>
            used to know if selection is in the control or started outside so it needs to be ignored
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._mouseDownOnSelectedWord">
            <summary>
            used to handle drag and drop
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._cursorChanged">
            <summary>
            is the cursor on the control has been changed by the selection handler
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Handlers.SelectionHandler._lastMouseDown">
            <summary>
            used to know if double click selection is requested
            </summary>
        </member>
        <!-- Badly formed XML comment ignored for member "F:DSkin.Html.Core.Handlers.SelectionHandler._dragDropData" -->
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.#ctor(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Init.
            </summary>
            <param name="root">the root of the handled html tree</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.SelectAll(DSkin.Html.Adapters.RControl)">
            <summary>
            Select all the words in the html.
            </summary>
            <param name="control">the control hosting the html to invalidate</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.SelectWord(DSkin.Html.Adapters.RControl,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Select the word at the given location if found.
            </summary>
            <param name="control">the control hosting the html to invalidate</param>
            <param name="loc">the location to select word at</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.HandleMouseDown(DSkin.Html.Adapters.RControl,DSkin.Html.Adapters.Entities.RPoint,System.Boolean)">
            <summary>
            Handle mouse down to handle selection.
            </summary>
            <param name="parent">the control hosting the html to invalidate</param>
            <param name="loc">the location of the mouse on the html</param>
            <param name="isMouseInContainer"> </param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.HandleMouseUp(DSkin.Html.Adapters.RControl,System.Boolean)">
            <summary>
            Handle mouse up to handle selection and link click.
            </summary>
            <param name="parent">the control hosting the html to invalidate</param>
            <param name="leftMouseButton">is the left mouse button has been released</param>
            <returns>is the mouse up should be ignored</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.HandleMouseMove(DSkin.Html.Adapters.RControl,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Handle mouse move to handle hover cursor and text selection.
            </summary>
            <param name="parent">the control hosting the html to set cursor and invalidate</param>
            <param name="loc">the location of the mouse on the html</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.HandleMouseLeave(DSkin.Html.Adapters.RControl)">
            <summary>
            On mouse leave change the cursor back to default.
            </summary>
            <param name="parent">the control hosting the html to set cursor and invalidate</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.CopySelectedHtml">
            <summary>
            Copy the currently selected html segment to clipboard.<br/>
            Copy rich html text and plain text.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectedText">
            <summary>
            Get the currently selected text segment in the html.<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectedHtml">
            <summary>
            Copy the currently selected html segment with style.<br/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectingStartIndex(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            The selection start index if the first selected word is partially selected (-1 if not selected or fully selected)<br/>
            if the given word is not starting or ending selection word -1 is returned as full word selection is in place.
            </summary>
            <remarks>
            Handles backward selecting by returning the selection end data instead of start.
            </remarks>
            <param name="word">the word to return the selection start index for</param>
            <returns>data value or -1 if not applicable</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectedEndIndexOffset(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            The selection end index if the last selected word is partially selected (-1 if not selected or fully selected)<br/>
            if the given word is not starting or ending selection word -1 is returned as full word selection is in place.
            </summary>
            <remarks>
            Handles backward selecting by returning the selection end data instead of start.
            </remarks>
            <param name="word">the word to return the selection end index for</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectedStartOffset(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            The selection start offset if the first selected word is partially selected (-1 if not selected or fully selected)<br/>
            if the given word is not starting or ending selection word -1 is returned as full word selection is in place.
            </summary>
            <remarks>
            Handles backward selecting by returning the selection end data instead of start.
            </remarks>
            <param name="word">the word to return the selection start offset for</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.GetSelectedEndOffset(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            The selection end offset if the last selected word is partially selected (-1 if not selected or fully selected)<br/>
            if the given word is not starting or ending selection word -1 is returned as full word selection is in place.
            </summary>
            <remarks>
            Handles backward selecting by returning the selection end data instead of start.
            </remarks>
            <param name="word">the word to return the selection end offset for</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.ClearSelection">
            <summary>
            Clear the current selection.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
            <filterpriority>2</filterpriority>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.HandleSelection(DSkin.Html.Adapters.RControl,DSkin.Html.Adapters.Entities.RPoint,System.Boolean)">
            <summary>
            Handle html text selection by mouse move over the html with left mouse button pressed.<br/>
            Calculate the words in the selected range and set their selected property.
            用鼠标左键按下处理 html 文本选择由鼠标移 html。 <br/>计算所选范围中的单词，将其选定的属性设置。
            </summary>
            <param name="control">the control hosting the html to invalidate</param>
            <param name="loc">the mouse location</param>
            <param name="allowPartialSelect">true - partial word selection allowed, false - only full words selection  true-部分单词选择允许、 虚假-只有完整的单词选择</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.ClearSelection(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Clear the selection from all the words in the css box recursively.
            </summary>
            <param name="box">the css box to selectionStart clear at</param>
        </member>
        <!-- Badly formed XML comment ignored for member "M:DSkin.Html.Core.Handlers.SelectionHandler.StartDragDrop(DSkin.Html.Adapters.RControl)" -->
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.SelectAllWords(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Select all the words that are under <paramref name="box"/> DOM hierarchy.<br/>
            </summary>
            <param name="box">the box to start select all at</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.CheckNonEmptySelection(DSkin.Html.Adapters.Entities.RPoint,System.Boolean)">
            <summary>
            Check if the current selection is non empty, has some selection data.
            </summary>
            <param name="loc"></param>
            <param name="allowPartialSelect">true - partial word selection allowed, false - only full words selection</param>
            <returns>true - is non empty selection, false - empty selection</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.SelectWordsInRange(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Core.Dom.CssRect)">
            <summary>
            Select all the words that are between <paramref name="selectionStart"/> word and <paramref name="selectionEnd"/> word in the DOM hierarchy.<br/>
            </summary>
            <param name="root">the root of the DOM sub-tree the selection is in</param>
            <param name="selectionStart">selection start word limit</param>
            <param name="selectionEnd">selection end word limit</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.SelectWordsInRange(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Core.Dom.CssRect,System.Boolean@)">
            <summary>
            Select all the words that are between <paramref name="selectionStart"/> word and <paramref name="selectionEnd"/> word in the DOM hierarchy.
            </summary>
            <param name="box">the current traversal node</param>
            <param name="selectionStart">selection start word limit</param>
            <param name="selectionEnd">selection end word limit</param>
            <param name="inSelection">used to know the traversal is currently in selected range</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.CalculateWordCharIndexAndOffset(DSkin.Html.Adapters.RControl,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Adapters.Entities.RPoint,System.Boolean)">
            <summary>
            Calculate the character index and offset by characters for the given word and given offset.<br/>
            通过字符针对给定的单词以及给定的偏移量来计算的字符索引和偏移量。
            <seealso cref="M:DSkin.Html.Core.Handlers.SelectionHandler.CalculateWordCharIndexAndOffset(DSkin.Html.Adapters.RControl,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Adapters.Entities.RPoint,System.Boolean)"/>.
            </summary>
            <param name="control">used to create graphics to measure string</param>
            <param name="word">the word to calculate its index and offset</param>
            <param name="loc">the location to calculate for</param>
            <param name="selectionStart">to set the starting or ending char and offset data</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.CalculateWordCharIndexAndOffset(DSkin.Html.Adapters.RControl,DSkin.Html.Core.Dom.CssRect,DSkin.Html.Adapters.Entities.RPoint,System.Boolean,System.Int32@,System.Double@)">
            <summary>
            Calculate the character index and offset by characters for the given word and given offset.<br/>
            If the location is below the word line then set the selection to the end.<br/>
            If the location is to the right of the word then set the selection to the end.<br/>
            If the offset is to the left of the word set the selection to the beginning.<br/>
            Otherwise calculate the width of each substring to find the char the location is on.
            由字符针对给定的单词以及给定的偏移量计算的字符索引和偏移量。 <br/>
            如果位置是下面字线然后将所选内容设置为结束。 <br/>
            如果该位置位于右侧的词然后将所选内容设置为结束。 <br/>
            如果偏移量是左边的 word 设置选择到开头。 <br/>
            否则计算宽度的每个子字符串来查找字符的位置上。
            </summary>
            <param name="control">used to create graphics to measure string</param>
            <param name="word">the word to calculate its index and offset</param>
            <param name="loc">the location to calculate for</param>
            <param name="inclusive">is to include the first character in the calculation</param>
            <param name="selectionIndex">return the index of the char under the location</param>
            <param name="selectionOffset">return the offset of the char under the location</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.SelectionHandler.CheckSelectionDirection">
            <summary>
            Check if the selection direction is forward or backward.<br/>
            Is the selection start word is before the selection end word in DFS traversal.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Handlers.StylesheetLoadHandler">
            <summary>
            Handler for loading a stylesheet data.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.StylesheetLoadHandler.LoadStylesheet(DSkin.Html.Core.HtmlContainerInt,System.String,System.Collections.Generic.Dictionary{System.String,System.String},System.String@,DSkin.Html.Core.CssData@)">
            <summary>
            Load stylesheet data from the given source.<br/>
            The source can be local file or web URI.<br/>
            First raise <see cref="T:DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs"/> event to allow the client to overwrite the stylesheet loading.<br/>
            If the stylesheet is downloaded from URI we will try to correct local URIs to absolute.<br/>
            </summary>
            <param name="htmlContainer">the container of the html to handle load stylesheet for</param>
            <param name="src">the source of the element to load the stylesheet by</param>
            <param name="attributes">the attributes of the link element</param>
            <param name="stylesheet">return the stylesheet string that has been loaded (null if failed or <paramref name="stylesheetData"/> is given)</param>
            <param name="stylesheetData">return stylesheet data object that was provided by overwrite (null if failed or <paramref name="stylesheet"/> is given)</param>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.StylesheetLoadHandler.LoadStylesheet(DSkin.Html.Core.HtmlContainerInt,System.String)">
            <summary>
            Load stylesheet string from given source (file path or uri).
            </summary>
            <param name="htmlContainer">the container of the html to handle load stylesheet for</param>
            <param name="src">the file path or uri to load the stylesheet from</param>
            <returns>the stylesheet string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.StylesheetLoadHandler.LoadStylesheetFromFile(DSkin.Html.Core.HtmlContainerInt,System.String)">
            <summary>
            Load the stylesheet from local file by given path.
            </summary>
            <param name="htmlContainer">the container of the html to handle load stylesheet for</param>
            <param name="path">the stylesheet file to load</param>
            <returns>the loaded stylesheet string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.StylesheetLoadHandler.LoadStylesheetFromUri(DSkin.Html.Core.HtmlContainerInt,System.Uri)">
            <summary>
            Load the stylesheet from uri by downloading the string.
            </summary>
            <param name="htmlContainer">the container of the html to handle load stylesheet for</param>
            <param name="uri">the uri to download from</param>
            <returns>the loaded stylesheet string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Handlers.StylesheetLoadHandler.CorrectRelativeUrls(System.String,System.Uri)">
            <summary>
            Make relative URLs absolute in the stylesheet using the URI of the stylesheet.
            </summary>
            <param name="stylesheet">the stylesheet to correct</param>
            <param name="baseUri">the stylesheet uri to use to create absolute URLs</param>
            <returns>Corrected stylesheet</returns>
        </member>
        <member name="T:DSkin.Html.Core.HtmlContainerInt">
            <summary>
            低层次封装Html渲染容器 <br/>
            允许 html 布局和呈现协会向实际控制人，没有那些允许处理在任何图形对象上的 html 呈现。 <br/>
            使用此类将需要客户端处理所有传播的鼠标/键盘事件，布局/绘制调用，滚动偏移量，
            位置/大小/矩形处理和用户界面刷新请求。 <br/>
             </summary>
            <remarks>
            <para>
            <b>MaxSize 和 ActualSize:</b> <br/>
            最大宽度和高度的呈现的 html。 <br/>
            最大宽度会影响自动换行的 html 布局、 调整大小的图像和表在可能的情况。 <br/>
            最大高度不影响布局，但不是会呈现外面 (剪辑)。 <br/>
            <see cref="P:DSkin.Html.Core.HtmlContainerInt.ActualSize"/> 可以通过布局限制 (打开能线、 设置的图像大小等) 超过最大大小。 <br/>
            设置为零无限 (宽/高分别)。 <br/>
             </para>
            <para>
            <b>ScrollOffset:</b> <br/>
            这将通过给定的偏移量调整呈现的 html，所以内容将"滚动"。 <br/>
            在与偏移量 (0,200) 的位置 (50,100) 被呈现的元素将不会呈现
            在-100，因此客户端矩形外。
             </para>
            <para>
            <b>LinkClicked 事件</b> <br/>
            当用户点击一个链接的 html 中。 <br/>
            允许取消链接通过自定义逻辑来覆盖执行。 <br/>
            如果事件处理程序中出现的错误，它将在堆栈中向上传播。
             </para>
            <para>
            <b>StylesheetLoad 事件:</b> <br/>
            一个样式表时要加载的文件路径或 URL '链接' 元素中引发。 <br/>
            允许通过手动，提供的样式表的数据覆盖加载样式表或不同源 (文件或 URL) 从加载。 <br/>
            示例: href 样式表可以由预加载样式表对象的自定义逻辑解释覆盖委托中的非有效 URI 字符串 <br/>
            如果没有替代的数据提供将会使用原始源。 <br/>
             </para>
            <para>
            <b>ImageLoad 事件:</b> <br/>
            提出要由 img 元素或背景图像 CSS 样式的文件路径、 URL 或内联数据加载图像时。 <br/>
            允许通过手动，提供的图像对象覆盖加载的图像或不同源 (文件或 URL) 从加载。 <br/>
            示例: 形象 src 可以解释为对资源图像对象的自定义逻辑覆盖委托中的非有效字符串 <br/>
            示例: 形象在 html 中的 src 是相对的 — — 覆盖截获负荷，并提供完整的源代码的 URL 加载图像从 <br/>
            示例: 映像下载文件要求身份验证-覆盖拦截负载，下载图像到磁盘使用自定义代码，并提供
            加载的图像的文件路径。 <br/>
            如果没有替代的数据提供将会使用原始源。 <br/>
             </para>
            <para>
            <b>Refresh 事件:</b> <br/>
            当 html 渲染器需要刷新的承载 (失效和重新布局) 的控件引发。 <br/>
            不能保证会在主线程上引发该事件，它可以在线程池线程上引发。
             </para>
            <para>
            <b>RenderError 事件:</b> <br/>
            当 html 渲染的过程中出错时引发。 <br/>
             </para>
             </remarks>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._adapter">
            <summary>
            Main adapter to framework specific logic.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._cssParser">
            <summary>
            parser for CSS data
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._root">
            <summary>
            the root css box of the parsed html
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._hoverBoxes">
            <summary>
            list of all css boxes that have ":hover" selector on them
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._selectionHandler">
            <summary>
            Handler for text selection in the html. 
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._imageDownloader">
            <summary>
            Handler for downloading of images in the html
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._selectionForeColor">
            <summary>
            the text fore color use for selected text
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._selectionBackColor">
            <summary>
            the back-color to use for selected text
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._cssData">
            <summary>
            the parsed stylesheet data used for handling the html
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._isSelectionEnabled">
            <summary>
            Is content selection is enabled for the rendered html (default - true).<br/>
            If set to 'false' the rendered html will be static only with ability to click on links.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._isContextMenuEnabled">
            <summary>
            Is the build-in context menu enabled (default - true)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._avoidGeometryAntialias">
            <summary>
            Gets or sets a value indicating if anti-aliasing should be avoided 
            for geometry like backgrounds and borders
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._avoidAsyncImagesLoading">
            <summary>
            Gets or sets a value indicating if image asynchronous loading should be avoided (default - false).<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._avoidImagesLateLoading">
            <summary>
            Gets or sets a value indicating if image loading only when visible should be avoided (default - false).<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._loadComplete">
            <summary>
            is the load of the html document is complete
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._location">
            <summary>
            the top-left most location of the rendered html
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._maxSize">
            <summary>
            the max width and height of the rendered html, effects layout, actual size cannot exceed this values.<br/>
            Set zero for unlimited.<br/>
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._scrollOffset">
            <summary>
            Gets or sets the scroll offset of the document for scroll controls
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.HtmlContainerInt._actualSize">
            <summary>
            The actual size of the rendered html (after layout)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.Control">
            <summary>
            关联的控件
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.#ctor(DSkin.Html.Adapters.RAdapter)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.#ctor(DSkin.Html.Adapters.RAdapter,DSkin.Html.Adapters.RControl)">
            <summary>
            初始化，如果需要用到鼠标等事件就需要RControl
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.Adapter">
            <summary>
            
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.CssParser">
            <summary>
            parser for CSS data
            </summary>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.LoadComplete">
            <summary>
            Raised when the set html document has been fully loaded.<br/>
            Allows manipulation of the html dom, scroll position, etc.
            </summary>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.LinkClicked">
            <summary>
            Raised when the user clicks on a link in the html.<br/>
            Allows canceling the execution of the link.
            </summary>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.Refresh">
            <summary>
            Raised when html renderer requires refresh of the control hosting (invalidation and re-layout).
            </summary>
            <remarks>
            There is no guarantee that the event will be raised on the main thread, it can be raised on thread-pool thread.
            </remarks>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.ScrollChange">
            <summary>
            Raised when Html Renderer request scroll to specific location.<br/>
            This can occur on document anchor click.
            </summary>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.RenderError">
            <summary>
            Raised when an error occurred during html rendering.<br/>
            </summary>
            <remarks>
            There is no guarantee that the event will be raised on the main thread, it can be raised on thread-pool thread.
            </remarks>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.StylesheetLoad">
            <summary>
            Raised when a stylesheet is about to be loaded by file path or URI by link element.<br/>
            This event allows to provide the stylesheet manually or provide new source (file or Uri) to load from.<br/>
            If no alternative data is provided the original source will be used.<br/>
            </summary>
        </member>
        <member name="E:DSkin.Html.Core.HtmlContainerInt.ImageLoad">
            <summary>
            Raised when an image is about to be loaded by file path or URI.<br/>
            This event allows to provide the image manually, if not handled the image will be loaded from file or download from URI.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.CssData">
            <summary>
            the parsed stylesheet data used for handling the html
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.AvoidGeometryAntialias">
            <summary>
            Gets or sets a value indicating if anti-aliasing should be avoided for geometry like backgrounds and borders (default - false).
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.AvoidAsyncImagesLoading">
            <summary>
            Gets or sets a value indicating if image asynchronous loading should be avoided (default - false).<br/>
            True - images are loaded synchronously during html parsing.<br/>
            False - images are loaded asynchronously to html parsing when downloaded from URL or loaded from disk.<br/>
            </summary>
            <remarks>
            Asynchronously image loading allows to unblock html rendering while image is downloaded or loaded from disk using IO 
            ports to achieve better performance.<br/>
            Asynchronously image loading should be avoided when the full html content must be available during render, like render to image.
            </remarks>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.AvoidImagesLateLoading">
            <summary>
            Gets or sets a value indicating if image loading only when visible should be avoided (default - false).<br/>
            True - images are loaded as soon as the html is parsed.<br/>
            False - images that are not visible because of scroll location are not loaded until they are scrolled to.
            </summary>
            <remarks>
            Images late loading improve performance if the page contains image outside the visible scroll area, especially if there is large 
            amount of images, as all image loading is delayed (downloading and loading into memory).<br/>
            Late image loading may effect the layout and actual size as image without set size will not have actual size until they are loaded
            resulting in layout change during user scroll.<br/>
            Early image loading may also effect the layout if image without known size above the current scroll location are loaded as they
            will push the html elements down.
            </remarks>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.IsSelectionEnabled">
            <summary>
            Is content selection is enabled for the rendered html (default - true).<br/>
            If set to 'false' the rendered html will be static only with ability to click on links.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.IsContextMenuEnabled">
            <summary>
            Is the build-in context menu enabled and will be shown on mouse right click (default - true)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.ScrollOffset">
            <summary>
            The scroll offset of the html.<br/>
            This will adjust the rendered html by the given offset so the content will be "scrolled".<br/>
            </summary>
            <example>
            Element that is rendered at location (50,100) with offset of (0,200) will not be rendered as it
            will be at -100 therefore outside the client rectangle.
            </example>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.Location">
            <summary>
            The top-left most location of the rendered html.<br/>
            This will offset the top-left corner of the rendered html.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.MaxSize">
            <summary>
            The max width and height of the rendered html.<br/>
            The max width will effect the html layout wrapping lines, resize images and tables where possible.<br/>
            The max height does NOT effect layout, but will not render outside it (clip).<br/>
            <see cref="P:DSkin.Html.Core.HtmlContainerInt.ActualSize"/> can be exceed the max size by layout restrictions (unwrapable line, set image size, etc.).<br/>
            Set zero for unlimited (width\height separately).<br/>
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.ActualSize">
            <summary>
            The actual size of the rendered html (after layout)
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.SelectedText">
            <summary>
            Get the currently selected text segment in the html.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.SelectedHtml">
            <summary>
            Copy the currently selected html segment with style.
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.Root">
            <summary>
            根元素
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.SelectionForeColor">
            <summary>
            the text fore color use for selected text
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.HtmlContainerInt.SelectionBackColor">
            <summary>
            the back-color to use for selected text
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.SetHtml(System.String,DSkin.Html.Core.CssData)">
            <summary>
            Init with optional document and stylesheet.
            </summary>
            <param name="htmlSource">the html to init with, init empty if not given</param>
            <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.Clear">
            <summary>
            Clear the content of the HTML container releasing any resources used to render previously existing content.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.ClearSelection">
            <summary>
            Clear the current selection.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetHtml(DSkin.Html.Core.Entities.HtmlGenerationStyle)">
            <summary>
            Get html from the current DOM tree with style if requested.
            </summary>
            <param name="styleGen">Optional: controls the way styles are generated when html is generated (default: <see cref="F:DSkin.Html.Core.Entities.HtmlGenerationStyle.Inline"/>)</param>
            <returns>generated html</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetAttributeAt(DSkin.Html.Adapters.Entities.RPoint,System.String)">
            <summary>
            Get attribute value of element at the given x,y location by given key.<br/>
            If more than one element exist with the attribute at the location the inner most is returned.
            </summary>
            <param name="location">the location to find the attribute at</param>
            <param name="attribute">the attribute key to get value by</param>
            <returns>found attribute value or null if not found</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetLinks">
            <summary>
            Get all the links in the HTML with the element rectangle and href data.
            </summary>
            <returns>collection of all the links in the HTML</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetLinkAt(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get css link href at the given x,y location.
            </summary>
            <param name="location">the location to find the link at</param>
            <returns>css link href if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetElementRectangle(System.String)">
            <summary>
            Get the rectangle of html element as calculated by html layout.<br/>
            Element if found by id (id attribute on the html element).<br/>
            Note: to get the screen rectangle you need to adjust by the hosting control.<br/>
            </summary>
            <param name="elementId">the id of the element to get its rectangle</param>
            <returns>the rectangle of the element or null if not found</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.PerformLayout(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Measures the bounds of box and children, recursively.
            </summary>
            <param name="g">Device context to draw</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.PerformPaint(DSkin.Html.Adapters.RGraphics)">
            <summary>
            Render the html using the given device.
            </summary>
            <param name="g">the device to use to render</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleMouseDown(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RMouseEvent)">
            <summary>
            Handle mouse down to handle selection.
            </summary>
            <param name="location">the location of the mouse</param>
            <param name="e">the mouse event data</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleMouseUp(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RMouseEvent)">
            <summary>
            Handle mouse up to handle selection and link click.
            </summary>
            <param name="location">the location of the mouse</param>
            <param name="e">the mouse event data</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleMouseDoubleClick(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RMouseEvent)">
            <summary>
            Handle mouse double click to select word under the mouse.
            </summary>
            <param name="parent">the control hosting the html to set cursor and invalidate</param>
            <param name="location">the location of the mouse</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleMouseMove(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Adapters.Entities.RMouseEvent)">
            <summary>
            Handle mouse move to handle hover cursor and text selection.
            </summary>
            <param name="location">the location of the mouse</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleMouseLeave">
            <summary>
            Handle mouse leave to handle hover cursor.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleKeyDown(DSkin.Html.Adapters.Entities.RKeyEvent)">
            <summary>
            Handle key down event for selection and copy.
            </summary>
            <param name="e">the pressed key</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.RaiseHtmlStylesheetLoadEvent(DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs)">
            <summary>
            Raise the stylesheet load event with the given event args.
            </summary>
            <param name="args">the event args</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.RaiseHtmlImageLoadEvent(DSkin.Html.Core.Entities.HtmlImageLoadEventArgs)">
            <summary>
            Raise the image load event with the given event args.
            </summary>
            <param name="args">the event args</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.RequestRefresh(System.Boolean)">
            <summary>
            Request invalidation and re-layout of the control hosting the renderer.
            </summary>
            <param name="layout">is re-layout is required for the refresh</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.ReportError(DSkin.Html.Core.Entities.HtmlRenderErrorType,System.String,System.Exception)">
            <summary>
            Report error in html render process.
            </summary>
            <param name="type">the type of error to report</param>
            <param name="message">the error message</param>
            <param name="exception">optional: the exception that occured</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.HandleLinkClicked(DSkin.Html.Adapters.Entities.RPoint,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Handle link clicked going over <see cref="E:DSkin.Html.Core.HtmlContainerInt.LinkClicked"/> event and using <see cref="M:System.Diagnostics.Process.Start"/> if not canceled.
            </summary>
            <param name="parent">the control hosting the html to invalidate</param>
            <param name="location">the location of the mouse</param>
            <param name="link">the link that was clicked</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.AddHoverBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Add css box that has ":hover" selector to be handled on mouse hover.
            </summary>
            <param name="box">the box that has the hover selector</param>
            <param name="block">the css block with the css data with the selector</param>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.GetImageDownloader">
            <summary>
            Get image downloader to be used to download images for the current html rendering.<br/>
            Lazy create single downloader to be used for all images in the current html.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
            <filterpriority>2</filterpriority>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.OffsetByScroll(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Adjust the offset of the given location by the current scroll offset.
            </summary>
            <param name="location">the location to adjust</param>
            <returns>the adjusted location</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.IsMouseInContainer(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Check if the mouse is currently on the html container.<br/>
            Relevant if the html container is not filled in the hosted control (location is not zero and the size is not the full size of the control).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlContainerInt.Dispose(System.Boolean)">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.HtmlRendererUtils">
            <summary>
            General utilities.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.HtmlRendererUtils.MeasureHtmlByRestrictions(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Measure the size of the html by performing layout under the given restrictions.
