<?xml version="1.0" encoding="UTF-8"?>
<Data>
    <jeux>
        <jeu id="1658" romid="523984">
            <path>10yardfight.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="jp">10 Yard Fight</nom>
                <nom region="eu">10-Yard Fight</nom>
                <nom region="wor">10-Yard Fight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">10-Yard Fight is a simple arcade game based on American football. One player can play against the computer or a second player head-to-head matchup and can choose between five levels of difficulty (high school, college, pro, playoffs, and Super Bowl). If you win a game at a lower difficulty level, the following game is automatically played at the next highest difficulty level.

Gameplay is top-down and vertical-scrolling. There are no plays or formations to select from before the action begins; the player can take the snap as quarterback or choose one of two players on defense. On offense, the player can either keep the ball on the run, toss it to one of the two running backs, or throw long to the receiver; an interception turns the ball over to the other team. If a touchdown can't be scored, then the directional kicking system can be used to punt the ball or try for a field goal. One game consists (accelerated real-time) 30-minute halves of play to decide who wins this 10-Yard Fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1b06c72" md5="2f4a28dc35c3a48491302742bd4ef031" sha1="60629ab7d2685f3c27e8372bc7071b138d008c4d" format="mp4" support="">media/video/10yardfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ccc0c4d" md5="17e86de607408d6a6cfcf738a14c9532" sha1="66ea371fd97b4b33e9fedc899cbfa8b898de5136" format="png" support="">media/mixrbv2/10yardfight.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="us">1985</date>
                <date region="eu">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1461" romid="528291">
            <path>1942.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="af42efb9" md5="35a2033b58da77584457cfb8972c99da" sha1="078030c8f97d09c242f98eed854935cf8fe35a0b" format="mp4" support="">media/video/1942.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fdab43d" md5="409ece4dc947c0194cd846558f18208b" sha1="69ce0635491ab0c55eb8c16a9649b6ae69f25d75" format="png" support="">media/mixrbv2/1942.png</media>
            </medias>
            <dates>
                <date region="fr">1985</date>
                <date region="us">1986</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="29621">Micronics / Khaos</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1468">
            <path>1943.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="us">1943 : The Battle of Midway</nom>
                <nom region="jp">1943 : The Battle of Valhalla</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.

Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd132ae3" md5="94c173a362c23831e1337bb51da7de7f" sha1="583800d3ce764248ba80bc5f5fb4011554c4dd6c" format="mp4" support="">media/video/1943.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="687b3cf8" md5="3aa9b96f7739bcb7b60927b1f4410db0" sha1="ca57c14b0d097f5c41d0028c86be6f28143c2a70" format="png" support="">media/mixrbv2/1943.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18550" romid="135573">
            <path>caltron6in1.zip</path>
            <noms>
                <nom region="ss">6 In 1</nom>
                <nom region="fr">6 in 1</nom>
                <nom region="us">6 in 1 - Caltron</nom>
                <nom region="au">6 in 1 Real Player's Pak </nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">6-in-1 is an unlicensed game that contains a set of six different game in one cartridge that were not released separately. Most of these games is known to have a major resemblances to other games such as Soko-Ban and Pang. It includes the six following games.

Cosmos Cop: A game that is heavily inspired by Space Harrier, in which the player takes control of the Cosmos Cop with the mission to take out an alien terrorist organization in outer space . You have to fly past all of the obstacles and shoot all of the enemies throughout five stages, with the final sixth stage being a boss fight.

Magic Carpet 1001: This game is a side-scrolling shooter where you are on a magic carpet, armed with only a bow and some arrows to defend yourself from the enemies in the sky throughout four different levels.

Balloon Monster is similar to the game Pang. A huge, bouncing bubble is attacking you from the sky and you have to shoot at it before it kills you. When you try to shoot it, it divides into smaller bubbles, making it harder. This game contains 50 different levels to play through.

Adam and Eve: in this game, you are Adam from the Bible. This game is nothing more than a Balloon Fight clone where the player is supposed to rid the screen of all the floating snakes to make it to the next stage. The player must defeat the floating snakes by popping their balloons then their parachutes. The game also contains an air pump powerup which heals the players damaged balloons. This game contains 40 different levels to play through.

Porter is a puzzle game similar to the game Soko-Ban. In this game, you have to move all of the boxes onto the stars in a limited amount of time, in order to make it to the next stage. This game contains 25 different levels to play through.

Bookyman: is similar to the arcade game Make Trax where you are a bug and you have to paint the entire maze before you are caught by the other enemies. This game contains 8 different levels to play through, with enemies getting increasingly faster the higher the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24236e1d" md5="a4940b69417d8b46a523c70b7e1355e0" sha1="47cf0ed78c72c39b877962377c428020140aa56b" format="mp4" support="">media/video/caltron6in1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6f3f2ce" md5="f9a74309c424f38da7b533618ec79fe2" sha1="0bb0cfd02d80bc829888a0d1a64e369f85db73d9" format="png" support="">media/mixrbv2/caltron6in1.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="299">Megasoft</developpeur>
            <editeur id="2854">Caltron Industries, Inc.</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1726" romid="346119">
            <path>720degrees.zip</path>
            <noms>
                <nom region="ss">720 Degrees</nom>
                <nom region="us">720 Degrees</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f41f1fa3" md5="99475295f6c2b6958b52d5af25281480" sha1="a6c37097f10dc331c08f3682294cdfb2118b50b8" format="mp4" support="">media/video/720degrees.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d33c481b" md5="192cdb272a502f7954f6937ef492551a" sha1="02992f027d9498b5dd9eb51f7a4da6a32d6523a8" format="png" support="">media/mixrbv2/720degrees.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1556" romid="528371">
            <path>8eyes.zip</path>
            <noms>
                <nom region="ss">8 Eyes</nom>
                <nom region="jp">8 Eye's</nom>
                <nom region="wor">8 Eyes</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">8 Eyes chronicles the adventures of Orin, the falconer, who must visit 8 different houses in 8 different lands and defeat 8 different guardians in order to collect 8 different jewels called eyes. It is a side-scrolling action/adventure game where the lead character can attack with a sword of somewhat limited reach. However, that is not the most powerful tool at his disposal - Orin also has his trusty falcon that he can send around the room to attack enemies or trigger remote switches. In single-player mode, the player controls both the falconer and the falcon. However, the game also offers a cooperative mode where the first player controls Orin and the second player controls his falcon in a mode which offers greater flight capability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="882ab095" md5="bdf1eb56ed8285679efb75f38b24e84d" sha1="1cd2de178bd8c6068ed02d78d37d2fe3526070a8" format="mp4" support="">media/video/8eyes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d50ca097" md5="a1d589ace8fdfaadd909129999d2828e" sha1="54bb0533a10bb17c18f4d68fc528fef0199efdd0" format="png" support="">media/mixrbv2/8eyes.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="506">Thinking Rabbit</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18553" romid="543653">
            <path>abadox.zip</path>
            <noms>
                <nom region="ss">Abadox - The Deadly Inner War</nom>
                <nom region="us">Abadox : The Deadly Inner War</nom>
                <nom region="jp">Abadox</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Somewhere in the galaxy, a huge alien space creature known as Parasitis travels between realms digesting it's pray. It's latest victim is the planet Abadox which is now consumed by the alien entity. However, in order to digest this planet, Parasitis has had to assume to form of the planet itself. Abadox's starfleet, the World Alive Force (WAF) uses this time to launch an all out assault on the alien lifeform, of which you are a single soldier.

Abadox is a side-scrolling shooter. You must fire upon various enemies that travel across the screen and destroy their bosses as well. One button controls your shooting and another controls your shield ability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12480316" md5="4a86c2be7d051c55817cad4ed62c6660" sha1="fe32c79d313d57e9d20e1d0feff0b2697540417f" format="mp4" support="">media/video/abadox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4bc9b03" md5="cc8cb91e6f533f8d919bd7d05bde0455" sha1="961201df815ec8205933d9f42058b2bb9be7f3b1" format="png" support="">media/mixrbv2/abadox.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18554">
            <path>action52.zip</path>
            <noms>
                <nom region="ss">Action 52</nom>
                <nom region="us">Action 52</nom>
                <nom region="eu">Action 52</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Action 52 features 52 different games in a single cartridge! The games are selected from one of three menus and are mostly side scrolling, platform or shooter action games. The games included are:
Fire Breathers
2. Star-Evil
3. Illuminator
4. G-Force Fighters
5. Oooze
6. Silver Sword
7. Critical Bypass
8. Jupiter Scope
9. Alfredo and the Fettucinni's
10. Operation Full-Moon
11. Dam Busters
12. Thrusters
13. Haunted Hills of Wentworth
14. Chill-Out
15. Sharks
16. Megalonia
17. The French Baker
18. Atmos-Quake
19. Meong
20. Space Dreams
21. Streemerz
22. Spread-Fire
23. Bubblegum Rosie
24. Micro-Mike
25. Underground
26. Rocket Jockey
27. Non-Human
28. Cry Baby
29. Slashers
30. Crazy Shuffle
31. Fuzz Power
32. Shooting Gallery
33. Lollipops
34. The Evil Empire
35. Sombrero's
36. Storm Over the Desert
37. Mash-Man
38. They Came From Outer Space
39. Laser League
40. Billy-Bob
41. City of Doom
42. Bits and Pieces
43. Beeps and Blips
44. Manchester Beat
45. Boss
46. Dedant
47. Hambo's Adventures
48. Time Warp Tickers
49. Jigsaw
50. Ninja Assault
51. Robbie and the Robots
52. The Cheetahmen (The Action Gamemaster)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="53a70ccc" md5="a3b829637c73024a6fa25519363cd3f1" sha1="3c16d16c694c3c2feeed7e3fc88457aa7a265e3c" format="mp4" support="">media/video/action52.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8257fa0" md5="4dd783394f5114db6bea610e354c83b6" sha1="91577332d67771538f9a054ec40ed870da0c803b" format="png" support="">media/mixrbv2/action52.png</media>
            </medias>
            <dates>
                <date region="eu">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="301">Active Enterprises</developpeur>
            <editeur id="301">Active Enterprises</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1988" romid="135264">
            <path>scat.zip</path>
            <noms>
                <nom region="ss">Action In New York</nom>
                <nom region="fr">Action in New York</nom>
                <nom region="us">S.C.A.T. : Special Cybernetic Attack Team</nom>
                <nom region="jp">Final Mission</nom>
                <nom region="eu">Action in New York</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a humorous take on the eighties' sci-fi judgment day films, you either play Arnold or Sigourney in a mission to save the world. The year is 2029 and an alien invasion, led by Supreme Commander Vile Malmort, threatens the earth.

The heroes are equipped with a jet pack and two orbiting cannons. These can be set to fire in one direction or in a fixed pattern. You can fly in all directions and use power-ups to gain new types of weapons or to restore health. Only seven lives per mission are provided, but there is an unlimited amount of continues.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d304ed2" md5="264d99ea5d5f2e2862e3c49ae0828e22" sha1="5ce6394fb507471dec352405b3f7417d93549cd5" format="mp4" support="">media/video/scat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8289fd8d" md5="9b63ec1708751abf25aaaeaf63cfbd02" sha1="ffff6d037a3f4bb8a40cf28ba29aa091585bebaa" format="png" support="">media/mixrbv2/scat.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="465">Natsume</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18555" romid="135269">
            <path>addamfampugsschu.zip</path>
            <noms>
                <nom region="ss">Addams Family - Pugsley's Scavenger Hunt, The</nom>
                <nom region="eu">The Addams Family - Pugsley's Scavenger Hunt</nom>
                <nom region="wor">Addams Family : Pugsley's Scavenger Hunt, The</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Addams Family: Pugsley's Scavenger Hunt is a side-scrolling platformer based on the second animated TV series The Addams Family (1992). The entire Addams family is being held captive by various monsters throughout the mansion, and Pugsley needs to rescue them. They are hidden in various parts of the mansion, e.g. the forest, which can be accessed in any order. The gameplay follows the usual platforming standards: Pugsley moves from left to right while jumping a lot and avoiding enemies.

This version of the game is heavily based on the SNES version of The Addams Family - it features the same storyline with another main character and almost identical level design. Another difference to the SNES version of this game is that Pugsley can only take two hits before dying - but there is an additional power-up that makes him faster and gives him an extra hit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4458c671" md5="0c7bba11331bf6b2e9b4a15b6d0a3db4" sha1="672e74bdae4f20f9d84e536cefbeae8ab19bc4c7" format="mp4" support="">media/video/addamfampugsschu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a15fbc3" md5="43b397f9f6c919c4b690198d4b7a35d4" sha1="a584e87c5785a06ba4fc0f1d19515fade0f5e49f" format="png" support="">media/mixrbv2/addamfampugsschu.png</media>
            </medias>
            <dates>
                <date region="eu">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1342" romid="528376">
            <path>adventureisland.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="fr">Adventure Island in the Pacific</nom>
                <nom region="us">Adventure Island</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima</nom>
                <nom region="eu">Adventure Island Classic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b41dddb" md5="77613bffaa4c61e4b738f0043ce5a5fd" sha1="5efd40781a6c8aab553738cd292e20bd45265195" format="mp4" support="">media/video/adventureisland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f40aa1e" md5="cc492d26f73ffab71d7899106daa0476" sha1="696e1a11e144256996c58ea5ad8f32e0ef6fe49f" format="png" support="">media/mixrbv2/adventureisland.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1988</date>
                <date region="jp">1986</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1342" romid="265280">
            <path>kiddysuninfan.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="fr">Adventure Island in the Pacific</nom>
                <nom region="us">Adventure Island</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima</nom>
                <nom region="eu">Adventure Island Classic</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b41dddb" md5="77613bffaa4c61e4b738f0043ce5a5fd" sha1="5efd40781a6c8aab553738cd292e20bd45265195" format="mp4" support="">media/video/kiddysuninfan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f40aa1e" md5="cc492d26f73ffab71d7899106daa0476" sha1="696e1a11e144256996c58ea5ad8f32e0ef6fe49f" format="png" support="">media/mixrbv2/kiddysuninfan.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1988</date>
                <date region="jp">1986</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1342">
            <path>advenisliv.zip</path>
            <noms>
                <nom region="ss">Adventure Island</nom>
                <nom region="fr">Adventure Island in the Pacific</nom>
                <nom region="us">Adventure Island</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima</nom>
                <nom region="eu">Adventure Island Classic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest.

The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b41dddb" md5="77613bffaa4c61e4b738f0043ce5a5fd" sha1="5efd40781a6c8aab553738cd292e20bd45265195" format="mp4" support="">media/video/advenisliv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f40aa1e" md5="cc492d26f73ffab71d7899106daa0476" sha1="696e1a11e144256996c58ea5ad8f32e0ef6fe49f" format="png" support="">media/mixrbv2/advenisliv.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1988</date>
                <date region="jp">1986</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1436">
            <path>kokoadventure.zip</path>
            <noms>
                <nom region="ss">Adventure Island 2</nom>
                <nom region="us">Adventure Island II</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima II</nom>
                <nom region="eu">The Adventure Island Part II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Adventure Island II: Aliens in Paradise the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero.

A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17e5fffa" md5="48809ff1776b851c0efd46fae5ff6cc8" sha1="1b68757e95c0974d195b17caad45de0f7c152abb" format="mp4" support="">media/video/kokoadventure.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="765ba1ef" md5="5b9c23efbc16a77b8ad97d22cc6cb987" sha1="dab8a77f7bfc24013168f50ec67ca7cb4b3248b7" format="png" support="">media/mixrbv2/kokoadventure.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1436" romid="136261">
            <path>advenislii.zip</path>
            <noms>
                <nom region="ss">Adventure Island 2</nom>
                <nom region="us">Adventure Island II</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima II</nom>
                <nom region="eu">The Adventure Island Part II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Adventure Island II: Aliens in Paradise the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero.

A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17e5fffa" md5="48809ff1776b851c0efd46fae5ff6cc8" sha1="1b68757e95c0974d195b17caad45de0f7c152abb" format="mp4" support="">media/video/advenislii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="765ba1ef" md5="5b9c23efbc16a77b8ad97d22cc6cb987" sha1="dab8a77f7bfc24013168f50ec67ca7cb4b3248b7" format="png" support="">media/mixrbv2/advenislii.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1521" romid="135281">
            <path>advenisl3.zip</path>
            <noms>
                <nom region="ss">Adventure Island 3</nom>
                <nom region="us">Adventure Island 3</nom>
                <nom region="jp">Takahashi Meijin no Bouken-jima III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your girlfriend is once again kidnapped by aliens, and you have to rescue her, forcing your way through various levels.

The gameplay and the design haven't much changed since Adventure Island II: Aliens in Paradise: there is a world map, you can choose items before starting a level, the levels themselves are quite short (unlike Adventure Island, where each large level contained several stages). You perform standard "adventure island" activities: ride various types of dinosaurs, throw boomerangs at snails, birds, snakes, and skulls, collect grapes and apples, jump over stones, and of course, ride your old trusty skateboard.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82df32c5" md5="fd05f51dcf88c1bac5dc28c0592f306b" sha1="6ec9abd134b4ab2e671d53a6134731d0af4e00ae" format="mp4" support="">media/video/advenisl3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3715d5c9" md5="21fa2f32ea76c1b73f6da9b5aedd1914" sha1="3c75e5b8ff3ddcd2318a3c2cc0a77db48b954135" format="png" support="">media/mixrbv2/advenisl3.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1384" romid="135287">
            <path>adveninmagkin.zip</path>
            <noms>
                <nom region="ss">Adventures In The Magic Kingdom</nom>
                <nom region="us">Adventures In The Magic Kingdom</nom>
                <nom region="eu">Disney's Adventures in the Magic Kingdom</nom>
                <nom region="wor">Adventures In The Magic Kingdom</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It's time for the Mickey Mouse parade down Main Street of Disneyland,  but before things can start, the six silver keys to the Castle have to be found. Scattered all across different Disneyland attractions, it's up to the player to enter these worlds and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc8f7d06" md5="dda7893b3e40a06a4adbd57cac49d741" sha1="82c0963a57b56ae29c3cb194db694995bb52d35e" format="mp4" support="">media/video/adveninmagkin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e258db3b" md5="c2ed06ab3fb4563cbd1521cb495cc902" sha1="e96cb9aae811d9486dceaaba9a07f78f0206d0d0" format="png" support="">media/mixrbv2/adveninmagkin.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18556" romid="135292">
            <path>advengilsisl.zip</path>
            <noms>
                <nom region="ss">Adventures Of Gilligan's Island, The</nom>
                <nom region="wor">Adventures of Gilligan's Island, The</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The plot is based on a TV sitcom of the 60's named Gilligan's Island.  Your ship crashed on a deserted island, and now you must get back to civilization.  The stranded people on the island are: Gilligan and the Skipper ( the crew of the ship), a millionaire and his wife, a professor, and Mariann who is a homely Midwest U.S.A. girl.

