/*
This file is part of Ext JS 4.2

Copyright (c) 2011-2013 Sencha Inc

Contact:  http://www.sencha.com/contact

GNU General Public License Usage
This file may be used under the terms of the GNU General Public License version 3.0 as
published by the Free Software Foundation and appearing in the file LICENSE included in the
packaging of this file.

Please review the following information to ensure the GNU General Public License version 3.0
requirements will be met: http://www.gnu.org/copyleft/gpl.html.

If you are unsure which license is appropriate for your use, please contact the sales department
at http://www.sencha.com/contact.

Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314)
*/
/**
 * A Sprite is an object rendered in a Drawing surface.
 *
 * ## Types
 *
 * The following sprite types are supported:
 *
 * ### Rect
 *
 * Rectangle requires `width` and `height` attributes:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: 'rect',
 *             width: 100,
 *             height: 50,
 *             radius: 10,
 *             fill: 'green',
 *             opacity: 0.5,
 *             stroke: 'red',
 *             'stroke-width': 2
 *         }]
 *     });
 *
 * ### Circle
 *
 * Circle requires `x`, `y` and `radius` attributes:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: 'circle',
 *             radius: 90,
 *             x: 100,
 *             y: 100,
 *             fill: 'blue'
 *         }]
 *     });
 *
 * ### Ellipse
 *
 * Ellipse requires `x`, `y`, `radiusX` and `radiusY` attributes:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: "ellipse",
 *             radiusX: 100,
 *             radiusY: 50,
 *             x: 100,
 *             y: 100,
 *             fill: 'red'
 *         }]
 *     });
 *
 * ### Path
 *
 * Path requires the `path` attribute:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: "path",
 *             path: "M-66.6 26C-66.6 26 -75 22 -78.2 18.4C-81.4 14.8 -80.948 19.966 " +
 *                   "-85.8 19.6C-91.647 19.159 -90.6 3.2 -90.6 3.2L-94.6 10.8C-94.6 " +
 *                   "10.8 -95.8 25.2 -87.8 22.8C-83.893 21.628 -82.6 23.2 -84.2 " +
 *                   "24C-85.8 24.8 -78.6 25.2 -81.4 26.8C-84.2 28.4 -69.8 23.2 -72.2 " +
 *                   "33.6L-66.6 26z",
 *             fill: "purple"
 *         }]
 *     });
 *
 * ### Text
 *
 * Text requires the `text` attribute:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: "text",
 *             text: "Hello, Sprite!",
 *             fill: "green",
 *             font: "18px monospace"
 *         }]
 *     });
 *
 * ### Image
 *
 * Image requires `width`, `height` and `src` attributes:
 *
 *     @example
 *     Ext.create('Ext.draw.Component', {
 *         renderTo: Ext.getBody(),
 *         width: 200,
 *         height: 200,
 *         items: [{
 *             type: "image",
 *             src: "http://www.sencha.com/img/apple-touch-icon.png",
 *             width: 200,
 *             height: 200
 *         }]
 *     });
 *
 * ## Creating and adding a Sprite to a Surface
 *
 * See {@link Ext.draw.Surface} documentation.
 *
 * ## Transforming sprites
 *
 * See {@link #setAttributes} method documentation for examples on how to translate, scale and rotate the sprites.
 *
 */
Ext.define('Ext.draw.Sprite', {

    /* Begin Definitions */

    mixins: {
        observable: 'Ext.util.Observable',
        animate: 'Ext.util.Animate'
    },

    requires: ['Ext.draw.SpriteDD'],

    /* End Definitions */

    /**
     * @cfg {String} type The type of the sprite.
     * Possible options are 'circle', 'ellipse', 'path', 'rect', 'text', 'image'.
     *
     * See {@link Ext.draw.Sprite} class documentation for examples of all types.
     */

    /**
     * @cfg {Number} width The width of the rect or image sprite.
     */

    /**
     * @cfg {Number} height The height of the rect or image sprite.
     */

    /**
     * @cfg {Number} radius The radius of the circle sprite. Or in case of rect sprite, the border radius.
     */

    /**
     * @cfg {Number} radiusX The radius of the ellipse sprite along x-axis.
     */