            </summary>
            <param name="g">the graphics to use</param>
            <param name="htmlContainer">the html to calculate the layout for</param>
            <param name="minSize">the minimal size of the rendered html (zero - not limit the width/height)</param>
            <param name="maxSize">the maximum size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
            <returns>return: the size of the html to be rendered within the min/max limits</returns>
        </member>
        <member name="M:DSkin.Html.Core.HtmlRendererUtils.Layout(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize,System.Boolean,System.Boolean)">
            <summary>
            Perform the layout of the html container by given size restrictions returning the final size.<br/>
            The layout can be effected by the HTML content in the <paramref name="htmlContainer"/> if <paramref name="autoSize"/> or
            <paramref name="autoSizeHeightOnly"/> is set to true.<br/>
            Handle minimum and maximum size restrictions.<br/>
            Handle auto size and auto size for height only. if <paramref name="autoSize"/> is true <paramref name="autoSizeHeightOnly"/>
            is ignored.<br/>
            </summary>
            <param name="g">the graphics used for layout</param>
            <param name="htmlContainer">the html container to layout</param>
            <param name="size">the current size</param>
            <param name="minSize">the min size restriction - can be empty for no restriction</param>
            <param name="maxSize">the max size restriction - can be empty for no restriction</param>
            <param name="autoSize">if to modify the size (width and height) by html content layout</param>
            <param name="autoSizeHeightOnly">if to modify the height by html content layout</param>
        </member>
        <member name="T:DSkin.Html.Core.Parse.CssParser">
            <summary>
            Parser to parse CSS stylesheet source string into CSS objects.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.CssParser._cssBlockSplitters">
            <summary>
            split CSS rule
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.CssParser._adapter">
            <summary>
            
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.CssParser._valueParser">
            <summary>
            Utility for value parsing.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.CssParser._cssClassTrimChars">
            <summary>
            The chars to trim the css class name by
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.#ctor(DSkin.Html.Adapters.RAdapter)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseStyleSheet(System.String,System.Boolean)">
            <summary>
            Parse the given stylesheet source to CSS blocks dictionary.<br/>
            The CSS blocks are organized into two level buckets of media type and class name.<br/>
            Root media type are found under 'all' bucket.<br/>
            If <paramref name="combineWithDefault"/> is true the parsed css blocks are added to the 
            default css data (as defined by W3), merged if class name already exists. If false only the data in the given stylesheet is returned.
            </summary>
            <seealso cref="!:http://www.w3.org/TR/CSS21/sample.html"/>
            <param name="stylesheet">raw css stylesheet to parse</param>
            <param name="combineWithDefault">true - combine the parsed css data with default css data, false - return only the parsed css data</param>
            <returns>the CSS data with parsed CSS objects (never null)</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseStyleSheet(DSkin.Html.Core.CssData,System.String)">
            <summary>
            Parse the given stylesheet source to CSS blocks dictionary.<br/>
            The CSS blocks are organized into two level buckets of media type and class name.<br/>
            Root media type are found under 'all' bucket.<br/>
            The parsed css blocks are added to the given css data, merged if class name already exists.
            </summary>
            <param name="cssData">the CSS data to fill with parsed CSS objects</param>
            <param name="stylesheet">raw css stylesheet to parse</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseCssBlock(System.String,System.String)">
            <summary>
            Parse single CSS block source into CSS block instance.
            </summary>
            <param name="className">the name of the css class of the block</param>
            <param name="blockSource">the CSS block to parse</param>
            <returns>the created CSS block instance</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseFontFamily(System.String)">
            <summary>
            Parse a complex font family css property to check if it contains multiple fonts and if the font exists.<br/>
            returns the font family name to use or 'inherit' if failed.
            </summary>
            <param name="value">the font-family value to parse</param>
            <returns>parsed font-family value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseColor(System.String)">
            <summary>
            Parses a color value in CSS style; e.g. #ff0000, red, rgb(255,0,0), rgb(100%, 0, 0) 
            </summary>
            <param name="colorStr">color string value to parse</param>
            <returns>color value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.RemoveStylesheetComments(System.String)">
            <summary>
            Remove comments from the given stylesheet.
            </summary>
            <param name="stylesheet">the stylesheet to remove comments from</param>
            <returns>stylesheet without comments</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseStyleBlocks(DSkin.Html.Core.CssData,System.String)">
            <summary>
            Parse given stylesheet for CSS blocks<br/>
            This blocks are added under the "all" keyword.
            </summary>
            <param name="cssData">the CSS data to fill with parsed CSS objects</param>
            <param name="stylesheet">the stylesheet to parse</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseMediaStyleBlocks(DSkin.Html.Core.CssData,System.String)">
            <summary>
            Parse given stylesheet for media CSS blocks<br/>
            This blocks are added under the specific media block they are found.
            </summary>
            <param name="cssData">the CSS data to fill with parsed CSS objects</param>
            <param name="stylesheet">the stylesheet to parse</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.FeedStyleBlock(DSkin.Html.Core.CssData,System.String,System.String)">
            <summary>
            Feeds the style with a block about the specific media.<br/>
            When no media is specified, "all" will be used.
            </summary>
            <param name="cssData"> </param>
            <param name="block">the CSS block to handle</param>
            <param name="media">optional: the media (default - all)</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseCssBlockImp(System.String,System.String)">
            <summary>
            Parse single CSS block source into CSS block instance.
            </summary>
            <param name="className">the name of the css class of the block</param>
            <param name="blockSource">the CSS block to parse</param>
            <returns>the created CSS block instance</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseCssBlockSelector(System.String,System.String@)">
            <summary>
            Parse css block selector to support hierarchical selector (p class1 > class2).
            解析 css 块选择器以支持分层选择器 (p class1 > class2)。
            </summary>
            <param name="className">the class selector to parse</param>
            <param name="firstClass">return the main class the css block is on</param>
            <returns>returns the hierarchy of classes or null if single class selector</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseCssBlockProperties(System.String)">
            <summary>
            Parse the properties of the given css block into a key-value dictionary.
            </summary>
            <param name="blockSource">the raw css block to parse</param>
            <returns>dictionary with parsed css block properties</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.AddProperty(System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Add the given property to the given properties collection, if the property is complex containing
            multiple css properties then parse them and add the inner properties.
            将给定的属性添加到给定的属性集合，如果属性是复杂含
            多个 css 属性然后解析它们并添加的内部属性。
            </summary>
            <param name="propName">the name of the css property to add</param>
            <param name="propValue">the value of the css property to add</param>
            <param name="properties">the properties collection to add to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseLengthProperty(System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse length property to add only valid lengths.
            </summary>
            <param name="propName">the name of the css property to add</param>
            <param name="propValue">the value of the css property to add</param>
            <param name="properties">the properties collection to add to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseColorProperty(System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse color property to add only valid color.
            </summary>
            <param name="propName">the name of the css property to add</param>
            <param name="propValue">the value of the css property to add</param>
            <param name="properties">the properties collection to add to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseFontProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex font property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBackgroundImageProperty(System.String)">
            <summary>
            
            </summary>
            <param name="propValue">the value of the property to parse</param>
            <returns>parsed value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseFontFamilyProperty(System.String)">
            <summary>
            Parse a complex font family css property to check if it contains multiple fonts and if the font exists.<br/>
            returns the font family name to use or 'inherit' if failed.
            </summary>
            <param name="propValue">the value of the property to parse</param>
            <returns>parsed font-family value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderProperty(System.String,System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex border property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="direction">the left, top, right or bottom direction of the border to parse</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseMarginProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex margin property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderStyleProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex border style property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderWidthProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex border width property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderColorProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex border color property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParsePaddingProperty(System.String,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Parse a complex padding property value that contains multiple css properties into specific css properties.
            </summary>
            <param name="propValue">the value of the property to parse to specific values</param>
            <param name="properties">the properties collection to add the specific properties to</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.SplitMultiDirectionValues(System.String,System.String@,System.String@,System.String@,System.String@)">
            <summary>
            Split multi direction value into the proper direction values (left, top, right, bottom).
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.SplitValues(System.String,System.Char)">
            <summary>
            Split the value by the specified separator; e.g. Useful in values like 'padding:5 4 3 inherit'
            </summary>
            <param name="value">Value to be splitted</param>
            <param name="separator"> </param>
            <returns>Splitted and trimmed values</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorder(System.String,System.String@,System.String@,System.String@)">
            <summary>
            
            </summary>
            <param name="value"></param>
            <param name="width"> </param>
            <param name="style"></param>
            <param name="color"></param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderWidth(System.String,System.Int32,System.Int32)">
            <summary>
            Parse the given substring to extract border width substring.
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>found border width value or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderStyle(System.String,System.Int32,System.Int32)">
            <summary>
            Parse the given substring to extract border style substring.<br/>
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>found border width value or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssParser.ParseBorderColor(System.String,System.Int32,System.Int32)">
            <summary>
            Parse the given substring to extract border style substring.<br/>
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>found border width value or null</returns>
        </member>
        <member name="T:DSkin.Html.Core.Parse.CssValueParser">
            <summary>
            Parse CSS properties values like numbers, Urls, etc.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.CssValueParser._adapter">
            <summary>
            
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.#ctor(DSkin.Html.Adapters.RAdapter)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.IsFloat(System.String,System.Int32,System.Int32)">
            <summary>
            Check if the given substring is a valid double number.
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>true - valid double number, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.IsInt(System.String,System.Int32,System.Int32)">
            <summary>
            Check if the given substring is a valid double number.
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>true - valid int number, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.IsValidLength(System.String)">
            <summary>
            Check if the given string is a valid length value.
            </summary>
            <param name="value">the string value to check</param>
            <returns>true - valid, false - invalid</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseNumber(System.String,System.Double)">
            <summary>
            Evals a number and returns it. If number is a percentage, it will be multiplied by <see cref="!:hundredPercent"/>
            </summary>
            <param name="number">Number to be parsed</param>
            <param name="hundredPercent">Number that represents the 100% if parsed number is a percentage</param>
            <returns>Parsed number. Zero if error while parsing.</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseLength(System.String,System.Double,DSkin.Html.Core.Dom.CssBoxProperties,System.Boolean)">
            <summary>
            Parses a length. Lengths are followed by an unit identifier (e.g. 10px, 3.1em)
            </summary>
            <param name="length">Specified length</param>
            <param name="hundredPercent">Equivalent to 100 percent when length is percentage</param>
            <param name="fontAdjust">if the length is in pixels and the length is font related it needs to use 72/96 factor</param>
            <param name="box"></param>
            <returns>the parsed length value with adjustments</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseLength(System.String,System.Double,DSkin.Html.Core.Dom.CssBoxProperties,System.String)">
            <summary>
            Parses a length. Lengths are followed by an unit identifier (e.g. 10px, 3.1em)
            </summary>
            <param name="length">Specified length</param>
            <param name="hundredPercent">Equivalent to 100 percent when length is percentage</param>
            <param name="box"></param>
            <param name="defaultUnit"></param>
            <returns>the parsed length value with adjustments</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseLength(System.String,System.Double,System.Double,System.String,System.Boolean,System.Boolean)">
            <summary>
            Parses a length. Lengths are followed by an unit identifier (e.g. 10px, 3.1em)
            </summary>
            <param name="length">Specified length</param>
            <param name="hundredPercent">Equivalent to 100 percent when length is percentage</param>
            <param name="emFactor"></param>
            <param name="defaultUnit"></param>
            <param name="fontAdjust">if the length is in pixels and the length is font related it needs to use 72/96 factor</param>
            <param name="returnPoints">Allows the return double to be in points. If false, result will be pixels</param>
            <returns>the parsed length value with adjustments</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetUnit(System.String,System.String,System.Boolean@)">
            <summary>
            Get the unit to use for the length, use default if no unit found in length string.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.IsColorValid(System.String)">
            <summary>
            Check if the given color string value is valid.
            </summary>
            <param name="colorValue">color string value to parse</param>
            <returns>true - valid, false - invalid</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetActualColor(System.String)">
            <summary>
            Parses a color value in CSS style; e.g. #ff0000, red, rgb(255,0,0), rgb(100%, 0, 0)
            </summary>
            <param name="colorValue">color string value to parse</param>
            <returns>Color value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.TryGetColor(System.String,System.Int32,System.Int32,DSkin.Html.Adapters.Entities.RColor@)">
            <summary>
            Parses a color value in CSS style; e.g. #ff0000, RED, RGB(255,0,0), RGB(100%, 0, 0)
            </summary>
            <param name="str">color substring value to parse</param>
            <param name="idx">substring start idx </param>
            <param name="length">substring length</param>
            <param name="color">return the parsed color</param>
            <returns>true - valid color, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetActualBorderWidth(System.String,DSkin.Html.Core.Dom.CssBoxProperties)">
            <summary>
            Parses a border value in CSS style; e.g. 1px, 1, thin, thick, medium
            </summary>
            <param name="borderValue"></param>
            <param name="b"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetColorByHex(System.String,System.Int32,System.Int32,DSkin.Html.Adapters.Entities.RColor@)">
            <summary>
            Get color by parsing given hex value color string (#A28B34).
            </summary>
            <returns>true - valid color, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetColorByRgb(System.String,System.Int32,System.Int32,DSkin.Html.Adapters.Entities.RColor@)">
            <summary>
            Get color by parsing given RGB value color string (RGB(255,180,90))
            </summary>
            <returns>true - valid color, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetColorByRgba(System.String,System.Int32,System.Int32,DSkin.Html.Adapters.Entities.RColor@)">
            <summary>
            Get color by parsing given RGBA value color string (RGBA(255,180,90,180))
            </summary>
            <returns>true - valid color, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.GetColorByName(System.String,System.Int32,System.Int32,DSkin.Html.Adapters.Entities.RColor@)">
            <summary>
            Get color by given name, including .NET name.
            </summary>
            <returns>true - valid color, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseIntAtIndex(System.String,System.Int32@)">
            <summary>
            Parse the given decimal number string to positive int value.<br/>
            Start at given <paramref name="startIdx"/>, ignore whitespaces and take
            as many digits as possible to parse to int.
            </summary>
            <param name="str">the string to parse</param>
            <param name="startIdx">the index to start parsing at</param>
            <returns>parsed int or 0</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseInt(System.String,System.Int32,System.Int32)">
            <summary>
            Parse the given decimal number string to positive int value.
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>int value, -1 if not valid</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.CssValueParser.ParseHexInt(System.String,System.Int32,System.Int32)">
            <summary>
            Parse the given hex number string to positive int value.
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>int value, -1 if not valid</returns>
        </member>
        <member name="T:DSkin.Html.Core.Parse.DomParser">
            <summary>
            Handle css DOM tree generation from raw html and stylesheet.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.DomParser._cssParser">
            <summary>
            Parser for CSS
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.#ctor(DSkin.Html.Core.Parse.CssParser)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.GenerateCssTree(System.String,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Core.CssData@)">
            <summary>
            Generate css tree by parsing the given html and applying the given css style data on it.
            </summary>
            <param name="html">the html to parse</param>
            <param name="htmlContainer">the html container to use for reference resolve</param>
            <param name="cssData">the css data to use</param>
            <returns>the root of the generated tree</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CascadeParseStyles(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Core.CssData@,System.Boolean@)">
            <summary>
            Read styles defined inside the dom structure in links and style elements.<br/>
            If the html tag is "style" tag parse it content and add to the css data for all future tags parsing.<br/>
            If the html tag is "link" that point to style data parse it content and add to the css data for all future tags parsing.<br/>
            </summary>
            <param name="box">the box to parse style data in</param>
            <param name="htmlContainer">the html container to use for reference resolve</param>
            <param name="cssData">the style data to fill with found styles</param>
            <param name="cssDataChanged">check if the css data has been modified by the handled html not to change the base css data</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CascadeApplyStyles(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.CssData)">
             <summary>
             Applies style to all boxes in the tree.<br/>
             If the html tag has style defined for each apply that style to the css box of the tag.<br/>
             If the html tag has "class" attribute and the class name has style defined apply that style on the tag css box.<br/>
             If the html tag has "style" attribute parse it and apply the parsed style on the tag css box.<br/>
             将样式应用于在树中的所有框。 <br/>
            如果 html 标记已将该样式应用于标记的 css 框中为每个定义的样式。 <br/>
            如果 html 标记有"class"属性和类名称已定义的样式标记 css 盒子上应用该样式。 <br/>
            如果 html 标记有"样式"属性解析它并将解析后的样式应用上标记 css 框。 <br/>
             </summary>
             <param name="box">the box to apply the style to</param>
             <param name="cssData">the style data for the html</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.SetTextSelectionStyle(DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Core.CssData)">
            <summary>
            Set the selected text style (selection text color and background color).
            </summary>
            <param name="htmlContainer"> </param>
            <param name="cssData">the style data</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.AssignClassCssBlocks(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.CssData)">
            <summary>
            Assigns the given css classes to the given css box checking if matching.<br/>
            Support multiple classes in single attribute separated by whitespace.
            </summary>
            <param name="box">the css box to assign css to</param>
            <param name="cssData">the css data to use to get the matching css blocks</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.AssignCssBlocks(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.CssData,System.String)">
            <summary>
            Assigns the given css style blocks to the given css box checking if matching.
            </summary>
            <param name="box">the css box to assign css to</param>
            <param name="cssData">the css data to use to get the matching css blocks</param>
            <param name="className">the class selector to search for css blocks</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.IsBlockAssignableToBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Check if the given css block is assignable to the given css box.<br/>
            the block is assignable if it has no hierarchical selectors or if the hierarchy matches.<br/>
            Special handling for ":hover" pseudo-class.<br/>
            </summary>
            <param name="box">the box to check assign to</param>
            <param name="block">the block to check assign of</param>
            <returns>true - the block is assignable to the box, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.IsBlockAssignableToBoxWithSelector(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Check if the given css block is assignable to the given css box by validating the selector.<br/>
            </summary>
            <param name="box">the box to check assign to</param>
            <param name="block">the block to check assign of</param>
            <returns>true - the block is assignable to the box, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.AssignCssBlock(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.CssBlock)">
            <summary>
            Assigns the given css style block properties to the given css box.
            </summary>
            <param name="box">the css box to assign css to</param>
            <param name="block">the css block to assign</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.IsStyleOnElementAllowed(DSkin.Html.Core.Dom.CssBox,System.String,System.String)">
            <summary>
            Check if the given style is allowed to be set on the given css box.<br/>
            Used to prevent invalid CssBoxes creation like table with inline display style.
            </summary>
            <param name="box">the css box to assign css to</param>
            <param name="key">the style key to cehck</param>
            <param name="value">the style value to check</param>
            <returns>true - style allowed, false - not allowed</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CloneCssData(DSkin.Html.Core.CssData@,System.Boolean@)">
            <summary>
            Clone css data if it has not already been cloned.<br/>
            Used to preserve the base css data used when changed by style inside html.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.TranslateAttributes(DSkin.Html.Core.Dom.HtmlTag,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            
            </summary>
            <param name="tag"></param>
            <param name="box"></param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.TranslateLength(System.String)">
            <summary>
            Converts an HTML length into a Css length
            </summary>
            <param name="htmlLength"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.ApplyTableBorder(DSkin.Html.Core.Dom.CssBox,System.String)">
            <summary>
            Cascades to the TD's the border spacified in the TABLE tag.
            </summary>
            <param name="table"></param>
            <param name="border"></param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.ApplyTablePadding(DSkin.Html.Core.Dom.CssBox,System.String)">
            <summary>
            Cascades to the TD's the border spacified in the TABLE tag.
            </summary>
            <param name="table"></param>
            <param name="padding"></param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.SetForAllCells(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Utils.ActionInt{DSkin.Html.Core.Dom.CssBox})">
            <summary>
            Execute action on all the "td" cells of the table.<br/>
            Handle if there is "theader" or "tbody" exists.
            </summary>
            <param name="table">the table element</param>
            <param name="action">the action to execute</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectTextBoxes(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Go over all the text boxes (boxes that have some text that will be rendered) and
            remove all boxes that have only white-spaces but are not 'preformatted' so they do not effect
            the rendered html.
            </summary>
            <param name="box">the current box to correct its sub-tree</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectImgBoxes(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Go over all image boxes and if its display style is set to block, put it inside another block but set the image to inline.
            </summary>
            <param name="box">the current box to correct its sub-tree</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectLineBreaksBlocks(DSkin.Html.Core.Dom.CssBox,System.Boolean@)">
            <summary>
            Correct the DOM tree recursively by replacing  "br" html boxes with anonymous blocks that respect br spec.<br/>
            If the "br" tag is after inline box then the anon block will have zero height only acting as newline,
            but if it is after block box then it will have min-height of the font size so it will create empty line.
            </summary>
            <param name="box">the current box to correct its sub-tree</param>
            <param name="followingBlock">used to know if the br is following a box so it should create an empty line or not so it only
            move to a new line</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectBlockInsideInline(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Correct DOM tree if there is block boxes that are inside inline blocks.<br/>
            Need to rearrange the tree so block box will be only the child of other block box.
            </summary>
            <param name="box">the current box to correct its sub-tree</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectBlockInsideInlineImp(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Rearrange the DOM of the box to have block box with boxes before the inner block box and after.
            </summary>
            <param name="box">the box that has the problem</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectBlockSplitBadBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Split bad box that has inline and block boxes into two parts, the left - before the block box
            and right - after the block box.
            </summary>
            <param name="parentBox">the parent box that has the problem</param>
            <param name="badBox">the box to split into different boxes</param>
            <param name="leftBlock">the left block box that is created for the split</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.CorrectInlineBoxesParent(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Makes block boxes be among only block boxes and all inline boxes have block parent box.<br/>
            Inline boxes should live in a pool of Inline boxes only so they will define a single block.<br/>
            At the end of this process a block box will have only block siblings and inline box will have
            only inline siblings.
            </summary>
            <param name="box">the current box to correct its sub-tree</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.ContainsInlinesOnlyDeep(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Check if the given box contains only inline child boxes in all subtree.
            </summary>
            <param name="box">the box to check</param>
            <returns>true - only inline child boxes, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.DomParser.ContainsVariantBoxes(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Check if the given box contains inline and block child boxes.
            </summary>
            <param name="box">the box to check</param>
            <returns>true - has variant child boxes, false - otherwise</returns>
        </member>
        <member name="T:DSkin.Html.Core.Parse.HtmlParser">
            <summary>
            
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.HtmlParser.ParseDocument(System.String)">
            <summary>
            Parses the source html to css boxes tree structure.
            </summary>
            <param name="source">the html source to parse</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.HtmlParser.AddTextBox(System.String,System.Int32,System.Int32,DSkin.Html.Core.Dom.CssBox@)">
            <summary>
            Add html text anon box to the current box, this box will have the rendered text<br/>
            Adding box also for text that contains only whitespaces because we don't know yet if
            the box is preformatted. At later stage they will be removed if not relevant.
            </summary>
            <param name="source">the html source to parse</param>
            <param name="startIdx">the start of the html part</param>
            <param name="tagIdx">the index of the next html tag</param>
            <param name="curBox">the current box in html tree parsing</param>
        </member>
        <member name="M:DSkin.Html.Core.Parse.HtmlParser.ParseHtmlTag(System.String,System.Int32,DSkin.Html.Core.Dom.CssBox@)">
            <summary>
            Parse the html part, the part from prev parsing index to the beginning of the next html tag.<br/>
            </summary>
            <param name="source">the html source to parse</param>
            <param name="tagIdx">the index of the next html tag</param>
            <param name="curBox">the current box in html tree parsing</param>
            <returns>the end of the parsed part, the new start index</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.HtmlParser.ParseHtmlTag(System.String,System.Int32,System.Int32,System.String@,System.Collections.Generic.Dictionary{System.String,System.String}@)">
            <summary>
            Parse raw html tag source to <seealso cref="T:DSkin.Html.Core.Dom.HtmlTag"/> object.<br/>
            Extract attributes found on the tag.
            </summary>
            <param name="source">the html source to parse</param>
            <param name="idx">the start index of the tag in the source</param>
            <param name="length">the length of the tag from the start index in the source</param>
            <param name="name">return the name of the html tag</param>
            <param name="attributes">return the dictionary of tag attributes</param>
            <returns>true - the tag is closing tag, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.HtmlParser.ExtractAttributes(System.String,System.Int32,System.Int32,System.Collections.Generic.Dictionary{System.String,System.String}@)">
            <summary>
            Extract html tag attributes from the given sub-string.
            </summary>
            <param name="source">the html source to parse</param>
            <param name="idx">the start index of the tag attributes in the source</param>
            <param name="length">the length of the tag attributes from the start index in the source</param>
            <param name="attributes">return the dictionary of tag attributes</param>
        </member>
        <member name="T:DSkin.Html.Core.Parse.RegexParserUtils">
            <summary>
            Collection of regular expressions used when parsing
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssMediaTypes">
            <summary>
            Extracts the media types from a media at-rule; e.g. @media print, 3d, screen {
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssBlocks">
            <summary>
            Extracts defined blocks in CSS. 
            WARNING: Blocks will include blocks inside at-rules.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssNumber">
            <summary>
            Extracts a number; e.g.  5, 6, 7.5, 0.9
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssPercentage">
            <summary>
            Extracts css percentages from the string; e.g. 100% .5% 5.4%
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssLength">
            <summary>
            Extracts CSS lengths; e.g. 9px 3pt .89em
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssLineHeight">
            <summary>
            Extracts line-height values (normal, numbers, lengths, percentages)
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontFamily">
            <summary>
            Extracts font-family values
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontStyle">
            <summary>
            Extracts CSS font-styles; e.g. normal italic oblique
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontVariant">
            <summary>
            Extracts CSS font-variant values; e.g. normal, small-caps
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontWeight">
            <summary>
            Extracts font-weight values; e.g. normal, bold, bolder...
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontSize">
            <summary>
            Exracts font sizes: xx-small, larger, small, 34pt, 30%, 2em
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils.CssFontSizeAndLineHeight">
            <summary>
            Gets the font-size[/line-height]? on the font shorthand property.
            Check http://www.w3.org/TR/CSS21/fonts.html#font-shorthand
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Parse.RegexParserUtils._regexes">
            <summary>
            the regexes cache that is used by the parser so not to create regex each time
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Parse.RegexParserUtils.GetCssAtRules(System.String,System.Int32@)">
            <summary>
            Get CSS at rule from the given stylesheet.
            </summary>
            <param name="stylesheet">the stylesheet data to retrieve the rule from</param>
            <param name="startIdx">the index to start the search for the rule, on return will be the value of the end of the found rule</param>
            <returns>the found at rule or null if not exists</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.RegexParserUtils.Match(System.String,System.String)">
            <summary>
            Extracts matches from the specified source
            </summary>
            <param name="regex">Regular expression to extract matches</param>
            <param name="source">Source to extract matches</param>
            <returns>Collection of matches</returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.RegexParserUtils.Search(System.String,System.String)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.RegexParserUtils.Search(System.String,System.String,System.Int32@)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <param name="position"> </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Parse.RegexParserUtils.GetRegex(System.String)">
            <summary>
            Get regex instance for the given regex string.
            </summary>
            <param name="regex">the regex string to use</param>
            <returns>the regex instance</returns>
        </member>
        <member name="T:DSkin.Html.Core.Utils.ArgChecker">
            <summary>
            Static class that contains argument-checking methods
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertIsTrue``1(System.Boolean,System.String)">
            <summary>
            Validate given <see cref="!:condition"/> is true, otherwise throw exception.
            </summary>
            <typeparam name="TException">Exception type to throw.</typeparam>
            <param name="condition">Condition to assert.</param>
            <param name="message">Exception message in-case of assert failure.</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertArgNotNull(System.Object,System.String)">
            <summary>
            Validate given argument isn't Null.
            </summary>
            <param name="arg">argument to validate</param>
            <param name="argName">Name of the argument checked</param>
            <exception cref="T:System.ArgumentNullException">if <paramref name="arg"/> is Null</exception>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertArgNotNull(System.IntPtr,System.String)">
            <summary>
            Validate given argument isn't <see cref="F:System.IntPtr.Zero"/>.
