{
    "description": "Mine-imator language file. Copy and rename this to begin creating your own translation.",
    "file/": {
        "language": "Chinese",
        "translator": "ttrtty5整理完整",
        "forversion": "1.2.7",
        "lastchange": "2020.07.05"
    },
    "startup/": {
        "caption": "打开中",
        "trial": "TRIAL",
        "full": "FULL",
        "version": "%1 版本 %2, 发布 %3",
        "credits1": "制作 ",
        "credits1tip": "点我看David网页.",
        "credits2": ", 以游戏为基础 ",
        "credits2tip": "点我看minecraft网页.",
        "credits3": "程序设计: %1 和 %2   设计: %3 \n汉化:ttrtty5",
        "newproject": "新工程",
        "newprojecttip": "创造一个新工程.",
        "openproject": "打开工程",
        "openprojecttip": "打开过去的工程1.",
        "website": "网站",
        "websitetip": "点我看mi网站.",
        "tutorials": "教程",
        "tutorialstip": "观看一些关于Mine-imator的有用视频教程。",
        "forums": "论坛",
        "forumstip": "点我看mi论坛.",
        "upgrade": "激活",
        "upgradetip": "你正在使用试用版，点我获取完整版.",
        "recent": "过去的工程"
    },
    "recent/": {
        "none": "啥都没有",
        "author": "by %1",
        "removetip": "删除这个工程.",
        "ago": "%1 ago"
    },
    "alert/": {
        "newassetstitle": "Minecraft %1 assets",
        "newassetstext": "新资源可以使用，重启mi以下载.",
        "projectcreatedtitle": "工程已创建!",
        "projectcreatedtext": "导入的文件将被复制到项目文件夹中.",
        "projectcreatedbutton": "查看文件夹",
        "projectcreatedbuttontip": "打开工程文件夹.",
        "projectsavedtitle": "工程保存成功!",
        "projectsaveastext": "项目文件被复制到新文件夹中。",
        "trialtitle": "激活 Mine-imator",
        "trialtext": "去除水印.",
        "trialbutton": "激活",
        "trialbuttontip": "激活mi获得完整版.",
        "exportmovietitle": "视频已保存!",
        "exportmoviebutton": "查看",
        "exportmoviebuttontip": "查看已导出视频.",
        "exportimagetitle": "图片导出成功!",
        "exportimagebutton": "查看",
        "exportimagebuttontip": "查看导出的图片.",
        "upgradedtitle": "升级!",
        "upgradedtext": "你现在使用的是完整版的mi!",
        "reloadprojecttitle": "设置已改变",
        "reloadprojecttext": "重新加载项目或受影响的对象以查看更改.",
        "restartprogramtitle": "设置已改变",
        "restartprogramtext": "重启mi以应用.",
        "downloadbutton": "下载",
        "downloadbuttontip": "下载更新.",
        "viewbutton": "查看",
        "viewbuttontip": "查看信息.",
        "closetip": "关闭信息."
    },
    "error/": {
        "loadassets": "minecraft资源无法加载，请尝试重新安装.",
        "loadassetscaption": "无法载入资源",
        "newprojectexists": "所选文件夹已经存在。把它换成别的东西.",
        "newprojectexistscaption": "新工程错误",
        "newprojectinvalid": "请输入唯一的有效文件夹名，不能包含字符\\,/,:,*,?,\",<,>以及|",
        "newprojectinvalidcaption": "新工程错误",
        "newprojectaccess": "这里无法保存工程. 请点击 \"Change\".",
        "newprojectaccesscaption": "新工程错误",
        "filecorrupted": "工程文件损坏，或者工程文件版本过旧，若想恢复工程文件，请尝试载入备份(在打开窗口中更改文件类型为 *.mbackup 来查找这些备份文件。).",
        "filecorruptedcaption": "损坏的文件错误",
        "openprojectzip": "这里没有mi文件.",
        "openprojectzipcaption": "打开工程错误",
        "openprojectnewer": "这个工程是用新版mi的，请更新mi.",
        "openprojectnewercaption": "打开工程错误",
        "openprojectexists": "找不到工程文件.",
        "openprojectexistscaption": "打开工程错误",
        "openparticleszip": "在这个存档中找不到粒子文件。.",
        "openparticleszipcaption": "粒子错误",
        "openparticlesnewer": "这个粒子是新版mi的，请更新mi.",
        "openparticlesnewercaption": "粒子错误",
        "openassetzip": "无法加载归档文件，因为它不包含任何有效文件。.",
        "openassetzipcaption": "错误: 无法载入资源文件",
        "openassetnewer": "这个文件是使用新版本的Mine-Imator创建的，请更新你的Mine-Imator，然后尝试打开。",
        "openassetnewercaption": "错误: 无法载入资源文件",
        "openkeyframes": "没有选中的时间轴来放置关键帧！选择一个时间轴，然后重试。",
        "openkeyframescaption": "错误: 无法载入关键帧文件",
        "loadmodel": "加载模型时发生了一些错误。 查看日志了解详细信息。",
        "loadmodelcaption": "错误: 无法加载模型。",
        "loadschematic": "无法读取地图区块文件。请检查文件是否正确且完好。",
        "loadschematiccaption": "错误: 无法加载地图",
        "unzippack": "无法解压缩包。压缩包可能损坏或者拒绝访问。",
        "unzippackcaption": "错误: 无法解压缩包",
        "loadaudio": "导入音频文件时发生错误。",
        "loadaudiocaption": "错误: 无法载入音频文件",
        "exportmovie": "导出影片时发生错误。 检查您的渲染设置，并确保目标文件不在另一个程序中打开。 查看日志了解详情。",
        "exportmoviecaption": "错误: 无法导出影片",
        "upgrade": "无效的激活码！",
        "upgradecaption": "错误: 无法激活副本",
        "downloadskinuser": "用户 \"%1\" 不存在",
        "downloadskininternet": "无法下载玩家皮肤，请检查你的互联网连接。"
    },
    "question/": {
        "confirmexit": "在退出之前要保存工程 \"%1\" 吗?",
        "confirmnew": "在新建工程之前要保存工程 \"%1\" 吗?",
        "confirmopen": "在打开其他工程之前要保存工程 \"%1\" 吗?",
        "replace": "具有此文件名的资源已被添加到项目中。您想用选定的文件替换它吗？?",
        "buffersizewarning": "前方高能: 当前设置有可能使mi崩溃。请确保你的电脑的配置足够。\n是否继续？",
        "stoprender": "是否停止渲染?",
        "assetsnewer": "这些文件需要新版mi，是否下载新版mi？?",
		"unlimitedvalues": "警告：值将能够设置在其正常限制之外，这可能导致程序崩溃，项目损坏或其他无法预测的后果，具体取决于更改的值。\n是否继续？"
    },
    "filedialog/": {
        "open/": {
            "image": "图片",
            "imagecaption": "打开图片",
            "imageorpack": "图像或者mc材质包",
            "imageorpackcaption": "打开图像或材质包",
            "pack": "mc材质包",
            "packcaption": "打开材质包",
            "sound": "声音",
            "soundcaption": "打开声音",
            "project": "Mine-imator 工程",
            "backup": "Mine-imator 工程备份",
            "projectcaption": "打开工程",
            "scenery": "Minecraft scenery",
            "scenerycaption": "打开Minecraft 场景",
            "particles": "粒子发生器",
            "particlecaption": "打开粒子发生器",
            "font": "字体文件",
            "fontcaption": "打开字体",
            "asset": "有效文件",
            "assetcaption": "导入资源",
            "language": "语言文件",
            "languagecaption": "加载语言",
            "color": "颜色文件",
            "colorcaption": "加载颜色",
            "model": "模型文件",
            "modelcaption": "加载模型"
        },
        "save/": {
            "moviemp4": "MP4 文件",
            "moviemov": "MOV 文件",
            "moviewmv": "WMV 文件",
            "moviepng": "PNG 图片",
            "moviecaption": "保存影片",
            "image": "图像",
            "imagecaption": "保存图像",
            "particles": "粒子发生器文件",
            "particlescaption": "保存粒子发生器文件",
            "object": "对象文件",
            "objectcaption": "保存选中的对象文件",
            "keyframes": "Mine-imator关键帧",
            "keyframescaption": "保存选中的关键帧",
            "color": "颜色文件",
            "colorcaption": "保存颜色文件",
            "resourcecaption": "保存资源",
            "projectcaption": "保存工程文件夹"
        }
    },
    "newassets/": {
        "title": "Minecraft %1 资源可用!",
        "text": "点 \"下载\" 使用它们.",
        "later": "不下",
        "download": "下载",
        "downloading": "下载中..."
    },
    "loadassets/": {
        "unzip": "提取 %1 材质...",
        "textures": "加载材质...",
        "biomes": "加载生物群系...",
		"misc": "加载misc. assets...",
        "models": "加载特性...",
        "blocks": "加载方块...",
		"loadingblock": "加载方块"
    },
    "newproject/": {
        "caption": "新工程",
        "name": "名字",
        "nametip": "为这个工程命名。\n(以后可以在工程设置里更改)",
        "namedefault": "new project",
        "author": "作者",
        "authortip": "输入此工程的作者。\n(可以留空，也可以在以后修改)",
        "description": "描述",
        "descriptiontip": "为这个工程添加一个备注。\n(可以留空，也可以在以后修改)",
        "folder": "文件夹",
        "foldertip": "指定一个文件夹来存放所有的工程资源。",
        "folderchange": "更改",
        "folderchangetip": "更改存储项目文件的文件夹。",
        "create": "创造",
        "createtip": "按照以上的设置创建新的工程。",
        "cancel": "取消 ",
        "canceltip": "不创建工程并关闭本窗口。"
    },
    "toolbar/": {
        "benchtip": "点击打开工作台。",
        "newprojecttip": "创建一个新的工程。",
        "importassettip": "导入资源文件 (.object,.keyframes,.particles,.schematic,声音, 图像或其他动画) 到当前工程。",
        "openprojecttip": "打开一个已存在的工程文件。",
        "saveprojecttip": "保存当前工程。",
        "saveprojectastip": "另存为.",
        "exportmovietip": "导出动画.",
        "exportimagetip": "将当前帧导出到图像文件.",
        "openfoldertip": "打开工程文件夹.",
        "viewsecondtip": "切换次要视图.",
        "settingstip": "打开设置.",
        "undotip": "撤消最新的行动.",
        "redotip": "重做最新的撤销.",
        "playtip": "从光标处开始播放/暂停动画。\n(%1: 从光标处开始播放。)\n(%2: 从头开始播放。)",
        "stoptip": "停止播放动画.",
        "repeattip": "在播放到最后的关键帧后直接切换到第一帧重复动画.",
		"seamlessrepeattip": "在最后一帧和第一帧的中间继续补间动画的同时重复动画。",
        "showsecondstip": "在时间轴上显示/隐藏秒的标记。\n细线为0.5秒，粗线为1秒.",
        "timestamptip": "显示标记的当前位置和总动画长度.",
        "websitetip": "点我看mi官网.",
        "tutorialstip": "观看一些关于Mine-imator的有用视频教程。",
        "forumstip": "访问Mine Imator论坛。",
        "upgradetip": "你正在使用试用版的Mine-Imator。点击这里激活升级到完整版."
    },
    "type/": {
        "char": "角色",
        "scenery": "场景",
        "item": "物品",
        "block": "方块",
        "spblock": "特殊方块",
        "bodypart": "身体部分",
        "particles": "粒子发射器",
        "text": "文本",
        "cube": "方块",
        "sphere": "球",
        "cone": "圆锥",
        "cylinder": "圆柱",
        "surface": "平面",
        "pointlight": "光源",
        "spotlight": "聚光灯",
        "camera": "摄像机",
        "background": "背景",
        "audio": "声音",
        "model": "模型",
        "folder": "文件夹",
        "pack": "材质包",
        "skin": "皮肤",
        "downloadskin": "下载的皮肤",
        "itemsheet": "物品材质表",
        "blocksheet": "方块材质表",
        "particlesheet": "粒子列表",
        "schematic": "地图区块",
        "texture": "贴图",
        "font": "字体",
        "sound": "声音"
    },
    "bench/": {
        "type/": {
            "chartip": "创建玩家或其他生物的模型。",
            "scenerytip": "从Minecraft地图或地图区块文件(*.schematic,*.blocks)导入地图到场景。",
            "itemtip": "创建一个物品。例如武器，工具或者药水。",
            "blocktip": "创建一个标准的Minecraft方块。",
            "spblocktip": "创建一个可活动的Minecraft方块。",
            "bodyparttip": "创建一个生物模型部件。",
            "particlestip": "创建一个粒子发生器来生成不断变化的粒子效果。",
            "pointlighttip": "创建一个点光源。",
            "spotlighttip": "创建一个聚光灯光源。",
            "texttip": "创建一个文本。",
            "cubetip": "创建一个立方体。",
            "spheretip": "创建一个球。",
            "conetip": "创建一个圆锥。",
            "cylindertip": "创建一个圆柱。",
            "surfacetip": "创建一个平面。",
            "cameratip": "创建一个动画摄像机。",
            "backgroundtip": "创建一个背景轨道，使得你可以让背景设置随着动画的播放进行更改。",
            "audiotip": "创建一个音轨。",
            "modeltip": "从外部导入模型。"
        },
        "model": "模型",
        "modelstatetip": "为此模型选择不同的状态。",
        "skin": "皮肤",
        "skintip": "改变角色的皮肤。",
        "scenery": "场景",
        "scenerytip": "从Minecraft地图或现有的区块文件载入场景。",
        "blocktex": "材质",
        "blocktextip": "从材质包或图像中载入贴图。",
        "itemtex": "图片",
        "itemtextip": "从图片中选择一个新的贴图来使用。",
        "item3d": "3D",
        "item3dtip": "勾选后将会以3D模型渲染这个物品。",
        "itemfacecamera": "面向摄像机",
        "itemfacecameratip": "勾选后物品将会永远面向摄像机。",
        "itembounce": "悬浮",
        "itembouncetip": "物品会呈现出掉落物状态。",
        "itemspin": "旋转",
        "itemspintip": "勾选后物品将会匀速旋转",
        "block": "方块",
        "blockstatetip": "更改物品数据值以得到想要的类型的方块。",
        "spblockmodel": "方块",
        "spblocktex": "材质",
        "spblocktextip": "从已载入到工程的图像或材质包中载入材质贴图。",
        "bodypart": "身体部分",
        "bodyparttip": "选择您要使用的模型部件。",
        "bodypartskin": "材质",
        "bodypartskintip": "更改部件的皮肤或者贴图。",
        "particlespreset": "预制",
        "textfont": "字体",
        "textfonttip": "更改要使用的字体, 可以使用Minecraft的像素字体或TrueType字体文件(.ttf).",
        "text3d": "3D",
        "text3dtip": "勾选时将会以3D字体渲染这个文本。",
        "textfacecamera": "面向摄像机",
        "textfacecameratip": "勾选后物品将会永远面向摄像机。",
        "shapetex": "贴图",
        "shapetextip": "将贴图更改为无，图像或相机。",
        "shapetexmap": "启用多面贴图排布",
        "shapetexmaptip": "勾选此项使载入的贴图按照次序排布到对象的各个表面上。",
        "shapefacecamera": "面向摄像机",
        "shapefacecameratip": "勾选后平面将会永远面向摄像机。.",
        "modeltip": "加载模型.",
        "modeltex": "贴图",
        "modeltextip": "为模型文件选择一个贴图。",
		"openeditor": "开放式编辑器",
        "openeditortip": "打开旗帜编辑器弹出窗口以更改旗帜的外观。",
        "create": "创造",
        "createtip": "使用所选设置创建一个新对象。"
    },
    "downloadskin/": {
        "caption": "下载皮肤",
        "username": "用户名",
        "usernametip": "下载指定的玩家ID对应的皮肤.",
        "getskin": "得到皮肤",
        "getskintip": "下载玩家皮肤.",
        "downloading": "下载中...",
        "name": "Skin of %1",
        "done": "完成",
        "donetip": "确认使用这个皮肤.",
        "cancel": "取消",
        "canceltip": "不使用皮肤并关闭对话框。"
    },
    "open/": {
        "caption": "打开工程",
        "recent": "过去的工程",
        "browse": "浏览",
        "browsetip": "从文件夹打开工程.",
        "cancel": "取消",
        "canceltip": "关闭对话框。"
    },
    "saveas/": {
        "caption": "另存为工程",
        "save": "保存",
        "savetip": "在指定的文件夹保存为一个新工程。",
        "cancel": "取消",
        "canceltip": "关闭对话框。"
    },
    "exportmovie/": {
        "caption": "视频导出选项",
        "videosize": "视频尺寸",
        "videosizetip": "选择导出的分辨率.",
        "videosizecustomwidth": "宽",
        "videosizecustomwidthtip": "影片的宽度。(单位:像素)",
        "videosizecustomheight": "高",
        "videosizecustomheighttip": "影片的高度。(单位:像素)",
        "videosizecustomkeepaspectratio": "保存比例",
        "videosizecustomkeepaspectratiotip": "保持输出的视频的横纵比例正确。与视频尺寸无关。",
        "format": "格式",
        "format/": {
            "tip": "选择导出视频的格式.",
            "mp4": "MP4",
            "mov": "MOV",
            "wmv": "WMV",
            "png": "PNG 图片序列"
        },
        "videoquality": "视频画质",
        "videoquality/": {
            "tip": "确定导出视频的质量和大小。",
            "verylow": "非常差",
            "low": "差",
            "medium": "中等",
            "high": "高",
            "best": "最高",
            "custom": "自定义"
        },
        "bitrate": "比特率",
        "bitratetip": "每秒中的画面输出时占用的大约的磁盘空间。单位是比特每秒(bps)。",
        "framerate": "帧率",
        "frameratetip": "视频的帧率。\n增加会提高平滑度，但会增加渲染时间和视频大小。 这不会影响动画速度。",
        "includeaudio": "导出音频",
        "includeaudiotip": "导出视频中的音轨（如果有的话）。",
        "removebackground": "移除背景",
        "removebackgroundtip": "在输出的图片序列中不显示环境背景(天空，云，雾，天体等)。",
		"blendmodewarning": "警告:自定义对象混合模式可能无法在没有背景的情况下正确显示。",
        "includehidden": "包含被隐藏的对象",
        "includehiddentip": "在时间轴勾选隐藏属性的项目将会显示出来并被输出。",
        "highquality": "高品质渲染",
        "highqualitytip": "为输出的影片启用产品级渲染。将会启用光影效果，景深等选项。",
        "save": "保存",
        "savetip": "选择保存影片的位置并开始渲染。",
        "cancel": "取消",
        "canceltip": "关闭对话框。",
        "frame": "第 %1 帧, 总共 %2 帧",
        "timeleft": "剩余时间: %1",
        "timeleft/": {
            "and": "",
            "hour": "%1 小时",
            "hours": "%1 小时",
            "minute": "%1 分钟",
            "minutes": "%1 分钟",
            "second": "%1 秒",
            "seconds": "%1 秒"
        },
        "loading": "%1% ",
        "stop": "按住Esc停止渲染。"
    },
    "exportimage/": {
        "caption": "图像输出选项",
        "imagesize": "图像尺寸",
        "imagesizetip": "输出的图像的尺寸。",
        "imagesizecustomwidth": "宽",
        "imagesizecustomwidthtip": "图像的宽度。(单位:像素)",
        "imagesizecustomheight": "高",
        "imagesizecustomheighttip": "图像的高度。(单位:像素)",
        "imagesizecustomkeepaspectratio": "保持横纵比",
        "imagesizecustomkeepaspectratiotip": "保持输出的图像的横纵比例正确。",
        "includehidden": "包含隐藏对象",
        "includehiddentip": "在时间轴隐藏的(不是关键帧中的可见度)对象将会显示出来并被输出。",
        "removebackground": "移除背景",
        "removebackgroundtip": "在输出的图片序列中不显示环境背景(天空，云，雾，天体等)。",
		"blendmodewarning": "警告：自定义对象混合模式可能无法正确显示，没有要混合的背景。",
        "highquality": "高品质渲染",
        "highqualitytip": "为输出的图像启用产品级渲染。将会启用光影效果，景深等选项。",
        "save": "保存",
        "savetip": "输出当前选中的关键帧的图像。",
        "cancel": "取消",
        "canceltip": "关闭对话框。"
    },
    "upgrade/": {
        "caption": "升级完整版",
        "info1": "你正在使用试用版的Mine-Imator。在你输出的视频与图片的右下角将会有一个水印.",
        "info2": "要移除水印，请访问Mine-Imator升级页面:",
        "button": "获取激活码",
        "buttontip": "访问Mine-Imator升级页面。",
        "continue": "继续",
        "continuetip": "使用已经输入的激活码完成升级。",
        "cancel": "取消",
        "canceltip": "不升级Mine-Imator并关闭对话框。",
        "key": "激活码",
        "keytip": "在这里输入升级激活码。",
        "keypaste": "粘贴",
        "keypastetip": "如果你的剪贴板中有激活码，点击这里粘贴。"
    },
	"modelbench/": {
        "caption": "Modelbench",
        "info": "使用工具ModelBench为动画创建自己的模型！",
        "download": "下载",
        "downloadtip": "下载ModelBench。",
        "notnow": "现在不要",
        "notnowtip": "关闭此弹出窗口，稍后下载ModelBench。",
        "dontshow": "不再显示",
        "dontshowtip": "关闭此弹出窗口，不再提醒我。"
    },
    "bannereditor/": {
        "caption": "旗帜编辑器",
        "patterns": "模式",
        "background": "背景",
        "patterncolor": "图案颜色",
        "backgroundcolor": "背景色",
        "patterntype": "图案类型",
        "removetip": "从旗帜上删除图案。",
        "newtip": "添加旗帜图案。",
        "ok": "好的",
        "oktip": "关闭此弹出窗口。",
        "cancel": "取消",
        "canceltip": "恢复所做的更改并关闭此弹出窗口。"
    },
    "view/": {
        "rendertip": "在此窗口中启用高品质渲染。\n这将会启用完整的阴影、景深、抗锯齿和其他的各种效果.",
        "renderfps": "渲染 FPS: %1",
        "rendertime": "在 %1 秒内渲染",
        "workcamera": "工作摄像机",
        "activecamera": "活动摄像机 (%1)",
        "selectedcamera": "选中的摄像机 (%1)",
        "controlstip": "在视图中切换控件、线框和高亮部分。",
        "lightstip": "启用光照和烟雾效果.",
        "particlestip": "启用粒子效果.",
        "gridtip": "启用网格 (你可以在设置中调整参考框线的选项。).",
        "aspectratiotip": "切换输出视频的纵横比.",
        "closetip": "关闭窗口."