Despite the name, you'll be playing as the Skipper. Gilligan follows you around as a comedic relief sidekick. The game is divided into four episodes; the goal is always to locate all crew members in a limited amount of time. To do so the two heroes have to navigate the maze-like island and collect items - every found character provides hints for the next step.

There are also a lot of dangers which have to be faced: wild animals and headhunters can be fought with your bare hands and fallen rocks or obstacles on the ground have to be avoided. A common nuisance are holes in the ground which lead to the underground caves: Gilligan is likely to fall into these. If this happens Skipper has two minutes to get Gilligan back. There are three items which help Skipper on his quest: bananas replenish his health, hourglasses give extra time and the rope is used to get Gilligan back instantly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f1f0337" md5="694d76f82d757a61127d6dd9414c1877" sha1="e970cddf712d21fa44af77c71c4ab1098c7a2c6b" format="mp4" support="">media/video/advengilsisl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fb2fe98" md5="be82b526b90210432fbedde65d20e927" sha1="3ffe6c1c007c8df098fe3729d3e321ad5e9daee5" format="png" support="">media/mixrbv2/advengilsisl.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="437">Human</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1311" romid="211197">
            <path>advenlol.zip</path>
            <noms>
                <nom region="ss">Adventures Of Lolo</nom>
                <nom region="wor">Adventures of Lolo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The lovely princess Lala was kidnapped by the Evil Demons of the Empire. You are Lolo, a round ball-like creature (just like the princess herself), and your mission is to sneak into the empire castle and to liberate the princess.

Adventures of Lolo is a puzzle game, and each level is a castle room. The goal in each room is to collect all the hearts. It is not always easy, because some hearts are blocked by enemies who will shoot you when you cross their path horizontally or vertically (or both). Once you collect all the hearts, a treasure chest will open and activate all the creatures in the room, even those who were not hostile until now. You must quickly cross the room to the exit which is now available to go to the next room. The game contains 50 rooms in total.

The difficulty level increases with each room, and after a few levels there is an especially hard room with tougher enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d634177" md5="2fd44a92065cfeb3a736e276156d8d75" sha1="e750bdb7fbf5d08287af807415fcea9826530f74" format="mp4" support="">media/video/advenlol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41bc5bd0" md5="c61b64e48ff346625cf92ac4e7de293e" sha1="c53e851bbd0e6a8cd32da604f4a1d6ba92b150ba" format="png" support="">media/mixrbv2/advenlol.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1989</date>
                <date region="eu">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1411" romid="135298">
            <path>advenlol2.zip</path>
            <noms>
                <nom region="ss">Adventures Of Lolo 2</nom>
                <nom region="wor">Adventures of Lolo 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Adventures of Lolo 2 is a sequel to Adventures of Lolo (NES). Once again, the brave blue ball-like Lolo has to save the princess from the evil demons, who kidnapped her and imprisoned her in a high tower. Solve puzzles to proceed from room to room. Push tiles, eat hearts, turn green dragons into white eggs, and protect yourself from enemies firing at you and chasing you all over the room.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="771f1ff4" md5="02e7e11fd145a88276487df6aec4e844" sha1="39b71e4f92b0d3f4e52dca10b94b72df638fe5d8" format="mp4" support="">media/video/advenlol2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a34e0d9b" md5="fe7cda223b6b71bc311484e31ca1d099" sha1="9b6204a8309f09baf4de93b784f266dc42a9cbf1" format="png" support="">media/mixrbv2/advenlol2.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="asi">1990</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1499" romid="346120">
            <path>advenlol3.zip</path>
            <noms>
                <nom region="ss">Adventures Of Lolo 3</nom>
                <nom region="wor">Adventures of Lolo 3</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This time, Lolo has a red friend who will do for him some of the work. Unlike the two previous Lolo games, here you can wander around a world map and enter different locations in a non-linear fashion. However, some of the locations remain blocked until you find a key after completing another level. 

The gameplay is very similar to the one of the two previous games. You have to collect all the hearts in each room. Enemies will prevent you from doing that, and others will appear once you have eaten all the hearts and are hurrying towards the exit. The puzzles involve mostly pushing things to prevent enemies from stopping you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9d25872" md5="95c543d73ca5e22fe73da94b71f663b6" sha1="04b4b6e30f0aae71bbc682c918c86fec0d2f7f4b" format="mp4" support="">media/video/advenlol3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6af288ba" md5="31d9b0fb4ab5b0289e505b5636f78616" sha1="57c32768cace677d0bb660eb2753d5c744f4928c" format="png" support="">media/mixrbv2/advenlol3.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1583" romid="135303">
            <path>adventomsaw.zip</path>
            <noms>
                <nom region="ss">Adventures Of Tom Sawyer</nom>
                <nom region="jp">Tom Sawyer no Bouken</nom>
                <nom region="wor">Adventures of Tom Sawyer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tom Sawyer's famous literary exploits come to life in this adventure where you play Tom Sawyer (or Huck Finn in a 2 player game).  The adventure begins in Tom's dream while he sleeps in school.

Control in this typical platform game consists of jumping and throwing rocks.  Avoid many obstacles such as rolling barrels; defeat persistent enemies such as pirates, mice, and even a giant octopus.  Help Tom navigate down the Mississippi River, through forests, haunted houses, and the sky above.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c90f8508" md5="c47160b422db245bd05a51d4dbdb86bb" sha1="d49a737b166b873b84ac5dcd108a72ff58a47cb9" format="mp4" support="">media/video/adventomsaw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f787d41" md5="c33a38c4a51af87e41c356f081f64360" sha1="cd8576491549104eb14989d29a9b10cddd54f51b" format="png" support="">media/mixrbv2/adventomsaw.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1586" romid="135305">
            <path>afterburner.zip</path>
            <noms>
                <nom region="ss">After Burner</nom>
                <nom region="jp">After Burner II</nom>
                <nom region="wor">After Burner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4cd1c9b1" md5="7455b86cfc3b0d62cd557397cc041fef" sha1="fc3d42aa12feec99642b61180dccfc0cec137dac" format="mp4" support="">media/video/afterburner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a842656" md5="2cf1206eb79d70beb5ffea3a748d65b8" sha1="1f7969357ea39cd2c89a0d37df13b7b20489ce7f" format="png" support="">media/mixrbv2/afterburner.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1586" romid="135304">
            <path>afterburnerii.zip</path>
            <noms>
                <nom region="ss">After Burner</nom>
                <nom region="jp">After Burner II</nom>
                <nom region="wor">After Burner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4cd1c9b1" md5="7455b86cfc3b0d62cd557397cc041fef" sha1="fc3d42aa12feec99642b61180dccfc0cec137dac" format="mp4" support="">media/video/afterburnerii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a842656" md5="2cf1206eb79d70beb5ffea3a748d65b8" sha1="1f7969357ea39cd2c89a0d37df13b7b20489ce7f" format="png" support="">media/mixrbv2/afterburnerii.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="59412">
            <path>legenbal.zip</path>
            <noms>
                <nom region="ss">Aigina No Yogen - Balubalouk No Densetsu Yori</nom>
                <nom region="jp">Aigina no Yogen : Balubalouk no Densetsu Yori</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Legend of Balubalouk tells of the Great Darkness that once plagued the Earth. Gods, guardians of the Earth, combined their powers, and sealed them in five stones. The Prophecy of Aigiina says that once the Earth is threatened by the Darkness again, a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d3935f7" md5="51ce6ba2b8884607d83d60a9ee368cb4" sha1="8baaa3a67c7e744908d43c09f158bc3a32f5b697" format="mp4" support="">media/video/legenbal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e623e9d" md5="dc8674d20aaa20d3b254b644dab6bbf9" sha1="d7140ffee18f3e83877ef817e668d34ab282a85e" format="png" support="">media/mixrbv2/legenbal.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="312">Vic Tokai Corporation</developpeur>
            <editeur id="312">Vic Tokai Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1427">
            <path>airfortress.zip</path>
            <noms>
                <nom region="ss">Air Fortress</nom>
                <nom region="jp">Air Fortress</nom>
                <nom region="wor">Air Fortress</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Federation of Intergalactic Powers is under threat by gigantic fortress spaceships which have suddenly appeared and destroyed nearby civilization. When conventional defense tactics fail, the Federation looks to find a specially selected person, Hal Bailman and equip him with a special "Lightship". His mission will to be to fly through the defenses of the eight known Air Fortresses and dock at the airlock. Then he must travel through the fortress in only a spacesuit to find and destroy the central core. Once the central core is destroyed, Hal must then quickly find the emergency lightship and escape before the fortress explodes.

The game is made up of two parts. The first part is a side-scrolling shooter on the surface of the air fortress where you must avoid various flying enemies and try to destroy as many waves as possible. This lasts until you dock with the airlock. Once docked, you walk the inside of the Air Fortress at your own pace. Hal is equipped with a jetpack rather than a jump as well as a blaster weapon and a more powerful bomb weapon. Any movement or firing you do consumes energy which is regenerated by standing still. Your goal is to blow up the core and find the escape ship before explosion.

Power-ups to increase Energy or Bombs can be found in each part of the game. Additionally, Super-bombs (clear screen of enemies) and Invulnerability can be found while flying the lightship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db847b20" md5="12bdba147d59063f2ba6f4045bfd3e85" sha1="698a8bde16dad463e86df57e7b42db0ec1e449b6" format="mp4" support="">media/video/airfortress.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85c3c89d" md5="ba0aedbbd0b936eb58c03819a7f4e2fa" sha1="af67ec4e2df9b0ee0b5646df1f83b5051aeb3328" format="png" support="">media/mixrbv2/airfortress.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1987</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1432" romid="588924">
            <path>airwolf.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="eu">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a from the cockpit view flight simulator based upon the 1980s TV series with the titular super helicopter. Archangel gives you the mission (always the same; rescue people) after which the mission starts; half the screen is cockpit and map, the rest your view through the window. Get to the icons on the map as fast as possible, hold your fire buttons and hope for the best. The key to victory is planning the optimal route.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="baa13bbe" md5="c4fe60139bf3e87658f558107d14f51e" sha1="be0b787a241b68f4f9a31681d13102972ca655ff" format="mp4" support="">media/video/airwolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ae495dc" md5="b678d40d9489a1d5986fd5245d577985" sha1="1a29cbb3a26727e1089cd7f4ef5421ce0d7fd60f" format="png" support="">media/mixrbv2/airwolf.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="eu">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="17097">Acclaim</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1489" romid="135322">
            <path>kiddracula.zip</path>
            <noms>
                <nom region="ss">Akumajou Special - Boku Dracula-kun</nom>
                <nom region="us">Kid Dracula</nom>
                <nom region="jp">Akumajou Special : Boku Dracula-kun</nom>
                <nom region="eu">Kid Dracula</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kid Dracula is an unusual side-scroller from Konami.  It's  a parody of the company's popular Castlevania series. Instead of playing as a member of the Belmont family, you play as young Kid Dracula.

You have been woken up from your sleep by the evil demon Garamos, who's been wrecking havoc in Dracula's Castle. It's up to you to stop him by traveling across several different locations, including Dracula's Castle, New York, the Sea, and Egypt!

Gameplay consists of very standard jump and shoot platform action.  As you progress through the 8 levels, you gain the ability to perform spells, such as turning into a bat, and different special attacks, such as a spread / homing attack. You can also spend the coins you get when you defeat enemies in one of several mini-games that show up when you're between levels.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="647c43d9" md5="17e7c196b6095577bacedfa024483439" sha1="22acdd999d09470cf2003fa24d5500b375594e2d" format="mp4" support="">media/video/kiddracula.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d67ee237" md5="0a6f1e66b4d7d347bf2efa0fe13401af" sha1="6f81299885bea500dcee13a9bb18412d638a1db9" format="png" support="">media/mixrbv2/kiddracula.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18563" romid="135323">
            <path>alunsjrturra.zip</path>
            <noms>
                <nom region="ss">Al Unser Jr. Turbo Racing</nom>
                <nom region="us">Al Unser Jr. Turbo Racing</nom>
                <nom region="jp">World Grand-Prix : Pole to Finish</nom>
                <nom region="eu">Turbo Racing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Unlike its namesake, the IndyCar racer  Al Unser Jr., this game depicts Formula 1 races. A season consists of sixteen races, each one consisting of unlimited practice, one qualifying lap and the real race (the starting position depends on the qualifying result). Of course the goal is to win the championship by having successful race results. Those results also change the amount of "set-up points", which represent the quality of the car, players can use before the next race. Besides the championship there is also a time trial mode available (with or without AI opponents).

While the game features manual gear switching, it tends more to an action oriented gameplay than a simulation: pit stops (needed when the car gets nearly destroyed after accidents) stop the time for every driver and players can use a limited amount of turbo boosts. Players can start their own racing team or play as Al Unser Jr., which results in always having the best car possible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="232c799b" md5="9afdfbc79698746557cc286404a47a50" sha1="4524efadcb323ed7ffcfc9d2525fb4efeec3f7b6" format="mp4" support="">media/video/alunsjrturra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53f16b2f" md5="ac7425c8e7f9c916458cedecc40446df" sha1="956c9cb6452aa8fb8f7eacfee72b6ce5602325ea" format="png" support="">media/mixrbv2/alunsjrturra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18561" romid="528386">
            <path>alfredchicken.zip</path>
            <noms>
                <nom region="ss">Alfred Chicken</nom>
                <nom region="eu">Alfred Chicken</nom>
                <nom region="wor">Alfred Chicken</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Alfred the chicken must rescue his friends and his bird (pardon the pun) Floella from the Meka Chickens. The result is a platform game across differently-themed levels, which are finished by either climbing to the top of the level or killing a boss. Bonus games and secret rooms have been included, and progression sometimes requires solving positional puzzles.

Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab14b1da" md5="c32e5b6ad1f76b222a4ddac21d369b94" sha1="98c6bc0dbb2f25833d8e509ab97948c7be77ffed" format="mp4" support="">media/video/alfredchicken.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d975f7a" md5="f5a6d2f8cbd0b4ba773d65c7b464770c" sha1="566196b30218202e87dc04a52f14c5f57f641693" format="png" support="">media/mixrbv2/alfredchicken.png</media>
            </medias>
            <dates>
                <date region="eu">1994</date>
                <date region="us">1994</date>
            </dates>
            <developpeur id="2863">Twilight</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1448" romid="543674">
            <path>alien3.zip</path>
            <noms>
                <nom region="ss">Alien 3</nom>
                <nom region="eu">Alien 3</nom>
                <nom region="wor">Alien 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Alien³ on the NES is similar to Probe Software's adaptations of the film on other systems. While using the same overall game concept as the Sega and Commodore versions, the NES title has unique levels.

The player controls Ripley through a number of platform levels. She must not only defend herself against hordes of aliens and find the exit, but also save a number of prisoners, all within a tight time limit of only minutes per level.

Weapons to use against the aliens include a pulse rifle, flame thrower, grenade launcher as well as hand grenades. Ammo for each is limited and must be collected in the levels. The rifle is prone to overheating, so should only be fired in short bursts.

Next to health packs, Ripley can also find a radar. The radar indicates both moving aliens as well as the locations of prisoners.

After every two levels, a guardian level follows, in which an especially tough alien must be defeated to continue.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4869c24" md5="ebcc822525636f931695d176ccab3712" sha1="7e19d77cf1f5741f87885137b2b60f10e09b1cde" format="mp4" support="">media/video/alien3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e47a1ca1" md5="39514e555d0632381b4e0611b1886dcc" sha1="c21cd1fb61ee86dbbc501f5e39217913cba6c357" format="png" support="">media/mixrbv2/alien3.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1597" romid="135330">
            <path>aliensyndrome.zip</path>
            <noms>
                <nom region="ss">Alien Syndrome</nom>
                <nom region="jp">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Alien Syndrome is a scrolling shooter arcade conversion.

Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.

You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a976c69" md5="4844feee2e8398455993a9448fea036b" sha1="c3779491028d3d999875e28e68735ad519d5b952" format="mp4" support="">media/video/aliensyndrome.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e970ffe9" md5="cb8750077045c65d605265010024ff1d" sha1="de4f37af1787afc7bdac6dc5698e0feb440c6b48" format="png" support="">media/mixrbv2/aliensyndrome.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1508">
            <path>alphamission.zip</path>
            <noms>
                <nom region="ss">Alpha Mission</nom>
                <nom region="jp">ASO : Armored Scrum Object</nom>
                <nom region="wor">Alpha Mission</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Out beyond, in the galaxy of Tetrenova, a war has been fought that has exhausted resources and even worlds. The survivors band together and look for a new place to rebuild. They choose a seemingly undeveloped planet, Earth.

Using your defense ship 'Syd,' you must destroy the invading forces and ground targets with bombs. Obtain power-ups to gain energy for ship upgrades that allow you to transform to a more powerful machine. The game itself is a vertical shooter, moving continuously up towards the top of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2039914d" md5="7e560fd00046696c4e5fd57df59a2b90" sha1="80e51ce25e4baa786284cbc2f20768af2c4c9570" format="mp4" support="">media/video/alphamission.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86556a1d" md5="458f0400ee1f309c71f36ed1c892e36f" sha1="a9278901fb04873cd4a3d8e8a83d9a405882f711" format="png" support="">media/mixrbv2/alphamission.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1666" romid="588954">
            <path>amagon.zip</path>
            <noms>
                <nom region="ss">Amagon</nom>
                <nom region="us">Amagon</nom>
                <nom region="jp">Totsuzen! Macchoman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Amagon, your mission is to investigate a dangerous, monster-infested island.  As Amagon, you begin the game with only a machine gun and a limited amount of ammo to protect yourself from the inhabitants of the island. Gameplay is an arcade style platform game with six levels, each with a variety of creatures and a large boss at the end. When you destroy an enemy, a power up will sometimes be left behind. Collecting these can give you extra points, an extra life, more ammo, or a mega key. If you have enough points and collect a mega key, you then have the ability to transform into Megagon. In this form, you are larger in size, can jump further, and have increased strength. You start the transformation with an amount of mega points; each time a creature injures you, points are lost. When all of the mega points are gone you will transform back into your normal size.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24d0cccc" md5="89148d40afad0cbf3b147eb4c4d17f74" sha1="78289e2f96aa21dde80668805c271bc9a83181ec" format="mp4" support="">media/video/amagon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6680fd61" md5="613872fd514e341eb673a5f133a7562d" sha1="6131d9a5b23b5ba5cf4c4d27d3c5a5a1f59baab3" format="png" support="">media/mixrbv2/amagon.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="19537">Aicom</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="152280">
            <path>amazorundie.zip</path>
            <noms>
                <nom region="ss">Amazons Running Diet</nom>
                <nom region="jp">Gotta Protectors - Amazon's Running Diet</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The mythical Ancient Corp. studio, founded by the equally legendary Yuzo Koshiro, created a small homebrew game dedicated to the NES and the Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="157e63f6" md5="f971b4f4384f7a8312c4c55041e1a8b9" sha1="e21b853b704352556f72536ed097e9998ee2cbe1" format="png" support="">media/mixrbv2/amazorundie.png</media>
            </medias>
            <dates>
                <date region="jp">2017</date>
            </dates>
            <developpeur id="23021">Ancient Corp.</developpeur>
            <editeur id="23021">Ancient Corp.</editeur>
            <genres>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1636" romid="135338">
            <path>amerigla.zip</path>
            <noms>
                <nom region="ss">American Gladiators</nom>
                <nom region="us">American Gladiators</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">American Gladiators is licensed from the popular TV show of the same name. It features a series of events testing players' strength, speed and skill against a trained team of ten 'Gladiators', five male and five female. The female characters are Ice, Gold, Lace, Blaze and Zap, most of them know by their bodybuilding achievements. Main male characters are Turbo, Nitro (he featured several US National TV commercials), Gemini, Thunder and Laser (Mr. Montana on 1986).