            </summary>
            <param name="arg">argument to validate</param>
            <param name="argName">Name of the argument checked</param>
            <exception cref="T:System.ArgumentNullException">if <paramref name="arg"/> is <see cref="F:System.IntPtr.Zero"/></exception>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertArgNotNullOrEmpty(System.String,System.String)">
            <summary>
            Validate given argument isn't Null or empty.
            </summary>
            <param name="arg">argument to validate</param>
            <param name="argName">Name of the argument checked</param>
            <exception cref="T:System.ArgumentNullException">if <paramref name="arg"/> is Null or empty</exception>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertArgOfType``1(System.Object,System.String)">
            <summary>
            Validate given argument isn't Null.
            </summary>
            <typeparam name="T">Type expected of <see cref="!:arg"/></typeparam>
            <param name="arg">argument to validate</param>
            <param name="argName">Name of the argument checked</param>
            <exception cref="T:System.ArgumentNullException">if <paramref name="arg"/> is Null</exception>
            <returns><see cref="!:arg"/> cast as <see cref="!:T"/></returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.ArgChecker.AssertFileExist(System.String,System.String)">
            <summary>
            Validate given argument isn't Null or empty AND argument value is the path of existing file.
            </summary>
            <param name="arg">argument to validate</param>
            <param name="argName">Name of the argument checked</param>
            <exception cref="T:System.ArgumentNullException">if <paramref name="arg"/> is Null or empty</exception>
            <exception cref="T:System.IO.FileNotFoundException">if <see cref="!:arg"/> file-path not exist</exception>
        </member>
        <member name="T:DSkin.Html.Core.Utils.CommonUtils">
            <summary>
            Utility methods for general stuff.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CommonUtils._romanDigitsTable">
            <summary>
            Table to convert numbers into roman digits
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CommonUtils._tempPath">
            <summary>
            the temp path to use for local files
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.IsAsianCharecter(System.Char)">
            <summary>
            Check if the given char is of Asian range.检查出的字符是亚洲范围。
            </summary>
            <param name="ch">the character to check</param>
            <returns>true - Asian char, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.IsDigit(System.Char,System.Boolean)">
            <summary>
            Check if the given char is a digit character (0-9) and (0-9, a-f for HEX)
            </summary>
            <param name="ch">the character to check</param>
            <param name="hex">optional: is hex digit check</param>
            <returns>true - is digit, false - not a digit</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.IsLetter(System.Char)">
            <summary>
            判断字符是否为字母
            </summary>
            <param name="ch"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ToDigit(System.Char,System.Boolean)">
            <summary>
            Convert the given char to digit.
            </summary>
            <param name="ch">the character to check</param>
            <param name="hex">optional: is hex digit check</param>
            <returns>true - is digit, false - not a digit</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.Max(DSkin.Html.Adapters.Entities.RSize,DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Get size that is max of <paramref name="size"/> and <paramref name="other"/> for width and height separately.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.TryGetUri(System.String)">
            <summary>
            Get Uri object for the given path if it is valid uri path.
            </summary>
            <param name="path">the path to get uri for</param>
            <returns>uri or null if not valid</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.GetFirstValueOrDefault``2(System.Collections.Generic.IDictionary{``0,``1},``1)">
            <summary>
            Get the first value in the given dictionary.
            </summary>
            <typeparam name="TKey">the type of dictionary key</typeparam>
            <typeparam name="TValue">the type of dictionary value</typeparam>
            <param name="dic">the dictionary</param>
            <param name="defaultValue">optional: the default value to return of no elements found in dictionary </param>
            <returns>first element or default value</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.TryGetFileInfo(System.String)">
            <summary>
            Get file info object for the given path if it is valid file path.
            </summary>
            <param name="path">the path to get file info for</param>
            <returns>file info or null if not valid</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.GetResponseContentType(System.Net.WebClient)">
            <summary>
            Get web client response content type.
            </summary>
            <param name="client">the web client to get the response content type from</param>
            <returns>response content type or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.GetLocalfileName(System.Uri)">
            <summary>
            Gets the representation of the online uri on the local disk.
            </summary>
            <param name="imageUri">The online image uri.</param>
            <returns>The path of the file on the disk.</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.GetNextSubString(System.String,System.Int32,System.Int32@)">
            <summary>
            Get substring separated by whitespace starting from the given idex.
            </summary>
            <param name="str">the string to get substring in</param>
            <param name="idx">the index to start substring search from</param>
            <param name="length">return the length of the found string</param>
            <returns>the index of the substring, -1 if no valid sub-string found</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.SubStringEquals(System.String,System.Int32,System.Int32,System.String)">
            <summary>
            Compare that the substring of <paramref name="str"/> is equal to <paramref name="str2"/>
            Assume given substring is not empty and all indexes are valid!<br/>
            </summary>
            <returns>true - equals, false - not equals</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.GetValidFileName(System.String)">
            <summary>
            Replaces invalid filename chars to '_'
            </summary>
            <param name="source">The possibly-not-valid filename</param>
            <returns>A valid filename.</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToAlphaNumber(System.Int32,System.String)">
            <summary>
            Convert number to alpha numeric system by the requested style (UpperAlpha, LowerRoman, Hebrew, etc.).
            </summary>
            <param name="number">the number to convert</param>
            <param name="style">the css style to convert by</param>
            <returns>converted string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToEnglishNumber(System.Int32,System.Boolean)">
            <summary>
            Convert the given integer into alphabetic numeric format (D, AU, etc.)
            </summary>
            <param name="number">the number to convert</param>
            <param name="lowercase">is to use lowercase</param>
            <returns>the roman number string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToGreekNumber(System.Int32)">
            <summary>
            Convert the given integer into alphabetic numeric format (alpha, AU, etc.)
            </summary>
            <param name="number">the number to convert</param>
            <returns>the roman number string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToRomanNumbers(System.Int32,System.Boolean)">
            <summary>
            Convert the given integer into roman numeric format (II, VI, IX, etc.)
            </summary>
            <param name="number">the number to convert</param>
            <param name="lowercase">if to use lowercase letters for roman digits</param>
            <returns>the roman number string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToSpecificNumbers(System.Int32,System.String[0:,0:])">
            <summary>
            Convert the given integer into given alphabet numeric system.
            </summary>
            <param name="number">the number to convert</param>
            <param name="alphabet">the alphabet system to use</param>
            <returns>the number string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CommonUtils.ConvertToSpecificNumbers2(System.Int32,System.String[])">
            <summary>
            Convert the given integer into given alphabet numeric system.
            </summary>
            <param name="number">the number to convert</param>
            <param name="alphabet">the alphabet system to use</param>
            <returns>the number string</returns>
        </member>
        <member name="T:DSkin.Html.Core.Utils.CssConstants">
            <summary>
            String constants to avoid typing errors.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Cm">
            <summary>
            Centimeters
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Mm">
            <summary>
            Millimeters
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Px">
            <summary>
            Pixels
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.In">
            <summary>
            Inches
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Em">
            <summary>
            Em - The font size of the relevant font
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Ex">
            <summary>
            The 'x-height' of the relevan font
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Pt">
            <summary>
            Points
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.Pc">
            <summary>
            Picas
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.FontSize">
            <summary>
            Default font size in points. Change this value to modify the default font size.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssConstants.DefaultFont">
            <summary>
            Default font used for the generic 'serif' family
            </summary>
        </member>
        <member name="T:DSkin.Html.Core.Utils.CssUtils">
            <summary>
            Utility method for handling CSS stuff.
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.CssUtils._defaultSelectionBackcolor">
            <summary>
            Brush for selection background
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Utils.CssUtils.DefaultSelectionBackcolor">
            <summary>
            Brush for selection background
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CssUtils.WhiteSpace(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBoxProperties)">
            <summary>
            Gets the white space width of the specified box
            </summary>
            <param name="g"></param>
            <param name="box"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CssUtils.GetPropertyValue(DSkin.Html.Core.Dom.CssBox,System.String)">
            <summary>
            Get CSS box property value by the CSS name.<br/>
            Used as a mapping between CSS property and the class property.
            </summary>
            <param name="cssBox">the CSS box to get it's property value</param>
            <param name="propName">the name of the CSS property</param>
            <returns>the value of the property, null if no such property exists</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.CssUtils.SetPropertyValue(DSkin.Html.Core.Dom.CssBox,System.String,System.String)">
            <summary>
            Set CSS box property value by the CSS name.<br/>
            Used as a mapping between CSS property and the class property.
            </summary>
            <param name="cssBox">the CSS box to set it's property value</param>
            <param name="propName">the name of the CSS property</param>
            <param name="value">the value to set</param>
        </member>
        <member name="T:DSkin.Html.Core.Utils.DomUtils">
            <summary>
            Utility class for traversing DOM structure and execution stuff on it.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.IsInBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Check if the given location is inside the given box deep.<br/>
            Check inner boxes and all lines that the given box spans to.
            </summary>
            <param name="box">the box to check</param>
            <param name="location">the location to check</param>
            <returns>true - location inside the box, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.ContainsInlinesOnly(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Check if the given box contains only inline child boxes.
            </summary>
            <param name="box">the box to check</param>
            <returns>true - only inline child boxes, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.FindParent(DSkin.Html.Core.Dom.CssBox,System.String,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Recursively searches for the parent with the specified HTML Tag name
            </summary>
            <param name="root"></param>
            <param name="tagName"></param>
            <param name="box"></param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetPreviousSibling(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the previous sibling of this box.
            </summary>
            <returns>Box before this one on the tree. Null if its the first</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetPreviousContainingBlockSibling(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the previous sibling of this box.
            </summary>
            <returns>Box before this one on the tree. Null if its the first</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.IsBoxHasWhitespace(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            fix word space for first word in inline tag.
            </summary>
            <param name="box">the box to check</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetNextSibling(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Gets the next sibling of this box.
            </summary>
            <returns>Box before this one on the tree. Null if its the first</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetAttribute(DSkin.Html.Core.Dom.CssBox,System.String)">
            <summary>
            Get attribute value by given key starting search from given box, search up the tree until
            attribute found or root.
            </summary>
            <param name="box">the box to start lookup at</param>
            <param name="attribute">the attribute to get</param>
            <returns>the value of the attribute or null if not found</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetCssBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RPoint,System.Boolean)">
            <summary>
            Get css box under the given sub-tree at the given x,y location, get the inner most.<br/>
            the location must be in correct scroll offset.
            </summary>
            <param name="box">the box to start search from</param>
            <param name="location">the location to find the box by</param>
            <param name="visible">Optional: if to get only visible boxes (default - true)</param>
            <returns>css link box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetAllLinkBoxes(DSkin.Html.Core.Dom.CssBox,System.Collections.Generic.List{DSkin.Html.Core.Dom.CssBox})">
            <summary>
            Collect all link boxes found in the HTML tree.
            </summary>
            <param name="box">the box to start search from</param>
            <param name="linkBoxes">collection to add all link boxes to</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetLinkBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get css link box under the given sub-tree at the given x,y location.<br/>
            the location must be in correct scroll offset.
            </summary>
            <param name="box">the box to start search from</param>
            <param name="location">the location to find the box by</param>
            <returns>css link box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetBoxById(DSkin.Html.Core.Dom.CssBox,System.String)">
            <summary>
            Get css box under the given sub-tree with the given id.<br/>
            </summary>
            <param name="box">the box to start search from</param>
            <param name="id">the id to find the box by</param>
            <returns>css box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetCssLineBox(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get css line box under the given sub-tree at the given y location or the nearest line from the top.<br/>
            the location must be in correct scroll offset.
            </summary>
            <param name="box">the box to start search from</param>
            <param name="location">the location to find the box at</param>
            <returns>css word box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetCssBoxWord(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get css word box under the given sub-tree at the given x,y location.<br/>
            the location must be in correct scroll offset.
            </summary>
            <param name="box">the box to start search from</param>
            <param name="location">the location to find the box at</param>
            <returns>css word box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetCssBoxWord(DSkin.Html.Core.Dom.CssLineBox,DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Get css word box under the given sub-tree at the given x,y location.<br/>
            the location must be in correct scroll offset.
            </summary>
            <param name="lineBox">the line box to search in</param>
            <param name="location">the location to find the box at</param>
            <returns>css word box if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetCssLineBoxByWord(DSkin.Html.Core.Dom.CssRect)">
            <summary>
            Find the css line box that the given word is in.
            </summary>
            <param name="word">the word to search for it's line box</param>
            <returns>line box that the word is in</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetSelectedPlainText(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Get selected plain text of the given html sub-tree.
            </summary>
            <param name="root">the DOM box to get selected text from its sub-tree</param>
            <returns>the selected plain text string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GenerateHtml(DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.HtmlGenerationStyle,System.Boolean)">
            <summary>
            Generate html from the given DOM tree.<br/>
            Generate all the style inside the html, in header or for every tag depending on <paramref name="styleGen"/> value.
            </summary>
            <param name="root">the box of the html generate html from</param>
            <param name="styleGen">Optional: controls the way styles are generated when html is generated</param>
            <param name="onlySelected">Optional: true - generate only selected html subset, false - generate all (default - false)</param>
            <returns>generated html</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GenerateBoxTree(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Generate textual tree representation of the css boxes tree starting from the given root.<br/>
            Used for debugging html parsing.
            </summary>
            <param name="root">the root to generate tree from</param>
            <returns>generated tree</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetSelectedPlainText(System.Text.StringBuilder,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Get selected plain text of the given html sub-tree.<br/>
            Append all the selected words.
            </summary>
            <param name="sb">the builder to append the selected text to</param>
            <param name="box">the DOM box to get selected text from its sub-tree</param>
            <returns>the index of the last word appended</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.CollectSelectedBoxes(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Collect the boxes that have at least one word down the hierarchy that is selected recursively.<br/>
            </summary>
            <param name="root">the box to check its sub-tree</param>
            <returns>the collection to add the selected tags to</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.CollectSelectedBoxes(DSkin.Html.Core.Dom.CssBox,System.Collections.Generic.Dictionary{DSkin.Html.Core.Dom.CssBox,System.Boolean},System.Collections.Generic.Dictionary{DSkin.Html.Core.Dom.CssBox,System.Boolean})">
            <summary>
            Collect the boxes that have at least one word down the hierarchy that is selected recursively.<br/>
            Use <paramref name="maybeBoxes"/> to handle boxes that are between selected words but don't have selected word inside.<br/>
            </summary>
            <param name="box">the box to check its sub-tree</param>
            <param name="selectedBoxes">the hash to add the selected boxes to</param>
            <param name="maybeBoxes">used to handle boxes that are between selected words but don't have selected word inside</param>
            <returns>is the current box is in selected sub-tree</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetSelectionRoot(DSkin.Html.Core.Dom.CssBox,System.Collections.Generic.Dictionary{DSkin.Html.Core.Dom.CssBox,System.Boolean})">
            <summary>
            find the box the is the root of selected boxes (the first box to contain multiple selected boxes)
            </summary>
            <param name="root">the root of the boxes tree</param>
            <param name="selectedBoxes">the selected boxes to find selection root in</param>
            <returns>the box that is the root of selected boxes</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.ContainsNamedBox(DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Check if the given box has a names child box (has html tag) recursively.
            </summary>
            <param name="box">the box to check</param>
            <returns>true - in sub-tree there is a named box, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.WriteHtml(DSkin.Html.Core.Parse.CssParser,System.Text.StringBuilder,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.HtmlGenerationStyle,System.Collections.Generic.Dictionary{DSkin.Html.Core.Dom.CssBox,System.Boolean},DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Write the given html DOM sub-tree into the given string builder.<br/>
            If <paramref name="selectedBoxes"/> are given write html only from those tags.
            </summary>
            <param name="cssParser">used to parse CSS data</param>
            <param name="sb">the string builder to write html into</param>
            <param name="box">the html sub-tree to write</param>
            <param name="styleGen">Controls the way styles are generated when html is generated</param>
            <param name="selectedBoxes">Control if to generate only selected boxes, if given only boxes found in hash will be generated</param>
            <param name="selectionRoot">the box the is the root of selected boxes (the first box to contain multiple selected boxes)</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.WriteHtmlTag(DSkin.Html.Core.Parse.CssParser,System.Text.StringBuilder,DSkin.Html.Core.Dom.CssBox,DSkin.Html.Core.Entities.HtmlGenerationStyle)">
            <summary>
            Write the given html tag with all its attributes and styles.
            </summary>
            <param name="cssParser">used to parse CSS data</param>
            <param name="sb">the string builder to write html into</param>
            <param name="box">the css box with the html tag to write</param>
            <param name="styleGen">Controls the way styles are generated when html is generated</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.StripDefaultStyles(DSkin.Html.Core.Dom.CssBox,System.Collections.Generic.Dictionary{System.String,System.String})">
            <summary>
            Clean the given style collection by removing default styles so only custom styles remain.<br/>
            Return new collection where the old remains unchanged.
            </summary>
            <param name="box">the box the styles apply to, used to know the default style</param>
            <param name="tagStyles">the collection of styles to clean</param>
            <returns>new cleaned styles collection</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.WriteStylesheet(System.Text.StringBuilder,DSkin.Html.Core.CssData)">
            <summary>
            Write stylesheet data inline into the html.
            </summary>
            <param name="sb">the string builder to write stylesheet into</param>
            <param name="cssData">the css data to write to the head</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GetSelectedWord(DSkin.Html.Core.Dom.CssRect,System.Boolean)">
            <summary>
            Get the selected word with respect to partial selected words.
            </summary>
            <param name="rect">the word to append</param>
            <param name="selectedText">is to get selected text or all the text in the word</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.DomUtils.GenerateBoxTree(DSkin.Html.Core.Dom.CssBox,System.Text.StringBuilder,System.Int32)">
            <summary>
            Generate textual tree representation of the css boxes tree starting from the given root.<br/>
            Used for debugging html parsing.
            </summary>
            <param name="box">the box to generate for</param>
            <param name="builder">the string builder to generate to</param>
            <param name="indent">the current indent level to set indent of generated text</param>
        </member>
        <member name="T:DSkin.Html.Core.Utils.HtmlConstants">
            <summary>
            Defines HTML strings
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.HtmlUtils._list">
            <summary>
            List of html tags that don't have content
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.HtmlUtils._encodeDecode">
            <summary>
            the html encode\decode pairs
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.HtmlUtils._decodeOnly">
            <summary>
            the html decode only pairs
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.HtmlUtils.#cctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.HtmlUtils.IsSingleTag(System.String)">
            <summary>
            Is the given html tag is single tag or can have content.
            </summary>
            <param name="tagName">the tag to check (must be lower case)</param>
            <returns>true - is single tag, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.HtmlUtils.DecodeHtml(System.String)">
            <summary>
            Decode html encoded string to regular string. 对 html 编码字符串到常规字符串进行解码。<br/>
            Handles处理 &lt;, &gt;, "&amp;.
            </summary>
            <param name="str">the string to decode</param>
            <returns>decoded string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.HtmlUtils.EncodeHtml(System.String)">
            <summary>
            Encode regular string into html encoded string.<br/>
            Handles &lt;, &gt;, "&amp;.
            </summary>
            <param name="str">the string to encode</param>
            <returns>encoded string</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.HtmlUtils.DecodeHtmlCharByCode(System.String)">
            <summary>
            Decode html special charecters encoded using char entity code (&#8364;)
            </summary>
            <param name="str">the string to decode</param>
            <returns>decoded string</returns>
        </member>
        <!-- Badly formed XML comment ignored for member "M:DSkin.Html.Core.Utils.HtmlUtils.DecodeHtmlCharByName(System.String)" -->
        <member name="T:DSkin.Html.Core.Utils.RenderUtils">
            <summary>
            Provides some drawing functionality
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.RenderUtils.IsColorVisible(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Check if the given color is visible if painted (has alpha and color values)
            </summary>
            <param name="color">the color to check</param>
            <returns>true - visible, false - not visible</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.RenderUtils.ClipGraphicsByOverflow(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.Dom.CssBox)">
            <summary>
            Clip the region the graphics will draw on by the overflow style of the containing block.<br/>
            Recursively travel up the tree to find containing block that has overflow style set to hidden. if not
            block found there will be no clipping and null will be returned.
            </summary>
            <param name="g">the graphics to clip</param>
            <param name="box">the box that is rendered to get containing blocks</param>
            <returns>true - was clipped, false - not clipped</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.RenderUtils.DrawImageLoadingIcon(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw image loading icon.
            </summary>
            <param name="g">the device to draw into</param>
            <param name="htmlContainer"></param>
            <param name="r">the rectangle to draw icon in</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.RenderUtils.DrawImageErrorIcon(DSkin.Html.Adapters.RGraphics,DSkin.Html.Core.HtmlContainerInt,DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Draw image failed to load icon.
            </summary>
            <param name="g">the device to draw into</param>
            <param name="htmlContainer"></param>
            <param name="r">the rectangle to draw icon in</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.RenderUtils.GetRoundRect(DSkin.Html.Adapters.RGraphics,DSkin.Html.Adapters.Entities.RRect,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Creates a rounded rectangle using the specified corner radius<br/>
            NW-----NE
             |       |
             |       |
            SW-----SE
            </summary>
            <param name="g">the device to draw into</param>
            <param name="rect">Rectangle to round</param>
            <param name="nwRadius">Radius of the north east corner</param>
            <param name="neRadius">Radius of the north west corner</param>
            <param name="seRadius">Radius of the south east corner</param>
            <param name="swRadius">Radius of the south west corner</param>
            <returns>GraphicsPath with the lines of the rounded rectangle ready to be painted</returns>
        </member>
        <member name="T:DSkin.Html.Core.Utils.SubString">
            <summary>
            Represents sub-string of a full string starting at specific location with a specific length.
            表示具有特定长度的特定位置开始的完整字符串的子字符串。
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.SubString._fullString">
            <summary>
            the full string that this sub-string is part of
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.SubString._startIdx">
            <summary>
            the start index of the sub-string
            </summary>
        </member>
        <member name="F:DSkin.Html.Core.Utils.SubString._length">
            <summary>
            the length of the sub-string starting at <see cref="F:DSkin.Html.Core.Utils.SubString._startIdx"/>
            </summary>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.#ctor(System.String)">
            <summary>
            Init sub-string that is the full string.
            </summary>
            <param name="fullString">the full string that this sub-string is part of</param>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.#ctor(System.String,System.Int32,System.Int32)">
            <summary>
            Init.
            </summary>
            <param name="fullString">the full string that this sub-string is part of</param>
            <param name="startIdx">the start index of the sub-string</param>
            <param name="length">the length of the sub-string starting at <paramref name="startIdx"/></param>
            <exception cref="T:System.ArgumentNullException"><paramref name="fullString"/> is null</exception>
        </member>
        <member name="P:DSkin.Html.Core.Utils.SubString.FullString">
            <summary>
            the full string that this sub-string is part of
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Utils.SubString.StartIdx">
            <summary>
            the start index of the sub-string
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Utils.SubString.Length">
            <summary>
            the length of the sub-string starting at <see cref="F:DSkin.Html.Core.Utils.SubString._startIdx"/>
            </summary>
        </member>
        <member name="P:DSkin.Html.Core.Utils.SubString.Item(System.Int32)">
            <summary>
            Get string char at specific index.
            </summary>
            <param name="idx">the idx to get the char at</param>
            <returns>char at index</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.IsEmpty">
            <summary>
            Is the sub-string is empty string.
            </summary>
            <returns>true - empty string, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.IsEmptyOrWhitespace">
            <summary>
            Is the sub-string is empty string or contains only whitespaces.
            </summary>
            <returns>true - empty or whitespace string, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.IsWhitespace">
            <summary>
            Is the sub-string contains only whitespaces (at least one).
            </summary>
            <returns>true - empty or whitespace string, false - otherwise</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.CutSubstring">
            <summary>
            Get a string of the sub-string.<br/>
            This will create a new string object!
            </summary>
            <returns>new string that is the sub-string represented by this instance</returns>
        </member>
        <member name="M:DSkin.Html.Core.Utils.SubString.Substring(System.Int32,System.Int32)">
            <summary>
            Retrieves a substring from this instance. The substring starts at a specified character position and has a specified length. 
            </summary>
            <param name="startIdx">The zero-based starting character position of a substring in this instance.</param>
            <param name="length">The number of characters in the substring. </param>
            <returns>A String equivalent to the substring of length length that begins at startIndex in this instance, or 
            Empty if startIndex is equal to the length of this instance and length is zero. </returns>
        </member>
        <member name="T:DSkin.Html.HtmlContainer">
            <summary>
            Low level handling of Html Renderer logic, this class is used by <see cref="T:DSkin.Html.Core.Parse.HtmlParser"/>, 
            <see cref="T:DSkin.Controls.DSkinHtmlLabel"/>, <see cref="T:DSkin.Controls.DSkinHtmlToolTip"/> and <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <seealso cref="P:DSkin.Html.HtmlContainer.HtmlContainerInt"/>
        </member>
        <member name="F:DSkin.Html.HtmlContainer._htmlContainerInt">
            <summary>
            The internal core html container
            </summary>
        </member>
        <member name="F:DSkin.Html.HtmlContainer._useGdiPlusTextRendering">
            <summary>
            Use GDI+ text rendering to measure/draw text.
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.#ctor">
            <summary>
            Init.
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.#ctor(System.Object)">
            <summary>
            Init.
            </summary>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.LoadComplete">
            <summary>
            Raised when the set html document has been fully loaded.<br/>
            Allows manipulation of the html dom, scroll position, etc.
            </summary>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.LinkClicked">
            <summary>
            Raised when the user clicks on a link in the html.<br/>
            Allows canceling the execution of the link.
            </summary>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.Refresh">
            <summary>
            Raised when html renderer requires refresh of the control hosting (invalidation and re-layout).
            </summary>
            <remarks>
            There is no guarantee that the event will be raised on the main thread, it can be raised on thread-pool thread.
            </remarks>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.ScrollChange">
            <summary>
            Raised when Html Renderer request scroll to specific location.<br/>
            This can occur on document anchor click.
            </summary>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.RenderError">
            <summary>
            Raised when an error occurred during html rendering.<br/>
            </summary>
            <remarks>
            There is no guarantee that the event will be raised on the main thread, it can be raised on thread-pool thread.
            </remarks>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.StylesheetLoad">
            <summary>
            Raised when a stylesheet is about to be loaded by file path or URI by link element.<br/>
            This event allows to provide the stylesheet manually or provide new source (file or Uri) to load from.<br/>
            If no alternative data is provided the original source will be used.<br/>
            </summary>
        </member>
        <member name="E:DSkin.Html.HtmlContainer.ImageLoad">
            <summary>
            Raised when an image is about to be loaded by file path or URI.<br/>
            This event allows to provide the image manually, if not handled the image will be loaded from file or download from URI.
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.HtmlContainerInt">
            <summary>
            The internal core html container
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.UseGdiPlusTextRendering">
            <summary>
            Use GDI+ text rendering to measure/draw text.<br/>
            </summary>
            <remarks>
            <para>
            GDI+ text rendering is less smooth than GDI text rendering but it natively supports alpha channel
            thus allows creating transparent images.
            </para>
            <para>
            While using GDI+ text rendering you can control the text rendering using <see cref="P:System.Drawing.Graphics.TextRenderingHint"/>, note that
            using <see cref="F:System.Drawing.Text.TextRenderingHint.ClearTypeGridFit"/> doesn't work well with transparent background.
            </para>
            </remarks>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.CssData">
            <summary>
            the parsed stylesheet data used for handling the html
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.AvoidGeometryAntialias">
            <summary>
            Gets or sets a value indicating if anti-aliasing should be avoided for geometry like backgrounds and borders (default - false).