    },
    "tab/": {
        "projectproperties": "工程 特性",
        "timeline": "时间线",
        "charmodel": "角色模型 %1",
        "block": "选择方块 %1",
        "item": "选择物品 %1",
        "bodypart": "选择身体部分 %1",
        "particles": "粒子效果 %1",
        "ground": "地面",
        "timelineeditor": "%1 属性",
        "frameeditor": "Frame %1 for %2",
        "settings": "设置",
        "closetip": "关闭标签."
    },
    "expandcollapsetip": "点击展开/收起.",
    "metertip": "(右击: 重置, 单击: 输入数值)",
    "wheeltip": "(右击: 重置, 单击: 输入数值)",
    "wheelskytip": "(右击: 重置)",
    "draggertip": "(拖动: 改变数值, 右击: 重置, 单击: 输入数值)",
    "tipshortcut": "快捷键",
    "keycontroltip": "(单击: 更改按键, 右击: 恢复默认设置)",
    "keycontrolpress": "请按下一个按钮...",
    "preview/": {
        "spawn": "发生",
        "spawntip": "激活或停用粒子发生器.",
        "playtip": "播放.",
        "stoptip": "停止播放.",
        "exporttip": "将选定图像/声音/景物的副本保存到硬盘驱动器."
    },
    "key/": {
        "left": "左",
        "right": "右",
        "up": "上",
        "down": "下",
        "enter": "回车",
        "escape": "esc",
        "space": "空格",
        "shift": "Shift",
        "leftshift": "Left shift",
        "rightshift": "Right shift",
        "alt": "Alt",
        "leftalt": "Left alt",
        "rightalt": "Right alt",
        "control": "Ctrl",
        "leftcontrol": "Left control",
        "rightcontrol": "Right control",
        "backspace": "Backspace",
        "tab": "Tab",
        "home": "Home",
        "end": "End",
        "delete": "Delete",
        "insert": "Insert",
        "pageup": "Page up",
        "pagedown": "Page down",
        "pause": "Pause",
        "printscreen": "Printscreen"
    },
    "column/": {
        "tip": "(单击排序)",
        "libname": "名字",
        "libnametip": "物品的模版的名称。",
        "libtype": "类型",
        "libtypetip": "物品模板的类型。",
        "libcount": "使用次数",
        "libcounttip": "此模板在工程中使用的次数。",
        "charname": "名称",
        "charnametip": "角色的名称",
        "blockname": "名称",
        "blocknametip": "方块名称。",
        "spblockname": "名称",
        "spblocknametip": "方块名称。",
        "bodypartmodelname": "名称",
        "bodypartmodelnametip": "模型的名称",
        "particleeditortypename": "名称",
        "particleeditortypenametip": "粒子发生器的名称。",
        "particleeditortypekind": "种类",
        "particleeditortypekindtip": "粒子发生器的类型。",
        "particleeditortyperate": "生成率",
        "particleeditortyperatetip": "生成的粒子数量占生成总量的比例。",
        "resname": "名称",
        "resnametip": "材质的名称。",
        "restype": "种类",
        "restypetip": "材质的类型。",
        "rescount": "使用次数",
        "rescounttip": "此材质在工程中使用的次数。",
        "particlepresetname": "名称",
        "particlepresetnametip": "粒子预设的名称。"
    },
    "list/": {
        "search": "搜索...",
        "searchtip": "使用指定的关键字过滤显示结果。",
        "browse": "查看...",
        "none": "啥都没有",
        "default": "默认 (%1)"
    },
    "model/": {
        "human": "人类",
        "steve": "人类 (Steve)",
        "alex": "人类 (Alex)",
        "zombie": "僵尸",
        "husk": "尸壳",
        "drowned": "溺尸",
        "skeleton": "骷髅",
        "wither_skeleton": "凋零骷髅",
        "stray_skeleton": "流浪者",
        "creeper": "爬行者",
        "spider": "蜘蛛",
        "cave_spider": "洞穴蜘蛛",
        "enderman": "末影人",
        "slime": "史莱姆",
        "ghast": "恶魂",
        "zombie_pigman": "僵尸猪人",
        "chicken": "鸡",
        "cow": "牛",
        "mooshroom": "哞菇",
        "pig": "猪",
        "sheep": "羊",
        "sheep_sheared": "剪去羊毛的羊",
        "rabbit": "兔子",
        "squid": "鱿鱼",
        "cat": "豹猫",
        "wolf": "狼",
        "wolf_tame": "驯服的狼",
        "parrot": "鹦鹉",
        "polar_bear": "北极熊",
        "horse": "马",
        "skeleton_horse": "骷髅马",
        "zombie_horse": "僵尸马",
        "donkey": "驴",
        "mule": "骡子",
        "llama": "羊驼",
        "villager": "村民",
        "illager": "刌民",
		"evoker_fangs": "唤魔者尖牙",
        "vex": "恼鬼",
        "zombie_villager": "僵尸村民",
        "witch": "女巫",
        "iron_golem": "铁傀儡",
        "snow_golem": "雪傀儡",
        "snowman": "雪人",
        "silverfish": "蠹虫",
        "bat": "蝙蝠",
        "blaze": "烈焰人",
        "magma_cube": "岩浆怪",
        "endermite": "末影螨",
        "guardian": "守卫者",
        "elder_guardian": "远古守卫者",
        "wither": "凋零",
        "ender_dragon": "末影龙",
        "phantom": "幻翼",
        "turtle": "海龟",
        "dolphin": "海豚",
        "cod": "鳕鱼",
        "salmon": "鲑鱼",
        "pufferfish": "河豚",
        "tropical_fish": "热带鱼",
        "shulker": "潜影贝",
        "chest": "箱子",
        "chest_double": "大型箱子",
        "lever": "拉杆",
        "piston": "活塞",
        "sign": "木牌",
        "standing_sign": "站立的木牌",
        "wall_sign": "靠墙的木牌",
        "arrow": "箭",
        "shield": "盾牌",
        "elytra": "鞘翅",
        "boat": "船",
        "minecart": "矿车",
        "tripwire_hook": "绊线勾",
        "enchantment_table": "附魔台",
        "end_crystal": "末影水晶",
        "banner": "旗帜",
		"standing_banner": "立旗",
        "wall_banner": "挂在墙上的旗",
        "armor_stand": "盔甲架",
        "bed": "床",
        "shulker_box": "潜影箱",
        "shulker_spark": "潜影贝子弹",
        "camera": "相机",
        "trident": "三叉戟",
        "conduit": "潮涌核心",
		"bell": "钟",
        "fox": "狐狸",
        "panda": "熊猫",
        "ravager": "掠夺兽",
        "pillager": "掠夺者",
        "wandering_trader": "流浪商人",
        "bee": "蜜蜂",
        "piglin": "猪灵",
        "zombified_piglin": "僵尸猪灵",
        "hoglin": "疣猪兽",
        "zoglin": "僵尸疣猪兽",
        "strider": "炽足兽",
        "part/": {
            "body": "身体",
            "right_arm": "右臂",
            "left_arm": "左臂",
            "right_leg": "右腿",
            "left_leg": "左腿",
            "head": "头部",
            "hat": "帽子",
            "hood": "Hood",
            "right_front_foot": "右前脚",
            "left_front_foot": "左前脚",
            "right_back_foot": "右后脚",
            "left_back_foot": "左后脚",
            "leg_1": "腿",
            "leg_2": "腿",
            "leg_3": "腿",
            "leg_4": "腿",
            "leg_5": "腿",
            "leg_6": "腿",
            "leg_7": "腿",
            "leg_8": "腿",
            "mouth": "下巴",
            "tentacle_1": "触手 1",
            "tentacle_2": "触手 2",
            "tentacle_3": "触手 3",
            "tentacle_4": "触手 4",
            "tentacle_5": "触手 5",
            "tentacle_6": "触手 6",
            "tentacle_7": "触手 7",
            "tentacle_8": "触手 8",
            "right_wing": "右翼",
            "right_wing_2": "右翼 2",
            "left_wing": "左翼",
            "left_wing_2": "左翼 2",
            "right_front_leg": "右前腿",
            "left_front_leg": "左前腿",
            "right_back_leg": "右后腿",
            "left_back_leg": "左后腿",
            "saddle": "鞍座",
            "right_ear": "右耳",
            "left_ear": "左耳",
            "tail": "尾部",
            "collar": "颈圈",
            "mouth_lower": "下腭",
            "mouth_upper": "上腭",
            "halter": "笼头",
            "right_rein": "右缰绳",
            "left_rein": "左缰绳",
            "neck": "颈部",
            "right_stirrup": "右马镫",
            "left_stirrup": "左马镫",
            "chests": "箱子",
            "right_chest": "右箱子",
            "left_chest": "左箱子",
            "neck_decoration": "颈部装饰",
            "body_decoration": "身体装饰",
            "nose": "鼻子",
            "arms": "手臂",
            "jaw_1": "颚 1",
            "jaw_2": "颚 2",
            "body_lower": "下体",
            "body_upper": "上体",
            "body_1": "身体 1",
            "body_2": "身体 2",
            "body_3": "身体 3",
            "body_4": "身体 4",
            "body_5": "身体 5",
            "rods_lower": "烈焰棒底部",
            "rod_1": "烈焰棒 1",
            "rod_2": "烈焰棒 2",
            "rod_3": "烈焰棒 3",
            "rod_4": "烈焰棒 4",
            "rods_middle": "烈焰棒中部",
            "rod_5": "烈焰棒 5",
            "rod_6": "烈焰棒 6",
            "rod_7": "烈焰棒 7",
            "rod_8": "烈焰棒 8",
            "rods_upper": "烈焰棒顶部",
            "rod_9": "烈焰棒 9",
            "rod_10": "烈焰棒 10",
            "rod_11": "烈焰棒 11",
            "rod_12": "烈焰棒 12",
            "magma": "岩浆",
            "slice_1": "弹簧 1",
            "slice_2": "弹簧 2",
            "slice_3": "弹簧 3",
            "slice_4": "弹簧 4",
            "slice_5": "弹簧 5",
            "slice_6": "弹簧 6",
            "slice_7": "弹簧 7",
            "slice_8": "弹簧 8",
            "eye": "眼",
            "tail_1": "尾巴 1",
            "tail_2": "尾巴 2",
            "tail_3": "尾巴 3",
            "spike_1": "刺 1",
            "spike_2": "刺 2",
            "spike_3": "刺 3",
            "spike_4": "刺 4",
            "spike_5": "刺 5",
            "spike_6": "刺 6",
            "spike_7": "刺 7",
            "spike_8": "刺 8",
            "spike_9": "刺 9",
            "spike_10": "刺 10",
            "spike_11": "刺 11",
            "spike_12": "刺 12",
            "top_shell": "上壳",
            "bottom_shell": "下壳",
            "left_head": "左头",
            "middle_head": "中头",
            "right_head": "右头",
            "right_hand": "右手",
            "left_hand": "左手",
            "right_foot": "右脚",
            "left_foot": "左脚",
            "tail_4": "尾巴 4",
            "tail_5": "尾巴 5",
            "tail_6": "尾巴 6",
            "tail_7": "尾巴 7",
            "tail_8": "尾巴 8",
            "tail_9": "尾巴 9",
            "tail_10": "尾巴 10",
            "tail_11": "尾巴 11",
            "tail_12": "尾巴 12",
            "neck_1": "颈部 1",
            "neck_2": "颈部 2",
            "neck_3": "颈部 3",
            "neck_4": "颈部 4",
            "neck_5": "颈部 5",
            "neck_6": "颈部 6",
            "bottom": "底部",
            "top": "顶部",
            "handle": "拉杆把手",
            "stone": "石头",
            "extension": "活塞头部",
            "sign": "木牌",
            "arrow": "箭",
            "shield": "盾牌",
            "boat": "船",
            "right_paddle": "右船桨",
            "left_paddle": "左船桨",
            "minecart": "矿车",
            "base": "底座",
            "hook": "勾爪",
            "table": "底座",
            "book": "书",
            "book_right_half": "书皮右半侧",
            "book_left_half": "书皮左半侧",
            "book_right_pages": "书纸右半部分",
            "book_left_pages": "书纸左半部分",
            "book_right_leaf": "书页右半部分",
            "book_left_leaf": "书页左半部分",
            "frame_1": "框架 1",
            "frame_2": "框架 2",
            "crystal": "水晶",
            "stand": "支架",
            "banner": "旗帜",
            "bed": "床",
            "spark": "子弹",
            "trident": "三叉戟",
            "conduit": "潮涌核心",
            "cage": "笼子",
            "center": "中心",
            "right_front_fin": "右前鳍",
            "left_front_fin": "左前鳍",
            "right_back_fin": "右后鳍",
            "left_back_fin": "左背鳍",
            "back_fin": "后鳍",
            "right_fin": "右鳍",
            "left_fin": "左鳍",
            "front_body": "前体",
            "back_body": "背体",
			"bell": "钟",
            "camera": "相机",
            "right_antenna": "右触角",
            "left_antenna": "左触角",
            "right_middle_leg": "右侧中腿",
            "left_middle_leg": "左侧中腿",
            "stinger": "毒刺",
            "lock": "锁",
            "right_top_hair": "右上发",
            "right_middle_hair": "右中发",
            "right_bottom_hair": "右下发",
            "left_top_hair": "左上发",
            "left_middle_hair": "左中发",
            "left_bottom_hair": "左下发"
        },
        "state/": {
            "variant": "类型",
            "markings": "斑纹",
            "saddle": "鞍",
            "sheared": "修剪",
            "wool_color": "羊毛颜色",
            "color": "颜色",
            "chests": "箱子",
            "decor": "身体装饰",
            "invulnerable": "不受伤害",
            "wood": "木材",
            "has_egg": "有蛋",
            "size": "大小",
            "base_color": "身体颜色",
            "pattern_color": "花纹颜色",
            "open": "激活",
            "charging": "充能",
            "arms": "手臂",
			"hanging": "悬挂连接",
            "profession": "职业",
            "biome": "群系",
            "profession_level": "职业等级",
            "collar": "颈圈",
            "crack_amount": "受损程度",
            "cold": "寒冷",
            "value/": {
                "steve": "Steve",
                "alex": "Alex",
                "zombie": "僵尸",
                "husk": "尸壳",
                "drowned": "溺尸",
                "skeleton": "骷髅",
                "wither_skeleton": "凋零骷髅",
                "stray_skeleton": "流浪者",
                "spider": "蜘蛛",
                "cave_spider": "洞穴蜘蛛",
                "cow": "牛",
                "red_mooshroom": "红色哞菇",
                "brown_mooshroom": "棕色哞菇",
                "true": "是{有}",
                "false": "否{无}",
                "black": "黑色",
                "brown": "棕色",
                "caerbannog": "杀手兔",
                "gold": "金色",
                "salt": "淡棕色",
                "toast": "吐司兔",
                "white": "白色",
                "white_splotched": "白色黑斑点",
                "ocelot": "野生",
                "red": "红色",
                "siamese": "暹罗",
                "normal": "普通",
                "tame": "驯服",
                "angry": "生气",
                "blue": "蓝色",
                "grey": "灰色",
                "red_blue": "红蓝相间",
                "yellow_blue": "黄蓝相间",
                "blackdots": "黑点",
                "whitedots": "白点",
                "whitefield": "白色条纹",
                "chestnut": "栗色",
                "creamy": "奶油",
                "darkbrown": "深棕色",
                "gray": "灰色",
                "donkey": "驴",
                "mule": "骡",
                "none": "无",
                "orange": "橙色",
                "magenta": "品红",
                "light_blue": "淡蓝",
                "yellow": "黄色",
                "lime": "黄绿",
                "pink": "粉红",
                "light_gray": "淡灰",
                "cyan": "青色",
                "purple": "紫色",
                "green": "绿色",
                "evoker": "唤魔者",
                "vindicator": "卫道士",
                "snow_golem": "雪傀儡",
                "snowman": "雪人",
                "guardian": "守卫者",
                "elder_guardian": "远古守卫者",
                "model_a_pattern_1": "Kob",
                "model_a_pattern_2": "SunStreak",
                "model_a_pattern_3": "Snooper",