    /**
     * @cfg {Number} radiusY The radius of the ellipse sprite along y-axis.
     */

    /**
     * @cfg {Number} x Sprite position along the x-axis.
     */

    /**
     * @cfg {Number} y Sprite position along the y-axis.
     */

    /**
     * @cfg {String} path The path of the path sprite written in SVG-like path syntax.
     */

    /**
     * @cfg {Number} opacity The opacity of the sprite. A number between 0 and 1.
     */

    /**
     * @cfg {String} fill The fill color.
     */

    /**
     * @cfg {String} stroke The stroke color.
     */

    /**
     * @cfg {Number} stroke-width The width of the stroke.
     *
     * Note that this attribute needs to be quoted when used.  Like so:
     *
     *     "stroke-width": 12,
     */

    /**
     * @cfg {String} font Used with text type sprites. The full font description.
     * Uses the same syntax as the CSS font parameter
     */

    /**
     * @cfg {String} text The actual text to render in text sprites.
     */

    /**
     * @cfg {String} src Path to the image to show in image sprites.
     */

    /**
     * @cfg {String/String[]} group The group that this sprite belongs to, or an array of groups.
     * Only relevant when added to a {@link Ext.draw.Surface Surface}.
     */

    /**
     * @cfg {Boolean} draggable True to make the sprite draggable.
     */

    dirty: false,
    dirtyHidden: false,
    dirtyTransform: false,
    dirtyPath: true,
    dirtyFont: true,
    zIndexDirty: true,

    /**
     * @property {Boolean} isSprite
     * `true` in this class to identify an object as an instantiated Sprite, or subclass thereof.
     */
    isSprite: true,
    zIndex: 0,
    fontProperties: [
        'font',
        'font-size',
        'font-weight',
        'font-style',
        'font-family',
        'text-anchor',
        'text'
    ],
    pathProperties: [
        'x',
        'y',
        'd',
        'path',
        'height',
        'width',
        'radius',
        'r',
        'rx',
        'ry',
        'cx',
        'cy'
    ],
    constructor: function(config) {
        var me = this;
        config = Ext.merge({}, config || {});
        me.id = Ext.id(null, 'ext-sprite-');
        me.transformations = [];
        Ext.copyTo(this, config, 'surface,group,type,draggable');
        //attribute bucket
        me.bbox = {};
        me.attr = {
            zIndex: 0,
            translation: {
                x: null,
                y: null
            },
            rotation: {
                degrees: null,
                x: null,
                y: null
            },
            scaling: {
                x: null,
                y: null,
                cx: null,
                cy: null
            }
        };
        //delete not bucket attributes
        delete config.surface;
        delete config.group;
        delete config.type;
        delete config.draggable;
        me.setAttributes(config);
        me.addEvents(
            /**
             * @event
             * Fires before the sprite is destroyed. Return false from an event handler to stop the destroy.
             * @param {Ext.draw.Sprite} this
             */
            'beforedestroy',
            /**
             * @event
             * Fires after the sprite is destroyed.
             * @param {Ext.draw.Sprite} this
             */
            'destroy',
            /**
             * @event
             * Fires after the sprite markup is rendered.
             * @param {Ext.draw.Sprite} this
             */
            'render',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#mousedown
             */
            'mousedown',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#mouseup
             */
            'mouseup',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#mouseover
             */
            'mouseover',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#mouseout
             */
            'mouseout',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#mousemove
             */
            'mousemove',
            /**
             * @event
             * @inheritdoc Ext.dom.Element#click
             */
            'click'
        );
        me.mixins.observable.constructor.apply(this, arguments);
    },

    /**
     * @property {Ext.dd.DragSource} dd
     * If this Sprite is configured {@link #draggable}, this property will contain
     * an instance of {@link Ext.dd.DragSource} which handles dragging the Sprite.
     *
     * The developer must provide implementations of the abstract methods of {@link Ext.dd.DragSource}
     * in order to supply behaviour for each stage of the drag/drop process. See {@link #draggable}.
     */

    initDraggable: function() {
        var me = this;
        //create element if it doesn't exist.
        if (!me.el) {
            me.surface.createSpriteElement(me);
        }
        me.dd = new Ext.draw.SpriteDD(me, Ext.isBoolean(me.draggable) ? null : me.draggable);
        me.on('beforedestroy', me.dd.destroy, me.dd);
    },

