<?xml version="1.0" encoding="UTF-8"?>
<Data>
    <jeux>
        <jeu id="185174" notgame="false">
            <path>lic2kill.zip</path>
            <noms>
                <nom region="ss">007 - Licence To Kill</nom>
                <nom region="wor">007 - Licence To Kill</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez.

Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes.  There are 6 levels to be completed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b75be712" md5="679e82526f37e7f92c744159ed552079" sha1="a725d53bc24ca6d3e968f22b2a35827145b45a40" format="png" support="">media/mixrbv2/lic2kill.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3259">Quixel</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185068" notgame="false">
            <path>007tld.zip</path>
            <noms>
                <nom region="ss">007 - The Living Daylights</nom>
                <nom region="wor">007 - The Living Daylights</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer.

Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5e60fb8" md5="caf229f54a3335ddf4e1e5f8fa6ebc2e" sha1="624a31f277270c53f9253da3e267a126c478dd8f" format="png" support="">media/mixrbv2/007tld.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="27146">Sculptured Software, Inc.</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94426" romid="157665" notgame="false">
            <path>10yard.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10 Yard Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The main idea of this game is that players take control of a football team and have the task of trying to score a touchdown before the clock runs out.

Players start out as a high school team. Games consists of two halves. One touchdown must be scored before time runs out in each half or the game is lost. After a touchdown is scored, the half ends and the 2nd half of the game starts. If the player scores in both halves, they win the game, and then move on to the next level of difficulty. Difficulty levels after high school go from college, pro, then to super. The higher the difficulty, the less amount of time is given for a player to score a touchdown.

Since the game is concerned with scoring touchdowns, in the 1 player game the player is always on offense. Players can score points for completing passes and for gaining yards by either rushing or passing. Scoring a touchdown also adds to the players score, as does any remaining time on the clock after the touchdown is scored. Also after a touchdown, the player can add on to their score by kicking an extra point. 

Other rules on the field include getting a 1st down to add time to the clock. If the player throws an interception or go four downs without getting a 1st down, they are penalized yards.


In a 2 player game, the second player plays defense until it's their turn to play offense.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6f37600f" md5="df2b54f32148728f4d77d4ba6c5e56c8" sha1="42c927c2c9a387190bc0aabdb6421b5e0d69e450" format="mp4" support="">media/video/10yard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6a9ec440" md5="eebd875df9618692a2899fd89ed23a8e" sha1="5fb27c11c513624e7d07a9198dcdd255ad0d031d" format="png" support="">media/mixrbv2/10yard.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb308bb3" md5="ced0e86ba9c8c41597ae737470923da5" sha1="22a78d3867784182381ba1913f1f0c6fb94e39c5" format="png" support="">media/mixrbv2/10yard.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94426" romid="167645" notgame="false">
            <path>10yarda.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10 Yard Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The main idea of this game is that players take control of a football team and have the task of trying to score a touchdown before the clock runs out.

Players start out as a high school team. Games consists of two halves. One touchdown must be scored before time runs out in each half or the game is lost. After a touchdown is scored, the half ends and the 2nd half of the game starts. If the player scores in both halves, they win the game, and then move on to the next level of difficulty. Difficulty levels after high school go from college, pro, then to super. The higher the difficulty, the less amount of time is given for a player to score a touchdown.

Since the game is concerned with scoring touchdowns, in the 1 player game the player is always on offense. Players can score points for completing passes and for gaining yards by either rushing or passing. Scoring a touchdown also adds to the players score, as does any remaining time on the clock after the touchdown is scored. Also after a touchdown, the player can add on to their score by kicking an extra point. 

Other rules on the field include getting a 1st down to add time to the clock. If the player throws an interception or go four downs without getting a 1st down, they are penalized yards.


In a 2 player game, the second player plays defense until it's their turn to play offense.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6f37600f" md5="df2b54f32148728f4d77d4ba6c5e56c8" sha1="42c927c2c9a387190bc0aabdb6421b5e0d69e450" format="mp4" support="">media/video/10yarda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6a9ec440" md5="eebd875df9618692a2899fd89ed23a8e" sha1="5fb27c11c513624e7d07a9198dcdd255ad0d031d" format="png" support="">media/mixrbv2/10yarda.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb308bb3" md5="ced0e86ba9c8c41597ae737470923da5" sha1="22a78d3867784182381ba1913f1f0c6fb94e39c5" format="png" support="">media/mixrbv2/10yarda.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="150904" romid="538030" notgame="false">
            <path>180.zip</path>
            <noms>
                <nom region="ss">180</nom>
                <nom region="wor">180</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">180 allows you to play a game of darts by yourself or against either the computer or another player. Before you play there are a number of games that can be selected and they are a one player game, two player game, Round the Board or Snooker. The one player game has you trying to get from the score 501 to zero, and you must try to get to zero within 20 darts and also finish with a double or Bullseye. If you manage to finish within 20 darts then you qualify for a league against seven other players and you must try to play one of seven games of darts in the lowest number of darts thrown. If you finish top of the league you then play four rounds of the World Championship which is a knock-out format. 

Two player game has you playing another player with a starting score of 101, 301 or 501 and you can also choose how many games to play from one, three or five. Round the Board is played between one or two players and the idea is to throw a dart in every number in order starting from one in the least number of darts thrown. Snooker is a two player game where you use the dart board to play a game of snooker. There are 15 reds and the other colours that make up a game of snooker and each segment of the board represents a colour. You must throw three darts in one colour to pot that colour starting with a red, and if potted you then choose a different coloured segment.

The dart boards are seen from a 1st person perspective shown on the whole screen. To throw a dart, a line moves below the board and when a key is pressed, it stops the line and shows the position the length on the board the dart will land. Another line now appears to the left of the board and when stopped this shows the height the dart will land. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cec0e0f6" md5="20ddb4c6a628b09904111ec0417c7bca" sha1="b98a80dec880e6230e78be6639797bab8a9aff6a" format="mp4" support="">media/video/180.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb73f242" md5="22450b4920ad00c9ced7a22852fc6c84" sha1="7d80378e29fdd16d9338222e2d76a8bacb1ab3e8" format="png" support="">media/mixrbv2/180.png</media>
            </medias>
            <dates>
                <date region="eu">1987</date>
                <date region="wor">1984</date>
            </dates>
            <editeur id="28235">Cases&amp;nbsp;Computer&amp;nbsp;Simulations&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="2906" principale="0" parentid="685" langue="en">Sports / Dart</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94428" romid="568465" notgame="false">
            <path>1942.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="jp">1942</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life.  There are 24 levels, the first being Midway and the last The Final Area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e773168c" md5="7c6d399d34b9910c80d06249a4036d4a" sha1="ba6797a0daa73e3f0f5904fd1ebf6d14646b872e" format="mp4" support="">media/video/1942.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="22ce7596" md5="f1b3365ca62f1ca7a221786cd55e7057" sha1="ebf250e1c9274505c39f26df9dd7c171174a5e13" format="png" support="">media/mixrbv2/1942.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bb5b8de" md5="428391d1353e81fa8a04c4c656db549e" sha1="72abacd372cd4590936d80fd52194663b2657c0e" format="png" support="">media/mixrbv2/1942.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94428" romid="167646" notgame="false">
            <path>1942a.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="jp">1942</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life.  There are 24 levels, the first being Midway and the last The Final Area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e773168c" md5="7c6d399d34b9910c80d06249a4036d4a" sha1="ba6797a0daa73e3f0f5904fd1ebf6d14646b872e" format="mp4" support="">media/video/1942a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="22ce7596" md5="f1b3365ca62f1ca7a221786cd55e7057" sha1="ebf250e1c9274505c39f26df9dd7c171174a5e13" format="png" support="">media/mixrbv2/1942a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bb5b8de" md5="428391d1353e81fa8a04c4c656db549e" sha1="72abacd372cd4590936d80fd52194663b2657c0e" format="png" support="">media/mixrbv2/1942a.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94428" notgame="false">
            <path>1942k.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="jp">1942</nom>
            </noms>
            <cloneof>1942.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life.  There are 24 levels, the first being Midway and the last The Final Area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e773168c" md5="7c6d399d34b9910c80d06249a4036d4a" sha1="ba6797a0daa73e3f0f5904fd1ebf6d14646b872e" format="mp4" support="">media/video/1942k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="22ce7596" md5="f1b3365ca62f1ca7a221786cd55e7057" sha1="ebf250e1c9274505c39f26df9dd7c171174a5e13" format="png" support="">media/mixrbv2/1942k.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bb5b8de" md5="428391d1353e81fa8a04c4c656db549e" sha1="72abacd372cd4590936d80fd52194663b2657c0e" format="png" support="">media/mixrbv2/1942k.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94452" romid="157672" notgame="false">
            <path>ae.zip</path>
            <noms>
                <nom region="ss">A.e.</nom>
                <nom region="jp">A.E.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A.E. is a Space Invaders inspired game with a 3D view.
In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth.

You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you!
The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a93a40b6" md5="662119b232b03f35fbeb176000357006" sha1="fcab9561ed6f27251ee2cd05699ca00f5f2407c2" format="mp4" support="">media/video/ae.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2006062a" md5="7e5fb73c173febc0c0cb87119b209616" sha1="fe5bb24ba5b6312a99635ad5b3a2ea80cf9a79c9" format="png" support="">media/mixrbv2/ae.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="692b0da6" md5="bff0f54d34f70b32448f9ee3dfb8a07d" sha1="2d24f4794e0e186c82d1fecd76a85066ac334b05" format="png" support="">media/mixrbv2/ae.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1983</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28134">Programmers-3 Inc.</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94456" romid="157673" notgame="false">
            <path>a1spirit.zip</path>
            <noms>
                <nom region="ss">A1 Spirit - The Way To Formula-1</nom>
                <nom region="jp">A1 Spirit - The Way to Formula 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>f1spirit.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fe55ef4c" md5="c97197856298955a0d30b101e069539c" sha1="a3544e3c45d321f346a2ef983f9839e93c62d6a7" format="mp4" support="">media/video/a1spirit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4c62ebad" md5="b9f696fdc1359401d60371a5057b26c0" sha1="dc0659901a1f17e1a569b0f4b409ab4bd2bce96f" format="png" support="">media/mixrbv2/a1spirit.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8840d2e2" md5="4b45d64a9ff09dc1a70d076e0e2f1a93" sha1="85c51d01365283f8ed89c43bb4aec299ee94eea9" format="png" support="">media/mixrbv2/a1spirit.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185305" notgame="false">
            <path>aaargh.zip</path>
            <noms>
                <nom region="ss">Aaargh!</nom>
                <nom region="wor">Aaargh!</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. 

This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy,

Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a475ee2" md5="682543d6cd248bed039dfdda024b4f91" sha1="a671c84c0a85d0d35d0b54787f526a9b38862a49" format="png" support="">media/mixrbv2/aaargh.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28126">Binary Design, Ltd.</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185306" notgame="false">
            <path>abadcrim.zip</path>
            <noms>
                <nom region="ss">Abadia Del Crimen, La</nom>
                <nom region="sp">La Abadía del Crimen</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">La Abadía del Crimen (The Abbey of Crime) is a computer video game programmed in 1987 by Paco Menéndez. The game was originally conceived as a version of Umberto Eco's book The Name of the Rose. However, Paco Menéndez and Opera Soft received no reply from Eco in order to secure the rights for the name, so the game was released as La Abadí­a del Crimen. The graphics were made by Juan DelcÃ¡n. nnThis game is a videoadventure with 3D isometric graphics, where a Franciscan friar, William of Occam (William of Baskerville in the book) and his young novice Adso have to discover the perpetrator of a series of murders in a medieval Italian abbey.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4023ca4c" md5="0a47fc17d7affd76c74f72a32c10897d" sha1="2e36a8498e8a2826b182c370a887481496cf1538" format="mp4" support="">media/video/abadcrim.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9004ef7e" md5="19c68053b63ef757bb7ce5aa76feb45d" sha1="5257111e43a378dba61b0cea7d41c69b6f7f0307" format="png" support="">media/mixrbv2/abadcrim.png</media>
            </medias>
            <dates>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="2069">Opera Soft</developpeur>
            <editeur id="2069">Opera Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="142828" romid="528190" notgame="false">
            <path>abusimbel.zip</path>
            <noms>
                <nom region="ss">Abu Simbel Profanation</nom>
                <nom region="sp">Abu Simbel, Profanation</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. 

In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. 

As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9101dede" md5="0649a0f212e49ee6e2988deba585f8b7" sha1="66f584e703771a11fb4d8b2c409bccdb01d6617f" format="mp4" support="">media/video/abusimbel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d40102e3" md5="6044bf31572eeaf40422588e4db1d3dc" sha1="19f935722a5b47527ef05f5b2015a829fb3055ad" format="png" support="">media/mixrbv2/abusimbel.png</media>
            </medias>
            <dates>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28131">Dinamic&amp;nbsp;Software</developpeur>
            <editeur id="28131">Dinamic&amp;nbsp;Software</editeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94468" romid="568472" notgame="false">
            <path>actman.zip</path>
            <noms>
                <nom region="ss">Actman</nom>
                <nom region="jp">Actman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jump and avoid dangers with Actman, bring arcade style action to your MSX home computer. Get the high score, challenge your friends to beat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bd1108ec" md5="a42a30888f350a2933e02cab4416adf5" sha1="2b045bf620de1e96f987d3b186a9e09551b77f38" format="mp4" support="">media/video/actman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="166d7da7" md5="ab818ff351acff46e388d2a18283255a" sha1="c6a78c939748f3d85b96ccfe3a35cd181c222d25" format="png" support="">media/mixrbv2/actman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="931042b1" md5="131c3355025473f9d4486bb319100d16" sha1="85a208d2ef9c64d51c4f515c76a9620e31fb91b8" format="png" support="">media/mixrbv2/actman.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94468" romid="167649" notgame="false">
            <path>actmana.zip</path>
            <noms>
                <nom region="ss">Actman</nom>
                <nom region="jp">Actman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>actman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jump and avoid dangers with Actman, bring arcade style action to your MSX home computer. Get the high score, challenge your friends to beat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bd1108ec" md5="a42a30888f350a2933e02cab4416adf5" sha1="2b045bf620de1e96f987d3b186a9e09551b77f38" format="mp4" support="">media/video/actmana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="166d7da7" md5="ab818ff351acff46e388d2a18283255a" sha1="c6a78c939748f3d85b96ccfe3a35cd181c222d25" format="png" support="">media/mixrbv2/actmana.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="931042b1" md5="131c3355025473f9d4486bb319100d16" sha1="85a208d2ef9c64d51c4f515c76a9620e31fb91b8" format="png" support="">media/mixrbv2/actmana.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185212" notgame="false">
            <path>addictbl.zip</path>
            <noms>
                <nom region="ss">Addictaball</nom>
                <nom region="wor">Addictaball</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle.

There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6f0c80d" md5="e73e15e4f1f34c0052ead6077771bc19" sha1="876b0175b89b703676c7bcc1ad70c082154c99ce" format="png" support="">media/mixrbv2/addictbl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28132">Alligata Software Ltd.</developpeur>
            <editeur id="28132">Alligata Software Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185308" notgame="false">
            <path>adel.zip</path>
            <noms>
                <nom region="ss">Adel</nom>
                <nom region="wor">Adel</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/adel.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109062" romid="538164" notgame="false">
            <path>takameijk2.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="jp">Takahasi Meijin no Boukenjima</nom>
                <nom region="eu">Adventure Island Classic in the Pacific</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>takameij.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture Tina and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="677c9bc8" md5="35f312bccc085d4e80e64a2339c5583b" sha1="b80e51ac6d1004de2c24f7ccce738cf91f652358" format="mp4" support="">media/video/takameijk2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e7aa8775" md5="2a66ac6db543a7e7c162a12895ac0161" sha1="b42928eef91f123f1a39420e738edc97f269a339" format="png" support="">media/mixrbv2/takameijk2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a68c9e92" md5="830dfe489a5d97ca648a38616841c458" sha1="7580f2714b525f972d19f86fd0272263ae9ba133" format="png" support="">media/mixrbv2/takameijk2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109062" romid="167989" notgame="false">
            <path>takameija.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="jp">Takahasi Meijin no Boukenjima</nom>
                <nom region="eu">Adventure Island Classic in the Pacific</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>takameij.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture Tina and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="677c9bc8" md5="35f312bccc085d4e80e64a2339c5583b" sha1="b80e51ac6d1004de2c24f7ccce738cf91f652358" format="mp4" support="">media/video/takameija.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e7aa8775" md5="2a66ac6db543a7e7c162a12895ac0161" sha1="b42928eef91f123f1a39420e738edc97f269a339" format="png" support="">media/mixrbv2/takameija.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a68c9e92" md5="830dfe489a5d97ca648a38616841c458" sha1="7580f2714b525f972d19f86fd0272263ae9ba133" format="png" support="">media/mixrbv2/takameija.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109062" romid="879848" notgame="false">
            <path>takameijk1.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="jp">Takahasi Meijin no Boukenjima</nom>
                <nom region="eu">Adventure Island Classic in the Pacific</nom>
            </noms>
            <cloneof>takameij.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture Tina and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="677c9bc8" md5="35f312bccc085d4e80e64a2339c5583b" sha1="b80e51ac6d1004de2c24f7ccce738cf91f652358" format="mp4" support="">media/video/takameijk1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e7aa8775" md5="2a66ac6db543a7e7c162a12895ac0161" sha1="b42928eef91f123f1a39420e738edc97f269a339" format="png" support="">media/mixrbv2/takameijk1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a68c9e92" md5="830dfe489a5d97ca648a38616841c458" sha1="7580f2714b525f972d19f86fd0272263ae9ba133" format="png" support="">media/mixrbv2/takameijk1.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109062" romid="158198" notgame="false">
            <path>takameij.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="jp">Takahasi Meijin no Boukenjima</nom>
                <nom region="eu">Adventure Island Classic in the Pacific</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture Tina and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="677c9bc8" md5="35f312bccc085d4e80e64a2339c5583b" sha1="b80e51ac6d1004de2c24f7ccce738cf91f652358" format="mp4" support="">media/video/takameij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e7aa8775" md5="2a66ac6db543a7e7c162a12895ac0161" sha1="b42928eef91f123f1a39420e738edc97f269a339" format="png" support="">media/mixrbv2/takameij.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a68c9e92" md5="830dfe489a5d97ca648a38616841c458" sha1="7580f2714b525f972d19f86fd0272263ae9ba133" format="png" support="">media/mixrbv2/takameij.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="154975" romid="537983" notgame="false">
            <path>wondkid.zip</path>
            <noms>
                <nom region="ss">Adventure Kid</nom>
                <nom region="wor">Adventure Kid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52ab79c9" md5="02d635ee6008032b9a545b03346077e8" sha1="4b77acff74d9501051603680a9fb5650f3593281" format="png" support="">media/mixrbv2/wondkid.png</media>
            </medias>
            <dates>
                <date region="kr">1992</date>
            </dates>
            <developpeur id="8964">Open Production</developpeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="155565" notgame="false">
            <path>afteroids.zip</path>
            <noms>
                <nom region="ss">Afteroids</nom>
                <nom region="wor">Afteroids</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a spaceship that floats around. You have to blast all the meteors and other objects that bounce in the area.
However, shooting the meteors will cause them to fragment into several smaller meteors.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ddfd9706" md5="cdf88caf097026566f6bee7632b2eea6" sha1="937215df139c4ed7fb4e85a379763e531db7a78e" format="mp4" support="">media/video/afteroids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41bfc951" md5="bd666211944310e06874bb9d94023113" sha1="89d8e197cf128ac4d59cf1b09fa5271ceb396855" format="png" support="">media/mixrbv2/afteroids.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28137">Made in Spain</developpeur>
            <editeur id="28136">Zigurat Software S.L.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94489" notgame="false">
            <path>albatros.zip</path>
            <noms>
                <nom region="ss">Albatros</nom>
                <nom region="wor">Albatros</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Albatross is a top view golf game that consists of an 18 holes course. You can select your own clubs from 14 drivers, irons and a putter. Further you can adjust your stance, how you hit the ball and your swing. It features a split screen with two views, an overhead view of the entire hole and a more detailed zoom of your ball's current position. The screen also contains a status bar with all necessary information.
The gameplay options include single player stroke play, multi player stroke play, or multi player match play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d765fcd0" md5="812d7f1140521361b468a73093b1a45d" sha1="01d78f9c22e409e2d43811da6df71c4c6887f8cb" format="mp4" support="">media/video/albatros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="089ba56a" md5="2f7fa89db7d5679eff66fd074aefd134" sha1="885e1d05c394d5e3bc465b9a1fdfd6751c6afaee" format="png" support="">media/mixrbv2/albatros.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e987d8e9" md5="1e1c19863c04ce61ba5c7b601d2b5a70" sha1="ab96bb8e9153b06948d10ecfb6210882dae9e4e6" format="png" support="">media/mixrbv2/albatros.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="97">Telenet</developpeur>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94489" notgame="false">
            <path>albatrosa.zip</path>
            <noms>
                <nom region="ss">Albatros</nom>
                <nom region="wor">Albatros</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>albatros.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Albatross is a top view golf game that consists of an 18 holes course. You can select your own clubs from 14 drivers, irons and a putter. Further you can adjust your stance, how you hit the ball and your swing. It features a split screen with two views, an overhead view of the entire hole and a more detailed zoom of your ball's current position. The screen also contains a status bar with all necessary information.
The gameplay options include single player stroke play, multi player stroke play, or multi player match play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d765fcd0" md5="812d7f1140521361b468a73093b1a45d" sha1="01d78f9c22e409e2d43811da6df71c4c6887f8cb" format="mp4" support="">media/video/albatrosa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="089ba56a" md5="2f7fa89db7d5679eff66fd074aefd134" sha1="885e1d05c394d5e3bc465b9a1fdfd6751c6afaee" format="png" support="">media/mixrbv2/albatrosa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e987d8e9" md5="1e1c19863c04ce61ba5c7b601d2b5a70" sha1="ab96bb8e9153b06948d10ecfb6210882dae9e4e6" format="png" support="">media/mixrbv2/albatrosa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="97">Telenet</developpeur>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176975" notgame="false">
            <path>alehop.zip</path>
            <noms>
                <nom region="ss">Ale Hop!</nom>
                <nom region="wor">Ale Hop!</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">We were in a small planet (perfectly round), called "Balloon", inhabited by the Pelotos Amarillos, also spherical. All was peace and tranquillity in this planet, until one day, there arrived strange visitors who subdued all its inhabitants. Reunited the council of the Pelotos Ancianos, they determined to send an intrepid soldier to finish with the tyranny of the invaders. You, "Ale Hop!", are the chosen one. You must be able infiltrate in the enemy base to thus end with the domination. But it will not be easy, because for it, you must cross six complexes of galleries that precede to the base. You also have a limited number of seconds, during which you will have to cross each complex, and of course, all of them will be filled with traps that will try to block your movement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fcae14e8" md5="0994f5579588f57103dd8fcf66a97557" sha1="f4aed5a79c8423103bc731bada0a21331aa40d1e" format="mp4" support="">media/video/alehop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="965a36d7" md5="b6eb9ecb1fe2792460cc59a9373ef61f" sha1="7f4b6509c748ac8caf77eaa9bbcb6eed49c0418b" format="png" support="">media/mixrbv2/alehop.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94501" romid="825020" notgame="false">
            <path>alibaba.zip</path>
            <noms>
                <nom region="ss">Alibaba And 40 Thieves</nom>
                <nom region="wor">Alibaba and 40 Thieves</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9941a6" md5="8d18e8cafbaabde710d3cef05d641e69" sha1="69ccceb9ddb32318e74458b35072694291d27b3d" format="mp4" support="">media/video/alibaba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ec887ff1" md5="bfd9f2712a5c8f2f58b46682417012f8" sha1="eb4841ab748eb5c97bced42f707a77a00877d186" format="png" support="">media/mixrbv2/alibaba.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10726">ICM</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94501" romid="167652" notgame="false">
            <path>alibabaa.zip</path>
            <noms>
                <nom region="ss">Alibaba And 40 Thieves</nom>
                <nom region="wor">Alibaba and 40 Thieves</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>alibaba.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9941a6" md5="8d18e8cafbaabde710d3cef05d641e69" sha1="69ccceb9ddb32318e74458b35072694291d27b3d" format="mp4" support="">media/video/alibabaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ec887ff1" md5="bfd9f2712a5c8f2f58b46682417012f8" sha1="eb4841ab748eb5c97bced42f707a77a00877d186" format="png" support="">media/mixrbv2/alibabaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d566a039" md5="2fe65eff54ee5f6e07a9df18ed23e01e" sha1="45174c2dea80bb1eecbc84d4d77db14e91a4b753" format="png" support="">media/mixrbv2/alibabaa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10726">ICM</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94501" romid="167653" notgame="false">
            <path>alibabab.zip</path>
            <noms>
                <nom region="ss">Alibaba And 40 Thieves</nom>
                <nom region="wor">Alibaba and 40 Thieves</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>alibaba.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9941a6" md5="8d18e8cafbaabde710d3cef05d641e69" sha1="69ccceb9ddb32318e74458b35072694291d27b3d" format="mp4" support="">media/video/alibabab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ec887ff1" md5="bfd9f2712a5c8f2f58b46682417012f8" sha1="eb4841ab748eb5c97bced42f707a77a00877d186" format="png" support="">media/mixrbv2/alibabab.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10726">ICM</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94503" romid="825021" notgame="false">
            <path>alien8.zip</path>
            <noms>
                <nom region="ss">Alien 8</nom>
                <nom region="uk">Alien 8</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.

You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.

The ship contains many rooms filled with obstacles that you have to negotiate.
There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!

You might need a valve to climb over some walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f21be9c4" md5="963d2591cfdb1da670a693789f2349ef" sha1="c1b8461caf5eeb681fb9ce0d979864e58b8ea129" format="mp4" support="">media/video/alien8.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7b49807e" md5="ee79127df1431f7fc815b5c91995d15f" sha1="33fcb0cee495ff2b20c3092e04865452ae66814b" format="png" support="">media/mixrbv2/alien8.png</media>
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            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="uk">1985</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28143">Ashby&amp;nbsp;Computers&amp;nbsp;and&amp;nbsp;Graphics&amp;nbsp;Ltd.</developpeur>
            <editeur id="28142">Nippon&amp;nbsp;Dexter&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94503" romid="825021" notgame="false">
            <path>alien8h.zip</path>
            <noms>
                <nom region="ss">Alien 8</nom>
                <nom region="uk">Alien 8</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>uk</region>
            </regions>
            <cloneof>alien8.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a puzzle solving game. You are on board a space ship that is heading towards a remote planet. The Cryonaughts, the name of the planets inhabitants have been frozen during the journey.

You have to find 24 valves and the cryogenic chambers that they are to be plugged into before the ship reaches its destination.

The ship contains many rooms filled with obstacles that you have to negotiate.
There are several types of enemies such as Dalek-like mice and clockwork mice. Both should be avoided!

You might need a valve to climb over some walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f21be9c4" md5="963d2591cfdb1da670a693789f2349ef" sha1="c1b8461caf5eeb681fb9ce0d979864e58b8ea129" format="mp4" support="">media/video/alien8h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7b49807e" md5="ee79127df1431f7fc815b5c91995d15f" sha1="33fcb0cee495ff2b20c3092e04865452ae66814b" format="png" support="">media/mixrbv2/alien8h.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="edc94348" md5="f849f5f907f9e3390fdaf830076e068f" sha1="1a111637490a1ec3ddb591546350a9f416c9011e" format="png" support="">media/mixrbv2/alien8h.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="uk">1985</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28143">Ashby&amp;nbsp;Computers&amp;nbsp;and&amp;nbsp;Graphics&amp;nbsp;Ltd.</developpeur>
            <editeur id="28142">Nippon&amp;nbsp;Dexter&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94508" romid="167656" notgame="false">
            <path>aliensb.zip</path>
            <noms>
                <nom region="ss">Aliens - Alien 2</nom>
                <nom region="jp">Aliens. Alien 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aliens.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off.

Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f92b302a" md5="9e57998937b7124eb4ab38d38141e482" sha1="df70c06542d505d24ee4b3d1d97920a457d42da8" format="mp4" support="">media/video/aliensb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d1dd8fea" md5="88fabeedc06f146b203c74e533ec9bb6" sha1="8233cd836ae661607c5f4244d8a810a30c8bcf72" format="png" support="">media/mixrbv2/aliensb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8beb10ba" md5="62d68387da398de88e30e79d72075059" sha1="5b7de696a4866f223b2552ab3873b8c19c50c750" format="png" support="">media/mixrbv2/aliensb.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94508" romid="824419" notgame="false">
            <path>aliens.zip</path>
            <noms>
                <nom region="ss">Aliens - Alien 2</nom>
                <nom region="jp">Aliens. Alien 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off.

Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f92b302a" md5="9e57998937b7124eb4ab38d38141e482" sha1="df70c06542d505d24ee4b3d1d97920a457d42da8" format="mp4" support="">media/video/aliens.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d1dd8fea" md5="88fabeedc06f146b203c74e533ec9bb6" sha1="8233cd836ae661607c5f4244d8a810a30c8bcf72" format="png" support="">media/mixrbv2/aliens.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8beb10ba" md5="62d68387da398de88e30e79d72075059" sha1="5b7de696a4866f223b2552ab3873b8c19c50c750" format="png" support="">media/mixrbv2/aliens.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94508" romid="167655" notgame="false">
            <path>aliensa.zip</path>
            <noms>
                <nom region="ss">Aliens - Alien 2</nom>
                <nom region="jp">Aliens. Alien 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aliens.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off.

Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f92b302a" md5="9e57998937b7124eb4ab38d38141e482" sha1="df70c06542d505d24ee4b3d1d97920a457d42da8" format="mp4" support="">media/video/aliensa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d1dd8fea" md5="88fabeedc06f146b203c74e533ec9bb6" sha1="8233cd836ae661607c5f4244d8a810a30c8bcf72" format="png" support="">media/mixrbv2/aliensa.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185312" notgame="false">
            <path>alphablaster.zip</path>
            <noms>
                <nom region="ss">Alpha Blaster</nom>
                <nom region="wor">Alpha Blaster</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alpha Blaster is a vertical shooter. You control a space fighter at the bottom of the screen which can scroll from left to right in order to avoid oncoming bombs and kamikaze attacks from alien invaders and to fire your own missiles to fight back!

Prepare to defend the earth from alien forces in direct combat. Blast your way through two waves of aliens and then negotiate the asteroid belt to dock with the mother ship.

The main goal of the game is to reach a high-score. It awards 100 points for aliens, 200 for descending aliens, 10 for fuel and a mystery bonus for docking with the mother ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e8dc7c0" md5="829ade60022d65ed4340c81fb72471ef" sha1="4a3a926ce6d8e8d539a5b9dc298aa5eabf9536d4" format="png" support="">media/mixrbv2/alphablaster.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28287">LiveWire Software UK</developpeur>
            <editeur id="28336">Aackosoft International B.V.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94511" romid="157680" notgame="false">
            <path>aroid.zip</path>
            <noms>
                <nom region="ss">Alpha Roid</nom>
                <nom region="jp">Alpha Roid</nom>
                <nom region="eu">Alpha Roid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alpha Roid is a simple but great combination of a shump and a fighting game. 

After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fdb74be4" md5="f6e8a2002557fc89250dd7f9247e8697" sha1="e944ea61939b11fb6ede8bac679440eff879057c" format="mp4" support="">media/video/aroid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="80a1ce0d" md5="f38f36d4d0491453826ebf1c1077121b" sha1="60a8ae8e2530c18184295e266c4079f4720ec053" format="png" support="">media/mixrbv2/aroid.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10bc6e81" md5="5b8fea2c04e8ea28ff54f0698a103fdd" sha1="05d26d12cd5b36b419b3178a1c048a719fa1d646" format="png" support="">media/mixrbv2/aroid.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2870">Pony Canyon</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94511" romid="167657" notgame="false">
            <path>aroida.zip</path>
            <noms>
                <nom region="ss">Alpha Roid</nom>
                <nom region="jp">Alpha Roid</nom>
                <nom region="eu">Alpha Roid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aroid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alpha Roid is a simple but great combination of a shump and a fighting game. 

After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fdb74be4" md5="f6e8a2002557fc89250dd7f9247e8697" sha1="e944ea61939b11fb6ede8bac679440eff879057c" format="mp4" support="">media/video/aroida.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="80a1ce0d" md5="f38f36d4d0491453826ebf1c1077121b" sha1="60a8ae8e2530c18184295e266c4079f4720ec053" format="png" support="">media/mixrbv2/aroida.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10bc6e81" md5="5b8fea2c04e8ea28ff54f0698a103fdd" sha1="05d26d12cd5b36b419b3178a1c048a719fa1d646" format="png" support="">media/mixrbv2/aroida.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2870">Pony Canyon</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185744" notgame="false">
            <path>alpineski.zip</path>
            <noms>
                <nom region="ss">Alpine Ski</nom>
                <nom region="wor">Alpine Ski</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Alpine Ski is an arcade skiing game that features three levels of different alpine events.

The first level is a downhill course in which the player must maneuver his skier around snowmobiles, trees, rocks, ice patches and other skiers while picking up bonus points along the way. The goal is to finish the course in the shortest amount of time possible.

The second level ratchets up the difficulty with a slalom course, which tests both the player's precision and speed. In addition to maneuvering around the same obstacles from the downhill course, the player must also navigate around a series of poles and through a number of flagged gates.

The final level represents an opportunity for bonus points on the ski jumping hill. Players must use the radar provided to maximize their jump distance, being careful not to land and crash into a tree.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f36008d8" md5="3587e634e0135990744caffa79364b1a" sha1="bd4f8bc6e1725c1fc87356a06804894f38b421fa" format="png" support="">media/mixrbv2/alpineski.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>alterego.zip</path>
            <noms>
                <nom region="wor">Alter Ego</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2011</date>
            </dates>
            <developpeur id="">The New Image</developpeur>
            <editeur id="">The New Image</editeur>
        </jeu>
        <jeu id="154873" romid="823366" notgame="false">
            <path>alteredbeast.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.

The Altered Beast title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.

The game can be played in single player mode, or in same-screen multiplayer co-op mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44ccd049" md5="a33128e255dcb85dc1c737fd6dd5b044" sha1="73a014e3a369ec7292bedd2566a9e2ff7bf4a104" format="png" support="">media/mixrbv2/alteredbeast.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28236">Team&amp;nbsp;Shinobi</developpeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94521" romid="825030" notgame="false">
            <path>amtrucka.zip</path>
            <noms>
                <nom region="ss">American Truck</nom>
                <nom region="jp">American Truck</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">American Truck is a top view race and driving game. In each stage you 'll have to reach the finish line before you run out of gasoline or time. Additional gasoline can be acquired by picking up the gasoline items that do appear randomly on the road, but be careful, bombs appear randomly too. Further, you have to avoid crashes with other traffic like cars and trucks and don't get off the road or crash into walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c055391a" md5="5f83fff386304856de6a89feaa2ae670" sha1="0f0f34eac051d961bd89ca1d44982e6be2ceec51" format="mp4" support="">media/video/amtrucka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a45be30b" md5="e2009507a1fc8e4a9395fd66f5e8c07d" sha1="22e46b971b5b8798be118dc21f7dc731d5bf27cf" format="png" support="">media/mixrbv2/amtrucka.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93ba0e06" md5="59fc454e234187ea81382133219bc27f" sha1="850223053938add27415ae6fcfd60a95e9f97ce1" format="png" support="">media/mixrbv2/amtrucka.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1986</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="97">Telenet</developpeur>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185313" notgame="false">
            <path>amomundo.zip</path>
            <noms>
                <nom region="ss">Amo Del Mundo</nom>
                <nom region="wor">Amo Del Mundo</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/amomundo.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185314" notgame="false">
            <path>amotopuf.zip</path>
            <noms>
                <nom region="ss">Amoto's Puf</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Your life was quiet, with your job as a messenger, in your small town. But that tranquility ended for you the day that Rockers panda arrived on the town with their bikes and they did nothing but bother you, maybe because they did not like your appearance, or, who knows, maybe what they disliked was that you rode better than them on a motorcycle. You could not do anything, until you remembered that saying: "If you can not defeat your enemy, join him." And so you sent your request to the head of the group. The answer was affirmative, but yes, you had to go through a tough test that had already passed some of them, as lame Johnny, who lost his leg in the test. You should go through a circuit prepared by them without hitting Larry Â«KamikazeÂ». If you manage to complete it, your problems will end. Luck!!! Objective: Playing with this typical arcade is very simple. You must eliminate all the luminous points of the screen, passing over them with your blue colored motorcycle, trying not to hit the motorcycle that circulates in the opposite direction and that is violet. For this you can change the track and use the accelerator. If you manage to complete the circuit you will receive a bonus on your marker and you can easily get extra life if you manage to collide with the violet bike in a time limit. Of course, here you can not use the accelerator. The game has 20 levels, with fewer doors as you progress level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/amotopuf.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>amurisus.zip</path>
            <noms>
                <nom region="wor">Amurisus (demo)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2013</date>
            </dates>
            <developpeur id="">Lieves!Tuore</developpeur>
            <editeur id="">Lieves!Tuore</editeur>
        </jeu>
        <jeu id="94528" romid="825033" notgame="false">
            <path>anaza.zip</path>
            <noms>
                <nom region="ss">Anaza - Kaleidoscope Special</nom>
                <nom region="jp">Anaza. Kaleidoscope Special</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="740a10e4" md5="69a1c608e9b86d1f14983068fdc108e5" sha1="c42be040a7f3aa99d569468f9dbab0a91566c423" format="mp4" support="">media/video/anaza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2e48020e" md5="8bac65908a3a7bfa53c8c5eaaed93ed1" sha1="d1b5dd22ab6c49ca1e705979542fd8f47a03c372" format="png" support="">media/mixrbv2/anaza.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59f939ac" md5="5d6baff7beaa82837c373e6130281bd1" sha1="cea7ca45b41e501dce624e939298af8d1ec778ae" format="png" support="">media/mixrbv2/anaza.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94531" romid="825035" notgame="false">
            <path>angelo.zip</path>
            <noms>
                <nom region="ss">Angelo</nom>
                <nom region="jp">Angelo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Angelo is an Action game, developed by Mass Tael LTD and published by ASCII Entertainment, which was released in Japan in 1985.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c39492d1" md5="ab422a54c743c2222dc50f88f2444244" sha1="e98be5de3c7ca5ee75f28e37d6ea0aaa8b0ca11d" format="mp4" support="">media/video/angelo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3a5d34a2" md5="789a2590498293aa19ba493c88d593a8" sha1="cb08327f22990763982c4ea2a720ac671516d78e" format="png" support="">media/mixrbv2/angelo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="556abbb1" md5="6924df32bcf0e9d7c4ea39c55e1ac920" sha1="a54eced166afe1aedad691d381f88a71eae84901" format="png" support="">media/mixrbv2/angelo.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94531" romid="167659" notgame="false">
            <path>angeloa.zip</path>
            <noms>
                <nom region="ss">Angelo</nom>
                <nom region="jp">Angelo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>angelo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Angelo is an Action game, developed by Mass Tael LTD and published by ASCII Entertainment, which was released in Japan in 1985.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c39492d1" md5="ab422a54c743c2222dc50f88f2444244" sha1="e98be5de3c7ca5ee75f28e37d6ea0aaa8b0ca11d" format="mp4" support="">media/video/angeloa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3a5d34a2" md5="789a2590498293aa19ba493c88d593a8" sha1="cb08327f22990763982c4ea2a720ac671516d78e" format="png" support="">media/mixrbv2/angeloa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="556abbb1" md5="6924df32bcf0e9d7c4ea39c55e1ac920" sha1="a54eced166afe1aedad691d381f88a71eae84901" format="png" support="">media/mixrbv2/angeloa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94537" romid="586004" notgame="false">
            <path>antarctk.zip</path>
            <noms>
                <nom region="ss">Antarctic Adventure</nom>
                <nom region="jp">Kekkyoku Nankyoku Daibouken</nom>
                <nom region="eu">Antartic Adventure</nom>
            </noms>
            <cloneof>antarct.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="84aae9b3" md5="b7d55f84218951d4190cfb06be553c7f" sha1="2dad03bd3f24a53d3b047011182260414ed577bc" format="mp4" support="">media/video/antarctk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="24b514c6" md5="87d8b133d2a3a489ef332916cfe7e70f" sha1="1844836f53201c4b89570f832fdffeaa93ca2478" format="png" support="">media/mixrbv2/antarctk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2076279a" md5="1653bc21b6446fe880d3f664436c9998" sha1="7e57973b8b9b7ec202cb1cf4790dda3eb89a44b5" format="png" support="">media/mixrbv2/antarctk.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94537" romid="586004" notgame="false">
            <path>antarct.zip</path>
            <noms>
                <nom region="ss">Antarctic Adventure</nom>
                <nom region="jp">Kekkyoku Nankyoku Daibouken</nom>
                <nom region="eu">Antartic Adventure</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="84aae9b3" md5="b7d55f84218951d4190cfb06be553c7f" sha1="2dad03bd3f24a53d3b047011182260414ed577bc" format="mp4" support="">media/video/antarct.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="24b514c6" md5="87d8b133d2a3a489ef332916cfe7e70f" sha1="1844836f53201c4b89570f832fdffeaa93ca2478" format="png" support="">media/mixrbv2/antarct.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9e1b6021" md5="ca2b439cf5a36e1f5da4ee149f065052" sha1="3e7712e18dba6fafafeb594fdec15dfbf6607e00" format="png" support="">media/mixrbv2/antarct.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94537" romid="586004" notgame="false">
            <path>antarcta.zip</path>
            <noms>
                <nom region="ss">Antarctic Adventure</nom>
                <nom region="jp">Kekkyoku Nankyoku Daibouken</nom>
                <nom region="eu">Antartic Adventure</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>antarct.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="84aae9b3" md5="b7d55f84218951d4190cfb06be553c7f" sha1="2dad03bd3f24a53d3b047011182260414ed577bc" format="mp4" support="">media/video/antarcta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="24b514c6" md5="87d8b133d2a3a489ef332916cfe7e70f" sha1="1844836f53201c4b89570f832fdffeaa93ca2478" format="png" support="">media/mixrbv2/antarcta.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94537" romid="586004" notgame="false">
            <path>antarctj.zip</path>
            <noms>
                <nom region="ss">Antarctic Adventure</nom>
                <nom region="jp">Kekkyoku Nankyoku Daibouken</nom>
                <nom region="eu">Antartic Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>antarct.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="84aae9b3" md5="b7d55f84218951d4190cfb06be553c7f" sha1="2dad03bd3f24a53d3b047011182260414ed577bc" format="mp4" support="">media/video/antarctj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="24b514c6" md5="87d8b133d2a3a489ef332916cfe7e70f" sha1="1844836f53201c4b89570f832fdffeaa93ca2478" format="png" support="">media/mixrbv2/antarctj.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9e1b6021" md5="ca2b439cf5a36e1f5da4ee149f065052" sha1="3e7712e18dba6fafafeb594fdec15dfbf6607e00" format="png" support="">media/mixrbv2/antarctj.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94541" romid="568484" notgame="false">
            <path>anty.zip</path>
            <noms>
                <nom region="ss">Anty</nom>
                <nom region="jp">Anty</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b4112e2" md5="4e7334c97bc651631674993de19a0af2" sha1="015e76d64fee4c417b4837c02b12579aa8ec90de" format="mp4" support="">media/video/anty.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9749966f" md5="f90b43b42d955c93ae51ddd79c177f6d" sha1="d6d38ecba34d49150673a121d7e216a9c18787d3" format="png" support="">media/mixrbv2/anty.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f19eb88e" md5="0888effd4c8a7fb4cd3859dfff730f67" sha1="0913af958494d3514a4958a356b391667a1e8615" format="png" support="">media/mixrbv2/anty.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="10731">Bothtec</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94541" romid="167662" notgame="false">
            <path>antya.zip</path>
            <noms>
                <nom region="ss">Anty</nom>
                <nom region="jp">Anty</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>anty.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b4112e2" md5="4e7334c97bc651631674993de19a0af2" sha1="015e76d64fee4c417b4837c02b12579aa8ec90de" format="mp4" support="">media/video/antya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9749966f" md5="f90b43b42d955c93ae51ddd79c177f6d" sha1="d6d38ecba34d49150673a121d7e216a9c18787d3" format="png" support="">media/mixrbv2/antya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f19eb88e" md5="0888effd4c8a7fb4cd3859dfff730f67" sha1="0913af958494d3514a4958a356b391667a1e8615" format="png" support="">media/mixrbv2/antya.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="10731">Bothtec</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94542" romid="157689" notgame="false">
            <path>aquasos.zip</path>
            <noms>
                <nom region="ss">Aqua Polis Sos</nom>
                <nom region="jp">Aquapolis SOS</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="59715b4e" md5="dad3820653fed38bee12e84a2d2cef9d" sha1="18767e76a45722c5323d2cd171e98a500b999336" format="mp4" support="">media/video/aquasos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d5d93600" md5="11d6992cc5aeeae2de5ec138664c9ee6" sha1="3bf9ee7ad995f6aca0600cf4ec89da6f4d743bc2" format="png" support="">media/mixrbv2/aquasos.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84a2b95a" md5="2d3c543561212688f4fef181f9cc5e9d" sha1="0fa66166fd774fe7793b58423d61ca1e58ac3411" format="png" support="">media/mixrbv2/aquasos.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="10894">General</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94544" romid="157690" notgame="false">
            <path>aquatack.zip</path>
            <noms>
                <nom region="ss">Aquattack</nom>
                <nom region="jp">Aquattack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Agent Captain Blitztek has to find a way through enemy territory to prevent the Axtoatles from taking control of the world. 

Aquattack is an action game with four levels which partly have varying gameplay mechanics. In level one and two, the player mans a motor boat which needs to travel a certain distance from left to right. Of course there is a lot of enemy opposition which needs to be avoided. Some enemies can be shot while others are out of reach. Fuel is limited and needs to replenished by collecting refreshments dropped by allied planes. Level three is similar; the player uses a hang glider now. There are different enemies to fight and no fuel to collect. In level four, there is a guarded energy field to cross in order to bring four bombs to the other side. However, only one bomb can be transported at once and there is a time limit.

After beating all four levels, they loop with more difficult enemies and faster playing speed.  The player can take nine hits and the overall goal is to earn as many points as possible before the unavoidable final death occurs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3d616f2c" md5="ac42dbcb6a8a0d7ab4ad088962f31987" sha1="01aac15e0082e40be05cfa74d4e47ed23f143184" format="mp4" support="">media/video/aquatack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4cd8bea7" md5="72acf37319c482c883774b41a1db0e9a" sha1="718d5d4b5f10dfeb2d5524606932912d212f1db5" format="png" support="">media/mixrbv2/aquatack.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2aaa660" md5="2530aa62a57c01c6c77cafefccf97ba6" sha1="f2ab56b076ee6fbcdb2229c5f9ae7c42dc69d535" format="png" support="">media/mixrbv2/aquatack.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="4928">Interphase Technologies Inc.</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94545" romid="568487" notgame="false">
            <path>aramo.zip</path>
            <noms>
                <nom region="ss">Aramo</nom>
                <nom region="jp">Aramo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Far away from galaxy. It's possible exit in safety from the labyrinth?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c040b3c7" md5="fd7a5553170f2f7d6ab16366e000bc6b" sha1="eff3e18d3fabb187a8a957b28c09f2db12155c5c" format="mp4" support="">media/video/aramo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3357e374" md5="fced4081e6d949a0afb03c917cbc2e35" sha1="74a489be25a535dd086fe02e24fd9dbd3b5dcef7" format="png" support="">media/mixrbv2/aramo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="082a03aa" md5="dcc1799eb83736199c281076b3d077ac" sha1="cc6d0042cb807906c612a6bc911166df3ed1e11c" format="png" support="">media/mixrbv2/aramo.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="11018">Sein-Soft</developpeur>
            <editeur id="10732">Sein</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94551" romid="167664" notgame="false">
            <path>arkanoidja.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d4ec37a" md5="93d170ac918d7f55128a61fd6cb0cd4d" sha1="c7c57acbe70551f3b07c67b87171e608731d5e27" format="mp4" support="">media/video/arkanoidja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ad5cbc" md5="f03d61a66d8007d02b6508e041d1e1c7" sha1="3c4e056451629778e1bf566b4131f07737ba1df9" format="png" support="">media/mixrbv2/arkanoidja.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50780e26" md5="e32971d1f6df87acd384fdd3746b1da9" sha1="8028558290033858b8b17bd0242eb9b0c6fa3ee0" format="png" support="">media/mixrbv2/arkanoidja.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94551" romid="537987" notgame="false">
            <path>arkanoidk.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
            </noms>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d4ec37a" md5="93d170ac918d7f55128a61fd6cb0cd4d" sha1="c7c57acbe70551f3b07c67b87171e608731d5e27" format="mp4" support="">media/video/arkanoidk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ad5cbc" md5="f03d61a66d8007d02b6508e041d1e1c7" sha1="3c4e056451629778e1bf566b4131f07737ba1df9" format="png" support="">media/mixrbv2/arkanoidk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50780e26" md5="e32971d1f6df87acd384fdd3746b1da9" sha1="8028558290033858b8b17bd0242eb9b0c6fa3ee0" format="png" support="">media/mixrbv2/arkanoidk.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94551" romid="167665" notgame="false">
            <path>arkanoida.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d4ec37a" md5="93d170ac918d7f55128a61fd6cb0cd4d" sha1="c7c57acbe70551f3b07c67b87171e608731d5e27" format="mp4" support="">media/video/arkanoida.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ad5cbc" md5="f03d61a66d8007d02b6508e041d1e1c7" sha1="3c4e056451629778e1bf566b4131f07737ba1df9" format="png" support="">media/mixrbv2/arkanoida.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50780e26" md5="e32971d1f6df87acd384fdd3746b1da9" sha1="8028558290033858b8b17bd0242eb9b0c6fa3ee0" format="png" support="">media/mixrbv2/arkanoida.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94551" romid="537987" notgame="false">
            <path>arkanoid.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d4ec37a" md5="93d170ac918d7f55128a61fd6cb0cd4d" sha1="c7c57acbe70551f3b07c67b87171e608731d5e27" format="mp4" support="">media/video/arkanoid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ad5cbc" md5="f03d61a66d8007d02b6508e041d1e1c7" sha1="3c4e056451629778e1bf566b4131f07737ba1df9" format="png" support="">media/mixrbv2/arkanoid.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50780e26" md5="e32971d1f6df87acd384fdd3746b1da9" sha1="8028558290033858b8b17bd0242eb9b0c6fa3ee0" format="png" support="">media/mixrbv2/arkanoid.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94551" romid="157692" notgame="false">
            <path>arkanoidj.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d4ec37a" md5="93d170ac918d7f55128a61fd6cb0cd4d" sha1="c7c57acbe70551f3b07c67b87171e608731d5e27" format="mp4" support="">media/video/arkanoidj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ad5cbc" md5="f03d61a66d8007d02b6508e041d1e1c7" sha1="3c4e056451629778e1bf566b4131f07737ba1df9" format="png" support="">media/mixrbv2/arkanoidj.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50780e26" md5="e32971d1f6df87acd384fdd3746b1da9" sha1="8028558290033858b8b17bd0242eb9b0c6fa3ee0" format="png" support="">media/mixrbv2/arkanoidj.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185321" notgame="false">
            <path>armymove.zip</path>
            <noms>
                <nom region="ss">Army Moves</nom>
                <nom region="wor">Army Moves</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end.

In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the general's offices shooting soldiers on the way, and finally, locate the secret documents. When you complete the seven sections of Army Moves, you'll receive a higher bonus.

Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7d9809e4" md5="58943772a3e456500dc544d248ea5a3d" sha1="d712ca5c8e3f5bae3673a19caac3b192add57ae9" format="mp4" support="">media/video/armymove.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4946c910" md5="ed5aed2433587e3be68a591e3b373673" sha1="7463ced7f1abc891f9d35d1162bf8c9df7301dc4" format="png" support="">media/mixrbv2/armymove.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28337">Summit Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185324" notgame="false">
            <path>astrobls.zip</path>
            <noms>
                <nom region="ss">Astro Blaster</nom>
                <nom region="wor">Astro Blaster</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Astro Blaster is an one or two player arcade game where you have to blast various waves of different alien ships who appear above your ship. On each screen a wave of aliens will appear and you have to destroy them all to move onto the next screen and a different wave. Each wave move in different formations and fire lasers at you but you also have a laser and can fire back as you move your ship left and right at the bottom of the screen. The ability to warp is also included which slows down the enemy for a short space of time. You need to keep an eye out on your laser temperature gauge, fire too much and it overheats disabling the ability to fire for a short time. Another gauge to be aware off is your fuel gauge which slowly decreases. To fill it you have to dock with your mother ship. This appears after every four waves so the quicker you destroy the waves the quicker you can dock. You have to line up your ship as it approaches. The ship is controlled by a rotary joystick and it is game over if you lose your three lives or run out of fuel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6289a709" md5="f21d73454cbd7c1f6a5c385c9b769238" sha1="5a55a27aa907134fef3dbedc5efd90cd7f8a6f7f" format="mp4" support="">media/video/astrobls.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55453862" md5="a1ccfb2b2ac97101f06c398b8ae4f712" sha1="61217598ee17844bd13b9430ac9ab5503430fd14" format="png" support="">media/mixrbv2/astrobls.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="28351">Sega/Gremlin</developpeur>
            <editeur id="28351">Sega/Gremlin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176971" romid="825051" notgame="false">
            <path>amc.zip</path>
            <noms>
                <nom region="ss">Astro Marine Corps</nom>
                <nom region="wor">Astro Marine Corps</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A.M.C.: Astro Marine Corps is a sideways scrolling shooter in which you control a member of the Astro Marine Corps who has to blast his way through the various alien infested levels.

You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/amc.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185192" notgame="false">
            <path>astroplm.zip</path>
            <noms>
                <nom region="ss">Astro Plumber</nom>
                <nom region="wor">Astro Plumber</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon.



Sounds simple enough, but now the caverns are inhabited by a number of alien lifeforms which will kill you if they touch you.



Finally you must keep an eye on your ever decreasing air supply. You can refill from one of the big air tanks on the surface but it means breaking off your repairs. Your space suit tank can only hold so much air. Overfilling is deadly!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6666be07" md5="56a4bedd14b3705d829114c0bf2814a4" sha1="61b6940b5eba2aaa3ad2c31e569f9068e5f1cca4" format="png" support="">media/mixrbv2/astroplm.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28306">Blue&amp;nbsp;Ribbon&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94571" romid="157694" notgame="false">
            <path>athlball.zip</path>
            <noms>
                <nom region="ss">Athletic Ball</nom>
                <nom region="jp">Athletic Ball. Ghost Flipper</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d89b5836" md5="7752a57e7931893e717ba48a48a8d933" sha1="c4ea3d74c8251473e3fa97f5d8bcc74bdeb9a4c7" format="mp4" support="">media/video/athlball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9bbe313b" md5="747a25e77e4a087c084b45f5f10ee82d" sha1="a823c07cffd05ae47d7e58821716a8335a181c6c" format="png" support="">media/mixrbv2/athlball.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffc45bf0" md5="836787834a7617e871e14a104b28f50b" sha1="54f97212432e2e95024abecfbc782509606fc6ac" format="png" support="">media/mixrbv2/athlball.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94573" romid="157695" notgame="false">
            <path>athlanda.zip</path>
            <noms>
                <nom region="ss">Athletic Land</nom>
                <nom region="jp">Wanpaku Athletic</nom>
                <nom region="eu">Athletic Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>athland.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play a child on a metro-cross-like dash across an obstacle course with a time limit.
Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards.
There are several screens with different combinations of obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="103c9c5d" md5="820c671fd98d850040e37238089f984f" sha1="a61e77b4adc64bf703ae58cca2fdddfc1b14796e" format="mp4" support="">media/video/athlanda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="02a22ed5" md5="ae75613cbd8b80d62e894eaef20e31c3" sha1="b775185899cbab713db143832dd31b63339d6506" format="png" support="">media/mixrbv2/athlanda.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a849a704" md5="75c7add5bb594fe6b7b4a9a5ad570ac9" sha1="f0c57fdc9bafab50505ff2d98fb4e6a9d23cc1cb" format="png" support="">media/mixrbv2/athlanda.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94573" romid="825057" notgame="false">
            <path>athlandp.zip</path>
            <noms>
                <nom region="ss">Athletic Land</nom>
                <nom region="jp">Wanpaku Athletic</nom>
                <nom region="eu">Athletic Land</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>athland.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play a child on a metro-cross-like dash across an obstacle course with a time limit.
Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards.
There are several screens with different combinations of obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="103c9c5d" md5="820c671fd98d850040e37238089f984f" sha1="a61e77b4adc64bf703ae58cca2fdddfc1b14796e" format="mp4" support="">media/video/athlandp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="02a22ed5" md5="ae75613cbd8b80d62e894eaef20e31c3" sha1="b775185899cbab713db143832dd31b63339d6506" format="png" support="">media/mixrbv2/athlandp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a849a704" md5="75c7add5bb594fe6b7b4a9a5ad570ac9" sha1="f0c57fdc9bafab50505ff2d98fb4e6a9d23cc1cb" format="png" support="">media/mixrbv2/athlandp.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94573" romid="157696" notgame="false">
            <path>athland.zip</path>
            <noms>
                <nom region="ss">Athletic Land</nom>
                <nom region="jp">Wanpaku Athletic</nom>
                <nom region="eu">Athletic Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play a child on a metro-cross-like dash across an obstacle course with a time limit.
Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards.
There are several screens with different combinations of obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="103c9c5d" md5="820c671fd98d850040e37238089f984f" sha1="a61e77b4adc64bf703ae58cca2fdddfc1b14796e" format="mp4" support="">media/video/athland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="02a22ed5" md5="ae75613cbd8b80d62e894eaef20e31c3" sha1="b775185899cbab713db143832dd31b63339d6506" format="png" support="">media/mixrbv2/athland.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a849a704" md5="75c7add5bb594fe6b7b4a9a5ad570ac9" sha1="f0c57fdc9bafab50505ff2d98fb4e6a9d23cc1cb" format="png" support="">media/mixrbv2/athland.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>atsarias.zip</path>
            <noms>
                <nom region="wor">Atsarias (demo)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2013</date>
            </dates>
            <developpeur id="">Lieves!Tuore</developpeur>
            <editeur id="">Lieves!Tuore</editeur>
        </jeu>
        <jeu id="185095" notgame="false">
            <path>mosquiton.zip</path>
            <noms>
                <nom region="ss">Attack Of Mosquiton</nom>
                <nom region="wor">Attack Of Mosquiton</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4de8aea" md5="c04b65bdeb2e46f29fabe194b07e6961" sha1="f1cd2475489b58f0e5fefab3f0ccb2caf2319c0a" format="png" support="">media/mixrbv2/mosquiton.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94596" romid="157698" notgame="false">
            <path>bcquest.zip</path>
            <noms>
                <nom region="ss">B.c.'s Quest</nom>
                <nom region="jp">B.C.'s Quest for Tires</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">B.C.'s Quest for Tires is a 1983 video game designed by Rick Banks and Michael Bate and published by Sierra On-Line. It was released for the Commodore 64, Atari 8-bit family, ColecoVision, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f37fbd89" md5="269cd674ab2561576bc9880469021bf3" sha1="d91b0abf705de65c29cba49a8c67f6be787716c6" format="mp4" support="">media/video/bcquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a0538fbd" md5="819f193cf6026b8c688ade49a2e76804" sha1="28e9c929a9e2990abcce524d8057abbc8c01c04d" format="png" support="">media/mixrbv2/bcquest.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94596" romid="167667" notgame="false">
            <path>bcquesta.zip</path>
            <noms>
                <nom region="ss">B.c.'s Quest</nom>
                <nom region="jp">B.C.'s Quest for Tires</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bcquest.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">B.C.'s Quest for Tires is a 1983 video game designed by Rick Banks and Michael Bate and published by Sierra On-Line. It was released for the Commodore 64, Atari 8-bit family, ColecoVision, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f37fbd89" md5="269cd674ab2561576bc9880469021bf3" sha1="d91b0abf705de65c29cba49a8c67f6be787716c6" format="mp4" support="">media/video/bcquesta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a0538fbd" md5="819f193cf6026b8c688ade49a2e76804" sha1="28e9c929a9e2990abcce524d8057abbc8c01c04d" format="png" support="">media/mixrbv2/bcquesta.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="142992" romid="534691" notgame="false">
            <path>dooly.zip</path>
            <noms>
                <nom region="ss">Baby Dinosaur Dooly</nom>
                <nom region="wor">Baby Dinosaur Dooly</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48c8f0cc" md5="0474ad4f2dc46f463cd88a0fbca42947" sha1="1721d6b5f60ec89c002a836b4c52c473f596afef" format="png" support="">media/mixrbv2/dooly.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94601" notgame="false">
            <path>backtofa.zip</path>
            <noms>
                <nom region="ss">Back To The Future</nom>
                <nom region="jp">Back to the Future</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>backtof.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Back to the Future, 80s teen Marty McFly is mistakenly send 30 years into the past where he disrupts his own parents from meeting. Faced with extinction at the hands of a temporal paradox, Marty must find a way to reunite his future parents and make it back to his own time.

LJN's game differs completely from the computer versions, and plays as a literal race against time broken up by brief arcade minigames. In the main game, the player controls Marty in an overhead view as he runs down the streets of 1950s Hill Valley.  A collection of period-appropriate bad guys block his path, including bullies, hula hoop girls, bumblebees, and park benches.  The camera scrolls forward at a fixed speed, so the player must keep Marty on the move and away from obstacles. Hitting one causes Marty to fall and lose a life. The player must also collect clocks scattered on the street to stop Marty's photograph from fading away.  If it fades completely, Marty is erased from existence.

Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c84aa716" md5="ef0fdfe9745c1845d4130351c4107079" sha1="c658bfb0a3377d7b8745b8d06fa5a417e2082958" format="mp4" support="">media/video/backtofa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="592a99d9" md5="1e7b0aaaf19fb1f9465a133fe0f1c5bb" sha1="6cef3be52b3a43c62b2092a68102494cd6708fb2" format="png" support="">media/mixrbv2/backtofa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a53a653f" md5="29232e698f662c820ee5fbbe15f6c62e" sha1="06d80fd241cdd8c396cc08c9e62f0c9bb466781b" format="png" support="">media/mixrbv2/backtofa.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94601" notgame="false">
            <path>backtof.zip</path>
            <noms>
                <nom region="ss">Back To The Future</nom>
                <nom region="jp">Back to the Future</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Back to the Future, 80s teen Marty McFly is mistakenly send 30 years into the past where he disrupts his own parents from meeting. Faced with extinction at the hands of a temporal paradox, Marty must find a way to reunite his future parents and make it back to his own time.

LJN's game differs completely from the computer versions, and plays as a literal race against time broken up by brief arcade minigames. In the main game, the player controls Marty in an overhead view as he runs down the streets of 1950s Hill Valley.  A collection of period-appropriate bad guys block his path, including bullies, hula hoop girls, bumblebees, and park benches.  The camera scrolls forward at a fixed speed, so the player must keep Marty on the move and away from obstacles. Hitting one causes Marty to fall and lose a life. The player must also collect clocks scattered on the street to stop Marty's photograph from fading away.  If it fades completely, Marty is erased from existence.

Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c84aa716" md5="ef0fdfe9745c1845d4130351c4107079" sha1="c658bfb0a3377d7b8745b8d06fa5a417e2082958" format="mp4" support="">media/video/backtof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="592a99d9" md5="1e7b0aaaf19fb1f9465a133fe0f1c5bb" sha1="6cef3be52b3a43c62b2092a68102494cd6708fb2" format="png" support="">media/mixrbv2/backtof.png</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94602" romid="157700" notgame="false">
            <path>backgamja.zip</path>
            <noms>
                <nom region="ss">Backgammon</nom>
                <nom region="jp">Backgammon</nom>
                <nom region="uk">Backgammon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>backgamj.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is the game backgammon and its variant, acey deucey. For backgammon, the standard rules are used. As they are long and complex, if you want to see those rules, look in this manual.

Acey Deucey was a variation created by sailors in the U. S. Navy. As such, the rules for acey deucey will vary from ship to ship and person to person. For Atari, this is the variation used here:

All pieces start out on the central Bar and can be entered at any time with the roll of the dice.

No piece NEEDS to be moved from the bar first, even if it was hit and sent to the bar.

A roll of 1-2 (acey deucey) allows a player to choose whichever doublet s/he wants, after making the 1-2 move.

After moving the doublets, the player is awarded another dice roll.

If, after moving your doublet, the other dice roll is 1-2, you can move the 1-2 and choose another doublet.

Difficulty switches

Right:

A=computer rolls dice for you

B=you can roll real dice and dial in the numbers

Left:

A=computer sets up the board for you

B=you can set the pieces where you want them.

Game variations

Games 1, 3, 5, and 7 are one player

Games 2, 4, 6, and 8 are two player

Games one through four are backgammon

Games five through eight are acey deucey

Games 1, 2, 5, and 6 have a doubling cube.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01ce12d3" md5="935109b990536d30773ccc1bf4febb2b" sha1="2a9a13fba075014efbe4bf85002470bd1770c626" format="mp4" support="">media/video/backgamja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e65873f8" md5="ae4719b6aaa19a481566b3536e8f1120" sha1="3a4dded26b1edec2b34a7c8f25ecdef45aed9a54" format="png" support="">media/mixrbv2/backgamja.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6431f56d" md5="841e6dde0b9f889813910f2b7246a79e" sha1="742c1601dc3a528264f1893197ae5c92b9465e7f" format="png" support="">media/mixrbv2/backgamja.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="uk">1984</date>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94602" romid="157701" notgame="false">
            <path>backgamj.zip</path>
            <noms>
                <nom region="ss">Backgammon</nom>
                <nom region="jp">Backgammon</nom>
                <nom region="uk">Backgammon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is the game backgammon and its variant, acey deucey. For backgammon, the standard rules are used. As they are long and complex, if you want to see those rules, look in this manual.

Acey Deucey was a variation created by sailors in the U. S. Navy. As such, the rules for acey deucey will vary from ship to ship and person to person. For Atari, this is the variation used here:

All pieces start out on the central Bar and can be entered at any time with the roll of the dice.

No piece NEEDS to be moved from the bar first, even if it was hit and sent to the bar.

A roll of 1-2 (acey deucey) allows a player to choose whichever doublet s/he wants, after making the 1-2 move.

After moving the doublets, the player is awarded another dice roll.

If, after moving your doublet, the other dice roll is 1-2, you can move the 1-2 and choose another doublet.

Difficulty switches

Right:

A=computer rolls dice for you

B=you can roll real dice and dial in the numbers

Left:

A=computer sets up the board for you

B=you can set the pieces where you want them.

Game variations

Games 1, 3, 5, and 7 are one player

Games 2, 4, 6, and 8 are two player

Games one through four are backgammon

Games five through eight are acey deucey

Games 1, 2, 5, and 6 have a doubling cube.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01ce12d3" md5="935109b990536d30773ccc1bf4febb2b" sha1="2a9a13fba075014efbe4bf85002470bd1770c626" format="mp4" support="">media/video/backgamj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e65873f8" md5="ae4719b6aaa19a481566b3536e8f1120" sha1="3a4dded26b1edec2b34a7c8f25ecdef45aed9a54" format="png" support="">media/mixrbv2/backgamj.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6431f56d" md5="841e6dde0b9f889813910f2b7246a79e" sha1="742c1601dc3a528264f1893197ae5c92b9465e7f" format="png" support="">media/mixrbv2/backgamj.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9f834c2" md5="a7f596dd855fc495d0cc8aef784a12ab" sha1="46bf893869a6cb72521500e5534b3e6a2ac6a796" format="png" support="">media/mixrbv2/backgamj.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="uk">1984</date>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94606" romid="167670" notgame="false">
            <path>balance2.zip</path>
            <noms>
                <nom region="ss">Balance</nom>
                <nom region="wor">Balance</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>balance.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This German game of dexterity delivers what the title promises. Balance is a lesson in applied gravity: guide a ball to one or more targets by tilting the plane it sits on, much like in those little plastic toys that drive you insane. A simple premise made challenging by tricky, maze-like level layouts that go beyond the &amp;quot;A to B&amp;quot; routine, but require you to touch a certain number of target tiles in no particular order. You must reach all targets in limited time, or else you have to start over. If the ball falls off the edge, one of ten lives is lost. Special fields such as jumpers, accelerators or crumbling tiles test your reflexes; some levels even rotate.

Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7e6dd59f" md5="244e47f8c7a9da687ef666d1998f16c1" sha1="a3777b4312bb1803fbb2ad1099c370f4f7d0f183" format="mp4" support="">media/video/balance2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c64e680a" md5="2cf260bf262733b0d5c1df266151ad49" sha1="3694d1cb68fd0747b6e206b68e0751d64b6b4d90" format="png" support="">media/mixrbv2/balance2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c67658d" md5="911100b59b77cc39134fc4b14c91dd14" sha1="3bc02599401616e416f2864060f00416d6c094a2" format="png" support="">media/mixrbv2/balance2.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="28151">Cyberlogic</developpeur>
            <editeur id="28150">Kingsoft&amp;nbsp;GmbH</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94606" romid="157702" notgame="false">
            <path>balance1.zip</path>
            <noms>
                <nom region="ss">Balance</nom>
                <nom region="wor">Balance</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>balance.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This German game of dexterity delivers what the title promises. Balance is a lesson in applied gravity: guide a ball to one or more targets by tilting the plane it sits on, much like in those little plastic toys that drive you insane. A simple premise made challenging by tricky, maze-like level layouts that go beyond the &amp;quot;A to B&amp;quot; routine, but require you to touch a certain number of target tiles in no particular order. You must reach all targets in limited time, or else you have to start over. If the ball falls off the edge, one of ten lives is lost. Special fields such as jumpers, accelerators or crumbling tiles test your reflexes; some levels even rotate.

Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7e6dd59f" md5="244e47f8c7a9da687ef666d1998f16c1" sha1="a3777b4312bb1803fbb2ad1099c370f4f7d0f183" format="mp4" support="">media/video/balance1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c64e680a" md5="2cf260bf262733b0d5c1df266151ad49" sha1="3694d1cb68fd0747b6e206b68e0751d64b6b4d90" format="png" support="">media/mixrbv2/balance1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c67658d" md5="911100b59b77cc39134fc4b14c91dd14" sha1="3bc02599401616e416f2864060f00416d6c094a2" format="png" support="">media/mixrbv2/balance1.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="28151">Cyberlogic</developpeur>
            <editeur id="28150">Kingsoft&amp;nbsp;GmbH</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94606" romid="568496" notgame="false">
            <path>balance.zip</path>
            <noms>
                <nom region="ss">Balance</nom>
                <nom region="wor">Balance</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This German game of dexterity delivers what the title promises. Balance is a lesson in applied gravity: guide a ball to one or more targets by tilting the plane it sits on, much like in those little plastic toys that drive you insane. A simple premise made challenging by tricky, maze-like level layouts that go beyond the &amp;quot;A to B&amp;quot; routine, but require you to touch a certain number of target tiles in no particular order. You must reach all targets in limited time, or else you have to start over. If the ball falls off the edge, one of ten lives is lost. Special fields such as jumpers, accelerators or crumbling tiles test your reflexes; some levels even rotate.

Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7e6dd59f" md5="244e47f8c7a9da687ef666d1998f16c1" sha1="a3777b4312bb1803fbb2ad1099c370f4f7d0f183" format="mp4" support="">media/video/balance.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c64e680a" md5="2cf260bf262733b0d5c1df266151ad49" sha1="3694d1cb68fd0747b6e206b68e0751d64b6b4d90" format="png" support="">media/mixrbv2/balance.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c67658d" md5="911100b59b77cc39134fc4b14c91dd14" sha1="3bc02599401616e416f2864060f00416d6c094a2" format="png" support="">media/mixrbv2/balance.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="28151">Cyberlogic</developpeur>
            <editeur id="28150">Kingsoft&amp;nbsp;GmbH</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176976" notgame="false">
            <path>ballblzr.zip</path>
            <noms>
                <nom region="ss">Ballblazer</nom>
                <nom region="wor">Ballblazer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the year 3037, the most competitive sport in the known universe is Ballblazer. For the first time ever, humans from the planet Earth have won the right to compete in the final round of the Ballblazer Championship, to fight for Earth's honor and the title Masterblazer!

Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

The Rotofoil is equipped with a multi-purpose forcefield. This forcefield when in short distance of the Plasmorb will act as a pull field, automatically pulling the Plasmorb towards the player. When a player in possession of the Plasmorb shoots, the forcefield will act as push field and launches the ball. When the match starts, the player must move down field and attempt to gain possession of the Plasmorb using the joystick and blast the Plasmorb to an intended direction. 

The player should also be aware that the Goldbeams move slightly every second and the distance between them will shrink. The highest scoring goals are goals made when Goldbeams have disappeared across the horizon (Over The Horizon/OTH shots). A player may also attempt to steal possession of a Plasmorb by rushing beside the opponent and blast the Plasmorb away. The game ends when time runs out or a player wins 10 consecutive goals. If the game ends in a draw, over-time will apply and the first player to score will win the game.

Scoring
Close-in goals - 1 point
Goals near Goldbeams - 2 points
OTH shots - 3 points
Players may steal points from each other by making goals. 
The total combined score of both players cannot accede more than 10 points.
A player winning 10 consecutive points automatically wins the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70772fc3" md5="9edb4b6eb927e4e53487287b61ab5c49" sha1="1474e501fe4acdf5c7cf8692ae532c6c5ad7588b" format="png" support="">media/mixrbv2/ballblzr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="28129">Proein&amp;nbsp;S.L.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184894" notgame="false">
            <path>balloonpunch.zip</path>
            <noms>
                <nom region="ss">Balloon Punch</nom>
                <nom region="wor">Balloon Punch</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/balloonpunch.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94614" romid="568497" notgame="false">
            <path>banana.zip</path>
            <noms>
                <nom region="ss">Banana</nom>
                <nom region="jp">Banana</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Banana is a puzzle game based on the Mole Mole games, where you have to navigate a mole through various levels, making it to the exit. The task is not as simple as it sounds. First, the mole cannot jump or climb up unless there is a ladder nearby. So you have to plan your route ahead, otherwise you can get stuck at the bottom. Second, boulders will fall and block your way. And third, you have a wife. You should first find her, and then lead her securely to the exit. The wife will sometimes make things harder, forcing you to find alternate ways to the exit. But sometimes she'll also be helpful, pushing away boulders and clearing the road for you. 

On every level, there is also various food scattered around, primarily bananas. You'll be able to complete a level if you have gathered enough of those fruits. You'll also gain superpowers from bananas that will allow you to skip level sections that you find too difficult. The entire game is played only with the four directional buttons. There are no enemies and you cannot die - although you can get irrevocably stuck, in which case you'll have to restart a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="39b11a3f" md5="3ebcbe728afaadf03903e485277ff69e" sha1="8b01452bcc98ad498184891c83e193e5d9841610" format="mp4" support="">media/video/banana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="152c5f36" md5="92bc8f09c04fd33a435a3f3fa184ba60" sha1="4b145c7514c9fad40405e9df5b8fa1940dfd5b4d" format="png" support="">media/mixrbv2/banana.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c78fc4d" md5="0c6b3bf38e39d64876716372383dc0c8" sha1="ba6514e981ab9a702c226e0b3dfa3130f4ca7180" format="png" support="">media/mixrbv2/banana.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2111">Victor Entertainment</developpeur>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94618" romid="167673" notgame="false">
            <path>bankpa.zip</path>
            <noms>
                <nom region="ss">Bank Panic</nom>
                <nom region="jp">Bank Panic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bankp.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a gunslinger, it's your job to protect a bank from bandits while taking care not to shoot innocent customers. The bank has 12 doors in front of 12 teller windows, with only three doors visible at a time. Shooting is done simply by pressing one of the three buttons to shoot the left, middle or right door. The player can move his viewpoint left and right to reveal new doors. People only appear behind the doors that are currently visible on screen, except for the rare outlaws who will pop up to steal a cash deposit from a teller window the player isn't watching. Indicators at the top of the screen show how much time it will take before someone will show up at a door. 

If a bandit appears behind a door, you have only a few seconds to shoot him before he shoots you. If you shoot him too early (i.e. before he sticks his gun out at you), it is considered unfair and gives very little score, but if you're too late, he'll shoot you and you lose one of your three lives. Sometimes a bandit will stick dynamite on one of the doors. You must then shoot the dynamite to get rid of it. If you take too long, the bomb explodes (even if it's offscreen) and you lose a life. 

If you're lucky, a customer will appear behind the door and deposit a bag of gold coins. If you shoot any of these people by accident, you also lose a life. Sometimes a bandit will suddenly take the customer hostage and replace them in the door. 

At other times, a cowboy will appear with a stack of hats. Shooting off all the hats before the door closes grants a cash deposit and a big score bonus. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins. 

There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fe675082" md5="e401e580928e1aa22c58637cdc2153d0" sha1="81d325c3e92d1d969dc87a84e3915585605be528" format="mp4" support="">media/video/bankpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cff7a2fb" md5="7804c7f8bb5ee293d5cff3e760cd0559" sha1="0ec67adb6208e962367591378299fe576e45057a" format="png" support="">media/mixrbv2/bankpa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f4506e0" md5="ba7ab2660bd9ed85b4dd687604e70da3" sha1="0cca3bd912340aed9b0d5eecd0e07a1aa3c736d5" format="png" support="">media/mixrbv2/bankpa.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94618" romid="157705" notgame="false">
            <path>bankp.zip</path>
            <noms>
                <nom region="ss">Bank Panic</nom>
                <nom region="jp">Bank Panic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a gunslinger, it's your job to protect a bank from bandits while taking care not to shoot innocent customers. The bank has 12 doors in front of 12 teller windows, with only three doors visible at a time. Shooting is done simply by pressing one of the three buttons to shoot the left, middle or right door. The player can move his viewpoint left and right to reveal new doors. People only appear behind the doors that are currently visible on screen, except for the rare outlaws who will pop up to steal a cash deposit from a teller window the player isn't watching. Indicators at the top of the screen show how much time it will take before someone will show up at a door. 

If a bandit appears behind a door, you have only a few seconds to shoot him before he shoots you. If you shoot him too early (i.e. before he sticks his gun out at you), it is considered unfair and gives very little score, but if you're too late, he'll shoot you and you lose one of your three lives. Sometimes a bandit will stick dynamite on one of the doors. You must then shoot the dynamite to get rid of it. If you take too long, the bomb explodes (even if it's offscreen) and you lose a life. 

If you're lucky, a customer will appear behind the door and deposit a bag of gold coins. If you shoot any of these people by accident, you also lose a life. Sometimes a bandit will suddenly take the customer hostage and replace them in the door. 

At other times, a cowboy will appear with a stack of hats. Shooting off all the hats before the door closes grants a cash deposit and a big score bonus. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins. 

There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fe675082" md5="e401e580928e1aa22c58637cdc2153d0" sha1="81d325c3e92d1d969dc87a84e3915585605be528" format="mp4" support="">media/video/bankp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cff7a2fb" md5="7804c7f8bb5ee293d5cff3e760cd0559" sha1="0ec67adb6208e962367591378299fe576e45057a" format="png" support="">media/mixrbv2/bankp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f4506e0" md5="ba7ab2660bd9ed85b4dd687604e70da3" sha1="0cca3bd912340aed9b0d5eecd0e07a1aa3c736d5" format="png" support="">media/mixrbv2/bankp.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94618" romid="537841" notgame="false">
            <path>bankpk.zip</path>
            <noms>
                <nom region="ss">Bank Panic</nom>
                <nom region="jp">Bank Panic</nom>
            </noms>
            <cloneof>bankp.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As a gunslinger, it's your job to protect a bank from bandits while taking care not to shoot innocent customers. The bank has 12 doors in front of 12 teller windows, with only three doors visible at a time. Shooting is done simply by pressing one of the three buttons to shoot the left, middle or right door. The player can move his viewpoint left and right to reveal new doors. People only appear behind the doors that are currently visible on screen, except for the rare outlaws who will pop up to steal a cash deposit from a teller window the player isn't watching. Indicators at the top of the screen show how much time it will take before someone will show up at a door. 

If a bandit appears behind a door, you have only a few seconds to shoot him before he shoots you. If you shoot him too early (i.e. before he sticks his gun out at you), it is considered unfair and gives very little score, but if you're too late, he'll shoot you and you lose one of your three lives. Sometimes a bandit will stick dynamite on one of the doors. You must then shoot the dynamite to get rid of it. If you take too long, the bomb explodes (even if it's offscreen) and you lose a life. 

If you're lucky, a customer will appear behind the door and deposit a bag of gold coins. If you shoot any of these people by accident, you also lose a life. Sometimes a bandit will suddenly take the customer hostage and replace them in the door. 

At other times, a cowboy will appear with a stack of hats. Shooting off all the hats before the door closes grants a cash deposit and a big score bonus. Others will be tied up with rope. If you shoot the rope, there's more money for you, because not only will you receive one bag of gold coins, but you'll get three bags of gold coins. 

There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fe675082" md5="e401e580928e1aa22c58637cdc2153d0" sha1="81d325c3e92d1d969dc87a84e3915585605be528" format="mp4" support="">media/video/bankpk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cff7a2fb" md5="7804c7f8bb5ee293d5cff3e760cd0559" sha1="0ec67adb6208e962367591378299fe576e45057a" format="png" support="">media/mixrbv2/bankpk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f4506e0" md5="ba7ab2660bd9ed85b4dd687604e70da3" sha1="0cca3bd912340aed9b0d5eecd0e07a1aa3c736d5" format="png" support="">media/mixrbv2/bankpk.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185037" notgame="false">
            <path>barb.zip</path>
            <noms>
                <nom region="ss">Barbarian</nom>
                <nom region="wor">Barbarian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.
When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ea9bc0df" md5="f63f94464f3ef6d231f002a52c1e4556" sha1="7836bb47c6ab0d0d3a6499968a5490cbfa732efa" format="mp4" support="">media/video/barb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75334ec2" md5="2620e9fa6c324355f2d6c85a2a268be7" sha1="c1576f2d6680be5d1039281b074f22ee76d186f8" format="png" support="">media/mixrbv2/barb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="41">Psygnosis</developpeur>
            <editeur id="28261">Mastertronic Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185328" notgame="false">
            <path>barb2.zip</path>
            <noms>
                <nom region="ss">Barbarian 2 - The Dungeon Of Drax</nom>
                <nom region="wor">Barbarian 2 - The Dungeon Of Drax</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms, such as Commodore 64 and MS-DOS. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers sword fighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe. Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c922ea0b" md5="2433c16b4d1a64c7874c1c08724ffac9" sha1="8fb13283a7b922c17361fdd900de48ccfad006e1" format="mp4" support="">media/video/barb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="036dc2ea" md5="ec49bf9da952b8704eef5282157009fb" sha1="11c8bed5abad9d725c6c8aa880799c6a49af6fae" format="png" support="">media/mixrbv2/barb2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185329" notgame="false">
            <path>barnstrm.zip</path>
            <noms>
                <nom region="ss">Barn Stormer</nom>
                <nom region="wor">Barn Stormer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/barnstrm.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94634" romid="537991" notgame="false">
            <path>batman10.zip</path>
            <noms>
                <nom region="ss">Batman</nom>
                <nom region="jp">Batman</nom>
            </noms>
            <cloneof>batman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The TurboGrafx-16 version of Batman: The Video Game is a top-down maze-like game, somewhat similar to Pac-Man or Bomberman.

The game consists of five stages based on the movie: the Streets of Gotham, Flugelheim Museum, AXIS Chemical Factory, the Parade and the Cathedral, where Batman finally faces the Joker. The first four stages are divided into 12 sub-stages or mazes. Each main level has its own objective, which basically consists of finding items in the mazes: collecting &amp;quot;smilex&amp;quot; components in the streets of Gotham, cleaning paintings at the museum, planting bombs at the factory and cutting off the ropes of Joker's balloons at the parade. Before each level, a cutscene with scenes from the movie is displayed.

Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7b7315e9" md5="dacc1d0363dc8b82e36c06cba8af3c97" sha1="a73d88c32af07ec3c33dd5613b6f2cfc2db0b530" format="mp4" support="">media/video/batman10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e4310be4" md5="19def5e881b5a7bbb19e7e70df2dcb00" sha1="d362156b8c0c2a6774ccc85e0bbf0401a750f193" format="png" support="">media/mixrbv2/batman10.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e4ae5e6" md5="2131af85761eb61bfe06d63b1e1d6769" sha1="e6b53fc1e4cafc2e2746cf4d788142baf0f39718" format="png" support="">media/mixrbv2/batman10.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94634" romid="537991" notgame="false">
            <path>batman.zip</path>
            <noms>
                <nom region="ss">Batman</nom>
                <nom region="jp">Batman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The TurboGrafx-16 version of Batman: The Video Game is a top-down maze-like game, somewhat similar to Pac-Man or Bomberman.

The game consists of five stages based on the movie: the Streets of Gotham, Flugelheim Museum, AXIS Chemical Factory, the Parade and the Cathedral, where Batman finally faces the Joker. The first four stages are divided into 12 sub-stages or mazes. Each main level has its own objective, which basically consists of finding items in the mazes: collecting &amp;quot;smilex&amp;quot; components in the streets of Gotham, cleaning paintings at the museum, planting bombs at the factory and cutting off the ropes of Joker's balloons at the parade. Before each level, a cutscene with scenes from the movie is displayed.

Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7b7315e9" md5="dacc1d0363dc8b82e36c06cba8af3c97" sha1="a73d88c32af07ec3c33dd5613b6f2cfc2db0b530" format="mp4" support="">media/video/batman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e4310be4" md5="19def5e881b5a7bbb19e7e70df2dcb00" sha1="d362156b8c0c2a6774ccc85e0bbf0401a750f193" format="png" support="">media/mixrbv2/batman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e4ae5e6" md5="2131af85761eb61bfe06d63b1e1d6769" sha1="e6b53fc1e4cafc2e2746cf4d788142baf0f39718" format="png" support="">media/mixrbv2/batman.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185330" notgame="false">
            <path>batmanmv.zip</path>
            <noms>
                <nom region="ss">Batman - The Movie</nom>
                <nom region="wor">Batman - The Movie</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Batman also known as Batman: The Movie is an action video game developed by Ocean Software based on the 1989 film of the same name. It was released in 1989 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum and MSX. The game is also known as Batman: The Movie.



The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2a39cefd" md5="4df9c253d4e8f2f83ef002ff7c02c184" sha1="9b49e12608a739b21a51f00232f6773cb3e17955" format="mp4" support="">media/video/batmanmv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f97927cd" md5="1d9d19c0d7b2972e6c2d8e6c0aaea112" sha1="8bb3b7411a751010ce358e33a88c091f2703e820" format="png" support="">media/mixrbv2/batmanmv.png</media>
            </medias>
            <dates>
                <date region="asi">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94638" romid="825087" notgame="false">
            <path>btanukib.zip</path>
            <noms>
                <nom region="ss">Batten Tanuki No Daibouken</nom>
                <nom region="wor">Batten Tanuki no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>btanuki.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e8ad0d66" md5="32c2f701c7424c78003295ea4b1fa387" sha1="e430cfeb752494382bc384966db494b329f973b7" format="mp4" support="">media/video/btanukib.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef972ff2" md5="1e4fba44a80bb4becddd0460535fa548" sha1="4d4d60ee5b792a287ef18b568c514693e427dca9" format="png" support="">media/mixrbv2/btanukib.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16c3fe79" md5="c76dabb24c87e6e29c61bb533cbb8737" sha1="b43aa9d4d50b814ec428884df518a757610f7b25" format="png" support="">media/mixrbv2/btanukib.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10751">Tecno Soft</developpeur>
            <editeur id="10751">Tecno Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94638" romid="167674" notgame="false">
            <path>btanuki.zip</path>
            <noms>
                <nom region="ss">Batten Tanuki No Daibouken</nom>
                <nom region="wor">Batten Tanuki no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e8ad0d66" md5="32c2f701c7424c78003295ea4b1fa387" sha1="e430cfeb752494382bc384966db494b329f973b7" format="mp4" support="">media/video/btanuki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef972ff2" md5="1e4fba44a80bb4becddd0460535fa548" sha1="4d4d60ee5b792a287ef18b568c514693e427dca9" format="png" support="">media/mixrbv2/btanuki.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16c3fe79" md5="c76dabb24c87e6e29c61bb533cbb8737" sha1="b43aa9d4d50b814ec428884df518a757610f7b25" format="png" support="">media/mixrbv2/btanuki.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10751">Tecno Soft</developpeur>
            <editeur id="10751">Tecno Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94638" romid="157710" notgame="false">
            <path>btanukia.zip</path>
            <noms>
                <nom region="ss">Batten Tanuki No Daibouken</nom>
                <nom region="wor">Batten Tanuki no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>btanuki.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e8ad0d66" md5="32c2f701c7424c78003295ea4b1fa387" sha1="e430cfeb752494382bc384966db494b329f973b7" format="mp4" support="">media/video/btanukia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef972ff2" md5="1e4fba44a80bb4becddd0460535fa548" sha1="4d4d60ee5b792a287ef18b568c514693e427dca9" format="png" support="">media/mixrbv2/btanukia.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16c3fe79" md5="c76dabb24c87e6e29c61bb533cbb8737" sha1="b43aa9d4d50b814ec428884df518a757610f7b25" format="png" support="">media/mixrbv2/btanukia.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10751">Tecno Soft</developpeur>
            <editeur id="10751">Tecno Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94642" romid="157711" notgame="false">
            <path>battlex.zip</path>
            <noms>
                <nom region="ss">Battle Cross</nom>
                <nom region="jp">Battle Cross</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic shooter where you fly a space ship and have to shoot fleets of ships that fly in from both sides of the screen and loop around in formation. While battling space ships you must avoid crashing on to a rock formations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="76275204" md5="ac2d338256fd2b32541de64392328113" sha1="ef42d371530845ead8ad5a258218e07a8f15da8a" format="mp4" support="">media/video/battlex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="160950be" md5="b5b1d2cd7492824b3166f0bf3b50a757" sha1="d6afd5d3db89f67f1d6c3b59a7a175218d675958" format="png" support="">media/mixrbv2/battlex.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea4d8208" md5="fc192859b7b02b9a32154aac5d45045b" sha1="5f94499eb060123b3cfcbe9fc9fbfeda577d3f4c" format="png" support="">media/mixrbv2/battlex.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28156">Omori Electronics Corporation</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94647" romid="167675" notgame="false">
            <path>clapton2a.zip</path>
            <noms>
                <nom region="ss">Battleship Clapton 2</nom>
                <nom region="us">Battleship Clapton II</nom>
                <nom region="jp">Battle Ship Clapton II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>clapton2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7dc86754" md5="31978d013dca5b1f7ec680e11bc2a492" sha1="1381b6304bac3c64bcbecb56b293cb594aa99e29" format="mp4" support="">media/video/clapton2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c2998a29" md5="6783b93debdbefc3eff05adf3d46be11" sha1="1e9779215c350bd70a5952e669d303529f68f4ea" format="png" support="">media/mixrbv2/clapton2a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9937c62" md5="cc05acb59017a55661e482a99b0ffd3c" sha1="6a45038b4e1272302a1a8d265adea37c866b20c2" format="png" support="">media/mixrbv2/clapton2a.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94647" romid="157712" notgame="false">
            <path>clapton2.zip</path>
            <noms>
                <nom region="ss">Battleship Clapton 2</nom>
                <nom region="us">Battleship Clapton II</nom>
                <nom region="jp">Battle Ship Clapton II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7dc86754" md5="31978d013dca5b1f7ec680e11bc2a492" sha1="1381b6304bac3c64bcbecb56b293cb594aa99e29" format="mp4" support="">media/video/clapton2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c2998a29" md5="6783b93debdbefc3eff05adf3d46be11" sha1="1e9779215c350bd70a5952e669d303529f68f4ea" format="png" support="">media/mixrbv2/clapton2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9937c62" md5="cc05acb59017a55661e482a99b0ffd3c" sha1="6a45038b4e1272302a1a8d265adea37c866b20c2" format="png" support="">media/mixrbv2/clapton2.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94652" romid="167676" notgame="false">
            <path>beachead.zip</path>
            <noms>
                <nom region="ss">Beach-head</nom>
                <nom region="uk">Beach-Head</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A dictator took the control of a fortress on the island of Kuhn-Lin.

The player's mission is to storm the island and recapture it. This takes place over the course of six different sequences. The first sequence is Aerial Reconnaissance, where the fleet must be moved directly past the enemy or into a hidden passage to trigger another, optional stage. In this Hidden Passage sequence, the player will have to maneuver around mines and torpedoes. Successfully completing it gives a surprise advantage in the following General Quarters sequence, where the player controls anti-aircraft guns shooting down enemy aircraft.

The next sequence is named Battle Stations and the player must aim and fire heavy guns to hit enemy ships before they inflict too much damage and eventually sink the player's own vessels.  Following this battle, the fleet must be maneuvered to the beach. 
Upon reaching the Beach-Head level, tanks roll out and the player must keep these safe from enemy fire and obstacles while driving. In the Final Battle sequence, the Dictator is holed up in the fortress of Kuhn-Lin and 10 different targets on the fortress must be fired upon to destroy it.

The port for C16 and Plus/4 computers only contains the General Quarters, Battle Stations and Final Battle sequences.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="39485a3c" md5="6c0e57ec646f39d7053575c6bc3b8ad6" sha1="a5198efce9cd11770cb95cf327bca8c1101915dd" format="mp4" support="">media/video/beachead.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="79101808" md5="c7411d25d4d954ff7b462bda124ec7c6" sha1="b109f12b21dfcdfca901f6cd381df147312d014f" format="png" support="">media/mixrbv2/beachead.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7da0f08d" md5="9aab2f7d6b003687c228c1bc5b0499f4" sha1="4533d8bd93956976c080553a69f8fe0edc3676d7" format="png" support="">media/mixrbv2/beachead.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="uk">1985</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="27776">Access Software, Inc.</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94653" romid="167677" notgame="false">
            <path>beamridr.zip</path>
            <noms>
                <nom region="ss">Beam Rider</nom>
                <nom region="jp">Beamrider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Beamrider takes place above Earth's atmosphere, where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-range laser lariat and a limited supply of torpedoes. The player is given three at the start of each sector.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="10ab7a72" md5="87eb4e6bc9af4a10feb1492adfcb6c17" sha1="477fe270b954b143870370513234e6002aed754c" format="mp4" support="">media/video/beamridr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a252c58b" md5="290c1363f9d5582675ff95175f9d4020" sha1="c5b0a2b12876c23e7e70a9648289e1b8a336518b" format="png" support="">media/mixrbv2/beamridr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="294f5888" md5="6b5934c0d6059d77eb17b0a77a84e3e5" sha1="47fbb9d7629730f828b3d6e8850ff2a89e42e377" format="png" support="">media/mixrbv2/beamridr.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2870">Pony Canyon</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94656" romid="167678" notgame="false">
            <path>beckya.zip</path>
            <noms>
                <nom region="ss">Becky</nom>
                <nom region="jp">Tomboyish Becky's Large Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>becky.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="da3c6bce" md5="7dd3a187c4929e8f59a093e57e56663d" sha1="a30fc54af0322e6c1c0cfc1a673c7db11c7367af" format="mp4" support="">media/video/beckya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d2ac165d" md5="ec93fb10e52d23a8c885319477960bb9" sha1="40a08901515ebeb8e9f3d6947ce952e9cfc8e673" format="png" support="">media/mixrbv2/beckya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6abba079" md5="0f8e669ac8b26fe084f15c0d8e8767ff" sha1="39307baa3208dbb9c0ef338c3279b56a211c48eb" format="png" support="">media/mixrbv2/beckya.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="10717">MIA</developpeur>
            <editeur id="10717">MIA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94656" romid="568503" notgame="false">
            <path>becky.zip</path>
            <noms>
                <nom region="ss">Becky</nom>
                <nom region="jp">Tomboyish Becky's Large Adventure</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="da3c6bce" md5="7dd3a187c4929e8f59a093e57e56663d" sha1="a30fc54af0322e6c1c0cfc1a673c7db11c7367af" format="mp4" support="">media/video/becky.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d2ac165d" md5="ec93fb10e52d23a8c885319477960bb9" sha1="40a08901515ebeb8e9f3d6947ce952e9cfc8e673" format="png" support="">media/mixrbv2/becky.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6abba079" md5="0f8e669ac8b26fe084f15c0d8e8767ff" sha1="39307baa3208dbb9c0ef338c3279b56a211c48eb" format="png" support="">media/mixrbv2/becky.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="10717">MIA</developpeur>
            <editeur id="10717">MIA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94656" romid="167679" notgame="false">
            <path>beckyb.zip</path>
            <noms>
                <nom region="ss">Becky</nom>
                <nom region="jp">Tomboyish Becky's Large Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>becky.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="da3c6bce" md5="7dd3a187c4929e8f59a093e57e56663d" sha1="a30fc54af0322e6c1c0cfc1a673c7db11c7367af" format="mp4" support="">media/video/beckyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d2ac165d" md5="ec93fb10e52d23a8c885319477960bb9" sha1="40a08901515ebeb8e9f3d6947ce952e9cfc8e673" format="png" support="">media/mixrbv2/beckyb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6abba079" md5="0f8e669ac8b26fe084f15c0d8e8767ff" sha1="39307baa3208dbb9c0ef338c3279b56a211c48eb" format="png" support="">media/mixrbv2/beckyb.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="10717">MIA</developpeur>
            <editeur id="10717">MIA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94657" romid="167680" notgame="false">
            <path>beeflowra.zip</path>
            <noms>
                <nom region="ss">Bee And Flower</nom>
                <nom region="us">Bee &amp; Flower</nom>
                <nom region="wor">Bee &amp; Flower</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>beeflowr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ff34bdab" md5="ee9bbaffc7123d929664f31cb7ae3d46" sha1="055f20227fa75e523c73705c7832b5e5c9b5e957" format="mp4" support="">media/video/beeflowra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fe673d9" md5="a197b8dbb57bb0edbbbbb7d608c665f9" sha1="de3cd5706df8d5dc55199de7475872aa2bc0f5f4" format="png" support="">media/mixrbv2/beeflowra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5f7e66b" md5="029cc6a8f37e3a1ea42b52cc2ee53245" sha1="b39c3bd765d84472d338ee8c3659fe097a4a5c30" format="png" support="">media/mixrbv2/beeflowra.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="10758">Think Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94657" romid="157715" notgame="false">
            <path>beeflowr.zip</path>
            <noms>
                <nom region="ss">Bee And Flower</nom>
                <nom region="us">Bee &amp; Flower</nom>
                <nom region="wor">Bee &amp; Flower</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ff34bdab" md5="ee9bbaffc7123d929664f31cb7ae3d46" sha1="055f20227fa75e523c73705c7832b5e5c9b5e957" format="mp4" support="">media/video/beeflowr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fe673d9" md5="a197b8dbb57bb0edbbbbb7d608c665f9" sha1="de3cd5706df8d5dc55199de7475872aa2bc0f5f4" format="png" support="">media/mixrbv2/beeflowr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5f7e66b" md5="029cc6a8f37e3a1ea42b52cc2ee53245" sha1="b39c3bd765d84472d338ee8c3659fe097a4a5c30" format="png" support="">media/mixrbv2/beeflowr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="10758">Think Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94657" romid="167681" notgame="false">
            <path>beeflowrb.zip</path>
            <noms>
                <nom region="ss">Bee And Flower</nom>
                <nom region="us">Bee &amp; Flower</nom>
                <nom region="wor">Bee &amp; Flower</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>beeflowr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ff34bdab" md5="ee9bbaffc7123d929664f31cb7ae3d46" sha1="055f20227fa75e523c73705c7832b5e5c9b5e957" format="mp4" support="">media/video/beeflowrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fe673d9" md5="a197b8dbb57bb0edbbbbb7d608c665f9" sha1="de3cd5706df8d5dc55199de7475872aa2bc0f5f4" format="png" support="">media/mixrbv2/beeflowrb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5f7e66b" md5="029cc6a8f37e3a1ea42b52cc2ee53245" sha1="b39c3bd765d84472d338ee8c3659fe097a4a5c30" format="png" support="">media/mixrbv2/beeflowrb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="10758">Think Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185333" notgame="false">
            <path>bestwarr.zip</path>
            <noms>
                <nom region="ss">Bestial Warrior</nom>
                <nom region="wor">Bestial Warrior</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar.

Only one person, might be able to overcome the rocky system Kerman and enter the fortress. Krugger is his name, although most of his enemies know him as Bestial Warrior.

Armed to the teeth, he will enter into the system and will need of your guidance and help to reach their goal: finding the three parts of the C70-Magnum, a devastating weapon.

During the tour you can find objects that give greater power to your weapon, extra lives, temporary immunity and load cells, which are of great importance, as those allow you to pass from one level to another after finding the screen scroll.

The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bf2943e4" md5="f281f9adf0152330e84f61329472dbf9" sha1="a18e6618658a253495e8db06f47f47867d740976" format="mp4" support="">media/video/bestwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7edb1b" md5="6abc66019febe341dcb56fa6e59a4589" sha1="68a6d6ea3c00649ceca0aeed3f2f266d670fddd9" format="png" support="">media/mixrbv2/bestwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28338">Zeus Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>betiled.zip</path>
            <noms>
                <nom region="wor">Betiled!</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2007</date>
            </dates>
            <developpeur id="">CEZ GS</developpeur>
            <editeur id="">CEZ GS</editeur>
        </jeu>
        <jeu id="94670" romid="167683" notgame="false">
            <path>binarylnd.zip</path>
            <noms>
                <nom region="ss">Binary Land</nom>
                <nom region="sp">Laberinto Binario</nom>
                <nom region="uk">Binary Land</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c189cc1e" md5="6684354468bf27c15c55c0fea8bc8e92" sha1="b627f5678ffc35276619bc0d4ec5ff76cc36d491" format="mp4" support="">media/video/binarylnd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8f1f8369" md5="c10aa61daaf1fd7257327c22a2f47ec1" sha1="80bc673818de99221b2e6539ca09a00c55865054" format="png" support="">media/mixrbv2/binarylnd.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1bad031c" md5="516d641c20af72452886b2a585cd304c" sha1="91daae8d30d05ccc9997a0379324b9be00223d1e" format="png" support="">media/mixrbv2/binarylnd.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="uk">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>bitlogic.zip</path>
            <noms>
                <nom region="wor">BitLogic</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2015</date>
            </dates>
            <developpeur id="">OxiAB Studio</developpeur>
            <editeur id="">OxiAB Studio</editeur>
        </jeu>
        <jeu id="94678" romid="157718" notgame="false">
            <path>blckony2.zip</path>
            <noms>
                <nom region="ss">Black Onyx 2 - Search For The Fire Crystal, The</nom>
                <nom region="us">The Black Onyx II - Search for the Fire Crystal</nom>
                <nom region="jp">The Black Onyx II - Search for the Fire Crystal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">After having recovered the legendary Black Onyx in your previous adventure, your party of heroes took the portal in Utsuro town to a new world, where they begin the search for the powerful Fire Crystal. In order to find this mysterious artifact, they have to venture into a system of dungeons and to defeat the monsters that live in them.

The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b69dd1e6" md5="ccafb203ae68e0b6c74b5ef8e1435438" sha1="b537309867862d62f2360dd58ad258f1fd5efa3c" format="png" support="">media/mixrbv2/blckony2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b69dd1e6" md5="ccafb203ae68e0b6c74b5ef8e1435438" sha1="b537309867862d62f2360dd58ad258f1fd5efa3c" format="png" support="">media/mixrbv2/blckony2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96943" romid="157717" notgame="false">
            <path>blckonyx.zip</path>
            <noms>
                <nom region="ss">Black Onyx, The</nom>
                <nom region="us">The Black Onyx</nom>
                <nom region="jp">The Black Onyx</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">After having recovered the legendary Black Onyx in your previous adventure, your party of heroes took the portal in Utsuro town to a new world, where they begin the search for the powerful Fire Crystal. In order to find this mysterious artifact, they have to venture into a system of dungeons and to defeat the monsters that live in them.

The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e15aa343" md5="44b345ad253e2aa85dc1fb2ef39213a6" sha1="9a90301c8dcf34b7d6ab9ad7d6367222cf345c3e" format="png" support="">media/mixrbv2/blckonyx.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e15aa343" md5="44b345ad253e2aa85dc1fb2ef39213a6" sha1="9a90301c8dcf34b7d6ab9ad7d6367222cf345c3e" format="png" support="">media/mixrbv2/blckonyx.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176862" notgame="false">
            <path>blackbeard.zip</path>
            <noms>
                <nom region="ss">Blackbeard</nom>
                <nom region="wor">Blackbeard</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map. You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map. To open chests you must fire a bullet. You can collect several special potions that will give you new ammo, extra life etc. To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ec16372c" md5="2a97f0f1a7b96ae7aa1df8a769108219" sha1="254008bcb42fae82db583ea7851f5d962bcc0eb3" format="mp4" support="">media/video/blackbeard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c84e32a3" md5="b3de09122218d2682fdb79f44e7999f6" sha1="b6abfe2e988f14ca04d5263e843c304757d6485f" format="png" support="">media/mixrbv2/blackbeard.png</media>
            </medias>
            <dates>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="3234">Topo Soft</developpeur>
            <editeur id="3234">Topo Soft</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94683" notgame="false">
            <path>blaggerenh.zip</path>
            <noms>
                <nom region="ss">Blagger</nom>
                <nom region="wor">Blagger</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b35db50d" md5="fbe033be4bb0b169637cfc279eba0b84" sha1="f837189e7e7c84b164071256ac5a0abba7ced6a4" format="mp4" support="">media/video/blaggerenh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b52c7624" md5="788c94373785fd512282edd9aeb1d81a" sha1="2fc3ebaae298ddfd8e14b1eb781b60fceab60716" format="png" support="">media/mixrbv2/blaggerenh.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2b33effb" md5="1f0cdbf2b9886848f8cd18075c1d8dbf" sha1="452ae8fcaed2878e9e7affa7d55cff1d49bc4226" format="png" support="">media/mixrbv2/blaggerenh.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="187b4990" md5="e606d9093c5e6cfb68c62a86fc165861" sha1="b167005488aa7c9c35fa358926630bf48858a83b" format="png" support="">media/mixrbv2/blaggerenh.png</media>
            </medias>
            <dates>
                <date region="uk">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28132">Alligata Software Ltd.</developpeur>
            <editeur id="28132">Alligata Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94683" notgame="false">
            <path>blagger.zip</path>
            <noms>
                <nom region="ss">Blagger</nom>
                <nom region="wor">Blagger</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b35db50d" md5="fbe033be4bb0b169637cfc279eba0b84" sha1="f837189e7e7c84b164071256ac5a0abba7ced6a4" format="mp4" support="">media/video/blagger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b52c7624" md5="788c94373785fd512282edd9aeb1d81a" sha1="2fc3ebaae298ddfd8e14b1eb781b60fceab60716" format="png" support="">media/mixrbv2/blagger.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2b33effb" md5="1f0cdbf2b9886848f8cd18075c1d8dbf" sha1="452ae8fcaed2878e9e7affa7d55cff1d49bc4226" format="png" support="">media/mixrbv2/blagger.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="187b4990" md5="e606d9093c5e6cfb68c62a86fc165861" sha1="b167005488aa7c9c35fa358926630bf48858a83b" format="png" support="">media/mixrbv2/blagger.png</media>
            </medias>
            <dates>
                <date region="uk">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28132">Alligata Software Ltd.</developpeur>
            <editeur id="28132">Alligata Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94686" romid="825107" notgame="false">
            <path>blockhol.zip</path>
            <noms>
                <nom region="ss">Block Hole</nom>
                <nom region="kr">Block Hole</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Block Hole is a mash-up between a Tetris style game and a shooter. It can be played in single or dual player mode. The game play is very similar, but inferior to Konami's Quarth.

You can move only from right to left while the screen scrolls down. The playing field is filled with different blocks and your aim is to fill them in so they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play into full action at all times. As soon as a line of blocks reaches the bottom line, it is Game Over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="144317a5" md5="aff8367a044a8103aec4901d1a0d08ae" sha1="f3cf877516812ad0397ceb308e7c8d6bf1ddde02" format="mp4" support="">media/video/blockhol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d17bc02f" md5="cad061cb817fd2200eb748fe3941d23b" sha1="584bdfe56dfa97a0585445929d25b68b816fa7e6" format="png" support="">media/mixrbv2/blockhol.png</media>
            </medias>
            <dates>
                <date region="kr">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28157">Zemina&amp;nbsp;Co.</developpeur>
            <editeur id="28157">Zemina&amp;nbsp;Co.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94687" romid="157720" notgame="false">
            <path>blockrun.zip</path>
            <noms>
                <nom region="ss">Blockade Runner</nom>
                <nom region="jp">Blockade Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9be31694" md5="295235fc1eda2db40eaf8574b93d41c4" sha1="97eba51b5bf1a11bc5bed70b59b438d1afdee007" format="mp4" support="">media/video/blockrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="94e29b9c" md5="c2d2dc30f7c45c7022b7278af1acbdfc" sha1="78e093fb723b2e16437ec9a1a332d186ca7140c1" format="png" support="">media/mixrbv2/blockrun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8ced5ae" md5="63bf622be3a1736cca06724308806802" sha1="7224307f10b171dbc76ff50279b42f267320707d" format="png" support="">media/mixrbv2/blockrun.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="4928">Interphase Technologies Inc.</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185337" notgame="false">
            <path>bloody.zip</path>
            <noms>
                <nom region="ss">Bloody</nom>
                <nom region="wor">Bloody</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/bloody.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176863" romid="825110" notgame="false">
            <path>blowup.zip</path>
            <noms>
                <nom region="ss">Blow Up</nom>
                <nom region="wor">Blow Up</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Blow Up! the player takes on the role of Joe Kowalski who must navigate his way to the exit in six progressively more difficult caverns. The game has similar gameplay as Boulder Dash, and each cavern must be completed within five minutes.

Along the way, Joe will encounter various enemies. There are grabbers who will jump on Joe and slow him down. Darth Vader heads who move around more quickly and will shoot at you. Walking grenades will explode when you come too close to them. The green virus will spread around when it is unleashed and it will make you sick when you come into contact with it. Joe will turn pale white, his energy will drain and he can only move around slowly.

Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ea0de09e" md5="307e071669d5b4c3afbe8a1722ed254f" sha1="91408f3c475e5ed6d50919494e6c51157ef188d7" format="mp4" support="">media/video/blowup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3557e33" md5="b19ed2d89218275e619153b6d4399a80" sha1="0440d3be9661f6a7606b0dd52a0e9e7c42e47f7f" format="png" support="">media/mixrbv2/blowup.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="10710">Eurosoft</developpeur>
            <editeur id="10710">Eurosoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185078" notgame="false">
            <path>bmxsim.zip</path>
            <noms>
                <nom region="ss">Bmx Simulator</nom>
                <nom region="wor">Bmx Simulator</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score.

There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="28c81056" md5="f5735937b76707829cc9e42e1e5f24fa" sha1="7b2a55c15631c8dc247de823a6bfb83772d4941b" format="mp4" support="">media/video/bmxsim.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3501112c" md5="9389b1b8ecf78dad8208aa983b9feb46" sha1="3aef1c301ba075191a42a369732bdeecf27284bc" format="png" support="">media/mixrbv2/bmxsim.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94700" romid="825115" notgame="false">
            <path>boggy84a.zip</path>
            <noms>
                <nom region="ss">Boggy '84</nom>
                <nom region="wor">Boggy '84</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>boggy84.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.

You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9c942c6d" md5="c4f80f1393ed20619c35ede1c37f72a5" sha1="219d65e708ccb46369939a0cb23226fd52124c79" format="mp4" support="">media/video/boggy84a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="427254ac" md5="bdb0dcc229da22b3e0e18dbd258aa2fd" sha1="b9f939e25679f880b51201bfe17c0f39bd111269" format="png" support="">media/mixrbv2/boggy84a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb4ca2d2" md5="74c9f2fd4d7ca3e611cd814f9f0de5e6" sha1="c1e5a172a3a60905d093af5dce16c858dbcf02d4" format="png" support="">media/mixrbv2/boggy84a.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28159">Nippon&amp;nbsp;Columbia</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94700" romid="167686" notgame="false">
            <path>boggy84b.zip</path>
            <noms>
                <nom region="ss">Boggy '84</nom>
                <nom region="wor">Boggy '84</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>boggy84.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.

You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9c942c6d" md5="c4f80f1393ed20619c35ede1c37f72a5" sha1="219d65e708ccb46369939a0cb23226fd52124c79" format="mp4" support="">media/video/boggy84b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="427254ac" md5="bdb0dcc229da22b3e0e18dbd258aa2fd" sha1="b9f939e25679f880b51201bfe17c0f39bd111269" format="png" support="">media/mixrbv2/boggy84b.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb4ca2d2" md5="74c9f2fd4d7ca3e611cd814f9f0de5e6" sha1="c1e5a172a3a60905d093af5dce16c858dbcf02d4" format="png" support="">media/mixrbv2/boggy84b.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28159">Nippon&amp;nbsp;Columbia</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94700" notgame="false">
            <path>boggy84.zip</path>
            <noms>
                <nom region="ss">Boggy '84</nom>
                <nom region="wor">Boggy '84</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.

You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9c942c6d" md5="c4f80f1393ed20619c35ede1c37f72a5" sha1="219d65e708ccb46369939a0cb23226fd52124c79" format="mp4" support="">media/video/boggy84.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="427254ac" md5="bdb0dcc229da22b3e0e18dbd258aa2fd" sha1="b9f939e25679f880b51201bfe17c0f39bd111269" format="png" support="">media/mixrbv2/boggy84.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb4ca2d2" md5="74c9f2fd4d7ca3e611cd814f9f0de5e6" sha1="c1e5a172a3a60905d093af5dce16c858dbcf02d4" format="png" support="">media/mixrbv2/boggy84.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28159">Nippon&amp;nbsp;Columbia</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94702" romid="825116" notgame="false">
            <path>boing2.zip</path>
            <noms>
                <nom region="ss">Boing Boing</nom>
                <nom region="sp">Boing Boing</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b81a501f" md5="bfbe72816ca814f3faf550e5be20f45f" sha1="fe47bcda0aa9db9d9b434e487b14182a9fbb08c7" format="mp4" support="">media/video/boing2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7b009b" md5="156546bda95ca39b89b31ce1c09b80de" sha1="d82e3b7905eb431886967e04253b7b786c2880ba" format="png" support="">media/mixrbv2/boing2.png</media>
            </medias>
            <dates>
                <date region="sp">1985</date>
            </dates>
            <editeur id="10768">Idealogic</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94704" romid="825117" notgame="false">
            <path>bokosuka.zip</path>
            <noms>
                <nom region="ss">Bokosuka Wars</nom>
                <nom region="jp">Bokosuka Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you...

In this strategy game, your goal sounds simple ? just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5364abbb" md5="4935c1ab0acab590717b5ff00b3e46a2" sha1="da4df97b54fa6a8ad96b54f22a5cf17aca1681c6" format="mp4" support="">media/video/bokosuka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="acc6641f" md5="e7f4c6725053ccada4a88b703dcc0bcc" sha1="4f8f6977eb39997a9232a2b3689b4f417784a9c2" format="png" support="">media/mixrbv2/bokosuka.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54227baa" md5="768e1b61cef440837cf470aaa575c21a" sha1="42feaf24c79121995c83ddbcb0d1c5072f01d0a9" format="png" support="">media/mixrbv2/bokosuka.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94704" romid="167688" notgame="false">
            <path>bokosukaa.zip</path>
            <noms>
                <nom region="ss">Bokosuka Wars</nom>
                <nom region="jp">Bokosuka Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bokosuka.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you...