                "model_a_pattern_4": "Dasher",
                "model_a_pattern_5": "Brinely",
                "model_a_pattern_6": "Spotty",
                "model_b_pattern_1": "Flopper",
                "model_b_pattern_2": "Stripey",
                "model_b_pattern_3": "Glitter",
                "model_b_pattern_4": "Blockfish",
                "model_b_pattern_5": "Betty",
                "model_b_pattern_6": "Clayfish",
                "sticky": "粘性",
                "standing": "站立",
                "wall": "靠墙",
                "normal_double": "平常 (大)",
                "ender": "末影箱",
                "trapped": "陷阱箱",
                "trapped_double": "陷阱箱 (大)",
                "christmas": "圣诞版",
                "christmas_double": "圣诞版 (大)",
                "oak": "橡木",
                "spruce": "云杉",
                "birch": "桦木",
                "jungle": "丛林木",
                "acacia": "金合欢木",
                "darkoak": "深色橡木",
                "small": "小",
                "medium": "中等",
                "large": "大",
                "fox": "狐狸",
                "fox_sleeping": "狐狸(熟睡)",
                "snow_fox": "雪狐",
                "snow_fox_sleeping": "雪狐(熟睡)",
                "aggressive": "攻击状态",
                "lazy": "慵懒状态",
                "playful": "顽皮状态",
                "weak": "虚弱状态",
                "worried": "担忧状态",
                "armorer": "盔甲匠",
                "butcher": "屠夫",
                "cartographer": "制图师",
                "cleric": "牧师",
                "farmer": "农民",
                "fisherman": "渔夫",
                "fletcher": "造箭师",
                "leatherworker": "皮匠",
                "librarian": "图书管理员",
                "mason": "石匠",
                "nitwit": "傻子",
                "shepherd": "牧羊人",
                "toolsmith": "工具匠",
                "weaponsmith": "武器匠",
                "plains": "平原着装",
                "desert": "沙漠着装",
                "snow": "雪地着装",
                "taiga": "针叶林着装",
                "savanna": "热带草原着装",
                "swamp": "沼泽着装",
                "novice": "新手",
                "apprentice": "学徒",
                "journeyman": "熟练工",
                "expert": "专家",
                "master": "大师",
                "trader_llama": "Trader Llama",
                "all_black": "纯黑",
                "british_shorthair": "英国短毛猫(银灰)",
                "calico": "三色猫",
                "jellie": "Jellie猫",
                "persian": "波斯猫",
                "ragdoll": "布偶猫",
                "tabby": "虎斑猫",
                "low": "轻",
                "high": "重度",
                "normal_nectar": "正常(含蜂蜜)",
                "angry_nectar": "愤怒(含蜂蜜)",
                "shooting": "射击状态",
                "zombified": "僵尸猪灵",
                "hoglin": "疣猪兽",
                "zoglin": "僵尸疣猪兽",
                "crimson": "绯红",
                "warped": "诡异"
            }
        }
    },
    "importfromworld/": {
        "title": "从mc存档中导入",
        "info": "浏览Minecraft世界或从下拉列表中选择一个地图，然后左键拖动在希望的区域周围创建一个框。右键拖动: 移动视图，鼠标滚轮: 缩放。",
        "topdownview": "俯视图",
        "crosssectionview": "截面视图",
        "noworld": "没有存档加载",
        "world": "存档",
        "browse": "浏览...",
        "browsecaption": "打开mc存档",
        "browseworlds": "Minecraft存档",
        "worldunsupported": "这个世界是在不受支持的Minecraft版本中创建的，无法加载。",
        "worldopened": "这个世界被另一个进程使用，可能是Minecraft或MCEdit。 关闭它们，然后重试。",
        "fileopened": "无法写入文件。 检查它是否被另一个进程使用。",
        "noblocks": "没有选择任何方块。检查所选区域和过滤器设置（通过单击Filters按钮）。",
        "loadingregion": "载入区域...",
        "overworld": "主世界",
        "nether": "地狱",
        "end": "末地",
        "done": "导入",
        "filters": "过滤器",
        "filters/": {
            "title": "方块过滤器",
            "alert": "一些方块将被过滤！",
            "activate": "激活过滤器",
            "blockstoremove": "选择要删除的方块",
            "blockstokeep": "只保留选项中的方块",
            "add": "添加",
            "remove": "删除该项过滤",
            "removefiltered": "黑名单",
            "keepfiltered": "白名单",
            "ok": "完成"
        },
        "size": "(%1x%2x%3 (选择了 %4 个方块))",
        "cancel": "取消"
    },
    "block/": {
        "stone": "石头",
        "grass_block": "草方块",
        "dirt": "泥土",
        "cobblestone": "圆石",
        "planks": "木板",
        "sapling": "树苗",
        "bedrock": "基岩",
        "water": "水",
        "lava": "熔岩",
        "sand": "沙子",
        "gravel": "沙砾",
        "gold_ore": "金矿石",
        "iron_ore": "铁矿石",
        "coal_ore": "煤矿石",
        "wood": "木头",
        "stripped_wood": "去皮木头",
        "log": "原木",
        "stripped_log": "去皮原木",
        "leaves": "树叶",
        "sponge": "海绵",
        "glass": "玻璃",
        "lapis_ore": "青金石矿石",
        "lapis_block": "青金石块",
        "dispenser": "发射器",
        "sandstone": "砂岩",
        "note_block": "音符盒",
        "bed": "床",
        "powered_rail": "充能铁轨",
        "detector_rail": "探测铁轨",
        "sticky_piston": "粘性活塞",
        "cobweb": "蜘蛛网",
        "grass": "草丛",
        "deadbush": "枯死的灌木",
        "piston": "活塞",
        "wool": "羊毛",
        "flower": "花",
        "brown_mushroom": "棕色蘑菇",
        "red_mushroom": "红色蘑菇",
        "gold_block": "金块",
        "iron_block": "铁块",
        "slab": "半砖",
        "bricks": "砖块",
        "tnt": "TNT",
        "bookshelf": "书架",
        "mossy_cobblestone": "苔石",
        "obsidian": "黑曜石",
        "torch": "火把",
        "wall_torch": "被放置的火把",
        "fire": "火",
        "spawner": "刷怪箱",
        "stairs": "楼梯",
        "chest": "Chest",
        "redstone_wire": "红石线路",
        "diamond_ore": "钻石矿石",
        "diamond_block": "钻石块",
        "crafting_table": "工作台",
        "wheat": "小麦",
        "farmland": "耕地",
        "furnace": "熔炉",
        "sign": "告示牌",
        "door": "橡木门",
        "ladder": "梯子",
        "rail": "铁轨",
        "wall_sign": "墙上的告示牌",
        "lever": "拉杆",
        "pressure_plate": "石质压力板",
        "iron_door": "铁门",
        "redstone_ore": "红石矿石",
        "redstone_torch": "红石火把",
        "redstone_wall_torch": "靠墙的红石火把",
        "button": "按钮",
        "snow": "雪片",
        "ice": "冰",
        "snow_block": "雪块",
        "cactus": "仙人掌",
        "clay": "粘土",
        "sugar_cane": "甘蔗",
        "jukebox": "唱片机",
        "fence": "橡木栅栏",
        "pumpkin": "南瓜",
        "netherrack": "地狱岩",
        "soul_sand": "灵魂沙",
        "glowstone": "荧石",
        "nether_portal": "下界传送门",
        "jack_o_lantern": "南瓜灯",
        "cake": "蛋糕",
        "repeater": "红石中继器",
        "stained_glass": "染色玻璃",
        "trapdoor": "活板门",
        "infested_stone": "石头变种",
        "stone_bricks": "石砖变种",
        "brown_mushroom_block": "棕色巨型蘑菇",
        "red_mushroom_block": "红色巨型蘑菇",
        "mushroom_stem": "蘑菇块",
        "iron_bars": "铁栏杆",
        "glass_pane": "玻璃板",
        "melon": "西瓜",
        "pumpkin_stem": "南瓜梗",
        "attached_pumpkin_stem": "连接状态的南瓜梗",
        "melon_stem": "西瓜梗",
        "attached_melon_stem": "连接状态的西瓜梗",
        "vine": "藤蔓",
        "fence_gate": "栅栏门",
        "mycelium": "菌丝",
        "lily_pad": "睡莲",
        "nether_bricks": "地狱砖块",
        "nether_wart": "地狱疣",
        "enchanting_table": "附魔台",
        "brewing_stand": "酿造台",
        "cauldron": "炼药锅",
        "end_portal_frame": "末地传送门",
        "end_stone": "末地石",
        "dragon_egg": "龙蛋",
        "redstone_lamp": "红石灯",
        "double_wooden_slab": "双木台阶",
        "wooden_slab": "木台阶",
        "cocoa": "可可果",
        "emerald_ore": "绿宝石矿石",
        "ender_chest": "末影箱",
        "tripwire_hook": "绊线钩",
        "tripwire": "绊线",
        "emerald_block": "绿宝石块",
        "command_block": "命令方块",
        "beacon": "信标",
        "wall": "墙",
        "flower_pot": "花盆",
        "carrots": "胡萝卜",
        "potatoes": "马铃薯",
        "anvil": "铁砧",
        "trapped_chest": "陷阱箱",
        "weighted_pressure_plate": "测重压力板",
        "comparator": "红石比较器",
        "daylight_detector": "阳光传感器",
        "redstone_block": "红石块",
        "nether_quartz_ore": "下界石英矿石",
        "hopper": "漏斗",
        "quartz_block": "石英块",
        "quartz_stairs": "石英楼梯",
        "activator_rail": "激活铁轨",
        "dropper": "投掷器",
        "colored_terracotta": "染色陶瓦",
        "stained_glass_pane": "染色玻璃板",
        "slime_block": "粘液块",
        "prismarine": "海晶石",
        "sea_lantern": "海晶灯",
        "hay_block": "干草块",
        "carpet": "地毯",
        "terracotta": "陶瓦",
        "coal_block": "煤炭块",
        "packed_ice": "浮冰",
        "double_plant": "大型花",
        "daylight_detector_inverted": "反向阳光传感器",
        "red_sandstone": "红沙砖",
		"standing_banner": "立旗",
        "wall_banner": "挂在墙上的旗",
        "end_rod": "末地烛",
        "chorus_plant": "紫颂植物",
        "chorus_flower": "紫颂花",
        "purpur_block": "紫珀块",
        "purpur_pillar": "竖纹紫珀块",
        "end_stone_bricks": "末地石砖",
        "beetroots": "甜菜",
        "grass_path": "草径",
        "repeating_command_block": "循环型命令方块",
        "chain_command_block": "连锁型命令方块",
        "frosted_ice": "霜冰",
        "magma_block": "岩浆块",
        "wart_block": "疣块",
        "nether_wart_block": "地狱疣块",
        "red_nether_bricks": "红色地狱砖",
        "bone_block": "骨块",
        "observer": "侦测器",
        "shulker_box": "潜影盒",
        "glazed_terracotta": "带釉陶瓦",
        "concrete": "混凝土",
        "concrete_powder": "混凝土粉末",
        "structure_block": "构造方块",
        "blue_ice": "蓝冰",
        "conduit": "潮涌核心",
        "sea_pickle": "海泡菜",
        "turtle_egg": "海龟蛋",
		"bubble_column": "气泡柱",
        "seagrass": "海草",
        "tall_seagrass": "高海草",
        "kelp": "海带顶端",
        "kelp_plant": "海带",
        "dried_kelp_block": "干海带块",
        "coral": "珊瑚",
        "coral_fan": "珊瑚扇",
        "coral_wall_fan": "珊瑚墙扇",
        "coral_block": "珊瑚块",
        "dead_coral": "死珊瑚",
        "dead_coral_fan": "死珊瑚扇",
        "dead_coral_wall_fan": "死珊瑚墙扇",
        "dead_coral_block": "死珊瑚块",
		"bamboo_sapling": "竹苗",
        "bamboo": "竹子",
        "scaffolding": "脚手架",
        "loom": "织布机",
        "barrel": "木桶",
        "smoker": "烟熏炉",
        "blast_furnace": "高炉",
        "cartography_table": "制图台",
        "fletching_table": "制箭台",
        "grindstone": "砂轮",
        "smithing_table": "锻造台",
        "stonecutter": "切石机",
        "lectern": "讲台",
        "composter": "堆肥桶",
        "bell": "钟",
        "lantern": "灯笼",
        "campfire": "营火",
        "sweet_berry_bush": "甜浆果丛",
        "jigsaw_block": "拼图方块",
        "bee_nest": "蜂巢",
        "beehive": "蜂箱",
        "honey_block": "蜂蜜块",
        "honeycomb_block": "蜜脾块",
        "target_block": "标靶方块",
        "nylium": "菌岩",
        "crimson_fungus": "绯红菌",
        "crimson_roots": "绯红菌索",
        "warped_fungus": "诡异菌钓竿",
        "warped_roots": "诡异菌索",
        "nether_sprouts": "下界苗",
        "weeping_vines": "垂泪藤",
        "twisting_vines": "缠怨藤",
        "shroomlight": "菌光体",
        "basalt": "玄武岩",
        "ancient_debris": "远古残骸",
        "netherite_block": "下界合金块",
        "soul_soil": "灵魂土",
        "soul_fire": "灵魂火",
        "nether_gold_ore": "下界金矿石",
        "crying_obsidian": "哭泣黑曜石",
        "respawn_anchor": "重生锚",
        "lodestone": "磁石",
        "blackstone": "黑石",
        "chain": "锁链",
        "state/": {
            "variant": "类型",
            "snowy": "积雪",
            "stage": "阶段",
            "level": "水平",
            "axis": "轴",
            "wet": "潮湿",
            "waterlogged": "涝渍",
            "facing": "方向",
            "type": "种类",
            "part": "部分",
            "half": "类型",
            "powered": "充能",
            "extended": "扩展",
            "color": "颜色",
            "north": "北",
            "south": "南",
            "east": "东",
            "west": "西",
            "up": "上",
            "down": "下",
            "shape": "连接方向",
            "double": "双重的",
            "power": "信号强度",
            "age": "生长程度",
            "moisture": "湿润",
            "lit": "点燃",
            "location": "位置",
            "direction": "方向",
            "rotation": "旋转",
            "hinge": "门把手",
            "open": "开启",
            "face": "放置面",
            "layers": "厚度",
            "bites": "切片",
            "delay": "延迟",
            "locked": "锁定",
            "in_wall": "在墙上",
            "has_bottle_0": "有第一瓶",
            "has_bottle_1": "有第二瓶",
            "has_bottle_2": "有第三瓶",
            "eye": "放置末影之眼",
            "attached": "连接",
            "conditional": "条件模式",
            "contents": "盆栽",
            "damage": "损伤",
            "mode": "模式",
            "inverted": "反向",
            "pickles": "泡菜数量",
            "eggs": "蛋数量",
            "hatch": "孵化程度",
			"leaves": "树叶",
            "bottom": "底部",
            "attachment": "部件",
            "hanging": "悬挂",
            "wood": "木",
            "honey_level": "蜜脾",
            "charges": "能量等级",
            "orientation": "方向",
            "value/": {
                "true": "是",
                "false": "否",
                "x": "Z",
                "y": "Y",
                "z": "X",
                "stone": "石头",
                "granite": "花岗岩",
                "polished_granite": "磨制花岗岩",
                "diorite": "闪长岩",
                "polished_diorite": "磨制闪长岩",
                "andesite": "安山岩",
                "polished_andesite": "磨制安山岩",
                "dirt": "泥土",
                "coarse_dirt": "砂土",
                "podzol": "灰化土",
                "oak": "橡木",
                "spruce": "云杉",
                "birch": "白桦",
                "jungle": "丛林木",
                "acacia": "金合欢木",
                "dark_oak": "深色橡木",
                "sand": "沙子",
                "red_sand": "红沙",
                "north": "西",
                "south": "东",
                "east": "北",
                "west": "南",
                "up": "上",
                "down": "下",
                "sandstone": "砂岩",
                "chiseled_sandstone": "錾制砂岩",
                "cut_sandstone": "平滑砂岩",
                "foot": "足",
                "head": "头",
                "north_south": "东西朝向",
                "east_west": "南北朝向",
                "ascending_north": "朝西斜坡",
                "ascending_south": "朝东斜坡",
                "ascending_east": "朝北斜坡",