In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6337abf4" md5="798789e44790f678943ca10ad51cfafd" sha1="94c09918eb2e71ec3520d4e17d102fd09e36a878" format="mp4" support="">media/video/amerigla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b56b48b" md5="2ad155af8e67ddbd5dddf6f9ad39f6d0" sha1="049869066ccfb80a4a04df0770c0872870ee1c07" format="png" support="">media/mixrbv2/amerigla.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="179">GameTek</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18568" romid="588965">
            <path>anticipation.zip</path>
            <noms>
                <nom region="ss">Anticipation</nom>
                <nom region="wor">Anticipation</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Anticipation is a video board game for one to four players (both computer and human). The object of the game is to be the first to collect a card for each of the four colors on the game board. During each turn the computer will display seemingly random dots, then a pencil starts connecting the dots to form a picture. The first player to correctly identify the picture will earn a card for the color of the picture being drawn. As the picture draws, a dice on the screen will count down from 6 to 1. Whatever value is showing when a player successfully identifies the picture is the number of spaces that players game piece will move on the game board for the next turn. The color of the space the game piece lands on will dictate the category for the next picture to be drawn. 

Each game will choose four categories from the various options, which include: tools, man made, clothing, food, math, office, travel, music, things, natural, leisure, and many others. After you've mastered the easier skill levels, the difficulty can be increased which will present more complicated pictures, remove some of the dots from the picture, or eliminate the dots entirely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17e565e6" md5="723e36c13b08d4b96fd10e02f9dcfe48" sha1="54b1334b4289c2f7134b93cf60876e5816a32864" format="mp4" support="">media/video/anticipation.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c223a50a" md5="0f50da0bc4fe6eb9073164d65036629f" sha1="92adad463af3976b46fbd85d958b80203fb50dc4" format="png" support="">media/mixrbv2/anticipation.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1744" romid="135347">
            <path>archriv.zip</path>
            <noms>
                <nom region="ss">Arch Rivals</nom>
                <nom region="eu">Arch Rivals : A Basketbrawl!</nom>
                <nom region="wor">Arch Rivals : A Basketbrawl!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Arch Rivals is a conversion of the hit Midway arcade game.  It's a 2-on-2 basketball game that stands out from the crowd for its "no rules" approach.  Fouling out other players is more than accepted, it's encouraged.  Choose from twelve different teams and eight players, each with their own traits and personalities.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb3c31f2" md5="41221bafb48f722bae04d6f920751ab0" sha1="ff54441eb1751da82a67b28b97ddc9c7863f014c" format="mp4" support="">media/video/archriv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56572e13" md5="b3b898dccbdfa3418f32907dce97d630" sha1="6288056c0cd574a3bb3229daeef001b66d98953d" format="png" support="">media/mixrbv2/archriv.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1729" romid="588975">
            <path>archon.zip</path>
            <noms>
                <nom region="ss">Archon - The Light And The Dark</nom>
                <nom region="wor">Archon - The Light And The Dark</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A chess board is lined with trolls, wizards, knights and other magical beings. Just another strategy game? Don't count on it. When you challenge a square held by the enemy, the board explodes into a battlefield. Your strategic skills on the game board will determine your fate in battle as you take on your opponent in a heartpounding duel to the death.

With sixteen different characters and an ever-changing board, you'll never play the same game twice.

If the Goblin catches air with his club, the swift sword of the Knight may steal a leg or two.

The Sorceress has no fear of the massive, boulder-heaving Golem. One of her powerful spells could quickly send him into the next time zone.

Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent with a fire ball. Seven magic spells! Imprison the enemy, heal your creature's wounds, reverse the flow of time and more. Summon the Elementals! Air, Water, Fire and Earth are all at your command. One or two-player action! Challenge the computer or test your skills against a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c36447ec" md5="050dc581e5f3ef2715a0ddcd1a4591cb" sha1="bc7695d0fb9c0ba210ae9163fecdcd266aad5803" format="mp4" support="">media/video/archon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d6ec051" md5="317b2ee6a956e303bf25a54f6fb16278" sha1="3e4bc077b73ba884ea90dc290d1b087d8f9fd88f" format="png" support="">media/mixrbv2/archon.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="534">Free Fall Associates</developpeur>
            <editeur id="13">Electronic Arts</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18570" romid="528319">
            <path>argus.zip</path>
            <noms>
                <nom region="ss">Argus</nom>
                <nom region="jp">Argus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Argus is a standard vertical shooting game like Raptor or Tyrian; this game bears a strong resemblance to Terra Cresta, an arcade game.  There is no story, this game is a straight arcade-action shooter.

The game scrolls upward as waves of enemies attempt to impede your progress, shooting slow and fast moving bullets at your ship.  Armed with air-to-air and air-to-ground missiles, blast your way forward while looking for bonuses. Crudely drawn buildings must be shot or avoided since it is possible to crash into them.   While moving forward the game allows your ship to move as far left or right as necessary.  Finally, at the end of each level you will have to destroy a large enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac453a5f" md5="32006e5e4002cf1b5b2caa13635311b0" sha1="e957a513380f5392412f372b3611f601192c0d3c" format="mp4" support="">media/video/argus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="525c3da8" md5="41b51dcc8b452a661928c094b0af5885" sha1="3ff714fd7267e11fb8eac4a78963fc19f8bd3482" format="png" support="">media/mixrbv2/argus.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="436">NMK Co. Ltd.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1401" romid="642664">
            <path>arkanoid.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="jp">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="825339e0" md5="e2dd02f2e3a288160f45723b7a9b2428" sha1="d32e17f93dd1ca620c5f26806abda7a83785ce9a" format="mp4" support="">media/video/arkanoid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4e41aa5" md5="056e24970764eb24f98fe76af16b8b0b" sha1="fc7695c5f1baf3f3207d39c46a7a8cf0fddac17d" format="png" support="">media/mixrbv2/arkanoid.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1673">
            <path>arkanoidii.zip</path>
            <noms>
                <nom region="ss">Arkanoid 2</nom>
                <nom region="jp">Arkanoid II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:

A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88d85553" md5="e64803d70416ae9e2fb70d15cdb679e3" sha1="e9f37c7a57d34a9ed323b21c060e631e7f7ed079" format="mp4" support="">media/video/arkanoidii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e11438b" md5="1da63405bd1c8cbdc6fe84dc2962b6bf" sha1="127a75df488ec56eac29c940c87f49430a374b41" format="png" support="">media/mixrbv2/arkanoidii.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1713" romid="135356">
            <path>arkistasring.zip</path>
            <noms>
                <nom region="ss">Arkista's Ring</nom>
                <nom region="us">Arkista's Ring</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An evil character named Shogun has stolen the Elven ring of Arkista, and in so doing has plunged the whole Elf kingdom into darkness. All the elves hope lies in one elf warrior named Christine.  Equipped in the beginning with only a bow, she proceeds to find the ring and restore her home back to normal.

This is a game that may be compared to The Legend of Zelda, though more linear in it's game play. The game is broken down into many stages, the goal of each being to simply find a way into the next stage.  Playing out in puzzle fashion, you will shoot all the enemies on screen, earn the hidden key, and find the correct exit.  Defeated enemies will randomly drop bonuses that can be collected; these items include health restore, increased armor, and weapon improvements.

Beating the entire game requires successful progression through 125 stages.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="034a3baa" md5="a3ba15fbada18d53541871de3b5598f2" sha1="1d62b8033b66c069e1721adacded374f54991d22" format="mp4" support="">media/video/arkistasring.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb763122" md5="d56070441df2204479320495c9f8792b" sha1="d9d94b0716b0392b71be2b83b5136d69fcf93c90" format="png" support="">media/mixrbv2/arkistasring.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18571">
            <path>armadillo.zip</path>
            <noms>
                <nom region="ss">Armadillo</nom>
                <nom region="jp">Armadillo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Armadillo is a young cowboy from Texas, who is in love with Sheryl, the cutest girl of the state. But an evil organization kidnaps his sweetheart. The matters become even more complicated when the famous Billy The Shell also embarks on a quest to save Sheryl. Will Armadillo be able to rescue the girl and to defeat his enemies?

In this game, you move Armadillo around an area map composed of squares. Some of them are empty, while others represent locations. Once you enter a location, you find yourself on a platform level, that often contains several sub-levels. There are sometimes branching ways on the area map, and you are not obliged to access all the locations to clear an area. On the platform levels, Armadillo can either walk and jump in his normal form (dies from single enemy hit), or turn into a ball, which is invulnerable to enemies' attacks, but is hard to control: the ball follows realistic physics, bounces of walls, and takes time to stop rolling. During the game, Armadillo will also be able to find upgrades that will allow him to take an animal's form for a short time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9c08c61" md5="f9367ea712ca87c3e6f78c61b8778088" sha1="4956db77a9329001a861bff9cce4eda134dde73e" format="mp4" support="">media/video/armadillo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06f1b405" md5="ee0de1dca7b088551332a64a559d42fd" sha1="d8d3c01aa3a641c7f7dc29c20d3b2af102a112dd" format="png" support="">media/mixrbv2/armadillo.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18573">
            <path>asmikkunland.zip</path>
            <noms>
                <nom region="ss">Asmik-kun Land</nom>
                <nom region="jp">Asmik-kun Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Asmik is not only a name of a game-developing company, but, as we learn from this game, also a cute little pink dragon. Recently, monsters began to invade the peaceful country of the dragons. The only way to stop this invasion is to contact the six Dragon Gods. Unfortunately, those gods seem to be asleep. So now Asmik must travel all over the world to find six magical splitters, that will help him to awaken the dragons and to defeat the monsters.

This is a traditional action platform game. Asmik can jump and exhale steam from his nostrils to turn all his enemies into eggs. Those eggs can be eaten and later used for various purposes (during boss battles, acquiring upgrades at a shop that becomes available once you have completed a stage, etc.). Asmik dies if he comes into close contact with an enemy. Boss battles differ from the rest of the game, each one being a mini-game of its own, for example a rock-paper-scissors game during which Asmik uses his correct choices to gain time to proceed to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61a6dd97" md5="6e1c19f832f583bea44276cbd0ca958a" sha1="2dbf2d640ef4fa8b9be46b6c555b2cf4bce3f4bd" format="mp4" support="">media/video/asmikkunland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8c281b9" md5="770ca7dbaef1e021ae2e210eb6b56f96" sha1="8c40c325195d696d78e0f59cf0861f858c612c2c" format="png" support="">media/mixrbv2/asmikkunland.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="18401">Asmik</developpeur>
            <editeur id="18401">Asmik</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1760" romid="135363">
            <path>astrofan.zip</path>
            <noms>
                <nom region="ss">Astro Fang - Super Machine</nom>
                <nom region="jp">Astro Fang : Super Machine</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Somewhere in the galaxy lies the planet RS-121 – a desolate planet that has suffered terrible disasters which made life impossible. Only one construction still remains on the planet – a highway called Black Line. It is said than an ancient legend is somehow connected to this highway. You, a man named Riber, decide to participate in a racing competition on the Black Line. But be ready – the competition can bring deadly results...

In this racing game, you drive your car on the highway through pseudo-3D environments. The opponents will not hesitate to push you outside the road. You can either squeeze between them (pressing the Down button will make your car smaller), or shoot at them with a limited amount of missiles. On the way there will be shops where you'll be able to repair and upgrade your car.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ddb75b16" md5="2e174c014d703da3f9af06660b743a1c" sha1="72f3f916b8cbb8f8cffd592b19803f0404527705" format="mp4" support="">media/video/astrofan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10309013" md5="24da1801128ea060140e9521d5030b96" sha1="e21c3ce068998b66c462dd5d25aad1129f3bda3f" format="png" support="">media/mixrbv2/astrofan.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="30720">A Wave Inc</developpeur>
            <editeur id="30720">A Wave Inc</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18574" romid="135364">
            <path>astrorobosasa.zip</path>
            <noms>
                <nom region="ss">Astro Robo Sasa</nom>
                <nom region="jp">Astro Robo Sasa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a shooting game with a twist. You are in control of a small character who has to go through a serious of stages. Each stage consists of one screen only and contains several energy packs hidden behind various obstacles. Your goal is to eat up all the energy packs at a given stage, or (which is sometimes easier, but with dire consequences to the later stages) destroy them. If you manage to eat the energy packs, you'll gain more energy points, which carry over to the next stage. You'll need the energy points because every shot from your gun costs you one, and each collision with the various enemies flying around can deplete a large bulk of them. 

The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="725881ce" md5="1d873119b4c6d8b0d182111ae5b6efbc" sha1="83858bc1e767892f8ce5b0e50215d778b96a2e7a" format="mp4" support="">media/video/astrorobosasa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d50b9f4a" md5="666f8a75ac5bb9df329a1bd511a9d4bb" sha1="fc470973e51c9c243ab3b20556be35078b6314af" format="png" support="">media/mixrbv2/astrorobosasa.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2873">Mass Tael Co., Ltd.</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1587" romid="588996">
            <path>astyanax.zip</path>
            <noms>
                <nom region="ss">Astyanax</nom>
                <nom region="jp">The Lord of King </nom>
                <nom region="eu">Astyanax</nom>
                <nom region="wor">Astyanax</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Astyanax, a sixteen year old boy that has the same dream night after night: A princess, calling for help. One afternoon, you are summoned to the world of Remnia by Cutie, a pixie, to save the realm's princess. You are the chosen one mentioned by their prophecies!

Yes, this is your typical fantasy story setting. You must save the realm from Blackhorn's evil horde! Along the way you'll find powerups that will make you stronger, and upgrade your weapon; and you can also unleash magical attacks that hit all enemies on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d2e51bf" md5="05db679570711e8a2384f1a776d03957" sha1="b2dcd7cc59a13a7e10cb2fc474d8fdf7ca63beaa" format="mp4" support="">media/video/astyanax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="019682cb" md5="a4e9c203eb4d9dd1e4369a948dd8ed43" sha1="8e1d8fcb0913f3873f50470fd58c54b832341f25" format="png" support="">media/mixrbv2/astyanax.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="asi">1998</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1331">
            <path>asterix.zip</path>
            <noms>
                <nom region="ss">Astérix</nom>
                <nom region="eu">Astérix</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 50 BC. Gaul is entirely occupied by the Romans. Well, almost entirely... One small Gaulish village continues to defy the occupying forces, the villagers protected by a magic potion which makes them invincible. But now Obelix has vanished! The Romans have confirmed his capture and taken him to an unknown destination. 

Astérix is a platform game based on the eponymous comic books, where the short and mustached Gaul has to progress through levels located all across Europe, fighting Romans and various aggressive animals along the way, to rescue his friend Obelix before Caesar throws him to the lions....</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="503d4995" md5="2dfb2022812af1cc8183b701e8dfba73" sha1="056217a71b6114a81ee35690c6db5b703b2ad75c" format="mp4" support="">media/video/asterix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="686e682a" md5="610070ea3f0f65036055d1802f11853f" sha1="72aa0a8ce8bbc477b4f302414249d68d0f446de4" format="png" support="">media/mixrbv2/asterix.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="681">Bit Managers</developpeur>
            <editeur id="32">Infogrames</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1462" romid="473658">
            <path>athena.zip</path>
            <noms>
                <nom region="ss">Athena</nom>
                <nom region="jp">Athena</nom>
                <nom region="wor">Athena</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Athena, the Goddess of Wisdom, has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack you at every turn, but you will find weapons along the way: a ball and chain, a bow and arrow, and a mighty sword.  You can also put on wings and take to the sky, or become a mermaid to explore the ocean depths.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a47bb1e1" md5="57ec9698a95a870dea05c597069795e5" sha1="7ccde0356077763dc09c48aa9303faebd57e4bd8" format="mp4" support="">media/video/athena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a230ac8c" md5="0299da0eef913ad4d2ab572ff677ed1a" sha1="c865396a58e070b272376f513fcdaed9b8107d51" format="png" support="">media/mixrbv2/athena.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18575">
            <path>atlantisnonazo.zip</path>
            <noms>
                <nom region="ss">Atlantis No Nazo</nom>
                <nom region="jp">Atlantis no Nazo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In "Atlantis no Nazo", you play a nameless archaeologist who must descend into the dangerous caverns of the lost continent Atlantis, and eventually find his way to the inner sanctum with the legendary treasure. The game plays like a standard action-based platformer. The levels feature plenty of enemies and gaps you must jump over. Your only weapon are sticks of dynamite. When you throw a stick, it will bounce off the floor and explode only after a couple of seconds, so very precise aiming and timing are needed to defeat the enemies. Many levels contain optional treasure chests as well as hidden doors that lead to bonus levels. Sometimes level progression is non-linear, i.e. you can jump straight to a high-numbered zone if you find the correspondent door on the level. All the levels are timed. The protagonist dies when he falls into a pit, touches an enemy, or runs out of time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24f90478" md5="d4b8f52825b7f69c4f014c4adc32c8f1" sha1="b37a3e8916d48d9a24918f9fdafbb315eb9973b4" format="mp4" support="">media/video/atlantisnonazo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c27290" md5="1bacf8951ccaebca7b81e2b79f0120f0" sha1="ede6c44aca70ce23ba3a34b99ffa182cea3e6b08" format="png" support="">media/mixrbv2/atlantisnonazo.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18576">
            <path>attacanigak.zip</path>
            <noms>
                <nom region="ss">Attack Animal Gakuen</nom>
                <nom region="jp">Attack Animal Gakuen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Attack Animal School is more than a little inspired by Sega's popular Space Harrier, but with a cuter setting. As in its role model, you fly towards the screen or run on the ground, rendered in a checkered 3D field. The hero has been replaced with a uniform-clad schoolgirl, who must shoot down enemies which come flying, jumping or crawling towards her. The enemies are no longer spaceships, asteroids or dragons. Instead, they are various cute and furry animals, such as kangaroos, cacti with sweatbands, turtles and flies. The end-of-level dragons are also decidedly cuter, with the first level boss being a fluffy koala. Attack Animal Gakuen is one of few Famicom games to support the 3D glasses (like Space Harrier 3D for the Master System), though it is perfectly playable without glasses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13b27923" md5="47c5da004a0222e0c037afebeed5c683" sha1="d560466e020c85da717e40a1a18ffbde618785ed" format="mp4" support="">media/video/attacanigak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82e0c701" md5="28f93c573767897cc6dbd3a727827671" sha1="e8cedb158fcef5cb99ef199cb11cc8c94e800975" format="png" support="">media/mixrbv2/attacanigak.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="2874">Newtopia Planning</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1389" romid="135376">
            <path>attackiltom.zip</path>
            <noms>
                <nom region="ss">Attack Of The Killer Tomatoes</nom>
                <nom region="wor">Attack of the Killer Tomatoes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based off the cartoon show of the same name, Attack of the Killer Tomatoes places young Chad Finletter on a quest to make his way past evil mutant tomatoes and stop the crazy Dr. Putrid T. Gangreen from unleashing his Doomsday Tomato. With all the citizens of San Zucchini terrified of the fanged vegetables coming from the sewers, Chad will be on his own to take on the tomato scourge. The doctor doesn't take him lightly, however, and has sent his special tomato squad, Zoltan, Beefstake, Mummato, Fang, Ketchuck and Tomacho, to stop him.