In this strategy game, your goal sounds simple ? just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5364abbb" md5="4935c1ab0acab590717b5ff00b3e46a2" sha1="da4df97b54fa6a8ad96b54f22a5cf17aca1681c6" format="mp4" support="">media/video/bokosukaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="acc6641f" md5="e7f4c6725053ccada4a88b703dcc0bcc" sha1="4f8f6977eb39997a9232a2b3689b4f417784a9c2" format="png" support="">media/mixrbv2/bokosukaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54227baa" md5="768e1b61cef440837cf470aaa575c21a" sha1="42feaf24c79121995c83ddbcb0d1c5072f01d0a9" format="png" support="">media/mixrbv2/bokosukaa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>bold.zip</path>
            <noms>
                <nom region="wor">Bold (demo)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="">dvik &amp; joyrex</developpeur>
            <editeur id="">dvik &amp; joyrex</editeur>
        </jeu>
        <jeu id="185671" notgame="false">
            <path>bombman.zip</path>
            <noms>
                <nom region="ss">Bomb Man</nom>
                <nom region="wor">Bomb Man</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Bomb Man, which has no relation to Hudson's famous Bomberman, you play as a hat-clad yellow man who must disarm the bombs placed on the screen by a green man. The green man hunts you as you go around the screen, and if you don't move in a careful fashion, he will corner you. Bushes may slow down the green man's steps. Sometimes, the green man will tire, and you will have a bonus screen where you can go about disarming bombs at your own pace.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53f35d28" md5="0ff644c60e6d06489847f00b86684d21" sha1="a0a6c2a0bc7f1ae8cd92ca32d72ef9b537532004" format="png" support="">media/mixrbv2/bombman.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94708" romid="157723" notgame="false">
            <path>bombking.zip</path>
            <noms>
                <nom region="ss">Bomber King</nom>
                <nom region="jp">Bomber King</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">RoboWarrior takes place on an alien planet called Altile. The player operates a cyborg named ZED (Z-type Earth Defence). In the game, ZED raids Altile to fight the Xantho empire and destroy its leader, Xur. ZED deploys bombs to clear a path through rocks, walls, and forests, while killing enemies and collecting items. Some gameplay elements resemble those of Bomberman (1983).

RoboWarrior comprises five level formats. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Still other levels are mazes in which a player must find and blast-through weak points in walls to proceed. Periodically, a player engages a boss level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="49aa6103" md5="7350253c2895b21df3c9f4f69f963119" sha1="dd658efb0283e7003422e7a1d5d366e84abe9507" format="mp4" support="">media/video/bombking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="570d1541" md5="23e99b90afb79156b8dfafeef36233a2" sha1="f4e3776309ca26a4ce2aa4e7e4a92358cfcf5ec7" format="png" support="">media/mixrbv2/bombking.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1c05281" md5="adfbd7905f5228272ecc0cb08320943d" sha1="af7d2e794c7dece8485417fb478d0c1332b76522" format="png" support="">media/mixrbv2/bombking.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94709" romid="538038" notgame="false">
            <path>bombmank2.zip</path>
            <noms>
                <nom region="ss">Bomber Man</nom>
                <nom region="jp">Bomber Man</nom>
                <nom region="eu">Bomber Man</nom>
            </noms>
            <cloneof>bombman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bomber Man (çˆ†å¼¾ç”· Bakudan Otoko) is a maze-based video game developed by Hudson Soft and released only for home computers. While it is often overlooked, it is a distinct title and the first entry in the Bomberman series. The MSX and ZX Spectrum versions were localized in Europe as Eric and the Floaters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="733eefa7" md5="9d6498c315306c02aa23531896b5d39f" sha1="a039f11067a5b5ba57324cd7b40a9ae38199eedb" format="mp4" support="">media/video/bombmank2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f80946cd" md5="8959ca45cf347bbcd2162d72be8a204c" sha1="e74a99992fa8c92e6cef73deaf2fbc6f8ba88ff9" format="png" support="">media/mixrbv2/bombmank2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04564850" md5="fbd529764bb2d0af7778a3604055600d" sha1="ea3f4227b2cb5bdc1827e6f8dcc8502d80fe3f45" format="png" support="">media/mixrbv2/bombmank2.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94709" romid="537992" notgame="false">
            <path>bombmank1.zip</path>
            <noms>
                <nom region="ss">Bomber Man</nom>
                <nom region="jp">Bomber Man</nom>
                <nom region="eu">Bomber Man</nom>
            </noms>
            <cloneof>bombman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bomber Man (çˆ†å¼¾ç”· Bakudan Otoko) is a maze-based video game developed by Hudson Soft and released only for home computers. While it is often overlooked, it is a distinct title and the first entry in the Bomberman series. The MSX and ZX Spectrum versions were localized in Europe as Eric and the Floaters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="733eefa7" md5="9d6498c315306c02aa23531896b5d39f" sha1="a039f11067a5b5ba57324cd7b40a9ae38199eedb" format="mp4" support="">media/video/bombmank1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f80946cd" md5="8959ca45cf347bbcd2162d72be8a204c" sha1="e74a99992fa8c92e6cef73deaf2fbc6f8ba88ff9" format="png" support="">media/mixrbv2/bombmank1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04564850" md5="fbd529764bb2d0af7778a3604055600d" sha1="ea3f4227b2cb5bdc1827e6f8dcc8502d80fe3f45" format="png" support="">media/mixrbv2/bombmank1.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94711" romid="157725" notgame="false">
            <path>bombmnsp.zip</path>
            <noms>
                <nom region="ss">Bomber Man Special</nom>
                <nom region="jp">Bomber Man Special</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.

The first of the Bomberman series, Bomberman is a single-player game with a top down view and simplistic controls. In fact, in addition to movement, the player only has a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (four directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. The goal on each level is to destroy all enemies and escape through the exit before the time limit is up. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4fd7cbec" md5="c796656c07b61e9a316d883987434b25" sha1="1ee0faa553b16733a6c278e47b33c83e8a2d5afb" format="mp4" support="">media/video/bombmnsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0c1c37c3" md5="3738476464146d5645cc8b99135b6c39" sha1="a9d0b258a3f29d1609d6e74d0d6360d0166a4b61" format="png" support="">media/mixrbv2/bombmnsp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b6b40a4" md5="9e6a954ce8a82cc138765f2ee3447700" sha1="843bfd00160a09ab36902a4ba4823f04312a0869" format="png" support="">media/mixrbv2/bombmnsp.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94721" romid="157726" notgame="false">
            <path>boogie.zip</path>
            <noms>
                <nom region="ss">Boogie Woogi Jungle</nom>
                <nom region="jp">Boogie Woogi Jungle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf4ef757" md5="486706ce658ef479bc226c4153b83297" sha1="9ff7f1d855a8cf395961bbda0b7d470ee25541c3" format="mp4" support="">media/video/boogie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9afd2c30" md5="a377469e7c502ca175924ca4acdd9f4a" sha1="6594a322098e8371e3263b7d2e80e90c0acdddb0" format="png" support="">media/mixrbv2/boogie.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e0db427" md5="126a51598150901d99dfb25d01a8ac7a" sha1="491dcf97d0de0868caec587cc4ea901ad10f63cc" format="png" support="">media/mixrbv2/boogie.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10771">Ample Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94721" romid="825125" notgame="false">
            <path>boogie2.zip</path>
            <noms>
                <nom region="ss">Boogie Woogi Jungle</nom>
                <nom region="jp">Boogie Woogi Jungle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boogie.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf4ef757" md5="486706ce658ef479bc226c4153b83297" sha1="9ff7f1d855a8cf395961bbda0b7d470ee25541c3" format="mp4" support="">media/video/boogie2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9afd2c30" md5="a377469e7c502ca175924ca4acdd9f4a" sha1="6594a322098e8371e3263b7d2e80e90c0acdddb0" format="png" support="">media/mixrbv2/boogie2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e0db427" md5="126a51598150901d99dfb25d01a8ac7a" sha1="491dcf97d0de0868caec587cc4ea901ad10f63cc" format="png" support="">media/mixrbv2/boogie2.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10771">Ample Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94721" romid="167689" notgame="false">
            <path>boogie1.zip</path>
            <noms>
                <nom region="ss">Boogie Woogi Jungle</nom>
                <nom region="jp">Boogie Woogi Jungle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boogie.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf4ef757" md5="486706ce658ef479bc226c4153b83297" sha1="9ff7f1d855a8cf395961bbda0b7d470ee25541c3" format="mp4" support="">media/video/boogie1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9afd2c30" md5="a377469e7c502ca175924ca4acdd9f4a" sha1="6594a322098e8371e3263b7d2e80e90c0acdddb0" format="png" support="">media/mixrbv2/boogie1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e0db427" md5="126a51598150901d99dfb25d01a8ac7a" sha1="491dcf97d0de0868caec587cc4ea901ad10f63cc" format="png" support="">media/mixrbv2/boogie1.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10771">Ample Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94724" romid="167691" notgame="false">
            <path>boomranga.zip</path>
            <noms>
                <nom region="ss">Boomerang</nom>
                <nom region="jp">Boomerang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boomrang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the  boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f595261c" md5="a962abcd3b2e30d198265e560856b691" sha1="1941c207c269009412ea1b777dbdaadfe1bb227d" format="mp4" support="">media/video/boomranga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0ec3a71f" md5="ff420fdfad8508256ba11e023c85c63b" sha1="5f64f336a558a4710999629606d9517ebc01cd47" format="png" support="">media/mixrbv2/boomranga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8a3b753" md5="6ee12609d33142722a1ef282706d556e" sha1="45e9e4a5d6e7e05aa5e62643d823d4cf3ebd9098" format="png" support="">media/mixrbv2/boomranga.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94724" romid="157727" notgame="false">
            <path>boomrang.zip</path>
            <noms>
                <nom region="ss">Boomerang</nom>
                <nom region="jp">Boomerang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the  boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f595261c" md5="a962abcd3b2e30d198265e560856b691" sha1="1941c207c269009412ea1b777dbdaadfe1bb227d" format="mp4" support="">media/video/boomrang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0ec3a71f" md5="ff420fdfad8508256ba11e023c85c63b" sha1="5f64f336a558a4710999629606d9517ebc01cd47" format="png" support="">media/mixrbv2/boomrang.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8a3b753" md5="6ee12609d33142722a1ef282706d556e" sha1="45e9e4a5d6e7e05aa5e62643d823d4cf3ebd9098" format="png" support="">media/mixrbv2/boomrang.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185341" notgame="false">
            <path>booty.zip</path>
            <noms>
                <nom region="ss">Booty</nom>
                <nom region="wor">Booty</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order the keys are collected is required.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b8d2a102" md5="ef158260d871906219cf81eef87fc154" sha1="3ad85534a0ba4f4bc0ee3ea4efd2e01c6a6e84cf" format="mp4" support="">media/video/booty.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/booty.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="28074">Firebird&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185262" notgame="false">
            <path>bop.zip</path>
            <noms>
                <nom region="ss">Bop!</nom>
                <nom region="wor">Bop!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94727" romid="157728" notgame="false">
            <path>borfes.zip</path>
            <noms>
                <nom region="ss">Borfesu</nom>
                <nom region="jp">Borfesu. Bolu Fez and Five Evil Spirits</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="db5a4fd6" md5="1316fab2779cc542f557f4ac3fcb7664" sha1="1206e049c78e236543f0f96f890c37ebb3145094" format="mp4" support="">media/video/borfes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3a4d8b94" md5="3e120dd60e582e17df746eb1f3659e3a" sha1="2bd2e3d04ba567dc75bc5ae3c95aa746087abd40" format="png" support="">media/mixrbv2/borfes.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="10815">Xtalsoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94730" romid="157729" notgame="false">
            <path>bosco.zip</path>
            <noms>
                <nom region="ss">Bosconian</nom>
                <nom region="jp">Bosconian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bosconian is a space shooter. It's your job to destroy enormous enemy battle stations scattered throughout the galaxy, which is filled with meteors and space mines. You can either do this by destroying one by one their outer structures or with a single shot in their core. They are heavily defended however by guns, fighters and (in later levels) missiles. Destroying all battle stations, with the help of your radar, will bring you to the next level. 

Often the enemy will try to destroy you by launching attack waves. Keep your eyes out for the enemy spy ship, if it escapes your fire, you are really in for it. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1966e5d3" md5="8cd4e8f39e9f06fffd71db6b1743190b" sha1="785124ed0314aa14a05f988690636b885b5e0f6c" format="mp4" support="">media/video/bosco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bf578b13" md5="650191aa70674ce73cdeaefee8de56c4" sha1="5be00c943b66e2112aa874d45952d1d345da3486" format="png" support="">media/mixrbv2/bosco.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6595">Namcot</developpeur>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94730" romid="167693" notgame="false">
            <path>boscob.zip</path>
            <noms>
                <nom region="ss">Bosconian</nom>
                <nom region="jp">Bosconian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bosco.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bosconian is a space shooter. It's your job to destroy enormous enemy battle stations scattered throughout the galaxy, which is filled with meteors and space mines. You can either do this by destroying one by one their outer structures or with a single shot in their core. They are heavily defended however by guns, fighters and (in later levels) missiles. Destroying all battle stations, with the help of your radar, will bring you to the next level. 

Often the enemy will try to destroy you by launching attack waves. Keep your eyes out for the enemy spy ship, if it escapes your fire, you are really in for it. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1966e5d3" md5="8cd4e8f39e9f06fffd71db6b1743190b" sha1="785124ed0314aa14a05f988690636b885b5e0f6c" format="mp4" support="">media/video/boscob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bf578b13" md5="650191aa70674ce73cdeaefee8de56c4" sha1="5be00c943b66e2112aa874d45952d1d345da3486" format="png" support="">media/mixrbv2/boscob.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6595">Namcot</developpeur>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94730" romid="167692" notgame="false">
            <path>boscoa.zip</path>
            <noms>
                <nom region="ss">Bosconian</nom>
                <nom region="jp">Bosconian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bosco.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bosconian is a space shooter. It's your job to destroy enormous enemy battle stations scattered throughout the galaxy, which is filled with meteors and space mines. You can either do this by destroying one by one their outer structures or with a single shot in their core. They are heavily defended however by guns, fighters and (in later levels) missiles. Destroying all battle stations, with the help of your radar, will bring you to the next level. 

Often the enemy will try to destroy you by launching attack waves. Keep your eyes out for the enemy spy ship, if it escapes your fire, you are really in for it. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1966e5d3" md5="8cd4e8f39e9f06fffd71db6b1743190b" sha1="785124ed0314aa14a05f988690636b885b5e0f6c" format="mp4" support="">media/video/boscoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bf578b13" md5="650191aa70674ce73cdeaefee8de56c4" sha1="5be00c943b66e2112aa874d45952d1d345da3486" format="png" support="">media/mixrbv2/boscoa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2274de6f" md5="d122ecc15bd1bbf7dfc0cce5b12757cd" sha1="2f06ba20c4280c7c0cf2c58e4411fb464e7edcfd" format="png" support="">media/mixrbv2/boscoa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6595">Namcot</developpeur>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94733" romid="157730" notgame="false">
            <path>dota.zip</path>
            <noms>
                <nom region="ss">Bouken Roman - Dota</nom>
                <nom region="jp">Bouken Roman - Dota</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="620d8fc7" md5="ca49115042eb2bbe1a5c9f36c9b6950f" sha1="86f58e8cf781c41a30043d25d4a49b0c0cfa2193" format="mp4" support="">media/video/dota.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="42511e9b" md5="f98e96705a57aa54cb0607114eae159b" sha1="6df32da4e0ee875f2c27b344295225effb20b920" format="png" support="">media/mixrbv2/dota.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c41d300" md5="e23b1934b6bfac9abbeb22b68929f21e" sha1="b6c9e0f9849ece11216d925b617d95c798711fa7" format="png" support="">media/mixrbv2/dota.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="240">System Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94733" romid="167694" notgame="false">
            <path>dotaa.zip</path>
            <noms>
                <nom region="ss">Bouken Roman - Dota</nom>
                <nom region="jp">Bouken Roman - Dota</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dota.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="620d8fc7" md5="ca49115042eb2bbe1a5c9f36c9b6950f" sha1="86f58e8cf781c41a30043d25d4a49b0c0cfa2193" format="mp4" support="">media/video/dotaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="42511e9b" md5="f98e96705a57aa54cb0607114eae159b" sha1="6df32da4e0ee875f2c27b344295225effb20b920" format="png" support="">media/mixrbv2/dotaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c41d300" md5="e23b1934b6bfac9abbeb22b68929f21e" sha1="b6c9e0f9849ece11216d925b617d95c798711fa7" format="png" support="">media/mixrbv2/dotaa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="240">System Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94735" romid="157754" notgame="false">
            <path>bdash.zip</path>
            <noms>
                <nom region="ss">Boulder Dash</nom>
                <nom region="jp">Champion Boulder Dash</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

There are 16 levels to be completed and five different skill levels available, which affect the number of jewels which must be collected and the time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2926bfde" md5="367c0a5ceb5cb3efd96530d31f24b801" sha1="63d0eacfdd5493553c43004bf3b37ada1eafa019" format="mp4" support="">media/video/bdash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b6f75526" md5="0e29b83d625fb9f0b19d5b0ffbe6f60a" sha1="aa9377872f082f3b674352de010dad34c10b031a" format="png" support="">media/mixrbv2/bdash.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="836db4a6" md5="0c391089d3b34acf521131ab1c39dd6f" sha1="e46f3b4e7aa8d9f35963a5d15e33c3359b1bffac" format="png" support="">media/mixrbv2/bdash.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="28160">Orpheus&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185134" notgame="false">
            <path>bdash2.zip</path>
            <noms>
                <nom region="ss">Boulder Dash 2 - Rockford's Riot</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9203210e" md5="0fedef525eba96342f9798898f246e87" sha1="4b5b8dc31d9ab9f71408eddf3bd961e9ba1e8582" format="mp4" support="">media/video/bdash2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3495359" md5="0268d62f25c2a1ea4e5771a899ec96e4" sha1="2a9bf3deebed764b033bd574208ce75cb0f48cbf" format="png" support="">media/mixrbv2/bdash2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185342" notgame="false">
            <path>bounce.zip</path>
            <noms>
                <nom region="ss">Bounce</nom>
                <nom region="wor">Bounce</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Bounce! is a puzzle game in which you have shoot a ball from a toy gun, from a first-person perspective, with the goal of clearing several tasks in each level. The ball must traverse from platform to platform and go through ring-shaped goals across over 28 different levels. There are three additional challenge modes and 50 collectible treasures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b43c0baa" md5="aa5f2fd3e302301a6d24000c98da4dd4" sha1="96277fc50b1d77ff3f2e6c5356dbe872165f7516" format="mp4" support="">media/video/bounce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/bounce.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="28353">Race&amp;nbsp;Away&amp;nbsp;Game&amp;nbsp;Studio</developpeur>
            <editeur id="28353">Race&amp;nbsp;Away&amp;nbsp;Game&amp;nbsp;Studio</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184998" notgame="false">
            <path>bounder.zip</path>
            <noms>
                <nom region="ss">Bounder</nom>
                <nom region="wor">Bounder</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Bounder, the player controls a tennis ball that constantly bounces on the screen. 

The player has to move the ball around between two bounces so it lands on friendly areas like grass or the main hexagonal-patterned floor. If it lands  hazardous areas like spikes and sand, or hits the enemies which move around, one of the seven lives the player starts with is lost. There are beneficial squares though - arrows which keep the ball in the air longer or teleports which clear part of the game. 

The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7931130c" md5="eb7e28bc992b7b531f7318f3313dd985" sha1="097b06b7231f458eabaa3d8b3ed453ff46e69e8e" format="mp4" support="">media/video/bounder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb31deca" md5="b6397edde66e27a2c779e9ae850465c4" sha1="30545c2fbf094a33aa4bd53835f84a30273de0a1" format="png" support="">media/mixrbv2/bounder.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94745" romid="157732" notgame="false">
            <path>breakinj.zip</path>
            <noms>
                <nom region="ss">Break In</nom>
                <nom region="jp">Break In</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As the title implies, this is a game about breaking into banks, as well as a Break-Out clone.

Each level is a bank, consisting of several rooms. You can only leave a room after your ball hits a key. As a burgler, you are symbolised by a pair of eyes, on top of which a paddle rests. Similarly to Woody Pop, parts of the bottom of the screen is covered up, so that you need not guard the ball as much as in other games. Unlike most Break-Out clones, you can move freely over the entire screen so as to hit the ball at the perfect spot. If you miss the ball and it passes through the void at the bottom, it falls back into the earlier rooms, just like in the Amiga classic, Poing. If you catch it there, you can send it back to the room your were in. In the last room of each bank, you should hit the money that is in there, before you hit the square with a calculator, which will calculate your score for that bank. Later vaults feature a bell which must not be hit, or it will wake a guardian that will hunt you across the screen.

As in all post-Arkanoids, powerups are available, in the shape of a circle that bounces across the screen, all the while changing colours. Depending on which colour it is when you pick it up with your paddle, you get one bonus out of a range which corresponds to the basics of most games in the genre, such as wider paddle, sticky paddle, multiball and firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ec93874d" md5="d0b4b569da8aeb567e3b617e60db06e5" sha1="c1f630120d86f3f27a8c03e2a60c76d32f7f9064" format="mp4" support="">media/video/breakinj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="726aa003" md5="92f8e7b32ca3519832837b1adc1edbf6" sha1="23e8e684243d02f7253c8122303db253a7dce52a" format="png" support="">media/mixrbv2/breakinj.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a758306" md5="eecf8dbc22ddd2a87f2389ef5a6a092a" sha1="c7c7ede0408c5c94eeba86e88455031ec4b5b768" format="png" support="">media/mixrbv2/breakinj.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28161">The&amp;nbsp;Bytebusters</developpeur>
            <editeur id="28161">The&amp;nbsp;Bytebusters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94746" notgame="false">
            <path>breakout.zip</path>
            <noms>
                <nom region="ss">Break Out</nom>
                <nom region="jp">Break Out</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Break-Out is a Break Out variant. The player controls a paddle at the bottom of the screen and must prevent a ball from hitting the floor and at the same time destroy bricks at the top of the screen by hitting them with said ball. Each destroyed brick scores points.

There are some subtle differences compared to the original game. The paddle is controlled slightly differently. Pressing either the left or right direction with Keypad 4 or 6 respectively moves the paddle in that direction, and the paddle keeps moving until it hits the side or the player presses 5.

When the ball hits a corner of a brick it will not bounce back and instead break through multiple rows, this makes it easier to get the ball above the rows of bricks. Because the game is written in BASIC the ball can only travel at a 45 degree angle, causing it to leave quickly as well. 

The player starts with 9 lives with which to score points. There's no keeping of high-scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="93156522" md5="9b56ddf7cd0ad23ec629fd538f26fa35" sha1="49927fa3a1601ad4f476d2b78814a94f0dd91ac0" format="mp4" support="">media/video/breakout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="93464ee5" md5="ea86dcd3abf9d8639c7dcbaf2d1865c9" sha1="e0db90868b30240f1012b3658509e4f06434bfc0" format="png" support="">media/mixrbv2/breakout.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6910533f" md5="c07f3f969411ea3a5617b5958182be4e" sha1="c21ee4186a5ee04ac33ed0e1d703220ccef446f4" format="png" support="">media/mixrbv2/breakout.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94746" romid="538039" notgame="false">
            <path>breakoutt.zip</path>
            <noms>
                <nom region="ss">Break Out</nom>
                <nom region="jp">Break Out</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Break-Out is a Break Out variant. The player controls a paddle at the bottom of the screen and must prevent a ball from hitting the floor and at the same time destroy bricks at the top of the screen by hitting them with said ball. Each destroyed brick scores points.

There are some subtle differences compared to the original game. The paddle is controlled slightly differently. Pressing either the left or right direction with Keypad 4 or 6 respectively moves the paddle in that direction, and the paddle keeps moving until it hits the side or the player presses 5.

When the ball hits a corner of a brick it will not bounce back and instead break through multiple rows, this makes it easier to get the ball above the rows of bricks. Because the game is written in BASIC the ball can only travel at a 45 degree angle, causing it to leave quickly as well. 

The player starts with 9 lives with which to score points. There's no keeping of high-scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="93156522" md5="9b56ddf7cd0ad23ec629fd538f26fa35" sha1="49927fa3a1601ad4f476d2b78814a94f0dd91ac0" format="mp4" support="">media/video/breakoutt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="93464ee5" md5="ea86dcd3abf9d8639c7dcbaf2d1865c9" sha1="e0db90868b30240f1012b3658509e4f06434bfc0" format="png" support="">media/mixrbv2/breakoutt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6910533f" md5="c07f3f969411ea3a5617b5958182be4e" sha1="c21ee4186a5ee04ac33ed0e1d703220ccef446f4" format="png" support="">media/mixrbv2/breakoutt.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="186498" notgame="false">
            <path>breaker.zip</path>
            <noms>
                <nom region="ss">Breaker</nom>
                <nom region="wor">Breaker</nom>
            </noms>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Although it is a variant of the well-known Break-out, there are still some differences; One of them is that Breaker can be played with two bats. One bat is always at the bottom of the screen and can only move sideways. The other bat can move freely around the screen, but can not reach the bottom of the screen. The upper bat is the attacker sending the ball to the desired point, while the other one is the back up. If it is played by one player the second bat can be placed vertically; they always move sideways, only the upper one moves up and down. If it is played by two players each one gets one bat.

The other difference is the screen layout. Not only the screen is filled with special stones, but also with walls in different shapes that form a maze. Against these walls the ball just bounces, but if there is an opening at the top of the screen, allowing the ball to escape from the screen, the whole screen moves up a bit. While what is at the bottom of the image will disappear, a new piece appears at the top. At the bottom of the screen is the score, game level, the number of balls and the four bonus stones lights. 

There are five different stones; the first one is the familiar, colorful type; depending on the color, it is worth many points or just a few points. The second is the action stone, characterized by an arrow. This one acts like a flipper-bumper and gives the ball a push in the direction indicated to confuse the player. The last is the shrinkage/expansion stone; if hit, the bats become bigger or smaller. You also have the bonus stones in four colors. If you always touch one of the bonus stones of the same color, a light with that color will light up or go out at the bottom of the image. If all four of the same color lights are on, the player gets an extra ball. The special stones causes that the attack bat temporarily disappears. 

In the configuration screen the player(s) can set up the number of players and the controls; joystick, keyboard or mouse. The entire screen can also be moved with the controls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="abaad859" md5="c8b5124be90ecc2cdf8967d0752805e0" sha1="e74d22d3398a04e167231d6bce9e2d1aece778ac" format="png" support="">media/mixrbv2/breaker.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29079">Radarsoft BV</developpeur>
            <editeur id="28429">N.V. Philips Gloeilampenfabrieken</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192461" notgame="false">
            <path>britishbob.zip</path>
            <noms>
                <nom region="ss">British Bob</nom>
                <nom region="wor">British Bob</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/britishbob.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185345" notgame="false">
            <path>bronx.zip</path>
            <noms>
                <nom region="ss">Bronx</nom>
                <nom region="wor">Bronx</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/bronx.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94758" notgame="false">
            <path>brosadv.zip</path>
            <noms>
                <nom region="ss">Brother Adventure</nom>
                <nom region="kr">Brother Adventure. Mario Bros</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is clone version of the 1983 Mario Bros.game. Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.

The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.

For the two player mode, the first to collect the set amount of coins wins.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1817e516" md5="48991cbbdd880d863cb957c42acd8b41" sha1="eb74cf2af1326629f433d88ba6411f30e88ee287" format="mp4" support="">media/video/brosadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34ecf506" md5="b63b3ba8a0356db68b74e0661ebc4d36" sha1="61d39e1e7ad2c8148b8859a58f97ca2d6668c479" format="png" support="">media/mixrbv2/brosadv.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="kr">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="28157">Zemina&amp;nbsp;Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94758" notgame="false">
            <path>brosadva.zip</path>
            <noms>
                <nom region="ss">Brother Adventure</nom>
                <nom region="kr">Brother Adventure. Mario Bros</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>brosadv.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is clone version of the 1983 Mario Bros.game. Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.

The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.

For the two player mode, the first to collect the set amount of coins wins.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1817e516" md5="48991cbbdd880d863cb957c42acd8b41" sha1="eb74cf2af1326629f433d88ba6411f30e88ee287" format="mp4" support="">media/video/brosadva.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34ecf506" md5="b63b3ba8a0356db68b74e0661ebc4d36" sha1="61d39e1e7ad2c8148b8859a58f97ca2d6668c479" format="png" support="">media/mixrbv2/brosadva.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="kr">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="28157">Zemina&amp;nbsp;Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94760" notgame="false">
            <path>brucelee.zip</path>
            <noms>
                <nom region="ss">Bruce Lee</nom>
                <nom region="jp">Bruce Lee</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. 

In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders.  There are 20 areas to be completed.

On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. The game also allows a second player to take control of Yamo.

There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11909468" md5="b852acd62aa04deb19153cd60d67f1d5" sha1="73d7cce2522ae1ff1780cec3652cecb4f225c0c3" format="mp4" support="">media/video/brucelee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="17f89fe6" md5="8216f5d3e85c9da5f88415a862ba34aa" sha1="9f0cae9f6cc2d0ab711e030fe569202eb699eb1c" format="png" support="">media/mixrbv2/brucelee.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa973569" md5="5d2476791ababfc3188bd8cbd6b1b359" sha1="efcdfbb0fe7dbf1f45f99b853bf86c575daae9cd" format="png" support="">media/mixrbv2/brucelee.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3251">Datasoft</developpeur>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176864" notgame="false">
            <path>bubbler.zip</path>
            <noms>
                <nom region="ss">Bubbler</nom>
                <nom region="wor">Bubbler</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The wizard tyrant Vadra has enslaved the inhabitants of the ancient city of Irkon and made them into immobile blobs.
To further strengthen his grip of the city, he has created giant bottles that spew magical bubbles that create mutant enemies that enforce his control. 
His former assistant Kintor has given you the ability to move and created magical corks that can be used to close the bottles to lessen Vadra's grip. Your task is to cork the bottles and overthrow the evil wizard.

The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of platforms, towers and slopes. Enemies can be shot with mini bubbles, crabs spawn from generators and bubbles come from the bottles, five of which have to be corked on each level allowing the player to exit it. Since the player bubble has no features, a directional gauge is used to determine the facing of the bubble to show movement direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b9ab8402" md5="38e60a05d1b0751a78b8cb2114560335" sha1="129c4599c4f071dc6a7cd3ceb842298c4bf3d660" format="mp4" support="">media/video/bubbler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="543d8eac" md5="535a36614f8fa9cb6949ab8a1bdd4213" sha1="a94b6edf29451f708ca8b8fa4ed5474a341fc408" format="png" support="">media/mixrbv2/bubbler.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="154292" romid="879816" notgame="false">
            <path>buckrog.zip</path>
            <noms>
                <nom region="ss">Buck Rogers - Planet Of Zoom</nom>
                <nom region="wor">Buck Rogers - Planet Of Zoom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bc7bc520" md5="bc135493eedba92f0e8847b22451fbc1" sha1="561883716d9d7c4c42178a2d753ae5c1dd10ea19" format="mp4" support="">media/video/buckrog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="77464b4e" md5="3d900fb5f9cfc5a7b9d2a927e0b28132" sha1="b4ead1ee6432a0af19f6a6248e8c262302e54e7f" format="png" support="">media/mixrbv2/buckrog.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7185160" md5="be2d6df3407706d3bd0eea7a39d0ebd7" sha1="90138cd37d62bd6b974a8945405173c9124159ab" format="png" support="">media/mixrbv2/buckrog.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185348" notgame="false">
            <path>bumpy.zip</path>
            <noms>
                <nom region="ss">Bumpy</nom>
                <nom region="wor">Bumpy</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen.

While most platforms are perfectly harmless, some have additional qualities, such as being destructible, thereby granting access to other parts of the screen. Some platforms are on fire, which will turn out lethal unless you have picked up a water droplet in advance. 

Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4e6dc287" md5="823e36f72d267813e12eb47cf5cc6949" sha1="9d74e8d8791fbedb76794f0fef6ca1da48954231" format="mp4" support="">media/video/bumpy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ddec0d3" md5="98e2f0f682a904648008ce84eae896f3" sha1="df3f10784d16c0f6d8a7bd7427cf23b1789ad599" format="png" support="">media/mixrbv2/bumpy.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="335">Loriciels</developpeur>
            <editeur id="28340">Proein S.L.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94778" romid="824480" notgame="false">
            <path>btime.zip</path>
            <noms>
                <nom region="ss">Burgertime</nom>
                <nom region="jp">Burger Time</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. 

To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also &amp;quot;bump&amp;quot; any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them.

Higher levels result in new level design, faster enemies and more ingredients to assemble.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="94562e30" md5="ab1b888fa88f0d16e45567b3598be1c9" sha1="638e315277d622f67f3cada480f6a87949618864" format="mp4" support="">media/video/btime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cff0e53c" md5="1fc6d8cb2b259c031abd6152820f0413" sha1="e39bc87a7b9dceab936c00739b81d93a1b0d7a04" format="png" support="">media/mixrbv2/btime.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="449a1cdc" md5="3f20a8f3761ed7ee7847065070a7176b" sha1="8f9f46370fa6e62237ff1ea11cb878f8f6b2678e" format="png" support="">media/mixrbv2/btime.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26930">Data&amp;nbsp;East&amp;nbsp;Corporation</developpeur>
            <editeur id="28162">Dempa&amp;nbsp;Shimbunsha</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94781" romid="825156" notgame="false">
            <path>bullmigt.zip</path>
            <noms>
                <nom region="ss">Buru To Marty Kikiippatsu - Inspecteur Z</nom>
                <nom region="fr">Inspecteur Z</nom>
                <nom region="jp">Buru to Marty Kikiippatsu. Inspecteur Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Former Green Berets Commando, Inspector Z assisted by his Deputy KOJI is tasked with retrieving a stolen secret document. This document is hidden in a 5-storey building, defended by well-armed Kamikaze enemy spies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9254bb7b" md5="dc3e34deb7c32ce4ea3613f50a019d7e" sha1="e8f68fcfc590dd48eff64c7c79713c53d8bedf42" format="mp4" support="">media/video/bullmigt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3fc34a95" md5="0edcfbf306809af61f748a13e4c7fafc" sha1="1aa493856fb116cf0237ef8f54c0ee2e40f860b7" format="png" support="">media/mixrbv2/bullmigt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cddbd8a7" md5="c03165b1bf083d1d927ee74610724fee" sha1="5e8560c64978b54bddb1a08a7f137c6ede486789" format="png" support="">media/mixrbv2/bullmigt.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94781" romid="587027" notgame="false">
            <path>inspecteurz.zip</path>
            <noms>
                <nom region="ss">Buru To Marty Kikiippatsu - Inspecteur Z</nom>
                <nom region="fr">Inspecteur Z</nom>
                <nom region="jp">Buru to Marty Kikiippatsu. Inspecteur Z</nom>
            </noms>
            <cloneof>bullmigt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Former Green Berets Commando, Inspector Z assisted by his Deputy KOJI is tasked with retrieving a stolen secret document. This document is hidden in a 5-storey building, defended by well-armed Kamikaze enemy spies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9254bb7b" md5="dc3e34deb7c32ce4ea3613f50a019d7e" sha1="e8f68fcfc590dd48eff64c7c79713c53d8bedf42" format="mp4" support="">media/video/inspecteurz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3fc34a95" md5="0edcfbf306809af61f748a13e4c7fafc" sha1="1aa493856fb116cf0237ef8f54c0ee2e40f860b7" format="png" support="">media/mixrbv2/inspecteurz.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cddbd8a7" md5="c03165b1bf083d1d927ee74610724fee" sha1="5e8560c64978b54bddb1a08a7f137c6ede486789" format="png" support="">media/mixrbv2/inspecteurz.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94785" romid="825158" notgame="false">
            <path>butampanb.zip</path>
            <noms>
                <nom region="ss">Butamaru Pants</nom>
                <nom region="us">Butam Pants</nom>
                <nom region="jp">Butamaru Pants. Pig Mock</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>butampan.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3528e2c6" md5="9556e357923c6ca6a73dbc10f6dcd635" sha1="842095479a501027472a99056f81424b3374632e" format="mp4" support="">media/video/butampanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d54e8286" md5="7dad065e8a62066e28ea5c2d6734c814" sha1="51617fb0185f69969de951eac9f5bcbbb9f59ffd" format="png" support="">media/mixrbv2/butampanb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7b02289" md5="db21aa6fd19a03d0a7ded447df60b0e1" sha1="74e820a60a7be65ec701c508ae19cd3e9ebc9819" format="png" support="">media/mixrbv2/butampanb.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94785" romid="825158" notgame="false">
            <path>butampan.zip</path>
            <noms>
                <nom region="ss">Butamaru Pants</nom>
                <nom region="us">Butam Pants</nom>
                <nom region="jp">Butamaru Pants. Pig Mock</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3528e2c6" md5="9556e357923c6ca6a73dbc10f6dcd635" sha1="842095479a501027472a99056f81424b3374632e" format="mp4" support="">media/video/butampan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d54e8286" md5="7dad065e8a62066e28ea5c2d6734c814" sha1="51617fb0185f69969de951eac9f5bcbbb9f59ffd" format="png" support="">media/mixrbv2/butampan.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7b02289" md5="db21aa6fd19a03d0a7ded447df60b0e1" sha1="74e820a60a7be65ec701c508ae19cd3e9ebc9819" format="png" support="">media/mixrbv2/butampan.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94785" romid="825158" notgame="false">
            <path>butampana.zip</path>
            <noms>
                <nom region="ss">Butamaru Pants</nom>
                <nom region="us">Butam Pants</nom>
                <nom region="jp">Butamaru Pants. Pig Mock</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>butampan.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3528e2c6" md5="9556e357923c6ca6a73dbc10f6dcd635" sha1="842095479a501027472a99056f81424b3374632e" format="mp4" support="">media/video/butampana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d54e8286" md5="7dad065e8a62066e28ea5c2d6734c814" sha1="51617fb0185f69969de951eac9f5bcbbb9f59ffd" format="png" support="">media/mixrbv2/butampana.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7b02289" md5="db21aa6fd19a03d0a7ded447df60b0e1" sha1="74e820a60a7be65ec701c508ae19cd3e9ebc9819" format="png" support="">media/mixrbv2/butampana.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185239" notgame="false">
            <path>buzzoff.zip</path>
            <noms>
                <nom region="ss">Buzz Off!</nom>
                <nom region="wor">Buzz Off!</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Electric Software's Buzz Off! is a basic one player arcade game starring Bertie The Bee. Bertie The Bee loves ripe and sweet fruits and when he sees it, he must have it. No matter what. He flies to a fruity place where a big spider has build his web. Doesn't Bertie know or doesn't he just care?

You control Bertie across the screen and must collect pieces of fruit. When you've eaten a piece of fruit it will be replaced by a portion of the spider's web and when you get tangled in it you'll die and the spider comes down to grab and eat you.

There are ten levels of difficulty ranging from 0 to 9. When the easiest difficulty level is selected the web of the spider is not visible at the start of a game. The higher difficulty level you select the more visible will the spiders web be.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fa468217" md5="f36dc7c2b550639e5ac878e2b9874506" sha1="cc7295687bdf4728f08a791df3433d9e21f44e2b" format="mp4" support="">media/video/buzzoff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b84b6e5" md5="8eee65209f2b7f610faa3bb937780838" sha1="f315340f95df07b6cd257aa89fd8ca56306bf167" format="png" support="">media/mixrbv2/buzzoff.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95000" romid="825161" notgame="false">
            <path>csok.zip</path>
            <noms>
                <nom region="ss">C-so!</nom>
                <nom region="jp">C-So!</nom>
            </noms>
            <cloneof>cso.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.

The monsters must be crushed or hurled against the ceiling 
by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.

Before you can continue to the next level all items must have been collected and all monsters killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="709a270f" md5="1d27f1ed4ae74abf7201539a79d4d278" sha1="029d684ba337132db3e0f83808af8ddcfc47d2da" format="mp4" support="">media/video/csok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4a6743f5" md5="ec9d119db7e8793ed408294a97465743" sha1="4126ca9cb35b1c141ef85fc61698076db93c4ce1" format="png" support="">media/mixrbv2/csok.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c1663b9" md5="7a70ca91b39a6d8d09a3625e8a9ec525" sha1="348402e85d217ff32b5fc4f3f050f8c7c99cb113" format="png" support="">media/mixrbv2/csok.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95000" romid="825161" notgame="false">
            <path>cso.zip</path>
            <noms>
                <nom region="ss">C-so!</nom>
                <nom region="jp">C-So!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">C-So! is a platform game in which you control a man that has to collect items like flowers, apples and cherries, while he is being chased by hostile monsters.

The monsters must be crushed or hurled against the ceiling 
by using a hand spike. Each level also contains elastic beds and doors. The beds make it possible to jump from platform to platform and the doors make it possible to escape the monsters by leaving through one door and showing up at the other.

Before you can continue to the next level all items must have been collected and all monsters killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="709a270f" md5="1d27f1ed4ae74abf7201539a79d4d278" sha1="029d684ba337132db3e0f83808af8ddcfc47d2da" format="mp4" support="">media/video/cso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4a6743f5" md5="ec9d119db7e8793ed408294a97465743" sha1="4126ca9cb35b1c141ef85fc61698076db93c4ce1" format="png" support="">media/mixrbv2/cso.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c1663b9" md5="7a70ca91b39a6d8d09a3625e8a9ec525" sha1="348402e85d217ff32b5fc4f3f050f8c7c99cb113" format="png" support="">media/mixrbv2/cso.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94791" romid="157739" notgame="false">
            <path>cabbagepa.zip</path>
            <noms>
                <nom region="ss">Cabbage Patch Kids</nom>
                <nom region="jp">Cabbage Patch Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cabbagep.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Cabbage Patch Kids is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05d4e57f" md5="410bafa5af35bd428b3ef4d2b40e4f67" sha1="125de46a779ea488b6a198dbb2685597e3f003da" format="mp4" support="">media/video/cabbagepa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="41bcb2e0" md5="2f3ca310f576f2834fad1d08798382ec" sha1="cfa274ce98bc78a57de944ccc1b6df684eda02d2" format="png" support="">media/mixrbv2/cabbagepa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee1798db" md5="b5366c34a31d3056d165e230d5f6f5e7" sha1="31e0f8a426977e47803edc7d44559a1ed2dafa9e" format="png" support="">media/mixrbv2/cabbagepa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94791" romid="167704" notgame="false">
            <path>cabbagep.zip</path>
            <noms>
                <nom region="ss">Cabbage Patch Kids</nom>
                <nom region="jp">Cabbage Patch Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Cabbage Patch Kids is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05d4e57f" md5="410bafa5af35bd428b3ef4d2b40e4f67" sha1="125de46a779ea488b6a198dbb2685597e3f003da" format="mp4" support="">media/video/cabbagep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="41bcb2e0" md5="2f3ca310f576f2834fad1d08798382ec" sha1="cfa274ce98bc78a57de944ccc1b6df684eda02d2" format="png" support="">media/mixrbv2/cabbagep.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee1798db" md5="b5366c34a31d3056d165e230d5f6f5e7" sha1="31e0f8a426977e47803edc7d44559a1ed2dafa9e" format="png" support="">media/mixrbv2/cabbagep.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176865" romid="538042" notgame="false">
            <path>camelotw.zip</path>
            <noms>
                <nom region="ss">Camelot Warriors</nom>
                <nom region="wor">Camelot Warriors</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">If you dare to cross the threshold of mystery, forget everything that you know, because you will go into in a trip without return. Past and future worlds, black magic, hidden traps - take your sword with a lot of courage and never throw a glance back. Four elements from the 20th century have entered the world of Camelot: &amp;quot;The voice of another world&amp;quot;, &amp;quot;Wisdom mirror&amp;quot;, &amp;quot;The life elixir&amp;quot; and &amp;quot;The fire that doesn't burn&amp;quot;. You must take them and present them to the guardians of each world, who will be in charge of their destruction.

Camelot Warriors is an action game with platforming elements. You must travel through four different worlds populated by many enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3460491c" md5="51c301a5f171ff74573919bd4de8ca09" sha1="3cae457c53620a667eaaa29422552cbe5f04938a" format="png" support="">media/mixrbv2/camelotw.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28131">Dinamic&amp;nbsp;Software</developpeur>
            <editeur id="28131">Dinamic&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94800" romid="167705" notgame="false">
            <path>candoona.zip</path>
            <noms>
                <nom region="ss">Candoo Ninja</nom>
                <nom region="jp">Candoo Ninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>candoon.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="59dfc7be" md5="83eaf7dfa913a10be9da4f3edfaab051" sha1="3367bb0f9e605f9d3c02600b9241424a83812302" format="mp4" support="">media/video/candoona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="55910049" md5="4e62347d7de6d8d45ad62825607e439d" sha1="e3d152766704e5845af3a4d6aa7a27fb81983b14" format="png" support="">media/mixrbv2/candoona.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c6b44e5" md5="0e8bf6157a5956509643e5ef54340663" sha1="9185842b504b438e65c921e266c386b7b6c3a70b" format="png" support="">media/mixrbv2/candoona.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94800" romid="157740" notgame="false">
            <path>candoon.zip</path>
            <noms>
                <nom region="ss">Candoo Ninja</nom>
                <nom region="jp">Candoo Ninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="59dfc7be" md5="83eaf7dfa913a10be9da4f3edfaab051" sha1="3367bb0f9e605f9d3c02600b9241424a83812302" format="mp4" support="">media/video/candoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="55910049" md5="4e62347d7de6d8d45ad62825607e439d" sha1="e3d152766704e5845af3a4d6aa7a27fb81983b14" format="png" support="">media/mixrbv2/candoon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c6b44e5" md5="0e8bf6157a5956509643e5ef54340663" sha1="9185842b504b438e65c921e266c386b7b6c3a70b" format="png" support="">media/mixrbv2/candoon.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94801" romid="825168" notgame="false">
            <path>cannonbla.zip</path>
            <noms>
                <nom region="ss">Cannon Ball</nom>
                <nom region="jp">Cannon Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cannonbl.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear.
The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8c64ae0b" md5="a315a8682b718b7a87879177aa8c2e92" sha1="58e7314a332d284af7f6267b6eebe2304d81c554" format="mp4" support="">media/video/cannonbla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f9a06c59" md5="6c5b0e57d2d20a4c9bcc0572c84629cd" sha1="77657e0e0b61ff6f065fcb5f5d71202670c78224" format="png" support="">media/mixrbv2/cannonbla.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f5f5444" md5="82cfae2eb77a1a565d9de6b1f8b6a55a" sha1="f4fdde105882c8fa4714b4e4692272a47c009de7" format="png" support="">media/mixrbv2/cannonbla.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94801" romid="157741" notgame="false">
            <path>cannonbl.zip</path>
            <noms>
                <nom region="ss">Cannon Ball</nom>
                <nom region="jp">Cannon Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear.
The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8c64ae0b" md5="a315a8682b718b7a87879177aa8c2e92" sha1="58e7314a332d284af7f6267b6eebe2304d81c554" format="mp4" support="">media/video/cannonbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f9a06c59" md5="6c5b0e57d2d20a4c9bcc0572c84629cd" sha1="77657e0e0b61ff6f065fcb5f5d71202670c78224" format="png" support="">media/mixrbv2/cannonbl.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f5f5444" md5="82cfae2eb77a1a565d9de6b1f8b6a55a" sha1="f4fdde105882c8fa4714b4e4692272a47c009de7" format="png" support="">media/mixrbv2/cannonbl.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94802" romid="825169" notgame="false">
            <path>cannonfgt.zip</path>
            <noms>
                <nom region="ss">Cannon Fighter</nom>
                <nom region="jp">Cannon Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9acc6b1c" md5="e92f8cb9d98b92ae67d830ed6524ce58" sha1="b3eef8ac2dce53b8cd13fcd529b41017b8da1291" format="mp4" support="">media/video/cannonfgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="612e4547" md5="16284864689cba8ffb3c0e4d2e32d36e" sha1="84e97c708d3eb83b401588da099723bc9f528be8" format="png" support="">media/mixrbv2/cannonfgt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd9e84cb" md5="1d2a97391c599d7f2a5f31c3ee4a5ab2" sha1="733f1fc69811f9e22ae12336218b1b3dd42b163f" format="png" support="">media/mixrbv2/cannonfgt.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10787">Policy</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176866" romid="538043" notgame="false">
            <path>cannont.zip</path>
            <noms>
                <nom region="ss">Cannon Turbo</nom>
                <nom region="wor">Cannon Turbo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/cannont.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192464" romid="879818" notgame="false">
            <path>caos.zip</path>
            <noms>
                <nom region="ss">Caos Begins</nom>
                <nom region="wor">Caos Begins</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/caos.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176867" romid="825171" notgame="false">
            <path>ctrueno.zip</path>
            <noms>
                <nom region="ss">Capitan Trueno</nom>
                <nom region="wor">Capitan Trueno</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">El CapitÃ¡n Trueno (Captain Thunder) is the name of a famous Spanish comic book which tells the ongoing story of the eponymous 12th-century hero. This is the first game dealing with the character, released to all of the Spanish-speaking world's most vital computing platforms at the time: ZX Spectrum, Amstrad CPC, MSX and MS-DOS; all ports except for the PC version contain two different segments, the first a calmer adventure portion followed by some frenetic arcade action.

The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the CapitÃ¡n will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The CapitÃ¡n strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble CrispÃ­n, a man who can shimmy up a rope of any length.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5b58e49" md5="51d28706621ea91e0ca812f2db168ceb" sha1="d04486dca76084bf2b9808db0faafa532cbcf70d" format="png" support="">media/mixrbv2/ctrueno.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94808" romid="825173" notgame="false">
            <path>captchef.zip</path>
            <noms>
                <nom region="ss">Captain Chef</nom>
                <nom region="wor">Captain Chef</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fa8669ce" md5="569671b53aa31de09d612b405975e18e" sha1="f7cd4f54f8b6c121a992e81563d16774561c57d7" format="mp4" support="">media/video/captchef.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="916d38d6" md5="015a8b5c4380fd6963d473eefcabb31f" sha1="8979e34a33560bf4c36a43c1450fee46a05b83d5" format="png" support="">media/mixrbv2/captchef.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa44df9b" md5="1ca5ec369128f23f0955dc987dbdf897" sha1="2372f70ccb258b6e4d104e584aabcf371b637044" format="png" support="">media/mixrbv2/captchef.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94971" romid="167733" notgame="false">
            <path>cosmoa.zip</path>
            <noms>
                <nom region="ss">Captain Cosmo</nom>
                <nom region="jp">Captain Cosmo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cosmo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f3e2a43b" md5="19ff592dbd8a39207153a7b3de60db9c" sha1="11cae075b5aa85226a7a4741ba067279113b2f11" format="mp4" support="">media/video/cosmoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5a64ac12" md5="2013cbd742f50ae9b4d63c26dca41606" sha1="1c51f52212a777f1d8968bfaca05bb8f7d3f712b" format="png" support="">media/mixrbv2/cosmoa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6383cda" md5="c99f4d1528a72b6e5d2564580fdb7e4d" sha1="174046ca123e736baa32c3a08e33d81ff8a6b1ba" format="png" support="">media/mixrbv2/cosmoa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94971" romid="157743" notgame="false">
            <path>cosmo.zip</path>
            <noms>
                <nom region="ss">Captain Cosmo</nom>
                <nom region="jp">Captain Cosmo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f3e2a43b" md5="19ff592dbd8a39207153a7b3de60db9c" sha1="11cae075b5aa85226a7a4741ba067279113b2f11" format="mp4" support="">media/video/cosmo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5a64ac12" md5="2013cbd742f50ae9b4d63c26dca41606" sha1="1c51f52212a777f1d8968bfaca05bb8f7d3f712b" format="png" support="">media/mixrbv2/cosmo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6383cda" md5="c99f4d1528a72b6e5d2564580fdb7e4d" sha1="174046ca123e736baa32c3a08e33d81ff8a6b1ba" format="png" support="">media/mixrbv2/cosmo.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94812" romid="825176" notgame="false">
            <path>carfight.zip</path>
            <noms>
                <nom region="ss">Car Fighter</nom>
                <nom region="jp">Car Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a top view racing game. You have to drive several stages across the United States. In each stage you 'll have to reach the finish line before you run out of gasoline or time reaches out. Don't crash into the wall or other cars 'cause if you do, you will loose gasoline. You can get additional gasoline by making a pit stop at a gas station. Your sophisticated car has an on board gun and you can shoot all other cars, no matter if they are in front, next to or behind you.
All cars do change lanes but especially avoid the purple cars!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b707bb31" md5="bfbd019a7a68aabd8c4afa577d8d691a" sha1="c9ba6af8f4eebd8392ad216cc9b27445d12d2d75" format="mp4" support="">media/video/carfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ba0451c1" md5="665fd19ace397c49716978f572e857aa" sha1="faf6cba0bae481234c5aa9a95b2aed8814c36cfb" format="png" support="">media/mixrbv2/carfight.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="92cbdf85" md5="54b206b6f597edf5bd7f528bc602ec4a" sha1="457ca9e3618ea214d6842e83e5b5599e5943e5a0" format="png" support="">media/mixrbv2/carfight.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94813" romid="825177" notgame="false">
            <path>carjamba.zip</path>
            <noms>
                <nom region="ss">Car Jamboree</nom>
                <nom region="jp">Car Jamboree</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>carjamb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Car Jamboree is a conversion of the arcade game with the same name.
In this game, which can be played by one or two players, you control a car and compete with three other cars in an squared arena. Your goal is to destroy the other three cars by crashing into them on the side. A head-on collision has no effect.
When all three other cars have been taken out of competition you advance to the next level.
In some levels the arena can contain a ramp, which can be used to jump on other cars or a pond in the middle in which you can try to push the other cars to take them out of the competition.

All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b6bdf912" md5="6f7c9c126eca0fd0614d53a2c40d0b81" sha1="09210e64df2cff84cd4eb5762137bfa1387156b4" format="mp4" support="">media/video/carjamba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1b34d733" md5="3111401d9fe7c4802c0e0392e6d83a68" sha1="23bd63ed1fe6b0ace280d0d525ab2a67cf7843ce" format="png" support="">media/mixrbv2/carjamba.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb595f51" md5="7e42cceb84def9431dec28649d35372b" sha1="82b97369a5adbcf05ecaf7c7adcf60689f6073e2" format="png" support="">media/mixrbv2/carjamba.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28154">Omori&amp;nbsp;Electronics&amp;nbsp;Corporation</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94813" romid="825177" notgame="false">
            <path>carjamb.zip</path>
            <noms>
                <nom region="ss">Car Jamboree</nom>
                <nom region="jp">Car Jamboree</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Car Jamboree is a conversion of the arcade game with the same name.
In this game, which can be played by one or two players, you control a car and compete with three other cars in an squared arena. Your goal is to destroy the other three cars by crashing into them on the side. A head-on collision has no effect.
When all three other cars have been taken out of competition you advance to the next level.
In some levels the arena can contain a ramp, which can be used to jump on other cars or a pond in the middle in which you can try to push the other cars to take them out of the competition.

All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b6bdf912" md5="6f7c9c126eca0fd0614d53a2c40d0b81" sha1="09210e64df2cff84cd4eb5762137bfa1387156b4" format="mp4" support="">media/video/carjamb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1b34d733" md5="3111401d9fe7c4802c0e0392e6d83a68" sha1="23bd63ed1fe6b0ace280d0d525ab2a67cf7843ce" format="png" support="">media/mixrbv2/carjamb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb595f51" md5="7e42cceb84def9431dec28649d35372b" sha1="82b97369a5adbcf05ecaf7c7adcf60689f6073e2" format="png" support="">media/mixrbv2/carjamb.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28154">Omori&amp;nbsp;Electronics&amp;nbsp;Corporation</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94816" romid="825178" notgame="false">
            <path>carracea.zip</path>
            <noms>
                <nom region="ss">Car-race</nom>
                <nom region="jp">Car Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>carrace.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="956e7733" md5="cfcb04247678928c3c55c16b0a681c17" sha1="d6dc26da0bb22aac61236c9e2abeb21899da6665" format="mp4" support="">media/video/carracea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="674aec57" md5="78989b021a082fc33a0be0c137486859" sha1="36409898d70f623c7c360d9377cf95ea678ee0fa" format="png" support="">media/mixrbv2/carracea.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="28165">Ample&amp;nbsp;Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94816" romid="825178" notgame="false">
            <path>carraceb.zip</path>
            <noms>
                <nom region="ss">Car-race</nom>
                <nom region="jp">Car Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>carrace.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="956e7733" md5="cfcb04247678928c3c55c16b0a681c17" sha1="d6dc26da0bb22aac61236c9e2abeb21899da6665" format="mp4" support="">media/video/carraceb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="674aec57" md5="78989b021a082fc33a0be0c137486859" sha1="36409898d70f623c7c360d9377cf95ea678ee0fa" format="png" support="">media/mixrbv2/carraceb.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="28165">Ample&amp;nbsp;Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94816" notgame="false">
            <path>carrace.zip</path>
            <noms>
                <nom region="ss">Car-race</nom>
                <nom region="jp">Car Race</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="956e7733" md5="cfcb04247678928c3c55c16b0a681c17" sha1="d6dc26da0bb22aac61236c9e2abeb21899da6665" format="mp4" support="">media/video/carrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="674aec57" md5="78989b021a082fc33a0be0c137486859" sha1="36409898d70f623c7c360d9377cf95ea678ee0fa" format="png" support="">media/mixrbv2/carrace.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de096b1c" md5="b8d44ed967e223833ee85df318268069" sha1="42f4f312f467b082c08becf65da1c9abb2b0f4db" format="png" support="">media/mixrbv2/carrace.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="28165">Ample&amp;nbsp;Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185352" notgame="false">
            <path>csainz.zip</path>
            <noms>
                <nom region="ss">Carlos Sainz</nom>
                <nom region="wor">Carlos Sainz</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Prepare to run as Carlos Sainz (a famous Spanish rally driver) in the World Championship, driving your Toyota Celica. You'll run on Monte Carlo, Sweden, UK, Argentina, Spain... and more Championship circuits.

You can modify the car characteristics to better accommodate each circuit. You'll run on clay, asphalt, snow...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c92bce6" md5="4fe287725b12fbec2baf4bcc83456b32" sha1="ab9dcbb77545308d8055f66ae6d233780293a7f9" format="png" support="">media/mixrbv2/csainz.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28136">Zigurat Software S.L.</developpeur>
            <editeur id="28136">Zigurat Software S.L.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95022" romid="824538" notgame="false">
            <path>daidasso.zip</path>
            <noms>
                <nom region="ss">Carry's Great Escape</nom>
                <nom region="jp">Daidasso</nom>
                <nom region="wor">Carry's Great Escape</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b9b98de4" md5="a0ec9b489481aa83f550f103cd9a833f" sha1="352a7535a6b3d4e86f3487122c92635c05dc8087" format="mp4" support="">media/video/daidasso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="782c3f98" md5="35722d5a274dd4bf636f2d5e0a0bc6fe" sha1="2b24957ea70aa225744e8f69d001920eca7c8a6b" format="png" support="">media/mixrbv2/daidasso.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b4f3c38" md5="8a5dd2b54b07d356c5f0d40f8d8377b2" sha1="1ed6781c3b1e2ef4405732095e8bcc05a5556d64" format="png" support="">media/mixrbv2/daidasso.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="8950">Carry Lab</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94822" romid="158082" notgame="false">
            <path>pachiufo.zip</path>
            <noms>
                <nom region="ss">Casio Pachinko-u.f.o.</nom>
                <nom region="jp">Pachinko - U.F.O.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pachinko UFO is a simulator of the popular Japanese gambling pastime of pachinko with added computerised action elements. The main screen resembles a typical pachinko unit with pins for balls to bounce on, spinners for balls to put in motion, and baskets for them to land in. The baskets open and close, and so does the big feature in the middle of the screen, an airplane or spaceship with an integrated fruit-machine like counter. When a score specified by the counters is reached, the game changes to a shooter sequence, where the pachinko balls must be used to shoot down aliens. After that, the game continues to the next table.

The control mechanism is similar to golf games, in that the longer you press the button, the more power is given to the ball ejection mechanism. This makes for an experience unlike a real pachinko machine, where the perfect power of the ejector is reached by setting a dial at the right angle, after which it can be locked at that angle. In Pachinko UFO, you must hit a perfect timing instead.
(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="997e0895" md5="1ace22a9837afa115495d60c603e2877" sha1="e86f6290da27881b433a9dbd43db90df22d6343a" format="mp4" support="">media/video/pachiufo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d8e8f051" md5="f8abb6a94bf707cabcb5ef0ef6228a3a" sha1="6a0bbfbce9ba892d8fca9f9ecd5173cc511bf293" format="png" support="">media/mixrbv2/pachiufo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4b75cba" md5="56146a607690a2421d203e2631b3a339" sha1="127bf910d843dd849ddbfacd2db69120ff6d6263" format="png" support="">media/mixrbv2/pachiufo.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94823" romid="158156" notgame="false">
            <path>skicomm.zip</path>
            <noms>
                <nom region="ss">Casio Ski Command</nom>
                <nom region="jp">Ski Command</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="18a8622a" md5="22b7e7427afafbab42d698cdb83ed69e" sha1="1c8ca3d626308cdd6f6a6a40d2dc52bfdfcb5d6f" format="mp4" support="">media/video/skicomm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e2d3241f" md5="2be17432c378f88bf010c0054fe7a6cd" sha1="72edb5ce3d0bacc35dc9cc29a521b1aace28ae08" format="png" support="">media/mixrbv2/skicomm.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44c15f6c" md5="4d7016bc481928b8b297274a8eb705ae" sha1="72dca1633aea8524754c0d1f7694cd41fec35a89" format="png" support="">media/mixrbv2/skicomm.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94825" romid="157748" notgame="false">
            <path>wrldopen.zip</path>
            <noms>
                <nom region="ss">Casio Worldopen</nom>
                <nom region="jp">Casio World Open</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cc04f21c" md5="2771fbac607d722826e899182e15c8d0" sha1="24c85e29800063e9baa7d0cdde680c3ae06e71e2" format="mp4" support="">media/video/wrldopen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7b562cc5" md5="218c1bba11674f8fcfb457b447d012d1" sha1="4e6883a8fae3b0130dacaa14a185dbc146bc15bf" format="png" support="">media/mixrbv2/wrldopen.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b1fe071" md5="2e3e5b4d4a5d9febb87982877115eaaf" sha1="1cd6097e42dc0ad55e1e4142f6fd2246c9880766" format="png" support="">media/mixrbv2/wrldopen.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94825" romid="537994" notgame="false">
            <path>wrldopenk.zip</path>
            <noms>
                <nom region="ss">Casio Worldopen</nom>
                <nom region="jp">Casio World Open</nom>
            </noms>
            <cloneof>wrldopen.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cc04f21c" md5="2771fbac607d722826e899182e15c8d0" sha1="24c85e29800063e9baa7d0cdde680c3ae06e71e2" format="mp4" support="">media/video/wrldopenk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7b562cc5" md5="218c1bba11674f8fcfb457b447d012d1" sha1="4e6883a8fae3b0130dacaa14a185dbc146bc15bf" format="png" support="">media/mixrbv2/wrldopenk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b1fe071" md5="2e3e5b4d4a5d9febb87982877115eaaf" sha1="1cd6097e42dc0ad55e1e4142f6fd2246c9880766" format="png" support="">media/mixrbv2/wrldopenk.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94830" romid="824492" notgame="false">
            <path>castlex.zip</path>
            <noms>
                <nom region="ss">Castle Excellent</nom>
                <nom region="jp">Castle Excellent</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. 

To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door.
In each room you have to collect keys and items like rings and gold bars. The keys may have different colors and only opens doors with the corresponding key color.

The main difference with the original The Castle game is that the castle rooms are completely redesigned and contain many new challenges. The game play has not changed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6f15a49a" md5="082f0badf904b87a104d49d4e94fe0e4" sha1="776d8769b4f2624737f18a3cf1bf41ad52173d69" format="mp4" support="">media/video/castlex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a923f452" md5="351a9e652265014943d0929534951a56" sha1="db86cf9a813f931d973569c88f20a9cde9739217" format="png" support="">media/mixrbv2/castlex.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="524224de" md5="3ed3a868a4f6c9816ce2dff04456d4c7" sha1="1c2a3957076e140f1da12ac995fa18d8955b6be7" format="png" support="">media/mixrbv2/castlex.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94830" romid="824492" notgame="false">
            <path>castlexa.zip</path>
            <noms>
                <nom region="ss">Castle Excellent</nom>
                <nom region="jp">Castle Excellent</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>castlex.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. 

To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door.
In each room you have to collect keys and items like rings and gold bars. The keys may have different colors and only opens doors with the corresponding key color.

The main difference with the original The Castle game is that the castle rooms are completely redesigned and contain many new challenges. The game play has not changed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6f15a49a" md5="082f0badf904b87a104d49d4e94fe0e4" sha1="776d8769b4f2624737f18a3cf1bf41ad52173d69" format="mp4" support="">media/video/castlexa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a923f452" md5="351a9e652265014943d0929534951a56" sha1="db86cf9a813f931d973569c88f20a9cde9739217" format="png" support="">media/mixrbv2/castlexa.png</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96953" romid="825185" notgame="false">
            <path>castlek.zip</path>
            <noms>
                <nom region="ss">Castle, The</nom>
                <nom region="us">The Castle</nom>
                <nom region="jp">The Castle</nom>
            </noms>
            <cloneof>castle.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the puzzle and platform game The Castle the player controls a prince that has to save the princess. To find his princess he must explore the castle, which has a hundred different rooms. Each room is a puzzle on its own as the prince must avoid enemy knights, fat Tiroler men, hazardous objects and has to use objects to get to the next door. In each room the prince has to collect keys and items, such as rings, gold bars and bottles. The bottles will give the prince an additional life. The keys may have different colors and only opens doors with the corresponding key color.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62a30429" md5="ef7f8418181adcce21e6e1622fbe30ec" sha1="ef6e917714b20dd76d7fe321b8c8fb1016b13b11" format="mp4" support="">media/video/castlek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="223c7987" md5="2e3e3c6e2685a15e7080ecdf2cda0b0c" sha1="c07bd250a58d77349b8bb1d092a1147282536612" format="png" support="">media/mixrbv2/castlek.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96953" romid="825185" notgame="false">
            <path>castle.zip</path>
            <noms>
                <nom region="ss">Castle, The</nom>
                <nom region="us">The Castle</nom>
                <nom region="jp">The Castle</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the puzzle and platform game The Castle the player controls a prince that has to save the princess. To find his princess he must explore the castle, which has a hundred different rooms. Each room is a puzzle on its own as the prince must avoid enemy knights, fat Tiroler men, hazardous objects and has to use objects to get to the next door. In each room the prince has to collect keys and items, such as rings, gold bars and bottles. The bottles will give the prince an additional life. The keys may have different colors and only opens doors with the corresponding key color.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62a30429" md5="ef7f8418181adcce21e6e1622fbe30ec" sha1="ef6e917714b20dd76d7fe321b8c8fb1016b13b11" format="mp4" support="">media/video/castle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="223c7987" md5="2e3e3c6e2685a15e7080ecdf2cda0b0c" sha1="c07bd250a58d77349b8bb1d092a1147282536612" format="png" support="">media/mixrbv2/castle.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f4c73d4" md5="e5aa6d60b15a0d8615a7af600ae9f065" sha1="856aca43ba0bf6be39207600eba0195b103dae99" format="png" support="">media/mixrbv2/castle.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192465" notgame="false">
            <path>perezthemouse.zip</path>
            <noms>
                <nom region="ss">Cat 'n' Mouse</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/perezthemouse.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176977" romid="537996" notgame="false">
            <path>caverns.zip</path>
            <noms>
                <nom region="ss">Caverns</nom>
                <nom region="wor">Caverns</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/caverns.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94843" romid="825192" notgame="false">
            <path>chackn.zip</path>
            <noms>
                <nom region="ss">Chack'n Pop</nom>
                <nom region="jp">Chack 'n Pop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chack'n Pop is considered  a predecessor of  Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n.

The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases:  if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately.

Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level.

Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="111e81b4" md5="ae72ad8eac4df2f0c36e6b16f8b5030b" sha1="b1409321b2171c9d738d62c46b03fd3f3cd0d4d0" format="mp4" support="">media/video/chackn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b659c6a5" md5="24ecec84a741a1982816b875c025e77e" sha1="1ab7e43b66318501b556872fec832b21f479453d" format="png" support="">media/mixrbv2/chackn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="288c8cfb" md5="1f54bb61d7df7ea843be74a4cd883518" sha1="915ef7218e6c798227996c294186d7e4d33cae10" format="png" support="">media/mixrbv2/chackn.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94843" romid="825192" notgame="false">
            <path>chackna.zip</path>
            <noms>
                <nom region="ss">Chack'n Pop</nom>
                <nom region="jp">Chack 'n Pop</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>chackn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chack'n Pop is considered  a predecessor of  Bubble Bobble. It is a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas in order to reclaim hearts that were stolen during a romantic encounter with Miss Chack'n.

The Monstas themselves hatch from eggs hanging from the ceilings and the Mightas push a rock that is used as the game's timer. The Monsta eggs have three phases:  if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an egg turns red it will pop almost immediately.

Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them to release the captured hearts from their cages. When the heart is released, it will fly up and destroy the separator block and reveal the exit to the level.

Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="111e81b4" md5="ae72ad8eac4df2f0c36e6b16f8b5030b" sha1="b1409321b2171c9d738d62c46b03fd3f3cd0d4d0" format="mp4" support="">media/video/chackna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b659c6a5" md5="24ecec84a741a1982816b875c025e77e" sha1="1ab7e43b66318501b556872fec832b21f479453d" format="png" support="">media/mixrbv2/chackna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="288c8cfb" md5="1f54bb61d7df7ea843be74a4cd883518" sha1="915ef7218e6c798227996c294186d7e4d33cae10" format="png" support="">media/mixrbv2/chackna.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94848" romid="825194" notgame="false">
            <path>champbox.zip</path>
            <noms>
                <nom region="ss">Champion Boxing</nom>
                <nom region="jp">Champion Boxing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A straightforward championship boxing game from Sega. You can select several punches during a boxing match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or step back. The matches can be played at four different levels of difficulty. In the game there is a referee, who counts when your opponent or you are down. The matches can be set at four difficulty levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="343b7b87" md5="471e91f68b32055ecfec531094e694b2" sha1="c5808c93e9b7820934b82abfab0c9090ca1f2271" format="mp4" support="">media/video/champbox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7c5b2dc6" md5="27ec8b4bca707f85f92df17cedba17fd" sha1="11061bd5a005b8769f21c16171c7d607c5e0ad0c" format="png" support="">media/mixrbv2/champbox.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43c912e0" md5="8e048ed9871ed0e7da9a525d8ecbd552" sha1="82da1d8fc68fb027a26676b851800ea325ecf409" format="png" support="">media/mixrbv2/champbox.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94849" romid="824499" notgame="false">
            <path>champice.zip</path>
            <noms>
                <nom region="ss">Champion Ice Hockey</nom>
                <nom region="jp">Champion Ice Hockey</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic top down view ice hockey game in Sega's Champion sports series.
You can play an ice hockey match at three difficulty levels: amateur, semi-professional and professional. A referee is present at the start and during foul play. A match takes 20 minutes, this duration can not be altered.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9391fe76" md5="57d43f9f5a8612412c6e92f1c0a7d700" sha1="fd774ac27bc29b233cd03f3c77634de5b285398d" format="mp4" support="">media/video/champice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1bab8662" md5="73a44a027187554c09a93b7bb35bb04d" sha1="8298d458fdc96cfb2e5e0159030bd9e4796d232f" format="png" support="">media/mixrbv2/champice.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6e6b8c3" md5="90184db257f38542f12d687dd60f77ea" sha1="7468493a2e55615f7fd2d2fa69b957f6273be03a" format="png" support="">media/mixrbv2/champice.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94851" notgame="false">
            <path>champken.zip</path>
            <noms>
                <nom region="ss">Champion Kendou</nom>
                <nom region="jp">Champion Kendo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="08169014" md5="298817c051b22e252b0ae60c1e2cb328" sha1="1cd42bbf0bac0d6bb65914d4ca404eb9342e4a81" format="mp4" support="">media/video/champken.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="87e67232" md5="d7524cdce03e388af4599db7a90b307c" sha1="22a2a7a402afa70a424945e349093a5d600f61e4" format="png" support="">media/mixrbv2/champken.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87e67232" md5="d7524cdce03e388af4599db7a90b307c" sha1="22a2a7a402afa70a424945e349093a5d600f61e4" format="png" support="">media/mixrbv2/champken.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94851" romid="825195" notgame="false">
            <path>champkena.zip</path>
            <noms>
                <nom region="ss">Champion Kendou</nom>
                <nom region="jp">Champion Kendo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>champken.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="08169014" md5="298817c051b22e252b0ae60c1e2cb328" sha1="1cd42bbf0bac0d6bb65914d4ca404eb9342e4a81" format="mp4" support="">media/video/champkena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="87e67232" md5="d7524cdce03e388af4599db7a90b307c" sha1="22a2a7a402afa70a424945e349093a5d600f61e4" format="png" support="">media/mixrbv2/champkena.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87e67232" md5="d7524cdce03e388af4599db7a90b307c" sha1="22a2a7a402afa70a424945e349093a5d600f61e4" format="png" support="">media/mixrbv2/champkena.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94852" romid="879820" notgame="false">
            <path>champpwrb.zip</path>
            <noms>
                <nom region="ss">Champion Pro Wrestling</nom>
                <nom region="jp">Champion Pro Wrestling</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>champpwr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at
rank C and have to fight your way up to rank B and A. 
To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank.
During a match several moves can be selected: chop, kick, pile driver, dropkick. 
The referee does a countdown when your opponent or you are down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e5ff4c5" md5="13c46b1470b0debdef7dc30459b560ee" sha1="518321f9ab5d843732d0b7734ce957db3b384daa" format="mp4" support="">media/video/champpwrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c94a5ad" md5="4cec43b8552fe06d024b5f8237670696" sha1="6531233ce67573f91f1a3524e66c303b2dc37001" format="png" support="">media/mixrbv2/champpwrb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c36abbf" md5="1b180602422886136d3ec5f469ff5925" sha1="bbdb65b969a44389ffd73ab477113c5a80993bb6" format="png" support="">media/mixrbv2/champpwrb.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94852" romid="879820" notgame="false">
            <path>champpwra.zip</path>
            <noms>
                <nom region="ss">Champion Pro Wrestling</nom>
                <nom region="jp">Champion Pro Wrestling</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>champpwr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at
rank C and have to fight your way up to rank B and A. 
To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank.
During a match several moves can be selected: chop, kick, pile driver, dropkick. 
The referee does a countdown when your opponent or you are down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e5ff4c5" md5="13c46b1470b0debdef7dc30459b560ee" sha1="518321f9ab5d843732d0b7734ce957db3b384daa" format="mp4" support="">media/video/champpwra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c94a5ad" md5="4cec43b8552fe06d024b5f8237670696" sha1="6531233ce67573f91f1a3524e66c303b2dc37001" format="png" support="">media/mixrbv2/champpwra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c36abbf" md5="1b180602422886136d3ec5f469ff5925" sha1="bbdb65b969a44389ffd73ab477113c5a80993bb6" format="png" support="">media/mixrbv2/champpwra.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94852" notgame="false">
            <path>champpwr.zip</path>
            <noms>
                <nom region="ss">Champion Pro Wrestling</nom>
                <nom region="jp">Champion Pro Wrestling</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at
rank C and have to fight your way up to rank B and A. 
To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank.
During a match several moves can be selected: chop, kick, pile driver, dropkick. 
The referee does a countdown when your opponent or you are down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e5ff4c5" md5="13c46b1470b0debdef7dc30459b560ee" sha1="518321f9ab5d843732d0b7734ce957db3b384daa" format="mp4" support="">media/video/champpwr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c94a5ad" md5="4cec43b8552fe06d024b5f8237670696" sha1="6531233ce67573f91f1a3524e66c303b2dc37001" format="png" support="">media/mixrbv2/champpwr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c36abbf" md5="1b180602422886136d3ec5f469ff5925" sha1="bbdb65b969a44389ffd73ab477113c5a80993bb6" format="png" support="">media/mixrbv2/champpwr.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94852" notgame="false">
            <path>kinnikumk.zip</path>
            <noms>
                <nom region="ss">Champion Pro Wrestling</nom>
                <nom region="jp">Champion Pro Wrestling</nom>
            </noms>
            <cloneof>kinnikum.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at
rank C and have to fight your way up to rank B and A. 
To  play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank.
During a match several moves can be selected: chop, kick, pile driver, dropkick. 
The referee does a countdown when your opponent or you are down.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e5ff4c5" md5="13c46b1470b0debdef7dc30459b560ee" sha1="518321f9ab5d843732d0b7734ce957db3b384daa" format="mp4" support="">media/video/kinnikumk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c94a5ad" md5="4cec43b8552fe06d024b5f8237670696" sha1="6531233ce67573f91f1a3524e66c303b2dc37001" format="png" support="">media/mixrbv2/kinnikumk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c36abbf" md5="1b180602422886136d3ec5f469ff5925" sha1="bbdb65b969a44389ffd73ab477113c5a80993bb6" format="png" support="">media/mixrbv2/kinnikumk.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94853" romid="825197" notgame="false">
            <path>champscr.zip</path>
            <noms>
                <nom region="ss">Champion Soccer</nom>
                <nom region="jp">Champion Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Simplistic soccer game in Sega's Champion sports series.  The game which you can play at three levels of difficulty. There is no referee and no tournament mode.
The duration of match can not be set, a match takes ten minutes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="26b560e1" md5="e2b7af4e3fa280263eaad890e84603d5" sha1="9776be1e45f918537f8c76f2a122c354c7afb0af" format="mp4" support="">media/video/champscr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e90ccb89" md5="dbbd4f927e2ab402fef5bbada418a40e" sha1="e8dca347ff25fc102e74a1394e60538e00714233" format="png" support="">media/mixrbv2/champscr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e5477d8" md5="0145be101f1f5c80b9155f0b4bef0eac" sha1="78c6134f7bfc152bbcc5ad384a056036d61d7da4" format="png" support="">media/mixrbv2/champscr.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1985</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94855" romid="825198" notgame="false">
            <path>cloderun.zip</path>
            <noms>
                <nom region="ss">Championship Lode Runner</nom>
                <nom region="jp">Championship Lode Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A follow-up to the original Lode Runner, with identical gameplay.  This package contained 50 of the most challenging levels ever designed, and was intended for expert players only.  It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="87695ab4" md5="e1073ddf4ea50bfed10f354ab85e8cec" sha1="2eaa45a0c6e6ef70892a42c9ff26759dec27a247" format="mp4" support="">media/video/cloderun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2c141be4" md5="d5a87e806cac6a796fdf1b45ef6fa97f" sha1="0c26d54783b61a95cfd144d74da0fe3cb56e7c9e" format="png" support="">media/mixrbv2/cloderun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9fdcbfa" md5="fdd1115875d5c08e3ec385460a20f35c" sha1="b99007dc77771d9a491d9a4ba1dd177fccd14cd9" format="png" support="">media/mixrbv2/cloderun.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="30303">Sony Computer Entertaiment</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94862" romid="157761" notgame="false">
            <path>tantan.zip</path>
            <noms>
                <nom region="ss">Checkers In Tantan Tanuki</nom>
                <nom region="jp">Checkers in Tantan Tanuki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c898e72b" md5="f935eb0391da4f8ea611c3bea6588604" sha1="c2ce7885380528769ae186884e9d5816b8d89f8a" format="mp4" support="">media/video/tantan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2021593f" md5="d3b3d9932d7c1fe50722a2410c76fb1a" sha1="6ec327a26a70eb0a1dfc7c37f51bc905c84354c8" format="png" support="">media/mixrbv2/tantan.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7106e68" md5="bdddb52d4ac86702f8a920f49f651e76" sha1="a4cec76f48200cb01db82ee52a214582ebafaf01" format="png" support="">media/mixrbv2/tantan.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184889" notgame="false">
            <path>chickfighter.zip</path>
            <noms>
                <nom region="ss">Chick Fighter. Hiyoko Fighter</nom>
                <nom region="wor">Chick Fighter. Hiyoko Fighter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/chickfighter.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185186" notgame="false">
            <path>chicken.zip</path>
            <noms>
                <nom region="ss">Chicken Chase</nom>
                <nom region="wor">Chicken Chase</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en"> 	This single-screen action strategy game puts you in control of a chicken farm. There is a procedural element to the gameplay - you throw seeds which the chickens eat, which cause them to lay eggs, money (and, in the case of the magic eggs encountered later, valuable gems). Grab the coins; the eggs can either be hatched or taken for further money. Hens can be bought (though it is more efficient to hatch your own, once you have a few hatching hens) or sold on. After the first few levels, upgrades gradually become available - a mouse wandering around the scren picking up coins is perhaps the most useful.

There are further complications to contend with - at random intervals a hen will become sick, and must be clicked on quickly. Ravens swoop overhead trying to take your chickens - click on them Operation Wolf-style to prevent this. Green ?s appear at random intervals - click on these for an outcome which could be positive or negative.

Each level has a different victory criterea - on some you msut make a certain sum of money, while on others you must have a certain number of hens (with limits imposed on how many you can buy) and on others you keep a target number of a particular variety of egg. Some of these are played against a time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df495c6f" md5="3bc4d11f1a12d66cf1109d00f617db84" sha1="47b22116e5e285eebe86be01e3265589e74960f2" format="png" support="">media/mixrbv2/chicken.png</media>
            </medias>
            <dates>
                <date region="wor">2007</date>
            </dates>
            <developpeur id="28318">Positive Solutions</developpeur>
            <editeur id="28317">Big Fish Games, Inc</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185135" notgame="false">
            <path>chiller.zip</path>
            <noms>
                <nom region="ss">Chiller</nom>
                <nom region="wor">Chiller</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chiller is a first person shooter for one or two players. Back in the middle ages a castle on the outskirts of town has been invaded by an evil force which is causing the dead to come back to life! You need to stop this force before it can create a large army and take over the town. As you make your way to and eventually inside the castle, numerous dead creatures will be trying to stop you. Each level has a monster counter, and you need to shoot this many monsters before the timer runs out to continue on. Each level also has 8 talismans hidden in it; you need to find and destroy these to stop the monsters from appearing. If you complete a level without destroying all of the talisman, you will need to return to the level later on. There are 32 talisman in all that need to be destroyed in order to rid the town of the monsters!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a81a9142" md5="fed6809d9048b4a233604b0b08a4b182" sha1="3d4688ccd7177c49338cd6ed2b808e3e703248b1" format="mp4" support="">media/video/chiller.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="273654c8" md5="96015516cc18b2203b2801eb323eb617" sha1="96c4af725b4198c6fac34fc4efb1efd2a9db9d64" format="png" support="">media/mixrbv2/chiller.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="27851">Exidy,&amp;nbsp;Inc.</developpeur>
            <editeur id="27851">Exidy,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97279" romid="158244" notgame="false">
            <path>chima.zip</path>
            <noms>
                <nom region="ss">Chima Chima Private Eye</nom>
                <nom region="jp">Youkai Tanken Chima Chima</nom>
                <nom region="eu">Chima Chima Private Eye</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ac714138" md5="bca8be2945463db6326f26e5d4b6ef2e" sha1="b4d86e250353c25d7c44e160fab9d104110e572b" format="mp4" support="">media/video/chima.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e24b5578" md5="0b78d1c3d0725aeb8efefa7785946190" sha1="18cf81581f21ea38feb06735eab704e71efe527e" format="png" support="">media/mixrbv2/chima.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c17e1ccd" md5="db9886ca3fafc7c232819f6241f28ed5" sha1="420e4b0df37ccb5c946d05941fa7ec6337e88928" format="png" support="">media/mixrbv2/chima.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10731">Bothtec</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94876" romid="167718" notgame="false">
            <path>chopliftb.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>choplift.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages!

Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21bfc299" md5="d58552ac0b419622a45345df38729605" sha1="8c11dfa775e7103aa656ece716ea74c84f2be542" format="mp4" support="">media/video/chopliftb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="524227a2" md5="24af215af65ef33928af6525e4f096ca" sha1="6675a509e9b09212e62ec50600f2de8785169e0e" format="png" support="">media/mixrbv2/chopliftb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78f16eb2" md5="f6dbd8280ee40b319567eb39e243f998" sha1="80ab2030af3958cd839a1b0ff7d4d94bd144c5dc" format="png" support="">media/mixrbv2/chopliftb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="12315">Dan Gorlin</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94876" romid="167717" notgame="false">
            <path>choplifta.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>choplift.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages!

Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21bfc299" md5="d58552ac0b419622a45345df38729605" sha1="8c11dfa775e7103aa656ece716ea74c84f2be542" format="mp4" support="">media/video/choplifta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="524227a2" md5="24af215af65ef33928af6525e4f096ca" sha1="6675a509e9b09212e62ec50600f2de8785169e0e" format="png" support="">media/mixrbv2/choplifta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78f16eb2" md5="f6dbd8280ee40b319567eb39e243f998" sha1="80ab2030af3958cd839a1b0ff7d4d94bd144c5dc" format="png" support="">media/mixrbv2/choplifta.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="12315">Dan Gorlin</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94876" romid="157763" notgame="false">
            <path>choplift.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages!

Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21bfc299" md5="d58552ac0b419622a45345df38729605" sha1="8c11dfa775e7103aa656ece716ea74c84f2be542" format="mp4" support="">media/video/choplift.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="524227a2" md5="24af215af65ef33928af6525e4f096ca" sha1="6675a509e9b09212e62ec50600f2de8785169e0e" format="png" support="">media/mixrbv2/choplift.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78f16eb2" md5="f6dbd8280ee40b319567eb39e243f998" sha1="80ab2030af3958cd839a1b0ff7d4d94bd144c5dc" format="png" support="">media/mixrbv2/choplift.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="12315">Dan Gorlin</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185359" notgame="false">
            <path>chopper1.zip</path>
            <noms>
                <nom region="ss">Chopper One</nom>
                <nom region="wor">Chopper One</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/chopper1.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94880" notgame="false">
            <path>choroqk.zip</path>
            <noms>
                <nom region="ss">Choro Q</nom>
                <nom region="jp">Choro Q</nom>
            </noms>
            <cloneof>choroq.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6162fc8c" md5="7fa8518ee2c7652a060be5764b4a57c5" sha1="fb48faab06261bf3172c20bca4daf69a542b192d" format="mp4" support="">media/video/choroqk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fdd9e0fd" md5="9c6f0da7560b69fe76e2cd344692770b" sha1="8866014d03c2129b4ba9c9cef396e55fdde8a8dd" format="png" support="">media/mixrbv2/choroqk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="200170f1" md5="870832a4e04d9a98109607da9f28a2a9" sha1="a622bec395a0f555f0dab6fdd46516461b28e934" format="png" support="">media/mixrbv2/choroqk.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94880" romid="167719" notgame="false">
            <path>choroqa.zip</path>
            <noms>
                <nom region="ss">Choro Q</nom>
                <nom region="jp">Choro Q</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>choroq.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6162fc8c" md5="7fa8518ee2c7652a060be5764b4a57c5" sha1="fb48faab06261bf3172c20bca4daf69a542b192d" format="mp4" support="">media/video/choroqa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fdd9e0fd" md5="9c6f0da7560b69fe76e2cd344692770b" sha1="8866014d03c2129b4ba9c9cef396e55fdde8a8dd" format="png" support="">media/mixrbv2/choroqa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="200170f1" md5="870832a4e04d9a98109607da9f28a2a9" sha1="a622bec395a0f555f0dab6fdd46516461b28e934" format="png" support="">media/mixrbv2/choroqa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94880" romid="157764" notgame="false">
            <path>choroq.zip</path>
            <noms>
                <nom region="ss">Choro Q</nom>
                <nom region="jp">Choro Q</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6162fc8c" md5="7fa8518ee2c7652a060be5764b4a57c5" sha1="fb48faab06261bf3172c20bca4daf69a542b192d" format="mp4" support="">media/video/choroq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fdd9e0fd" md5="9c6f0da7560b69fe76e2cd344692770b" sha1="8866014d03c2129b4ba9c9cef396e55fdde8a8dd" format="png" support="">media/mixrbv2/choroq.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="200170f1" md5="870832a4e04d9a98109607da9f28a2a9" sha1="a622bec395a0f555f0dab6fdd46516461b28e934" format="png" support="">media/mixrbv2/choroq.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185033" notgame="false">
            <path>chubbygristle.zip</path>
            <noms>
                <nom region="ss">Chubby Gristle</nom>
                <nom region="wor">Chubby Gristle</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b0af040d" md5="1eb67d659f64c9587c4cb6b75f82a4f0" sha1="ad918293c11ad2e4717bcae541c1b70a2af1a48e" format="mp4" support="">media/video/chubbygristle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f0cc6e5" md5="a55d0affc6bd847bbd116dbdb971d6b9" sha1="0ae91bcf55877c997ec63b3ea28219cb3b8a49c7" format="png" support="">media/mixrbv2/chubbygristle.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="22207">Teque</developpeur>
            <editeur id="28264">Grandslam Entertainments Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185291" notgame="false">
            <path>chuckie.zip</path>
            <noms>
                <nom region="ss">Chuckie Egg</nom>
                <nom region="wor">Chuckie Egg</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.

There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f25b3321" md5="a11f1991efa146117b85c4a310e74910" sha1="9539d2e61e2f6baf7920303bfff24aeb303381cc" format="mp4" support="">media/video/chuckie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b97bfc7e" md5="4025038d9379de01174a5eabc4d3a52d" sha1="fa63895411a3f8b5c0d1131c7ae55dba2cfc5781" format="png" support="">media/mixrbv2/chuckie.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="16596">A&amp;J Software</developpeur>
            <editeur id="16596">A&amp;J Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94886" romid="157765" notgame="false">
            <path>chuheib1.zip</path>
            <noms>
                <nom region="ss">Chugaku Hisshu Eibunpo 1</nom>
                <nom region="wor">Chugaku Hisshu Eibunpo 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ea02b09" md5="7a4f6b7cea9354b2e86aeedc1901ef58" sha1="7fd02400ba9f734e991c611d27f8d67f7a5c702d" format="png" support="">media/mixrbv2/chuheib1.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="10802">Stratford CCC</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94891" romid="157766" notgame="false">
            <path>circusc.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="jp">Circus Charlie</nom>
                <nom region="eu">Circus Charlie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts:

Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that emit fire. You must do this for 100 meters.

Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan monkeys for 500 points.

Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if the target is too close to make a successful jump. Avoid contact with the ground.

Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss the jump or go over the tops of trampolines. You can speed up or slow down the horse.

Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing.

Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf58e477" md5="a0fe74aa6d8da0cce90ba310e469f5ff" sha1="0cdd31520d93d4b66652bcb55b62827bb34a6c59" format="mp4" support="">media/video/circusc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b7aa3658" md5="76e6b74c245ac9cff73145918e003234" sha1="2aa1665ff3335f1abe9ced78817cf6894be124f4" format="png" support="">media/mixrbv2/circusc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bcfe634" md5="1f2d0795b05cd7452a976f995d276e1d" sha1="2597edd396e1a63639442cf86eaa2bcd8fadf45b" format="png" support="">media/mixrbv2/circusc.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94893" romid="157767" notgame="false">
            <path>citycon.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="jp">City Connection</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In City Connection you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="863971f2" md5="d51d90a54b0c808d79009155df98cb2e" sha1="bb61e215df604d5841711a85cfebfebb0cb76bfd" format="mp4" support="">media/video/citycon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="79cda41f" md5="9913cb10c7c398bf5a625510b3f774cb" sha1="0833891ea5e9179e90b4718a4f3701fd927130ac" format="png" support="">media/mixrbv2/citycon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="822379c4" md5="06d32c1f72f96feb85b646b846265d08" sha1="b5afe30dc70e6ec6525eb8b643c121cdf41b5908" format="png" support="">media/mixrbv2/citycon.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2865">Hect Co. Ltd.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94893" romid="167720" notgame="false">
            <path>citycona.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="jp">City Connection</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>citycon.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In City Connection you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="863971f2" md5="d51d90a54b0c808d79009155df98cb2e" sha1="bb61e215df604d5841711a85cfebfebb0cb76bfd" format="mp4" support="">media/video/citycona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="79cda41f" md5="9913cb10c7c398bf5a625510b3f774cb" sha1="0833891ea5e9179e90b4718a4f3701fd927130ac" format="png" support="">media/mixrbv2/citycona.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="822379c4" md5="06d32c1f72f96feb85b646b846265d08" sha1="b5afe30dc70e6ec6525eb8b643c121cdf41b5908" format="png" support="">media/mixrbv2/citycona.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2865">Hect Co. Ltd.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94903" romid="167722" notgame="false">
            <path>coastracb.zip</path>
            <noms>
                <nom region="ss">Coaster Race</nom>
                <nom region="jp">Coaster Race</nom>
                <nom region="eu">Coaster Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>coastrac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ca0c44c9" md5="afbc7ff37ef7c04ba8cc9201297d4cf2" sha1="7b893dad3d825dea7f03d808ee19f5261c20f191" format="mp4" support="">media/video/coastracb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a330c37e" md5="a21804e8ab76afaa87688b4e03d3c485" sha1="aef987066c5476ca0e795707372011eefff5ebad" format="png" support="">media/mixrbv2/coastracb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97c92521" md5="091c788e4e98907fe94bd2f9f6327611" sha1="943c2b6487cc9afcf523d9be5614815ff9a17a37" format="png" support="">media/mixrbv2/coastracb.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="24">Sony</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94903" romid="167721" notgame="false">
            <path>coastraca.zip</path>
            <noms>
                <nom region="ss">Coaster Race</nom>
                <nom region="jp">Coaster Race</nom>
                <nom region="eu">Coaster Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>coastrac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ca0c44c9" md5="afbc7ff37ef7c04ba8cc9201297d4cf2" sha1="7b893dad3d825dea7f03d808ee19f5261c20f191" format="mp4" support="">media/video/coastraca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a330c37e" md5="a21804e8ab76afaa87688b4e03d3c485" sha1="aef987066c5476ca0e795707372011eefff5ebad" format="png" support="">media/mixrbv2/coastraca.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97c92521" md5="091c788e4e98907fe94bd2f9f6327611" sha1="943c2b6487cc9afcf523d9be5614815ff9a17a37" format="png" support="">media/mixrbv2/coastraca.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="24">Sony</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94903" romid="825222" notgame="false">
            <path>coastrac.zip</path>
            <noms>
                <nom region="ss">Coaster Race</nom>
                <nom region="jp">Coaster Race</nom>
                <nom region="eu">Coaster Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ca0c44c9" md5="afbc7ff37ef7c04ba8cc9201297d4cf2" sha1="7b893dad3d825dea7f03d808ee19f5261c20f191" format="mp4" support="">media/video/coastrac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a330c37e" md5="a21804e8ab76afaa87688b4e03d3c485" sha1="aef987066c5476ca0e795707372011eefff5ebad" format="png" support="">media/mixrbv2/coastrac.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97c92521" md5="091c788e4e98907fe94bd2f9f6327611" sha1="943c2b6487cc9afcf523d9be5614815ff9a17a37" format="png" support="">media/mixrbv2/coastrac.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="24">Sony</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185116" notgame="false">
            <path>colony.zip</path>
            <noms>
                <nom region="ss">Colony</nom>
                <nom region="wor">Colony</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a Space Marshall, investigating a distress call from the colony Delta 5-5.

As you approach the planet, your ship comes in contact with a gravity well, and crash-lands. The landing drained your ship of all but minimal power, stranding you.

After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, and, optionally, rescue the colonist's children.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e523f78e" md5="03726363d73ad255d928614a11fdd054" sha1="c4902ac1edc065bc08fb590d4f8fcfe539052e6f" format="mp4" support="">media/video/colony.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94914" romid="167724" notgame="false">
            <path>colballb.zip</path>
            <noms>
                <nom region="ss">Color Ball</nom>
                <nom region="jp">Color Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>colball.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="667f0ed6" md5="409f634b560ef248564aa10062206c7d" sha1="faa59dd01843e3a4032b7697466c86debe57bcf1" format="mp4" support="">media/video/colballb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="71e3c16a" md5="d3278869327bad60b3ba7b91a077e800" sha1="686499feed5058c46ef0f78127185a66ac469119" format="png" support="">media/mixrbv2/colballb.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94914" romid="157769" notgame="false">
            <path>colball.zip</path>
            <noms>
                <nom region="ss">Color Ball</nom>
                <nom region="jp">Color Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="667f0ed6" md5="409f634b560ef248564aa10062206c7d" sha1="faa59dd01843e3a4032b7697466c86debe57bcf1" format="mp4" support="">media/video/colball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="71e3c16a" md5="d3278869327bad60b3ba7b91a077e800" sha1="686499feed5058c46ef0f78127185a66ac469119" format="png" support="">media/mixrbv2/colball.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94914" romid="167723" notgame="false">
            <path>colballa.zip</path>
            <noms>
                <nom region="ss">Color Ball</nom>
                <nom region="jp">Color Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>colball.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="667f0ed6" md5="409f634b560ef248564aa10062206c7d" sha1="faa59dd01843e3a4032b7697466c86debe57bcf1" format="mp4" support="">media/video/colballa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="71e3c16a" md5="d3278869327bad60b3ba7b91a077e800" sha1="686499feed5058c46ef0f78127185a66ac469119" format="png" support="">media/mixrbv2/colballa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c351b737" md5="21bf2fe525ef48e46136feedfbd25c56" sha1="eb00526463d6ae1dc6663dc5556beb68cec3e47f" format="png" support="">media/mixrbv2/colballa.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95758" romid="825606" notgame="false">
            <path>kinnikum.zip</path>
            <noms>
                <nom region="ss">Kinnikuman - Muscle Man</nom>
                <nom region="jp">Kinnikuman. Muscle Man</nom>
                <nom region="wor">Colosseum Deathmatch</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Kinnikuman Colosseum Deathmatch is a Fighting game, developed and published by Bandai, which was released in Japan in 1985.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a6d7d99a" md5="9afeed5ebf5b7d8ecaa44d24d1d27dfa" sha1="d258ba6fe3d76a8be5f621b18040b2909b1be603" format="mp4" support="">media/video/kinnikum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef5fc11e" md5="c8baa11b2a5155fbf547b4ed8ec51213" sha1="1a8c0e49f5a73aa92b8f25ec9546e3d8b0989d6a" format="png" support="">media/mixrbv2/kinnikum.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65d544af" md5="24251808cb6bda889c8c52e5335d2fac" sha1="51ac08b0029982c716c2723251963867f05501d6" format="png" support="">media/mixrbv2/kinnikum.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95758" romid="825606" notgame="false">
            <path>kinnikuma.zip</path>
            <noms>
                <nom region="ss">Kinnikuman - Muscle Man</nom>
                <nom region="jp">Kinnikuman. Muscle Man</nom>
                <nom region="wor">Colosseum Deathmatch</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kinnikum.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Kinnikuman Colosseum Deathmatch is a Fighting game, developed and published by Bandai, which was released in Japan in 1985.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a6d7d99a" md5="9afeed5ebf5b7d8ecaa44d24d1d27dfa" sha1="d258ba6fe3d76a8be5f621b18040b2909b1be603" format="mp4" support="">media/video/kinnikuma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef5fc11e" md5="c8baa11b2a5155fbf547b4ed8ec51213" sha1="1a8c0e49f5a73aa92b8f25ec9546e3d8b0989d6a" format="png" support="">media/mixrbv2/kinnikuma.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65d544af" md5="24251808cb6bda889c8c52e5335d2fac" sha1="51ac08b0029982c716c2723251963867f05501d6" format="png" support="">media/mixrbv2/kinnikuma.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176868" romid="825231" notgame="false">
            <path>colt36.zip</path>
            <noms>
                <nom region="ss">Colt 36</nom>
                <nom region="wor">Colt 36</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8c63b981" md5="02a3bd64d8b96f8ff090f59398d201b7" sha1="82d4b81c6c92fefac856f43722474920dc212abe" format="mp4" support="">media/video/colt36.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c81f867" md5="8d35b719d5ae783a812df707869ad117" sha1="b473a608ba5895a574cf7f97fe073fc9777121e3" format="png" support="">media/mixrbv2/colt36.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94929" romid="157772" notgame="false">
            <path>picot.zip</path>
            <noms>
                <nom region="ss">Come On! Picot</nom>
                <nom region="jp">Come On! Picot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a flick-screen platform game where Jean the protagonist is powerless but can command Picot to help him. 
Picot is very versatile and can be used in a variety of ways to take on the many enemies you'll encounter as you attempt to reach the top of the tower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a308576a" md5="52d1175a5956d2a04d2c093c9f64381e" sha1="b6027f67f899c08624bc4d89c04da4952b80dabb" format="mp4" support="">media/video/picot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="45af10cc" md5="ef66549fa25fdcca5f48af75ef1c5db6" sha1="3006f64b04c6b682657a1ec013dbab2d444bf2b9" format="png" support="">media/mixrbv2/picot.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8b8542a" md5="1891f2887007b699a2e2e32751936303" sha1="e74d036b2cd8d2c1e627fb32ffb27198fc754b3d" format="png" support="">media/mixrbv2/picot.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94931" romid="825238" notgame="false">
            <path>cometail.zip</path>
            <noms>
                <nom region="ss">Comet Tail</nom>
                <nom region="jp">Comet Tail</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3d3f66a4" md5="535d481c3ffcaafcd019a78b9d4d5b18" sha1="4ffa0244fe9f7a06fafbd4b251ac763062778edb" format="mp4" support="">media/video/cometail.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4303a6a1" md5="2e3c6a58228c4b120013916f762d89d6" sha1="963fafdc197d08617af22ea0a7d70cad7e03d6e7" format="png" support="">media/mixrbv2/cometail.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a960f52a" md5="6d5c6e3dc6b6bb2bb92accf6ecb5f6c7" sha1="8cbd373f4171425a778b6bcc76ac05869f5db35f" format="png" support="">media/mixrbv2/cometail.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94933" romid="825239" notgame="false">
            <path>comicbaka.zip</path>
            <noms>
                <nom region="ss">Comic Bakery</nom>
                <nom region="jp">Ponpokopan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>comicbak.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A baker tries to bake and deliver bread while fighting raccoons.
Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11ae2bf3" md5="8224ab50ad4444459c494da10e5bb884" sha1="68f83a471894617cb08fa60f62564f0583a545e5" format="mp4" support="">media/video/comicbaka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="08374599" md5="ef315266082aa5e0e76f15367a5545fd" sha1="15a69b48b0a1377af2bf42a25bf1038622494581" format="png" support="">media/mixrbv2/comicbaka.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e373d680" md5="89f3dd6c86a894444aca2d2bd22f1a1c" sha1="88b98d7a57dc05f842eb6e1649fbeab81338dd7b" format="png" support="">media/mixrbv2/comicbaka.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94933" romid="825239" notgame="false">
            <path>comicbakb.zip</path>
            <noms>
                <nom region="ss">Comic Bakery</nom>
                <nom region="jp">Ponpokopan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>comicbak.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A baker tries to bake and deliver bread while fighting raccoons.
Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11ae2bf3" md5="8224ab50ad4444459c494da10e5bb884" sha1="68f83a471894617cb08fa60f62564f0583a545e5" format="mp4" support="">media/video/comicbakb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="08374599" md5="ef315266082aa5e0e76f15367a5545fd" sha1="15a69b48b0a1377af2bf42a25bf1038622494581" format="png" support="">media/mixrbv2/comicbakb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e373d680" md5="89f3dd6c86a894444aca2d2bd22f1a1c" sha1="88b98d7a57dc05f842eb6e1649fbeab81338dd7b" format="png" support="">media/mixrbv2/comicbakb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94933" romid="825239" notgame="false">
            <path>comicbak.zip</path>
            <noms>
                <nom region="ss">Comic Bakery</nom>
                <nom region="jp">Ponpokopan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A baker tries to bake and deliver bread while fighting raccoons.
Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11ae2bf3" md5="8224ab50ad4444459c494da10e5bb884" sha1="68f83a471894617cb08fa60f62564f0583a545e5" format="mp4" support="">media/video/comicbak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="08374599" md5="ef315266082aa5e0e76f15367a5545fd" sha1="15a69b48b0a1377af2bf42a25bf1038622494581" format="png" support="">media/mixrbv2/comicbak.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e373d680" md5="89f3dd6c86a894444aca2d2bd22f1a1c" sha1="88b98d7a57dc05f842eb6e1649fbeab81338dd7b" format="png" support="">media/mixrbv2/comicbak.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94937" romid="157775" notgame="false">
            <path>cbilliar.zip</path>
            <noms>
                <nom region="ss">Computer Billiards</nom>
                <nom region="jp">Computer Billiards</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The game is in fact "Konami's Billiards" but released by Sony under the title Computer Billiards. 

Computer Billiards is a pool simulations game. Pocket ball, one of the most famous versions of billiards in the world, is now available on your computer screen. Discover the excitement of balls colliding, the silence and concentration of the billiard room. This game has a dual player mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="343c7468" md5="afa5bb5f3193f1e9d17af7bd726ee4af" sha1="498892d1e9039c4f11b93070cc89810420c7bcc4" format="png" support="">media/mixrbv2/cbilliar.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="99353" romid="157776" notgame="false">
            <path>chess.zip</path>
            <noms>
                <nom region="ss">Computer Chess</nom>
                <nom region="jp">Computer Chess</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Play against the computer on twelve different levels. During the game you can take back a move, save and load the game status, set up or change of position, change level or even switch sides! The moves of the computer become more complex with each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16297785" md5="2ed6d354189d7b335b94ba74ce68cafa" sha1="12e4fb7e082c038d84556da0b54a8e5afaf554da" format="png" support="">media/mixrbv2/chess.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="10809">B.U.G.</developpeur>
            <editeur id="30303">Sony Computer Entertaiment</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94940" romid="157777" notgame="false">
            <path>cnyumon.zip</path>
            <noms>
                <nom region="ss">Computer Nyuumon - Computer Lessons</nom>
                <nom region="wor">Computer Nyuumon - Computer Lessons</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d7ed9ff6" md5="433c36ba05c621f3c9d49fbedaf31bc8" sha1="44e5769976f20f3cd8b677ee5f041d082455a920" format="png" support="">media/mixrbv2/cnyumon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7ed9ff6" md5="433c36ba05c621f3c9d49fbedaf31bc8" sha1="44e5769976f20f3cd8b677ee5f041d082455a920" format="png" support="">media/mixrbv2/cnyumon.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94942" romid="167729" notgame="false">
            <path>cpachi.zip</path>
            <noms>
                <nom region="ss">Computer Pachinko</nom>
                <nom region="jp">Computer Pachinko</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="efbf96cc" md5="4ae708f38c4303c9df83d78c35092afb" sha1="6a3581300aeba30bd192f5c26ab13ced4ff9edde" format="mp4" support="">media/video/cpachi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9f4bf200" md5="2cb444518cff1068114b193002b225ab" sha1="ed8e1986c8a4edb6c1acaed7d012e39294d70dba" format="png" support="">media/mixrbv2/cpachi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41a93e0c" md5="fd94dbb9914ce0a8a53a3ce7d2f2a8a8" sha1="b198f4b9fa69a912d1b05a662ea37302a559cbb5" format="png" support="">media/mixrbv2/cpachi.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94946" notgame="false">
            <path>condori.zip</path>
            <noms>
                <nom region="ss">Con-dori</nom>
                <nom region="jp">Con-Dori</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b0f3f4b7" md5="079fc7aa9ba93b856c7ea976b3a3ebf3" sha1="16a8c0e78b0067053aba7662935d758ac648f620" format="mp4" support="">media/video/condori.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57759be0" md5="ca02e68c6da49ba7291d291d387a4f73" sha1="1c2e52c06d060a85f790dfa6ef4a59f8c83e9856" format="png" support="">media/mixrbv2/condori.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8adc7087" md5="6cf69d9e13709f3985a45890c5cc2783" sha1="893c1dcf70b7dae04aaba2293c97722852e44b0b" format="png" support="">media/mixrbv2/condori.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17372">Cross Talk</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94946" notgame="false">
            <path>condorib.zip</path>
            <noms>
                <nom region="ss">Con-dori</nom>
                <nom region="jp">Con-Dori</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>condori.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b0f3f4b7" md5="079fc7aa9ba93b856c7ea976b3a3ebf3" sha1="16a8c0e78b0067053aba7662935d758ac648f620" format="mp4" support="">media/video/condorib.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57759be0" md5="ca02e68c6da49ba7291d291d387a4f73" sha1="1c2e52c06d060a85f790dfa6ef4a59f8c83e9856" format="png" support="">media/mixrbv2/condorib.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8adc7087" md5="6cf69d9e13709f3985a45890c5cc2783" sha1="893c1dcf70b7dae04aaba2293c97722852e44b0b" format="png" support="">media/mixrbv2/condorib.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17372">Cross Talk</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94946" notgame="false">
            <path>condoria.zip</path>
            <noms>
                <nom region="ss">Con-dori</nom>
                <nom region="jp">Con-Dori</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>condori.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b0f3f4b7" md5="079fc7aa9ba93b856c7ea976b3a3ebf3" sha1="16a8c0e78b0067053aba7662935d758ac648f620" format="mp4" support="">media/video/condoria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57759be0" md5="ca02e68c6da49ba7291d291d387a4f73" sha1="1c2e52c06d060a85f790dfa6ef4a59f8c83e9856" format="png" support="">media/mixrbv2/condoria.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8adc7087" md5="6cf69d9e13709f3985a45890c5cc2783" sha1="893c1dcf70b7dae04aaba2293c97722852e44b0b" format="png" support="">media/mixrbv2/condoria.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17372">Cross Talk</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94947" notgame="false">
            <path>confused.zip</path>
            <noms>
                <nom region="ss">Confused</nom>
                <nom region="kw">Confused</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The subtitle &amp;quot;The moving puzzle game&amp;quot; should be interpreted literally; this is a puzzle game where the picture on the puzzle pieces are constantly animated. This can make piecing together the pieces quite difficult, or at least call for strategies not used in conventional puzzles.

There are ten puzzles to choose from, and these can be divided into anything from 2x2 to 12x8 pieces. The pieces are not only scattered, they may also be turned upside down. 

As you play the puzzle, your score starts to count down, and the rate of the countdown is heightened when you execute moves, turn the pieces or use the special features which will reveal a glimpse of the finished puzzle, automatically lay out pieces, or halt the animation. If the score reaches zero, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e9052799" md5="25051f9e9028e60c60e88d98e95469d0" sha1="ce80cd4288be3aad0fc643b3c74bcb0e537170e4" format="png" support="">media/mixrbv2/confused.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9052799" md5="25051f9e9028e60c60e88d98e95469d0" sha1="ce80cd4288be3aad0fc643b3c74bcb0e537170e4" format="png" support="">media/mixrbv2/confused.png</media>
            </medias>
            <dates>
                <date region="kw">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28161">The&amp;nbsp;Bytebusters</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176869" notgame="false">
            <path>congobongo.zip</path>
            <noms>
                <nom region="ss">Congo Bongo</nom>
                <nom region="wor">Congo Bongo</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5d4c94a" md5="39984751f42dc885907e610bd11af018" sha1="3ea445dc9008802d77561b591a25f3e6804d5016" format="png" support="">media/mixrbv2/congobongo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176870" romid="825251" notgame="false">
            <path>corsarios.zip</path>
            <noms>
                <nom region="ss">Corsarios</nom>
                <nom region="wor">Corsarios</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As the name indicates, Corsarios is a game focused on sea affairs, which consists of two independent parts. On the first one, you will be on a wild island, a place in which we will have to face endless hordes of pirates whose only obsession will be killing us. Some of them will use all kind of deadly weapons, such as the famous saber or a blunderbuss. Luckily for us and unfortunately for them, our protagonist is quite capable when it comes to fight with punches and kicks. So if all goes well, you will find a small boat which is awaiting you at the other extreme of the island.

The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb2e226f" md5="a186ab853a289fb519fbf72f2e48316e" sha1="e898e3d51d81660c92b325ef50b5ec72548ee7f7" format="png" support="">media/mixrbv2/corsarios.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="2069">Opera Soft</developpeur>
            <editeur id="2069">Opera Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185374" notgame="false">
            <path>cosanost.zip</path>
            <noms>
                <nom region="ss">Cosa Nostra</nom>
                <nom region="wor">Cosa Nostra</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is threatening the city. But in spite of Mike's category, it's a really difficult work, because he must face hand-to-hand the five great Heads and their respective partisans, whom have all the city dominated and terrified.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbae84b2" md5="dfcac6f9447ce9097103a728638d7b76" sha1="f73d229f8d946d869bae093a67c2d06240926fef" format="png" support="">media/mixrbv2/cosanost.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2069">Opera Soft</developpeur>
            <editeur id="2069">Opera Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185375" notgame="false">
            <path>csheriff.zip</path>
            <noms>
                <nom region="ss">Cosmic Sheriff</nom>
                <nom region="wor">Cosmic Sheriff</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps.

In the year 2023 the element cobalt has become an element of great strategic importance for the human race. The last deposit in the galaxy is on IO, the third moon of Jupiter. An extraction plant has been installed but has been sabotaged by rebels. The rebels placed pumps that will explode if their request is not agreed upon.

Orbital station TERRA-1 sends Peter Jones, the Cosmic Sheriff - controlled by the player - who is the best laser sniper of the galaxy. His mission is to deactivate the pumps and to end the saboteurs.

The station has three zones:

Zone 1. The warehouses

Zone 2. Computer and control Systems

Zone 3. The surface

Zone 1 consists of three levels and contains two pumps, zone 2 consist of 5 different levels and it is necessary to deactivate four pumps. Zone 3 consists of 9 levels and has 6 pumps that must be deactivated.
The pumps are always hidden behind doors, and Peter needs find and deactivate them before time runs out.
Locked doors can be opened by firing on them and contain a digital indicator on which you can read how many times you need to fire.

Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a73b4115" md5="a16609923072e22269625477c240ff51" sha1="fbdfbb9e1c9942034ddcebbcd0f12e1fa437373a" format="mp4" support="">media/video/csheriff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c16e586" md5="19ee53b4c5e7870c40fdd35ae83fca16" sha1="bed1dfa93958643e0f30da1e498140ee10eff338" format="png" support="">media/mixrbv2/csheriff.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94974" romid="167734" notgame="false">
            <path>cosmoexpa.zip</path>
            <noms>
                <nom region="ss">Cosmo-explorer</nom>
                <nom region="jp">Cosmo Explorer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cosmoexp.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8fdcf30" md5="5c1cac7f479fff579d315628c5004ad4" sha1="906388043dca1336e236649af19bf336016c6c6d" format="mp4" support="">media/video/cosmoexpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f8b98cb2" md5="b70a52d9b72c00e5a6b574b395845e5f" sha1="3de8a5532b8ba0c04fa063ca4e4d16c879b57d4d" format="png" support="">media/mixrbv2/cosmoexpa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f48d00f" md5="473da25e38441c6bd5cd770c1ba49294" sha1="8599bb2d5fe1cb9fb7a53c41a1756d367110305e" format="png" support="">media/mixrbv2/cosmoexpa.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94974" romid="825255" notgame="false">
            <path>cosmoexp.zip</path>
            <noms>
                <nom region="ss">Cosmo-explorer</nom>
                <nom region="jp">Cosmo Explorer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8fdcf30" md5="5c1cac7f479fff579d315628c5004ad4" sha1="906388043dca1336e236649af19bf336016c6c6d" format="mp4" support="">media/video/cosmoexp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f8b98cb2" md5="b70a52d9b72c00e5a6b574b395845e5f" sha1="3de8a5532b8ba0c04fa063ca4e4d16c879b57d4d" format="png" support="">media/mixrbv2/cosmoexp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f48d00f" md5="473da25e38441c6bd5cd770c1ba49294" sha1="8599bb2d5fe1cb9fb7a53c41a1756d367110305e" format="png" support="">media/mixrbv2/cosmoexp.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176871" romid="538049" notgame="false">
            <path>cow.zip</path>
            <noms>
                <nom region="ss">Cow</nom>
                <nom region="wor">Cow</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce03820b" md5="df13a7903afab4ac6d366fcf6d827ffd" sha1="079722131f1082fdeb14762237eb8ca2ba98c4b2" format="png" support="">media/mixrbv2/cow.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94979" romid="157782" notgame="false">
            <path>craze.zip</path>
            <noms>
                <nom region="ss">Craze</nom>
                <nom region="jp">Craze</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8bc7ab6a" md5="5e392af03c038c6b6210dda7301c5c35" sha1="eee976f73684e021c96708747807fe5a6e97d177" format="mp4" support="">media/video/craze.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a78887b0" md5="2805fc44773bf9a8b6ba324b4b334a48" sha1="ec502230bfa76ce9220986c41109ee4e9280b43c" format="png" support="">media/mixrbv2/craze.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ece20b4" md5="6d0a0bab07e1dc76f808a4261035d188" sha1="62afc9de3218f7f0403277f6a65b171c4439774d" format="png" support="">media/mixrbv2/craze.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="12339">Heart Denshi</developpeur>
            <editeur id="10813">Heart Soft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176978" romid="537997" notgame="false">
            <path>crazy.zip</path>
            <noms>
                <nom region="ss">Crazy</nom>
                <nom region="wor">Crazy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/crazy.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94981" romid="157783" notgame="false">
            <path>crazybul.zip</path>
            <noms>
                <nom region="ss">Crazy Bullet</nom>
                <nom region="jp">Crazy Bullet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ef377abc" md5="035da739a8172bf672db36b700ba4bbc" sha1="03d1e6ebf8d4bbb764a7606d4cf87dab582732db" format="mp4" support="">media/video/crazybul.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3d1969fe" md5="95575cd0a662b4fabded8d0140a35df5" sha1="4a2e2ca78782827865346584a612cc8a5b5c0b8f" format="png" support="">media/mixrbv2/crazybul.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5bacd5fe" md5="80b85533ff6083e51b096a638b677a2b" sha1="4e8ae9c2b501e9e4713dc1f472f57ce059f284f8" format="png" support="">media/mixrbv2/crazybul.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94982" romid="167737" notgame="false">
            <path>crazycar.zip</path>
            <noms>
                <nom region="ss">Crazy Cars</nom>
                <nom region="uk">Crazy Cars</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ce0c568d" md5="a29a9a80a10e8735d08981da71199395" sha1="cabcb2f4eee87f3b2df20b8b6f0b70e42f129329" format="mp4" support="">media/video/crazycar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="42d958a4" md5="a0a18eb62de1ea3137411fa6886af5b7" sha1="8830fd07b903e29151f7f848bff4d77623195adb" format="png" support="">media/mixrbv2/crazycar.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b7bc0f" md5="2f94d435e423cd6abcc70efede8ae9c1" sha1="759683f389d157b4ff4704b1a9ae8d9ab381a15d" format="png" support="">media/mixrbv2/crazycar.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="uk">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="292">Titus</developpeur>
            <editeur id="292">Titus</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94985" romid="167738" notgame="false">
            <path>crazytrn.zip</path>
            <noms>
                <nom region="ss">Crazy Train</nom>
                <nom region="jp">Crazy Train</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="15b69235" md5="dfe849dde276c753227d138aebdf346a" sha1="f324b037e42add66615a9895fb97df43ae037403" format="mp4" support="">media/video/crazytrn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="62769fa6" md5="fc9680290846205bd3209a5b1a4220f3" sha1="17bcdede62919745e3c073c7c08a65d19eff7596" format="png" support="">media/mixrbv2/crazytrn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67d4da7c" md5="efc2e4ae7960a0bea7a975a0f52786d6" sha1="ca2eb269c14e9b97abf889e317507df2d12906cf" format="png" support="">media/mixrbv2/crazytrn.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94985" romid="167739" notgame="false">
            <path>crazytrna.zip</path>
            <noms>
                <nom region="ss">Crazy Train</nom>
                <nom region="jp">Crazy Train</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crazytrn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="15b69235" md5="dfe849dde276c753227d138aebdf346a" sha1="f324b037e42add66615a9895fb97df43ae037403" format="mp4" support="">media/video/crazytrna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="62769fa6" md5="fc9680290846205bd3209a5b1a4220f3" sha1="17bcdede62919745e3c073c7c08a65d19eff7596" format="png" support="">media/mixrbv2/crazytrna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67d4da7c" md5="efc2e4ae7960a0bea7a975a0f52786d6" sha1="ca2eb269c14e9b97abf889e317507df2d12906cf" format="png" support="">media/mixrbv2/crazytrna.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94993" romid="157786" notgame="false">
            <path>crossblm.zip</path>
            <noms>
                <nom region="ss">Cross Blaim</nom>
                <nom region="jp">Cross Blaim</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this horizontal scrolling action game, your controlling a robot and face varies enemies. Your walking around with a type of laser gun and can shot at opponents. If they touch you they get destroyed, but it drains your energy. When you shoot enemies they will often drop gold coins which you can use to upgrade your weapons and equipment at shops in the game. There are also items to collect such as keys to open doors. There are also hidden doors, passages and elevators that you first need to open with hand grandes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07e06f38" md5="10e5d687254b32d65421e4067b8d6253" sha1="4624f8c7852c57f2354430b534d4d005a3dd2b30" format="mp4" support="">media/video/crossblm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9178a996" md5="42a577c221acc242dc83c00eaa99620a" sha1="cebdf3ef0b3728832877add6eb818a772b063648" format="png" support="">media/mixrbv2/crossblm.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b416f21" md5="b61d98283459261a8250a63772d3fd8e" sha1="add150e65e12fcf191a6af5f6ec5c405b877358b" format="png" support="">media/mixrbv2/crossblm.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94996" romid="538051" notgame="false">
            <path>crusader.zip</path>
            <noms>
                <nom region="ss">Crusader</nom>
                <nom region="jp">Crusader</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a506c45f" md5="60ec4e3e8fb389fc056522fcc88c1285" sha1="20f7b2284f23c364dea5f64087f856408b860ba7" format="mp4" support="">media/video/crusader.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cb02017c" md5="ac8d74e4aee427255154480e01cd8f3e" sha1="d26090053d71f510ddeaa55623b1ee78ff39ec33" format="png" support="">media/mixrbv2/crusader.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6c6d4c2" md5="110ea6a43f95ff91c348b26856ff7c20" sha1="0440dcaee7722ccf07c336c362d6ed4de1bf2214" format="png" support="">media/mixrbv2/crusader.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94996" romid="157787" notgame="false">
            <path>crusadera.zip</path>
            <noms>
                <nom region="ss">Crusader</nom>
                <nom region="jp">Crusader</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crusader.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a506c45f" md5="60ec4e3e8fb389fc056522fcc88c1285" sha1="20f7b2284f23c364dea5f64087f856408b860ba7" format="mp4" support="">media/video/crusadera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cb02017c" md5="ac8d74e4aee427255154480e01cd8f3e" sha1="d26090053d71f510ddeaa55623b1ee78ff39ec33" format="png" support="">media/mixrbv2/crusadera.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6c6d4c2" md5="110ea6a43f95ff91c348b26856ff7c20" sha1="0440dcaee7722ccf07c336c362d6ed4de1bf2214" format="png" support="">media/mixrbv2/crusadera.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94996" romid="167740" notgame="false">
            <path>crusaderb.zip</path>
            <noms>
                <nom region="ss">Crusader</nom>
                <nom region="jp">Crusader</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crusader.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a506c45f" md5="60ec4e3e8fb389fc056522fcc88c1285" sha1="20f7b2284f23c364dea5f64087f856408b860ba7" format="mp4" support="">media/video/crusaderb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cb02017c" md5="ac8d74e4aee427255154480e01cd8f3e" sha1="d26090053d71f510ddeaa55623b1ee78ff39ec33" format="png" support="">media/mixrbv2/crusaderb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6c6d4c2" md5="110ea6a43f95ff91c348b26856ff7c20" sha1="0440dcaee7722ccf07c336c362d6ed4de1bf2214" format="png" support="">media/mixrbv2/crusaderb.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94996" romid="825265" notgame="false">
            <path>crusaderk.zip</path>
            <noms>
                <nom region="ss">Crusader</nom>
                <nom region="jp">Crusader</nom>
            </noms>
            <cloneof>crusader.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a506c45f" md5="60ec4e3e8fb389fc056522fcc88c1285" sha1="20f7b2284f23c364dea5f64087f856408b860ba7" format="mp4" support="">media/video/crusaderk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cb02017c" md5="ac8d74e4aee427255154480e01cd8f3e" sha1="d26090053d71f510ddeaa55623b1ee78ff39ec33" format="png" support="">media/mixrbv2/crusaderk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6c6d4c2" md5="110ea6a43f95ff91c348b26856ff7c20" sha1="0440dcaee7722ccf07c336c362d6ed4de1bf2214" format="png" support="">media/mixrbv2/crusaderk.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185210" notgame="false">
            <path>cyberbig.zip</path>
            <noms>
                <nom region="ss">Cyberbig</nom>
                <nom region="wor">Cyberbig</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f38c51bf" md5="94a6047912a8937b404b163e42c05004" sha1="6cbe41a192f4b30f6ac98055cf28064154e7394a" format="png" support="">media/mixrbv2/cyberbig.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176873" notgame="false">
            <path>cyberun.zip</path>
            <noms>
                <nom region="ss">Cyberun</nom>
                <nom region="wor">Cyberun</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The planetary system called "Zebarema" is the only place in the universe where you can find cybernite, the hardest material known to man, and key to generating enormous power and wealth. To exploit the unique resources of the planets, a ship is constructed and sent to Zebarema.

All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84770350" md5="bf94f04de37603024ce15e7792439354" sha1="f019d9011e946aa49935cd292b3af2ae490a4890" format="png" support="">media/mixrbv2/cyberun.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>cyborgz.zip</path>
            <noms>
                <nom region="wor">Cyborg Z (Kor)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="">Zemina</developpeur>
            <editeur id="">Zemina</editeur>
        </jeu>
        <jeu id="95043" romid="825285" notgame="false">
            <path>ddaya.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="jp">D-Day</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dday.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="452d1ed5" md5="5eb67faa9a02b104b7bdd770dc554f6a" sha1="efca837ed43bbc88e3abc293c5c9f57287c5b5e5" format="mp4" support="">media/video/ddaya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97cc9b87" md5="c93a8370717d199241b12b50666f567d" sha1="6be5336fc71bd77071a2af68daee7eaf25e7d652" format="png" support="">media/mixrbv2/ddaya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="190f463f" md5="988dbb50444cb2d23d1a4c0001177343" sha1="3054cad79c51d2365eb860d19c214ecaaa0f3ed2" format="png" support="">media/mixrbv2/ddaya.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28175">Digital&amp;nbsp;Reality&amp;nbsp;Software&amp;nbsp;Kft</developpeur>
            <editeur id="28174">O~3&amp;nbsp;Entertainment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95043" romid="167743" notgame="false">
            <path>ddayc.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="jp">D-Day</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dday.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="452d1ed5" md5="5eb67faa9a02b104b7bdd770dc554f6a" sha1="efca837ed43bbc88e3abc293c5c9f57287c5b5e5" format="mp4" support="">media/video/ddayc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97cc9b87" md5="c93a8370717d199241b12b50666f567d" sha1="6be5336fc71bd77071a2af68daee7eaf25e7d652" format="png" support="">media/mixrbv2/ddayc.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28175">Digital&amp;nbsp;Reality&amp;nbsp;Software&amp;nbsp;Kft</developpeur>
            <editeur id="28174">O~3&amp;nbsp;Entertainment</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
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            <rotation>0</rotation>
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            <path>ddayb.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="jp">D-Day</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dday.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="452d1ed5" md5="5eb67faa9a02b104b7bdd770dc554f6a" sha1="efca837ed43bbc88e3abc293c5c9f57287c5b5e5" format="mp4" support="">media/video/ddayb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97cc9b87" md5="c93a8370717d199241b12b50666f567d" sha1="6be5336fc71bd77071a2af68daee7eaf25e7d652" format="png" support="">media/mixrbv2/ddayb.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28175">Digital&amp;nbsp;Reality&amp;nbsp;Software&amp;nbsp;Kft</developpeur>
            <editeur id="28174">O~3&amp;nbsp;Entertainment</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95043" romid="825285" notgame="false">
            <path>dday.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="jp">D-Day</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="452d1ed5" md5="5eb67faa9a02b104b7bdd770dc554f6a" sha1="efca837ed43bbc88e3abc293c5c9f57287c5b5e5" format="mp4" support="">media/video/dday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97cc9b87" md5="c93a8370717d199241b12b50666f567d" sha1="6be5336fc71bd77071a2af68daee7eaf25e7d652" format="png" support="">media/mixrbv2/dday.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28175">Digital&amp;nbsp;Reality&amp;nbsp;Software&amp;nbsp;Kft</developpeur>
            <editeur id="28174">O~3&amp;nbsp;Entertainment</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95043" romid="538054" notgame="false">
            <path>ddayk.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="jp">D-Day</nom>
            </noms>
            <cloneof>dday.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="452d1ed5" md5="5eb67faa9a02b104b7bdd770dc554f6a" sha1="efca837ed43bbc88e3abc293c5c9f57287c5b5e5" format="mp4" support="">media/video/ddayk.mp4</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28175">Digital&amp;nbsp;Reality&amp;nbsp;Software&amp;nbsp;Kft</developpeur>
            <editeur id="28174">O~3&amp;nbsp;Entertainment</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176877" romid="538059">
            <path>gommy.zip</path>
            <noms>
                <nom region="ss">DMZ-004_Gommy MD_msx</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95027" romid="825276" notgame="false">
            <path>daiva4.zip</path>
            <noms>
                <nom region="ss">Daiva Story 4 - Asura's Bloodfeud</nom>
                <nom region="jp">Daiva Story 4 - Asura's Bloodfeud</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7c35f6ae" md5="3b4e4489779d05a484d61b1c3227d36a" sha1="5f616da60e62b39f7b99e0cb20fdd846066c4a74" format="mp4" support="">media/video/daiva4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5178d12f" md5="f0986e700fd570c19606ed7f82e459d7" sha1="2576ffa3eca7ae2d153c77e5fc977a58c50089a7" format="png" support="">media/mixrbv2/daiva4.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96960" romid="157792" notgame="false">
            <path>dambustra.zip</path>
            <noms>
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                <nom region="us">The Dam Busters</nom>
                <nom region="jp">The Dam Busters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dambustr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.

This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.

When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
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        <jeu id="96960" romid="167744" notgame="false">
            <path>dambustr.zip</path>
            <noms>
                <nom region="ss">Dam Busters, The</nom>
                <nom region="us">The Dam Busters</nom>
                <nom region="jp">The Dam Busters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dam Busters is an early flight simulation, set in World War II. It focuses on Dam Busters who historically were used to heavily bombard strategic objectives, in this case dams.

This task is not easy, as en route you will face heavy opposition forces. Fortunately, you won't be a sitting bomber in the air. Your aircraft is equipped with machine guns (left and right) with unlimited rounds of fire power, so fire at will as the enemy approaches.

When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="839b4cbc" md5="b027fd0c06e15a982537474874c93353" sha1="2ebd1b89ca4c98187bea81fff6f640bd9299741f" format="mp4" support="">media/video/dambustr.mp4</media>
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            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95031" notgame="false">
            <path>dangertower.zip</path>
            <noms>
                <nom region="ss">Danger X4</nom>
                <nom region="jp">Danger X4</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c4c997a4" md5="c49399977dd28a73742229a9715b22cc" sha1="b07054ce39a46ec1d22a5391e14fc92af381b5ba" format="mp4" support="">media/video/dangertower.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="48d8e3fa" md5="a22a671f4336a7cf6bd0bfbb55603a3d" sha1="c49fbb101cfdbd3f959e8da0636263cfec966e51" format="png" support="">media/mixrbv2/dangertower.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95031" notgame="false">
            <path>dangerx4.zip</path>
            <noms>
                <nom region="ss">Danger X4</nom>
                <nom region="jp">Danger X4</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c4c997a4" md5="c49399977dd28a73742229a9715b22cc" sha1="b07054ce39a46ec1d22a5391e14fc92af381b5ba" format="mp4" support="">media/video/dangerx4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="48d8e3fa" md5="a22a671f4336a7cf6bd0bfbb55603a3d" sha1="c49fbb101cfdbd3f959e8da0636263cfec966e51" format="png" support="">media/mixrbv2/dangerx4.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8e3d108" md5="adf3531e53b0ceee3cc05571ba1fac7d" sha1="1d0a9c580bd9d4caf1c79a43dd6ce052405bd862" format="png" support="">media/mixrbv2/dangerx4.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95031" notgame="false">
            <path>dangerx4b.zip</path>
            <noms>
                <nom region="ss">Danger X4</nom>
                <nom region="jp">Danger X4</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dangerx4.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c4c997a4" md5="c49399977dd28a73742229a9715b22cc" sha1="b07054ce39a46ec1d22a5391e14fc92af381b5ba" format="mp4" support="">media/video/dangerx4b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="48d8e3fa" md5="a22a671f4336a7cf6bd0bfbb55603a3d" sha1="c49fbb101cfdbd3f959e8da0636263cfec966e51" format="png" support="">media/mixrbv2/dangerx4b.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95031" notgame="false">
            <path>dangerx4a.zip</path>
            <noms>
                <nom region="ss">Danger X4</nom>
                <nom region="jp">Danger X4</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dangerx4.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <media parent="jeu" type="video" region="Unknown" crc="c4c997a4" md5="c49399977dd28a73742229a9715b22cc" sha1="b07054ce39a46ec1d22a5391e14fc92af381b5ba" format="mp4" support="">media/video/dangerx4a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="48d8e3fa" md5="a22a671f4336a7cf6bd0bfbb55603a3d" sha1="c49fbb101cfdbd3f959e8da0636263cfec966e51" format="png" support="">media/mixrbv2/dangerx4a.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95041" romid="157795" notgame="false">
            <path>dawnpatr.zip</path>
            <noms>
                <nom region="ss">Dawn Patrol</nom>
                <nom region="jp">Dawn Patrol</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Having simulated modern-day planes with Flight of the Intruder, and World War 2 with Overlord, Rowan brought World War 1 to life in this flight simulation. It is structured around an illustrated book with pilot biographies, all of which modify as the game goes on and events unfold. 150 missions are featured, each with fully inter-linked briefings. There are 13 different fighter planes to fly, both Allied and German (Fokker Dr.I, Fokker Eindecker, Fokker D.VII, Albatros D.I, D.II, D.III, Royal Aircraft Factory SE.5a, Airco DH.2, Sopwith Pup, Sopwith Camel, Sopwith Triplane, Nieuport Scout, SPAD VII).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="711f2f26" md5="74b69f1d28091ec67cf53cbcdcff8712" sha1="224fa1501313a719a22b7b462fd89f17ba75f96a" format="png" support="">media/mixrbv2/dawnpatr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="321df5ab" md5="7b1ed9a0bd9ebacf4103ad3e3548f977" sha1="2b24d28fde3b45e680de84dc019afec9ec48e493" format="png" support="">media/mixrbv2/dawnpatr.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="27831">Rowan&amp;nbsp;Software&amp;nbsp;Ltd.</developpeur>
            <editeur id="176">Empire Interactive</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185382" romid="851701" notgame="false">
            <path>deathwish3.zip</path>
            <noms>
                <nom region="ss">Death Wish 3</nom>
                <nom region="wor">Death Wish 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off.  This game is based on Death Wish 3 which came out in 1985.  A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city.

He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher.  Avoid shooting grannies on the streets, mean street-walkers and the police who occasionally will help you take out the baddies.  If you start shooting policemen, they will turn on you too.    
The upper half of the screen shows you the side-view of the street or building you are in.  The lower half shows your score, high score, injury meter, a scrolling police report so you can know where crime is taking place, a compass direction, a map which will also show you where weapons and bosses are located, and which weapon you are holding and the ammo left.  
When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dd7ba402" md5="59edb90e4190ecfe662fa2cf31c61256" sha1="87f0ba355080fa50c56303a95632592559463570" format="mp4" support="">media/video/deathwish3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7e73afd" md5="c8ca31b5ac7c3f9616538d6a307223e8" sha1="1a5d5e0f9861173d496d65c7dff81d3b87877109" format="png" support="">media/mixrbv2/deathwish3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95049" romid="825287" notgame="false">
            <path>decathln.zip</path>
            <noms>
                <nom region="ss">Decathlon</nom>
                <nom region="jp">Decathlon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Decathlon is a 1-2 player sports game combining ten athletics track and field events.
The game can be played as single events or in a full 10 event competition against the computer or/and a human opponent.

The competing events in the game are the normal: 100m sprint race, 400m dash, 1500m run,
110m hurdles, long jump, high jump, pole vault, shot put, discus throw and javelin throw.

Players can select their country (and the opponents) from eight predefined: UK, France, Germany, Austria, USA, Canada, Japan, Taiwan.
The competitors names are not changeable, e.g. 'Tommy' will always compete for the UK.

Only two players (human or computer) compete against each other in every event, so even if in the 1500m run four characters are running on the track; the two extras are just filling out the field, creating a tripping hazard for the two actual competitors.

Each character has a stamina/power that affects his performance, so the player has to keep within the avatars limits, or he gets too tired.

After a single race, the player gets the option of trying again, or ending the event.

In a full decathlon, a points table is filled in as the events progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e973b720" md5="9e015a53f38c7835fc08ee1dea108571" sha1="cfbd8883be95d1dab8051dc2738f6bf7f5a1b3a1" format="mp4" support="">media/video/decathln.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="da9857fd" md5="4d817847f5d4cff758ef9ea996207d9e" sha1="e13953154e46cbcb9933e21fe984224897d77f08" format="png" support="">media/mixrbv2/decathln.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee3d9046" md5="0f1601d303d9e43658672dffc00a37c4" sha1="918bab589b1969677f41db66ae916d7b2abc6fad" format="png" support="">media/mixrbv2/decathln.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="28176">Computer&amp;nbsp;&amp;&amp;nbsp;Entertainment&amp;nbsp;Inc.</developpeur>
            <editeur id="28176">Computer&amp;nbsp;&amp;&amp;nbsp;Entertainment&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95050" romid="157797" notgame="false">
            <path>deepdng.zip</path>
            <noms>
                <nom region="ss">Deep Dungeon</nom>
                <nom region="jp">Deep Dungeon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c479f21d" md5="13c4391b0c5e94a3fde48e3866aae5ad" sha1="ce03e44284e10da98a6b4659d317229688c379b9" format="png" support="">media/mixrbv2/deepdng.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8196b317" md5="6caa253ba053df4ab05cd79fb06d62a8" sha1="ae3d4d8dc9dffbc57fd19f93d4d0f9f8287e13ab" format="png" support="">media/mixrbv2/deepdng.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="12344">Scaptrust</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95053" notgame="false">
            <path>deepdun.zip</path>
            <noms>
                <nom region="ss">Deep Dungeon 2</nom>
                <nom region="us">Deep Dungeon II</nom>
                <nom region="jp">Deep Dungeon II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">YÅ«shi no MonshÅ is the sequel to Deep Dungeon: MadÅ Senki. Hundreds of years have passed, the spirit of the long forgotten evil Emperor Ruu has returned. A hero claiming to be the descendant of the previous hero Raru appears in the town of Dorl, and sets on exploring a tower in order to defeat Ruu.

The game consists of an eight level tower, four of which are underground, while the others are above ground, the underground levels having a higher difficulty than the latter. The game plays like its predecessor, the player exploring the tower in a first-person view, fighting monsters and improving the hero's skills along the way. When the hero levels up, he gains points to be attributed to his different stats rather than having them distributed automatically. When the hero's level is significantly higher than that of the monsters on the level, random battles are suspended; only the battles triggered by stepping on specific spaces have to be fought. The game has two endings, one being a secret good ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bacb246e" md5="d37d3adeacee2258bb53a1252136419a" sha1="69e098979cc4710cd08cca3195c361ffbbbabdbe" format="png" support="">media/mixrbv2/deepdun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b616d899" md5="26c25cd04b9ccc311d5f8e2cf384e8c6" sha1="96f77649d2ad7b02f89c5c522c6f51c7c51944f8" format="png" support="">media/mixrbv2/deepdun.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="12344">Scaptrust</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95053" romid="157798" notgame="false">
            <path>deepdng2.zip</path>
            <noms>
                <nom region="ss">Deep Dungeon 2</nom>
                <nom region="us">Deep Dungeon II</nom>
                <nom region="jp">Deep Dungeon II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">YÅ«shi no MonshÅ is the sequel to Deep Dungeon: MadÅ Senki. Hundreds of years have passed, the spirit of the long forgotten evil Emperor Ruu has returned. A hero claiming to be the descendant of the previous hero Raru appears in the town of Dorl, and sets on exploring a tower in order to defeat Ruu.

The game consists of an eight level tower, four of which are underground, while the others are above ground, the underground levels having a higher difficulty than the latter. The game plays like its predecessor, the player exploring the tower in a first-person view, fighting monsters and improving the hero's skills along the way. When the hero levels up, he gains points to be attributed to his different stats rather than having them distributed automatically. When the hero's level is significantly higher than that of the monsters on the level, random battles are suspended; only the battles triggered by stepping on specific spaces have to be fought. The game has two endings, one being a secret good ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bacb246e" md5="d37d3adeacee2258bb53a1252136419a" sha1="69e098979cc4710cd08cca3195c361ffbbbabdbe" format="png" support="">media/mixrbv2/deepdng2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b616d899" md5="26c25cd04b9ccc311d5f8e2cf384e8c6" sha1="96f77649d2ad7b02f89c5c522c6f51c7c51944f8" format="png" support="">media/mixrbv2/deepdng2.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="12344">Scaptrust</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185681" romid="157969" notgame="false">
            <path>knithers.zip</path>
            <noms>
                <nom region="ss">Demon Crystal Saga 2 - Knither Special</nom>
                <nom region="us">Knither Special</nom>
                <nom region="jp">Demon Crystal Saga II - Knither Special</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Knither is the sequel to Demon Crystal. The gameplay is similar - collect keys to open locked areas, find the big key and then the exit, only now you also have to collect 3 passwords per world, otherwise you cannot advance to the next world. In addition to the fire ball, there's also thunder sword, wave of fire, cracker and spark flash, which kills all enemies on screen. The game features 5 worlds with 10 stages each, plus the last stage where you battle the witch, for a total of 51 stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c22cdda3" md5="e30581e7370c2fe51c9e0a6387c25448" sha1="5ff0e75f761805b9d48ee4299c84b02d556e54ce" format="mp4" support="">media/video/knithers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="854cfc67" md5="38f64c7df8f8f12faab8d57228be17db" sha1="bb7483d9321a7e94c42b05d5dee91e32b101c3fb" format="png" support="">media/mixrbv2/knithers.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91899b18" md5="7c1f18f68702e41e122e989c6086d1b7" sha1="e721f510658810a5c792400cff987e57dcca01b2" format="png" support="">media/mixrbv2/knithers.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="12341">Dempa Shinbunsha</developpeur>
            <editeur id="581">Dempa</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96963" notgame="false">
            <path>demoncrystl.zip</path>
            <noms>
                <nom region="ss">Demon Crystal, The</nom>
                <nom region="us">The Demon Crystal</nom>
                <nom region="jp">The Demon Crystal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once upon a time, a demon called Sharudo came to Fairy's land, creating havoc. He built a monster town on a mountain top and dwelled there, ruling over the land below. One day, Sharudo came and took princess Chris to his monster lair. Now it's up to Ares, a brave soldier in the service of the Fairies, to save Chris.

Demon Crystal is an action puzzle game. Scattered around the stage are numerous keys which help open locked areas. The goal is to find the big key which is needed to open the exit and advance to the next stage. Ares' only weapon is a limited number of bombs, which explode in a flame and can kill multiple enemies at once. The game consists of 30 stages (houses).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1b6735af" md5="cbfae7c5b11168b31da8b17f7811b052" sha1="c73b0be63ea2770b6bc4f10055fc5155591b9325" format="mp4" support="">media/video/demoncrystl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fad7e03" md5="793dc229b355aae95f7ac6566b7b06ee" sha1="93bee7bf8a4f0c4a53a54f662dc45457dface4d6" format="png" support="">media/mixrbv2/demoncrystl.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="287da361" md5="5029b0090f1711014431700f496e9997" sha1="98c02f48255df2b60026972518f1ebb8ddd67b09" format="png" support="">media/mixrbv2/demoncrystl.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="17373">Radio Wave Newspaper Publisher</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96963" notgame="false">
            <path>dcrystal.zip</path>
            <noms>
                <nom region="ss">Demon Crystal, The</nom>
                <nom region="us">The Demon Crystal</nom>
                <nom region="jp">The Demon Crystal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once upon a time, a demon called Sharudo came to Fairy's land, creating havoc. He built a monster town on a mountain top and dwelled there, ruling over the land below. One day, Sharudo came and took princess Chris to his monster lair. Now it's up to Ares, a brave soldier in the service of the Fairies, to save Chris.

Demon Crystal is an action puzzle game. Scattered around the stage are numerous keys which help open locked areas. The goal is to find the big key which is needed to open the exit and advance to the next stage. Ares' only weapon is a limited number of bombs, which explode in a flame and can kill multiple enemies at once. The game consists of 30 stages (houses).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1b6735af" md5="cbfae7c5b11168b31da8b17f7811b052" sha1="c73b0be63ea2770b6bc4f10055fc5155591b9325" format="mp4" support="">media/video/dcrystal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fad7e03" md5="793dc229b355aae95f7ac6566b7b06ee" sha1="93bee7bf8a4f0c4a53a54f662dc45457dface4d6" format="png" support="">media/mixrbv2/dcrystal.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="287da361" md5="5029b0090f1711014431700f496e9997" sha1="98c02f48255df2b60026972518f1ebb8ddd67b09" format="png" support="">media/mixrbv2/dcrystal.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="17373">Radio Wave Newspaper Publisher</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95058" notgame="false">
            <path>demonia.zip</path>
            <noms>
                <nom region="ss">Demonia I</nom>
                <nom region="uk">Demonia</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2c3d333b" md5="666eb4bc7e885bb17cba92fc7f6cb1ed" sha1="4de09e37942db50aa1f607a98dfc8d0c427eced0" format="mp4" support="">media/video/demonia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="6f62919d" md5="4deb2639ac4e39c8bc2b360e68969e1f" sha1="1e97ea4d60967e344d62e6dbcf53aef0616574e7" format="png" support="">media/mixrbv2/demonia.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4176ea68" md5="5e0dc315d11378ab520081b36edd0b73" sha1="ed6dd9747bc272afba7afed8c9935f144acbf1df" format="png" support="">media/mixrbv2/demonia.png</media>
            </medias>
            <dates>
                <date region="uk">1986</date>
            </dates>
            <editeur id="684">Microïds</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185130" notgame="false">
            <path>desolatr.zip</path>
            <noms>
                <nom region="ss">Desolator</nom>
                <nom region="wor">Desolator</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Desolator is best described as Defender without the little men. What is still there is the fast horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the "Energiser"; an object which certain enemies will try to steal.

The game has, just like other Defender-like games, several types of enemies, from the rather dumb basic aliens, to stationary objects with high firepower, and quick hunters which might crash into you. Each level has a specific objective, though it is usually finished by killing everything that moves. As a last-ditch effort, you can activate the "desolator", which is a fancy name for a smart bomb device, killing everything on-screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d38c25ae" md5="ac83af8fab1c275ca140e9594f9a8332" sha1="5ed4e4098a8c410d560554696436eff29aa07f44" format="mp4" support="">media/video/desolatr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb6c5088" md5="6f49112965e43036e0e803c31d65a094" sha1="ccca56e7279125117bed54188600e46c053e4fe3" format="png" support="">media/mixrbv2/desolatr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28299">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185386" notgame="false">
            <path>destroyr.zip</path>
            <noms>
                <nom region="ss">Destroyer</nom>
                <nom region="wor">Destroyer</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Destroyer is a 2D naval simulation. Players take the role of a captain controlling a United States Navy Destroyer class vessel. During World War II, the player has to command several Destroyer operations:
Subhunter missions
Rescue missions
Blockade runnings
Bombardment missions
Scout operations
Convoy escort</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/destroyr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="18580">Epyx</developpeur>
            <editeur id="18580">Epyx</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95067" romid="824552" notgame="false">
            <path>devilhvn.zip</path>
            <noms>
                <nom region="ss">Devil's Heaven</nom>
                <nom region="jp">Devil's Heaven</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7230ae8e" md5="d5b5e05818cfe3dafb94ad0c3d07e35f" sha1="d54f1941ff2ebe81fa14b454b8b3856a91a77538" format="mp4" support="">media/video/devilhvn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd82de38" md5="672fe81673a8f70930cfe18d4c210cd4" sha1="33f86eafb09dca9a454c48909e43c47d996573a5" format="png" support="">media/mixrbv2/devilhvn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95796fba" md5="375e1f781bfb45cc1c720e58767374ce" sha1="c3c319678ab63635cde53c83948e6242abc53fc1" format="png" support="">media/mixrbv2/devilhvn.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10826">Paxon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95075" romid="825301" notgame="false">
            <path>digduga.zip</path>
            <noms>
                <nom region="ss">Dig Dug</nom>
                <nom region="jp">Dig Dug</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>digdug.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf3d3d3e" md5="4a193af16928e57172b428757720c10e" sha1="ef4c8d5e23601fe3b0c80daab98d51655a6fe66e" format="mp4" support="">media/video/digduga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad5295a9" md5="44b917f701545ad4129d3bf109eb0627" sha1="69e7d72348df1c315dd0d0dbdf363c10568086a8" format="png" support="">media/mixrbv2/digduga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b484d97b" md5="0779af8d2bd07b19a7adabbe065c172b" sha1="e3b6005cf556a14c0b4e202d0a62899e518ae839" format="png" support="">media/mixrbv2/digduga.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95075" notgame="false">
            <path>digdug.zip</path>
            <noms>
                <nom region="ss">Dig Dug</nom>
                <nom region="jp">Dig Dug</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.
 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf3d3d3e" md5="4a193af16928e57172b428757720c10e" sha1="ef4c8d5e23601fe3b0c80daab98d51655a6fe66e" format="mp4" support="">media/video/digdug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad5295a9" md5="44b917f701545ad4129d3bf109eb0627" sha1="69e7d72348df1c315dd0d0dbdf363c10568086a8" format="png" support="">media/mixrbv2/digdug.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b484d97b" md5="0779af8d2bd07b19a7adabbe065c172b" sha1="e3b6005cf556a14c0b4e202d0a62899e518ae839" format="png" support="">media/mixrbv2/digdug.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95076" romid="825725" notgame="false">
            <path>megamita.zip</path>
            <noms>
                <nom region="ss">Digital Devil Monogatari Megami Tensei</nom>
                <nom region="jp">Monogatari Megami Tensei. Digital Devil Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megamit.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This version of Megami Tensei has little to do with the Famicom (NES) version (and with Megaten RPGs in general) gameplay-wise. It is an action game with RPG elements, in which you must fight your way through a series of mazes infested with demons, whom you must defeat in real time combat. You find many items and become stronger as the game progresses, but the emphasis of the game is not on character development but on action-oriented combat and exploration of the dungeons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8923f337" md5="d0bb71ca69569998bd4517d773fc5a93" sha1="d033e6d13739b94d06641d7b90a41e5fd073782c" format="mp4" support="">media/video/megamita.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd49f46c" md5="1cd285a8116dc7756d4b1bcfae209a60" sha1="2c33aa37906c083dad17c0928d286e79c86e6c23" format="png" support="">media/mixrbv2/megamita.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68a0ff34" md5="5de33771f38e9dac02f34de6e51c004b" sha1="b86786c7f83321f0d89dff14b7ff0b440b78e78a" format="png" support="">media/mixrbv2/megamita.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95080" romid="825302" notgame="false">
            <path>dipdip.zip</path>
            <noms>
                <nom region="ss">Dip Dip</nom>
                <nom region="sp">Dip Dip</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="91cfb900" md5="5c0a3a68aca8d383c0424a70175bcc73" sha1="11ebab3434a51835038410ffb9b32f96a9792119" format="mp4" support="">media/video/dipdip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c9984d6" md5="5caf4abd7762e6a43469c7f8444a6618" sha1="cfa24df8756e57026368dca495a9ad3fd98df9ec" format="png" support="">media/mixrbv2/dipdip.png</media>
            </medias>
            <dates>
                <date region="sp">1985</date>
            </dates>
            <editeur id="3383">Indescomp</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185187" notgame="false">
            <path>discwarr.zip</path>
            <noms>
                <nom region="ss">Disc Warrior</nom>
                <nom region="wor">Disc Warrior</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b1551dde" md5="7b346d4479d80a1549325c2742a2ef0c" sha1="c6476af393a5ce7fbd0544125d5b57bb8db442ab" format="mp4" support="">media/video/discwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="783a3ca5" md5="bc0397e60ec6058a899d40b092ff0138" sha1="5a8d96f062a09732c40bc080a3d54d7ffb97ba8f" format="png" support="">media/mixrbv2/discwarr.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176876" romid="538058" notgame="false">
            <path>teodoro.zip</path>
            <noms>
                <nom region="ss">Dmz002 - Teodoro No Sabe Volar</nom>
                <nom region="wor">Dmz002 - Teodoro No Sabe Volar</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/teodoro.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184939" notgame="false">
            <path>dogfight.zip</path>
            <noms>
                <nom region="ss">Dog Fighter</nom>
                <nom region="wor">Dog Fighter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6abd05fd" md5="809f7262d8cdc12695fd26d8f64c6ac3" sha1="adf6d13a9c308e16ffb8113abb452e6ffa55fd88" format="png" support="">media/mixrbv2/dogfight.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95091" romid="825308" notgame="false">
            <path>dokidoki.zip</path>
            <noms>
                <nom region="ss">Doki Doki Penguin Land</nom>
                <nom region="jp">Doki Doki Penguin Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c181c365" md5="66d465d0a3cd5567e93ea8d1903f8efa" sha1="701ff46e8ad1bbcf4c3ab3d88ce16fa9d7d9ba45" format="mp4" support="">media/video/dokidoki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f24afbe3" md5="cba0a69bd6ce283bc77eb54e30e0cdf4" sha1="8c050e41af6257248f7c8f5e33adb822ccf89e4e" format="png" support="">media/mixrbv2/dokidoki.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cabab1b" md5="0039d1f04d9384c3c83cb366a67b3865" sha1="0d6eecefe0d85e98786ad5cd932d0b3f4bae965f" format="png" support="">media/mixrbv2/dokidoki.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95091" romid="825308" notgame="false">
            <path>dokidokia.zip</path>
            <noms>
                <nom region="ss">Doki Doki Penguin Land</nom>
                <nom region="jp">Doki Doki Penguin Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dokidoki.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c181c365" md5="66d465d0a3cd5567e93ea8d1903f8efa" sha1="701ff46e8ad1bbcf4c3ab3d88ce16fa9d7d9ba45" format="mp4" support="">media/video/dokidokia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f24afbe3" md5="cba0a69bd6ce283bc77eb54e30e0cdf4" sha1="8c050e41af6257248f7c8f5e33adb822ccf89e4e" format="png" support="">media/mixrbv2/dokidokia.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cabab1b" md5="0039d1f04d9384c3c83cb366a67b3865" sha1="0d6eecefe0d85e98786ad5cd932d0b3f4bae965f" format="png" support="">media/mixrbv2/dokidokia.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95099" romid="157809" notgame="false">
            <path>doordoor.zip</path>
            <noms>
                <nom region="ss">Door Door Mkii</nom>
                <nom region="us">Door Door mkII</nom>
                <nom region="wor">Door Door Mk2</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Door Door, players take on the role of Chun. Chun's goal is to trap four different enemy alien types behind doors.

Door Door is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f01b0e3d" md5="f98f800964bd118aaef821d01ceb8c3d" sha1="d500dc3db783bf4bc73d289564e06f00217872e9" format="mp4" support="">media/video/doordoor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="418e7b21" md5="7f5dd6641a8e52731c33f6d219cd68e8" sha1="811a3204043802d8a137cc6598d6e09b8786fab8" format="png" support="">media/mixrbv2/doordoor.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="406326c3" md5="052df5deb27637d7b2818aab3e1c7475" sha1="caadc4bc5f454a0eaff9be9bce6d2926d5ba08ab" format="png" support="">media/mixrbv2/doordoor.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="459">Enix</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95101" romid="568586" notgame="false">
            <path>dorodon.zip</path>
            <noms>
                <nom region="ss">Dorodon</nom>
                <nom region="jp">Dorodon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are in control of a guy wearing blue pants that attempts to run around in an pac-man style maze collecting question marks, fruits and other items and avoiding monsters. The walls of the maze can flip and you can avoid the monsters or locking them in. All walls will flip if you grab one of the whirlwind symbols. Don't get caught in the fire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="659180be" md5="55a4a6220cd8f089b616f6f6879b6fa1" sha1="b5c096ede43f7382a925f221b7c3baff32a8614d" format="mp4" support="">media/video/dorodon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="134a2e1d" md5="113f2140f353a2faea5376e4d2c474a6" sha1="5579a832b7ac5487c057a56c2d576bba455450ee" format="png" support="">media/mixrbv2/dorodon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c37501d" md5="c147b05aef5aad0b68cd55743dec6675" sha1="c5286051bdb0666a14906d3ddfd8999324f4d5d0" format="png" support="">media/mixrbv2/dorodon.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95102" romid="825315" notgame="false">
            <path>ddragon.zip</path>
            <noms>
                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the &amp;quot;Black Warriors&amp;quot;, a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.

Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.

The NES version of this game also has an additional VS. fighting mode for one or two players. Players choose from a field of six different characters (Billy and 5 of the enemy characters) and enter into a one-on-one fighting match. Players have to punch, kick, jumpkick, and even use a weapon against their opponents until someone's health bar is fully drained. The winner is the last one standing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2adcb790" md5="4d9cd19e4d5ac826a368fdd76cafaddc" sha1="85f267af36749c023f34e6cb27148f164906a7c9" format="mp4" support="">media/video/ddragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="kr" crc="f69729eb" md5="e40df012a57198e3d1009a2b1035bf35" sha1="43b85cdfae84d4360749b3f70170ff39ccfb48aa" format="png" support="">media/mixrbv2/ddragon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2bc00b6" md5="bc075147352d2dffe481bf7e09227420" sha1="f6f4c70350986b638133bc1286bbe282d91927ba" format="png" support="">media/mixrbv2/ddragon.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1990</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="6241">Dro Soft</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95111" romid="167755" notgame="false">
            <path>drgnatcka.zip</path>
            <noms>
                <nom region="ss">Dragon Attack</nom>
                <nom region="jp">Dragon Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>drgnatck.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2a1500ed" md5="01adb88bfc86ee17494fd7b0a2ce961b" sha1="d6d7888ce5ad8b1ae861959bd3ec9586a426c14a" format="mp4" support="">media/video/drgnatcka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4e0fdcd6" md5="0835bc923a4590fe047798f778954e9e" sha1="9411e29ea050524242fbf0a2cc5b9078abafeb9d" format="png" support="">media/mixrbv2/drgnatcka.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95111" romid="157812" notgame="false">
            <path>drgnatck.zip</path>
            <noms>
                <nom region="ss">Dragon Attack</nom>
                <nom region="jp">Dragon Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2a1500ed" md5="01adb88bfc86ee17494fd7b0a2ce961b" sha1="d6d7888ce5ad8b1ae861959bd3ec9586a426c14a" format="mp4" support="">media/video/drgnatck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4e0fdcd6" md5="0835bc923a4590fe047798f778954e9e" sha1="9411e29ea050524242fbf0a2cc5b9078abafeb9d" format="png" support="">media/mixrbv2/drgnatck.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b6fb9e2" md5="921dfe804cfc58b3fed9d659c4f0f376" sha1="20b226e4d4c466fb0f08f14f2792e288dc813e07" format="png" support="">media/mixrbv2/drgnatck.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185259" notgame="false">
            <path>dninja.zip</path>
            <noms>
                <nom region="ss">Dragon Ninja</nom>
                <nom region="wor">Dragon Ninja</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="215b8c1a" md5="f619db4e0e980fbd271fd0ff7a7da14e" sha1="e3f5ef53d3e7086b80acdd3eb3b51c3e7b711d15" format="mp4" support="">media/video/dninja.mp4</media>
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            </medias>
            <dates>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97861" romid="157813" notgame="false">
            <path>dquest.zip</path>
            <noms>
                <nom region="ss">Dragon Quest</nom>
                <nom region="jp">Dragon Quest</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cf4606b0" md5="6df5b91559b25923c9efd7e813acbd50" sha1="10feb395219b181f6f4f742bf9b4efa2d6022b6d" format="mp4" support="">media/video/dquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="901e946e" md5="1e4c8e20f681553347ed1116c0db2739" sha1="5f0fe1f25a32029ea9225d07a62b326c45132af4" format="png" support="">media/mixrbv2/dquest.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="28419">Armor Project</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97864" romid="167756" notgame="false">
            <path>dquest2a.zip</path>
            <noms>
                <nom region="ss">Dragon Quest 2</nom>
                <nom region="us">Dragon Quest II</nom>
                <nom region="jp">Dragon Quest II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dquest.zip</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Quest II.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="255be146" md5="a1a76b54d479aa58f6db3a668096cab8" sha1="3c382bf63fd52ca74908b01311d42e52d33de750" format="png" support="">media/mixrbv2/dquest2a.png</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97864" romid="157814" notgame="false">
            <path>dquest2.zip</path>
            <noms>
                <nom region="ss">Dragon Quest 2</nom>
                <nom region="us">Dragon Quest II</nom>
                <nom region="jp">Dragon Quest II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Quest II.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="255be146" md5="a1a76b54d479aa58f6db3a668096cab8" sha1="3c382bf63fd52ca74908b01311d42e52d33de750" format="png" support="">media/mixrbv2/dquest2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="255be146" md5="a1a76b54d479aa58f6db3a668096cab8" sha1="3c382bf63fd52ca74908b01311d42e52d33de750" format="png" support="">media/mixrbv2/dquest2.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95122" romid="157815" notgame="false">
            <path>dslayer.zip</path>
            <noms>
                <nom region="ss">Dragon Slayer</nom>
                <nom region="jp">Dragon Slayer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Slayer is commonly considered one of the progenitors of the action RPG genre. The premise is similar to Roguelikes: the player takes control of a knight who must fight his way through large overhead maze-like dungeons. Unlike roguelikes, the combat in the game is fully action-oriented: the player must approach the monster and &amp;quot;bump&amp;quot; into it in order to inflict damage, at the same time trying to avoid its blows. Combat takes place on the same screen as the exploration; monsters will also sometimes pursue the knight if he attempts to escape. Also contrary to roguelikes, none of the locations or items in the game is randomized.

The player can collect power stones and coins during the journey; the power stones increase the hero's strength, while the coins increase his hit points (health). Defeating enemies also yields experience points, which determine the amount of maximum HP the hero is able to receive. The knight is able to cast magic spells, though they are mostly used outside of combat, for example breaking walls, teleporting, or creating a map of the area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c29733bf" md5="38170fac2105cd1fc3338aa44c1894a1" sha1="1f1628aef4666645a5cd6a994aae0bea467d5db9" format="mp4" support="">media/video/dslayer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bebd44a8" md5="014790922ac7fc1ec6d33b991dc2daa1" sha1="cdb842d42505fc87b59f04650deeef50a2471647" format="png" support="">media/mixrbv2/dslayer.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185991" romid="568445" notgame="false">
            <path>xanadu.zip</path>
            <noms>
                <nom region="ss">Dragon Slayer 2 - Xanadu</nom>
                <nom region="us">Dragon Slayer II - Xanadu</nom>
                <nom region="jp">Dragon Slayer 2 - Xanadu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Xanadu was the name of the summer capital of the Mongolian-ruled Yuan Dynasty in 13th century China. The game, however, is set in a fantasy world, its Xanadu being mysterious ruins beneath a prosperous kingdom, where only the bravest adventurers dare to venture. The player takes the role of one of such explorers, who is sent by the king to discover the secrets hidden deep within the ruins.

Xanadu: Dragon Slayer II bears many similarities to the first Dragon Slayer, being a dungeon-crawling role-playing game with action combat, primarily revolving around exploration of vast underground mazes. Unlike the previous game, the exploration in Xanadu is conducted from a side-scrolling perspective. There are no platforming elements in the game, and action-based gameplay is confined to combat only. Like in its predecessor, attacking enemies involves simply "bumping" into them, gaining advantage by positioning the hero so that he faces the enemy.

Experience points are awarded for defeating enemies. There are two types of experience: fighter and magician, gained from attacking physically and casting spells, respectively. Weapons and armor also gain experience and level up, depending on the amount of time the protagonist equips them for. The main character must visit a temple in order to increase his level.

Money can be found in the dungeon or dropped by enemies, and later spent to purchase equipment and items in shops. The player must also regularly feed the hero, as he will get weak and eventually die without food. The game features a "karma" system, which keeps track of the alignment of the enemies killed by the protagonist. If he kills too many "good" enemies, temples might refuse to level him up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="daa43b43" md5="bc45ba5a9a98b7f2408076044352c619" sha1="6f9f5221d41d0a8c4dec7a155c640f027213b8ed" format="mp4" support="">media/video/xanadu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3ad73707" md5="2704e898fca11ccd90261b0cbffb0036" sha1="395d634c8a6348f9e8cebce180e07a4048fe4864" format="png" support="">media/mixrbv2/xanadu.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="85">Nihon Falcom</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97872" romid="157816" notgame="false">
            <path>dslayer4.zip</path>
            <noms>
                <nom region="ss">Dragon Slayer 4 - Drasle Family</nom>
                <nom region="us">Dragon Slayer IV - Drasle Family</nom>
                <nom region="jp">Dragon Slayer 4 - Drasle Family</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Long ago, an evil dragon named Keela was imprisoned inside a magical dungeon. However time has passed and the magic that sealed the dragon away is weakening. The Drasle family decides that it's time to destroy the dragon once and for all. However only one weapon is capable of doing this, the Dragon Slayer, which is itself sealed away by four magical crowns. The Drasle family decides to take on this quest, and will use every member of the family in order to accomplish it.
The player chooses a character from among five different members of the Drasle family. The choices are: Xemm the father and woodcutter, Mayna the magic-using mother, Roas the brave warrior son, Lyll the athletic daughter and Pochi the domesticated monster-pet. Each character has unique abilities (including attack and jumping abilities) and can only use certain items from those collected. Players can travel back to the Drasle household at any point to change characters.

The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-restoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="08a8ff77" md5="2e456e84b1c76d2f2ab205f681a50b12" sha1="647936abe48e8c5ddac0d24a133bc9f5f5e74968" format="mp4" support="">media/video/dslayer4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="adc9d333" md5="e95f123d77b3500041dfecc519a79e35" sha1="d756f122f00c5e00acb00e857b7a406dc000de4d" format="png" support="">media/mixrbv2/dslayer4.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="85">Nihon Falcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95130" romid="568722" notgame="false">
            <path>romancia.zip</path>
            <noms>
                <nom region="ss">Dragon Slayer Jr. - Romancia</nom>
                <nom region="jp">Dragon Slayer 3 - Romancia. Dragon Slayer Jr</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest.

The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="40101ea1" md5="0c50245eea8a74edd2f205ef6258a5f8" sha1="9a0cf745ac3155a6fa5ab9bb8afe59de212fb249" format="mp4" support="">media/video/romancia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bdff345f" md5="5548a4e2fb6dc7726a46621171fa0d14" sha1="8dcd51483ad978738a4ff15f24ee3af62d90789a" format="png" support="">media/mixrbv2/romancia.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1fec29e6" md5="3566b2a1fee450872edb6159d841defc" sha1="28b9ec6deee0c1a6c8fc7570a007f82f5fd30264" format="png" support="">media/mixrbv2/romancia.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="85">Nihon Falcom</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95135" romid="568593" notgame="false">
            <path>drainer.zip</path>
            <noms>
                <nom region="ss">Drainer</nom>
                <nom region="jp">Drainer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bddd48fc" md5="02e9805636a17a1e88be737fc39dac82" sha1="18a1e09cd327913ca0ea7ab55c79e973fcaa1d80" format="mp4" support="">media/video/drainer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3c7a0e1e" md5="252d6fba3cc30a1d1521677e6a0fe347" sha1="26c2a3c2f69822f45f172e5b0136ebd23e4405bf" format="png" support="">media/mixrbv2/drainer.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="028387c3" md5="fa5b074c38fa24a456acdb9fb03f2f05" sha1="e59e61d9c7b368b0b98596e48c7866382e041012" format="png" support="">media/mixrbv2/drainer.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="30817">Fun Project</developpeur>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176979" notgame="false">
            <path>drillertnk.zip</path>
            <noms>
                <nom region="ss">Driller Tanks</nom>
                <nom region="wor">Driller Tanks</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a limited period of time before they wake up and reactivate. 

You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e9af1fb" md5="c07e24c45673bba9eedb7ee7d9d96d9f" sha1="f0c0e194fafe434b7b8037569aa6db7f70c46c1c" format="png" support="">media/mixrbv2/drillertnk.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185397" notgame="false">
            <path>drome.zip</path>
            <noms>
                <nom region="ss">Drome</nom>
                <nom region="wor">Drome</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ae230e6d" md5="df309f3c46357a168f1aecc6a6dc9f2e" sha1="b600844dbf7fb6c82a932e9a68db07c664d305a9" format="mp4" support="">media/video/drome.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/drome.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97325" romid="158218" notgame="false">
            <path>druaga.zip</path>
            <noms>
                <nom region="ss">Druaga No Tou</nom>
                <nom region="jp">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="595b5312" md5="7bb20235dd5035fa5d8323e11fa58808" sha1="ac5799d90c8d9bbc1407fba351a18c5f565cacab" format="mp4" support="">media/video/druaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="82fd3d85" md5="7d2ede782d2fee927e995567fa48c9fd" sha1="822991994527cd4b76b8b65806908a1938b5b52b" format="png" support="">media/mixrbv2/druaga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b2db921" md5="972f1608bddfbc89eb5e7c40e5fbb5b8" sha1="c0e16474b90f4380d26e89f71e2d901e08108666" format="png" support="">media/mixrbv2/druaga.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95151" romid="824569" notgame="false">
            <path>dngnhntr.zip</path>
            <noms>
                <nom region="ss">Dungeon Hunter</nom>
                <nom region="jp">Dungeon Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dungeon Hunter is a First Person Shooter dungeon horror game that is played using a gun joystick. There were three different levels, or settings, that you play in. You travel your way through forests, dungeons, and caverns, and some graveyards at the end of a level. Each setting offered a slightly different variety of enemies. Enemies encountered are of the standard type found in most early games of the genre, such as bats and skeletons.  To help navigate through the maze-like levels, a map is available for access. The entire game is played using the gun joystick so that movement is also done by shooting on the arrows onscreen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="91d085b4" md5="e17dbf653fcf875a45d770d9597bc787" sha1="05c3c2c5f97a654b4906c9994be4c12b4e6b8d1e" format="mp4" support="">media/video/dngnhntr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5a89ee3d" md5="13e5740956ea1bb4ba0c81e7e9025c74" sha1="0e83abe9bfee3c0232433c714999d65ad52ee855" format="png" support="">media/mixrbv2/dngnhntr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213ea1a2" md5="5e256202c905498bcb944b4d96b5e772" sha1="81ee332242dcff348c858c92ebf772722f892c8a" format="png" support="">media/mixrbv2/dngnhntr.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95154" notgame="false">
            <path>dunkshot.zip</path>
            <noms>
                <nom region="ss">Dunk Shot</nom>
                <nom region="jp">Dunk Shot</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">DUNKSHOT is the ultimate basketball game. You choose the colour of the court. You choose the colour of the uniforms. You choose the players for your team just as you would in real life. Every player has strong and weak points and each of them improves as the game progresses. You can move them on and off the court just as you like.

You are the coach!

You device the strength of the opposing team. You decide how long the game will be. There are a wide range of formation tactics to choose from. The game is fast and exciting.

The rules are almost the same as in a real-life game, but you can make variations.

This is the first time ever that RPG (role-playing game) software has been available in a video sports game.

Are you ready for DUNKSHOT?

(gamesdatabase.org)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6cfa77fa" md5="986ebf981014f9ff12e3c8dcd591d718" sha1="9f195eb7738a9b834cb4174278ded4cfc0b38194" format="mp4" support="">media/video/dunkshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b9ebd415" md5="5316b7bc0468aa96f09b4474d4e3aa7d" sha1="288d28b72f621883e339ab72cd6456cf75fd249e" format="png" support="">media/mixrbv2/dunkshot.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08003ae5" md5="ed8db49d67b23c77209214c5d7508cfe" sha1="820eb0f8aac50f312e11b422ca87e4efdfb2ad89" format="png" support="">media/mixrbv2/dunkshot.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95154" romid="157820" notgame="false">
            <path>dunkshota.zip</path>
            <noms>
                <nom region="ss">Dunk Shot</nom>
                <nom region="jp">Dunk Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dunkshot.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">DUNKSHOT is the ultimate basketball game. You choose the colour of the court. You choose the colour of the uniforms. You choose the players for your team just as you would in real life. Every player has strong and weak points and each of them improves as the game progresses. You can move them on and off the court just as you like.

You are the coach!

You device the strength of the opposing team. You decide how long the game will be. There are a wide range of formation tactics to choose from. The game is fast and exciting.

The rules are almost the same as in a real-life game, but you can make variations.

This is the first time ever that RPG (role-playing game) software has been available in a video sports game.

Are you ready for DUNKSHOT?

(gamesdatabase.org)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6cfa77fa" md5="986ebf981014f9ff12e3c8dcd591d718" sha1="9f195eb7738a9b834cb4174278ded4cfc0b38194" format="mp4" support="">media/video/dunkshota.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b9ebd415" md5="5316b7bc0468aa96f09b4474d4e3aa7d" sha1="288d28b72f621883e339ab72cd6456cf75fd249e" format="png" support="">media/mixrbv2/dunkshota.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08003ae5" md5="ed8db49d67b23c77209214c5d7508cfe" sha1="820eb0f8aac50f312e11b422ca87e4efdfb2ad89" format="png" support="">media/mixrbv2/dunkshota.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97883" romid="157823" notgame="false">
            <path>dynabowl.zip</path>
            <noms>
                <nom region="ss">Dynamite Bowl</nom>
                <nom region="jp">Dynamite Bowl</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Bowl is a bowling game simulation based on the real bowling sport and can be played up to five players at one of the thirty lanes.
The game has two difficulty levels.
Game variables that can be controlled are: your position at the lane, set the strength of the throw and control the loft and curve of the bowling ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3aec1a5b" md5="04970e8641225fed706bcb2484a9bb56" sha1="c71f06b2d4c4fadb1057455ff77d0ab18bc41fe9" format="mp4" support="">media/video/dynabowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7a3f28b2" md5="42ac69af0470657c32f4fb99cc473c95" sha1="8e35eea3d2b7b0697f0c5d5e298c828dcc89910a" format="png" support="">media/mixrbv2/dynabowl.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a3f28b2" md5="42ac69af0470657c32f4fb99cc473c95" sha1="8e35eea3d2b7b0697f0c5d5e298c828dcc89910a" format="png" support="">media/mixrbv2/dynabowl.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="jp">1988</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28420">Softvision Co., Ltd.</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-5</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184955" notgame="false">
            <path>dynadan.zip</path>
            <noms>
                <nom region="ss">Dynamite Dan</nom>
                <nom region="wor">Dynamite Dan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are secret agent Dynamite Dan and you have been chosen to save the world from the evil Dr Blitzen and his assistant Donna. After landing your Zeppelin on top of his house, you must explore the house and find 8 sticks of dynamite (left behind by a previous agent) and blow up the Doctors vault to get the plans for a Mega-Ray. The house is full of baddies and obstacles to deplete your energy bar. Your energy bar also depletes slowly so food must be found to keep it topped up. Points are awarded for various objects scattered around the house.

Dynamite Dan is a flick-screen platform game similar to Jet Set Willy where the joystick or keyboard can be used to control the hero. As well as the main playing area you can also see your energy bar, score and amount of lives..
 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="509bb65d" md5="a3cd62d4f86125f5ad0d430dbd50dfb5" sha1="996d1b709fe2ee559990f7be86fa0dc5ede66f83" format="mp4" support="">media/video/dynadan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e752f5c" md5="4c156a0a6a5cd04196bb7f22d2828c67" sha1="fd789d47021fc25fb746e675dc791569fc440d69" format="png" support="">media/mixrbv2/dynadan.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28224">Mirrorsoft&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185688" romid="825337" notgame="false">
            <path>exainnov1.zip</path>
            <noms>
                <nom region="ss">E.i. - Exa Innova</nom>
                <nom region="jp">E.I. - Exa Innova</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exainnov.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e6b6a770" md5="4e73907569c4f809fee62d6411655e6e" sha1="d446c9dc5c747bce779a65c8910fb58090cfc053" format="mp4" support="">media/video/exainnov1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c2c6711" md5="e4ede3d17d31c5df0096cb7295d2f99f" sha1="3a97399df4add19b10c272763db2731152953c6a" format="png" support="">media/mixrbv2/exainnov1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6897f64" md5="cafa4c7620631c48368dc9331000bddd" sha1="0b04dc24d1fca9b721b6d8b79dc77fae7ec63f85" format="png" support="">media/mixrbv2/exainnov1.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185688" romid="825337" notgame="false">
            <path>exainnov.zip</path>
            <noms>
                <nom region="ss">E.i. - Exa Innova</nom>
                <nom region="jp">E.I. - Exa Innova</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e6b6a770" md5="4e73907569c4f809fee62d6411655e6e" sha1="d446c9dc5c747bce779a65c8910fb58090cfc053" format="mp4" support="">media/video/exainnov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5c2c6711" md5="e4ede3d17d31c5df0096cb7295d2f99f" sha1="3a97399df4add19b10c272763db2731152953c6a" format="png" support="">media/mixrbv2/exainnov.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6897f64" md5="cafa4c7620631c48368dc9331000bddd" sha1="0b04dc24d1fca9b721b6d8b79dc77fae7ec63f85" format="png" support="">media/mixrbv2/exainnov.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95163" romid="157825" notgame="false">
            <path>eaglefgt.zip</path>
            <noms>
                <nom region="ss">Eagle Fighter</nom>
                <nom region="jp">Eagle Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Eagle Fighter is a basic vertical shooter with a 3D effect.
You control a space craft that has to shoot and kill the alien invaders.
What this game makes different from many other shooters is that before you can shoot the aliens you have to get your space craft airborne and it must be in air before the end of the runway!
Once airborne, you can shoot all aliens. But remember, there is only a limited supply of fuel on board! You must shoot all aliens before you run out of fuel.
After you've shot all aliens you have to get your space craft back on the ground to refuel for another mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="324f07c9" md5="f05503b3400e6d998d426444dc8690aa" sha1="0561ed9829e44621b6250b5688a360f530ff60a8" format="mp4" support="">media/video/eaglefgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5a5b5559" md5="bcf9695d8e53afcb6e060eb2916c5772" sha1="28443ccef879bb37a4b14c26daa52887197bea1d" format="png" support="">media/mixrbv2/eaglefgt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b56f4b7d" md5="4829222f9f1545de49e1e639e1259873" sha1="00b1d41da672fa47eb367094e07ca3c11ef24271" format="png" support="">media/mixrbv2/eaglefgt.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95163" romid="167757" notgame="false">
            <path>eaglefgta.zip</path>
            <noms>
                <nom region="ss">Eagle Fighter</nom>
                <nom region="jp">Eagle Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>eaglefgt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Eagle Fighter is a basic vertical shooter with a 3D effect.
You control a space craft that has to shoot and kill the alien invaders.
What this game makes different from many other shooters is that before you can shoot the aliens you have to get your space craft airborne and it must be in air before the end of the runway!
Once airborne, you can shoot all aliens. But remember, there is only a limited supply of fuel on board! You must shoot all aliens before you run out of fuel.
After you've shot all aliens you have to get your space craft back on the ground to refuel for another mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="324f07c9" md5="f05503b3400e6d998d426444dc8690aa" sha1="0561ed9829e44621b6250b5688a360f530ff60a8" format="mp4" support="">media/video/eaglefgta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5a5b5559" md5="bcf9695d8e53afcb6e060eb2916c5772" sha1="28443ccef879bb37a4b14c26daa52887197bea1d" format="png" support="">media/mixrbv2/eaglefgta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b56f4b7d" md5="4829222f9f1545de49e1e639e1259873" sha1="00b1d41da672fa47eb367094e07ca3c11ef24271" format="png" support="">media/mixrbv2/eaglefgta.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="153193" romid="538000" notgame="false">
            <path>eagle5.zip</path>
            <noms>
                <nom region="ss">Eagles 5</nom>
                <nom region="wor">Eagles 5</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Eagles 5 is a vertically scrolling shoot-em-up loosely based on the Japanese anime series Gatchaman. Characters from the anime are featured on the game's cover and in the background story; however, in the game itself the player controls a spaceship flying through deep space levels with identical background. The ship is protected by a shield, which effectively grants it a HP bar. Power-ups that upgrade the ship's weaponry can be found in the stages. However, the weapon reverts to its default shape when the ship is hit by the enemy. There are no continues in the game: when the ship's hit points are depleted, the game must be restarted from the beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fee2e094" md5="3c535be7c50f4af8e50d085f4971e32a" sha1="bc59d6c7290effb0874c9cff2d44e148a5fb5161" format="png" support="">media/mixrbv2/eagle5.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="28157">Zemina&amp;nbsp;Co.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185273" notgame="false">
            <path>eatblue.zip</path>
            <noms>
                <nom region="ss">Eat Blue!</nom>
                <nom region="wor">Eat Blue!</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8aa03f03" md5="f185c88491dbf363f3f0a3cfbc12de9c" sha1="dd16e9520fd99a2c9c27a7fc377e55fc3a0d75eb" format="png" support="">media/mixrbv2/eatblue.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>eatit.zip</path>
            <noms>
                <nom region="wor">Eat It</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="">Aackosoft</developpeur>
            <editeur id="">Aackosoft</editeur>
        </jeu>
        <jeu id="96014" romid="167876" notgame="false">
            <path>meikyusha.zip</path>
            <noms>
                <nom region="ss">Eggerland 2</nom>
                <nom region="jp">Meikyuu Shinwah</nom>
                <nom region="wor">Eggerland 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Eggerland series consists of several puzzle games. This game is a sequel to Eggerland Mystery. Again you play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only she is red. Again it's up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him. You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). All the rooms are connected but not all the room entrances or exits are closed.
To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. There are numerous types of obstacles in the rooms. Emerald Framers are green blocks that Lolo may push around freely. To make it all more challenging there are also numerous terrain obstacles, like water, sand and grass which have all different drawbacks for Lolo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb6c6315" md5="322c5993ffb62470c064186e42c84cb3" sha1="69f79cb10369ecde17d0ec176a63807d8ffc8f68" format="mp4" support="">media/video/meikyusha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="acd6adcb" md5="301d61700db66fbf17095989d7fa028e" sha1="c786f1d0506f197ef8792f1f4592a78dde090a9f" format="png" support="">media/mixrbv2/meikyusha.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3497a20" md5="a7744e45ba2bfd21bc7826fcf0be8ae5" sha1="16ce01d422bb84f0efe1a10eeeb197c834398364" format="png" support="">media/mixrbv2/meikyusha.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95176" romid="157827" notgame="false">
            <path>eggerlnd.zip</path>
            <noms>
                <nom region="ss">Eggerland Mystery</nom>
                <nom region="jp">Eggerland Mystery</nom>
                <nom region="eu">Eggerland Mystery</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Eggerland series consists of several puzzle games. You play Lolo, a blue ball-like character with eyes, arms, and legs. The story mainly deals with King Egger, the villain, who has captured princess Lala, who is similar to Lolo, only colored red. It is up to Lolo to rescue Lala by travelling through Egger's domain and solving the puzzle rooms laid out before him.
You must guide Lolo through a room of tiles and collect all of the Heart Framers in the room. Doing this opens up a Jewel Box, which contains an item. Successfully acquiring the contents of the Jewel Box will clear the room of all monsters and open the way to the next room(s). Luckily for you Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers.
There are other types of obstacles in the levels, as well, such as water and Emerald Framers (green blocks that Lolo may push around freely).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dd2cd3d9" md5="2ab9f042fcdd9dac37435e1c46faae66" sha1="7bd5c30ff34ff6b92b75197dab997f701a80f536" format="mp4" support="">media/video/eggerlnd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="751b83c9" md5="0cfc2605573010b593bc7f308d85f83c" sha1="12b717a4ce597d2dd695346972ff8b5f694e849d" format="png" support="">media/mixrbv2/eggerlnd.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c5b56ce" md5="0f8b601f83d0b3a61ba5ea47ef66d5c5" sha1="6a8a9a8c7a05a5e3fe4593f4679d39ce218a2f6a" format="png" support="">media/mixrbv2/eggerlnd.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>sideral.zip</path>
            <noms>
                <nom region="wor">El Motorista Sideral (Spa)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="">Anaya Multimedia</developpeur>
            <editeur id="">Anaya Multimedia</editeur>
        </jeu>
        <jeu id="95185" romid="157828" notgame="false">
            <path>elevator.zip</path>
            <noms>
                <nom region="ss">Elevator Action</nom>
                <nom region="jp">Elevator Action</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Agent 17 (codename: &amp;quot;Otto&amp;quot;). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.

Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:
Shooting them with his gun.
Kicking them by jumping onto them.
Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.
Crushing them with an elevator.
Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.

While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. 

Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.

Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.

If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="76b9001c" md5="f6fc8e2f9879a49d5ce2fe163c6d9017" sha1="88fd51f172664e6ca2f65a72161faa01a881a141" format="mp4" support="">media/video/elevator.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d7e0a71d" md5="fada3e5fef1b7b7d6968632a37e4e9ae" sha1="3fea7fb530fb05004cf0061ca6a156a67f0fe574" format="png" support="">media/mixrbv2/elevator.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e0b28a7" md5="67abaeb2712777f599f6ae006e1fbc3c" sha1="700de192f69b9e0afea68902fc2d3d10fa8c4d9b" format="png" support="">media/mixrbv2/elevator.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="28181">Nidecom&amp;nbsp;Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176879" romid="538061" notgame="false">
            <path>nightcity.zip</path>
            <noms>
                <nom region="ss">En-night</nom>
                <nom region="wor">En-night</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/nightcity.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95211" romid="825365" notgame="false">
            <path>exchangr.zip</path>
            <noms>
                <nom region="ss">Exchanger</nom>
                <nom region="jp">Exchanger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5238203d" md5="eb72cbed75804c017f3662c3a2f00567" sha1="bfaf313416f366d56967fe56346ee2773d47fabc" format="mp4" support="">media/video/exchangr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d1a695d6" md5="619ed6fae0e84b70233ce9fe9011bcf2" sha1="80a8c1297324e3f37357e6853891ea241b0cd427" format="png" support="">media/mixrbv2/exchangr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a3a2640" md5="ef3a022b19acaae798a8c1aead8a9ab9" sha1="05e9da9316a9342ddf117f2cc7f40eed7180eef0" format="png" support="">media/mixrbv2/exchangr.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95211" romid="825365" notgame="false">
            <path>exchangra.zip</path>
            <noms>
                <nom region="ss">Exchanger</nom>
                <nom region="jp">Exchanger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exchangr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5238203d" md5="eb72cbed75804c017f3662c3a2f00567" sha1="bfaf313416f366d56967fe56346ee2773d47fabc" format="mp4" support="">media/video/exchangra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d1a695d6" md5="619ed6fae0e84b70233ce9fe9011bcf2" sha1="80a8c1297324e3f37357e6853891ea241b0cd427" format="png" support="">media/mixrbv2/exchangra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a3a2640" md5="ef3a022b19acaae798a8c1aead8a9ab9" sha1="05e9da9316a9342ddf117f2cc7f40eed7180eef0" format="png" support="">media/mixrbv2/exchangra.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96204" romid="158060" notgame="false">
            <path>nkoshien.zip</path>
            <noms>
                <nom region="ss">Exciting Baseball</nom>
                <nom region="jp">Netsu sen kousien</nom>
                <nom region="wor">Exciting Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7ab10d9" md5="d106090c60e2f5a1386ecd76f283d876" sha1="93dc3dcdd5c36273e170801dec04f20f719a4026" format="mp4" support="">media/video/nkoshien.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ac96545b" md5="2598f9ff14edfc800c9511ae2f544955" sha1="f45c5fd7de44174037fcd17865d88cbbb0971eef" format="png" support="">media/mixrbv2/nkoshien.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b2db9d1" md5="155279e52c2345fd002ac5bc6b69743d" sha1="1f39af7113e80b42b9e61bd90dfc7b8aa90ff854" format="png" support="">media/mixrbv2/nkoshien.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="94821" romid="157747" notgame="false">
            <path>dskeiba.zip</path>
            <noms>
                <nom region="ss">Exciting Jockey</nom>
                <nom region="jp">Daishogai Keiba</nom>
                <nom region="wor">Exciting Jockey</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ac232adc" md5="80c520aa8843a7005ef9da65b8239bd2" sha1="1f57cbf0cf11f18103e97964cc50f9b11b584ffc" format="mp4" support="">media/video/dskeiba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5bb254a2" md5="c9a47fe6484ede839534b587c9274564" sha1="6462d77b5ed2d566e8b0de9c9daeeff5ae4234ab" format="png" support="">media/mixrbv2/dskeiba.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98aec285" md5="0d7a6a0b915b261daaecf5cbc2a1dc9b" sha1="fedc140fd3a702b79b0486b8c88c83ff79550017" format="png" support="">media/mixrbv2/dskeiba.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95214" notgame="false">
            <path>exerionk.zip</path>
            <noms>
                <nom region="ss">Exerion</nom>
                <nom region="jp">Exerion</nom>
            </noms>
            <cloneof>exerion.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.
A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="716dc9e5" md5="42c3184f1f7bdc6cce02252711f50860" sha1="a04a3e318cd978fa44dda58f4b611eb2ef716c2c" format="mp4" support="">media/video/exerionk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a2c00193" md5="f850468714552a2f2218659fd7832596" sha1="2c58c1e4c81ce56d8c93e49282ecd15942924f05" format="png" support="">media/mixrbv2/exerionk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7213eb80" md5="da300b07d84af4bfeea48bedade9a0f9" sha1="aa3cd86cc97f23195f9e8eb4133325ae2fa09fb2" format="png" support="">media/mixrbv2/exerionk.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="27287">Dempa Shimbunsha</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95214" romid="825366" notgame="false">
            <path>exerion.zip</path>
            <noms>
                <nom region="ss">Exerion</nom>
                <nom region="jp">Exerion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.
A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="716dc9e5" md5="42c3184f1f7bdc6cce02252711f50860" sha1="a04a3e318cd978fa44dda58f4b611eb2ef716c2c" format="mp4" support="">media/video/exerion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a2c00193" md5="f850468714552a2f2218659fd7832596" sha1="2c58c1e4c81ce56d8c93e49282ecd15942924f05" format="png" support="">media/mixrbv2/exerion.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7213eb80" md5="da300b07d84af4bfeea48bedade9a0f9" sha1="aa3cd86cc97f23195f9e8eb4133325ae2fa09fb2" format="png" support="">media/mixrbv2/exerion.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="27287">Dempa Shimbunsha</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95214" romid="167762" notgame="false">
            <path>exerionb.zip</path>
            <noms>
                <nom region="ss">Exerion</nom>
                <nom region="jp">Exerion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exerion.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.
A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="716dc9e5" md5="42c3184f1f7bdc6cce02252711f50860" sha1="a04a3e318cd978fa44dda58f4b611eb2ef716c2c" format="mp4" support="">media/video/exerionb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a2c00193" md5="f850468714552a2f2218659fd7832596" sha1="2c58c1e4c81ce56d8c93e49282ecd15942924f05" format="png" support="">media/mixrbv2/exerionb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7213eb80" md5="da300b07d84af4bfeea48bedade9a0f9" sha1="aa3cd86cc97f23195f9e8eb4133325ae2fa09fb2" format="png" support="">media/mixrbv2/exerionb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="27287">Dempa Shimbunsha</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95214" romid="167761" notgame="false">
            <path>exeriona.zip</path>
            <noms>
                <nom region="ss">Exerion</nom>
                <nom region="jp">Exerion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exerion.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.
A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="716dc9e5" md5="42c3184f1f7bdc6cce02252711f50860" sha1="a04a3e318cd978fa44dda58f4b611eb2ef716c2c" format="mp4" support="">media/video/exeriona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a2c00193" md5="f850468714552a2f2218659fd7832596" sha1="2c58c1e4c81ce56d8c93e49282ecd15942924f05" format="png" support="">media/mixrbv2/exeriona.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7213eb80" md5="da300b07d84af4bfeea48bedade9a0f9" sha1="aa3cd86cc97f23195f9e8eb4133325ae2fa09fb2" format="png" support="">media/mixrbv2/exeriona.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="27287">Dempa Shimbunsha</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95218" romid="825367" notgame="false">
            <path>exerion2.zip</path>
            <noms>
                <nom region="ss">Exerion 2 - Zorni</nom>
                <nom region="us">Exerion II - Zorni</nom>
                <nom region="jp">Exerion II - Zorni</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="77305828" md5="580c99e7abc10f1a0503a645dd697105" sha1="2d4b85dccb3dae93f76fe3d1703ddd79dc15ae29" format="mp4" support="">media/video/exerion2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5fea8cfc" md5="b5b2c22c8408fb062e99f25757b6a336" sha1="9e47766652f4c4b058e8b6531bd0a040971cafd8" format="png" support="">media/mixrbv2/exerion2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e70d10" md5="ddcce2eed2c0c230e80b333b6b8078f8" sha1="3933eb5276e2647f3f119b83b124fbe5561231f0" format="png" support="">media/mixrbv2/exerion2.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95218" romid="825367" notgame="false">
            <path>exerion2a.zip</path>
            <noms>
                <nom region="ss">Exerion 2 - Zorni</nom>
                <nom region="us">Exerion II - Zorni</nom>
                <nom region="jp">Exerion II - Zorni</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exerion2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="77305828" md5="580c99e7abc10f1a0503a645dd697105" sha1="2d4b85dccb3dae93f76fe3d1703ddd79dc15ae29" format="mp4" support="">media/video/exerion2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5fea8cfc" md5="b5b2c22c8408fb062e99f25757b6a336" sha1="9e47766652f4c4b058e8b6531bd0a040971cafd8" format="png" support="">media/mixrbv2/exerion2a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e70d10" md5="ddcce2eed2c0c230e80b333b6b8078f8" sha1="3933eb5276e2647f3f119b83b124fbe5561231f0" format="png" support="">media/mixrbv2/exerion2a.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95222" romid="825369" notgame="false">
            <path>exoidezb.zip</path>
            <noms>
                <nom region="ss">Exoide-z</nom>
                <nom region="jp">Exoide-Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exoidez.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="acbbf813" md5="80dd13521dcf93ff68ba0c336a65034e" sha1="5a2db913d34a2eaac736d4aa6e8d2032be45f719" format="mp4" support="">media/video/exoidezb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e0a926cd" md5="4d2a9f80a349ea0e987f14c335a58881" sha1="bda96842835275a16e7913bad5af4d5f28b0b064" format="png" support="">media/mixrbv2/exoidezb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfd1e9ff" md5="10e999d2e31117d77fa4f6c82376ff35" sha1="5c5c8298dc390eceaa253fde9d185f303dd7ac4a" format="png" support="">media/mixrbv2/exoidezb.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="28183">Casio Computer Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95222" romid="825369" notgame="false">
            <path>exoideza.zip</path>
            <noms>
                <nom region="ss">Exoide-z</nom>
                <nom region="jp">Exoide-Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exoidez.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="acbbf813" md5="80dd13521dcf93ff68ba0c336a65034e" sha1="5a2db913d34a2eaac736d4aa6e8d2032be45f719" format="mp4" support="">media/video/exoideza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e0a926cd" md5="4d2a9f80a349ea0e987f14c335a58881" sha1="bda96842835275a16e7913bad5af4d5f28b0b064" format="png" support="">media/mixrbv2/exoideza.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfd1e9ff" md5="10e999d2e31117d77fa4f6c82376ff35" sha1="5c5c8298dc390eceaa253fde9d185f303dd7ac4a" format="png" support="">media/mixrbv2/exoideza.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="28183">Casio Computer Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95223" romid="824587" notgame="false">
            <path>exoidez5.zip</path>
            <noms>
                <nom region="ss">Exoide-z Area 5</nom>
                <nom region="jp">Exoide-Z Area 5</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This game is a sequel to Exoide-Z. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a &amp;quot;boss&amp;quot; fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c928c187" md5="61718fbd6a930481bb053c22b9b61974" sha1="bf71baadd40e51de005cefe35a602d7fb5c676e0" format="mp4" support="">media/video/exoidez5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f25ea32" md5="5ce8d4c1f2f54e3ecaf9c89af4326d70" sha1="edafa861a4dcc8f6d10103bc6d58b3daa3e28c85" format="png" support="">media/mixrbv2/exoidez5.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf922ac0" md5="49b3a083233a2d96494fbf278693dbc0" sha1="db78a889ca751832350cc6c4ea62680a46de0c58" format="png" support="">media/mixrbv2/exoidez5.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="28164">Casio&amp;nbsp;Computer&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176880" romid="538062" notgame="false">
            <path>exoidez.zip</path>
            <noms>
                <nom region="ss">Exoidez</nom>
                <nom region="wor">Exoidez</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/exoidez.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176880" romid="538062" notgame="false">
            <path>exoidez5k.zip</path>
            <noms>
                <nom region="ss">Exoidez</nom>
                <nom region="wor">Exoidez</nom>
            </noms>
            <cloneof>exoidez5.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/exoidez5k.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185404" notgame="false">
            <path>extermin.zip</path>
            <noms>
                <nom region="ss">Exterminator</nom>
                <nom region="wor">Exterminator</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time).  You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. 

Occasionally a phoenix will appear, either moving horizontally towards the bottom of the screen, or vertically down from the top, to shoot for a points bonus or avoid. You have three lives, but on losing one you gain points for any remaining pieces of centipede. The high score is updated constantly once you pass it, and (unusually for the time) an attract mode demos the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5f704ea6" md5="1f2bffcdd91db343fd7a1dd849fbbc55" sha1="76d770b903d86ab124a3acb3db0269ea039f2390" format="mp4" support="">media/video/extermin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/extermin.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="28365">Bubble&amp;nbsp;Bus&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95233" notgame="false">
            <path>f1spirit.zip</path>
            <noms>
                <nom region="ss">F-1 Spirit - The Way To Formula-1</nom>
                <nom region="jp">F-1 Spirit - The Way to Formula 1</nom>
                <nom region="eu">F-1 Spirit - The Road to Formula 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7de0e7a9" md5="467bcd6a78e1151fb1fd3f9e1e98ab76" sha1="a279e6cc0b7b54ed6b1b05bb671baad7afd6cbf6" format="mp4" support="">media/video/f1spirit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c56a312c" md5="841615782b6676423eb97c45915849d0" sha1="53e77512727f902156267d76777c6d0b8804ef7c" format="png" support="">media/mixrbv2/f1spirit.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eff07876" md5="9f4f07695495c00e118aa79ca96b8e02" sha1="4c8561efb7adb633c8c5f42240a5132551050ce3" format="png" support="">media/mixrbv2/f1spirit.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95233" notgame="false">
            <path>f1spirita.zip</path>
            <noms>
                <nom region="ss">F-1 Spirit - The Way To Formula-1</nom>
                <nom region="jp">F-1 Spirit - The Way to Formula 1</nom>
                <nom region="eu">F-1 Spirit - The Road to Formula 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>f1spirit.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7de0e7a9" md5="467bcd6a78e1151fb1fd3f9e1e98ab76" sha1="a279e6cc0b7b54ed6b1b05bb671baad7afd6cbf6" format="mp4" support="">media/video/f1spirita.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c56a312c" md5="841615782b6676423eb97c45915849d0" sha1="53e77512727f902156267d76777c6d0b8804ef7c" format="png" support="">media/mixrbv2/f1spirita.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eff07876" md5="9f4f07695495c00e118aa79ca96b8e02" sha1="4c8561efb7adb633c8c5f42240a5132551050ce3" format="png" support="">media/mixrbv2/f1spirita.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95233" notgame="false">
            <path>f1spiritk.zip</path>
            <noms>
                <nom region="ss">F-1 Spirit - The Way To Formula-1</nom>
                <nom region="jp">F-1 Spirit - The Way to Formula 1</nom>
                <nom region="eu">F-1 Spirit - The Road to Formula 1</nom>
            </noms>
            <cloneof>f1spirit.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7de0e7a9" md5="467bcd6a78e1151fb1fd3f9e1e98ab76" sha1="a279e6cc0b7b54ed6b1b05bb671baad7afd6cbf6" format="mp4" support="">media/video/f1spiritk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c56a312c" md5="841615782b6676423eb97c45915849d0" sha1="53e77512727f902156267d76777c6d0b8804ef7c" format="png" support="">media/mixrbv2/f1spiritk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eff07876" md5="9f4f07695495c00e118aa79ca96b8e02" sha1="4c8561efb7adb633c8c5f42240a5132551050ce3" format="png" support="">media/mixrbv2/f1spiritk.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95237" notgame="false">
            <path>fatetris.zip</path>
            <noms>
                <nom region="ss">Fa Tetris</nom>
                <nom region="kr">Fa Tetris</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="667fd957" md5="cad0a1b8b54f9b309eb2319b6b0aec55" sha1="265ebc830ba2dbe6d90142e039769df7290dc726" format="mp4" support="">media/video/fatetris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7419c6f6" md5="a8093129db16ea0b7f3718a6b3896abe" sha1="0d327313e37565a30ff043f2fa7cceae0d39117f" format="png" support="">media/mixrbv2/fatetris.png</media>
            </medias>
            <dates>
                <date region="kr">1989</date>
            </dates>
            <editeur id="12350">FA Soft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95237" notgame="false">
            <path>tetris2.zip</path>
            <noms>
                <nom region="ss">Fa Tetris</nom>
                <nom region="kr">Fa Tetris</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="667fd957" md5="cad0a1b8b54f9b309eb2319b6b0aec55" sha1="265ebc830ba2dbe6d90142e039769df7290dc726" format="mp4" support="">media/video/tetris2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7419c6f6" md5="a8093129db16ea0b7f3718a6b3896abe" sha1="0d327313e37565a30ff043f2fa7cceae0d39117f" format="png" support="">media/mixrbv2/tetris2.png</media>
            </medias>
            <dates>
                <date region="kr">1989</date>
            </dates>
            <editeur id="12350">FA Soft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176983" romid="586473" notgame="false">
            <path>factory.zip</path>
            <noms>
                <nom region="ss">Factory Infection</nom>
                <nom region="wor">Factory Infection</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3d96e35" md5="10ba2dd593b002d3780269355e31329e" sha1="089ea227bfa2fbc0894e542dec13b74baad3889f" format="png" support="">media/mixrbv2/factory.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95241" romid="825376" notgame="false">
            <path>fairy.zip</path>
            <noms>
                <nom region="ss">Fairy</nom>
                <nom region="jp">Fairy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this catch-them-or-they-will-catch-you platform game you control a fairy that has to catch snails, mice, spiders and aliens. The mice and the spiders can be killed with your shoe, the snails bottles with a poisoned substance and the aliens with your magic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ef64dd77" md5="e89967f0b0d184fa5be69c44d4142018" sha1="e27193eaf03546abcae9be4b76143e41116e04e1" format="mp4" support="">media/video/fairy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="69f32621" md5="3824dd90b79952d99abd67944559b450" sha1="1d7d810fc71a6490c78c8439f4923343c40655dd" format="png" support="">media/mixrbv2/fairy.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96968" romid="879822" notgame="false">
            <path>flstory.zip</path>
            <noms>
                <nom region="ss">Fairy Land Story, The</nom>
                <nom region="us">The Fairy Land Story</nom>
                <nom region="jp">The Fairyland Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Fairyland Story puts the player in control of Ptolemy the witch, who must make her way through 101 single-screen rounds and defeat the evil purple dragon Dracolisk to retrieve the holy diamond and return peace to the land. Ptolemy's main weapon is her magic attack, which turns enemies into cakes for a short while, then the enemies can be either destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8d2f5a95" md5="387386fa9d20fa08211dda2d675f6184" sha1="40681010f0e529b8e9305bb8af84d52ce085a3e7" format="mp4" support="">media/video/flstory.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1a47601a" md5="06b9d51dbedc8dc0704b534063ce9977" sha1="cb517b23e03449b43c7156b6b3e7eed1b678659e" format="png" support="">media/mixrbv2/flstory.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5ef9045" md5="8769f2bdee0ce30cb33df1a743e871d6" sha1="62a96c39cb325a91d2edc96069e93f6f3541e4cc" format="png" support="">media/mixrbv2/flstory.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96968" romid="167767" notgame="false">
            <path>flstorya.zip</path>
            <noms>
                <nom region="ss">Fairy Land Story, The</nom>
                <nom region="us">The Fairy Land Story</nom>
                <nom region="jp">The Fairyland Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flstory.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Fairyland Story puts the player in control of Ptolemy the witch, who must make her way through 101 single-screen rounds and defeat the evil purple dragon Dracolisk to retrieve the holy diamond and return peace to the land. Ptolemy's main weapon is her magic attack, which turns enemies into cakes for a short while, then the enemies can be either destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8d2f5a95" md5="387386fa9d20fa08211dda2d675f6184" sha1="40681010f0e529b8e9305bb8af84d52ce085a3e7" format="mp4" support="">media/video/flstorya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1a47601a" md5="06b9d51dbedc8dc0704b534063ce9977" sha1="cb517b23e03449b43c7156b6b3e7eed1b678659e" format="png" support="">media/mixrbv2/flstorya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5ef9045" md5="8769f2bdee0ce30cb33df1a743e871d6" sha1="62a96c39cb325a91d2edc96069e93f6f3541e4cc" format="png" support="">media/mixrbv2/flstorya.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96169" notgame="false">
            <path>valis.zip</path>
            <noms>
                <nom region="ss">Fantasm Soldier Valis</nom>
                <nom region="jp">Valis - The Fantasm Soldier</nom>
                <nom region="eu">Fantasm Soldier Valis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yuuko Asou starts another school day as normal. When school ends, it suddenly starts to rain, so Yuuko tries to find refuge. In doing so, she encounters a fellow student, Reiko Kirishima, who talks with her and leaves her with many unanswered questions. Inmediately afterward, Yuuko is attacked by a monster but a sword appears which she uses to protect herself. She tries to run home only to see that the entire city is being attacked by monsters. After defeating them, queen Valia appears in front of Yuuko telling her that the sword named Valis summoned her to save the dream world, Vecanti, from the claws of the evil emperor Rogles, so she can also save the human world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b4921d3" md5="2b84e26bbbf9e42cd8142ce0681a51ae" sha1="421847615852673af34790fa8925987e1dc1b2f9" format="mp4" support="">media/video/valis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="92964096" md5="3362e77384dd4d0e48aab6ffaa448e3c" sha1="e60b87f9bea39ec5450801c5d40898047e872020" format="png" support="">media/mixrbv2/valis.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45c73489" md5="9308feeb4d70256854797a59340e027d" sha1="ff8fc2105d998ae54d6439c31b8f7bc71ab914c6" format="png" support="">media/mixrbv2/valis.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96169" notgame="false">
            <path>valisk.zip</path>
            <noms>
                <nom region="ss">Fantasm Soldier Valis</nom>
                <nom region="jp">Valis - The Fantasm Soldier</nom>
                <nom region="eu">Fantasm Soldier Valis</nom>
            </noms>
            <cloneof>valis.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yuuko Asou starts another school day as normal. When school ends, it suddenly starts to rain, so Yuuko tries to find refuge. In doing so, she encounters a fellow student, Reiko Kirishima, who talks with her and leaves her with many unanswered questions. Inmediately afterward, Yuuko is attacked by a monster but a sword appears which she uses to protect herself. She tries to run home only to see that the entire city is being attacked by monsters. After defeating them, queen Valia appears in front of Yuuko telling her that the sword named Valis summoned her to save the dream world, Vecanti, from the claws of the evil emperor Rogles, so she can also save the human world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b4921d3" md5="2b84e26bbbf9e42cd8142ce0681a51ae" sha1="421847615852673af34790fa8925987e1dc1b2f9" format="mp4" support="">media/video/valisk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="92964096" md5="3362e77384dd4d0e48aab6ffaa448e3c" sha1="e60b87f9bea39ec5450801c5d40898047e872020" format="png" support="">media/mixrbv2/valisk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45c73489" md5="9308feeb4d70256854797a59340e027d" sha1="ff8fc2105d998ae54d6439c31b8f7bc71ab914c6" format="png" support="">media/mixrbv2/valisk.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95250" romid="824593" notgame="false">
            <path>fantzone.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="jp">Fantasy Zone</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! 

Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world.  At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="245cee7b" md5="ccfb5baf5f4225e9318b214e7d0bbfa9" sha1="f03fa52b1c549599ddb96c48431a0ceb9ccda33f" format="mp4" support="">media/video/fantzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="04c31593" md5="99c8ad3e3ab4101cf5e4ad090ed4893d" sha1="80233b9b90e9e7fa91448989c429f19a29b5cb75" format="png" support="">media/mixrbv2/fantzone.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9caf92ce" md5="687d12ae3c88b0536a2e41be42d1bf01" sha1="8a3c02ba74fd2bab59793e155183a5f2dffc8da0" format="png" support="">media/mixrbv2/fantzone.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95250" notgame="false">
            <path>fantzonek.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="jp">Fantasy Zone</nom>
            </noms>
            <cloneof>fantzone.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! 

Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world.  At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="245cee7b" md5="ccfb5baf5f4225e9318b214e7d0bbfa9" sha1="f03fa52b1c549599ddb96c48431a0ceb9ccda33f" format="mp4" support="">media/video/fantzonek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="04c31593" md5="99c8ad3e3ab4101cf5e4ad090ed4893d" sha1="80233b9b90e9e7fa91448989c429f19a29b5cb75" format="png" support="">media/mixrbv2/fantzonek.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9caf92ce" md5="687d12ae3c88b0536a2e41be42d1bf01" sha1="8a3c02ba74fd2bab59793e155183a5f2dffc8da0" format="png" support="">media/mixrbv2/fantzonek.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176882" romid="851681" notgame="false">
            <path>feud.zip</path>
            <noms>
                <nom region="ss">Feud</nom>
                <nom region="wor">Feud</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there?s no need to decide which spell you?d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric?s direction relative to yourself is indicated by a compass.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7f70c8b5" md5="31f3e5f99a14da098aab4c2dba1a5ed2" sha1="e8e5bf64c3da3a42a26258d614e702147076c9fc" format="mp4" support="">media/video/feud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85344db8" md5="0b8c440389973e06c93a6f6e09c3b452" sha1="647ec624b031676c53ffde3c16c5adeb10b0e1d0" format="png" support="">media/mixrbv2/feud.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28126">Binary Design, Ltd.</developpeur>
            <editeur id="6359">Bulldog Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95270" romid="157844" notgame="false">
            <path>fjusticea.zip</path>
            <noms>
                <nom region="ss">Final Justice</nom>
                <nom region="jp">Final Justice</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fjustice.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a space craft that has to defend the earth against an invasion of aliens. You have to navigate your space ship around various obstacles and destroy all sorts of enemies at the same time. 

At the end of each round an end boss has to be defeated before you can continue to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b621d6ea" md5="50ffc5b2fff323a2f00af65c5faa0bf4" sha1="f14360e8c4b7b68bc1745d04167f0240a3e828c3" format="mp4" support="">media/video/fjusticea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9fa2980d" md5="a6467a4a22dc058a5aff2123c33816cb" sha1="1bc9dfeb45be1ef360e107ea58e751f28996de11" format="png" support="">media/mixrbv2/fjusticea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9437170e" md5="c8e3844857880bf3c7f2e9875ffae9e8" sha1="202f86bf2c3ce70ab752fb54b3693fb875e2ac37" format="png" support="">media/mixrbv2/fjusticea.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95270" romid="825385" notgame="false">
            <path>fjustice.zip</path>
            <noms>
                <nom region="ss">Final Justice</nom>
                <nom region="jp">Final Justice</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a space craft that has to defend the earth against an invasion of aliens. You have to navigate your space ship around various obstacles and destroy all sorts of enemies at the same time. 

At the end of each round an end boss has to be defeated before you can continue to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b621d6ea" md5="50ffc5b2fff323a2f00af65c5faa0bf4" sha1="f14360e8c4b7b68bc1745d04167f0240a3e828c3" format="mp4" support="">media/video/fjustice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9fa2980d" md5="a6467a4a22dc058a5aff2123c33816cb" sha1="1bc9dfeb45be1ef360e107ea58e751f28996de11" format="png" support="">media/mixrbv2/fjustice.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9437170e" md5="c8e3844857880bf3c7f2e9875ffae9e8" sha1="202f86bf2c3ce70ab752fb54b3693fb875e2ac37" format="png" support="">media/mixrbv2/fjustice.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95270" romid="167769" notgame="false">
            <path>fjusticeb.zip</path>
            <noms>
                <nom region="ss">Final Justice</nom>
                <nom region="jp">Final Justice</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fjustice.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Final Justice is a vertical shoot 'em up game developed by Compile. In Final Justice, you control a space craft that has to defend the earth against an invasion of aliens. You have to navigate your space ship around various obstacles and destroy all sorts of enemies at the same time. 

At the end of each round an end boss has to be defeated before you can continue to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b621d6ea" md5="50ffc5b2fff323a2f00af65c5faa0bf4" sha1="f14360e8c4b7b68bc1745d04167f0240a3e828c3" format="mp4" support="">media/video/fjusticeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9fa2980d" md5="a6467a4a22dc058a5aff2123c33816cb" sha1="1bc9dfeb45be1ef360e107ea58e751f28996de11" format="png" support="">media/mixrbv2/fjusticeb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9437170e" md5="c8e3844857880bf3c7f2e9875ffae9e8" sha1="202f86bf2c3ce70ab752fb54b3693fb875e2ac37" format="png" support="">media/mixrbv2/fjusticeb.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95273" notgame="false">
            <path>fzonek.zip</path>
            <noms>
                <nom region="ss">Final Zone Wolf</nom>
                <nom region="jp">Final Zone Wolf</nom>
            </noms>
            <cloneof>fzone.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Final Zone Wolf is a overhead game where your in command of a small military commando team, and you move down the streets shooting. The goal of the game seems to be to stop some kind of missile attack. At the beginning of the game you need to select two members of your team, out of five options available. Statistics of these members are presented during the opening credits of the game.

The gameplay is sluggish, and your team members take a fixed formation which is actually a hindrance to get past obstacles as they will not get out of formation and prevent you from moving forward. The enemies seem to be being spawned at random, as such it is critical to keep moving forward as fast as possible avoiding them as much as you can.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="277564e5" md5="44ac56807202f388f32994726f44d383" sha1="67d4c03d0768a04e3347d67f20dd0a1d9d32dda3" format="mp4" support="">media/video/fzonek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d3eec51e" md5="53eb50671690b8c42f950a1b28ac330d" sha1="9a96a4281d3a36705336e627d22ec756387ab88f" format="png" support="">media/mixrbv2/fzonek.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="074c8037" md5="461aae74bc84b334eab71e2359c5a301" sha1="c53e7b7d41e9078c41a6b8617f9b616ba825eead" format="png" support="">media/mixrbv2/fzonek.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28186">Wolf&amp;nbsp;Team</developpeur>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95273" romid="157847" notgame="false">
            <path>fzone.zip</path>
            <noms>
                <nom region="ss">Final Zone Wolf</nom>
                <nom region="jp">Final Zone Wolf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Final Zone Wolf is a overhead game where your in command of a small military commando team, and you move down the streets shooting. The goal of the game seems to be to stop some kind of missile attack. At the beginning of the game you need to select two members of your team, out of five options available. Statistics of these members are presented during the opening credits of the game.

The gameplay is sluggish, and your team members take a fixed formation which is actually a hindrance to get past obstacles as they will not get out of formation and prevent you from moving forward. The enemies seem to be being spawned at random, as such it is critical to keep moving forward as fast as possible avoiding them as much as you can.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="277564e5" md5="44ac56807202f388f32994726f44d383" sha1="67d4c03d0768a04e3347d67f20dd0a1d9d32dda3" format="mp4" support="">media/video/fzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d3eec51e" md5="53eb50671690b8c42f950a1b28ac330d" sha1="9a96a4281d3a36705336e627d22ec756387ab88f" format="png" support="">media/mixrbv2/fzone.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="074c8037" md5="461aae74bc84b334eab71e2359c5a301" sha1="c53e7b7d41e9078c41a6b8617f9b616ba825eead" format="png" support="">media/mixrbv2/fzone.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28186">Wolf&amp;nbsp;Team</developpeur>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184954" notgame="false">
            <path>findkeep.zip</path>
            <noms>
                <nom region="ss">Finders Keepers</nom>
                <nom region="wor">Finders Keepers</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you.

Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="94dba90e" md5="87138d599b93cf092f43a02299c14bcb" sha1="65259a0bd03318ac4bb93dd5f4e6e67a3b861ec2" format="mp4" support="">media/video/findkeep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a617db5" md5="7004c127fa9e42fcba1c48e775408601" sha1="4d489d65d5e783d1ceebc14055f8b9183f93a942" format="png" support="">media/mixrbv2/findkeep.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28261">Mastertronic Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95277" romid="825389" notgame="false">
            <path>fireresca.zip</path>
            <noms>
                <nom region="ss">Fire Rescue</nom>
                <nom region="jp">Fire Rescue</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fireresc.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a mouse who is a fire fighter and that has to rescue mice out of an burning apartment building.

You have to pick up the mice and bring them safely to the left side of the building where the steel fire escape stairs are located.
When all the mice have left the building trough the emergency exit at the bottom-right of the screen it is your turn to leave the building by using the stairs that appear randomly on the lowest platform level.
You progress to the next level when you have left the building.

The shape of the platform changes each level and also fire balls will appear making it more difficult to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will disappear and don't get caught by the fire or you'll lose a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e7585c0e" md5="17155810bd6954733cae14fcc5e65cbc" sha1="5b733e4eb0e80667855969f284f9ff6692d7a3b4" format="mp4" support="">media/video/fireresca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f681a901" md5="f32f076ec80c9f379b5a5d43b4637512" sha1="b07a4347c8efc1c77759a92df4ffef16dc1b8561" format="png" support="">media/mixrbv2/fireresca.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d95ffed" md5="2b6e9ed307046d21c7195413bf6d844c" sha1="06367581cc12ae57072b530bd9608b6aedef73f9" format="png" support="">media/mixrbv2/fireresca.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="28187">Kuma&amp;nbsp;Computers&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95277" romid="825389" notgame="false">
            <path>fireresc.zip</path>
            <noms>
                <nom region="ss">Fire Rescue</nom>
                <nom region="jp">Fire Rescue</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a mouse who is a fire fighter and that has to rescue mice out of an burning apartment building.

You have to pick up the mice and bring them safely to the left side of the building where the steel fire escape stairs are located.
When all the mice have left the building trough the emergency exit at the bottom-right of the screen it is your turn to leave the building by using the stairs that appear randomly on the lowest platform level.
You progress to the next level when you have left the building.

The shape of the platform changes each level and also fire balls will appear making it more difficult to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will disappear and don't get caught by the fire or you'll lose a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e7585c0e" md5="17155810bd6954733cae14fcc5e65cbc" sha1="5b733e4eb0e80667855969f284f9ff6692d7a3b4" format="mp4" support="">media/video/fireresc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f681a901" md5="f32f076ec80c9f379b5a5d43b4637512" sha1="b07a4347c8efc1c77759a92df4ffef16dc1b8561" format="png" support="">media/mixrbv2/fireresc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d95ffed" md5="2b6e9ed307046d21c7195413bf6d844c" sha1="06367581cc12ae57072b530bd9608b6aedef73f9" format="png" support="">media/mixrbv2/fireresc.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="28187">Kuma&amp;nbsp;Computers&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185411" notgame="false">
            <path>firehawk.zip</path>
            <noms>
                <nom region="ss">Firehawk</nom>
                <nom region="wor">Firehawk</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Fire Hawk is a side scrolling space shoot-em-up.

The player takes on the role of a pilot who has been chosen from many to fly the Fire Hawk prototype. The mission is to take the ship to the Zeus galaxy and fly through six tough planetary defence systems. 
Each stage is timed. The ship will run low on fuel but additional fuel can be picked up along the way.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de8894e7" md5="da1e535e64acd262950de15698eeedb7" sha1="66098112559fad8b86dec6eb619a8fd5c35a8175" format="png" support="">media/mixrbv2/firehawk.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="28284">Players Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95286" romid="167771" notgame="false">
            <path>flappya.zip</path>
            <noms>
                <nom region="ss">Flappy</nom>
                <nom region="wor">Flappy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flappy.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, you control Flappy, a yellow mole.  The object of the game is to help Flappy push the Blue Stone onto its Blue Platform in each level.

Red Stones are placed in key locations across the levels.  They can be pushed, stacked on top of each other, and even destroyed.  Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone.  Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="484ef57b" md5="7a5aa52ed4987d081174c952adf500b0" sha1="b2c1a52d208240ff9316701ab6547243c6978c61" format="mp4" support="">media/video/flappya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c9af6956" md5="2dfa91a48ae64422d9023d37440dbf6e" sha1="4e30b450d449880bcd66892c4f74f83bdbde6a8a" format="png" support="">media/mixrbv2/flappya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ff6c89b" md5="1d09ad970ce150e8d1e698465262d527" sha1="c6874eaa5b61476b660f2652a1064f988a06357f" format="png" support="">media/mixrbv2/flappya.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1985</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95286" romid="157849" notgame="false">
            <path>flappy.zip</path>
            <noms>
                <nom region="ss">Flappy</nom>
                <nom region="wor">Flappy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, you control Flappy, a yellow mole.  The object of the game is to help Flappy push the Blue Stone onto its Blue Platform in each level.

Red Stones are placed in key locations across the levels.  They can be pushed, stacked on top of each other, and even destroyed.  Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone.  Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="484ef57b" md5="7a5aa52ed4987d081174c952adf500b0" sha1="b2c1a52d208240ff9316701ab6547243c6978c61" format="mp4" support="">media/video/flappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c9af6956" md5="2dfa91a48ae64422d9023d37440dbf6e" sha1="4e30b450d449880bcd66892c4f74f83bdbde6a8a" format="png" support="">media/mixrbv2/flappy.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ff6c89b" md5="1d09ad970ce150e8d1e698465262d527" sha1="c6874eaa5b61476b660f2652a1064f988a06357f" format="png" support="">media/mixrbv2/flappy.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1985</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95289" romid="825394" notgame="false">
            <path>flappy85.zip</path>
            <noms>
                <nom region="ss">Flappy - Limited 85</nom>
                <nom region="jp">Flappy Limited</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, you control Flappy, a yellow mole. The object of the game is to help Flappy push the Blue Stone onto its Blue Platform in each level.

Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7052b16e" md5="5a12b485d197574a1d55b56ecb689cef" sha1="ea63da8c23a6466080fe88cdf5c05ce8f5c1cffc" format="mp4" support="">media/video/flappy85.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a4c2cb7e" md5="3a6660a3ab8e103e62181cab3284058a" sha1="78b87b7f0bd219f616681cc1f8a2905b11c5d2c5" format="png" support="">media/mixrbv2/flappy85.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ffd381c" md5="bb23873ac922ad1ecf9834c4b84e9221" sha1="e4edd3e9ac35526bb6bd4b9d4629cf984fb3d275" format="png" support="">media/mixrbv2/flappy85.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185246" notgame="false">
            <path>flashgor.zip</path>
            <noms>
                <nom region="ss">Flash Gordon</nom>
                <nom region="wor">Flash Gordon</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map.

The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5a4f8806" md5="b9cac7afd2ff1932f7bdeae0c4664180" sha1="4841918a7eef4074aef85295b0ad77e25a26452b" format="mp4" support="">media/video/flashgor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96423823" md5="071da86bb204f7033837c5e72f5c9dc4" sha1="02a9d0ab3eb5b650f208fee9fdd5f95b266223ca" format="png" support="">media/mixrbv2/flashgor.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95292" romid="157851" notgame="false">
            <path>fsplash.zip</path>
            <noms>
                <nom region="ss">Flash Splash</nom>
                <nom region="jp">Flash Splash</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Flash Splash is a vertical shooter. In this game, the player does not have to protect the Earth from an alien invasion. No, the goal is to just shoot through various objects, such as tennis balls, pigs, Walkmans, and various other objects. This game can be played by up to three players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2d85f4c7" md5="4b978a739563618a4c003057ca8c12a5" sha1="de0308ce1587f832396f635dd24e297f460f4437" format="mp4" support="">media/video/fsplash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="916d97a2" md5="11fb02cacd03a4419499113c415c414b" sha1="5c0524f0246097d5206a77fe7bce26e70e8c246c" format="png" support="">media/mixrbv2/fsplash.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b24b63f" md5="49231b330731443c391a6d5ca129934c" sha1="4c0350d804f38f965660a1a0de9b6dc84dd6d2e7" format="png" support="">media/mixrbv2/fsplash.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10858">Isoco</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95291" romid="167773" notgame="false">
            <path>fpointa.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flashpoint</nom>
                <nom region="kr">Flashpoint</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is inspired by the arcade game Robotron. The story is that an alien fleet landed in the capital city of the United World Nations and the player has to defend it for as long as possible using a tank.

The gameplay is divided in two main screens. The first screen is the city map, which shows the areas being attacked by the aliens as flashing points (hence the game's name). The areas will flash faster as time passes by, until they are completely destroyed or until the player moves to that area to defend it. Once the player reaches one of those areas, the game changes to the second screen, which shows the tank in the center of a green park area, with buildings around it. There are several aliens in this area, which will start homing the player, destroying the terrain in their way. The player has to destroy them as quick as possible, trying to save as much terrain (specially the central green area) as possible for a higher score. Once all aliens are destroyed, the player is sent back to the map screen to select another area. Moving in the map screen is faster on streets, slower on other ground types.

The tank is controlled using both joysticks, one for movement and one for shooting in all eight possible directions. The game was released with a frame to hold both joysticks together. The player has 3 lives and one extra life is earned for each 30,000 points scored. The game has also a high score table.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2ef1a11f" md5="45643bf3a541fb0b1c9bf4bce454140c" sha1="a2957e9e6adde8386b0b9bd926f08fa7cec477f7" format="mp4" support="">media/video/fpointa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="453d3aa3" md5="b0b6c4f8307e1c3f700f99ec3de244db" sha1="73cc4adb56c6670998261ed87beda00857f08387" format="png" support="">media/mixrbv2/fpointa.png</media>
            </medias>
            <dates>
                <date region="kr">1990</date>
            </dates>
            <editeur id="28188">Classic&amp;nbsp;Consoles&amp;nbsp;Center</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95291" romid="167772" notgame="false">
            <path>fpoint.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flashpoint</nom>
                <nom region="kr">Flashpoint</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is inspired by the arcade game Robotron. The story is that an alien fleet landed in the capital city of the United World Nations and the player has to defend it for as long as possible using a tank.

The gameplay is divided in two main screens. The first screen is the city map, which shows the areas being attacked by the aliens as flashing points (hence the game's name). The areas will flash faster as time passes by, until they are completely destroyed or until the player moves to that area to defend it. Once the player reaches one of those areas, the game changes to the second screen, which shows the tank in the center of a green park area, with buildings around it. There are several aliens in this area, which will start homing the player, destroying the terrain in their way. The player has to destroy them as quick as possible, trying to save as much terrain (specially the central green area) as possible for a higher score. Once all aliens are destroyed, the player is sent back to the map screen to select another area. Moving in the map screen is faster on streets, slower on other ground types.

The tank is controlled using both joysticks, one for movement and one for shooting in all eight possible directions. The game was released with a frame to hold both joysticks together. The player has 3 lives and one extra life is earned for each 30,000 points scored. The game has also a high score table.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2ef1a11f" md5="45643bf3a541fb0b1c9bf4bce454140c" sha1="a2957e9e6adde8386b0b9bd926f08fa7cec477f7" format="mp4" support="">media/video/fpoint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="453d3aa3" md5="b0b6c4f8307e1c3f700f99ec3de244db" sha1="73cc4adb56c6670998261ed87beda00857f08387" format="png" support="">media/mixrbv2/fpoint.png</media>
            </medias>
            <dates>
                <date region="kr">1990</date>
            </dates>
            <editeur id="28188">Classic&amp;nbsp;Consoles&amp;nbsp;Center</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95295" romid="825398" notgame="false">
            <path>flicky.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="jp">Flicky</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A female blue jay, named Flicky, must collect her chicks and lead them safely  back to their nest, while they are chased by two cats. The cats make her chicks wandering off and try to eat her!
Each level offers about a dozen objects like watering cans, hammers, and cups, to throw at and knock out the cats.
The next level starts when all chicks are returned home safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5078529c" md5="f76157273d8aae189bf5ec56f38b1058" sha1="025adf792860201be977a5d1b17471cd8a16d4e2" format="mp4" support="">media/video/flicky.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c817a13f" md5="ab5614331f5331fd5720ded01227776a" sha1="dbc897bf48cc68402f1e1b91d31d55b08dc29960" format="png" support="">media/mixrbv2/flicky.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2307c5a8" md5="c7fd5ba28872919580089cadad89de3f" sha1="3fa78b6eb23a0b55de3ffa4c893ab4705e7d556d" format="png" support="">media/mixrbv2/flicky.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="28189">Micronet&amp;nbsp;Co.&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95297" romid="825401" notgame="false">
            <path>flidecka.zip</path>
            <noms>
                <nom region="ss">Flight Deck</nom>
                <nom region="wor">Flight Deck</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flideck.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aef4413f" md5="25d7a550a62b3c7940daac81db74d9d8" sha1="89f819ae96af633905eafd49f57b064e5fb06e3b" format="mp4" support="">media/video/flidecka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="132db90d" md5="c1358192f499e06bc92a29391e2e37aa" sha1="e64a3a0b44cd919c3497180aeaf328ac37717514" format="png" support="">media/mixrbv2/flidecka.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="132db90d" md5="c1358192f499e06bc92a29391e2e37aa" sha1="e64a3a0b44cd919c3497180aeaf328ac37717514" format="png" support="">media/mixrbv2/flidecka.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="7911">Aackosoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="98711" romid="157853" notgame="false">
            <path>flideck.zip</path>
            <noms>
                <nom region="ss">Flight Deck 2</nom>
                <nom region="wor">Flight Deck 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is almost the same as Flight Deck I which was released one year earlier. Only this time a woman's voice was used and the maps are a bit larger. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72a06dcb" md5="431628b0e6462fbd6594c9b36093bb76" sha1="a406cac3c6717bfd97ad9081cea1870fe23aa9e2" format="png" support="">media/mixrbv2/flideck.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95301" romid="157854" notgame="false">
            <path>fsim.zip</path>
            <noms>
                <nom region="ss">Flight Simulator</nom>
                <nom region="jp">Flight Simulator</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The conception of the Flight Simulator computer game series, still going strong today, began in the late 1970's with &amp;quot;FS1&amp;quot;, created by Bruce Artwick of subLOGIC and released in early 1980.  First came the Apple ][, with a very scaled down instrument panel on bottom and outside/radar view on top, then the TRS-80, with mere 128x48 monochrome graphics and thus numbers and bars replacing the panel.  

There was only one aircraft and one region: a 6x6 grid with &amp;quot;mountains&amp;quot;.  The user could press &amp;quot;W&amp;quot; and &amp;quot;declare war&amp;quot;, entering the WW1 &amp;quot;British Ace&amp;quot; game mode.  The objective was to shoot down enemy planes and bomb their base.

Both the Apple ][ and TRS-80 versions originally came on cassette tape.  The Apple ][ version was updated in 1981 with minor improvements.

