<Ui>
	<!-- Template: CastBar -->
	<Frame name="DCTCastBarTemplate" hidden="true" parent="UIParent" virtual="true" inherits="BackdropTemplate">
		<Size x="320" y="20"/>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<!-- <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background"> -->
			<!-- <Color r="0.1" g="0.22" b="0.35" a="1"/> -->
			<!-- <BackgroundInsets left="-1" right="-1" top="-1" bottom="-1"/> -->
		<!-- </Backdrop> -->
		<Frames>
			<StatusBar name="$parentStatus">
				<Anchors>
					<Anchor point="TOPLEFT"/>
					<Anchor point="BOTTOMRIGHT"/>
				</Anchors>
				<BarTexture name="$parentTexture" file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="1" g="1" b="0"/>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0.3" g="0.3" b="0.3" a="0.6"/>
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
						</Texture>
					</Layer>
					<!--
					<Layer level="OVERLAY">
						<Texture name="$parentSpark" file="Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
							<Size>
								<AbsDimension x="12" y="24"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER"/>
							</Anchors>
						</Texture>
					</Layer>
					-->
				</Layers>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad inherit="prepend">
				local backdropInfo = {
					bgFile		= "Interface\\Tooltips\\UI-Tooltip-Background",
					tileEdge	= true,
					insets		= { left = -1, right = -1, top = -1, bottom = -1 }
				}
				self:SetBackdrop(backdropInfo);
				self:SetBackdropColor(0.1, 0.22, 0.35);
			</OnLoad>
			<OnUpdate>
				--DCTCastBar_OnUpdate(self,elapsed);
			</OnUpdate>
		</Scripts>
	</Frame>
</Ui>