The game is a side-scrolling platform jumping game where the main method of stopping the killer tomatoes is to jump on them. From that they'll either splatter, run away or transform into smaller tomato bits. Energy Power-ups exist to refill Chad's health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="06806ece" md5="4d9293c285ef4258e7c88f5eabe396f1" sha1="ebd42f9bed62412b810b1897f38514b2e41b831c" format="mp4" support="">media/video/attackiltom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bc232d4" md5="76fac22b81e9c901c2f0949e72a4f438" sha1="daf3a0475c6d0067c0d71675a2463943a80ea7b6" format="png" support="">media/mixrbv2/attackiltom.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1904" romid="135387">
            <path>bwings.zip</path>
            <noms>
                <nom region="ss">B-wings</nom>
                <nom region="jp">B-Wings</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">B-Wings is based on the popular arcade game Battle Wings. It is a vertically scrolling space shooter that owes its name to the space fighter from  Star Wars movies. You have a wide variety of weapons at your disposal: Fire, Cannons, Jump, Hammer, etc. Each weapon has its own advantages and disadvantages. For example, Cannon fires powerful and rapid blasts, but you can only shoot directly in front of you; Van covers several directions, but has slow speed; Anti builds a protective shield around you each time you shoot, but its range is very small, and so on. You can change the weapons every time you are killed, before you run out of lives and lose the game. Typically, at the end of a level you'll have to face a boss enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18b5e880" md5="43159b036f4d0d5f2feedb2826ae42fc" sha1="0af3dac314974332badb50679059840f8f70079e" format="mp4" support="">media/video/bwings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2383b87" md5="9bbfb57564814f3b38b8880babe76d55" sha1="99930a5c5bdea042e1e86818d8c3dae4b87afd12" format="png" support="">media/mixrbv2/bwings.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65285">
            <path>babelnotou.zip</path>
            <noms>
                <nom region="ss">Babel No Tou</nom>
                <nom region="jp">Babel no Tou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the beginning, an archaeologist and explorer known as Indiana Borgnine, is in search of the fabled Hanging Gardens of Babylon. After reading some lost scriptures, he determines that the only way to see them is to travel to the very top of the 64-story Tower of Babel. Upon reaching the Tower, he discovers that the only way to access the floors above him are to solve some challenging puzzles involving loose L-shaped blocks that he finds throughout the Tower. To his great surprise, the blocks are capable of balancing very well on top of one another, in order to form staircases.

The player controls Indiana Borgnine through 64 levels, using L-shaped blocks and vines in order to reach the exit of each level. On some levels, the exit is blocked by a mask, and there are crystal balls throughout the level. If all of the crystal balls on a level are collected, then the mask covering that level's exit will disappear, and the exit will no longer be blocked. When the exit of a level is reached, a screen is displayed showing the score achieved on that level before the character moves on to the next level. In the top right corner of the screen there is a power count. Lifting an L-shaped block causes the power count to go down by 1. Items will occasionally spawn while the player goes through the tower.es.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7dc6fd92" md5="549e64230b209114a8439cf5e0448b1e" sha1="f9baea2bcfc3e12274476d54b50756c07efb0e05" format="mp4" support="">media/video/babelnotou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd2ae6a2" md5="ef2a1275e81fc91a9fada602202ccec8" sha1="1852418e2761a2cf8a69afc6b50f96ee14583025" format="png" support="">media/mixrbv2/babelnotou.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18577">
            <path>babyboomer.zip</path>
            <noms>
                <nom region="ss">Baby Boomer</nom>
                <nom region="us">Baby Boomer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One day while nobody was looking, Baby Boomer climbed out of his crib and headed into the woods.  Little did he realize that while he's enjoying this adventurous journey into the unknown, there are many dangers awaiting him!  Your job is to use your Zapper to protect Baby Boomer and help him find his way home to his mother. Unlike other Zapper games, you can shoot just about anything you see in Baby Boomer.  Some things give extra points, while others give extra lives, open secret passages, control something in another part of the world or clear a safe route for Baby Boomer to follow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bdd3071b" md5="fc854ee12802a9339cf502fd9548c0cd" sha1="cc6c4c80277a879432e3427fe76b1bf85a16cbe1" format="mp4" support="">media/video/babyboomer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2adb306d" md5="80f64f9a47955c0cfe1a1e05eb62315d" sha1="e9c6e1e443d1480a2a767fd5b456955eaff2c436" format="png" support="">media/mixrbv2/babyboomer.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1422" romid="135390">
            <path>backfut.zip</path>
            <noms>
                <nom region="ss">Back To The Future</nom>
                <nom region="wor">Back To The Future</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Back to the Future, 80s teen Marty McFly is mistakenly send 30 years into the past where he disrupts his own parents from meeting. Faced with extinction at the hands of a temporal paradox, Marty must find a way to reunite his future parents and make it back to his own time.

LJN's game differs completely from the computer versions, and plays as a literal race against time broken up by brief arcade minigames. In the main game, the player controls Marty in an overhead view as he runs down the streets of 1950s Hill Valley.  A collection of period-appropriate bad guys block his path, including bullies, hula hoop girls, bumblebees, and park benches.  The camera scrolls forward at a fixed speed, so the player must keep Marty on the move and away from obstacles. Hitting one causes Marty to fall and lose a life. The player must also collect clocks scattered on the street to stop Marty's photograph from fading away.  If it fades completely, Marty is erased from existence.

Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8486e9f" md5="649fad3cc51d940ed323cf8af35e0ef9" sha1="2460ff4c546dcf185732935e5a0112f674fde70a" format="mp4" support="">media/video/backfut.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b6b5c5f" md5="3d4c2d4307494598778c71972b0ffe1e" sha1="19cd06290730c8928cca45f9aec3437e21c1a8a9" format="png" support="">media/mixrbv2/backfut.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="278">Images Software Ltd.</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1408" romid="135391">
            <path>backfutpariiiii.zip</path>
            <noms>
                <nom region="ss">Back To The Future Part 2 And 3</nom>
                <nom region="us">Back to the Future Part II &amp; III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A long adventure game based on the movie Back to the future Part 2 and Part 3. The object of the games is to collect misplaced object from various time periods like 1955, 1985 and 2015 and bring them back to their proper time period. A hard but fun game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c400044" md5="905d050d9265cbd3711f9eda412658dc" sha1="ec4ceb2b27a8c98c194edb9b09d60d613992e90f" format="mp4" support="">media/video/backfutpariiiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15351b1d" md5="1843f05e7e53f1138bbef4736fbda504" sha1="338c0e64ac5909436a3ecbe4cd50f7e32c7fe765" format="png" support="">media/mixrbv2/backfutpariiiii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1344" romid="598953">
            <path>baddudes.zip</path>
            <noms>
                <nom region="ss">Bad Dudes</nom>
                <nom region="us">Bad Dudes</nom>
                <nom region="jp">Dragon Ninja</nom>
                <nom region="eu">Bad Dudes vs. Dragon Ninja</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This six-level action game was converted from a Data East coin-op. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bba4c4c" md5="58beeff7719c1ae841f14a90b4a26dd7" sha1="e60eb4986c1b5d96596549d954e5ddcee384308b" format="mp4" support="">media/video/baddudes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="005e65a0" md5="ce8dd3a809f2281f8ed1182bf65cb892" sha1="4247ed8f03f08a94d9de59056ef44109311f3832" format="png" support="">media/mixrbv2/baddudes.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1731" romid="135394">
            <path>badnewbas.zip</path>
            <noms>
                <nom region="ss">Bad News Baseball</nom>
                <nom region="us">Bad News Baseball</nom>
                <nom region="jp">Gekitou Stadium!!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to the world of Bad News Baseball, a place where rabbits serve as umpires, home runs escape the earth's atmosphere, and batters are knocked unconscious when they make an out.

Bad News Baseball is a Japanese import for a younger audience. The game has two leagues - the Ultra and Super leagues - with 12 teams that represent major league cities which use fictional team and player names. There are several modes to choose from at the start of the game. You can play a One Player tournament versus the computer: pick a team and play against every other team once. Or, you can play a three-game series against a friend. There's also an all-star mode, which enables you to build a 23-player team from the rosters of one of the leagues. And if you want to watch a game, there's a spectator mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3c6a32f" md5="22e3bbf7734884da71a4fc240f153f51" sha1="3b686fd61bae22534cd36f15d69fb4afd2195461" format="mp4" support="">media/video/badnewbas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df217785" md5="763bdaea5d3b04faed47937609537dc1" sha1="b6612a1693b233bfd5b043992549a35e8867978e" format="png" support="">media/mixrbv2/badnewbas.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18578" romid="135395">
            <path>badstrbra.zip</path>
            <noms>
                <nom region="ss">Bad Street Brawler</nom>
                <nom region="us">Bad Street Brawler</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Side-scroller in which you get to beat up innocent people. Although it's seems kind of strange, the game is just that: walk around the street as a wrestler wannabe and beat up grannies, blind men, gorillas and other bystanders. But try not to get beaten as the granny attempts to give you some of your own medicine by flailing her purse at you.

Kicks and punches are your basic moves at first, but as the game progresses and you advance levels, new moves and attacks become available, and new people to beat up as well. It's public mayhem way before the likes of Grand Theft Auto.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff0e3e" md5="099e59888b0302e7e27de2e80613998e" sha1="0881e0f7c34d907c2f7affb9469263fe11f6dc12" format="mp4" support="">media/video/badstrbra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0e32bbe" md5="cf5a9a771b4933605d70ae608a2edaf2" sha1="a99d97bf44efba232cc84575525ec24a25be343c" format="png" support="">media/mixrbv2/badstrbra.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="2876">Mattel Electronics</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1453" romid="135405">
            <path>balloonfight.zip</path>
            <noms>
                <nom region="ss">Balloon Fight</nom>
                <nom region="jp">Balloon Fight</nom>
                <nom region="wor">Balloon Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponents balloons before they pop yours. Landing on top of your opponents will cause their balloon to pop and they will use a parachute to fall to safety. You then need to destroy the fallen opponent by running into it before it can blow up a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean below and lightning which forms maze like walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2a216e1" md5="018301ccaccbda6ab6a627e55cbe283c" sha1="f0df70cfafa1606fa18dd223fbf227af03fdd82d" format="mp4" support="">media/video/balloonfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd401acb" md5="c324ff070ba4254c46d2f42dc1198c95" sha1="7a49bc1bffbf9b74a6d1491782e26399925228a3" format="png" support="">media/mixrbv2/balloonfight.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1986</date>
                <date region="jp">1985</date>
                <date region="eu">1986</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65355" romid="528483">
            <path>baltron.zip</path>
            <noms>
                <nom region="ss">Baltron</nom>
                <nom region="jp">Baltron</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the space year of 2999, the powerful Bismark Empire has decided to launch an attack on the planet Earth. First however, they must occupy a small planet named Star Lenion so they can use it as a launching point for their main attack on the planet Earth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ea26c9d" md5="da92b8df6ac198800e26ea9f89f73618" sha1="f8741b8293c5e2c8dad632fc11d50f1bd81d3519" format="mp4" support="">media/video/baltron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5821230" md5="f7533676a3f6b5c20ef03cae15ac79ce" sha1="496f48bd191cf1062ffb22dafaf6f07a596e2d10" format="png" support="">media/mixrbv2/baltron.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="8831">Shouei</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18585" romid="528484">
            <path>banana.zip</path>
            <noms>
                <nom region="ss">Banana</nom>
                <nom region="jp">Banana</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, you have to navigate a mole through various levels, making it to the exit. The task is not as simple as it sounds. First, the mole cannot jump or climb up unless there is a ladder nearby. So you have to plan your route ahead, otherwise you can get stuck at the bottom. Second, boulders will fall and block your way. And third, you have a wife. You should first find her, and then lead her securely to the exit. The wife will sometimes make things harder, forcing you to find alternate ways to the exit. But sometimes she'll also be helpful, pushing away boulders and clearing the road for you. 

On every level, there is also various food scattered around, primarily bananas. You'll be able to complete a level if you have gathered enough of those fruits. You'll also gain superpowers from bananas that will allow you to skip level sections that you find too difficult. The entire game is played only with the four directional buttons. There are no enemies and you cannot die - although you can get irrevocably stuck, in which case you'll have to restart a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="284f437e" md5="10d707385b4aba24ae29a1509c0f740b" sha1="bcb90a3b6b32b143eeaf71e914bb4506bbc37dd5" format="mp4" support="">media/video/banana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4563cf" md5="90a8ed774166c69e5b1a1fe6dedcccbb" sha1="deca4c9fd2de7e6eec4f71983bbedccd97c80465" format="png" support="">media/mixrbv2/banana.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2111">Victor Entertainment</developpeur>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1649">
            <path>bananaprince.zip</path>
            <noms>
                <nom region="ss">Banana Prince</nom>
                <nom region="jp">Bananan Ouji no Daibouken</nom>
                <nom region="de">Banana Prince</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the great Banana kingdom, the Banana nation possesses a great symbol of prosperity - a big banana. One day, the Prince is engaged in a conversation with the Dragonmaster, when the evil Paprika Dragon flies over, saying "quack, quack!", and... oh horror - steals the holy banana! The Dragonmaster is desperate. "Fear not", - says the Prince, - "for I shall embark on the perilous journey and return our dearest possession to the folk". And that is exactly what he does!

"Banana Prince" in an action platformer. You travel between locations on the world map in a linear fashion, entering various platform levels - forests, caves, towers, etc. The Prince will find various weapons during his journey and use them to take care of the numerous enemies. You can also collect rings scattered everywhere and use them as currency in shops, where you can acquire various items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b59655f" md5="66eb892c5b863b6c2bfdda80aaa5bf2e" sha1="554322c49ab8aa69aafea38984b888ff536a0a71" format="mp4" support="">media/video/bananaprince.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e64019b" md5="3cd5c1d1cfa4faae0ef8d541c76f979b" sha1="4fd8e706c10f63261813c296087131eea82fccbd" format="png" support="">media/mixrbv2/bananaprince.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
                <date region="de">1992</date>
            </dates>
            <developpeur id="382">Kid</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18586" romid="135415">
            <path>bandikinancchi.zip</path>
            <noms>
                <nom region="ss">Bandit Kings Of Ancient China</nom>
                <nom region="jp">Suikoden : Tenmei no Chikai</nom>
                <nom region="wor">Bandit Kings of Ancient China</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the 12th century, the Emperor Hui Zhong is faced with an internal rebellion led by Imperial Minister Gao Qiu.  The Song Dynasty comes to an end, and Gao Qiu became the new ruler.  You take the role of an exiled ruler, and you must build your stats up to be able to challenge- and destroy- Gao Qiu and restore Hui Zhong to the throne.

The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China.  You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles.  You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="522ebd91" md5="8c5f3f5c0123ed0b717904a7d8bef3cc" sha1="713d616dab0c26b023da8367be30205b2a451c84" format="mp4" support="">media/video/bandikinancchi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="026d584a" md5="b9909f8c6af58cd69f0f98591710b88b" sha1="59d294d8f04be05f453a0dd8370376a006d9b6c9" format="png" support="">media/mixrbv2/bandikinancchi.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="192">Koei</developpeur>
            <editeur id="192">Koei</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-5</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1812" romid="135425">
            <path>barkebilstrish.zip</path>
            <noms>
                <nom region="ss">Barker Bill's Trick Shooting</nom>
                <nom region="wor">Barker Bill's Trick Shooting</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pull out the Zapper Light Gun, and blast a variety of objects in Barker Bill's Trick Shooting. The game starts out simple enough; shoot rising balloons while avoiding the happy-go-lucky dog. As you get through each stage, the challenges become more difficult.  Each level offers a new challenge, including Balloon Saloon, Flying Saucers, Window Pains (pun or translation error?) and Fun Follies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57eae4c2" md5="b57edc4bf14f983925c71e4cdb1d7de0" sha1="a4cdcf800ba65df5742bf92d09558514da7e3ed2" format="mp4" support="">media/video/barkebilstrish.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f2b4986d" md5="d5b6ee361c8d8fa453bef4cec097ec17" sha1="e359ecb8ef53be6eeb1faad9e2085456bca47497" format="png" support="">media/mixrbv2/barkebilstrish.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18587" romid="135430">
            <path>basebsim1000.zip</path>
            <noms>
                <nom region="ss">Baseball Simulator 1.000</nom>
                <nom region="us">Baseball Simulator 1.000</nom>
                <nom region="jp">Choujin : Ultra Baseball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Baseball Simulator 1.000 you can choose from four different leagues; three with six preset teams each and one where you can build the teams yourself from scratch. Face the computer or challenge a friend to compete in a 5, 30, 60, or 165 game season. Games take place in six stadiums.

As the manager you build up your team by allocating a set bunch of points for batting average, home runs, running speed, and fielding ability among your players. Then, you customize your pitching staff by divvying up points for ERA, speed, right and left curve balls, sinking pitches, and stamina. Your managerial responsibilities also include deciding who's right-handed and who's a lefty, and whether your pitchers throw overhand or sidearm.