Note that the first PC version, Microsoft Flight Simulator (v1.0), was released two years later and is more similar to the 8-bit versions of Flight Simulator II.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9e67242a" md5="85e97fdefbd1d252e151a2dcd09306f5" sha1="c8ece7f4adc0dc2eff10e9d1c4f0eabe4840b4f5" format="mp4" support="">media/video/fsim.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e61e28d4" md5="67fa861f4fd649a95303e40342e06140" sha1="19529aa89f25b2125ed8541889361bd6ae780e3f" format="png" support="">media/mixrbv2/fsim.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ae8d203" md5="47575a348790d5b6351f449fbc55585f" sha1="85856d51bbafd9599aa5e36a9b96fcc54e6f00fa" format="png" support="">media/mixrbv2/fsim.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="3938">SubLogic</developpeur>
            <editeur id="3938">SubLogic</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95303" romid="825405" notgame="false">
            <path>flipper.zip</path>
            <noms>
                <nom region="ss">Flipper Slipper</nom>
                <nom region="jp">Flipper Slipper</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3feb0688" md5="65d35807966e18f35ba62f0b4058269d" sha1="0df296260ca0b460472b3b74527f3a70044a0095" format="mp4" support="">media/video/flipper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="849f9657" md5="8dc1bed9bcc608a69c8e5e2de4928f39" sha1="a3062fd066bdc1fe775aaecc88576d5a73e98f13" format="png" support="">media/mixrbv2/flipper.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72747828" md5="2c5be48f72f0621d67c297e9bfafe8bc" sha1="4bb304a86c94be52d11caecf0ac300cf30e0aa67" format="png" support="">media/mixrbv2/flipper.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95303" romid="167776" notgame="false">
            <path>flippera.zip</path>
            <noms>
                <nom region="ss">Flipper Slipper</nom>
                <nom region="jp">Flipper Slipper</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flipper.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3feb0688" md5="65d35807966e18f35ba62f0b4058269d" sha1="0df296260ca0b460472b3b74527f3a70044a0095" format="mp4" support="">media/video/flippera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="849f9657" md5="8dc1bed9bcc608a69c8e5e2de4928f39" sha1="a3062fd066bdc1fe775aaecc88576d5a73e98f13" format="png" support="">media/mixrbv2/flippera.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72747828" md5="2c5be48f72f0621d67c297e9bfafe8bc" sha1="4bb304a86c94be52d11caecf0ac300cf30e0aa67" format="png" support="">media/mixrbv2/flippera.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185413" notgame="false">
            <path>ffruit.zip</path>
            <noms>
                <nom region="ss">Forbidden Fruit</nom>
                <nom region="wor">Forbidden Fruit</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A freak storm has destroyed fruit farmer Fred's crop and the only solution from being ruined is to enter Castle Kadenza in Trasylvania and collect as much fruit as possible in the dark cellars. Forbidden Fruit is a top view single screen maze game where you move Fred around the screen collecting the fruit or just leave the fruit and exit each screen. Each fruit if collected is collected in order and you are told which fruit is next and when you want to leave the screen then a key must be collected before leaving by a locked door. Also on the screen are various creatures and monsters and these can be avoided or shot with your laser but you can only fire left or right. If you touch a creature or allow a timer to reach zero then you lose one of three lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae60b932" md5="51c5dcb9e31294717d6ab84d83a7bad9" sha1="d6e0d01412310ed007366707da673e3f51d720b4" format="png" support="">media/mixrbv2/ffruit.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28360">Krypton Force </developpeur>
            <editeur id="28359">Mind Games España S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95320" romid="825414" notgame="false">
            <path>formatz.zip</path>
            <noms>
                <nom region="ss">Formation Z</nom>
                <nom region="jp">Formation Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.

The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cae16fa7" md5="e8f7c5ff6ffb46f2bcc82d85a50c8b99" sha1="0dd1a18dd6bce2afe8aa8dee52c06f317f806ba3" format="mp4" support="">media/video/formatz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ed3c8a4f" md5="6d81db8cc07212c952946eccb0b577ed" sha1="658eac50c3344658acea2bde79e359764d0b3022" format="png" support="">media/mixrbv2/formatz.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6088196b" md5="17cf33606e43933844968612d5473d79" sha1="7cdf8c1a6c97f4162168bc3b925e40ac8d57f79d" format="png" support="">media/mixrbv2/formatz.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2865">Hect Co. Ltd.</developpeur>
            <editeur id="28142">Nippon&amp;nbsp;Dexter&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95320" romid="825414" notgame="false">
            <path>formatza.zip</path>
            <noms>
                <nom region="ss">Formation Z</nom>
                <nom region="jp">Formation Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>formatz.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.

The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cae16fa7" md5="e8f7c5ff6ffb46f2bcc82d85a50c8b99" sha1="0dd1a18dd6bce2afe8aa8dee52c06f317f806ba3" format="mp4" support="">media/video/formatza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ed3c8a4f" md5="6d81db8cc07212c952946eccb0b577ed" sha1="658eac50c3344658acea2bde79e359764d0b3022" format="png" support="">media/mixrbv2/formatza.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6088196b" md5="17cf33606e43933844968612d5473d79" sha1="7cdf8c1a6c97f4162168bc3b925e40ac8d57f79d" format="png" support="">media/mixrbv2/formatza.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2865">Hect Co. Ltd.</developpeur>
            <editeur id="28142">Nippon&amp;nbsp;Dexter&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95333" romid="568633" notgame="false">
            <path>frogger.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="jp">Frogger</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a4a84faf" md5="9d77fd5e44bff32e7310cdd9e0d818de" sha1="0774778a542d047b3be003ce99e18dc3ea156128" format="mp4" support="">media/video/frogger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0a772c2d" md5="61a4a91d40b84dea3cf9b44254f6660d" sha1="4e30d89fb594b3cdc49c49db5cf28a66c1dadb79" format="png" support="">media/mixrbv2/frogger.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4210c175" md5="facc65bd7e6c6dbd88b86e98abb2b5a3" sha1="929597968c3ae34f67bc1725165a66cc2fbdf6a8" format="png" support="">media/mixrbv2/frogger.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95333" romid="167778" notgame="false">
            <path>froggera.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="jp">Frogger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a4a84faf" md5="9d77fd5e44bff32e7310cdd9e0d818de" sha1="0774778a542d047b3be003ce99e18dc3ea156128" format="mp4" support="">media/video/froggera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0a772c2d" md5="61a4a91d40b84dea3cf9b44254f6660d" sha1="4e30d89fb594b3cdc49c49db5cf28a66c1dadb79" format="png" support="">media/mixrbv2/froggera.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4210c175" md5="facc65bd7e6c6dbd88b86e98abb2b5a3" sha1="929597968c3ae34f67bc1725165a66cc2fbdf6a8" format="png" support="">media/mixrbv2/froggera.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95334" romid="167779" notgame="false">
            <path>frontlina.zip</path>
            <noms>
                <nom region="ss">Front Line</nom>
                <nom region="jp">Frontline</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>frontlin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b6e7d3ec" md5="0e4b92f685553bc64ad4654bb482103d" sha1="36d212c1db2841f09560e2a700a7134204abe9e8" format="mp4" support="">media/video/frontlina.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="29700368" md5="bd2d6837778ca76e487b781fff64018d" sha1="9c8179bf0245745f37e586ec9c7f3ca235a4f9a5" format="png" support="">media/mixrbv2/frontlina.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1993c65" md5="6720e1fdc2f5391b32269cf0ca48c767" sha1="01324fea2525dc36c85c4578a7f939d371977a7a" format="png" support="">media/mixrbv2/frontlina.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="28191">Electric&amp;nbsp;Software&amp;nbsp;Limited</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95334" romid="167780" notgame="false">
            <path>frontlinb.zip</path>
            <noms>
                <nom region="ss">Front Line</nom>
                <nom region="jp">Frontline</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>frontlin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b6e7d3ec" md5="0e4b92f685553bc64ad4654bb482103d" sha1="36d212c1db2841f09560e2a700a7134204abe9e8" format="mp4" support="">media/video/frontlinb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="29700368" md5="bd2d6837778ca76e487b781fff64018d" sha1="9c8179bf0245745f37e586ec9c7f3ca235a4f9a5" format="png" support="">media/mixrbv2/frontlinb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1993c65" md5="6720e1fdc2f5391b32269cf0ca48c767" sha1="01324fea2525dc36c85c4578a7f939d371977a7a" format="png" support="">media/mixrbv2/frontlinb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="28191">Electric&amp;nbsp;Software&amp;nbsp;Limited</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95334" romid="157863" notgame="false">
            <path>frontlin.zip</path>
            <noms>
                <nom region="ss">Front Line</nom>
                <nom region="jp">Frontline</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b6e7d3ec" md5="0e4b92f685553bc64ad4654bb482103d" sha1="36d212c1db2841f09560e2a700a7134204abe9e8" format="mp4" support="">media/video/frontlin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="29700368" md5="bd2d6837778ca76e487b781fff64018d" sha1="9c8179bf0245745f37e586ec9c7f3ca235a4f9a5" format="png" support="">media/mixrbv2/frontlin.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1993c65" md5="6720e1fdc2f5391b32269cf0ca48c767" sha1="01324fea2525dc36c85c4578a7f939d371977a7a" format="png" support="">media/mixrbv2/frontlin.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="28191">Electric&amp;nbsp;Software&amp;nbsp;Limited</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176883" notgame="false">
            <path>fruitpanic.zip</path>
            <noms>
                <nom region="ss">Fruit Panic</nom>
                <nom region="wor">Fruit Panic</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Fruit Panic is a platform game with some similarities to Mappy, albeit single-screen like Bomb Jack. Controlling Walky, a yellow ball with legs, you must pick up all fruit strewn across the platforms, while hunted by the Nyankys. Walky can't jump between platforms, so the only way to reach another platform, and more fruit, is to walk off the platform and go to one of the trampolines placed on the left and right of the screen. During his walk, Walky is a prone target for the Nyankys, who will hunt him from all directions. Walky's only defence is to drop on the head of a Nyanky, and his ability to lay bombs, of which he has a limited supply. Only one bomb may be laid at any time, preventing you from covering the screen in bombs. Jumping too many times on the trampoline will make it burst, costing Walky one life. When all fruit are picked, the game proceeds to the next level, with new platforms and another kind of fruit.

Fruit Panic has been remade in 1990 as the Game Boy game Tasmania Story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e5dc568" md5="29c72cbb2212cced06e9bfe1d72fbda5" sha1="27fe82bf00d7dfd359e8aae72c54105413d1dbd3" format="png" support="">media/mixrbv2/fruitpanic.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="28248">Philips Export B.V.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95339" romid="157864" notgame="false">
            <path>fruitsrc.zip</path>
            <noms>
                <nom region="ss">Fruit Search</nom>
                <nom region="jp">Fruit Search</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9ec444c9" md5="83bdaaa82a9eb0e5b873a42137bbe593" sha1="23f7ce2f2e2cf7da2087ec432c5ac05efdc41d67" format="mp4" support="">media/video/fruitsrc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="43a13963" md5="e71bc5c596ebe9634594b5001402da7c" sha1="799670370405341dabfff10f135beed547019e66" format="png" support="">media/mixrbv2/fruitsrc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1980874e" md5="fb7aebe2b5ce2aa84c642d1eeac8562b" sha1="7650f1d5c42b08fb4a2b6560ab9e4ec4657d1e5a" format="png" support="">media/mixrbv2/fruitsrc.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95339" romid="167781" notgame="false">
            <path>fruitsrca.zip</path>
            <noms>
                <nom region="ss">Fruit Search</nom>
                <nom region="jp">Fruit Search</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fruitsrc.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9ec444c9" md5="83bdaaa82a9eb0e5b873a42137bbe593" sha1="23f7ce2f2e2cf7da2087ec432c5ac05efdc41d67" format="mp4" support="">media/video/fruitsrca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="43a13963" md5="e71bc5c596ebe9634594b5001402da7c" sha1="799670370405341dabfff10f135beed547019e66" format="png" support="">media/mixrbv2/fruitsrca.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1980874e" md5="fb7aebe2b5ce2aa84c642d1eeac8562b" sha1="7650f1d5c42b08fb4a2b6560ab9e4ec4657d1e5a" format="png" support="">media/mixrbv2/fruitsrca.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95339" notgame="false">
            <path>searchformum.zip</path>
            <noms>
                <nom region="ss">Fruit Search</nom>
                <nom region="jp">Fruit Search</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9ec444c9" md5="83bdaaa82a9eb0e5b873a42137bbe593" sha1="23f7ce2f2e2cf7da2087ec432c5ac05efdc41d67" format="mp4" support="">media/video/searchformum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="43a13963" md5="e71bc5c596ebe9634594b5001402da7c" sha1="799670370405341dabfff10f135beed547019e66" format="png" support="">media/mixrbv2/searchformum.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95344" romid="157865" notgame="false">
            <path>funmouse.zip</path>
            <noms>
                <nom region="ss">Funky Mouse</nom>
                <nom region="jp">Funky Mouse</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a mouse that lives in a house and that collects pieces of cheese while chased by a couple of cats. On some floors you will find poison which must not be touched! To make it even more challenging not all stairs will lead to the next floor (up or down stairs). When all pieces of cheese have been collected you enter the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2f54d9c8" md5="85390105c0c36a99bb9afb61225d199d" sha1="78cdf145e4428eb73b09b637626f8c8aae86f37a" format="mp4" support="">media/video/funmouse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d5b1d9de" md5="bdf7c0dfdae6a3541ab1323b08b50f4b" sha1="654d6a50c319496863fee5f9c54f72cff260efaf" format="png" support="">media/mixrbv2/funmouse.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5b4b2d08" md5="2f5d132dd9fb558538cb4b464986ee76" sha1="ed006fb02f5653fac0ae9dda8f6e009d64f7e104" format="png" support="">media/mixrbv2/funmouse.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="28185">ZAP&amp;nbsp;Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95353" romid="568637" notgame="false">
            <path>galaga.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="jp">Galaga</nom>
                <nom region="eu">Galaga</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a vertical arcade shooter from Namco.  You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!

There are an infinite number of stages to progress through.  Every third level is a &amp;quot;challenge stage&amp;quot; in which you have a free chance to shoot as many aliens as possible and rack up bonus points.

Certain aliens have tractor beams they can use to capture one of your ships.  If that wasn't your last &amp;quot;life,&amp;quot; you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.

A summary screen appears when the game is over, giving you both your final score and you final &amp;quot;hit ratio&amp;quot;--the number of missiles fired, enemies destroyed, and the percentage of targets hit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="619a402b" md5="6bda844daf2268063e47a8af3a9fdf34" sha1="ae821a0e9f3bd005ea534c429fb0aa00e9dbcb3d" format="mp4" support="">media/video/galaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8c947b3e" md5="a828adc919d4e6f1adb6ac79d0f024b6" sha1="3160f0bef244dc7218f84177e7fff7ba40c43542" format="png" support="">media/mixrbv2/galaga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb2da2ef" md5="4c773c78353615f8df673f15397968a9" sha1="dd4f53cc17416f6c22660c02c2a8bddd03190e3c" format="png" support="">media/mixrbv2/galaga.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185005" notgame="false">
            <path>galaxia.zip</path>
            <noms>
                <nom region="ss">Galaxia</nom>
                <nom region="wor">Galaxia</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Galaxia is an arcade style shooter. You control a spaceship and need to earn as many points as possible by shooting the various enemies that appear on the screen. Unlike many similar games (such as Demon Attack or Phoenix) your ship can move about the entire screen and is not limited to horizontal only movement. On each level has there is a timer; if time runs out and you haven't finished destroying all of the enemies, the next level will begin, however all of the remaining enemies from the previous level will remain on the screen (so you now have two sets of enemies to destroy at once). There are many different types of enemies to destroy which become faster and more numerous as the levels progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6081bf69" md5="77057e4e21cf1e07e7af5e27abf8e37c" sha1="68a2add48544900ec5e5f049a2d429d22d8e056a" format="png" support="">media/mixrbv2/galaxia.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="28254">Romik Software Ltd</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95355" romid="157868" notgame="false">
            <path>galaxiana.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="jp">Galaxian</nom>
                <nom region="eu">Galaxian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1efa2b30" md5="c6d06aa6d91a0da2cc47c9cbbc86d4fd" sha1="abb2c8ff645c5ef5fc2e64118cf83f6dd795629c" format="mp4" support="">media/video/galaxiana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="96f5c8ad" md5="7f5b9768f871a94db85e82c13e8f819f" sha1="6f4557f8555849d74b83f3e61ee5d6c4c1944552" format="png" support="">media/mixrbv2/galaxiana.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95355" romid="167785" notgame="false">
            <path>galaxianb.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="jp">Galaxian</nom>
                <nom region="eu">Galaxian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1efa2b30" md5="c6d06aa6d91a0da2cc47c9cbbc86d4fd" sha1="abb2c8ff645c5ef5fc2e64118cf83f6dd795629c" format="mp4" support="">media/video/galaxianb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="96f5c8ad" md5="7f5b9768f871a94db85e82c13e8f819f" sha1="6f4557f8555849d74b83f3e61ee5d6c4c1944552" format="png" support="">media/mixrbv2/galaxianb.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95355" romid="568638" notgame="false">
            <path>galaxian.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="jp">Galaxian</nom>
                <nom region="eu">Galaxian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1efa2b30" md5="c6d06aa6d91a0da2cc47c9cbbc86d4fd" sha1="abb2c8ff645c5ef5fc2e64118cf83f6dd795629c" format="mp4" support="">media/video/galaxian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="96f5c8ad" md5="7f5b9768f871a94db85e82c13e8f819f" sha1="6f4557f8555849d74b83f3e61ee5d6c4c1944552" format="png" support="">media/mixrbv2/galaxian.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5356b8ce" md5="e0ed5b316e46330a00d8b75ad86ce464" sha1="0dde1c624eabb27ee16704bc7ea47aad6cc94d85" format="png" support="">media/mixrbv2/galaxian.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95359" romid="167787" notgame="false">
            <path>galforcea.zip</path>
            <noms>
                <nom region="ss">Gall Force - Defense Of Chaos</nom>
                <nom region="jp">Gall Force - Defense of Chaos</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galforce.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling, top-down, shoot 'em up. You can select between seven characters when to begin the game, depending on the character you will have a different ship, weapons and upgrades. During the game you can at select times switch to one of the other characters. The game plays both in space and flying over planets, where you have to destroy alien ships and installations and collect upgrades.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0f5d763b" md5="3cd2e52fc3544dc6445d3c950aa03d51" sha1="abcd932237b2337a5922efebc26fec9cf3b26e29" format="mp4" support="">media/video/galforcea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7e8ec54f" md5="9b426808ed9e975160c8144beedaf390" sha1="8bd70a3b8c6efe86d40437df4b65a2058d340c09" format="png" support="">media/mixrbv2/galforcea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e8ec54f" md5="9b426808ed9e975160c8144beedaf390" sha1="8bd70a3b8c6efe86d40437df4b65a2058d340c09" format="png" support="">media/mixrbv2/galforcea.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95359" romid="167786" notgame="false">
            <path>galforce.zip</path>
            <noms>
                <nom region="ss">Gall Force - Defense Of Chaos</nom>
                <nom region="jp">Gall Force - Defense of Chaos</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling, top-down, shoot 'em up. You can select between seven characters when to begin the game, depending on the character you will have a different ship, weapons and upgrades. During the game you can at select times switch to one of the other characters. The game plays both in space and flying over planets, where you have to destroy alien ships and installations and collect upgrades.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0f5d763b" md5="3cd2e52fc3544dc6445d3c950aa03d51" sha1="abcd932237b2337a5922efebc26fec9cf3b26e29" format="mp4" support="">media/video/galforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7e8ec54f" md5="9b426808ed9e975160c8144beedaf390" sha1="8bd70a3b8c6efe86d40437df4b65a2058d340c09" format="png" support="">media/mixrbv2/galforce.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e8ec54f" md5="9b426808ed9e975160c8144beedaf390" sha1="8bd70a3b8c6efe86d40437df4b65a2058d340c09" format="png" support="">media/mixrbv2/galforce.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95365" romid="157871" notgame="false">
            <path>gambler.zip</path>
            <noms>
                <nom region="ss">Gambler Jiko Chuushinha</nom>
                <nom region="jp">Gambler Jikichushinpa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f55ec229" md5="179fcb2ec8e5f458b7d02266a4511b54" sha1="93b11fa410fb72cd11a3658c301ea1d384135646" format="png" support="">media/mixrbv2/gambler.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0b7d02f" md5="039af1cae7fc4b021930c047e7efce5c" sha1="d65f8413dff37afd6181ae66ad42df378888c1bf" format="png" support="">media/mixrbv2/gambler.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="35">Game Arts</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176884" notgame="false">
            <path>gameover.zip</path>
            <noms>
                <nom region="ss">Game Over</nom>
                <nom region="wor">Game Over</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In a distant lost Galaxy in the immensity of the Universe, a gorgeous and evil woman had put under her with her intelligence and an immense army of Terminators of the five planet confederations located beyond Alpha Centauri. All the power of Gremla rested in the almost religious fidelity of her lieutenant Arkos; nevertheless, the intelligence of this Mega-Terminator of battle had evolved on the last ultraguarks in such a way that, finally, he left Gremla and he was united to the troops of the sidereal infantry, who commanded the general of the blue star Mc Killer.

As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="18ad4fa1" md5="361c88c5eae5a4ec5e9b9d6ac3cb3bd5" sha1="e7ba069ce41c0acf6c14f1d18cf700a3b7b6f4fa" format="mp4" support="">media/video/gameover.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fa3d473" md5="1d68f177a775365999607073a7037615" sha1="82652d60a0a584d9c7e5afa250b7c3c40823abd3" format="png" support="">media/mixrbv2/gameover.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28131">Dinamic&amp;nbsp;Software</developpeur>
            <editeur id="28131">Dinamic&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185419" notgame="false">
            <path>gangmanj.zip</path>
            <noms>
                <nom region="ss">Gang Man</nom>
                <nom region="wor">Gang Man</nom>
            </noms>
            <cloneof>gangman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/gangmanj.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184900" notgame="false">
            <path>gangman.zip</path>
            <noms>
                <nom region="ss">Gangman</nom>
                <nom region="wor">Gangman</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8207a0b0" md5="37cfaa15252649e568ab479e3c8a65e7" sha1="b5f03ed029a1eefe38afbadcf79575e98a442ed1" format="png" support="">media/mixrbv2/gangman.png</media>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185282" notgame="false">
            <path>gauntlet.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. 

The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.

Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of generators, so destroy these before tackling the rest. 

Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces the character's energy level.
Treasure is abundant throughout the levels and adds to the player's score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="92bcb197" md5="b6780ca90e73e13285867b2bfa127a89" sha1="d767ec59364740b4c0dd88955868a4962b1c04f2" format="mp4" support="">media/video/gauntlet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="189faecd" md5="61c1c5f72d5eeb2f67a5426956d357c4" sha1="f5c6a1c9ea60f0597edfdfddbd758e8c3bddb87e" format="png" support="">media/mixrbv2/gauntlet.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176885" romid="538067" notgame="false">
            <path>genesis.zip</path>
            <noms>
                <nom region="ss">Genesis</nom>
                <nom region="wor">Genesis</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/genesis.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176886" romid="538068" notgame="false">
            <path>ggeftsdp.zip</path>
            <noms>
                <nom region="ss">Ggeftsdp</nom>
                <nom region="wor">Ggeftsdp</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/ggeftsdp.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185424" notgame="false">
            <path>ghost.zip</path>
            <noms>
                <nom region="ss">Ghost</nom>
                <nom region="wor">Ghost</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/ghost.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185197" notgame="false">
            <path>theghost.zip</path>
            <noms>
                <nom region="ss">Ghost Maze</nom>
                <nom region="wor">Ghost Maze</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/theghost.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95402" romid="157875" notgame="false">
            <path>ghostbst.zip</path>
            <noms>
                <nom region="ss">Ghostbusters</nom>
                <nom region="jp">Ghostbusters</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1984 film of the same name, the Ghostbusters are the ones to call to &amp;quot;bust&amp;quot; any ghost hauntings. They do this through the use of nuclear-accelerated &amp;quot;proton packs&amp;quot; and &amp;quot;ghost traps&amp;quot;, whereby the ghosts can be captured and transferred to a secure storage facility at their Headquarters. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly and dramatically increased. The Ghostbusters must reduce the paranormal psychokinetic energy, the &amp;quot;PK level&amp;quot; in the city, which represents ghost power, before the Temple of Zuul awakens and resurrects an evil goddess called Gozer.

Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for &amp;quot;ghost alarms&amp;quot;, as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

As the game progresses, the PK energy in the city increases. The Ghostbusters must keep it under critical levels by being constantly successful at busting ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="de7f82ff" md5="51dede0ff6e1b8bbbfea9ba7a4604597" sha1="e976b83e929875f4b8a80ff288a925356c9be34d" format="mp4" support="">media/video/ghostbst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="4314f47c" md5="79cb450d701cbdbe148fe0f7900d2f57" sha1="a7b2cedb7deb0b3da84c37d35fcba9b587e5eb51" format="png" support="">media/mixrbv2/ghostbst.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2a8ec271" md5="80176da9dea57fce350272b0ceefef82" sha1="cddbeab2924c358cb364319f654d43eafb4dc829" format="png" support="">media/mixrbv2/ghostbst.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185016" notgame="false">
            <path>ghostbs2.zip</path>
            <noms>
                <nom region="ss">Ghostbusters 2</nom>
                <nom region="wor">Ghostbusters 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">It's been five years since the Ghostbusters roasted the 30 story marshmallow menacing downtown Manhattan. The Ghostbusters sent a huge bill to the city and the city sent back an even bigger bill for damages. Both declared bankruptcy and the now retired Ghostbusters have since moved on. Unknown to the former Ghostbusters, a river of slime has been amassing underneath the city, feeding on all the negative energy of the denizens of New York. Meanwhile a new occupant of the Museum of Art, a 300 year old painting of Vigo the Carpathian and its immortal soul, has arrived and is waiting to get out, eager to use the approaching slime as its medium of escape.

The game starts with the Ghostbusters in trial, with escaped ghosts wrecking havoc in the courtroom. A battle ensues and the player must attempt to vaporize the flying ghost in a sidescrolling environment while dodging ectoplasm thrown by the ghost. Victory or defeat in this battle as well as future battles with ghosts, will be summarized by a newspaper editorial at the end of the battle.

After the courtroom battle, the main game starts in the office of the Ghostbusters. Here the player choose various activities, such as: attempt to gain money by answering distress calls to hunt down ghosts, collect slime from the sewers, test slime (if successfully collected from the sewers), and check the duty rooster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a30a3688" md5="64d14304486e68961fc8187b243d52d5" sha1="73c9a6f39762b584ff5cb489a2a4cc8c7c4786d3" format="mp4" support="">media/video/ghostbs2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2265e5ca" md5="0ed4ab90e175def66ef75682124d783b" sha1="0affe1789b2db42f4d13f15acc9425d757d94bd3" format="png" support="">media/mixrbv2/ghostbs2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="189">Dynamix</developpeur>
            <editeur id="26922">Activision,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185247" notgame="false">
            <path>glass.zip</path>
            <noms>
                <nom region="ss">Glass</nom>
                <nom region="wor">Glass</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status.

Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the end of the citadel.


</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f17228c2" md5="b5aa8633437270739a86fa2fa718a4ae" sha1="69de8b5156d8a8fbd396ad0cce39a736637c7b2c" format="png" support="">media/mixrbv2/glass.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28333">Channel&amp;nbsp;8&amp;nbsp;Software</developpeur>
            <editeur id="28332">Quicksilva&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95412" romid="167792" notgame="false">
            <path>glidera.zip</path>
            <noms>
                <nom region="ss">Glider</nom>
                <nom region="jp">Glider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>glider.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Glider puts the player in control of a paper airplane. The game consists of fifteen rooms and the player's task is to fly the plane through all of them. Each room is one screen in size and are viewed from the side. Controls are simple with only two keys used to move the glider: backward and forward. Since the airplane naturally seeks the floor it is necessary to use the wind coming from floor vents to gain height. Obstacles that have to be avoided include tables, candles and electrical outlets. Good items to touch are clocks which give points and sheets of paper which give extra gliders. If touching any obstacles the glider is lost. The number of gliders available is by default four but can be set from one to six. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7517a1f9" md5="b348983253f3e1602329e0ba4a8602fc" sha1="ce83d6ad7acc89253b7649835769e8d365d0a194" format="mp4" support="">media/video/glidera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="aaabbd19" md5="0fcca62d191607389e0213beb21ca252" sha1="7800b8df2c2d5aac4a6ce77ed12e96280e0155c9" format="png" support="">media/mixrbv2/glidera.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28193">Soft&amp;nbsp;Dorothy&amp;nbsp;Software</developpeur>
            <editeur id="28193">Soft&amp;nbsp;Dorothy&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95412" romid="568641" notgame="false">
            <path>glider.zip</path>
            <noms>
                <nom region="ss">Glider</nom>
                <nom region="jp">Glider</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Glider puts the player in control of a paper airplane. The game consists of fifteen rooms and the player's task is to fly the plane through all of them. Each room is one screen in size and are viewed from the side. Controls are simple with only two keys used to move the glider: backward and forward. Since the airplane naturally seeks the floor it is necessary to use the wind coming from floor vents to gain height. Obstacles that have to be avoided include tables, candles and electrical outlets. Good items to touch are clocks which give points and sheets of paper which give extra gliders. If touching any obstacles the glider is lost. The number of gliders available is by default four but can be set from one to six. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7517a1f9" md5="b348983253f3e1602329e0ba4a8602fc" sha1="ce83d6ad7acc89253b7649835769e8d365d0a194" format="mp4" support="">media/video/glider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="aaabbd19" md5="0fcca62d191607389e0213beb21ca252" sha1="7800b8df2c2d5aac4a6ce77ed12e96280e0155c9" format="png" support="">media/mixrbv2/glider.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28193">Soft&amp;nbsp;Dorothy&amp;nbsp;Software</developpeur>
            <editeur id="28193">Soft&amp;nbsp;Dorothy&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95417" notgame="false">
            <path>godzilla.zip</path>
            <noms>
                <nom region="ss">Godzilla</nom>
                <nom region="wor">Godzilla</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This interpretation of the famous giant monster from the Japanese cinematic industry takes form of a fighting game, only instead of the usual brave martial artists the players control horrifying monsters from the traditional  Toho lineage: the titular beast itself, Rodan, Anguirus, Ghidorah, and others. The game has two modes: Normal and Vs. The latter is essentially a two-player mode, which allows the players to engage in giant monster battles in a variety of scenarios. Most of the monsters, however, are locked in the Vs. mode before the player has completed the Normal mode.

The Normal mode puts the player in control of Godzilla, who has to go through five stages before reaching the final boss. Each stage has two battles against two different creatures in two different locations, from which the player has to complete only one in order to proceed to the next stage. Depending on the player's performance, points are awarded; in order to be able to compete against different final bosses, the player has to accumulate more points. If the player only has the minimum required points, only one final boss will be available.

The combat system is similar to other fighting games, with various combinations of buttons executing different moves. Naturally, the normal &amp;quot;punch-kick&amp;quot; scheme is modified to suit the monsters' shapes and biological peculiarities. For example, monsters with tails can use tail spin attacks; fire-breathing monsters have a range fire attack, etc. Most of the monsters (including Godzilla) have a move when they hold the opponent and suck its blood. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8a14de13" md5="80f140b8e451ab08e90f96612d4d16d1" sha1="752d8d0249a3a449f661f883553bd6928e797fc6" format="mp4" support="">media/video/godzilla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3590a33f" md5="233d21d5fdb4ce9c30af6179e34ec7f7" sha1="84d68d7a18181829bb9c44575db045b8fabd3324" format="png" support="">media/mixrbv2/godzilla.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="082ad866" md5="c7f60130bc6ce51e5cefdd5002d8f964" sha1="3423130ef3f43309f32cca06771b2a51d17cc5ac" format="png" support="">media/mixrbv2/godzilla.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="461">Toho Company</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97327" romid="157887" notgame="false">
            <path>godzikuna.zip</path>
            <noms>
                <nom region="ss">Gojira-kun</nom>
                <nom region="jp">Gozira Kun. Godzilla</nom>
                <nom region="wor">Godzilla-kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>godzikun.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once the player gets past the title screen, the game will begin. The movement of Godzilla is in three dimensions, and Godzilla's only weapon is his atomic breath, which can be aimed. Godzilla has four lives, which are depleted by either the enemies touching Godzilla, hitting Godzilla with their attacks, or Godzilla falling into a hole.

Megalon will dig holes in the ground and come up to the surface to get Godzilla. After defeating Megalon, Kumongas will come up from the holes and fire at Godzilla with one of two weapons; a string shot or a color-changing projectile. After defeating several Kumongas, King Ghidorah appears and Godzilla has to defend Minilla. King Ghidorah shoots his gravity beams near himself, and if Minilla touches King Ghidorah, Godzilla loses a life. After defeating Ghidorah, the game restarts.

The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="70e3f7cb" md5="2d492b9e631f1b76732cd6ae003b1ee4" sha1="b1fdf153e05b0fcfddd57611d85be31c287d4739" format="mp4" support="">media/video/godzikuna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd4cf6f8" md5="a15fedc4582098444bd67c499671ee9b" sha1="031e1ad86c3d7311dbcf5020d49733934b93ea2e" format="png" support="">media/mixrbv2/godzikuna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd4cf6f8" md5="a15fedc4582098444bd67c499671ee9b" sha1="031e1ad86c3d7311dbcf5020d49733934b93ea2e" format="png" support="">media/mixrbv2/godzikuna.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="461">Toho Company</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97327" romid="157888" notgame="false">
            <path>godzikun.zip</path>
            <noms>
                <nom region="ss">Gojira-kun</nom>
                <nom region="jp">Gozira Kun. Godzilla</nom>
                <nom region="wor">Godzilla-kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once the player gets past the title screen, the game will begin. The movement of Godzilla is in three dimensions, and Godzilla's only weapon is his atomic breath, which can be aimed. Godzilla has four lives, which are depleted by either the enemies touching Godzilla, hitting Godzilla with their attacks, or Godzilla falling into a hole.

Megalon will dig holes in the ground and come up to the surface to get Godzilla. After defeating Megalon, Kumongas will come up from the holes and fire at Godzilla with one of two weapons; a string shot or a color-changing projectile. After defeating several Kumongas, King Ghidorah appears and Godzilla has to defend Minilla. King Ghidorah shoots his gravity beams near himself, and if Minilla touches King Ghidorah, Godzilla loses a life. After defeating Ghidorah, the game restarts.

The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="70e3f7cb" md5="2d492b9e631f1b76732cd6ae003b1ee4" sha1="b1fdf153e05b0fcfddd57611d85be31c287d4739" format="mp4" support="">media/video/godzikun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd4cf6f8" md5="a15fedc4582098444bd67c499671ee9b" sha1="031e1ad86c3d7311dbcf5020d49733934b93ea2e" format="png" support="">media/mixrbv2/godzikun.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="461">Toho Company</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95423" romid="157879" notgame="false">
            <path>gokiburi.zip</path>
            <noms>
                <nom region="ss">Gokiburi Daisakusen - Bug Bomb</nom>
                <nom region="jp">Gokiburi Daisakusen. Bug Bomb</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e3e2daa0" md5="04805926881cfdf4be13ed335c8b1999" sha1="9278d6df5e813f159b7e56e5b13f65ce7b3bc957" format="mp4" support="">media/video/gokiburi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f6563d62" md5="e124265e9182de4a88d57f9fb73d8c6c" sha1="c8250cf1974e6132c339ac82baa7ca4c719e2813" format="png" support="">media/mixrbv2/gokiburi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d05d061d" md5="64a348d4cc9e54eff7f0d13b3665166d" sha1="aa0c3ae979a30c26295915c779ccda30d2ea3f28" format="png" support="">media/mixrbv2/gokiburi.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17371">Magic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95428" notgame="false">
            <path>golfgame.zip</path>
            <noms>
                <nom region="ss">Golf Game</nom>
                <nom region="jp">Golf Game</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4886df1f" md5="6d1422b06490b5210f5d55a228bad565" sha1="e8ba80440975497dbf0427cac62a86578f395f03" format="mp4" support="">media/video/golfgame.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4105da78" md5="7f9f6b478e63384e9707cb4a2b98a3d5" sha1="da0e6f0b47f0abc2fb8911c1e2de1ff9a6e44384" format="png" support="">media/mixrbv2/golfgame.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f51d4f5e" md5="e53e1bb8464eb671c6dba1455e17c312" sha1="09b890c318aee44a42183ba4a06a7520e897cae9" format="png" support="">media/mixrbv2/golfgame.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95434" romid="157883" notgame="false">
            <path>golvell.zip</path>
            <noms>
                <nom region="ss">Golvellius</nom>
                <nom region="jp">Maô Golvellius</nom>
                <nom region="eu">Golvellius - Valley of Doom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Golvellius is an action adventure video game for the Japanese MSX home computer system that plays much like The Legend of Zelda.
The scenario is the same in all the three different versions of Golvellius. The ending promised a sequel, which was never developed/released.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b533f575" md5="ff3f685dc66acb7ab8d9380cc4d14bea" sha1="b8b9f615aa7c1085c6b1d87bc85bf6594de5b450" format="mp4" support="">media/video/golvell.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b3f41055" md5="16634311c375f618d53d05b8974088cf" sha1="ee98864f30fc43cc27f3dca111fdc62bba0b7d54" format="png" support="">media/mixrbv2/golvell.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95437" romid="157884" notgame="false">
            <path>gomokuna.zip</path>
            <noms>
                <nom region="ss">Gomok Narabe - Omo Go</nom>
                <nom region="jp">Gomoku Narabe - Omo Go</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62d633ae" md5="822e946cbeca889d3653928595a9c189" sha1="1b8530622d2c27070a616240236269a49939d11e" format="mp4" support="">media/video/gomokuna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="98f36abe" md5="bc21fd2aa15427c95439f14d797bd0a7" sha1="1d2cc7695d12358740507770110a66bc01e784f0" format="png" support="">media/mixrbv2/gomokuna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a185b1b" md5="838abb768fb80ba43193dbe4765307b3" sha1="8721e6454d92c73459bf065be4fd643c1dd2f853" format="png" support="">media/mixrbv2/gomokuna.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95437" romid="167794" notgame="false">
            <path>gomokunaa.zip</path>
            <noms>
                <nom region="ss">Gomok Narabe - Omo Go</nom>
                <nom region="jp">Gomoku Narabe - Omo Go</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gomokuna.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62d633ae" md5="822e946cbeca889d3653928595a9c189" sha1="1b8530622d2c27070a616240236269a49939d11e" format="mp4" support="">media/video/gomokunaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="98f36abe" md5="bc21fd2aa15427c95439f14d797bd0a7" sha1="1d2cc7695d12358740507770110a66bc01e784f0" format="png" support="">media/mixrbv2/gomokunaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a185b1b" md5="838abb768fb80ba43193dbe4765307b3" sha1="8721e6454d92c73459bf065be4fd643c1dd2f853" format="png" support="">media/mixrbv2/gomokunaa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176887" romid="538069" notgame="false">
            <path>gonzzalezz.zip</path>
            <noms>
                <nom region="ss">Gonzzalezz</nom>
                <nom region="wor">Gonzzalezz</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gonzzalezz is a side-scrolling platform game from Spain. The main protagonist is a Mexican stereotype (complete with sombrero and huge mustache), that has an obsession with the traditional siesta. The game is divided in two loads:


? In the first one, Gonzalez must escape his own nightmare. He moves by executing precise jumps in one big level divided in seven sections, a surreal landscape littered with dangerous objects like flying vacuum-cleaners, disembodied hands, etc. The Q key is the jump button, while the O and P move him left and right respectively.


 ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f4bf236" md5="f20c6e510f3a16a89555ac120d3e6b23" sha1="8d83848449717a958bb25e2df353fcdfdb61ddd6" format="png" support="">media/mixrbv2/gonzzalezz.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28253">Opera&amp;nbsp;Soft&amp;nbsp;S.A.</developpeur>
            <editeur id="28253">Opera&amp;nbsp;Soft&amp;nbsp;S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185427" notgame="false">
            <path>goody.zip</path>
            <noms>
                <nom region="ss">Goody</nom>
                <nom region="wor">Goody</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Goody you are a thief with a mission to break into a Spanish bank. In order to accomplish that you need the appropriate tools, such as a torch and pincers. On the way toward the bank you must avoid policemen, gorillas, kung-fu experts, women sweeping the street, paper airplanes, and other hazards. The game is a platformer with light puzzle-solving which requires usage of the correct object in the correct place, similar to Jet Set Willy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07de2db2" md5="e9ec7c0b6125a8cbacdcf7ca7f7d8e90" sha1="f81311566f4fd5f87af3ebe8026ad8f34894d3a4" format="mp4" support="">media/video/goody.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="2069">Opera Soft</developpeur>
            <editeur id="2069">Opera Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96977" romid="167796" notgame="false">
            <path>gooniesb.zip</path>
            <noms>
                <nom region="ss">Goonies, The</nom>
                <nom region="us">The Goonies</nom>
                <nom region="jp">The Goonies</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>goonies.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="03e34a7c" md5="e735055bd9925a2c551eefcb9f63fd97" sha1="22eda9759306aa102710a8b900eb5f8e38d21d48" format="mp4" support="">media/video/gooniesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd3c96a9" md5="f2d47d4f78c56f39cd12844ecce5194a" sha1="01de0187fd74a1d7bb8e5aea8a0285465ed82d62" format="png" support="">media/mixrbv2/gooniesb.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96977" romid="568649" notgame="false">
            <path>goonies.zip</path>
            <noms>
                <nom region="ss">Goonies, The</nom>
                <nom region="us">The Goonies</nom>
                <nom region="jp">The Goonies</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="03e34a7c" md5="e735055bd9925a2c551eefcb9f63fd97" sha1="22eda9759306aa102710a8b900eb5f8e38d21d48" format="mp4" support="">media/video/goonies.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd3c96a9" md5="f2d47d4f78c56f39cd12844ecce5194a" sha1="01de0187fd74a1d7bb8e5aea8a0285465ed82d62" format="png" support="">media/mixrbv2/goonies.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96977" romid="167795" notgame="false">
            <path>gooniesa.zip</path>
            <noms>
                <nom region="ss">Goonies, The</nom>
                <nom region="us">The Goonies</nom>
                <nom region="jp">The Goonies</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>goonies.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="03e34a7c" md5="e735055bd9925a2c551eefcb9f63fd97" sha1="22eda9759306aa102710a8b900eb5f8e38d21d48" format="mp4" support="">media/video/gooniesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd3c96a9" md5="f2d47d4f78c56f39cd12844ecce5194a" sha1="01de0187fd74a1d7bb8e5aea8a0285465ed82d62" format="png" support="">media/mixrbv2/gooniesa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9659b7c6" md5="8067c2d35a0551cf1c98af2e3b737036" sha1="9b483cc39e42d49584c1f6a815b86512a12107cf" format="png" support="">media/mixrbv2/gooniesa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95448" notgame="false">
            <path>gpworld.zip</path>
            <noms>
                <nom region="ss">Gp World</nom>
                <nom region="jp">G.P. World</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">World Grand Prix has a simple premise: the player must race against the clock and computer-controlled Formula 1 opponents in a series of races. Along the way, the player will earn points to upgrade various aspects of his machine, including acceleration, top speed and handling. The game also includes a track editor, which allows players to create their own courses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7762a09d" md5="9574001c5873f3084e7812c52ebbaff4" sha1="623b2ba4d20d5984ddf80dab99d4608e5a0723f8" format="mp4" support="">media/video/gpworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2b6c9736" md5="97614188c3003682b82edae7e6fde427" sha1="affd83cb3103383eb2264c5b8c317aa2edd32651" format="png" support="">media/mixrbv2/gpworld.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84f011f1" md5="68dbe3376d9fd506832f14edffa17d7b" sha1="73ed424766f26b53620f2dd4c23eef3c9b4efcd6" format="png" support="">media/mixrbv2/gpworld.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95459" notgame="false">
            <path>gberet.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="jp">Green Beret</nom>
                <nom region="eu">Green Beret</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This arcade game arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a48b5520" md5="2064794dc1151d4bad7d728ead95af58" sha1="51c289ddc43f017ff7684dc3658b8da2c1484fae" format="mp4" support="">media/video/gberet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="28c68c56" md5="57bfd3852b84edbd9d1ca67f4191d230" sha1="17d6f2d3e94f309cced19769f4ad7c001dba7cb6" format="png" support="">media/mixrbv2/gberet.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5833fbf" md5="8a0c96f566baeeb82037b596370504fa" sha1="dc74b9490c1fc67b1f77de24da7d9502b2eedf98" format="png" support="">media/mixrbv2/gberet.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95459" notgame="false">
            <path>gberetk.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="jp">Green Beret</nom>
                <nom region="eu">Green Beret</nom>
            </noms>
            <cloneof>gberet.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This arcade game arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a48b5520" md5="2064794dc1151d4bad7d728ead95af58" sha1="51c289ddc43f017ff7684dc3658b8da2c1484fae" format="mp4" support="">media/video/gberetk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="28c68c56" md5="57bfd3852b84edbd9d1ca67f4191d230" sha1="17d6f2d3e94f309cced19769f4ad7c001dba7cb6" format="png" support="">media/mixrbv2/gberetk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5833fbf" md5="8a0c96f566baeeb82037b596370504fa" sha1="dc74b9490c1fc67b1f77de24da7d9502b2eedf98" format="png" support="">media/mixrbv2/gberetk.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95459" notgame="false">
            <path>gbereta.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="jp">Green Beret</nom>
                <nom region="eu">Green Beret</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>gberet.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This arcade game arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a48b5520" md5="2064794dc1151d4bad7d728ead95af58" sha1="51c289ddc43f017ff7684dc3658b8da2c1484fae" format="mp4" support="">media/video/gbereta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="28c68c56" md5="57bfd3852b84edbd9d1ca67f4191d230" sha1="17d6f2d3e94f309cced19769f4ad7c001dba7cb6" format="png" support="">media/mixrbv2/gbereta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5833fbf" md5="8a0c96f566baeeb82037b596370504fa" sha1="dc74b9490c1fc67b1f77de24da7d9502b2eedf98" format="png" support="">media/mixrbv2/gbereta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184911" notgame="false">
            <path>gridtrap.zip</path>
            <noms>
                <nom region="ss">Grid Trap</nom>
                <nom region="wor">Grid Trap</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="722c7390" md5="7838a760b06052d8cf4350e8173b04d9" sha1="be77d6d562bf3229db9ca3c8efd5fef28c638912" format="png" support="">media/mixrbv2/gridtrap.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176888" romid="538070" notgame="false">
            <path>gridwars.zip</path>
            <noms>
                <nom region="ss">Gridwars</nom>
                <nom region="wor">Gridwars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b226d33" md5="3a29c6889e7fa7b4b64b987b38d8f472" sha1="a1500c5c59f80fa37f265dd8f92b0f999478d217" format="png" support="">media/mixrbv2/gridwars.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176889" romid="538071" notgame="false">
            <path>griel.zip</path>
            <noms>
                <nom region="ss">Griel</nom>
                <nom region="wor">Griel</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Griel's Quest for the Sangraal is an MSX1 remake of the old MSX2 puzzle game, Griel no Seihai by Momonoki House, first published in Peach Up magazine 1990.

The gameplay is similar both to Soukoban and the Lolo games, though the focus is not on moving boxes around. Instead, you are a knight who must pick up magic objects to vanquish evil creatures. The following objects can be found:
Magical Staff â€“ Vanquishes RPG slimes.
Holy Cross â€“ Vanquishes ghosts.
Sacred Sword â€“ Kills ogres.
Only one magical object may be carried at any one time, and it cannot be dropped. The only way to get rid of an object is to use it against an enemy. Just as in the aforementioned puzzle games, the emphasis is therefore on picking up objects in the right order. This can get very tricky not only if a monster is in front of a desirable object, but also if it is behind an object which you can't pick up or can't use against any enemy within your reach. To complicate matters, many levels contain tiles which only allow movement in one direction, so that one can easily get stuck and must forfeit. Luckily, the monsters are immobile, so that at least timing is not a variable in the quest for the Sangraal. To aid you in your quest, you are given a password every five levels.

This adaptation was made for the MSXdev '05 coding contest.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9555776a" md5="f82e1a362d64e89f71f3ba6e195f9137" sha1="d3fe659304e2dead9699209e228624fbb71fd67b" format="png" support="">media/mixrbv2/griel.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176890" romid="538072" notgame="false">
            <path>grielex.zip</path>
            <noms>
                <nom region="ss">Grielex</nom>
                <nom region="wor">Grielex</nom>
            </noms>
            <cloneof>griel.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/grielex.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95466" romid="167799" notgame="false">
            <path>grogreva.zip</path>
            <noms>
                <nom region="ss">Grog's Revenge</nom>
                <nom region="jp">B.C.'s Quest for Tires II - Grog's Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>grogrev.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">B.C. II: Grog's Revenge is a 1984 video game by Sierra On-Line for the Commodore 64, ColecoVision, and MSX. It is the sequel to B.C.'s Quest For Tires and is based on B.C., the newspaper comic strip by Johnny Hart.

The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains.
The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="43063fb8" md5="32616eab8482c9f12e7da8fefe1c17cf" sha1="94f8c86865b83544bbc48b0ecfcb7e3ec5b93342" format="mp4" support="">media/video/grogreva.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9695f5b9" md5="45bd9083966296e58178f052c3170adc" sha1="cae499f435c0e8a9a4992464e46c1a4f768cf33b" format="png" support="">media/mixrbv2/grogreva.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d819c36" md5="3e35fc141e86e8769074438ddbf09a89" sha1="55e92d2c6c56b3cf5f15a8d7b1a223129ffcaf1b" format="png" support="">media/mixrbv2/grogreva.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95466" romid="157895" notgame="false">
            <path>grogrev.zip</path>
            <noms>
                <nom region="ss">Grog's Revenge</nom>
                <nom region="jp">B.C.'s Quest for Tires II - Grog's Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">B.C. II: Grog's Revenge is a 1984 video game by Sierra On-Line for the Commodore 64, ColecoVision, and MSX. It is the sequel to B.C.'s Quest For Tires and is based on B.C., the newspaper comic strip by Johnny Hart.

The player controls Thor, a caveman, who rides a stone unicycle. Thor is searching for the "Meaning of Life" within several mountains.
The player must navigate through the mountains, collecting clams. Like the comic strip, they are used as money, in this case to pay the toll to another caveman, Peter, to access the next mountain.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="43063fb8" md5="32616eab8482c9f12e7da8fefe1c17cf" sha1="94f8c86865b83544bbc48b0ecfcb7e3ec5b93342" format="mp4" support="">media/video/grogrev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9695f5b9" md5="45bd9083966296e58178f052c3170adc" sha1="cae499f435c0e8a9a4992464e46c1a4f768cf33b" format="png" support="">media/mixrbv2/grogrev.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d819c36" md5="3e35fc141e86e8769074438ddbf09a89" sha1="55e92d2c6c56b3cf5f15a8d7b1a223129ffcaf1b" format="png" support="">media/mixrbv2/grogrev.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95470" romid="167800" notgame="false">
            <path>guardica.zip</path>
            <noms>
                <nom region="ss">Guardic</nom>
                <nom region="wor">Guardic</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>guardic.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in &amp;quot;rooms&amp;quot; with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ee795a8a" md5="964b5e79a19e13a18ebcc048a3fffae6" sha1="60443b34cb7d8ba2dec2f06b00793f7ec242474d" format="mp4" support="">media/video/guardica.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0910613c" md5="1bd04f7c81799ab8127acfd01c5682ba" sha1="f90840b11bf6e8cdc14a0ec572cc9d257692a277" format="png" support="">media/mixrbv2/guardica.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de82996f" md5="83db146ec6d1bf790ee0c3c175b5a26a" sha1="882729e4429e9becd8ec79a8803b4c18ab07e205" format="png" support="">media/mixrbv2/guardica.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95470" romid="568656" notgame="false">
            <path>guardic.zip</path>
            <noms>
                <nom region="ss">Guardic</nom>
                <nom region="wor">Guardic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in &amp;quot;rooms&amp;quot; with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ee795a8a" md5="964b5e79a19e13a18ebcc048a3fffae6" sha1="60443b34cb7d8ba2dec2f06b00793f7ec242474d" format="mp4" support="">media/video/guardic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0910613c" md5="1bd04f7c81799ab8127acfd01c5682ba" sha1="f90840b11bf6e8cdc14a0ec572cc9d257692a277" format="png" support="">media/mixrbv2/guardic.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de82996f" md5="83db146ec6d1bf790ee0c3c175b5a26a" sha1="882729e4429e9becd8ec79a8803b4c18ab07e205" format="png" support="">media/mixrbv2/guardic.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95472" romid="568657" notgame="false">
            <path>gulkave.zip</path>
            <noms>
                <nom region="ss">Gulkave</nom>
                <nom region="jp">Gulkave</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox horizontal shooter. Flying across ? or inside ? a parallax scrolling landscape, your spaceship must singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you finally lose a ship. At the end of each level, bonus points are given according to your remaining barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from this maker, the powerups come in the shape of numbered pods that are released from Zanac-style blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. At certain score intervals, you're granted bonus ships.

The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="56c59eb1" md5="0ebbceca5ea07e9ba4de368e45f385bf" sha1="d2b45a06dc2cec10cf91bd2927f0209361b6fa3a" format="mp4" support="">media/video/gulkave.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="720e0b85" md5="748e6a7f758b7a23249deb94f2475d72" sha1="01264f0e2227611f94e6c9644b30fc66fcd304ea" format="png" support="">media/mixrbv2/gulkave.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e3c3ea" md5="d7d9d01c2b3687ec3a8ad105b4ffe64b" sha1="91b596a0b0443c166d46d1c9cfaf77be54831ac8" format="png" support="">media/mixrbv2/gulkave.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95472" romid="167801" notgame="false">
            <path>gulkavea.zip</path>
            <noms>
                <nom region="ss">Gulkave</nom>
                <nom region="jp">Gulkave</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gulkave.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox horizontal shooter. Flying across ? or inside ? a parallax scrolling landscape, your spaceship must singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you finally lose a ship. At the end of each level, bonus points are given according to your remaining barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from this maker, the powerups come in the shape of numbered pods that are released from Zanac-style blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. At certain score intervals, you're granted bonus ships.

The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="56c59eb1" md5="0ebbceca5ea07e9ba4de368e45f385bf" sha1="d2b45a06dc2cec10cf91bd2927f0209361b6fa3a" format="mp4" support="">media/video/gulkavea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="720e0b85" md5="748e6a7f758b7a23249deb94f2475d72" sha1="01264f0e2227611f94e6c9644b30fc66fcd304ea" format="png" support="">media/mixrbv2/gulkavea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e3c3ea" md5="d7d9d01c2b3687ec3a8ad105b4ffe64b" sha1="91b596a0b0443c166d46d1c9cfaf77be54831ac8" format="png" support="">media/mixrbv2/gulkavea.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95472" notgame="false">
            <path>gulkavek.zip</path>
            <noms>
                <nom region="ss">Gulkave</nom>
                <nom region="jp">Gulkave</nom>
            </noms>
            <cloneof>gulkave.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Deviating slightly from Compile's usual vertically scrolling fashion, Gulkave is a rather orthodox horizontal shooter. Flying across ? or inside ? a parallax scrolling landscape, your spaceship must singlehandedly take out eight fortresses. In your way stand enemy spaceships that either try to crush you or fire at you, as well as some asteroids thrown in for good measure. For each hit you take, your ship is not destroyed. Instead, you have a power (barrier) bar that decreases gradually until you finally lose a ship. At the end of each level, bonus points are given according to your remaining barrier. Losing a ship means you lose all your weapons upgrades as well. As usual with a shooter from this maker, the powerups come in the shape of numbered pods that are released from Zanac-style blocks. Different upgrades give higher shot counts, more simultaneous bullets or bigger energy waves. At certain score intervals, you're granted bonus ships.

The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="56c59eb1" md5="0ebbceca5ea07e9ba4de368e45f385bf" sha1="d2b45a06dc2cec10cf91bd2927f0209361b6fa3a" format="mp4" support="">media/video/gulkavek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="720e0b85" md5="748e6a7f758b7a23249deb94f2475d72" sha1="01264f0e2227611f94e6c9644b30fc66fcd304ea" format="png" support="">media/mixrbv2/gulkavek.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e3c3ea" md5="d7d9d01c2b3687ec3a8ad105b4ffe64b" sha1="91b596a0b0443c166d46d1c9cfaf77be54831ac8" format="png" support="">media/mixrbv2/gulkavek.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95474" romid="157898" notgame="false">
            <path>gunfrght.zip</path>
            <noms>
                <nom region="ss">Gun Fright</nom>
                <nom region="jp">Gunfright</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game.

The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1a802496" md5="692be1635e6fcf3c465f22773c2b85db" sha1="eb5840e2d03374a2585f0463a0be467ebf797e6a" format="mp4" support="">media/video/gunfrght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="968929b3" md5="375742c78a3206430f0628462161256d" sha1="f37c6fef385ad981243e44d5760863f2a8d72adc" format="png" support="">media/mixrbv2/gunfrght.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc20df9" md5="e6157c37530d4b1023255f2af1665a59" sha1="e7cd3141454bc9ea3a361d52e38474cac31508d0" format="png" support="">media/mixrbv2/gunfrght.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="6867">Nippon Dexter</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95474" romid="538003" notgame="false">
            <path>gunfrghta.zip</path>
            <noms>
                <nom region="ss">Gun Fright</nom>
                <nom region="jp">Gunfright</nom>
            </noms>
            <cloneof>gunfrght.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player takes the part of the "meanest and fastest Gun Totin'Bunch of Rootin' Tootin' Gun Slingers which ever did hit the Wild West", Sheriff Quickdraw. In the beginning of the game in a first person view the player has to be quick on the draw to shoot bags of money that fall down the screen, to collect a "bounty" that will be used to buy supplies and cover possible fines during the game.

The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1a802496" md5="692be1635e6fcf3c465f22773c2b85db" sha1="eb5840e2d03374a2585f0463a0be467ebf797e6a" format="mp4" support="">media/video/gunfrghta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="968929b3" md5="375742c78a3206430f0628462161256d" sha1="f37c6fef385ad981243e44d5760863f2a8d72adc" format="png" support="">media/mixrbv2/gunfrghta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc20df9" md5="e6157c37530d4b1023255f2af1665a59" sha1="e7cd3141454bc9ea3a361d52e38474cac31508d0" format="png" support="">media/mixrbv2/gunfrghta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="6867">Nippon Dexter</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177058" notgame="false">
            <path>gunsmoke.zip</path>
            <noms>
                <nom region="ss">Gunsmoke</nom>
                <nom region="wor">Gunsmoke</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.

Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.

On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15c87771" md5="40ab0a799244d2572248d49b67e87857" sha1="dfd30f25d8ddc680b913b828e78ac93f368b4dfe" format="png" support="">media/mixrbv2/gunsmoke.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="28241">Topo Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185431" notgame="false">
            <path>guttblst.zip</path>
            <noms>
                <nom region="ss">Guttblaster</nom>
                <nom region="wor">Guttblaster</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ec571562" md5="80489304e49abfcf5c7c2d2eecdd35a5" sha1="b3c0df8fd6d66db4cf004614ee3bfc14bea7a098" format="mp4" support="">media/video/guttblst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06f8dc2f" md5="4ce3fa52e4587fcb68f29352e119c464" sha1="35fed44df7c3c15fd1f79fb0d40d768c470823f7" format="png" support="">media/mixrbv2/guttblst.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176891" romid="851693" notgame="false">
            <path>gyroadv.zip</path>
            <noms>
                <nom region="ss">Gyro Adventure</nom>
                <nom region="wor">Gyro Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="55b40c83" md5="8282b61c6dce0cfede0dfd6097179453" sha1="1fc7168604a629941494f35b978ed93b17a5a68a" format="png" support="">media/mixrbv2/gyroadv.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55b40c83" md5="8282b61c6dce0cfede0dfd6097179453" sha1="1fc7168604a629941494f35b978ed93b17a5a68a" format="png" support="">media/mixrbv2/gyroadv.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95488" romid="825483" notgame="false">
            <path>gyrodine.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="jp">Gyrodine</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is a basic vertical scrolling shooter. You pilot a helicopter and have to shoot as many enemies as you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0c6890ef" md5="8f54ea10d275fb222e07a0220e599fe0" sha1="389535c2ae7eeca063b8deedfab8e2758d7b4563" format="mp4" support="">media/video/gyrodine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="874508f8" md5="30fe8d5febfad2ef0ea2ae238201caeb" sha1="98bc3829bc5dfca19dd308a47c60800a841a7cbb" format="png" support="">media/mixrbv2/gyrodine.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81219e05" md5="0f1071bd9f5ba0f16cfb6231e24b696d" sha1="1c5b0eed450b29c30652870ad88d5b6f6518a89e" format="png" support="">media/mixrbv2/gyrodine.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95488" romid="825483" notgame="false">
            <path>gyrodinek.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="jp">Gyrodine</nom>
            </noms>
            <cloneof>gyrodine.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is a basic vertical scrolling shooter. You pilot a helicopter and have to shoot as many enemies as you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0c6890ef" md5="8f54ea10d275fb222e07a0220e599fe0" sha1="389535c2ae7eeca063b8deedfab8e2758d7b4563" format="mp4" support="">media/video/gyrodinek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="874508f8" md5="30fe8d5febfad2ef0ea2ae238201caeb" sha1="98bc3829bc5dfca19dd308a47c60800a841a7cbb" format="png" support="">media/mixrbv2/gyrodinek.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81219e05" md5="0f1071bd9f5ba0f16cfb6231e24b696d" sha1="1c5b0eed450b29c30652870ad88d5b6f6518a89e" format="png" support="">media/mixrbv2/gyrodinek.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176892" romid="762713" notgame="false">
            <path>gyruss.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="wor">Gyruss</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single cannon, but can gain a double cannon after shooting a power up satellite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/gyruss.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95489" romid="825484" notgame="false">
            <path>hero.zip</path>
            <noms>
                <nom region="ss">H.e.r.o.</nom>
                <nom region="jp">H.E.R.O.</nom>
                <nom region="eu">H.E.R.O.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!). If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c7d5c498" md5="0ad89359e688ba488a9d76e147e3bfd4" sha1="c1ad96217520bfa5f6233a843a31310baf87cef9" format="mp4" support="">media/video/hero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6548d539" md5="9070cee6169f00cf99dcebf28cab5793" sha1="ba7290e2001feb1853bacb66f0b4715e8a3f9dd2" format="png" support="">media/mixrbv2/hero.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185432" notgame="false">
            <path>habilit.zip</path>
            <noms>
                <nom region="ss">Habilit</nom>
                <nom region="wor">Habilit</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/habilit.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95493" notgame="false">
            <path>hades.zip</path>
            <noms>
                <nom region="ss">Hades No Monsho</nom>
                <nom region="jp">Hadesu no Monshou. The Seal of Hades</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aec4dffd" md5="9eef1b82c64c1a5e649ab17da459464f" sha1="25d53021283603820c46d1885bbe178265cf00a8" format="mp4" support="">media/video/hades.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab3f9313" md5="bc2c6b04c5cbd4a8b2068bce4b991342" sha1="e8b3849d948bfd26fe5a9cfbd572b8a6e3c53c71" format="png" support="">media/mixrbv2/hades.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40e5db3e" md5="42becd7bcd220bd03c5df10b2ba1ab6b" sha1="d45d6a2e2c91a464d8a606b1081582a371d69d42" format="png" support="">media/mixrbv2/hades.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95493" notgame="false">
            <path>hadesa.zip</path>
            <noms>
                <nom region="ss">Hades No Monsho</nom>
                <nom region="jp">Hadesu no Monshou. The Seal of Hades</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hades.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aec4dffd" md5="9eef1b82c64c1a5e649ab17da459464f" sha1="25d53021283603820c46d1885bbe178265cf00a8" format="mp4" support="">media/video/hadesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab3f9313" md5="bc2c6b04c5cbd4a8b2068bce4b991342" sha1="e8b3849d948bfd26fe5a9cfbd572b8a6e3c53c71" format="png" support="">media/mixrbv2/hadesa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40e5db3e" md5="42becd7bcd220bd03c5df10b2ba1ab6b" sha1="d45d6a2e2c91a464d8a606b1081582a371d69d42" format="png" support="">media/mixrbv2/hadesa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185433" notgame="false">
            <path>hammboy.zip</path>
            <noms>
                <nom region="ss">Hammer Boy</nom>
                <nom region="wor">Hammer Boy</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hammer Boy is an arcade game that plays like a cross between Kaboom! and Whac-A-Mole.

Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74e3b471" md5="68f57293abac50e0f47c44223ce2ebcb" sha1="47bbe066c1241490a4dd94b7cdbb99904b019bce" format="png" support="">media/mixrbv2/hammboy.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95506" romid="825489" notgame="false">
            <path>hangona.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="jp">Hang-On</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hangon.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67d9b33" md5="530eeb6ba49be2dc5674ab45cd03650a" sha1="884df0a080ce52e090696b0cc9e281add8e61459" format="mp4" support="">media/video/hangona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="85fddb33" md5="c70e52aedfed600ede788625821231f4" sha1="69dffe6b466fde74e47db4f4eabb55ef24ad2f9a" format="png" support="">media/mixrbv2/hangona.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d34670f7" md5="cd277f28599980f007a3cb9a30b3ff94" sha1="1c5606ad0539f7c3ee69d9289dae900b2683e1fa" format="png" support="">media/mixrbv2/hangona.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95506" romid="825489" notgame="false">
            <path>hangonb.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="jp">Hang-On</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hangon.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67d9b33" md5="530eeb6ba49be2dc5674ab45cd03650a" sha1="884df0a080ce52e090696b0cc9e281add8e61459" format="mp4" support="">media/video/hangonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="85fddb33" md5="c70e52aedfed600ede788625821231f4" sha1="69dffe6b466fde74e47db4f4eabb55ef24ad2f9a" format="png" support="">media/mixrbv2/hangonb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d34670f7" md5="cd277f28599980f007a3cb9a30b3ff94" sha1="1c5606ad0539f7c3ee69d9289dae900b2683e1fa" format="png" support="">media/mixrbv2/hangonb.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95506" romid="825489" notgame="false">
            <path>hangon.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="jp">Hang-On</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67d9b33" md5="530eeb6ba49be2dc5674ab45cd03650a" sha1="884df0a080ce52e090696b0cc9e281add8e61459" format="mp4" support="">media/video/hangon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="85fddb33" md5="c70e52aedfed600ede788625821231f4" sha1="69dffe6b466fde74e47db4f4eabb55ef24ad2f9a" format="png" support="">media/mixrbv2/hangon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d34670f7" md5="cd277f28599980f007a3cb9a30b3ff94" sha1="1c5606ad0539f7c3ee69d9289dae900b2683e1fa" format="png" support="">media/mixrbv2/hangon.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176980" notgame="false">
            <path>happyfret.zip</path>
            <noms>
                <nom region="ss">Happy Fret</nom>
                <nom region="wor">Happy Fret</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ea77d90d" md5="90479c37b5309898baa77910949f7a98" sha1="00cc482c677d3a73a23fc066fdd7bdd9c220ce1a" format="mp4" support="">media/video/happyfret.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43cb1a27" md5="97cfb053125e0cdbe83fb4607257fbbc" sha1="8d0c278bd6632f34e14406e50873336766fcfaba" format="png" support="">media/mixrbv2/happyfret.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95508" romid="824647" notgame="false">
            <path>harapeko.zip</path>
            <noms>
                <nom region="ss">Harapeko Pakkun</nom>
                <nom region="jp">Harapeko Pakkun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e100e4ce" md5="161a8a3854565bb6c4cdbe95175bebd0" sha1="595b49e6c0319dd5d5e289257b342e89a729c42e" format="mp4" support="">media/video/harapeko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="868bc58a" md5="cdbf35125cb3a9322edd490828bb7dbd" sha1="46110615530b31107e77a274189d48c142b03f2f" format="png" support="">media/mixrbv2/harapeko.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdc4c0d8" md5="c67fa315ac2e4e35d93011456b2d1849" sha1="0890ac90a0b628f65fda71ff22389055bcb98ba9" format="png" support="">media/mixrbv2/harapeko.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185434" notgame="false">
            <path>hardboil.zip</path>
            <noms>
                <nom region="ss">Hard Boiled</nom>
                <nom region="wor">Hard Boiled</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hard Boiled is a mix of futuristic hovercar action with a traditional, albeit 3D, shoot em up genre. It looks somewhat similar in concept to New York Race based on The Fifth Element movie. The car is always on the move, and while you can speed up or slow down - you can't stop it and also you can't go back, only maneuver across the screen - just like in a typical shmup title. Your vehicle is armed with some basic projectile type guns and you could pick up other types of weapons floating around the levels.

The game story is based on the same name comic book by Frank Miller and Geof Darrow that was published in the early 90s. Here you play as Nixon who thinks he's a regular tax collector in dystopian retro-futuristic Los Angeles, but actually a cyborg-assassin for one of the big corporations that gets his memory reformatted once in a while. The gameplay is centered around riding your hovercar and shooting your way through the various city locales destroying all sorts of vehicles, turrets, barriers and occasional boss in the process. There are five missions in total with their own sets of enemy units and level design.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9170d836" md5="fff70e2a04531c4a1a3aa5bf575ba8c0" sha1="055968caf314106adcf245168b1829b495bc3a9d" format="mp4" support="">media/video/hardboil.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/hardboil.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="635">Cryo Interactive</developpeur>
            <editeur id="635">Cryo Interactive</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95514" romid="157907" notgame="false">
            <path>hfox.zip</path>
            <noms>
                <nom region="ss">Harryfox Msx Special</nom>
                <nom region="jp">Harry Fox MSX Special</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97725f9f" md5="044663631fb1b6e43451981c596e4cc6" sha1="92ee784706cf1455de94e0a7e63c41e6bb560c81" format="png" support="">media/mixrbv2/hfox.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97725f9f" md5="044663631fb1b6e43451981c596e4cc6" sha1="92ee784706cf1455de94e0a7e63c41e6bb560c81" format="png" support="">media/mixrbv2/hfox.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="9000">Micro Cabin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184960" notgame="false">
            <path>showjumph.zip</path>
            <noms>
                <nom region="ss">Harvey Smith's Showjumper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/showjumph.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185435" notgame="false">
            <path>hhouse.zip</path>
            <noms>
                <nom region="ss">Haunted House</nom>
                <nom region="wor">Haunted House</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the  four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants.

The mansion contains many doors, some of which may be locked; to explore all the rooms, you will first need to find the master key which is hidden somewhere. The mansion is very dark, and you will not be able to see any of the objects in it (and in more difficult game variations, you can't see the walls either). To reveal objects and the mansion walls, you need to light one of your unlimited supply of matches which will light up a small area around you. Don't be surprised if a swift wind or passing creature blow out your match, though!

You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter. You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1f10e552" md5="35b8f07c5f53198b01ebe0a4111c7a42" sha1="ab0ca876c9c38f0bec3cc294875099ed1325e868" format="mp4" support="">media/video/hhouse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/hhouse.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176893" notgame="false">
            <path>headheels.zip</path>
            <noms>
                <nom region="ss">Head Over Heels</nom>
                <nom region="wor">Head Over Heels</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).

The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc780162" md5="3f326390a995087df4e40c333162ed7e" sha1="5ca59fc25507f53ad5ddf3fe479b00a7ccaa5e86" format="png" support="">media/mixrbv2/headheels.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185436" notgame="false">
            <path>heatseek.zip</path>
            <noms>
                <nom region="ss">Heat Seeker - Missil</nom>
                <nom region="wor">Heat Seeker - Missil</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/heatseek.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96978" romid="825497" notgame="false">
            <path>heist.zip</path>
            <noms>
                <nom region="ss">Heist, The</nom>
                <nom region="us">The Heist</nom>
                <nom region="jp">The Heist</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d217580f" md5="b59f7c38d3f9895e8ef63b85c1e4c5b2" sha1="3f7651238e585f2b2f6018697b1e5cf4c51381ed" format="mp4" support="">media/video/heist.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="38f24496" md5="17832b050140ea340b9444cd24a11cad" sha1="8d220bdeb815013d58a4b8a7012e6a222e3f32f8" format="png" support="">media/mixrbv2/heist.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c02ea5b9" md5="309d7b547734adc7a9fd60041b8b80a3" sha1="267c397076eb36e1d58691d11253daaab0dca751" format="png" support="">media/mixrbv2/heist.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10781">Comptiq</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95527" notgame="false">
            <path>helitank.zip</path>
            <noms>
                <nom region="ss">Helitank</nom>
                <nom region="jp">Heli Tank</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f0e42e53" md5="34789d00c7aefe8cd430996b1361104b" sha1="30fd8b9e41aef1aeb839aeb7f6df3c82535ea862" format="mp4" support="">media/video/helitank.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="484e8a95" md5="cdfb074197056bdf7e53dc4aad7ec867" sha1="f33dc3bb09041d5e8f2a72c0ce0615848e3a6d23" format="png" support="">media/mixrbv2/helitank.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14bc1e3e" md5="7451d501e813a6a9b43168f170e88bb0" sha1="93ebdf36038472f97a405e9a0c25bfa06900f5bf" format="png" support="">media/mixrbv2/helitank.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184934" notgame="false">
            <path>hercules.zip</path>
            <noms>
                <nom region="ss">Hercules - Slayer Of The Damned</nom>
                <nom region="wor">Hercules - Slayer Of The Damned</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. The King of Argos gives him 12 labours that he has to fulfill.

These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords. The fights take place in ancient Greek temples amongst other places. If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well placed blow. If all twelve labours have been collected he must face the the end boss of the game, the mighty Minotaur. (Moby  Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="71521f8f" md5="ecd8ee1c22e50d67948cdc3c9d15c9d0" sha1="6cd7cf3707f3c0b67abde01671887ec1b211531b" format="mp4" support="">media/video/hercules.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b007e1" md5="908096caf841228378887b4d97ea60a6" sha1="e204ed41a93bfe2751a8c8a3fcb2e7d4c95fab61" format="png" support="">media/mixrbv2/hercules.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="6348">Cygnus Software Ltd.</developpeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="142954" romid="529409" notgame="false">
            <path>heroesarena.zip</path>
            <noms>
                <nom region="ss">Heroes Arena</nom>
                <nom region="wor">Heroes Arena</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ffc7283" md5="a2ba1d4d169a32dfeb2effe95f230e30" sha1="be64a0070d1d8d0ac8dc6f9cb473353fda5c0628" format="png" support="">media/mixrbv2/heroesarena.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185437" notgame="false">
            <path>highwayen.zip</path>
            <noms>
                <nom region="ss">Highway Encounter</nom>
                <nom region="wor">Highway Encounter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. 

The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b4405231" md5="b57c3faa44e41b6ae6f88e798bb2e2c9" sha1="cb51e772e2867617b2216bf562642c13757e472b" format="mp4" support="">media/video/highwayen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="caf4fd99" md5="a2d37c3d747b2d201e7af46d13230869" sha1="6094c937328b6169387ce0f1e1274c5921b04d01" format="png" support="">media/mixrbv2/highwayen.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28368">Vortex Software</developpeur>
            <editeur id="28368">Vortex Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95550" romid="157918" notgame="false">
            <path>holein1c.zip</path>
            <noms>
                <nom region="ss">Hole In One</nom>
                <nom region="jp">Hole in One</nom>
                <nom region="eu">Hole in one</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>holein1.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ad9cf505" md5="49bf9328269f158cbd67b8e7d9602a0d" sha1="a3dbf533580768be8df7ec6d4ee052a0c537af5c" format="mp4" support="">media/video/holein1c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="83227645" md5="30a5d6b8698e08dd07a354284bb7142f" sha1="6ec10585f8eadfbdd7530365e4c6dce5dc08a38a" format="png" support="">media/mixrbv2/holein1c.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="12575">RISC</developpeur>
            <editeur id="28196">BMG&amp;nbsp;Interactive&amp;nbsp;Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95550" romid="825510" notgame="false">
            <path>holein1.zip</path>
            <noms>
                <nom region="ss">Hole In One</nom>
                <nom region="jp">Hole in One</nom>
                <nom region="eu">Hole in one</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ad9cf505" md5="49bf9328269f158cbd67b8e7d9602a0d" sha1="a3dbf533580768be8df7ec6d4ee052a0c537af5c" format="mp4" support="">media/video/holein1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="83227645" md5="30a5d6b8698e08dd07a354284bb7142f" sha1="6ec10585f8eadfbdd7530365e4c6dce5dc08a38a" format="png" support="">media/mixrbv2/holein1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b6b2574" md5="23b6c2dc94179c120101976bf8bf2cd8" sha1="7a13196690ec96db52438b8f920b3f1ae37a3038" format="png" support="">media/mixrbv2/holein1.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="12575">RISC</developpeur>
            <editeur id="28196">BMG&amp;nbsp;Interactive&amp;nbsp;Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95550" romid="167807" notgame="false">
            <path>holein1b.zip</path>
            <noms>
                <nom region="ss">Hole In One</nom>
                <nom region="jp">Hole in One</nom>
                <nom region="eu">Hole in one</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>holein1.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ad9cf505" md5="49bf9328269f158cbd67b8e7d9602a0d" sha1="a3dbf533580768be8df7ec6d4ee052a0c537af5c" format="mp4" support="">media/video/holein1b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="83227645" md5="30a5d6b8698e08dd07a354284bb7142f" sha1="6ec10585f8eadfbdd7530365e4c6dce5dc08a38a" format="png" support="">media/mixrbv2/holein1b.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="12575">RISC</developpeur>
            <editeur id="28196">BMG&amp;nbsp;Interactive&amp;nbsp;Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95550" romid="825510" notgame="false">
            <path>holein1a.zip</path>
            <noms>
                <nom region="ss">Hole In One</nom>
                <nom region="jp">Hole in One</nom>
                <nom region="eu">Hole in one</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>holein1.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ad9cf505" md5="49bf9328269f158cbd67b8e7d9602a0d" sha1="a3dbf533580768be8df7ec6d4ee052a0c537af5c" format="mp4" support="">media/video/holein1a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="83227645" md5="30a5d6b8698e08dd07a354284bb7142f" sha1="6ec10585f8eadfbdd7530365e4c6dce5dc08a38a" format="png" support="">media/mixrbv2/holein1a.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="12575">RISC</developpeur>
            <editeur id="28196">BMG&amp;nbsp;Interactive&amp;nbsp;Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95551" notgame="false">
            <path>holein1pa.zip</path>
            <noms>
                <nom region="ss">Hole In One Professional</nom>
                <nom region="jp">Hole in One Professional</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>holein1p.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.

In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3f59d7fe" md5="a8622ff3020aabe1f0b8f57602fe24b0" sha1="2b3cb1ae98a8a7b6c596315aff5cd9e8d783c0f3" format="mp4" support="">media/video/holein1pa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1452f230" md5="394d14af79fc409dc262f15cd394c6e7" sha1="c91d171ad0be296dc60750e2a8a5bf5a05193299" format="png" support="">media/mixrbv2/holein1pa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="548ff77d" md5="7d4a73b57c897ecae9b4e587d798cd98" sha1="2df60dc26aa4014f9916f84dd62d4ecff5b5cc2e" format="png" support="">media/mixrbv2/holein1pa.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95551" notgame="false">
            <path>holein1p.zip</path>
            <noms>
                <nom region="ss">Hole In One Professional</nom>
                <nom region="jp">Hole in One Professional</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.

In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3f59d7fe" md5="a8622ff3020aabe1f0b8f57602fe24b0" sha1="2b3cb1ae98a8a7b6c596315aff5cd9e8d783c0f3" format="mp4" support="">media/video/holein1p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1452f230" md5="394d14af79fc409dc262f15cd394c6e7" sha1="c91d171ad0be296dc60750e2a8a5bf5a05193299" format="png" support="">media/mixrbv2/holein1p.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="548ff77d" md5="7d4a73b57c897ecae9b4e587d798cd98" sha1="2df60dc26aa4014f9916f84dd62d4ecff5b5cc2e" format="png" support="">media/mixrbv2/holein1p.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95558" romid="167810" notgame="false">
            <path>hopper.zip</path>
            <noms>
                <nom region="ss">Hopper</nom>
                <nom region="kw">Hopper</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>kw</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit. The road has six lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the five home cells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2db84a01" md5="6af8aaf5b8265e1b383699f0a00a6704" sha1="c837180dc2b359ae2bcb6fc89871b3bb4809f905" format="mp4" support="">media/video/hopper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8f2e0bd7" md5="665a9e217435d130bc2db3c61a89d0b6" sha1="f777ed3c35ed89548b416f4c2aa8e71fa83ebf8a" format="png" support="">media/mixrbv2/hopper.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a75fc01" md5="4b42c09d86f190178a56b157a1904d7d" sha1="c8fba960436abc6d4480d779639ecb90c742121f" format="png" support="">media/mixrbv2/hopper.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="kw">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28198">Aackosoft&amp;nbsp;International&amp;nbsp;B.V.</developpeur>
            <editeur id="28197">Al&amp;nbsp;Alamiah</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185439" notgame="false">
            <path>hostages.zip</path>
            <noms>
                <nom region="ss">Hostages</nom>
                <nom region="wor">Hostages</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hostages is an action video game developed by New Frontier and published by Infogrames. It was released for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, DOS, MSX, NES and ZX Spectrum platforms in 1988. The game was released as Hostage: Rescue Mission in the United States and Operation Jupiter in France; the NES port was titled Rescue: The Embassy Mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/hostages.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184977" notgame="false">
            <path>hotshoe.zip</path>
            <noms>
                <nom region="ss">Hot Shoe</nom>
                <nom region="wor">Hot Shoe</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8ccf6495" md5="a9d870ff975aeb8ec30037bdca19ce39" sha1="e96bf55bbc212f91fa9f6156eb6181d45838579a" format="mp4" support="">media/video/hotshoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1450712" md5="815bbfd6ef1f05fea975ba034cc9d8af" sha1="1003081245d977b238fabbbe3977165c0f0062ca" format="png" support="">media/mixrbv2/hotshoe.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176895" romid="538079" notgame="false">
            <path>hypersp2k.zip</path>
            <noms>
                <nom region="ss">Hsports2</nom>
                <nom region="wor">Hsports2</nom>
            </noms>
            <cloneof>hypersp2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/hypersp2k.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184952" notgame="false">
            <path>hnchback.zip</path>
            <noms>
                <nom region="ss">Hunchback</nom>
                <nom region="wor">Hunchback</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously. Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but the player must succeed controlling a handicapped person.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55c47c34" md5="a5123b3e1028884ad4bcaf0b96d784c7" sha1="138856935b40dda064ecac881e5423f1b0888a91" format="png" support="">media/mixrbv2/hnchback.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28260">Century Electronics</developpeur>
            <editeur id="28259">Tomo Soft International</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185440" notgame="false">
            <path>hundra.zip</path>
            <noms>
                <nom region="ss">Hundra</nom>
                <nom region="wor">Hundra</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned.

Because of this deceit the Viking king has profaned the prohibited garden of the Norns. In there are found a great part of the treasure that the Gods keep jealous, as well as some of the nymphs more beautiful than ever a human eye has contemplated.

Before such attractiveness, Jorund fell for the deceit of Loki and profaned the garden. The wrath of the Gods fell on him and their punishment did not take long: they would border to him to perpetuity to the kingdom of Lukx, where their inhabitants would give good account of the bones of our protagonist.

But Hundra was not resigned to that her father died in that exile, and therefore, could not reach Valhalla, paradise of the viking warriors.

Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c27a7a90" md5="b4268618c1cf7337b1afeace447ac035" sha1="ca6dccb8b369fe3e84513fa9d68597a740b5232b" format="png" support="">media/mixrbv2/hundra.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28338">Zeus Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95579" notgame="false">
            <path>hustle.zip</path>
            <noms>
                <nom region="ss">Hustle! Chumy</nom>
                <nom region="jp">Hustle Chumy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Chumy, the mouse. You live in the sewer, and you are hungry. Luckily, the sewer is filled with cheese, only it is guarded by menacing creatures such as rabbits, turtles and bats.

In order to get his cheese, Chumy must go between platforms connected by ladders, all the time avoiding the other creatures. Luckily, Chumy can jump very far, across and above the nasties. Chumy also has an arsenal of cans to throw at the enemies. Most die after just one hit, whereas others are more impervious to attacks. The rabbits are particularly dangerous, since they may pounce at you unexpectedly, they being able to jump just as far as Chumy. When Chumy eats cheese (or bombs or biscuits), he moves slower due to the extra weight. When the mouse has fed on all the cheese, it can take the dust chute down from the top level to the bottom, and make its way to the exit and on to the next level. Control Chumy with the cursor keys and X for jumping, C for throwing.

This game has also been included, in a slightly revised form, on Compile's Disk Station #0.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1cb7dff8" md5="cef515863266abab30e7ef7b3126e101" sha1="7ff0f7acf06390e40e1daa5422fa0fc3b59e913b" format="mp4" support="">media/video/hustle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ff821ed2" md5="c156680370c36d12a9e7ed8d37778be9" sha1="1829a09e8b42dcd7994a2325a1e8b98d6aff7781" format="png" support="">media/mixrbv2/hustle.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="054513df" md5="c1341a8fdf417a1a5cd1eb529383e797" sha1="4ba973da9bfaed4cac3a51833148b7c5d9f79b0d" format="png" support="">media/mixrbv2/hustle.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="10895">NISSO Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95579" notgame="false">
            <path>hustlea.zip</path>
            <noms>
                <nom region="ss">Hustle! Chumy</nom>
                <nom region="jp">Hustle Chumy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hustle.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Chumy, the mouse. You live in the sewer, and you are hungry. Luckily, the sewer is filled with cheese, only it is guarded by menacing creatures such as rabbits, turtles and bats.

In order to get his cheese, Chumy must go between platforms connected by ladders, all the time avoiding the other creatures. Luckily, Chumy can jump very far, across and above the nasties. Chumy also has an arsenal of cans to throw at the enemies. Most die after just one hit, whereas others are more impervious to attacks. The rabbits are particularly dangerous, since they may pounce at you unexpectedly, they being able to jump just as far as Chumy. When Chumy eats cheese (or bombs or biscuits), he moves slower due to the extra weight. When the mouse has fed on all the cheese, it can take the dust chute down from the top level to the bottom, and make its way to the exit and on to the next level. Control Chumy with the cursor keys and X for jumping, C for throwing.

This game has also been included, in a slightly revised form, on Compile's Disk Station #0.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1cb7dff8" md5="cef515863266abab30e7ef7b3126e101" sha1="7ff0f7acf06390e40e1daa5422fa0fc3b59e913b" format="mp4" support="">media/video/hustlea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ff821ed2" md5="c156680370c36d12a9e7ed8d37778be9" sha1="1829a09e8b42dcd7994a2325a1e8b98d6aff7781" format="png" support="">media/mixrbv2/hustlea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="054513df" md5="c1341a8fdf417a1a5cd1eb529383e797" sha1="4ba973da9bfaed4cac3a51833148b7c5d9f79b0d" format="png" support="">media/mixrbv2/hustlea.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="10895">NISSO Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184948" notgame="false">
            <path>hustler.zip</path>
            <noms>
                <nom region="ss">Hustler</nom>
                <nom region="wor">Hustler</nom>
            </noms>
            <cloneof>konbill.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1be39bcd" md5="290531c6f7925d330bf2b469e6c64ae0" sha1="792974ae354db43f7ec53d902adbec2d60639c1d" format="png" support="">media/mixrbv2/hustler.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95582" romid="157923" notgame="false">
            <path>hydlide.zip</path>
            <noms>
                <nom region="ss">Hydlide</nom>
                <nom region="jp">Hydlide</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">An evil demon named Varalys casts a curse upon the princess Ann, turning her into three fairies. You control Sir Jim and set out to find the fairies, and then slay Varalys.  Only by vanquishing Varalys can the curse be lifted. Once the princess is restored the kingdom will be saved.

Hydlide is an action game with strong role-playing elements. The player has to explore vast wilderness areas, descending into dungeons and eliminating enemies on the way. Combat system is similar to the one implemented in Ys series: attacking enemies requires the player to &amp;quot;bump&amp;quot; into them, at the same time preventing them from attacking the playable character from the sides and the back. The player can change between defensive and offensive stances by pressing a single button. Magic spells can also be used to dispose of the enemies. The player character grows stronger and gains better parameters as he advances in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="98d3b35b" md5="397a7bfa74a363afe10f7c1b54f09870" sha1="e7719084419a4a2877270613618e503fbc580b36" format="mp4" support="">media/video/hydlide.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c0e636d1" md5="d0cfc5295d620a059b9c4779385fea0a" sha1="7f30b7b123b39150e07ce387e0ff1c7c5811d79d" format="png" support="">media/mixrbv2/hydlide.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f74f1289" md5="4a2f86e2babc7b2442355e6401ba602f" sha1="f0fbe51a0b38d6976e5892f61c828a6c278db416" format="png" support="">media/mixrbv2/hydlide.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="123">T&amp;E Soft</developpeur>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95588" romid="157924" notgame="false">
            <path>hydlide2.zip</path>
            <noms>
                <nom region="ss">Hydlide 2 - Shine Of Darkness</nom>
                <nom region="us">Hydlide II - Shine of Darkness</nom>
                <nom region="jp">Hydlide II - Shine of Darkness</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hydlide II: Shine Of Darkness is an action RPG, and the second installment in the Hydlide series.

In a different space a wonderful world existed, called Fairy Land, which was dominated by swords and magic after the times of domination by monsters and evil had ended. The people of Fairy Land were intoxicated with peace. At that time an incident occurred. A Consciousness filled with evil awoke and it created new monsters, brought the dead back to life, and wanted to dominate Fairy Land again.

The monks were one of the first who noticed this and warned the people about it but they didn't listen and left the monks disappointed. The monks prayed to God and asked Him if there was a Savior. God, impressed by the monks prayers warped the space-time of Fairy Land with the human world and selected an innocent boy who lived there.

The player controls the innocent boy, who must roam the lands of Fairy Land and free it from evil. The player has to create a character before beginning the quest, customizing his parameters - life, strength, and magic. As in the previous game, the player slays enemies by "bumping" into them or using magical spells. It is possible to change between attacking and defensive stances on the fly. The hero can become stronger and gain additional powers. In the villages there are shops where the protagonist can buy and sell weapons, armor, and items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07e582a5" md5="06c3251223643713aaa2001e28e5a0b9" sha1="f08d11b9e1233d80e73c830b212c11a68d4a0ec9" format="mp4" support="">media/video/hydlide2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="005694df" md5="701c99b1c6a612286e19ac62b2a42f4b" sha1="49d1c08c91dd4342625519549708e71203e7249b" format="png" support="">media/mixrbv2/hydlide2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ff9f43a" md5="19d2d3e1164749b99e834bfff07b7d96" sha1="a18b13a4983ee9361bcd783f808dc72a754c5c04" format="png" support="">media/mixrbv2/hydlide2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95588" romid="167813" notgame="false">
            <path>hydlide2a.zip</path>
            <noms>
                <nom region="ss">Hydlide 2 - Shine Of Darkness</nom>
                <nom region="us">Hydlide II - Shine of Darkness</nom>
                <nom region="jp">Hydlide II - Shine of Darkness</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hydlide2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hydlide II: Shine Of Darkness is an action RPG, and the second installment in the Hydlide series.

In a different space a wonderful world existed, called Fairy Land, which was dominated by swords and magic after the times of domination by monsters and evil had ended. The people of Fairy Land were intoxicated with peace. At that time an incident occurred. A Consciousness filled with evil awoke and it created new monsters, brought the dead back to life, and wanted to dominate Fairy Land again.

The monks were one of the first who noticed this and warned the people about it but they didn't listen and left the monks disappointed. The monks prayed to God and asked Him if there was a Savior. God, impressed by the monks prayers warped the space-time of Fairy Land with the human world and selected an innocent boy who lived there.

The player controls the innocent boy, who must roam the lands of Fairy Land and free it from evil. The player has to create a character before beginning the quest, customizing his parameters - life, strength, and magic. As in the previous game, the player slays enemies by "bumping" into them or using magical spells. It is possible to change between attacking and defensive stances on the fly. The hero can become stronger and gain additional powers. In the villages there are shops where the protagonist can buy and sell weapons, armor, and items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07e582a5" md5="06c3251223643713aaa2001e28e5a0b9" sha1="f08d11b9e1233d80e73c830b212c11a68d4a0ec9" format="mp4" support="">media/video/hydlide2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="005694df" md5="701c99b1c6a612286e19ac62b2a42f4b" sha1="49d1c08c91dd4342625519549708e71203e7249b" format="png" support="">media/mixrbv2/hydlide2a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ff9f43a" md5="19d2d3e1164749b99e834bfff07b7d96" sha1="a18b13a4983ee9361bcd783f808dc72a754c5c04" format="png" support="">media/mixrbv2/hydlide2a.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="186081" romid="157925" notgame="false">
            <path>hydlide3.zip</path>
            <noms>
                <nom region="ss">Hydlide 3 - The Space Memories</nom>
                <nom region="jp">Hydlide III - The Space Memories</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">The third entry in the Hydlide series, continuing its action RPG legacy. Character creation allows the player to choose one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, the protagonist uses melee or long-ranged weapons or casts magic spells. Unlike the previous games in the series, the player is required to press the attack button during melee combat, instead of simply "bumping" into the enemies. There is an internal clock in the game, which makes it necessary for the protagonist to sleep periodically and regain his strength. The main character also has to eat from time to time, otherwise his hit points will gradually decrease. The morality system from the previous game returns: killing friendly creatures will reduce the player's morality level, which will eventually have an effect on one of the game's most decisive battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="080f90a7" md5="388083b750b20024ccbd6b7c4dd80596" sha1="e2975e906cb9cfc38db405ce2cb05d23a6e56582" format="mp4" support="">media/video/hydlide3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="50c482f4" md5="10845fa353fd65d24023afa9d7bd4e70" sha1="a33ffe2b12a016cf1b92d2cc0970f52c41d3f689" format="png" support="">media/mixrbv2/hydlide3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50c482f4" md5="10845fa353fd65d24023afa9d7bd4e70" sha1="a33ffe2b12a016cf1b92d2cc0970f52c41d3f689" format="png" support="">media/mixrbv2/hydlide3.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="123">T&amp;E Soft</developpeur>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176896" romid="538080" notgame="false">
            <path>hype.zip</path>
            <noms>
                <nom region="ss">Hype</nom>
                <nom region="wor">Hype</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A very, very fast vertical shoot'em up game. The goal is to destroy the various hordes of enemies in space using the simple or special shots that are picked up. The game is not separated by levels or big bosses, it is played straight from the beginning until all lives run out, accompanied by fast-paced music.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0311c5b" md5="b111771825147090db96d509710cdfed" sha1="1543b1be42aaea3e7aefdd5e0acc47bd98d8b01e" format="png" support="">media/mixrbv2/hype.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28161">The&amp;nbsp;Bytebusters</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95593" romid="167816" notgame="false">
            <path>hyprallyc.zip</path>
            <noms>
                <nom region="ss">Hyper Rally</nom>
                <nom region="jp">Hyper Rally</nom>
                <nom region="eu">Konami Hyper Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hyprally.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="25dec588" md5="16a86f3769491560d683f924c2106f6d" sha1="a87318f17ba2f1e7209e541703132662f7ec121b" format="mp4" support="">media/video/hyprallyc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ea0dfa22" md5="9d69e6fbbc245f35c520b98152163cb5" sha1="92a045318fbfd63565e3ec752941f2e3f968cf81" format="png" support="">media/mixrbv2/hyprallyc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12c6aae0" md5="9bf69a40a0242e7f89a842d157e67f52" sha1="b7c9e410052ab78e6d777a910bbc01bf306e1885" format="png" support="">media/mixrbv2/hyprallyc.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95593" romid="167815" notgame="false">
            <path>hyprallyb.zip</path>
            <noms>
                <nom region="ss">Hyper Rally</nom>
                <nom region="jp">Hyper Rally</nom>
                <nom region="eu">Konami Hyper Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hyprally.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="25dec588" md5="16a86f3769491560d683f924c2106f6d" sha1="a87318f17ba2f1e7209e541703132662f7ec121b" format="mp4" support="">media/video/hyprallyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ea0dfa22" md5="9d69e6fbbc245f35c520b98152163cb5" sha1="92a045318fbfd63565e3ec752941f2e3f968cf81" format="png" support="">media/mixrbv2/hyprallyb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12c6aae0" md5="9bf69a40a0242e7f89a842d157e67f52" sha1="b7c9e410052ab78e6d777a910bbc01bf306e1885" format="png" support="">media/mixrbv2/hyprallyb.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95593" romid="167814" notgame="false">
            <path>hyprallya.zip</path>
            <noms>
                <nom region="ss">Hyper Rally</nom>
                <nom region="jp">Hyper Rally</nom>
                <nom region="eu">Konami Hyper Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hyprally.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="25dec588" md5="16a86f3769491560d683f924c2106f6d" sha1="a87318f17ba2f1e7209e541703132662f7ec121b" format="mp4" support="">media/video/hyprallya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ea0dfa22" md5="9d69e6fbbc245f35c520b98152163cb5" sha1="92a045318fbfd63565e3ec752941f2e3f968cf81" format="png" support="">media/mixrbv2/hyprallya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12c6aae0" md5="9bf69a40a0242e7f89a842d157e67f52" sha1="b7c9e410052ab78e6d777a910bbc01bf306e1885" format="png" support="">media/mixrbv2/hyprallya.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95593" romid="157928" notgame="false">
            <path>hyprally.zip</path>
            <noms>
                <nom region="ss">Hyper Rally</nom>
                <nom region="jp">Hyper Rally</nom>
                <nom region="eu">Konami Hyper Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="25dec588" md5="16a86f3769491560d683f924c2106f6d" sha1="a87318f17ba2f1e7209e541703132662f7ec121b" format="mp4" support="">media/video/hyprally.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ea0dfa22" md5="9d69e6fbbc245f35c520b98152163cb5" sha1="92a045318fbfd63565e3ec752941f2e3f968cf81" format="png" support="">media/mixrbv2/hyprally.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12c6aae0" md5="9bf69a40a0242e7f89a842d157e67f52" sha1="b7c9e410052ab78e6d777a910bbc01bf306e1885" format="png" support="">media/mixrbv2/hyprally.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95595" romid="167817" notgame="false">
            <path>hyperspta.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 1</nom>
                <nom region="jp">Hyper Sports 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hyperspt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A dynamic sports simulation using rebounds just like in real events!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="57dc823f" md5="d396a5ab30d7529b36a857cadc8cd941" sha1="99efba5c56bea80825463dc796f57b7e36d213cc" format="mp4" support="">media/video/hyperspta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef533dbb" md5="128100c765d0b84e487f944c35b4b0f4" sha1="3f25625869b18c0b4c20a50c3c6ea80944218268" format="png" support="">media/mixrbv2/hyperspta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="092507eb" md5="ff78d5bf4c4f8f76d0cb74a39ada24cc" sha1="757699726987ea3921adb3f89387c131240d1b7b" format="png" support="">media/mixrbv2/hyperspta.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="eu">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95595" romid="157929" notgame="false">
            <path>hyperspt.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 1</nom>
                <nom region="jp">Hyper Sports 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A dynamic sports simulation using rebounds just like in real events!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="57dc823f" md5="d396a5ab30d7529b36a857cadc8cd941" sha1="99efba5c56bea80825463dc796f57b7e36d213cc" format="mp4" support="">media/video/hyperspt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef533dbb" md5="128100c765d0b84e487f944c35b4b0f4" sha1="3f25625869b18c0b4c20a50c3c6ea80944218268" format="png" support="">media/mixrbv2/hyperspt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="092507eb" md5="ff78d5bf4c4f8f76d0cb74a39ada24cc" sha1="757699726987ea3921adb3f89387c131240d1b7b" format="png" support="">media/mixrbv2/hyperspt.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="eu">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95596" romid="157930" notgame="false">
            <path>hypersp2.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 2</nom>
                <nom region="jp">Hyper Sports 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Three tough events await in this joystick-waggling action game. The full sequence of events is - skeet shooting, archery and weightlifting. You must complete each event in order to be allowed onto the next one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="791d4683" md5="98475486757c8599987300ee1ea94ebe" sha1="2a154b727c7ca7b729d018d1067636b1b0325e6b" format="mp4" support="">media/video/hypersp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="982db071" md5="8e63fc4a07e46fbd26382de618b6cfb7" sha1="7b9ac2d858a785ccdead21cfb0d70726cc1df9fe" format="png" support="">media/mixrbv2/hypersp2.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95597" romid="157931" notgame="false">
            <path>hypersp3.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 3</nom>
                <nom region="jp">Hyper Sports 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7c419b8c" md5="912d92b30d6a858b88a26b9c34655993" sha1="38cc01c6d8e4fa0b7cd83b74437b2fc135b0eb89" format="mp4" support="">media/video/hypersp3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c7a05d7b" md5="cc37733068612095ac6269f70fcc009b" sha1="df5fd2ce61e5a55c83f7208a8dda1acf26beed87" format="png" support="">media/mixrbv2/hypersp3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c5c90b7" md5="e230b9071ab015f5d9c0e0376857a2a4" sha1="161370a90af02fc8b70152794bb616d17266b8bb" format="png" support="">media/mixrbv2/hypersp3.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95597" romid="167818" notgame="false">
            <path>hypersp3a.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 3</nom>
                <nom region="jp">Hyper Sports 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hypersp3.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7c419b8c" md5="912d92b30d6a858b88a26b9c34655993" sha1="38cc01c6d8e4fa0b7cd83b74437b2fc135b0eb89" format="mp4" support="">media/video/hypersp3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c7a05d7b" md5="cc37733068612095ac6269f70fcc009b" sha1="df5fd2ce61e5a55c83f7208a8dda1acf26beed87" format="png" support="">media/mixrbv2/hypersp3a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c5c90b7" md5="e230b9071ab015f5d9c0e0376857a2a4" sha1="161370a90af02fc8b70152794bb616d17266b8bb" format="png" support="">media/mixrbv2/hypersp3a.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95597" romid="167819" notgame="false">
            <path>hypersp3b.zip</path>
            <noms>
                <nom region="ss">Hyper Sports 3</nom>
                <nom region="jp">Hyper Sports 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hypersp3.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7c419b8c" md5="912d92b30d6a858b88a26b9c34655993" sha1="38cc01c6d8e4fa0b7cd83b74437b2fc135b0eb89" format="mp4" support="">media/video/hypersp3b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c7a05d7b" md5="cc37733068612095ac6269f70fcc009b" sha1="df5fd2ce61e5a55c83f7208a8dda1acf26beed87" format="png" support="">media/mixrbv2/hypersp3b.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c5c90b7" md5="e230b9071ab015f5d9c0e0376857a2a4" sha1="161370a90af02fc8b70152794bb616d17266b8bb" format="png" support="">media/mixrbv2/hypersp3b.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="eu">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185172" notgame="false">
            <path>hyperviper.zip</path>
            <noms>
                <nom region="ss">Hyper Viper</nom>
                <nom region="wor">Hyper Viper</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Viper is a Snake game. The player controlled snake has to eat all the mushrooms that are found around the screen. As more mushrooms are eaten the snake grows longer. The screen is also full of rocks and these need to be avoided. Colliding with a rock, the walls or the snake's body leads to a lost life. Some mushrooms are flashing which means that they are about to be transformed into a rock. After eating a flashing mushroom the snake is able to eat one rock. Once all mushrooms have been eaten the player moves on to the next level. Later levels have more advanced layout with more walls to collide with. There are five levels in total.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afd50d5e" md5="ddadce2dfcfcbd87852c507674bd2b79" sha1="9785367d1d6df9a15d2faecd287dc787c808441d" format="png" support="">media/mixrbv2/hyperviper.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="28315">Retro&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185443" notgame="false">
            <path>icebreak.zip</path>
            <noms>
                <nom region="ss">Ice Breaker</nom>
                <nom region="sp">Ice Breaker</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Take to the bobsleigh and whizz your way through the twists and turns of each course before your time runs out. This is no ordinary bobsleigh run, though, because it's filled with hazards such as spikes, mines and ramps, and other bobsleighs are competing, too. However, your bobsleigh is armed with a gun (I told you this was out of the ordinary!), although you'll need to keep both your fuel and ammunition topped up by shooting the right icons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0afe8364" md5="8390e1958dbf4353405fe2294e235ea4" sha1="0924d954486289d0a92347e2bdf58e74ec46d6e2" format="mp4" support="">media/video/icebreak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="542bcb37" md5="214fc2af00767db22192dbea8085223c" sha1="cd4d6f58a59dca3a3a8eb28d5a5cd1a28d4f6800" format="png" support="">media/mixrbv2/icebreak.png</media>
            </medias>
            <dates>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="3234">Topo Soft</developpeur>
            <editeur id="3234">Topo Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95603" notgame="false">
            <path>iceworld.zip</path>
            <noms>
                <nom region="ss">Ice World</nom>
                <nom region="jp">Ice World</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ae093593" md5="38aca1fc39c340eeec04c8e45925fe4b" sha1="c2694e23c8089b5edc208f1c3d63d03fbab7ddd8" format="mp4" support="">media/video/iceworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="75511daa" md5="442bb13e6ff6e7bcdb4341c1c437ba95" sha1="e2ca0708f6710c949498adafeea0d211728becbf" format="png" support="">media/mixrbv2/iceworld.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f1cfea2" md5="de77d24bc99e2907611cc0bd94b5559e" sha1="c5433444f698a4db7473a6ef772ba3068d7717c7" format="png" support="">media/mixrbv2/iceworld.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95612" romid="157933" notgame="false">
            <path>iganinpo.zip</path>
            <noms>
                <nom region="ss">Iga Ninpouten - Small Ninja</nom>
                <nom region="jp">Iga Ninpouten. Small Ninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Original Translated Title: Handbook of Iga's technique (Iga ninpo choui)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0bbf53e8" md5="f6fcc4a3dc18dfefa1f4a5e8a038f02d" sha1="d7ea7cc84530e9c34c86e9310628a3e7fad17e64" format="mp4" support="">media/video/iganinpo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a6235c99" md5="e7bc136d5c75800e615fe68ace7595a9" sha1="f47f52b13fed1875118b8117a83e8acdd6a5d9e7" format="png" support="">media/mixrbv2/iganinpo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="696d3671" md5="fade6c01cfc29894e0a03cd0ee1fe364" sha1="e1a53731c8693509eed7214dcb6a264509a56a2a" format="png" support="">media/mixrbv2/iganinpo.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95610" romid="157934" notgame="false">
            <path>iganinp2.zip</path>
            <noms>
                <nom region="ss">Iga Ninpouten 2 - Small Ninja 2</nom>
                <nom region="jp">Iga Ninpouten 2. Small Ninja 2 - The Mooncastle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Original Translated Title: Handbook of Iga's technique: the Fight of Full Moon Castle ( Iga Ninpou Chou Mangetsujou no Tatakai)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e0f01c0" md5="a73dcd324e02dfdaff99795d98c16119" sha1="b14b4922e6c79c5786aa30684f500f162f739cca" format="mp4" support="">media/video/iganinp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e7da8b24" md5="cf780c2220c83eda3a263aa58b49b6ed" sha1="fa09408c7ec462e9d00abbf3a150aa1c5881eed3" format="png" support="">media/mixrbv2/iganinp2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="611a9749" md5="5b738bf6631143087c8fa4dc1f36430e" sha1="89f8e4d997e0bb4f9cbba7b00e71f8889aea2462" format="png" support="">media/mixrbv2/iganinp2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95644" romid="167820" notgame="false">
            <path>theseusa.zip</path>
            <noms>
                <nom region="ss">Iligks Episode One - Theseus</nom>
                <nom region="jp">Iligks Episode I - Theseus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>theseus.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7d1a4588" md5="25ae84ba7073447c6ba01e3205af4908" sha1="125bf2497cdc1de1e15c18b31a80e38df521a3cf" format="mp4" support="">media/video/theseusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseusa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseusa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95644" romid="538151" notgame="false">
            <path>theseus.zip</path>
            <noms>
                <nom region="ss">Iligks Episode One - Theseus</nom>
                <nom region="jp">Iligks Episode I - Theseus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7d1a4588" md5="25ae84ba7073447c6ba01e3205af4908" sha1="125bf2497cdc1de1e15c18b31a80e38df521a3cf" format="mp4" support="">media/video/theseus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseus.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseus.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95644" romid="538151" notgame="false">
            <path>theseusk.zip</path>
            <noms>
                <nom region="ss">Iligks Episode One - Theseus</nom>
                <nom region="jp">Iligks Episode I - Theseus</nom>
            </noms>
            <cloneof>theseus.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7d1a4588" md5="25ae84ba7073447c6ba01e3205af4908" sha1="125bf2497cdc1de1e15c18b31a80e38df521a3cf" format="mp4" support="">media/video/theseusk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseusk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0ccabb4" md5="c2e858ab8eadefd5690cbe80d255888d" sha1="8ccd5f4f5b9226ba8cac854bbe557753646a07e3" format="png" support="">media/mixrbv2/theseusk.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185445" notgame="false">
            <path>inca.zip</path>
            <noms>
                <nom region="ss">Inca</nom>
                <nom region="wor">Inca</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a space pilot who can travel through time. Now your mission is to land in South America at the time of the European invasion, and find the mysterious treasure of the great Inca civilization.

Inca is a game that combines adventure and action, or to put it more correctly, it's an adventure games with many action elements (such as space combat).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/inca.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="27855">Coktel&amp;nbsp;Vision</developpeur>
            <editeur id="27796">Sierra&amp;nbsp;On-Line,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95622" romid="157935" notgame="false">
            <path>indianb.zip</path>
            <noms>
                <nom region="ss">Indian No Bouken</nom>
                <nom region="jp">Indian no Bouken. Indian's Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fb749cdd" md5="aec20947a96a39dd6a411a5d5c5d3571" sha1="9a227f902d66f47ebfbfa95b6aa5e9cb64df5a6d" format="mp4" support="">media/video/indianb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a7162060" md5="97fa3b507840289a984b9a747bea2ddf" sha1="614f6013d24625d9a0edf801523a685891bdb22e" format="png" support="">media/mixrbv2/indianb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33c933a2" md5="0ce6020763b0d14e681ca7b4b9eb81eb" sha1="18cad6c822e5dc062ef1758b7e5e3c74f383c41e" format="png" support="">media/mixrbv2/indianb.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185286" notgame="false">
            <path>indy.zip</path>
            <noms>
                <nom region="ss">Indiana Jones And The Temple Of Doom</nom>
                <nom region="wor">Indiana Jones And The Temple Of Doom</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy, the player must complete several cycles of the following three types of levels:

Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.
Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks &amp; guards in carts and safely reach the end of the track.
Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.
With every cycle the mine &amp; mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="23864eea" md5="17c88d2833c7ba3e41805ee9252869d8" sha1="0998a72d385610f92e30c791b8374afa2d9f97c1" format="mp4" support="">media/video/indy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7bb04e7" md5="1946365a0ea533fffb89866a569843bb" sha1="254c1600df0c165a458c336c58e728b5411b52b0" format="png" support="">media/mixrbv2/indy.png</media>
            </medias>
            <dates>
                <date region="eu">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185118" notgame="false">
            <path>infernalminer.zip</path>
            <noms>
                <nom region="ss">Infernal Miner</nom>
                <nom region="wor">Infernal Miner</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14022cf2" md5="926db481fa7126094e63d5f5e1ae2250" sha1="202480a5000569122d46503336010c1548eba6dd" format="png" support="">media/mixrbv2/infernalminer.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184959" notgame="false">
            <path>ik.zip</path>
            <noms>
                <nom region="ss">International Karate</nom>
                <nom region="wor">International Karate</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The objective of International Karate is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion - and of course, to get the highest score. Karate fighters compete against each other on side-view screens, the scenery representing real world locations (New York, Egypt, Japan, etc.). In between the fighting stages, there are short action sequences, during which the player can gather bonus points. These include deflecting bouncing balls, breaking wooden planks, and others.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="707024c5" md5="e1a74a18ea9e41de3fab3c1be1f810e9" sha1="aedb333f550d7d4acdfb6a5e6c1cff40dbf6f678" format="mp4" support="">media/video/ik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9b10626" md5="a948df4b5dc6d377aafccd3b283eb4cf" sha1="e994d3394a87c3f82e883ad1af0bc3d2d14734ef" format="png" support="">media/mixrbv2/ik.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185227" notgame="false">
            <path>invrevenge.zip</path>
            <noms>
                <nom region="ss">Invaders Revenge</nom>
                <nom region="wor">Invaders Revenge</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465e7a90" md5="2b6130f723c98e8a4c5db09d0a81b7ee" sha1="b7183d7a7427ee1dcf5a3cd76d73fddabe5225b4" format="png" support="">media/mixrbv2/invrevenge.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176897" romid="538081" notgame="false">
            <path>invasion.zip</path>
            <noms>
                <nom region="ss">Invasion</nom>
                <nom region="wor">Invasion</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Strategy games with a real-time movement element didn't begin with Dune 2, and this was one early implementation of the concept. Your army has landed on an alien planet and has the intention of destroying their weather control station, and ideally as many of their units as possible.

The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1e63b716" md5="20725f6cac35e874d76d11d020812c18" sha1="a00a71251473dc512de9ef5d5fb75d9372f27eac" format="mp4" support="">media/video/invasion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86bf9e16" md5="7633ade2a1306c31c453ed74723343ee" sha1="a959d30c9abc1c21c2317d58692397440112e14a" format="png" support="">media/mixrbv2/invasion.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28252">Icon&amp;nbsp;Design&amp;nbsp;Ltd.</developpeur>
            <editeur id="6359">Bulldog Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192476" romid="879827" notgame="false">
            <path>invazm.zip</path>
            <noms>
                <nom region="ss">Invasion Of The Zombie Monsters</nom>
                <nom region="wor">Invasion Of The Zombie Monsters</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Finally, Ned and Linda can enjoy a little time together. After an amazing day, in which their institute club has obtained for the fourth time in a row the Science Olympiad 1st award, the happy couple can at least relax in the city cliff, looking at a great star-filled night sky. But the happiness will not last as much as they expected?

Suddenly, a thunderbolt felt from the sky and hit Ned's car. When Ned managed to react, he saw a horrible image: a huge evil shadow had fallen over the city and kidnapped Linda. With an evil laugh, the demonic entity slipped through the windows of the school, taking his girlfriend inside and plunging the city into chaos and darkness. Ned, still stunned by the lightning strike, believed that the end was near for all?

But when the evil forces rise over the good ones, the moon cast its spell on the hero, the chosen one, the one designed to save us all. And the moon threw its power beam on Ned, he felt strange and full of power again! Now, with his new powers, he will start his quest to save to save his girlfriend and destroy the Evil One. Are you brave enough to face your destiny?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="22e44a41" md5="7d90f2522a729f727847616985682f13" sha1="3d4e42ea9d7773349803dc34aa49c9669c28202c" format="mp4" support="">media/video/invazm.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2010</date>
            </dates>
            <developpeur id="25019">RELEVO Videogames</developpeur>
            <editeur id="25019">RELEVO Videogames</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95649" romid="167821" notgame="false">
            <path>issuna.zip</path>
            <noms>
                <nom region="ss">Issunhoushi No Donnamondai</nom>
                <nom region="jp">Issunhoushi no Donnamondai. Little Samurai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>issun.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a little samurai guiding a boat in a stream where piranhas, trunks of trees pass and you can jump the obstacles and use your sword.
While trying to deflect the attacks on the river, enemies are running on land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1c13761d" md5="b34ec9b51f21bc4b96ee83d3a016925a" sha1="14cedf9ec355b95391f2832a22290b0fa5b4bc9a" format="mp4" support="">media/video/issuna.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95649" notgame="false">
            <path>issunh.zip</path>
            <noms>
                <nom region="ss">Issunhoushi No Donnamondai</nom>
                <nom region="jp">Issunhoushi no Donnamondai. Little Samurai</nom>
            </noms>
            <cloneof>issun.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a little samurai guiding a boat in a stream where piranhas, trunks of trees pass and you can jump the obstacles and use your sword.
While trying to deflect the attacks on the river, enemies are running on land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1c13761d" md5="b34ec9b51f21bc4b96ee83d3a016925a" sha1="14cedf9ec355b95391f2832a22290b0fa5b4bc9a" format="mp4" support="">media/video/issunh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6629686d" md5="45177d0df3df70095ed5d27e70d41d07" sha1="a0a19fe4a79acd44bc1d3d2bf353d25caddf8d2b" format="png" support="">media/mixrbv2/issunh.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95649" romid="157937" notgame="false">
            <path>issun.zip</path>
            <noms>
                <nom region="ss">Issunhoushi No Donnamondai</nom>
                <nom region="jp">Issunhoushi no Donnamondai. Little Samurai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a little samurai guiding a boat in a stream where piranhas, trunks of trees pass and you can jump the obstacles and use your sword.
While trying to deflect the attacks on the river, enemies are running on land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1c13761d" md5="b34ec9b51f21bc4b96ee83d3a016925a" sha1="14cedf9ec355b95391f2832a22290b0fa5b4bc9a" format="mp4" support="">media/video/issun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6629686d" md5="45177d0df3df70095ed5d27e70d41d07" sha1="a0a19fe4a79acd44bc1d3d2bf353d25caddf8d2b" format="png" support="">media/mixrbv2/issun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae99bd2a" md5="1c765c2ce7d3c45b5d94f00c9ae8ad44" sha1="92a4cca6b3b22d05c0abd2b39aeebe59f09a0399" format="png" support="">media/mixrbv2/issun.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="142830" romid="529426" notgame="false">
            <path>jetpac.zip</path>
            <noms>
                <nom region="ss">J.e.t.p.a.c.</nom>
                <nom region="wor">J.e.t.p.a.c.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jetman has crash-landed on a distant planet, with ledges suspended in mid-air and populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship (you don't have to actually make contact with the ship in doing this). Once you've filled the ship up, you can fly on to the next level, in which you must again refuel.