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.AvoidAsyncImagesLoading">
            <summary>
            Gets or sets a value indicating if image asynchronous loading should be avoided (default - false).<br/>
            True - images are loaded synchronously during html parsing.<br/>
            False - images are loaded asynchronously to html parsing when downloaded from URL or loaded from disk.<br/>
            </summary>
            <remarks>
            Asynchronously image loading allows to unblock html rendering while image is downloaded or loaded from disk using IO 
            ports to achieve better performance.<br/>
            Asynchronously image loading should be avoided when the full html content must be available during render, like render to image.
            </remarks>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.AvoidImagesLateLoading">
            <summary>
            Gets or sets a value indicating if image loading only when visible should be avoided (default - false).<br/>
            True - images are loaded as soon as the html is parsed.<br/>
            False - images that are not visible because of scroll location are not loaded until they are scrolled to.
            </summary>
            <remarks>
            Images late loading improve performance if the page contains image outside the visible scroll area, especially if there is large 
            amount of images, as all image loading is delayed (downloading and loading into memory).<br/>
            Late image loading may effect the layout and actual size as image without set size will not have actual size until they are loaded
            resulting in layout change during user scroll.<br/>
            Early image loading may also effect the layout if image without known size above the current scroll location are loaded as they
            will push the html elements down.
            </remarks>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.IsSelectionEnabled">
            <summary>
            Is content selection is enabled for the rendered html (default - true).<br/>
            If set to 'false' the rendered html will be static only with ability to click on links.
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.IsContextMenuEnabled">
            <summary>
            Is the build-in context menu enabled and will be shown on mouse right click (default - true)
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.ScrollOffset">
            <summary>
            The scroll offset of the html.<br/>
            This will adjust the rendered html by the given offset so the content will be "scrolled".<br/>
            </summary>
            <example>
            Element that is rendered at location (50,100) with offset of (0,200) will not be rendered as it
            will be at -100 therefore outside the client rectangle.
            </example>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.Location">
            <summary>
            The top-left most location of the rendered html.<br/>
            This will offset the top-left corner of the rendered html.
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.MaxSize">
            <summary>
            The max width and height of the rendered html.<br/>
            The max width will effect the html layout wrapping lines, resize images and tables where possible.<br/>
            The max height does NOT effect layout, but will not render outside it (clip).<br/>
            <see cref="P:DSkin.Html.HtmlContainer.ActualSize"/> can be exceed the max size by layout restrictions (unwrappable line, set image size, etc.).<br/>
            Set zero for unlimited (width\height separately).<br/>
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.ActualSize">
            <summary>
            The actual size of the rendered html (after layout)
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.CopySelectedHtml">
            <summary>
            复制被选中的HTML内容
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.SelectAll">
            <summary>
            全选
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.SelectedText">
            <summary>
            Get the currently selected text segment in the html.
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.SelectedHtml">
            <summary>
            Copy the currently selected html segment with style.
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.ClearSelection">
            <summary>
            Clear the current selection.
            </summary>
        </member>
        <member name="P:DSkin.Html.HtmlContainer.Root">
            <summary>
            根元素
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.SetHtml(System.String,DSkin.Html.Core.CssData)">
            <summary>
            Init with optional document and stylesheet.
            </summary>
            <param name="htmlSource">the html to init with, init empty if not given</param>
            <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.GetHtml(DSkin.Html.Core.Entities.HtmlGenerationStyle)">
            <summary>
            Get html from the current DOM tree with style if requested.
            </summary>
            <param name="styleGen">Optional: controls the way styles are generated when html is generated (default: <see cref="F:DSkin.Html.Core.Entities.HtmlGenerationStyle.Inline"/>)</param>
            <returns>generated html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.GetAttributeAt(System.Drawing.Point,System.String)">
            <summary>
            Get attribute value of element at the given x,y location by given key.<br/>
            If more than one element exist with the attribute at the location the inner most is returned.
            </summary>
            <param name="location">the location to find the attribute at</param>
            <param name="attribute">the attribute key to get value by</param>
            <returns>found attribute value or null if not found</returns>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.GetLinks">
            <summary>
            Get all the links in the HTML with the element rectangle and href data.
            </summary>
            <returns>collection of all the links in the HTML</returns>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.GetLinkAt(System.Drawing.Point)">
            <summary>
            Get css link href at the given x,y location.
            </summary>
            <param name="location">the location to find the link at</param>
            <returns>css link href if exists or null</returns>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.GetElementRectangle(System.String)">
            <summary>
            Get the rectangle of html element as calculated by html layout.<br/>
            Element if found by id (id attribute on the html element).<br/>
            Note: to get the screen rectangle you need to adjust by the hosting control.<br/>
            </summary>
            <param name="elementId">the id of the element to get its rectangle</param>
            <returns>the rectangle of the element or null if not found</returns>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.PerformLayout(System.Drawing.Graphics)">
            <summary>
            Measures the bounds of box and children, recursively.
            </summary>
            <param name="g">Device context to draw</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.PerformPaint(System.Drawing.Graphics,System.Nullable{System.Drawing.Rectangle})">
            <summary>
            Render the html using the given device.
            </summary>
            <param name="g">the device to use to render</param>
            <param name="rect"></param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleMouseDown(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse down to handle selection.
            </summary>
            <param name="e">the mouse event args</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleMouseUp(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse up to handle selection and link click.
            </summary>
            <param name="e">the mouse event args</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleMouseDoubleClick(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse double click to select word under the mouse.
            </summary>
            <param name="parent">the control hosting the html to set cursor and invalidate</param>
            <param name="e">mouse event args</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleMouseMove(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Handle mouse move to handle hover cursor and text selection.
            </summary>
            <param name="e">the mouse event args</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleMouseLeave">
            <summary>
            Handle mouse leave to handle hover cursor.
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.HandleKeyDown(System.Windows.Forms.KeyEventArgs)">
            <summary>
            Handle key down event for selection and copy.
            </summary>
            <param name="e">the pressed key</param>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.CreateMouseEvent(System.Windows.Forms.MouseEventArgs)">
            <summary>
            Create HtmlRenderer mouse event from win forms mouse event.
            </summary>
        </member>
        <member name="M:DSkin.Html.HtmlContainer.CreateKeyEevent(System.Windows.Forms.KeyEventArgs)">
            <summary>
            Create HtmlRenderer key event from win forms key event.
            </summary>
        </member>
        <member name="T:DSkin.Html.HtmlRender">
            <summary>
            Standalone static class for simple and direct HTML rendering.<br/>
            For WinForms UI prefer using HTML controls: <see cref="!:HtmlPanel"/> or <see cref="!:DSkinHtmlLabel"/>.<br/>
            For low-level control and performance consider using <see cref="T:DSkin.Html.HtmlContainer"/>.<br/>
            </summary>
            <remarks>
            <para>
            <b>GDI vs. GDI+ text rendering</b><br/>
            Windows supports two text rendering technologies: GDI and GDI+.<br/> 
            GDI is older, has better performance and looks better on standard monitors but doesn't support alpha channel for transparency.<br/> 
            GDI+ is newer, device independent so work better for printers but is slower and looks worse on monitors.<br/>
            HtmlRender supports both GDI and GDI+ text rendering to accommodate different needs, GDI+ text rendering methods have "GdiPlus" suffix
            in their name where GDI do not.<br/>
            </para>
            <para>
            <b>Rendering to image</b><br/>
            See https://htmlrenderer.codeplex.com/wikipage?title=Image%20generation <br/>
            Because of GDI text rendering issue with alpha channel clear type text rendering rendering to image requires special handling.<br/>
            <u>Solid color background -</u> generate an image where the background is filled with solid color and all the html is rendered on top
            of the background color, GDI text rendering will be used. (RenderToImage method where the first argument is html string)<br/>
            <u>Image background -</u> render html on top of existing image with whatever currently exist but it cannot have transparent pixels, 
            GDI text rendering will be used. (RenderToImage method where the first argument is Image object)<br/>
            <u>Transparent background -</u> render html to empty image using GDI+ text rendering, the generated image can be transparent.
            Text rendering can be controlled using <see cref="T:System.Drawing.Text.TextRenderingHint"/>, note that <see cref="F:System.Drawing.Text.TextRenderingHint.ClearTypeGridFit"/>
            doesn't render well on transparent background. (RenderToImageGdiPlus method)<br/>
            </para>
            <para>
            <b>Overwrite stylesheet resolution</b><br/>
            Exposed by optional "stylesheetLoad" delegate argument.<br/>
            Invoked when a stylesheet is about to be loaded by file path or URL in 'link' element.<br/>
            Allows to overwrite the loaded stylesheet by providing the stylesheet data manually, or different source (file or URL) to load from.<br/>
            Example: The stylesheet 'href' can be non-valid URI string that is interpreted in the overwrite delegate by custom logic to pre-loaded stylesheet object<br/>
            If no alternative data is provided the original source will be used.<br/>
            </para>
            <para>
            <b>Overwrite image resolution</b><br/>
            Exposed by optional "imageLoad" delegate argument.<br/>
            Invoked when an image is about to be loaded by file path, URL or inline data in 'img' element or background-image CSS style.<br/>
            Allows to overwrite the loaded image by providing the image object manually, or different source (file or URL) to load from.<br/>
            Example: image 'src' can be non-valid string that is interpreted in the overwrite delegate by custom logic to resource image object<br/>
            Example: image 'src' in the html is relative - the overwrite intercepts the load and provide full source URL to load the image from<br/>
            Example: image download requires authentication - the overwrite intercepts the load, downloads the image to disk using custom code and provide 
            file path to load the image from.<br/>
            If no alternative data is provided the original source will be used.<br/>
            Note: Cannot use asynchronous scheme overwrite scheme.<br/>
            </para>
            </remarks>
            <example>
            <para>
            <b>Simple rendering</b><br/>
            HtmlRender.Render(g, "<![CDATA[<div>Hello <b>World</b></div>]]>");<br/>
            HtmlRender.Render(g, "<![CDATA[<div>Hello <b>World</b></div>]]>", 10, 10, 500, CssData.Parse("body {font-size: 20px}")");<br/>
            </para>
            <para>
            <b>Image rendering</b><br/>
            HtmlRender.RenderToImage("<![CDATA[<div>Hello <b>World</b></div>]]>", new Size(600,400));<br/>
            HtmlRender.RenderToImage("<![CDATA[<div>Hello <b>World</b></div>]]>", 600);<br/>
            HtmlRender.RenderToImage(existingImage, "<![CDATA[<div>Hello <b>World</b></div>]]>");<br/>
            </para>
            </example>
        </member>
        <member name="M:DSkin.Html.HtmlRender.AddFontFamily(System.Drawing.FontFamily)">
            <summary>
            Adds a font family to be used in html rendering.<br/>
            The added font will be used by all rendering function including <see cref="T:DSkin.Html.HtmlContainer"/> and all WinForms controls.
            </summary>
            <remarks>
            The given font family instance must be remain alive while the renderer is in use.<br/>
            If loaded to <see cref="T:System.Drawing.Text.PrivateFontCollection"/> then the collection must be alive.<br/>
            If loaded from file then the file must not be deleted.
            </remarks>
            <param name="fontFamily">The font family to add.</param>
        </member>
        <member name="M:DSkin.Html.HtmlRender.AddFontFamilyMapping(System.String,System.String)">
            <summary>
            Adds a font mapping from <paramref name="fromFamily"/> to <paramref name="toFamily"/> iff the <paramref name="fromFamily"/> is not found.<br/>
            When the <paramref name="fromFamily"/> font is used in rendered html and is not found in existing 
            fonts (installed or added) it will be replaced by <paramref name="toFamily"/>.<br/>
            </summary>
            <remarks>
            This fonts mapping can be used as a fallback in case the requested font is not installed in the client system.
            </remarks>
            <param name="fromFamily">the font family to replace</param>
            <param name="toFamily">the font family to replace with</param>
        </member>
        <member name="M:DSkin.Html.HtmlRender.ParseStyleSheet(System.String,System.Boolean)">
            <summary>
            Parse the given stylesheet to <see cref="T:DSkin.Html.Core.CssData"/> object.<br/>
            If <paramref name="combineWithDefault"/> is true the parsed css blocks are added to the 
            default css data (as defined by W3), merged if class name already exists. If false only the data in the given stylesheet is returned.
            </summary>
            <seealso cref="!:http://www.w3.org/TR/CSS21/sample.html"/>
            <param name="stylesheet">the stylesheet source to parse</param>
            <param name="combineWithDefault">true - combine the parsed css data with default css data, false - return only the parsed css data</param>
            <returns>the parsed css data</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.Measure(System.Drawing.Graphics,System.String,System.Single,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Measure the size (width and height) required to draw the given html under given max width restriction.<br/>
            If no max width restriction is given the layout will use the maximum possible width required by the content,
            it can be the longest text line or full image width.<br/>
            Use GDI text rendering, note <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> has no effect.
            </summary>
            <param name="g">Device to use for measure</param>
            <param name="html">HTML source to render</param>
            <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the size required for the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.MeasureGdiPlus(System.Drawing.Graphics,System.String,System.Single,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Measure the size (width and height) required to draw the given html under given max width restriction.<br/>
            If no max width restriction is given the layout will use the maximum possible width required by the content,
            it can be the longest text line or full image width.<br/>
            Use GDI+ text rending, use <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> to control text rendering.
            </summary>
            <param name="g">Device to use for measure</param>
            <param name="html">HTML source to render</param>
            <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the size required for the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.Render(System.Drawing.Graphics,System.String,System.Single,System.Single,System.Single,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max width restriction.<br/>
            Use GDI text rendering, note <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> has no effect.<br/>
            If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="left">optional: the left most location to start render the html at (default - 0)</param>
            <param name="top">optional: the top most location to start render the html at (default - 0)</param>
            <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.Render(System.Drawing.Graphics,System.String,System.Drawing.PointF,System.Drawing.SizeF,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max size restriction.<br/>
            Use GDI text rendering, note <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> has no effect.<br/>
            If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="location">the top-left most location to start render the html at</param>
            <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderGdiPlus(System.Drawing.Graphics,System.String,System.Single,System.Single,System.Single,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max size restriction.<br/>
            Use GDI+ text rending, use <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> to control text rendering.<br/>
            If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="left">optional: the left most location to start render the html at (default - 0)</param>
            <param name="top">optional: the top most location to start render the html at (default - 0)</param>
            <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderGdiPlus(System.Drawing.Graphics,System.String,System.Drawing.PointF,System.Drawing.SizeF,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max size restriction.<br/>
            Use GDI+ text rending, use <see cref="P:System.Drawing.Graphics.TextRenderingHint"/> to control text rendering.<br/>
            If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="location">the top-left most location to start render the html at</param>
            <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImage(System.Drawing.Image,System.String,System.Drawing.PointF,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML on top of the given image.<br/>
            <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
            <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
            The HTML will be layout by the given image size but may be clipped if cannot fit.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <param name="image">the image to render the html on</param>
            <param name="html">HTML source to render</param>
            <param name="location">optional: the top-left most location to start render the html at (default - 0,0)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImage(System.Drawing.Image,System.String,System.Drawing.PointF,System.Drawing.SizeF,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML on top of the given image.<br/>
            <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
            <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <param name="image">the image to render the html on</param>
            <param name="html">HTML source to render</param>
            <param name="location">the top-left most location to start render the html at</param>
            <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImage(System.String,System.Drawing.Size,System.Drawing.Color,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of the requested size.<br/>
            The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
            <p>
            Limitation: The image cannot have transparent background, by default it will be white.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </p>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
            <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
            <exception cref="T:System.ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="P:System.Drawing.Color.Transparent"/></exception>.
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImage(System.String,System.Int32,System.Int32,System.Drawing.Color,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
            If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            <p>
            Limitation: The image cannot have transparent background, by default it will be white.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </p>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
            <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
            <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
            <exception cref="T:System.ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="P:System.Drawing.Color.Transparent"/></exception>.
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImage(System.String,System.Drawing.Size,System.Drawing.Size,System.Drawing.Color,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
            If <paramref name="maxSize.Width.Width"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize.Height.Height"/> is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
            <p>
            Limitation: The image cannot have transparent background, by default it will be white.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </p>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
            <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
            <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
            <exception cref="T:System.ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="P:System.Drawing.Color.Transparent"/></exception>.
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImageGdiPlus(System.String,System.Drawing.Size,System.Drawing.Text.TextRenderingHint,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of the requested size.<br/>
            The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
            The generated image have transparent background that the html is rendered on.<br/>
            GDI+ text rending can be controlled by providing <see cref="T:System.Drawing.Text.TextRenderingHint"/>.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
            <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImageGdiPlus(System.String,System.Int32,System.Int32,System.Drawing.Text.TextRenderingHint,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
            If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            The generated image have transparent background that the html is rendered on.<br/>
            GDI+ text rending can be controlled by providing <see cref="T:System.Drawing.Text.TextRenderingHint"/>.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
            <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
            <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderToImageGdiPlus(System.String,System.Drawing.Size,System.Drawing.Size,System.Drawing.Text.TextRenderingHint,DSkin.Html.Core.CssData,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
            If <paramref name="maxSize.Width.Width"/> is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize.Height.Height"/> is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
            The generated image have transparent background that the html is rendered on.<br/>
            GDI+ text rending can be controlled by providing <see cref="T:System.Drawing.Text.TextRenderingHint"/>.<br/>
            See "Rendering to image" remarks section on <see cref="T:DSkin.Html.HtmlRender"/>.<br/>
            </summary>
            <param name="html">HTML source to render</param>
            <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
            <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
            <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the generated image of the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.Measure(System.Drawing.Graphics,System.String,System.Single,DSkin.Html.Core.CssData,System.Boolean,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Measure the size (width and height) required to draw the given html under given width and height restrictions.<br/>
            </summary>
            <param name="g">Device to use for measure</param>
            <param name="html">HTML source to render</param>
            <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the size required for the html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.MeasureHtmlByRestrictions(DSkin.Html.HtmlContainer,System.Drawing.Size,System.Drawing.Size)">
            <summary>
            Measure the size of the html by performing layout under the given restrictions.
            </summary>
            <param name="htmlContainer">the html to calculate the layout for</param>
            <param name="minSize">the minimal size of the rendered html (zero - not limit the width/height)</param>
            <param name="maxSize">the maximum size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
            <returns>return: the size of the html to be rendered within the min/max limits</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderClip(System.Drawing.Graphics,System.String,System.Drawing.PointF,System.Drawing.SizeF,DSkin.Html.Core.CssData,System.Boolean,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max size restriction.<br/>
            If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            Clip the graphics so the html will not be rendered outside the max height bound given.<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="location">the top-left most location to start render the html at</param>
            <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.RenderHtml(System.Drawing.Graphics,System.String,System.Drawing.PointF,System.Drawing.SizeF,DSkin.Html.Core.CssData,System.Boolean,System.EventHandler{DSkin.Html.Core.Entities.HtmlStylesheetLoadEventArgs},System.EventHandler{DSkin.Html.Core.Entities.HtmlImageLoadEventArgs})">
            <summary>
            Renders the specified HTML source on the specified location and max size restriction.<br/>
            If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
            wrap as specified in the html<br/>
            If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
            given max height not rendering the html below it.<br/>
            Returned is the actual width and height of the rendered html.<br/>
            </summary>
            <param name="g">Device to render with</param>
            <param name="html">HTML source to render</param>
            <param name="location">the top-left most location to start render the html at</param>
            <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
            <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
            <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
            <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
            <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
            <returns>the actual size of the rendered html</returns>
        </member>
        <member name="M:DSkin.Html.HtmlRender.CopyBufferToImage(System.IntPtr,System.Drawing.Image)">
            <summary>
            Copy all the bitmap bits from memory bitmap buffer to the given image.
            </summary>
            <param name="memoryHdc">the source memory bitmap buffer to copy from</param>
            <param name="image">the destination bitmap image to copy to</param>
        </member>
        <member name="T:DSkin.Html.Utils">
            <summary>
            Utilities for converting WinForms entities to HtmlRenderer core entities.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(System.Drawing.PointF)">
            <summary>
            Convert from WinForms point to core point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(DSkin.Html.Adapters.Entities.RPoint[])">
            <summary>
            Convert from WinForms point to core point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Convert from core point to WinForms point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.ConvertRound(DSkin.Html.Adapters.Entities.RPoint)">
            <summary>
            Convert from core point to WinForms point.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(System.Drawing.SizeF)">
            <summary>
            Convert from WinForms size to core size.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Convert from core size to WinForms size.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.ConvertRound(DSkin.Html.Adapters.Entities.RSize)">
            <summary>
            Convert from core size to WinForms size.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(System.Drawing.RectangleF)">
            <summary>
            Convert from WinForms rectangle to core rectangle.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Convert from core rectangle to WinForms rectangle.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.ConvertRound(DSkin.Html.Adapters.Entities.RRect)">
            <summary>
            Convert from core rectangle to WinForms rectangle.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(System.Drawing.Color)">
            <summary>
            Convert from WinForms color to core color.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.Convert(DSkin.Html.Adapters.Entities.RColor)">
            <summary>
            Convert from core color to WinForms color.
            </summary>
        </member>
        <member name="M:DSkin.Html.Utils.CreateGraphics(System.Windows.Forms.Control)">
            <summary>
            mono has issue throwing exception for no reason.
            </summary>
            <param name="control">the control to create graphics object from</param>
            <returns>new graphics object or null in mono if failed</returns>
        </member>
        <member name="T:DSkin.IImageEffect">
            <summary>
            控件图片特效接口
            </summary>
        </member>
        <member name="M:DSkin.IImageEffect.DoImageEffect(System.Drawing.Rectangle,System.Drawing.Bitmap)">
            <summary>
            执行图片特效处理
            </summary>
            <param name="rect">需要处理的区域</param>
            <param name="bmp">位图</param>
            <returns>处理结果</returns>
        </member>
        <member name="T:DSkin.ILayered">
            <summary>
            Layered基础接口
            </summary>
        </member>
        <member name="P:DSkin.ILayered.Canvas">
            <summary>
            主画布
            </summary>
        </member>
        <member name="E:DSkin.ILayered.LayeredPaintEvent">
            <summary>
            控件重绘
            </summary>
        </member>
        <member name="P:DSkin.ILayered.ImageAttribute">
            <summary>
            控件图像属性，用于控制控件图像呈现到窗体上的效果
            </summary>
        </member>
        <member name="M:DSkin.ILayered.DisposeCanvas">
            <summary>
            释放控件图像资源
            </summary>
        </member>
        <member name="P:DSkin.ILayered.BitmapCache">
            <summary>
            位图缓存模式
            </summary>
        </member>
        <member name="M:DSkin.ILayered.PaintControl(System.Drawing.Graphics,System.Drawing.Rectangle)">
            <summary>
            绘制控件
            </summary>
            <param name="g"></param>
            <param name="invalidateRect"></param>
        </member>
        <member name="P:DSkin.ILayered.ImageEffect">
            <summary>
            图片特效
            </summary>
        </member>
        <member name="T:DSkin.ImageEffects">
            <summary>
            包含一些图像特效处理的静态方法
            </summary>
        </member>
        <member name="P:DSkin.ImageEffects.GrayImageAttributes">
            <summary>
            获取灰度ImageAttributes，可以实现图片转换为黑白显示
            </summary>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Single,System.Drawing.Imaging.ImageAttributes)">
            <summary>
            改变ImageAttributes图像属性里的不透明度
            </summary>
            <param name="opacity">不透明度</param>
            <param name="imageAttributes">需要修改不透明度的ImageAttributes图像属性</param>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Single)">
            <summary>
            改变图像透明度0-1
            </summary>
            <param name="opacity">不透明度0-1</param>
            <returns>图像属性</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Drawing.Bitmap,System.Single)">
            <summary>
            改变图像透明度
            </summary>
            <param name="srcImage">原图</param>
            <param name="opacity">不透明度0-1</param>
            <returns>图片</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ChangeOpacity(System.Drawing.Bitmap,System.Double,System.Drawing.Rectangle)">
            <summary>
            改变图像透明度（指针算法）
            </summary>
            <param name="bitmap"></param>
            <param name="opacity">0-1</param>
            <param name="rect">需要改变透明度的矩形区域</param>
        </member>
        <member name="M:DSkin.ImageEffects.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Boolean)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str">文字</param>
            <param name="F">字体样式</param>
            <param name="ColorFore">字体颜色</param>
            <param name="ColorBack">光圈颜色</param>
            <param name="BlurConsideration">光圈大小</param>
            <param name="rc">文字范围</param>
            <param name="auto">是否启用范围绘制发光字体</param>
            <returns>Image格式图</returns>
        </member>
        <member name="M:DSkin.ImageEffects.ImageLightEffect(System.String,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Int32,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Drawing.Text.TextRenderingHint)">
            <summary>
            范围绘制发光字体
            </summary>
            <param name="Str"></param>
            <param name="F"></param>
            <param name="ColorFore"></param>
            <param name="ColorBack"></param>
            <param name="BlurConsideration"></param>
            <param name="rc"></param>
            <param name="sf"></param>
            <param name="textRender"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.DrawLightString(System.String,System.Drawing.Graphics,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Int32)">
            <summary>
            绘制发光字体
            </summary>
            <param name="text"></param>
            <param name="g"></param>
            <param name="font"></param>
            <param name="light"></param>
            <param name="color"></param>
            <param name="rect"></param>
            <param name="sf"></param>
            <param name="lightWidth"></param>
        </member>
        <member name="M:DSkin.ImageEffects.DrawLightString(System.String,System.Drawing.Graphics,System.Drawing.Font,System.Drawing.Color,System.Drawing.Color,System.Drawing.Rectangle,System.Drawing.StringFormat,System.Int32,System.Drawing.Text.TextRenderingHint)">
            <summary>
            绘制发光字体
            </summary>
            <param name="text"></param>
            <param name="g"></param>
            <param name="font"></param>
            <param name="color"></param>
            <param name="light"></param>
            <param name="rect"></param>
            <param name="sf"></param>
            <param name="lightWidth"></param>
            <param name="textRender"></param>
        </member>
        <member name="M:DSkin.ImageEffects.BrightnessChange(System.Int32,System.Drawing.Image)">
            <summary>
            调整图片亮度
            </summary>
            <param name="percent">亮度百分比 正数为变亮，负数为变暗</param>
            <param name="srcImage">原图</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.NegativeImage(System.Drawing.Image)">
            <summary>
            负片效果
            </summary>
            <param name="srcImage"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.NegativeImage(System.Drawing.Bitmap)">
            <summary>
            负片效果
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.SingleColor(System.Drawing.Image)">
            <summary>
            将图片转换成黑白色效果
            </summary>
            <param name="srcImage">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.SingleColor(System.Drawing.Bitmap)">
            <summary>
            将图片转换成黑白色效果
            </summary>
            <param name="bmp">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.Relief(System.Drawing.Image)">
            <summary>
            浮雕效果
            </summary>
            <param name="srcImage">原图</param>
        </member>
        <member name="M:DSkin.ImageEffects.Relief(System.Drawing.Bitmap)">
            <summary>
            浮雕效果
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.Blocks(System.Drawing.Image)">
            <summary>
            积木特效
            </summary>
            <param name="srcImage">Bitmap 对象</param>
        </member>
        <member name="M:DSkin.ImageEffects.Blocks(System.Drawing.Bitmap)">
            <summary>
            积木特效
            </summary>
            <param name="bmp"></param>
        </member>
        <member name="M:DSkin.ImageEffects.KiContrast(System.Drawing.Image,System.Int32)">
            <summary>
            对比度调节
            </summary>
            <param name="srcImage">Bitmap 对象</param>
            <param name="degree">对比度 Min=-100 Max=100</param>
        </member>
        <member name="M:DSkin.ImageEffects.MaSaiKe(System.Drawing.Image,System.Int32)">
             <summary>
             马赛克效果
            原理：确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
             </summary>
             <param name="m_PreImage"></param>
             <param name="val">分割成val*val像素的小区块</param>
        </member>
        <member name="M:DSkin.ImageEffects.MaSaiKe(System.Drawing.Bitmap,System.Int32)">
             <summary>
             马赛克效果
            原理：确定图像的随机位置点和确定马赛克块的大小,然后马赛克块图像覆盖随机点即可.