    /**
     * Change the attributes of the sprite.
     *
     * ## Translation
     *
     * For translate, the configuration object contains x and y attributes that indicate where to
     * translate the object. For example:
     *
     *     sprite.setAttributes({
     *       translate: {
     *        x: 10,
     *        y: 10
     *       }
     *     }, true);
     *
     *
     * ## Rotation
     *
     * For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional),
     * and a `degrees` attribute that specifies the rotation in degrees. For example:
     *
     *     sprite.setAttributes({
     *       rotate: {
     *        degrees: 90
     *       }
     *     }, true);
     *
     * That example will create a 90 degrees rotation using the centroid of the Sprite as center of rotation, whereas:
     *
     *     sprite.setAttributes({
     *       rotate: {
     *        x: 0,
     *        y: 0,
     *        degrees: 90
     *       }
     *     }, true);
     *
     * will create a rotation around the `(0, 0)` axis.
     *
     *
     * ## Scaling
     *
     * For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:
     *
     *     sprite.setAttributes({
     *       scale: {
     *        x: 10,
     *        y: 3
     *       }
     *     }, true);
     *
     * You can also specify the center of scaling by adding `cx` and `cy` as properties:
     *
     *     sprite.setAttributes({
     *       scale: {
     *        cx: 0,
     *        cy: 0,
     *        x: 10,
     *        y: 3
     *       }
     *     }, true);
     *
     * That last example will scale a sprite taking as centers of scaling the `(0, 0)` coordinate.
     *
     * @param {Object} attrs attributes to be changed on the sprite.
     * @param {Boolean} redraw Flag to immediately draw the change.
     * @return {Ext.draw.Sprite} this
     */
    setAttributes: function(attrs, redraw) {
        var me = this,
            fontProps = me.fontProperties,
            fontPropsLength = fontProps.length,
            pathProps = me.pathProperties,
            pathPropsLength = pathProps.length,
            hasSurface = !!me.surface,
            custom = hasSurface && me.surface.customAttributes || {},
            spriteAttrs = me.attr,
            dirtyBBox = false,
            attr, i, newTranslation, translation, newRotate, rotation, newScaling, scaling;

        attrs = Ext.apply({}, attrs);
        for (attr in custom) {
            if (attrs.hasOwnProperty(attr) && typeof custom[attr] == "function") {
                Ext.apply(attrs, custom[attr].apply(me, [].concat(attrs[attr])));
            }
        }

        // Flag a change in hidden
        if (!!attrs.hidden !== !!spriteAttrs.hidden) {
            me.dirtyHidden = true;
        }

        // Flag path change
        for (i = 0; i < pathPropsLength; i++) {
            attr = pathProps[i];
            if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
                me.dirtyPath = true;
                dirtyBBox = true;
                break;
            }
        }

        // Flag zIndex change
        if ('zIndex' in attrs) {
            me.zIndexDirty = true;
        }

        // Flag font/text change
        if ('text' in attrs) {
            me.dirtyFont = true;
            dirtyBBox = true;
        }

        for (i = 0; i < fontPropsLength; i++) {
            attr = fontProps[i];
            if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
                me.dirtyFont = true;
                dirtyBBox = true;
                break;
            }
        }

        newTranslation = attrs.translation || attrs.translate;
        delete attrs.translate;
        delete attrs.translation;
        translation = spriteAttrs.translation;
        if (newTranslation) {
            if (('x' in newTranslation && newTranslation.x !== translation.x) ||
                ('y' in newTranslation && newTranslation.y !== translation.y)) {
                me.dirtyTransform = true;
                translation.x = newTranslation.x;
                translation.y = newTranslation.y;
            }
        }

        newRotate = attrs.rotation || attrs.rotate;
        rotation = spriteAttrs.rotation;
        delete attrs.rotate;
        delete attrs.rotation;
        if (newRotate) {
            if (('x' in newRotate && newRotate.x !== rotation.x) ||
                ('y' in newRotate && newRotate.y !== rotation.y) ||
                ('degrees' in newRotate && newRotate.degrees !== rotation.degrees)) {
                me.dirtyTransform = true;
                rotation.x = newRotate.x;
                rotation.y = newRotate.y;
                rotation.degrees = newRotate.degrees;
            }
        }