You can also play in the Ultra League. Ultra League play enables you to give your hitters and pitchers special skills, such as the ability to pitch balls that zig zag, or hit balls that explode on contact.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b32f1e0" md5="60437e462a2f1b89a6de4487ee816d39" sha1="e24196beea2ef409b7d42c6fd08c111686255bd8" format="mp4" support="">media/video/basebsim1000.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65283bc4" md5="8f705aa4e8336d0565a62093c123d3b0" sha1="ec0cb7ad743870a0df6c3d9a8e6933ded09d9ab9" format="png" support="">media/mixrbv2/basebsim1000.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="516">Culture Brain</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1968" romid="528491">
            <path>baseballstars.zip</path>
            <noms>
                <nom region="ss">Baseball Stars</nom>
                <nom region="us">Baseball Stars</nom>
                <nom region="jp">Baseball Star : Mezase Sankanou!!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This NES version of Baseball Stars is the very first game in SNK's popular series.  It is also the most comprehensive game in the series.  You can create, name, upgrade, and manage your own team, as well as customize the team's logo and colors.  You can also change the stats of each individual player by paying him or her more money (earned from winning games).

There are eight already-created gimmick teams that you can also play with, including the American Dreams, Lovely Ladies, and the Ghastly Monsters.  You can set up a custom league which will keep complete stats on all players in the league.  All games are played in the famous SNK Stadium.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="782f9090" md5="10d2ecf686f54c508af78038530f2750" sha1="842172dfb5ca1ffb5518fa34177cc61381c39b6f" format="mp4" support="">media/video/baseballstars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23715295" md5="6f15c31a2bf44e692a951f1e542d2d14" sha1="139d7cffad9e7083f9dbbabc972189753357363c" format="png" support="">media/mixrbv2/baseballstars.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18588" romid="135433">
            <path>basebstaii.zip</path>
            <noms>
                <nom region="ss">Baseball Stars 2</nom>
                <nom region="us">Baseball Stars II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The second in the Baseball Stars series, Baseball Stars 2 was done by Romstar. Contains a more polished baseball game at the expense of a few of the customizing features that the first Baseball Stars had. The returning features include a create-a-team mode, upgrading and hiring/firing players, and league mode. Missing features removed for this game include renaming players, renaming teams, and females are no longer present.
This sequel contains 12 pre-made teams and 6 slots for user created teams. There are four selectable stadiums to play in this time around.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fd266a6" md5="972afa776421af2bf1a97a987f2fefab" sha1="1d62823a1829f52fbbb70b3e2dc42a20d2ef43db" format="mp4" support="">media/video/basebstaii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52c056f0" md5="e4af138c354fe55abe29feac98338e66" sha1="cb81fc6288ecdc07c55bac5bb3e4af7de9f603d3" format="png" support="">media/mixrbv2/basebstaii.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="1630">Pixel</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1882">
            <path>basesloaded.zip</path>
            <noms>
                <nom region="ss">Bases Loaded</nom>
                <nom region="us">Bases Loaded</nom>
                <nom region="jp">Moero!! Pro Yakyuu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bases Loaded is a baseball action game for one or two players featuring a large variety of options and realistic graphics and sound. You can select from twelve different teams and choose a lineup for each team. Each team has 30 players with different characteristics to learn. During gameplay you can control all of the positions in the field and pitch everything from a fast ball to curve ball. When at bat you can try to hit a homerun, bunt, or steal bases. Play can be a single game or a complete pennant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbea6788" md5="1bb7b1546e9570cc10bfb46f08a05b77" sha1="517bf0b972685e6c550b1966ee630b82fe851cbd" format="mp4" support="">media/video/basesloaded.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c4f9072" md5="2c432bea18365447afe4655533e48889" sha1="0da8ffe69b87716677d3e2de231047496119ddcf" format="png" support="">media/mixrbv2/basesloaded.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1981" romid="135439">
            <path>basesloaii.zip</path>
            <noms>
                <nom region="ss">Bases Loaded 2 - Second Season</nom>
                <nom region="fr">Bases Loaded 2: Second Season</nom>
                <nom region="us">Bases Loaded II : Second Season</nom>
                <nom region="jp">Moero!! Pro Yakyuu '88 : Ketteiban</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this version of Bases Loaded you coach your team through a 130-game season in either an Eastern or western division of a professional baseball league. Win the pennant and you're off to the World Series! You can also play head-to-head with a friend.

Choose from six teams in each division. Once you take your place in the dugout you're the manager, juggling your own lineup and battling order. You'll also have to somewhat of a psychologists as you learn to interpret the Player Performance Ratings. This unique feature of Bases Loaded II rates each player in three categories: physical, sensitivity, and intellectual. Each rating is like a biorhythm, going up and down, just like in real life. The Player Performance Ratings simulate what players really go through - streaks and slumps.
Bases Loaded II also features similar realistic on-field action that was present in the first game of the series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a42bce35" md5="f3a901db1ea1f2c594988514e3581677" sha1="1d9e2e6131059d860ba35df1e73dd18df345b28f" format="mp4" support="">media/video/basesloaii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a95be36" md5="a3e3efa480c243005be24941a50e0f4e" sha1="99318096208da1a56ea7a719a755c5773ba168d3" format="png" support="">media/mixrbv2/basesloaii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1298" romid="135443">
            <path>batmaretjok.zip</path>
            <noms>
                <nom region="ss">Batman - Return Of The Joker</nom>
                <nom region="us">Batman : Return of the Joker</nom>
                <nom region="jp">Dynamite Batman</nom>
                <nom region="eu">Batman : Return of the Joker</nom>
                <nom region="wor">Batman : Return of the Joker</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Joker lives again in SunSoft's sequel to their NES 
original. The Joker has somehow managed to escape from Arkham Asylum once again, and Batman must fight him across seven stages to restore peace to Gotham City.

Batman carries a gauntlet shooting basic bullets by default. This can be upgraded with weapon powerups located in boxes throughout the level, giving access to homing and energy weapons. Every upgrade weapon can be charged up for a secondary attack, different for each weapon. Batman also has a slide useful against most enemies and some bosses. 

Boss fights introduce a system where life is measured by points instead of tick marks or bars. In these sections, Batman has significantly more health, and can take many more hits when rumbling with these stronger foes.

Levels include a snowy landscape, moving train, military base, and sewers. Two levels require you to run and dodge explosions while vehicles keep pace in the background. Some levels also have Batman activate a jetpack and play through a short side-scrolling shooter. 

This game is one of the few Batman games that was not based directly on a movie or television series.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="239c6947" md5="1a400bd1d9e62d8f92462915533c2232" sha1="6a2c49a7aee3f3a45beca29203fa6948a267e6a5" format="mp4" support="">media/video/batmaretjok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8b7dab7" md5="f057853a534ab7f9813b6510495cf607" sha1="be2c6a56f3e1ebfa174038460c60a08fb9956da1" format="png" support="">media/mixrbv2/batmaretjok.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1298" romid="135890">
            <path>dynamitebatman.zip</path>
            <noms>
                <nom region="ss">Batman - Return Of The Joker</nom>
                <nom region="us">Batman : Return of the Joker</nom>
                <nom region="jp">Dynamite Batman</nom>
                <nom region="eu">Batman : Return of the Joker</nom>
                <nom region="wor">Batman : Return of the Joker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Joker lives again in SunSoft's sequel to their NES 
original. The Joker has somehow managed to escape from Arkham Asylum once again, and Batman must fight him across seven stages to restore peace to Gotham City.

Batman carries a gauntlet shooting basic bullets by default. This can be upgraded with weapon powerups located in boxes throughout the level, giving access to homing and energy weapons. Every upgrade weapon can be charged up for a secondary attack, different for each weapon. Batman also has a slide useful against most enemies and some bosses. 

Boss fights introduce a system where life is measured by points instead of tick marks or bars. In these sections, Batman has significantly more health, and can take many more hits when rumbling with these stronger foes.

Levels include a snowy landscape, moving train, military base, and sewers. Two levels require you to run and dodge explosions while vehicles keep pace in the background. Some levels also have Batman activate a jetpack and play through a short side-scrolling shooter. 

This game is one of the few Batman games that was not based directly on a movie or television series.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="239c6947" md5="1a400bd1d9e62d8f92462915533c2232" sha1="6a2c49a7aee3f3a45beca29203fa6948a267e6a5" format="mp4" support="">media/video/dynamitebatman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8b7dab7" md5="f057853a534ab7f9813b6510495cf607" sha1="be2c6a56f3e1ebfa174038460c60a08fb9956da1" format="png" support="">media/mixrbv2/dynamitebatman.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1287" romid="135447">
            <path>batmavidgam.zip</path>
            <noms>
                <nom region="ss">Batman - The Video Game</nom>
                <nom region="us">Batman : The Video Game</nom>
                <nom region="jp">Batman</nom>
                <nom region="eu">Batman : The Video Game</nom>
                <nom region="wor">Batman : The Video Game</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The NES version of Batman: The Video Game is loosely based on the 1989 movie. It is a side-scrolling game, with a blue dressed Batman fighting enemies such as robots, jet-packed soldiers, ninjas and mutants.

The game consists in five levels somewhat related to the movie: Gotham City streets (with Killer Moth as the final boss), AXIS Chemical Factory (with Machine Intelligence System as boss), Underground Conduit (with Electrocutioner as boss), the Laboratory Ruins (the Dual-Container Alarm as boss) and Gotham's Cathedral (with Firebug as boss) where Batman finally faces the Joker. Before each level, a cutscene with scenes from the movie is displayed.

Besides his ever trusting punches, Batman has plenty of weapons in his utility belt: the Batarang, the Spear Gun and the Dirk (a three direction weapon). Batman has an ammunition counter shared for the three weapons. The Batarang takes one pellet per shot, the Spear Gun two pellets and the Dirk, three. Batman also has an eight hit life bar, which can be replenished by collecting hearts dropped by killed enemies. The enemies will also drop pellet items (10 pellets per item) and bonus items (which will only sum up points).

Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, allowing him to escalate some narrow passages. Batman has three lives and unlimited continues.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ab5d35" md5="a4202370b69a296c58fb06f16c4d8308" sha1="3795a9301ec604e293407d9c88b521b439cd6c14" format="mp4" support="">media/video/batmavidgam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b5380a9" md5="c6b66e92f738e3a2951f4f27cde09c6f" sha1="ca53eb2da10b2f0059d493889ee530ecf9b1f6c9" format="png" support="">media/mixrbv2/batmavidgam.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1373" romid="135450">
            <path>batmanreturns.zip</path>
            <noms>
                <nom region="ss">Batman Returns</nom>
                <nom region="us">Batman Returns</nom>
                <nom region="wor">Batman Returns</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Like Konami's other adaptation of Batman Returns, the NES version is a side-scrolling beat 'em up. Next to brawling action, it also features two sections where the player controls the Batmobile and the Batskiboat seen in the movie.

In the beat 'em up sections, Batman has to defeat a large number of enemies (members of the Penguin's circus gang) to advance. Possible attacks include punches, sliding attacks, drop kicks and a powerful 360° cape slash attack which will drain Batman's health bar. Gadgets to be used include a limited number of batarangs and a grappling hook. The hook is useful for many things: it can take down flying enemies, pull Batman up to higher levels, lets him climb into open windows and more. Hidden in background items somewhere in the levels are power-ups, including hearts that refill the health bar and extra batarangs.

Each of the six levels in the game concludes with a boss fight against one or more especially powerful enemies.

The Batmobile is armed with machine guns and bat discs, used to dispatch the enemy bikes and cars in the driving level. The Batskiboat section is similar, except that there are no enemies and the only goal is to collect coins for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e085337" md5="cab60f7df5baa70c8e5f472e6ca45154" sha1="f7e5b745a2aa8033fd7a352ac08725297e5157d4" format="mp4" support="">media/video/batmanreturns.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7084b2" md5="90afffc10abf311d5efeab6742855d85" sha1="cae09c5f6f5624915a84d5148f8010887ae07659" format="png" support="">media/mixrbv2/batmanreturns.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97411" romid="135451">
            <path>batsuterii.zip</path>
            <noms>
                <nom region="ss">Batsu And Terry - Makyou No Tetsujin Race</nom>
                <nom region="jp">Batsu &amp; Terry : Makyou no Tetsujin Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Batsu &amp; Terry is a Japanese manga that follows the adventures of a pair of eponymous friends who are highschool students and baseball stars. The game controls much like any side-scrolling platformer, with a button for jumping and another for attacking. The main character starts off as Batsu, who uses baseballs to attack enemies with either an upward or downward arc depending on the direction held while firing. Upon getting hit by enough enemies, Terry takes over and attacks enemies with a short-ranged bat attack. Killing enemies with the bat provides Terry with more life, but the lack of range is a disadvantage.

The goal is to simply reach the end of the stage before the timer runs out. Most enemies can be defeated with attacks, but others must be avoided by jumping or running underneath them.

The game has a reputation as a "kusoge" (endearing term for a crappy game), explicable given its background as a quickie license cash-in. It has the subtitle Makyou no Tetsujin Rasu, which roughly translates as "Ironman Race of Demon World".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d7c56df5" md5="c59afd9b0bbade0c7a15ec27aaa00335" sha1="b42ec76ac22ae1e890c343b89a85675b8e9a9809" format="mp4" support="">media/video/batsuterii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3ac06d3" md5="1658725cf1053f340d149d05df31a056" sha1="532a98eab166d793bb976ec1cf53236aa40b170f" format="png" support="">media/mixrbv2/batsuterii.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="8891">Use Corporation</developpeur>
            <editeur id="8891">Use Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65359" romid="645585">
            <path>battlebaseball.zip</path>
            <noms>
                <nom region="ss">Battle Baseball</nom>
                <nom region="jp">Battle Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battle Baseball is a Sports game, developed by Minato Giken and published by Banpresto, which was released in Japan in 1993.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="862d036f" md5="af8505ed1f4789bb3ade4d6956186037" sha1="b1bbddff262857c5134ed2564f134e75ddab8a3d" format="mp4" support="">media/video/battlebaseball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bd13b15" md5="58dfe230dbf55bf033f5f24a34708133" sha1="ebf7494ced925fb3838caae14811c05a7b35f511" format="png" support="">media/mixrbv2/battlebaseball.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="8774">Minato Giken</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1509" romid="528497">
            <path>battlechess.zip</path>
            <noms>
                <nom region="ss">Battle Chess</nom>
                <nom region="us">Battle Chess</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 

The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 

Multi-player support can be extended to modem and/or serial port play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a27108d0" md5="06be9011b2858173cd9ec2d48df6c705" sha1="a079f0bdf58178d07eb2a2c77dd466681d8eb028" format="mp4" support="">media/video/battlechess.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f7311c4" md5="447fe667cc60ff125d9ecc19b33574a1" sha1="70ffdb9a59e1e8dd33d68ca3942bf8e9dc43697b" format="png" support="">media/mixrbv2/battlechess.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="33" principale="1" parentid="0" langue="en">Board game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1660" romid="528498">
            <path>battlecity.zip</path>
            <noms>
                <nom region="ss">Battle City</nom>
                <nom region="jp">Battle City</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battle City is a refined version of Namco's old arcade game Tank Battalion. Destroy different enemy tanks, while trying to keep them away from your base. When you have destroyed 20 enemy tanks you advance to the next level with different layout. In each level there's some obstacles which you can use to your advantage. Obstacles include red bricks which you can shoot out of your way, silver bricks which are highly armored, water and ice. You start the game with a basic tank, which you can power up to better one little by little. 

The NES game includes a construction mode, so you can make your own levels when you have played through all the 35 original levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bc0109bf" md5="f03104adc35cc0e7ce6cd025015c992f" sha1="d19d3be862c7147f458d17dc1cce4e75f187347b" format="mp4" support="">media/video/battlecity.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="665a8e88" md5="5f9c4dd780c1ae8a4fcab4f701492468" sha1="65356a6cc93e827195e9bb5a78647df5567b4135" format="png" support="">media/mixrbv2/battlecity.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="143218">
            <path>battlkid.zip</path>
            <noms>
                <nom region="ss">Battle Kid - Fortress Of Peril</nom>
                <nom region="wor">Battle Kid - Fortress Of Peril</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battle Kid: Fortress Of Peril is a homebrew 2D platform video game, released in February 2010 for the Nintendo Entertainment System, created by American developer Sivak Games, and published through Retrozone with the cover art designed by Larry Bundy Jr. Unlike most games in the modern era, Battle Kid is available for purchase only on a physical NES cartridge. While there has been a demand for a downloadable version, the developer has stated that the game is currently not planned to be released on any other formats due to a contract with Retrozone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa1b1688" md5="064f991da02453386f26e62c498e90c6" sha1="ae9d6272924fb0a8c21cafc150f28a83f18346b2" format="mp4" support="">media/video/battlkid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="def30bdb" md5="84a03192e2ee1a9f9c79092fecce3cfd" sha1="89e4f4b29f9b91a4e4b1033f308ea3cda264d6d2" format="png" support="">media/mixrbv2/battlkid.png</media>
            </medias>
            <dates>
                <date region="asi">2010</date>
                <date region="wor">2010</date>
            </dates>
            <developpeur id="29422">Sivak Games</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="154256">
            <path>battlkid2.zip</path>
            <noms>
                <nom region="ss">Battle Kid 2 - Mountain Of Torment</nom>
                <nom region="wor">Battle Kid 2 - Mountain Of Torment</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battle Kid 2 is a homebrew developed for Sivak Games that mixes the concepts of “I Wanna Be The Guy” (for the design of the hero and his pistol and for the “Die and Retry” mechanics), and Mega Man (for the boss battles) .
The hero dies as soon as he is hit, but the player has infinite continues.
There are 500 rooms, 30 different types of enemies and multiple difficulty options.
The second opus added new features like new types of ice block, enemies and mud, an improved "Wall-Grip", a death counter and an introduction level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="781e9801" md5="1ec83e56156c85e21a9c594ba4cba28c" sha1="2c9cf1993227ba6045f6b44bcc0a9ba8a29b78bd" format="mp4" support="">media/video/battlkid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1972943b" md5="2ca39de914c89b38fc079c3d9085c5cf" sha1="53ed51bbfdef7886a9a04ffaabf37bd15baa517d" format="png" support="">media/mixrbv2/battlkid2.png</media>
            </medias>
            <dates>
                <date region="wor">2012</date>
            </dates>
            <developpeur id="29422">Sivak Games</developpeur>
            <editeur id="29422">Sivak Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18590" romid="589180">
            <path>battleship.zip</path>
            <noms>
                <nom region="ss">Battleship</nom>
                <nom region="eu">Battleship</nom>
                <nom region="wor">Battleship</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battleship for the NES is like the pen and paper battleship game with a few notable differences. The changes include the grid size that is 12 by 8 instead of the standard 10 by 10, the 3-grid unit long submarine has been removed, and only one shot can be made per turn regardless of if it hits or not. The most notable difference is that multiple weapons can be used. Each ship carries a special weapon that can fire many missiles many points across a set grid, for instance in an X pattern. The bigger the ship, the larger the grid area. Each ship can only shoot the special missile once per game and if the ship carrying the weapon is destroyed then the weapon becomes unusable.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ac97bcf" md5="efd410f7ba3b13a9647bf202617d04c3" sha1="eda2968924205e82718b19e62bd519545433dd81" format="mp4" support="">media/video/battleship.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fc2b9c8" md5="b72baf984a4233895825952e5e19909c" sha1="b8de7e0863f18c8842787fdbfe3a3e1dcea5142c" format="png" support="">media/mixrbv2/battleship.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="2857">Milton Bradley Co.</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1247" romid="642861">
            <path>battletoads.zip</path>
            <noms>
                <nom region="ss">Battletoads</nom>
                <nom region="wor">Battletoads</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Dark Queen has attacked and kidnapped (toadnapped?) your best buddy.. To make matters worse, she nabbed the best looking girl around! So, what will you do? Cry? Whimper? Hide? Call the Starcops? NO! Cause you're a Battletoad! Battletoads don't cry, hide or call for help! And they certainly don't whimper! They get MAD then they get EVEN! So grab your blaster, hop on the Toadster and go get 'em!