                "ascending_west": "朝南斜坡",
                "dead_bush": "枯死的灌木",
                "grass": "高草",
                "fern": "蕨类植物",
                "white": "白",
                "orange": "橙色",
                "magenta": "品红色",
                "light_blue": "淡蓝色",
                "yellow": "黄色",
                "lime": "黄绿色",
                "pink": "粉红色",
                "gray": "灰色",
                "light_gray": "淡灰色",
                "cyan": "青色",
                "purple": "紫色",
                "blue": "蓝色",
                "brown": "棕色",
                "green": "绿色",
                "red": "红色",
                "black": "黑色",
                "dandelion": "蒲公英",
                "poppy": "虞美人",
                "blue_orchid": "兰花",
                "allium": "绒球葱",
                "azure_bluet": "茜草花",
                "red_tulip": "红色郁金香",
                "orange_tulip": "橙色郁金香",
                "white_tulip": "白色郁金香",
                "pink_tulip": "粉红色郁金香",
                "oxeye_daisy": "滨菊",
                "petrified_oak": "橡木板半砖",
                "cobblestone": "原石",
                "brick": "砖块",
                "stone_brick": "石砖",
                "nether_brick": "地狱砖块",
                "quartz": "石英",
                "red_sandstone": "红沙",
                "purpur": "紫珀",
                "smooth_sandstone": "平滑砂岩",
                "smooth_stone": "平滑石头",
                "smooth_quartz": "平滑石英",
                "smooth_red_sandstone": "平滑红砂岩",
                "prismarine_brick": "海晶石砖",
                "top": "上半砖",
                "bottom": "下半砖",
                "double": "全砖",
                "straight": "普通",
                "inner_left": "内左",
                "inner_right": "内右",
                "outer_left": "外左",
                "outer_right": "外右",
                "legacy": "Legacy",
                "single": "Single",
                "none": "无",
                "side": "侧",
                "iron": "铁",
                "right": "右",
                "left": "左",
                "upper": "上面",
                "lower": "下面",
                "south_west": "东南",
                "north_west": "西南",
                "north_east": "西北",
                "south_east": "东北",
                "ceiling": "顶部",
                "wall": "墙",
                "floor": "底部",
                "stone_bricks": "石砖",
                "mossy_stone_bricks": "苔石砖",
                "cracked_stone_bricks": "裂石砖",
                "chiseled_stone_bricks": "錾制石砖",
                "mossy": "苔石",
                "cracked": "裂石砖",
                "mossy_cobblestone": "苔石",
                "empty": "空",
                "oak_sapling": "橡木树苗",
                "spruce_sapling": "云杉树苗",
                "birch_sapling": "白桦树苗",
                "jungle_sapling": "丛林木树苗",
                "acacia_sapling": "金合欢木树苗",
                "dark_oak_sapling": "深色橡木树苗",
                "red_mushroom": "红色蘑菇",
                "brown_mushroom": "棕色蘑菇",
                "cactus": "仙人掌",
                "light": "轻质",
                "heavy": "重质",
                "compare": "比较模式",
                "subtract": "减法模式",
                "default": "默认",
                "chiseled": "錾制",
                "pillar": "柱子",
                "prismarine": "海晶石",
                "prismarine_bricks": "海晶石砖",
                "dark_prismarine": "暗海晶石",
                "sunflower": "向日葵",
                "lilac": "丁香",
                "tall_grass": "高草丛",
                "large_fern": "大型蕨",
                "rose_bush": "玫瑰丛",
                "peony": "牡丹",
                "save": "保存模式",
                "load": "载入模式",
                "corner": "角落模式",
                "data": "数据模式",
                "tube": "管珊瑚",
                "brain": "脑纹珊瑚",
                "bubble": "气泡珊瑚",
                "fire": "火珊瑚",
                "horn": "鹿角珊瑚",
				"cornflower": "矢车菊",
                "lily_of_the_valley": "铃兰",
                "wither_rose": "凋零玫瑰",
                "small": "小",
                "large": "大",
                "single_wall": "短杆",
                "double_wall": "长杆",
                "mossy_stone_brick": "苔石砖墙",
                "end_stone_brick": "末地石砖墙 ",
                "red_nether_brick": "红色地狱砖墙 ",
                "smooth": "平滑",
                "cut_red_sandstone": "切制红砂岩",
                "crimson": "绯红菌",
                "crimson_hyphae": "绯红菌核",
                "crimson_stem": "绯红菌柄",
                "warped": "诡异菌",
                "warped_hyphae": "诡异菌核",
                "warped_stem": "诡异菌柄",
                "soul_fire": "灵魂火",
                "tall": "高的",
                "normal": "默认",
                "nether": "地狱",
                "weeping_vines": "垂泪藤",
                "weeping_vines_plant": "垂泪藤植物",
                "twisting_vines": "缠怨藤",
                "twisting_vines_plant": "缠怨藤植物",
                "polished_basalt": "磨制玄武岩",
                "blackstone": "黑石",
                "gilded_blackstone": "镶金黑石",
                "polished_blackstone": "磨制黑石",
                "chiseled_polished_blackstone": "錾制磨制黑石",
                "polished_blackstone_bricks": "磨制黑石砖",
                "cracked_polished_blackstone_bricks": "裂纹磨制黑石砖",
                "soul_torch": "灵魂火把",
                "warped_fungus": "诡异菌",
                "warped_roots": "诡异菌索",
                "crimson_fungus": "绯红菌",
                "crimson_roots": "绯红菌索",
                "soul_lantern": "灵魂灯笼",
                "soul_campfire": "灵魂营火",
                "bricks": "砖",
                "polished_blackstone_brick": "磨制黑石砖墙",
                "down_east": "东下",
                "down_north": "北下",
                "down_south": "南下",
                "down_west": "西下",
                "east_up": "东上",
                "north_up": "北上",
                "south_up": "南上",
                "up_east": "向东",
                "up_north": "向上",
                "up_south": "向南",
                "up_west": "向西",
                "west_up": "西上"
            }
        }
    },
    "project": "工程",
    "project/": {
        "projecttip": "更改有关打开项目和回放速度的信息.",
        "name": "名称",
        "nametip": "你可以在此修改工程名称。",
        "author": "作者",
        "authortip": "你可以在此修改工程作者。",
        "description": "描述",
        "descriptiontip": "你可以在此修改工程描述（备注）。",
        "folder": "文件夹",
        "folderopen": "打开",
        "folderopentip": "在Windows文件资源管理器中打开工程文件夹的目录。",
        "videosize": "尺寸",
        "videosizetip": "为工程的图像与影片输出选择一个尺寸 (单位: 像素)。",
        "videosizetemplate/": {
            "avatar": "Avatar",
            "hd_720p": "HD 720p",
            "fhd_1080p": "FHD 1080p",
            "qhd_1440p": "QHD 1440p",
            "uhd_4k": "UHD 4K",
            "hd_720p_cinematic": "HD 720p Cinematic",
            "fhd_1080p_cinematic": "FHD 1080p Cinematic",
            "qhd_1440p_cinematic": "QHD 1440p Cinematic",
            "uhd_4k_cinematic": "UHD 4K Cinematic"
        },
        "videosizecustom": "自定义",
        "videosizecustomwidth": "宽",
        "videosizecustomwidthtip": "相机视图的宽度(单位: 像素)。.",
        "videosizecustomheight": "高",
        "videosizecustomheighttip": "相机视图的高度(单位: 像素)。",
        "videosizecustomkeepaspectratio": "保存比例",
        "videosizecustomkeepaspectratiotip": "输出的宽高比将会保持比例。\n仅对输入画面尺寸时有效。与影片输出分辨率无关。",
        "tempo": "速度",
        "tempotip": "动画的回放速率。这个设置只是决定了制作动画时的具体的速度。具体输出时的帧速率不参考这里的设置。换句话说，这里的帧率和时间轴里面的每个关键帧决定了动画中动作与时间点的关系。"
    },
    "library": "素材",
    "library/": {
        "librarytip": "在这里你可以找到本工程使用的可重复利用的资源与对象模板。",
        "newtip": "创建一个新的对象模板。",
        "animatetip": "在时间轴上创建一个此对象模版的新的实例。",
        "removetip": "删除这个对象模版和与本对象模板相关联的全部对象。",
        "duplicatetip": "复制选中的模板。",
        "name": "名称",
        "nametip": "为此对象模板命名。",
        "charmodel": "模型",
        "charmodelchange": "更改",
        "charmodelchangetip": "更改一个Minecraft里的模型。",
        "skin": "皮肤",
        "skintip": "更改角色的皮肤。",
        "skindownload": "从minecraft用户下载",
        "scenery": "场景",
        "scenerytip": "从Minecraft世界或*.schematic导入场景。",
        "sceneryimport": "从mc存档导入...",
        "itemchange": "材质",
        "itemchangetip": "更改项目图像。",
        "itemtex": "图片",
        "itemtextip": "指定物品使用的材质。(单个物品材质 或 物品材质表)",
        "item3d": "3D",
        "item3dtip": "勾选时将会以3D模型渲染这个物品。关闭时将会以一个平面显示这个物品。",
        "itemfacecamera": "面对摄像机",
        "itemfacecameratip": "勾选后物品将会永远面向摄像机。",
        "itembounce": "上下浮动",
        "itembouncetip": "物品会呈现出掉落物状态。",
        "itemspin": "旋转",
        "itemspintip": "勾选后物品自动会绕着Y轴转",
        "itemspinoffset": "轴心修改",
        "itemspinoffsettip": "你在哪看见这个选项的，请务必告诉我，用处是修改勾选旋转后物品旋转的中心",
        "blocktex": "贴图",
        "blocktextip": "从资源包或图像加载贴图。",
        "blockchange": "更改",
        "blockchangetip": "更换一个Minecraft里面的方块。",
        "spblockmodel": "方块",
        "spblocktex": "贴图",
        "spblocktextip": "更改方块的贴图。",
        "bodypartof": "%1 of %2",
        "bodypartchange": "更改",
        "bodypartchangetip": "更改字符模型或身体部分.",
        "bodypartskin": "贴图",
        "bodypartskintip": "改变部件使用的皮肤。",
        "bodypartunknown": "未知的身体部件",
        "repeat": "平铺",
        "repeattip": "勾选后调整数值来控制调整轴方向的方块数量",
        "repeatx": "X",
        "repeatxtip": "在 X 轴方向上平铺的次数。",
        "repeaty": "Y",
        "repeatytip": "在 Y 轴方向上平铺的次数。",
        "repeatz": "Z",
        "repeatztip": "在 Z 轴方向上平铺的次数。",
        "particleeditoropen": "开放式编辑器",
        "particleeditoropentip": "编辑粒子的生成，移动方向及速度等",
        "textfont": "字体",
        "textfonttip": "更改要使用的字体。可以使用TTF字体文件来输入中文。",
        "text3d": "3D",
        "text3dtip": "勾选时将会以3D模型渲染这个物体。关闭时将会以一个平面显示这个物体。",
        "textfacecamera": "面对摄像机",
        "textfacecameratip": "勾选后物品将会永远面向摄像机。",
        "shape/": {
            "tex": "贴图",
            "textip": "更改贴图材质为图像或摄像机的画面，或者清除贴图材质。",
            "texmapped": "启用多面贴图排布",
            "texmappedtip": "勾选此项使载入的贴图按照次序排布到对象的各个表面上。",
            "texsavemap": "多面贴图模板",
            "texsavemaptip": "保存一个用于多面贴图的模板。",
            "texhoffset": "水平材质偏移",
            "texhoffsettip": "指定材质在此对象上平铺时的水平方向偏移。",
            "texvoffset": "竖直材质偏移",
            "texvoffsettip": "指定材质在此对象上平铺时的垂直方向偏移。",
            "texhrepeat": "水平材质平铺",
            "texhrepeattip": "在水平方向上平铺该材质的次数。",
            "texvrepeat": "竖直材质平铺",
            "texvrepeattip": "在垂直方向上平铺该材质的次数。",
            "texhmirror": "水平镜像",
            "texhmirrortip": "将会在水平方向镜像显示材质。",
            "texvmirror": "竖直镜像",
            "texvmirrortip": "将会在垂直方向镜像显示材质。",
            "closed": "形状闭合",
            "closedtip": "取消后将不显示圆锥底部或圆柱上下部分",
            "invert": "倒置",
            "inverttip": "模型的内部将会对着外面，建议同时开启显示内部。",
            "detail": "细节",
            "detailtip": "此选项将会控制模型的精细程度，数值越大，模型越精细。",
            "facecamera": "面对摄像机",
            "facecameratip": "勾选后此平面将会永远面向摄像机。"
        },
        "model": "模型",
        "modeltip": "选择要使用的模型。",
        "modeltex": "材质",
        "modeltextip": "选择用于模型的贴图。"
    },
    "templateeditor/": {
        "model": "模型",
        "modelstatetip": "为这个角色选择不同的模型。",
        "block": "方块",
        "blockstatetip": "更改物品数据值以得到想要的类型的方块。例如羊毛与粘土的染色，铁轨的不同方向。",
        "item": "物品",
        "bodypart": "身体部分",
        "bodyparttip": "选择要使用的模型部件。",
        "ok": "确定",
        "oktip": "关闭本窗口。"
    },
    "particleeditor/": {
        "spawn": "生成",
        "spawntip": "启动当前选定的粒子发生器。",
        "count": "粒子: %1",
        "counttip": "整个世界里的粒子数量。",
        "clear": "清除",
        "cleartip": "清除所有粒子。",
        "importtip": "导入一个粒子发生器文件。",
        "exporttip": "保存当前粒子发生器为一个粒子发生器文件。",
        "random": "随机",
        "randomtip": "指定一个数值范围，在这个范围内随机一个数",
        "spawn/": {
            "constant": "持续生成",
            "constanttip": "勾选后将会产生粒子。",
            "amount": "生成数量",
            "amounttip": "一次性或每分钟产生的粒子数量。",
            "region": "在发生器周围生成",
            "region/": {
                "regiontip": "勾选后将会在一个范围内随机生成粒子。",
                "type": "区域类型",
                "typetip": "选择粒子发生范围的形状。",
                "typesphere": "球",
                "typecube": "立方体",
                "typebox": "盒子",
                "sphereradius": "半径",
                "sphereradiustip": "输入球体的半径。",
                "cubesize": "尺寸",
                "cubesizetip": "输入立方体的尺寸。",
                "boxxsize": "X 轴",
                "boxxsizetip": "输入长方体的X轴长度。",
                "boxysize": "Y 轴",
                "boxysizetip": "输入长方体的Y轴长度。",
                "boxzsize": "Z 轴",
                "boxzsizetip": "输入长方体的Z轴长度。"
            }
        },
        "boundingbox": "碰撞箱",
        "boundingbox/": {
            "typenone": "无",
            "typenonetip": "产生的粒子将不会受到任何限制。",
            "typeground": "地面",
            "typegroundtip": "产生的粒子将无法穿过地面。",
            "groundy": "地面Y轴位置",
            "groundytip": "设置碰撞箱的Y轴。对粒子来说这将会是地面的高度。",
            "groundz": "Ground Z",
            "groundztip": "The Z level of the bounding box.",
            "typespawn": "生成区域",
            "typespawntip": "生成的粒子将无法离开粒子生成区。(前提勾选了在发生器周围生成)",
            "typecustom": "自定义",
            "typecustomtip": "生成的粒子将不会超出指定的限制范围。(高亮显示为红色。)",
            "customxstart": "X 轴起点",
            "customxstarttip": "碰撞箱的X轴的起点。",
            "customystart": "Y 轴起点",
            "customystarttip": "碰撞箱的Y轴的起点。",
            "customzstart": "Z 轴起点",
            "customzstarttip": "碰撞箱的Z轴的起点。",
            "customxend": "X 轴终点",
            "customxendtip": "碰撞箱的X轴的终点。",
            "customyend": "Y 轴终点",
            "customyendtip": "碰撞箱的Y轴的终点。",
            "customzend": "Z 轴终点",
            "customzendtip": "碰撞箱的Z轴的终点。",
            "relative": "使用相对坐标",
            "relativetip": "限制范围与生成范围的坐标使用相对坐标。"
        },
        "destroy": "在满足以下条件时删除粒子...",
        "destroyat/": {
            "animationfinish": "粒子的贴图动画播放完毕时",
            "animationfinishtip": "在某个粒子的动画播放完成时，这个粒子将会被删除。注意:如果动画类型为\"循环播放\"或\"往复播放\"，将不会有粒子被删除。",
            "amount": "如果粒子数量超过...",
            "amounttip": "在超出了这个数时，此发生器最先生成的粒子将会被删除。",
            "amountval": "",
            "amountvaltip": "此发生器允许场景中同时出现的由此发生器产生的粒子的最大粒子数量。",
            "timetoggle": "在生成的时间后消失...",
            "timetoggletip": "在生成粒子之后的指定时间之后删除粒子。",
            "time": "时间",
            "timetip": "生成粒子后经过此时间之后粒子将会被删除。",