        newScaling = attrs.scaling || attrs.scale;
        scaling = spriteAttrs.scaling;
        delete attrs.scale;
        delete attrs.scaling;
        if (newScaling) {
            if (('x' in newScaling && newScaling.x !== scaling.x) ||
                ('y' in newScaling && newScaling.y !== scaling.y) ||
                ('cx' in newScaling && newScaling.cx !== scaling.cx) ||
                ('cy' in newScaling && newScaling.cy !== scaling.cy)) {
                me.dirtyTransform = true;
                scaling.x = newScaling.x;
                scaling.y = newScaling.y;
                scaling.cx = newScaling.cx;
                scaling.cy = newScaling.cy;
            }
        }

        // If the bbox is changed, then the bbox based transforms should be invalidated.
        if (!me.dirtyTransform && dirtyBBox) {
            if (spriteAttrs.scaling.x === null ||
                spriteAttrs.scaling.y === null ||
                spriteAttrs.rotation.y === null ||
                spriteAttrs.rotation.y === null) {
                me.dirtyTransform = true;
            }
        }

        Ext.apply(spriteAttrs, attrs);
        me.dirty = true;

        if (redraw === true && hasSurface) {
            me.redraw();
        }
        return this;
    },

    /**
     * Retrieves the bounding box of the sprite.
     * This will be returned as an object with x, y, width, and height properties.
     * @return {Object} bbox
     */
    getBBox: function() {
        return this.surface.getBBox(this);
    },

    setText: function(text) {
        return this.surface.setText(this, text);
    },

    /**
     * Hides the sprite.
     * @param {Boolean} redraw Flag to immediately draw the change.
     * @return {Ext.draw.Sprite} this
     */
    hide: function(redraw) {
        this.setAttributes({
            hidden: true
        }, redraw);
        return this;
    },

    /**
     * Shows the sprite.
     * @param {Boolean} redraw Flag to immediately draw the change.
     * @return {Ext.draw.Sprite} this
     */
    show: function(redraw) {
        this.setAttributes({
            hidden: false
        }, redraw);
        return this;
    },

    /**
     * Removes the sprite.
     * @return {Boolean} True if sprite was successfully removed.
     * False when there was no surface to remove it from.
     */
    remove: function() {
        if (this.surface) {
            this.surface.remove(this);
            return true;
        }
        return false;
    },

    onRemove: function() {
        this.surface.onRemove(this);
    },

    /**
     * Removes the sprite and clears all listeners.
     */
    destroy: function() {
        var me = this;
        if (me.fireEvent('beforedestroy', me) !== false) {
            me.remove();
            me.surface.onDestroy(me);
            me.clearListeners();
            me.fireEvent('destroy');
        }
    },

    /**
     * Redraws the sprite.
     * @return {Ext.draw.Sprite} this
     */
    redraw: function() {
        this.surface.renderItem(this);
        return this;
    },

    /**
     * Wrapper for setting style properties, also takes single object parameter of multiple styles.
     * @param {String/Object} property The style property to be set, or an object of multiple styles.
     * @param {String} value (optional) The value to apply to the given property, or null if an object was passed.
     * @return {Ext.draw.Sprite} this
     */
    setStyle: function() {
        this.el.setStyle.apply(this.el, arguments);
        return this;
    },

    /**
     * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.  Note this method
     * is severly limited in VML.
     * @param {String/String[]} className The CSS class to add, or an array of classes
     * @return {Ext.draw.Sprite} this
     */
    addCls: function(obj) {
        this.surface.addCls(this, obj);
        return this;
    },

    /**
     * Removes one or more CSS classes from the element.
     * @param {String/String[]} className The CSS class to remove, or an array of classes.  Note this method
     * is severly limited in VML.
     * @return {Ext.draw.Sprite} this
     */
    removeCls: function(obj) {
        this.surface.removeCls(this, obj);
        return this;
    }
});