You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0213476d" md5="9f0cc673fb706043de07398abe6e71b7" sha1="a434c02783db73938709d9a107ffe0629b0862ff" format="mp4" support="">media/video/battletoads.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5df27fde" md5="8714e5c5656b49668f249bdba1997cc2" sha1="b3cd6664ccb58c1d30a201a6178fcaacb608c9ec" format="png" support="">media/mixrbv2/battletoads.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1249" romid="265259">
            <path>battldoudra.zip</path>
            <noms>
                <nom region="ss">Battletoads And Double Dragon</nom>
                <nom region="us">Battletoads &amp; Double Dragon</nom>
                <nom region="eu">Battletoads - Double Dragon</nom>
                <nom region="wor">Battletoads &amp; Double Dragon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Earth is under fire by Colossus, a battleship the size of a city. Using powerful laser cannons, it has destroyed most of Earth's defence forces, while its many troops clean up the rest of the planet. All expect for 5 warriors.

The Battletoads, who are well aware of evil forces in the galaxy, join forces with Billy and Jimmy Lee from Double Dragon to defend Earth from the deadly ship and its troops. Using a range of special moves you must fight your way through the streets into the heart of the ship and destroy it.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="244ec1fe" md5="2eabdd4d64e3b07653b66029e4a32896" sha1="48551c57ec669780890df57e0e38d7d2bcb389fa" format="mp4" support="">media/video/battldoudra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee0d39f3" md5="13b3d52d0b04dfd60c241a15a686e38d" sha1="422c18b36e56205d5c11a9d072840ca229418e28" format="png" support="">media/mixrbv2/battldoudra.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1821" romid="135472">
            <path>bee52.zip</path>
            <noms>
                <nom region="ss">Bee 52</nom>
                <nom region="us">Bee 52</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are bee number 52, and you need to collect enough honey every day to fill your quota. But the backyard can be a dangerous place for a bee! Spiders, grasshoppers, assorted bugs, and even lawn sprinklers are all over the place and try to stop bee 52 from reaching the many flowers where honey can be collected. Even after collecting honey, you may need to defend your nest against ants who will try to sneek in and steal honey from you. Bee 52 is armed, however, and can sting or shoot many of the enemies that get in the way. Some levels even have bugs that, when shot, will provide bee 52 with more powerful firepower temporarily. Bee 52 is a side scrolling shooter which can be played by one or two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f85b939" md5="602485c21a16028f31a91147586bd1c3" sha1="c5bdc756b036ca8143f4f0243d59790b739854e3" format="mp4" support="">media/video/bee52.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="688e0b5c" md5="9020824a3ec5230023b95f0820f665a4" sha1="1f32d24cd7d79e52b98afcab5638e77f4c5d2325" format="png" support="">media/mixrbv2/bee52.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="504">Camerica</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1454" romid="589189">
            <path>beetlejuice.zip</path>
            <noms>
                <nom region="ss">Beetlejuice</nom>
                <nom region="us">Beetlejuice</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1988 Michael Keaton movie, Beetlejuice follows the rough storyline of the movie. A ghoul named Beetlejuice is hired by a recently deceased couple to scare away the new occupants of their old home. The game is a side scrolling action game where the lead character can run, jump, and stomp his way through the house while collecting "scare points" to help in his ultimate goal. The house is equipped with all manner of traps including incinerating lasers, and even the torches hurt.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c431377" md5="e40bda30aa8f5a1510f7f80f6ef8f75d" sha1="02f1a523f156427cb0d0be9cfc015a147ab56db4" format="mp4" support="">media/video/beetlejuice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93eb98f7" md5="ac387016f53b330a870ff558d6944864" sha1="4e4d4886d68668d7f79300d4c6d5495323b14f53" format="png" support="">media/mixrbv2/beetlejuice.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18593">
            <path>bignosfreout.zip</path>
            <noms>
                <nom region="ss">Big Nose Freaks Out</nom>
                <nom region="us">Big Nose Freaks Out</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">On a Tuesday afternoon sometime in 17 million BC, Big Nose the caveman was on his way to the Savings and Bones to deposit a large amount of savings. But before he got there, Leroy the Lizardman knocked out Big Nose and stole his savings. When Big Nose woke up and realized his savings were gone, he freaked out! Now he created a wheel with a platform on it and is out to get Leroy. Big Nose Freaks Out is a side scrolling platform action game. There are five sections of gameplay each with four levels to clear. At the end of each section Leroy will be waiting with a large monster. To fight back Big Nose has his trusty club with him. Also, rocks can be found along the way and the club used to bat them at enemies. There are many hidden treasures, hidden levels, and even some level warps to search for.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="322dcc82" md5="7825d867a309cc42c21b8caa99afd54c" sha1="89d214d8a9a5c81c2f5e334b52d4f2c8533cdc2c" format="mp4" support="">media/video/bignosfreout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcd44147" md5="7fd714c5ebac9c551d6ff034ab8241fd" sha1="dee577607d7b658e45eb5bfae730cd26eb9078a5" format="png" support="">media/mixrbv2/bignosfreout.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1833">
            <path>bignoscav.zip</path>
            <noms>
                <nom region="ss">Big Nose The Caveman</nom>
                <nom region="us">Big Nose the Caveman</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Long, long time ago (but not necessarily in a galaxy far, far away), there was a caveman named Big Nose. One day he went out of his cave and saw a pterodactyl flying around. "That will be my dinner", - thought Big Nose, took out his trusty club and ran after the winged reptile. Naturally, his quest for nutrition became much longer and more dangerous than he had ever imagined...

In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your quest you can collect bones, which are the currency of the game. There are shops in which you can buy weapons and various spells that you'll be able to cast.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee3b4022" md5="3adac57e9404fdd49c425a3e701b09ce" sha1="0bebfbc06194001b78d5d8b8da3aedcdd7891cc0" format="mp4" support="">media/video/bignoscav.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8549897e" md5="add95286bbcf3ad9ea55521c733246ad" sha1="93dd10bd520201d159f4091ddd7b02f99b8b555f" format="png" support="">media/mixrbv2/bignoscav.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1641" romid="543711">
            <path>bigfoot.zip</path>
            <noms>
                <nom region="ss">Bigfoot</nom>
                <nom region="wor">Bigfoot</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Monster truck game where you go from LA to NYC through different kinds of races.

At every stop, you first drive a qualification round against your opponent, which is in top-down perspective. Here, you can collect money and several power-ups to use to win against your opponent. After this qualification, you go into a side perspective head to head race, where you have to push left and right continuously. In this view there are all sorts of events, including Car Crush, Mud Race and Drag Race. Before these races, you can (read: must) also buy upgrades for your cars, with the money you collected in the qualify race.

The game is supported to play 2 players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="714df264" md5="43b06f08fca5eb4ee3f3171f48deb886" sha1="25235de006df54a1e54430c293c597f0d52e47c7" format="mp4" support="">media/video/bigfoot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad00577d" md5="280abc8bba7d6b05336ba3eb46559c7c" sha1="5fd52306d1f7aceae8b46230aee06b1e74734614" format="png" support="">media/mixrbv2/bigfoot.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1681" romid="135497">
            <path>billtedsexcvigaad.zip</path>
            <noms>
                <nom region="ss">Bill And Ted's Excellent Video Game Adventure</nom>
                <nom region="us">Bill &amp; Ted's Excellent Video Game Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bill and Ted are two surfer-speaking 1980s high school dudes from San Dimas, California.  After the events of the film Bill and Ted's Excellent Adventure, they seem free to build the band that will one day unite Earth's people and bring about world peace.  Except...  Rufus returns from the future with a warning that someone has warped the time continuum by kidnapping historical figures and stranding them in the wrong time period (...sooo, basically what Bill and Ted did in the first film?)  It's up to the boys to sort out the mess.

The player controls either Bill or Ted, who have split up to tackle the quest (allowing each to leave items to assist the other). Each "mission" begins by consulting a phone book of historical figures, and spotting the page whose number has changed (a second number, flashing in red).  The player dials that number, and guides the phone booth through the circuits of time. Rufus could only lend a payphone, so players will need to plot out the shortest path to their destination, while avoiding any hazards. Each change in direction costs one coin.

Once in the target time period, the player controls Bill or Ted through an isometric view as they search for the displaced historical figure.  The player must stick to a defined path to avoid falling, and must be cautious of the locals.  Some will offer clues or helpful items, while others demand a coin if bumped into.  Other locals will actively chase Bill and Ted and throw them in jail, where they must use a skeleton key (if they have one) to escape. Players can find and collect coins for the phone booth, keys for the jail, and distractions (like pudding or tape players) to throw off any pursuers.

The player must also locate an item of "historical bait," appropriate to the target, to get them to follow. Once the historical dude has been baited and bagged, the player switches to the other member of the titular duo to rescue a new historical celebrity. The process repeats until time is corrected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4c3e9eb" md5="2025975502358e420d72f9010c1bb44b" sha1="98cc9846cd13f0f783d81703fa112a24dd383b6d" format="mp4" support="">media/video/billtedsexcvigaad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dc610b3" md5="0ba63da2338d05fc7213cecb5323b395" sha1="a73547336cf65a6b5e092834631de17504ad0f6f" format="png" support="">media/mixrbv2/billtedsexcvigaad.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1832">
            <path>binaryland.zip</path>
            <noms>
                <nom region="ss">Binary Land</nom>
                <nom region="jp">Binary Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d99a71df" md5="9a5ae07dd7d3dd8e27140689e0ca34f8" sha1="9a18b4607d39379727155aa450db0b2ee078ed20" format="mp4" support="">media/video/binaryland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d0cdb58" md5="30e5a466dbc239a66ac5c7fad45881f5" sha1="e3a1c6a27a717c97d4bf62c6a2bedb749027d3f5" format="png" support="">media/mixrbv2/binaryland.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65373" romid="135502">
            <path>bioforceape.zip</path>
            <noms>
                <nom region="ss">Bio Force Ape</nom>
                <nom region="jp">Bio Force Ape</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Originally slated for release in 1991, Bio Force Ape allows you to play as a pet chimpanzee who must rescue his family by taking the mysterious Bio Force serum and mutating into a pro wrestler. It was the recipient of an extremely positive profile in Nintendo Power ? ?extremely positive? being NP?s default setting back in the day ? but then vanished, presumably never to be seen again. Last week, though, the archivists at Lost Levels not only acquired the long-lost prototype cartridge, but uploaded a playable version of it to the Internet.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c14753e7" md5="4aef851cdda250f1c1f20415e400cc97" sha1="dbc77ee15239a0dea43bbca74bfa1bed7faac092" format="mp4" support="">media/video/bioforceape.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c32208bc" md5="2c508d78785f2f588182d69db71f0ce8" sha1="5624e7e0f3fa8f0b7208d44c26644cd8a0244bf7" format="png" support="">media/mixrbv2/bioforceape.png</media>
            </medias>
            <dates>
                <date region="asi">1991</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="10698">Lost Levels</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1536" romid="135503">
            <path>biomirbokupa.zip</path>
            <noms>
                <nom region="ss">Bio Miracle Bokutte Upa</nom>
                <nom region="jp">Bio Miracle Bokutte Upa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you control a little baby! The baby crawls through imaginary worlds, made of candy, chocolate, toys, and other things a baby would dream of. It has to traverse those platform levels to defeat or avoid various enemies. The way the baby deals with the enemies is quite unusual: it inflates them. When inflated, the enemies lose control and begin to float, until they finally explode. The baby can use this to its advantage, riding the enemies while they are floating, kicking them to various directions, making them bounce off walls, using them as projectiles to hit other enemies, etc. Such strategies are necessary when dealing with the bosses you encounter. There are various items scattered through the levels, such as milk, which restores your health completely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d0ef263" md5="6192a86d213db2f5a8563de7d64c55e8" sha1="8c67dffdfa9cb074c89c0e647c3afec78e5cbfc9" format="mp4" support="">media/video/biomirbokupa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="435e3c84" md5="b2d8cb25cf3d44d45ffee1b9523b41fa" sha1="5b89bb98ea33a32cdd8a9df996892848d2c47218" format="png" support="">media/mixrbv2/biomirbokupa.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18595" romid="135440">
            <path>bashibaz.zip</path>
            <noms>
                <nom region="ss">Bio Senshi Dan - Increaser Tono Tatakai</nom>
                <nom region="us">Bashi Bazook : Morphoid Masher</nom>
                <nom region="jp">Bio Senshi Dan : Increaser Tono Tatakai</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2081. The Earth has become a devastated planet, overrun by monsters, controlled by a mysterious entity known as Increaser. The only hope to save the beloved Earth lies with you, a young warrior named Dan. You are sent in a time machine to the year 1999, when the monster invasion was beginning. Your task is to find your way through monster-infested labyrinths and to defeat the Increaser – whatever he (or it) is.

The game is an action platformer with more emphasis on exploration than on "jump &amp; run" gameplay. You don't die immediately if a monster touches you, but have a life bar that gets gradually depleted as you are hit. Defeated enemies bring you energy points, which you can spend to buy upgrades. You start with a sword, but later obtain other weapons as well. The game's structure is not entirely linear; many areas have different doors leading to different places.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb3401ec" md5="822dc3e18aa68b64b1fec770cc4cdd2a" sha1="6b57dfae326c6a3207309443df976713abf5f343" format="mp4" support="">media/video/bashibaz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="575714cb" md5="4fc8a2c00f943de265dec57f932bd47e" sha1="02ef17ef8d2d703a82cf62a7bf563fa701916f9b" format="png" support="">media/mixrbv2/bashibaz.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18595" romid="135504">
            <path>biosendan.zip</path>
            <noms>
                <nom region="ss">Bio Senshi Dan - Increaser Tono Tatakai</nom>
                <nom region="us">Bashi Bazook : Morphoid Masher</nom>
                <nom region="jp">Bio Senshi Dan : Increaser Tono Tatakai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2081. The Earth has become a devastated planet, overrun by monsters, controlled by a mysterious entity known as Increaser. The only hope to save the beloved Earth lies with you, a young warrior named Dan. You are sent in a time machine to the year 1999, when the monster invasion was beginning. Your task is to find your way through monster-infested labyrinths and to defeat the Increaser – whatever he (or it) is.

The game is an action platformer with more emphasis on exploration than on "jump &amp; run" gameplay. You don't die immediately if a monster touches you, but have a life bar that gets gradually depleted as you are hit. Defeated enemies bring you energy points, which you can spend to buy upgrades. You start with a sword, but later obtain other weapons as well. The game's structure is not entirely linear; many areas have different doors leading to different places.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb3401ec" md5="822dc3e18aa68b64b1fec770cc4cdd2a" sha1="6b57dfae326c6a3207309443df976713abf5f343" format="mp4" support="">media/video/biosendan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="575714cb" md5="4fc8a2c00f943de265dec57f932bd47e" sha1="02ef17ef8d2d703a82cf62a7bf563fa701916f9b" format="png" support="">media/mixrbv2/biosendan.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1324" romid="135506">
            <path>bioniccommando.zip</path>
            <noms>
                <nom region="ss">Bionic Commando</nom>
                <nom region="us">Bionic Commando</nom>
                <nom region="jp">Hitler no Fukkatsu : Top Secret</nom>
                <nom region="eu">Bionic Commando</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.

Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.