Each level contains various bad guys, with different attack patterns; you have a laser to shoot them for points, and must avoid contact with them. Diamonds can be collected for bonus points, and you get an extra life after every 10,000 points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d558d624" md5="e243d9985c75e52d9100a3ecf43a8725" sha1="60e653796b097eba3ba15be71646d6255fe462b3" format="png" support="">media/mixrbv2/jetpac.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28143">Ashby&amp;nbsp;Computers&amp;nbsp;and&amp;nbsp;Graphics&amp;nbsp;Ltd.</developpeur>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95656" romid="157938" notgame="false">
            <path>jpwinkle.zip</path>
            <noms>
                <nom region="ss">J.p. Winkle</nom>
                <nom region="jp">J.P. Winkle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b79eaa5f" md5="113acb73a7f9a4cd4c0485e89c5ab4f4" sha1="0e4cafb6a0d262f458f088afe8d368c411a3b4bd" format="mp4" support="">media/video/jpwinkle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5af77df6" md5="cd906e08e3028ad9c966550d8f2593d6" sha1="137cf71df2da744cde9a994688f193f49a722a28" format="png" support="">media/mixrbv2/jpwinkle.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="10716">MSX Magazine</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95656" notgame="false">
            <path>jpwinklek.zip</path>
            <noms>
                <nom region="ss">J.p. Winkle</nom>
                <nom region="jp">J.P. Winkle</nom>
            </noms>
            <cloneof>jpwinkle.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b79eaa5f" md5="113acb73a7f9a4cd4c0485e89c5ab4f4" sha1="0e4cafb6a0d262f458f088afe8d368c411a3b4bd" format="mp4" support="">media/video/jpwinklek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5af77df6" md5="cd906e08e3028ad9c966550d8f2593d6" sha1="137cf71df2da744cde9a994688f193f49a722a28" format="png" support="">media/mixrbv2/jpwinklek.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="10716">MSX Magazine</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="154293" notgame="false">
            <path>nipper.zip</path>
            <noms>
                <nom region="ss">Jack The Nipper</nom>
                <nom region="wor">Jack The Nipper</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jack the Nipper is a platform game that contains 50 screens packed with action.

Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen.

To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups.

The various objects can be found all over town and at Jack's home.
The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up the police station, kill all flowers or free prisoners. Try to get a credit card and do some serious shopping!

The first thing you should look for is you peashooter and fire peas at various objects or persons. Toot your horn to frustrate grown-ups or animals.

The naughtier your the higher your naughtyometer goes up!
The game comes to an end as the naughtyometer reaches 100%.
Cause as much trouble as you can... but don't get spanked for it by grown-ups!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="48168c98" md5="54bad9bbe5cdabdf70f1bf71f8558107" sha1="557f33250bb8f7256e59e910b332921a47a9dc47" format="mp4" support="">media/video/nipper.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="154294" notgame="false">
            <path>nipper2.zip</path>
            <noms>
                <nom region="ss">Jack The Nipper 2 - In Coconut Capers</nom>
                <nom region="wor">Jack The Nipper 2 - In Coconut Capers</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. 

The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs.

As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="945d90e5" md5="a5341e83862015bb0dba58c53546e2e3" sha1="ed30eac7879889c178c9e03a6ff0311b4fd4533f" format="mp4" support="">media/video/nipper2.mp4</media>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185454" notgame="false">
            <path>jackcity.zip</path>
            <noms>
                <nom region="ss">Jackson City</nom>
                <nom region="wor">Jackson City</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Jackson City is a vertically scrolling space shoot'em-up game. The player, as spaceship pilot, must fight along the game levels versus hordes of aliens and (quite surrealistic) fruits. 

Also, there are, along the levels, power-ups that improve the firepower, the speed of the player's spaceship or the amount of fuel. At the end of each level there is a final boss that must be defeated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/jackcity.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28372">Diabolic&amp;nbsp;Software</developpeur>
            <editeur id="28371">G.LL.&amp;nbsp;Software&amp;nbsp;S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95667" romid="568697" notgame="false">
            <path>jagur.zip</path>
            <noms>
                <nom region="ss">Jagur</nom>
                <nom region="jp">Jagur</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1dc9e910" md5="71c18ac40aed0b426cdead6ce7d54c36" sha1="90fb687471423401f50b1f9559863082bd7c4720" format="mp4" support="">media/video/jagur.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2ec0acb6" md5="c21cb717eea7d26bd42ce3ce5cfed0a7" sha1="e16817e63e6b0278a1aeb377645259345a567d47" format="png" support="">media/mixrbv2/jagur.png</media>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95667" romid="167822" notgame="false">
            <path>jagura.zip</path>
            <noms>
                <nom region="ss">Jagur</nom>
                <nom region="jp">Jagur</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jagur.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1dc9e910" md5="71c18ac40aed0b426cdead6ce7d54c36" sha1="90fb687471423401f50b1f9559863082bd7c4720" format="mp4" support="">media/video/jagura.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2ec0acb6" md5="c21cb717eea7d26bd42ce3ce5cfed0a7" sha1="e16817e63e6b0278a1aeb377645259345a567d47" format="png" support="">media/mixrbv2/jagura.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfc089ab" md5="81b8b8b7dc0c4e015f361a6bd5bb46d5" sha1="264de9bd0697b5eea4b579cfae57bf91ebbf84fc" format="png" support="">media/mixrbv2/jagura.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185109" notgame="false">
            <path>jaws.zip</path>
            <noms>
                <nom region="ss">Jaws</nom>
                <nom region="wor">Jaws</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on the fourth movie &amp;quot;Jaws: the Revenge&amp;quot;, players take control of a ship to sail the ocean in the search for the killer shark.  Along the way, the ship will stop to allow a diver to swim out and kill baby sharks, jellyfish and manta rays to find conch shells.  The conch shells are used to buy upgrades for the boat.  Extra conch shells can be earned in bonus rounds where a sea plane flies over the water to bomb jellyfish (think the bonus rounds of Galaga with reversed perspective).

The diver will battle Jaws several times in an attempt to wear down his life meter.  If the player is lucky, they can find a submarine to increase their firepower and defense.

If the diver manages to wear down Jaws' energy, they take back to the boat again, launching strobes into the water in an attempt to lure the shark out of the water.  If close enough, the player can use the boat to ram Jaws in an attempt to kill him and win the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f9b898dc" md5="31e5c9630148eca7bcb9d470a9e88a14" sha1="078a1b6b23e09ee628e34a39f47f9ac4cd4bfe32" format="mp4" support="">media/video/jaws.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28304">Westone&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="28149">LJN&amp;nbsp;Toys,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185457" notgame="false">
            <path>jetfight.zip</path>
            <noms>
                <nom region="ss">Jet Fighter</nom>
                <nom region="wor">Jet Fighter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Jet Fighter, two planes fly around with the goal of shooting the other as many times as possible in a dogfight within the time limit. When a plane is hit, an explosion occurs, and the plane recovers after a few seconds. As with many Atari games of the era, if the plane flies off the side of the screen, it comes back on the opposite side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="98f0a5d1" md5="94b7ec6587cc55486ea54993c24d254c" sha1="d7514f999b0ad023f392b974bae6b0d93e7561fa" format="mp4" support="">media/video/jetfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e15692be" md5="45b2a9011c19e505987c55975366961b" sha1="4a9b12faa4b192bf357543a5b54fc8e5df8a3fab" format="png" support="">media/mixrbv2/jetfight.png</media>
            </medias>
            <dates>
                <date region="wor">1975</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95683" romid="157942" notgame="false">
            <path>jetsetw.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy</nom>
                <nom region="jp">Jet Set Willy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.

Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2effc1d4" md5="c499d42167dc74a19546a12dafaa84f0" sha1="97e6ae8c12b002a44c20f8289b416766b3bb72d4" format="mp4" support="">media/video/jetsetw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="26b0bf3b" md5="cdb049adc2bad73df4da387bfda826cd" sha1="19798efbfe3d9d7204e32078eb3bd9fc560cdded" format="png" support="">media/mixrbv2/jetsetw.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="131e6bdb" md5="1a78e61a2304430bb8fda1e73dfb0644" sha1="615870dac0f7642b0ba51881a66a666f10d050e9" format="png" support="">media/mixrbv2/jetsetw.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28199">Software&amp;nbsp;Projects&amp;nbsp;Ltd.</developpeur>
            <editeur id="28199">Software&amp;nbsp;Projects&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95683" romid="167823" notgame="false">
            <path>jetsetwa.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy</nom>
                <nom region="jp">Jet Set Willy</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>uk</region>
            </regions>
            <cloneof>jetsetw.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.

Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2effc1d4" md5="c499d42167dc74a19546a12dafaa84f0" sha1="97e6ae8c12b002a44c20f8289b416766b3bb72d4" format="mp4" support="">media/video/jetsetwa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="26b0bf3b" md5="cdb049adc2bad73df4da387bfda826cd" sha1="19798efbfe3d9d7204e32078eb3bd9fc560cdded" format="png" support="">media/mixrbv2/jetsetwa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="131e6bdb" md5="1a78e61a2304430bb8fda1e73dfb0644" sha1="615870dac0f7642b0ba51881a66a666f10d050e9" format="png" support="">media/mixrbv2/jetsetwa.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28199">Software&amp;nbsp;Projects&amp;nbsp;Ltd.</developpeur>
            <editeur id="28199">Software&amp;nbsp;Projects&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176898" romid="538084" notgame="false">
            <path>jinj2.zip</path>
            <noms>
                <nom region="ss">Jinj2-v2</nom>
                <nom region="wor">Jinj2-v2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/jinj2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185036" notgame="false">
            <path>joeblade.zip</path>
            <noms>
                <nom region="ss">Joe Blade</nom>
                <nom region="wor">Joe Blade</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Tough guy Joe Blade must rescue six respected leaders from the madcap Crax Bloodfinger, who has kidnapped them in different areas of his base. Along the way he will find six bombs which must be activated, leaving him with only 20 minutes to rescue everyone.

Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d4171338" md5="c6da4f395d70e3c9cdd0929df2e981e8" sha1="c572c70a96ad314625934b44383461b1a36a46b9" format="mp4" support="">media/video/joeblade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f2e09e7" md5="7801dec093354f6ee13679efeb9e431a" sha1="f47c560fbfb76ff0a47887fc3701aaced8ec27ae" format="png" support="">media/mixrbv2/joeblade.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28284">Players Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95706" romid="568706" notgame="false">
            <path>jump.zip</path>
            <noms>
                <nom region="ss">Jump</nom>
                <nom region="jp">Jump</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is coming to him from the bottom of the screen in vertical direction, while the bomb is flying in horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its bad or good soul will fly to the top, where robot may collect it and make influence on his mood. After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs crawling to the top, and it may be hit by brick in case of success also. 

The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4e56bf46" md5="b78d6c0d1b356a4718ffe3bee00658d0" sha1="40aba410febb9d9498f06a9c922f86b70caa47f2" format="mp4" support="">media/video/jump.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="baea397c" md5="790b2fa66c057e91b03dbbe22254d39e" sha1="02e9aff090c018a4ae1194fe62925659d3bd44b1" format="png" support="">media/mixrbv2/jump.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="01e2355c" md5="a691c6c2944e6d5a5d6f46ece654a078" sha1="beb54c419106de1c79b4c98828a9430ba77796ae" format="png" support="">media/mixrbv2/jump.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1985</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="28200">Zigurat&amp;nbsp;Software&amp;nbsp;S.L.</developpeur>
            <editeur id="28200">Zigurat&amp;nbsp;Software&amp;nbsp;S.L.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95707" romid="157948" notgame="false">
            <path>jumpcstr.zip</path>
            <noms>
                <nom region="ss">Jump Coaster</nom>
                <nom region="wor">Jump Coaster</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a caped man who attempts to rescue his girlfriend while attempting to avoid running men and girls on roller coasters. Two  scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ba6cfcd9" md5="84f49b2c00520380390f2abc8b24b5a4" sha1="8eefc29a2b4018033f9dee1f81c94b371eae9bb5" format="mp4" support="">media/video/jumpcstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c17665a1" md5="cc8bfb6abd470da1cc2eb1266ba764d4" sha1="3d0892a0e4c1b965aa076e3316291325c1f69620" format="png" support="">media/mixrbv2/jumpcstr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b8a1a99" md5="daaff116d71b4939966651f0d72fa907" sha1="c663e21c35f604ba1c5da58328b894f346dcdf61" format="png" support="">media/mixrbv2/jumpcstr.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10789">Nippon Columbia</developpeur>
            <editeur id="10767">Colpax</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95709" romid="825588" notgame="false">
            <path>jumpland.zip</path>
            <noms>
                <nom region="ss">Jump Land</nom>
                <nom region="wor">Jump Land</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="49236a24" md5="50a0df6bf2bf756170e5768dcf25ff28" sha1="46a73efc1ae0de5b4e79f415c9014c239884cd03" format="mp4" support="">media/video/jumpland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e59ee37f" md5="d5ba331dba3ce4a78ae3856eacc51782" sha1="06b3eef9ad76f2f7e09bc92bf2969111ea1a4fe3" format="png" support="">media/mixrbv2/jumpland.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a60afc6e" md5="fe4192e6984e8b1d9f05a649627fc8d6" sha1="a0dbd93756b99028aa122ece6aba1227f81f177e" format="png" support="">media/mixrbv2/jumpland.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185459" notgame="false">
            <path>jumpjack.zip</path>
            <noms>
                <nom region="ss">Jumping Jack</nom>
                <nom region="wor">Jumping Jack</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Reaching the tops of 20 screens is the aim of Jack's life. The ledges go right across the screen, with gaps emerging at random intervals, through which Jack must aim. He can move along each ledge, and must avoid holes which open, as they can cause him to drop further. Later levels add aliens, snakes and all manner of other hazards, as well as an increasing number of holes. The control combination is unusual, and only comfortable on earlier Spectrum models - the game has no joystick mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/jumpjack.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="28373">Imagine&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95712" notgame="false">
            <path>jumping.zip</path>
            <noms>
                <nom region="ss">Jumping Rabbit</nom>
                <nom region="jp">Jumping Rabbit</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5298585e" md5="36f2258fdaaef97c9c3765a5cf882a43" sha1="5582a0d446d08825ded99cebcedfd6b17666564d" format="mp4" support="">media/video/jumping.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ed0d18" md5="5a93ff7860c67ba19a41ecc78647f5de" sha1="cac1de5400d585d92810389c4873fff9e3bf178f" format="png" support="">media/mixrbv2/jumping.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57f48c4e" md5="0a5e7b22fb3d4f8931fa0841b548f97e" sha1="753a9ea89fd44353d230ba098c0c4ed50c4dcb52" format="png" support="">media/mixrbv2/jumping.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10717">MIA</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95712" romid="167825" notgame="false">
            <path>jrabbit.zip</path>
            <noms>
                <nom region="ss">Jumping Rabbit</nom>
                <nom region="jp">Jumping Rabbit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5298585e" md5="36f2258fdaaef97c9c3765a5cf882a43" sha1="5582a0d446d08825ded99cebcedfd6b17666564d" format="mp4" support="">media/video/jrabbit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f7ed0d18" md5="5a93ff7860c67ba19a41ecc78647f5de" sha1="cac1de5400d585d92810389c4873fff9e3bf178f" format="png" support="">media/mixrbv2/jrabbit.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57f48c4e" md5="0a5e7b22fb3d4f8931fa0841b548f97e" sha1="753a9ea89fd44353d230ba098c0c4ed50c4dcb52" format="png" support="">media/mixrbv2/jrabbit.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10717">MIA</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185460" notgame="false">
            <path>jungwarr.zip</path>
            <noms>
                <nom region="ss">Jungle Warrior</nom>
                <nom region="wor">Jungle Warrior</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The aim of the game is to rescue a girl tied to a stake on one side of the landscape. Starting off from base camp there are many location to be visited and creatures to avoid before she can be set free. 

Doors(looking like two standing stones) can be used to explore the levels further and find the objects you need to collect to save your loved one. You can run, jump along the land and if you fall into the water you don't die. 

The game can be divided into three stages: the jungle, the temple and  the caves. From the caves you will again get into the jungle, but this time on the other side of the cliff.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/jungwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28374">True&amp;nbsp;Soft</developpeur>
            <editeur id="28200">Zigurat&amp;nbsp;Software&amp;nbsp;S.L.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95715" romid="879829" notgame="false">
            <path>junofrst.zip</path>
            <noms>
                <nom region="ss">Juno First</nom>
                <nom region="jp">Juno First</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This game is a 2D shooter. You have to destroy the enemy's Magnet Power Station with your gun. There are only a few moments before the atomic turbine missile encounters the enemy. As a pilot of a space fighter you have to shoot your way through waves of aliens. You can escape the danger by using warps and special objects - to be collected en route. The aliens will mutate into more dangerous forms the longer they live so don't let the aliens survive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="64fcca9f" md5="45919e2b3645dad9bb0bffa1b419ee68" sha1="33b0c7441a2bacb2b0b543ac0093a44f020f7686" format="mp4" support="">media/video/junofrst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="91865964" md5="b11d8aa520825d300e1aaaa664f2b243" sha1="2539a1cf2faba722462acd4dc88e414c19bbb715" format="png" support="">media/mixrbv2/junofrst.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35a87b37" md5="5817bb5e2ed43feed5bfb7e3f21c66fd" sha1="19569dcb06226544da48677645e671c1968a0a4a" format="png" support="">media/mixrbv2/junofrst.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="30303">Sony Computer Entertaiment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95724" romid="824690" notgame="false">
            <path>karamaru.zip</path>
            <noms>
                <nom region="ss">Karamaru</nom>
                <nom region="jp">Karamaru</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="70c606d4" md5="608adb7328687f688164290d77b6baba" sha1="ee117a2a591cf6e2764a8cf91c21760087625f54" format="mp4" support="">media/video/karamaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fa72bc44" md5="77586f16ed5c9c56dd9ce01db1ae624a" sha1="8d0dd01ac99cecf4e65a6b2768c4c4e5a13964a1" format="png" support="">media/mixrbv2/karamaru.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="666dc4f2" md5="de68512e9c78daebec6eed6a5f49d199" sha1="6085d13c7a9f420ce8b7133800fac4fa49a1ede5" format="png" support="">media/mixrbv2/karamaru.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176899" romid="538085" notgame="false">
            <path>seikachok.zip</path>
            <noms>
                <nom region="ss">Karateka</nom>
                <nom region="wor">Karateka</nom>
            </noms>
            <cloneof>seikacho.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success.

Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/seikachok.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="28242">Dro Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95734" romid="825599" notgame="false">
            <path>keykaper.zip</path>
            <noms>
                <nom region="ss">Keystone Kapers</nom>
                <nom region="jp">Keystone Kapers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2471b568" md5="bb03382daa73bb705b68a0eb3c032519" sha1="734f5e10cceaf3d597fbccdcb047d9d5e2caeb6f" format="mp4" support="">media/video/keykaper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1ac44562" md5="fc14a17d0cb68edc7e445309913950d6" sha1="7b8de0f7d7deb7a143c6c595677bc0af4a9baf15" format="png" support="">media/mixrbv2/keykaper.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185462" notgame="false">
            <path>khazzad.zip</path>
            <noms>
                <nom region="ss">Khazzad-dum</nom>
                <nom region="wor">Khazzad-dum</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/khazzad.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95736" romid="825600" notgame="false">
            <path>kickit.zip</path>
            <noms>
                <nom region="ss">Kick It</nom>
                <nom region="nl">Kick It</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>nl</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a23658fd" md5="4cd304ef2e3d880315a1ec047cf09233" sha1="2d2ca936444ef378cf744d732bcfb60d33894bd0" format="mp4" support="">media/video/kickit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="da7c588c" md5="f696efb3ce0e22927b979afeea663d60" sha1="217fa4ed562b2dddcfe31f0074b43e5f77febb3b" format="png" support="">media/mixrbv2/kickit.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="184c4cf8" md5="bdd0e1968d879e9cd7a1dd37769e0f8d" sha1="3a3cfabdf47f7b03d81e530a00561aceff5f9147" format="png" support="">media/mixrbv2/kickit.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="nl">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28198">Aackosoft&amp;nbsp;International&amp;nbsp;B.V.</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95736" romid="825600" notgame="false">
            <path>kickita.zip</path>
            <noms>
                <nom region="ss">Kick It</nom>
                <nom region="nl">Kick It</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>nl</region>
            </regions>
            <cloneof>kickit.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a23658fd" md5="4cd304ef2e3d880315a1ec047cf09233" sha1="2d2ca936444ef378cf744d732bcfb60d33894bd0" format="mp4" support="">media/video/kickita.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="da7c588c" md5="f696efb3ce0e22927b979afeea663d60" sha1="217fa4ed562b2dddcfe31f0074b43e5f77febb3b" format="png" support="">media/mixrbv2/kickita.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="184c4cf8" md5="bdd0e1968d879e9cd7a1dd37769e0f8d" sha1="3a3cfabdf47f7b03d81e530a00561aceff5f9147" format="png" support="">media/mixrbv2/kickita.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="nl">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28198">Aackosoft&amp;nbsp;International&amp;nbsp;B.V.</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176900" romid="538086" notgame="false">
            <path>killmice.zip</path>
            <noms>
                <nom region="ss">Killmice</nom>
                <nom region="wor">Killmice</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/killmice.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176901" romid="538087" notgame="false">
            <path>kungfutk.zip</path>
            <noms>
                <nom region="ss">Kimpo</nom>
                <nom region="wor">Kimpo</nom>
            </noms>
            <cloneof>kungfut.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ff2053b" md5="a0869ebf8ebfeae401d8159ff34ce32e" sha1="c4960c2c46a1764a2706165d77e46d4f6ea314d7" format="png" support="">media/mixrbv2/kungfutk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95743" romid="825603" notgame="false">
            <path>kingballa.zip</path>
            <noms>
                <nom region="ss">King And Balloon</nom>
                <nom region="us">King &amp; Balloon</nom>
                <nom region="jp">King &amp; Balloon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kingball.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must protect the king and prevent him from being captured and carried far up into the sky by one of the balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 42 balloons have been destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7993de21" md5="e83522e2898fdac802e930c30059b303" sha1="a77a1226d468d41d7eb30d099d232c9a906d2f01" format="mp4" support="">media/video/kingballa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fb4c01c" md5="c27636e8cd2ea2d2d33c35ba5af45d6e" sha1="9c6b7ebda398fb1774a9215697d5e7a5ff5e7be1" format="png" support="">media/mixrbv2/kingballa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0657440" md5="7dbe104683c13c53671b96e2365c4f64" sha1="814c87bebf489fb762110045e0da2ceb0f075f25" format="png" support="">media/mixrbv2/kingballa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95743" romid="157962" notgame="false">
            <path>kingball.zip</path>
            <noms>
                <nom region="ss">King And Balloon</nom>
                <nom region="us">King &amp; Balloon</nom>
                <nom region="jp">King &amp; Balloon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must protect the king and prevent him from being captured and carried far up into the sky by one of the balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 42 balloons have been destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7993de21" md5="e83522e2898fdac802e930c30059b303" sha1="a77a1226d468d41d7eb30d099d232c9a906d2f01" format="mp4" support="">media/video/kingball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8fb4c01c" md5="c27636e8cd2ea2d2d33c35ba5af45d6e" sha1="9c6b7ebda398fb1774a9215697d5e7a5ff5e7be1" format="png" support="">media/mixrbv2/kingball.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0657440" md5="7dbe104683c13c53671b96e2365c4f64" sha1="814c87bebf489fb762110045e0da2ceb0f075f25" format="png" support="">media/mixrbv2/kingball.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95744" romid="167831" notgame="false">
            <path>kingkngta.zip</path>
            <noms>
                <nom region="ss">King Knight</nom>
                <nom region="jp">King's Knight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kingkngt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely well.

The first four stages involve you powering up your characters as far as they can go, picking up shields (to increase defense), boots (to increase speed), swords (to increase attack power), and spell icons (which will be required to be held by everyone for the final storm on the castle), defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. Nearly everything can be shot at and destroyed. The heroes are, in order:

Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, who is good with magic and jumping; Barusa, the Monster, who has a strong defense; and Toby, the Thief, who can move swiftly.

It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="686d1c64" md5="b0caf1da3335ba7ee141767ec9991e9d" sha1="1eb51f3d9337966abbd097c80447438bb7a91cdc" format="mp4" support="">media/video/kingkngta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="29c642d5" md5="4b5c0be54a4103d4ac3c6d2310785eb6" sha1="b53d39c060f8003b4c7473369f93299b0993dcab" format="png" support="">media/mixrbv2/kingkngta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7253c062" md5="f5edeba09d17bf182e933b5e7614a19d" sha1="9ee5ce0fb8a39db6c8b512a2820b59b31080be23" format="png" support="">media/mixrbv2/kingkngta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95744" romid="167832" notgame="false">
            <path>kingkngtb.zip</path>
            <noms>
                <nom region="ss">King Knight</nom>
                <nom region="jp">King's Knight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kingkngt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely well.

The first four stages involve you powering up your characters as far as they can go, picking up shields (to increase defense), boots (to increase speed), swords (to increase attack power), and spell icons (which will be required to be held by everyone for the final storm on the castle), defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. Nearly everything can be shot at and destroyed. The heroes are, in order:

Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, who is good with magic and jumping; Barusa, the Monster, who has a strong defense; and Toby, the Thief, who can move swiftly.

It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="686d1c64" md5="b0caf1da3335ba7ee141767ec9991e9d" sha1="1eb51f3d9337966abbd097c80447438bb7a91cdc" format="mp4" support="">media/video/kingkngtb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="29c642d5" md5="4b5c0be54a4103d4ac3c6d2310785eb6" sha1="b53d39c060f8003b4c7473369f93299b0993dcab" format="png" support="">media/mixrbv2/kingkngtb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7253c062" md5="f5edeba09d17bf182e933b5e7614a19d" sha1="9ee5ce0fb8a39db6c8b512a2820b59b31080be23" format="png" support="">media/mixrbv2/kingkngtb.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95744" romid="824699" notgame="false">
            <path>kingkngt.zip</path>
            <noms>
                <nom region="ss">King Knight</nom>
                <nom region="jp">King's Knight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely well.

The first four stages involve you powering up your characters as far as they can go, picking up shields (to increase defense), boots (to increase speed), swords (to increase attack power), and spell icons (which will be required to be held by everyone for the final storm on the castle), defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. Nearly everything can be shot at and destroyed. The heroes are, in order:

Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, who is good with magic and jumping; Barusa, the Monster, who has a strong defense; and Toby, the Thief, who can move swiftly.

It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died.</synopsis>
            </synopsis>
            <medias>
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                <media parent="jeu" type="mixrbv2" region="jp" crc="29c642d5" md5="4b5c0be54a4103d4ac3c6d2310785eb6" sha1="b53d39c060f8003b4c7473369f93299b0993dcab" format="png" support="">media/mixrbv2/kingkngt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7253c062" md5="f5edeba09d17bf182e933b5e7614a19d" sha1="9ee5ce0fb8a39db6c8b512a2820b59b31080be23" format="png" support="">media/mixrbv2/kingkngt.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95867" notgame="false">
            <path>kingleon.zip</path>
            <noms>
                <nom region="ss">King Leonard</nom>
                <nom region="sp">King Leonard</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="56e10967" md5="4de42d14737ac05e57a1dcf2a94e06a1" sha1="35d64f1f35ba41b824fb636314f93fa9651040e8" format="mp4" support="">media/video/kingleon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a9d5dd9" md5="81a5f7780be3dddcbecf139f1ee50f11" sha1="a184d6bc81f5ee3b27e62fc33fbf9c158dd328a9" format="png" support="">media/mixrbv2/kingleon.png</media>
            </medias>
            <dates>
                <date region="sp">1986</date>
            </dates>
            <editeur id="6026">Omega System</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95748" romid="167835" notgame="false">
            <path>kingvald.zip</path>
            <noms>
                <nom region="ss">King's Valley</nom>
                <nom region="jp">King's Valley</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>kingval.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1aee5550" md5="ce9de444fd4d04a6ad2072dcfdc68d5e" sha1="64a1828c20ecaa6aa7243bb885a8cf700757999b" format="mp4" support="">media/video/kingvald.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvald.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvald.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95748" romid="167834" notgame="false">
            <path>kingvalc.zip</path>
            <noms>
                <nom region="ss">King's Valley</nom>
                <nom region="jp">King's Valley</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>kingval.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1aee5550" md5="ce9de444fd4d04a6ad2072dcfdc68d5e" sha1="64a1828c20ecaa6aa7243bb885a8cf700757999b" format="mp4" support="">media/video/kingvalc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvalc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvalc.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95748" romid="167833" notgame="false">
            <path>kingvalb.zip</path>
            <noms>
                <nom region="ss">King's Valley</nom>
                <nom region="jp">King's Valley</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>kingval.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1aee5550" md5="ce9de444fd4d04a6ad2072dcfdc68d5e" sha1="64a1828c20ecaa6aa7243bb885a8cf700757999b" format="mp4" support="">media/video/kingvalb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvalb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvalb.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95748" romid="157965" notgame="false">
            <path>kingval.zip</path>
            <noms>
                <nom region="ss">King's Valley</nom>
                <nom region="jp">King's Valley</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1aee5550" md5="ce9de444fd4d04a6ad2072dcfdc68d5e" sha1="64a1828c20ecaa6aa7243bb885a8cf700757999b" format="mp4" support="">media/video/kingval.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingval.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingval.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95748" romid="157964" notgame="false">
            <path>kingvala.zip</path>
            <noms>
                <nom region="ss">King's Valley</nom>
                <nom region="jp">King's Valley</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>kingval.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1aee5550" md5="ce9de444fd4d04a6ad2072dcfdc68d5e" sha1="64a1828c20ecaa6aa7243bb885a8cf700757999b" format="mp4" support="">media/video/kingvala.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvala.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="488fd88e" md5="f88125e84e7e1899ed7e721fb00b816f" sha1="950ffb66f3cd89bac41cad365bc33f007b234a05" format="png" support="">media/mixrbv2/kingvala.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95751" romid="590490" notgame="false">
            <path>kingval2.zip</path>
            <noms>
                <nom region="ss">King's Valley 2</nom>
                <nom region="us">King's Valley II</nom>
                <nom region="jp">King's Valley II - The Seal of El Giza</nom>
                <nom region="eu">King's Valley II</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Far, far into the future, inter-planetary archaeologist Vick XIII, makes a choking discovery. The pyramids on earth are malfunctioning devices of alien origin with enough energy to destroy earth. And it's up to Vick to switch off the core functions of El GizaThe game consists of six pyramids each with its own wall engravings and color pattern; every pyramid contains 10 levels. The idea of the game is to collect crystals called soul stones in each level by solving the different puzzles and evading or killing the enemies using the many tools and weapons available to unlock the exit door that will take you to the next level.King's Valley II: The Seal of El Giza is an Action game, published by Konami, which was released in Europe in 1988.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fdac5559" md5="2159dd374a2f599caa7cf2e508c4771d" sha1="a0de5db33a3df718f02c157dc74a4abb23c16d26" format="mp4" support="">media/video/kingval2.mp4</media>
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                <media parent="jeu" type="mixrbv2" region="jp" crc="c723ee1c" md5="292fdd2eb6ffe129a9ec54c2da409da9" sha1="ad23dc456ea2fa14919530a33e87199de6f78698" format="png" support="">media/mixrbv2/kingval2.png</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185149" notgame="false">
            <path>klax.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30901589" md5="2d8b290b8bd8f442183f6d480ce886a9" sha1="1b4136390acc1a2edd7094949b2193bae53e22a0" format="png" support="">media/mixrbv2/klax.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="27082">Erbe&amp;nbsp;Software,&amp;nbsp;S.A.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95766" romid="157968" notgame="false">
            <path>knightlr.zip</path>
            <noms>
                <nom region="ss">Knight Lore</nom>
                <nom region="jp">Knight Lore</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. 

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f1f3a215" md5="b2234dc5cda86cc7a10602eb5b036828" sha1="920634506ed55792e2228347479cab3d1f7c6a55" format="mp4" support="">media/video/knightlr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f3920594" md5="e223dc5012aab35613f40aa2e3443701" sha1="2c5a29abe8efc17366ca728ca80ce5d1a0409510" format="png" support="">media/mixrbv2/knightlr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05d3aaed" md5="f9fb91257b8e5eca8236c2ef9e25f03b" sha1="0e96ac4809d3fdf5b58e12fbb54d4434f58dc3e3" format="png" support="">media/mixrbv2/knightlr.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28143">Ashby&amp;nbsp;Computers&amp;nbsp;and&amp;nbsp;Graphics&amp;nbsp;Ltd.</developpeur>
            <editeur id="28198">Aackosoft&amp;nbsp;International&amp;nbsp;B.V.</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176859" romid="538088" notgame="false">
            <path>knightmrk.zip</path>
            <noms>
                <nom region="ss">Knightma</nom>
                <nom region="wor">Knightma</nom>
            </noms>
            <cloneof>knightmr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/knightmrk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95776" romid="167838" notgame="false">
            <path>knightmrb.zip</path>
            <noms>
                <nom region="ss">Knightmare - Majou Densetsu</nom>
                <nom region="jp">Knightmare. Majyo Densetsu</nom>
                <nom region="eu">Knightmare</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>knightmr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="99eaba4e" md5="433ec6d3bdc48a775bb3cc6b5ef9ecf6" sha1="9adc8811b0686e072c54bc9cc58d91669e2fbc82" format="mp4" support="">media/video/knightmrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmrb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmrb.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95776" romid="157999" notgame="false">
            <path>knightmr.zip</path>
            <noms>
                <nom region="ss">Knightmare - Majou Densetsu</nom>
                <nom region="jp">Knightmare. Majyo Densetsu</nom>
                <nom region="eu">Knightmare</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="99eaba4e" md5="433ec6d3bdc48a775bb3cc6b5ef9ecf6" sha1="9adc8811b0686e072c54bc9cc58d91669e2fbc82" format="mp4" support="">media/video/knightmr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmr.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95776" romid="167837" notgame="false">
            <path>knightmra.zip</path>
            <noms>
                <nom region="ss">Knightmare - Majou Densetsu</nom>
                <nom region="jp">Knightmare. Majyo Densetsu</nom>
                <nom region="eu">Knightmare</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>knightmr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="99eaba4e" md5="433ec6d3bdc48a775bb3cc6b5ef9ecf6" sha1="9adc8811b0686e072c54bc9cc58d91669e2fbc82" format="mp4" support="">media/video/knightmra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee95a375" md5="a471277a169515904a5cead42646ebe7" sha1="3d803e51f55f11a29dc06b5332d0595bd4b55472" format="png" support="">media/mixrbv2/knightmra.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185841" romid="158007" notgame="false">
            <path>knightm2.zip</path>
            <noms>
                <nom region="ss">Knightmare 2 - The Maze Of Galious</nom>
                <nom region="jp">Knightmare II - The Maze of Galious</nom>
                <nom region="eu">Knightmare II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Knightmare 2:Maze of Galious/Majou Densetsu 2:Daimashikyou Galious is a 
Japanese game which was released back in 1987 for MSX. It is a sequel to Knightmare. I've never played Knightmare 1 before. All I know is that it is a shooter type of game in which you play as 
Popolon who tried to rescue his wife Aphrodite from a villain named Hudnos. The
sequel takes place right after you rescued Aphrodite.  Now you play as both 
Popolon and Aphrodite, who will try to to rescue their future baby kidnapped 
by a dark priest named Galious. The gameplay is a mix between action and RPG.
You have the side-scrolling actions throughout six worlds and yet at the same
time there are some RPG elements included such as having to find certain items
to complete certain tasks. Maze of Galious stays true to its name with its huge
and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dae1dd08" md5="19da65b1d37baeab8ad42d07d875543e" sha1="7a153e790ecc616e6a0aba9fb320d1789564eced" format="mp4" support="">media/video/knightm2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b64d639b" md5="41d936fdd8173dd16853e7bba79292fa" sha1="6e7334f7e0bafe08911dc4865a05d1e50931f83b" format="png" support="">media/mixrbv2/knightm2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be90a417" md5="f4b376493bcbb50b6f18c66644445f32" sha1="46477c76add6cd70903281eb2c96bceb46af35d4" format="png" support="">media/mixrbv2/knightm2.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185841" romid="538006" notgame="false">
            <path>knightm2k.zip</path>
            <noms>
                <nom region="ss">Knightmare 2 - The Maze Of Galious</nom>
                <nom region="jp">Knightmare II - The Maze of Galious</nom>
                <nom region="eu">Knightmare II</nom>
            </noms>
            <cloneof>knightm2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Knightmare 2:Maze of Galious/Majou Densetsu 2:Daimashikyou Galious is a 
Japanese game which was released back in 1987 for MSX. It is a sequel to Knightmare. I've never played Knightmare 1 before. All I know is that it is a shooter type of game in which you play as 
Popolon who tried to rescue his wife Aphrodite from a villain named Hudnos. The
sequel takes place right after you rescued Aphrodite.  Now you play as both 
Popolon and Aphrodite, who will try to to rescue their future baby kidnapped 
by a dark priest named Galious. The gameplay is a mix between action and RPG.
You have the side-scrolling actions throughout six worlds and yet at the same
time there are some RPG elements included such as having to find certain items
to complete certain tasks. Maze of Galious stays true to its name with its huge
and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dae1dd08" md5="19da65b1d37baeab8ad42d07d875543e" sha1="7a153e790ecc616e6a0aba9fb320d1789564eced" format="mp4" support="">media/video/knightm2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b64d639b" md5="41d936fdd8173dd16853e7bba79292fa" sha1="6e7334f7e0bafe08911dc4865a05d1e50931f83b" format="png" support="">media/mixrbv2/knightm2k.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be90a417" md5="f4b376493bcbb50b6f18c66644445f32" sha1="46477c76add6cd70903281eb2c96bceb46af35d4" format="png" support="">media/mixrbv2/knightm2k.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185842" romid="158148" notgame="false">
            <path>knightm3.zip</path>
            <noms>
                <nom region="ss">Knightmare 3 - Shalom</nom>
                <nom region="us">Knightmare III - Shalom</nom>
                <nom region="jp">Knightmare III - Shalom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play the role of a Japanese high-school student, the leader of computer club. Above all, you like playing games. One day, you and your girlfriend are playing a game and suddenly get teleported into the game world. This is a fantasy world that resembles ancient Greek civilization. Before long you realize that you are in fact a hero who must save this world from the evil Gog, an ancient demon awaiting resurrection, otherwise you won't ever be able to return home.

Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="90cfb652" md5="5f02e33d1bd982689469ce91c68176cc" sha1="b967918f641ad12b82d03e00efdd927313ab3555" format="mp4" support="">media/video/knightm3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1f0c9806" md5="70f9ae178b62a50cdbfcb8c1040a198c" sha1="5d64073e4d21b772b1c7099e00703e05f0df1c24" format="png" support="">media/mixrbv2/knightm3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f0c9806" md5="70f9ae178b62a50cdbfcb8c1040a198c" sha1="5d64073e4d21b772b1c7099e00703e05f0df1c24" format="png" support="">media/mixrbv2/knightm3.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176860" romid="538089" notgame="false">
            <path>knucklej.zip</path>
            <noms>
                <nom region="ss">Knuckle Joe</nom>
                <nom region="wor">Knuckle Joe</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This game, licensed by Taito is an horizontal scrolling brawler, featuring 15 stages. Our protagonist, Joe, has to beat all his enemies and the different final bosses with their corresponding abilities. At the end of each boss, there are bonus stages in which you can drive a motorcycle and shoot other drivers.

The controls consistsof an 8-way direction lever and two action buttons. We can move to the left, to the right, jump (very fast), punch, kick and block (pressing both buttons).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/knucklej.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28243">Seibu Kaihatsu Inc.</developpeur>
            <editeur id="27147">Taito Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176861" notgame="false">
            <path>kobashi.zip</path>
            <noms>
                <nom region="ss">Kobashi</nom>
                <nom region="wor">Kobashi</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/kobashi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176927" notgame="false">
            <path>koedoli.zip</path>
            <noms>
                <nom region="ss">Koedoli</nom>
                <nom region="wor">Koedoli</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/koedoli.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95782" romid="167839" notgame="false">
            <path>konbballa.zip</path>
            <noms>
                <nom region="ss">Konami's Baseball</nom>
                <nom region="jp">Konami's Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konbball.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en"> &amp;quot;Baseball&amp;quot; is a game where you can pitch, hit, field, and run just like in a real baseball game. You can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In the 1-player game, you play against the computer, and the in the 2-player game, your friend is your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5f415d77" md5="a50c2ab3ce05774791167dc3cfa468ea" sha1="c5060d9432f3e7e30cac370c17c4206e42588e43" format="mp4" support="">media/video/konbballa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f587bb96" md5="c7b20ac3b8fc222bf7008a2bae957181" sha1="43bc0c62fb688ace15a4363d0c96b97676783aea" format="png" support="">media/mixrbv2/konbballa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f09c11" md5="2da24abd7107fa174c7077738288f559" sha1="fa5ef9f4bb66b0645910024600810585be71e717" format="png" support="">media/mixrbv2/konbballa.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95782" romid="157970" notgame="false">
            <path>konbball.zip</path>
            <noms>
                <nom region="ss">Konami's Baseball</nom>
                <nom region="jp">Konami's Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en"> &amp;quot;Baseball&amp;quot; is a game where you can pitch, hit, field, and run just like in a real baseball game. You can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In the 1-player game, you play against the computer, and the in the 2-player game, your friend is your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5f415d77" md5="a50c2ab3ce05774791167dc3cfa468ea" sha1="c5060d9432f3e7e30cac370c17c4206e42588e43" format="mp4" support="">media/video/konbball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f587bb96" md5="c7b20ac3b8fc222bf7008a2bae957181" sha1="43bc0c62fb688ace15a4363d0c96b97676783aea" format="png" support="">media/mixrbv2/konbball.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f09c11" md5="2da24abd7107fa174c7077738288f559" sha1="fa5ef9f4bb66b0645910024600810585be71e717" format="png" support="">media/mixrbv2/konbball.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95783" romid="167840" notgame="false">
            <path>konbill.zip</path>
            <noms>
                <nom region="ss">Konami's Billiards</nom>
                <nom region="jp">Video Hustler</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">"Pocket bal", one of the most famous versions of billiards in the world is now on your computer screen.
You'll discover the excitement of balls colliding.
The silence and concentration of the billiard room, as well as the enthusiasm of the players will all be there for you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b8945ebd" md5="1274c46b5ed5e09fc9b68f4af986c1c2" sha1="d7ed93971daa9f51422a8a9ff9485aac8411125b" format="mp4" support="">media/video/konbill.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2a6fdcdd" md5="64a825a78bd60145bbdcaf8a7cf0df26" sha1="326ac504b5919d16b3983e1075dfb2d56fb37915" format="png" support="">media/mixrbv2/konbill.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a16e4d6a" md5="8a217f0fa5b13f34298d52743183494a" sha1="6810907514a5e22d279e632b6a1a3c04c5e48e6c" format="png" support="">media/mixrbv2/konbill.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55a9fcf7" md5="928e959f01e6c1140beebbe139fcd23d" sha1="6b8ef14a2a2db21678b7e4f174320563903a96ce" format="png" support="">media/mixrbv2/konbill.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="3028" principale="0" parentid="685" langue="en">Sports / Pool</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95783" romid="167986" notgame="false">
            <path>hustlera.zip</path>
            <noms>
                <nom region="ss">Konami's Billiards</nom>
                <nom region="jp">Video Hustler</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konbill.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">"Pocket bal", one of the most famous versions of billiards in the world is now on your computer screen.
You'll discover the excitement of balls colliding.
The silence and concentration of the billiard room, as well as the enthusiasm of the players will all be there for you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b8945ebd" md5="1274c46b5ed5e09fc9b68f4af986c1c2" sha1="d7ed93971daa9f51422a8a9ff9485aac8411125b" format="mp4" support="">media/video/hustlera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2a6fdcdd" md5="64a825a78bd60145bbdcaf8a7cf0df26" sha1="326ac504b5919d16b3983e1075dfb2d56fb37915" format="png" support="">media/mixrbv2/hustlera.png</media>
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            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="3028" principale="0" parentid="685" langue="en">Sports / Pool</genre>
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            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95784" romid="167841" notgame="false">
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            <noms>
                <nom region="ss">Konami's Boxing</nom>
                <nom region="jp">Konami's Boxing</nom>
                <nom region="eu">Konami's Boxing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konboxin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A boxing game with a couple of moves, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.
Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6597f281" md5="be10ad31b9672a37853d862e3d87ec95" sha1="656a01378443a264e1ca198b189da0d8dfe14713" format="mp4" support="">media/video/konboxina.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95784" romid="167842" notgame="false">
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            <noms>
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                <nom region="jp">Konami's Boxing</nom>
                <nom region="eu">Konami's Boxing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konboxin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A boxing game with a couple of moves, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.
Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6597f281" md5="be10ad31b9672a37853d862e3d87ec95" sha1="656a01378443a264e1ca198b189da0d8dfe14713" format="mp4" support="">media/video/konboxinb.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95784" romid="157971" notgame="false">
            <path>konboxin.zip</path>
            <noms>
                <nom region="ss">Konami's Boxing</nom>
                <nom region="jp">Konami's Boxing</nom>
                <nom region="eu">Konami's Boxing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A boxing game with a couple of moves, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard.
Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6597f281" md5="be10ad31b9672a37853d862e3d87ec95" sha1="656a01378443a264e1ca198b189da0d8dfe14713" format="mp4" support="">media/video/konboxin.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95785" romid="167844" notgame="false">
            <path>konfootba.zip</path>
            <noms>
                <nom region="ss">Konami's Football</nom>
                <nom region="jp">Konami's Football</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95785" romid="167845" notgame="false">
            <path>konfootbb.zip</path>
            <noms>
                <nom region="ss">Konami's Football</nom>
                <nom region="jp">Konami's Football</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b4e8fe47" md5="01ade2cbc6963bd203497bd9023c9b88" sha1="98338df5bf4df0f7d328019938324ffb00a987b1" format="mp4" support="">media/video/konfootbb.mp4</media>
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            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
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        <jeu id="95785" romid="167843" notgame="false">
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            <noms>
                <nom region="ss">Konami's Football</nom>
                <nom region="jp">Konami's Football</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b4e8fe47" md5="01ade2cbc6963bd203497bd9023c9b88" sha1="98338df5bf4df0f7d328019938324ffb00a987b1" format="mp4" support="">media/video/konfootb.mp4</media>
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            <dates>
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            </dates>
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            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95790" romid="167846" notgame="false">
            <path>kongolfb.zip</path>
            <noms>
                <nom region="ss">Konami's Golf</nom>
                <nom region="jp">Konami's Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kongolf.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. 

The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="79b772a0" md5="c25c90ebe3b04bd65d142fecf541d12d" sha1="0fc0a9ab5947eae7a1473f9dd4da1fea6501c7d2" format="mp4" support="">media/video/kongolfb.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95790" notgame="false">
            <path>kongolfa.zip</path>
            <noms>
                <nom region="ss">Konami's Golf</nom>
                <nom region="jp">Konami's Golf</nom>
            </noms>
            <cloneof>kongolf.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. 

The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="79b772a0" md5="c25c90ebe3b04bd65d142fecf541d12d" sha1="0fc0a9ab5947eae7a1473f9dd4da1fea6501c7d2" format="mp4" support="">media/video/kongolfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0fa983d0" md5="02327e952d839258bc5627f4bf27afac" sha1="99d914544c90aa656edd2df9740598ae9c5283d1" format="png" support="">media/mixrbv2/kongolfa.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95790" romid="157976" notgame="false">
            <path>kongolf.zip</path>
            <noms>
                <nom region="ss">Konami's Golf</nom>
                <nom region="jp">Konami's Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Konami's Golf features a challenging 18 hole course and allows you to choose your club, adjust your stance and control your swing, applying hook and slice if desired (or inadvertently added). Wind and ball lie must be taken into account. 

The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="79b772a0" md5="c25c90ebe3b04bd65d142fecf541d12d" sha1="0fc0a9ab5947eae7a1473f9dd4da1fea6501c7d2" format="mp4" support="">media/video/kongolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0fa983d0" md5="02327e952d839258bc5627f4bf27afac" sha1="99d914544c90aa656edd2df9740598ae9c5283d1" format="png" support="">media/mixrbv2/kongolf.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a249cee" md5="a698df47dfd590c1f65f7b0082894a75" sha1="27c0520ae9a1c38e79037e238ae088faf2a344c6" format="png" support="">media/mixrbv2/kongolf.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95791" notgame="false">
            <path>mjdojo.zip</path>
            <noms>
                <nom region="ss">Konami's Mahjong</nom>
                <nom region="jp">Konami's Mahjong Dojo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5b8f1725" md5="c195abfc3508c78d221e2750fd3c408f" sha1="7cb64aaa9509f4950a2f8bf0b4882b329da1505c" format="png" support="">media/mixrbv2/mjdojo.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95794" romid="167848" notgame="false">
            <path>pingpongc.zip</path>
            <noms>
                <nom region="ss">Konami's Ping-pong</nom>
                <nom region="jp">Konami's Ping Pong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pingpong.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d8c8aa93" md5="dd90fd38bc2e73ab90a866e41a479e1e" sha1="78a14702950b521ef342f2ded5a68368c122fc86" format="mp4" support="">media/video/pingpongc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5459f28b" md5="d6748c5f8074eaf00ab8766fdb210b0a" sha1="9b342060f5abf12aa3c18ba9a3e7b90b56e1ae29" format="png" support="">media/mixrbv2/pingpongc.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95794" romid="167847" notgame="false">
            <path>pingpongb.zip</path>
            <noms>
                <nom region="ss">Konami's Ping-pong</nom>
                <nom region="jp">Konami's Ping Pong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pingpong.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d8c8aa93" md5="dd90fd38bc2e73ab90a866e41a479e1e" sha1="78a14702950b521ef342f2ded5a68368c122fc86" format="mp4" support="">media/video/pingpongb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5459f28b" md5="d6748c5f8074eaf00ab8766fdb210b0a" sha1="9b342060f5abf12aa3c18ba9a3e7b90b56e1ae29" format="png" support="">media/mixrbv2/pingpongb.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95794" romid="157978" notgame="false">
            <path>pingponga.zip</path>
            <noms>
                <nom region="ss">Konami's Ping-pong</nom>
                <nom region="jp">Konami's Ping Pong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pingpong.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d8c8aa93" md5="dd90fd38bc2e73ab90a866e41a479e1e" sha1="78a14702950b521ef342f2ded5a68368c122fc86" format="mp4" support="">media/video/pingponga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5459f28b" md5="d6748c5f8074eaf00ab8766fdb210b0a" sha1="9b342060f5abf12aa3c18ba9a3e7b90b56e1ae29" format="png" support="">media/mixrbv2/pingponga.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95796" romid="167850" notgame="false">
            <path>konsoccrc.zip</path>
            <noms>
                <nom region="ss">Konami's Soccer</nom>
                <nom region="jp">Konami's Soccer</nom>
                <nom region="eu">Konami's Football</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5584b8f1" md5="bc75cd217da3443242d1930c4f851525" sha1="26d7e762f2e452e8ab8fb53ce73dc52eb4508812" format="mp4" support="">media/video/konsoccrc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="823410d6" md5="03d714a4d7110350e981bae7bb4fe035" sha1="7e024c26ca76d03fca7e5057d641217c441f204a" format="png" support="">media/mixrbv2/konsoccrc.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95796" romid="157981" notgame="false">
            <path>konsoccr.zip</path>
            <noms>
                <nom region="ss">Konami's Soccer</nom>
                <nom region="jp">Konami's Soccer</nom>
                <nom region="eu">Konami's Football</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5584b8f1" md5="bc75cd217da3443242d1930c4f851525" sha1="26d7e762f2e452e8ab8fb53ce73dc52eb4508812" format="mp4" support="">media/video/konsoccr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="823410d6" md5="03d714a4d7110350e981bae7bb4fe035" sha1="7e024c26ca76d03fca7e5057d641217c441f204a" format="png" support="">media/mixrbv2/konsoccr.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95796" romid="157980" notgame="false">
            <path>konsoccra.zip</path>
            <noms>
                <nom region="ss">Konami's Soccer</nom>
                <nom region="jp">Konami's Soccer</nom>
                <nom region="eu">Konami's Football</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5584b8f1" md5="bc75cd217da3443242d1930c4f851525" sha1="26d7e762f2e452e8ab8fb53ce73dc52eb4508812" format="mp4" support="">media/video/konsoccra.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95796" romid="167849" notgame="false">
            <path>konsoccrb.zip</path>
            <noms>
                <nom region="ss">Konami's Soccer</nom>
                <nom region="jp">Konami's Soccer</nom>
                <nom region="eu">Konami's Football</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>konfootb.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5584b8f1" md5="bc75cd217da3443242d1930c4f851525" sha1="26d7e762f2e452e8ab8fb53ce73dc52eb4508812" format="mp4" support="">media/video/konsoccrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="823410d6" md5="03d714a4d7110350e981bae7bb4fe035" sha1="7e024c26ca76d03fca7e5057d641217c441f204a" format="png" support="">media/mixrbv2/konsoccrb.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95798" romid="538007" notgame="false">
            <path>kontennk.zip</path>
            <noms>
                <nom region="ss">Konami's Tennis</nom>
                <nom region="jp">Konami's Tennis</nom>
            </noms>
            <cloneof>kontenn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01df1dfd" md5="4ea98ed0d41151d26c94c84f26ce3b29" sha1="38935ef3e46433deb4090607d331483ed455c47f" format="mp4" support="">media/video/kontennk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f3de8dbc" md5="0e024373873c42a2fd92bf890450e396" sha1="10320b36a1ca991e200f37b3fdd88115e9bfb977" format="png" support="">media/mixrbv2/kontennk.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95798" romid="157983" notgame="false">
            <path>kontenna.zip</path>
            <noms>
                <nom region="ss">Konami's Tennis</nom>
                <nom region="jp">Konami's Tennis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kontenn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01df1dfd" md5="4ea98ed0d41151d26c94c84f26ce3b29" sha1="38935ef3e46433deb4090607d331483ed455c47f" format="mp4" support="">media/video/kontenna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f3de8dbc" md5="0e024373873c42a2fd92bf890450e396" sha1="10320b36a1ca991e200f37b3fdd88115e9bfb977" format="png" support="">media/mixrbv2/kontenna.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95798" romid="157984" notgame="false">
            <path>kontenn.zip</path>
            <noms>
                <nom region="ss">Konami's Tennis</nom>
                <nom region="jp">Konami's Tennis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01df1dfd" md5="4ea98ed0d41151d26c94c84f26ce3b29" sha1="38935ef3e46433deb4090607d331483ed455c47f" format="mp4" support="">media/video/kontenn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f3de8dbc" md5="0e024373873c42a2fd92bf890450e396" sha1="10320b36a1ca991e200f37b3fdd88115e9bfb977" format="png" support="">media/mixrbv2/kontenn.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95801" romid="157985" notgame="false">
            <path>koneko.zip</path>
            <noms>
                <nom region="ss">Koneko No Daibouken - Catboy</nom>
                <nom region="jp">Koneko no Daibouken</nom>
                <nom region="eu">Adventure of a small cat - Chibi goes on adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="52cf1d0e" md5="7d4e43210b02f61f6cca3233594256d8" sha1="0aba88a8adc4266dc027b40e519357e4b2b876b6" format="mp4" support="">media/video/koneko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bf52fd8f" md5="36a444d2cab6295f07e6635aa7af667b" sha1="0a6dc675deb281e86ebb556b60c807f8412ef982" format="png" support="">media/mixrbv2/koneko.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185299" notgame="false">
            <path>krakout.zip</path>
            <noms>
                <nom region="ss">Krakout</nom>
                <nom region="wor">Krakout</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom.  There are 100 screens to be conquered.

There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life).  Extra lives are also awarded when the player scores 10,000 points.

The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cffa6b6b" md5="ebaeda1aa12516a3e1d2eb434f879f6b" sha1="6a1182ac631da65676bc8c3bdd81a2be70247af5" format="mp4" support="">media/video/krakout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afa7ce2a" md5="d8cf920681c4284ae1e678e60eb3d0bd" sha1="79ba678b30b698335f9f21bcd3a31ae8fb1797ff" format="png" support="">media/mixrbv2/krakout.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95815" romid="158144" notgame="false">
            <path>seikacho.zip</path>
            <noms>
                <nom region="ss">Kung Fu Acho</nom>
                <nom region="jp">Seiken Acho</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on a movie, Seiken Acho (Kung-Fu Master in other platforms) is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3465c72a" md5="d5054a2c54313251cc861f6bbb490b7b" sha1="3badfd5121fd6cf3d7db3eb02a4259d5747d7025" format="mp4" support="">media/video/seikacho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="361bd7e6" md5="d97b044ec899eb02acb050caa5863080" sha1="85423889791b58293d1bd3c9780903b0307e98cd" format="png" support="">media/mixrbv2/seikacho.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95815" romid="167851" notgame="false">
            <path>seikachoa.zip</path>
            <noms>
                <nom region="ss">Kung Fu Acho</nom>
                <nom region="jp">Seiken Acho</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>seikacho.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on a movie, Seiken Acho (Kung-Fu Master in other platforms) is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3465c72a" md5="d5054a2c54313251cc861f6bbb490b7b" sha1="3badfd5121fd6cf3d7db3eb02a4259d5747d7025" format="mp4" support="">media/video/seikachoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="361bd7e6" md5="d97b044ec899eb02acb050caa5863080" sha1="85423889791b58293d1bd3c9780903b0307e98cd" format="png" support="">media/mixrbv2/seikachoa.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95816" romid="167852" notgame="false">
            <path>kungfuma.zip</path>
            <noms>
                <nom region="ss">Kung Fu Master</nom>
                <nom region="jp">Kung Fu Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3e8386ea" md5="3fb027120013928e4217c71d1d8c39a5" sha1="08d514c81a4093124f457a5cc67ab6781b43c41a" format="mp4" support="">media/video/kungfuma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8e57d0b0" md5="66ebe0cf3b080ffe63a72475e5e82e5b" sha1="1e01042ece5a758d0a0df959206647770e11b806" format="png" support="">media/mixrbv2/kungfuma.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95816" romid="157986" notgame="false">
            <path>kungfum.zip</path>
            <noms>
                <nom region="ss">Kung Fu Master</nom>
                <nom region="jp">Kung Fu Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3e8386ea" md5="3fb027120013928e4217c71d1d8c39a5" sha1="08d514c81a4093124f457a5cc67ab6781b43c41a" format="mp4" support="">media/video/kungfum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8e57d0b0" md5="66ebe0cf3b080ffe63a72475e5e82e5b" sha1="1e01042ece5a758d0a0df959206647770e11b806" format="png" support="">media/mixrbv2/kungfum.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95816" romid="167853" notgame="false">
            <path>kungfumb.zip</path>
            <noms>
                <nom region="ss">Kung Fu Master</nom>
                <nom region="jp">Kung Fu Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3e8386ea" md5="3fb027120013928e4217c71d1d8c39a5" sha1="08d514c81a4093124f457a5cc67ab6781b43c41a" format="mp4" support="">media/video/kungfumb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8e57d0b0" md5="66ebe0cf3b080ffe63a72475e5e82e5b" sha1="1e01042ece5a758d0a0df959206647770e11b806" format="png" support="">media/mixrbv2/kungfumb.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95817" romid="157987" notgame="false">
            <path>kungfut.zip</path>
            <noms>
                <nom region="ss">Kung Fu Taigun</nom>
                <nom region="jp">Kung-Fu Thai Kun. Isao Lord</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0be7e479" md5="1086047e4ec193fe65ca102a2718a13b" sha1="634a83900a57d97a508c14547a2c5f10347eeca8" format="mp4" support="">media/video/kungfut.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7d0731c2" md5="7e2d152dcc03d7a49b0ece8a74101dd5" sha1="da481212fd56f898a70d1e23fab2aa202c0a81d6" format="png" support="">media/mixrbv2/kungfut.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4624bd3" md5="1b1c1687639042c113b1e47bf1307894" sha1="d935ad6834db25a17c2aff3b7ec87dbc69738b07" format="png" support="">media/mixrbv2/kungfut.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95817" romid="167854" notgame="false">
            <path>kungfuta.zip</path>
            <noms>
                <nom region="ss">Kung Fu Taigun</nom>
                <nom region="jp">Kung-Fu Thai Kun. Isao Lord</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kungfut.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0be7e479" md5="1086047e4ec193fe65ca102a2718a13b" sha1="634a83900a57d97a508c14547a2c5f10347eeca8" format="mp4" support="">media/video/kungfuta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7d0731c2" md5="7e2d152dcc03d7a49b0ece8a74101dd5" sha1="da481212fd56f898a70d1e23fab2aa202c0a81d6" format="png" support="">media/mixrbv2/kungfuta.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>lacorona.zip</path>
            <noms>
                <nom region="wor">La Corona Encantada</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="">Karoshi</developpeur>
            <editeur id="">Karoshi</editeur>
        </jeu>
        <jeu id="95841" notgame="false">
            <path>laptick2.zip</path>
            <noms>
                <nom region="ss">Laptick 2</nom>
                <nom region="jp">Laptick 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="380fd54f" md5="a6f0a490b09e652a0a620deac8ec5d87" sha1="0da387bc943cde57f6d7e34fcd70e4e509a4ae13" format="mp4" support="">media/video/laptick2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6a9a0f97" md5="eb9d5503d01394f4b9cc2612ea5b646c" sha1="910e6df7419ee3ddedf6e3a92b63dd8e55ba5876" format="png" support="">media/mixrbv2/laptick2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e8e239c" md5="a53aa5307f7ca1a697174d17b8686f42" sha1="ddef1b280b1ca00b937e8a1601364888860e8502" format="png" support="">media/mixrbv2/laptick2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176928" notgame="false">
            <path>lazyjones.zip</path>
            <noms>
                <nom region="ss">Lazy Jones</nom>
                <nom region="wor">Lazy Jones</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the drunk.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a433879" md5="42c47b0400fe8a85450ad8164c438abc" sha1="8b10b1108936994475dec4161d8c0138f13465be" format="png" support="">media/mixrbv2/lazyjones.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="28245">Terminal&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109063" romid="158199" notgame="false">
            <path>takeru.zip</path>
            <noms>
                <nom region="ss">Legend Of Takeru</nom>
                <nom region="jp">Takeru Densetsu</nom>
                <nom region="wor">Legend of Takeru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="41e98e35" md5="fc173cf2da9e4d80bb34e286611e8d59" sha1="48b536092e51d6025a746ae4892c45eb9a5397a5" format="mp4" support="">media/video/takeru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ce92465b" md5="211178f016641a14d922192a597d6d8c" sha1="02b4a653dc3c5c186e961233f0d7a7b672f34d38" format="png" support="">media/mixrbv2/takeru.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="244d1c54" md5="bb4966cb74149b9016ac1f020698445f" sha1="7f9212f76fbe8ae64e425e1641832decfe3937c5" format="png" support="">media/mixrbv2/takeru.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="11005">Brother Industries</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95859" romid="167856" notgame="false">
            <path>legendk.zip</path>
            <noms>
                <nom region="ss">Legendly Knight</nom>
                <nom region="kr">Legendly Knight</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once there was only one continent in the world. It was populated by magicians. At first they lived in peace, using magic to make the land prosper. But soon they were divided into two groups: good and evil. The forces of vice were strong, and the benevolent magicians need the help of a lone warrior to venture into the castle of the evil magicians and defeat them.

Legendly Knight is a Korean-made action game with platforming elements. The game consists of single-screen stages, most of which contain platform structures. The player-controlled knight can jump and attack enemies. The goal is to kill all the enemies on the screen, including bosses which are fought one-on-one.

The knight has a health bar measured by hearts. He is armed with a small sword in the beginning, but later can find throwing weapons and magic spells. Items include armor, a scuba suit, health-restoring potions, and a ring that grants temporary invincibility. Keys must be obtained in order to access the boss room. All these items are invisible, and their exact location must be revealed by attacking spots in the stage. It is possible to find and equip glasses that would show the exact location of the keys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="32be01ee" md5="7de792bfed12c4b31c2306d5c5fb50b6" sha1="d86822a4587d4158a7dbfe75a532c0ff569b012b" format="mp4" support="">media/video/legendk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="kr" crc="562e8401" md5="6d6e82887b6d5d952d37efcbf6b7a107" sha1="1d2de85fae8ad4521eb85094098ef3d3e88329aa" format="png" support="">media/mixrbv2/legendk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="582f8919" md5="27749dc272cd1beaaaf2171de902bc8f" sha1="481ab5b737517e37c5bcea022a5fa67153ccf317" format="png" support="">media/mixrbv2/legendk.png</media>
            </medias>
            <dates>
                <date region="kr">1988</date>
            </dates>
            <developpeur id="10919">Topia</developpeur>
            <editeur id="10919">Topia</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95859" romid="167857" notgame="false">
            <path>legendka.zip</path>
            <noms>
                <nom region="ss">Legendly Knight</nom>
                <nom region="kr">Legendly Knight</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>legendk.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once there was only one continent in the world. It was populated by magicians. At first they lived in peace, using magic to make the land prosper. But soon they were divided into two groups: good and evil. The forces of vice were strong, and the benevolent magicians need the help of a lone warrior to venture into the castle of the evil magicians and defeat them.

Legendly Knight is a Korean-made action game with platforming elements. The game consists of single-screen stages, most of which contain platform structures. The player-controlled knight can jump and attack enemies. The goal is to kill all the enemies on the screen, including bosses which are fought one-on-one.

The knight has a health bar measured by hearts. He is armed with a small sword in the beginning, but later can find throwing weapons and magic spells. Items include armor, a scuba suit, health-restoring potions, and a ring that grants temporary invincibility. Keys must be obtained in order to access the boss room. All these items are invisible, and their exact location must be revealed by attacking spots in the stage. It is possible to find and equip glasses that would show the exact location of the keys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="32be01ee" md5="7de792bfed12c4b31c2306d5c5fb50b6" sha1="d86822a4587d4158a7dbfe75a532c0ff569b012b" format="mp4" support="">media/video/legendka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="kr" crc="562e8401" md5="6d6e82887b6d5d952d37efcbf6b7a107" sha1="1d2de85fae8ad4521eb85094098ef3d3e88329aa" format="png" support="">media/mixrbv2/legendka.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="582f8919" md5="27749dc272cd1beaaaf2171de902bc8f" sha1="481ab5b737517e37c5bcea022a5fa67153ccf317" format="png" support="">media/mixrbv2/legendka.png</media>
            </medias>
            <dates>
                <date region="kr">1988</date>
            </dates>
            <developpeur id="10919">Topia</developpeur>
            <editeur id="10919">Topia</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95859" notgame="false">
            <path>nightknight.zip</path>
            <noms>
                <nom region="ss">Legendly Knight</nom>
                <nom region="kr">Legendly Knight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Once there was only one continent in the world. It was populated by magicians. At first they lived in peace, using magic to make the land prosper. But soon they were divided into two groups: good and evil. The forces of vice were strong, and the benevolent magicians need the help of a lone warrior to venture into the castle of the evil magicians and defeat them.

Legendly Knight is a Korean-made action game with platforming elements. The game consists of single-screen stages, most of which contain platform structures. The player-controlled knight can jump and attack enemies. The goal is to kill all the enemies on the screen, including bosses which are fought one-on-one.

The knight has a health bar measured by hearts. He is armed with a small sword in the beginning, but later can find throwing weapons and magic spells. Items include armor, a scuba suit, health-restoring potions, and a ring that grants temporary invincibility. Keys must be obtained in order to access the boss room. All these items are invisible, and their exact location must be revealed by attacking spots in the stage. It is possible to find and equip glasses that would show the exact location of the keys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="32be01ee" md5="7de792bfed12c4b31c2306d5c5fb50b6" sha1="d86822a4587d4158a7dbfe75a532c0ff569b012b" format="mp4" support="">media/video/nightknight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="kr" crc="562e8401" md5="6d6e82887b6d5d952d37efcbf6b7a107" sha1="1d2de85fae8ad4521eb85094098ef3d3e88329aa" format="png" support="">media/mixrbv2/nightknight.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="582f8919" md5="27749dc272cd1beaaaf2171de902bc8f" sha1="481ab5b737517e37c5bcea022a5fa67153ccf317" format="png" support="">media/mixrbv2/nightknight.png</media>
            </medias>
            <dates>
                <date region="kr">1988</date>
            </dates>
            <developpeur id="10919">Topia</developpeur>
            <editeur id="10919">Topia</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176929" notgame="false">
            <path>lifefastln.zip</path>
            <noms>
                <nom region="ss">Life In The Fast Lane</nom>
                <nom region="wor">Life In The Fast Lane</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Life in the Fast Lane can best be described as a cross between Trailblazer, for its bouncy ball on a chequered path action, and Elektraglide for its twisty road and futuristic enemies and obstacles.

Your task is simple: Travel as far as you can on the road inside your rolling sphere. There are obstacles in the road that you must avoid, either by going to the left or right or by jumping over them. Unlike Trailblazer, you can jump a whole lot, even to the point of virtually flying above the level. Not even then are you safe, though, since airplanes will attack you in the sky.

The ground has holes in it. If you miscalculate a leap, and fall into a black hole, you are dropped into something very much like Tempest, with your sphere moving across the outer edge of a space tunnel, shooting at the things that come out of it. If you fall into a water-filled hole, you fall through the road and find that it runs above a river. Here, you are attacked by fish, but luckily you can shoot back at them (something you cannot do on the ground). The next time there is a whole in the ground, you have a chance to resurface. All the while, you must make sure not to expend your jumping and shooting power bars, or you will be left vulnerable.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/lifefastln.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176930" notgame="false">
            <path>livingstone.zip</path>
            <noms>
                <nom region="ss">Livingstone Supongo</nom>
                <nom region="wor">Livingstone Supongo</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Livingstone, I Presume? is a video adventure technologically almost identical to Goody, however this game has a more complex map and an obligation to alternate among three weapons and a pole that the player has from the beginning of the game.

The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the 19th century. There the resemblance to reality ends and turns into a platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10b64aff" md5="46bad3f4825adb1b9cd6e232b758963d" sha1="46ca47c5df09c31c5a182c583eb4315818a2d938" format="png" support="">media/mixrbv2/livingstone.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176931" notgame="false">
            <path>livingstone2.zip</path>
            <noms>
                <nom region="ss">Livingstone Supongo 2</nom>
                <nom region="wor">Livingstone Supongo 2</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is the sequel to Livingstone Supongo. It means that Dr. Livingstone will return to our screens to be rescued definitively. In this game you must pass 2 worlds, filled of dangerous savage animals, unfriendly natives, a lot of mortal traps, and, of course, risk and adventure in pure state.

Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="344beb1c" md5="8ab595672c6ae55bde38192c2bfb301c" sha1="304165f38350e1d39e51d5820bf8f66793771378" format="png" support="">media/mixrbv2/livingstone2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95895" notgame="false">
            <path>ldrun.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="jp">Lode Runner</nom>
                <nom region="eu">Lore Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1742d27a" md5="53233134df1144dec3483a5499698de1" sha1="557fafd4a9ceba91e207b95d929da8ddb8648946" format="mp4" support="">media/video/ldrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b271e28e" md5="cfcd3c80fdcb907e964d52b531cb012b" sha1="401fb993b73e6fefd317a11af0e5f9cb74bc4299" format="png" support="">media/mixrbv2/ldrun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5da1623f" md5="cd253da90862f1b1cfaf5e42538c0f89" sha1="5825fbfc09e92515856e84946b5bbbd44bec8973" format="png" support="">media/mixrbv2/ldrun.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95895" notgame="false">
            <path>ldruna.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="jp">Lode Runner</nom>
                <nom region="eu">Lore Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ldrun.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1742d27a" md5="53233134df1144dec3483a5499698de1" sha1="557fafd4a9ceba91e207b95d929da8ddb8648946" format="mp4" support="">media/video/ldruna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b271e28e" md5="cfcd3c80fdcb907e964d52b531cb012b" sha1="401fb993b73e6fefd317a11af0e5f9cb74bc4299" format="png" support="">media/mixrbv2/ldruna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5da1623f" md5="cd253da90862f1b1cfaf5e42538c0f89" sha1="5825fbfc09e92515856e84946b5bbbd44bec8973" format="png" support="">media/mixrbv2/ldruna.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95898" romid="157991" notgame="false">
            <path>ldrun2.zip</path>
            <noms>
                <nom region="ss">Lode Runner 2</nom>
                <nom region="us">Lode Runner II</nom>
                <nom region="jp">Lode Runner II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Another arcade classic finds a new form in 3D! And this time it's Lode Runner...

Lode Runner 2 is the sequel to the remake of Doug Smith's timeless classic. The game features 5 unique worlds where in each level you will try to collect all the gold without dying. Run, dig, climb, scale, fall, drob bombs and collect stuff! 

Like in Jazz Jackrabbit 2, this sequel has also added a companion (Jane) to its main character (Jake Peril). They are identical in their capabilities --no special moves. Choose one of them and get into Lode Runner's new dimension!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f3ce7a6e" md5="e271a686f2f67b3646cde9b5db31f0f3" sha1="4903f2fbef8a0772e24d70cb84166a9455bb0d5b" format="mp4" support="">media/video/ldrun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="48d29962" md5="e5de413c4ad1fcada72d696e3a9d09ae" sha1="5e16cce98b5db19f561727974ba5276974a21fdd" format="png" support="">media/mixrbv2/ldrun2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="46cbf942" md5="3de2ff3c91d567653d77de00bd3a43ae" sha1="ce8330b705814957690b1871e3d9d955e6c391bf" format="png" support="">media/mixrbv2/ldrun2.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="28201">Presage&amp;nbsp;Software,&amp;nbsp;Inc.</developpeur>
            <editeur id="26901">GT&amp;nbsp;Interactive&amp;nbsp;Software&amp;nbsp;Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95901" romid="157992" notgame="false">
            <path>lordover.zip</path>
            <noms>
                <nom region="ss">Lord Over</nom>
                <nom region="jp">Lord Over</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c8c8254e" md5="05166be12b94058b020f2a59f9320345" sha1="d95b1d2ac0fab0397c3b22a6d3e6a47f077996de" format="png" support="">media/mixrbv2/lordover.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8c8254e" md5="05166be12b94058b020f2a59f9320345" sha1="d95b1d2ac0fab0397c3b22a6d3e6a47f077996de" format="png" support="">media/mixrbv2/lordover.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185476" notgame="false">
            <path>lorna.zip</path>
            <noms>
                <nom region="ss">Lorna</nom>
                <nom region="wor">Lorna</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place.

This game follows the standard style of &amp;quot;go ahead and kill all anything that interpose on your way&amp;quot;, those &amp;quot;friends&amp;quot; that will want to complicate your existence will be a varied mutant monsters, and, to defend yourself, you will be able to use hand-to-hand attack techniques, and if you prefer, you can use your always effective assault-rifle. 

This game is based on the popular Alfonso Aspiriz's comic book.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="143a7b26" md5="71bd613d259c4026874e909ce52641b6" sha1="c24d98773e74761ea07b3cda95ddb9e0f7121a90" format="mp4" support="">media/video/lorna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61873aa1" md5="d5a48d1ffdbf894d23ea634bc53c9315" sha1="f52d70f2d8b77bba8b7194ecbff47ffdc074092d" format="png" support="">media/mixrbv2/lorna.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28239">Topo&amp;nbsp;Soft</developpeur>
            <editeur id="27082">Erbe&amp;nbsp;Software,&amp;nbsp;S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95906" romid="157993" notgame="false">
            <path>lotlot.zip</path>
            <noms>
                <nom region="ss">Lot Lot</nom>
                <nom region="jp">Lot Lot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Lot Lot is a puzzle game. The goal of the game is of extreme simplicity. Manipulate the balls in such a way till they fall into the pits and generate points.

The game has five pits: Out, 0 points, 10 points, 30 points and 50 points.

Each level starts by giving the player a target score that has to be reached before the player can continue on to the next level.

The screen is divided into sixteen sections. The walls of those sections randomly disappear and the balls will then drop or roll into the other section or a pit at the bottom of the screen.

On the screen, there will be two arrows of which the second arrow follows the first one, but with a slight delay, and it stops at the same position as the first one.

The arrows will start in an empty section of which one of the walls will soon disappear. To move the balls to the empty section move the first arrow to a section that is filled with balls end press the space bar or fire button. The balls will then be moved to the empty section. If both sections contain balls then the balls will be swapped accordingly.

Now the goal is to manipulate the balls in such a way that they will  fall into the pits, thus generating points for the player.

In the bottom left of the screen there is a section that has a thin red line at the bottom. Never move the balls in that section because if any balls enter that section a crab will appear and cut the red line with its razor sharp claws, causing the balls to disappear in the pit labeled 'OUT' and resulting in the player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7aff64de" md5="065b2fd584496f22e7ed01e8bf4173a9" sha1="277c8467fddbf03a27f627762750af8e2c482657" format="mp4" support="">media/video/lotlot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="295796eb" md5="a60a0e0ed79b739563bc8ae11aaa88f1" sha1="0dd1ec8af8c20cbdac87452af62b46264ac4554a" format="png" support="">media/mixrbv2/lotlot.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43293165" md5="283a94bcc5c489499076dd126a8ead2d" sha1="ec915d030b7ce849f7e42666829148dc108922fd" format="png" support="">media/mixrbv2/lotlot.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="10924">Technopolis Soft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176932" romid="538097" notgame="false">
            <path>lotusf3.zip</path>
            <noms>
                <nom region="ss">Lotusf3</nom>
                <nom region="wor">Lotusf3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95910" romid="157994" notgame="false">
            <path>lunarbal.zip</path>
            <noms>
                <nom region="ss">Lunar Ball</nom>
                <nom region="jp">Lunar Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go head to head with another player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9eeb0f47" md5="8a3be8c989e512e84b63196a35fb5c90" sha1="730b3cb29c1df102112a790114a229b391bb92bc" format="mp4" support="">media/video/lunarbal.mp4</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185487" notgame="false">
            <path>mdroid.zip</path>
            <noms>
                <nom region="ss">M-droid</nom>
                <nom region="wor">M-droid</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95914" romid="157671" notgame="false">
            <path>m36.zip</path>
            <noms>
                <nom region="ss">M36 - A Life Planet</nom>
                <nom region="jp">A Life M36 Planet - MotherBrain has Been Aliving</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="1630">Pixel</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95920" romid="825654" notgame="false">
            <path>mgunjoe.zip</path>
            <noms>
                <nom region="ss">Machinegun Joe Vs The Mafia</nom>
                <nom region="jp">Machinegun Joe vs the Mafia</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2400541f" md5="e4e12da12301c11119ac941e7d78c362" sha1="decff938400f94ad74022702a0e16a094d2bead4" format="mp4" support="">media/video/mgunjoe.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95921" romid="568246" notgame="false">
            <path>macross.zip</path>
            <noms>
                <nom region="ss">Macross</nom>
                <nom region="jp">Macross Countdown</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Macross: Countdown (released outside of Japan as just Macross) is a side-scrolling shoot'em up based on the classic anime series. Players control a Valkyrie fighter that launches from the Macross to rescue Lynn Minmay from the Zentradi. Many waves of enemies must be overcome by evading or shooting at them. A radar at the bottom of the screen displays incoming enemies and obstacles. As in the series, the Valkyrie can transform into one of three different modes, but cannot fire any weapons while transforming: in Fighter mode, it is fast and maneuverable. Speed and maneuverability are lower in Gerwalk mode, which can be useful for getting through tight spots. In Battroid mode, the Valkyrie's projectiles are self-seeking. Only in Fighter and Gerwalk modes, the Valkyrie can launch a powerful missile spread that can take out a lot of enemies at once. The spread is limited to three firings per wave, though. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4b8f1a7a" md5="a7432679da99f95cc938820f61b32dbf" sha1="dc27c0876affee9aa4804a293fe2232366877a9a" format="mp4" support="">media/video/macross.mp4</media>
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            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10731">Bothtec</developpeur>
            <editeur id="28202">Bothtec,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95921" romid="167864" notgame="false">
            <path>macrossa.zip</path>
            <noms>
                <nom region="ss">Macross</nom>
                <nom region="jp">Macross Countdown</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>macross.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Macross: Countdown (released outside of Japan as just Macross) is a side-scrolling shoot'em up based on the classic anime series. Players control a Valkyrie fighter that launches from the Macross to rescue Lynn Minmay from the Zentradi. Many waves of enemies must be overcome by evading or shooting at them. A radar at the bottom of the screen displays incoming enemies and obstacles. As in the series, the Valkyrie can transform into one of three different modes, but cannot fire any weapons while transforming: in Fighter mode, it is fast and maneuverable. Speed and maneuverability are lower in Gerwalk mode, which can be useful for getting through tight spots. In Battroid mode, the Valkyrie's projectiles are self-seeking. Only in Fighter and Gerwalk modes, the Valkyrie can launch a powerful missile spread that can take out a lot of enemies at once. The spread is limited to three firings per wave, though. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4b8f1a7a" md5="a7432679da99f95cc938820f61b32dbf" sha1="dc27c0876affee9aa4804a293fe2232366877a9a" format="mp4" support="">media/video/macrossa.mp4</media>
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            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10731">Bothtec</developpeur>
            <editeur id="28202">Bothtec,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95932" romid="825661" notgame="false">
            <path>mkidwiz.zip</path>
            <noms>
                <nom region="ss">Magical Kid Wiz</nom>
                <nom region="jp">Magical Kid Wiz</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986.</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="jp">1986</date>
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            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95932" notgame="false">
            <path>mkidwizb.zip</path>
            <noms>
                <nom region="ss">Magical Kid Wiz</nom>
                <nom region="jp">Magical Kid Wiz</nom>
            </noms>
            <cloneof>mkidwiz.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9e71ede3" md5="4c729e8a41ec74465b1efb20baa18db2" sha1="de7f236dc41894ba44c8af79975339b5792bb4b2" format="mp4" support="">media/video/mkidwizb.mp4</media>
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            <dates>
                <date region="jp">1986</date>
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            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95932" romid="825661" notgame="false">
            <path>mkidwiza.zip</path>
            <noms>
                <nom region="ss">Magical Kid Wiz</nom>
                <nom region="jp">Magical Kid Wiz</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mkidwiz.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9e71ede3" md5="4c729e8a41ec74465b1efb20baa18db2" sha1="de7f236dc41894ba44c8af79975339b5792bb4b2" format="mp4" support="">media/video/mkidwiza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4bdfceb8" md5="bf3eeedafc69c7ea6e302b06dd82ab71" sha1="eb9de4e38d43c47d16a678d8cbe58023c5cc86e5" format="png" support="">media/mixrbv2/mkidwiza.png</media>
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            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95935" romid="825662" notgame="false">
            <path>magtree.zip</path>
            <noms>
                <nom region="ss">Magical Tree</nom>
                <nom region="jp">Magical Tree</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. You play the little indian and you have to avoid several enemies, like bees and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on your way to the top of the tree.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3a27477f" md5="f00c1c4d71ef77132176af50894c2ad1" sha1="900b90839746112008298df52f107c51cbfc3030" format="mp4" support="">media/video/magtree.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="92aa695b" md5="b4931ea2e1fe4493b203f565c21a7932" sha1="57cf95b78b3a12ede11915b640c0c8981ac2bdd7" format="png" support="">media/mixrbv2/magtree.png</media>
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            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95935" romid="825662" notgame="false">
            <path>magtreea.zip</path>
            <noms>
                <nom region="ss">Magical Tree</nom>
                <nom region="jp">Magical Tree</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>magtree.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. You play the little indian and you have to avoid several enemies, like bees and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on your way to the top of the tree.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3a27477f" md5="f00c1c4d71ef77132176af50894c2ad1" sha1="900b90839746112008298df52f107c51cbfc3030" format="mp4" support="">media/video/magtreea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="92aa695b" md5="b4931ea2e1fe4493b203f565c21a7932" sha1="57cf95b78b3a12ede11915b640c0c8981ac2bdd7" format="png" support="">media/mixrbv2/magtreea.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95936" romid="167868" notgame="false">
            <path>empcitya.zip</path>
            <noms>
                <nom region="ss">Magnum Prohibition 1931</nom>
                <nom region="jp">Magunam. Kiki Ippatsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="34996403" md5="a7b152c06edb25b532e2251e1c44fd04" sha1="4e8638d8a41b05990cb945a376a14c7997b1d896" format="mp4" support="">media/video/empcitya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="de2b9461" md5="8a21ccfbcc1023529aa1904f4d280231" sha1="8691a93de753e7f817860c27a0034d8beea88677" format="png" support="">media/mixrbv2/empcitya.png</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95936" romid="825663" notgame="false">
            <path>empcity.zip</path>
            <noms>
                <nom region="ss">Magnum Prohibition 1931</nom>
                <nom region="jp">Magunam. Kiki Ippatsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <media parent="jeu" type="video" region="Unknown" crc="34996403" md5="a7b152c06edb25b532e2251e1c44fd04" sha1="4e8638d8a41b05990cb945a376a14c7997b1d896" format="mp4" support="">media/video/empcity.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="de2b9461" md5="8a21ccfbcc1023529aa1904f4d280231" sha1="8691a93de753e7f817860c27a0034d8beea88677" format="png" support="">media/mixrbv2/empcity.png</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177062" romid="762715" notgame="false">
            <path>malaikapq13.zip</path>
            <noms>
                <nom region="ss">Malaika</nom>
                <nom region="wor">Malaika</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e083ed5e" md5="b34db47179f6aa4fc4fb2451d6bddf5e" sha1="4a46cdc9e4c2926df00a2616e4ad8fc0c129dcb3" format="png" support="">media/mixrbv2/malaikapq13.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95955" romid="825669" notgame="false">
            <path>manes.zip</path>
            <noms>
                <nom region="ss">Manes</nom>
                <nom region="jp">Manes</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b2f52b04" md5="7d973458a65b9e995a96b88697bd28af" sha1="05f2a90ac266c5d8c1f388314e0e9e54d2e0be0a" format="mp4" support="">media/video/manes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e90975d0" md5="0d57cadad4dcefda464195f88e20055e" sha1="d5b6669d0efc1a7a610da0e988219593e8809309" format="png" support="">media/mixrbv2/manes.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95955" romid="167869" notgame="false">
            <path>manesb.zip</path>
            <noms>
                <nom region="ss">Manes</nom>
                <nom region="jp">Manes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>manes.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b2f52b04" md5="7d973458a65b9e995a96b88697bd28af" sha1="05f2a90ac266c5d8c1f388314e0e9e54d2e0be0a" format="mp4" support="">media/video/manesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e90975d0" md5="0d57cadad4dcefda464195f88e20055e" sha1="d5b6669d0efc1a7a610da0e988219593e8809309" format="png" support="">media/mixrbv2/manesb.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95955" romid="825669" notgame="false">
            <path>manesa.zip</path>
            <noms>
                <nom region="ss">Manes</nom>
                <nom region="jp">Manes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>manes.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b2f52b04" md5="7d973458a65b9e995a96b88697bd28af" sha1="05f2a90ac266c5d8c1f388314e0e9e54d2e0be0a" format="mp4" support="">media/video/manesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e90975d0" md5="0d57cadad4dcefda464195f88e20055e" sha1="d5b6669d0efc1a7a610da0e988219593e8809309" format="png" support="">media/mixrbv2/manesa.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176933" notgame="false">
            <path>manicminer.zip</path>
            <noms>
                <nom region="ss">Manic Miner</nom>
                <nom region="wor">Manic Miner</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bae0262a" md5="a3a5e298595fbab889be78c278a4567f" sha1="19b6603e4d7bcc4f133bad6f1b358f11f564ff0d" format="mp4" support="">media/video/manicminer.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="28199">Software&amp;nbsp;Projects&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95960" romid="167870" notgame="false">
            <path>mappyb.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="jp">Mappy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mappy.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control Mappy, a police-mouse whose job is to collect valuables (consumer electronics) from a cat's house. You are being pursued by a gang of five pink cats. Doors are your only defense against the cats. You get from floor to floor by jumping on one of the trampolines.

Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasure from the Boss cat Goro or dropping cats through a hole in the floor.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="18953b2a" md5="ae53d292ec8f7e2bc1256b0ffbc60eed" sha1="351b62f5650722cb102c04dede81ae0628a5a550" format="mp4" support="">media/video/mappyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1beb2cb3" md5="b889c91e5fce80d61a4a2d21a2342b1c" sha1="81c10722e369b29b5629c4aeda245e21cef76c63" format="png" support="">media/mixrbv2/mappyb.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95960" romid="825672" notgame="false">
            <path>mappy.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="jp">Mappy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control Mappy, a police-mouse whose job is to collect valuables (consumer electronics) from a cat's house. You are being pursued by a gang of five pink cats. Doors are your only defense against the cats. You get from floor to floor by jumping on one of the trampolines.

Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasure from the Boss cat Goro or dropping cats through a hole in the floor.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="18953b2a" md5="ae53d292ec8f7e2bc1256b0ffbc60eed" sha1="351b62f5650722cb102c04dede81ae0628a5a550" format="mp4" support="">media/video/mappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1beb2cb3" md5="b889c91e5fce80d61a4a2d21a2342b1c" sha1="81c10722e369b29b5629c4aeda245e21cef76c63" format="png" support="">media/mixrbv2/mappy.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95960" romid="158002" notgame="false">
            <path>mappya.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="jp">Mappy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mappy.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control Mappy, a police-mouse whose job is to collect valuables (consumer electronics) from a cat's house. You are being pursued by a gang of five pink cats. Doors are your only defense against the cats. You get from floor to floor by jumping on one of the trampolines.

Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasure from the Boss cat Goro or dropping cats through a hole in the floor.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="18953b2a" md5="ae53d292ec8f7e2bc1256b0ffbc60eed" sha1="351b62f5650722cb102c04dede81ae0628a5a550" format="mp4" support="">media/video/mappya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1beb2cb3" md5="b889c91e5fce80d61a4a2d21a2342b1c" sha1="81c10722e369b29b5629c4aeda245e21cef76c63" format="png" support="">media/mixrbv2/mappya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfd5dae1" md5="7aa2bfe390b1522646830690361cc611" sha1="f3ea2ceaaca23cbd73a82ce191a2ffbf3c481955" format="png" support="">media/mixrbv2/mappya.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="186159" notgame="false">
            <path>marchen.zip</path>
            <noms>
                <nom region="ss">Marchen</nom>
                <nom region="wor">Marchen</nom>
            </noms>
            <systeme id="116">MSX2</systeme>
            <synopsis/>
            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95967" romid="825675" notgame="false">
            <path>marinbat.zip</path>
            <noms>
                <nom region="ss">Marine Battle</nom>
                <nom region="jp">Marine Battle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d9c8c42d" md5="5e69eb72333dfbcd6d66ffdd712a9d34" sha1="9483ec4f724978b1afadba2debaaa0d4b48cb00a" format="mp4" support="">media/video/marinbat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad996fca" md5="2d0794ab4c51d08db2ecc1ccde042f2f" sha1="53e981697e11be271ba35414810af97a7a767013" format="png" support="">media/mixrbv2/marinbat.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be71c2c6" md5="232feb69aa14aca61adc53de97542a16" sha1="82afeaca66ea361e9b08d217b4e561fe0e5e9633" format="png" support="">media/mixrbv2/marinbat.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95969" romid="167871" notgame="false">
            <path>mars2.zip</path>
            <noms>
                <nom region="ss">Mars 2</nom>
                <nom region="us">Mars II</nom>
                <nom region="wor">Mars II</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f30dcc7f" md5="c4d4202052b5e5eed8d457ca305ab14a" sha1="7c7909ab990f1502b46b0378b80b3463f1bf70e8" format="mp4" support="">media/video/mars2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="dd5b37da" md5="e537cbba077ba51afa59617e1e9d84e1" sha1="eae752df46d44b60c14973ff0662f4c852f0931d" format="png" support="">media/mixrbv2/mars2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4990d48" md5="fe9cf080e869e95f82eff3fd1d5c970d" sha1="1f8946c7f41d742005bc06780b07fd4ab281ab63" format="png" support="">media/mixrbv2/mars2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="10931">Nagi-P Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176934" romid="851692" notgame="false">
            <path>martianoids.zip</path>
            <noms>
                <nom region="ss">Martianoids</nom>
                <nom region="wor">Martianoids</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">After a long journey, robot ship Markon Dawn is attacked by the martianoids aliens which disrupt the passage of programs, destroy active components in the ships brain and drain your battery in attempt to destroy your ship.

Your mission is to defend the Markon brain from the infestation using a defence droid that has to guide programs from a transmitter to a receiver to activate the ships defences. When all nine sectors are activated, the brain is safe. The droid is equipped with lasers as a weapon against enemies, and there is a console displaying messages and a map.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f90442df" md5="dcfc4d52be246102602fe0fcb0513bc6" sha1="1fa3b99bfb4ba3e98ad8c9981c7d2f2507f2facf" format="png" support="">media/mixrbv2/martianoids.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28451">A.C.G.</developpeur>
            <editeur id="28451">A.C.G.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95973" notgame="false">
            <path>gabalina.zip</path>
            <noms>
                <nom region="ss">Mashou No Tachi Goblin</nom>
                <nom region="jp">Mashou no Yakata Gabalin. Goblin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gabalin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3d401e1a" md5="bb85c16054885206cd266812fa14cec5" sha1="d3a485b2c182e611076e9a1a246214e098ab3b1e" format="mp4" support="">media/video/gabalina.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4ec74142" md5="73089453d1545bbfaf27f0581647d120" sha1="3e22aa140624bbe0d85cef0719fae796cfc09b66" format="png" support="">media/mixrbv2/gabalina.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ddafa90" md5="5cd054979ea115d1ec2095f25567d46f" sha1="62a3b4ed4b2d7a51395906e93cdab9a7f7edd313" format="png" support="">media/mixrbv2/gabalina.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="2870">Pony Canyon</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109053" romid="158006" notgame="false">
            <path>gabalin.zip</path>
            <noms>
                <nom region="ss">Mashou No Yakata Gabalin</nom>
                <nom region="jp">Mashou no Yakata Gabalin. Goblin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="39e39be4" md5="1dae1b7e2f939d69e05f85285bdd38ac" sha1="353c004b81ab01a79c1ca3a69d5172eb36ac9c0c" format="png" support="">media/mixrbv2/gabalin.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39e39be4" md5="1dae1b7e2f939d69e05f85285bdd38ac" sha1="353c004b81ab01a79c1ca3a69d5172eb36ac9c0c" format="png" support="">media/mixrbv2/gabalin.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185294" notgame="false">
            <path>mask2.zip</path>
            <noms>
                <nom region="ss">Mask 2</nom>
                <nom region="wor">Mask 2</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2491b811" md5="1ee13d7435b4127b30a35bb4b2d6fc5d" sha1="2f3f6528e21c23162c563f1d34a62bbd414fa432" format="png" support="">media/mixrbv2/mask2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185483" notgame="false">
            <path>mask3.zip</path>
            <noms>
                <nom region="ss">Mask 3 - Venom Strikes Back</nom>
                <nom region="wor">Mask 3 - Venom Strikes Back</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.

The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again.

Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.

At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mask3.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185077" notgame="false">
            <path>mastlamp.zip</path>
            <noms>
                <nom region="ss">Master Of The Lamps</nom>
                <nom region="wor">Master Of The Lamps</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43cb1a30" md5="7a806e1ab327f3cfddabf0cbe15076ef" sha1="255e6748864757da3cd94bee5f9106511c5837ae" format="png" support="">media/mixrbv2/mastlamp.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185283" notgame="false">
            <path>maxima.zip</path>
            <noms>
                <nom region="ss">Maxima</nom>
                <nom region="wor">Maxima</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The game is a fixed-screen shoot 'em up that consists of 16 levels. Each level has its own type of enemies with its own movement pattern. Like in other shooters the player's controls are limited to moving left and right along the bottom of the screen and blasting away at the aliens above. Too much shooting leads the weapon to overheat and the player has to wait for it to cool down. The objective is simple: to clear the whole screen and then advance to the next level. For each of the first eight levels the points increase starting with ten in the first and twenty in the second. At 2,000 and 10,000 points bonus lives are awarded. When starting out the player has five lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a1b1ffc" md5="822a1181e521d79cd594f1e815e77922" sha1="2d019bb999d0909898439b0e1b12335af239d392" format="png" support="">media/mixrbv2/maxima.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176981" romid="823910" notgame="false">
            <path>mayhem.zip</path>
            <noms>
                <nom region="ss">Mayhem</nom>
                <nom region="wor">Mayhem</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Wizzy, son of the Wizard of Odyssey, got in trouble when trying to work a spell to set some sticks on fire: instead of burning, the sticks are now flying around him and he has to collect the coins while avoiding him.

Mayhem is a fast paced action game. The player has to control Wizzy while trying to collect coins. At first, just one flying stick will be flying around the screen, but as the coins are collected the game becomes harder, with more and more sticks flying around (added first at 5 points and then after each 10 points). For consoles equipped with The Voice module, an alert is emitted when a new stick is added.

The game also features a secret hidden gameplay mode, internet highscore uploading and an online rewards system. To upload the highscore, players receive a code which must be entered at the developer's website. The online rewards work the same way, and there are four of them:

	[silver] Mayhem much? - Play 100 games of Mayhem in one session
	[bronze] Emperor's new clothes - Play a game using the alternate costume
	[silver] Lickety-split - Reach chaos level 6
	[gold] Chaosmaster - Reach chaos level 8
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mayhem.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="28246">Revival&amp;nbsp;Studios</developpeur>
            <editeur id="28246">Revival&amp;nbsp;Studios</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176935" romid="538100" notgame="false">
            <path>mecha8.zip</path>
            <noms>
                <nom region="ss">Mecha8</nom>
                <nom region="wor">Mecha8</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mecha8.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96006" romid="825695" notgame="false">
            <path>megalsos.zip</path>
            <noms>
                <nom region="ss">Megalopolis Sos</nom>
                <nom region="jp">Megalopolis SOS</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0fed0777" md5="5a43dfc9e10387b2ddeb59530e3464da" sha1="6484d9fffa892d6390eb40130aa26ae4a31ca8eb" format="mp4" support="">media/video/megalsos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cbefdcdb" md5="2e0450cca6415ca341166b4f743bf8e9" sha1="839ab66fe2f99c3d072d96302eeda5b8830ee5c1" format="png" support="">media/mixrbv2/megalsos.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1cb05d8" md5="38b561d8c6b3b6729dd101127df55538" sha1="c43959d4d32a016f884537d28c68be91783f6ba4" format="png" support="">media/mixrbv2/megalsos.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96006" romid="167874" notgame="false">
            <path>megalsosa.zip</path>
            <noms>
                <nom region="ss">Megalopolis Sos</nom>
                <nom region="jp">Megalopolis SOS</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megalsos.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0fed0777" md5="5a43dfc9e10387b2ddeb59530e3464da" sha1="6484d9fffa892d6390eb40130aa26ae4a31ca8eb" format="mp4" support="">media/video/megalsosa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cbefdcdb" md5="2e0450cca6415ca341166b4f743bf8e9" sha1="839ab66fe2f99c3d072d96302eeda5b8830ee5c1" format="png" support="">media/mixrbv2/megalsosa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1cb05d8" md5="38b561d8c6b3b6729dd101127df55538" sha1="c43959d4d32a016f884537d28c68be91783f6ba4" format="png" support="">media/mixrbv2/megalsosa.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96006" romid="167875" notgame="false">
            <path>megalsosb.zip</path>
            <noms>
                <nom region="ss">Megalopolis Sos</nom>
                <nom region="jp">Megalopolis SOS</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megalsos.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0fed0777" md5="5a43dfc9e10387b2ddeb59530e3464da" sha1="6484d9fffa892d6390eb40130aa26ae4a31ca8eb" format="mp4" support="">media/video/megalsosb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cbefdcdb" md5="2e0450cca6415ca341166b4f743bf8e9" sha1="839ab66fe2f99c3d072d96302eeda5b8830ee5c1" format="png" support="">media/mixrbv2/megalsosb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1cb05d8" md5="38b561d8c6b3b6729dd101127df55538" sha1="c43959d4d32a016f884537d28c68be91783f6ba4" format="png" support="">media/mixrbv2/megalsosb.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109054" romid="158008" notgame="false">
            <path>megamit.zip</path>
            <noms>
                <nom region="ss">Megamitensho</nom>
                <nom region="jp">Monogatari Megami Tensei. Digital Devil Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/megamit.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="97">Telenet</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185491" notgame="false">
            <path>meganova.zip</path>
            <noms>
                <nom region="ss">Meganova</nom>
                <nom region="wor">Meganova</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Hi, my name is Philip Sunset, but my friends call me &amp;quot;long hands&amp;quot; and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it &amp;quot;thief&amp;quot;. And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System &amp;quot;landed&amp;quot;, apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1059dd8e" md5="8513c1780e7fd045a5a50247f3c715c8" sha1="f3dfbe95e6ae84a409ffa4f9f6284f60c524fc27" format="png" support="">media/mixrbv2/meganova.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28131">Dinamic&amp;nbsp;Software</developpeur>
            <editeur id="28131">Dinamic&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176936" romid="538101" notgame="false">
            <path>menace.zip</path>
            <noms>
                <nom region="ss">Menace</nom>
                <nom region="wor">Menace</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Six ruthless dictators have collaborated to create the planet Draconia, which contains some of the most gruesome and harmful life-forms imaginable, all indulging in some rather unsavoury actions. Thus, you must go in your spaceship to destroy them all.

The game is a side-scrolling R-Type-influenced shoot 'em up consisting of six visually-diverse levels. Waves of enemies come towards you to be shot, and reveal tokens, which when shot at will cycle through several available weapons. These include lasers, cannons, improved ship power and a shield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15a692a7" md5="a00e6700b08041a4914c5c3cd916c8a0" sha1="f8fb3e7574b8779c2c4bbfe2a59e8e9f4152caf1" format="png" support="">media/mixrbv2/menace.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26891">DMA&amp;nbsp;Design&amp;nbsp;Limited</developpeur>
            <editeur id="41">Psygnosis</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96031" romid="825705" notgame="false">
            <path>midbros.zip</path>
            <noms>
                <nom region="ss">Midnight Brothers</nom>
                <nom region="jp">Midnight Brothers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="06bba594" md5="9d299bdae6e486083c3aea7eb9620e15" sha1="455a5db1c00ea5d7c0880c98bf22bfff31a40cc2" format="mp4" support="">media/video/midbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bedfd231" md5="3a5cbdeb3aabac2bfee5972cee62bb3f" sha1="8f333f949745f410b41fdfa9734b4f946b65102e" format="png" support="">media/mixrbv2/midbros.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f44d4635" md5="63970d9b6ec0137eed8f890b6d25077a" sha1="d83b5379dc9bc12365f61ff91e5d81c65422c42a" format="png" support="">media/mixrbv2/midbros.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96031" romid="825705" notgame="false">
            <path>midbrosa.zip</path>
            <noms>
                <nom region="ss">Midnight Brothers</nom>
                <nom region="jp">Midnight Brothers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>midbros.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="06bba594" md5="9d299bdae6e486083c3aea7eb9620e15" sha1="455a5db1c00ea5d7c0880c98bf22bfff31a40cc2" format="mp4" support="">media/video/midbrosa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bedfd231" md5="3a5cbdeb3aabac2bfee5972cee62bb3f" sha1="8f333f949745f410b41fdfa9734b4f946b65102e" format="png" support="">media/mixrbv2/midbrosa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f44d4635" md5="63970d9b6ec0137eed8f890b6d25077a" sha1="d83b5379dc9bc12365f61ff91e5d81c65422c42a" format="png" support="">media/mixrbv2/midbrosa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96032" romid="158014" notgame="false">
            <path>midbuild.zip</path>
            <noms>
                <nom region="ss">Midnight Building</nom>
                <nom region="jp">Midnight Building</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Midnight Building you control a man who is running around in a dark labyrinth. You'll start at floor eight and work all the way down to floor one.

At the beginning of each round the labyrinth floor is shortly visible, giving you the opportunity to locate the keys and the vault in the labyrinth. After a few seconds the labyrinth turns black. Only your direct surroundings of the labyrinth lightened.

Now it becomes your goal to collect all the keys, open the vault with the collected keys and then return to the middle of the labyrinth to enter the door and go to the next floor.

There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a8aa1e3d" md5="6a96870ec831ec512d8f8186b7fb64d0" sha1="f760bb8b579f691208ff7bf75db17ad0435646d0" format="mp4" support="">media/video/midbuild.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="015ce611" md5="86e71f747e69990a961e8cb9d300e8e1" sha1="5e9fb996584e412c8b53ad543c9d1559d89a11fd" format="png" support="">media/mixrbv2/midbuild.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afb4d45f" md5="6e80fc1629473d5f4e12440427fbd8d4" sha1="6a45894cdfff6056e45e9079c0943fb737f199c7" format="png" support="">media/mixrbv2/midbuild.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28195">Way&amp;nbsp;Limit</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96033" romid="568553" notgame="false">
            <path>midway.zip</path>
            <noms>
                <nom region="ss">Midway</nom>
                <nom region="jp">Midway</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="601d01bf" md5="64d8b35fba072f6237b40bfd69047344" sha1="f347b26875ca3596484969217856cd7dc1d3fbbc" format="mp4" support="">media/video/midway.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7c0398d4" md5="38f062a5e1fb62f56b98fb93239cc23d" sha1="0e917e501a6ac379441845ab5adaa952cb1b2906" format="png" support="">media/mixrbv2/midway.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80d70e80" md5="ba9a6e64c20b929d67ea5e9004056adf" sha1="21140d365572207c149e4d95a850db08c6502caf" format="png" support="">media/mixrbv2/midway.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17371">Magic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192468" romid="879833" notgame="false">
            <path>mikie.zip</path>
            <noms>
                <nom region="ss">Mikie</nom>
                <nom region="wor">Mikie</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mikie.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185156" notgame="false">
            <path>milkrace.zip</path>
            <noms>
                <nom region="ss">Milk Race</nom>
                <nom region="wor">Milk Race</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Milk Race involved cycling 1000 miles across Britain, and the game simulates being one of the 84 entrants. The route takes you form Newcastle to London via Sheffield, Birmingham and Ipswich among others. 

The roads are strewn with potholes, and cars and other bikes make things more treacherous. Time-trials are sprung on you at random, and these must be completed in the allotted time.

You cant cycle at full pelt for the whole event and you need to make efficient use of energy, via pacing yourself and riding in higher gears when you reach hills, are vital. Milk (what else) can be picked up to boost your energy.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="364eea34" md5="fe0242ab35cde91fea87f116faa50d08" sha1="d169c743cfc83f5b91579fc7d54c609593c3342b" format="png" support="">media/mixrbv2/milkrace.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28310">Icon Design Ltd.</developpeur>
            <editeur id="28261">Mastertronic Ltd.</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96052" romid="825713" notgame="false">
            <path>mirai.zip</path>
            <noms>
                <nom region="ss">Mirai - Future</nom>
                <nom region="jp">Mirai. Future</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="84965a8b" md5="07226f633139c4e924760c97e484e19a" sha1="91cfadf5f22408957b851e39294028edef70dc01" format="mp4" support="">media/video/mirai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5bb6d5ed" md5="0b4b7806ab0cddc3f8f07f5a8b10ada8" sha1="9c3fd5f6894ee554a8953a24563a719db88c8e10" format="png" support="">media/mixrbv2/mirai.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d9c685f" md5="a8b51c95c757615b64099bfdf00aa095" sha1="af6eaf81131796252af13979395e5028a20b76db" format="png" support="">media/mixrbv2/mirai.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="6886">Xain</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96065" romid="167880" notgame="false">
            <path>moaihihok.zip</path>
            <noms>
                <nom region="ss">Moai No Hibou</nom>
                <nom region="jp">Moai no Hihou. Secret Treasure of Moai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>moaihiho.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">AKA: Moai No HihÅ 
AKA: Secret Treasure of Moai

In The Secret Treasure Of Moai your goal is to reach the level exit at the top by climbing and destroying the rock structures before you run out of time or got caught by enemies.

The rocks can be destroyed with the hammer that you carry. When destroying rock formations you might find special items and you should collect these or otherwise you might end up being unable to reach the level exit. You also won't reach the end of the level if you destroy the wrong rock structures or destroy them in the wrong order. As you progress in the game the puzzles to reach the exit become more challenging.

The game contains bonus stages in which you have to collect as much diamonds as you can within the time limit. (Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="34240ab4" md5="700171a61751599bf288fbf4eec18127" sha1="377388f75c03a5d98bb635e62b52459144cb3b30" format="mp4" support="">media/video/moaihihok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8a660f69" md5="f166db35865c35190eaeb000ba45add8" sha1="b5ae5ef963abc31aca7e23a6a8342706c93fa32f" format="png" support="">media/mixrbv2/moaihihok.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6ad09bf" md5="4ccf51e93b5a5545811fa72faff244c8" sha1="0cb9e551c7c03e1bf77f289b64958e4aac9a9750" format="png" support="">media/mixrbv2/moaihihok.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96065" romid="158018" notgame="false">
            <path>moaihiho.zip</path>
            <noms>
                <nom region="ss">Moai No Hibou</nom>
                <nom region="jp">Moai no Hihou. Secret Treasure of Moai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">AKA: Moai No HihÅ 
AKA: Secret Treasure of Moai

In The Secret Treasure Of Moai your goal is to reach the level exit at the top by climbing and destroying the rock structures before you run out of time or got caught by enemies.

The rocks can be destroyed with the hammer that you carry. When destroying rock formations you might find special items and you should collect these or otherwise you might end up being unable to reach the level exit. You also won't reach the end of the level if you destroy the wrong rock structures or destroy them in the wrong order. As you progress in the game the puzzles to reach the exit become more challenging.

The game contains bonus stages in which you have to collect as much diamonds as you can within the time limit. (Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="34240ab4" md5="700171a61751599bf288fbf4eec18127" sha1="377388f75c03a5d98bb635e62b52459144cb3b30" format="mp4" support="">media/video/moaihiho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8a660f69" md5="f166db35865c35190eaeb000ba45add8" sha1="b5ae5ef963abc31aca7e23a6a8342706c93fa32f" format="png" support="">media/mixrbv2/moaihiho.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6ad09bf" md5="4ccf51e93b5a5545811fa72faff244c8" sha1="0cb9e551c7c03e1bf77f289b64958e4aac9a9750" format="png" support="">media/mixrbv2/moaihiho.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96070" romid="158019" notgame="false">
            <path>suthir.zip</path>
            <noms>
                <nom region="ss">Mobile Planet Suthirus - Approach From The Westgate</nom>
                <nom region="us">Mobile Planet Suthirus - Approach from the Westgat</nom>
                <nom region="jp">Mobile Planet Stylus - Approach from the Westgate</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="643def32" md5="e815fc4dd96ba0e825c20e9476aaeadb" sha1="4e7e982478a66f8544cf8530b697a73bb087b42c" format="mp4" support="">media/video/suthir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9e811262" md5="16d85d012107cd68ed0e3e6559fb2f17" sha1="8122079016db7052a09d288b9ea2e67a19b9daf0" format="png" support="">media/mixrbv2/suthir.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8210bf55" md5="efd63e219c731cf2f9dcfc5042deda58" sha1="8667be97d7f25f5ee3510a9fd047c0957c15d52f" format="png" support="">media/mixrbv2/suthir.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96073" romid="167881" notgame="false">
            <path>gundama.zip</path>
            <noms>
                <nom region="ss">Mobile-suit Gundam - Last Shooting</nom>
                <nom region="jp">Mobile Suit Gundam</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gundam.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6e043557" md5="292bc25f4429bb60117c9fd3a6021541" sha1="874ea0edd54ffe024ce8e6117ddc323cfa47df74" format="mp4" support="">media/video/gundama.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7d2b95a3" md5="48259b209bd9e5056e4cdce7eb8612bb" sha1="70f345e348f9faacc90c7c3ed9d1cb6b91a14e6c" format="png" support="">media/mixrbv2/gundama.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac216bc1" md5="701a812d77638b6625dd9319864c9f45" sha1="dc4f579bd243516c8dc3a6d32df7aaaff07079a0" format="png" support="">media/mixrbv2/gundama.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96073" romid="538073" notgame="false">
            <path>gundam.zip</path>
            <noms>
                <nom region="ss">Mobile-suit Gundam - Last Shooting</nom>
                <nom region="jp">Mobile Suit Gundam</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6e043557" md5="292bc25f4429bb60117c9fd3a6021541" sha1="874ea0edd54ffe024ce8e6117ddc323cfa47df74" format="mp4" support="">media/video/gundam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7d2b95a3" md5="48259b209bd9e5056e4cdce7eb8612bb" sha1="70f345e348f9faacc90c7c3ed9d1cb6b91a14e6c" format="png" support="">media/mixrbv2/gundam.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac216bc1" md5="701a812d77638b6625dd9319864c9f45" sha1="dc4f579bd243516c8dc3a6d32df7aaaff07079a0" format="png" support="">media/mixrbv2/gundam.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96073" romid="538073" notgame="false">
            <path>gundamk.zip</path>
            <noms>
                <nom region="ss">Mobile-suit Gundam - Last Shooting</nom>
                <nom region="jp">Mobile Suit Gundam</nom>
            </noms>
            <cloneof>gundam.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6e043557" md5="292bc25f4429bb60117c9fd3a6021541" sha1="874ea0edd54ffe024ce8e6117ddc323cfa47df74" format="mp4" support="">media/video/gundamk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7d2b95a3" md5="48259b209bd9e5056e4cdce7eb8612bb" sha1="70f345e348f9faacc90c7c3ed9d1cb6b91a14e6c" format="png" support="">media/mixrbv2/gundamk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac216bc1" md5="701a812d77638b6625dd9319864c9f45" sha1="dc4f579bd243516c8dc3a6d32df7aaaff07079a0" format="png" support="">media/mixrbv2/gundamk.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96074" romid="158021" notgame="false">
            <path>mokarima.zip</path>
            <noms>
                <nom region="ss">Mokarimakka</nom>
                <nom region="jp">Mo-Karimakka. Bochibochidenna Sport</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d49dbd16" md5="00c06fd5b94ae46a5668be64f63dc9fa" sha1="a4923ca9d241357e73060ea70b953bb91da13da0" format="mp4" support="">media/video/mokarima.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="69f36624" md5="85e26709b11d3206f341aef9bfc7aed3" sha1="4997f9565318a697fa0f437987b60badc1d6e8fe" format="png" support="">media/mixrbv2/mokarima.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f2a37ba" md5="8d9650f7992a9605abb8a11f1e28319c" sha1="172d720a262c92a201b8f949eee9d719995490e9" format="png" support="">media/mixrbv2/mokarima.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="17374">Leben Pro</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176982" notgame="false">
            <path>molemol.zip</path>
            <noms>
                <nom region="ss">Mole Mole</nom>
                <nom region="wor">Mole Mole</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mole Mole is a puzzle game in which the player has to navigate a rather anthropomorphic mole through side-view single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.

The mole can climb the stairs scattered around the levels, or dig tunnels in any direction except upwards. All the levels also include boulders, which will fall down if disturbed by the mole's burrowing activities. As opposed to  Boulder Dash variants, the boulders cannot kill the mole or harm him in any way; it is impossible to &amp;quot;die&amp;quot; in the game. However, unless the player calculates the moves with extreme precision, getting irrevocably stuck and restarting the level is a common occurrence.