            "timeisrandom": "随机",
            "timeisrandomtip": "指定一个数值范围，在这个范围内随机一个数",
            "timerandom": "到",
            "boundingboxtoggle": "当粒子碰到碰撞箱",
            "boundingboxtoggletip": "当粒子接触到碰撞箱（如果有设置碰撞箱）时，它们将被销毁。"
        },
        "types": "类型",
        "type/": {
            "addtip": "新增一个粒子类型。",
            "removetip": "删除选中的粒子类型。",
            "duplicatetip": "复制选中的粒子类型。",
            "default": "粒子 %1",
            "name": "名称",
            "nametip": "粒子的名称。",
            "spawnrate": "比例",
            "spawnratetip": "生成的粒子数量占生成总量的比例。",
            "temp": "类型",
            "temptip": "选择生成的粒子是贴图动画，还是素材库中的对象模板。",
            "text": "文本",
            "texttip": "作为粒子时显示的文本。",
            "textsample": "Sample text",
			"template": "粒子贴图模板",
            "spritesheet": "粒子贴图整体",
            "sprite/": {
                "tex": "贴图",
                "textip": "从图像或Minecraft材质包中选择贴图动画的图形或图形序列。",
				"templatepack": "材质",
                "templatepacktip": "选择用于粒子贴图预设的资源包。",
                "template": "模板",
                "templatetip": "选择要从中使用的粒子贴图模板。",
                "templatestillframe": "静止帧",
                "templatestillframetip": "粒子是否只播放单帧。",
                "templaterandomframe": "使用随机帧",
                "templaterandomframetip": "粒子是否应随机生成模板中的单帧",
                "templatereverse": "使用倒放帧",
                "templatereversetip": "粒子是否应倒放模板中的贴图动画",
                "template/": {
                    "frames": "(%1 帧)",
                    "angry": "村民受伤粒子",
                    "big_smoke": "大型烟雾",
                    "bubble": "气泡",
                    "bubble_pop": "泡沫破灭",
                    "critical_hit": "会心一击",
                    "damage": "损血",
                    "drip_fall": "水滴(落)",
                    "drip_hang": "水滴(悬挂)",
                    "drip_land": "水滴(落到地上)",
                    "effect": "自义定药水粒子",
                    "enchanted_hit": "魔法命中",
                    "explosion": "爆炸",
                    "flame": "火焰",
                    "flash": "Flash",
                    "footprint": "Footprint",
                    "generic": "普通",
                    "glint": "催生闪烁",
                    "glitter": "闪闪发光",
                    "heart": "心",
                    "lava": "熔岩粒子",
                    "nautilus": "Nautilus",
                    "note": "音符",
                    "sga": "附魔台粒子",
                    "spark": "火花",
                    "spell": "Spell",
                    "splash": "水滴飞溅",
                    "sweep": "横扫",
                    "soul": "灵魂",
                    "soul_fire_flame": "灵魂火焰"
                },
                "teximage": "图像",
                "teximage1": "粒子",
                "teximage1tip": "材质包内的第一张贴图动画表(通用动画)。",
                "teximage2": "爆炸",
                "teximage2tip": "材质包内的第二张贴图动画表(32x32的爆炸效果)。",
                "frame/": {
                    "boxstart": "起点",
                    "boxend": "终点",
                    "boxtip": "单击并拖动以选中动画的播放范围以及播放顺序。",
                    "width": "帧宽度",
                    "widthtip": "每帧动画的宽度。以像素为单位。",
                    "height": "帧高度",
                    "heighttip": "每帧动画的高度。以像素为单位。",
                    "start": "起始帧",
                    "starttip": "贴图动画的一个播放周期开始的位置。",
                    "end": "终点帧",
                    "endtip": "贴图动画的一个播放周期结束的位置。"
                },
                "animation/": {
                    "speed": "速度",
                    "speedtip": "贴图动画的播放速率。\n(单位:FPS)",
                    "speedisrandom": "随机",
                    "speedrandom": "到",
                    "onend": "当一个动画周期结束时...",
                    "onendstop": "停止",
                    "onendstoptip": "当一个动画周期结束时停止粒子动画。",
                    "onendloop": "循环",
                    "onendlooptip": "当一个动画周期结束后，从头循环播放动画。",
                    "onendreverse": "往复",
                    "onendreversetip": "当一个动画周期结束后，\n从最后一帧倒序播放回到第一帧，\n然后从第一帧继续循环播放。",
                    "preview": "预览",
                    "previewtip": "预览贴图动画的效果。"
                }
            },
			"angle/": {
                "extend": "生成时初始角度:",
                "extendtip": "修改每个粒子的生成时角度。\n(单击可扩展)",
                "xyz": "XYZ轴角度",
                "xyztip": "各个方向的初始角度。",
                "xyzrandom": "到",
                "x": "X轴",
                "xtip": "与粒子自身坐标轴x轴的夹角，沿x轴的初始角度。",
                "xrandom": "到",
                "y": "Y轴",
                "ytip": "与粒子自身坐标轴x轴的夹角，沿x轴的初始角度。",
                "yrandom": "到",
                "z": "Z轴",
                "ztip": "与粒子自身坐标轴x轴的夹角，沿x轴的初始角度。",
                "zrandom": "到",
                "speed": "速度",
                "speedtip": "应用于粒子向初始角度方向运动的速度。",
                "speedrandom": "到",
                "speedadd": "加速度",
                "speedaddtip": "角速度的加速度。",
                "speedaddrandom": "到",
                "speedmul": "速度乘数",
                "speedmultip": "角度速度的乘数。",
                "speedmulrandom": "到"
            },
            "speed/": {
                "extend": "速度:",
                "extendtip": "更改粒子的运动速度\n(点击展开)",
                "xyz": "初速度",
                "xyztip": "粒子移动的初速度。",
                "xyzrandom": "到",
                "x": "X轴初速度",
                "xtip": "X轴方向上的初速度。",
                "xrandom": "到",
                "y": "Y轴初速度",
                "ytip": "Y轴方向上的初速度。",
                "yrandom": "到",
                "z": "Z轴初速度",
                "ztip": "Z轴方向上的初速度。",
                "zrandom": "到",
                "xyzadd": "XYZ加速度",
                "xyzaddtip": "粒子移动的加速度。",
                "xyzaddrandom": "到",
                "xadd": "X轴加速度",
                "xaddtip": "X轴方向的加速度。",
                "xaddrandom": "到",
                "yadd": "Y轴加速度",
                "yaddtip": "Y轴方向的加速度。",
                "yaddrandom": "到",
                "zadd": "Z轴加速度",
                "zaddtip": "Z轴方向的加速度。",
                "zaddrandom": "到",
                "xyzmul": "速度乘数",
                "xyzmultip": "各方向的速度倍增。",
                "xyzmulrandom": "到",
                "xmul": "X轴乘数",
                "xmultip": "粒子X轴速度的乘数。",
                "xmulrandom": "到",
                "ymul": "Y轴乘数",
                "ymultip": "粒子Y轴速度的乘数。",
                "ymulrandom": "到",
                "zmul": "Z轴乘数",
                "zmultip": "粒子Z轴速度的乘数。",
                "zmulrandom": "到"
            },
            "rotation/": {
                "extend": "旋转:",
                "extendtip": "更改粒子创建时的初始角度。\n(点击展开)",
                "xyz": "初始角度",
                "xyztip": "粒子的初始角度。",
                "xyzrandom": "到",
                "x": "X轴初始角度",
                "xtip": "X轴方向的初始旋转角度。",
                "xrandom": "到",
                "y": "Y轴初始角度",
                "ytip": "Y轴方向的初始旋转角度。",
                "yrandom": "到",
                "z": "Z轴初始角度",
                "ztip": "Z轴方向的初始旋转角度。",
                "zrandom": "到",
                "speed/": {
                    "extend": "旋转速度:",
                    "extendtip": "更改粒子的旋转速度\n(点击展开)",
                    "xyz": "初速度",
                    "xyztip": "粒子旋转的初速度。",
                    "xyzrandom": "到",
                    "x": "X轴初速度",
                    "xtip": "X轴方向上的初速度。",
                    "xrandom": "到",
                    "y": "Y轴初速度",
                    "ytip": "Y轴方向上的初速度。",
                    "yrandom": "到",
                    "z": "Z轴初速度",
                    "ztip": "Z轴方向上的初速度。",
                    "zrandom": "到",
                    "xyzadd": "旋转加速度",
                    "xyzaddtip": "粒子旋转的加速度。",
                    "xyzaddrandom": "到",
                    "xadd": "X轴加速度",
                    "xaddtip": "X轴方向的加速度。",
                    "xaddrandom": "到",
                    "yadd": "Y轴加速度",
                    "yaddtip": "Y轴方向的加速度。",
                    "yaddrandom": "到",
                    "zadd": "Z轴加速度",
                    "zaddtip": "Z轴方向的加速度。",
                    "zaddrandom": "到",
                    "xyzmul": "旋转速度乘数",
                    "xyzmultip": "各个方向的转速倍增。",
                    "xyzmulrandom": "到",
                    "xmul": "X轴乘数",
                    "xmultip": "粒子X轴旋转速度的乘数。",
                    "xmulrandom": "到",
                    "ymul": "Y轴乘数",
                    "ymultip": "粒子Y轴旋转速度的乘数。",
                    "ymulrandom": "到",
                    "zmul": "Z轴乘数",
                    "zmultip": "粒子Z轴旋转速度的乘数。",
                    "zmulrandom": "到"
                }
            },
            "spriteangle": "旋转角",
            "spriteangletip": "粒子的旋转角度",
            "spriteanglerandom": "到",
            "spriteangleadd": "改变角度",
            "spriteangleaddtip": "每秒角度的变化。",
            "spriteangleaddrandom": "到",
            "scale": "大小",
            "scaletip": "每个粒子的初始缩放尺寸。",
            "scalerandom": "到",
            "scaleadd": "改变大小",
            "scaleaddtip": "每秒变化的缩放尺寸的倍数。",
            "scaleaddrandom": "到",
            "alpha": "透明度",
            "alphatip": "每个粒子的透明度(Alpha)初始值。",
            "alpharandom": "到",
            "alphaadd": "改变透明度",
            "alphaaddtip": "每个粒子的透明度(Alpha)的每秒的变化速度。",
            "alphaaddrandom": "到",
            "color/": {
                "color": "颜色",
                "tip": "为粒子着色。",
                "caption": "粒子颜色",
                "randomstart": "起始颜色",
                "randomstarttip": "粒子随机着色时的起始颜色。将会在颜色范围内随机选取颜色。",
                "randomstartcaption": "粒子随机着色起始颜色",
                "randomend": "终止颜色",
                "randomendtip": "粒子随机着色时的终止颜色。将会在颜色范围内随机选取颜色。",
                "randomendcaption": "粒子随机着色终止颜色",
                "mixenabled": "使用着色动态渐变",
                "mixenabledtip": "在一个固定或随机的时间内逐渐改变粒子的着色。",
                "mix": "渐变目标颜色",
                "mixtip": "目标的渐变终止颜色。",
                "mixcaption": "粒子渐变终止颜色。",
                "mixrandomstart": "渐变目标起始颜色",
                "mixrandomstarttip": "粒子渐变着色时的目标颜色的起始颜色。将会在颜色范围内随机选取目标颜色。",
                "mixrandomstartcaption": "渐变目标颜色的起始颜色",
                "mixrandomend": "渐变目标终止颜色",
                "mixrandomendtip": "粒子渐变着色时的目标颜色的终止颜色。将会在颜色范围内随机选取目标颜色。",
                "mixrandomendcaption": "渐变目标颜色的终止颜色",
                "mixtime": "渐变时间",
                "mixtimetip": "在这个时间内完成渐变。",
                "mixtimerandom": "到"
            },
            "spawnregion": "使用粒子生成区域",
            "spawnregiontip": "当生成器规定的粒子生成区域存在时，在生成器规定的生成区域内的随机位置生成这个粒子。",
            "boundingbox": "使用碰撞箱",
            "boundingboxtip": "当生成器规定的碰撞箱存在时，粒子会使用生成器定义的碰撞箱。",
            "bounce": "启用反弹",
            "bouncetip": "当粒子碰到碰撞箱边界时反弹回来。",
            "bouncefactor": "反弹系数",
            "bouncefactortip": "决定反弹时的反弹强度。越大的值损失的速度就越小。\n值为1时为按照原速度反弹。\n值大于1时越弹越快。\n值小于1时越弹越慢。",
            "orbit": "允许使用吸引路径",
            "orbittip": "粒子将被允许在关键帧内所设置的目标物体吸引过去。"
        },
        "perminute": "个/每分钟",
        "persecond": "/每秒",
        "seconds": "秒",
        "pixels": "像素",
        "fps": "fps"
    },
    "colorpicker/": {
        "red": "R",
        "redtip": "红色通道的值。",
        "green": "G",
        "greentip": "绿色通道的值。",
        "blue": "B",
        "bluetip": "蓝色通道的值。",
        "hue": "  H",
        "huetip": "颜色的色相(色调)的值。",
        "saturation": "  S",
        "saturationtip": "颜色的饱和度的值。",
        "brightness": "  B",
        "brightnesstip": "颜色的亮度值。",
        "hexadecimal": "HEX",
        "hexadecimaltip": "颜色的16进制代码。",
        "decimal": "DEC",
        "decimaltip": "颜色的10进制代码。",
        "reset": "重置",
        "resettip": "重置为默认的颜色。",
        "ok": "确定",
        "oktip": "关闭窗口。"
    },
    "background": "背景",
    "backgroundtip": "更改世界的背景与环境设置。",
    "background/": {
        "showsky": "显示天空",
        "showskytip": "显示Minecraft样式的天空。",
        "showimage": "显示自定义图片",
        "showimagetip": "显示自定义图像作为天空，并且选择这张图片的贴图渲染方式。",
        "image": "图片",
        "imagetip": "选择一个要显示的图像。",
        "image/": {
            "type": "图像类型",
            "typetip": "指定背景图像的类型。\n此类型将会影响Mine-Imator对所选择的图形的处理方式。",
            "typeimage": "图片",
            "typesphere": "天空材质球",
            "typebox": "天空材质盒",
            "stretch": "自动适应",
            "stretchtip": "拉伸图像以适应在屏幕或影片中显示。",
            "boxmapped": "启用多张贴图排布",
            "boxmappedtip": "勾选此项使载入的贴图按照次序排布到天空盒的各个面上。",
            "savemap": "导出模板",
            "savemaptip": "保存天空盒的多面贴图排布模板。\n你可以根据此模板来修改出你需要的天空盒样式。",
			"rotation": "旋转",
			"rotationtip": "天空盒/天空球的旋转。"
        },
        "sky/": {
            "suntex": "太阳材质",
            "suntextip": "太阳的图像。",
            "moontex": "月亮材质",
            "moontextip": "月球的图像。",
            "moonphase": "月相",
            "moonphasetip": "选择月相。",
            "moonphase1": "满月",
            "moonphase2": "亏凸月",
            "moonphase3": "下弦月",
            "moonphase4": "残月",
            "moonphase5": "新月",
            "moonphase6": "蛾蝞月",
            "moonphase7": "上弦月",
            "moonphase8": "盈凸月",
            "cloudsshow": "显示云",
            "cloudsshowtip": "使云层启用并显示。",
            "cloudsflat": "贴图状云",
            "cloudsflattip": "启用扁平的云层。\n与Minecraft的\"流畅画质\"下的云层类似。\n \n关闭此选项时使用3D云层。",
            "cloudsstorymode": "故事模式的云",
            "cloudsstorymodetip": "勾选后会出现类似于\"Minecraft:故事模式\"的云，并且随着相机离云越近，云会逐渐消失。",
            "cloudstex": "云层材质",
            "cloudstextip": "把图像以云层方式显示。\n如果图像尺寸小于32x32，将会以像素图方式以Minecraft的方块云方式显示云层。",
            "cloudsspeed": "云的速度",
            "cloudsspeedtip": "云层在天空中移动的速度。\n单位是Minecraft游戏内云层移动速度的倍数。",
            "cloudsy": "云层高度(Y轴)",
            "cloudsytip": "云层的高度设置",
            "cloudsz": "云层高度(Z轴)",
            "cloudsztip": "云层的高度设置。",
            "cloudssize": "云的大小",
            "cloudssizetip": "云层的贴图密集度与分辨难易度。\n较小的值适合于显示较为精细的图片。\n较大的值适合显示像素风格贴图。",
            "cloudsheight": "云的厚度",
            "cloudsheighttip": "确定云层的厚度。",
			"cloudsoffset": "云偏移",
			"cloudsoffsettip": "云位置的偏移量。",
            "time": "时间",
            "timetip": "更改时间",
            "rotation": "旋转",
            "rotationtip": "旋转太阳和月亮的轨道。"
        },
        "sunlightrange": "太阳距离",
        "sunlightrangetip": "太阳光源距离地面的距离。\n更小的值可以让阴影更清晰，但是会造成光照范围太小或者引起光照BUG的问题。",
        "sunlightfollow": "跟随摄像机",