             </summary>
             <param name="bmp"></param>
             <param name="val">分割成val*val像素的小区块</param>
        </member>
        <member name="M:DSkin.ImageEffects.BothAlpha(System.Drawing.Bitmap,System.Boolean,System.Boolean)">
            <summary>
            设置图形边缘半透明
            </summary>
            <param name="p_Bitmap">图形</param>
            <param name="p_CentralTransparent">true中心透明 false边缘透明</param>
            <param name="p_Crossdirection">true横 false纵</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GradualAlpha(System.Drawing.Image,System.Drawing.Rectangle,System.Int32)">
            <summary>
            渐变透明
            </summary>
            <param name="srcImage">原图</param>
            <param name="rect">需要渐变处理的区域</param>
            <param name="direction">渐变方向透明到不透明 0：上到下，1：下到上，2：左到右，3右到左</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GradualAlpha(System.Drawing.Rectangle,System.Int32,System.Drawing.Bitmap)">
            <summary>
            渐变透明
            </summary>
            <param name="rect">需要渐变处理的区域</param>
            <param name="direction">渐变方向透明到不透明 0：上到下，1：下到上，2：左到右，3右到左</param>
            <param name="srcImage">原图</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.RotateImage(System.Drawing.Image,System.Single,System.Drawing.Point)">
            <summary>
            图片旋转，返回绘制了旋转之后的图像的矩形图片
            </summary>
            <param name="srcImage">原图</param>
            <param name="angle">旋转的角度</param>
            <param name="center">旋转中心</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.TrapezoidTransformation(System.Drawing.Bitmap,System.Double,System.Double,System.Boolean,System.Boolean)">
            <summary>
            矩形图片变换成梯形图片，用于QQ的3D翻转特效
            </summary>
            <param name="src">原图</param>
            <param name="compressH">左侧面或者右侧面纵向缩放的比例</param>
            <param name="compressW">横向缩放的比例</param>
            <param name="isLeft">是否是左侧面缩放</param>
            <param name="isCenter">是否水平居中</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.BlendColor(System.Drawing.Color[])">
            <summary>
            对颜色数组进行混合
            </summary>
            <param name="colors"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.FrostedEffect(System.Drawing.Bitmap,System.Int32,System.Int32,System.Int32)">
            <summary>
            毛玻璃效果
            </summary>
            <param name="srcBmp">源图片</param>
            <param name="minRadius">最小离散半径</param>
            <param name="maxRadius">最大离散半径</param>
            <param name="samples">采样点数</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GaussianBlur(System.Drawing.Bitmap,System.Drawing.Rectangle@,System.Single,System.Boolean)">
            <summary>
            对图像进行高斯模糊,Vista以上的系统。 参考：http://msdn.microsoft.com/en-us/library/ms534057(v=vs.85).aspx
            在Win8和win10上会有BUG
            </summary>
            <param name="Bmp">原图</param>
            <param name="Rect">需要模糊的区域，会对该值进行边界的修正并返回.</param>
            <param name="Radius">指定高斯卷积核的半径，有效范围[0，255],半径越大，图像变得越模糊.</param>
            <param name="ExpandEdge">指定是否对边界进行扩展，设置为True，在边缘处可获得较为柔和的效果. </param>
        </member>
        <member name="M:DSkin.ImageEffects.GetPrivateField``1(System.Object,System.String)">
            <summary>
            获取对象的私有字段的值，感谢Aaron Lee Murgatroyd
            </summary>
            <typeparam name="TResult">字段的类型</typeparam>
            <param name="obj">要从其中获取字段值的对象</param>
            <param name="fieldName">字段的名称.</param>
            <returns>字段的值</returns>
            <exception cref="T:System.InvalidOperationException">无法找到该字段.</exception>
            
        </member>
        <member name="M:DSkin.ImageEffects.GaussianBlur(System.Drawing.Bitmap,System.Int32,System.Drawing.Rectangle)">
            <summary>
            高斯模糊，指针实现
            </summary>
            <param name="bmp"></param>
            <param name="amount"></param>
            <param name="rect">处理区域</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.GaussianBlur(System.Drawing.Bitmap,System.Int32)">
            <summary>
            高斯模糊，指针实现
            </summary>
            <param name="bmp"></param>
            <param name="amount">模糊半径</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.ImageEffects.BlendBitmap(System.Drawing.Bitmap,System.Drawing.Color,System.Int32)">
            <summary>
            颜色叠加
            </summary>
            <param name="origin"></param>
            <param name="fillColor"></param>
            <param name="opacity"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.DSkinSv.Sv">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.#ctor">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.sjCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.eCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.gxCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.yzCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.suCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.guCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.cnCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.dyCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.ddyCompleted">
            <remarks/>
        </member>
        <member name="E:DSkin.DSkinSv.Sv.gtCompleted">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sj(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sjAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.sjAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.e(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.eAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.eAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gx(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gxAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gxAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yz(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yzAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.yzAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.su(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.suAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.suAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gu(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.guAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.guAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cn(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cnAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.cnAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dy(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dyAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.dyAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddy(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddyAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.ddyAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gt(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gtAsync(System.String)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.gtAsync(System.String,System.Object)">
            <remarks/>
        </member>
        <member name="M:DSkin.DSkinSv.Sv.CancelAsync(System.Object)">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.sjCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.sjCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.sjCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.eCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.eCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.eCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gxCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gxCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.gxCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.yzCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.yzCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.yzCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.suCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.suCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.suCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.guCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.guCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.guCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.cnCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.cnCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.cnCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.dyCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.dyCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.dyCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.ddyCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.ddyCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.ddyCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gtCompletedEventHandler">
            <remarks/>
        </member>
        <member name="T:DSkin.DSkinSv.gtCompletedEventArgs">
            <remarks/>
        </member>
        <member name="P:DSkin.DSkinSv.gtCompletedEventArgs.Result">
            <remarks/>
        </member>
        <member name="T:DSkin.ILayeredContainer">
            <summary>
            容器控件需要实现该接口才能在Layered模式下显示内容
            </summary>
        </member>
        <member name="E:DSkin.ILayeredContainer.LayeredInvalidated">
            <summary>
            该事件来处理失效消息，防止出现死循环
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.Blocks">
            <summary>
            积木特效
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.Blocks.#ctor">
            <summary>
            积木特效
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.FrostedEffect">
            <summary>
            毛玻璃特效，比较慢
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.FrostedEffect.#ctor">
            <summary>
            毛玻璃特效，比较慢
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.GaussianBlur">
            <summary>
            图片高斯模糊
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.GaussianBlur.#ctor">
            <summary>
            高斯模糊
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GaussianBlur.Radius">
            <summary>
            指定高斯卷积核的半径，有效范围[0，255],半径越大，图像变得越模糊.默认值10
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GaussianBlur.ExpandEdge">
            <summary>
            指定是否对边界进行扩展，设置为True，在边缘处可获得较为柔和的效果，默认值False
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.GradualAlpha">
            <summary>
            渐变透明
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.GradualAlpha.#ctor">
            <summary>
            渐变透明
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.GradualAlpha.Direction">
            <summary>
            渐变方向透明到不透明， 0：上到下，1：下到上，2：左到右，3右到左
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.MaSaiKe">
            <summary>
            马赛克
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.MaSaiKe.#ctor">
            <summary>
            马赛克
            </summary>
        </member>
        <member name="P:DSkin.ImageEffect.MaSaiKe.Size">
            <summary>
            方块尺寸
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.NegativeImage">
            <summary>
            负片
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.NegativeImage.#ctor">
            <summary>
            负片
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.Relief">
            <summary>
            浮雕特效
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.Relief.#ctor">
            <summary>
            浮雕特效
            </summary>
        </member>
        <member name="T:DSkin.ImageEffect.SingleColor">
            <summary>
            转换为黑白
            </summary>
        </member>
        <member name="M:DSkin.ImageEffect.SingleColor.#ctor">
            <summary>
            转换为黑白
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.OpenGL">
            <summary>
            The OpenGL class wraps Suns OpenGL 3D library.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_POINTS">
            <summary>
            Treats each vertex as a single point. Vertex n defines point n. N points are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINES">
            <summary>
            Treats each pair of vertices as an independent line segment. Vertices 2n - 1 and 2n define line n. N/2 lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINE_LOOP">
            <summary>
            Draws a connected group of line segments from the first vertex to the last, then back to the first. Vertices n and n + 1 define line n. The last line, however, is defined by vertices N and 1. N lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_LINE_STRIP">
            <summary>
            Draws a connected group of line segments from the first vertex to the last. Vertices n and n+1 define line n. N - 1 lines are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLES">
            <summary>
            Treats each triplet of vertices as an independent triangle. Vertices 3n - 2, 3n - 1, and 3n define triangle n. N/3 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLE_STRIP">
            <summary>
            Draws a connected group of triangles. One triangle is defined for each vertex presented after the first two vertices. For odd n, vertices n, n + 1, and n + 2 define triangle n. For even n, vertices n + 1, n, and n + 2 define triangle n. N - 2 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_TRIANGLE_FAN">
            <summary>
            Draws a connected group of triangles. one triangle is defined for each vertex presented after the first two vertices. Vertices 1, n + 1, n + 2 define triangle n. N - 2 triangles are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_QUADS">
            <summary>
            Treats each group of four vertices as an independent quadrilateral. Vertices 4n - 3, 4n - 2, 4n - 1, and 4n define quadrilateral n. N/4 quadrilaterals are drawn.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_QUAD_STRIP">
            <summary>
            Draws a connected group of quadrilaterals. One quadrilateral is defined for each pair of vertices presented after the first pair. Vertices 2n - 1, 2n, 2n + 2, and 2n + 1 define quadrilateral n. N/2 - 1 quadrilaterals are drawn. Note that the order in which vertices are used to construct a quadrilateral from strip data is different from that used with independent data.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.GL_POLYGON">
            <summary>
            Draws a single, convex polygon. Vertices 1 through N define this polygon.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Accum(System.UInt32,System.Single)">
            <summary>
            Set the Accumulation Buffer operation.
            </summary>
            <param name="op">Operation of the buffer.</param>
            <param name="value">Reference value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Accum(DSkin.OpenGL.AccumOperation,System.Single)">
            <summary>
            Set the Accumulation Buffer operation.
            </summary>
            <param name="op">Operation of the buffer.</param>
            <param name="value">Reference value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AlphaFunc(System.UInt32,System.Single)">
            <summary>
            Specify the Alpha Test function.
            </summary>
            <param name="func">Specifies the alpha comparison function. Symbolic constants OpenGL.NEVER, OpenGL.LESS, OpenGL.EQUAL, OpenGL.LEQUAL, OpenGL.GREATER, OpenGL.NOTEQUAL, OpenGL.GEQUAL and OpenGL.ALWAYS are accepted. The initial value is OpenGL.ALWAYS.</param>
            <param name="reference">Specifies the reference	value that incoming alpha values are compared to. This value is clamped to the range 0	through	1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AlphaFunc(DSkin.OpenGL.AlphaTestFunction,System.Single)">
            <summary>
            Specify the Alpha Test function.
            </summary>
            <param name="function">Specifies the alpha comparison function.</param>
            <param name="reference">Specifies the reference	value that incoming alpha values are compared to. This value is clamped to the range 0	through	1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.AreTexturesResident(System.Int32,System.UInt32[],System.Byte[])">
            <summary>
            Determine if textures are loaded in texture memory.
            </summary>
            <param name="n">Specifies the number of textures to be queried.</param>
            <param name="textures">Specifies an array containing the names of the textures to be queried.</param>
            <param name="residences">Specifies an array in which the texture residence status is returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ArrayElement(System.Int32)">
            <summary>
            Render a vertex using the specified vertex array element.
            </summary>
            <param name="i">Specifies an index	into the enabled vertex	data arrays.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Begin(System.UInt32)">
            <summary>
            Begin drawing geometry in the specified mode.
            </summary>
            <param name="mode">The mode to draw in, e.g. OpenGL.POLYGONS.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Begin(DSkin.OpenGL.BeginMode)">
            <summary>
            Begin drawing geometry in the specified mode.
            </summary>
            <param name="mode">The mode to draw in, e.g. OpenGL.POLYGONS.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginCurve(System.IntPtr)">
            <summary>
            This function begins drawing a NURBS curve.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginSurface(System.IntPtr)">
            <summary>
            This function begins drawing a NURBS surface.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BindTexture(System.UInt32,System.UInt32)">
            <summary>
            Call this function after creating a texture to finalise creation of it, 
            or to make an existing texture current.
            </summary>
            <param name="target">The target type, e.g TEXTURE_2D.</param>
            <param name="texture">The OpenGL texture object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Bitmap(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Byte[])">
            <summary>
            Draw a bitmap.
            </summary>
            <param name="width">Specify the pixel width	of the bitmap image.</param>
            <param name="height">Specify the pixel height of the bitmap image.</param>
            <param name="xorig">Specify	the location of	the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.</param>
            <param name="yorig">Specify	the location of	the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.</param>
            <param name="xmove">Specify	the x and y offsets to be added	to the current	raster position	after the bitmap is drawn.</param>
            <param name="ymove">Specify	the x and y offsets to be added	to the current	raster position	after the bitmap is drawn.</param>
            <param name="bitmap">Specifies the address of the bitmap image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BlendFunc(System.UInt32,System.UInt32)">
            <summary>
            This function sets the current blending function.
            </summary>
            <param name="sfactor">Source factor.</param>
            <param name="dfactor">Destination factor.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BlendFunc(DSkin.OpenGL.BlendingSourceFactor,DSkin.OpenGL.BlendingDestinationFactor)">
            <summary>
            This function sets the current blending function.
            </summary>
            <param name="sourceFactor">The source factor.</param>
            <param name="destinationFactor">The destination factor.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallList(System.UInt32)">
            <summary>
            This function calls a certain display list.
            </summary>
            <param name="list">The display list to call.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.UInt32,System.IntPtr)">
            <summary>
            Execute	a list of display lists.
            </summary>
            <param name="n">Specifies the number of display lists to be executed.</param>
            <param name="type">Specifies the type of values in lists. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT, OpenGL.2_BYTES, OpenGL.3_BYTES and OpenGL.4_BYTES are accepted.</param>
            <param name="lists">Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,DSkin.OpenGL.DataType,System.IntPtr)">
            <summary>
            Execute	a list of display lists.
            </summary>
            <param name="n">Specifies the number of display lists to be executed.</param>
            <param name="type">Specifies the type of values in lists. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT, OpenGL.2_BYTES, OpenGL.3_BYTES and OpenGL.4_BYTES are accepted.</param>
            <param name="lists">Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.Byte[])">
            <summary>
            Execute	a list of display lists. Automatically uses the GL_UNSIGNED_BYTE version of the function.
            </summary>
            <param name="n">The number of lists.</param>
            <param name="lists">The lists.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CallLists(System.Int32,System.UInt32[])">
            <summary>
            Execute	a list of display lists. Automatically uses the GL_UNSIGNED_INT version of the function.
            </summary>
            <param name="n">The number of lists.</param>
            <param name="lists">The lists.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Clear(System.UInt32)">
            <summary>
            This function clears the buffers specified by mask.
            </summary>
            <param name="mask">Which buffers to clear.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearAccum(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Specify clear values for the accumulation buffer.
            </summary>
            <param name="red">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="green">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="blue">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
            <param name="alpha">Specify the red, green, blue and alpha values used when the accumulation buffer is cleared. The initial values are all 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearColor(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the color that the drawing buffer is 'cleared' to.
            </summary>
            <param name="red">Red component of the color (between 0 and 1).</param>
            <param name="green">Green component of the color (between 0 and 1).</param>
            <param name="blue">Blue component of the color (between 0 and 1)./</param>
            <param name="alpha">Alpha component of the color (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearDepth(System.Double)">
            <summary>
            Specify the clear value for the depth buffer.
            </summary>
            <param name="depth">Specifies the depth value used	when the depth buffer is cleared. The initial value is 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearIndex(System.Single)">
            <summary>
            Specify the clear value for the color index buffers.
            </summary>
            <param name="c">Specifies the index used when the color index buffers are cleared. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClearStencil(System.Int32)">
            <summary>
            Specify the clear value for the stencil buffer.
            </summary>
            <param name="s">Specifies the index used when the stencil buffer is cleared. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClipPlane(System.UInt32,System.Double[])">
            <summary>
            Specify a plane against which all geometry is clipped.
            </summary>
            <param name="plane">Specifies which clipping plane is being positioned. Symbolic names of the form OpenGL.CLIP_PLANEi, where i is an integer between 0 and OpenGL.MAX_CLIP_PLANES -1, are accepted.</param>
            <param name="equation">Specifies the address of an	array of four double-precision floating-point values. These values are interpreted as a plane equation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ClipPlane(DSkin.OpenGL.ClipPlaneName,System.Double[])">
            <summary>
            Specify a plane against which all geometry is clipped.
            </summary>
            <param name="plane">Specifies which clipping plane is being positioned. Symbolic names of the form OpenGL.CLIP_PLANEi, where i is an integer between 0 and OpenGL.MAX_CLIP_PLANES -1, are accepted.</param>
            <param name="equation">Specifies the address of an	array of four double-precision floating-point values. These values are interpreted as a plane equation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte,System.Byte,System.Byte)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 255).</param>
            <param name="green">Green color component (between 0 and 255).</param>
            <param name="blue">Blue color component (between 0 and 255).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 255).</param>
            <param name="green">Green color component (between 0 and 255).</param>
            <param name="blue">Blue color component (between 0 and 255).</param>
            <param name="alpha">Alpha color component (between 0 and 255).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double,System.Double,System.Double)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single,System.Single,System.Single)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 float values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Double[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 double values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Byte[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 byte values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 unsigned int values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16[])">
            <summary>
            Sets the current color to 'v'.
            </summary>
            <param name="v">An array of either 3 or 4 unsigned short values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32,System.Int32,System.Int32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16,System.Int16,System.Int16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt32,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.UInt16,System.UInt16,System.UInt16,System.UInt16)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Color(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Sets the current color.
            </summary>
            <param name="red">Red color component (between 0 and 1).</param>
            <param name="green">Green color component (between 0 and 1).</param>
            <param name="blue">Blue color component (between 0 and 1).</param>
            <param name="alpha">Alpha color component (between 0 and 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorMask(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            This function sets the current colour mask.
            </summary>
            <param name="red">Red component mask.</param>
            <param name="green">Green component mask.</param>
            <param name="blue">Blue component mask.</param>
            <param name="alpha">Alpha component mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorMaterial(System.UInt32,System.UInt32)">
            <summary>
            Cause a material color to track the current color.
            </summary>
            <param name="face">Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are OpenGL.FRONT, OpenGL.BACK, and OpenGL.FRONT_AND_BACK. The initial value is OpenGL.FRONT_AND_BACK.</param>
            <param name="mode">Specifies which	of several material parameters track the current color. Accepted values are	OpenGL.EMISSION, OpenGL.AMBIENT, OpenGL.DIFFUSE, OpenGL.SPECULAR and OpenGL.AMBIENT_AND_DIFFUSE. The initial value is OpenGL.AMBIENT_AND_DIFFUSE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ColorPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            Define an array of colors.
            </summary>
            <param name="size">Specifies the number	of components per color. Must be 3	or 4.</param>
            <param name="type">Specifies the data type of each color component in the array. Symbolic constants OpenGL.BYTE, OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.UNSIGNED_SHORT, OpenGL.INT, OpenGL.UNSIGNED_INT, OpenGL.FLOAT and OpenGL.DOUBLE are accepted.</param>
            <param name="stride">Specifies the byte offset between consecutive colors. If stride is 0, (the initial value), the colors are understood to be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first component of the first color element in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32)">
            <summary>
            Copy pixels in	the frame buffer.
            </summary>
            <param name="x">Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.</param>
            <param name="width">Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.</param>
            <param name="height">Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.</param>
            <param name="type">Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants OpenGL.COLOR, OpenGL.DEPTH, and OpenGL.STENCIL are accepted.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a 1D texture image.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="internalFormat">Specifies the internal format of the texture.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image. Must be 0 or 2三级运算n = (2 * border) for some integer n. The height of the texture image is 1.</param>
            <param name="border">Specifies the width of the border. Must be either 0 or 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy pixels into a	2D texture image.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="internalFormat">Specifies the internal format of the texture.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
            <param name="border">Specifies the width of the border. Must be either 0 or 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a one-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies the texel offset within the texture array.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CopyTexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Copy a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_2D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies the texel offset within the texture array.</param>
            <param name="yoffset">Specifies the texel offset within the texture array.</param>
            <param name="x">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="y">Specify the window coordinates of the left corner of the row of pixels to be copied.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.CullFace(System.UInt32)">
            <summary>
            Specify whether front- or back-facing facets can be culled.
            </summary>
            <param name="mode">Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants OpenGL.FRONT, OpenGL.BACK, and OpenGL.FRONT_AND_BACK are accepted. The initial	value is OpenGL.BACK.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Cylinder(System.IntPtr,System.Double,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
            This function draws a sphere from the quadric object.
            </summary>
            <param name="qobj">The quadric object.</param>
            <param name="baseRadius">Radius at the base.</param>
            <param name="topRadius">Radius at the top.</param>
            <param name="height">Height of cylinder.</param>
            <param name="slices">Cylinder slices.</param>
            <param name="stacks">Cylinder stacks.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteLists(System.UInt32,System.Int32)">
            <summary>
            This function deletes a list, or a range of lists.
            </summary>
            <param name="list">The list to delete.</param>
            <param name="range">The range of lists (often just 1).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteNurbsRenderer(System.IntPtr)">
            <summary>
            This function deletes the underlying glu nurbs renderer.
            </summary>
            <param name="nurbsObject">The pointer to the nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteTextures(System.Int32,System.UInt32[])">
            <summary>
            This function deletes a set of Texture objects.
            </summary>
            <param name="n">Number of textures to delete.</param>
            <param name="textures">The array containing the names of the textures to delete.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteQuadric(System.IntPtr)">
            <summary>
            Call this function to delete an OpenGL Quadric object.
            </summary>
            <param name="quadric"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthFunc(System.UInt32)">
            <summary>
            This function sets the current depth buffer comparison function, the default it LESS.
            </summary>
            <param name="func">The comparison function to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthFunc(DSkin.OpenGL.DepthFunction)">
            <summary>
            This function sets the current depth buffer comparison function, the default it LESS.
            </summary>
            <param name="function">The comparison function to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthMask(System.Byte)">
            <summary>
            This function sets the depth mask.
            </summary>
            <param name="flag">The depth mask flag, normally 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DepthRange(System.Double,System.Double)">
            <summary>
            Specify mapping of depth values from normalized device coordinates	to window coordinates.
            </summary>
            <param name="zNear">Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.</param>
            <param name="zFar">Specifies the mapping of the near clipping plane to window coordinates. The initial value is 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Disable(System.UInt32)">
            <summary>
            Call this function to disable an OpenGL capability.
            </summary>
            <param name="cap">The capability to disable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DisableClientState(System.UInt32)">
            <summary>
            This function disables a client state array, such as a vertex array.
            </summary>
            <param name="array">The array to disable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawArrays(System.UInt32,System.Int32,System.Int32)">
            <summary>
            Render	primitives from	array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="first">Specifies the starting	index in the enabled arrays.</param>
            <param name="count">Specifies the number of indices to be rendered.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawBuffer(System.UInt32)">
            <summary>
            Specify which color buffers are to be drawn into.
            </summary>
            <param name="mode">Specifies up to	four color buffers to be drawn into. Symbolic constants OpenGL.NONE, OpenGL.FRONT_LEFT, OpenGL.FRONT_RIGHT,	OpenGL.BACK_LEFT, OpenGL.BACK_RIGHT, OpenGL.FRONT, OpenGL.BACK, OpenGL.LEFT, OpenGL.RIGHT, OpenGL.FRONT_AND_BACK, and OpenGL.AUXi, where i is between 0 and (OpenGL.AUX_BUFFERS - 1), are accepted (OpenGL.AUX_BUFFERS is not the upper limit; use glGet to query the number of	available aux buffers.)  The initial value is OpenGL.FRONT for single- buffered contexts, and OpenGL.BACK for double-buffered contexts.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawBuffer(DSkin.OpenGL.DrawBufferMode)">
            <summary>
            Specify which color buffers are to be drawn into.
            </summary>
            <param name="drawBufferMode">Specifies up to	four color buffers to be drawn into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawElements(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Render primitives from array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to	render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="count">Specifies the number of elements to be rendered.</param>
            <param name="indices">Specifies a pointer to the location where the indices are stored.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawElements(System.UInt32,System.Int32,System.UInt32,System.IntPtr)">
            <summary>
            Render primitives from array data.
            </summary>
            <param name="mode">Specifies what kind of primitives to	render. Symbolic constants OpenGL.POINTS, OpenGL.LINE_STRIP, OpenGL.LINE_LOOP, OpenGL.LINES, OpenGL.TRIANGLE_STRIP, OpenGL.TRIANGLE_FAN, OpenGL.TRIANGLES, OpenGL.QUAD_STRIP, OpenGL.QUADS, and OpenGL.POLYGON are accepted.</param>
            <param name="count">Specifies the number of elements to be rendered.</param>
            <param name="type">Specifies the type of the values in indices.	Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.UNSIGNED_SHORT, or OpenGL.UNSIGNED_INT.</param>
            <param name="indices">Specifies a pointer to the location where the indices are stored.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.Single[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt32[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt16[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.Byte[])">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DrawPixels(System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Draws a rectangle of pixel data at the current raster position.
            </summary>
            <param name="width">Width of pixel data.</param>
            <param name="height">Height of pixel data.</param>
            <param name="format">Format of pixel data.</param>
            <param name="type">The GL data type.</param>
            <param name="pixels">Pixel data buffer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlag(System.Byte)">
            <summary>
            Flag edges as either boundary or nonboundary.
            </summary>
            <param name="flag">Specifies the current edge flag	value, either OpenGL.TRUE or OpenGL.FALSE. The initial value is OpenGL.TRUE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlagPointer(System.Int32,System.Int32[])">
            <summary>
            Define an array of edge flags.
            </summary>
            <param name="stride">Specifies the byte offset between consecutive edge flags. If stride is	0 (the initial value), the edge	flags are understood to	be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first edge flag in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EdgeFlag(System.Byte[])">
            <summary>
            Flag edges as either boundary or nonboundary.
            </summary>
            <param name="flag">Specifies a pointer to an array that contains a single boolean element,	which replaces the current edge	flag value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Enable(System.UInt32)">
            <summary>
            Call this function to enable an OpenGL capability.