After most levels the Bionic Commando will recieve items. Often these items are required to successfully complete other levels. Additionally, each level will require a different colored communicator in order to make sense of message traffic
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed100aac" md5="48b1d2d14ab8939695d2305c410d6d79" sha1="bc363de99a3daa9dae58980353d9c06744f59056" format="mp4" support="">media/video/bioniccommando.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48e86104" md5="1be876dce3672057acf871b02c719e79" sha1="389b8e13eede7b4d91ceca97a0e31aabf50a8353" format="png" support="">media/mixrbv2/bioniccommando.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18596" romid="528641">
            <path>birdweek.zip</path>
            <noms>
                <nom region="ss">Bird Week</nom>
                <nom region="jp">Bird Week</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In "Bird Week", you control a mother bird, and your goal is to find food for your baby birds. The two babies are sitting on a branch, while you fly around and try to catch some butterflies or other things to feed your children. There are also hostile birds flying around, who try to kill you or take away your food. Once you have given your children enough food, you proceed to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b340d2f" md5="deccb44602e3f94d294c5f2de88a5cb3" sha1="d9addf95d4a9789161a928d6b4107c510f23d30c" format="mp4" support="">media/video/birdweek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="368258e0" md5="c313c7f532b80560fb95091cfb1d2b62" sha1="15da183eb669948dd9a2248eb7a00b6a9f486a6b" format="png" support="">media/mixrbv2/birdweek.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="9045">Toshiba EMI</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="140538">
            <path>f1circus.zip</path>
            <noms>
                <nom region="ss">Black Bass (japan), The</nom>
                <nom region="jp">The Black Bass</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The objective is for the player to catch as many black bass as possible from sunrise to sunset. The player may select a beginner's game or ranking game. A ranking game requires a password. From here, a player may select a location on the lake to start at and begin fishing. Simply tossing a lure out with the desired power will start the process. A fish can be lured in by moving the lure around and if it bites, then the player can try reeling it in. Too much constant reeling leads to the line breaking and the loss of both the fish and the lure.
Between casting rounds, the player can make certain selections. Among the selections available is the option to change the type and or color of lure being used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="639c8737" md5="a6e81268614f9cd468e260912e55fbed" sha1="07843d886fd213c4868bf056020375b0fdc38692" format="mp4" support="">media/video/f1circus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c856255f" md5="ee79e94d5d4775c6be4a3a65ce9bbd8c" sha1="bc3a2b310a3b853e2eb314d3851d5faeed7113eb" format="png" support="">media/mixrbv2/f1circus.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="21582">Gamu</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="2895" principale="0" parentid="2648" langue="en">Fishing</genre>
                <genre id="2648" principale="1" parentid="0" langue="en">Hunting and Fishing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1514" romid="563545">
            <path>bladesofsteel.zip</path>
            <noms>
                <nom region="ss">Blades Of Steel</nom>
                <nom region="wor">Blades of Steel</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options.  From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box.  The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbffc00d" md5="3b53ad94bf90642c9b5ac2d38419d791" sha1="d126e942e5f9edcfbd390c54af8b1ea5661beaa2" format="mp4" support="">media/video/bladesofsteel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8bd2963" md5="e1696a16b31a98969e7a88462166b336" sha1="87323e1448ac1f2bb567196b42f6f7b520923e3d" format="png" support="">media/mixrbv2/bladesofsteel.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1474" romid="528647">
            <path>blastermaster.zip</path>
            <noms>
                <nom region="ss">Blaster Master</nom>
                <nom region="jp">Chou-Wakusei Senki : MetaFight</nom>
                <nom region="wor">Blaster Master</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The classic story of a boy and his frog who runs away, becomes radioactive and jumps into a hole. More importantly however, it's the story about a boy who finds a fully functional battletank, SOFIA the 3rd, and goes adventuring around the underground. His mission... to find new weapons and add-on parts to the battletank which will in turn allow him to explore more areas until eventually he finds that freedom-loving mutant frog. And while he's down there he might as well defeat the Evil Plutonium Boss who wishes to threaten the Earth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8992cf51" md5="21acbecb0f6f3bae957d160ca62d2b26" sha1="3d223022b191c945ab916610c3fb849469d36b70" format="mp4" support="">media/video/blastermaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00b9b879" md5="b2ff5462b539a551a1545bc939d3d6ef" sha1="788dc97450bb70bb541e6230f5bf25685ef34048" format="png" support="">media/mixrbv2/blastermaster.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65374" romid="135517">
            <path>blodilan.zip</path>
            <noms>
                <nom region="ss">Blodia Land - Puzzle Quest</nom>
                <nom region="jp">Blodia Land : Puzzle Quest</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Blodia Land: Puzzle Quest is a colorful, active slide-puzzler with the emphasis more on fun than abstract brain-crunching. Each level has a twisting path, which vanishes as the little lost dragon-duck walks forward. If the player shuffles tiles wrong, the dragon spins and dies. Eight diverse SMB-style maze worlds with ten-plus levels each and mini-games in dead-ends make for one of the most colorful, expansive puzzle games the NES has to offer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c5b050" md5="acf716e090a32ae3f6b8963f058554f1" sha1="63df49e9b95897bc67a1c370ecff2add5cf6a64d" format="mp4" support="">media/video/blodilan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0cd9148a" md5="e354fb311e27f95a36df817507710851" sha1="a6dff5cdd1814a74bfb01b9e227a8f1f89da1762" format="png" support="">media/mixrbv2/blodilan.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="620">Tonkin House</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1302" romid="137223">
            <path>shadonin.zip</path>
            <noms>
                <nom region="ss">Blue Shadow</nom>
                <nom region="us">Shadow of the Ninja</nom>
                <nom region="jp">Yami no Shigotonin Kage</nom>
                <nom region="eu">Blue Shadow</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the 21st century, the evil Emperor Garuda has taken over the city of New York, killing many of its inhabitants. You play as either Hayate or Kaede, two ninjas who are attempting to free the city from Garuda's control.

Shadow of the Ninja is a typical side-scrolling action game, consisting of running, slashing and jumping through 5 levels, each with 4 sub-stages with numerous and varied foes, and a boss enemy at their end.

Kaede and Hayate can not only jump; as ninjas, they can hang from platforms and make swift saltomortals between floors. Sometimes, canisters containing powerups can be found. Typical powerups extend range of the default sword, or they may be additional weapons such as throwing stars and a ninja weapon that looks like a big grappling hook on a string.

The game allowed two players to play cooperatively, a rare feature for action games outside of the Contra series.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9b0ffc9" md5="3df323e1ccd8690eb9e9662eb1b42b09" sha1="fb360f446c796b6a6730970164b4c913862fcea2" format="mp4" support="">media/video/shadonin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="164de204" md5="b6d646f63c75640b3ebcd952f9c7fb86" sha1="aa92a222229cc27a9983de23aa1a035571d7eb74" format="png" support="">media/mixrbv2/shadonin.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="465">Natsume</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18602">
            <path>bokosukawars.zip</path>
            <noms>
                <nom region="ss">Bokosuka Wars</nom>
                <nom region="jp">Bokosuka Wars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">King Ogreth of the Basam Empire has invaded your country and either captured or turned into rocks and trees all your soldiers. You, king Suren, are left completely alone. In a desperate attempt, you decide to walk to king Ogreth's castle and to defeat him. You hope you'll be able to find some way to bring your soldiers back to you...

In this strategy game, your goal sounds simple – just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="390116ec" md5="31752db49f818282a10c768f08671623" sha1="b4a44939eb51ea86231dfbc3d12c2fcd93fa1df1" format="mp4" support="">media/video/bokosukawars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0018cb0" md5="cc900e1af418691362e1d1be1fb7864c" sha1="a6dfed16cb24e3a40facb8f3cf0ce9d3e70dc1aa" format="png" support="">media/mixrbv2/bokosukawars.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="8741">ASCII Entertainment</developpeur>
            <editeur id="8741">ASCII Entertainment</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1337">
            <path>bomberman.zip</path>
            <noms>
                <nom region="ss">Bomberman</nom>
                <nom region="wor">Bomberman</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bomberman was a robot in a bomb making factory who longed for his freedom. Rumors circulated that escaping to the surface would allow the robot to become human. Getting out would be the trick. Each room is inhabited by monsters that must be neutralized and the exit itself hidden underneath bricks.

The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="73521599" md5="38ec8c44d3454d14bfedb6eb1a04ad5b" sha1="a86a8442a261dd3d87d1d017b004d46646e17cf4" format="mp4" support="">media/video/bomberman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de92c972" md5="101f57ba950f0dc599c9d1489e91f6eb" sha1="e3b90b4ee8fc4a7f78eba912cceb176dc7319898" format="png" support="">media/mixrbv2/bomberman.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1482" romid="135530">
            <path>bombermanii.zip</path>
            <noms>
                <nom region="ss">Bomberman 2</nom>
                <nom region="fr">Dynablaster</nom>
                <nom region="us">Bomberman II</nom>
                <nom region="jp">Bomber Man II</nom>
                <nom region="eu">Dynablaster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Our hero the white Bomberman (Bomberman Shiro) was walking down the street one day when he witnessed a robbery. It was black Bomberman (Bomberman Kuro) who was the robber. But Black Bomberman knocked White Bomberman to the ground, and than left the money so that he would be framed. Now Bomberman has been taken to jail and must fight his way out of this place using the only method he knows: explosive bombs.

Bomberman is the second Bomberman game in the series and plays similar to the first, only all gameplay has been reduced to a single screen. Your goal however remains the same on a smaller playing area. You are to destroy all enemies on a level and then find the exit to the next one. Bombing the exit is always a bad idea. The occasional power-up will increase your bomb blast, number of bombs on the screen at one time, player speed or give you the ability to walk through walls.

In addition to the single Player game, Bomberman II introduces a Versus Mode for 2 players and a Battle Mode for 3. Your goal in these is to destroy the other players while staying alive yourself.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40d558a9" md5="94cc1d9f824aef2a052b79aacaca9679" sha1="44eed6470d3c691ac011dac214fc1e6f66a4f3ee" format="mp4" support="">media/video/bombermanii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0be60c2" md5="abef8df794847aa98573f6beb9c2f256" sha1="7dad147967d919b30f53f5a2b176839a25086487" format="png" support="">media/mixrbv2/bombermanii.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1781" romid="612383">
            <path>bonksadventure.zip</path>
            <noms>
                <nom region="ss">Bonk's Adventure</nom>
                <nom region="us">Bonk's Adventure</nom>
                <nom region="jp">FC Genjin : Freakthoropus Computerus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Prehistoric platform game where you are in control of a baby and have to guide him through the levels avoiding all manner of strange nasties.

The game is very similar to every other platform game you have ever played, but it does have its own unique features such as the ability to climb vertical walls with your teeth and do a diving head butt from a jump. Power ups come in the form of lumps of meat and give extra speed and invulnerability in the later stages.

If you have ever played chuck rock then you know what to expect from this, a bog standard platform game with a prehistoric theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7fe84812" md5="09cb6912ed159ce12388dd4bc89da437" sha1="e9a6a11223245eae71d8784dce15c94c659e4074" format="mp4" support="">media/video/bonksadventure.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dc1e384" md5="67d8ceda4f8ad989f3a805ce738d7f4a" sha1="8bb4df4ad6f54d53a3b70b8d1f3db6a01a7cd4fd" format="png" support="">media/mixrbv2/bonksadventure.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="546">Red Company</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18604" romid="135532">
            <path>boobykids.zip</path>
            <noms>
                <nom region="ss">Booby Kids</nom>
                <nom region="jp">Booby Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in a pre-historic environment, complete with cavemen and dinosaurs. You play as a little boy who has to collect treasure without being killed by those ferocious creatures. The only thing you can do to immobilize the enemies is setting a trap right before they approach you. This gives you an opportunity to gain some valuable time. The enemies will pop out of the traps a few seconds later. The game is divided into levels with increasing difficulty. At each level, your goal is to collect all the treasure before you can proceed. You die if you allow an enemy to touch you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b595fb6d" md5="8bb7a10d8311778b0977a3e94876fa42" sha1="2de99c9e88648a9d0211b6e13330542bf2b5c121" format="mp4" support="">media/video/boobykids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c025b33" md5="30b275b3b242e653a711f555d2fab8e7" sha1="c6d7d99e5630e6d7a4d8f3958589b79d293ae95b" format="png" support="">media/mixrbv2/boobykids.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="117224">
            <path>boogerman.zip</path>
            <noms>
                <nom region="ss">Boogerman</nom>
                <nom region="ru">Boogerman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is a recreation of the original Boogerman, but is considerably less faithful than Boogerman II: The Final Adventure, with a mixed-up level order and severely limited abilities for the player, which is compensated for by providing infinite ammo.

Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0217dd43" md5="f2adc611e7fc57e3414357d7ae58f6fb" sha1="bbc3e8f97f37ae45ab11eea1b11c4ba148c05130" format="mp4" support="">media/video/boogerman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54320397" md5="ed931053516913cb023dc248505f84b5" sha1="e6f23b9782801b5aae821f016804bf8b5f58c63b" format="png" support="">media/mixrbv2/boogerman.png</media>
            </medias>
            <dates>
                <date region="asi">1997</date>
            </dates>
            <developpeur id="19599">Super Game</developpeur>
            <editeur id="19599">Super Game</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1357" romid="265264">
            <path>boulderdash.zip</path>
            <noms>
                <nom region="ss">Boulder Dash</nom>
                <nom region="eu">Boulder Dash</nom>
                <nom region="wor">Boulder Dash</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a7b127e8" md5="b44deb591aedec6fd49e7d948406b10b" sha1="d8fc2afcd4e793f4049d5f5af83b37db2e523469" format="mp4" support="">media/video/boulderdash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e02f6d1" md5="4333e5dc5ded16f59fa9356ef30dc6f9" sha1="636c7ec581a9bfe3d59ccb6dc94c86adb8516836" format="png" support="">media/mixrbv2/boulderdash.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="628">SAS Sakata</developpeur>
            <editeur id="469">JVC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1365" romid="135539">
            <path>bramstosdra.zip</path>
            <noms>
                <nom region="ss">Bram Stoker's Dracula</nom>
                <nom region="eu">Bram Stoker's Dracula</nom>
                <nom region="wor">Bram Stoker's Dracula</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bram Stroker's Dracula is a side-scroller platform game loosely based on the 1992 film of the same name. Players take the role of Jonathan Harker whose mission to to destroy Count Dracula by first heading to Transylvania and then London.

Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon.  Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="31db4659" md5="f618979d7a5ba8abe47649726822a6a3" sha1="8e1fca024b42cdd749eed937231fb90ee931a419" format="mp4" support="">media/video/bramstosdra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9462bcb4" md5="f16aaee4d05e53370166f26b1a568e2f" sha1="31c544e1f6afd272be16afb5590d9674441ef13f" format="png" support="">media/mixrbv2/bramstosdra.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="eu">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="24">Sony</developpeur>
            <editeur id="41">Psygnosis</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18605" romid="540166">
            <path>breakthru.zip</path>
            <noms>
                <nom region="ss">Breakthru</nom>
                <nom region="wor">Breakthru</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="769bcc18" md5="a7633508f99536d111b87e5c8faa8949" sha1="a326396982f3e8f0627b48ef3c3d2bd7bb3b8831" format="mp4" support="">media/video/breakthru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="62bd69a5" md5="b4c0b99613842a1bbfc9176098be8d8b" sha1="4e1ef0e7777a77cd7b06e1f3aefd3d4d18ebba1f" format="png" support="">media/mixrbv2/breakthru.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1304" romid="528667">
            <path>bubblebobble.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eced6401" md5="5ada54a380b572815026a6a9f345244f" sha1="a0cddba8fce8066b549d1ac02fc94473aee652f8" format="mp4" support="">media/video/bubblebobble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71bf6049" md5="f9d235d0de22c9a62323cf94f6992d31" sha1="316f996273e8dfe9bb759c21f5161834f3cc11ab" format="png" support="">media/mixrbv2/bubblebobble.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1761" romid="135547">
            <path>bubblbobpar2.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble - Part 2</nom>
                <nom region="us">Bubble Bobble Part 2</nom>
                <nom region="jp">Bubble Bobble 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cubby and Rubby, descendants of Bub and Bob from the original Bubble Bobble, must rescue their friend Judy, who has been kidnapped by the evil Skull Brothers!

The game plays much like the original game: You use a dinosaur that spits bubbles at their enemies, trapping them until you touch the bubbles to make them pop and defeat the trapped enemies. But Cubby and Rubby have two skills their ancestors did not: by holding down the attack button, they can float upwards - and by releasing it, they'll fire several bubbles at once. They can also pick up special items that increase their points, speed and attack power. This game features 80 levels, all-new enemies, and bonus mini-games.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bcff1a0f" md5="0e63a6ece43d99b0f6e1f074689c6187" sha1="840085dcd2963c463200f2ae1715b4cf3f570432" format="mp4" support="">media/video/bubblbobpar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd924132" md5="cc4cdda77fa10a2070b18586cef9c39d" sha1="fdc77ecc4d09929e162930b23cfb051cb8d75561" format="png" support="">media/mixrbv2/bubblbobpar2.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="8838">ITL</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1510" romid="528669">
            <path>buckyohare.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Captain Bucky O'Hare and his loyal crew; Blinky, Deadeye, Jenny and Willy, fight to save the Aniverse from the scourge of the Toad Armada. That is until Bucky's ship is attacked and his crew taken prisoner. Now a lone bunny on a mission, Bucky must fight to rescue his comrades from four hostile planets and then confront the Air Marshall on his flagship.

Buck O'Hare is a side-scroller game based off of the cartoon of the same name. Bucky's main abilities are a jump and a blaster weapon, which he can charge up to make an even more powerful jump. Life and Weapon bars are displayed at the bottom of the screen. Bucky can obtain new weapons throughout the game from his crew members.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e1a25dd" md5="27c029450838b1545f4f763bc8a9c0e5" sha1="c1b6bce4924dd4877ab4ea5ab0d7a131d4dc65bb" format="mp4" support="">media/video/buckyohare.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91a7d183" md5="283b10aeaf9ad12bd221d92e930f8d64" sha1="4f0b31b7e3cf53af054ef35986f32050300dc5a7" format="png" support="">media/mixrbv2/buckyohare.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71546" romid="135553">
            <path>bugsbunbirblo.zip</path>
            <noms>
                <nom region="ss">Bugs Bunny Birthday Blowout, The</nom>
                <nom region="us">The Bugs Bunny Birthday Blowout</nom>
                <nom region="jp">Happy Birthday Bugs</nom>
                <nom region="eu">The Bugs Bunny Blowout</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Bugs Bunny Birthday Blowout takes place as Bugs is invited to his 50th birthday. Because some of the other Warner Bros. toons weren't invited (including Wile E. Coyote), they decided to stop Bugs from going to this party.

A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scrolling platform game. Bugs can jump over and on some enemies and try to collect as many carrots as possible. Bugs can use his hammer in order to smash enemies as well as to find some secrets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="802f5e3b" md5="dc0c0f9b2be77bcc3fc244aef14162d5" sha1="9e0bfe08799e71540a18403f37d4f9a9a0c204e9" format="mp4" support="">media/video/bugsbunbirblo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="01add76c" md5="adb6df9a04339da55065a898170c40d0" sha1="ff2ce727b917395276f2c292fead0a9941881ee6" format="png" support="">media/mixrbv2/bugsbunbirblo.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1795" romid="528675">
            <path>bumpnjump.zip</path>
            <noms>
                <nom region="ss">Bump 'n' Jump</nom>
                <nom region="us">Bump 'n' Jump</nom>
                <nom region="jp">Buggy Popper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41fa2c4a" md5="6fb53f25871542c6494d97170549c43f" sha1="31d32621d290cefc6ee5a290d433e446802a5d9f" format="mp4" support="">media/video/bumpnjump.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70877ae2" md5="4db21331e023b1f69b825b77589e20ec" sha1="db03e4add60d158506a4dd09ff41acbbedd72d04" format="png" support="">media/mixrbv2/bumpnjump.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1361" romid="528677">
            <path>buraifighter.zip</path>
            <noms>
                <nom region="ss">Burai Fighter</nom>
                <nom region="us">Burai Fighter</nom>
                <nom region="wor">Burai Fighter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Burai, a race of evil super-brain aliens, have launched their plan to conquer the universe with their army of half-organic, half-robot creatures -- the robo-mutants.  It's up to you to stop them!  Strap on your jet pack, and get ready to become the ultimate Burai Fighter.

Burai Fighter is an arcade shooter with two modes of play.  Most levels are side- and vertical-scrolling with pre-designed layouts.  A few levels are different, though: top-down perspective, with a randomized layout.  Either way, you'll be armed with a variety of weapons, including different guns (laser, missile, ring) and the powerful cobalt bomb which kills everything onscreen.