        "sunlightfollowtip": "太阳的阴影会从摄像机的高度开始渲染。\n此选项会影响太阳阴影效果的渲染质量。\n通过将太阳光源高度设置在摄像机的高度来减少太阳光到场景产生的阴影的距离，以此降低所需的太阳光细节精度。\n你可以通过此选项在较低的太阳高度与较低的太阳光细节设置下得到更好的阴影效果，并由此减少系统资源占用。\n不建议在以下场景中使用此功能: \n*场景中的摄像机本身具有移动的动画。\n*对远景景物的阴影需要准确表现的场景。\n备注: 选择此项时，请勿将太阳高度设定的过低，否则会引起阴影出现异常。",
        "sunlightstrength": "阳光强度h",
        "sunlightstrengthtip": "太阳光的附加强度",
		"desaturatenight": "夜晚阴影区域饱和度",
        "desaturatenighttip": "对没有光线的区域进行去饱和。",
        "desaturatenightamount": "数值",
        "desaturatenightamounttip": "数值越大，在没有光的地方的饱和度越低。",
        "groundshow": "显示地面",
        "groundshowtip": "显示地面的贴图。",
        "ground": "地面",
        "groundchange": "更改",
        "groundchangetip": "更改地面的方块材质。",
        "groundtex": "材质",
        "groundtextip": "选择材质包或图像文件。",
        "biome": "生物群系",
        "biomevariant": "变体",
        "biometip": "更改生物群系。这会影响到树叶与草地的颜色。",
        "biomevarianttip": "改变生物群落的变体来改变树叶和水的颜色。",
        "color": "环境颜色",
        "skycolor": "天空",
        "skycolortip": "天空的颜色",
        "skycloudscolor": "云",
        "skycloudscolortip": "云的颜色",
        "sunlightcolor": "阳光",
        "sunlightcolortip": "阳光的颜色",
        "ambientcolor": "阴影",
        "ambientcolortip": "在未被光照的区域使用这个颜色。\n此选项可以提高白天的建筑物的内部亮度。",
        "nightcolor": "夜晚",
        "nightcolortip": "在夜晚的未被光照区域使用这个颜色。\n此选项可以提高夜间的亮度。",
        "grasscolor": "草地",
        "grasscolortip": "草地的颜色",
        "foliagecolor": "杂项，叶面",
        "foliagecolortip": "改变树叶的颜色。",
        "watercolor": "水",
        "watercolortip": "改变水的颜色。",
        "fog": "显示雾",
        "fogtip": "是否显示雾效果。",
        "fog/": {
            "circular": "球状雾",
            "circulartip": "勾选后，会产生一个环绕相机的球体雾效果。",
            "sky": "天空雾",
            "skytip": "勾选时，天空也受到雾的影响。",
            "colorcustom": "天空雾的颜色",
            "colorcustomtip": "自定义天空雾的颜色，这样可以制作一些特殊效果。",
            "color": "天空雾的颜色",
            "colortip": "指定天空雾的颜色。",
            "objectcolorcustom": "自定义雾的颜色",
            "objectcolorcustomtip": "是否重设雾色并为对象使用自定义颜色。",
            "objectcolor": "雾的颜色",
            "objectcolortip": "指定雾的颜色。",
            "distance": "雾的距离",
            "distancetip": "确定雾到摄像机的距离。",
            "size": "雾的浓度",
            "sizetip": "指定雾的强度。与雾的距离无关。",
            "height": "天空雾高度",
            "heighttip": "指定雾化效果的高度。"
        },
        "wind": "打开风力",
        "windtip": "启用风的影响。这将会使树叶、草和花开始摆动。",
        "wind/": {
            "speed": "风速",
            "speedtip": "此选项影响受影响的物品的贴图的变形波动速度。\n表现风比较大或者树叶波动较为强烈时，请调大这个值。",
            "strength": "风力",
            "strengthtip": "此选项影响受影响的物品的模型的变形波动程度。\n表现狂风大作时，请调大这个值。\n谨慎使用此选项。更改此选项可能影响画面美观。"
        },
        "opaqueleaves": "树叶不透明",
        "opaqueleavestip": "关闭树叶的透明贴图。类似Minecraft的\"流畅画质\"下树叶的显示方式。",
        "textureanimationspeed": "材质动画播放速度",
        "textureanimationspeedtip": "此选项决定了具有多帧动画的贴图的播放速度，例如火，岩浆等。这种贴图多见于材质包。"
    },
    "groundeditor/": {
        "ground": "地面",
        "ok": "确定",
        "oktip": "关闭这个窗口。"
    },
    "biome/": {
        "custom": "自定义",
        "normal": "正常的",
        "ocean": "海洋",
        "deep_ocean": "深海",
        "frozen_ocean": "冻洋",
        "warm_ocean": "暖水海洋",
        "lukewarm_ocean": "温水海洋",
        "cold_ocean": "冷水海洋",
        "deep_warm_ocean": "暖水深海",
        "deep_lukewarm_ocean": "温水深洋",
        "deep_cold_ocean": "冷水深洋",
        "deep_frozen_ocean": "封冻冰洋",
        "plains": "草原",
        "sunflower_plains": "向日葵草原",
        "snowy_tundra": "积雪的冻原",
        "ice_spikes": "冰刺平原",
        "desert": "沙漠",
        "desert_hills": "沙漠丘陵",
        "desert_lakes": "沙漠湖泊",
        "mountains": "山地",
        "mountain_edge": "山地边缘",
        "wooded_mountains": "繁茂的山地",
        "gravelly_mountains": "沙砾山地",
        "gravelly_mountains+": "沙砾山地+",
        "snowy_mountains": "雪山",
        "forest": "森林",
        "wooded_hills": "繁茂的丘陵",
        "flower_forest": "繁花森林",
        "taiga": "针叶林",
        "taiga_hills": "针叶林丘陵",
        "snowy_taiga": "积雪的针叶林",
        "snowy_taiga_hills": "积雪的针叶林丘陵",
        "giant_tree_taiga": "巨型针叶林",
        "giant_tree_taiga_hills": "巨型云杉针叶林",
        "taiga_mountains": "针叶林山地",
        "snowy_taiga_mountains": "积雪的针叶林山地",
        "giant_spruce_hills": "巨型云杉针叶林",
        "giant_spruce_taiga_hills": "巨型云杉针叶林丘陵",
        "swamp": "沼泽",
        "swamp_hills": "沼泽山丘",
        "river": "河流",
        "frozen_river": "冻河",
        "nether": "下界（地狱）",
        "the_end": "末路之地",
        "small_end_islands": "末地小型岛屿",
        "end_midlands": "末地中型岛屿",
        "end_highlands": "末地高岛",
        "end_barrens": "末地荒岛",
        "mushroom_fields": "蘑菇岛",
        "mushroom_field_shore": "蘑菇岛海滩",
        "beach": "沙滩",
        "stone_shore": "石岸",
        "snowy_beach": "积雪的沙滩",
        "jungle": "丛林",
        "jungle_hills": "丛林丘陵",
        "jungle_edge": "丛林边缘",
        "modified_jungle": "丛林变种",
        "modified_jungle_edge": "丛林边缘变种",
        "birch_forest": "桦木森林",
        "birch_forest_hills": "桦木森林丘陵",
        "tall_birch_forest": "高大桦木森林",
        "tall_birch_hills": "高大桦木丘陵",
        "dark_forest": "黑森林",
        "dark_forest_hills": "黑森林丘陵",
        "savanna": "热带草原",
        "savanna_plateau": "热带高原",
        "shattered_savanna": "破碎的热带草原",
        "shattered_savanna_plateau": "破碎的热带高原",
        "badlands": "粘土山（恶地）",
        "wooded_badlands_plateau": "繁茂的恶地高原",
        "badlands_plateau": "恶地高原",
        "eroded_badlands": "被风蚀的恶地",
        "modified_wooded_badlands_plateau": "繁茂的恶地高原变种",
        "modified_badlands_plateau": "恶地高原变种",
        "the_void": "虚空",
        "nether_wastes": "下界荒地",
        "crimson_forest": "绯红森林",
        "warped_forest": "诡异森林",
        "soulsand_valley": "灵魂沙峡谷",
        "basalt_delta": "玄武岩三角洲"
    },
    "resources": "资源",
    "resourcestip": "管理导入的资源文件。",
    "resources/": {
        "newtip": "从文件中添加新资源.",
        "removetip": "删除选定的资源.",
        "reloadtip": "重新载入(刷新)资源。\n适合与在外部程序协作时使用。\n外部程序更改资源之后点击这个按钮即可应用到Mine-Imator中。",
        "replacetip": "使用另一个文件替换选中的资源。",
        "pack/": {
            "image": "在预览中查看",
            "imagetip": "选择一个在预览窗格中显示的内容。",
            "image/": {
                "modeltexture": "显示的模型",
                "modeltexturetip": "在预览窗格中显示选中的模型的贴图。",
                "blocksheet": "材质表查看",
                "blocksheetstatic": "静态",
                "blocksheetstatictip": "查看静态方块的纹理表。",
                "blocksheetanimated": "动态",
                "blocksheetanimatedtip": "查看动态方块的纹理表。",
                "colormap": "显示的排布",
                "colormapgrass": "草的颜色",
                "colormapgrasstip": "显示为草地着色的颜色排布图。",
                "colormapfoliage": "叶子颜色",
                "colormapfoliagetip": "显示为树叶着色的颜色排布图。",
                "particles": "显示的图片",
                "particlesimage1": "通用",
                "particlesimage1tip": "资源包内的第一张贴图动画表(通用动画)。",
                "particlesimage2": "爆炸",
                "particlesimage2tip": "资源包内的第二张贴图动画表(32x32的爆炸效果)。"
            },
            "preview": "Pack image",
            "modeltextures": "模型贴图",
            "blocksheet": "方块材质表",
            "colormap": "颜色排布",
            "itemsheet": "物品材质表",
            "particlesheet": "粒子材质表",
            "suntexture": "太阳材质",
            "moontexture": "月亮材质",
            "cloudtexture": "云材质"
        },
        "itemsheetsizewidth": "平行的物品数量",
        "itemsheetsizewidthtip": "此材质表中水平包含的物品数。",
        "itemsheetsizeheight": "垂直数量",
        "itemsheetsizeheighttip": "此材质表中垂直包含的物品数。",
        "filename": "文件名",
        "filenameopen": "打开",
        "filenameopentip": "打开这个资源文件。"
    },
    "loadscenery/": {
        "caption": "正在导入区块 %1",
        "captionpieceof": "正在导入来自 %1 的区块",
        "open": "正在打开文件...",
        "blocks": "正在读取方块信息...",
        "model": "正在创建3D模型...",
        "pieceof": "场景 %1",
        "addtimelines": "%1 个方块在可以动画的地形中找到。\n \n是否要为这些方块添加单独的时间轴？(这可能会降低性能)"
    },
    "loadaudio/": {
        "caption": "正在导入音频 %1",
        "read": "正在创建波形..."
    },
    "loadpack/": {
        "caption": "正在导入材质包 %1",
        "unzip": "正在解压缩...",
        "modeltextures": "正在读取贴图...",
        "blocktextures": "正在创建方块材质表...",
        "itemtextures": "正在创建物品材质表..."
    },
    "importimage/": {
        "caption": "导入图像",
        "info": "选择图片类型",
        "skin": "皮肤",
        "skintip": "作为角色的玩家或者生物的皮肤或贴图。",
        "itemsheet": "物品材质表",
        "itemsheettip": "一张用于存放物品材质的表。",
        "blocksheet": "方块材质",
        "blocksheettip": "一张用于存放方块材质的表。",
        "particlesheet": "粒子材质表",
        "particlesheettip": "一张用于存放粒子动画的图像。",
        "texture": "贴图",
        "texturetip": "一张简单的用作材质贴图的图像。",
        "ok": "确定",
        "oktip": "确定设置并关闭本窗口。",
        "cancel": "取消",
        "canceltip": "不导入图片，关闭本窗口。"
    },
    "importitemsheet/": {
        "caption": "导入物品材质表",
        "issheet": "是物品材质表吗",
        "issheettip": "这个图像是不是多个物品排列在一起",
        "info": "图片中物品的数量",
        "width": "水平物品",
        "widthtip": "此材质表中水平包含的物品数。",
        "height": "竖直物品",
        "heighttip": "此材质表中垂直包含的物品数。",
        "ok": "完成",
        "oktip": "确定设置并关闭本窗口。",
        "cancel": "取消",
        "canceltip": "不导入物品表，关闭本窗口。"
    },
    "timeline/": {
        "empty": "啥都没有.",
        "none": "无",
        "instanceof": "%1 的实例",
        "partof": "%2 的 %1",
        "unusedbodypart": "未使用的部件",
        "keyframestip": "选中这条时间线上所有的关键帧.",
        "locktip": "锁定此对象。\n锁定后将不能在场景中选取此对象，也不能为此对象增加关键帧。\n为了避免意外的触碰导致的编辑失误，你可以锁定一些暂时不需要编辑的对象。",
        "hidetip": "隐藏此对象。",
        "mutetip": "静音此音轨。",
        "foldertip": "创建新的文件夹。\n你可以在文件夹中放置与管理其它对象与音频轨道。",
        "duplicatetip": "复制选中的对象。",
        "removetip": "删除选中的对象。",
        "savetip": "另存为选中的对象。\n保存的对象可以导入到其他工程中。",
        "walktip": "在此关键帧和下一个关键帧之间创建行走的补间动画。",
        "runtip": "在此关键帧和下一个关键帧之间创建跑步的补间动画。",
        "copykeyframestip": "复制选中的关键帧到剪贴板。",
        "cutkeyframestip": "剪切选中的关键帧到剪贴板。",
        "pastekeyframestip": "粘贴剪贴板中的关键帧。",
        "removekeyframestip": "删除选中的关键帧。",
        "exportkeyframestip": "导出选中的关键帧。\n保存的关键帧可以导入到其他工程中。",
		"selectedrange": "%1 - %2 (已选择%3帧)"
    },
    "timelineeditor/": {
        "info": "信息",
        "infotip": "更改对象的信息。",
        "name": "名字",
        "nametip": "对象的名称。",
        "text": "文本",
        "texttip": "此对象所要显示的文本。",
        "textsample": "Sample text",
        "type": "类型",
        "rotpoint/": {
            "custom": "自定义轴心",
            "customtip": "自定义物品的中心点，旋转物品时将会绕着中心点旋转。",
            "x": "X",
            "xtip": "旋转点的X轴位置(北<->南)",
            "y": "Y",
            "ytip": " 旋转点的Y轴位置(下<->上)",
            "z": "Z",
            "ztip": "旋转点的Z轴位置(东<->西)",
            "resettip": "重设为默认的中心点。",
            "copytip": "复制中心点信息到剪贴板。",
            "pastetip": "从剪贴板粘贴中心点设置。",
            "snaptip": "贴紧到网格",
            "snapsize": "网格尺寸",
            "snapsizetip": "设定数值所贴近的目标网格的单位长度。"
        },
        "hierarchy": "绑定",
        "hierarchytip": "修改不同物品与对象之间的从属关系。",
        "parent": "父对象",
        "parenttip": "此物品的上一层级的物品。此设置影响坐标表示方法与此对象动画的行为。",
        "lockbendright": "右半边",
        "lockbendrighttip": "物体将跟随身体部分的右半边。",
        "lockbendleft": "左半边",
        "lockbendlefttip": "物体将跟随身体部分的左半边。",
        "lockbendfront": "前半边",
        "lockbendfronttip": "物体将跟随身体部分的前半边。",
        "lockbendback": "后半边",
        "lockbendbacktip": "物体将跟随身体部分的后半边。",
        "lockbendlower": "下半边",
        "lockbendlowertip": "物体将跟随身体部分的下半边。",
        "lockbendupper": "上半边",
        "lockbenduppertip": "物体将跟随身体部分的上半边。",
        "inherit": "跟随的属性...",
        "inherit/": {
            "position": "坐标",
            "positiontip": "选中后此对象会和父对象一起移动。",
            "rotation": "旋转",
            "rotationtip": "选中后此对象会和父对象一起旋转。",
            "rotpoint": "中心",
            "rotpointtip": "选中后此对象会和父对象公用一个中心点。",
            "scale": "大小",
            "scaletip": "选中后此对象会和父对象一起缩放。",
            "alpha": "透明度",
            "alphatip": "选中后此对象会和父对象使用相同的/相对的透明度设置。",
            "color": "颜色",
            "colortip": "选中后此对象会和父对象使用相同的/相对的着色设置。",
            "visibility": "可见性",
            "visibilitytip": "选中后此对象会和父对象使用相同的可见性设置。",
            "bend": "弯曲",
            "bendtip": "选中后此对象会继承父对象的弯曲变化。",
            "texture": "材质",
            "texturetip": "选中后此对象会和父对象使用相同的贴图材质。",
            "glowcolor": "发光颜色",
            "glowcolortip": "选中后此对象会继承其父对象的发光颜色。",
            "select": "选中",
            "selecttip": "选择对象的父对象时是否选择该对象.（勾选后，对其父对象所做的操作，子对象上也会有）"
        },
        "scalemode": "大小模式",
        "scalemoderesize": "一起缩放",
        "scalemoderesizetip": "将会在父对象缩放时同步缩放。",
        "scalemodestretch": "拉伸",
        "scalemodestretchtip": "将会依照父对象的各个方向的大小变化的比例拉伸对象。",
        "graphics": "绘图",
        "graphicstip": "更改这个对象的绘图相关设置。",
        "textureblur": "柔滑材质",
        "textureblurtip": "柔化对象的贴图的材质。适合在高分辨率贴图中使用。",
        "texturefiltering": "材质过滤",
        "texturefilteringtip": "柔化对象的贴图的材质。适合在高分辨率贴图中使用。",
        "shadows": "渲染阴影",
        "shadowstip": "渲染该对象的阴影。",
        "rendershadows": "渲染阴影",
        "rendershadowstip": "渲染光源的阴影。",
        "ssao": "SSAO",
        "ssaotip": "为此对象启用SSAO渲染。\n \nSSAO(屏幕空间环境光遮蔽)技术能够使画面更加有层次感，使场景细节更加明显。\n但是SSAO渲染需要消耗一些GPU资源来完成。",
        "glow": "发光",
        "glowtip": "选中后物体只发出设定颜色的光",
        "glowtexture": "发光受材质影响",
        "glowtexturetip": "选中后物体发出的光将受贴图颜色影响",
        "onlyrenderglow": "只表达发光",
        "onlyrenderglowtip": "选中这个对象将是不可见的，但仍然有发光效果。",
        "fog": "雾",
        "fogtip": "选中后此对象将会被场景中的雾所影响",
        "wind": "受风力影响",
        "windtip": "选中后物体将会受到风的影响。",
        "windterrain": "地形受风力影响",
        "windterraintip": "含有草、树叶、花的部分将会受到风的影响。",
        "depth": "渲染深度",
        "depthtip": "此设置决定渲染时的顺序。\n按照数值从小到大的顺序，数值较低的对象先完成渲染。\n此选项可以用于修复Alpha透明的显示错误。\n先完成渲染意味着此物品的透明色所透过的内容越早确定。\n因此需要将具有半透明内容的对象放在最后渲染。\n建议为物品提升渲染次序数值，为方块和场景降低渲染次序数值。",
        "backfaces": "显示内部",
        "backfacestip": "在模型的内部也显示贴图。\n未勾选时从模型内部向模型外部观察将会是透明的。",
        "hqhiding": "HQ hiding",
        "hqhidingtip": "勾选后当开启高质量渲染模式时，隐藏该对象。",
        "lqhiding": "LQ hiding",
        "lqhidingtip": "勾选后只在高质量渲染模式时显示该对象。",
        "foliagetint": "叶色",
        "foliagetinttip": "勾选后将用当前生物群落的叶子颜色着色该物体。",
		"bleedlight": "光线透射",
        "bleedlighttip": "光是否应该穿过物体，并且只能被阴影所遮蔽。",
		"blendmode": "颜色混合模式",
        "blendmodetip": "选择渲染物体时应使用的混合模式。",
		"blendmode/": {
			"normal": "正常模式",