            </summary>
            <param name="cap">The capability you wish to enable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EnableClientState(System.UInt32)">
            <summary>
            This function enables one of the client state arrays, such as a vertex array.
            </summary>
            <param name="array">The array to enable.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EnableIf(System.UInt32,System.Boolean)">
            <summary>
            This is not an imported OpenGL function, but very useful. If 'test' is
            true, cap is enabled, otherwise, it's disable.
            </summary>
            <param name="cap">The capability you want to enable.</param>
            <param name="test">The logical comparison.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.End">
            <summary>
            Signals the End of drawing.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndCurve(System.IntPtr)">
            <summary>
            This function ends the drawing of a NURBS curve.
            </summary>
            <param name="nurbsObject">The nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndList">
            <summary>
            Ends the current display list compilation.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndSurface(System.IntPtr)">
            <summary>
            This function ends the drawing of a NURBS surface.
            </summary>
            <param name="nurbsObject">The nurbs object.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Double)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Double[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Single)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord1(System.Single[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Double,System.Double)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
            <param name="v">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Double[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Single,System.Single)">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
            <param name="v">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalCoord2(System.Single[])">
            <summary>
            Evaluate from the current evaluator.
            </summary>
            <param name="u">Domain coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalMesh1(System.UInt32,System.Int32,System.Int32)">
            <summary>
            Evaluates a 'mesh' from the current evaluators.
            </summary>
            <param name="mode">Drawing mode, can be POINT or LINE.</param>
            <param name="i1">Beginning of range.</param>
            <param name="i2">End of range.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalMesh2(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Evaluates a 'mesh' from the current evaluators.
            </summary>
            <param name="mode">Drawing mode, fill, point or line.</param>
            <param name="i1">Beginning of range.</param>
            <param name="i2">End of range.</param>
            <param name="j1">Beginning of range.</param>
            <param name="j2">End of range.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalPoint1(System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh.
            </summary>
            <param name="i">The integer value for grid domain variable i.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EvalPoint2(System.Int32,System.Int32)">
            <summary>
            Generate and evaluate a single point in a mesh.
            </summary>
            <param name="i">The integer value for grid domain variable i.</param>
            <param name="j">The integer value for grid domain variable j.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.FeedbackBuffer(System.Int32,System.UInt32,System.Single[])">
            <summary>
            This function sets the feedback buffer, that will receive feedback data.
            </summary>
            <param name="size">Size of the buffer.</param>
            <param name="type">Type of data in the buffer.</param>
            <param name="buffer">The buffer itself.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Finish">
            <summary>
            This function is similar to flush, but in a sense does it more, as it
            executes all commands aon both the client and the server.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Flush">
            <summary>
            This forces OpenGL to execute any commands you have given it.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Single)">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Single[])">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The values to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Int32)">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Fog(System.UInt32,System.Int32[])">
            <summary>
            Sets a fog parameter.
            </summary>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The values to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.FrontFace(System.UInt32)">
            <summary>
            This function sets what defines a front face.
            </summary>
            <param name="mode">Winding mode, counter clockwise by default.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Frustum(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates a frustrum transformation and mulitplies it to the current
            matrix (which in most cases should be the projection matrix).
            </summary>
            <param name="left">Left clip position.</param>
            <param name="right">Right clip position.</param>
            <param name="bottom">Bottom clip position.</param>
            <param name="top">Top clip position.</param>
            <param name="zNear">Near clip position.</param>
            <param name="zFar">Far clip position.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GenLists(System.Int32)">
            <summary>
            This function generates 'range' number of contiguos display list indices.
            </summary>
            <param name="range">The number of lists to generate.</param>
            <returns>The first list.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GenTextures(System.Int32,System.UInt32[])">
            <summary>
            Create a set of unique texture names.
            </summary>
            <param name="n">Number of names to create.</param>
            <param name="textures">Array to store the texture names.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetBooleanv(System.UInt32,System.Byte[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetBooleanv(DSkin.OpenGL.GetTarget,System.Byte[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetClipPlane(System.UInt32,System.Double[])">
            <summary>
            Return the coefficients of the specified clipping plane.
            </summary>
            <param name="plane">Specifies a	clipping plane.	 The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form OpenGL.CLIP_PLANEi where 0 Less Than i Less Than OpenGL.MAX_CLIP_PLANES.</param>
            <param name="equation">Returns four double-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetDouble(System.UInt32,System.Double[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The buffer to put that data into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetDouble(DSkin.OpenGL.GetTarget,System.Double[])">
            <summary>
            This function queries OpenGL for data, and puts it in the buffer supplied.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The buffer to put that data into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetError">
            <summary>
            Get the current OpenGL error code.
            </summary>
            <returns>The current OpenGL error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetErrorCode">
            <summary>
            Get the current OpenGL error code.
            </summary>
            <returns>The current OpenGL error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetFloat(System.UInt32,System.Single[])">
            <summary>
            This this function to query OpenGL values.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The parameters</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetFloat(DSkin.OpenGL.GetTarget,System.Single[])">
            <summary>
            This this function to query OpenGL values.
            </summary>
            <param name="pname">The parameter to query.</param>
            <param name="parameters">The parameters</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetInteger(System.UInt32,System.Int32[])">
            <summary>
            Use this function to query OpenGL parameter values.
            </summary>
            <param name="pname">The Parameter to query</param>
            <param name="parameters">An array to put the values into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetInteger(DSkin.OpenGL.GetTarget,System.Int32[])">
            <summary>
            Use this function to query OpenGL parameter values.
            </summary>
            <param name="pname">The Parameter to query</param>
            <param name="parameters">An array to put the values into.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetLight(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return light source parameter values.
            </summary>
            <param name="light">Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form OpenGL.LIGHTi where i ranges from 0 to the value of OpenGL.GL_MAX_LIGHTS - 1.</param>
            <param name="pname">Specifies a light source parameter for light.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetLight(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return light source parameter values.
            </summary>
            <param name="light">Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form OpenGL.LIGHTi where i ranges from 0 to the value of OpenGL.GL_MAX_LIGHTS - 1.</param>
            <param name="pname">Specifies a light source parameter for light.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Double[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Single[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(DSkin.OpenGL.GetMapTarget,System.UInt32,System.Int32[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMap(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return evaluator parameters.
            </summary>
            <param name="target">Specifies the symbolic name of a map.</param>
            <param name="query">Specifies which parameter to return.</param>
            <param name="v">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMaterial(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return material parameters.
            </summary>
            <param name="face">Specifies which of the two materials is being queried. OpenGL.FRONT or OpenGL.BACK are accepted, representing the front and back materials, respectively.</param>
            <param name="pname">Specifies the material parameter to return.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetMaterial(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return material parameters.
            </summary>
            <param name="face">Specifies which of the two materials is being queried. OpenGL.FRONT or OpenGL.BACK are accepted, representing the front and back materials, respectively.</param>
            <param name="pname">Specifies the material parameter to return.</param>
            <param name="parameters">Returns the requested data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.Single[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.UInt32[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPixelMap(System.UInt32,System.UInt16[])">
            <summary>
            Return the specified pixel map.
            </summary>
            <param name="map">Specifies the	name of	the pixel map to return.</param>
            <param name="values">Returns the pixel map	contents.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPointerv(System.UInt32,System.Int32[])">
            <summary>
            Return the address of the specified pointer.
            </summary>
            <param name="pname">Specifies the array or buffer pointer to be returned.</param>
            <param name="parameters">Returns the pointer value specified by parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetPolygonStipple(System.Byte[])">
            <summary>
            Return the polygon stipple pattern.
            </summary>
            <param name="mask">Returns the stipple pattern. The initial value is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetString(System.UInt32)">
            <summary>
            Return a string	describing the current GL connection.
            </summary>
            <param name="name">Specifies a symbolic constant, one of OpenGL.VENDOR, OpenGL.RENDERER, OpenGL.VERSION, or OpenGL.EXTENSIONS.</param>
            <returns>Pointer to the specified string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexEnv(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment.  Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the	symbolic name of a texture environment parameter.  Accepted values are OpenGL.TEXTURE_ENV_MODE, and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexEnv(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment.  Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the	symbolic name of a texture environment parameter.  Accepted values are OpenGL.TEXTURE_ENV_MODE, and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexGen(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="parameters">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexImage(System.UInt32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return a texture image.
            </summary>
            <param name="target">Specifies which texture is to	be obtained. OpenGL.TEXTURE_1D and OpenGL.TEXTURE_2D are accepted.</param>
            <param name="level">Specifies the level-of-detail number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="format">Specifies a pixel format for the returned data.</param>
            <param name="type">Specifies a pixel type for the returned data.</param>
            <param name="pixels">Returns the texture image.  Should be	a pointer to an array of the type specified by type.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexLevelParameter(System.UInt32,System.Int32,System.UInt32,System.Single[])">
            <summary>
            Return texture parameter values for a specific level of detail.
            </summary>
            <param name="target">Specifies the	symbolic name of the target texture.</param>
            <param name="level">Specifies the level-of-detail	number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexLevelParameter(System.UInt32,System.Int32,System.UInt32,System.Int32[])">
            <summary>
            Return texture parameter values for a specific level of detail.
            </summary>
            <param name="target">Specifies the	symbolic name of the target texture.</param>
            <param name="level">Specifies the level-of-detail	number of the desired image.  Level	0 is the base image level.  Level n is the nth mipmap reduction image.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the requested	data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexParameter(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Return texture parameter values.
            </summary>
            <param name="target">Specifies the symbolic name of the target texture.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the texture parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTexParameter(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Return texture parameter values.
            </summary>
            <param name="target">Specifies the symbolic name of the target texture.</param>
            <param name="pname">Specifies the symbolic name of a texture parameter.</param>
            <param name="parameters">Returns the texture parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Hint(System.UInt32,System.UInt32)">
            <summary>
            Specify implementation-specific hints.
            </summary>
            <param name="target">Specifies a symbolic constant indicating the behavior to be controlled.</param>
            <param name="mode">Specifies a symbolic constant indicating the desired behavior.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Hint(DSkin.OpenGL.HintTarget,DSkin.OpenGL.HintMode)">
            <summary>
            Specify implementation-specific hints.
            </summary>
            <param name="target">Specifies a symbolic constant indicating the behavior to be controlled.</param>
            <param name="mode">Specifies a symbolic constant indicating the desired behavior.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IndexMask(System.UInt32)">
            <summary>
            Control	the writing of individual bits in the color	index buffers.
            </summary>
            <param name="mask">Specifies a bit	mask to	enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IndexPointer(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Define an array of color indexes.
            </summary>
            <param name="type">Specifies the data type of each color index in the array.  Symbolic constants OpenGL.UNSIGNED_BYTE, OpenGL.SHORT, OpenGL.INT, OpenGL.FLOAT, and OpenGL.DOUBLE are accepted.</param>
            <param name="stride">Specifies the byte offset between consecutive color indexes.  If stride is 0 (the initial value), the color indexes are understood	to be tightly packed in the array.</param>
            <param name="pointer">Specifies a pointer to the first index in the array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Double)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Double[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Single)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Single[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int32)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int32[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int16)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Int16[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Byte)">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Index(System.Byte[])">
            <summary>
            Set the current color index.
            </summary>
            <param name="c">Specifies the new value for the current color index.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.InitNames">
            <summary>
            This function initialises the select buffer names.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.InterleavedArrays(System.UInt32,System.Int32,System.Int32[])">
            <summary>
            Simultaneously specify and enable several interleaved arrays.
            </summary>
            <param name="format">Specifies the type of array to enable.</param>
            <param name="stride">Specifies the offset in bytes between each aggregate array element.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsEnabled(System.UInt32)">
            <summary>
            Use this function to query if a certain OpenGL function is enabled or not.
            </summary>
            <param name="cap">The capability to test.</param>
            <returns>True if the capability is enabled, otherwise, false.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsList(System.UInt32)">
            <summary>
            This function determines whether a specified value is a display list.
            </summary>
            <param name="list">The value to test.</param>
            <returns>TRUE if it is a list, FALSE otherwise.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.IsTexture(System.UInt32)">
            <summary>
            Determine if a name corresponds	to a texture.
            </summary>
            <param name="texture">Specifies a value that may be the name of a texture.</param>
            <returns>True if texture is a texture object.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Single)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Single)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Single[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Single[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Int32)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Int32)">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="param">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(System.UInt32,System.Int32[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LightModel(DSkin.OpenGL.LightModelParameter,System.Int32[])">
            <summary>
            This function sets a parameter of the lighting model.
            </summary>
            <param name="pname">The name of the parameter.</param>
            <param name="parameters">The parameter to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Single)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Single[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Int32)">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="param">The value that you want to set the parameter to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Light(DSkin.OpenGL.LightName,DSkin.OpenGL.LightParameter,System.Int32[])">
            <summary>
            Set the parameter (pname) of the light 'light'.
            </summary>
            <param name="light">The light you wish to set parameters for.</param>
            <param name="pname">The parameter you want to set.</param>
            <param name="parameters">The parameters.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LineStipple(System.Int32,System.UInt16)">
            <summary>
            Specify the line stipple pattern.
            </summary>
            <param name="factor">Specifies a multiplier for each bit in the line stipple pattern.  If factor is 3, for example, each bit in the pattern is used three times before the next	bit in the pattern is used. factor is clamped to the range	[1, 256] and defaults to 1.</param>
            <param name="pattern">Specifies a 16-bit integer whose bit	pattern determines which fragments of a line will be drawn when	the line is rasterized.	 Bit zero is used first; the default pattern is all 1's.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LineWidth(System.Single)">
            <summary>
            Set's the current width of lines.
            </summary>
            <param name="width">New line width to set.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ListBase(System.UInt32)">
            <summary>
            Set the display-list base for glCallLists.
            </summary>
            <param name="listbase">Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadIdentity">
            <summary>
            Call this function to load the identity matrix into the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadMatrix(System.Double[])">
            <summary>
            Replace the current matrix with the specified matrix.
            </summary>
            <param name="m">Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadMatrixf(System.Single[])">
            <summary>
            Replace the current matrix with the specified matrix.
            </summary>
            <param name="m">Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadName(System.UInt32)">
            <summary>
            This function replaces the name at the top of the selection names stack
            with 'name'.
            </summary>
            <param name="name">The name to replace it with.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LogicOp(System.UInt32)">
            <summary>
            Specify a logical pixel operation for color index rendering.
            </summary>
            <param name="opcode">Specifies a symbolic constant	that selects a logical operation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LogicOp(DSkin.OpenGL.LogicOp)">
            <summary>
            Specify a logical pixel operation for color index rendering.
            </summary>
            <param name="logicOp">Specifies a symbolic constant	that selects a logical operation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LookAt(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function transforms the projection matrix so that it looks at a certain
            point, from a certain point.
            </summary>
            <param name="eyex">Position of the eye.</param>
            <param name="eyey">Position of the eye.</param>
            <param name="eyez">Position of the eye.</param>
            <param name="centerx">Point to look at.</param>
            <param name="centery">Point to look at.</param>
            <param name="centerz">Point to look at.</param>
            <param name="upx">'Up' Vector X Component.</param>
            <param name="upy">'Up' Vector Y Component.</param>
            <param name="upz">'Up' Vector Z Component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map1(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Defines a 1D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP1_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u'.</param>
            <param name="stride">Offset between beginning of one control point, and beginning of next.</param>
            <param name="order">The degree plus one, should agree with the number of control points.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map1(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Defines a 1D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP1_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u'.</param>
            <param name="stride">Offset between beginning of one control point, and beginning of next.</param>
            <param name="order">The degree plus one, should agree with the number of control points.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map2(System.UInt32,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double,System.Int32,System.Int32,System.Double[])">
            <summary>
            Defines a 2D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP2_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u.</param>
            <param name="ustride">Offset between beginning of one control point and the next.</param>
            <param name="uorder">The degree plus one.</param>
            <param name="v1">Range of the variable 'v'.</param>
            <param name="v2">Range of the variable 'v'.</param>
            <param name="vstride">Offset between beginning of one control point and the next.</param>
            <param name="vorder">The degree plus one.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Map2(System.UInt32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single[])">
            <summary>
            Defines a 2D evaluator.
            </summary>
            <param name="target">What the control points represent (e.g. MAP2_VERTEX_3).</param>
            <param name="u1">Range of the variable 'u'.</param>
            <param name="u2">Range of the variable 'u.</param>
            <param name="ustride">Offset between beginning of one control point and the next.</param>
            <param name="uorder">The degree plus one.</param>
            <param name="v1">Range of the variable 'v'.</param>
            <param name="v2">Range of the variable 'v'.</param>
            <param name="vstride">Offset between beginning of one control point and the next.</param>
            <param name="vorder">The degree plus one.</param>
            <param name="points">The data for the points.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid1(System.Int32,System.Double,System.Double)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid1(System.Int32,System.Single,System.Single)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid2(System.Int32,System.Double,System.Double,System.Int32,System.Double,System.Double)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced,
            and the same for v.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
            <param name="vn">Number of steps.</param>
            <param name="v1">Range of variable 'v'.</param>
            <param name="v2">Range of variable 'v'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MapGrid2(System.Int32,System.Single,System.Single,System.Int32,System.Single,System.Single)">
            <summary>
            This function defines a grid that goes from u1 to u1 in n steps, evenly spaced,
            and the same for v.
            </summary>
            <param name="un">Number of steps.</param>
            <param name="u1">Range of variable 'u'.</param>
            <param name="u2">Range of variable 'u'.</param>
            <param name="vn">Number of steps.</param>
            <param name="v1">Range of variable 'v'.</param>
            <param name="v2">Range of variable 'v'.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Single)">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="param">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="parameters">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="param">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Material(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            This function sets a material parameter.
            </summary>
            <param name="face">What faces is this parameter for (i.e front/back etc).</param>
            <param name="pname">What parameter you want to set.</param>
            <param name="parameters">The value to set 'pname' to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MatrixMode(System.UInt32)">
            <summary>
            Set the current matrix mode (the matrix that matrix operations will be 
            performed on).
            </summary>
            <param name="mode">The mode, normally PROJECTION or MODELVIEW.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MatrixMode(DSkin.OpenGL.MatrixMode)">
            <summary>
            Set the current matrix mode (the matrix that matrix operations will be 
            performed on).
            </summary>
            <param name="mode">The mode, normally PROJECTION or MODELVIEW.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MultMatrix(System.Double[])">
            <summary>
            Multiply the current matrix with the specified matrix.
            </summary>
            <param name="m">Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.MultMatrix(System.Single[])">
            <summary>
            Multiply the current matrix with the specified matrix.
            </summary>
            <param name="m">Points to 16 consecutive values that are used as the elements of a 4x4 column-major matrix.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewList(System.UInt32,System.UInt32)">
            <summary>
            This function starts compiling a new display list.
            </summary>
            <param name="list">The list to compile.</param>
            <param name="mode">Either COMPILE or COMPILE_AND_EXECUTE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewNurbsRenderer">
            <summary>
            This function creates a new glu NURBS renderer object.
            </summary>
            <returns>A Pointer to the NURBS renderer.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewQuadric">
            <summary>
            This function creates a new OpenGL Quadric Object.
            </summary>
            <returns>The pointer to the Quadric Object.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Byte,System.Byte,System.Byte)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Byte[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Double,System.Double,System.Double)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Double[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Single,System.Single,System.Single)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Single[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal3i(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int32[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current normal.
            </summary>
            <param name="nx">Normal Coordinate.</param>
            <param name="ny">Normal Coordinate.</param>
            <param name="nz">Normal Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Normal(System.Int16[])">
            <summary>
            This function sets the current normal.
            </summary>
            <param name="v">The normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NormalPointer(System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            Set's the pointer to the normal array.
            </summary>
            <param name="type">The type of data.</param>
            <param name="stride">The space in bytes between each normal.</param>
            <param name="pointer">The normals.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NormalPointer(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Set's the pointer to the normal array.
            </summary>
            <param name="type">The type of data.</param>
            <param name="stride">The space in bytes between each normal.</param>
            <param name="pointer">The normals.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsCurve(System.IntPtr,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.UInt32)">
            <summary>
            This function defines a NURBS Curve.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
            <param name="knotsCount">The number of knots.</param>
            <param name="knots">The knots themselves.</param>
            <param name="stride">The stride, i.e. distance between vertices in the 
            control points array.</param>
            <param name="controlPointsArray">The array of control points.</param>
            <param name="order">The order of the polynomial.</param>
            <param name="type">The type of data to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsProperty(System.IntPtr,System.Int32,System.Single)">
            <summary>
            This function sets a NURBS property.
            </summary>
            <param name="nurbsObject">The object to set the property for.</param>
            <param name="property">The property to set.</param>
            <param name="value">The new value of the property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NurbsSurface(System.IntPtr,System.Int32,System.Single[],System.Int32,System.Single[],System.Int32,System.Int32,System.Single[],System.Int32,System.Int32,System.UInt32)">
            <summary>
            This function defines a NURBS surface.
            </summary>
            <param name="nurbsObject">The NURBS object.</param>
            <param name="sknotsCount">The sknots count.</param>
            <param name="sknots">The s-knots.</param>
            <param name="tknotsCount">The number of t-knots.</param>
            <param name="tknots">The t-knots.</param>
            <param name="sStride">The distance between s vertices.</param>
            <param name="tStride">The distance between t vertices.</param>
            <param name="controlPointsArray">The control points.</param>
            <param name="sOrder">The order of the s polynomial.</param>
            <param name="tOrder">The order of the t polynomial.</param>
            <param name="type">The type of data to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Ortho(System.Double,System.Double,System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates an orthographic projection matrix (i.e one with no 
            perspective) and multiplies it to the current matrix stack, which would
            normally be 'PROJECTION'.
            </summary>
            <param name="left">Left clipping plane.</param>
            <param name="right">Right clipping plane.</param>
            <param name="bottom">Bottom clipping plane.</param>
            <param name="top">Top clipping plane.</param>
            <param name="zNear">Near clipping plane.</param>
            <param name="zFar">Far clipping plane.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Ortho2D(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates an orthographic project based on a screen size.
            </summary>
            <param name="left">Left of the screen. (Normally 0).</param>
            <param name="right">Right of the screen.(Normally width).</param>
            <param name="bottom">Bottom of the screen (normally 0).</param>
            <param name="top">Top of the screen (normally height).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PartialDisk(System.IntPtr,System.Double,System.Double,System.Int32,System.Int32,System.Double,System.Double)">
            <summary>
            This function draws a partial disk from the quadric object.
            </summary>
            <param name="qobj">The Quadric objec.t</param>
            <param name="innerRadius">Radius of the inside of the disk.</param>
            <param name="outerRadius">Radius of the outside of the disk.</param>
            <param name="slices">The slices.</param>
            <param name="loops">The loops.</param>
            <param name="startAngle">Starting angle.</param>
            <param name="sweepAngle">Sweep angle.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PassThrough(System.Single)">
            <summary>
            Place a marker in the feedback buffer.
            </summary>
            <param name="token">Specifies a marker value to be placed in the feedback buffer following a OpenGL.PASS_THROUGH_TOKEN.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Perspective(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function creates a perspective matrix and multiplies it to the current
            matrix stack (which in most cases should be 'PROJECTION').
            </summary>
            <param name="fovy">Field of view angle (human eye = 60 Degrees).</param>
            <param name="aspect">Apsect Ratio (width of screen divided by height of screen).</param>
            <param name="zNear">Near clipping plane (normally 1).</param>
            <param name="zFar">Far clipping plane.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PickMatrix(System.Double,System.Double,System.Double,System.Double,System.Int32[])">
            <summary>
            This function creates a 'pick matrix' normally used for selecting objects that
            are at a certain point on the screen.
            </summary>
            <param name="x">X Point.</param>
            <param name="y">Y Point.</param>
            <param name="width">Width of point to test (4 is normal).</param>
            <param name="height">Height of point to test (4 is normal).</param>
            <param name="viewport">The current viewport.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.Single[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.UInt32[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelMap(System.UInt32,System.Int32,System.UInt16[])">
            <summary>
            Set up pixel transfer maps.
            </summary>
            <param name="map">Specifies a symbolic	map name.</param>
            <param name="mapsize">Specifies the size of the map being defined.</param>
            <param name="values">Specifies an	array of mapsize values.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelStore(System.UInt32,System.Single)">
            <summary>
            Set pixel storage modes.
            </summary>
            <param name="pname">Specifies the symbolic	name of	the parameter to be set.</param>
            <param name="param">Specifies the value that pname	is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelStore(System.UInt32,System.Int32)">
            <summary>
            Set pixel storage modes.
            </summary>
            <param name="pname">Specifies the symbolic	name of	the parameter to be set.</param>
            <param name="param">Specifies the value that pname	is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Boolean)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Boolean)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Single)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Single)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(System.UInt32,System.Int32)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelTransfer(DSkin.OpenGL.PixelTransferParameterName,System.Int32)">
            <summary>
            Set pixel transfer modes.
            </summary>
            <param name="pname">Specifies the symbolic name of the pixel transfer parameter to be set.</param>
            <param name="param">Specifies the value that pname is set to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PixelZoom(System.Single,System.Single)">
            <summary>
            Specify	the pixel zoom factors.
            </summary>
            <param name="xfactor">Specify the x and y zoom factors for pixel write operations.</param>
            <param name="yfactor">Specify the x and y zoom factors for pixel write operations.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PointSize(System.Single)">
            <summary>
            The size of points to be rasterised.
            </summary>
            <param name="size">Size in pixels.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonMode(System.UInt32,System.UInt32)">
            <summary>
            This sets the current drawing mode of polygons (points, lines, filled).
            </summary>
            <param name="face">The faces this applies to (front, back or both).</param>
            <param name="mode">The mode to set to (points, lines, or filled).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonMode(DSkin.OpenGL.FaceMode,DSkin.OpenGL.PolygonMode)">
            <summary>
            This sets the current drawing mode of polygons (points, lines, filled).
            </summary>
            <param name="face">The faces this applies to (front, back or both).</param>
            <param name="mode">The mode to set to (points, lines, or filled).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonOffset(System.Single,System.Single)">
            <summary>
            Set	the scale and units used to calculate depth	values.
            </summary>
            <param name="factor">Specifies a scale factor that	is used	to create a variable depth offset for each polygon. The initial value is 0.</param>
            <param name="units">Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PolygonStipple(System.Byte[])">
            <summary>
            Set the polygon stippling pattern.
            </summary>
            <param name="mask">Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopAttrib">
            <summary>
            This function restores the attribute stack to the state it was when
            PushAttrib was called.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopClientAttrib">
            <summary>
            Pop the client attribute stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopMatrix">
            <summary>
            Restore the previously saved state of the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PopName">
            <summary>
            This takes the top name off the selection names stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PrioritizeTextures(System.Int32,System.UInt32[],System.Single[])">
            <summary>
            Set texture residence priority.
            </summary>
            <param name="n">Specifies the number of textures to be prioritized.</param>
            <param name="textures">Specifies an array containing the names of the textures to be prioritized.</param>
            <param name="priorities">Specifies	an array containing the	texture priorities. A priority given in an element of priorities applies to the	texture	named by the corresponding element of textures.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Project(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double[],System.Double[],System.Double[])">
            <summary>
            This function Maps the specified object coordinates into window coordinates.