The player can start from any of the 45 levels, arranged in order of ascending difficulty. There is also an editor that allows the players to create their own levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59327a05" md5="27f89cc9aac203965edecea7f911053b" sha1="cf3d06b34a71670677490458da6f130e15b17151" format="png" support="">media/mixrbv2/molemol.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="28206">Cross&amp;nbsp;Media&amp;nbsp;Soft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96078" romid="158023" notgame="false">
            <path>molemol2.zip</path>
            <noms>
                <nom region="ss">Mole Mole 2</nom>
                <nom region="jp">Mole Mole 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The follow-up to Mole Mole plays exactly like the original, which means that it is very close to Boulder Dash but at a slower pace, since each move requires planning, whereas falling boulders won't kill you. Three difficulty levels are on offer: Selections, Children and Experts. Your mole, while digging tunnels in the earth to collect each and every item on-screen before proceeding to the exit, can neither jump nor dig upwards, which is what makes careful planning of your tunnels necessary. To your aid, you have a map screen which shows the entire level in a zoomed-out format. The same screen is also used for the built-in level editor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="45c6c55b" md5="4d3cb3ea59450e07275c0e4d09f778c3" sha1="bfdd3324abc5f92655752ca1b18371c6dd083f64" format="mp4" support="">media/video/molemol2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="435ee881" md5="87b9bfc34ec1dd82803519c86efce09e" sha1="5db5ac6ea6994240e7d4620ab3a13ca7846e7f68" format="png" support="">media/mixrbv2/molemol2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed8f37ad" md5="81666939a2d8e9127c9f99d5e0b2ade2" sha1="e4ab625be8dfa8bd8616c8eae7f0264ea79f06fc" format="png" support="">media/mixrbv2/molemol2.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6782">Cross Media Soft</developpeur>
            <editeur id="28206">Cross&amp;nbsp;Media&amp;nbsp;Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96080" romid="158026" notgame="false">
            <path>monkeyac.zip</path>
            <noms>
                <nom region="ss">Monkey Academy</nom>
                <nom region="jp">Monta-kun no Ichi-Ni-Sans?</nom>
                <nom region="eu">Monkey Academy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers.

Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it.

Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21b86c4e" md5="bb89b423f5ef8249f37f47b17ef9dfee" sha1="c227c05f6191a73b0676464fd64d13f35e3ad25b" format="mp4" support="">media/video/monkeyac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f6befd2" md5="298c45ee26a9964ff6112c8bcda32406" sha1="11dd06ab0e8ab968186e64532028f6295e305e45" format="png" support="">media/mixrbv2/monkeyac.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cecf812" md5="481f0981c915369ae295b4c3d771367c" sha1="69b048a1446415125724f276cd804256fdc01fc5" format="png" support="">media/mixrbv2/monkeyac.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96080" romid="158024" notgame="false">
            <path>monkeyaca.zip</path>
            <noms>
                <nom region="ss">Monkey Academy</nom>
                <nom region="jp">Monta-kun no Ichi-Ni-Sans?</nom>
                <nom region="eu">Monkey Academy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>monkeyac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers.

Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it.

Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21b86c4e" md5="bb89b423f5ef8249f37f47b17ef9dfee" sha1="c227c05f6191a73b0676464fd64d13f35e3ad25b" format="mp4" support="">media/video/monkeyaca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f6befd2" md5="298c45ee26a9964ff6112c8bcda32406" sha1="11dd06ab0e8ab968186e64532028f6295e305e45" format="png" support="">media/mixrbv2/monkeyaca.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cecf812" md5="481f0981c915369ae295b4c3d771367c" sha1="69b048a1446415125724f276cd804256fdc01fc5" format="png" support="">media/mixrbv2/monkeyaca.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96080" romid="167882" notgame="false">
            <path>monkeyacc.zip</path>
            <noms>
                <nom region="ss">Monkey Academy</nom>
                <nom region="jp">Monta-kun no Ichi-Ni-Sans?</nom>
                <nom region="eu">Monkey Academy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>monkeyac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers.

Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it.

Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21b86c4e" md5="bb89b423f5ef8249f37f47b17ef9dfee" sha1="c227c05f6191a73b0676464fd64d13f35e3ad25b" format="mp4" support="">media/video/monkeyacc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f6befd2" md5="298c45ee26a9964ff6112c8bcda32406" sha1="11dd06ab0e8ab968186e64532028f6295e305e45" format="png" support="">media/mixrbv2/monkeyacc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cecf812" md5="481f0981c915369ae295b4c3d771367c" sha1="69b048a1446415125724f276cd804256fdc01fc5" format="png" support="">media/mixrbv2/monkeyacc.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96080" romid="158025" notgame="false">
            <path>monkeyacb.zip</path>
            <noms>
                <nom region="ss">Monkey Academy</nom>
                <nom region="jp">Monta-kun no Ichi-Ni-Sans?</nom>
                <nom region="eu">Monkey Academy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>monkeyac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This platform game is about solving arithmetic problems. In the equation one number is missing, you 'll have to find the right number. This game is aimed at young children to help them learn arithmetic problem solving or playing with numbers.

Some monkeys are minding their own business when they see a number missing from their arithmetic problem. Who took it? Another monkey, a crab? And where could it be? The only way to find that out is to go looking for it.

Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21b86c4e" md5="bb89b423f5ef8249f37f47b17ef9dfee" sha1="c227c05f6191a73b0676464fd64d13f35e3ad25b" format="mp4" support="">media/video/monkeyacb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f6befd2" md5="298c45ee26a9964ff6112c8bcda32406" sha1="11dd06ab0e8ab968186e64532028f6295e305e45" format="png" support="">media/mixrbv2/monkeyacb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cecf812" md5="481f0981c915369ae295b4c3d771367c" sha1="69b048a1446415125724f276cd804256fdc01fc5" format="png" support="">media/mixrbv2/monkeyacb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177060" notgame="false">
            <path>monsterhunter.zip</path>
            <noms>
                <nom region="ss">Monster Hunter</nom>
                <nom region="wor">Monster Hunter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Monster Hunter is a third-person action game set in a kind of pre-historic fantasy world. Many of the creatures you'll see are very similar to dinosaurs, ancient relatives to modern day animals such as boars and insects, and even dragons. Next to a singleplayer mode, the game can also be played online. You can have a hunting party of up to four people, and once you start to go after larger prey, you'll definitely need them all. Every couple of weeks, Capcom organizes online missions. While some are harder than others, they all allow you the chance to create equipment you'd never be able to get if you only played offline.

Thankfully, you won't be fighting with your bare hands. When you first begin your game, you are given a simple sword and shield, but as you complete missions and harvest materials from both the creatures you kill and various nooks and crannies in the environments, you can begin to craft stronger weapons and armor for yourself. On top of that, you can also use berries, plants, shells and more to craft healing items, stat boosters and even ammunition if you opt to use a bowgun.

There are several weapon types in Monster Hunter, including the bowgun (perfect for group support and long-range attacks), Great Swords (huge and slow, but very powerful and a great reach), and even Hammers (The most powerful weapon class, but cannot block). Most weapons can even be upgraded once you create them, allowing you to add damage, sharpness and even elemental attributes.

The game is played out through missions you take from the Hunter's Guild (or the village elder if you're playing solo), and these missions range from material gathering, to egg stealing, and even live capture. Combat is all real-time. The left analog stick moves your hunter while the right stick is actually used for attacking. Different directions on the stick trigger different types of attacks, even allowing for some simple combos.

The story in Monster Hunter is a very basic one. You want to be the best Hunter ever, so you go out to prove yourself. That's really all there is to it. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5acf8ae2" md5="b8b6266f97db0296b28f6f8f11f49b4f" sha1="35b457537097350cbf00e42c1bf93774ccccd0b5" format="png" support="">media/mixrbv2/monsterhunter.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96086" romid="158027" notgame="false">
            <path>mnstfair.zip</path>
            <noms>
                <nom region="ss">Monster's Fair</nom>
                <nom region="jp">Monster's Fair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="933f3b27" md5="e7b473dc028c7e98de22a24397daa818" sha1="b20bf02d8f5acdb08108a30688f3d31e22ba6c81" format="mp4" support="">media/video/mnstfair.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c4e63424" md5="47fb1e681062258049b6d003a2712ca8" sha1="0f24daa59ea65e0839a57096b1f315d02a1650ca" format="png" support="">media/mixrbv2/mnstfair.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db514d5b" md5="1b3af5678e7504778366e5ac90b6ce93" sha1="9234c387b0ca51b699b19a4ede1ebe3beb474946" format="png" support="">media/mixrbv2/mnstfair.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="461">Toho Company</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177051" romid="762700" notgame="false">
            <path>montanajohn.zip</path>
            <noms>
                <nom region="ss">Montanajones</nom>
                <nom region="wor">Montanajones</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/montanajohn.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176937" romid="538102" notgame="false">
            <path>awmonty.zip</path>
            <noms>
                <nom region="ss">Monty</nom>
                <nom region="wor">Monty</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/awmonty.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96088" romid="538010" notgame="false">
            <path>mpatrolk.zip</path>
            <noms>
                <nom region="ss">Moon Patrol</nom>
                <nom region="jp">Moon Patrol</nom>
            </noms>
            <cloneof>mpatrol.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate &amp;quot;stage&amp;quot; within the entire course; reaching the end of a stage under the par time grants a large score bonus. 

Dangers on the Moon include rocks (small and big ones) which can be shot to pieces or jumped over, pits which must be jumped, and UFO's which fire at the player or bombard the ground (creating pits). Later the player also comes upon stationary tanks which fire missiles (that can be destroyed with the player's own shots), landmines, carnivorous plants that pop up out of pits, and rocket cars which stalk the buggy from behind before rushing forward in an attempt to ram it down. 

After completing the first course (the &amp;quot;Beginner Course&amp;quot;) the player can try his skill on the harder Champion Course. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3f8045a4" md5="cdf3c342e02694470d7ecaeebb1cd5ba" sha1="38ec47b3b3c529fb8142bf47b0a9976a388ef16c" format="mp4" support="">media/video/mpatrolk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9a810af0" md5="e2c6e8cd8f569b9a5af7f99527a6beb5" sha1="4bb564bf0d10ed8d0d276dad9fe0236947e2ed8b" format="png" support="">media/mixrbv2/mpatrolk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b18b82f" md5="68fb4a4f536ec402e77fa1bb6acb9d30" sha1="f722d95c75cec1c33bc0c6e6c7decfb34606c010" format="png" support="">media/mixrbv2/mpatrolk.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96088" romid="158029" notgame="false">
            <path>mpatrol.zip</path>
            <noms>
                <nom region="ss">Moon Patrol</nom>
                <nom region="jp">Moon Patrol</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate &amp;quot;stage&amp;quot; within the entire course; reaching the end of a stage under the par time grants a large score bonus. 

Dangers on the Moon include rocks (small and big ones) which can be shot to pieces or jumped over, pits which must be jumped, and UFO's which fire at the player or bombard the ground (creating pits). Later the player also comes upon stationary tanks which fire missiles (that can be destroyed with the player's own shots), landmines, carnivorous plants that pop up out of pits, and rocket cars which stalk the buggy from behind before rushing forward in an attempt to ram it down. 

After completing the first course (the &amp;quot;Beginner Course&amp;quot;) the player can try his skill on the harder Champion Course. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3f8045a4" md5="cdf3c342e02694470d7ecaeebb1cd5ba" sha1="38ec47b3b3c529fb8142bf47b0a9976a388ef16c" format="mp4" support="">media/video/mpatrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9a810af0" md5="e2c6e8cd8f569b9a5af7f99527a6beb5" sha1="4bb564bf0d10ed8d0d276dad9fe0236947e2ed8b" format="png" support="">media/mixrbv2/mpatrol.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b18b82f" md5="68fb4a4f536ec402e77fa1bb6acb9d30" sha1="f722d95c75cec1c33bc0c6e6c7decfb34606c010" format="png" support="">media/mixrbv2/mpatrol.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185500" notgame="false">
            <path>moonridr.zip</path>
            <noms>
                <nom region="ss">Moon Rider</nom>
                <nom region="wor">Moon Rider</nom>
            </noms>
            <cloneof>starbugg.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The object of the game is to drive your moon buggy across the moon surface to complete the levels.You must jump over craters and small rocks and shoot the big rocks so you can continue.If that wasn`t enough you have aliens above you,one shoots at you, the other throws bombs in front on you.If you get hit by the aliens or fall into a crater or hit one of the rocks you go back to the last restore point that you passed.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/moonridr.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96093" romid="157909" notgame="false">
            <path>moonswep.zip</path>
            <noms>
                <nom region="ss">Moonsweeper</nom>
                <nom region="jp">Hayabusa. Moonsweeper</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a33e8279" md5="3978a020df85eda874bb6dc992b7bd98" sha1="94a1d64ac67858460be56d3f6bf13fba075a55fe" format="mp4" support="">media/video/moonswep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="dce4e31b" md5="f2c9580c38d15a01cd1970e0a73a1c82" sha1="94f31eb491e3b3eb7a5b56255de07a34232ec5be" format="png" support="">media/mixrbv2/moonswep.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea800bb3" md5="b285afa581de02b9a8917c2ab0bb7484" sha1="b36560f11f2ecb2c50a0b27ce38e0146c1362f5f" format="png" support="">media/mixrbv2/moonswep.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="4845">Imagic</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176938" romid="538103" notgame="false">
            <path>mopirang.zip</path>
            <noms>
                <nom region="ss">Mopirang</nom>
                <nom region="wor">Mopirang</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mopirang.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176938" romid="538103" notgame="false">
            <path>mopirangk.zip</path>
            <noms>
                <nom region="ss">Mopirang</nom>
                <nom region="wor">Mopirang</nom>
            </noms>
            <cloneof>mopirang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mopirangk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96096" romid="167885" notgame="false">
            <path>mopirangd.zip</path>
            <noms>
                <nom region="ss">Mopiranger</nom>
                <nom region="jp">Mopi Ranger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mopirang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ecbf5235" md5="7441a05ce3b0cdbaa4aa596932a3c8ea" sha1="ba0e2d699ee409eb2cbf4f703c687494840649d2" format="mp4" support="">media/video/mopirangd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="477af0f9" md5="fa6196d23f6a5e338d5d88bed6403f7d" sha1="2a63f7277fb3e8ca2ff68515fdd00540f5e28908" format="png" support="">media/mixrbv2/mopirangd.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae11bdd" md5="25b15d55fe264d72e017580ae98a1f28" sha1="aa4582ae68c8f34c21f41c6493e1b62a988c15be" format="png" support="">media/mixrbv2/mopirangd.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96096" romid="167883" notgame="false">
            <path>mopirangb.zip</path>
            <noms>
                <nom region="ss">Mopiranger</nom>
                <nom region="jp">Mopi Ranger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mopirang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ecbf5235" md5="7441a05ce3b0cdbaa4aa596932a3c8ea" sha1="ba0e2d699ee409eb2cbf4f703c687494840649d2" format="mp4" support="">media/video/mopirangb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="477af0f9" md5="fa6196d23f6a5e338d5d88bed6403f7d" sha1="2a63f7277fb3e8ca2ff68515fdd00540f5e28908" format="png" support="">media/mixrbv2/mopirangb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae11bdd" md5="25b15d55fe264d72e017580ae98a1f28" sha1="aa4582ae68c8f34c21f41c6493e1b62a988c15be" format="png" support="">media/mixrbv2/mopirangb.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96096" romid="158030" notgame="false">
            <path>mopiranga.zip</path>
            <noms>
                <nom region="ss">Mopiranger</nom>
                <nom region="jp">Mopi Ranger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mopirang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ecbf5235" md5="7441a05ce3b0cdbaa4aa596932a3c8ea" sha1="ba0e2d699ee409eb2cbf4f703c687494840649d2" format="mp4" support="">media/video/mopiranga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="477af0f9" md5="fa6196d23f6a5e338d5d88bed6403f7d" sha1="2a63f7277fb3e8ca2ff68515fdd00540f5e28908" format="png" support="">media/mixrbv2/mopiranga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae11bdd" md5="25b15d55fe264d72e017580ae98a1f28" sha1="aa4582ae68c8f34c21f41c6493e1b62a988c15be" format="png" support="">media/mixrbv2/mopiranga.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96096" romid="167884" notgame="false">
            <path>mopirangc.zip</path>
            <noms>
                <nom region="ss">Mopiranger</nom>
                <nom region="jp">Mopi Ranger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mopirang.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ecbf5235" md5="7441a05ce3b0cdbaa4aa596932a3c8ea" sha1="ba0e2d699ee409eb2cbf4f703c687494840649d2" format="mp4" support="">media/video/mopirangc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="477af0f9" md5="fa6196d23f6a5e338d5d88bed6403f7d" sha1="2a63f7277fb3e8ca2ff68515fdd00540f5e28908" format="png" support="">media/mixrbv2/mopirangc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae11bdd" md5="25b15d55fe264d72e017580ae98a1f28" sha1="aa4582ae68c8f34c21f41c6493e1b62a988c15be" format="png" support="">media/mixrbv2/mopirangc.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96097" romid="158032" notgame="false">
            <path>moritaot.zip</path>
            <noms>
                <nom region="ss">Morita Kazuo No Othello</nom>
                <nom region="jp">Morita Kazurou no Othello</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e2af1e6f" md5="7ef7e650eba96371d4e45358a775c3ed" sha1="4f3720307dcc8bb05edc9f226734848072b32c32" format="mp4" support="">media/video/moritaot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="52ccd4ba" md5="a9a126aaa32de53aba25245493e8adf3" sha1="f38ac3fb11a662c62065d29e3596de29f3fcd9fa" format="png" support="">media/mixrbv2/moritaot.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9b403f4" md5="65c42aec4690a72642af489adc8a9e93" sha1="d54942da4b444e825782e0444c526c8064112eea" format="png" support="">media/mixrbv2/moritaot.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176939" romid="538104" notgame="false">
            <path>mortadelo.zip</path>
            <noms>
                <nom region="ss">Mortadelo Y Filemon</nom>
                <nom region="wor">Mortadelo Y Filemon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mortadelo y Filemon is an action game with puzzle elements, based on the Spanish comic book series of the same name. The two protagonists are special agents and in this game they need to find Dr. Bakterius who was kidnapped by the competing agency OMA.

The main part of the game takes place on the city map which is shown from a top-down perspective (except persons, cars and trees). Here the protagonists need to explore the city and its sewers to find hints on Bakterius' location. However, there are many locations where Clever &amp; Smart need to have certain items in their possession to proceed. For example to enter some houses Clever needs to use one of his trademark disguises or in the sewer they can tap telephone phone line with the right tools.

Another important resource is money which is used to buy items, disguises and food. The latter is essential for survival because a hunger value constantly rises when the heroes don't eat. Money is either earned by illegal activities like burglary or forging checks or by playing mini games like flipping coins or a snail race (Clever participating himself in disguise).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff352a85" md5="a798219a3ac4b2d25d1a2a6d10d17226" sha1="ba5ef1b795a6d026824cb15464a086f5614eeb19" format="png" support="">media/mixrbv2/mortadelo.png</media>
            </medias>
            <dates>
                <date region="eu">1988</date>
            </dates>
            <editeur id="6241">Dro Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176940" romid="538105" notgame="false">
            <path>mortadelo2.zip</path>
            <noms>
                <nom region="ss">Mortadelo Y Filemon 2 - Safari Callejero</nom>
                <nom region="sp">Mortadelo y Filemon II : Safari Callejero</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The famous crazy-scientist Dr. Bacterio was experimenting with hens to let them grow to the size of a horse, thus trying definitively to end the hunger in the world. But, as was habitual in his experiments, he had failed in his objective and now a gang of uncontrolled hens is circulating around the city putting eggs on the street. But certain special eggs have the capacity to turn one person into a hen (or at least that's what they believed) if the egg crushes on his head.

Is the sequel of the first game dedicated to the famous IbaÃ±ez's comicbook saga, "Mortadelo y FilemÃ³n", known as "Clever &amp; Smart" or "Flip &amp; Flop" outside Spain.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7b9fd70f" md5="05da71d848925d19a12bc1b78ee067ae" sha1="8522e5fc06edf11c51ed4bac43765a4aa093cfbb" format="mp4" support="">media/video/mortadelo2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8673a5aa" md5="909e33c2ca1248e9a0324a5daa351bf9" sha1="d10324f6248bbbfc7a256314775e160e150878fd" format="png" support="">media/mixrbv2/mortadelo2.png</media>
            </medias>
            <dates>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="9120">Animagic</developpeur>
            <editeur id="29997">Dro-Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185859" notgame="false">
            <path>spacemouse.zip</path>
            <noms>
                <nom region="ss">Mouse Jump</nom>
                <nom region="wor">Mouse Jump</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/spacemouse.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96110" romid="568279" notgame="false">
            <path>mouser.zip</path>
            <noms>
                <nom region="ss">Mouser</nom>
                <nom region="jp">Mouser</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mouser is a maze game with an overhead view similar to Pac-Man. The object of the game is to help the farmer rid his farm of mice. To do this the player must move the walls of the maze around to corner the mice, allowing their cat to take care of them. If a female mouse gets to a piece of cheese, it will reproduce and the player will have even more mice!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2ca65746" md5="8aea8031064627136de68da3e9348750" sha1="d579fbb6ea17b8d779eb8663cd581e5567de6b3d" format="mp4" support="">media/video/mouser.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="aa2456ed" md5="ba9c65f11ac85f6f2cd92fdb7a2f117c" sha1="b3107b10bb50bd1ba200774f98193692cce7c3a2" format="png" support="">media/mixrbv2/mouser.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca370d38" md5="f6626da5783a914e48f421c950092b68" sha1="e65ecfda661e418689cf3297810a33e1f042a054" format="png" support="">media/mixrbv2/mouser.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="27334">Gebelli Software, Inc.</developpeur>
            <editeur id="23361">IBM</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="186552" romid="158037" notgame="false">
            <path>mrdowild.zip</path>
            <noms>
                <nom region="ss">Mr  Do's Wild Ride</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mrdowild.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="186551" romid="158035" notgame="false">
            <path>mrdo.zip</path>
            <noms>
                <nom region="ss">Mr  Do</nom>
                <nom region="wor">Mr Do</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level.

The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="734bf90f" md5="120a402aca3af56c5a477db68bbcf6ff" sha1="142897fa35481899b330f4342d20447517c30a6e" format="png" support="">media/mixrbv2/mrdo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="734bf90f" md5="120a402aca3af56c5a477db68bbcf6ff" sha1="142897fa35481899b330f4342d20447517c30a6e" format="png" support="">media/mixrbv2/mrdo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="10767">Colpax</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109058" notgame="false">
            <path>mrdovsun.zip</path>
            <noms>
                <nom region="ss">Mr. Do Vs. Unicorns</nom>
                <nom region="jp">Mr. Do! vs Unicorns</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! vs Unicorns (AKA Mr. Do!'s Castle) is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles.

There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of the blocks which have a cherry symbol on them. In addition to the cherry blocks, there are three blocks with a key. If all three key blocks are knocked out, the door on the roof of the castle unlocks. If you make it to the door, all of the unicorns will temporarily become harmless and will contain a letter. If you hit a letter unicorn, you will earn a letter in the word EXTRA. Spell the complete word, and you will earn an extra life.

The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous. (Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="53c3dc2a" md5="8f117522e0164057d82886fbe55cfaeb" sha1="92d6aa88d94172df079c6b2d9694bbfc3c69d2a8" format="mp4" support="">media/video/mrdovsun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8e850fec" md5="474628cd30574a3a72a42bddf65eca40" sha1="084f0ec7adb2958fda851890e36dd8cec3e6fb21" format="png" support="">media/mixrbv2/mrdovsun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0fe246a0" md5="bff79dd1b58b14b861cc70f6b46c9d83" sha1="f5010ca38246d7285b028b1200945a4a80a53245" format="png" support="">media/mixrbv2/mrdovsun.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184947" notgame="false">
            <path>mrdowildh.zip</path>
            <noms>
                <nom region="ss">Mr. Do's Wildride</nom>
            </noms>
            <cloneof>mrdowild.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2c934702" md5="96a56a1cb41435e4e2b88b05f8280722" sha1="00ba17ab0ecfeb4bf2991af3f6e56ffd430a2e5f" format="mp4" support="">media/video/mrdowildh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5abad666" md5="b4a3e5b54c70b315c9d052de970e5782" sha1="bd3566d4b03c83b14a215b1a8a5321746d41d75f" format="png" support="">media/mixrbv2/mrdowildh.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192472" romid="879837" notgame="false">
            <path>mrmole.zip</path>
            <noms>
                <nom region="ss">Mr. Mole</nom>
                <nom region="wor">Mr. Mole</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mrmole.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185193" notgame="false">
            <path>mrwong.zip</path>
            <noms>
                <nom region="ss">Mr. Wong's Loopy Laundry</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Wong's Loopy Laundry is a platform game with static scenarios. Each scenario corresponds to a different level with increased difficulty and is divided by floors connected by ladders.

Mr. Wong, the character the player will incarnate, is the owner of this laundry and his job consists in picking and putting all the scattered pieces of clothing in the laundry chute, accessed through the upper right corner of the scenario. He has to repeat this process for each piece of clothing because he has no washing basket to carry them all at once. To make more difficult his job there are many entities which will try to stop him from doing his job as a possessed iron, a bag of dirty laundry or soap suds.

As a weapon of defence, Mr. Wong has a limited quantity of starch which can be charged against his obstacles, temporarily paralysing them. When it'll ran out, the player can recharge it by picking new bags of starch which will randomly materialize just a few moments after.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56633bbb" md5="b56a7a09a84c0cfebe504329efbc6ad1" sha1="5e8b37bc39cc5420e3b0b5becce93a533ed4c94c" format="png" support="">media/mixrbv2/mrwong.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28325">Artic&amp;nbsp;Computing&amp;nbsp;Ltd</developpeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176941" romid="538106" notgame="false">
            <path>mrchink.zip</path>
            <noms>
                <nom region="ss">Mrchin</nom>
                <nom region="wor">Mrchin</nom>
            </noms>
            <cloneof>mrchin.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mrchink.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176941" romid="538106" notgame="false">
            <path>mrchin.zip</path>
            <noms>
                <nom region="ss">Mrchin</nom>
                <nom region="wor">Mrchin</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mrchin.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96128" romid="158042" notgame="false">
            <path>msxbball.zip</path>
            <noms>
                <nom region="ss">Msx Baseball</nom>
                <nom region="jp">MSX Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Baseball can be played by one or two players against the computer at two different difficulty levels. In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c989959c" md5="56b2dd5a1c790c8c0c6d48e2e83ff413" sha1="cf255a2fe28c99282fd2cc585f7c6df7fd9d50c3" format="mp4" support="">media/video/msxbball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="774cd875" md5="ebfd0ef04374777abdd87a196885979f" sha1="48d2ff7087c4a93d2c5294b209390200a45f0ece" format="png" support="">media/mixrbv2/msxbball.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2fb6cbe" md5="2d1727430e5b23adeed38094553fceb6" sha1="55d0e4f5c05922480ec321479405788b169f7ed7" format="png" support="">media/mixrbv2/msxbball.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="23002">Matsushita</developpeur>
            <editeur id="23002">Matsushita</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96128" romid="158041" notgame="false">
            <path>msxbballa.zip</path>
            <noms>
                <nom region="ss">Msx Baseball</nom>
                <nom region="jp">MSX Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>msxbball.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Baseball can be played by one or two players against the computer at two different difficulty levels. In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c989959c" md5="56b2dd5a1c790c8c0c6d48e2e83ff413" sha1="cf255a2fe28c99282fd2cc585f7c6df7fd9d50c3" format="mp4" support="">media/video/msxbballa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="774cd875" md5="ebfd0ef04374777abdd87a196885979f" sha1="48d2ff7087c4a93d2c5294b209390200a45f0ece" format="png" support="">media/mixrbv2/msxbballa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2fb6cbe" md5="2d1727430e5b23adeed38094553fceb6" sha1="55d0e4f5c05922480ec321479405788b169f7ed7" format="png" support="">media/mixrbv2/msxbballa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="23002">Matsushita</developpeur>
            <editeur id="23002">Matsushita</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96132" romid="158043" notgame="false">
            <path>msxbbal2.zip</path>
            <noms>
                <nom region="ss">Msx Baseball 2 National</nom>
                <nom region="us">MSX Baseball II National</nom>
                <nom region="jp">MSX Baseball II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">MSX Baseball II is a sequel to MSX Baseball. It's a baseball game in which you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball.

In MSX Baseball II you can change the name of the team you are playing and edit your team statistics, which could not be done with MSX Baseball.

MSX Baseball II can be played by one or two players against the computer or each other.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="540e13b6" md5="fc5972360360377a1f896e48e00fadbb" sha1="3898a6de0b6f2033aa5ea90de71c84922086b0a4" format="mp4" support="">media/video/msxbbal2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3e276010" md5="8ef8051e93fc7a3f425542971623715e" sha1="8d55b9db31a392e74a0785cd1d39755122cae220" format="png" support="">media/mixrbv2/msxbbal2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a86a7ad" md5="d12a77560abeff29e8f02499ba426683" sha1="f787278c9e0579e52355c5ab529b40bfe9208823" format="png" support="">media/mixrbv2/msxbbal2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="10943">Panasoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96149" notgame="false">
            <path>msxrugby.zip</path>
            <noms>
                <nom region="ss">Msx Rugby</nom>
                <nom region="jp">MSX Rugby</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">MSX Rugby is a simple arcade Rugby game. The game can be played by one player against the computer or by two players against each other.
The game play is vertical scrolling and a top-down view and follows the traditional rugby rules.
MSX Rugby has no referee or tournament mode and the duration of the match can not be altered.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9fac5354" md5="83de9669c2797448458db8414410976b" sha1="ebeab6231a8d961defde3cec99a9d3eeee3632d3" format="mp4" support="">media/video/msxrugby.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f317d48c" md5="5edee0c57ad41aed3135b27b42d7f12d" sha1="0ca5949ed89bb82fc98f7d35749c7bfa0b990b3f" format="png" support="">media/mixrbv2/msxrugby.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b088120" md5="ae19a532085c8605881abb10a6254f58" sha1="df624e2625aedeb04dd160292896e8ea8ee506dd" format="png" support="">media/mixrbv2/msxrugby.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10943">Panasoft</developpeur>
            <editeur id="23002">Matsushita</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96152" romid="158051" notgame="false">
            <path>msxsoccr.zip</path>
            <noms>
                <nom region="ss">Msx Soccer</nom>
                <nom region="jp">MSX Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">MSX Soccer is a sports action game for one or two players. MSX Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and a top-down view of the field which scrolls to follow the action.

There is no tournament mode and the duration of match can not be set.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a183e242" md5="de6a1466a452dd794248d2c084a9501e" sha1="9eb4fd6ae384a58ee229c98d0fbf04560770cb35" format="png" support="">media/mixrbv2/msxsoccr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a183e242" md5="de6a1466a452dd794248d2c084a9501e" sha1="9eb4fd6ae384a58ee229c98d0fbf04560770cb35" format="png" support="">media/mixrbv2/msxsoccr.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10943">Panasoft</developpeur>
            <editeur id="23002">Matsushita</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96152" romid="158050" notgame="false">
            <path>msxsoccra.zip</path>
            <noms>
                <nom region="ss">Msx Soccer</nom>
                <nom region="jp">MSX Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>msxsoccr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">MSX Soccer is a sports action game for one or two players. MSX Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and a top-down view of the field which scrolls to follow the action.

There is no tournament mode and the duration of match can not be set.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a183e242" md5="de6a1466a452dd794248d2c084a9501e" sha1="9eb4fd6ae384a58ee229c98d0fbf04560770cb35" format="png" support="">media/mixrbv2/msxsoccra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a183e242" md5="de6a1466a452dd794248d2c084a9501e" sha1="9eb4fd6ae384a58ee229c98d0fbf04560770cb35" format="png" support="">media/mixrbv2/msxsoccra.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10943">Panasoft</developpeur>
            <editeur id="23002">Matsushita</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176968" romid="538109" notgame="false">
            <path>mtanks.zip</path>
            <noms>
                <nom region="ss">Mtanks</nom>
                <nom region="wor">Mtanks</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mtanks.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176969" romid="538110" notgame="false">
            <path>mumonty.zip</path>
            <noms>
                <nom region="ss">Mumonty</nom>
                <nom region="wor">Mumonty</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mumonty.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185505" notgame="false">
            <path>mundoper.zip</path>
            <noms>
                <nom region="ss">Mundo Perdido, El</nom>
                <nom region="wor">Mundo Perdido, El</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dd5590d1" md5="e6d33239ce85a2b1c050359b3350cf51" sha1="51838285943eb66fc4c156923586ad0b0cc28798" format="mp4" support="">media/video/mundoper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2cf54ac" md5="791d41c45b8ccd9f341e5e91e053b8ff" sha1="c031ca93776cc68e02f42cdbe945b6090c9e171d" format="png" support="">media/mixrbv2/mundoper.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3234">Topo Soft</developpeur>
            <editeur id="3234">Topo Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185510" notgame="false">
            <path>mythos.zip</path>
            <noms>
                <nom region="ss">Mythos</nom>
                <nom region="wor">Mythos</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology.

Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c7d45865" md5="5dfecaccc83e834e91d8e858bdb6cec3" sha1="8be618f2ff9137429448bbaaeee55ab0ec41fa63" format="mp4" support="">media/video/mythos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6895d57d" md5="6be3038a3e68200babe64b0cc4950132" sha1="23bdec06bc2653b03f2d9bce9606fef4ebba0f69" format="png" support="">media/mixrbv2/mythos.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="6399">Comix</developpeur>
            <editeur id="27328">Opera Soft S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176922" romid="538114">
            <path>prettykngdm.zip</path>
            <noms>
                <nom region="ss">NLKMSX006EN_PRETTYKINGDOM</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/prettykngdm.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176970" romid="538111" notgame="false">
            <path>namake.zip</path>
            <noms>
                <nom region="ss">Namake's Bridgedrome</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a014771" md5="3a5d82a7a4e3e5b4802e290d949444bf" sha1="e093c6c23e30c1bcdc358bd77562ecfb0dbc7f9b" format="png" support="">media/mixrbv2/namake.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96197" romid="568298" notgame="false">
            <path>nausicaa.zip</path>
            <noms>
                <nom region="ss">Nausicaa</nom>
                <nom region="jp">Nausicaa</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a9c54c7c" md5="af3ae3b09b75480a8c372a8b047c2997" sha1="d4be6f017f0341fdbe2a3c32c1335c8441eeff23" format="mp4" support="">media/video/nausicaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="50611724" md5="d18fac81fa6354b264d076b439c4ef63" sha1="ceeb2ad018d8048f42160c4d5e7fffb5ca74ff5c" format="png" support="">media/mixrbv2/nausicaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88752639" md5="d63bce7f4f790bac1633d0185c2521ae" sha1="9f2dc45315df6c5961f2d1030688b98eafcf5a3c" format="png" support="">media/mixrbv2/nausicaa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10947">Tecnopolis Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185512" notgame="false">
            <path>navymove.zip</path>
            <noms>
                <nom region="ss">Navy Moves</nom>
                <nom region="wor">Navy Moves</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">My name is McArra and I belong to the special pacification forces. My mission: find and destroy a nuclear submarine U-5544 that has unbalanced the forces between the two most powerful Earth armies. The name of the operation is Cephalopod and I have heard that you want to help me in this "easy" mission.

At first, we will be sent near the island where is anchored the submarine awaiting orders. We will swim to the coast, and once there... everything will depend on us.

"Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6ec3f7bb" md5="62c2ddef044d1fc54ea18eac1d4d95e3" sha1="2681496622be8a7a7364b75a6dcd1fc2b9e67c20" format="mp4" support="">media/video/navymove.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c56fd75" md5="2a7a82b35b816cd57f758741cdd1d3ad" sha1="d610aeb415319d105143f342434ba95d365dd184" format="png" support="">media/mixrbv2/navymove.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176921" romid="538112" notgame="false">
            <path>nayade.zip</path>
            <noms>
                <nom region="ss">Nayade</nom>
                <nom region="wor">Nayade</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/nayade.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96200" notgame="false">
            <path>gradiusa.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="fr">Nemesis</nom>
                <nom region="jp">Gradius</nom>
                <nom region="sp">Nemesis</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>gradius.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Nemesis is the first entry in the long-running Gradius series on the Game Boy. Its side-scrolling shoot'em up gameplay follows the series template closely. Players control the Vic Viper through five levels, most based on levels in earlier entries, for a kind of 'greatest hits' of the series. There is a cave level (as in level 1 of the original Gradius), the mandatory Moai stage, a Gigeresque organic level, a graveyard (similar to bonus stages in the MSX and PC Engine version of the original Gradius) and a high-tech base. Besides the classic core ship in the first level, all boss enemies are entirely new.

The cycling Gradius power-up system is reused here: collected power ups advance the power meter which can be activated at any time to gain the highlighted item. The line-up includes the classic selection of speedups, missiles, dual shots, lasers, option satellites and forcefields.

The game allows players to start in any of the five levels and even to set the number of lives to a maximum of 99.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4aa869fe" md5="8d8eefdf373e7b2b609b4eb484b6369b" sha1="16f1ebd8328c5cf76eef603b078a245b4caf4b20" format="mp4" support="">media/video/gradiusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0f761c85" md5="a940c7bc4a826ea223fc2cfaff59164c" sha1="495648bc553b26e8586fcab13878701e0e1da8c9" format="png" support="">media/mixrbv2/gradiusa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="052e6df5" md5="a5f2b2e36569a92b5410614f7bf33adb" sha1="77c2656a4abd8d763435a67e5e5018226ce9cf63" format="png" support="">media/mixrbv2/gradiusa.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96200" notgame="false">
            <path>gradius.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="fr">Nemesis</nom>
                <nom region="jp">Gradius</nom>
                <nom region="sp">Nemesis</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Nemesis is the first entry in the long-running Gradius series on the Game Boy. Its side-scrolling shoot'em up gameplay follows the series template closely. Players control the Vic Viper through five levels, most based on levels in earlier entries, for a kind of 'greatest hits' of the series. There is a cave level (as in level 1 of the original Gradius), the mandatory Moai stage, a Gigeresque organic level, a graveyard (similar to bonus stages in the MSX and PC Engine version of the original Gradius) and a high-tech base. Besides the classic core ship in the first level, all boss enemies are entirely new.

The cycling Gradius power-up system is reused here: collected power ups advance the power meter which can be activated at any time to gain the highlighted item. The line-up includes the classic selection of speedups, missiles, dual shots, lasers, option satellites and forcefields.

The game allows players to start in any of the five levels and even to set the number of lives to a maximum of 99.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4aa869fe" md5="8d8eefdf373e7b2b609b4eb484b6369b" sha1="16f1ebd8328c5cf76eef603b078a245b4caf4b20" format="mp4" support="">media/video/gradius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0f761c85" md5="a940c7bc4a826ea223fc2cfaff59164c" sha1="495648bc553b26e8586fcab13878701e0e1da8c9" format="png" support="">media/mixrbv2/gradius.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="052e6df5" md5="a5f2b2e36569a92b5410614f7bf33adb" sha1="77c2656a4abd8d763435a67e5e5018226ce9cf63" format="png" support="">media/mixrbv2/gradius.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96201" notgame="false">
            <path>gradius2p.zip</path>
            <noms>
                <nom region="ss">Nemesis 2</nom>
                <nom region="jp">Gradius 2</nom>
                <nom region="eu">Nemesis 2</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
                <region>wor</region>
            </regions>
            <cloneof>gradius2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet.

Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62c99440" md5="f8eba09d99185fd1d81cf0a4495ac2b3" sha1="ec1bc902043292af91c18c41eee4e6ada18b7f36" format="mp4" support="">media/video/gradius2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2p.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="84766072" md5="65721ce0b9047581152fb814229af6df" sha1="b430b2a41ad6bfd336062c31582d0ee2230408ce" format="png" support="">media/mixrbv2/gradius2p.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2p.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96201" notgame="false">
            <path>gradius2.zip</path>
            <noms>
                <nom region="ss">Nemesis 2</nom>
                <nom region="jp">Gradius 2</nom>
                <nom region="eu">Nemesis 2</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet.

Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62c99440" md5="f8eba09d99185fd1d81cf0a4495ac2b3" sha1="ec1bc902043292af91c18c41eee4e6ada18b7f36" format="mp4" support="">media/video/gradius2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="84766072" md5="65721ce0b9047581152fb814229af6df" sha1="b430b2a41ad6bfd336062c31582d0ee2230408ce" format="png" support="">media/mixrbv2/gradius2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96201" notgame="false">
            <path>gradius2a.zip</path>
            <noms>
                <nom region="ss">Nemesis 2</nom>
                <nom region="jp">Gradius 2</nom>
                <nom region="eu">Nemesis 2</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>gradius2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet.

Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62c99440" md5="f8eba09d99185fd1d81cf0a4495ac2b3" sha1="ec1bc902043292af91c18c41eee4e6ada18b7f36" format="mp4" support="">media/video/gradius2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2a.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="84766072" md5="65721ce0b9047581152fb814229af6df" sha1="b430b2a41ad6bfd336062c31582d0ee2230408ce" format="png" support="">media/mixrbv2/gradius2a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2a.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96201" notgame="false">
            <path>gradius2d.zip</path>
            <noms>
                <nom region="ss">Nemesis 2</nom>
                <nom region="jp">Gradius 2</nom>
                <nom region="eu">Nemesis 2</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>gradius2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the year 6664 Dr. Venom, the director of the Space Science Agency, was exiled to the planet Sard for his involvement in a failed rebellion and illegal scientific activities. One year later, he joined forces with the Bacterion invaders, escaped Sard, and took control of the space surrounding the planet Gradius. In 6666, the local government sends Colonel James Burton on the newest hyperspace fighter known as Metalion. The goal is clear: stop Dr. Venom and the Bacterion army before they conquer the planet.

Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62c99440" md5="f8eba09d99185fd1d81cf0a4495ac2b3" sha1="ec1bc902043292af91c18c41eee4e6ada18b7f36" format="mp4" support="">media/video/gradius2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3b77ca4c" md5="7838ed838676ff3203d3bc63fe7e139f" sha1="e9dcecedd11d3fd63d708a8ae3b5fb01fa1b3462" format="png" support="">media/mixrbv2/gradius2d.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="84766072" md5="65721ce0b9047581152fb814229af6df" sha1="b430b2a41ad6bfd336062c31582d0ee2230408ce" format="png" support="">media/mixrbv2/gradius2d.png</media>
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            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96202" notgame="false">
            <path>nemesis3.zip</path>
            <noms>
                <nom region="ss">Nemesis 3 - The Eve Of Destruction</nom>
                <nom region="jp">Gofer no Yabou Episode II</nom>
                <nom region="eu">Nemesis 3</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gofer no Yabou: Episode II (ã‚´ãƒ¼ãƒ•ã‚¡ãƒ¼ã®é‡Žæœ›ã‚¨ãƒ”ã‚½ãƒ¼ãƒ‰II lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="73e730a4" md5="db9e0196163296ba18aec7588d819e25" sha1="34febc4c24891f8001ef5d53a6f787937fca7c03" format="mp4" support="">media/video/nemesis3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7c19ff13" md5="08ffff95ece39a6ac56a7f0b8bc49c11" sha1="d2c1a2de1ecf194bcac542dcceffb51ad2550bda" format="png" support="">media/mixrbv2/nemesis3.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c1b1e3cb" md5="1a1fb0a02d7830ff7a218a9ba3f6cef3" sha1="3501f244c081a9e686af18f7728407bff72ddc02" format="png" support="">media/mixrbv2/nemesis3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b502ab41" md5="651139b923c0e223c045843bc3133d14" sha1="b963fd6e0cba9e81b30c0a448f5670d95dd1422e" format="png" support="">media/mixrbv2/nemesis3.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96202" notgame="false">
            <path>nemesis3b.zip</path>
            <noms>
                <nom region="ss">Nemesis 3 - The Eve Of Destruction</nom>
                <nom region="jp">Gofer no Yabou Episode II</nom>
                <nom region="eu">Nemesis 3</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>nemesis3.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gofer no Yabou: Episode II (ã‚´ãƒ¼ãƒ•ã‚¡ãƒ¼ã®é‡Žæœ›ã‚¨ãƒ”ã‚½ãƒ¼ãƒ‰II lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="73e730a4" md5="db9e0196163296ba18aec7588d819e25" sha1="34febc4c24891f8001ef5d53a6f787937fca7c03" format="mp4" support="">media/video/nemesis3b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7c19ff13" md5="08ffff95ece39a6ac56a7f0b8bc49c11" sha1="d2c1a2de1ecf194bcac542dcceffb51ad2550bda" format="png" support="">media/mixrbv2/nemesis3b.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c1b1e3cb" md5="1a1fb0a02d7830ff7a218a9ba3f6cef3" sha1="3501f244c081a9e686af18f7728407bff72ddc02" format="png" support="">media/mixrbv2/nemesis3b.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b502ab41" md5="651139b923c0e223c045843bc3133d14" sha1="b963fd6e0cba9e81b30c0a448f5670d95dd1422e" format="png" support="">media/mixrbv2/nemesis3b.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96202" notgame="false">
            <path>nemesis3a.zip</path>
            <noms>
                <nom region="ss">Nemesis 3 - The Eve Of Destruction</nom>
                <nom region="jp">Gofer no Yabou Episode II</nom>
                <nom region="eu">Nemesis 3</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <cloneof>nemesis3.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Gofer no Yabou: Episode II (ã‚´ãƒ¼ãƒ•ã‚¡ãƒ¼ã®é‡Žæœ›ã‚¨ãƒ”ã‚½ãƒ¼ãƒ‰II lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="73e730a4" md5="db9e0196163296ba18aec7588d819e25" sha1="34febc4c24891f8001ef5d53a6f787937fca7c03" format="mp4" support="">media/video/nemesis3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7c19ff13" md5="08ffff95ece39a6ac56a7f0b8bc49c11" sha1="d2c1a2de1ecf194bcac542dcceffb51ad2550bda" format="png" support="">media/mixrbv2/nemesis3a.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c1b1e3cb" md5="1a1fb0a02d7830ff7a218a9ba3f6cef3" sha1="3501f244c081a9e686af18f7728407bff72ddc02" format="png" support="">media/mixrbv2/nemesis3a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b502ab41" md5="651139b923c0e223c045843bc3133d14" sha1="b963fd6e0cba9e81b30c0a448f5670d95dd1422e" format="png" support="">media/mixrbv2/nemesis3a.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96221" romid="158064" notgame="false">
            <path>nightshd.zip</path>
            <noms>
                <nom region="ss">Night Shade</nom>
                <nom region="jp">Nightshade</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Between the Seas of the Seven Islands and the purple Mountains lies a valley. Time was that this area was safe and hospitable, however darkness then came - killing many of the inhabitants and warping the minds of the others. Many have gone there, none have returned - can you be the first?

Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earlier Ultimate titles such as Knight Lore, which were flick-screen), with directional or rotational controls. You can take 3 hits from the various roaming monsters - turning from white to yellow to green as you take them - but a 4th costs you one of your five lives. Objects can be thrown at these foes, but only if you have any.

The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8af0f2f4" md5="42373cfbb6bccb6179dcef9f84b293b4" sha1="29219134b442723fe682ef1dae003bed36badf61" format="mp4" support="">media/video/nightshd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="99f1591d" md5="50a69d48c23875ab7a8108df97f0242d" sha1="9b703e884878db361ec1da312a43dda039bb3a58" format="png" support="">media/mixrbv2/nightshd.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dff0ccf8" md5="54b739948ceee4826faae00c787a7b34" sha1="5d54d26fbb3898b3b1274af18c16b89b71b8288d" format="png" support="">media/mixrbv2/nightshd.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="6867">Nippon Dexter</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109060" romid="158066" notgame="false">
            <path>fathom.zip</path>
            <noms>
                <nom region="ss">Ningyo Densetsu - Fathom</nom>
                <nom region="jp">Ningyo Densetsu. Fathom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/fathom.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96232" notgame="false">
            <path>ninjajajk.zip</path>
            <noms>
                <nom region="ss">Ninja Jajamaru-kun</nom>
                <nom region="jp">Ninja Jaja Maru Kun</nom>
            </noms>
            <cloneof>ninjajaj.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. 

Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points.

In each stage at the 80 seconds remaining mark Princess Sakura will, fittingly, drop a cherry blossom onto the field. This will float through the platforms and eventually slip off the bottom of the screen, unless the ninja intercepts this message from his love. Once three blossoms have been collected a bonus stage will occur. In the bonus stage the foe is the Pirate Lord on the top throwing fire down onto Jajamaru-kun below. Here shuriken can be thrown upwards. One hit kills the pirate and frees the princess. As the game progresses these bonus stages become more difficult adding clones of the wicked lord and more fire.

As the levels progress the new enemies, based on Japanese folklore, emerge. A new enemy will always appear as a &amp;quot;boss&amp;quot;. This new enemy will be the only one of its kind on the top tier and all the other spirits will be comprised of the previous boss. The boss will be more intelligent than the other minions. After a spirit has been the boss for several stages it will become the standard minion and loss some of its difficulty. A new more difficult boss will then appear for the next few levels, and so on.

Items can be found occasionally by breaking a brick ceiling, the items in any give stage are randomized.  Items once uncovered will remain until another ceiling is broken or are picked up. Items that alter the status of ninja have a transient effect.

The items in this game are:Speed-up: This red ball will increase the determined ninja's speed, now he can get behind even the most cunning kami.

Ninja-cart: This little carriage can crush anything in it's path and move at incredible speeds, find this and your victory will be assured!

Shuriken: Finding this shuriken will increase the distance your deadly ninja stars can be thrown, snipe those oni.

Invisibility Potion: A highly potent blend capable of turning this ninja, if not totally invisible, into an invincible outline.

Inscribed Coins: These coins give additional points, different colors give different point valuations.
Extra Ninja: These little ninjas are extra lives, very rare!

Bombs: These two bombs can appear when a ceiling is cracked open. If the player is careless enough to jump into them after they are revealed he will surely meet his death. Enemies may pass through bombs with impunity.

Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a1cd592f" md5="ea9ada28d69715a253cd8877eac7afb1" sha1="969c52c107c3727343a834399044357db85010f0" format="mp4" support="">media/video/ninjajajk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7931ad98" md5="916bcb62b21ca3b7f793235466f659fb" sha1="fa659db9abe525ede0165a5556039f1287795d54" format="png" support="">media/mixrbv2/ninjajajk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="556cbedf" md5="5dd139b57ec838ac8689f09d3232373d" sha1="b7b8ba482dcd30cd3453c622633e32b35d990a7d" format="png" support="">media/mixrbv2/ninjajajk.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96232" notgame="false">
            <path>ninjajaj.zip</path>
            <noms>
                <nom region="ss">Ninja Jajamaru-kun</nom>
                <nom region="jp">Ninja Jaja Maru Kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. 

Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points.

In each stage at the 80 seconds remaining mark Princess Sakura will, fittingly, drop a cherry blossom onto the field. This will float through the platforms and eventually slip off the bottom of the screen, unless the ninja intercepts this message from his love. Once three blossoms have been collected a bonus stage will occur. In the bonus stage the foe is the Pirate Lord on the top throwing fire down onto Jajamaru-kun below. Here shuriken can be thrown upwards. One hit kills the pirate and frees the princess. As the game progresses these bonus stages become more difficult adding clones of the wicked lord and more fire.

As the levels progress the new enemies, based on Japanese folklore, emerge. A new enemy will always appear as a &amp;quot;boss&amp;quot;. This new enemy will be the only one of its kind on the top tier and all the other spirits will be comprised of the previous boss. The boss will be more intelligent than the other minions. After a spirit has been the boss for several stages it will become the standard minion and loss some of its difficulty. A new more difficult boss will then appear for the next few levels, and so on.

Items can be found occasionally by breaking a brick ceiling, the items in any give stage are randomized.  Items once uncovered will remain until another ceiling is broken or are picked up. Items that alter the status of ninja have a transient effect.

The items in this game are:Speed-up: This red ball will increase the determined ninja's speed, now he can get behind even the most cunning kami.

Ninja-cart: This little carriage can crush anything in it's path and move at incredible speeds, find this and your victory will be assured!

Shuriken: Finding this shuriken will increase the distance your deadly ninja stars can be thrown, snipe those oni.

Invisibility Potion: A highly potent blend capable of turning this ninja, if not totally invisible, into an invincible outline.

Inscribed Coins: These coins give additional points, different colors give different point valuations.
Extra Ninja: These little ninjas are extra lives, very rare!

Bombs: These two bombs can appear when a ceiling is cracked open. If the player is careless enough to jump into them after they are revealed he will surely meet his death. Enemies may pass through bombs with impunity.

Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear.</synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
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            <noms>
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                <nom region="jp">Ninja Princess</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Princess is an action shooter. You play as a female ninja as you fight your way through hordes of enemies on your quest to recapture territories and to take back the Castle all of which have been captured and occupied by the enemy forces. Throwing knives and shuriken are your weapons as you shoot your way through enemy occupied territory. Coming into contact with any enemies or any of their thrown projectile weapons equals instant death. Unlike the original arcade machine, the SG-1000 and MSX ports contain only 13 levels instead of 16.</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
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            <rotation>0</rotation>
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            <path>ninjapria.zip</path>
            <noms>
                <nom region="ss">Ninja Princess</nom>
                <nom region="jp">Ninja Princess</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ninjapri.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Princess is an action shooter. You play as a female ninja as you fight your way through hordes of enemies on your quest to recapture territories and to take back the Castle all of which have been captured and occupied by the enemy forces. Throwing knives and shuriken are your weapons as you shoot your way through enemy occupied territory. Coming into contact with any enemies or any of their thrown projectile weapons equals instant death. Unlike the original arcade machine, the SG-1000 and MSX ports contain only 13 levels instead of 16.</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
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            <noms>
                <nom region="ss">Ninja-kun - Magic Castle Adventure</nom>
                <nom region="jp">Ninja Kun. Majyo no Bouken</nom>
                <nom region="wor">Ninja-kun - Magic Castle Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Players take control of a ninja whose goal is to defeat enemy ninjas and demons on his way to a final showdown at the Demon Castle.

The game is a vertical platformer where the player can jump up to higher platforms and fall down to lower platforms. The goal of each stage is to eliminate every enemy before the time limit runs out. Players can throw shurikens to defeat enemies. Defeated enemies leave behind scrolls which when collected increase the players score.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1725fb38" md5="a909dfa0b60d5a85c2a22abe8cbf8298" sha1="11484e771c3ccee135ccadc76ba8da1753542c87" format="mp4" support="">media/video/ninjakmb.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="6867">Nippon Dexter</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
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        <jeu id="96238" romid="538113" notgame="false">
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            <noms>
                <nom region="ss">Ninjakun</nom>
                <nom region="jp">Ninja Kun</nom>
            </noms>
            <cloneof>iganinp2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ninja-kun is a simple game featuring a ninja, plenty of treasures and patrolling guards. The player controls the ninja by either moving left or right. Upon reaching the end of a horizontal plane, the ninja ascends to the next. When the player is successful in maneuvering the ninja through the guards and manages to collect all the treasures by reaching the top, a new level with a different colour palette begins. The ninja has no weapons or abilities. Avoiding the guards is the only way to win, touching the enemy guard means death.(Moby Games)</synopsis>
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            <medias>
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            <dates>
                <date region="jp">1983</date>
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            <editeur id="9000">Micro Cabin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
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            <noms>
                <nom region="ss">Ninjakun</nom>
                <nom region="jp">Ninja Kun</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Ninja-kun is a simple game featuring a ninja, plenty of treasures and patrolling guards. The player controls the ninja by either moving left or right. Upon reaching the end of a horizontal plane, the ninja ascends to the next. When the player is successful in maneuvering the ninja through the guards and manages to collect all the treasures by reaching the top, a new level with a different colour palette begins. The ninja has no weapons or abilities. Avoiding the guards is the only way to win, touching the enemy guard means death.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4873b326" md5="83af8a7ae1f0c6239c8a1e645eda4b67" sha1="dfb3c37f19650f937333176ccdb25beaf94ae073" format="mp4" support="">media/video/ninjakun.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="9000">Micro Cabin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96241" romid="167891" notgame="false">
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                <nom region="jp">Ninjya Kage</nom>
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            <regions>
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            <cloneof>ninjakag.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards to kill the ninja; you can also pick up special powers which will only last a little while. Get to the top and the game repeats itself but a lot harder and even more ninja to kill.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a561d36a" md5="f3d9351ad499b5253cf1d9f02282ea3b" sha1="42347b17c7325bb2f3688af54be861bc7645bf59" format="mp4" support="">media/video/ninjakaga.mp4</media>
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            <dates>
                <date region="jp">1984</date>
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            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
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        </jeu>
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            <noms>
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                <nom region="jp">Ninjya Kage</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards to kill the ninja; you can also pick up special powers which will only last a little while. Get to the top and the game repeats itself but a lot harder and even more ninja to kill.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a561d36a" md5="f3d9351ad499b5253cf1d9f02282ea3b" sha1="42347b17c7325bb2f3688af54be861bc7645bf59" format="mp4" support="">media/video/ninjakag.mp4</media>
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            <dates>
                <date region="jp">1984</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185867" notgame="false">
            <path>nutsmilk.zip</path>
            <noms>
                <nom region="ss">Nuts And Milk</nom>
                <nom region="wor">Nuts And Milk</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Unlike the Famicom version, the home computer version of Nuts &amp; Milk is viewed from a top-down perspective and the character (Milk) can walk in four directions. As such, all platforming elements are removed from the game and the emphasis is more on puzzle-solving. The overall goal is the same - collect all fruit onscreen while avoiding baddies, and after that collect the heart to end the level. There are different types of terrain, and the enemies can only traverse blue type of terrain. Unfortunately, the protagonist leaves behind a blue trail, so the player needs to use strategy to successfully complete his task.</synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96279" romid="158075" notgame="false">
            <path>omacfarm.zip</path>
            <noms>
                <nom region="ss">O'mac Farmer</nom>
                <nom region="jp">O'Mac Farmer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6d45c7cb" md5="73a94ac0fe40655e76bae3bf85c3dd62" sha1="5df84a49c9a94da5091782eb8e99a603884cb9b4" format="mp4" support="">media/video/omacfarm.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185520" notgame="false">
            <path>obliter.zip</path>
            <noms>
                <nom region="ss">Obliterator</nom>
                <nom region="wor">Obliterator</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. 

Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape. </synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="27364">Psygnosis Limited</developpeur>
            <editeur id="28381">Animagic S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96276" notgame="false">
            <path>oilswell.zip</path>
            <noms>
                <nom region="ss">Oil's Well</nom>
                <nom region="jp">Oil's Well</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Guide your drilling bit through the underground tunnels and collect the dots of oil. Be sure to avoid the underground pests in the eight levels and beyond. With each completed level you get to see a small movie of Slater the &amp;quot;Petrosaur&amp;quot; in his antics in this remake of the original.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="169f6275" md5="df16e62499bdbc9fc81de87698505671" sha1="ca06ea6420141d602dc76999c7f10e3d7c2a6c90" format="mp4" support="">media/video/oilswell.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c036f960" md5="b59a1da2c38d11e41a77301170cfe704" sha1="83b0acf6277abad17d35ef2fac925f187fc3b84d" format="png" support="">media/mixrbv2/oilswell.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="27918">Banana&amp;nbsp;Development,&amp;nbsp;Inc.</developpeur>
            <editeur id="27728">Sierra On-Line Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96276" romid="167892" notgame="false">
            <path>oilswella.zip</path>
            <noms>
                <nom region="ss">Oil's Well</nom>
                <nom region="jp">Oil's Well</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>oilswell.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Guide your drilling bit through the underground tunnels and collect the dots of oil. Be sure to avoid the underground pests in the eight levels and beyond. With each completed level you get to see a small movie of Slater the &amp;quot;Petrosaur&amp;quot; in his antics in this remake of the original.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="169f6275" md5="df16e62499bdbc9fc81de87698505671" sha1="ca06ea6420141d602dc76999c7f10e3d7c2a6c90" format="mp4" support="">media/video/oilswella.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c036f960" md5="b59a1da2c38d11e41a77301170cfe704" sha1="83b0acf6277abad17d35ef2fac925f187fc3b84d" format="png" support="">media/mixrbv2/oilswella.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="27918">Banana&amp;nbsp;Development,&amp;nbsp;Inc.</developpeur>
            <editeur id="27728">Sierra On-Line Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185254" notgame="false">
            <path>opwolf.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fc8cb5c9" md5="a304ee86ed868c0bd752a9d9ee7d36da" sha1="06d058ac8edcfcfcb63df2f76761717132995f12" format="mp4" support="">media/video/opwolf.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96287" romid="568316" notgame="false">
            <path>othello.zip</path>
            <noms>
                <nom region="ss">Othello</nom>
                <nom region="jp">Othello</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the  opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="578e1214" md5="71302a87585e987fb5cfcbeaabfef088" sha1="81e400d48e08af71b5db1ecdc94c40b8646d64fb" format="mp4" support="">media/video/othello.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="73f34dc8" md5="35e337914d42fa1430fd6522dd563a2f" sha1="5e87d23a53afb6cbfbd4e577ae0e7cacbb6221d2" format="png" support="">media/mixrbv2/othello.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="28209">Kawada&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184866" romid="538119" notgame="false">
            <path>perspective.zip</path>
            <noms>
                <nom region="ss">Outland</nom>
                <nom region="wor">Outland</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Outland is a 2D platformer that combines mechanics from different games and genres, with fast and agile movement, a large variety of fighting tactics, a fairly open world where newly-acquired abilities urge the player to return to earlier areas and explore new paths, and colour-based gameplay that draws inspiration from bullet hell shooters. The game is set in a mystical world where a man needs to find the balance between two contradictory forces, which is also reflected in the gameplay.

The game is divided in five large worlds that are opened up gradually. At the start of the game the player's character is limited to basic movement: (wall) jumping, crouching, hanging on to ledges and a straightforward sword attack that can be turned into a combo. The focus is largely on taking out enemies to progress through the environment, usually through typical platformer elements such as ladders, ledges, climbing against walls, manipulating levers and switches, and crossing moving platforms. The environment is however immediately filled with paths that cannot be explored. They require abilities to break through stone floors, charge attacks to break through walls, activate jump pads, locate keys, or use teleporters. These are earned after fighting bosses and locating shrines. Once acquired, it is possible to return and explore further. The entire game is however fairly linear as abilities are usually granted at the time they are needed to progress. Another important puzzle mechanic involves bombs left behind by enemies that can be swung around to blow up opponents or break through walls. The character also gradually learns new moves such as slides, air attacks, an upwards slash, a powerful attack based on a limited amount of energy, spikes, and the ability to launch a massive laser beam. Attacks can be linked to form combos and launch opponents into the air to make them dizzy.

The most important game mechanic is a polarity system of two colours, blue (light) and red (dark), similar to games such as Ikaruga. After acquiring both powers, pressing a button changes the character to blue or red. This change of colour has different effects and often requires quick reflexes. Enemies can only be defeated when changing into the opposite colour or attacks do no damage. At the same time the environment is filled with lasers, balls and cannons that have the same two colours. For the environment the player needs to switch to the corresponding colour to absorb the beams and bullets, which becomes difficult when you need to take the enemies into account and different types of projectiles cross paths in large waves. In many sections and especially during the boss battles, the screen is filled with a large amount of objects that force the player to constantly switch colour while attacking. Changing colour can also affect the environment, raising or lowering spikes, or hiding and revealing platforms.

Progress can be tracked through a level map that shows the goals and all important items. While playing, a gush of wind carrying gold leaves shows the general direction at any time. The game is saved at checkpoints. Once the teleporter ability has been learned, it is possible to return to almost any environment in each of the worlds. While playing, the character gathers gold that is exchanged at statues to earn more health or energy, and green hearts restore general health. Many of the optional paths lead to secret areas that contain gold, health or hidden masks for the player to collect. These unlock bonuses such as concept art, but are otherwise optional.

The game contains an online cooperative game mode, arcade levels, and separate cooperative challenges unlocked through the singleplayer mode.</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="28280">Housemarque&amp;nbsp;Ltd.</developpeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184905" notgame="false">
            <path>outroyd.zip</path>
            <noms>
                <nom region="ss">Outroyd</nom>
                <nom region="wor">Outroyd</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debb8e86" md5="04b5ff42c87ba6cb3104d5e198eeebdc" sha1="95844d946658a5795168ba792694f35ffb834fb0" format="png" support="">media/mixrbv2/outroyd.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96294" romid="158078" notgame="false">
            <path>oyotango.zip</path>
            <noms>
                <nom region="ss">Oyoide Tango</nom>
                <nom region="wor">Oyoide Tango</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="19178ecf" md5="b49ea30ba1ef0f8556616899642fdfd5" sha1="0161055a24519e8cae555f161d30b1164a587753" format="mp4" support="">media/video/oyotango.mp4</media>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96302" romid="167893" notgame="false">
            <path>pacmanb.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="jp">Pac-Man</nom>
                <nom region="eu">Pac-Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e2d5c7e5" md5="7aa8503f36204606e160c7cc5c44f3be" sha1="fa4fd599f26e36f6900fdb447d8492b2a1467c19" format="mp4" support="">media/video/pacmanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0dbe9467" md5="fa1918741d83177253d74950ca3fdeb1" sha1="ce1d4f896b3b03760e80bc6d545aee0325c9e8a1" format="png" support="">media/mixrbv2/pacmanb.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96302" romid="158080" notgame="false">
            <path>pacman.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="jp">Pac-Man</nom>
                <nom region="eu">Pac-Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e2d5c7e5" md5="7aa8503f36204606e160c7cc5c44f3be" sha1="fa4fd599f26e36f6900fdb447d8492b2a1467c19" format="mp4" support="">media/video/pacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0dbe9467" md5="fa1918741d83177253d74950ca3fdeb1" sha1="ce1d4f896b3b03760e80bc6d545aee0325c9e8a1" format="png" support="">media/mixrbv2/pacman.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96302" romid="158079" notgame="false">
            <path>pacmana.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="jp">Pac-Man</nom>
                <nom region="eu">Pac-Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghosts' eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e2d5c7e5" md5="7aa8503f36204606e160c7cc5c44f3be" sha1="fa4fd599f26e36f6900fdb447d8492b2a1467c19" format="mp4" support="">media/video/pacmana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0dbe9467" md5="fa1918741d83177253d74950ca3fdeb1" sha1="ce1d4f896b3b03760e80bc6d545aee0325c9e8a1" format="png" support="">media/mixrbv2/pacmana.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="28192">Bug-Byte&amp;nbsp;Software&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185524" notgame="false">
            <path>pacmania.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="wor">Pac-mania</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9fe43899" md5="c4e54dd507dc187d691de29118eefe99" sha1="fbd69253177001ab69a387fb3e288aaacffc792e" format="png" support="">media/mixrbv2/pacmania.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96296" romid="538012" notgame="false">
            <path>pachicomk.zip</path>
            <noms>
                <nom region="ss">Pachi Com</nom>
                <nom region="jp">Pachicom</nom>
            </noms>
            <cloneof>pachicom.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pachicom is a pachinko game simulation. Pachinko can be described as a game that is a cross between pinball and a slot machine. This game comes with two different game modes to play. Game A lets the player play until they attain a score of at least 3000. The goal is to achieve this score as fast they possibly can. Though, the game can still end prematurely by running out of balls to shoot. Game B lets the player try to get as high of a score as possible, but with an added time limit.

The game contains over 200 different board layouts to choose from. At the main menu, just choosing Game A or B will randomly assign a board for the player to play on, while choosing Select A or B will let the player select their own board of choice to play on.

The gameplay is mainly passive. Players can only adjust the shooting pressure knob which effects the speed and location of where the balls will land.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="19bc205c" md5="804e9949e0235f042d17b6d29f91f4e8" sha1="f1a5da0ab7395cfa09eb3e02cb3d1042913aa516" format="mp4" support="">media/video/pachicomk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1d920514" md5="d69d113a66470fe458e6d2350eb32e47" sha1="02333804746b92f3a5378d18c25391cd3ee035ce" format="png" support="">media/mixrbv2/pachicomk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4f59e8e" md5="a4bdf2c0b506b97543b011519980601b" sha1="1e33364cf3af16e34ddbc7fc3a4ab4c813d628bc" format="png" support="">media/mixrbv2/pachicomk.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96296" romid="158081" notgame="false">
            <path>pachicom.zip</path>
            <noms>
                <nom region="ss">Pachi Com</nom>
                <nom region="jp">Pachicom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pachicom is a pachinko game simulation. Pachinko can be described as a game that is a cross between pinball and a slot machine. This game comes with two different game modes to play. Game A lets the player play until they attain a score of at least 3000. The goal is to achieve this score as fast they possibly can. Though, the game can still end prematurely by running out of balls to shoot. Game B lets the player try to get as high of a score as possible, but with an added time limit.

The game contains over 200 different board layouts to choose from. At the main menu, just choosing Game A or B will randomly assign a board for the player to play on, while choosing Select A or B will let the player select their own board of choice to play on.

The gameplay is mainly passive. Players can only adjust the shooting pressure knob which effects the speed and location of where the balls will land.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="19bc205c" md5="804e9949e0235f042d17b6d29f91f4e8" sha1="f1a5da0ab7395cfa09eb3e02cb3d1042913aa516" format="mp4" support="">media/video/pachicom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1d920514" md5="d69d113a66470fe458e6d2350eb32e47" sha1="02333804746b92f3a5378d18c25391cd3ee035ce" format="png" support="">media/mixrbv2/pachicom.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4f59e8e" md5="a4bdf2c0b506b97543b011519980601b" sha1="1e33364cf3af16e34ddbc7fc3a4ab4c813d628bc" format="png" support="">media/mixrbv2/pachicom.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96307" notgame="false">
            <path>paipanic.zip</path>
            <noms>
                <nom region="ss">Pai Panic</nom>
                <nom region="jp">Pai Panic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="258f2b57" md5="e636162402f6c843532315b5ba3d3f07" sha1="cf65f1d4f96f72ad368e3edf8fca6c556a238aa3" format="mp4" support="">media/video/paipanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a3db6a3c" md5="9e91ccf25a210d5cd5fdfaa00680bc88" sha1="d587972fb7058e1e7a4a4f821ebdf710c65c36f4" format="png" support="">media/mixrbv2/paipanic.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6be148dd" md5="bbbe11a3adc043abfe4fbbaa2eaf4eb6" sha1="508f503a2658d1bde89738f0ea4c8c19e8853320" format="png" support="">media/mixrbv2/paipanic.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96309" romid="167894" notgame="false">
            <path>pairsa.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="jp">Pairs</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pairs.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A version of the classic game &amp;quot;Memory&amp;quot;. From a deck of 20 face-down cards, players flip two cards at a time and if a match is found, those cards are removed. A level is complete when no more cards remain.

The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="14233b33" md5="1d9766bd715ef9bbf2a390c411a62e63" sha1="6f921aab15feb91f3d44b34013a269026a3bca42" format="mp4" support="">media/video/pairsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef98b9fd" md5="a1877ccf466f44d70e7a11afeb0372d7" sha1="3c2469bdc056b71088dc5dbd8ee290df5a1d1769" format="png" support="">media/mixrbv2/pairsa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc4bbc60" md5="c926517f6f86252c985d75c1f237cd01" sha1="246c349a44717d820e0b12d8e1af791b10a0ca7d" format="png" support="">media/mixrbv2/pairsa.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96309" romid="568322" notgame="false">
            <path>pairs.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="jp">Pairs</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A version of the classic game &amp;quot;Memory&amp;quot;. From a deck of 20 face-down cards, players flip two cards at a time and if a match is found, those cards are removed. A level is complete when no more cards remain.

The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="14233b33" md5="1d9766bd715ef9bbf2a390c411a62e63" sha1="6f921aab15feb91f3d44b34013a269026a3bca42" format="mp4" support="">media/video/pairs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ef98b9fd" md5="a1877ccf466f44d70e7a11afeb0372d7" sha1="3c2469bdc056b71088dc5dbd8ee290df5a1d1769" format="png" support="">media/mixrbv2/pairs.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc4bbc60" md5="c926517f6f86252c985d75c1f237cd01" sha1="246c349a44717d820e0b12d8e1af791b10a0ca7d" format="png" support="">media/mixrbv2/pairs.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96320" romid="568323" notgame="false">
            <path>panther.zip</path>
            <noms>
                <nom region="ss">Panther</nom>
                <nom region="jp">Panther</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Your steer a tank at the bottom of the screen. You have to defend the city, which is behind you. From the top of the screen enemy tanks run down into your direction and try to destroy the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ddcbd1b2" md5="bd8bc56cfcd7d696b94ed7443d41adad" sha1="9b4a2dff40497ec433cd7cd173c49581975d9be2" format="mp4" support="">media/video/panther.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7c611d50" md5="bbe0435c59c40fccdf569fc64633193d" sha1="df23c9b9db8e2934a93d54233ca588a9b5c0eeaa" format="png" support="">media/mixrbv2/panther.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37f9f4d3" md5="cfe21bbe38b4727de0dd4e27b1589468" sha1="ccfa1378243d2c567b875dc5c5213d41cddd20bd" format="png" support="">media/mixrbv2/panther.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96325" notgame="false">
            <path>parodiuse.zip</path>
            <noms>
                <nom region="ss">Parodius</nom>
                <nom region="jp">Parodius - Tako ga chikyuu o sukuu</nom>
            </noms>
            <cloneof>parodius.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first title in the Parodius series, although it is often confused with its sequel Parodius! From Myth to Laughter. The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the Gradius series of space-based horizontally scrolling shooters. Many of the characters and enemies are derived from that famous shooter series, while other elements are extracted from other Konami titles, such as Antarctic Adventure and TwinBee. This game is of particular note in the series as being heavily infused with Japanese culture and folklore.
The gameplay is very similar to the Gradius games, with other aspects from games such as TwinBee. However, the characters are replaced with silly characters taken from either these or other Konami games as well as Japanese culture. The music is mostly taken from classical music pieces.

The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a3929c6d" md5="4c52957529c25c948ddd87d4a8da1291" sha1="7569b0f3ff5dc8db2e8c0e4beb8de20cce33728c" format="mp4" support="">media/video/parodiuse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="080bb3ce" md5="81c3550a0dc4557b23950283b400e4a7" sha1="08671ea2a947e08c6ef55d6a02c83f540b87cb3a" format="png" support="">media/mixrbv2/parodiuse.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5918c891" md5="9db5858a3a3f659ce1b1f32b7ae87999" sha1="7d681f1a98b53aa757ed10ff54ceebbe892e7f76" format="png" support="">media/mixrbv2/parodiuse.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96325" notgame="false">
            <path>parodius.zip</path>
            <noms>
                <nom region="ss">Parodius</nom>
                <nom region="jp">Parodius - Tako ga chikyuu o sukuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first title in the Parodius series, although it is often confused with its sequel Parodius! From Myth to Laughter. The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the Gradius series of space-based horizontally scrolling shooters. Many of the characters and enemies are derived from that famous shooter series, while other elements are extracted from other Konami titles, such as Antarctic Adventure and TwinBee. This game is of particular note in the series as being heavily infused with Japanese culture and folklore.
The gameplay is very similar to the Gradius games, with other aspects from games such as TwinBee. However, the characters are replaced with silly characters taken from either these or other Konami games as well as Japanese culture. The music is mostly taken from classical music pieces.

The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a3929c6d" md5="4c52957529c25c948ddd87d4a8da1291" sha1="7569b0f3ff5dc8db2e8c0e4beb8de20cce33728c" format="mp4" support="">media/video/parodius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="080bb3ce" md5="81c3550a0dc4557b23950283b400e4a7" sha1="08671ea2a947e08c6ef55d6a02c83f540b87cb3a" format="png" support="">media/mixrbv2/parodius.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5918c891" md5="9db5858a3a3f659ce1b1f32b7ae87999" sha1="7d681f1a98b53aa757ed10ff54ceebbe892e7f76" format="png" support="">media/mixrbv2/parodius.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96325" notgame="false">
            <path>parodiusa.zip</path>
            <noms>
                <nom region="ss">Parodius</nom>
                <nom region="jp">Parodius - Tako ga chikyuu o sukuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>parodius.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first title in the Parodius series, although it is often confused with its sequel Parodius! From Myth to Laughter. The name itself is a portmanteau of "Gradius" and "Parody" and, eponymously, the game is a parody of the Gradius series of space-based horizontally scrolling shooters. Many of the characters and enemies are derived from that famous shooter series, while other elements are extracted from other Konami titles, such as Antarctic Adventure and TwinBee. This game is of particular note in the series as being heavily infused with Japanese culture and folklore.
The gameplay is very similar to the Gradius games, with other aspects from games such as TwinBee. However, the characters are replaced with silly characters taken from either these or other Konami games as well as Japanese culture. The music is mostly taken from classical music pieces.

The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a3929c6d" md5="4c52957529c25c948ddd87d4a8da1291" sha1="7569b0f3ff5dc8db2e8c0e4beb8de20cce33728c" format="mp4" support="">media/video/parodiusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="080bb3ce" md5="81c3550a0dc4557b23950283b400e4a7" sha1="08671ea2a947e08c6ef55d6a02c83f540b87cb3a" format="png" support="">media/mixrbv2/parodiusa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5918c891" md5="9db5858a3a3f659ce1b1f32b7ae87999" sha1="7d681f1a98b53aa757ed10ff54ceebbe892e7f76" format="png" support="">media/mixrbv2/parodiusa.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96332" romid="158089" notgame="false">
            <path>pastfind.zip</path>
            <noms>
                <nom region="ss">Pastfinder</nom>
                <nom region="jp">Pastfinder</nom>
                <nom region="eu">Pastfinder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pastfinder is a vertically scrolling action game which takes place in the year 8878. You are a member of an elite team of explorers known as the Pastfinders. Your goal is to search deadly, radiated planets for various artifacts and time capsules and to deliver them safely to a base. 

At the beginning of each level, you will be presented with the map screen and can select which sector you would like to explore next. At first, only a small portion of the map will be visible but as you make your way through the game additional portions become visible. The amount of radiation in each sector may vary, and the map is color coded to indicate just how deadly a particular sector may be. Next you will have an opportunity to equip your ship with supplies; these include heavy metal (slows the rate at which your ship absorbs radiation), beam shields (protects from enemy fire), scramblers (prevent enemies from tracking you), and a deradiator (decreases accumulated radiation). Equipped items will last until your ship crashes or is destroyed, and additional items can be found on the planet surfaces.

Finally you will be able to explore the planets surface in the sector you have selected! Controlling your ship, you need to avoid walls, enemy craft and other obstacles on the surface while searching for artifacts. Your ship has the ability to jump over obstacles as well as fire lasers to destroy enemies. Each section of the planet is fill with deadly radiation; the longer you're there, the more radiation your ship absorbs. A gauge at the bottom of the screen indicates your ships radiation level, and if it gets too high the ship is destroyed. From time to time floating crystals will appear; shooting these will reduce your ships radiation level a bit. When you finally reach the end of the sector, you will be returned to the map screen where you can choose another sector and begin exploring again.

The game ends when you have lost all of your ships; additional ships can occasionally be found on the planet's surface and are also earned every 5000 points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="08beba93" md5="1e4c12e5317c63117ac7caea28b58261" sha1="a4f5928d71c51dc4cdda6dd134fc05219f3458cc" format="mp4" support="">media/video/pastfind.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a59b085e" md5="8a3ae4112c90334c75d81c7d71ff235f" sha1="5f7cbd132690b117d5e9ac0c90821ab15aaee353" format="png" support="">media/mixrbv2/pastfind.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac2824b2" md5="3987bc5dbba1fd83e251fa600fc35cfd" sha1="2baea8a91ef7e1a408963224d5670b319d0921e5" format="png" support="">media/mixrbv2/pastfind.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96336" romid="568328" notgame="false">
            <path>payload.zip</path>
            <noms>
                <nom region="ss">Pay Load</nom>
                <nom region="jp">Payload</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this driving game you control a freelance Japanese lorry driver. Who is responsible for his own freight and only gets payed at delivery. In this game it's all about control and management. You can choose your own contracts. You have to deliver your good on time. Any delay will be deducted from your commission. Delivering the goods on time can be quite a challenge. If you overload your truck the police will fine you if they order you to stop. The police will also fine you if you exceed the speed limit or don't stop at a traffic light when it's red. The gasoline and truck repairs - in case of an accident - are expensive.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f9dc0d26" md5="df62a889cca24136f9fa6fdc13640bbc" sha1="bc72c3fe63841ef9338b8a47a20cd01702dc42a5" format="mp4" support="">media/video/payload.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bafa3a9d" md5="d6300f84e31ff9658f6eade7ff7085e2" sha1="ca85c506f30a4c377fc67f92844476027acf8c66" format="png" support="">media/mixrbv2/payload.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3008672d" md5="c9b120f5b80768a7ce5f3ca140315d80" sha1="5e47351969d2a4f15f984291facf52463798db3f" format="png" support="">media/mixrbv2/payload.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96340" romid="568329" notgame="false">
            <path>peetan.zip</path>
            <noms>
                <nom region="ss">Peetan</nom>
                <nom region="wor">Peetan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="97d4095d" md5="809383f4ea6de9273cdcbb1f4a8cef80" sha1="206834b54f14e67fea58f085b452b44667eeba7a" format="mp4" support="">media/video/peetan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e6c1e821" md5="6d714a749a9581f6f845fd0f855649b4" sha1="159d413083647512a4c51bfb7121c7343600b7eb" format="png" support="">media/mixrbv2/peetan.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f619fbfe" md5="5d927a093d1ad9dc28536dffbbfc74f1" sha1="c1d0007048d4f68d699441735b3060d4b88fa8c5" format="png" support="">media/mixrbv2/peetan.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10767">Colpax</developpeur>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96341" romid="568330" notgame="false">
            <path>pegasus.zip</path>
            <noms>
                <nom region="ss">Pegasus</nom>
                <nom region="jp">Pegasus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, an evil demon called Satan has spread chaos in the world, and someone has to stop him. This is where you come in. 
Playing as the hero Perseus, you have to go to 5 different worlds, each with its own theme, and kill Satan's guardians (end of level bosses). 
A friendly wizard has also given you a magical flying horse called Pegasus, to help you in your quest.

Each world has 10 levels, and half of them are played flying on Pegasus back, and the other half walking, without your magical horse. When flying, the game plays like a Shoot'em up, but when walking, it's a platform game, and you have to rely on your sword.

You can buy weapon upgrades and other bonuses, if you collect enough diamonds. They can be found spread out all over the levels, and fallen enemies drop them sometimes as well. If your health drops too low, you can also heal yourself by spending some diamonds.

After every world, you get a password, letting you continue from the same place the next time you play. That's fortunate, because this game takes a long time to complete.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="165b8250" md5="ed90505ac1295b244ac3bd08a4f82be4" sha1="1db0964b4ebd2f8bc03769ce561590e2dce423a6" format="mp4" support="">media/video/pegasus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="59b6212d" md5="99113f7e13f979a51fb982e3ab71d7fd" sha1="6102c04dcc962db08f58d00822035a024aef6da7" format="png" support="">media/mixrbv2/pegasus.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce1cad33" md5="a899e01d1485bc2779bf9685eae99da0" sha1="e9219960f4c8b54375e3efae069d188205fd93eb" format="png" support="">media/mixrbv2/pegasus.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28210">Optimus&amp;nbsp;Software&amp;nbsp;Ltd</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176924" romid="538116" notgame="false">
            <path>pengmind.zip</path>
            <noms>
                <nom region="ss">Pengmind</nom>
                <nom region="wor">Pengmind</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/pengmind.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96345" notgame="false">
            <path>pengadv.zip</path>
            <noms>
                <nom region="ss">Penguin Adventure</nom>
                <nom region="jp">Yume-tairiku Adventure</nom>
                <nom region="eu">Penguin Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>eu</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Penguin Adventure: the main character - a male penguin - must save the penguin princess from a sickness that has spread across the penguin world. The cure to the sickness can be found in the Golden Apple of the Golden Apple Tree.

In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="67533572" md5="540b238d4f1c7b60c7ef9e859d6c36ec" sha1="87a914b4549c979ebcab6ee056658c5ec8d1e777" format="mp4" support="">media/video/pengadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="008f282c" md5="8c75458da22475b010547b29cfd1ec1c" sha1="7be110bbe88ce74d551fcdbb7457f03f1453f10a" format="png" support="">media/mixrbv2/pengadv.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="457ab344" md5="7d31247688de35ec262f8bb750da4a89" sha1="d09574822f9b83fe9f68474102a41f6ba0692203" format="png" support="">media/mixrbv2/pengadv.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="008f282c" md5="8c75458da22475b010547b29cfd1ec1c" sha1="7be110bbe88ce74d551fcdbb7457f03f1453f10a" format="png" support="">media/mixrbv2/pengadv.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96345" notgame="false">
            <path>pengadvk1.zip</path>
            <noms>
                <nom region="ss">Penguin Adventure</nom>
                <nom region="jp">Yume-tairiku Adventure</nom>
                <nom region="eu">Penguin Adventure</nom>
            </noms>
            <cloneof>pengadv.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Penguin Adventure: the main character - a male penguin - must save the penguin princess from a sickness that has spread across the penguin world. The cure to the sickness can be found in the Golden Apple of the Golden Apple Tree.

In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="67533572" md5="540b238d4f1c7b60c7ef9e859d6c36ec" sha1="87a914b4549c979ebcab6ee056658c5ec8d1e777" format="mp4" support="">media/video/pengadvk1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="008f282c" md5="8c75458da22475b010547b29cfd1ec1c" sha1="7be110bbe88ce74d551fcdbb7457f03f1453f10a" format="png" support="">media/mixrbv2/pengadvk1.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="457ab344" md5="7d31247688de35ec262f8bb750da4a89" sha1="d09574822f9b83fe9f68474102a41f6ba0692203" format="png" support="">media/mixrbv2/pengadvk1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="008f282c" md5="8c75458da22475b010547b29cfd1ec1c" sha1="7be110bbe88ce74d551fcdbb7457f03f1453f10a" format="png" support="">media/mixrbv2/pengadvk1.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96352" romid="158093" notgame="false">
            <path>penguinw.zip</path>
            <noms>
                <nom region="ss">Penguin-kun Wars</nom>
                <nom region="jp">Penguin Kun Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="be38ecfd" md5="1deec474f0fffcf632477b933f102e23" sha1="c9bfb003771518a0790607af362c380e297522b1" format="mp4" support="">media/video/penguinw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="98d0747b" md5="d77b38ca7d350e95c1ab925d62738cdb" sha1="615227d5d6bf29f8325a4f29432fb758e8454545" format="png" support="">media/mixrbv2/penguinw.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a69e31d5" md5="21a2045907eff260cd81fe2c018549cf" sha1="2d0431c548c94e9b7f34c36334ab5a06a091609c" format="png" support="">media/mixrbv2/penguinw.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96352" romid="538013" notgame="false">
            <path>penguinwk.zip</path>
            <noms>
                <nom region="ss">Penguin-kun Wars</nom>
                <nom region="jp">Penguin Kun Wars</nom>
            </noms>
            <cloneof>penguinw.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="be38ecfd" md5="1deec474f0fffcf632477b933f102e23" sha1="c9bfb003771518a0790607af362c380e297522b1" format="mp4" support="">media/video/penguinwk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="98d0747b" md5="d77b38ca7d350e95c1ab925d62738cdb" sha1="615227d5d6bf29f8325a4f29432fb758e8454545" format="png" support="">media/mixrbv2/penguinwk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a69e31d5" md5="21a2045907eff260cd81fe2c018549cf" sha1="2d0431c548c94e9b7f34c36334ab5a06a091609c" format="png" support="">media/mixrbv2/penguinwk.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176925" romid="538117" notgame="false">
            <path>penguincafe.zip</path>
            <noms>
                <nom region="ss">Penguincafe</nom>
                <nom region="wor">Penguincafe</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/penguincafe.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176926" notgame="false">
            <path>pentagram.zip</path>
            <noms>
                <nom region="ss">Pentagram</nom>
                <nom region="wor">Pentagram</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Following the events of Knight Lore, where Sabreman got himself rid of the curse of  the werewulf, he has been tasked to find the ancient magic Pentagram in the forest.
Using his magic wand, Sabreman must find the four parts of the Pentagram and use the water from magic wells to restore them. Once this is done five magic runes must be discovered and placed on the Pentagram to make it his.

Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl magical projectiles at the denizens of the forest. The player must solve environmental puzzles to proceed and uncover objectives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a442fd35" md5="a975352d5e77265023bf533e6f7012bc" sha1="017711e9446718040279104400eb0634ed8fbe99" format="png" support="">media/mixrbv2/pentagram.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="7042">Ultimate</developpeur>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185418" notgame="false">
            <path>gameovr2.zip</path>
            <noms>
                <nom region="ss">Phantis - Game Over 2</nom>
                <nom region="wor">Phantis - Game Over 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Serena Commander have the mission to rescue his companion of expedition captured in Moon 4 of System Sotpok, better known like the world Phantis, an unusual place inhabited by a hostile fauna and exuberant flora.

Phantis is an horizontal shooter (R-Type like), combined with platform arcade levels (Turrican like). You have 24 different enemies to beat throughout 4 phases and 6 levels.

This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d97a0e6" md5="a2596a88cf7727a568537d2abb4f233c" sha1="7c8d104657aab881b24ae869c3e46b88e192bfdd" format="png" support="">media/mixrbv2/gameovr2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185531" notgame="false">
            <path>pharaoh.zip</path>
            <noms>
                <nom region="ss">Pharaoh's Revenge</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pharaoh's Revenge is a fast action computer game in the arcade tradition. Using the keyboard or joystick the player must attempt to evade an opponent (computer or human) while solving a complex maze that, when solved, leads to safety.

There are 200 levels in the main game, with 50 advanced levels that become available after the player completes the original 200.  In addition, there is a construction set for creating additional levels which can then be shared with friends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/pharaoh.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26977">Manley&amp;nbsp;&amp;&amp;nbsp;Associates,&amp;nbsp;Inc.</developpeur>
            <editeur id="27923">Publishing&amp;nbsp;International</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96370" notgame="false">
            <path>picopico.zip</path>
            <noms>
                <nom region="ss">Pico Pico</nom>
                <nom region="jp">Pico Pico</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1c69ff99" md5="cc8f2e84a8d445a70e6c92ddb569f1ac" sha1="9ef9d0369a11a868da964f6ea2a85143f458de50" format="mp4" support="">media/video/picopico.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f08c3e70" md5="9af71b4bf00cdc738991a49b57d86d42" sha1="0cca3b645f5a906a4b1a3f68dabe74451bbc444a" format="png" support="">media/mixrbv2/picopico.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be47219d" md5="26ffabf91da07d34126ea0e47a43acd5" sha1="463e1dccea31643b7930215062b725eabd58a437" format="png" support="">media/mixrbv2/picopico.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="9000">Micro Cabin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96373" notgame="false">
            <path>pillbox.zip</path>
            <noms>
                <nom region="ss">Pillbox</nom>
                <nom region="jp">Color Tochika. Pillbox</nom>
                <nom region="wor">Pillbox</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8f632358" md5="3148a2e671c0dfe44f044eb2d4cabeee" sha1="86525beaf490430bd92fc733da64979bfbfae7a8" format="mp4" support="">media/video/pillbox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="618133d0" md5="1d024f15c18edc6128a69bab9d21b473" sha1="f0ddee8a6e827eec1704404f9baf69e764c33f3b" format="png" support="">media/mixrbv2/pillbox.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17371">Magic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96373" romid="167899" notgame="false">
            <path>pillboxa.zip</path>
            <noms>
                <nom region="ss">Pillbox</nom>
                <nom region="jp">Color Tochika. Pillbox</nom>
                <nom region="wor">Pillbox</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pillbox.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8f632358" md5="3148a2e671c0dfe44f044eb2d4cabeee" sha1="86525beaf490430bd92fc733da64979bfbfae7a8" format="mp4" support="">media/video/pillboxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="618133d0" md5="1d024f15c18edc6128a69bab9d21b473" sha1="f0ddee8a6e827eec1704404f9baf69e764c33f3b" format="png" support="">media/mixrbv2/pillboxa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8296d10" md5="f807cb3612b4c7168f3fe263fc070e7c" sha1="b2e42d574f9297f8f95a3d471d8549783b20afb9" format="png" support="">media/mixrbv2/pillboxa.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="17371">Magic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96375" romid="167900" notgame="false">
            <path>pinblast.zip</path>
            <noms>
                <nom region="ss">Pinball Blaster</nom>
                <nom region="nl">Pinball Blaster</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>nl</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7dc9d09" md5="a9ca23ac90afc3784a2608156d7a3a77" sha1="6d9ec97a981fee7274f52e3017c3780cfec7887e" format="mp4" support="">media/video/pinblast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d94ec38f" md5="bd3c1b8a72f4c6a85a850216f3b10952" sha1="be469ae52b2f8144a945e205d997041dfdd74ac1" format="png" support="">media/mixrbv2/pinblast.png</media>
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            </medias>
            <dates>
                <date region="nl">1988</date>
            </dates>
            <editeur id="10710">Eurosoft</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96378" romid="167901" notgame="false">
            <path>pineappla.zip</path>
            <noms>
                <nom region="ss">Pine Applin</nom>
                <nom region="jp">Pine Applin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pineappl.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a man that collects pine apples and he's being chased by snakes, rodents and bats.
When he has collected five pine apples he has to go to the wooden bridge that then will appear. That bridge will lead him to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d5270320" md5="736377b494004097280ab7363ea81a13" sha1="f66b8e5f8f686a8ec21f736b3e9b745ac4d19f10" format="mp4" support="">media/video/pineappla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a1c859c7" md5="765982ce016e7f817178771c43de7b21" sha1="e8cce4261cd1d5eb094969fff21a158ab3af2368" format="png" support="">media/mixrbv2/pineappla.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a863ab6c" md5="161929abb7472efa1a0f6c02348b7107" sha1="f6c2ab9c7b800b4f82355849b67e430f38e8a0b7" format="png" support="">media/mixrbv2/pineappla.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="28185">ZAP&amp;nbsp;Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96378" romid="158096" notgame="false">
            <path>pineappl.zip</path>
            <noms>
                <nom region="ss">Pine Applin</nom>
                <nom region="jp">Pine Applin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a man that collects pine apples and he's being chased by snakes, rodents and bats.
When he has collected five pine apples he has to go to the wooden bridge that then will appear. That bridge will lead him to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d5270320" md5="736377b494004097280ab7363ea81a13" sha1="f66b8e5f8f686a8ec21f736b3e9b745ac4d19f10" format="mp4" support="">media/video/pineappl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a1c859c7" md5="765982ce016e7f817178771c43de7b21" sha1="e8cce4261cd1d5eb094969fff21a158ab3af2368" format="png" support="">media/mixrbv2/pineappl.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28185">ZAP&amp;nbsp;Corporation</developpeur>
            <editeur id="28185">ZAP&amp;nbsp;Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176910" notgame="false">
            <path>pingpong.zip</path>
            <noms>
                <nom region="ss">Pingpong</nom>
                <nom region="wor">Pingpong</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/pingpong.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176910" notgame="false">
            <path>pingpongk.zip</path>
            <noms>
                <nom region="ss">Pingpong</nom>
                <nom region="wor">Pingpong</nom>
            </noms>
            <cloneof>pingpong.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/pingpongk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96384" romid="167902" notgame="false">
            <path>pinkychs.zip</path>
            <noms>
                <nom region="ss">Pinky Chase</nom>
                <nom region="wor">Pinky Chase</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="136911ec" md5="753321d023ac59c19db36d263305d812" sha1="5a2dd9fa24aa8203cb208385592c86f05c18e53d" format="mp4" support="">media/video/pinkychs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="92055956" md5="9854002bf1192be997b1dfe314242010" sha1="3660085c8a15d39e5e21b235a959ca866f414d4d" format="png" support="">media/mixrbv2/pinkychs.png</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96386" romid="158097" notgame="false">
            <path>pipi.zip</path>
            <noms>
                <nom region="ss">Pipi</nom>
                <nom region="jp">Pipi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4b4f50e1" md5="52454074ff658a547e787a9c5441df6f" sha1="c5d47e12d70a595aace6ab9959d335c3f4abb144" format="mp4" support="">media/video/pipi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8ad644b6" md5="55cdc7e674b7b823d54c0e18d5e6b04c" sha1="3196a5f10e5f77f81aae77d5ea57bc4acf915e23" format="png" support="">media/mixrbv2/pipi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6f0d1c7" md5="2c0e12a85b9da6395a11748746e1074c" sha1="ea589bce72a88abe95cd06c796f0dd706c1b5af7" format="png" support="">media/mixrbv2/pipi.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="6867">Nippon Dexter</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96387" romid="167904" notgame="false">
            <path>pippolsb.zip</path>
            <noms>
                <nom region="ss">Pippols</nom>
                <nom region="jp">Pippols</nom>
                <nom region="eu">Pippols</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pippols.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Pippols, a brave boy, who is seeking the Holy Gem to bring back light to the world. Watch out as the fairies of darkness will try to stop you in your journey across the various countries of the world of Magic.

Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e80d15a" md5="11e9a5e9b9f9f521277cabcbaa7296ff" sha1="bb044e3a28ee33b4ac37f612ff5e89b15c233762" format="mp4" support="">media/video/pippolsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="109279e4" md5="09b648a00c5ceb34e14981480b495edd" sha1="6c96968eb3e9770de8416370255eef03f3ddb626" format="png" support="">media/mixrbv2/pippolsb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebf40439" md5="b58d1160a45d1302cc5dd0c37835f705" sha1="3d7ee1c0bf57ff9cab0f8a77eac2c142c6fd9ace" format="png" support="">media/mixrbv2/pippolsb.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96387" romid="167903" notgame="false">
            <path>pippolsa.zip</path>
            <noms>
                <nom region="ss">Pippols</nom>
                <nom region="jp">Pippols</nom>
                <nom region="eu">Pippols</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pippols.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Pippols, a brave boy, who is seeking the Holy Gem to bring back light to the world. Watch out as the fairies of darkness will try to stop you in your journey across the various countries of the world of Magic.

Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e80d15a" md5="11e9a5e9b9f9f521277cabcbaa7296ff" sha1="bb044e3a28ee33b4ac37f612ff5e89b15c233762" format="mp4" support="">media/video/pippolsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="109279e4" md5="09b648a00c5ceb34e14981480b495edd" sha1="6c96968eb3e9770de8416370255eef03f3ddb626" format="png" support="">media/mixrbv2/pippolsa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebf40439" md5="b58d1160a45d1302cc5dd0c37835f705" sha1="3d7ee1c0bf57ff9cab0f8a77eac2c142c6fd9ace" format="png" support="">media/mixrbv2/pippolsa.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96387" romid="568336" notgame="false">
            <path>pippols.zip</path>
            <noms>
                <nom region="ss">Pippols</nom>
                <nom region="jp">Pippols</nom>
                <nom region="eu">Pippols</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Pippols, a brave boy, who is seeking the Holy Gem to bring back light to the world. Watch out as the fairies of darkness will try to stop you in your journey across the various countries of the world of Magic.

Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e80d15a" md5="11e9a5e9b9f9f521277cabcbaa7296ff" sha1="bb044e3a28ee33b4ac37f612ff5e89b15c233762" format="mp4" support="">media/video/pippols.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="109279e4" md5="09b648a00c5ceb34e14981480b495edd" sha1="6c96968eb3e9770de8416370255eef03f3ddb626" format="png" support="">media/mixrbv2/pippols.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebf40439" md5="b58d1160a45d1302cc5dd0c37835f705" sha1="3d7ee1c0bf57ff9cab0f8a77eac2c142c6fd9ace" format="png" support="">media/mixrbv2/pippols.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96387" romid="167905" notgame="false">
            <path>pippolsc.zip</path>
            <noms>
                <nom region="ss">Pippols</nom>
                <nom region="jp">Pippols</nom>
                <nom region="eu">Pippols</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pippols.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are Pippols, a brave boy, who is seeking the Holy Gem to bring back light to the world. Watch out as the fairies of darkness will try to stop you in your journey across the various countries of the world of Magic.

Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. 
</synopsis>
            </synopsis>
            <medias>
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                <media parent="jeu" type="mixrbv2" region="jp" crc="109279e4" md5="09b648a00c5ceb34e14981480b495edd" sha1="6c96968eb3e9770de8416370255eef03f3ddb626" format="png" support="">media/mixrbv2/pippolsc.png</media>
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            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
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            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
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            <rotation>0</rotation>
        </jeu>
        <jeu id="96392" romid="167906" notgame="false">
            <path>pitfall2a.zip</path>
            <noms>
                <nom region="ss">Pitfall 2 - Lost Caverns</nom>
                <nom region="us">Pitfall II - Lost Caverns</nom>
                <nom region="jp">Pitfall II - Lost Caverns</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pitfall2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="31a3a005" md5="8aa581c0c9824e7d792319003b07d3c3" sha1="f074fd20abb9c42244920b066b8eda41c72ae5e8" format="mp4" support="">media/video/pitfall2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="45dae909" md5="4a8ea06d7ad772b7696a9e1f132f0137" sha1="01fabc521f8c6799bd9a114ef4e21bfce3de4038" format="png" support="">media/mixrbv2/pitfall2a.png</media>
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            <dates>
                <date region="jp">1985</date>
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            <editeur id="135">Activision</editeur>
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                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
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        <jeu id="96392" romid="158100" notgame="false">
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                <nom region="us">Pitfall II - Lost Caverns</nom>
                <nom region="jp">Pitfall II - Lost Caverns</nom>
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            <regions>
                <region>jp</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint.</synopsis>
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                <media parent="jeu" type="video" region="Unknown" crc="31a3a005" md5="8aa581c0c9824e7d792319003b07d3c3" sha1="f074fd20abb9c42244920b066b8eda41c72ae5e8" format="mp4" support="">media/video/pitfall2.mp4</media>
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            <dates>
                <date region="jp">1985</date>
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            <editeur id="135">Activision</editeur>
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                <genre id="" principale="" parentid="" langue="en"></genre>
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                <nom region="ss">Pitfall!</nom>
                <nom region="jp">Pitfall</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pitfall.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!</synopsis>
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                <date region="us">1983</date>
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            <editeur id="135">Activision</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <note>14</note>
            <rotation>0</rotation>
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        <jeu id="96394" romid="167908" notgame="false">
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            <noms>
                <nom region="ss">Pitfall!</nom>
                <nom region="jp">Pitfall</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pitfall.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!</synopsis>
            </synopsis>
            <medias>
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            <rotation>0</rotation>
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        <jeu id="96394" romid="158099" notgame="false">
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                <nom region="ss">Pitfall!</nom>
                <nom region="jp">Pitfall</nom>
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                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long!</synopsis>
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            <note>14</note>
            <rotation>0</rotation>
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            <noms>
                <nom region="ss">Pjoe</nom>
                <nom region="wor">Pjoe</nom>
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            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
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                <genre id="" principale="" parentid="" langue="en"></genre>
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                <nom region="ss">Playball</nom>
                <nom region="wor">Playball</nom>
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            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <genre id="" principale="" parentid="" langue="en"></genre>
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            <topstaff>0</topstaff>
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            <path>podero.zip</path>
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                <nom region="ss">Poder Oscuro, El</nom>
                <nom region="wor">Poder Oscuro, El</nom>
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            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/podero.png</media>
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                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
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        <jeu id="184882" notgame="false">
            <path>polstar.zip</path>
            <noms>
                <nom region="ss">Polar Star</nom>
                <nom region="wor">Polar Star</nom>
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            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <date region="wor"></date>
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            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
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            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97005" romid="158104" notgame="false">
            <path>policest.zip</path>
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                <nom region="ss">Police Story, The</nom>
                <nom region="us">The Police Story</nom>
                <nom region="jp">The Police Story</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chan Ka-Kui is Hong Kong's supercop, and he is going after the evil underground gang to take them down once and for all.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2323335c" md5="3c9e0491a890f8e4c6ec4016f7fd8375" sha1="d92efe4b6d6d7134ec2f96b64a38889949675c0b" format="mp4" support="">media/video/policest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="93eb7df5" md5="3e67a3b722b819f36a59b0ebf1844d78" sha1="b35d0d3cd809b50b8669b6c33fc87dbf00767c41" format="png" support="">media/mixrbv2/policest.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97005" romid="167909" notgame="false">
            <path>policesta.zip</path>
            <noms>
                <nom region="ss">Police Story, The</nom>
                <nom region="us">The Police Story</nom>
                <nom region="jp">The Police Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>policest.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Chan Ka-Kui is Hong Kong's supercop, and he is going after the evil underground gang to take them down once and for all.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2323335c" md5="3c9e0491a890f8e4c6ec4016f7fd8375" sha1="d92efe4b6d6d7134ec2f96b64a38889949675c0b" format="mp4" support="">media/video/policesta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="93eb7df5" md5="3e67a3b722b819f36a59b0ebf1844d78" sha1="b35d0d3cd809b50b8669b6c33fc87dbf00767c41" format="png" support="">media/mixrbv2/policesta.png</media>
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            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96427" romid="568343" notgame="false">
            <path>pooyan.zip</path>
            <noms>
                <nom region="ss">Pooyan</nom>
                <nom region="jp">Konami's Pooyan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Pooyan, you play the role of a pig, protecting its piglets from wolves.  

The first screen takes place near the pigs' home.  Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground.  If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig.  But if she shoots their balloons, they splat on the ground instead.

The wolves shoot acorns at the pig.  But Mrs. Pig has a food based weapon too.  If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit.  Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...)

The second scene takes place at the wolves lair.  Here the wolves have reinforced balloons--it takes multiple hits to make them fall.  Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present.  Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.</synopsis>
            </synopsis>
            <medias>
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                <media parent="jeu" type="mixrbv2" region="jp" crc="b4f05e44" md5="fd0c9c664361d4afd4017461fa6f4f9f" sha1="3cad7ed2c271b424893b5623a755de7f1f5d36f9" format="png" support="">media/mixrbv2/pooyan.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96429" romid="158106" notgame="false">
            <path>poppaq.zip</path>
            <noms>
                <nom region="ss">Poppaq The Fish</nom>
                <nom region="jp">Poppaq the Fish</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="28e98a17" md5="1084eceae6b029d5d497d02489111989" sha1="388d5317eab46903f3a7b2a6cca685864703fd7f" format="mp4" support="">media/video/poppaq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b55722e0" md5="2a218f65304d34ad9f5c10f16cad68a3" sha1="4e16da7ee3a2492134d1cca6dd3bbb9b22972224" format="png" support="">media/mixrbv2/poppaq.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96429" romid="538014" notgame="false">
            <path>poppaqk.zip</path>
            <noms>
                <nom region="ss">Poppaq The Fish</nom>
                <nom region="jp">Poppaq the Fish</nom>
            </noms>
            <cloneof>poppaq.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="28e98a17" md5="1084eceae6b029d5d497d02489111989" sha1="388d5317eab46903f3a7b2a6cca685864703fd7f" format="mp4" support="">media/video/poppaqk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b55722e0" md5="2a218f65304d34ad9f5c10f16cad68a3" sha1="4e16da7ee3a2492134d1cca6dd3bbb9b22972224" format="png" support="">media/mixrbv2/poppaqk.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="95548" romid="825508" notgame="false">
            <path>hitsuji.zip</path>
            <noms>
                <nom region="ss">Hitsuji Yai - Preety Sheep</nom>
                <nom region="jp">Hitsuji Yai</nom>
                <nom region="wor">Preety Sheep</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e3e966d3" md5="1377594e358e1f16ee3171aa334b0617" sha1="5e8d20b876eb8c1ccd9472c58e8e6512c338ef89" format="mp4" support="">media/video/hitsuji.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="46c4a0db" md5="82f08547230610d5ca64a7aab383406a" sha1="ba8b46f16ee66c00c83ff9636824be7ab4674eb0" format="png" support="">media/mixrbv2/hitsuji.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176913" romid="538123" notgame="false">
            <path>princessquest.zip</path>
            <noms>
                <nom region="ss">Princess_quest_msx</nom>
                <nom region="wor">Princess_quest_msx</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/princessquest.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96441" romid="158107" notgame="false">
            <path>profbb.zip</path>
            <noms>
                <nom region="ss">Professional Baseball</nom>
                <nom region="jp">Professional Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f6d4b5de" md5="c2e6089e1e53619e2e789d1116b25e26" sha1="f1950e64379b5d62854606b2f2241cb723c6ab92" format="mp4" support="">media/video/profbb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="02170d41" md5="98964254532cfbbc74e6f6a415bbf09f" sha1="731b80bc77ace0e0df6ec1dc60b398706b162680" format="png" support="">media/mixrbv2/profbb.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="10947">Tecnopolis Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97009" notgame="false">
            <path>protectr.zip</path>
            <noms>
                <nom region="ss">Protector, The</nom>
                <nom region="jp">The Protector</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Billy Wong fights the New York underworld. Guide him through all the dangers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="287c1a25" md5="8833982792f0226fb7e0dbd47c0b713c" sha1="136bc1c6982ae823b4fb62c6937828cfa70d3ab7" format="mp4" support="">media/video/protectr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b505b2a2" md5="b0f56f1d4e819993306bf31c6ee1dfa0" sha1="8ca1867d4fb37686c83b12d945e6ead445a04780" format="png" support="">media/mixrbv2/protectr.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96454" notgame="false">
            <path>psyched.zip</path>
            <noms>
                <nom region="ss">Psychedelia</nom>
                <nom region="wor">Psychedelia</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4beade43" md5="bbe47aea21057a4a3c5d9c37184242a6" sha1="2f09db3a8cb49b7602264d8c1027a9954a27e1a4" format="png" support="">media/mixrbv2/psyched.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="7911">Aackosoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185270" notgame="false">
            <path>psychpig.zip</path>
            <noms>
                <nom region="ss">Psycho Pig U.x.b.</nom>
                <nom region="wor">Psycho Pig U.x.b.</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3dcea978" md5="0d6573a55219507c90fb8ca5c9eae62e" sha1="fb905524d8857039feb10eb1a92c11e7f70aa11f" format="mp4" support="">media/video/psychpig.mp4</media>
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            </medias>
            <dates>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185288" notgame="false">
            <path>punchy.zip</path>
            <noms>
                <nom region="ss">Punchy</nom>
                <nom region="wor">Punchy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch &amp; Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along.

Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02d845d3" md5="21ec412a467f42ec8fde0a826efaeb82" sha1="a3882e46a10770d01344f3ebf5fb7d5f65a97400" format="png" support="">media/mixrbv2/punchy.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="28334">Mr. Micro Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>puznic.zip</path>
            <noms>
                <nom region="wor">Puznic</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="">Zemina</developpeur>
            <editeur id="">Zemina</editeur>
        </jeu>
        <jeu id="96466" romid="158112" notgame="false">
            <path>puzpanic.zip</path>
            <noms>
                <nom region="ss">Puzzle Panic</nom>
                <nom region="jp">Puzzle Panic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Panic is a 1984 puzzle game created by Ken Uston in collaboration with designers Ron Karr, Bob Polin, and Paul Wernick. Ken Uston was better known as a blackjack player and strategist, but he was also a video game author and the creator of Puzzle Panic. The game was originally released on the Commodore 64 and Atari 400/800 in 1984, but later received an MSX port in 1986 by SystemSoft.

Puzzle Panic is more of a minigame compilation than a defined puzzle game. There are eleven different "levels" that can be played, each of which is somehow a pattern based short puzzle game. These range from collecting certain items in a specific order, to reaching a set point under certain conditions.

The player begins the game in a room filled with question marks. There are two doors available, and walking into each one teleports the player to a new game (while the other brings the player to a new room, with two different doors; essentially a hub world). Within these games, there are several modes of difficulty to play through (accessed through three different doors within each game) before moving onto a different screen. All of the games can be accessed at anytime by bringing up the menu (by pressing F2).

When the games are played in order rather than by the menu selection, they are (in reality) part of a larger puzzle, where each puzzle is actually represented by its own symbol, and interaction with the gates at the end of each is integral. In fact, the final puzzle requires the player to select the symbol that represents each level, as well as the order they were played in sequence. The final puzzle was known as "Metasequence," Ken Uston's "ultimate challenge." This larger puzzle was originally intended to be part of a real life contest, where players who managed to complete the puzzle in time (by August 31, 1984) won a trip to Atlantic City with Ken Uston.(Giant Bomb)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="26705393" md5="70d76e90273562ab78d8a87d5fff407a" sha1="995667b740af9fa237e6fccecb3d0f24f0a4e6e9" format="mp4" support="">media/video/puzpanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9fdb778d" md5="0bc54f9235b25ac8f6ea4930f879ffd2" sha1="6265ea9e12f8a4c37c669f79242ac2be627f688f" format="png" support="">media/mixrbv2/puzpanic.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96469" romid="158113" notgame="false">
            <path>pyramidw.zip</path>
            <noms>
                <nom region="ss">Pyramid Warp</nom>
                <nom region="jp">Pyramid Warp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Pyramid Warp you are challenged to collect the valuable treasures in the pyramids of ancient Egypt.
But offcoarse these pyramids are filled with monsters who are trying to stop you.
Are you forced into a corner, try one of the pyramid secret escape routes, and you will appear in a second.
Each pyramid contains 16 rooms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ace470a5" md5="c9ef5e7310b034c817853b40200a5a88" sha1="8a203ed425dbb7711750a28e19e250616a4fd753" format="mp4" support="">media/video/pyramidw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1745bad0" md5="14013ddee0560622d0bcdaa38c274a5a" sha1="5692d5e83507f83c476fe81b97e44063fe21f1af" format="png" support="">media/mixrbv2/pyramidw.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1098d634" md5="ed2b61353fcddec10f0eb0913d083d02" sha1="801651420a125f6d812b32751df361380cb4dafa" format="png" support="">media/mixrbv2/pyramidw.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96472" romid="158114" notgame="false">
            <path>qbert.zip</path>
            <noms>
                <nom region="ss">Q-bert</nom>
                <nom region="jp">Q-Bert</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Despite it's name, this Q*Bert installment is not a port of the first game, rather it's based on Q*Bert's Qubes. The player doesn't even control Q*Bert, but rather the dragon Wrappy. The gameplay is still focused on forming lines of blocks that match a target color, while enemies constantly enter the playfield. However there are now many different layouts in 50 different stages. Also added are differently colored blobs that function as power-ups when touched. Blue ones for example grant invincibility.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="715cce7f" md5="7a157c60416981bfee9e237fe5c68ece" sha1="dc6605a84bb032adeded73e5293740cedd7bb64f" format="mp4" support="">media/video/qbert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c8d76c7a" md5="9eea97ee924c84272b519acf93b3b91b" sha1="587dc56d480926a37afabe27b34bf783046becbd" format="png" support="">media/mixrbv2/qbert.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de86da33" md5="8f328e60d34751c24b9a2b5d160cfff4" sha1="e1498e4da0f5500b706c03e17cd53b4d7d978c51" format="png" support="">media/mixrbv2/qbert.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96472" romid="167912" notgame="false">
            <path>qberta.zip</path>
            <noms>
                <nom region="ss">Q-bert</nom>
                <nom region="jp">Q-Bert</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>qbert.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Despite it's name, this Q*Bert installment is not a port of the first game, rather it's based on Q*Bert's Qubes. The player doesn't even control Q*Bert, but rather the dragon Wrappy. The gameplay is still focused on forming lines of blocks that match a target color, while enemies constantly enter the playfield. However there are now many different layouts in 50 different stages. Also added are differently colored blobs that function as power-ups when touched. Blue ones for example grant invincibility.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="715cce7f" md5="7a157c60416981bfee9e237fe5c68ece" sha1="dc6605a84bb032adeded73e5293740cedd7bb64f" format="mp4" support="">media/video/qberta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c8d76c7a" md5="9eea97ee924c84272b519acf93b3b91b" sha1="587dc56d480926a37afabe27b34bf783046becbd" format="png" support="">media/mixrbv2/qberta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de86da33" md5="8f328e60d34751c24b9a2b5d160cfff4" sha1="e1498e4da0f5500b706c03e17cd53b4d7d978c51" format="png" support="">media/mixrbv2/qberta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185544" notgame="false">
            <path>quebert.zip</path>
            <noms>
                <nom region="ss">Quebert</nom>
                <nom region="wor">Quebert</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A  Q*Bert clone, not straying very far from the original implementation. The pyramid is here, unlike many other clones, a proper pyramid, and the bouncy little Fuzzball must jump from block to block, changing its colour, while avoiding the balls that come dropping down the pyramid. After a while, a purple ball enters the game, that ball hatching a dangerous snake that will not just drop down, but can also jump up on the pyramid, hunting the Fuzzball. Outside of the pyramid are discs, which can be used as emergency lifts which drop you on the top of the pyramid again.</synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96476" romid="158116" notgame="false">
            <path>queenglf.zip</path>
            <noms>
                <nom region="ss">Queen´s Golf Joy Pack</nom>
                <nom region="jp">Queen's Golf</nom>
                <nom region="eu">Queen´s Golf Joy Pack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Queen's Golf is a standard 18-hole golf game, played from a top-down perspective. The player can compete in stroke play or match play against a friend or the computer.

The player can select a golf club type, the course of the ball, and the power to hit the ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="938daa18" md5="4d9580349cb0a0c852d7c981ef26db13" sha1="811311c4da1bccc41522e1e57455ec333560e837" format="mp4" support="">media/video/queenglf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="66b7cb09" md5="f37ee5da74cb06907eb829797840d0fb" sha1="90ea130d3fbfb32998744bfa44d10188f709ae51" format="png" support="">media/mixrbv2/queenglf.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28211">Marionette&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96476" romid="167913" notgame="false">
            <path>queenglfa.zip</path>
            <noms>
                <nom region="ss">Queen´s Golf Joy Pack</nom>
                <nom region="jp">Queen's Golf</nom>
                <nom region="eu">Queen´s Golf Joy Pack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>queenglf.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Queen's Golf is a standard 18-hole golf game, played from a top-down perspective. The player can compete in stroke play or match play against a friend or the computer.