			"add": "增加模式",
			"subtract": "减去模式",
			"multiply": "正片叠底",
			"screen": "滤色模式"
		},
        "audio": "音频",
        "audiotip": "管理音频时间轴。",
        "audioadd": "加入声音",
        "audioaddtip": "载入声音到时间轴的音频轨道中。"
    },
    "frameeditor/": {
        "position": "坐标",
        "positiontip": "更改对象在空间中的位置。",
        "position/": {
            "x": "X",
            "xtip": "对象的X轴坐标(西<->东)",
            "y": "Y",
            "ytip": "对象的Y轴坐标(北<->南)",
            "z": "Z",
            "ztip": "对象的Z轴坐标(下<->上)",
            "resettip": "重设物品的坐标到物品原先的生成点。",
            "copytip": "复制此对象的坐标到剪贴板。",
            "pastetip": "从剪贴板粘贴坐标到对象。",
            "snaptip": "贴紧到网格",
            "snapsize": "网格尺寸",
            "snapsizetip": "设定数值所贴近的目标网格的单位长度。"
        },
        "rotation": "旋转",
        "rotationtip": "旋转选中的对象。",
        "rotation/": {
            "x": "X",
            "xtip": "X轴方向旋转的角度。",
            "y": "Y",
            "ytip": "Y轴方向旋转的角度。",
            "z": "Z",
            "ztip": "Z轴方向旋转的角度。",
            "resettip": "重设物品的旋转角度到默认设置。",
            "loopstip": "显示为旋转圈数与0到360度的组合。\n不勾选时对于旋转角度超过一圈的角度将会显示超出360度的角度。",
            "copytip": "复制此对象的旋转信息到剪贴板。",
            "pastetip": "从剪贴板粘贴旋转信息到对象。",
            "loopsx": "圈数",
            "loopsxtip": "X轴方向旋转的圈数。",
            "loopsy": "",
            "loopsytip": "Y轴方向旋转的圈数。",
            "loopsz": "",
            "loopsztip": "Z轴方向旋转的圈数。",
            "snaptip": "贴紧到扇区",
            "snapsize": "扇区角度",
            "snapsizetip": "设定数值所贴近的目标扇区的单位角度。"
        },
        "scale": "大小",
        "scaletip": "更改对象的缩放尺寸。",
        "scale/": {
            "xyz": "XYZ",
            "xyztip": "对象的缩放倍数。",
            "x": "X",
            "xtip": "X轴方向上的缩放倍数。",
            "y": "Y",
            "ytip": "Y轴方向上的缩放倍数。",
            "z": "Z",
            "ztip": "Z轴方向上的缩放倍数。",
            "resettip": "重置放大倍数为默认值。",
            "alltip": "锁定形状比例。\n关闭此选项可以分别设置X、Y、Z三轴的缩放设置。",
            "copytip": "复制缩放倍数信息到剪贴板。",
            "pastetip": "从剪贴板粘贴缩放倍数信息到对象。",
            "snaptip": "贴紧到网格",
            "snapsize": "网格尺寸",
            "snapsizetip": "设定数值所贴近的目标网格的单位长度。"
        },
        "bend": "弯曲",
        "bendtip": "更改部件的弯曲程度。",
        "bend/": {
            "x": "X",
            "xtip": "改变该部位沿X轴弯曲的程度。",
            "y": "Y",
            "ytip": "改变该部位沿Y轴弯曲的程度。",
            "z": "Z",
            "ztip": "改变该部位沿Z轴弯曲的程度。",
            "resettip": "重置弯曲程度设置为默认值。",
            "copytip": "复制此对象的弯曲信息到剪贴板。",
            "pastetip": "从剪贴板粘贴弯曲信息到对象。",
            "snaptip": "贴紧到扇区",
            "snapsize": "扇区角度",
            "snapsizetip": "设定数值所贴近的目标扇区的单位角度。"
        },
        "color": "颜色",
        "colortip": "更改对象的颜色效果。",
        "alpha": "透明度",
        "alphatip": "更改对象的透明度(Alpha)设置。",
        "blendcolor": "表面着色",
        "blendcolortip": "此对象的贴图与此颜色进行混合。(RGB数值相乘)",
        "rgb": "RGB",
        "rgbadd": "相加",
        "rgbaddtip": "选中的颜色的RGB数值将会与对象的显示颜色的RGB值相加。",
        "rgbaddcaption": "RGB相加",
        "rgbsub": "相减",
        "rgbsubtip": "选中的颜色的RGB数值将会与对象的显示颜色的RGB值相减。",
        "rgbsubcaption": "RGB相减",
        "rgbmul": "相乘",
        "rgbmultip": "选中的颜色的RGB数值将会与对象的显示颜色的RGB值相乘。",
        "rgbmulcaption": "RGB相乘",
        "hsb": "HSB",
        "hsbadd": "相加",
        "hsbaddtip": "选中的颜色的HSB数值将会与对象的显示颜色的HSB值相加。",
        "hsbaddcaption": "HSV相加",
        "hsbsub": "相减",
        "hsbsubtip": "选中的颜色的HSB数值将会与对象的显示颜色的HSB值相减。",
        "hsbsubcaption": "HSV相减",
        "hsbmul": "相乘",
        "hsbmultip": "选中的颜色的HSB数值将会与对象的显示颜色的HSB值相乘。可以利用这个设置调整贴图的亮度、对比度、色相。",
        "hsbmulcaption": "HSV相乘",
        "mixcolor": "混合色",
        "mixcolortip": "选择的颜色将按混合百分比的比例与表面着色混合",
        "glowcolor": "发光色",
        "glowcolortip": "物体的发光颜色。",
        "mixpercent": "混合百分比",
        "mixpercenttip": "选择应该替换像素的所选颜色的百分比。",
        "brightness": "亮度",
        "brightnesstip": "选择此对象的亮度。这将使此对象忽略周围的光照强度而直接变亮。",
        "colorresettip": "重置所有着色选项设置到默认设定。",
        "coloradvancedtip": "启用高级着色选项。",
        "colorcopytip": "复制所选对象的着色设定到剪贴板。",
        "colorpastetip": "从剪贴板粘贴着色设定到对象。",
        "particles": "粒子",
        "particlestip": "更改粒子发生器的行为。",
        "spawn": "生成粒子",
        "spawntip": "当粒子发生器设置为持续持续产生粒子时，此开关可以控制是否在此关键帧的时间段内释放粒子。此设置不会影响已经释放出的粒子。",
        "freeze": "冻结粒子",
        "freezetip": "此选项可以停止粒子的运动",
        "clear": "清除粒子",
        "cleartip": "此选项用来清除产生的粒子。",
        "customseed": "自定义种子",
        "customseedtip": "输入一个数字后，生成的粒子将富有规律",
        "seed": "种子",
        "seedtip": "修改粒子发生器产生粒子的方式。",
        "attractor": "吸引",
        "attractortip": "粒子将会被这个对象所吸引。",
        "force": "力",
        "forcetip": "粒子被吸引时的引力的强度。",
        "light": "光",
        "lighttip": "更改照明对象的光照设置。",
        "light/": {
            "color": "颜色",
            "colortip": "光照的光线的颜色。",
            "colorcaption": "光的颜色",
            "range": "范围",
            "rangetip": "光线可达到的最远距离。",
            "fadesize": "渐变尺寸",
            "fadesizetip": "光线衰减时光照区域与未被光照区域的比例设置。",
            "spotsharpness": "聚光灯集中度",
            "spotsharpnesstip": "聚光灯的光线集中程度。数值越大，光照区域边界越清晰锐利。",
            "spotradius": "聚光灯光照半径",
            "spotradiustip": "聚光灯所投射的光线的照明半径。",
            "resettip": "重置光到其初始状态.",
            "copytip": "复制光源设定到剪贴板。",
            "pastetip": "从剪贴板粘贴光源设定。"
        },
        "camera": "摄像机",
        "cameratip": "更改摄像机的相关属性。",
        "camera/": {
            "fov": "视界",
            "fovtip": "摄像机的视野宽度。",
			"bladeamount": "光圈叶片数",
            "bladeamounttip": "修改相机的叶片数量。以更改辉光(bloom)和景深(DOF)的外观。",
			"bladeangle": "叶片角",
            "bladeangletip": "叶片的旋转角度。",
            "rotate": "围绕某点旋转",
            "rotatetip": "旋转相机的角度的距离旋转点的距离。",
            "rotatepoint": "旋转点",
            "rotatedistance": "旋转点距离",
            "rotatedistancetip": "旋转点的距离.",
            "rotateangle": "旋转角",
            "rotateanglexy": "水平",
            "rotateanglexytip": "在水平平面上按照角度平移摄像机。",
            "rotateanglez": "俯角",
            "rotateangleztip": "在垂直平面上按照角度平移摄像机。",
            "lookatrotate": "对准旋转点",
            "lookatrotatetip": "摄像机会自动的一直朝向旋转点进行拍摄。",
			"camerashake": "震动",
            "camerashaketip": "在动画期间对相机的位置应用震动效果。",
            "camerashakestrength": "主强度",
            "camerashakestrengthtip": "乘以垂直和水平震动强度。",
            "camerashakevoffset": "垂直偏移",
            "camerashakevoffsettip": "相机抖动的垂直时间偏移。",
            "camerashakevspeed": "垂直速度",
            "camerashakevcameratip": "摄像机的垂直速度抖动。",
            "camerashakevstrength": "垂直强度",
            "camerashakevstrengthtip": "相机的垂直强度会晃动。",
            "camerashakehoffset": "水平偏移",
            "camerashakehoffsettip": "相机抖动的水平时间偏移。",
            "camerashakehspeed": "水平速度",
            "camerashakehspeedtip": "摄像机的水平速度抖动。",
            "camerashakehstrength": "水平强度",
            "camerashakehstrengthtip": "相机的水平强度在晃动。",
            "dof": "景深",
            "doftip": "启用景深效果。",
            "dofdepth": "焦距",
            "dofdepthtip": "摄像机到聚焦范围的距离。",
            "dofrange": "聚焦范围",
            "dofrangetip": "摄像机聚焦范围。这个不是实际的焦距。",
            "doffadesize": "模糊渐变范围",
            "doffadesizetip": "在聚焦范围与失焦范围之间的过渡范围的大小。",
            "dofblursize": "模糊尺寸",
            "dofblursizetip": "不聚焦区域的模糊大小占整个屏幕的百分比。",
			"dofblurratio": "模糊形变比",
            "dofblurratiotip": "不聚焦区域的模糊大小的水平/垂直比。",
            "dofbias": "边缘分散",
            "dofbiastip": "确定散景边缘的分散程度。",
            "dofthreshold": "散景初始阀",
            "dofthresholdtip": "散景亮度的初始值.",
            "dofgain": "散景亮度",
            "dofgaintip": "设置散景的亮度",
            "dofforeground": "前景",
            "dofforegroundtip": "聚焦前景的对象，模糊背景的对象。",
            "dofbackground": "背景",
            "dofbackgroundtip": "聚焦背景的对象，模糊前景的对象。",
            "doffringe": "RGB分离",
            "doffringetip": "在未聚焦的区域产生RGB分离",
            "doffringeanglered": "R",
            "doffringeangleredtip": "红色通道的分离方向。",
            "doffringeanglegreen": "G",
            "doffringeanglegreentip": "绿色通道的分离方向。",
            "doffringeangleblue": "B",
            "doffringeanglebluetip": "蓝色通道的分离方向。",
            "doffringered": "红色偏移量",
            "doffringeredtip": "红色通道的偏移程度。",
            "doffringegreen": "绿色偏移量",
            "doffringegreentip": "绿色通道的偏移程度。",
            "doffringeblue": "蓝色偏移量",
            "doffringebluetip": "蓝色通道的偏移程度。",
            "doffringeresettip": "将偏移值重置为其默认值。",
            "doffringecopytip": "复制当前的偏移值。",
            "doffringepastetip": "粘贴复制的偏移值。",
            "doffringesnaptip": "将“分离角度”值紧贴到扇区。",
            "doffringesnapsize": "网格大小",
            "doffringesnapsizetip": "分离角度应捕捉到的角度大小。",
			"bloom": "辉光",
            "bloomtip": "启用辉光效果。辉光本质为给所有材质贴上辉光像素点，模糊像素点后，给人一种朦胧的感觉",
            "bloomthreshold": "数量",
            "bloomthresholdtip": "贴附在材质上的辉光像素点数量，数值是相反的，100是没有像素点，1是贴满像素点",
            "bloomintensity": "强度",
            "bloomintensitytip": "辉光像素点的颜色的深度",
            "bloomradius": "半径",
            "bloomradiustip": "辉光像素点向周围发散的半径",
			"bloomratio": "发散高宽比",
            "bloomratiotip": "辉光发散后的光晕的高宽比",
			"bloomblend": "辉光像素点颜色",
            "bloomblendtip": "辉光像素点的混合颜色(RGB multiply)",
			"lensdirt": "镜头污垢",
            "lensdirttip": "在渲染上启用脏镜头效果.",
            "lensdirttexture": "图片",
            "lensdirttexturetip": "作为覆盖在镜头上的图片。",
            "lensdirtbloom": "作用在辉光上",
            "lensdirtbloomtip": "辉光效应是否影响镜头污垢。",
            "lensdirtglow": "作用在发光上",
            "lensdirtglowtip": "物体的发光是否会影响镜片污垢。",
            "lensdirtradius": "半径",
            "lensdirtradiustip": "与透镜污垢相互作用的发光和辉光效应的额外半径.",
            "lensdirtintensity": "强度",
            "lensdirtintensitytip": "渲染器上镜头污垢的强度.",
            "lensdirtpower": "削弱强度",
            "lensdirtpowertip": "削弱渲染时镜头上灰尘的强度。",
            "colorcorrection": "色彩校正",
            "colorcorrectiontip": "启用颜色校正效果。",
            "colorcorrectioncontrast": "对比度",
            "colorcorrectioncontrasttip": "最终渲染中附加对比度的数量。",
            "colorcorrectionbrightness": "亮度",
            "colorcorrectionbrightnesstip": "渲染中附加亮度的数量。",
            "colorcorrectionsaturation": "饱和度",
            "colorcorrectionsaturationtip": "确定最终渲染的饱和程度。",
			"colorcorrectionvibrance": "细节饱和",
            "colorcorrectionvibrancetip": "在渲染中饱和少量的颜色。",
			"colorcorrectioncolorburn": "加深颜色",
            "colorcorrectioncolorburntip": "使用颜色混合模式将颜色应用于渲染。",
			"grain": "噪点",
            "graintip": "给最终渲染覆盖一层噪波效果",
            "grainstrength": "强度",
            "grainstrengthtip": "颗粒效果的明显程度。",
            "grainsaturation": "饱和度",
            "grainsaturationtip": "颗粒效果的饱和程度。",
            "grainsize": "大小",
            "grainsizetip": "颗粒效果的大小程度。",
            "vignette": "暗角",
            "vignettetip": "启用暗角效果",
            "vignetteradius": "半径",
            "vignetteradiustip": "暗角效果的大小占屏幕的百分比。",
            "vignettesoftness": "柔软度",
            "vignettesoftnesstip": "四周向中心的渐变程度",
            "vignettestrength": "强度",
            "vignettestrengthtip": "暗角颜色的深度",
			"vignettecolor": "晕影色",
            "vignettecolortip": "暗角效果的晕影颜色。",
			"ca": "色散",
            "catip": "启用色差效果。",
            "cabluramount": "模糊量",
            "cabluramounttip": "rgb通道的模糊量。",
            "cadistortchannels": "扭曲rgb通道",
            "cadistortchannelstip": "通过偏移量而不是缩放来扭曲rgb通道。",
            "caredoffset": "红色偏移量",
            "caredoffsettip": "红色通道的偏移量。",
            "cagreenoffset": "绿色偏移量",
            "cagreenoffsettip": "绿色通道的偏移量。",
            "cablueoffset": "蓝色偏移量",
            "cablueoffsettip": "蓝色通道的偏移量。",
            "distort": "扭曲",
            "distorttip": "启用失真效果。",
            "distortrepeat": "重复图像",
            "distortrepeattip": "当失真效果使图像变小时，重复该图像。",
            "distortamount": "扭曲量",
            "distortamounttip": "用以扭曲图像的失真量。",
            "videosize": "摄像机尺寸",
            "videosizetip": "相机视图的大小。 可以设置为项目设置或此关键帧的自定义值。 这只会在作为电影文件导出时才会影响大小，仅在保存为PNG图像/序列时以及将此相机用作纹理时才会影响大小。",
            "videosizeuseproject": "使用项目设置",
            "videosizecustomwidth": "摄象机宽度",
            "videosizecustomwidthtip": "相机视图的宽度(单位: 像素)。",
            "videosizecustomheight": "摄象机高度",
            "videosizecustomheighttip": "相机视图的高度(单位: 像素)。",
            "videosizecustomkeepaspectratio": "保持比例",
            "videosizecustomkeepaspectratiotip": "无论相机的尺寸如何，宽高比都将保持不变。",
            "resettip": "将相机重置为原始状态.",
            "copytip": "复制选定的相机值.",
            "pastetip": "粘贴复制的相机值."
        },
        "texture": "材质",
        "texturetip": "更改对象的材质贴图设置。",
        "chartex": "皮肤",
        "chartextip": "选择角色的皮肤或贴图。",
        "spblocktex": "材质",
        "spblocktextip": "从已载入到工程的图像或材质包中载入材质贴图。",
        "bodyparttex": "皮肤",
        "bodyparttextip": "从皮肤或已载入的图像中选择此部件的贴图。",
        "blocktex": "材质",
        "blocktextip": "从已载入的图像或材质包中选择此方块的贴图。",
        "shapetex": "材质",
        "shapetextip": "从已载入的的图像或相机中选择贴图。",
        "modeltex": "材质",
        "modeltextip": "使用已载入的图像或摄像机捕捉的画面作为此模型的贴图。",
        "sound": "声音",
        "soundtip": "更改音频剪辑的设置。",
        "sound/": {
            "volume": "体积",
            "volumetip": "更改此音频剪辑的音量。数值是原始音频文件的音量的百分比。",
            "start": "开始时间",
            "starttip": "设置开始播放此音频剪辑时，实际音频文件中的开始位置。",
            "end": "结束时间",
            "endtip": "设置此音频应当在音频文件中的什么时间处完成播放。\n设置为0时，播放到文件的最后。\n设置为负数时循环播放。",
            "seconds": "秒"
        },
        "text": "文本",
        "texttip": "编辑文本设定。",
        "text/": {
            "text": "文本",
            "texttip": "该对象应显示的文本片段(如果不为空，将覆盖时间线设置)。",
            "font": "字体",
            "fonttip": "更改使用的字体，常规的Minecraft字体或TTF字体文件。",
            "alignment": "对齐方式",
            "halign": "水平",
            "haligntip": "文本的水平对齐方式。",
            "valign": "垂直",
            "valigntip": "文本的垂直对齐方式。",
            "left": "居右",
            "center": "居中",
            "right": "居左",
            "top": "居下",
            "bottom": "居上",
            "aa": "AA",
            "aatip": "启用AA（抗锯齿）以去除字体上的锯齿.(不建议用于3d文本.)"
        },
		"item": "贴图",
        "item/": {
            "customitemslot": "切换正在使用贴图",
            "customitemslottip": "启用在关键帧内切换贴图.",
            "itemslot": "贴图表",
            "itemslottip": "项目材质表中要使用的贴图位置id。",
            "itemtex": "图片",
            "itemtextip": "选择材质包或者图片决定要使用的新材质表."