            </summary>
            <param name="objx">The object's x coord.</param>
            <param name="objy">The object's y coord.</param>
            <param name="objz">The object's z coord.</param>
            <param name="modelMatrix">The modelview matrix.</param>
            <param name="projMatrix">The projection matrix.</param>
            <param name="viewport">The viewport.</param>
            <param name="winx">The window x coord.</param>
            <param name="winy">The Window y coord.</param>
            <param name="winz">The Window z coord.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushAttrib(System.UInt32)">
            <summary>
            Save the current state of the attribute groups specified by 'mask'.
            </summary>
            <param name="mask">The attibute groups to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushAttrib(DSkin.OpenGL.AttributeMask)">
            <summary>
            Save the current state of the attribute groups specified by 'mask'.
            </summary>
            <param name="mask">The attibute groups to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushClientAttrib(System.UInt32)">
            <summary>
            Push the client attribute stack.
            </summary>
            <param name="mask">Specifies a mask that indicates	which attributes to save.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushMatrix">
            <summary>
            Save the current state of the current matrix stack.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PushName(System.UInt32)">
            <summary>
            This function adds a new name to the selection buffer.
            </summary>
            <param name="name">The name to add.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricNormals(System.IntPtr,System.UInt32)">
            <summary>
            This set's the Generate Normals propery of the specified Quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="normals">The type of normals to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricTexture(System.IntPtr,System.Int32)">
            <summary>
            This function sets the type of texture coordinates being generated by
            the specified quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="textureCoords">The type of coordinates to generate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricOrientation(System.IntPtr,System.Int32)">
            <summary>
            This sets the orientation for the quadric object.
            </summary>
            <param name="quadricObject">The quadric object.</param>
            <param name="orientation">The orientation.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.QuadricDrawStyle(System.IntPtr,System.UInt32)">
            <summary>
            This sets the current drawstyle for the Quadric Object.
            </summary>
            <param name="quadObject">The quadric object.</param>
            <param name="drawStyle">The draw style.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16[])">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="v">The coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RasterPos(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current raster position.
            </summary>
            <param name="x">X coordinate.</param>
            <param name="y">Y coordinate.</param>
            <param name="z">Z coordinate.</param>
            <param name="w">W coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadBuffer(System.UInt32)">
            <summary>
            Select	a color	buffer source for pixels.
            </summary>
            <param name="mode">Specifies a color buffer.  Accepted values are OpenGL.FRONT_LEFT, OpenGL.FRONT_RIGHT, OpenGL.BACK_LEFT, OpenGL.BACK_RIGHT, OpenGL.FRONT, OpenGL.BACK, OpenGL.LEFT, OpenGL.GL_RIGHT, and OpenGL.AUXi, where i is between 0 and OpenGL.AUX_BUFFERS - 1.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            Reads a block of pixels from the frame buffer.
            </summary>
            <param name="x">Top-Left X value.</param>
            <param name="y">Top-Left Y value.</param>
            <param name="width">Width of block to read.</param>
            <param name="height">Height of block to read.</param>
            <param name="format">Specifies the format of the pixel data. The following symbolic values are accepted: OpenGL.COLOR_INDEX, OpenGL.STENCIL_INDEX, OpenGL.DEPTH_COMPONENT, OpenGL.RED, OpenGL.GREEN, OpenGL.BLUE, OpenGL.ALPHA, OpenGL.RGB, OpenGL.RGBA, OpenGL.LUMINANCE and OpenGL.LUMINANCE_ALPHA.</param>
            <param name="type">Specifies the data type of the pixel data.Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.BYTE, OpenGL.BITMAP, OpenGL.UNSIGNED_SHORT, OpenGL.SHORT, OpenGL.UNSIGNED_INT, OpenGL.INT or OpenGL.FLOAT.</param>
            <param name="pixels">Storage for the pixel data received.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ReadPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Reads a block of pixels from the frame buffer.
            </summary>
            <param name="x">Top-Left X value.</param>
            <param name="y">Top-Left Y value.</param>
            <param name="width">Width of block to read.</param>
            <param name="height">Height of block to read.</param>
            <param name="format">Specifies the format of the pixel data. The following symbolic values are accepted: OpenGL.COLOR_INDEX, OpenGL.STENCIL_INDEX, OpenGL.DEPTH_COMPONENT, OpenGL.RED, OpenGL.GREEN, OpenGL.BLUE, OpenGL.ALPHA, OpenGL.RGB, OpenGL.RGBA, OpenGL.LUMINANCE and OpenGL.LUMINANCE_ALPHA.</param>
            <param name="type">Specifies the data type of the pixel data.Must be one of OpenGL.UNSIGNED_BYTE, OpenGL.BYTE, OpenGL.BITMAP, OpenGL.UNSIGNED_SHORT, OpenGL.SHORT, OpenGL.UNSIGNED_INT, OpenGL.INT or OpenGL.FLOAT.</param>
            <param name="pixels">Storage for the pixel data received.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Double[],System.Double[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Single[],System.Single[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int32[],System.Int32[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Draw a rectangle from two coordinates (top-left and bottom-right).
            </summary>
            <param name="x1">Top-Left X value.</param>
            <param name="y1">Top-Left Y value.</param>
            <param name="x2">Bottom-Right X Value.</param>
            <param name="y2">Bottom-Right Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rect(System.Int16[],System.Int16[])">
            <summary>
            Draw a rectangle from two coordinates, expressed as arrays, e.g
            Rect(new float[] {0, 0}, new float[] {10, 10});
            </summary>
            <param name="v1">Top-Left point.</param>
            <param name="v2">Bottom-Right point.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RenderMode(System.UInt32)">
            <summary>
            This function sets the current render mode (render, feedback or select).
            </summary>
            <param name="mode">The Render mode (RENDER, SELECT or FEEDBACK).</param>
            <returns>The hits that selection or feedback caused..</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.RenderMode(DSkin.OpenGL.RenderingMode)">
            <summary>
            This function sets the current render mode (render, feedback or select).
            </summary>
            <param name="mode">The Render mode (RENDER, SELECT or FEEDBACK).</param>
            <returns>The hits that selection or feedback caused..</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function applies a rotation transformation to the current matrix.
            </summary>
            <param name="angle">The angle to rotate.</param>
            <param name="x">Amount along x.</param>
            <param name="y">Amount along y.</param>
            <param name="z">Amount along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function applies a rotation transformation to the current matrix.
            </summary>
            <param name="angle">The angle to rotate.</param>
            <param name="x">Amount along x.</param>
            <param name="y">Amount along y.</param>
            <param name="z">Amount along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Rotate(System.Single,System.Single,System.Single)">
            <summary>
            This function quickly does three rotations, one about each axis, with the
            given angles (it's not an OpenGL function, but very useful).
            </summary>
            <param name="anglex">The angle to rotate about x.</param>
            <param name="angley">The angle to rotate about y.</param>
            <param name="anglez">The angle to rotate about z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scale(System.Double,System.Double,System.Double)">
            <summary>
            This function applies a scale transformation to the current matrix.
            </summary>
            <param name="x">The amount to scale along x.</param>
            <param name="y">The amount to scale along y.</param>
            <param name="z">The amount to scale along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scale(System.Single,System.Single,System.Single)">
            <summary>
            This function applies a scale transformation to the current matrix.
            </summary>
            <param name="x">The amount to scale along x.</param>
            <param name="y">The amount to scale along y.</param>
            <param name="z">The amount to scale along z.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Scissor(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Define the scissor box.
            </summary>
            <param name="x">Specify the lower left corner of the scissor box. Initially (0, 0).</param>
            <param name="y">Specify the lower left corner of the scissor box. Initially (0, 0).</param>
            <param name="width">Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.</param>
            <param name="height">Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.SelectBuffer(System.Int32,System.UInt32[])">
            <summary>
            This function sets the current select buffer.
            </summary>
            <param name="size">The size of the buffer you are passing.</param>
            <param name="buffer">The buffer itself.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ShadeModel(System.UInt32)">
            <summary>
            Select flat or smooth shading.
            </summary>
            <param name="mode">Specifies a symbolic value representing a shading technique. Accepted values are OpenGL.FLAT and OpenGL.SMOOTH. The default is OpenGL.SMOOTH.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ShadeModel(DSkin.OpenGL.ShadeModel)">
            <summary>
            Select flat or smooth shading.
            </summary>
            <param name="mode">Specifies a symbolic value representing a shading technique. Accepted values are OpenGL.FLAT and OpenGL.SMOOTH. The default is OpenGL.SMOOTH.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Sphere(System.IntPtr,System.Double,System.Int32,System.Int32)">
            <summary>
            This function draws a sphere from a Quadric Object.
            </summary>
            <param name="qobj">The quadric object.</param>
            <param name="radius">Sphere radius.</param>
            <param name="slices">Slices of the sphere.</param>
            <param name="stacks">Stakcs of the sphere.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilFunc(System.UInt32,System.Int32,System.UInt32)">
            <summary>
            This function sets the current stencil buffer function.
            </summary>
            <param name="func">The function type.</param>
            <param name="reference">The function reference.</param>
            <param name="mask">The function mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilFunc(DSkin.OpenGL.StencilFunction,System.Int32,System.UInt32)">
            <summary>
            This function sets the current stencil buffer function.
            </summary>
            <param name="func">The function type.</param>
            <param name="reference">The function reference.</param>
            <param name="mask">The function mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilMask(System.UInt32)">
            <summary>
            This function sets the stencil buffer mask.
            </summary>
            <param name="mask">The mask.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilOp(System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            This function sets the stencil buffer operation.
            </summary>
            <param name="fail">Fail operation.</param>
            <param name="zfail">Depth fail component.</param>
            <param name="zpass">Depth pass component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.StencilOp(DSkin.OpenGL.StencilOperation,DSkin.OpenGL.StencilOperation,DSkin.OpenGL.StencilOperation)">
            <summary>
            This function sets the stencil buffer operation.
            </summary>
            <param name="fail">Fail operation.</param>
            <param name="zfail">Depth fail component.</param>
            <param name="zpass">Depth pass component.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single[])">
            <summary>
            This function sets the current texture coordinates. WARNING: if you
            can call something more explicit, like TexCoord2f then call that, it's
            much faster.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16[])">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="v">Array of 1,2,3 or 4 Texture Coordinates.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoord(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            This function sets the current texture coordinates.
            </summary>
            <param name="s">Texture Coordinate.</param>
            <param name="t">Texture Coordinate.</param>
            <param name="r">Texture Coordinate.</param>
            <param name="q">Texture Coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoordPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            This function sets the texture coord array.
            </summary>
            <param name="size">The number of coords per set.</param>
            <param name="type">The type of data.</param>
            <param name="stride">The number of bytes between coords.</param>
            <param name="pointer">The coords.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexCoordPointer(System.Int32,System.UInt32,System.Int32,System.Single[])">
            <summary>
            This function sets the texture coord array.
            </summary>
            <param name="size">The number of coords per set.</param>
            <param name="type">The type of data.</param>
            <param name="stride">The number of bytes between coords.</param>
            <param name="pointer">The coords.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a single-valued texture environment parameter. Must be OpenGL.TEXTURE_ENV_MODE.</param>
            <param name="param">Specifies a single symbolic constant, one of OpenGL.MODULATE, OpenGL.DECAL, OpenGL.BLEND, or OpenGL.REPLACE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a texture environment parameter. Accepted values are OpenGL.TEXTURE_ENV_MODE and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a single-valued texture environment parameter. Must be OpenGL.TEXTURE_ENV_MODE.</param>
            <param name="param">Specifies a single symbolic constant, one of OpenGL.MODULATE, OpenGL.DECAL, OpenGL.BLEND, or OpenGL.REPLACE.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexEnv(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Set texture environment parameters.
            </summary>
            <param name="target">Specifies a texture environment. Must be OpenGL.TEXTURE_ENV.</param>
            <param name="pname">Specifies the symbolic name of a texture environment parameter. Accepted values are OpenGL.TEXTURE_ENV_MODE and OpenGL.TEXTURE_ENV_COLOR.</param>
            <param name="parameters">Specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Double)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Double[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Single)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function. Must be OpenGL.TEXTURE_GEN_MODE.</param>
            <param name="param">Specifies a single-valued texture generation parameter, one of OpenGL.OBJECT_LINEAR, OpenGL.GL_EYE_LINEAR, or OpenGL.SPHERE_MAP.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexGen(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Control the generation of texture coordinates.
            </summary>
            <param name="coord">Specifies a texture coordinate. Must be one of OpenGL.S, OpenGL.T, OpenGL.R, or OpenGL.Q.</param>
            <param name="pname">Specifies the symbolic name of the texture-coordinate generation function or function parameters. Must be OpenGL.TEXTURE_GEN_MODE, OpenGL.OBJECT_PLANE, or OpenGL.EYE_PLANE.</param>
            <param name="parameters">Specifies a pointer to an array of texture generation parameters. If pname is OpenGL.TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of OpenGL.OBJECT_LINEAR, OpenGL.EYE_LINEAR, or OpenGL.SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage1D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Byte[])">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="height">The height of the texture image (must be a power of 2, e.g 32).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexImage2D(System.UInt32,System.Int32,System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            This function sets the image for the currently binded texture.
            </summary>
            <param name="target">The type of texture, TEXTURE_2D or PROXY_TEXTURE_2D.</param>
            <param name="level">For mip-map textures, ordinary textures should be '0'.</param>
            <param name="internalformat">The format of the data you are want OpenGL to create, e.g  RGB16.</param>
            <param name="width">The width of the texture image (must be a power of 2, e.g 64).</param>
            <param name="height">The height of the texture image (must be a power of 2, e.g 32).</param>
            <param name="border">The width of the border (0 or 1).</param>
            <param name="format">The format of the data you are passing, e.g. RGBA.</param>
            <param name="type">The type of data you are passing, e.g GL_BYTE.</param>
            <param name="pixels">The actual pixel data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Single)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Single)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Single[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Single[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Int32)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Int32)">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="param">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexParameter(DSkin.OpenGL.TextureTarget,DSkin.OpenGL.TextureParameter,System.Int32[])">
            <summary>
            This function sets the parameters for the currently binded texture object.
            </summary>
            <param name="target">The type of texture you are setting the parameter to, e.g. TEXTURE_2D</param>
            <param name="pname">The parameter to set.</param>
            <param name="parameters">The value to set it to.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexSubImage1D(System.UInt32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Specify a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
            <param name="width">Specifies the width of the texture subimage.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type of the pixel	data.</param>
            <param name="pixels">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TexSubImage2D(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.Int32[])">
            <summary>
            Specify a two-dimensional texture subimage.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="level">Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.</param>
            <param name="xoffset">Specifies a texel offset in the x direction within the texture array.</param>
            <param name="yoffset">Specifies a texel offset in the y direction within the texture array.</param>
            <param name="width">Specifies the width of the texture subimage.</param>
            <param name="height">Specifies the height of the texture subimage.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type of the pixel	data.</param>
            <param name="pixels">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Translate(System.Double,System.Double,System.Double)">
            <summary>
            This function applies a translation transformation to the current matrix.
            </summary>
            <param name="x">The amount to translate along the x axis.</param>
            <param name="y">The amount to translate along the y axis.</param>
            <param name="z">The amount to translate along the z axis.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Translate(System.Single,System.Single,System.Single)">
            <summary>
            This function applies a translation transformation to the current matrix.
            </summary>
            <param name="x">The amount to translate along the x axis.</param>
            <param name="y">The amount to translate along the y axis.</param>
            <param name="z">The amount to translate along the z axis.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.UnProject(System.Double,System.Double,System.Double,System.Double[],System.Double[],System.Int32[],System.Double@,System.Double@,System.Double@)">
            <summary>
            This function turns a screen Coordinate into a world coordinate.
            </summary>
            <param name="winx">Screen Coordinate.</param>
            <param name="winy">Screen Coordinate.</param>
            <param name="winz">Screen Coordinate.</param>
            <param name="modelMatrix">Current ModelView matrix.</param>
            <param name="projMatrix">Current Projection matrix.</param>
            <param name="viewport">Current Viewport.</param>
            <param name="objx">The world coordinate.</param>
            <param name="objy">The world coordinate.</param>
            <param name="objz">The world coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.UnProject(System.Double,System.Double,System.Double)">
            <summary>
            This is a convenience function. It calls UnProject with the current 
            viewport, modelview and persective matricies, saving you from getting them.
            To use you own matricies, all the other version of UnProject.
            </summary>
            <param name="winx">X Coordinate (Screen Coordinate).</param>
            <param name="winy">Y Coordinate (Screen Coordinate).</param>
            <param name="winz">Z Coordinate (Screen Coordinate).</param>
            <returns>The world coordinate.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex2sv(System.Int16[])">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">Specifies the coordinate.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Double,System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single,System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Single[])">
            <summary>
            Sets the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="v">An array of 2, 3 or 4 floats.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex(System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4d(System.Double,System.Double,System.Double,System.Double)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4f(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4i(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Vertex4s(System.Int16,System.Int16,System.Int16,System.Int16)">
            <summary>
            Set the current vertex (must be called between 'Begin' and 'End').
            </summary>
            <param name="x">X Value.</param>
            <param name="y">Y Value.</param>
            <param name="z">Z Value.</param>
            <param name="w">W Value.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.UInt32,System.Int32,System.IntPtr)">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="type">The data type.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Int16[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Int32[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Single[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.VertexPointer(System.Int32,System.Int32,System.Double[])">
            <summary>
            This function sets the address of the vertex pointer array.
            </summary>
            <param name="size">The number of coords per vertex.</param>
            <param name="stride">The byte offset between vertices.</param>
            <param name="pointer">The array.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Viewport(System.Int32,System.Int32,System.Int32,System.Int32)">
            <summary>
            This sets the viewport of the current Render Context. Normally x and y are 0
            and the width and height are just those of the control/graphics you are drawing
            to.
            </summary>
            <param name="x">Top-Left point of the viewport.</param>
            <param name="y">Top-Left point of the viewport.</param>
            <param name="width">Width of the viewport.</param>
            <param name="height">Height of the viewport.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ErrorString(System.UInt32)">
            <summary>
            Produce an error string from a GL or GLU error code.
            </summary>
            <param name="errCode">Specifies a GL or GLU error code.</param>
            <returns>The OpenGL/GLU error string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetString(System.Int32)">
            <summary>
            Return a string describing the GLU version or GLU extensions.
            </summary>
            <param name="name">Specifies a symbolic constant, one of OpenGL.VERSION, or OpenGL.EXTENSIONS.</param>
            <returns>The GLU string.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.ScaleImage(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32[],System.Int32,System.Int32,System.Int32,System.Int32[])">
            <summary>
            Scale an image to an arbitrary size.
            </summary>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="widthin">Specify the width of the source image	that is	scaled.</param>
            <param name="heightin">Specify the height of the source image that is scaled.</param>
            <param name="typein">Specifies the data type for dataIn.</param>
            <param name="datain">Specifies a pointer to the source image.</param>
            <param name="widthout">Specify the width of the destination image.</param>
            <param name="heightout">Specify the height of the destination image.</param>
            <param name="typeout">Specifies the data type for dataOut.</param>
            <param name="dataout">Specifies a pointer to the destination image.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Build1DMipmaps(System.UInt32,System.UInt32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Create 1-D mipmaps.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="components">Specifies the number of color components in the texture. Must be 1, 2, 3, or 4.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type for data.</param>
            <param name="data">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Build2DMipmaps(System.UInt32,System.UInt32,System.Int32,System.Int32,System.UInt32,System.UInt32,System.IntPtr)">
            <summary>
            Create 2-D mipmaps.
            </summary>
            <param name="target">Specifies the target texture. Must be OpenGL.TEXTURE_1D.</param>
            <param name="components">Specifies the number of color components in the texture. Must be 1, 2, 3, or 4.</param>
            <param name="width">Specifies the width of the texture image.</param>
            <param name="height">Specifies the height of the texture image.</param>
            <param name="format">Specifies the format of the pixel data.</param>
            <param name="type">Specifies the data type for data.</param>
            <param name="data">Specifies a pointer to the image data in memory.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.Disk(System.IntPtr,System.Double,System.Double,System.Int32,System.Int32)">
            <summary>
            Draw a disk.
            </summary>
            <param name="qobj">Specifies the quadrics object (created with gluNewQuadric).</param>
            <param name="innerRadius">Specifies the	inner radius of	the disk (may be 0).</param>
            <param name="outerRadius">Specifies the	outer radius of	the disk.</param>
            <param name="slices">Specifies the	number of subdivisions around the z axis.</param>
            <param name="loops">Specifies the	number of concentric rings about the origin into which the disk is subdivided.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.NewTess">
            <summary>
            Create a tessellation object.
            </summary>
            <returns>A new GLUtesselator poiner.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.DeleteTess(System.IntPtr)">
            <summary>
            Delete a tesselator object.
            </summary>
            <param name="tess">The tesselator pointer.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessBeginPolygon(System.IntPtr,System.IntPtr)">
            <summary>
            Delimit a polygon description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="polygonData">Specifies a pointer to user polygon data.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessBeginContour(System.IntPtr)">
            <summary>
            Delimit a contour description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessVertex(System.IntPtr,System.Double[],System.Double[])">
            <summary>
            Specify a vertex on a polygon.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="coords">Specifies the location of the vertex.</param>
            <param name="data">Specifies an opaque	pointer	passed back to the program with the vertex callback (as specified by gluTessCallback).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessEndContour(System.IntPtr)">
            <summary>
            Delimit a contour description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessEndPolygon(System.IntPtr)">
            <summary>
            Delimit a polygon description.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessProperty(System.IntPtr,System.Int32,System.Double)">
            <summary>
            Set a tessellation object property.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="which">Specifies the property to be set.</param>
            <param name="value">Specifies the value of	the indicated property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.TessNormal(System.IntPtr,System.Double,System.Double,System.Double)">
            <summary>
            Specify a normal for a polygon.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="x">Specifies the first component of the normal.</param>
            <param name="y">Specifies the second component of the normal.</param>
            <param name="z">Specifies the third component of the normal.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetTessProperty(System.IntPtr,System.Int32,System.Double)">
            <summary>
            Set a tessellation object property.
            </summary>
            <param name="tess">Specifies the tessellation object (created with gluNewTess).</param>
            <param name="which">Specifies the property	to be set.</param>
            <param name="value">Specifies the value of	the indicated property.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.BeginTrim(System.IntPtr)">
            <summary>
            Delimit a NURBS trimming loop definition.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.EndTrim(System.IntPtr)">
            <summary>
            Delimit a NURBS trimming loop definition.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PwlCurve(System.IntPtr,System.Int32,System.Single,System.Int32,System.UInt32)">
            <summary>
            Describe a piecewise linear NURBS trimming curve.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="count">Specifies the number of points on the curve.</param>
            <param name="array">Specifies an array containing the curve points.</param>
            <param name="stride">Specifies the offset (a number of single-precision floating-point values) between points on the curve.</param>
            <param name="type">Specifies the type of curve. Must be either OpenGL.MAP1_TRIM_2 or OpenGL.MAP1_TRIM_3.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.LoadSamplingMatrices(System.IntPtr,System.Single[],System.Single[],System.Int32[])">
            <summary>
            Load NURBS sampling and culling matrice.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="modelMatrix">Specifies a modelview matrix (as from a glGetFloatv call).</param>
            <param name="projMatrix">Specifies a projection matrix (as from a glGetFloatv call).</param>
            <param name="viewport">Specifies a viewport (as from a glGetIntegerv call).</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetNurbsProperty(System.IntPtr,System.Int32,System.Single)">
            <summary>
            Get a NURBS property.
            </summary>
            <param name="nobj">Specifies the NURBS object (created with gluNewNurbsRenderer).</param>
            <param name="property">Specifies the property whose value is to be fetched.</param>
            <param name="value">Specifies a pointer to the location into which the value of the named property is written.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglGetCurrentContext">
            <summary>
            Gets the current render context.
            </summary>
            <returns>The current render context.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglMakeCurrent(System.IntPtr,System.IntPtr)">
            <summary>
            Make the specified render context current.
            </summary>
            <param name="hdc">The handle to the device context.</param>
            <param name="hrc">The handle to the render context.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglCreateContext(System.IntPtr)">
            <summary>
            Creates a render context from the device context.
            </summary>
            <param name="hdc">The handle to the device context.</param>
            <returns>The handle to the render context.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglDeleteContext(System.IntPtr)">
            <summary>
            Deletes the render context.
            </summary>
            <param name="hrc">The handle to the render context.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglGetProcAddress(System.String)">
            <summary>
            Gets a proc address.
            </summary>
            <param name="name">The name of the function.</param>
            <returns>The address of the function.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglUseFontBitmaps(System.IntPtr,System.UInt32,System.UInt32,System.UInt32)">
            <summary>
            The wglUseFontBitmaps function creates a set of bitmap display lists for use in the current OpenGL rendering context. The set of bitmap display lists is based on the glyphs in the currently selected font in the device context. You can then use bitmaps to draw characters in an OpenGL image.
            </summary>
            <param name="hDC">Specifies the device context whose currently selected font will be used to form the glyph bitmap display lists in the current OpenGL rendering context..</param>
            <param name="first">Specifies the first glyph in the run of glyphs that will be used to form glyph bitmap display lists.</param>
            <param name="count">Specifies the number of glyphs in the run of glyphs that will be used to form glyph bitmap display lists. The function creates count display lists, one for each glyph in the run.</param>
            <param name="listBase">Specifies a starting display list.</param>
            <returns>If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE. To get extended error information, call GetLastError.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglUseFontOutlines(System.IntPtr,System.UInt32,System.UInt32,System.UInt32,System.Single,System.Single,System.Int32,DSkin.OpenGL.GLYPHMETRICSFLOAT[])">
            <summary>
            The wglUseFontOutlines function creates a set of display lists, one for each glyph of the currently selected outline font of a device context, for use with the current rendering context.
            </summary>
            <param name="hDC">The h DC.</param>
            <param name="first">The first.</param>
            <param name="count">The count.</param>
            <param name="listBase">The list base.</param>
            <param name="deviation">The deviation.</param>
            <param name="extrusion">The extrusion.</param>
            <param name="format">The format.</param>
            <param name="lpgmf">The LPGMF.</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.wglShareLists(System.IntPtr,System.IntPtr)">
            <summary>
            Link two render contexts so they share lists (buffer IDs, etc.)
            </summary>
            <param name="hrc1">The first context.</param>
            <param name="hrc2">The second context.</param>
            <returns>If the function succeeds, the return value is TRUE. If the function fails, the return value is FALSE. 
            To get extended error information, call GetLastError.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GetErrorDescription(System.UInt32)">
            <summary>
            Gets the error description for a given error code.
            </summary>
            <param name="errorCode">The error code.</param>
            <returns>The error description for the given error code.</returns>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PreGLCall">
            <summary>
            Called before an OpenGL call to enable error checking and ensure the
            correct OpenGL context is correct.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.PostGLCall">
            <summary>
            Called after an OpenGL call to enable error checking.
            </summary>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GDItoOpenGL(System.Int32@,System.Int32@)">
            <summary>
            This function transforms a windows point into an OpenGL point,
            which is measured from the bottom left of the screen.
            </summary>
            <param name="x">The x coord.</param>
            <param name="y">The y coord.</param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.GDICoordinatetoOpenGLCoordinate(System.Int32@,System.Int32@)">
            <summary>
            GDIs the coordinateto open GL coordinate.
            </summary>
            <param name="x">The x coordinate.</param>
            <param name="y">The y coordinate.</param>
        </member>
        <member name="F:DSkin.OpenGL.OpenGL.renderContextHandle">
            <summary>
            The render context handle.
