
--[[
if (GetLocale() == "zhCN") then
	BF_TRADEMONEY_CONFIRMATION="确定要将下列金额交易给%s吗？"
	BIGFOOT_BAG_PATTERN_MATCH = "(%d+)格(.+)";
elseif (GetLocale() == "zhTW") then
	BF_TRADEMONEY_CONFIRMATION="確定要將下列金額交易給%s嗎？"
	BIGFOOT_BAG_PATTERN_MATCH = "(%d+)格(.+)";
else
	BF_TRADEMONEY_CONFIRMATION="Will trade the follow amount of gold to %s, continue?"
	BIGFOOT_BAG_PATTERN_MATCH = "(%d+) Slot (.+)";
end

StaticPopupDialogs["BF_TRADE_MONEY"] = {
	text = BF_TRADEMONEY_CONFIRMATION,
	button1 = ACCEPT,
	button2 = CANCEL,
	OnAccept = function(self)
		AcceptTrade()
	end,
	OnCancel = function(self)
	end,
	OnShow = function(self)
		MoneyFrame_Update(self.moneyFrame, MoneyInputFrame_GetCopper(TradePlayerInputMoneyFrame));
	end,
	hasMoneyFrame = 1,
	timeout = 0,
	hideOnEscape = 1,
    preferredIndex = STATICPOPUP_NUMDIALOGS,
};

TradeFrameTradeButton:SetScript("OnClick",function()
	local copper = MoneyInputFrame_GetCopper(TradePlayerInputMoneyFrame);
	if copper >= 1000000 then-- if copper >100G
		StaticPopup_Show("BF_TRADE_MONEY",UnitName("NPC"));
	else
		AcceptTrade()
	end
end)

------------------------------------------------------
-- 获得指定的行囊的信息
-- 返回：arg1 行囊大小
--       arg2 行囊类型
------------------------------------------------------
function BigFoot_GetBagInfo(bag)
	BigFoot_Tooltip_Init();
	BigFootTooltip:SetInventoryItem("player", bag);

	local text1 = BigFootTooltipTextLeft1:GetText();
	local text2 = BigFootTooltipTextLeft2:GetText();
	local text3 = BigFootTooltipTextLeft3:GetText();
	local text4 = BigFootTooltipTextLeft4:GetText();

	BigFootTooltip:Hide();

	local st, ed, slots, type;
	local pattern_string;

	if (text2) then
		st, ed, slots, type = string.find(text2, BIGFOOT_BAG_PATTERN_MATCH);
		if (st and ed) then
			return slots, type;
		end
	end

	if (text3) then
		st, ed, slots, type = string.find(text3, BIGFOOT_BAG_PATTERN_MATCH);
		if (st and ed) then
			return slots, type;
		end
	end

	if (text4) then
		st, ed, slots, type = string.find(text4, BIGFOOT_BAG_PATTERN_MATCH);
		if (st and ed) then
			return slots, type;
		end
	end
end
]]

local function BFGLeaderFunc(msg)		-- 提升公会会长确认提示
	if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
		ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
		return;
	end

	if strlen(msg) > 0 then
		StaticPopup_Show("CONFIRM_GUILD_PROMOTE", msg)
	elseif UnitName("target") then
		StaticPopup_Show("CONFIRM_GUILD_PROMOTE", UnitName("target"))
	end
end
SlashCmdList["GUILD_LEADER"] = BFGLeaderFunc

local bagFrame = CreateFrame("Frame")
bagFrame:SetScript("OnEvent",function(self,event)
	if event =="TRADE_SHOW" then
		OpenAllBags();
	elseif event =="BANKFRAME_OPENED" then
		ToggleAllBags();
	elseif event =="BANKFRAME_CLOSED" or event =="TRADE_CLOSED" then
		CloseAllBags();
	end
end)

BF_bagFrameBenable = false;	-- for Combuctor
function BagManage_BankOpenAll(flag)
	if flag == 1 then
		BF_bagFrameBenable =true
		bagFrame:RegisterEvent("BANKFRAME_OPENED");
		bagFrame:RegisterEvent("BANKFRAME_CLOSED");
	else
		BF_bagFrameBenable=false
		bagFrame:UnregisterEvent("BANKFRAME_OPENED");
		bagFrame:UnregisterEvent("BANKFRAME_CLOSED");
	end
end

function BagManage_TradeOpenAll(flag)
	if flag == 1 then
		bagFrame:RegisterEvent("TRADE_SHOW");
		bagFrame:RegisterEvent("TRADE_CLOSED");
	else
		bagFrame:UnregisterEvent("TRADE_SHOW");
		bagFrame:UnregisterEvent("TRADE_CLOSED");
	end
end