        },
        "keyframe": "关键帧",
        "keyframetip": "更改当前关键帧的相关设置。",
        "transition": "过渡",
        "transitiontip": "指定从此关键帧到下一个关键帧时的过渡方式。",
        "visible": "可见度",
        "visibletip": "决定此对象在此关键帧是否可见。"
    },
    "transition/": {
        "linear": "直线",
        "instant": "瞬间",
        "ease/": {
            "inquad": "淡入 (二次函数)",
            "outquad": "淡出 (二次函数)",
            "inoutquad": "淡入后淡出(二次函数)",
            "incubic": "淡入(三次函数)",
            "outcubic": "淡出(三次函数)",
            "inoutcubic": "淡入后淡出(三次函数)",
            "inquart": "淡入(四次函数)",
            "outquart": "淡出(四次函数)",
            "inoutquart": "淡入后淡出(四次函数)",
            "inquint": "淡入(五次函数)",
            "outquint": "淡出(五次函数)",
            "inoutquint": "淡入后淡出(五次函数)",
            "insine": "淡入(正弦函数)",
            "outsine": "淡出(正弦函数)",
            "inoutsine": "淡入后淡出(正弦函数)",
            "inexpo": "淡入(指数)",
            "outexpo": "淡出(指数)",
            "inoutexpo": "淡入后淡出(指数)",
            "incirc": "淡入(圆周)",
            "outcirc": "淡出(圆周)",
            "inoutcirc": "淡入后淡出(圆周)",
            "inelastic": "淡入(弹性)",
            "outelastic": "淡出(弹性)",
            "inoutelastic": "淡入后淡出(弹性)",
            "inback": "淡入(越界后返回)",
            "outback": "淡出(越界后返回)",
            "inoutback": "淡入后淡出(越界后返回)",
            "inbounce": "淡入(弹跳)",
            "outbounce": "淡出(弹跳)",
            "inoutbounce": "淡入后淡出(弹跳)"
        }
    },
    "settings/": {
        "program": "项目",
        "programtip": "更改使用Mine-Imator时的设置。包括文件的保存与备份与摄像机创建选项。",
        "minecraftversion": "Minecraft版本",
        "minecraftversiontip": "选择该工程的minecraft版本.",
        "fps": "FPS",
        "fps30": "30",
        "fps30tip": "设置默认界面绘制速度为30帧每秒。",
        "fps60": "60",
        "fps60tip": "设置默认界面绘制速度为60帧每秒。",
        "backup": "自动备份项目",
        "backuptip": "自动定时备份工程。强烈建议启用此功能。将会在工程文件夹中创建*.backup格式的文件。可以在打开工程窗口中选择此格式。.",
        "backuptime": "备份间隔",
        "backuptimetip": "两次自动备份的间隔时间。",
        "backuptimeminutes": "分钟",
        "backupamount": "最大备份量",
        "backupamounttip": "保留的备份总数的最大值。超过这个数量时将会自动删除最旧的备份。",
        "copyprojects": "将项目复制到项目目录中",
        "copyprojectstip": "启动此设置时，Mine-Imator将会自动导入外部的工程到Mine-Imator的工程文件夹中。",
        "spawnobjects": "在工作摄影机附近创建新的对象",
        "spawnobjectstip": "新建的对象将会在摄像机附近生成。建议选择此选项。",
        "spawncameras": "以工作摄像机的视角创建新的摄像机",
        "spawncamerastip": "勾选后，新建的摄像机将会以当前的工作摄像机的视角创建。",
		"unlimitedvalues": "允许设置超出限制的值",
        "unlimitedvaluestip": "让数值能够设置在其设置限制之外。",
        "interface": "界面",
        "interfacetip": "更改用户界面相关设置。",
        "tipshow": "显示提示",
        "tipshowtip": "在鼠标指向按钮或者其他工具时显示提示信息。",
        "tipdelay": "等待",
        "tipdelayseconds": "秒",
        "tipdelaytip": "鼠标指向某按钮或选项时在显示提示前的等待时间。",
        "viewgridsizehor": "查看网格大小",
        "viewgridsizehortip": "调整绘图参考框线的密度。",
        "viewgridsizever": "",
        "viewrealtimerender": "实时绘制",
        "viewrealtimerendertip": "实时处理预览窗口与3D视图中的产品级画面渲染。\n实时渲染需要耗费更多资源，但是可以渲染出动态的画面。\n对于一些配置较差的电脑，实时渲染有时候会导致Mine-Imatort崩溃甚至停止响应。\n关闭此选项可以强制Mine-Imator在激活编辑时产品级渲染时每次只渲染1帧画面",
        "viewrealtimerendertime": "最大渲染时间",
        "viewrealtimerendertimemilliseconds": "毫秒",
        "viewrealtimerendertimetip": "允许实时渲染的最大时间。如果超过此限制，将只渲染一个帧。.",
        "font": "字体",
        "fontdefault": "默认",
        "fontopentip": "打开一个TTF格式字体。",
        "fontresettip": "重设为默认字体。",
        "language": "语言",
        "languagetip": "当前正在使用的语言文件的信息。",
        "languagetranslator": "翻译",
        "languageforversion": "版本",
        "languagelastchange": "最后更改",
        "languageloadtip": "从.milanguage或.txt文件加载另一种语言。",
        "languagereloadtip": "重新加载当前的语言文件。",
        "color": "颜色",
        "color/": {
            "interface": "界面",
            "interfacetip": "窗口与对话框与背景的颜色。",
            "text": "字体",
            "texttip": "窗口与对话框中的文字颜色。",
            "tips": "提示",
            "tipstip": "帮助提示框的底色。",
            "tipstext": "提示文本",
            "tipstexttip": "帮助提示的文字的颜色。",
            "buttons": "按钮",
            "buttonstip": "按钮的背景颜色。",
            "buttonstext": "按钮文本",
            "buttonstexttip": "按钮上文本的颜色。",
            "boxes": "消息框",
            "boxestip": "文本框、复选框等控件的背景颜色。",
            "boxestext": "消息框文本",
            "boxestexttip": "文本框、复选框等控件的文本颜色。",
            "highlight": "高亮",
            "highlighttip": "列表中的选中的高亮区域的颜色。",
            "highlighttext": "高亮文本",
            "highlighttexttip": "列表中的选中的高亮区域的文本的颜色。",
            "alerts": "警告",
            "alertstip": "警告的背景颜色。",
            "alertstext": "警告文本",
            "alertstexttip": "警告中的文本的颜色。",
            "timeline": "时间线",
            "timelinetip": "时间线的背景颜色",
            "timelinetext": "时间线文本",
            "timelinetexttip": "时间线中文本的颜色。",
            "timelinemarks": "时间线标记",
            "timelinemarkstip": "时间线上的第二秒和半秒标记的颜色。",
            "timelineboxselect": "选中的时间线",
            "timelineboxselecttip": "在时间线中对关键帧进行分组选择时的选择框的颜色。",
			"viewportselection": "视区选择",
            "viewportselectiontip": "视区中选定对象的突出显示的颜色。",
            "opentip": "从文件载入配色方案。",
            "savetip": "保存配色方案到文件。",
            "reset": "重置",
            "resettip": "重置界面颜色为默认设置。"
        },
        "timelineautoscroll": "播放动画时自动滚动",
        "timelineautoscrolltip": "在播放动画时，时间轴会跟随光标滚动以确保可以一直看到光标。",
        "timelinecompact": "紧凑的时间线列表",
        "timelinecompacttip": "使时间轴的每一项的上下排列更紧凑，这样能够在时间轴上显示出更多对象。",
        "timelineselectjump": "跳转到时间轴列表中的选定对象",
        "timelineselectjumptip": "当在3D视图中选择对象时，时间轴上此对象将立刻出现在时间轴窗口的画面中。\n使用此选项可以允许你更方便的在时间轴上找到你刚刚选择的那个对象。\n这个功能对包含了大量内容的工程的编辑非常有用。此功能默认开启。",
        "zisup": "使用Z轴作为垂直轴",
        "zisuptip": "使用Z轴坐标替代Y轴坐标作为垂直轴的功能。\n在Mine-Imator 1.0.0 Demo5之前，Z轴为垂直轴。\n在Minecraft中，习惯上以Y坐标作为垂直轴坐标。",
        "smoothcamera": "平滑工作相机",
        "smoothcameratip": "当绕着一个点旋转时，工作摄像机将轻松停止。",
		"searchvariants": "允许在搜索中搜变体",
        "searchvariantstip": "在工作台或资源库中搜索方块时，会显示包括具有匹配变体名的方块.",
		"controls": "控制",
        "controlstip": "更改Mine-Imator的快捷键设置。",
        "interfaceshortcuts": "快捷界面",
        "cameracontrols": "摄像机控制",
        "key/": {
            "control": "使用Ctrl按钮",
            "controltip": "表示此快捷键需要与Ctrl键配合使用。",
            "new": "新工程",
            "newtip": "新建工程的快捷键。",
            "importasset": "导入资源",
            "importassettip": "导入资源的快捷键。",
            "open": "打开工程",
            "opentip": "打开工程的快捷键。",
            "save": "保存工程",
            "savetip": "保存工程的快捷键。",
            "undo": "撤销",
            "undotip": "撤销的快捷键。",
            "redo": "重做",
            "redotip": "重做的快捷键。",
            "play": "播放动画",
            "playtip": "播放/暂停的快捷键。",
            "playbeginning": "重播动画",
            "playbeginningtip": "重播放动画的快捷键。",
            "movemarkerright": "将标记右移",
            "movemarkerrighttip": "右移光标的快捷键。",
            "movemarkerleft": "将标记左移",
            "movemarkerlefttip": "左移光标的快捷键。",
            "render": "高品质渲染",
            "rendertip": "启用/禁用高质量渲染的关键.",
            "selecttimelines": "选择所有时间线",
            "selecttimelinestip": "选择所有时间线的键，或者在至少选择一个时取消全选。",
            "folder": "创建文件夹",
            "foldertip": "创建一个文件夹的快捷键。",
            "duplicatetimelines": "复制时间线",
            "duplicatetimelinestip": "复制已经选中的对象的快捷键。",
            "removetimelines": "删除时间线",
            "removetimelinestip": "删除已经选中的对象的快捷键。",
            "createkeyframes": "创建关键帧",
            "createkeyframestip": "创建关键帧的快捷键。",
            "copykeyframes": "复制关键帧",
            "copykeyframestip": "复制关键帧的快捷键。",
            "cutkeyframes": "剪切关键帧",
            "cutkeyframestip": "剪切关键帧的快捷键。",
            "pastekeyframes": "粘贴关键帧",
            "pastekeyframestip": "粘贴关键帧的快捷键。",
            "removekeyframes": "删除关键帧",
            "removekeyframestip": "删除关键帧的快捷键。",
            "spawnparticles": "生成粒子",
            "spawnparticlestip": "使选中的粒子发生器产生粒子的快捷键。",
            "clearparticles": "清除粒子",
            "clearparticlestip": "清除场景中全部的粒子的快捷键。",
            "forward": "推动",
            "forwardtip": "按下按钮使摄像机前进。",
            "back": "回去",
            "backtip": "按下按钮使摄像机后退。",
            "left": "左",
            "lefttip": "按下按钮使摄像机向左平移。",
            "right": "右",
            "righttip": "按下按钮使摄像机向右平移。",
            "ascend": "上升",
            "ascendtip": "按下按钮使摄像机向上平移。",
            "descend": "下降",
            "descendtip": "按下按钮使摄像机向下平移。",
            "rollforward": "前滚",
            "rollforwardtip": "按下按钮使摄像机向左旋转。(画面会逆时针旋转)",
            "rollback": "后滚",
            "rollbacktip": "按下按钮使摄像机向右旋转。(画面会顺时针旋转)",
            "reset": "重制",
            "resettip": "按下按钮使摄像机恢复到创建时的状态。",
            "rollreset": "重制滚",
            "rollresettip": "按下按钮使摄像机左右旋状态重设为正常状态。",
            "fast": "更快",
            "fasttip": "使相机移动更快的按键。",
            "slow": "更慢",
            "slowtip": "使相机移动更慢的按键。"
        },
        "movespeed": "移动速度",
        "movespeedtip": "默认的工作摄像机移动速度。",
        "looksensitivity": "鼠标灵敏度",
        "looksensitivitytip": "旋转摄像机视角时的鼠标灵敏度。",
        "fastmodifier": "摄像机移动加速比率",
        "fastmodifiertip": "摄像机加速移动时对移动速度做的乘积。",
        "slowmodifier": "摄像机移动减速比率",
        "slowmodifiertip": "摄像机减速移动时对移动速度做的乘积。",
        "graphics": "绘图",
        "graphicstip": "更改动画的绘图时的相关设置。\n通常影响新建对象时的默认设置。",
        "bendstyle": "臂/腿弯曲方式",
        "bendstylerealistic": "现实的",
        "bendstylerealistictip": "创建新的可动部件时，默认的弯曲方式将会是尖锐的弯曲。如果需要个别调整，此设置可以在可动部件的属性中找到。",
        "bendstyleblocky": "块状的",
        "bendstyleblockytip": "创建新的可动部件时，默认的弯曲方式将会是圆滑的弯曲。如果需要个别调整，此设置可以在可动部件的属性中找到。",
        "schematicaddtimelines": "添加方块时间轴",
        "schematicaddtimelinestip": "是否在导入的场景中添加某些方块的时间轴。",
        "schematicremoveedges": "移除大型场景中的无用边界",
        "schematicremoveedgestip": "对大型场景内部的无用的方块边界进行删除。不会影响外观，且可以提速。建议选择。",
        "liquidanimation": "水/熔岩动画",
        "liquidanimationtip": "为水和熔岩启用动画。",
        "noisygrasswater": "声音对草/水的影响",
        "noisygrasswatertip": "在“Minecraft：Bedrock Edition”中，对草和水进行噪声效果使其看起来很像。（将导致景色和街区生成速度变慢。）",
        "removewaterloggedwater": "清除waterlogged方块里的水",
		"removewaterloggedwatertip": "1.13以上版本的地图内，楼梯，半砖，木篱，石围墙，铁栅栏，玻璃板内可放置水，这种有水的方块被称为waterlogged方块，勾选可排除方块内的水（需存档重载）",
		"texturefiltering": "材质过滤",
        "texturefilteringtip": "启用纹理过滤（mip-mapping）.",
        "texturefilteringlevel": "材质过滤等级",
        "texturefilteringleveltip": "纹理过滤级别（mip-mapping）",
        "transparentblocktexturefiltering": "透明材质过滤",
        "transparentblocktexturefilteringtip": "勾选此选项时对透明和半透明材质启用材质过滤(多级纹理映射)。 \n此功能可以在提升贴图效果的同时降低部分资源占用。",
        "blockbrightness": "发光块亮度",
        "blockbrightnesstip": "设置场景中的某些方块的亮度（熔岩，火焰，火把，萤石，红石灯等）",
        "blockglow": "发光块和模型",
        "blockglowtip": "根据块和模型形状的亮度启用发光效果。",
        "blockglowthreshold": "辉光颜色阈值",
        "blockglowthresholdtip": "确定像素在方块纹理上发光的亮度.",
        "lightbleeding": "叶子的光和扩散",
        "lightbleedingtip": "启用后树叶的透光性将增强",
        "render": "渲染器",
        "rendertip": "更改渲染器在进行产品级渲染时的设置。",
        "render/": {
            "cameraeffects": "相机效果",
            "cameraeffectstip": "在渲染的图像中启用相机效果。（景深，辉光，色彩校正和暗角）",
            "dofquality": "景深质量",
            "dofqualitytip": "确定bokeh的采样量.",
            "ssao": "SSAO",
            "ssaotip": "启用SSAO渲染。\nSSAO(屏幕空间环境光遮蔽)技术能够使画面更加有层次感，使场景细节更加明显。\n但是SSAO渲染需要消耗一些GPU资源来完成。",
            "ssao/": {
                "radius": "SSAO采样半径",
                "radiustip": "绘制SSAO效果时的采样半径。",
                "power": "SSAO强度",
                "powertip": "绘制SSAO效果时的绘制强度。",
                "blurpasses": "SSAO模糊质量",
                "blurpassestip": "指定绘制画面时SSAO模糊效果的模糊质量。",
                "color": "SSAO颜色",
                "colortip": "指定SSAO效果的颜色 (RGB乘积)"
            },
            "shadows": "影子",
            "shadowstip": "在画面中显示物体的阴影。",
            "shadows/": {
                "sunbuffersize": "太阳光细节",
                "sunbuffersizetip": "太阳光的细节程度。越高的级别可以获得更好的阴影效果，但也会减慢渲染速度。",
                "spotbuffersize": "聚光灯细节",
                "spotbuffersizetip": "聚光灯的细节程度。越高的级别可以获得更好的阴影效果，但也会减慢渲染速度。",
                "pointbuffersize": "点光源细节",
                "pointbuffersizetip": "点光源的细节程度。越高的级别可以获得更好的阴影效果，但也会减慢渲染速度。",
                "buffersize256": "非常低",
                "buffersize512": "低",
                "buffersize1024": "中",
                "buffersize2048": "高",
                "buffersize4096": "非常高",
                "buffersize8192": "极致",
                "blurquality": "阴影边界模糊质量",
                "blurqualitytip": "阴影边界模糊的质量(取样数)。",
                "blursize": "阴影边界模糊尺寸",
                "blursizetip": "阴影边界模糊的宽度(取样数)。"
            },
            "glow": "发光",
            "glowtip": "启用它的对象启用辉光效果。",
            "glow/": {
                "radius": "辉光半径",
                "radiustip": "发光的半径以屏幕的百分比表示。",
                "intensity": "辉光强度",
                "intensitytip": "辉光的强度。",
                "falloff": "辉光衰减",
                "fallofftip": "是否启用第二辉光效应以模拟更远且更亮的辉光效应。",
                "falloffradius": "衰减半径",
                "falloffradiustip": "发光的衰减半径以屏幕的百分比表示。",
                "falloffintensity": "衰减强度",
                "falloffintensitytip": "辉光效应的衰减强度。"
            },
            "aa": "抗锯齿(AA)",
            "aatip": "启用抗锯齿以避免在画面中出现锯齿状边缘。",
            "aapower": "AA 强度",
            "aapowertip": "指定抗锯齿效果的强度。\n更高的数值会消耗更多的资源。",
            "watermark": "水印",
            "watermarktip": "在导出的影片或图像的右下角处增加Mine-Imator水印。",
            "watermarkupgraderequired": "升级Mine-imator以使用自定义水印.",
            "watermarkimage": "图像",
            "watermarkimagetip": "水印图像。",
            "watermarkdefault": "Default",
            "watermarkpositionx": "X轴位置",
            "watermarkpositionxtip": "水印的水平位置。",
            "watermarkpositiony": "Y轴位置",
            "watermarkpositionytip": "水印的垂直位置。",
            "watermarkleft": "左",
            "watermarkcenter": "中心",
            "watermarkright": "右",
            "watermarktop": "上",
            "watermarkbottom": "下",
            "watermarkscale": "尺寸",
            "watermarkscaletip": "水印的尺寸。",
            "watermarkalpha": "透明度Alpha",
            "watermarkalphatip": "水印的透明度。"
        }
    }
}