            </summary>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Vendor">
            <summary>
            Gets the vendor.
            </summary>
            <value>The vendor.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Renderer">
            <summary>
            Gets the renderer.
            </summary>
            <value>The renderer.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Version">
            <summary>
            Gets the version.
            </summary>
            <value>The version.</value>
        </member>
        <member name="P:DSkin.OpenGL.OpenGL.Extensions">
            <summary>
            Gets the extensions.
            </summary>
            <value>The extensions.</value>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.#ctor(System.IntPtr)">
            <summary>
            通过控件句柄初始化OpenGL
            </summary>
            <param name="handle"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.#ctor(System.Drawing.Graphics)">
            <summary>
            通过GDI+   Graphics初始化OpenGL
            </summary>
            <param name="g"></param>
        </member>
        <member name="M:DSkin.OpenGL.OpenGL.OpenGLRender(System.Drawing.Graphics,System.Action{DSkin.OpenGL.OpenGL})">
            <summary>
            通过GDI+   Graphics初始化OpenGL，并执行渲染
            </summary>
            <param name="g"></param>
            <param name="action"></param>
        </member>
        <member name="T:DSkin.OpenGL.AccumOperation">
            <summary>
             AccumOp
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.AlphaTestFunction">
            <summary>
            The alpha function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.AttributeMask">
            <summary>
            The OpenGL Attribute flags.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BeginMode">
            <summary>
            The begin mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BlendingDestinationFactor">
            <summary>
            BlendingDestinationFactor
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.BlendingSourceFactor">
            <summary>
            The blending source factor.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.BlendingSourceFactor.SourceAlpha">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ClipPlaneName">
            <summary>
            The Clip Plane Name
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FaceMode">
            <summary>
            The Cull Face mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.FaceMode.Front">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DataType">
            <summary>
            The Data Type.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.DataType.Double">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DepthFunction">
            <summary>
            The depth function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.DrawBufferMode">
            <summary>
            The Draw Buffer Mode
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ErrorCode">
            <summary>
            Error Code
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FeedbackMode">
            <summary>
            FeedBackMode
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FeedbackToken">
            <summary>
            The Feedback Token
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FogMode">
            <summary>
            The Fog Mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.FogMode.Exp2">
            <summary>
            
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.GetMapTarget">
            <summary>
            GetMapTarget 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.FrontFaceMode">
            <summary>
            The Front Face Mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.HintMode">
            <summary>
            The hint mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.HintMode.Nicest">
            <summary>
            The 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.HintTarget">
            <summary>
            The hint target.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightName">
            <summary>
            LightName
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightParameter">
            <summary>
            LightParameter
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LightModelParameter">
            <summary>
            The Light Model Parameter.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.LogicOp">
            <summary>
            The Logic Op
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.MatrixMode">
            <summary>
            The matrix mode.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.PixelTransferParameterName">
            <summary>
            The pixel transfer parameter name
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.PolygonMode">
            <summary>
            The Polygon mode.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Points">
            <summary>
            Render as points.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Lines">
            <summary>
            Render as lines.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.PolygonMode.Filled">
            <summary>
            Render as filled.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.RenderingMode">
            <summary>
            Rendering Mode 
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.ShadeModel">
            <summary>
            ShadingModel
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.StencilFunction">
            <summary>
            The stencil function
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.StencilOperation">
            <summary>
            The stencil operation.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.TextureParameter">
            <summary>
            GetTextureParameter
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.TextureTarget">
            <summary>
            Texture target.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.GLYPHMETRICSFLOAT">
            <summary>
            The GLYPHMETRICSFLOAT structure contains information about the placement and orientation of a glyph in a character cell.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfBlackBoxX">
            <summary>
            Specifies the width of the smallest rectangle (the glyph's black box) that completely encloses the glyph..
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfBlackBoxY">
            <summary>
            Specifies the height of the smallest rectangle (the glyph's black box) that completely encloses the glyph.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfptGlyphOrigin">
            <summary>
            Specifies the x and y coordinates of the upper-left corner of the smallest rectangle that completely encloses the glyph.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfCellIncX">
            <summary>
            Specifies the horizontal distance from the origin of the current character cell to the origin of the next character cell.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.GLYPHMETRICSFLOAT.gmfCellIncY">
            <summary>
            Specifies the vertical distance from the origin of the current character cell to the origin of the next character cell.
            </summary>
        </member>
        <member name="T:DSkin.OpenGL.POINTFLOAT">
            <summary>
            Point structure used in Win32 interop.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.POINTFLOAT.x">
            <summary>
            The x coord value.
            </summary>
        </member>
        <member name="F:DSkin.OpenGL.POINTFLOAT.y">
            <summary>
            The y coord value.
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTERROR">
            <summary>
            On the screen background or on a dividing line between windows 
            (same as HTNOWHERE; except that the DefWindowProc function produces a system beep to indicate an error).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTRANSPARENT">
            <summary>
            In a window currently covered by another window in the same thread 
            (the message will be sent to underlying windows in the same thread until one of them returns a code that is not HTTRANSPARENT).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTNOWHERE">
            <summary>
            On the screen background or on a dividing line between windows.
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCLIENT">
            <summary>In a client area.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCAPTION">
            <summary>In a title bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTSYSMENU">
            <summary>In a window menu or in a Close button in a child window.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTGROWBOX">
            <summary>In a size box (same as HTSIZE).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMENU">
            <summary>In a menu.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTHSCROLL">
            <summary>In a horizontal scroll bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTVSCROLL">
            <summary>In the vertical scroll bar.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMINBUTTON">
            <summary>In a Minimize button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTMAXBUTTON">
            <summary>In a Maximize button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTLEFT">
            <summary>In the left border of a resizable window 
            (the user can click the mouse to resize the window horizontally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTRIGHT">
            <summary>
            In the right border of a resizable window 
            (the user can click the mouse to resize the window horizontally).
            </summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOP">
            <summary>In the upper-horizontal border of a window.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOPLEFT">
            <summary>In the upper-left corner of a window border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTTOPRIGHT">
            <summary>In the upper-right corner of a window border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOM">
            <summary>	In the lower-horizontal border of a resizable window 
            (the user can click the mouse to resize the window vertically).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOMLEFT">
            <summary>In the lower-left corner of a border of a resizable window 
            (the user can click the mouse to resize the window diagonally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBOTTOMRIGHT">
            <summary>	In the lower-right corner of a border of a resizable window 
            (the user can click the mouse to resize the window diagonally).</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTBORDER">
            <summary>In the border of a window that does not have a sizing border.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTCLOSE">
            <summary>In a Close button.</summary>
        </member>
        <member name="F:DSkin.Win32.Const.HITTEST.HTHELP">
            <summary>In a Help button.</summary>
        </member>
        <member name="T:DSkin.NativeMethods">
            <summary>
            包含部分Win32API和一些常用方法
            </summary>
        </member>
        <member name="T:DSkin.NativeMethods.WndProcDelegate">
            <summary>
            WNDPROC
            </summary>
            <param name="hWnd"></param>
            <param name="msg"></param>
            <param name="wParam"></param>
            <param name="lParam"></param>
            <returns></returns>
        </member>
        <member name="T:DSkin.NativeMethods.WNDCLASSEX">
            <summary>
            WNDCLASSEX
            </summary>
        </member>
        <member name="M:DSkin.NativeMethods.CreateMemoryHdc(System.IntPtr,System.Int32,System.Int32,System.IntPtr@)">
            <summary>
            Create a compatible memory HDC from the given HDC.<br/>
            The memory HDC can be rendered into without effecting the original HDC.<br/>
            The returned memory HDC and <paramref name="dib"/> must be released using <see cref="M:DSkin.NativeMethods.ReleaseMemoryHdc(System.IntPtr,System.IntPtr)"/>.
            </summary>
            <param name="hdc">the HDC to create memory HDC from</param>
            <param name="width">the width of the memory HDC to create</param>
            <param name="height">the height of the memory HDC to create</param>
            <param name="dib">returns used bitmap memory section that must be released when done with memory HDC</param>
            <returns>memory HDC</returns>
        </member>
        <member name="M:DSkin.NativeMethods.ReleaseMemoryHdc(System.IntPtr,System.IntPtr)">
            <summary>
            Release the given memory HDC and dib section created from <see cref="M:DSkin.NativeMethods.CreateMemoryHdc(System.IntPtr,System.Int32,System.Int32,System.IntPtr@)"/>.
            </summary>
            <param name="memoryHdc">Memory HDC to release</param>
            <param name="dib">bitmap section to release</param>
        </member>
        <member name="M:DSkin.NativeMethods.SetProcessDPIAware">
            <summary>
            设置当前进程DPI界面不缩放
            96 DPI = 100% scaling
            120 DPI = 125% scaling
            144 DPI = 150% scaling
            192 DPI = 200% scaling
            </summary>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.ShowWindow(System.IntPtr,System.Int32)">
            <summary>
            函数功能：该函数设置指定窗口的显示状态
            </summary>
            <param name="hWnd">指窗口句柄</param>
            <param name="nCmdShow">指定窗口如何显示</param>
            <returns>如果窗口当前可见，则返回值为非零。如果窗口当前被隐藏，则返回值为零</returns>
        </member>
        <member name="M:DSkin.NativeMethods.GetWindowRectangle(System.IntPtr)">
            <summary>
            Retrieves the dimensions of the bounding rectangle of the specified window. The dimensions are given in screen coordinates that are relative to the upper-left corner of the screen.
            </summary>
            <remarks>
            In conformance with conventions for the RECT structure, the bottom-right coordinates of the returned rectangle are exclusive. In other words, 
            the pixel at (right, bottom) lies immediately outside the rectangle.
            </remarks>
            <param name="handle">A handle to the window.</param>
            <returns>RECT structure that receives the screen coordinates of the upper-left and lower-right corners of the window.</returns>
        </member>
        <member name="M:DSkin.NativeMethods.GetWindowRect(System.IntPtr,DSkin.RECT@)">
            <summary>
            获取窗口大小及位置
            </summary>
            <param name="hWnd">窗口句柄</param>
            <param name="lpRect">位置大小</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.OffsetRect(DSkin.RECT@,System.Int32,System.Int32)">
            <summary>
            OffsetRect函数将指定的矩形移动到指定的位置 
            </summary>
            <param name="lpRect">[输入输出]指向一个RECT结构，其中包含了被移动矩形的逻辑坐标</param>
            <param name="x">[输入]指定的矩形左右移动的量。当向左移动的时候，这个参数必须是一个负值</param>
            <param name="y">[输出]指定的矩形上下移动的量。当想上移动的时候，这个参数应该是一个负值。</param>
            <returns>如果函数成功，返回非0，否则返回0。 </returns>
        </member>
        <member name="M:DSkin.NativeMethods.GetScrollBarInfo(System.IntPtr,System.UInt32,DSkin.SCROLLBARINFO@)">
            <summary>
             检索有关指定滚动条信息。
            </summary>
            <param name="hWnd"></param>
            <param name="idObject"></param>
            <param name="psbi"></param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.GetWindowDC(System.IntPtr)">
            <summary>
            获取Form绘图设备句柄（包括Window非工作区域）
            </summary>
            <param name="hWnd">窗口句柄</param>
            <returns>绘图设备句柄</returns>
        </member>
        <member name="M:DSkin.NativeMethods.ReleaseDC(System.IntPtr,System.IntPtr)">
            <summary>
            释放绘图设备
            </summary>
            <param name="hWnd">与绘图设备关联的窗口句柄</param>
            <param name="hDC">绘图设备句柄</param>
            <returns>成功返回非零值</returns>
        </member>
        <member name="M:DSkin.NativeMethods.RegisterHotKey(System.IntPtr,System.Int32,DSkin.Controls.KeyModifiers,System.Windows.Forms.Keys)">
            <summary>
            热键定义
            </summary>
            <param name="hWnd">要定义热键的窗口的句柄 </param>
            <param name="id">定义热键ID（不能与其它ID重复）</param>
            <param name="fsModifiers">标识热键是否在按Alt、Ctrl、Shift、Windows等键时才会生效 </param>
            <param name="vk">定义热键的内容 </param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.UnregisterHotKey(System.IntPtr,System.Int32)">
            <summary>
            取消热键定义
            </summary>
            <param name="hWnd">要取消热键的窗口的句柄</param>
            <param name="id">要取消热键的ID</param>
            <returns></returns>
        </member>
        <member name="M:DSkin.NativeMethods.MouseToMoveControl(System.IntPtr)">
            <summary>
            鼠标移动窗体或者控件（在鼠标按下事件里调用该方法，来实现鼠标移动窗体或者控件）
            </summary>
            <param name="handle">窗体或者控件句柄</param>
        </member>
        <member name="T:DSkin.SCROLLBARINFO">
            <summary>
            一个SCROLLBARINFO结构，以获得的信息。在调用GetScrollBarInfo，设置cbSize成员为sizeof（SCROLLBARINFO）。
            </summary>
        </member>
        <member name="T:DSkin.HookType">
            <summary>
            钩子的类型  SetWindowsHookEx
            </summary>
        </member>
        <member name="T:DSkin.TextShowModes">
            <summary>
            文本显示模式
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.None">
            <summary>
            不显示
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.Ordinary">
            <summary>
            普通绘制模式
            </summary>
        </member>
        <member name="F:DSkin.TextShowModes.Halo">
            <summary>
            绘制文字光圈
            </summary>
        </member>
        <member name="T:DSkin.WindowMessages">
            <summary>
            系统消息以及常量集合
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.BitBltCopy">
            <summary>
            Const for BitBlt copy raster-operation code.
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_SIZE">
            <summary>
            改变一个窗口的大小
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_PAINT">
            <summary>
            //要求一个窗口重画自己 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_WINDOWPOSCHANGING">
            <summary>
            发送此消息给那个窗口的大小和位置将要被改变时，来调用setwindowpos函数或其它窗口管理函数 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCCALCSIZE">
            <summary>
            当某个窗口的客户区域必须被核算时发送此消息 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCHITTEST">
            <summary>
            移动鼠标，按住或释放鼠标时发生
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCPAINT">
            <summary>
            程序发送此消息给某个窗口当它（窗口）的框架必须被绘制时
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCACTIVATE">
            <summary>
            此消息发送给某个窗口仅当它的非客户区需要被改变来显示是激活还是非激活状态
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCMOUSEMOVE">
            <summary>
            当光标在一个窗口的非客户区内移动时发送此消息给这个窗口//非客户区为：窗体的标题栏及窗的边框体 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCLBUTTONDOWN">
            <summary>
            当光标在一个窗口的非客户区同时按下鼠标左键时提交此消息 
            </summary>
        </member>
        <member name="F:DSkin.WindowMessages.WM_NCLBUTTONDBLCLK">
            <summary>
            当用户双击鼠标左键同时光标某个窗口在非客户区十发送此消息 
            </summary>
        </member>
        <member name="T:DSkin.Properties.Resources">
            <summary>
              一个强类型的资源类，用于查找本地化的字符串等。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ResourceManager">
            <summary>
              返回此类使用的缓存的 ResourceManager 实例。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.Culture">
            <summary>
              重写当前线程的 CurrentUICulture 属性
              重写当前线程的 CurrentUICulture 属性。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources._out">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.alert">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.allbtn_down">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.allbtn_highlight">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.arrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.brush">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.cancel_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.close">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.closeNode">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.color">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dd">
            <summary>
              查找类似 CB20E647E258C55AAB 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.df">
            <summary>
              查找类似 1AD9E6604DD80F4A1050AE728CD9EFDA 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dfi">
            <summary>
              查找类似 E1350527B8678FB9C1A8C7B1638F7C15 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dg">
            <summary>
              查找类似 CB8AA168A2959F7EFC 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dk">
            <summary>
              查找类似 68C31DA7E0A3B2D04E38EB35DD64E6B9 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dp">
            <summary>
              查找类似 D4FD84A2D3B35CC6AF07D535C61A77459973B5DC3CDD5A4B 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.dr">
            <summary>
              查找类似 CB8AAE7F8486C14ED1 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ellips">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.f">
            <summary>
              查找类似 86F5D719AA5325FEE50A07977405186D 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.fader">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.fontawesome_webfont">
            <summary>
              查找 System.Byte[] 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_down">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.icon_close_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.k">
            <summary>
              查找类似 86F5D719AA5325FE01BCEF6406BD6EB0 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.large">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mb">
            <summary>
              查找类似 91CCEB9665FE4852928CF3720DE118EB554DF952927FD2605B22F25D19B1F8E80D4BF06725895793D25A95833F146A07C9BA9CD9CFF09E030150E1A62F6E0D353A2FA50DBADF8BC1DCDACB3EA276E4183BD742631FE5943529BB6865F6BDFCA7FFEB946DEA0E2888FE38A26384F506DFC2515E4B73B885AC 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mbt">
            <summary>
              查找类似 27310510CFDD227D96039547EDBA6D0CFCCBD26123D471B244949E96498E6143A7E451E38A0F7458EF773B8855A93BD37BB7397D41882E6F13A7D806F1D5B2AF022223ECEB56C865B6DD04A06D3B250865B5DEAB18FCF9578CE0217705B7566CD1E175DB11967252484FE9BAE25ED2862858ED54DEAB2F8F 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.middle">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.mm">
            <summary>
              查找类似 CB6BCD52D22F3F15 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.none">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok_hover">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ok_normal">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.openNode">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.rect">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.rightBottom">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.save">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.separator">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.ShadowPalace">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.small">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.t">
            <summary>
              查找类似 5E2B7520AC82D59CF6C0E95BD3230E148BB79ED0FB0CB710B46A3A764C15DB1CB0EC37226636EF68 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.text">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.u">
            <summary>
              查找类似 C06138BF85BB934FAD06A7863C7517F42D5F3ECC20E9A5BC79B6B9C6AA7A521EC07B3672FB479294 的本地化字符串。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzArrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzShaft">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollHorzThumb">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertArrow">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertArrow1">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertShaft">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertThumb">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.vista_ScrollVertThumb1">
            <summary>
              查找 System.Drawing.Bitmap 类型的本地化资源。
            </summary>
        </member>
        <member name="P:DSkin.Properties.Resources.yhm">
            <summary>
              查找类似 261ABEBA9E72C4CB584621FCA95EE3EC734AFBB0DF7A033C85FB726E1E5F5665242BA9B928F43E55 的本地化字符串。
            </summary>
        </member>
        <member name="T:System.Collections.Specialized.INotifyCollectionChanged">
            <summary>
            A collection implementing this interface will notify listeners of dynamic changes,
            e.g. when items get added and removed or the whole list is refreshed.
            </summary>
        </member>
        <member name="E:System.Collections.Specialized.INotifyCollectionChanged.CollectionChanged">
            <summary>
            Occurs when the collection changes, either by adding or removing an item.
            </summary>
            <remarks>
            The event handler receives an argument of type
            <seealso cref="T:System.Collections.Specialized.NotifyCollectionChangedEventArgs" />
            containing data related to this event.
            </remarks>
        </member>
        <member name="T:System.Collections.Specialized.NotifyCollectionChangedAction">
            <summary>
            This enum describes the action that caused a CollectionChanged event.
            </summary>
        </member>
        <member name="F:System.Collections.Specialized.NotifyCollectionChangedAction.Add">
            <summary> One or more items were added to the collection. </summary>
        </member>
        <member name="F:System.Collections.Specialized.NotifyCollectionChangedAction.Remove">
            <summary> One or more items were removed from the collection. </summary>
        </member>
        <member name="F:System.Collections.Specialized.NotifyCollectionChangedAction.Replace">
            <summary> One or more items were replaced in the collection. </summary>
        </member>
        <member name="F:System.Collections.Specialized.NotifyCollectionChangedAction.Move">
            <summary> One or more items were moved within the collection. </summary>
        </member>
        <member name="F:System.Collections.Specialized.NotifyCollectionChangedAction.Reset">
            <summary> The contents of the collection changed dramatically. </summary>
        </member>
        <member name="T:System.Collections.Specialized.NotifyCollectionChangedEventArgs">
            <summary>
            Arguments for the CollectionChanged event.
            A collection that supports INotifyCollectionChangedThis raises this event
            whenever an item is added or removed, or when the contents of the collection
            changes dramatically.
            </summary>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a reset change.
            </summary>
            <param name="action">The action that caused the event (must be Reset).</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Object)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a one-item change.
            </summary>
            <param name="action">The action that caused the event; can only be Reset, Add or Remove action.</param>
            <param name="changedItem">The item affected by the change.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Object,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a one-item change.
            </summary>
            <param name="action">The action that caused the event.</param>
            <param name="changedItem">The item affected by the change.</param>
            <param name="index">The index where the change occurred.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a multi-item change.
            </summary>
            <param name="action">The action that caused the event.</param>
            <param name="changedItems">The items affected by the change.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a multi-item change (or a reset).
            </summary>
            <param name="action">The action that caused the event.</param>
            <param name="changedItems">The items affected by the change.</param>
            <param name="startingIndex">The index where the change occurred.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Object,System.Object)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a one-item Replace event.
            </summary>
            <param name="action">Can only be a Replace action.</param>
            <param name="newItem">The new item replacing the original item.</param>
            <param name="oldItem">The original item that is replaced.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Object,System.Object,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a one-item Replace event.
            </summary>
            <param name="action">Can only be a Replace action.</param>
            <param name="newItem">The new item replacing the original item.</param>
            <param name="oldItem">The original item that is replaced.</param>
            <param name="index">The index of the item being replaced.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList,System.Collections.IList)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a multi-item Replace event.
            </summary>
            <param name="action">Can only be a Replace action.</param>
            <param name="newItems">The new items replacing the original items.</param>
            <param name="oldItems">The original items that are replaced.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList,System.Collections.IList,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a multi-item Replace event.
            </summary>
            <param name="action">Can only be a Replace action.</param>
            <param name="newItems">The new items replacing the original items.</param>
            <param name="oldItems">The original items that are replaced.</param>
            <param name="startingIndex">The starting index of the items being replaced.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Object,System.Int32,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a one-item Move event.
            </summary>
            <param name="action">Can only be a Move action.</param>
            <param name="changedItem">The item affected by the change.</param>
            <param name="index">The new index for the changed item.</param>
            <param name="oldIndex">The old index for the changed item.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList,System.Int32,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs that describes a multi-item Move event.
            </summary>
            <param name="action">The action that caused the event.</param>
            <param name="changedItems">The items affected by the change.</param>
            <param name="index">The new index for the changed items.</param>
            <param name="oldIndex">The old index for the changed items.</param>
        </member>
        <member name="M:System.Collections.Specialized.NotifyCollectionChangedEventArgs.#ctor(System.Collections.Specialized.NotifyCollectionChangedAction,System.Collections.IList,System.Collections.IList,System.Int32,System.Int32)">
            <summary>
            Construct a NotifyCollectionChangedEventArgs with given fields (no validation). Used by WinRT marshaling.
            </summary>
        </member>
        <member name="P:System.Collections.Specialized.NotifyCollectionChangedEventArgs.Action">
            <summary>
            The action that caused the event.
            </summary>
        </member>
        <member name="P:System.Collections.Specialized.NotifyCollectionChangedEventArgs.NewItems">
            <summary>
            The items affected by the change.
            </summary>
        </member>
        <member name="P:System.Collections.Specialized.NotifyCollectionChangedEventArgs.OldItems">
            <summary>
            The old items affected by the change (for Replace events).
            </summary>
        </member>
        <member name="P:System.Collections.Specialized.NotifyCollectionChangedEventArgs.NewStartingIndex">
            <summary>
            The index where the change occurred.
            </summary>
        </member>
        <member name="P:System.Collections.Specialized.NotifyCollectionChangedEventArgs.OldStartingIndex">
            <summary>
            The old index where the change occurred (for Move events).
            </summary>
        </member>
        <member name="T:HtmlRenderer.Parse.RegexParserHelper">
            <summary>
            Collection of regular expressions used when parsing
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssComments">
            <summary>
            Extracts CSS style comments; e.g. /* comment */
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssMediaTypes">
            <summary>
            Extracts the media types from a media at-rule; e.g. @media print, 3d, screen {
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssBlocks">
            <summary>
            Extracts defined blocks in CSS. 
            WARNING: Blocks will include blocks inside at-rules.
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssNumber">
            <summary>
            Extracts a number; e.g.  5, 6, 7.5, 0.9
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssPercentage">
            <summary>
            Extracts css percentages from the string; e.g. 100% .5% 5.4%
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssLength">
            <summary>
            Extracts CSS lengths; e.g. 9px 3pt .89em
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssColors">
            <summary>
            Extracts CSS colors; e.g. black white #fff #fe98cd rgb(5,5,5) rgb(45%, 0, 0)
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssLineHeight">
            <summary>
            Extracts line-height values (normal, numbers, lengths, percentages)
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssBorderStyle">
            <summary>
            Extracts CSS border styles; e.g. solid none dotted
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssBorderWidth">
            <summary>
            Extracts CSS border widthe; e.g. 1px thin 3em
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontFamily">
            <summary>
            Extracts font-family values
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontStyle">
            <summary>
            Extracts CSS font-styles; e.g. normal italic oblique
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontVariant">
            <summary>
            Extracts CSS font-variant values; e.g. normal, small-caps
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontWeight">
            <summary>
            Extracts font-weight values; e.g. normal, bold, bolder...
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontSize">
            <summary>
            Exracts font sizes: xx-small, larger, small, 34pt, 30%, 2em
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.CssFontSizeAndLineHeight">
            <summary>
            Gets the font-size[/line-height]? on the font shorthand property.
            Check http://www.w3.org/TR/CSS21/fonts.html#font-shorthand
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.HtmlTag">
            <summary>
            Extracts HTML tags
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper.HmlTagAttributes">
            <summary>
            Extracts attributes from a HTML tag; e.g. att=value, att="value"
            </summary>
        </member>
        <member name="F:HtmlRenderer.Parse.RegexParserHelper._regexes">
            <summary>
            the regexes cache that is used by the parser so not to create regex each time
            </summary>
        </member>
        <member name="M:HtmlRenderer.Parse.RegexParserHelper.GetCssAtRules(System.String,System.Int32@)">
            <summary>
            Get CSS at rule from the given stylesheet.
            </summary>
            <param name="stylesheet">the stylesheet data to retrieve the rule from</param>
            <param name="startIdx">the index to start the search for the rule, on return will be the value of the end of the found rule</param>
            <returns>the found at rule or null if not exists</returns>
        </member>
        <member name="M:HtmlRenderer.Parse.RegexParserHelper.Match(System.String,System.String)">
            <summary>
            Extracts matches from the specified source
            </summary>
            <param name="regex">Regular expression to extract matches</param>
            <param name="source">Source to extract matches</param>
            <returns>Collection of matches</returns>
        </member>
        <member name="M:HtmlRenderer.Parse.RegexParserHelper.Search(System.String,System.String)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <returns></returns>
        </member>
        <member name="M:HtmlRenderer.Parse.RegexParserHelper.Search(System.String,System.String,System.Int32@)">
            <summary>
            Searches the specified regex on the source
            </summary>
            <param name="regex"></param>
            <param name="source"></param>
            <param name="position"> </param>
            <returns></returns>
        </member>
        <member name="M:HtmlRenderer.Parse.RegexParserHelper.GetRegex(System.String)">
            <summary>
            Get regex instance for the given regex string.
            </summary>
            <param name="regex">the regex string to use</param>
            <returns>the regex instance</returns>
        </member>
    </members>
</doc>