The player can select a golf club type, the course of the ball, and the power to hit the ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="938daa18" md5="4d9580349cb0a0c852d7c981ef26db13" sha1="811311c4da1bccc41522e1e57455ec333560e837" format="mp4" support="">media/video/queenglfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="66b7cb09" md5="f37ee5da74cb06907eb829797840d0fb" sha1="90ea130d3fbfb32998744bfa44d10188f709ae51" format="png" support="">media/mixrbv2/queenglfa.png</media>
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            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28211">Marionette&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96476" romid="158115" notgame="false">
            <path>queenglfb.zip</path>
            <noms>
                <nom region="ss">Queen´s Golf Joy Pack</nom>
                <nom region="jp">Queen's Golf</nom>
                <nom region="eu">Queen´s Golf Joy Pack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>queenglf.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Queen's Golf is a standard 18-hole golf game, played from a top-down perspective. The player can compete in stroke play or match play against a friend or the computer.

The player can select a golf club type, the course of the ball, and the power to hit the ball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="938daa18" md5="4d9580349cb0a0c852d7c981ef26db13" sha1="811311c4da1bccc41522e1e57455ec333560e837" format="mp4" support="">media/video/queenglfb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="66b7cb09" md5="f37ee5da74cb06907eb829797840d0fb" sha1="90ea130d3fbfb32998744bfa44d10188f709ae51" format="png" support="">media/mixrbv2/queenglfb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20476f88" md5="d5271c3a46452b5051a4e6e070661f68" sha1="6ad099144effc42dff32bb15ebdd3f392d0658d4" format="png" support="">media/mixrbv2/queenglfb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28211">Marionette&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96567" romid="158117" notgame="false">
            <path>rtype.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="jp">R-Type</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called &amp;quot;The Force&amp;quot;, which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9cf902a0" md5="79385bc3b786e83ebd72c87bcf2afd8f" sha1="23cbece6039ceaec1bd3ee3d436531564cab2f11" format="mp4" support="">media/video/rtype.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4b467f0e" md5="7da6f01ef38169c5db48775f8db5ce77" sha1="ebe5358525f75bb1725ea1ef4b21d9a042fff20b" format="png" support="">media/mixrbv2/rtype.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="489a5629" md5="fb64842e007ee1314faa4c8942195a6e" sha1="218a7056c0c8d9c6d290a1d3801a4f784b2ce2a0" format="png" support="">media/mixrbv2/rtype.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96567" romid="167915" notgame="false">
            <path>rtypea.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="jp">R-Type</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtype.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called &amp;quot;The Force&amp;quot;, which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9cf902a0" md5="79385bc3b786e83ebd72c87bcf2afd8f" sha1="23cbece6039ceaec1bd3ee3d436531564cab2f11" format="mp4" support="">media/video/rtypea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4b467f0e" md5="7da6f01ef38169c5db48775f8db5ce77" sha1="ebe5358525f75bb1725ea1ef4b21d9a042fff20b" format="png" support="">media/mixrbv2/rtypea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="489a5629" md5="fb64842e007ee1314faa4c8942195a6e" sha1="218a7056c0c8d9c6d290a1d3801a4f784b2ce2a0" format="png" support="">media/mixrbv2/rtypea.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185545" notgame="false">
            <path>ram.zip</path>
            <noms>
                <nom region="ss">R.a.m.</nom>
                <nom region="wor">R.A.M.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">RAM! is a simulation of combat using Triremes. Triremes were the war ships used in ancient Greece. The game takes place during the Peloponnesian War, which was a conflict between Athens and Sparta. These boats were meant to ram and sink the others using oar power. 

RAM! is based on the board game Trireme (also by Avalon Hill).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d8b9ed4b" md5="7d0d16af346de93dcb3a1938d68b2f40" sha1="dfb07189c2c24ba85254621563eda5fc88c1d573" format="mp4" support="">media/video/ram.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1750f19" md5="bf37827be92ea8a9201e0903b57d2098" sha1="0585e8b546c1c953f5546f8623dc5c50d2c8ad75" format="png" support="">media/mixrbv2/ram.png</media>
            </medias>
            <dates>
                <date region="eu">1990</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3234">Topo Soft</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185546" romid="825859" notgame="false">
            <path>highway.zip</path>
            <noms>
                <nom region="ss">Race City</nom>
                <nom region="jp">High Way Star</nom>
                <nom region="eu">Race City</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this top view racing game, your are driving around in a town with a maze-like road infrastructure. Your goal is to collect the white flags while you are chased by hostile cars that will try to crash you head-on. A round is completed once three flags have been collected. 

When driving you will find several items as money bags and fuel barrels which can be picked up. 

To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b1359c26" md5="69c2d302c73365e48ab0d1f5586c22be" sha1="cc41ef1b9217bd15c6aecd6dca131f1933a3430d" format="mp4" support="">media/video/highway.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8b9890ff" md5="085b85d4c5ac70f129b06d29ee18fd44" sha1="ef3e8b38f1f0d39da885c37382b2be4ac1dc400e" format="png" support="">media/mixrbv2/highway.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55704b43" md5="35bf9d0dccdcaccda05cf525fa03e6ef" sha1="1671a5252c9b68034f47ba1567715c05397212ea" format="png" support="">media/mixrbv2/highway.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="us">1983</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28341">Iber Soft</developpeur>
            <editeur id="10982">Conosis</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185546" romid="825859" notgame="false">
            <path>highwayk.zip</path>
            <noms>
                <nom region="ss">Race City</nom>
                <nom region="jp">High Way Star</nom>
                <nom region="eu">Race City</nom>
            </noms>
            <regions>
                <region>kr</region>
                <region>wor</region>
            </regions>
            <cloneof>highway.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this top view racing game, your are driving around in a town with a maze-like road infrastructure. Your goal is to collect the white flags while you are chased by hostile cars that will try to crash you head-on. A round is completed once three flags have been collected. 

When driving you will find several items as money bags and fuel barrels which can be picked up. 

To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b1359c26" md5="69c2d302c73365e48ab0d1f5586c22be" sha1="cc41ef1b9217bd15c6aecd6dca131f1933a3430d" format="mp4" support="">media/video/highwayk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8b9890ff" md5="085b85d4c5ac70f129b06d29ee18fd44" sha1="ef3e8b38f1f0d39da885c37382b2be4ac1dc400e" format="png" support="">media/mixrbv2/highwayk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55704b43" md5="35bf9d0dccdcaccda05cf525fa03e6ef" sha1="1671a5252c9b68034f47ba1567715c05397212ea" format="png" support="">media/mixrbv2/highwayk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="us">1983</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="28341">Iber Soft</developpeur>
            <editeur id="10982">Conosis</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96489" romid="158118" notgame="false">
            <path>raidbung.zip</path>
            <noms>
                <nom region="ss">Raid On Bungeling Bay</nom>
                <nom region="jp">Raid on Bungeling Bay</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="032f47f8" md5="2121db2fa4db1114a99c6929032399be" sha1="72689386de996adafae7fc2dc96f9b9c648bb3fa" format="mp4" support="">media/video/raidbung.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ae42363f" md5="b6ab31a5fefe8759d787b3d2043b2aba" sha1="d9a0e70688766f2fcce6d4c4856bc8595c4de7d3" format="png" support="">media/mixrbv2/raidbung.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e171ebd" md5="41bccbf442f9abc40be23751af7dbce3" sha1="204477b8fb1f6e1ebb76d507f0ecd75ff4b5a81c" format="png" support="">media/mixrbv2/raidbung.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96492" romid="158120" notgame="false">
            <path>rallyxb.zip</path>
            <noms>
                <nom region="ss">Rally-x</nom>
                <nom region="jp">Rally-X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock!
The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5db4bbe2" md5="2cbbb87a8aac9a5e218f84994afcbc96" sha1="9efe320c8b6e680a5b08fe8208d8d7b72150e615" format="mp4" support="">media/video/rallyxb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd169e0c" md5="3289b099e8362b840f6fcc65ca5012c9" sha1="259569612afafaa20087960d7f507b6355b66b0a" format="png" support="">media/mixrbv2/rallyxb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a99b81e7" md5="72daec516ab1c9834e010887fcd05d45" sha1="a2f5df1ecf67a1add61fd7b33dad248364c1c94e" format="png" support="">media/mixrbv2/rallyxb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96492" romid="158121" notgame="false">
            <path>rallyx.zip</path>
            <noms>
                <nom region="ss">Rally-x</nom>
                <nom region="jp">Rally-X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock!
The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5db4bbe2" md5="2cbbb87a8aac9a5e218f84994afcbc96" sha1="9efe320c8b6e680a5b08fe8208d8d7b72150e615" format="mp4" support="">media/video/rallyx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd169e0c" md5="3289b099e8362b840f6fcc65ca5012c9" sha1="259569612afafaa20087960d7f507b6355b66b0a" format="png" support="">media/mixrbv2/rallyx.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a99b81e7" md5="72daec516ab1c9834e010887fcd05d45" sha1="a2f5df1ecf67a1add61fd7b33dad248364c1c94e" format="png" support="">media/mixrbv2/rallyx.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96492" romid="538124" notgame="false">
            <path>rallyxk.zip</path>
            <noms>
                <nom region="ss">Rally-x</nom>
                <nom region="jp">Rally-X</nom>
            </noms>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock!
The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5db4bbe2" md5="2cbbb87a8aac9a5e218f84994afcbc96" sha1="9efe320c8b6e680a5b08fe8208d8d7b72150e615" format="mp4" support="">media/video/rallyxk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd169e0c" md5="3289b099e8362b840f6fcc65ca5012c9" sha1="259569612afafaa20087960d7f507b6355b66b0a" format="png" support="">media/mixrbv2/rallyxk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a99b81e7" md5="72daec516ab1c9834e010887fcd05d45" sha1="a2f5df1ecf67a1add61fd7b33dad248364c1c94e" format="png" support="">media/mixrbv2/rallyxk.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96492" romid="158119" notgame="false">
            <path>rallyxa.zip</path>
            <noms>
                <nom region="ss">Rally-x</nom>
                <nom region="jp">Rally-X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock!
The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5db4bbe2" md5="2cbbb87a8aac9a5e218f84994afcbc96" sha1="9efe320c8b6e680a5b08fe8208d8d7b72150e615" format="mp4" support="">media/video/rallyxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fd169e0c" md5="3289b099e8362b840f6fcc65ca5012c9" sha1="259569612afafaa20087960d7f507b6355b66b0a" format="png" support="">media/mixrbv2/rallyxa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a99b81e7" md5="72daec516ab1c9834e010887fcd05d45" sha1="a2f5df1ecf67a1add61fd7b33dad248364c1c94e" format="png" support="">media/mixrbv2/rallyxa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96494" romid="167916" notgame="false">
            <path>rambob.zip</path>
            <noms>
                <nom region="ss">Rambo</nom>
                <nom region="jp">Rambo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rambo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your main objective is to rescue the girl from captivity.

You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c496a56d" md5="0e5270cef150a96b1643a03f957ca820" sha1="a9dcaf7729b8c3c00260282935dbc44304f7da6a" format="mp4" support="">media/video/rambob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cee4cd27" md5="4cb69081249321be1155fb02b5919369" sha1="eb546656f791295f6968225215a974914f058195" format="png" support="">media/mixrbv2/rambob.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e945d0b" md5="2e932415082d0c5e51c0723e679d4e44" sha1="cc8de55cc632ada4ec105713f73e57a2ef10157a" format="png" support="">media/mixrbv2/rambob.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3444">CCS</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96494" romid="158122" notgame="false">
            <path>ramboa.zip</path>
            <noms>
                <nom region="ss">Rambo</nom>
                <nom region="jp">Rambo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rambo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your main objective is to rescue the girl from captivity.

You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c496a56d" md5="0e5270cef150a96b1643a03f957ca820" sha1="a9dcaf7729b8c3c00260282935dbc44304f7da6a" format="mp4" support="">media/video/ramboa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cee4cd27" md5="4cb69081249321be1155fb02b5919369" sha1="eb546656f791295f6968225215a974914f058195" format="png" support="">media/mixrbv2/ramboa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e945d0b" md5="2e932415082d0c5e51c0723e679d4e44" sha1="cc8de55cc632ada4ec105713f73e57a2ef10157a" format="png" support="">media/mixrbv2/ramboa.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3444">CCS</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96494" romid="568356" notgame="false">
            <path>rambo.zip</path>
            <noms>
                <nom region="ss">Rambo</nom>
                <nom region="jp">Rambo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your main objective is to rescue the girl from captivity.

You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c496a56d" md5="0e5270cef150a96b1643a03f957ca820" sha1="a9dcaf7729b8c3c00260282935dbc44304f7da6a" format="mp4" support="">media/video/rambo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cee4cd27" md5="4cb69081249321be1155fb02b5919369" sha1="eb546656f791295f6968225215a974914f058195" format="png" support="">media/mixrbv2/rambo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e945d0b" md5="2e932415082d0c5e51c0723e679d4e44" sha1="cc8de55cc632ada4ec105713f73e57a2ef10157a" format="png" support="">media/mixrbv2/rambo.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3444">CCS</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96494" romid="167917" notgame="false">
            <path>ramboc.zip</path>
            <noms>
                <nom region="ss">Rambo</nom>
                <nom region="jp">Rambo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rambo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The first Rambo game in the series to be released on the MSX features Rambo with an arsenal of weapons and grenades on well guarded military grounds, and is similar to and based on the movie. Your main objective is to rescue the girl from captivity.

You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c496a56d" md5="0e5270cef150a96b1643a03f957ca820" sha1="a9dcaf7729b8c3c00260282935dbc44304f7da6a" format="mp4" support="">media/video/ramboc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cee4cd27" md5="4cb69081249321be1155fb02b5919369" sha1="eb546656f791295f6968225215a974914f058195" format="png" support="">media/mixrbv2/ramboc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e945d0b" md5="2e932415082d0c5e51c0723e679d4e44" sha1="cc8de55cc632ada4ec105713f73e57a2ef10157a" format="png" support="">media/mixrbv2/ramboc.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3444">CCS</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185277" notgame="false">
            <path>rambo3.zip</path>
            <noms>
                <nom region="ss">Rambo 3</nom>
                <nom region="wor">Rambo 3</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b4afeade" md5="d47c13fa5741b450db77660623e86b03" sha1="32a73daf40745ea27476b73c22b3c71902b84afb" format="mp4" support="">media/video/rambo3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc67b50b" md5="87875cf3102e6472260725b5d70dc60b" sha1="8d70ecac93d1c3ebcaaa0878cd87e39e4d8cb69a" format="png" support="">media/mixrbv2/rambo3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="27088">Ocean Software Ltd.</developpeur>
            <editeur id="27088">Ocean Software Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185548" notgame="false">
            <path>raththa.zip</path>
            <noms>
                <nom region="ss">Rath-tha</nom>
                <nom region="wor">Rath-tha</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rath-Tha is a vertically-scrolling shoot-'em-up. In the far future the human race built a long tube that absorbed all of the rubbish generated by the planets in the system. T'ufo - a planet notorious for its dirtiness - has sent a rat-shaped ship called Rath-Tha to destroy the tube. The game commands a ship to destroy Rath-Tha. The game consists of four phases. Starting off inside the tube, the player fights off swarms of enemies. The ship can be moved to any part of the screen while shooting. Next, there is an area with megatronic generators. In the third phase the ship leaves the tube and reaches outer space. It needs to avoid torrents of waste that are immune to shots. The chemical substance alters the ship's controls. Finally, the ship reaches Rath-Tha and needs to fight inside to destroy the core. There are bonuses such as metal waste that restores shield, trash bags to regain energy, and radioactive canisters for temporary immunity. The player also carries three CODA codes to destroy barriers inside Rath-Tha.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/raththa.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="6197">Positive</developpeur>
            <editeur id="6197">Positive</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96506" romid="158124" notgame="false">
            <path>realtenn.zip</path>
            <noms>
                <nom region="ss">Real Tennis</nom>
                <nom region="jp">Real Tennis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Real Tennis is a simplistic computer game conversion of the sport. The game can be played as one player vs the computer or two players competing against each other. The game follows standard tennis rules.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="502282b1" md5="dcb08295fa366f530a13b943b2e78bd3" sha1="f3b9718c62915c41a946afe35acd58a0b91d8ef2" format="mp4" support="">media/video/realtenn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4008c1ea" md5="26fdab1d1a8bad5dfd42c618aa87a280" sha1="29e512c42778c89d2a39f40b8c9748af65997eca" format="png" support="">media/mixrbv2/realtenn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c28b3fe" md5="bef6d5cc92bd0505fcc35cfdbdd7771c" sha1="adfc8e3f85ee1bf00b0ff7c4f9b06eabfdbf44a7" format="png" support="">media/mixrbv2/realtenn.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="79">Takara</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96510" notgame="false">
            <path>redzone.zip</path>
            <noms>
                <nom region="ss">Red Zone</nom>
                <nom region="jp">Red Zone</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Red Zone sees Psygnosis attempt to simulate motorcycle racing using 3D polygon graphics, in a similar way to Team Suzuki and No Second Prize. Ten different circuits are featured in the game's championship, although there are no bike setup options. The graphical detail level can be set, which affects the game's running speed and smoothness. 

The mouse is used for control, with options to vary the sensitivity of the response as well as the skill of the opposition. The game keeps track of how many times you punted an opponent off, and how many times you endangered one with your riding.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05039076" md5="145dbb58c1182715247836a190332828" sha1="8f5cd413ecb60073bbbb5a0eb487bac5c8c0051e" format="mp4" support="">media/video/redzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4d66b03a" md5="79e5e993e000f3a1599d3a696e68df99" sha1="1897b18a7dd6889908561b97a42c7ef6255715d5" format="png" support="">media/mixrbv2/redzone.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f91d3dcd" md5="872149d5de3a503395d959966c89ab32" sha1="f93553f868ded8cf560953226c408c49e7b606ba" format="png" support="">media/mixrbv2/redzone.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="41">Psygnosis</developpeur>
            <editeur id="41">Psygnosis</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96510" romid="167918" notgame="false">
            <path>redzonea.zip</path>
            <noms>
                <nom region="ss">Red Zone</nom>
                <nom region="jp">Red Zone</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>redzone.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Red Zone sees Psygnosis attempt to simulate motorcycle racing using 3D polygon graphics, in a similar way to Team Suzuki and No Second Prize. Ten different circuits are featured in the game's championship, although there are no bike setup options. The graphical detail level can be set, which affects the game's running speed and smoothness. 

The mouse is used for control, with options to vary the sensitivity of the response as well as the skill of the opposition. The game keeps track of how many times you punted an opponent off, and how many times you endangered one with your riding.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05039076" md5="145dbb58c1182715247836a190332828" sha1="8f5cd413ecb60073bbbb5a0eb487bac5c8c0051e" format="mp4" support="">media/video/redzonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4d66b03a" md5="79e5e993e000f3a1599d3a696e68df99" sha1="1897b18a7dd6889908561b97a42c7ef6255715d5" format="png" support="">media/mixrbv2/redzonea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f91d3dcd" md5="872149d5de3a503395d959966c89ab32" sha1="f93553f868ded8cf560953226c408c49e7b606ba" format="png" support="">media/mixrbv2/redzonea.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="41">Psygnosis</developpeur>
            <editeur id="41">Psygnosis</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="98302" romid="568714" notgame="false">
            <path>relics.zip</path>
            <noms>
                <nom region="ss">Relics</nom>
                <nom region="jp">Relics</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Relics is an Action game, developed and published by Bothtec, which was released in Japan in 1986.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7d240ab9" md5="48a80afd2602a0a482f8b10be797f34c" sha1="49442c5b062c325a091297a50a0c7c93da93fc2e" format="mp4" support="">media/video/relics.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="914f196e" md5="c940e6bd1046daf51f42c2785ae8bbe3" sha1="71d3a40b55abe02e79e816253aabf1ffca4de13e" format="png" support="">media/mixrbv2/relics.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="914f196e" md5="c940e6bd1046daf51f42c2785ae8bbe3" sha1="71d3a40b55abe02e79e816253aabf1ffca4de13e" format="png" support="">media/mixrbv2/relics.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="10731">Bothtec</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185551" notgame="false">
            <path>renegad3.zip</path>
            <noms>
                <nom region="ss">Renegade 3 - The Final Chapter</nom>
                <nom region="wor">Renegade 3 - The Final Chapter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Renegade III was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d12625f5" md5="1799bb1c83d07729b6ba0e16c6758313" sha1="9e07d48eb6f3f5dba9e99572b6980450672e9020" format="mp4" support="">media/video/renegad3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a764225" md5="fbd8c820357ada316a785311335bf005" sha1="5ab1e4f84a21eb78091b6b6c4bdc60a08f66a362" format="png" support="">media/mixrbv2/renegad3.png</media>
            </medias>
            <dates>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185552" notgame="false">
            <path>rescatl.zip</path>
            <noms>
                <nom region="ss">Rescate Atlantida</nom>
                <nom region="wor">Rescate Atlantida</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. Somerset sends a hero to rescue Atlantis from the enemy, and return it home.

Rescue from Atlantis is a Spanish side-scrolling action-adventure game divided in three loads. In the first load, the hero must find a way to gain entrance to the camouflage city built on top of Atlantis. This level starts with the bathysphere being dropped from the sky into the ocean by a spaceship. Once it hits the bottom, the player can guide it. The bathysphere is armed with a laser gun. The protagonist can also be ejected from the bathysphere in order to explore more strait entrances. There are objects scattered on the sea floor to be collected and used. The bathysphere also comes with some useful paraphernalia: a jetpack to reach higher places; a portable computer to connect with the main one in Atlantis; a first-aid kit that can only be used once; and a mould to fabricate gold bars.There are some gold nuggets on the submersed caves (to melt them the player has to find a source of heat).

The player investigates a complex of aquatic tunnels while collecting the needed tools for the task ahead. At the top of the screen there are two horizontal bars. The leftmost indicates the oxygen level (there are places on the levels that replenish it). The one in the right side is the bathysphere fuel level; once empty, the vessel will stop moving. The player must find sources of fuel to make it swim again. In this first load, the main danger comes from the creatures of the sea: octopuses, sharks and abyssal fishes take a bit of the energy when the character touches them.

In the second load the bathysphere enters the city that was raised on Atlantis, now under the sea and in ruins. Guarding the entrance to the ship is Korx, a powerful D.A.G. mage. The main objective of this level is to find a way to destroy him (he is invulnerable to the laser weapons). Besides the animals of the previous load, the character has to fight hammerheads and some alien creatures.

The final load sees the bathysphere entering Atlantis. The ship is a mechanical labyrinth, with lifts and sentinel robots. The main objective is to find the computer room, where the hero can activate the ship and bring it back to Somerset.

The game has a password system: after solving each load, an alphanumeric code is displayed on the screen. The code is generated based on the actions accomplished. The second and third load require this code to start. It is possible to reach an unwinnable situation by failing to collect or assemble the necessary objects for the completion of a later level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="21077aa3" md5="073a27a18c7c0c5d1bc36d36008e4665" sha1="b9d233154d2f4630bd55115d9f6bb1ba142a9b2c" format="mp4" support="">media/video/rescatl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45e758e1" md5="60439ced6e1df678e61aa476b5619453" sha1="d2d2d489a032caedf8c90e9f643c4a86e70fbc9b" format="png" support="">media/mixrbv2/rescatl.png</media>
            </medias>
            <dates>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="6189">Dinamic Software</developpeur>
            <editeur id="6189">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96530" romid="158128" notgame="false">
            <path>risedung.zip</path>
            <noms>
                <nom region="ss">Rise Out From Dungeons</nom>
                <nom region="jp">Rise Out from Dungeons</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rise Out From Dungeons is a platform game where you must guide an unnamed character through 20 dungeons avoiding traps and red-colored men. The graphics and game mechanics are strikingly similar to Lode Runner, but with a twist.

As in Lode Runner, you must collect several objects all over the level while avoiding red-colored men, there are many stairs and gaps where you fall down if you are not careful. If you fall in the water, you die. You can also destroy blocks by shooting them with your gun. Curiously enough, the &amp;quot;red men&amp;quot; can't be defeated by your gun, and they will follow you everywhere you go, only to respawn if they reach a point where there's no way out. There are some elements which look like ropes but they are in fact just a special kind of platform: you can always walk across them safely, but if you land on them after falling down, you will just fall through them, so they actually work as traps. Other game elements include a hidden key used to open a door which leads to the stair leading out from the dungeon.

The objective in each dungeon is simply to &amp;quot;rise out&amp;quot; from them, and that can be done by climbing a stair which passes through the dungeon ceiling.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cbdaef26" md5="71e20daab11ed1608bce951f16a789ce" sha1="31c54688bf01ad75427c0dba2f1188ce87b924f1" format="mp4" support="">media/video/risedung.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9ea85eea" md5="6101df141754c0d2a3d774700c88e39f" sha1="7d4b876f340bbda306669bc0f9e49c94f9ed6e2e" format="png" support="">media/mixrbv2/risedung.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96530" romid="167919" notgame="false">
            <path>risedunga.zip</path>
            <noms>
                <nom region="ss">Rise Out From Dungeons</nom>
                <nom region="jp">Rise Out from Dungeons</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>risedung.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rise Out From Dungeons is a platform game where you must guide an unnamed character through 20 dungeons avoiding traps and red-colored men. The graphics and game mechanics are strikingly similar to Lode Runner, but with a twist.

As in Lode Runner, you must collect several objects all over the level while avoiding red-colored men, there are many stairs and gaps where you fall down if you are not careful. If you fall in the water, you die. You can also destroy blocks by shooting them with your gun. Curiously enough, the &amp;quot;red men&amp;quot; can't be defeated by your gun, and they will follow you everywhere you go, only to respawn if they reach a point where there's no way out. There are some elements which look like ropes but they are in fact just a special kind of platform: you can always walk across them safely, but if you land on them after falling down, you will just fall through them, so they actually work as traps. Other game elements include a hidden key used to open a door which leads to the stair leading out from the dungeon.

The objective in each dungeon is simply to &amp;quot;rise out&amp;quot; from them, and that can be done by climbing a stair which passes through the dungeon ceiling.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cbdaef26" md5="71e20daab11ed1608bce951f16a789ce" sha1="31c54688bf01ad75427c0dba2f1188ce87b924f1" format="mp4" support="">media/video/risedunga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9ea85eea" md5="6101df141754c0d2a3d774700c88e39f" sha1="7d4b876f340bbda306669bc0f9e49c94f9ed6e2e" format="png" support="">media/mixrbv2/risedunga.png</media>
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            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96533" romid="167920" notgame="false">
            <path>riveraid.zip</path>
            <noms>
                <nom region="ss">River Raid</nom>
                <nom region="jp">River Raid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.

The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cd9cd527" md5="55682e10594b8a5b6cebbc8c9eeb5ecf" sha1="d2bff0378cf670777e8afb233bc83cd5cdcc948b" format="mp4" support="">media/video/riveraid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0721891f" md5="dd8eea612424faa3f9f7506a59e0d95f" sha1="62d26a3b163324a1e34e1c08e1cfef44e7c2c0ed" format="png" support="">media/mixrbv2/riveraid.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="527b2de3" md5="40abee7d0b716bc578df21e6f4c068d2" sha1="76224d4cecd6ce6818b57c9e85226e6b3504968a" format="png" support="">media/mixrbv2/riveraid.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176914" romid="538125" notgame="false">
            <path>riyadh.zip</path>
            <noms>
                <nom region="ss">Riyadh</nom>
                <nom region="wor">Riyadh</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/riyadh.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176915" romid="538126" notgame="false">
            <path>smzoom.zip</path>
            <noms>
                <nom region="ss">Rk708en</nom>
                <nom region="wor">Rk708en</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/smzoom.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176917" romid="538128" notgame="false">
            <path>malaika12.zip</path>
            <noms>
                <nom region="ss">Rlv914_malaika</nom>
                <nom region="wor">Rlv914_malaika</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/malaika12.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176918" romid="538129" notgame="false">
            <path>mrcrack.zip</path>
            <noms>
                <nom region="ss">Rlv917_mr_cracksman</nom>
                <nom region="wor">Rlv917_mr_cracksman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mrcrack.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176919" romid="538130" notgame="false">
            <path>ninjasav.zip</path>
            <noms>
                <nom region="ss">Rlv921_ninja_savior</nom>
                <nom region="wor">Rlv921_ninja_savior</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/ninjasav.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96536" romid="158130" notgame="false">
            <path>roadfght.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="jp">Road Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5e34d869" md5="bb0ae8f42dda48dea9d9d61146b0c3c8" sha1="c6e7de8a14d56b7c56c28fc66ce67eb51c29e53c" format="mp4" support="">media/video/roadfght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad8f5fad" md5="31cda8ec1a376fd93d1a407dbdd15f2d" sha1="38c899ece2722ece6398fb2a040f6e8e13775430" format="png" support="">media/mixrbv2/roadfght.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="691b997e" md5="2d4bc231909b7dfe651da91564304e69" sha1="3035bad737c079282ab927d6aafafc306f2c964d" format="png" support="">media/mixrbv2/roadfght.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96536" romid="167921" notgame="false">
            <path>roadfghta.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="jp">Road Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>roadfght.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5e34d869" md5="bb0ae8f42dda48dea9d9d61146b0c3c8" sha1="c6e7de8a14d56b7c56c28fc66ce67eb51c29e53c" format="mp4" support="">media/video/roadfghta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad8f5fad" md5="31cda8ec1a376fd93d1a407dbdd15f2d" sha1="38c899ece2722ece6398fb2a040f6e8e13775430" format="png" support="">media/mixrbv2/roadfghta.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184981" notgame="false">
            <path>robocop.zip</path>
            <noms>
                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.

Amiga and Atari ST versions are faithful to the original level design of the Arcade game, but they also add first-person rescue hostage scenarios, and a mini-game where the player needs to match the suspects' faces
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5f5625b4" md5="6a2290a1bb258bd32dc571114947788e" sha1="5b2e1e35d4e75681ce3d65b5ef4a3a95e92d6b84" format="mp4" support="">media/video/robocop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="989c6db1" md5="5829d21476fe24f80fe380c6ea6ad7c7" sha1="6b02aa562eca4ec34ea69fe497bc93be6b395e27" format="png" support="">media/mixrbv2/robocop.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26930">Data&amp;nbsp;East&amp;nbsp;Corporation</developpeur>
            <editeur id="26929">Data&amp;nbsp;East&amp;nbsp;USA,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96540" romid="167923" notgame="false">
            <path>robofroga.zip</path>
            <noms>
                <nom region="ss">Robofrog</nom>
                <nom region="jp">Robofrog</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>robofrog.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fcfb93af" md5="daa189fdeae0d61bdf1514cbfaec7179" sha1="adcd0beb0893cdf86d29f923ee845ba09900e431" format="mp4" support="">media/video/robofroga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="afe38778" md5="bd6a3570a981111d60163022cac1438e" sha1="5e98ce75ebeeb3637c1a5c774efc3936dcf80ba1" format="png" support="">media/mixrbv2/robofroga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05cd5582" md5="82326aeb2d9257b6340d607945296f04" sha1="e96d333bc3478a2c20d31e42584e6c61eb2b5517" format="png" support="">media/mixrbv2/robofroga.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10989">Mass Tael</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96540" notgame="false">
            <path>robofrog.zip</path>
            <noms>
                <nom region="ss">Robofrog</nom>
                <nom region="jp">Robofrog</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fcfb93af" md5="daa189fdeae0d61bdf1514cbfaec7179" sha1="adcd0beb0893cdf86d29f923ee845ba09900e431" format="mp4" support="">media/video/robofrog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="afe38778" md5="bd6a3570a981111d60163022cac1438e" sha1="5e98ce75ebeeb3637c1a5c774efc3936dcf80ba1" format="png" support="">media/mixrbv2/robofrog.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05cd5582" md5="82326aeb2d9257b6340d607945296f04" sha1="e96d333bc3478a2c20d31e42584e6c61eb2b5517" format="png" support="">media/mixrbv2/robofrog.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="10989">Mass Tael</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185555" notgame="false">
            <path>robotwar.zip</path>
            <noms>
                <nom region="ss">Robot Wars</nom>
                <nom region="wor">Robot Wars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a human that battles with enemy robots that pursue and attack in maze like constructed levels.
All you have to do is shoot all the robots and your off to the next level. Each level has different level exits on the north, south, east and west but some exits might be closed.

Occasionally a bouncing smiley appears and you can not shoot it for bonus points.

Digitized speech is another feature of this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7492939" md5="556d458d8c6fd938909e734ebdf7a07e" sha1="37f8e5537ab8459d2a6f4d40ca664ce3a8b768b1" format="png" support="">media/mixrbv2/robotwar.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10757">Eaglesoft</developpeur>
            <editeur id="28336">Aackosoft International B.V.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185556" notgame="false">
            <path>roboy.zip</path>
            <noms>
                <nom region="ss">Roboy</nom>
                <nom region="wor">Roboy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/roboy.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185557" romid="879841" notgame="false">
            <path>rockroll.zip</path>
            <noms>
                <nom region="ss">Rock 'n Roller</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b95ad72f" md5="5affc47c11e763e54bcdf2698ecc0320" sha1="e8778aed99a2ca25f7f2e60cc5a302e53b8d055b" format="mp4" support="">media/video/rockroll.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f1dbcad" md5="a7f46e8a9dc5b06e69d6ab5a552101e4" sha1="46c35a21f030cd0b9b87ca785ae0ca025cd510ae" format="png" support="">media/mixrbv2/rockroll.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="3234">Topo Soft</developpeur>
            <editeur id="3234">Topo Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96551" romid="158132" notgame="false">
            <path>rockbolt.zip</path>
            <noms>
                <nom region="ss">Rock'n Bolt</nom>
                <nom region="jp">Rock 'n Bolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="42c233c5" md5="82684c1587069661adf14417c8901cf4" sha1="7885201faabf963e2154389b6d5df3c4d44764eb" format="mp4" support="">media/video/rockbolt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5360abc7" md5="bde33883ff298b99ffbfb13716745a08" sha1="8849e5582c2ce1b743cc7c711bfd133c8442b242" format="png" support="">media/mixrbv2/rockbolt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc8b8be0" md5="988c941db8b7845fd9eb3a91d90814d6" sha1="c6dc86fe930e4c881a0cdb0ebd15f6ee5feef3f4" format="png" support="">media/mixrbv2/rockbolt.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="548">Action Graphics</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176920" notgame="false">
            <path>rocknroller.zip</path>
            <noms>
                <nom region="ss">Rock'nroller</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rock'n Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/rocknroller.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96556" romid="167925" notgame="false">
            <path>rogerruba.zip</path>
            <noms>
                <nom region="ss">Roger Rubbish</nom>
                <nom region="uk">Roger Rubbish</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>rogerrub.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="69307d2a" md5="e1e3e261e5998e6acb919b99f90bc250" sha1="2c386f81654d4e17d46d138ece12a0bb2ddba0a4" format="mp4" support="">media/video/rogerruba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2bc0df26" md5="ef33c90b115aa396caa7c5fb72e2eb27" sha1="3cf52729c9b1aa33cea9535a19ed65915a1522db" format="png" support="">media/mixrbv2/rogerruba.png</media>
                <media parent="jeu" type="mixrbv2" region="uk" crc="1b0886ae" md5="e40f4a425ca941fc98a54c568a10403e" sha1="e9730701ed505cbfbdb280fb893ca55317bda145" format="png" support="">media/mixrbv2/rogerruba.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b0886ae" md5="e40f4a425ca941fc98a54c568a10403e" sha1="e9730701ed505cbfbdb280fb893ca55317bda145" format="png" support="">media/mixrbv2/rogerruba.png</media>
            </medias>
            <dates>
                <date region="uk">1985</date>
            </dates>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96556" romid="167924" notgame="false">
            <path>rogerrub.zip</path>
            <noms>
                <nom region="ss">Roger Rubbish</nom>
                <nom region="uk">Roger Rubbish</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="69307d2a" md5="e1e3e261e5998e6acb919b99f90bc250" sha1="2c386f81654d4e17d46d138ece12a0bb2ddba0a4" format="mp4" support="">media/video/rogerrub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2bc0df26" md5="ef33c90b115aa396caa7c5fb72e2eb27" sha1="3cf52729c9b1aa33cea9535a19ed65915a1522db" format="png" support="">media/mixrbv2/rogerrub.png</media>
                <media parent="jeu" type="mixrbv2" region="uk" crc="1b0886ae" md5="e40f4a425ca941fc98a54c568a10403e" sha1="e9730701ed505cbfbdb280fb893ca55317bda145" format="png" support="">media/mixrbv2/rogerrub.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b0886ae" md5="e40f4a425ca941fc98a54c568a10403e" sha1="e9730701ed505cbfbdb280fb893ca55317bda145" format="png" support="">media/mixrbv2/rogerrub.png</media>
            </medias>
            <dates>
                <date region="uk">1985</date>
            </dates>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96558" romid="158133" notgame="false">
            <path>rollerbl.zip</path>
            <noms>
                <nom region="ss">Roller Ball</nom>
                <nom region="jp">Roller Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rollerball is a pinball simulation for one to two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="77f273a1" md5="7d59baa6dda2571ae3392d3189656f3d" sha1="838ab3b7717bfff404713424226fa222d61c1b7d" format="mp4" support="">media/video/rollerbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2e0db1f5" md5="9bb96930a5a2481445714c74f7447c47" sha1="39190bcfaf329bb88945c4969e9ee295fafad1eb" format="png" support="">media/mixrbv2/rollerbl.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cb0bddf" md5="c9c286f4005512c496b725a601bb58c9" sha1="e93261388caa1fa18b9a7252e26e91e5871a22e0" format="png" support="">media/mixrbv2/rollerbl.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96558" romid="167926" notgame="false">
            <path>rollerbla.zip</path>
            <noms>
                <nom region="ss">Roller Ball</nom>
                <nom region="jp">Roller Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rollerbl.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Rollerball is a pinball simulation for one to two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="77f273a1" md5="7d59baa6dda2571ae3392d3189656f3d" sha1="838ab3b7717bfff404713424226fa222d61c1b7d" format="mp4" support="">media/video/rollerbla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="2e0db1f5" md5="9bb96930a5a2481445714c74f7447c47" sha1="39190bcfaf329bb88945c4969e9ee295fafad1eb" format="png" support="">media/mixrbv2/rollerbla.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cb0bddf" md5="c9c286f4005512c496b725a601bb58c9" sha1="e93261388caa1fa18b9a7252e26e91e5871a22e0" format="png" support="">media/mixrbv2/rollerbla.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96565" romid="568723" notgame="false">
            <path>rotors.zip</path>
            <noms>
                <nom region="ss">Rotors</nom>
                <nom region="jp">Rotors</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4335c537" md5="3f1c739edc2f80a660b7a1232908d112" sha1="dc7c7f2e7faf3f74521fcd38141f97aaf8c3817b" format="mp4" support="">media/video/rotors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="89b0cdfb" md5="f4db8c3366adff0b51d999ea405be37e" sha1="e35c60c284aacac6db9d09fbb2118c11230ec479" format="png" support="">media/mixrbv2/rotors.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e5ea45" md5="fba8e58790c063d1ea691cb94de5b85d" sha1="b95dbcc4717b2d28638b84eff2f546a053b1e3eb" format="png" support="">media/mixrbv2/rotors.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185032" notgame="false">
            <path>runner.zip</path>
            <noms>
                <nom region="ss">Runner</nom>
                <nom region="wor">Runner</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Runner is a single screen platform game with various levels, where you control a spaceman with a jet-pac who must traverse over platforms and up ladders to reach the top of each screen and collect three keys. Once all three keys are collected you move to the next level. On each level there are nasties that roam around each screen and you will lose one of four lives when a nasty is touched but you can use your jet-pac to fly over them and it can also help you jump gaps.  When the jet-pac is being used its fuel decreases but the fuel increases when not in use. Falling from a certain height will also lose a life and when all are gone it's game over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="417cf050" md5="4318f8ef82e8e214b74cfedfc7a9e7ae" sha1="74ead29e980724412d39584986353a3fd9a6c832" format="png" support="">media/mixrbv2/runner.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="28074">Firebird&amp;nbsp;Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96584" romid="538015" notgame="false">
            <path>salamandk.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Salamander - Operation X</nom>
            </noms>
            <cloneof>salamand.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bf166b0a" md5="8229b40f6eb77b1d1d0691fa965cd087" sha1="5aee8870fcf6c3b322b72408329876435db34884" format="mp4" support="">media/video/salamandk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e6e92221" md5="b574cd5ae84415598143f28389d51ac9" sha1="74150c7295eb49867ab575966b5fa751c4afaccd" format="png" support="">media/mixrbv2/salamandk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d643106a" md5="5ad8b5c0af489a56123941c901361062" sha1="1adf887c784d01f0af4b53ce9c3e5d1ce14b342f" format="png" support="">media/mixrbv2/salamandk.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96584" romid="158136" notgame="false">
            <path>salamand.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Salamander - Operation X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bf166b0a" md5="8229b40f6eb77b1d1d0691fa965cd087" sha1="5aee8870fcf6c3b322b72408329876435db34884" format="mp4" support="">media/video/salamand.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e6e92221" md5="b574cd5ae84415598143f28389d51ac9" sha1="74150c7295eb49867ab575966b5fa751c4afaccd" format="png" support="">media/mixrbv2/salamand.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d643106a" md5="5ad8b5c0af489a56123941c901361062" sha1="1adf887c784d01f0af4b53ce9c3e5d1ce14b342f" format="png" support="">media/mixrbv2/salamand.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96592" romid="568727" notgame="false">
            <path>sasa.zip</path>
            <noms>
                <nom region="ss">Sasa</nom>
                <nom region="jp">Sasa</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. 

The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f00f08fa" md5="371cf64935ec685f5558f0dd2edde166" sha1="6e5b636001daafaff17c0f702d9779b7d439738d" format="mp4" support="">media/video/sasa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="084e1ad1" md5="9a2ff3cb34cd08bd998bd805cf481fb1" sha1="fc0f167714bf1e392534f6db05b0ad4dce5c6142" format="png" support="">media/mixrbv2/sasa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e136b436" md5="85224ed33fcac8467a27df303ea24b76" sha1="a8ec872a11939268010514c3f4f9d5e850a7a20b" format="png" support="">media/mixrbv2/sasa.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28213">Mass&amp;nbsp;Tael&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96592" romid="167927" notgame="false">
            <path>sasaa.zip</path>
            <noms>
                <nom region="ss">Sasa</nom>
                <nom region="jp">Sasa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sasa.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. 

The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f00f08fa" md5="371cf64935ec685f5558f0dd2edde166" sha1="6e5b636001daafaff17c0f702d9779b7d439738d" format="mp4" support="">media/video/sasaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="084e1ad1" md5="9a2ff3cb34cd08bd998bd805cf481fb1" sha1="fc0f167714bf1e392534f6db05b0ad4dce5c6142" format="png" support="">media/mixrbv2/sasaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e136b436" md5="85224ed33fcac8467a27df303ea24b76" sha1="a8ec872a11939268010514c3f4f9d5e850a7a20b" format="png" support="">media/mixrbv2/sasaa.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28213">Mass&amp;nbsp;Tael&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185564" notgame="false">
            <path>satan.zip</path>
            <noms>
                <nom region="ss">Satan</nom>
                <nom region="wor">Satan</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input.

Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4d8cd9b" md5="8421030548b3a7976a67fd015b579de3" sha1="2b52bbfa8d19f4b359484d971dfc37892794d644" format="png" support="">media/mixrbv2/satan.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28138">Dinamic Software</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96594" romid="167928" notgame="false">
            <path>saurus.zip</path>
            <noms>
                <nom region="ss">Saurus Land</nom>
                <nom region="wor">Saurusland</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="69ff84fa" md5="3c099bdad899df314e124455642227f2" sha1="608a7290f4f925a1ae499ecae6f033e6bc8c6d6a" format="mp4" support="">media/video/saurus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a1c0fa1f" md5="4bbb0a7e4ecaf059adde5c0785322944" sha1="6bb204e365744c840e7152f2daa6224f12e83015" format="png" support="">media/mixrbv2/saurus.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1c0fa1f" md5="4bbb0a7e4ecaf059adde5c0785322944" sha1="6bb204e365744c840e7152f2daa6224f12e83015" format="png" support="">media/mixrbv2/saurus.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96598" romid="158140" notgame="false">
            <path>scarlet7.zip</path>
            <noms>
                <nom region="ss">Scarlet 7 - The Mightiest Women</nom>
                <nom region="jp">Scarlet 7</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="865400ff" md5="3ba39f85b99008d8b344c9c3a62f6b72" sha1="796b012299c2ef79dd1ac037ca50e25f7134e63f" format="mp4" support="">media/video/scarlet7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0187ee55" md5="ea4e47289cc8d5ea990f035e423b92ac" sha1="de348a33d34849fc03264cd5344df0030b223f81" format="png" support="">media/mixrbv2/scarlet7.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97e29558" md5="a751144d0ac06bb4e8a70b025885f622" sha1="00ddd5bb9eb30ac57120d6471b2a7e839e24d4b0" format="png" support="">media/mixrbv2/scarlet7.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185565" notgame="false">
            <path>scentipede.zip</path>
            <noms>
                <nom region="ss">Scentipede</nom>
                <nom region="wor">Scentipede</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Scentipede is a Centipede clone for the MSX.

A long centipede-like insect being gradually moves down from the top of the screen, its route affected by randomly placed trees / mushrooms. The player must shoot all segments of the creature before they reach the bottom of the screen. 

When the creature is shot in the middle it breaks into two independently moving pieces that makes the game more complex.

In addition to the creature the player must avoid spiders that randomly track across the screen.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa58aa3f" md5="b3a0b7fada8570c310cd0e102b986fdb" sha1="0adb523fe7df964784f3ae3080548d3dd4fca72f" format="png" support="">media/mixrbv2/scentipede.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28336">Aackosoft International B.V.</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185566" notgame="false">
            <path>scifi.zip</path>
            <noms>
                <nom region="ss">Science Fiction</nom>
                <nom region="wor">Science Fiction</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/scifi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96607" romid="568728" notgame="false">
            <path>scion.zip</path>
            <noms>
                <nom region="ss">Scion</nom>
                <nom region="jp">Scion</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Scion is a vertical scrolling shooter. Players have to shoot the alien space ships while destroying the ground structures. In order to continue on to the next scene,  the ground structures need to be completely destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="73f5420f" md5="7f21adb9dae391d59c761aae7596d89e" sha1="1f086106949692201cf8a3358b1d01ab9456292e" format="mp4" support="">media/video/scion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8e1485f3" md5="2fdb1588086345df5d9c39a5a22bbd1c" sha1="b45b23a80367b0ec5e7b7987f42bbb2ae67f3a22" format="png" support="">media/mixrbv2/scion.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0785adce" md5="260182a09ecbc553cb72ac1fe099b600" sha1="470094380869efafe7ebf8ce17617a44910e6afc" format="png" support="">media/mixrbv2/scion.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28214">Seibu&amp;nbsp;Denshi</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96613" romid="158143" notgame="false">
            <path>scramegg.zip</path>
            <noms>
                <nom region="ss">Scramble Eggs</nom>
                <nom region="jp">Scramble Eggs</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this straightforward shooter you control gun and you have to shoot as many eggs as possible. There are two types of eggs with different colors. If you shoot the white eggs they will break, but if you try to shoot the purple eggs they will not break. The latter shoot be avoided. There are no levels in this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3421e984" md5="08a5e4f1828faf87bb05548703b64110" sha1="f09606593abd0908c731c33fff01910007e1cb84" format="mp4" support="">media/video/scramegg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="77e1be0a" md5="1639bb91e07710e5f3967090d4f0ec0d" sha1="4b9e1464caf1456e5e0d8c566082ea6aae2ea8a9" format="png" support="">media/mixrbv2/scramegg.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6dbb704" md5="d75954cb59dfa90be630a2a6e5c1e1fb" sha1="c0b965c4e00769a225b8cddf884f288aeb9991fc" format="png" support="">media/mixrbv2/scramegg.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28165">Ample&amp;nbsp;Software</developpeur>
            <editeur id="28165">Ample&amp;nbsp;Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96619" romid="167929" notgame="false">
            <path>seahuntr.zip</path>
            <noms>
                <nom region="ss">Sea Hunter</nom>
                <nom region="uk">Sea Hunter</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="785ee482" md5="291b1e70ba66c1f95c9757c079b916fb" sha1="3507755155f3a7e97c78dc9f5b51519e9b5de806" format="mp4" support="">media/video/seahuntr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fc2389c5" md5="ac784c81489b4943a0c486b8cdd96acf" sha1="2cb343f09091811d64f83e04df128d92fd6695a8" format="png" support="">media/mixrbv2/seahuntr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1762c9d" md5="8a329a4296af2cc96d9a9af6cff5da81" sha1="e73fd981f3c3b3f3c1d8c49c73072a0cd9214939" format="png" support="">media/mixrbv2/seahuntr.png</media>
            </medias>
            <dates>
                <date region="uk">1985</date>
            </dates>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184913" notgame="false">
            <path>seaking.zip</path>
            <noms>
                <nom region="ss">Sea King</nom>
                <nom region="wor">Sea King</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This game is a lot harder then it looks.The player takes off from your aircraft carrier looking for stranded airmen on the rocks. As you set off , you must miss the missiles that come up from the sea, and an enemy aircraft which flies from left to right at random times. When you do get to a stranded airman you release a rope by pressing the fire button or space bar, so that he can climb up to the helicopter. Once he is on board you must fly back to the air craft and drop him off to the ambulance,then do it all over again - there are 25 airmen to collect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3799eda0" md5="b41ec902cf7dde463766240d1ae770c7" sha1="c7645c64a3d535efe60c19c89fa4562e42819c16" format="png" support="">media/mixrbv2/seaking.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28284">Players Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176985" romid="587256" notgame="false">
            <path>seleniak.zip</path>
            <noms>
                <nom region="ss">Seleniak</nom>
                <nom region="wor">Seleniak</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Erika Seleniak, the cutest astronaut girl of the galaxy, has been rocketed to the moon to defeat the hosts of alien creatures sent by the infamous Ciggy Starlust.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/seleniak.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96631" romid="825923" notgame="false">
            <path>senjyo.zip</path>
            <noms>
                <nom region="ss">Senjyo</nom>
                <nom region="jp">Senjyo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank while shooting fire balls. On the right side of the screen the player can see how many aliens he has to shoot in a round to continue to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1f7c8b79" md5="3f3fa1efcac8953d66b0161599abb764" sha1="d99d54e7e877073abe6758f9ea206a3728599908" format="mp4" support="">media/video/senjyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1f504e70" md5="efbb2b53b408bffe8a4b8eaec96659db" sha1="7116b717774b36fd29317354e98c4414167c247a" format="png" support="">media/mixrbv2/senjyo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26cf5f23" md5="b01c508341f78d4ae418ad724acb68d5" sha1="2bde99d3a734cdcda8969a28dfe9cd776ea413de" format="png" support="">media/mixrbv2/senjyo.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96631" romid="825923" notgame="false">
            <path>senjyoa.zip</path>
            <noms>
                <nom region="ss">Senjyo</nom>
                <nom region="jp">Senjyo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>senjyo.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank while shooting fire balls. On the right side of the screen the player can see how many aliens he has to shoot in a round to continue to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1f7c8b79" md5="3f3fa1efcac8953d66b0161599abb764" sha1="d99d54e7e877073abe6758f9ea206a3728599908" format="mp4" support="">media/video/senjyoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="1f504e70" md5="efbb2b53b408bffe8a4b8eaec96659db" sha1="7116b717774b36fd29317354e98c4414167c247a" format="png" support="">media/mixrbv2/senjyoa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26cf5f23" md5="b01c508341f78d4ae418ad724acb68d5" sha1="2bde99d3a734cdcda8969a28dfe9cd776ea413de" format="png" support="">media/mixrbv2/senjyoa.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96642" notgame="false">
            <path>sewersam.zip</path>
            <noms>
                <nom region="ss">Sewer Sam</nom>
                <nom region="jp">Sewer Sam</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">It's a lovely day and Sam is waiting in Central Park to meet his girlfriend Sally. He sees her and walks to her. He only has eyes for her and before he realizes it he finds himself in the New York sewer system.

Three Russian submarines have been located in the New York sewer system and they have blocked off the system.
Sam's only way out of the sewer system is to destroy the Russian submarines. Luckily, Sam carries his revolver.
Sam can't go back... once he's gone through the City Sewer Department seals the tunnel. Luckily, Sam carries his revolver.

The sewer system has three types of sewer tunnels. Tunnels with solid dry floors, tunnels with a water passage in the middle and tunnels with pits. 
Sam can walk, run and creep through the tunnels but Sam can't move as quickly in water.
Sam can move from tunnel to tunnel by entering one of the passages that appear occasionally on his way.
Each time he enters a new sewer, Sam receives a fresh supply of oxygen.

On it's way through the sewer system Sam is under attack by nasties like rats, bats, spiders and more.
The ultimate nasties are the Russian submarines. They are located only in water canals. The status bar at the top of the screen contains a distance indicator. It tells you how far Sam has traveled into the sewer. If it's red, it means there's a dreaded submarine at the end of the sewer.
The more nasty elements you shoot, the higher you'll score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5f3d6095" md5="ae163dfc1e81375d67ba31685f9e1c38" sha1="2aa2e2fa0a3f9f7e20902759650c8da8675af7cd" format="mp4" support="">media/video/sewersam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a89736dd" md5="4ec1025631f27b54929df2dd3f015bda" sha1="b68a52e133c2864c0d0c41839a85a5b8d16e10e3" format="png" support="">media/mixrbv2/sewersam.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e24a69e" md5="7d7ea8432d7177fc1a4ba3f4e47ea9fe" sha1="191dfceee197fbb5c2538ae591d6142072814d5d" format="png" support="">media/mixrbv2/sewersam.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="4928">Interphase Technologies Inc.</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185072" notgame="false">
            <path>sharkh.zip</path>
            <noms>
                <nom region="ss">Shark Hunter</nom>
                <nom region="wor">Shark Hunter</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks.

The Eskimo starts standing on a small island in the middle of the river. He must kill the sharks in the water by throwing harpoons at them. He can swim to the banks or to ice floes above and below the island. The sharks can eat the ice floes so it isn't safe for the Eskimo to stand on them for much time, or else he'll be eaten too.

The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="225a4c03" md5="ad8ef2e9d1870ab648491d02d23fb208" sha1="03858917e10d34ef9ea23a25c2018c52bbbeb32e" format="png" support="">media/mixrbv2/sharkh.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28288">Electric Software Limited</developpeur>
            <editeur id="28288">Electric Software Limited</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176908" romid="538132" notgame="false">
            <path>shmup11.zip</path>
            <noms>
                <nom region="ss">Shmup!</nom>
                <nom region="wor">Shmup!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/shmup11.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185124" notgame="false">
            <path>shnax.zip</path>
            <noms>
                <nom region="ss">Shnax</nom>
                <nom region="wor">Shnax</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d90a439" md5="5d23efe8f157e9f155342e4acd9ca690" sha1="7a73cb7afde097c0478bf2ca739c11cf3e40abd2" format="png" support="">media/mixrbv2/shnax.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="10996">Jon Sawyer</developpeur>
            <editeur id="10996">Jon Sawyer</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176904" romid="538133" notgame="false">
            <path>shouganai11.zip</path>
            <noms>
                <nom region="ss">Shoganai</nom>
                <nom region="wor">Shoganai</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/shouganai11.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96665" romid="158153" notgame="false">
            <path>shoutmat.zip</path>
            <noms>
                <nom region="ss">Shout Match</nom>
                <nom region="jp">Shout Match</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="83b9595c" md5="70d81e2eb72cdce460cd2720796901fa" sha1="a932e0910dd0103b25a451e3d5855a5181249c2e" format="mp4" support="">media/video/shoutmat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="17eba09e" md5="0b418fd20f2a2a5aee4d1acc3c6b0c11" sha1="f7db5e17728ac8bbc6d4a4a58e864f129f4d4dbd" format="png" support="">media/mixrbv2/shoutmat.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17eba09e" md5="0b418fd20f2a2a5aee4d1acc3c6b0c11" sha1="f7db5e17728ac8bbc6d4a4a58e864f129f4d4dbd" format="png" support="">media/mixrbv2/shoutmat.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176905" romid="538134" notgame="false">
            <path>seicorobocop.zip</path>
            <noms>
                <nom region="ss">Sieco_robocop_</nom>
                <nom region="wor">Sieco_robocop_</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/seicorobocop.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176906" romid="538135" notgame="false">
            <path>spenguin.zip</path>
            <noms>
                <nom region="ss">Sieco_superpenguin_</nom>
                <nom region="wor">Sieco_superpenguin_</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/spenguin.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185574" notgame="false">
            <path>sshadow.zip</path>
            <noms>
                <nom region="ss">Silent Shadow</nom>
                <nom region="wor">Silent Shadow</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname.

To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too  slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="560189cd" md5="bf5d8f04c0f5b9ffe3272c1864a06046" sha1="de7dcad54d2eca883f53e476867f1042f745f0f7" format="png" support="">media/mixrbv2/sshadow.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28241">Topo Soft</developpeur>
            <editeur id="4491">Kixx</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96675" romid="568368" notgame="false">
            <path>sinbad.zip</path>
            <noms>
                <nom region="ss">Sinbad</nom>
                <nom region="jp">Shindobaddo Nanatsu no Bouken. The Seven Adventure</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As Sinbad the pirate, you have not been successful recently, and there is mutiny brewing among your crew. The only way to appease them is to find your father?s buried treasure, hidden underground on Corinthia. Trogs and Soldier Ants heavily guard the island, but you have your trusty sword to help. Make sure your food and water levels stay high enough by regularly checking your status.

Viewed from a first-person view, Sinbad must navigate the building in single steps, moving in the current direction or rotating each time. Each of the 54 rooms has a pattern on its door giving some idea of its function. Some are empty, but many contain either objects or hazards (though there is no clue as to whether it is an object or a hazard). Objects include a Compass, a Bag of Gold Coins, a Treasure Chest, and the Magic Lamp, and are automatically collected. The hazards are either a magnet (damaging your compass), Trogs (who are defeated by checking the letter on its shield and pressing the appropriate letter key to jab him with the sword). Soldier Ants are scared into submission (using your torch) in the same way, but they will still lurk menacingly. The third type of room is a Clue Room, which requires the Magic Lamp, and sees you gain a hint from the Wizard.

There are six skill levels ? not only do they increase the number of Trogs and Ants, they also change the letter you must press to defeat them. The position in the alphabet of the killing key is the value of the letter displayed, plus the skill level (so if you see H on level 3, press K, for example.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9cade939" md5="d422ec3d8390ad8e7da94a84a6a740c8" sha1="865b9528111515ed4dcc3b4d2a51a5c37c3f6dfc" format="mp4" support="">media/video/sinbad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3cdc11d2" md5="a39b8cdecb2fc7a8c619c0872e225e50" sha1="4e0902d5c02273140c0342dcab67d756c7883067" format="png" support="">media/mixrbv2/sinbad.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c621d39e" md5="d2c843e483abc22b543a0fe80cb04524" sha1="440c440936f0dcc21c944763049ef7cbdd71068a" format="png" support="">media/mixrbv2/sinbad.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5008">Casio</developpeur>
            <editeur id="28215">Atlantis Software Limited</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176907" romid="538136" notgame="false">
            <path>sinkking.zip</path>
            <noms>
                <nom region="ss">Sinkking</nom>
                <nom region="wor">Sinkking</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/sinkking.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176902" romid="538137" notgame="false">
            <path>skateair.zip</path>
            <noms>
                <nom region="ss">Skate_air_en</nom>
                <nom region="wor">Skate_air_en</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skateair.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176903" notgame="false">
            <path>skicommk1.zip</path>
            <noms>
                <nom region="ss">Skicomma</nom>
            </noms>
            <cloneof>skicomm.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skicommk1.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176967" notgame="false">
            <path>skicommk2.zip</path>
            <noms>
                <nom region="ss">Skicommb</nom>
            </noms>
            <cloneof>skicomm.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skicommk2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96686" romid="568370" notgame="false">
            <path>skooter.zip</path>
            <noms>
                <nom region="ss">Skooter</nom>
                <nom region="kw">Skooter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8597b01f" md5="b141c2b931880a7ebbc5e5d80420c019" sha1="06322e91893dd49baeb6e9a3da9900e9f9d9e7ae" format="mp4" support="">media/video/skooter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="566dc022" md5="8b09cf3691b4073a24b2d6cedd72c0d7" sha1="6ec8ff35fb7ed7860ad91ed6a838bfa7b7ce377c" format="png" support="">media/mixrbv2/skooter.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4f37c26" md5="bf64c6c72ce19e74478fd78237b99f27" sha1="21d8cb84349b15813f9bbfcd154a21d87602a898" format="png" support="">media/mixrbv2/skooter.png</media>
            </medias>
            <dates>
                <date region="kw">1987</date>
            </dates>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96686" romid="158157" notgame="false">
            <path>skootera.zip</path>
            <noms>
                <nom region="ss">Skooter</nom>
                <nom region="kw">Skooter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>skooter.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8597b01f" md5="b141c2b931880a7ebbc5e5d80420c019" sha1="06322e91893dd49baeb6e9a3da9900e9f9d9e7ae" format="mp4" support="">media/video/skootera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="566dc022" md5="8b09cf3691b4073a24b2d6cedd72c0d7" sha1="6ec8ff35fb7ed7860ad91ed6a838bfa7b7ce377c" format="png" support="">media/mixrbv2/skootera.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4f37c26" md5="bf64c6c72ce19e74478fd78237b99f27" sha1="21d8cb84349b15813f9bbfcd154a21d87602a898" format="png" support="">media/mixrbv2/skootera.png</media>
            </medias>
            <dates>
                <date region="kw">1987</date>
            </dates>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185582" notgame="false">
            <path>skulexil.zip</path>
            <noms>
                <nom region="ss">Skull Exilon</nom>
                <nom region="wor">Skull Exilon</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skulexil.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185583" notgame="false">
            <path>skydiver.zip</path>
            <noms>
                <nom region="ss">Sky Diver</nom>
                <nom region="wor">Sky Diver</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skydiver.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96690" notgame="false">
            <path>skygaldo.zip</path>
            <noms>
                <nom region="ss">Sky Galdo</nom>
                <nom region="jp">Skygaldo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3d2e36ea" md5="5aece02d8b50afb2151b85e2f13d9f51" sha1="e559e92b3cca11004923fe5bec3cea04066c90f3" format="mp4" support="">media/video/skygaldo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="58d70288" md5="03574acf6329a0c703ae07b69eacf029" sha1="9bb58ca02cddd4416d686527996af4aa7d476d35" format="png" support="">media/mixrbv2/skygaldo.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fa97f79" md5="c9dffe3cd27636e646aca1d795f8e072" sha1="903fd8170d3312ce42865e162c6ee1b55d9f8096" format="png" support="">media/mixrbv2/skygaldo.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="10962">Magical Zoo</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96691" romid="158159" notgame="false">
            <path>skyjag.zip</path>
            <noms>
                <nom region="ss">Sky Jaguar</nom>
                <nom region="jp">Sky Jaguar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. It'll take sharp reflexes and amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover and destroy the enemy's hidden headquarters?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4d0573e2" md5="cef9aeed63c1a824879cdcd56a156692" sha1="2173873cb10e297e7c50e068edc21fe97207d327" format="mp4" support="">media/video/skyjag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4bbc9721" md5="b249f0e495528756fd9c847b3ef6f4aa" sha1="f1676c75678fbfe1f794261c1fb8c1064ca94338" format="png" support="">media/mixrbv2/skyjag.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3499e3fe" md5="0ae047269d51565887a6feb49764a31a" sha1="8755e96968456ab31ad5cac939b3e71ff99b5547" format="png" support="">media/mixrbv2/skyjag.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176952" romid="538140" notgame="false">
            <path>skyjagk.zip</path>
            <noms>
                <nom region="ss">Skyjagua</nom>
                <nom region="wor">Skyjagua</nom>
            </noms>
            <cloneof>skyjag.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/skyjagk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185586" notgame="false">
            <path>smackwac.zip</path>
            <noms>
                <nom region="ss">Smack Wacker</nom>
                <nom region="wor">Smack Wacker</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Smack Wacker puts you into the role of a pair of false teeth, stuck in a maze filled with fluour pills, and nasty mouth bacteria. So this is a Pac-Man-like maze gobbler.

Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mechanical. The maze is made up of smaller and smaller squares inside each other, thereby forming corridors. The openings between the corridors move around the edges of the boxes, and the mouth bacteria move singlemindedly around and around in their respective corridors. You tell the false teeth to move clockwise or counter-clockwise in a corridor, or to stop and wait for the opening to the adjacent corridor to pass by. Colliding with the mouth bacteria, which mirror your own movement, doesn't instantly kill you, since you have a power bar.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9179c2cd" md5="259556def96a4e622bbbfc54458a167c" sha1="30d9a2a3708ca779262bc5c0e7e3605bc0d1f183" format="png" support="">media/mixrbv2/smackwac.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28382">The Bytebusters</developpeur>
            <editeur id="10757">Eaglesoft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96711" notgame="false">
            <path>snakeit.zip</path>
            <noms>
                <nom region="ss">Snake It</nom>
                <nom region="eu">Snake It</nom>
                <nom region="wor">Snake It</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You maneuver a snake across the screen eating clovers that make it grow. At the the same time you have to avoid obstacles like it's own tail, poisoned mushrooms and the screen edge. For each object you eat a round object will appear, which you also have to eat but it won't make your tail grow. Hearts may move around the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3559a9f5" md5="ce4e0f0220e0c4ffa69b82aecb248439" sha1="25fe57193bcc9846ee5b67ccee9e90950f1b9344" format="mp4" support="">media/video/snakeit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d7015b55" md5="7672798736c437fbbb6defadb47e2a47" sha1="dc34374196001b074c7eb9e73adfca0d39e814e8" format="png" support="">media/mixrbv2/snakeit.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1676517d" md5="a149a7b3969705ee916517b0cf9d79d3" sha1="210c3d2b4bce9607e1fd9ca2dccb3700362235f5" format="png" support="">media/mixrbv2/snakeit.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="kw">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10757">Eaglesoft</developpeur>
            <editeur id="28198">Aackosoft&amp;nbsp;International&amp;nbsp;B.V.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96721" romid="568374" notgame="false">
            <path>sofia.zip</path>
            <noms>
                <nom region="ss">Sofia</nom>
                <nom region="jp">Sofia</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A girl named Sofia touches a magical crystal and gets teleported to a parallel world, now she has to find the crystal so that she can return to her world.

Sofia is a non-scrolling 2D platformer: when Sofia reaches the end of the screen, she emerges on the left side of the next screen. As life (hearts) decrease over time, you need to pick up recovery items, such as apples and red mushrooms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d509e396" md5="443f91571a079177d2864da45cb66cdd" sha1="2dc605636e5b93819ff999ea990844325cc197cf" format="mp4" support="">media/video/sofia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="aeae7100" md5="b86243544193251a219b7f03316d0567" sha1="f3299975950dcb40736b5df7f2590eba13c8727b" format="png" support="">media/mixrbv2/sofia.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="417ed981" md5="656002e662fe55a2a11b4345e74f4990" sha1="1b1695275fd996d57c5114da2db2e790bc9baa36" format="png" support="">media/mixrbv2/sofia.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28218">YMCAT</developpeur>
            <editeur id="28162">Dempa&amp;nbsp;Shimbunsha</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176953" notgame="false">
            <path>sorcery.zip</path>
            <noms>
                <nom region="ss">Sorcery</nom>
                <nom region="wor">Sorcery</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are one of the last four remaining great sorcerers. When Necromancer kidnaps the other three, it is your task to rescue them within a time limit in this action adventure hybrid. 

The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6991b83" md5="c287dae4ef2ecb4dc8979631d7dbebb3" sha1="25bb8829b3ca41ad11fd153e434209dc576c486e" format="png" support="">media/mixrbv2/sorcery.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96735" romid="538016" notgame="false">
            <path>sokobank.zip</path>
            <noms>
                <nom region="ss">Soukoban</nom>
                <nom region="jp">Soukoban</nom>
            </noms>
            <cloneof>sokoban.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
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                <media parent="jeu" type="mixrbv2" region="jp" crc="7f69f85c" md5="43f1242db277e67276816c00ff7ee51b" sha1="4470115300dbe44d3d8fe2f053bcf22b19af8702" format="png" support="">media/mixrbv2/sokobank.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96735" romid="167933" notgame="false">
            <path>sokobana.zip</path>
            <noms>
                <nom region="ss">Soukoban</nom>
                <nom region="jp">Soukoban</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sokoban.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <media parent="jeu" type="video" region="Unknown" crc="a30e4cad" md5="48ef44613b91852f90cde895de959cde" sha1="5de51b5fa92e759a61339fd07abdd710c7e68f8b" format="mp4" support="">media/video/sokobana.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96735" romid="158162" notgame="false">
            <path>sokoban.zip</path>
            <noms>
                <nom region="ss">Soukoban</nom>
                <nom region="jp">Soukoban</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a30e4cad" md5="48ef44613b91852f90cde895de959cde" sha1="5de51b5fa92e759a61339fd07abdd710c7e68f8b" format="mp4" support="">media/video/sokoban.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f69f85c" md5="43f1242db277e67276816c00ff7ee51b" sha1="4470115300dbe44d3d8fe2f053bcf22b19af8702" format="png" support="">media/mixrbv2/sokoban.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96735" romid="167934" notgame="false">
            <path>sokobanb.zip</path>
            <noms>
                <nom region="ss">Soukoban</nom>
                <nom region="jp">Soukoban</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sokoban.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a30e4cad" md5="48ef44613b91852f90cde895de959cde" sha1="5de51b5fa92e759a61339fd07abdd710c7e68f8b" format="mp4" support="">media/video/sokobanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7f69f85c" md5="43f1242db277e67276816c00ff7ee51b" sha1="4470115300dbe44d3d8fe2f053bcf22b19af8702" format="png" support="">media/mixrbv2/sokobanb.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96743" romid="158163" notgame="false">
            <path>spacecmp.zip</path>
            <noms>
                <nom region="ss">Space Camp</nom>
                <nom region="jp">Space Camp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Based on a special effects movie, Space Camp takes place in space (it says so in big letters on the cover). You guide your spaceship through orbit, avoiding meteor showers, military satellites and other obstacles. The control method is much like "lunar lander" type games, but in zero gravity, so a quick thrust with the engines will move the ship indefinitely. Since you have limited oxygen and energy reserves, you must pick up oxygen bottles and energy canisters from the space stations you fly past.

After the vertically scrolling space sequence, you jump out the ship and explore a space station. The control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from said resources, the space stations have hidden treasures hidden below certain panels. Find treasure by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden treasure chambers. All the while, you must watch out for the space station's guardian, which moves in your direction when you activate your thrusters or press the button. As long as you just glide, the guardian stays put.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9cc130b0" md5="68b10c44afd56c4cad9ed450b89e0003" sha1="a07785b17e5df10ba30cfd2c7c58d3e62ede6421" format="mp4" support="">media/video/spacecmp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e43d1a0d" md5="14cdfb8e1ec15b04291b1dcd5e4d49a9" sha1="61efef6935d7cf624311c24386083ecac23bb285" format="png" support="">media/mixrbv2/spacecmp.png</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96743" romid="167935" notgame="false">
            <path>spacecmpa.zip</path>
            <noms>
                <nom region="ss">Space Camp</nom>
                <nom region="jp">Space Camp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacecmp.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Based on a special effects movie, Space Camp takes place in space (it says so in big letters on the cover). You guide your spaceship through orbit, avoiding meteor showers, military satellites and other obstacles. The control method is much like "lunar lander" type games, but in zero gravity, so a quick thrust with the engines will move the ship indefinitely. Since you have limited oxygen and energy reserves, you must pick up oxygen bottles and energy canisters from the space stations you fly past.

After the vertically scrolling space sequence, you jump out the ship and explore a space station. The control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from said resources, the space stations have hidden treasures hidden below certain panels. Find treasure by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden treasure chambers. All the while, you must watch out for the space station's guardian, which moves in your direction when you activate your thrusters or press the button. As long as you just glide, the guardian stays put.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9cc130b0" md5="68b10c44afd56c4cad9ed450b89e0003" sha1="a07785b17e5df10ba30cfd2c7c58d3e62ede6421" format="mp4" support="">media/video/spacecmpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e43d1a0d" md5="14cdfb8e1ec15b04291b1dcd5e4d49a9" sha1="61efef6935d7cf624311c24386083ecac23bb285" format="png" support="">media/mixrbv2/spacecmpa.png</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="17379">Pack In Video</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96746" romid="158164" notgame="false">
            <path>spaceinv.zip</path>
            <noms>
                <nom region="ss">Space Invaders</nom>
                <nom region="jp">Space Invaders</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In 1978, Earth successfully repulsed an invasion from outer space thanks to &amp;quot;the Tank.&amp;quot;  The Tank was based on alien technology found when a scout ship had crashed years earlier.  Now, over 20 years later, a new Tank has been created based on the technology recovered during the 1978 invasion.  And none too soon, because the Invaders are back!

Space Invaders is yet another classic arcade game remake by Activision (see Battlezone  and Asteroids).  But this time, Activision licensed a game from Taito instead of Atari.  The game stays close to its roots while adding many power-ups and enemies.

You can play either one or two players against the Invaders, who march down the screen in orderly rows and columns, at one of three skill levels.  You'll start at Pluto and work your way through the Solar System to Mars, then Venus, and finally Earth.  There are four common aliens (red, green, blue, and yellow), plus seven more less common ones.  You receive special one shot power-ups by shooting four of the same type of Invaders in a row.  As in the original game, there are also Mother Ships that fly above the action, but in this version if you hit them you can pick up other useful power-ups like shields or double shots.  Plus, after fighting off several waves on each planet, you'll face a unique boss.  If you manage to finish the game, you'll be able to play a reproduction of the original coin-op.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="620a9503" md5="19e1511172485e6500ece846eebc9abe" sha1="eb75ad90124af367009114e62c3ee1b16e163f52" format="mp4" support="">media/video/spaceinv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="27119194" md5="ec18d1cb56b013d0a8a4cc019880fe2b" sha1="cbe12829495ad34de17a71b8971b31c7d4c9f4a6" format="png" support="">media/mixrbv2/spaceinv.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="26923">Z-Axis,&amp;nbsp;Ltd.</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96748" romid="167936" notgame="false">
            <path>spacmazea.zip</path>
            <noms>
                <nom region="ss">Space Maze Attack</nom>
                <nom region="wor">Space Maze Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacmaze.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cfad3d89" md5="a0d36a613668a842f52191fe132041c8" sha1="df02595f9adbe5ae55aed8d0ed390ff668aee22a" format="mp4" support="">media/video/spacmazea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad4c1728" md5="c3b744d69e2bb33a08123051625fb271" sha1="e6395df96fda7acdd5c7d84d54bd3cd3d67776a5" format="png" support="">media/mixrbv2/spacmazea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44162af" md5="6158448994acc3950d9b5c8622dbebca" sha1="922b0b1061480b4d9f0016184541dbea8cad3a51" format="png" support="">media/mixrbv2/spacmazea.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96748" romid="158165" notgame="false">
            <path>spacmaze.zip</path>
            <noms>
                <nom region="ss">Space Maze Attack</nom>
                <nom region="wor">Space Maze Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cfad3d89" md5="a0d36a613668a842f52191fe132041c8" sha1="df02595f9adbe5ae55aed8d0ed390ff668aee22a" format="mp4" support="">media/video/spacmaze.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad4c1728" md5="c3b744d69e2bb33a08123051625fb271" sha1="e6395df96fda7acdd5c7d84d54bd3cd3d67776a5" format="png" support="">media/mixrbv2/spacmaze.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44162af" md5="6158448994acc3950d9b5c8622dbebca" sha1="922b0b1061480b4d9f0016184541dbea8cad3a51" format="png" support="">media/mixrbv2/spacmaze.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96748" romid="167937" notgame="false">
            <path>spacmazeb.zip</path>
            <noms>
                <nom region="ss">Space Maze Attack</nom>
                <nom region="wor">Space Maze Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacmaze.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cfad3d89" md5="a0d36a613668a842f52191fe132041c8" sha1="df02595f9adbe5ae55aed8d0ed390ff668aee22a" format="mp4" support="">media/video/spacmazeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ad4c1728" md5="c3b744d69e2bb33a08123051625fb271" sha1="e6395df96fda7acdd5c7d84d54bd3cd3d67776a5" format="png" support="">media/mixrbv2/spacmazeb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44162af" md5="6158448994acc3950d9b5c8622dbebca" sha1="922b0b1061480b4d9f0016184541dbea8cad3a51" format="png" support="">media/mixrbv2/spacmazeb.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185595" notgame="false">
            <path>srescue.zip</path>
            <noms>
                <nom region="ss">Space Rescue</nom>
                <nom region="wor">Space Rescue</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Welcome aboard!  We've just received a distress call from our deep space science station, the Argonaut.  They've encountered an asteroid field and are in big trouble!  The ship's hull has been breached and it's crew is spilling into the ravages of space!

Your mission is to save these helpless lives.  Your years at the Space Rescue Academy assure us that you are the right person for the job.  Your ship is equipped with a heavy blaster capable of  vaporizing the largest of asteroids.  You'll need it to get through the field and retrieve the stranded crew.  Once they're in, bring them back to the rescue base where we can look after their health.  Good luck, and be sure to watch for enemy craft.  This sector is notorious for UFO sightings..
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28a6a7b2" md5="7f26cce0971cf8fb1b904839504fcea1" sha1="29acbc951b079a656f47ce00607724f6b83ba2f7" format="png" support="">media/mixrbv2/srescue.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="28400">Gameday Software LLC</developpeur>
            <editeur id="28400">Gameday Software LLC</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96753" romid="158166" notgame="false">
            <path>spacetrb.zip</path>
            <noms>
                <nom region="ss">Space Trouble</nom>
                <nom region="jp">Space Trouble</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">On the surface, Space Trouble looks like an orthodox shooter, but it has an unorthodox twist: Don't shoot! You navigate your ship through an asteroid field, with a finite fuel supply. From time to time, enemy ships come into view and try to hunt you down. Shoot them down, but bear in mind that each shot costs a little bit of fuel. Sometimes, you will encounter a fuel supply, and strewn throughout the game are powerups which boost your &amp;quot;flight record&amp;quot;, which is turned to score as you complete a level. As the game progresses, the asteroids change into other obstacles, such as flying saucers, mines and organic blobs which take several shots to kill. Each enemy ship also has its own movement patterns, some hunting you down, some avoiding your shots, and some just bumbling straight forward. 

When you've passed four different fields, you encounter a mother ship. Docking with the ship requires minute precision, or you will crash and die. The ship teleports you to the next level, which is much like the first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2b5ee8d6" md5="eb9da9b882061b46ec07c661c345615d" sha1="62a74a0b9b6a73a490c9fb848b5c6fbb4542774f" format="mp4" support="">media/video/spacetrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4ee4dea3" md5="1a4e5f200a7d650c868b9506e7038778" sha1="5b85f8238c7a0747abc24c943dbe4f674fa2bfc8" format="png" support="">media/mixrbv2/spacetrb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e82afbee" md5="bd63421f19125d894f45f45b47b65635" sha1="3949603c3aae53335fa912184a2bf04be5cb9f2b" format="png" support="">media/mixrbv2/spacetrb.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="10943">Panasoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96754" notgame="false">
            <path>spacewlk.zip</path>
            <noms>
                <nom region="ss">Space Walk</nom>
                <nom region="uk">Space Walk</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this space game the player steers an astronaut to collect the stray satellite that is roaming in space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been collected, the player has to keep his finger on the trigger to take the item to the spaceship. The level is completed when the satellite is inside the ship and the game then moves on to the next level, where the asteroids and other spacemen become a little faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c85b6a30" md5="30b4306713ebb0f8b14d57908eba88e0" sha1="16d83c31b911a7bc3646a9bbfb965de802dbf669" format="mp4" support="">media/video/spacewlk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2f3cf3f6" md5="50956945bb6aadfd8162235b492aa0b1" sha1="c2bb0900275ac3fdde7baaa76268cbe99ae677f8" format="png" support="">media/mixrbv2/spacewlk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f3cf3f6" md5="50956945bb6aadfd8162235b492aa0b1" sha1="c2bb0900275ac3fdde7baaa76268cbe99ae677f8" format="png" support="">media/mixrbv2/spacewlk.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="uk">1985</date>
                <date region="wor">1985</date>
            </dates>
            <editeur id="28203">Mastertronic&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96756" romid="568380" notgame="false">
            <path>sparkie.zip</path>
            <noms>
                <nom region="ss">Sparkie</nom>
                <nom region="jp">Sparkie</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Sparkie is a action game where you need to clear a level to get to the next. Each screen is one level. To clear the level you either need to make the entire level blue, which you do simply by walking around, or eradicate all fiery enemies that can spark your fuse. For this your able to shoot water at them. The small flames can be quickly extinguished, but new ones keep appearing as long as you do not extinguish the fires they come out of. The larger enemies require several hits. Also pay attention to blocks changing colour to red, that means it is about to combust and an enemy will appear there.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6c2bca16" md5="12f23243b0eac0cdb94f05e7c3d618cb" sha1="131d50eeed0edb0691fe98461364d476f1f89aca" format="mp4" support="">media/video/sparkie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="02b1980c" md5="d819af8a17b8fcdb6a4912e74839700b" sha1="1bd5b75c6141599f5cb226ca1fdd16fa2752d000" format="png" support="">media/mixrbv2/sparkie.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5e63660" md5="aa2f6973c6c2d2586c8c1716c49deeb1" sha1="0998a7a952e0efff978469b6c2efa694c322c996" format="png" support="">media/mixrbv2/sparkie.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185598" notgame="false">
            <path>sbracer.zip</path>
            <noms>
                <nom region="ss">Speedboat Racer</nom>
                <nom region="wor">Speedboat Racer</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/sbracer.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96764" romid="167940" notgame="false">
            <path>spelunkra.zip</path>
            <noms>
                <nom region="ss">Spelunker</nom>
                <nom region="wor">Spelunker</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>spelunkr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as dynamite to create obstacle-destroying explosions that will bring you nearer to the desired treasure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9a710f8c" md5="9aabd6ef1e09b96c71f4e0b1b1b323a1" sha1="a91bdbf15b7ff549b49273e7864218a5a1232418" format="mp4" support="">media/video/spelunkra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c7e12cd0" md5="3b68fd19f7a483799f7943049e9ee9b3" sha1="0422d354f5a344fb4e0c854110079216e6897337" format="png" support="">media/mixrbv2/spelunkra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dfcccf5" md5="9df04e619d7e848cb1dcec6cb1860dff" sha1="be5b9e4ed525b6819ed92a8ace628f1f22342834" format="png" support="">media/mixrbv2/spelunkra.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28220">Micro&amp;nbsp;Graphic&amp;nbsp;Image</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96764" romid="158168" notgame="false">
            <path>spelunkr.zip</path>
            <noms>
                <nom region="ss">Spelunker</nom>
                <nom region="wor">Spelunker</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as dynamite to create obstacle-destroying explosions that will bring you nearer to the desired treasure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9a710f8c" md5="9aabd6ef1e09b96c71f4e0b1b1b323a1" sha1="a91bdbf15b7ff549b49273e7864218a5a1232418" format="mp4" support="">media/video/spelunkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c7e12cd0" md5="3b68fd19f7a483799f7943049e9ee9b3" sha1="0422d354f5a344fb4e0c854110079216e6897337" format="png" support="">media/mixrbv2/spelunkr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dfcccf5" md5="9df04e619d7e848cb1dcec6cb1860dff" sha1="be5b9e4ed525b6819ed92a8ace628f1f22342834" format="png" support="">media/mixrbv2/spelunkr.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28220">Micro&amp;nbsp;Graphic&amp;nbsp;Image</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97016" romid="167941" notgame="false">
            <path>spider.zip</path>
            <noms>
                <nom region="ss">Spider, The</nom>
                <nom region="us">The Spider</nom>
                <nom region="jp">The Spider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fd39728a" md5="7b29374d4838cd2425e0a6f255c01058" sha1="8245a3c1f2da150c0b9287c4fc31c7aba616828e" format="mp4" support="">media/video/spider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d71602f6" md5="c3a5348afc3a79e94140e92ad493e9bd" sha1="fb3d09f7f0e01a56ff30a186cf472d77783fe43f" format="png" support="">media/mixrbv2/spider.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="536ea736" md5="1da5087d34b8d20b9f8340e493178c84" sha1="994e87bc13a51c1029144bbc5af5968aa25dc385" format="png" support="">media/mixrbv2/spider.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185600" notgame="false">
            <path>splash.zip</path>
            <noms>
                <nom region="ss">Splash</nom>
                <nom region="wor">Splash</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Splash is an arcade game with color-matching elements. The player controls a fish juggling falling balls by spitting a jet of water up a series of ramps. The game ends if the balls hit the pond. Matching adjacent balls of the same color makes them disappear.

Some special spheres contain a power-up. The ones with a plus sign give bonus points. Spheres with a bomb explode all other balls of the same color. Balls with a propeller helix give points and increase in weight with time while being juggled. Spheres with a flame icon destroy all balls on the screen. Water-speed balls increase the power of the water spray for a short period of time. Snowflake spheres freeze in place all balls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="076166b7" md5="fdfd5fa49647b2501edc1bff65a5eab9" sha1="576fb4e1cd63637601ccf3922612c2b93616a044" format="png" support="">media/mixrbv2/splash.png</media>
            </medias>
            <dates>
                <date region="wor">2005</date>
            </dates>
            <developpeur id="28401">GameHouse, Inc.</developpeur>
            <editeur id="28401">GameHouse, Inc.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176954" notgame="false">
            <path>spooksl.zip</path>
            <noms>
                <nom region="ss">Spooks And Ladders</nom>
                <nom region="wor">Spooks And Ladders</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae080b9b" md5="85033aa670f45cc73b6fd542ce54d7f0" sha1="3ef4cd0345734e1d5150561e24ea0fb533ecb409" format="png" support="">media/mixrbv2/spooksl.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96778" notgame="false">
            <path>spyvssp2.zip</path>
            <noms>
                <nom region="ss">Spy Vs Spy 2 - The Island Caper</nom>
                <nom region="us">Spy vs Spy II - The Island Caper</nom>
                <nom region="wor">Spy vs Spy II - The Island Caper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0eeaa3e6" md5="33ed7d04b5fb816e099ed3fe8ed12b11" sha1="6177c472a65681668240ee16c3227f2bf6f6fdc4" format="mp4" support="">media/video/spyvssp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="5786a6b5" md5="2682e53560c25b2eed74ca9394214fb8" sha1="ddee76ee5a4130c4e87f3001fc369a1ae4138024" format="png" support="">media/mixrbv2/spyvssp2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c218d9be" md5="a1daa203800b34f13739bb919a810079" sha1="f30b1ab491063049c027e86ac3d1291fe680fddd" format="png" support="">media/mixrbv2/spyvssp2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3302">Databyte</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96781" romid="158169" notgame="false">
            <path>squardan.zip</path>
            <noms>
                <nom region="ss">Square Dancer</nom>
                <nom region="jp">Square Dancer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="da47dd7f" md5="df63fddec3fef5e3a7ef4f65e4ae0461" sha1="2d30923aeb2e1db2827124b1cbc68f5b6ff8b184" format="mp4" support="">media/video/squardan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="948761a7" md5="10ce87267d1d510b5c10481a9eccba75" sha1="39ed675564412a73b269c43fb7d4740db3a57d34" format="png" support="">media/mixrbv2/squardan.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdf4533e" md5="8886992cb1f5e09e0aabb658e982edea" sha1="dbbe384ba22746abdd5ce11ccb3818f0029ec1b6" format="png" support="">media/mixrbv2/squardan.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96784" romid="167944" notgame="false">
            <path>squishema.zip</path>
            <noms>
                <nom region="ss">Squish'em</nom>
                <nom region="jp">Squish'em</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>squishem.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5e1967b7" md5="aca7f6735cf49359486367d5879eea00" sha1="108f3ad6c9a67eb45433b69f75e3a850a73addab" format="mp4" support="">media/video/squishema.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ddc60ba4" md5="a0778874f570336c8ad01f6a874d2bbe" sha1="54c0c6b6d18e17cda28a45b685abcbd16fc7dffb" format="png" support="">media/mixrbv2/squishema.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f5b1140" md5="d6d6166f4dcc3c0e9742f75d6975e75b" sha1="c0a66c3de92fb92db4fd276db9c1045632626d47" format="png" support="">media/mixrbv2/squishema.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96784" notgame="false">
            <path>squishem.zip</path>
            <noms>
                <nom region="ss">Squish'em</nom>
                <nom region="jp">Squish'em</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5e1967b7" md5="aca7f6735cf49359486367d5879eea00" sha1="108f3ad6c9a67eb45433b69f75e3a850a73addab" format="mp4" support="">media/video/squishem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ddc60ba4" md5="a0778874f570336c8ad01f6a874d2bbe" sha1="54c0c6b6d18e17cda28a45b685abcbd16fc7dffb" format="png" support="">media/mixrbv2/squishem.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f5b1140" md5="d6d6166f4dcc3c0e9742f75d6975e75b" sha1="c0a66c3de92fb92db4fd276db9c1045632626d47" format="png" support="">media/mixrbv2/squishem.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="153191" notgame="false">
            <path>staravng.zip</path>
            <noms>
                <nom region="ss">Star Avenger</nom>
                <nom region="wor">Star Avenger</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e989f9b" md5="a8334de135bb58b8399cbdfaa04b9eaa" sha1="76accf5e8e59b683e93a5c3a12010222eff39029" format="png" support="">media/mixrbv2/staravng.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96787" romid="167945" notgame="false">
            <path>starblaza.zip</path>
            <noms>
                <nom region="ss">Star Blazer</nom>
                <nom region="jp">Star Blazer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>starblaz.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude.
Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="719ad145" md5="ab95771b6f289cc5107f96d4d3468f87" sha1="cfade94f58a26a848a3c51ee391d87ba8c98491b" format="mp4" support="">media/video/starblaza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fb0c3379" md5="ed3ff5561aaf89665fd4e9237b8b90c9" sha1="2e6647d716e06774bd6fdbee267c5a41ef71b28b" format="png" support="">media/mixrbv2/starblaza.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90abc080" md5="72523a1c4d5c86fe22168bd2294b6ed6" sha1="d67b11235b2b3cdceab25f488f13c260ad4f7eb6" format="png" support="">media/mixrbv2/starblaza.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1985</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="27960">StarCraft,&amp;nbsp;Inc.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96787" romid="167946" notgame="false">
            <path>starblazb.zip</path>
            <noms>
                <nom region="ss">Star Blazer</nom>
                <nom region="jp">Star Blazer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>starblaz.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude.
Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="719ad145" md5="ab95771b6f289cc5107f96d4d3468f87" sha1="cfade94f58a26a848a3c51ee391d87ba8c98491b" format="mp4" support="">media/video/starblazb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fb0c3379" md5="ed3ff5561aaf89665fd4e9237b8b90c9" sha1="2e6647d716e06774bd6fdbee267c5a41ef71b28b" format="png" support="">media/mixrbv2/starblazb.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90abc080" md5="72523a1c4d5c86fe22168bd2294b6ed6" sha1="d67b11235b2b3cdceab25f488f13c260ad4f7eb6" format="png" support="">media/mixrbv2/starblazb.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1985</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="27960">StarCraft,&amp;nbsp;Inc.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96787" romid="158171" notgame="false">
            <path>starblaz.zip</path>
            <noms>
                <nom region="ss">Star Blazer</nom>
                <nom region="jp">Star Blazer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude.
Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="719ad145" md5="ab95771b6f289cc5107f96d4d3468f87" sha1="cfade94f58a26a848a3c51ee391d87ba8c98491b" format="mp4" support="">media/video/starblaz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="fb0c3379" md5="ed3ff5561aaf89665fd4e9237b8b90c9" sha1="2e6647d716e06774bd6fdbee267c5a41ef71b28b" format="png" support="">media/mixrbv2/starblaz.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1985</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="27960">StarCraft,&amp;nbsp;Inc.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96792" romid="167947" notgame="false">
            <path>starfrcea.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="jp">Star Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>starfrce.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b2dfd37" md5="19f51525bdcbf1aa9b1f7cd3af5b08ec" sha1="e2c828601085e0704a1168266d11cd431738e43f" format="mp4" support="">media/video/starfrcea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8f771f1b" md5="1d8c1d1004736cd37ec003a424956dce" sha1="cf4b2908cf1b833550112c5e8308399c9c5f0f55" format="png" support="">media/mixrbv2/starfrcea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40193b0e" md5="8327b1317e0b5b86434f761110327edf" sha1="e216c3107496abe322e3ab0f65c07d0a489ef7e3" format="png" support="">media/mixrbv2/starfrcea.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96792" romid="158173" notgame="false">
            <path>starfrce.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="jp">Star Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6b2dfd37" md5="19f51525bdcbf1aa9b1f7cd3af5b08ec" sha1="e2c828601085e0704a1168266d11cd431738e43f" format="mp4" support="">media/video/starfrce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8f771f1b" md5="1d8c1d1004736cd37ec003a424956dce" sha1="cf4b2908cf1b833550112c5e8308399c9c5f0f55" format="png" support="">media/mixrbv2/starfrce.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40193b0e" md5="8327b1317e0b5b86434f761110327edf" sha1="e216c3107496abe322e3ab0f65c07d0a489ef7e3" format="png" support="">media/mixrbv2/starfrce.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96797" romid="158174" notgame="false">
            <path>starsold.zip</path>
            <noms>
                <nom region="ss">Star Soldier</nom>
                <nom region="jp">Star Soldier</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d56fa207" md5="599d75531ce2443a8f0648eb02114439" sha1="77629c8ec028fe8a0711d7772d7b9cfc0ab67ce5" format="mp4" support="">media/video/starsold.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cdeedc90" md5="3b7a23ff427e1ea0aa7c5d912686fdc2" sha1="98e7c6f7d225b3e3da6bcdc2ba878931972aa6cb" format="png" support="">media/mixrbv2/starsold.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="109a2fb0" md5="edc40e807f0bcea202301ea9ff96663b" sha1="37e005d3500211633f4bace122a4a7c649bcbb35" format="png" support="">media/mixrbv2/starsold.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96797" romid="167948" notgame="false">
            <path>starsolda.zip</path>
            <noms>
                <nom region="ss">Star Soldier</nom>
                <nom region="jp">Star Soldier</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>starsold.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d56fa207" md5="599d75531ce2443a8f0648eb02114439" sha1="77629c8ec028fe8a0711d7772d7b9cfc0ab67ce5" format="mp4" support="">media/video/starsolda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="cdeedc90" md5="3b7a23ff427e1ea0aa7c5d912686fdc2" sha1="98e7c6f7d225b3e3da6bcdc2ba878931972aa6cb" format="png" support="">media/mixrbv2/starsolda.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="109a2fb0" md5="edc40e807f0bcea202301ea9ff96663b" sha1="37e005d3500211633f4bace122a4a7c649bcbb35" format="png" support="">media/mixrbv2/starsolda.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185607" notgame="false">
            <path>starbugg.zip</path>
            <noms>
                <nom region="ss">Starbuggy</nom>
                <nom region="wor">Starbuggy</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/starbugg.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185290" notgame="false">
            <path>starquak.zip</path>
            <noms>
                <nom region="ss">Starquake</nom>
                <nom region="wor">Starquake</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core.

The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game.

The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="736163be" md5="6e67816676dde1bd8bd5e2995df21288" sha1="3b1a64e9ac1f00afa8eb05becd1894df0a294295" format="png" support="">media/mixrbv2/starquak.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28275">Bubble Bus Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96806" romid="158176" notgame="false">
            <path>starship.zip</path>
            <noms>
                <nom region="ss">Starship Simulator</nom>
                <nom region="jp">Starship Simulator</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1508f828" md5="c4bbb94c859a755d98e7f4abd6b8d46d" sha1="6315dad89a1966432e9e8f2a6893132734b7f203" format="mp4" support="">media/video/starship.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e0ad4bf2" md5="56c3511e3aebc522da29d9b403584ea0" sha1="516bc74a014ab4be02f3bcd45d810b5c10d28306" format="png" support="">media/mixrbv2/starship.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7f93ab" md5="593a44ad8ea3ee9855998b06d6206dc8" sha1="4d194b1ee4d75b520a7e52d2ada6d7292aaa2be8" format="png" support="">media/mixrbv2/starship.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96806" romid="167949" notgame="false">
            <path>starshipa.zip</path>
            <noms>
                <nom region="ss">Starship Simulator</nom>
                <nom region="jp">Starship Simulator</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>starship.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1508f828" md5="c4bbb94c859a755d98e7f4abd6b8d46d" sha1="6315dad89a1966432e9e8f2a6893132734b7f203" format="mp4" support="">media/video/starshipa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="e0ad4bf2" md5="56c3511e3aebc522da29d9b403584ea0" sha1="516bc74a014ab4be02f3bcd45d810b5c10d28306" format="png" support="">media/mixrbv2/starshipa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7f93ab" md5="593a44ad8ea3ee9855998b06d6206dc8" sha1="4d194b1ee4d75b520a7e52d2ada6d7292aaa2be8" format="png" support="">media/mixrbv2/starshipa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96808" romid="158177" notgame="false">
            <path>stepupa.zip</path>
            <noms>
                <nom region="ss">Step Up</nom>
                <nom region="jp">Step Up</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>stepup.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6c4c79b6" md5="dde9768852ebf37159a508c4de5df48e" sha1="39b71e6162bbe24778573642a98e71fc7230a6d7" format="mp4" support="">media/video/stepupa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="98ce148e" md5="0b7f935819d6706281633dab86ce2d7c" sha1="6acc080e2e9dbeed4153ed89351813145840b951" format="png" support="">media/mixrbv2/stepupa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30dca9ec" md5="86a0a82af90b5df8c67ad377e774faa7" sha1="faefa5070a5a673022e137eca698872d0e87bd8d" format="png" support="">media/mixrbv2/stepupa.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28221">Marvel&amp;nbsp;Soft</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96809" romid="568391" notgame="false">
            <path>stepper.zip</path>
            <noms>
                <nom region="ss">Stepper</nom>
                <nom region="jp">Stepper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ebd33122" md5="4c074c4f56ffdf48eaa12b5fe2d6e164" sha1="87781c3fbc360238dfac3397515682a4c4680d22" format="mp4" support="">media/video/stepper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="73f27c42" md5="69fc9a34938ee842df831381a98ef47e" sha1="51832a053d7e58dad1430f28096925b6a06026f0" format="png" support="">media/mixrbv2/stepper.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a0ba069" md5="1ecba6c67b81fb94e4d81807b8928e46" sha1="e32d208a946821c732fc1f993e364b69572d23f2" format="png" support="">media/mixrbv2/stepper.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="10858">Isoco</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176955" romid="538144" notgame="false">
            <path>stepup.zip</path>
            <noms>
                <nom region="ss">Stepup</nom>
                <nom region="wor">Stepup</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176955" romid="538144" notgame="false">
            <path>stepupk.zip</path>
            <noms>
                <nom region="ss">Stepup</nom>
                <nom region="wor">Stepup</nom>
            </noms>
            <cloneof>stepup.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97018" notgame="false">
            <path>stonewis.zip</path>
            <noms>
                <nom region="ss">Stone Of Wisdom, The</nom>
                <nom region="jp">Kenja no Ishi</nom>
                <nom region="eu">The Stone of Wisdom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">AKA: The Stone of Wisdom</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ec03f0b5" md5="a4571170ae8e6e5dd887a82aa34f53d1" sha1="9dfd5ee516d29d5bf268407616bd1ecb9e25d278" format="mp4" support="">media/video/stonewis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5d293c41" md5="5d995c36e7a4461b83df9a87b8414ed1" sha1="c42aa5b4d2ea50b919f0dcfa6e572b5b6bbe792d" format="png" support="">media/mixrbv2/stonewis.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="92f2b25b" md5="5c8afed89096d762298d9f298832addb" sha1="bd72e4ff1938bf8943861e034a394608bdd7455a" format="png" support="">media/mixrbv2/stonewis.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184876" notgame="false">
            <path>bousousos.zip</path>
            <noms>
                <nom region="ss">Stop The Express</nom>
                <nom region="jp">Bousou Tokkyuu Sos</nom>
                <nom region="wor">Stop the Express</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The ITA Express train has been hijacked and, as a special agent, you have been sent to recapture and stop the train. Fight the knife-throwing bandits, avoid the alien birds and find the key - but beware of the low bridges. Good Luck!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96ccc817" md5="01bfcbb9e205a4b4f97527e397e52c3e" sha1="c78bb2af5c98dc7f12165ce968852e86931e245c" format="png" support="">media/mixrbv2/bousousos.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184876" notgame="false">
            <path>bousousosa.zip</path>
            <noms>
                <nom region="ss">Stop The Express</nom>
                <nom region="jp">Bousou Tokkyuu Sos</nom>
                <nom region="wor">Stop the Express</nom>
            </noms>
            <cloneof>bousousos.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The ITA Express train has been hijacked and, as a special agent, you have been sent to recapture and stop the train. Fight the knife-throwing bandits, avoid the alien birds and find the key - but beware of the low bridges. Good Luck!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96ccc817" md5="01bfcbb9e205a4b4f97527e397e52c3e" sha1="c78bb2af5c98dc7f12165ce968852e86931e245c" format="png" support="">media/mixrbv2/bousousosa.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96816" romid="158181" notgame="false">
            <path>stranglp.zip</path>
            <noms>
                <nom region="ss">Strange Loop</nom>
                <nom region="wor">Strange Loop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Strange Loop is an arcade action game with 240 different rooms, each filled with dangers. The protagonist, clad in a space suit and armed with a laser gun, has to regain control of a factory located in Outer Space. The factory, where robots are produced, has been taken over by aliens and they are reprogramming the robots to take over planet Earth.

To take over control of the factory, the protagonist has to reach the central Control Room; but to get there he has to overcome many obstacles and collect several objects. These objects can be used to perform several tasks of which some must be done before the player takes over the computer by stopping it. Fuel and patches for the suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor. The game has an option to save and load the current game status.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7edb8505" md5="5134992a257d368163f41768faeb3056" sha1="bc39350f0a1098b0bba1e70f4519372e3ba9b805" format="mp4" support="">media/video/stranglp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab73ac43" md5="833a0a6194f841c7946796244b58e682" sha1="a549986d23378c9c5fe00e4c2220bac1037eddde" format="png" support="">media/mixrbv2/stranglp.png</media>
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            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6">Virgin</developpeur>
            <editeur id="28142">Nippon&amp;nbsp;Dexter&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185727" notgame="false">
            <path>stratos2.zip</path>
            <noms>
                <nom region="ss">Stratos V3</nom>
                <nom region="wor">Stratos V3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176956" romid="538145" notgame="false">
            <path>straycat.zip</path>
            <noms>
                <nom region="ss">Straycat</nom>
                <nom region="wor">Straycat</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176957" notgame="false">
            <path>subacuatic.zip</path>
            <noms>
                <nom region="ss">Subacuatic_</nom>
                <nom region="wor">Subacuatic_</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/subacuatic.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96830" notgame="false">
            <path>suparobo.zip</path>
            <noms>
                <nom region="ss">Suparobo</nom>
                <nom region="jp">Suparobo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="94fd272c" md5="254b27620779720d65a4ec97ef78e519" sha1="78d41d922af7db7792f2f640a5379cfb09c35719" format="mp4" support="">media/video/suparobo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="7b917ee7" md5="da4529f681b57b9fb84e64b559fe8f9e" sha1="388762c6a00e45170b1844ee0a2754fdfb9eabe5" format="png" support="">media/mixrbv2/suparobo.png</media>
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            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96832" romid="158182" notgame="false">
            <path>sbillard.zip</path>
            <noms>
                <nom region="ss">Super Billiards</nom>
                <nom region="jp">Super Billiards</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Billiards is a pool simulations game. Basic pool, one of the most famous versions of billiards in the world is now available on your computer screen.
Discover the excitement of balls colliding, the silence and concentration of the billiard room.
The direction of the ball can be set as can the strength of the shot. This game can be played by one or two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4d387cf3" md5="39f8454b37f0c87c3f5dc4fff79c1429" sha1="567e1f12761b72a095ff83bff9ead653d03cd250" format="mp4" support="">media/video/sbillard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0bff89cc" md5="a4df9ebddd8da8b56cd13ca1ded08702" sha1="1def7820cf51f43d51061050b643784de10b272e" format="png" support="">media/mixrbv2/sbillard.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96833" romid="167951" notgame="false">
            <path>sbioman4.zip</path>
            <noms>
                <nom region="ss">Super Bioman 4</nom>
                <nom region="wor">Super Bioman 4</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7ade1b57" md5="6251d356611294c06885d5c6e81ceb67" sha1="c2b667396b2aa3107119711e290e886eba43b1f9" format="mp4" support="">media/video/sbioman4.mp4</media>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="297">Zemina</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96837" notgame="false">
            <path>sboy2a.zip</path>
            <noms>
                <nom region="ss">Super Boy 2</nom>
                <nom region="us">Super Boy II</nom>
            </noms>
            <cloneof>sboy2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fc2eac21" md5="d1c6166e55f24571197daa3960db23e6" sha1="05a4ef6fb9ae89b2bdad9a974ef1daff6ce2078c" format="mp4" support="">media/video/sboy2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfb0478b" md5="54deac29210cd9c5968fac4ade3b82f4" sha1="10521c4542f1ff6822353e994a2fcde395439638" format="png" support="">media/mixrbv2/sboy2a.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="10707">Zemina Co.</developpeur>
            <editeur id="10707">Zemina Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96837" romid="167954" notgame="false">
            <path>sboy2.zip</path>
            <noms>
                <nom region="ss">Super Boy 2</nom>
                <nom region="us">Super Boy II</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fc2eac21" md5="d1c6166e55f24571197daa3960db23e6" sha1="05a4ef6fb9ae89b2bdad9a974ef1daff6ce2078c" format="mp4" support="">media/video/sboy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfb0478b" md5="54deac29210cd9c5968fac4ade3b82f4" sha1="10521c4542f1ff6822353e994a2fcde395439638" format="png" support="">media/mixrbv2/sboy2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="10707">Zemina Co.</developpeur>
            <editeur id="10707">Zemina Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96835" romid="537844" notgame="false">
            <path>sboy3a.zip</path>
            <noms>
                <nom region="ss">Super Boy 3</nom>
                <nom region="wor">Super Boy 3</nom>
            </noms>
            <cloneof>sboy3.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The third entry in Zemina's unlicensed conversions of early Super Mario Bros. games differs from its predecessors by having its own levels. While the two first games imported levels of their correspondent Mario counterparts, Super Boy III does not copy the stages of Super Mario Bros 3.. Instead, it utilizes elements from previous Mario games as well as Super Mario World, from where some enemies and level design ingredients are borrowed.

Unlike those two games, however, Super Boy III  has completely linear levels that must be traversed in a particular order. There are no special levels such as castles, no familiar bonuses, and no power-ups besides those that were introduced in the first Mario game. Mario also walks and runs significantly slower than in Nintendo games. At the end of each stage Mario has to defeat a Hammer Brother.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="917ffa13" md5="c63cd05b8db407e4492d3d23bf59746c" sha1="e9457211908b2843ab1e9289e032084188369728" format="mp4" support="">media/video/sboy3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0430ddf" md5="ef19143e4c5f6c119aefd18e7eee52f6" sha1="9024312e8c7e6e78d81457fdb84364189033751e" format="png" support="">media/mixrbv2/sboy3a.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28322">Zemina Co.</developpeur>
            <editeur id="297">Zemina</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96835" romid="167952" notgame="false">
            <path>sboy3.zip</path>
            <noms>
                <nom region="ss">Super Boy 3</nom>
                <nom region="wor">Super Boy 3</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The third entry in Zemina's unlicensed conversions of early Super Mario Bros. games differs from its predecessors by having its own levels. While the two first games imported levels of their correspondent Mario counterparts, Super Boy III does not copy the stages of Super Mario Bros 3.. Instead, it utilizes elements from previous Mario games as well as Super Mario World, from where some enemies and level design ingredients are borrowed.

Unlike those two games, however, Super Boy III  has completely linear levels that must be traversed in a particular order. There are no special levels such as castles, no familiar bonuses, and no power-ups besides those that were introduced in the first Mario game. Mario also walks and runs significantly slower than in Nintendo games. At the end of each stage Mario has to defeat a Hammer Brother.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="917ffa13" md5="c63cd05b8db407e4492d3d23bf59746c" sha1="e9457211908b2843ab1e9289e032084188369728" format="mp4" support="">media/video/sboy3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0430ddf" md5="ef19143e4c5f6c119aefd18e7eee52f6" sha1="9024312e8c7e6e78d81457fdb84364189033751e" format="png" support="">media/mixrbv2/sboy3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28322">Zemina Co.</developpeur>
            <editeur id="297">Zemina</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96836" romid="167953" notgame="false">
            <path>sboy1.zip</path>
            <noms>
                <nom region="ss">Super Boy I</nom>
                <nom region="wor">Super Boy I</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Boy I is a Korean-made unlicensed conversion of Super Mario Bros.. It imports the sprites of Mario and all of the enemies, terrain ingredients, as well as basic gameplay mechanics. The levels resemble those of the original game, most notably the earlier ones; however, only outdoor areas and simplified castles (some without any enemies except Bowser) are included. The game ends after three worlds, each divided into three stages and a castle level.

This version omits much of the material found in Super Mario Bros.. There are no power-ups except the mushroom (which is placed randomly); no warp points; no bonus levels; no cave or underwater areas. Falling platforms replace elevators; pipes cannot be entered. Castles can be completed without defeating the guarding Bowsers. In the castle's final area the player is greeted by the words &amp;quot;Sorry Nothing&amp;quot;. The princess is not mentioned at all.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a20274f3" md5="0e3273ecf4028ecfdbdbe082ba1d6c57" sha1="387d0704f121c70f8f890b011d9c2f1a8abf2b49" format="mp4" support="">media/video/sboy1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca2e6735" md5="065d096cece8d56ae446bf86222c88ea" sha1="9f399ee30828f10fa0e63dbe08361b1fa81d4d54" format="png" support="">media/mixrbv2/sboy1.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="28157">Zemina&amp;nbsp;Co.</developpeur>
            <editeur id="28157">Zemina&amp;nbsp;Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96842" romid="167956" notgame="false">
            <path>scobraa.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="jp">Super Cobra</nom>
                <nom region="eu">Super Cobra</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="316c2568" md5="32ca15347bedb7c0c92414f8452ebd77" sha1="c9dd350f5d1ab6c0b6fbcd2b7cd0204641e389c4" format="mp4" support="">media/video/scobraa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6278ea86" md5="00d8ee03301b09e330f2c4bd1195fc2a" sha1="8f5ee6c540248a3915c46be0344ed16c711f0cb2" format="png" support="">media/mixrbv2/scobraa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aff61de" md5="dd397a07743174e79d5e3154b4bc36c9" sha1="0ebd75f692c314d8f393bd53ab0f6510f417b5ff" format="png" support="">media/mixrbv2/scobraa.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96842" romid="158183" notgame="false">
            <path>scobra.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="jp">Super Cobra</nom>
                <nom region="eu">Super Cobra</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="316c2568" md5="32ca15347bedb7c0c92414f8452ebd77" sha1="c9dd350f5d1ab6c0b6fbcd2b7cd0204641e389c4" format="mp4" support="">media/video/scobra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6278ea86" md5="00d8ee03301b09e330f2c4bd1195fc2a" sha1="8f5ee6c540248a3915c46be0344ed16c711f0cb2" format="png" support="">media/mixrbv2/scobra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aff61de" md5="dd397a07743174e79d5e3154b4bc36c9" sha1="0ebd75f692c314d8f393bd53ab0f6510f417b5ff" format="png" support="">media/mixrbv2/scobra.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96843" romid="167957" notgame="false">
            <path>supercol.zip</path>
            <noms>
                <nom region="ss">Super Columns</nom>
                <nom region="wor">Super Columns</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Columns is an updated version of Columns with more options of play, but with the same setup, maneuvering falling blocks into groups of three or more to eliminate them from the screen.  Along with a Versus mode there is also a Story mode as well.

An evil sorcerer by the name of Surhand has stolen a mystical amulet which brings peace and serenity to the land of Phoenicia and hopes to use it to bring death and destruction to the land.  The player must battle their way through his four guards in a series of best two-out-of-three games of Columns in order to face off against Surhand and bring peace back to the land.

The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out.  There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="362745c8" md5="4f27a382beb7d9c555e0c44efb6d84e9" sha1="d80dc44472fb46acb565895b2749531f8d79b63b" format="mp4" support="">media/video/supercol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5091acb4" md5="bcb40bb5d3114d1d1119e9742101d09c" sha1="1ad92101363496865eaeeef700204cf31b138883" format="png" support="">media/mixrbv2/supercol.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45f797dc" md5="758e2e5d6b17b61e5db354c27fcbe1e9" sha1="b4781a5193cd41ad42b02b6b365543b25e35c4b4" format="png" support="">media/mixrbv2/supercol.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96844" romid="167958" notgame="false">
            <path>superxf.zip</path>
            <noms>
                <nom region="ss">Super Cross Force</nom>
                <nom region="uk">Super Cross Force</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="af14a438" md5="37bf22672e6d208acd94912757d0c6fd" sha1="dfe110a3fd073a2b34680f4660123115048e5363" format="mp4" support="">media/video/superxf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="dc806a39" md5="df682f18f6d7788d3042c8bfdd00fce0" sha1="96ecbb4ebb24cfcd2cdfb422c8fa7dde8ac81ba5" format="png" support="">media/mixrbv2/superxf.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83481edc" md5="641915ff346f39db7795e0fbf49a0295" sha1="7c02746e5e9354a8b6622bacf079d7465901248a" format="png" support="">media/mixrbv2/superxf.png</media>
            </medias>
            <dates>
                <date region="uk">1983</date>
            </dates>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96847" romid="158184" notgame="false">
            <path>supdrink.zip</path>
            <noms>
                <nom region="ss">Super Drinker</nom>
                <nom region="jp">Super Drinker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are in control of a man that loves to drink. In this platform game you have to collect the all bottles but you are chased by men who don't want you to drink. The levels are maze-like and have recognizable shapes like a house, a telephone, a turtle and so on...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6d3099d0" md5="e54a4811b0fd162bed9190ea5ce057e3" sha1="4a71160f5e6f1d60cf1113b8b06fa2fbdeb52ec7" format="mp4" support="">media/video/supdrink.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="43c79baa" md5="b0b5183a191b231031f4a8af977fb442" sha1="67192596bfdc0ce82cd37845f0e3829a63967701" format="png" support="">media/mixrbv2/supdrink.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b4510d2" md5="6cc66c6639b68439f56b9ccfa92bdccb" sha1="140292612cd82d3ab492ce2ad2661af0d06195f8" format="png" support="">media/mixrbv2/supdrink.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28165">Ample&amp;nbsp;Software</developpeur>
            <editeur id="28165">Ample&amp;nbsp;Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96849" romid="158185" notgame="false">
            <path>superglf.zip</path>
            <noms>
                <nom region="ss">Super Golf</nom>
                <nom region="jp">Super Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Golf is an overhead golf game with one complete course of 18 holes. The controls follow the traditional two-click system: the power of the hit and the swerve are determined after pressing a button twice with the correct timing. The used club and the basic direction is set before the hit. Together with the used golfer's talents (putting, power, accuracy and luck) this is used to calculate the result of the hit. There are always four athletes competing; either human or AI controlled.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c5f15b44" md5="83c2a7958c98b4ba2035a437ebc0026e" sha1="b02656b1555dd79e86ec0b0498f62e2388e71012" format="mp4" support="">media/video/superglf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="84928c35" md5="1d60c2cb38a0a0ffbd63a9772c9893f9" sha1="aa911d8bff0322b2fa96daf4975df7cfdaf43463" format="png" support="">media/mixrbv2/superglf.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="655bfa34" md5="d873b61581714e79ca1f26e8896f0c57" sha1="abb53f33b8e4a6056d69a19cf4f5ea7949c30d1b" format="png" support="">media/mixrbv2/superglf.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96852" romid="538017" notgame="false">
            <path>slaydockk.zip</path>
            <noms>
                <nom region="ss">Super Laydock - Mission Striker</nom>
                <nom region="jp">Super Laydock - Mission Striker</nom>
            </noms>
            <cloneof>slaydock.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6a5915cd" md5="2f16a1c14def1541eab66ae54ba30f4f" sha1="c3da489f5941da25381f1abc966fa306c7f0a483" format="mp4" support="">media/video/slaydockk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="82039e1c" md5="f91cce43a70d6f35f949d65a41862229" sha1="9b2bb014b8f2da8f8ee0148634b9ed10e98b5f0d" format="png" support="">media/mixrbv2/slaydockk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13143878" md5="fc04ed547213032f34e751a86c6fa2cd" sha1="b47c8958b3ad3f99a830bb43b31e1c7190ac1c10" format="png" support="">media/mixrbv2/slaydockk.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96852" romid="158186" notgame="false">
            <path>slaydock.zip</path>
            <noms>
                <nom region="ss">Super Laydock - Mission Striker</nom>
                <nom region="jp">Super Laydock - Mission Striker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6a5915cd" md5="2f16a1c14def1541eab66ae54ba30f4f" sha1="c3da489f5941da25381f1abc966fa306c7f0a483" format="mp4" support="">media/video/slaydock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="82039e1c" md5="f91cce43a70d6f35f949d65a41862229" sha1="9b2bb014b8f2da8f8ee0148634b9ed10e98b5f0d" format="png" support="">media/mixrbv2/slaydock.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13143878" md5="fc04ed547213032f34e751a86c6fa2cd" sha1="b47c8958b3ad3f99a830bb43b31e1c7190ac1c10" format="png" support="">media/mixrbv2/slaydock.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="123">T&amp;E Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96862" romid="158189" notgame="false">
            <path>suppachi.zip</path>
            <noms>
                <nom region="ss">Super Pachinko</nom>
                <nom region="wor">Super Pachinko</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d448e23" md5="ae4ab434bfac4adc91a1c19259c5b72f" sha1="7d59c66d6d7c921f15d963bb7e365e7423e5eb79" format="mp4" support="">media/video/suppachi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4e814ff8" md5="e993224b6f3b76536644e716f57e680f" sha1="161000a8e351a0477c0fecef936e86c32037178c" format="png" support="">media/mixrbv2/suppachi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a0c857" md5="16570d24d3a32d2d272d1b87805689f1" sha1="e91cb03027cd55a4b43b65abb552ec2b4021233e" format="png" support="">media/mixrbv2/suppachi.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96862" notgame="false">
            <path>ilevan.zip</path>
            <noms>
                <nom region="ss">Super Pachinko</nom>
                <nom region="wor">Super Pachinko</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5d448e23" md5="ae4ab434bfac4adc91a1c19259c5b72f" sha1="7d59c66d6d7c921f15d963bb7e365e7423e5eb79" format="mp4" support="">media/video/ilevan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4e814ff8" md5="e993224b6f3b76536644e716f57e680f" sha1="161000a8e351a0477c0fecef936e86c32037178c" format="png" support="">media/mixrbv2/ilevan.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a0c857" md5="16570d24d3a32d2d272d1b87805689f1" sha1="e91cb03027cd55a4b43b65abb552ec2b4021233e" format="png" support="">media/mixrbv2/ilevan.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="17375">Nippon Columbia </editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96866" romid="167959" notgame="false">
            <path>supsnakea.zip</path>
            <noms>
                <nom region="ss">Super Snake</nom>
                <nom region="jp">Super Snake</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>supsnake.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="549f2a03" md5="3c219ca286ff6001e0f367e67924ff76" sha1="cc26d0c786d5decedcf48766090604b8f2aae4f2" format="mp4" support="">media/video/supsnakea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="79ef74f8" md5="3b850e4a2a96de9aee2f6041929fca5a" sha1="5c4d9c3d7cbdc643badc2040ebfb6e76b1fef863" format="png" support="">media/mixrbv2/supsnakea.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c876f425" md5="bb49eb215a58a285285ece4bfdd8ebd6" sha1="20378c2ce0f15d94bd3bae98fb35126dbc29d13d" format="png" support="">media/mixrbv2/supsnakea.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96866" romid="167960" notgame="false">
            <path>supsnakeb.zip</path>
            <noms>
                <nom region="ss">Super Snake</nom>
                <nom region="jp">Super Snake</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>supsnake.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="549f2a03" md5="3c219ca286ff6001e0f367e67924ff76" sha1="cc26d0c786d5decedcf48766090604b8f2aae4f2" format="mp4" support="">media/video/supsnakeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="79ef74f8" md5="3b850e4a2a96de9aee2f6041929fca5a" sha1="5c4d9c3d7cbdc643badc2040ebfb6e76b1fef863" format="png" support="">media/mixrbv2/supsnakeb.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96866" romid="158191" notgame="false">
            <path>supsnake.zip</path>
            <noms>
                <nom region="ss">Super Snake</nom>
                <nom region="jp">Super Snake</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="549f2a03" md5="3c219ca286ff6001e0f367e67924ff76" sha1="cc26d0c786d5decedcf48766090604b8f2aae4f2" format="mp4" support="">media/video/supsnake.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="79ef74f8" md5="3b850e4a2a96de9aee2f6041929fca5a" sha1="5c4d9c3d7cbdc643badc2040ebfb6e76b1fef863" format="png" support="">media/mixrbv2/supsnake.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96867" romid="158192" notgame="false">
            <path>supsoccr.zip</path>
            <noms>
                <nom region="ss">Super Soccer</nom>
                <nom region="jp">Super Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Soccer is a soccer (football) game for two players or one player against the computer. The game features throw-ins, goal kicks, corner kicks, penalty kicks and a side-on view of the field which scrolls to follow the action. There is a referee but no tournament mode and the duration of match can not be set.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8f4d2607" md5="c8038427a12742f56b48eb899416f3bd" sha1="80c22db558ed072c4fade54888ade7b2e3611faa" format="mp4" support="">media/video/supsoccr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="098983b8" md5="421d73fb57bb3743a9d063dcb11209fb" sha1="e1efee72b0e38243e9f02fe6ec60222b5dbc5b6f" format="png" support="">media/mixrbv2/supsoccr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f37ea01a" md5="7749e5e3117b0fc63ee1996e42544cb0" sha1="97a291f5b5ad19e0bfd59062b8519adf27e8df9b" format="png" support="">media/mixrbv2/supsoccr.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="79">Takara</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96867" notgame="false">
            <path>suwanggi.zip</path>
            <noms>
                <nom region="ss">Super Soccer</nom>
                <nom region="jp">Super Soccer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Super Soccer is a soccer (football) game for two players or one player against the computer. The game features throw-ins, goal kicks, corner kicks, penalty kicks and a side-on view of the field which scrolls to follow the action. There is a referee but no tournament mode and the duration of match can not be set.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8f4d2607" md5="c8038427a12742f56b48eb899416f3bd" sha1="80c22db558ed072c4fade54888ade7b2e3611faa" format="mp4" support="">media/video/suwanggi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="098983b8" md5="421d73fb57bb3743a9d063dcb11209fb" sha1="e1efee72b0e38243e9f02fe6ec60222b5dbc5b6f" format="png" support="">media/mixrbv2/suwanggi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f37ea01a" md5="7749e5e3117b0fc63ee1996e42544cb0" sha1="97a291f5b5ad19e0bfd59062b8519adf27e8df9b" format="png" support="">media/mixrbv2/suwanggi.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="79">Takara</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96869" romid="158194" notgame="false">
            <path>suptenn.zip</path>
            <noms>
                <nom region="ss">Super Tennis</nom>
                <nom region="jp">Super Tennis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The world circuit of tennis awaits you. Select from 20 male and female players, each with their own style of game play (strengths and weaknesses) and play singles, doubles either against or with a human opponent or a CPU controlled player(s) on all the major surfaces (clay, grass &amp;amp; hardcourt).

The circuit mode is the meat of the game. Here, using a password save system, you play a selection of tournaments all around the world. The more games you play and win, the more points you receive. These points go towards your rank in the world tour rankings. There are 4 major tournaments (as in real life) and many minor tournaments to play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2e4afbde" md5="a9e1fe713a894698de72eaf93a23632d" sha1="a8487e271e520d2907db316797b863e46ab13024" format="mp4" support="">media/video/suptenn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="f240b361" md5="fab6e60526fa1558c298b5197c7cfcfa" sha1="e92efd9d59559a8c58fef63e0ddbe11edd03736c" format="png" support="">media/mixrbv2/suptenn.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="611">Tokyo Shoseki</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96870" romid="167962" notgame="false">
            <path>suptrip.zip</path>
            <noms>
                <nom region="ss">Super Tripper</nom>
                <nom region="wor">Super Tripper</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6213af6d" md5="b0e6af71e3dbbf247696a0e5cca3ae41" sha1="7bf6a01140630170312700a80a873a831e1cbccc" format="mp4" support="">media/video/suptrip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48f117c8" md5="31d470b402590f962e0edca523d955d1" sha1="9755f8c8e4c69c3320930b1655d49c45b6cdc7df" format="png" support="">media/mixrbv2/suptrip.png</media>
            </medias>
            <dates>
                <date region="sp">1985</date>
            </dates>
            <editeur id="3383">Indescomp</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96881" romid="158195" notgame="false">
            <path>sweetacr.zip</path>
            <noms>
                <nom region="ss">Sweet Acorn</nom>
                <nom region="jp">Sweet Acorn</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="816e2e13" md5="4d2a9a1b429082b4d821b079587cd935" sha1="18d5a4cd0dc72ae29061a7c9210f050ac521bd25" format="mp4" support="">media/video/sweetacr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c270d16b" md5="9000dad5e4c3c9dfb7f639ddc5ed81cf" sha1="70564f9ccf15235e18714706064b7c0ee5b74a5a" format="png" support="">media/mixrbv2/sweetacr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45d3ad85" md5="b7522b79e13902eacf0d19fec99483cc" sha1="23b9f31ef3e60a7353d091f5cc734aa9c8bc9bf4" format="png" support="">media/mixrbv2/sweetacr.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96881" romid="167963" notgame="false">
            <path>sweetacra.zip</path>
            <noms>
                <nom region="ss">Sweet Acorn</nom>
                <nom region="jp">Sweet Acorn</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sweetacr.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="816e2e13" md5="4d2a9a1b429082b4d821b079587cd935" sha1="18d5a4cd0dc72ae29061a7c9210f050ac521bd25" format="mp4" support="">media/video/sweetacra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="c270d16b" md5="9000dad5e4c3c9dfb7f639ddc5ed81cf" sha1="70564f9ccf15235e18714706064b7c0ee5b74a5a" format="png" support="">media/mixrbv2/sweetacra.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45d3ad85" md5="b7522b79e13902eacf0d19fec99483cc" sha1="23b9f31ef3e60a7353d091f5cc734aa9c8bc9bf4" format="png" support="">media/mixrbv2/sweetacra.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96884" romid="167964" notgame="false">
            <path>swinga.zip</path>
            <noms>
                <nom region="ss">Swing</nom>
                <nom region="jp">Swing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>swing.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Swing you control a man that has to wash the windows of several skyscrapers.
Dirty windows have a grey color and clean windows are blue.
The skycraper's windows form a sort of maze-like pattern as you can only climb up or down on or next to a window.
While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they catch you, you 'll lose a life. 
When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07511295" md5="d60ba3f9b57d43f922950873b0ab594f" sha1="51210116493ec47c16edaecd312e3e20834d42e1" format="mp4" support="">media/video/swinga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d0e4a9d5" md5="36700a6682f3bb288272ddd600be81ae" sha1="66c8af4c3e02e385a1f28398ad2393c4c64aee65" format="png" support="">media/mixrbv2/swinga.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8862c25" md5="72ba06763b37959de724563dc8ce9ecd" sha1="d9dbf9489b086d2a69a122a878a1d809818e6888" format="png" support="">media/mixrbv2/swinga.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96884" romid="568407" notgame="false">
            <path>swing.zip</path>
            <noms>
                <nom region="ss">Swing</nom>
                <nom region="jp">Swing</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Swing you control a man that has to wash the windows of several skyscrapers.
Dirty windows have a grey color and clean windows are blue.
The skycraper's windows form a sort of maze-like pattern as you can only climb up or down on or next to a window.
While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they catch you, you 'll lose a life. 
When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07511295" md5="d60ba3f9b57d43f922950873b0ab594f" sha1="51210116493ec47c16edaecd312e3e20834d42e1" format="mp4" support="">media/video/swing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d0e4a9d5" md5="36700a6682f3bb288272ddd600be81ae" sha1="66c8af4c3e02e385a1f28398ad2393c4c64aee65" format="png" support="">media/mixrbv2/swing.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8862c25" md5="72ba06763b37959de724563dc8ce9ecd" sha1="d9dbf9489b086d2a69a122a878a1d809818e6888" format="png" support="">media/mixrbv2/swing.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96888" romid="158197" notgame="false">
            <path>shogun.zip</path>
            <noms>
                <nom region="ss">Syougun</nom>
                <nom region="jp">Syougun. Shigun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="97fdd426" md5="15517d32b69b3d443b912a96496fc0f7" sha1="6a5a098f52d989dc03cf91aa3735c0e0196ff896" format="png" support="">media/mixrbv2/shogun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97fdd426" md5="15517d32b69b3d443b912a96496fc0f7" sha1="6a5a098f52d989dc03cf91aa3735c0e0196ff896" format="png" support="">media/mixrbv2/shogun.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96900" romid="158200" notgame="false">
            <path>tankbatt.zip</path>
            <noms>
                <nom region="ss">Tank Battalion</nom>
                <nom region="jp">Tank Battalion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Tank Battalion, you control a tank in a maze. One after another, enemy tanks enter the maze, and you must shoot them all before they reach and destroy your base. The maze walls can be shot and destroyed. After all white tanks are destroyed, you proceed to the next level. Each level layout calls for different tactics, depending on the formations of the walls. Some spots on certain levels make for perfect ambush tactics, on other levels you must rally back and forth to eradicate the enemy tanks. Occasionally a red tank appears, shoot it for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="099c6821" md5="32c1adf0ad26863e9b3a92579648bfa0" sha1="0ee38482426d987a5dbd0ee5770f36cbfc9f9caa" format="mp4" support="">media/video/tankbatt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="58aabf10" md5="98dc91dd884e90f3bb16fbb06cd0bd06" sha1="e8e5b9ef10ac74ebed2e4a14df0cd8b10554212a" format="png" support="">media/mixrbv2/tankbatt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b082963" md5="8481e97546a7341aa1c9056d1e57d317" sha1="33ddc7cad7ab0be8abe13b7737ff26f5c05de29c" format="png" support="">media/mixrbv2/tankbatt.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96904" romid="568412" notgame="false">
            <path>tatica.zip</path>
            <noms>
                <nom region="ss">Tatica</nom>
                <nom region="jp">Tatica</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e2d5178" md5="cc44414430c173efe726f985306a9aff" sha1="bc6c387b9874eac8f6639db8b8fa2a846aef1f5a" format="mp4" support="">media/video/tatica.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="60d34794" md5="28035b7c90ed5f3a9962d87e2b475bc1" sha1="c41acb8e323f44228f9e3cc680f0c981839a4a76" format="png" support="">media/mixrbv2/tatica.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6336d7e" md5="e0f198b393910d98127a3e186b604501" sha1="ab65fbdf002e6bf46b06da01afd5efaf676c9554" format="png" support="">media/mixrbv2/tatica.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="10989">Mass Tael</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96907" romid="158202" notgame="false">
            <path>tawarakn.zip</path>
            <noms>
                <nom region="ss">Tawara</nom>
                <nom region="jp">Tawara</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3fd3450e" md5="dfa5f72b07f75ad1431a21a41bdcfa2e" sha1="e8ba378a8718f2733af667db1cc736fdecf23052" format="mp4" support="">media/video/tawarakn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="77ab16d3" md5="39645133361b000ab1ffe6a37b8299b3" sha1="908de3abdfa19a9552ccc717ee63365cdbee2497" format="png" support="">media/mixrbv2/tawarakn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b9ac7ab" md5="fc20d88a3b95fae97fef534bc2fa9bc5" sha1="f08230a81bd603c96462c2913d5763124a33fee9" format="png" support="">media/mixrbv2/tawarakn.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96907" romid="167966" notgame="false">
            <path>tawaraknb.zip</path>
            <noms>
                <nom region="ss">Tawara</nom>
                <nom region="jp">Tawara</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tawarakn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3fd3450e" md5="dfa5f72b07f75ad1431a21a41bdcfa2e" sha1="e8ba378a8718f2733af667db1cc736fdecf23052" format="mp4" support="">media/video/tawaraknb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="77ab16d3" md5="39645133361b000ab1ffe6a37b8299b3" sha1="908de3abdfa19a9552ccc717ee63365cdbee2497" format="png" support="">media/mixrbv2/tawaraknb.png</media>
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            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96907" romid="167965" notgame="false">
            <path>tawarakna.zip</path>
            <noms>
                <nom region="ss">Tawara</nom>
                <nom region="jp">Tawara</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tawarakn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3fd3450e" md5="dfa5f72b07f75ad1431a21a41bdcfa2e" sha1="e8ba378a8718f2733af667db1cc736fdecf23052" format="mp4" support="">media/video/tawarakna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="77ab16d3" md5="39645133361b000ab1ffe6a37b8299b3" sha1="908de3abdfa19a9552ccc717ee63365cdbee2497" format="png" support="">media/mixrbv2/tawarakna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b9ac7ab" md5="fc20d88a3b95fae97fef534bc2fa9bc5" sha1="f08230a81bd603c96462c2913d5763124a33fee9" format="png" support="">media/mixrbv2/tawarakna.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96908" romid="158203" notgame="false">
            <path>tearnile.zip</path>
            <noms>
                <nom region="ss">Tear Of Nile</nom>
                <nom region="jp">Tear of Nile</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="650a054d" md5="8ee0e85c754bb9fbdb23fbffbcb0bd4a" sha1="8162806b7c386faa4bd99d4e9e8e5940372ba301" format="mp4" support="">media/video/tearnile.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0f7b6606" md5="030065191bb464c9272d421b1603bcb8" sha1="296b5ab4306510bcd496fc53dd4b1e83efad7e5e" format="png" support="">media/mixrbv2/tearnile.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52b4b503" md5="453b83dada078b87c73e3ed612ff45df" sha1="3f0bee85b455bfcb6c753941a58eafebbf805377" format="png" support="">media/mixrbv2/tearnile.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96912" romid="158204" notgame="false">
            <path>telebunn.zip</path>
            <noms>
                <nom region="ss">Telebunnie</nom>
                <nom region="jp">Telebunnie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ffa72577" md5="7e0bb2be8049b46591e55e88111c14bf" sha1="88e5c082616bfc1b2f6f0c78646e544330d92ac1" format="mp4" support="">media/video/telebunn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="24dd9eb4" md5="db761c6d119dcf695c95191ff210b3c0" sha1="5f32127236aaa9d7a796edb12078c04dfd17c8f6" format="png" support="">media/mixrbv2/telebunn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="379ede33" md5="ea57d858ef95d776f981cbc7054ce022" sha1="afa22665afb45241a22df453caabe689701c0c04" format="png" support="">media/mixrbv2/telebunn.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96912" romid="167967" notgame="false">
            <path>telebunna.zip</path>
            <noms>
                <nom region="ss">Telebunnie</nom>
                <nom region="jp">Telebunnie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>telebunn.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ffa72577" md5="7e0bb2be8049b46591e55e88111c14bf" sha1="88e5c082616bfc1b2f6f0c78646e544330d92ac1" format="mp4" support="">media/video/telebunna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="24dd9eb4" md5="db761c6d119dcf695c95191ff210b3c0" sha1="5f32127236aaa9d7a796edb12078c04dfd17c8f6" format="png" support="">media/mixrbv2/telebunna.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="379ede33" md5="ea57d858ef95d776f981cbc7054ce022" sha1="afa22665afb45241a22df453caabe689701c0c04" format="png" support="">media/mixrbv2/telebunna.png</media>
            </medias>
            <dates>
                <date region="jp">1983</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185615" notgame="false">
            <path>temptations.zip</path>
            <noms>
                <nom region="ss">Temptations</nom>
                <nom region="wor">Temptations</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Franciscan monk Noni wants to join the Vitigudina order. To judge his valor, the order asks for a test of virtue: the monk has to collect weapons and use them to exorcise all the demons of a village.

Temptations is a Spanish flick-screen platform game. The game is divided in a series of levels, each with a series of screens. The player controls the monk's movements with the ARROW KEYS or the JOYSTICK. Pressing the SPACE BAR or the FIRE BUTTON shoots the projectile weapon he is carrying. The friar is killed if he touches the demons or some of the screen objects. His movement has inertia: after landing on a platform he usually keeps sliding forward (that is something that must be taken on account when planning how to move from one screen to the other). Shooting choice spots on the screen reveals hidden power-ups that can be collected, and some screens require the use of a specific power-up to reach their exit. The game starts with 10 lives and has no form of saving progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa634e12" md5="8c966c80d4feaa0057c7381773b63488" sha1="05f22196f4f998265b26e1b28fd2b9c6b01544eb" format="png" support="">media/mixrbv2/temptations.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28241">Topo Soft</developpeur>
            <editeur id="28241">Topo Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96915" romid="158205" notgame="false">
            <path>tensaird.zip</path>
            <noms>
                <nom region="ss">Tensai Rabbian Daifunsen</nom>
                <nom region="jp">Tensai Rabbian Daifunsen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="004634fc" md5="87b1e3ff3b4e9112eb8cbf51539a4731" sha1="4b18ba9f9f6f5bda5e89456b064b17aaa224ba3f" format="mp4" support="">media/video/tensaird.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="41b3af37" md5="348a60ef60b6157eb6fd4c08941d0e5c" sha1="16522013f4e34b63816ee70e7f3ba6a08044bfb2" format="png" support="">media/mixrbv2/tensaird.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7dbfff4a" md5="dddd1c6ff61986d5755527a71f0e2b13" sha1="15896b43aec49cee9d98947516fc9a2110f4ed4f" format="png" support="">media/mixrbv2/tensaird.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96921" notgame="false">
            <path>tension.zip</path>
            <noms>
                <nom region="ss">Tension</nom>
                <nom region="sp">Tension</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c0c5a940" md5="3411f162f1c9d79b074605023b14a338" sha1="842065171bc3a832aa021b2c35a036c9660b7f10" format="mp4" support="">media/video/tension.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="606b195c" md5="c4830a354be2ce7fcf099b057757c1ad" sha1="9281af0610280c495289895830becd9b9bf3840b" format="png" support="">media/mixrbv2/tension.png</media>
            </medias>
            <dates>
                <date region="sp">1988</date>
            </dates>
            <editeur id="9506">System 4</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184941" notgame="false">
            <path>terminus.zip</path>
            <noms>
                <nom region="ss">Terminus - The Prison Planet</nom>
                <nom region="wor">Terminus - The Prison Planet</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue

The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which protect them - fortunately this can be recharged. There are plenty of guards to take out</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b12c84c9" md5="f8ce8257238c686cfa1205db7f0b88cd" sha1="697b29944aa8f253c88f5674aa7074a5f14a3f61" format="png" support="">media/mixrbv2/terminus.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="27637">M.A.D.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185105" notgame="false">
            <path>terramex.zip</path>
            <noms>
                <nom region="ss">Terramex</nom>
                <nom region="wor">Terramex</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">This multi-level action/adventure takes players back 40 years to find Professor K.K. Renegade, who predicts that a catastrophic asteroid is heading straight for earth. You're in charge of finding Professor Renegade. 

Select one of the five most intrepid Adventurers from England, France, Germany, Japan, and the U.S. to spearhead the search. Professor Renegade was last seen in the unexplored region of the highest Tibetan ranges; an area populated by creatures and conditions of the professor's own design: venomous stone snakes, reptilian birds, and acid storms. Not only must your Adventurer survive these tests of courage, but he must and properly use such curious objects as spurs, a vacuum cleaner, and a unicycle.
Once you locate the professor and convince him to help, you'll need to help him construct an anti-asteroid deflector to prevent the destruction of earth. You must now search for high-tech tools such as an atomic pile, a 9-volt battery, and a bent coat hanger!

Use the joystick and the appropriate keys to maneuver the Adventurer across the landscape. You have 30 days to complete the mission. During the mission, the Adventurer collects various items (points are awarded for each). Some items serve little purpose; others are vital; and others only work in certain places. Only one item can be held at a time and it must be held to be used. Native bearers carry the items collected. 

To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="feb575e9" md5="7bbca6a87b060034662b242cb69d30bf" sha1="c65c43191957560ab94e2fefdfe0f3f3d89ddcd5" format="png" support="">media/mixrbv2/terramex.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="22207">Teque</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96930" romid="167970" notgame="false">
            <path>tetrahora.zip</path>
            <noms>
                <nom region="ss">Tetra Horror</nom>
                <nom region="jp">Tetra Horror</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetrahor.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Tetra Horror the player takes on the role of an adventurer who has found a treasure map of the ancient city Tetra in South America. The game consists of three different stages.

In the first stage the player must try to collect fuel for the fire gun. The player can jump from platform to platform and must avoid hazards such as falling skulls and monsters. When the player collects the letters FUEL before the timer runs out the player continues to the next stage. if the player misses a jump and falls a life is lost.

In the second stage the player must destroy skull flying in the air using the fuel gun. The player can try and get to the skulls following various paths in an isometric perspective, again avoiding hazards such as rolling boulders. The player can try to avoid them climbing stairs.

In the third and final stage the setting is identical to the first, but now there are various monsters that will attack the player. Once all skulls are destroyed the treasure will appear at the top of the screen.

The game features three possible skill levels to start with. With each recovered treasure the player starts anew but on a higher difficulty. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3ff7b289" md5="82e8e8b7027b8866bb28c9b00949e043" sha1="576c02f8d91f6994f18c73b23866be2c0c2cea97" format="png" support="">media/mixrbv2/tetrahora.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c2915e" md5="df72816f3507be211a0180d2a49077a8" sha1="a7720d467a0473a0947c08d88fea90e548ce5291" format="png" support="">media/mixrbv2/tetrahora.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96930" romid="167969" notgame="false">
            <path>tetrahor.zip</path>
            <noms>
                <nom region="ss">Tetra Horror</nom>
                <nom region="jp">Tetra Horror</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Tetra Horror the player takes on the role of an adventurer who has found a treasure map of the ancient city Tetra in South America. The game consists of three different stages.

In the first stage the player must try to collect fuel for the fire gun. The player can jump from platform to platform and must avoid hazards such as falling skulls and monsters. When the player collects the letters FUEL before the timer runs out the player continues to the next stage. if the player misses a jump and falls a life is lost.

In the second stage the player must destroy skull flying in the air using the fuel gun. The player can try and get to the skulls following various paths in an isometric perspective, again avoiding hazards such as rolling boulders. The player can try to avoid them climbing stairs.

In the third and final stage the setting is identical to the first, but now there are various monsters that will attack the player. Once all skulls are destroyed the treasure will appear at the top of the screen.

The game features three possible skill levels to start with. With each recovered treasure the player starts anew but on a higher difficulty. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3ff7b289" md5="82e8e8b7027b8866bb28c9b00949e043" sha1="576c02f8d91f6994f18c73b23866be2c0c2cea97" format="png" support="">media/mixrbv2/tetrahor.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c2915e" md5="df72816f3507be211a0180d2a49077a8" sha1="a7720d467a0473a0947c08d88fea90e548ce5291" format="png" support="">media/mixrbv2/tetrahor.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="10989">Mass Tael</developpeur>
            <editeur id="6948">Spectravideo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96931" romid="590551" notgame="false">
            <path>tetris.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="kr">Tetris</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game.  Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears.  If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over.  Difficulty increases by dropping the pieces faster and faster over time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="17979685" md5="e54a3172c2387ad31b98fa6e91eeffb2" sha1="a6086984444eb67ae2928c7fcf7369cd185a25e6" format="mp4" support="">media/video/tetris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="574d4226" md5="57a7c4db4977b351310b465d5ca8b64d" sha1="b33352c6aa8da32cec442b98c5adf16da702ddfc" format="png" support="">media/mixrbv2/tetris.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3218">Elorg</developpeur>
            <editeur id="28224">Mirrorsoft&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176959" romid="538148" notgame="false">
            <path>fatetrisb.zip</path>
            <noms>
                <nom region="ss">Tetris_n</nom>
                <nom region="wor">Tetris_n</nom>
            </noms>
            <cloneof>fatetris.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/fatetrisb.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176960" romid="538149" notgame="false">
            <path>tetrisa.zip</path>
            <noms>
                <nom region="ss">Tetrisa</nom>
                <nom region="wor">Tetrisa</nom>
            </noms>
            <cloneof>tetris.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/tetrisa.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176961" romid="538150" notgame="false">
            <path>fatetrisa.zip</path>
            <noms>
                <nom region="ss">Tetrisb</nom>
                <nom region="wor">Tetrisb</nom>
            </noms>
            <cloneof>fatetris.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/fatetrisa.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96933" romid="158207" notgame="false">
            <path>tetsumana.zip</path>
            <noms>
                <nom region="ss">Tetsuman</nom>
                <nom region="jp">Tetsuman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetsuman.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="036984dd" md5="d7681dee06e518ab99bf61fbafec8c1e" sha1="6079860764bd7965e9399edf14c30e729d02da94" format="png" support="">media/mixrbv2/tetsumana.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96933" romid="568418" notgame="false">
            <path>tetsuman.zip</path>
            <noms>
                <nom region="ss">Tetsuman</nom>
                <nom region="jp">Tetsuman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="036984dd" md5="d7681dee06e518ab99bf61fbafec8c1e" sha1="6079860764bd7965e9399edf14c30e729d02da94" format="png" support="">media/mixrbv2/tetsuman.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185748" notgame="false">
            <path>apeman.zip</path>
            <noms>
                <nom region="ss">Apeman Strikes Again, The</nom>
                <nom region="wor">The Apeman Strikes Again</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The 'Apeman Strikes Again' is a well done and clone of Nintendo's 'Donkey Kong' (that was released on the MSX) and an underappreciated game on the MSX.
'He is coming for you!' is an unforgetable line just like the evil laughter you hear when Mario falls to his dead.
The game contains all 4 levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/apeman.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97326" romid="167793" notgame="false">
            <path>dinosour.zip</path>
            <noms>
                <nom region="ss">Godzilla Vs 3 Major Monsters</nom>
                <nom region="jp">Gojira vs 3 Daikaijuu</nom>
                <nom region="wor">The Godzilla VS 3 Major Monsters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="55b8709a" md5="129652844fb9aab59691122949f37436" sha1="e0287996bdbdca5a2d98c279264cf9bb2ff07514" format="png" support="">media/mixrbv2/dinosour.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55b8709a" md5="129652844fb9aab59691122949f37436" sha1="e0287996bdbdca5a2d98c279264cf9bb2ff07514" format="png" support="">media/mixrbv2/dinosour.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97326" romid="167793" notgame="false">
            <path>godzillaa.zip</path>
            <noms>
                <nom region="ss">Godzilla Vs 3 Major Monsters</nom>
                <nom region="jp">Gojira vs 3 Daikaijuu</nom>
                <nom region="wor">The Godzilla VS 3 Major Monsters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>godzilla.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="55b8709a" md5="129652844fb9aab59691122949f37436" sha1="e0287996bdbdca5a2d98c279264cf9bb2ff07514" format="png" support="">media/mixrbv2/godzillaa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55b8709a" md5="129652844fb9aab59691122949f37436" sha1="e0287996bdbdca5a2d98c279264cf9bb2ff07514" format="png" support="">media/mixrbv2/godzillaa.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184982" notgame="false">
            <path>iceking.zip</path>
            <noms>
                <nom region="ss">Ice King, The</nom>
                <nom region="wor">The Ice King</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e4a7f53" md5="e3b61346ce32a22fb3838c78d1475354" sha1="0e67eeb0ab6af2447bc38e01bba0ae6b14b34146" format="png" support="">media/mixrbv2/iceking.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="153195" notgame="false">
            <path>lastmission.zip</path>
            <noms>
                <nom region="ss">Last Mission, The</nom>
                <nom region="wor">The Last Mission</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Following a robot rebellion, humans have fled the Earth for the planet Nova. They have sent the robot OR-CABE-3 back to Earth to obtain the secret defense plans of the enemy robot base. The player takes control of OR-CABE-3 as it attempts to escape the enemy base with the plans and board a spacecraft for Nova.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="394977cc" md5="29f6fa923bed6b72a84ec2dcb7cea296" sha1="efaecd2ed028a3ca803c1b115aaaefd0e5010274" format="png" support="">media/mixrbv2/lastmission.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96986" romid="157953" notgame="false">
            <path>legkage.zip</path>
            <noms>
                <nom region="ss">Legend Of Kage, The</nom>
                <nom region="jp">Kage no Densetsu</nom>
                <nom region="wor">The Legend of Kage</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c2c8e100" md5="74b47e695af14be226cf167b7e8b2fa8" sha1="a988456077661290a8330d2cdbcc32623a2e3e94" format="mp4" support="">media/video/legkage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="01ef6b35" md5="d30570470afd03a4cc1e0348e328186a" sha1="f930c1879d3efd379594edbb9a45ebf1b991c8e5" format="png" support="">media/mixrbv2/legkage.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5b97932" md5="f9fc9a59cdf59ed514931efe0c2e90ff" sha1="f5588f88225f375701c337a5bb3666c9197f95ec" format="png" support="">media/mixrbv2/legkage.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97007" romid="167910" notgame="false">
            <path>pricemag.zip</path>
            <noms>
                <nom region="ss">Price Of Magik, The</nom>
                <nom region="wor">The Price Of Magik</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b8cb9136" md5="5eb0c4aa073f77a0fc6b45a16fa4aa49" sha1="7ffb923eb72f25f4e486cf1a743c65fd84db7641" format="mp4" support="">media/video/pricemag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="896e2e5e" md5="1c72a7fa930d091f522965447db92c08" sha1="6b654923fe23a5dbc82a45e74f8e637984af820f" format="png" support="">media/mixrbv2/pricemag.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c500717" md5="5b70a9fbb50f7aeceb0b354b0a08e2cd" sha1="f877bdc8bf3f552acd85d2bc7ef1ac7b5bcb5e61" format="png" support="">media/mixrbv2/pricemag.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96999" notgame="false">
            <path>mitsumgt.zip</path>
            <noms>
                <nom region="ss">Mitsumega Toohru - Three-eyed One Comes Here, The</nom>
                <nom region="jp">Mitsume ga Tooru</nom>
                <nom region="wor">The Three-Eyed One Comes Here</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="54d920dd" md5="57a788ed2d5c1ea8ab2a51e911519e0e" sha1="01cd5e3567aede1eb191c0048bc46798d31a7a20" format="mp4" support="">media/video/mitsumgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="822e432a" md5="82c12b70c54a2d8b16108944ade0b3f2" sha1="17702b8637825516b0eb8ab140d8a761fb7a9f77" format="png" support="">media/mixrbv2/mitsumgt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54cada50" md5="a35becabfcfb5f7a4684a1abf109a7b0" sha1="be3e729f9b4083ed01e763bbc613f449c6b27337" format="png" support="">media/mixrbv2/mitsumgt.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <editeur id="465">Natsume</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176974" romid="538018" notgame="false">
            <path>thecure.zip</path>
            <noms>
                <nom region="ss">Thecure</nom>
                <nom region="wor">Thecure</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Winning entry in the MSXdev'05 coding competition, The Cure is an arcade jump&amp;run heavily influenced by Konami's classic Vampire Killer.

The hero, who does look a bit like The Cure's Robert Smith dressed in Mega Man's clothes, starts out in a demonic landscape on his quest to rid the land of the most evil One and his minions. After traversing the cursed landscape, you enter a castle, which will be directly recognisable to anyone who has played Castlevania.

Equipped only with a whip, the hero must choose his battles. However, strewn across the levels are keys which will open chests containing bonuses which will render (short-term) invincibility, lengthen your whip or grant you a subweapon, such as a throwing dagger or an hourglass to freeze time momentarily. Subweapons consume hearts, which can be found not only in chests, but by destroying monsters or whipping down candles from the castle's walls.

The Cure features a soundtrack with several pieces throughout, swap-screen "scrolling" and both hardware and plotted sprites.(Moby Games)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/thecure.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97036" romid="568419" notgame="false">
            <path>thexder.zip</path>
            <noms>
                <nom region="ss">Thexder</nom>
                <nom region="jp">Thexder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9283bd" md5="5c32f9ecb8dc1ef11b48d4c92cccec43" sha1="6b58138c65baf32a214a5563e0896b922ae2047f" format="mp4" support="">media/video/thexder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6b4049e2" md5="a77d9796685e2fb2dc8ea462ebf1a04c" sha1="e094d25b6ae0f3fc7f578082e13b33aa9bd0883f" format="png" support="">media/mixrbv2/thexder.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63c5bdb3" md5="a739d7ec1dd680ee90ca051f8512d246" sha1="31a05071918d3b76a0627617a5f7119cc46055ba" format="png" support="">media/mixrbv2/thexder.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97036" romid="167972" notgame="false">
            <path>thexdera.zip</path>
            <noms>
                <nom region="ss">Thexder</nom>
                <nom region="jp">Thexder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thexder.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9283bd" md5="5c32f9ecb8dc1ef11b48d4c92cccec43" sha1="6b58138c65baf32a214a5563e0896b922ae2047f" format="mp4" support="">media/video/thexdera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6b4049e2" md5="a77d9796685e2fb2dc8ea462ebf1a04c" sha1="e094d25b6ae0f3fc7f578082e13b33aa9bd0883f" format="png" support="">media/mixrbv2/thexdera.png</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97036" romid="167973" notgame="false">
            <path>thexderb.zip</path>
            <noms>
                <nom region="ss">Thexder</nom>
                <nom region="jp">Thexder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thexder.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="eb9283bd" md5="5c32f9ecb8dc1ef11b48d4c92cccec43" sha1="6b58138c65baf32a214a5563e0896b922ae2047f" format="mp4" support="">media/video/thexderb.mp4</media>
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            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="27973">Game&amp;nbsp;Arts&amp;nbsp;Co.,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176973" romid="538019" notgame="false">
            <path>3dragon.zip</path>
            <noms>
                <nom region="ss">Thrdrsto</nom>
                <nom region="wor">Thrdrsto</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/3dragon.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97040" romid="167974" notgame="false">
            <path>thndrbala.zip</path>
            <noms>
                <nom region="ss">Thunder Ball</nom>
                <nom region="jp">Thunder Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thndrbal.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2376d96b" md5="385484cdd2755f4b7cd942c3e20097d0" sha1="69373f811f883240d1638638f73903a78fb5ee95" format="mp4" support="">media/video/thndrbala.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97040" romid="158211" notgame="false">
            <path>thndrbal.zip</path>
            <noms>
                <nom region="ss">Thunder Ball</nom>
                <nom region="jp">Thunder Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2376d96b" md5="385484cdd2755f4b7cd942c3e20097d0" sha1="69373f811f883240d1638638f73903a78fb5ee95" format="mp4" support="">media/video/thndrbal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6962c0d0" md5="44befd3c705deca4cb74ff14286df5b6" sha1="515f7c8ae102adb51dadeb378636df82ebaddef6" format="png" support="">media/mixrbv2/thndrbal.png</media>
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            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184925" notgame="false">
            <path>tbirds1a.zip</path>
            <noms>
                <nom region="ss">Thunderbirds</nom>
                <nom region="wor">Thunderbirds</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0dd65522" md5="8dd1641e4cef18be8213c0e0b7b7c6ac" sha1="1a14f302564cd6dfaffc01e3ea9197c9020996eb" format="png" support="">media/mixrbv2/tbirds1a.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184925" notgame="false">
            <path>tbirdst2a.zip</path>
            <noms>
                <nom region="ss">Thunderbirds</nom>
                <nom region="wor">Thunderbirds</nom>
            </noms>
            <cloneof>tbirds1a.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184925" notgame="false">
            <path>tbirdst1b.zip</path>
            <noms>
                <nom region="ss">Thunderbirds</nom>
                <nom region="wor">Thunderbirds</nom>
            </noms>
            <cloneof>tbirds1a.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="184925" notgame="false">
            <path>tbirdst2b.zip</path>
            <noms>
                <nom region="ss">Thunderbirds</nom>
                <nom region="wor">Thunderbirds</nom>
            </noms>
            <cloneof>tbirds1a.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0dd65522" md5="8dd1641e4cef18be8213c0e0b7b7c6ac" sha1="1a14f302564cd6dfaffc01e3ea9197c9020996eb" format="png" support="">media/mixrbv2/tbirdst2b.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97045" romid="167975" notgame="false">
            <path>thndboltb.zip</path>
            <noms>
                <nom region="ss">Thunderbolt</nom>
                <nom region="jp">Thunder Bolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thndbolt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Thunderbolt is set in the future and is about the war between humans and the planet Proxima. Both experiment with chronoclasm bombs which has the ability to destroy items from the future or past. Unfortunately a big accident during a trial run causes the space-time continuum to collapse. The immediate consequence for the player, manning a Thunderbolt jet fighter, is that he has to fight his way through enemies from different decades.

The game is a horizontally scrolling shooter with the basic promise of flying from left to right without getting destroyed. Helpful are the two weapon systems: the unlimited standard attack and a special attack which causes every enemy on the screen to die. Every hit and touch with the environment causes the players fuel reserve to decrease. The latter is important because there are many structures which can only be passed with precise positioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="78dd060b" md5="337096982bd8c43254f59257739e2104" sha1="553bbe5241e6efaa44b9d4db819458f7d513c6d6" format="mp4" support="">media/video/thndboltb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="16dadb6d" md5="b7acda47116c5646593ea8247ea8fb54" sha1="7ebe3e8f2b3b21000cdeb23b5d6d515a8fcc1ed8" format="png" support="">media/mixrbv2/thndboltb.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97045" romid="158213" notgame="false">
            <path>thndbolt.zip</path>
            <noms>
                <nom region="ss">Thunderbolt</nom>
                <nom region="jp">Thunder Bolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Thunderbolt is set in the future and is about the war between humans and the planet Proxima. Both experiment with chronoclasm bombs which has the ability to destroy items from the future or past. Unfortunately a big accident during a trial run causes the space-time continuum to collapse. The immediate consequence for the player, manning a Thunderbolt jet fighter, is that he has to fight his way through enemies from different decades.

The game is a horizontally scrolling shooter with the basic promise of flying from left to right without getting destroyed. Helpful are the two weapon systems: the unlimited standard attack and a special attack which causes every enemy on the screen to die. Every hit and touch with the environment causes the players fuel reserve to decrease. The latter is important because there are many structures which can only be passed with precise positioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="78dd060b" md5="337096982bd8c43254f59257739e2104" sha1="553bbe5241e6efaa44b9d4db819458f7d513c6d6" format="mp4" support="">media/video/thndbolt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="16dadb6d" md5="b7acda47116c5646593ea8247ea8fb54" sha1="7ebe3e8f2b3b21000cdeb23b5d6d515a8fcc1ed8" format="png" support="">media/mixrbv2/thndbolt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10035346" md5="387293b0aab3eaf1dec7f1cd1086e7c6" sha1="17ac0a6e303d3eb39c7a14d663c74c8e15ef31c0" format="png" support="">media/mixrbv2/thndbolt.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97045" romid="158212" notgame="false">
            <path>thndbolta.zip</path>
            <noms>
                <nom region="ss">Thunderbolt</nom>
                <nom region="jp">Thunder Bolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thndbolt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Thunderbolt is set in the future and is about the war between humans and the planet Proxima. Both experiment with chronoclasm bombs which has the ability to destroy items from the future or past. Unfortunately a big accident during a trial run causes the space-time continuum to collapse. The immediate consequence for the player, manning a Thunderbolt jet fighter, is that he has to fight his way through enemies from different decades.

The game is a horizontally scrolling shooter with the basic promise of flying from left to right without getting destroyed. Helpful are the two weapon systems: the unlimited standard attack and a special attack which causes every enemy on the screen to die. Every hit and touch with the environment causes the players fuel reserve to decrease. The latter is important because there are many structures which can only be passed with precise positioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="78dd060b" md5="337096982bd8c43254f59257739e2104" sha1="553bbe5241e6efaa44b9d4db819458f7d513c6d6" format="mp4" support="">media/video/thndbolta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="16dadb6d" md5="b7acda47116c5646593ea8247ea8fb54" sha1="7ebe3e8f2b3b21000cdeb23b5d6d515a8fcc1ed8" format="png" support="">media/mixrbv2/thndbolta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10035346" md5="387293b0aab3eaf1dec7f1cd1086e7c6" sha1="17ac0a6e303d3eb39c7a14d663c74c8e15ef31c0" format="png" support="">media/mixrbv2/thndbolta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176962" romid="538152" notgame="false">
            <path>titipang.zip</path>
            <noms>
                <nom region="ss">Ti Ti! Pang Pang!</nom>
                <nom region="wor">Ti Ti! Pang Pang!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/titipang.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185621" notgame="false">
            <path>timebomb.zip</path>
            <noms>
                <nom region="ss">Time Bomb</nom>
                <nom region="wor">Time Bomb</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Time Bomb is a single player, freeware, Mastermind

In this implementation the player has ten guesses to identify a four digit sequence, unusually the numbers run from 1 - 10 rather than the more usual 0 - 9. 
The game is timed and the player can choose between three settings, one, two or five minutes. The game is entirely mouse controlled</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23f9bf9e" md5="77dcd959cbdb03165eee1304a228d5dd" sha1="eecc468ae222d71ace25806d2369b82ce4876d29" format="png" support="">media/mixrbv2/timebomb.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97058" romid="158215" notgame="false">
            <path>timeplt.zip</path>
            <noms>
                <nom region="ss">Time Pilot</nom>
                <nom region="jp">Time Pilot</nom>
                <nom region="eu">Time Pilot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8eababe" md5="5c8fcd7e806386daeeacd02d5eb97f6f" sha1="5bd00d25c46eb9c4c51a7fd9ca9b22e3b4d0108e" format="mp4" support="">media/video/timeplt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab981385" md5="f4015385bf412e72bbf1c55cac92b617" sha1="1088d5ac70fcfd22b42c3351c238c7db8bc7f7f8" format="png" support="">media/mixrbv2/timeplt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a22a2c7e" md5="32fe07eec6c16f5a0f8c973fc727bd07" sha1="e508351434c694e66187bd598845154cf959b705" format="png" support="">media/mixrbv2/timeplt.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97058" romid="158214" notgame="false">
            <path>timeplta.zip</path>
            <noms>
                <nom region="ss">Time Pilot</nom>
                <nom region="jp">Time Pilot</nom>
                <nom region="eu">Time Pilot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>timeplt.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8eababe" md5="5c8fcd7e806386daeeacd02d5eb97f6f" sha1="5bd00d25c46eb9c4c51a7fd9ca9b22e3b4d0108e" format="mp4" support="">media/video/timeplta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab981385" md5="f4015385bf412e72bbf1c55cac92b617" sha1="1088d5ac70fcfd22b42c3351c238c7db8bc7f7f8" format="png" support="">media/mixrbv2/timeplta.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a22a2c7e" md5="32fe07eec6c16f5a0f8c973fc727bd07" sha1="e508351434c694e66187bd598845154cf959b705" format="png" support="">media/mixrbv2/timeplta.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185015" notgame="false">
            <path>timetrax.zip</path>
            <noms>
                <nom region="ss">Time Trax</nom>
                <nom region="wor">Time Trax</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Dark forces have set out to destroy the fabric of time, by opening eight space-time continuum portals. Each one is guarded by a great mind, who must have a relevant object returned to them before they will allow you to seal the portals. Doing this requires formulating a spell from the runes the Minds give you.

All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72169b19" md5="6d76f1cbc4a812806d07ea0d2f539f5a" sha1="0190f48234859ae6e510dd7ecc83f30ce24dd05d" format="png" support="">media/mixrbv2/timetrax.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28126">Binary Design, Ltd.</developpeur>
            <editeur id="28277">Bug-Byte Software Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185626" notgame="false">
            <path>titanic.zip</path>
            <noms>
                <nom region="ss">Titanic</nom>
                <nom region="wor">Titanic</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">After developing a new suit for diving in deep waters, Urine and Deepman decide to use it to search for the Titanic. This dive will be useful to test the new suit, but also to find the secrets that are hidden in the lost ship.

Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b082a664" md5="8ed7fad52da0bacc8a03d05ea39b11f1" sha1="8acc5d3b59aa117ee112695ca9877f3a337157eb" format="mp4" support="">media/video/titanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76079fbe" md5="9dfe5a1228118db9b22523e7b3840f34" sha1="ab9d84011d796a9db10a2081fdd5efddef19a31d" format="png" support="">media/mixrbv2/titanic.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="28241">Topo Soft</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176963" romid="538153" notgame="false">
            <path>togk.zip</path>
            <noms>
                <nom region="ss">Togk</nom>
                <nom region="wor">Togk</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/togk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185629" notgame="false">
            <path>strtmast.zip</path>
            <noms>
                <nom region="ss">Tokyo Nampa Street</nom>
                <nom region="wor">Tokyo Nampa Street</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/strtmast.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97073" romid="167976" notgame="false">
            <path>toobin.zip</path>
            <noms>
                <nom region="ss">Toobin</nom>
                <nom region="uk">Toobin'</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="89ae0406" md5="826c547779acc7ba4642730f86b355b8" sha1="94a2271cf792a1ac9ac1adf875382266adf0f38a" format="mp4" support="">media/video/toobin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="57edc1bf" md5="528d907381e8505b109093788349b81d" sha1="a7b215510f7e5e60e3655e2b23053a54e1a5092f" format="png" support="">media/mixrbv2/toobin.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f2060081" md5="a110e5d01fdd877438599b94ee5d3a68" sha1="4cc0ed51edb3d6117ed200a83533dde84fcea82a" format="png" support="">media/mixrbv2/toobin.png</media>
            </medias>
            <dates>
                <date region="uk">1989</date>
                <date region="wor">1988</date>
            </dates>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97076" romid="167977" notgame="false">
            <path>toprollr.zip</path>
            <noms>
                <nom region="ss">Top Roller!</nom>
                <nom region="jp">Top Roller</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">You are in control of a roller skater that takes part in a roller skating race against the clock for 1 or 2 players. You have to reach the finish line and must try to bump opposing roller skaters of the track, they certainly try to bump you off! You also have to avoid several obstacles, water passages, traffic and bombing helicopters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="cef71fe9" md5="00f8c0160701d79b76d30446710be26c" sha1="c22054b36998fb0014103a3c14c9b3f670498af4" format="mp4" support="">media/video/toprollr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="dfea195b" md5="2ba56dd4a3d1ebf5f6ac40886a33127d" sha1="aeb1bf6f3f304c1462ad2b382fcc4242d3ae374f" format="png" support="">media/mixrbv2/toprollr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bcc0192e" md5="0d55cc9573ac4e6ef497a57e56b03515" sha1="abee5f696d81ea2e1e56b141c8d906a69110d31c" format="png" support="">media/mixrbv2/toprollr.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="11015">E.L.S.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="98484" romid="158217" notgame="false">
            <path>topzip.zip</path>
            <noms>
                <nom region="ss">Topple Zip</nom>
                <nom region="jp">Topple Zip</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="116">MSX2</systeme>
            <synopsis>
                <synopsis langue="en">Topple Zip is a vertically scrolling shooter that is marketed as a racing game. The basic premise is that you control an aircraft and fly in competition against several other, computer controlled crafts. In addition to shooting at your opponents, you may ram into them, and they into you. Doing so may dislodge a pill shaped power-up from them which you can then shoot and collect. 

Power-ups exist in various types, including defensive and offensive such as giving you better weapons. There are eight different levels, each of which contain a number of warps which link to other levels. How the levels connect is random each time you play the game. 

The goal of the game is to locate a key which is necessary to access the warp which leads to the eight and final level. Collect it from whichever level it is hidden inside of, and access the eighth level before any of your competitors.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ce82ddae" md5="537a1770c17801ded9d888b9a13e955f" sha1="2c49df90a1114aaf9403350ea1c651f0c8416a62" format="mp4" support="">media/video/topzip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="81213306" md5="0581ad896d71cf3e20375a39128c7504" sha1="4d4ef5e8dc260f49765c17622bf38bdb32f6cf75" format="png" support="">media/mixrbv2/topzip.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50e84c73" md5="3034cf2fa092fac4660d38c318301fb5" sha1="3de43b2b7a58a636ef6dbda8b1f85094066fd401" format="png" support="">media/mixrbv2/topzip.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="10731">Bothtec</developpeur>
            <editeur id="10731">Bothtec</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97085" romid="167978" notgame="false">
            <path>trackfld.zip</path>
            <noms>
                <nom region="ss">Track And Field 1</nom>
                <nom region="us">Track &amp; Field 1</nom>
                <nom region="jp">Hyper Olympic 1</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp; Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles.

The MSX version replaces the hurdles with a 400 meter dash.

The Famicom version loses the hammer throw and the high jump, but the NES version restores the high jump while adding skeet shooting, the triple jump and archery as events. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.

If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8b1e7d89" md5="7e5803776c9e1f76e8a2e99fb7140d7e" sha1="e7f8dc5dffb8c7f93bdb3d45d911e27c392e1a2a" format="mp4" support="">media/video/trackfld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f6a1f359" md5="808150faee50e93c9a2646ab02315fab" sha1="70cc912caadd777138a0b56ac4ad513705df2531" format="png" support="">media/mixrbv2/trackfld.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4af175be" md5="bad2c20798b064e5ccd8b385c33d2c06" sha1="502c2430664ce6f8dfb7da45338cbca9708d9ddc" format="png" support="">media/mixrbv2/trackfld.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a9f256a" md5="f5c7badf8af385a61a3d6888d2dc8e8b" sha1="66bf4d08dcb1c9e553e68253da0ee511dbd9508d" format="png" support="">media/mixrbv2/trackfld.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97085" romid="157926" notgame="false">
            <path>hyperol1.zip</path>
            <noms>
                <nom region="ss">Track And Field 1</nom>
                <nom region="us">Track &amp; Field 1</nom>
                <nom region="jp">Hyper Olympic 1</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp; Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. Events include the 100 meter dash, the hammer throw, the javelin throw, the long jump, the high jump and the 110 meter hurdles.

The MSX version replaces the hurdles with a 400 meter dash.

The Famicom version loses the hammer throw and the high jump, but the NES version restores the high jump while adding skeet shooting, the triple jump and archery as events. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.

If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8b1e7d89" md5="7e5803776c9e1f76e8a2e99fb7140d7e" sha1="e7f8dc5dffb8c7f93bdb3d45d911e27c392e1a2a" format="mp4" support="">media/video/hyperol1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f6a1f359" md5="808150faee50e93c9a2646ab02315fab" sha1="70cc912caadd777138a0b56ac4ad513705df2531" format="png" support="">media/mixrbv2/hyperol1.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4af175be" md5="bad2c20798b064e5ccd8b385c33d2c06" sha1="502c2430664ce6f8dfb7da45338cbca9708d9ddc" format="png" support="">media/mixrbv2/hyperol1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a9f256a" md5="f5c7badf8af385a61a3d6888d2dc8e8b" sha1="66bf4d08dcb1c9e553e68253da0ee511dbd9508d" format="png" support="">media/mixrbv2/hyperol1.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97087" romid="157927" notgame="false">
            <path>hyperol2.zip</path>
            <noms>
                <nom region="ss">Track And Field 2</nom>
                <nom region="us">Track &amp; Field 2</nom>
                <nom region="jp">Hyper Olympic 2</nom>
                <nom region="eu">Track &amp; Field 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>trackfl2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9e51b77e" md5="6dbb3ad8e0a500b429904d97704fec6a" sha1="3cc8a5bcf1eb31ee4eee325f1a9f23bb9a5bc249" format="mp4" support="">media/video/hyperol2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7d4e7af0" md5="8ef7c2aff3ebd8aa9411928a16b7b581" sha1="54b63675c32eb4fdeb8dd45ab54a2d4490e23100" format="png" support="">media/mixrbv2/hyperol2.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d3f14c7e" md5="17decd4858136b67f0d4fa18ea8024a5" sha1="85c3b829a924642a24f61f8f409f23495f22b6a9" format="png" support="">media/mixrbv2/hyperol2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c72470bc" md5="19ac6daa0a700b4525d9d0d3487fb08f" sha1="0876569b7d388396f8adb9c19ff2a2cf67056c9c" format="png" support="">media/mixrbv2/hyperol2.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97087" romid="167979" notgame="false">
            <path>trackfl2.zip</path>
            <noms>
                <nom region="ss">Track And Field 2</nom>
                <nom region="us">Track &amp; Field 2</nom>
                <nom region="jp">Hyper Olympic 2</nom>
                <nom region="eu">Track &amp; Field 2</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9e51b77e" md5="6dbb3ad8e0a500b429904d97704fec6a" sha1="3cc8a5bcf1eb31ee4eee325f1a9f23bb9a5bc249" format="mp4" support="">media/video/trackfl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7d4e7af0" md5="8ef7c2aff3ebd8aa9411928a16b7b581" sha1="54b63675c32eb4fdeb8dd45ab54a2d4490e23100" format="png" support="">media/mixrbv2/trackfl2.png</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d3f14c7e" md5="17decd4858136b67f0d4fa18ea8024a5" sha1="85c3b829a924642a24f61f8f409f23495f22b6a9" format="png" support="">media/mixrbv2/trackfl2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c72470bc" md5="19ac6daa0a700b4525d9d0d3487fb08f" sha1="0876569b7d388396f8adb9c19ff2a2cf67056c9c" format="png" support="">media/mixrbv2/trackfl2.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97090" romid="167980" notgame="false">
            <path>traffica.zip</path>
            <noms>
                <nom region="ss">Traffic</nom>
                <nom region="jp">Traffic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>traffic.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="862033ae" md5="25661586ce63ebf70d17a3f652f33c41" sha1="c5265b09a8613b0a0121766a79531a18639192d6" format="mp4" support="">media/video/traffica.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a60b5e32" md5="3cd730f15f72380189ef5c404ee9bffa" sha1="39dbeb9eb0580bb9aa9e9a4f345731fb87a5df12" format="png" support="">media/mixrbv2/traffica.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15f6dc93" md5="08c022dfea40c056e391c680e6370ad4" sha1="9f1f44aa903ebab431b35084d9a92b6b6b31e7e8" format="png" support="">media/mixrbv2/traffica.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28227">Andromeda&amp;nbsp;Software</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97090" romid="568427" notgame="false">
            <path>traffic.zip</path>
            <noms>
                <nom region="ss">Traffic</nom>
                <nom region="jp">Traffic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="862033ae" md5="25661586ce63ebf70d17a3f652f33c41" sha1="c5265b09a8613b0a0121766a79531a18639192d6" format="mp4" support="">media/video/traffic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a60b5e32" md5="3cd730f15f72380189ef5c404ee9bffa" sha1="39dbeb9eb0580bb9aa9e9a4f345731fb87a5df12" format="png" support="">media/mixrbv2/traffic.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15f6dc93" md5="08c022dfea40c056e391c680e6370ad4" sha1="9f1f44aa903ebab431b35084d9a92b6b6b31e7e8" format="png" support="">media/mixrbv2/traffic.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28227">Andromeda&amp;nbsp;Software</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185205" notgame="false">
            <path>trailblz.zip</path>
            <noms>
                <nom region="ss">Trailblazer</nom>
                <nom region="wor">Trailblazer</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to  adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="700c57eb" md5="c1e3ef4db2d597be69f44dd56a06fe54" sha1="27711153a3ed8546ecd0c6edcb3d817a67e84b66" format="png" support="">media/mixrbv2/trailblz.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28320">Mr Chip Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177049" romid="762696" notgame="false">
            <path>transball.zip</path>
            <noms>
                <nom region="ss">Transball</nom>
                <nom region="wor">Transball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the distant future the sun around your planet has died off... The only energy source are the "energy spheres". Each of these spheres contains enough energy for a planet to survive for a whole decade, since they are charged with the energy of other stars.

An opportunist civilization has stolen all the charged spheres from your home planet, preparing for a future invasion. As a last chance, the last remaining sources of energy have been transfered to a scout ship and sent to recover the spheres... this is your last chance of survival!

In each level of Transball, the goal is to find the energy sphere, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that pulls you towards the ground. But many other obstacles such as canons, tanks, doors, etc. will make your journey harder than it seems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/transball.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185179" notgame="false">
            <path>trantor.zip</path>
            <noms>
                <nom region="ss">Trantor - The Last Stormtrooper</nom>
                <nom region="wor">Trantor - The Last Stormtrooper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a man who has been stranded on an alien planet after his space ship
explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15c24f3d" md5="6c195ff5dffe6535f9f6f1a5b3ae4b95" sha1="45788c19a0cb6095394670df75abca83c13b8770" format="png" support="">media/mixrbv2/trantor.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="29049">GO! Media Holdings Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97104" notgame="false">
            <path>trialski.zip</path>
            <noms>
                <nom region="ss">Trial Ski</nom>
                <nom region="jp">Trial Ski</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5897d129" md5="a7b627554ee16b96dcf7a4ed29c59bcc" sha1="de68c763d3251df89cc32c0510fbf873a4ce023c" format="mp4" support="">media/video/trialski.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="0b02f0fe" md5="1c96c64e5dc3e44ed89ee67cb448a75b" sha1="85bcd545dbf413c96505cf5b3e35adaa67d08b64" format="png" support="">media/mixrbv2/trialski.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b02f0fe" md5="1c96c64e5dc3e44ed89ee67cb448a75b" sha1="85bcd545dbf413c96505cf5b3e35adaa67d08b64" format="png" support="">media/mixrbv2/trialski.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109065" romid="568429" notgame="false">
            <path>triton.zip</path>
            <noms>
                <nom region="ss">Triton</nom>
                <nom region="us">Tritorn</nom>
                <nom region="jp">Tritorn</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1f0dea2f" md5="a769d680b8f9b50c4f1e3d97103707ce" sha1="83221e1aaf523048b03b914d73feed5b892546fe" format="mp4" support="">media/video/triton.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="5d505590" md5="7fc368980022cfbd90ce8ef8d35a70af" sha1="ce1305afa21999303d4b02ea391e90e71f088fe4" format="png" support="">media/mixrbv2/triton.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25372e9f" md5="5097e6527ec74f155ac555c8435a32aa" sha1="c4764e4ca0194769e726d5aea909aa4fa4f052f9" format="png" support="">media/mixrbv2/triton.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="11018">Sein-Soft</developpeur>
            <editeur id="6886">Xain</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185909" notgame="false">
            <path>tuma7.zip</path>
            <noms>
                <nom region="ss">Tuma 7</nom>
                <nom region="wor">Tuma 7</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/tuma7.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176964" notgame="false">
            <path>turbogirl.zip</path>
            <noms>
                <nom region="ss">Turbo Girl</nom>
                <nom region="wor">Turbo Girl</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Turbo Girl, well-known by that name in all the Galaxy, lieutenant of the body of immediate intervention of the korg army, has been chosen to fulfill a suicidal mission: Three "Elder" (strange cybernetic beings) intercept the provisions of the colony supported by a ship-robot army; she must destroy them.

Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af7bb419" md5="43c53520b3a3a1537c79792bcf696aff" sha1="6ce6f0a4a925f0bdb7f18076dcb1047f46c4e94b" format="png" support="">media/mixrbv2/turbogirl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3328">Gamesoft</developpeur>
            <editeur id="28138">Dinamic Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97129" romid="568432" notgame="false">
            <path>turboat.zip</path>
            <noms>
                <nom region="ss">Turboat</nom>
                <nom region="jp">Turboat</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">What do you get if you cross River Raid with Zaxxon? You get an early isometric motorboating game. You must travel in your turboat along a river infested with enemy patrol boats which shoot at you. Unlike the above-mentioned games, you can turn your boat with a fair amount of precision. This is absolutely necessary in order to avoid the enemy shots which come not only from ships, but from turrets on the shore as well. You must also avoid contact with ground, such as the small islands which float in the river. Luckily, you can shoot back at the enemy, but don't forget to look where you're going!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0620b295" md5="528769144d91f4fccd7c4502aa1d382a" sha1="40dea9e3ce50eb7e3df774bc22e42313e7588c59" format="mp4" support="">media/video/turboat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ed269006" md5="214b1a719fdd7b32909760c68ec23ac5" sha1="4895ed79180d6ebe5e6020583b9f2e78c3085713" format="png" support="">media/mixrbv2/turboat.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ebfe6be" md5="70aeb884234120f14d7d04f32b333dce" sha1="ac8cc1cb396bf60f7c79e46dce9abd8d99869b4d" format="png" support="">media/mixrbv2/turboat.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28213">Mass&amp;nbsp;Tael&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97130" romid="568433" notgame="false">
            <path>turmoil.zip</path>
            <noms>
                <nom region="ss">Turmoil</nom>
                <nom region="jp">Turmoil</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels.  Your ship can only move up and down along a vertical corridor connecting the tunnels.  You are not alone, however.  A variety of enemies travel along these tunnels, focused on destroying you.  Therefore, the ultimate objective of ?Turmoil? is to zoom up and down the center alley and blast aliens as they streak by.  Keep shooting and keep moving, and you will survive to live another day!  As you move quickly up and down, you must also fire your own weapons into to the left or right side.  Part of the intensity of this game is driven by the fact that you can't stay in one place for too long.  If you do, an indestructible enemy will come flying at you, forcing to move onward once more.

The enemy ships you will encounter in each of the seven tunnels travel at a variety of unique speeds.  The faster a given enemy moves, the more points you will receive if you shoot them.  Occasionally when you destroy one of the enemy ships, a flashing orb will appear at the far end of the tunnel.  This is the one exception where you are not restricted to your vertical pathway.  In these situations you are allowed to move down the tunnel to recover it.  If you grab it quickly, it is worth bonus points.  If you hesitate, it hatches into a fast moving missile and will destroy you if you get in its way.
 
When you start a game of Turmoil, you are given five ships.  If you can blast all of the aliens in a level, you'll receive a bonus ship.  In addition to your current ship, you can hold as many as six reserve ships at one time.  You will loose a ship if you make contact with any of the passing aliens.  There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level.  This is considered by many to be one of 20th Century Fox's best games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a973bc28" md5="4661ad2869c366f5158f337008ee351e" sha1="5db5d28131b35d3fe85816e3c2b3114bdcb0ee4a" format="png" support="">media/mixrbv2/turmoil.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a973bc28" md5="4661ad2869c366f5158f337008ee351e" sha1="5db5d28131b35d3fe85816e3c2b3114bdcb0ee4a" format="png" support="">media/mixrbv2/turmoil.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="24252">Sirius Publishing, Inc.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97130" romid="538020" notgame="false">
            <path>turmoilk.zip</path>
            <noms>
                <nom region="ss">Turmoil</nom>
                <nom region="jp">Turmoil</nom>
            </noms>
            <cloneof>turmoil.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels.  Your ship can only move up and down along a vertical corridor connecting the tunnels.  You are not alone, however.  A variety of enemies travel along these tunnels, focused on destroying you.  Therefore, the ultimate objective of ?Turmoil? is to zoom up and down the center alley and blast aliens as they streak by.  Keep shooting and keep moving, and you will survive to live another day!  As you move quickly up and down, you must also fire your own weapons into to the left or right side.  Part of the intensity of this game is driven by the fact that you can't stay in one place for too long.  If you do, an indestructible enemy will come flying at you, forcing to move onward once more.

The enemy ships you will encounter in each of the seven tunnels travel at a variety of unique speeds.  The faster a given enemy moves, the more points you will receive if you shoot them.  Occasionally when you destroy one of the enemy ships, a flashing orb will appear at the far end of the tunnel.  This is the one exception where you are not restricted to your vertical pathway.  In these situations you are allowed to move down the tunnel to recover it.  If you grab it quickly, it is worth bonus points.  If you hesitate, it hatches into a fast moving missile and will destroy you if you get in its way.
 
When you start a game of Turmoil, you are given five ships.  If you can blast all of the aliens in a level, you'll receive a bonus ship.  In addition to your current ship, you can hold as many as six reserve ships at one time.  You will loose a ship if you make contact with any of the passing aliens.  There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level.  This is considered by many to be one of 20th Century Fox's best games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a973bc28" md5="4661ad2869c366f5158f337008ee351e" sha1="5db5d28131b35d3fe85816e3c2b3114bdcb0ee4a" format="png" support="">media/mixrbv2/turmoilk.png</media>
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            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="24252">Sirius Publishing, Inc.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176965" romid="538155" notgame="false">
            <path>tvirus.zip</path>
            <noms>
                <nom region="ss">Tvirus</nom>
                <nom region="wor">Tvirus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bcfe3a0c" md5="28f0cd16a94b63558e22a89de54dd688" sha1="c096898587214a8a2ddf13ad3bdd1c5861fb5c34" format="png" support="">media/mixrbv2/tvirus.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97134" romid="167984" notgame="false">
            <path>twinbeec.zip</path>
            <noms>
                <nom region="ss">Twin Bee</nom>
                <nom region="jp">Twin Bee</nom>
                <nom region="eu">Twin Bee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>twinbee.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.

Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:

    Yellow: grants bonus points;
    White: upgrades player's guns to a twin cannon;
    Blue: increases player's speed (up to five levels);
    Green: creates image copies of the craft for more firepower;
    Red: provides a shield to sustain damage.

The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.

One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.

In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67690d1" md5="bf53c9f964fae61d36fe185c2b401538" sha1="519e4a2df9c02e5dc2aff835c62dd45efd645535" format="mp4" support="">media/video/twinbeec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab13ddfd" md5="203e9b6c35a15f6af5e10cb0bf929bea" sha1="9d4dcf7f5f9226172f187913361af52380fb3f63" format="png" support="">media/mixrbv2/twinbeec.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97134" romid="167983" notgame="false">
            <path>twinbeeb.zip</path>
            <noms>
                <nom region="ss">Twin Bee</nom>
                <nom region="jp">Twin Bee</nom>
                <nom region="eu">Twin Bee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>twinbee.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.

Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:

    Yellow: grants bonus points;
    White: upgrades player's guns to a twin cannon;
    Blue: increases player's speed (up to five levels);
    Green: creates image copies of the craft for more firepower;
    Red: provides a shield to sustain damage.

The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.

One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.

In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67690d1" md5="bf53c9f964fae61d36fe185c2b401538" sha1="519e4a2df9c02e5dc2aff835c62dd45efd645535" format="mp4" support="">media/video/twinbeeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab13ddfd" md5="203e9b6c35a15f6af5e10cb0bf929bea" sha1="9d4dcf7f5f9226172f187913361af52380fb3f63" format="png" support="">media/mixrbv2/twinbeeb.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97134" romid="568434" notgame="false">
            <path>twinbee.zip</path>
            <noms>
                <nom region="ss">Twin Bee</nom>
                <nom region="jp">Twin Bee</nom>
                <nom region="eu">Twin Bee</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.

Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:

    Yellow: grants bonus points;
    White: upgrades player's guns to a twin cannon;
    Blue: increases player's speed (up to five levels);
    Green: creates image copies of the craft for more firepower;
    Red: provides a shield to sustain damage.

The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.

One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.

In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67690d1" md5="bf53c9f964fae61d36fe185c2b401538" sha1="519e4a2df9c02e5dc2aff835c62dd45efd645535" format="mp4" support="">media/video/twinbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab13ddfd" md5="203e9b6c35a15f6af5e10cb0bf929bea" sha1="9d4dcf7f5f9226172f187913361af52380fb3f63" format="png" support="">media/mixrbv2/twinbee.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97134" romid="167982" notgame="false">
            <path>twinbeea.zip</path>
            <noms>
                <nom region="ss">Twin Bee</nom>
                <nom region="jp">Twin Bee</nom>
                <nom region="eu">Twin Bee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>twinbee.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.

Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:

    Yellow: grants bonus points;
    White: upgrades player's guns to a twin cannon;
    Blue: increases player's speed (up to five levels);
    Green: creates image copies of the craft for more firepower;
    Red: provides a shield to sustain damage.

The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.

One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.

In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b67690d1" md5="bf53c9f964fae61d36fe185c2b401538" sha1="519e4a2df9c02e5dc2aff835c62dd45efd645535" format="mp4" support="">media/video/twinbeea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ab13ddfd" md5="203e9b6c35a15f6af5e10cb0bf929bea" sha1="9d4dcf7f5f9226172f187913361af52380fb3f63" format="png" support="">media/mixrbv2/twinbeea.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97136" romid="167985" notgame="false">
            <path>twinhamm.zip</path>
            <noms>
                <nom region="ss">Twin Hammer</nom>
                <nom region="wor">Twin Hammer</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b90d9d20" md5="a793582f7b2e2c34fbf68ea5b36ee30a" sha1="de9aabe15b96d791c0d5f94b3aed5fea772e86c4" format="mp4" support="">media/video/twinhamm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="4d46ec62" md5="44d5ce71893ed7c9e682c1ce28bb06d2" sha1="9c6f0018507bffc4c48fa4c3ae293184bdf7d619" format="png" support="">media/mixrbv2/twinhamm.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="794644ae" md5="0079ef758ae493014849a275444f484c" sha1="3c8974c2471c958370937813ec44c6befc29bb6e" format="png" support="">media/mixrbv2/twinhamm.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="11020">Best</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="177052" romid="762701" notgame="false">
            <path>txupi.zip</path>
            <noms>
                <nom region="ss">Txupinazo</nom>
                <nom region="wor">Txupinazo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a938692" md5="ada2ed0d0f13d0a7c2d4a6a66bdf0097" sha1="8ba22ab5582e9e89c07c74c3e7d46649f17b8067" format="png" support="">media/mixrbv2/txupi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97141" notgame="false">
            <path>tzr.zip</path>
            <noms>
                <nom region="ss">Tzr - Grand Prix Rider</nom>
                <nom region="jp">TZR Grand Prix Rider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="25d17bc8" md5="1f58ac7b20d55c9ba9eaec4d6e9fa3aa" sha1="a13406bc81af66ba88ab6b0ffe88b046c769cd4a" format="mp4" support="">media/video/tzr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6e35dbf5" md5="94cc7b63338f7adb3428cb85a8db3c00" sha1="52cb31be74acece11b24d72efc3219d8972ef5dc" format="png" support="">media/mixrbv2/tzr.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1fe0a81" md5="77aea6f2211ee28efeaa9ad299d28ccf" sha1="1e94ef26b98dc2caf7689999c1170a4edb63b5ec" format="png" support="">media/mixrbv2/tzr.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97150" romid="568436" notgame="false">
            <path>ultraman.zip</path>
            <noms>
                <nom region="ss">Ultraman</nom>
                <nom region="jp">Ultra-Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the future, Earth must protect itself from alien invaders, a task handled by the Science Special Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his foes before his power drains completely.

Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8c2a0a78" md5="d077e610338061dac55c8b9a4398379d" sha1="b3fc5bab6ede1f7b9bed7d5b4cc70643afee62b3" format="mp4" support="">media/video/ultraman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="3138a7d3" md5="85058cc69832714c750bc2572eb11959" sha1="68270097d90b65255145944b8bc47ba91089c4d2" format="png" support="">media/mixrbv2/ultraman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ae4ee79" md5="8ae62f87f98a91d983eae1a0b152730a" sha1="785f246839179c5c8c8242d95e4a337d2e5a1668" format="png" support="">media/mixrbv2/ultraman.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28228">BEC&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185641" notgame="false">
            <path>undergnd.zip</path>
            <noms>
                <nom region="ss">Underground</nom>
                <nom region="wor">Underground</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Underground is a platform game which style slightly reminds to Dinamic's Abu Simbel Profanation. The objective of our protagonist is to gather eight objects distributed by the extensive mapping of the game, in a correct and logical order, otherwise they will tansform into deadly weapons if you touch them when you shouldn't. Unlike in other programs of its kind there's not an only way to cross, there are many and it's up to your intuition, which in most of cases will not give with the correct way. There are three kinds of enemies, who together with the traps and the obstacles distributed by all the structure will increase the difficulty and also the addiction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c52a584" md5="e45477c7f012c89bee8c7627d3414fae" sha1="269156b4137f35bc61a9ab19bbc65354f702a316" format="png" support="">media/mixrbv2/undergnd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28410">SYSTEM 4 de España, S.A.</developpeur>
            <editeur id="28410">SYSTEM 4 de España, S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176966" romid="538156" notgame="false">
            <path>univunk.zip</path>
            <noms>
                <nom region="ss">Universeunknown</nom>
                <nom region="wor">Universeunknown</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fc4a420" md5="fd5f170f04bfb37bd97cdd87a1dd2729" sha1="c16e7349893cbe8d11f72b42ecaa81efe6955dd0" format="png" support="">media/mixrbv2/univunk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176944" romid="538157" notgame="false">
            <path>unleashed.zip</path>
            <noms>
                <nom region="ss">Unleashed</nom>
                <nom region="wor">Unleashed</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/unleashed.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176945" romid="538158" notgame="false">
            <path>uridium.zip</path>
            <noms>
                <nom region="ss">Urdium48</nom>
                <nom region="wor">Urdium48</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/uridium.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185225" notgame="false">
            <path>valkyr.zip</path>
            <noms>
                <nom region="ss">Valkyr</nom>
                <nom region="wor">Valkyr</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In Valkyr the player is in control of a spaceship which can be moved left and right. The aim is to shoot the aliens flying around and collect the precious metal they are carrying. You are up against the clock and from flying UFOs . You must shoot loads of aliens to go to the next level, if you run out of time the `head` alien comes at you and kills you!

There are three different stages. On the first two, the player must shoot as many aliens, while on the third the craft must be landed. The game then loops,</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65921cdf" md5="76b2f792d1103d5c6ae8cebebaab3254" sha1="b6d201355168c4b1389e64322226863c8345051f" format="png" support="">media/mixrbv2/valkyr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28106">Gremlin Graphics Software</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97168" romid="568437" notgame="false">
            <path>vaxol.zip</path>
            <noms>
                <nom region="ss">Vaxol - Heavy Armed Storm Vehicle</nom>
                <nom region="jp">Vaxol</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ba7656be" md5="1bd58316d22d8a426ad3eabd814a0696" sha1="5976dcf05b0324a3e377e87b871ac0d9504b2ad3" format="png" support="">media/mixrbv2/vaxol.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="922d3220" md5="36edc336291c53bc778eca196b8a8752" sha1="e367974697b0f8bd29306a348feca86fcde386b2" format="png" support="">media/mixrbv2/vaxol.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="10813">Heart Soft</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176946" romid="538159" notgame="false">
            <path>vesikauhu.zip</path>
            <noms>
                <nom region="ss">Vesikauhu</nom>
                <nom region="wor">Vesikauhu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/vesikauhu.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185155" notgame="false">
            <path>vestron.zip</path>
            <noms>
                <nom region="ss">Vestron</nom>
                <nom region="wor">Vestron</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In the intergalactic war, the Amstradian empire has taken over most of the known universe. Earth is still putting up some resistance, but is running out of natural resources. It is discovered that the old mining planet of Vestron contains a special kind of crystals which can be substituted for oil. Retrieving these crystals is imperative for Earth to be able to keep on fighting, so you are sent alone to recover the energy source from Vestron.

The game is made up of two different screens. On the static screen, you fly around in your space suit right above the surface, where crystals can be found. Pick up the crystals while avoiding the Amstradians, which luckily move back and forth in preset patterns. If you run the risk of a collision, you can press the space bar to activate your Asteroids style emergency teleport. This feature should be used only as a last-ditch effort, since you could just as well teleport straight into another enemy. You can travel up, left and right, to travel down you just let gravity do its job.

After having retrieved the crystals on the static screen, you progress to a scrolling screen which takes you to the next crystal site. In order to get through this screen, you must avoid all the Amstradian ships which attack in a kamikaze fashion. Reflexes are a requirement, since the enemies move very quickly and track all your movements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07ffd3e0" md5="52c9352585f29ff8bdf61a3fd7947758" sha1="cd02b28e23dfc8ceab670f5b29d5dc7d3c774a2c" format="png" support="">media/mixrbv2/vestron.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="28284">Players Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176972" notgame="false">
            <path>vigilant.zip</path>
            <noms>
                <nom region="ss">Vigilante_</nom>
                <nom region="wor">Vigilante_</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/vigilant.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185010" notgame="false">
            <path>voidrun.zip</path>
            <noms>
                <nom region="ss">Voidrunner</nom>
                <nom region="wor">Voidrunner</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid.

Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happen, it will die.

The enemies come in many different flavours. The most common ones just explodes when hit, bouncing predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels and goats.

New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4069ebcb" md5="eb030e27c5aaf2c432ba5e30ebbddcd7" sha1="193de0e61ce170ddab41a65fb02c2c604616c80c" format="png" support="">media/mixrbv2/voidrun.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28276">Llamasoft Ltd.</developpeur>
            <editeur id="27637">M.A.D.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97195" romid="568440" notgame="false">
            <path>volguard.zip</path>
            <noms>
                <nom region="ss">Volguard</nom>
                <nom region="jp">Volguard</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Volguard is a traditional shoot-'em-up. You fly a plane over a parallax-scrolling landscape, filled with enemy installations which you must bomb. An easy task, if it weren't for the enemy attack waves. Most waves consist of planes flying in a straight line across the screen, without even shooting at you. Others bounce across the screen, and some are more dangerous, as they are flying in intricate patterns and firing multiple shot. Of course, you can fire back, but keep that at a minimum. The power bar at the bottom of the screen is depleted by your cannon, and when it has reached zero, your firing rate is very low. After a while, a route comrade will join you as a kind of power-up. When a third plane joins, you may merge your fighters into a flying robot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a9cb76d1" md5="1db1e2f9a76537917c86790451deca9d" sha1="c008d76262e97501cd2864396e2be34a0b583f13" format="mp4" support="">media/video/volguard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a74e59ab" md5="d085fcc0074b0167900aaac85011b558" sha1="521e8a28fd0442a614247d8d1a33a4a2b633171f" format="png" support="">media/mixrbv2/volguard.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a60ed88d" md5="738742bad0267c62fe2c53c806a54795" sha1="7e361b83dd90660495faafba77a86c4c7fa8d2ae" format="png" support="">media/mixrbv2/volguard.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185648" notgame="false">
            <path>vortraid.zip</path>
            <noms>
                <nom region="ss">Vortex Raider</nom>
                <nom region="wor">Vortex Raider</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/vortraid.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185651" notgame="false">
            <path>wampcola.zip</path>
            <noms>
                <nom region="ss">Wamp Cola</nom>
                <nom region="wor">Wamp Cola</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/wampcola.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97208" notgame="false">
            <path>warpwarp.zip</path>
            <noms>
                <nom region="ss">Warp And Warp</nom>
                <nom region="us">Warp &amp; Warp</nom>
                <nom region="jp">Warp &amp; Warp</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3036d0c1" md5="ff849431bf491b849b13fd948eb47e7a" sha1="d48d60c454f1421f9a4b8ca5cb8db6a4c2043605" format="mp4" support="">media/video/warpwarp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="a094a1f6" md5="9d91767de7ba92849ac780d40e61b535" sha1="0cdc4ff48969a9984f3ab5ec4799467a9afdb8ec" format="png" support="">media/mixrbv2/warpwarp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb8157e8" md5="8dd7ea0f5d08d08071c709e23e9f9bab" sha1="d807e252d42469fa5494728c741590220dea69cd" format="png" support="">media/mixrbv2/warpwarp.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="6595">Namcot</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97211" romid="167987" notgame="false">
            <path>warroida.zip</path>
            <noms>
                <nom region="ss">Warroid</nom>
                <nom region="jp">Warroid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>warroid.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Warroid is a game that pits two players (or one player and the AI) against each other in a robot versus robot fight. The objective: shoot the enemy warroid until it has no energy left. Destroying the enemy warroid will give the player one point on the six-point scale (the player starts out with three points each). When all points are lit in the player's color, the player wins the game. Controlling the warroid is easy, since it will always point its gun towards the enemy droids. Just push the space key to shoot a lot and jump away from the line of fire. There are multiple platform-like levels for the player to fight in.

A menu (called up by pressing the escape key) will let the player customize the game so as to set handicap and the colours of the player's warroids.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="22f6fdd7" md5="fcd479b6663ba5ab43e0f00d85f24f6c" sha1="f5b6e2574f164b8d89500b47f1358059362a70a1" format="mp4" support="">media/video/warroida.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6cfcad2e" md5="dfe68d7785af7d014d8d0dcf8edfd30f" sha1="4c5c8b06fbe9d37b88ab7c07a530dd92a1515e56" format="png" support="">media/mixrbv2/warroida.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98ca3735" md5="2b5c334a5c82621b8165721e21b9b612" sha1="a630943a2784e084522d822d48ec6c8f7eec56e9" format="png" support="">media/mixrbv2/warroida.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28229">Yellow&amp;nbsp;Horn&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97211" romid="568443" notgame="false">
            <path>warroid.zip</path>
            <noms>
                <nom region="ss">Warroid</nom>
                <nom region="jp">Warroid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Warroid is a game that pits two players (or one player and the AI) against each other in a robot versus robot fight. The objective: shoot the enemy warroid until it has no energy left. Destroying the enemy warroid will give the player one point on the six-point scale (the player starts out with three points each). When all points are lit in the player's color, the player wins the game. Controlling the warroid is easy, since it will always point its gun towards the enemy droids. Just push the space key to shoot a lot and jump away from the line of fire. There are multiple platform-like levels for the player to fight in.

A menu (called up by pressing the escape key) will let the player customize the game so as to set handicap and the colours of the player's warroids.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="22f6fdd7" md5="fcd479b6663ba5ab43e0f00d85f24f6c" sha1="f5b6e2574f164b8d89500b47f1358059362a70a1" format="mp4" support="">media/video/warroid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="6cfcad2e" md5="dfe68d7785af7d014d8d0dcf8edfd30f" sha1="4c5c8b06fbe9d37b88ab7c07a530dd92a1515e56" format="png" support="">media/mixrbv2/warroid.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98ca3735" md5="2b5c334a5c82621b8165721e21b9b612" sha1="a630943a2784e084522d822d48ec6c8f7eec56e9" format="png" support="">media/mixrbv2/warroid.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28229">Yellow&amp;nbsp;Horn&amp;nbsp;Co.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97212" romid="167988" notgame="false">
            <path>waterdrv.zip</path>
            <noms>
                <nom region="ss">Water Driver</nom>
                <nom region="jp">3D Water Driver</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3e6510eb" md5="10c31619d967a99d3dae2d734d680e0b" sha1="1df4848de636c26b5015dcdf5bf3d92d553d7311" format="mp4" support="">media/video/waterdrv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="28c6d068" md5="2e054da059e0992b88fbce663e90d966" sha1="e4f2d4766df4be2e106e25a1a5b236a9e4360334" format="png" support="">media/mixrbv2/waterdrv.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5803a957" md5="79c8c2351105edfcdcb4eca241abffdd" sha1="28cec5e7721218ae57d5a62be7b9a262e8e18bc9" format="png" support="">media/mixrbv2/waterdrv.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="17370">Soft Pro International</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185223" notgame="false">
            <path>wecleman.zip</path>
            <noms>
                <nom region="ss">Wec Le Mans</nom>
                <nom region="wor">Wec Le Mans</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Recreating the famous Le Mans 24 race, although fortunately not in real-time. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. 

As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a74735a" md5="e52eba2124c0e7982cdc89463cc589ea" sha1="67a418419a6b39326e75e804f6b0d6db2aef09ec" format="png" support="">media/mixrbv2/wecleman.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="28323">Imagine Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176947" romid="538161" notgame="false">
            <path>wbellsa.zip</path>
            <noms>
                <nom region="ss">Wedding Bells</nom>
                <nom region="wor">Wedding Bells</nom>
            </noms>
            <cloneof>wbells.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e959518" md5="f8eff98cdb8c81930f471688e49925f6" sha1="e2efc5bc350d16ea0ed90f97c9dab299b202bfd1" format="png" support="">media/mixrbv2/wbellsa.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176947" romid="538023" notgame="false">
            <path>wbells.zip</path>
            <noms>
                <nom region="ss">Wedding Bells</nom>
                <nom region="wor">Wedding Bells</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e959518" md5="f8eff98cdb8c81930f471688e49925f6" sha1="e2efc5bc350d16ea0ed90f97c9dab299b202bfd1" format="png" support="">media/mixrbv2/wbells.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185656" romid="538162" notgame="false">
            <path>whodares.zip</path>
            <noms>
                <nom region="ss">Who Dares Wins 2</nom>
                <nom region="wor">Who Dares Wins 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Eight invaded townships must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who have been tied to trees along the way. You begin at the bottom of the first screen and slowly make your way upwards; enemies pop up from all sides, walking around and shooting, and you have to dodge their shots while trying to shoot them yourself. The foes make good use of the decoy opportunities of the terrain, and you must do the same to have a chance. The levels include rivers with narrow bridges, potholes, and train-lines.

Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b00b7a14" md5="12e84985b9bb6d0b55e99fed5f93dd37" sha1="671bb90b5d14e44cc34b87d4d2ac830470f79606" format="png" support="">media/mixrbv2/whodares.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="28132">Alligata Software Ltd.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185657" notgame="false">
            <path>whopper.zip</path>
            <noms>
                <nom region="ss">Whopper Chase</nom>
                <nom region="wor">Whopper Chase</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2025. Thanks to hard work and dedication, Burger King® has created a Whopper® that you don't need to go get, it will come to you. Of course, others want a Whopper® and some ingredients want to be extra on a Whopper®. But there is a hungry patron waiting so you must soldier on.

In this game, you are the Whopper®. You must make your way to the right past all obstacles to get to the hungry patron. Along the way, you must also gather the parts to the Burger King® logo, so the patron knows you're a real Whopper® and not a knockoff. You must kill or avoid tomatoes and pickles that want to be on you and dogs, slingshot kids and kitchen brutes that want to eat you. You can shoot shots of ketchup at these beings but beware as the slingshot kid and kitchen brute can shoot/throw knives.

The game was given away to people that ordered a Whopper® meal at Burger King® in 1987 in Spain as a promotion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7175adc" md5="76fd621303fc953119ee8a69e2fa107c" sha1="466e0768875347aed6a8859cf0893b6fbebe730e" format="png" support="">media/mixrbv2/whopper.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28299">Erbe Software, S.A.</developpeur>
            <editeur id="28299">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97222" notgame="false">
            <path>wingman2.zip</path>
            <noms>
                <nom region="ss">Wing Man 2</nom>
                <nom region="jp">Wing Man 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="bcf8ef9e" md5="948028256e5ca9146366c47c96081e11" sha1="eeec9c06adbaeb18e5a95973e1f6fe4b1db2fc98" format="png" support="">media/mixrbv2/wingman2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84ea4d92" md5="b91f5804fd7c876ca975ae68a4f1a3ad" sha1="5f778f67967b4b619fadf91d4e970beeadb09679" format="png" support="">media/mixrbv2/wingman2.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176948" romid="538163" notgame="false">
            <path>wingwarr.zip</path>
            <noms>
                <nom region="ss">Wingwarriors</nom>
                <nom region="wor">Wingwarriors</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/wingwarr.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185659" notgame="false">
            <path>winthawk.zip</path>
            <noms>
                <nom region="ss">Winterhawk</nom>
                <nom region="wor">Winterhawk</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/winthawk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185008" notgame="false">
            <path>wizlair.zip</path>
            <noms>
                <nom region="ss">Wizard's Lair</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics.

The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3501af2" md5="141a669e09da21ecf9871adbc7fdd574" sha1="6fef890439c249126cad4b4959085db28004c757" format="png" support="">media/mixrbv2/wizlair.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28275">Bubble Bus Software</developpeur>
            <editeur id="28275">Bubble Bus Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="96630" romid="824854" notgame="false">
            <path>senjokam.zip</path>
            <noms>
                <nom region="ss">Wolf Of The Battlefield - Commando</nom>
                <nom region="jp">Senjyo no Ookami</nom>
                <nom region="wor">Wolf of the Battlefield: Commando</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2fa254a5" md5="9d13f5b507059491735d352ef84c7494" sha1="acb58a90e6b62498d20c4c5a826453ad1cd0f5b7" format="mp4" support="">media/video/senjokam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="8c8da8b5" md5="9f1859a5a923cb479178887e039c54a0" sha1="ecabe6faf9f33517840322ff32ed9d3f0d171e83" format="png" support="">media/mixrbv2/senjokam.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50d448d4" md5="853908562efaed0b146676d3b36440ba" sha1="600f33c8b8564414c026342377bf8f2db37bdd73" format="png" support="">media/mixrbv2/senjokam.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>wonsiin.zip</path>
            <noms>
                <nom region="wor">Wonsiin (Kor)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="">Zemina</developpeur>
            <editeur id="">Zemina</editeur>
        </jeu>
        <jeu id="97240" romid="167990" notgame="false">
            <path>wrangler.zip</path>
            <noms>
                <nom region="ss">Wrangler</nom>
                <nom region="sp">Wrangler</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Wrangler is a Spanish-made side-scrolling shooter in which the player controls a jet pilot whose mission is to protect the city from unknown enemies. The enemies' goal is to destroy the energy centers of the city, and the brave pilot must stop them at all costs. The gameplay is similar to that of Falcon Patrol: player-controlled jet moves in four directions, destroying enemies with missiles, and needs to recharge fuel and ammunition at specific points, where it becomes particularly vulnerable to enemy attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="92df797e" md5="f177bcb61a3c7a509dc6806a645b9cfb" sha1="97fc48255fe0c2ba3c014a27884c2b96014834a6" format="mp4" support="">media/video/wrangler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff04e380" md5="787908a73544b2c47349d39be14fbe10" sha1="6717df559a92068bc5f4b82e4c6a3ca34418121c" format="png" support="">media/mixrbv2/wrangler.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="sp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3383">Indescomp</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97034" romid="167991" notgame="false">
            <path>wreck.zip</path>
            <noms>
                <nom region="ss">Wreck, The</nom>
                <nom region="us">The Wreck</nom>
                <nom region="uk">The Wreck</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a2165ab0" md5="a3975b94560f4612fc32799f59b19b44" sha1="c6c2f5dc3192ebfe84f550bc4660cb5f757f612b" format="mp4" support="">media/video/wreck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="645b992a" md5="aa220697d53e8e007040a702da6a148b" sha1="c972d195eb865e767dc9c56b67386dd0211dc641" format="png" support="">media/mixrbv2/wreck.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67cd5305" md5="75c9b01c1340b410bb1af56086853cc6" sha1="0458bdf001e267942dcc7471068dcdce53f02ead" format="png" support="">media/mixrbv2/wreck.png</media>
            </medias>
            <dates>
                <date region="uk">1984</date>
            </dates>
            <editeur id="10742">Electric Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="185661" notgame="false">
            <path>xenon.zip</path>
            <noms>
                <nom region="ss">Xenon</nom>
                <nom region="wor">Xenon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">In this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens.

Xenon is an overhead shooter, in which the player controls a vehicle that is able to transform into a tank or a plane. The transformation can be usually performed by player at any time, to combat particular enemies; however, during some sequences the player is forced to use a specific type of vehicle. During the tank gameplay, the player controls the movement of the playfield (up or down) by simply moving the tank in the direction of choice. 

The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="62a8294a" md5="43d3e8e63fc0a518385b1b2481ffbed8" sha1="04423e7a997d58d368fcbd1f9ab1cd4ac85a0f9b" format="mp4" support="">media/video/xenon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eb5b0cb" md5="baef8f0fb8b62ae4fa66d79176a77499" sha1="eb38deb9f866bf8947f2e4656316ae18ba75a383" format="png" support="">media/mixrbv2/xenon.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="27332">Bitmap Brothers, The</developpeur>
            <editeur id="27331">Melbourne House</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97256" romid="167992" notgame="false">
            <path>xyzologa.zip</path>
            <noms>
                <nom region="ss">Xyxolog</nom>
                <nom region="jp">Xyxolog. Xyzolog</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>xyzolog.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">XYZOLOG is a top-down arcade-style ball game. The main screen is divided into small areas that have varying levels of elevation with obstacles placed on them. Each area contains one or more flashing red points. Your goal is to roll the ball over the flashing points and if you do that point will stop flashing. You will enter the next level when all points have been rolled over. But beware, you are pursuit by star-shaped objects and if they touch you it's game over...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="43b81f60" md5="2a3f87e076c1fda22c909c72c4ae6e64" sha1="ae22912b500abac90fc4aed13549883d63b7e5c6" format="mp4" support="">media/video/xyzologa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="823e8e98" md5="15770d081e288cfcab424f9edcf26154" sha1="ffb087f590d26bb3e36959e415bf5397201c92d0" format="png" support="">media/mixrbv2/xyzologa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b2aea75" md5="75ed12bb848b135a683cc50b1cefaf01" sha1="73193f939983c279776f8e27d3d0c797d1667275" format="png" support="">media/mixrbv2/xyzologa.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="12342">Nidecom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97256" romid="158238" notgame="false">
            <path>xyzolog.zip</path>
            <noms>
                <nom region="ss">Xyxolog</nom>
                <nom region="jp">Xyxolog. Xyzolog</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">XYZOLOG is a top-down arcade-style ball game. The main screen is divided into small areas that have varying levels of elevation with obstacles placed on them. Each area contains one or more flashing red points. Your goal is to roll the ball over the flashing points and if you do that point will stop flashing. You will enter the next level when all points have been rolled over. But beware, you are pursuit by star-shaped objects and if they touch you it's game over...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="43b81f60" md5="2a3f87e076c1fda22c909c72c4ae6e64" sha1="ae22912b500abac90fc4aed13549883d63b7e5c6" format="mp4" support="">media/video/xyzolog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="823e8e98" md5="15770d081e288cfcab424f9edcf26154" sha1="ffb087f590d26bb3e36959e415bf5397201c92d0" format="png" support="">media/mixrbv2/xyzolog.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b2aea75" md5="75ed12bb848b135a683cc50b1cefaf01" sha1="73193f939983c279776f8e27d3d0c797d1667275" format="png" support="">media/mixrbv2/xyzolog.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <editeur id="12342">Nidecom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176949" notgame="false">
            <path>yieark.zip</path>
            <noms>
                <nom region="ss">Yakungfu</nom>
            </noms>
            <cloneof>yiear.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/yieark.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109067" romid="158239" notgame="false">
            <path>yakyukyo.zip</path>
            <noms>
                <nom region="ss">Yakyukyo - Baseball Crazy</nom>
                <nom region="jp">Yakyuu Kyo. Baseball Craze</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1a26b45" md5="6f69a44ab2fb6604c510060687dbb575" sha1="604b90172ea8d0f6fc5808b9e2d1317d39272c6a" format="png" support="">media/mixrbv2/yakyukyo.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97266" notgame="false">
            <path>msx.zip</path>
            <noms>
                <nom region="ss">Yamaha Play Card System</nom>
                <nom region="wor">Yamaha Play Card System</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68c55678" md5="f4d5295d94c41708bed9077a45e4e484" sha1="7dbd1daefbd22c26e4401ad3463c2388c21fd787" format="png" support="">media/mixrbv2/msx.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97268" romid="158240" notgame="false">
            <path>yellowsb.zip</path>
            <noms>
                <nom region="ss">Yellow Submarine</nom>
                <nom region="jp">Yellow Submarine</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yellow Submarine is a variant of the submarine game, one of the oldest versions of which is the Atari 2600 game Air-Sea Battle(1977). The premise is that the player, as captain on a submarine, must shoot at mine-releasing surface ships and sub-hunting planes, all the while avoiding enemy submarines and their torpedoes. The key to playing the game correctly is to properly time the missiles/torpedoes, as well as taking their trajectory into account.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="adaf955a" md5="0a891d33dcb0c2f651b05dba6777222f" sha1="670c9ccab5e1abbe45b52e4180d6afca83cc4437" format="mp4" support="">media/video/yellowsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57b31302" md5="f25e227568240dfadfa23523c1e729f2" sha1="cc8675dd5f422c8ca63e7043226bc10a23eee339" format="png" support="">media/mixrbv2/yellowsb.png</media>
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            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="473">Sur de Wave</developpeur>
            <editeur id="473">Sur de Wave</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97270" romid="158241" notgame="false">
            <path>yiear.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="jp">Yie Ar Kung-Fu</nom>
                <nom region="eu">Yie Ar Kung-Fu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e10d61b3" md5="c62779db9392037e8feea9d629311772" sha1="62868560d3ecca2b922276639d7276d2263a3897" format="mp4" support="">media/video/yiear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57410b80" md5="9c6476bdc541181109da7b43af212b72" sha1="5a79a607802910345e2d623fba162a2038884fc9" format="png" support="">media/mixrbv2/yiear.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="299f5bb1" md5="78d551fc88bcdb1cae2115ebe8dc4d22" sha1="00c1f832dc6f48f937e8dfc6835ae6efba77caf2" format="png" support="">media/mixrbv2/yiear.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97270" romid="167994" notgame="false">
            <path>yieara.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="jp">Yie Ar Kung-Fu</nom>
                <nom region="eu">Yie Ar Kung-Fu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>yiear.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e10d61b3" md5="c62779db9392037e8feea9d629311772" sha1="62868560d3ecca2b922276639d7276d2263a3897" format="mp4" support="">media/video/yieara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="57410b80" md5="9c6476bdc541181109da7b43af212b72" sha1="5a79a607802910345e2d623fba162a2038884fc9" format="png" support="">media/mixrbv2/yieara.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="299f5bb1" md5="78d551fc88bcdb1cae2115ebe8dc4d22" sha1="00c1f832dc6f48f937e8dfc6835ae6efba77caf2" format="png" support="">media/mixrbv2/yieara.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97274" notgame="false">
            <path>yiear2.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu 2 - The Emperor Yie-gah</nom>
                <nom region="us">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
                <nom region="jp">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d2666fc0" md5="c89f6b54615a3e1ca40c26397d2fc360" sha1="928bb1520d60d57e993ebd8da55e5b5e7de02ec1" format="mp4" support="">media/video/yiear2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d9b7136c" md5="6aef40082235ca2a057860a4e519aa20" sha1="eb43291c9bc1e3d6133ffa963d62ae060f06f68d" format="png" support="">media/mixrbv2/yiear2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a08eea01" md5="840096d60bc65697db57d75e99a31799" sha1="e746d61a0dd01bd70cb6479f75aed1dc8f299fdb" format="png" support="">media/mixrbv2/yiear2.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97274" notgame="false">
            <path>yiear2b.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu 2 - The Emperor Yie-gah</nom>
                <nom region="us">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
                <nom region="jp">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>yiear2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d2666fc0" md5="c89f6b54615a3e1ca40c26397d2fc360" sha1="928bb1520d60d57e993ebd8da55e5b5e7de02ec1" format="mp4" support="">media/video/yiear2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d9b7136c" md5="6aef40082235ca2a057860a4e519aa20" sha1="eb43291c9bc1e3d6133ffa963d62ae060f06f68d" format="png" support="">media/mixrbv2/yiear2b.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a08eea01" md5="840096d60bc65697db57d75e99a31799" sha1="e746d61a0dd01bd70cb6479f75aed1dc8f299fdb" format="png" support="">media/mixrbv2/yiear2b.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97274" notgame="false">
            <path>yiear2a.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu 2 - The Emperor Yie-gah</nom>
                <nom region="us">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
                <nom region="jp">Yie Ar Kung-Fu II - The Emperor Yie-Gah</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>yiear2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d2666fc0" md5="c89f6b54615a3e1ca40c26397d2fc360" sha1="928bb1520d60d57e993ebd8da55e5b5e7de02ec1" format="mp4" support="">media/video/yiear2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="d9b7136c" md5="6aef40082235ca2a057860a4e519aa20" sha1="eb43291c9bc1e3d6133ffa963d62ae060f06f68d" format="png" support="">media/mixrbv2/yiear2a.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a08eea01" md5="840096d60bc65697db57d75e99a31799" sha1="e746d61a0dd01bd70cb6479f75aed1dc8f299fdb" format="png" support="">media/mixrbv2/yiear2a.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109068" romid="158245" notgame="false">
            <path>youkaiya.zip</path>
            <noms>
                <nom region="ss">Yokai Yasiki</nom>
                <nom region="jp">Youkai Yashiki</nom>
                <nom region="eu">Ghost House</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">YÅkai Yashiki (å¦–æ€ªå±‹æ•· "Monster House") is a Japanese horror platform game developed by Casio for the MSX home computer. The game is comprised of five haunted house-like stages. The player earns points by blasting monsters with bursts from his flashlight. Each game level concludes with a boss battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="jp" crc="ca6a81c8" md5="5b96ab11c5a0521abd56032158ddd9fc" sha1="7df55291d5cea7b8642bbc3e927d7cf42d60ec75" format="png" support="">media/mixrbv2/youkaiya.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca6a81c8" md5="5b96ab11c5a0521abd56032158ddd9fc" sha1="7df55291d5cea7b8642bbc3e927d7cf42d60ec75" format="png" support="">media/mixrbv2/youkaiya.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="5008">Casio</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>pengadvk2.zip</path>
            <noms>
                <nom region="wor">Yume Tairiku Adventure (Kor, Screen Software)</nom>
            </noms>
            <cloneof>pengadv</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="">Screen Software</developpeur>
            <editeur id="">Screen Software</editeur>
        </jeu>
        <jeu id="97293" romid="167996" notgame="false">
            <path>zaidera.zip</path>
            <noms>
                <nom region="ss">Zaider - Battle Of Peguss</nom>
                <nom region="jp">Zaider - Battle of Peguss</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zaider.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e027ad91" md5="629b1b846e6b8929b2d2eff94a37b58e" sha1="7692db85847c957fb0ee4807d5a1d2871c60a68d" format="mp4" support="">media/video/zaidera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="21d28287" md5="1d3102ad99415afe32a1f1a7043b29f0" sha1="86200d86e60c65d3d2847f941f58c63da710e8c3" format="png" support="">media/mixrbv2/zaidera.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="678a2558" md5="b06b0eb55d9177ee493059df36be5442" sha1="e49d64d906d8d5d062014ee879089c6efe9a9f85" format="png" support="">media/mixrbv2/zaidera.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="12338">Cosmos Computer</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97293" romid="158248" notgame="false">
            <path>zaider.zip</path>
            <noms>
                <nom region="ss">Zaider - Battle Of Peguss</nom>
                <nom region="jp">Zaider - Battle of Peguss</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
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                <media parent="jeu" type="video" region="Unknown" crc="e027ad91" md5="629b1b846e6b8929b2d2eff94a37b58e" sha1="7692db85847c957fb0ee4807d5a1d2871c60a68d" format="mp4" support="">media/video/zaider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="21d28287" md5="1d3102ad99415afe32a1f1a7043b29f0" sha1="86200d86e60c65d3d2847f941f58c63da710e8c3" format="png" support="">media/mixrbv2/zaider.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <editeur id="12338">Cosmos Computer</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="176950" romid="538167" notgame="false">
            <path>zambeze.zip</path>
            <noms>
                <nom region="ss">Zambezefacil</nom>
                <nom region="wor">Zambezefacil</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/zambeze.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97296" romid="167998" notgame="false">
            <path>zanac2a.zip</path>
            <noms>
                <nom region="ss">Zanac</nom>
                <nom region="jp">Zanac</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zanac2.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Zanac (ã‚¶ãƒŠãƒƒã‚¯) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the Systemâ€”a part-organic, part-mechanical entity bent on destroying Mankind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07cb0d0f" md5="cf1a3481fa026075202ded9e885a5913" sha1="e76a4403fef33ae82902f9fa885afce3c965c012" format="mp4" support="">media/video/zanac2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9d0c71b4" md5="933ea5439e19a30af77217e43021cef8" sha1="27ff681c7489155aad8b67214f5b61aad8b64457" format="png" support="">media/mixrbv2/zanac2a.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97296" romid="167999" notgame="false">
            <path>zanaca.zip</path>
            <noms>
                <nom region="ss">Zanac</nom>
                <nom region="jp">Zanac</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zanac.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Zanac (ã‚¶ãƒŠãƒƒã‚¯) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the Systemâ€”a part-organic, part-mechanical entity bent on destroying Mankind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07cb0d0f" md5="cf1a3481fa026075202ded9e885a5913" sha1="e76a4403fef33ae82902f9fa885afce3c965c012" format="mp4" support="">media/video/zanaca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9d0c71b4" md5="933ea5439e19a30af77217e43021cef8" sha1="27ff681c7489155aad8b67214f5b61aad8b64457" format="png" support="">media/mixrbv2/zanaca.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97296" romid="568456" notgame="false">
            <path>zanac.zip</path>
            <noms>
                <nom region="ss">Zanac</nom>
                <nom region="jp">Zanac</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Zanac (ã‚¶ãƒŠãƒƒã‚¯) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the Systemâ€”a part-organic, part-mechanical entity bent on destroying Mankind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07cb0d0f" md5="cf1a3481fa026075202ded9e885a5913" sha1="e76a4403fef33ae82902f9fa885afce3c965c012" format="mp4" support="">media/video/zanac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9d0c71b4" md5="933ea5439e19a30af77217e43021cef8" sha1="27ff681c7489155aad8b67214f5b61aad8b64457" format="png" support="">media/mixrbv2/zanac.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97296" romid="167997" notgame="false">
            <path>zanac2.zip</path>
            <noms>
                <nom region="ss">Zanac</nom>
                <nom region="jp">Zanac</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Zanac (ã‚¶ãƒŠãƒƒã‚¯) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the Systemâ€”a part-organic, part-mechanical entity bent on destroying Mankind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="07cb0d0f" md5="cf1a3481fa026075202ded9e885a5913" sha1="e76a4403fef33ae82902f9fa885afce3c965c012" format="mp4" support="">media/video/zanac2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="9d0c71b4" md5="933ea5439e19a30af77217e43021cef8" sha1="27ff681c7489155aad8b67214f5b61aad8b64457" format="png" support="">media/mixrbv2/zanac2.png</media>
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            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97302" romid="538168" notgame="false">
            <path>zaxxones.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="jp">Zaxxon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.

Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9087f903" md5="afac5f29730576db4e859f6e5bed6442" sha1="a660e548a0174c43c85bb12cc13ab3c97b8645ae" format="mp4" support="">media/video/zaxxones.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b438b590" md5="0f554c15fc989788dbfc9f49db08e19c" sha1="a98dff36024787dbbf0ad80931909ebdaf539e89" format="png" support="">media/mixrbv2/zaxxones.png</media>
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            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="27866">Philips&amp;nbsp;Export&amp;nbsp;B.V.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97302" romid="568457" notgame="false">
            <path>zaxxon.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="jp">Zaxxon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.

Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9087f903" md5="afac5f29730576db4e859f6e5bed6442" sha1="a660e548a0174c43c85bb12cc13ab3c97b8645ae" format="mp4" support="">media/video/zaxxon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b438b590" md5="0f554c15fc989788dbfc9f49db08e19c" sha1="a98dff36024787dbbf0ad80931909ebdaf539e89" format="png" support="">media/mixrbv2/zaxxon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="880e4fc0" md5="d47af72a37e0f8ba69d46a510c3ef85b" sha1="f149335a690c1406150f220e57fa2a7b0c31b6a9" format="png" support="">media/mixrbv2/zaxxon.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="27866">Philips&amp;nbsp;Export&amp;nbsp;B.V.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97302" romid="168000" notgame="false">
            <path>zaxxona.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="jp">Zaxxon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zaxxon.zip</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up. The game has three stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.

Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9087f903" md5="afac5f29730576db4e859f6e5bed6442" sha1="a660e548a0174c43c85bb12cc13ab3c97b8645ae" format="mp4" support="">media/video/zaxxona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="b438b590" md5="0f554c15fc989788dbfc9f49db08e19c" sha1="a98dff36024787dbbf0ad80931909ebdaf539e89" format="png" support="">media/mixrbv2/zaxxona.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="880e4fc0" md5="d47af72a37e0f8ba69d46a510c3ef85b" sha1="f149335a690c1406150f220e57fa2a7b0c31b6a9" format="png" support="">media/mixrbv2/zaxxona.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="27866">Philips&amp;nbsp;Export&amp;nbsp;B.V.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>baduk.zip</path>
            <noms>
                <nom region="wor">Zemmix Baduk Gyosil (Kor)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">19??</date>
            </dates>
            <developpeur id="">Unknown</developpeur>
            <editeur id="">Unknown</editeur>
        </jeu>
        <jeu id="97305" romid="568458" notgame="false">
            <path>zenji.zip</path>
            <noms>
                <nom region="ss">Zenji</nom>
                <nom region="jp">Zenji</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="04e258f6" md5="a65211fda7048303e42f760e1b897ff5" sha1="d51bbab9a056861aae9b9e43acfe5e5fff289066" format="mp4" support="">media/video/zenji.mp4</media>
                <media parent="jeu" type="mixrbv2" region="jp" crc="4cc1b2ef" md5="1137afcdff10a87db2b9f1b831317f51" sha1="d27ae95ad0faea2e712eddbae4c4665b9d643f7a" format="png" support="">media/mixrbv2/zenji.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5efc66d6" md5="1bb4be37b69163a296d84cd9b3629071" sha1="d87dc28cd411f675e41d7fb67aa710763eb9f58a" format="png" support="">media/mixrbv2/zenji.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97309" romid="158252" notgame="false">
            <path>zexasltd.zip</path>
            <noms>
                <nom region="ss">Zexas Limited</nom>
                <nom region="jp">Zexas Limited</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="38228294" md5="0d7e469052426de6bb09006a251a8c8b" sha1="3d8c7463f360fd195cabc98c3fbd6e2028dec60f" format="mp4" support="">media/video/zexasltd.mp4</media>
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                <nom region="ss">Zexas Limited</nom>
                <nom region="jp">Zexas Limited</nom>
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                <region>jp</region>
            </regions>
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                <nom region="ss">Zexas Limited</nom>
                <nom region="jp">Zexas Limited</nom>
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                <region>jp</region>
            </regions>
            <cloneof>zexasltd.zip</cloneof>
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            </genres>
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                <nom region="ss">Zombie Near</nom>
                <nom region="wor">Zombie Near</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="113">MSX</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6214d36" md5="15e203c9a8fe0c911991dea084fa3ab1" sha1="2f2804b15c265adad525309adc858efc4c8eb6c7" format="png" support="">media/mixrbv2/zombienear11.png</media>
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                <nom region="ss">Zombieincident</nom>
                <nom region="wor">Zombieincident</nom>
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            <synopsis>
                <synopsis langue="en">Hamartia, the great citadel, became the symbol of human sin. After centuries of excesses its penance was going to come. In the darkness of the night, chaos invaded everything. Beasts started to scream. Nothing was like before! No one sane would go to that place.

Join our heroine to explore the citadel, find the eight golden stars, and run away from there!</synopsis>
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            <noms>
                <nom region="ss">Zona 0</nom>
                <nom region="wor">Zona 0</nom>
            </noms>
            <systeme id="113">MSX</systeme>
            <synopsis>
                <synopsis langue="en">A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake.  As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns.  The player's goal is to outlast the computer-operated light bikes, proceeding to the next level.</synopsis>
            </synopsis>
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                <synopsis langue="en">Zoom 909 (ã‚ºãƒ¼ãƒ 909) is an arcade game developed by Sega for VCO Object arcade hardware. It was released worldwide in 1982, however, after obtaining a license for Buck Rogers, western versions of the game became known as Buck Rogers: Planet of Zoom. Both Zoom 909 and Buck Rogers: Planet of Zoom are largely the same game minus some minor graphical differences.

Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3.</synopsis>
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                <date region="jp">1985</date>
            </dates>
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                <nom region="ss">Zoom 909</nom>
                <nom region="jp">Zoom 909</nom>
            </noms>
            <cloneof>zoom909.zip</cloneof>
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                <synopsis langue="en">Zoom 909 (ã‚ºãƒ¼ãƒ 909) is an arcade game developed by Sega for VCO Object arcade hardware. It was released worldwide in 1982, however, after obtaining a license for Buck Rogers, western versions of the game became known as Buck Rogers: Planet of Zoom. Both Zoom 909 and Buck Rogers: Planet of Zoom are largely the same game minus some minor graphical differences.

Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3.</synopsis>
            </synopsis>
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                <nom region="ss">cpkids</nom>
            </noms>
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                <nom region="ss">extra</nom>
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            <systeme id="113">MSX</systeme>
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            <noms>
                <nom region="ss">holympic</nom>
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                <nom region="ss">msxsocce</nom>
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