Burai Fighter uses a slightly different gameplay mechanic when compared to other shooters. You can shoot in 8 directions, and when you hold down the fire button you keep shooting in that direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2638ff18" md5="4af5e9f74fd7afa0d4a5b482eafb5e27" sha1="07b3a63a6a824d95f48d9c28058538a0d2768f05" format="mp4" support="">media/video/buraifighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84bd01a3" md5="a48f880f4546b75f242681c7be1e7446" sha1="e1bca8c0f187d54b71db79d9018be61e10116604" format="png" support="">media/mixrbv2/buraifighter.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="11647">Taxan USA Corp.</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18608" romid="821738">
            <path>burgertime.zip</path>
            <noms>
                <nom region="ss">Burgertime</nom>
                <nom region="wor">BurgerTime</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. 

To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them.

Higher levels result in new level design, faster enemies and more ingredients to assemble.

The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e53ff2a" md5="c135988b4e736d33618a191b26cfaca8" sha1="4eff8a663aa1866047b66ccd52f17fc91dcb6a9d" format="mp4" support="">media/video/burgertime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5988d400" md5="18a36df40d056b7b5ca9933187a3b6c2" sha1="57e0a85dd9937c615fd89c76b1cc41250bacd1a8" format="png" support="">media/mixrbv2/burgertime.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71440" romid="135564">
            <path>buzzwaldog.zip</path>
            <noms>
                <nom region="ss">Buzz And Waldog</nom>
                <nom region="us">Buzz &amp; Waldog</nom>
                <nom region="kr">Koko Aventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Koko Adventure is a Korean-made platformer similar in style and presentation to Super Mario Bros.. The player controls a kid named Buzz or his partner, as they traverse predominantly outdoor areas with various themes (plains, forests, ice world, etc.). Th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="539f33d5" md5="f2eb3be5474f60ede769d18cf3e1726e" sha1="62be10d4937d5852597dec1c0b24550d7ed6f3d8" format="mp4" support="">media/video/buzzwaldog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d37c25e" md5="572aee47c0bd3eeb7aadec4a1e99426c" sha1="79a3f7f21da54ad6e81a1c5e47618ad838ad55bd" format="png" support="">media/mixrbv2/buzzwaldog.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8964">Open Production</developpeur>
            <editeur id="12357">Daou Infosys</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1709" romid="531146">
            <path>cabal.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="us">Cabal</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire. 

The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bce5f330" md5="7f07a4ffd60948e6a003958489f338ad" sha1="0c3a9dfd0d3c7f5d5f9197d72f53d82b8de5aa64" format="mp4" support="">media/video/cabal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3407493c" md5="04666b231aa4feeda699a20290f4df33" sha1="bf12b5a780e9caf32766d36d4849a1ad29847ee2" format="png" support="">media/mixrbv2/cabal.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1491" romid="135570">
            <path>californiagames.zip</path>
            <noms>
                <nom region="ss">California Games</nom>
                <nom region="wor">California Games</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun".  Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX.  The surfing event is ranked by judges, which give a score to help the players improve their routine.

The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65036936" md5="f7c3b80ca31517b3d07200a9e6f8e579" sha1="8022ac3f56f9cb736601b58b6a72e5d411b904bb" format="mp4" support="">media/video/californiagames.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c1d10c60" md5="7a877f71724ae60e0609e643fad52c3c" sha1="30c446bf3102513148c5171244ee56073a6bd2e6" format="png" support="">media/mixrbv2/californiagames.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="97412" romid="135576">
            <path>capcosgolmedch92.zip</path>
            <noms>
                <nom region="ss">Capcom's Gold Medal Challenge '92</nom>
                <nom region="jp">Capcom Barcelona '92</nom>
                <nom region="wor">Capcom's Gold Medal Challenge '92</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical! Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild! With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55caa33b" md5="c13fba0002f62bef24e45806a0dbef08" sha1="5f8f873a0881658e52681c120a896ce74f299639" format="mp4" support="">media/video/capcosgolmedch92.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="348dac66" md5="ba64ec92363663422efe184710136632" sha1="dd2a2e9328fdf3fe8afe7f0a0b9804d549ec24b5" format="png" support="">media/mixrbv2/capcosgolmedch92.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="us">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1762" romid="135578">
            <path>captaameandave.zip</path>
            <noms>
                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America and the Avengers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Mandarin has knocked out Iron Man and the Vision. This time it is personal.

You play as Captain America or Hawkeye. In the one player mode, you must fight your way through various thugs to rescue Iron Man and the Vision. This game is a side scroller, somewhat reminiscent of Bionic Commando in which you fight through a level then move to an overhead map to decide where to go next. In between levels, Wasp gives you hints.

Captain America's attacks are: when he is standing, shield throw; when he is crouching, punch and when he is jumping, kick. Also, if you push twice in a direction, Cap can do a powerful forward charge with his shield for a short distance.

Hawkeye's attacks are all arrow shots. He can shoot left, right, up, upper-left or upper-right.

If you complete an area with one character then complete it with the other character right away, you can press start to switch between Cap or Hawkeye. This has the advantage that Cap's forward charge is powerful and by grabbing poles, he can then jump to areas Hawkeye cannot.

Hawkeye can shoot enemies or targets too high for Cap to jump up and kick.

In the battle mode, this is a two player, one-on-one battle. Player one chooses from Captain America or Hawkeye (the good guys) and player two chooses from Wizard, Ultron or Crossbones (the bad guys).

You fight each other until one player has won three rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7232b3b7" md5="f0343de7e1e76b840ad21a341e7ad6e8" sha1="204b730df6e8e7b9d4e02170bdc34f90f8ad61c0" format="mp4" support="">media/video/captaameandave.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f79d3343" md5="0fc50bfaad5826e3866e23ff226a53aa" sha1="8d34985f83cf1404db98499569459fd02c80c899" format="png" support="">media/mixrbv2/captaameandave.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1659" romid="135786">
            <path>captacom.zip</path>
            <noms>
                <nom region="ss">Captain Comic - The Adventure</nom>
                <nom region="us">The Adventures of Captain Comic</nom>
                <nom region="wor">Captain Comic - The Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"You are Captain Comic, galactic hero. Your mission is to recover three treasures from the planet Omsoc, which have been stolen away and hidden on the remote planet of Tambi."

Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.

There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even to commit suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d661eeb7" md5="fbef4d90e796457f755e44c9420e385e" sha1="266ccbab8a10f8855d3ca38dc825840298138fd0" format="mp4" support="">media/video/captacom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="673047b6" md5="9988f3bd35fa486234994546000c64a0" sha1="be7f902427b14cb52f60327038f0f09276617da8" format="png" support="">media/mixrbv2/captacom.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="br">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1659">
            <path>captainsaver.zip</path>
            <noms>
                <nom region="ss">Captain Comic - The Adventure</nom>
                <nom region="us">The Adventures of Captain Comic</nom>
                <nom region="wor">Captain Comic - The Adventure</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"You are Captain Comic, galactic hero. Your mission is to recover three treasures from the planet Omsoc, which have been stolen away and hidden on the remote planet of Tambi."

Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.

There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even to commit suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d661eeb7" md5="fbef4d90e796457f755e44c9420e385e" sha1="266ccbab8a10f8855d3ca38dc825840298138fd0" format="mp4" support="">media/video/captainsaver.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="673047b6" md5="9988f3bd35fa486234994546000c64a0" sha1="be7f902427b14cb52f60327038f0f09276617da8" format="png" support="">media/mixrbv2/captainsaver.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="br">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65387" romid="135580">
            <path>captained.zip</path>
            <noms>
                <nom region="ss">Captain Ed</nom>
                <nom region="jp">Captain Ed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Captain ED is a vertically scrolling shoot-em-up. Players pilot a ship through seven different levels of outer space in order to rescue their friends from captivity and to defeat Doguma. Players must shoot down enemy ships to earn money. The main character (not necessarily named Ed) must fight his way through space (represented by multi-colored tiles) in order to destroy the "7 Masters of Space". Periodically he will have to stop and buy gas or other items. The seven lucky Gods make an appearance as opposites to the 7 Masters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="765643e3" md5="ef6f18700f215f09559960afbe4c63aa" sha1="f0bbb890a8d527d9959526b05c18ddd44d0b8cd1" format="mp4" support="">media/video/captained.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="690056a3" md5="29e0601c573aef54d91c0460f22fa5f4" sha1="61a500b1bde6ceb1ca3af4970af21b3f4c7fe150" format="png" support="">media/mixrbv2/captained.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="748">Graphic Research</developpeur>
            <editeur id="12203">CBS Sony Group</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1421" romid="135582">
            <path>captaplaandpla.zip</path>
            <noms>
                <nom region="ss">Captain Planet And The Planeteers</nom>
                <nom region="wor">Captain Planet and the Planeteers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the cartoon series of the same name, Captain Planet and the Planeteers are environmental protectors. Each Planeteer is endowed with a special elemental power which is used to combat pollution, preserve the enviroment and keep everything ship-shape. When the Planeteers powers combine they summon Captain Planet, a superhero Captain Planet, guardian of the Earth, is summoned. The powers of Gaia keep watch over the world, and assign the Planeteers to where they are needed.

Captain Planet and the Planeteers is an action sidescroller game divided into two sections: Inside levels and outside levels. Outside levels usually put the Planeteers in some kind of vehicle which can move in any of eight directions on the screen. The planeteers can use any of their elemental powers, drained from an energy bar: Fire shoots a fireball directly ahead, Water shoots out a water wave, Wind lets loose a defensive air currents, Earth tosses stones out to the earth and Heart calms animal creatures. Touching an enemy or projectile results in instant death. 

Inside levels summon Captain Planet himself, who can punch or turn himself into a swirling version of any of the five elements. Captain Planet can also move/fly in any of eight directions and also can only take one hit before dying. Power-ups can also be found on these levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1531359f" md5="e25517ab5e7c17e15b8096655e3fc2bf" sha1="041b1c4248debfbfa5a3c84ba97afd4565085d9d" format="mp4" support="">media/video/captaplaandpla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cd37cd4" md5="5745b99fd0e550e5f316ae50eba89870" sha1="7f0820dd5c8c4670493a69f8a4150e9c0a2de765" format="png" support="">media/mixrbv2/captaplaandpla.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="480">Chris Gray Enterprises</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1745" romid="135584">
            <path>captainsilver.zip</path>
            <noms>
                <nom region="ss">Captain Silver</nom>
                <nom region="jp">Captain Silver</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Captain Silver, you play the role of Jim, a brave young lad with a taste of adventure. You embark on a journey to find Captain Silver's secret treasure hoard, which is rumored to be hidden on an island in the Eastern Seas.

There are six scenes in the game. During his travels, Jim will explore villages, fight his way on board ships, venture through caves, and wander around tropical islands. In each of these six scenes, Jim must use his sword to kill cats, rats, bats, witches, skeletons, and other creatures that are waiting for him. When Jim touches, or is shot at, by a creature, he loses one of his lives, but when he kills a creature, he can collect some gold that they leave behind, which can be used to buy items from shops. However, rather than getting gold, enemies leave behind some gold containing one of the letters that spell the word "CAPTAIN SILVER". If Jim manages to get all of these letters, he will be awarded an extra life.

Jim may only use his sword to start off with, but once he collects a fairy that floats toward him in every scene, Jim will be able to shoot stars at enemies, making his kills more efficient. The maximum number of stars that he can have is six. There are other power-ups that Jim can collect in the game. These include the "clock" power-up, which gives Jim extra time; the "boot" power-up which allows Jim to jump higher; and the "coffee?" power-up, which enables Jim to shield himself from creatures until he is hit by one.

There is a boss in each scene, which he must defeat in order to proceed to the next round. There is also a certain time limit, which Jim must complete the scene before it expires. If he does not, then he will lose a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="825c8527" md5="1911e1e99e8f5bbbd715c131dd60319d" sha1="2cc5e3f02acb3fbd3721a5e16a18b3b3e51bad18" format="mp4" support="">media/video/captainsilver.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f83819d" md5="a7f95a2b021d552cd10b245a9d10b26e" sha1="ea285d87f3fe449828544d7ea7eeaf14b646428b" format="png" support="">media/mixrbv2/captainsilver.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="8763">Tokuma Shoten</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1385" romid="528690">
            <path>captainskyhawk.zip</path>
            <noms>
                <nom region="ss">Captain Skyhawk</nom>
                <nom region="wor">Captain Skyhawk</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Earth has been invaded by aliens and it is up to you to stop them.  Piloting a plane through several levels, you must blow up enemy artillery and planes before taking on one of four large bases.  The action is from a top down perspective, but the landscape is 3D rather than flat as in similar games.  Your plane can be upgraded at space stations between levels, and you even have to accurately pilot your plane into the space station.  After successfully completing all the levels you have to destroy the final alien boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ff11722" md5="cc934bdfb30054887927cea0e97efa23" sha1="702ae2c55fab8ae57e0ab643673920e9e996d8fe" format="mp4" support="">media/video/captainskyhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e234d1e" md5="5aabe92a648a14f9f9b694d88a5b06b8" sha1="50b78fc1a5fba5747bbe2172c843f7b4719e0afd" format="png" support="">media/mixrbv2/captainskyhawk.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1990</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65388">
            <path>topstriker.zip</path>
            <noms>
                <nom region="ss">Captain Tsubasa Vol. 2 - Super Striker</nom>
                <nom region="jp">Captain Tsubasa Vol. II : Super Striker</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Captain Tsubasa Vol. II: Super Striker is the second game in the Captain Tsubasa series, role-playing soccer games based off the anime of the same name. Super Striker was released on July 20, 1990 in Japan for the Famicom, published and developed by Tecmo. The game allows players to make choices, and then watch how they play out in the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c24ab0b" md5="3e7412438b19b975b1dcf6e7f9f593b4" sha1="900cfd16d1c072462fab93cbaf679340d21d0637" format="mp4" support="">media/video/topstriker.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ef4f659" md5="072887f6e1478a2c56e80376bdd0885b" sha1="6f1b37c123a9b7b3484c23770f5a5d9b78f7227f" format="png" support="">media/mixrbv2/topstriker.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65388" romid="135589">
            <path>captatsuvolii.zip</path>
            <noms>
                <nom region="ss">Captain Tsubasa Vol. 2 - Super Striker</nom>
                <nom region="jp">Captain Tsubasa Vol. II : Super Striker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Captain Tsubasa Vol. II: Super Striker is the second game in the Captain Tsubasa series, role-playing soccer games based off the anime of the same name. Super Striker was released on July 20, 1990 in Japan for the Famicom, published and developed by Tecmo. The game allows players to make choices, and then watch how they play out in the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c24ab0b" md5="3e7412438b19b975b1dcf6e7f9f593b4" sha1="900cfd16d1c072462fab93cbaf679340d21d0637" format="mp4" support="">media/video/captatsuvolii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ef4f659" md5="072887f6e1478a2c56e80376bdd0885b" sha1="6f1b37c123a9b7b3484c23770f5a5d9b78f7227f" format="png" support="">media/mixrbv2/captatsuvolii.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1930" romid="135591">
            <path>casinokid.zip</path>
            <noms>
                <nom region="ss">Casino Kid</nom>
                <nom region="us">Casino Kid</nom>
                <nom region="jp">100 Man Dollar Kid : Maboroshi no Teiou Hen</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Casino Kid, a nameless youth who has 500$ in his pocket and is ready to face the best poker and blackjack players in the casino to increase this amount significantly. You move around a large casino room and talk to people. Some people will just chat with you, while others will challenge you to a game: either blackjack or poker. In the beginning, most people won't agree to play with you. You'll have to defeat the opponents in a particular order in order to be able to win all blackjack and poker games and to face the Final Opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f5a3d50" md5="c5f44b49500a83db61c51743b438dacf" sha1="d2044856fe201ab283c285a2bbd82d815201751d" format="mp4" support="">media/video/casinokid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52e9bb8d" md5="e8cfd7e2a3ea3a859151cd30e284215e" sha1="fcec4874faa4dca3dd9bf0fc7b3e6100f21eb955" format="png" support="">media/mixrbv2/casinokid.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="2951">SOFEL Co., Ltd.</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1969" romid="528691">
            <path>casinokid2.zip</path>
            <noms>
                <nom region="ss">Casino Kid 2</nom>
                <nom region="us">Casino Kid II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the first game, the Kid defeated the best blackjack and poker players in US, including the great Casino Boss, winning 1,000,000 dollars. Now, gamblers all over the world have organized a championship where only national winners can participate. So you, the new US champion, must now prove you are the best gambler in the whole world.

Unlike the first game, you can tackle your opponents in any order (except the toughest ones, which require you defeating somebody else). You travel all over the world, facing the great gamblers. In addition to blackjack and poker, you can also play roulette in this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cdac2c52" md5="67bf47a8b97c37e2c024e34b82b00fab" sha1="5941ad665e809db80ea05acb730e3a3c5a59de29" format="mp4" support="">media/video/casinokid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e80c720" md5="ba29469b8b21945d5d4ac70200cf14ab" sha1="a7c2c6d21218111771b4949a326a2c9f92d8af89" format="png" support="">media/mixrbv2/casinokid2.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="2951">SOFEL Co., Ltd.</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65390" romid="543993">
            <path>castelian.zip</path>
            <noms>
                <nom region="ss">Castelian</nom>
                <nom region="us">Castelian</nom>
                <nom region="jp">Kyoro-chan Land</nom>
                <nom region="eu">Castelian</nom>
                <nom region="wor">Castelian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Julius is his name. Demolition is his game. Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs! Your courage, skill and determination will guide you to the summit of Castelian. Fire your Carbonobombs, catch the high-speed elevator, and escape into the doorways of the unknown. The island's future depends upon you and Julius. Watch him, learn his secrets and demolition will become your game!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4668c950" md5="7980e34b03b5026a0cbf254f70466954" sha1="f377ec688ac7b40d051c03e578979ab32322faf6" format="mp4" support="">media/video/castelian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35634976" md5="09ec878dc8b6b3f3c4a30681ba757d04" sha1="96527aa09cc22a43543cdb2c218e2c9eaca7e069" format="png" support="">media/mixrbv2/castelian.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="75">Bits Studios</developpeur>
            <editeur id="538">Triffix</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71327" romid="135595">
            <path>castleexcellent.zip</path>
            <noms>
                <nom region="ss">Castle Excellent</nom>
                <nom region="us">Castlequest</nom>
                <nom region="jp">Castle Excellent</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The puzzle and platform game Castle Excellent is a sequel to The Castle. In Castle Excellent you control a prince that has to save the princess again. To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzz</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8824f437" md5="fc6fda1dc6a27837762b0ea8fa4c2211" sha1="52a0dd950bd550e04170653f8280bee622118239" format="mp4" support="">media/video/castleexcellent.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb27532a" md5="4f63cfc7826249d43351315d9b92b021" sha1="32041877827de2c9bef5289c0498fde60385038f" format="png" support="">media/mixrbv2/castleexcellent.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2898">NEXOFT Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18610" romid="135596">
            <path>castleofdeceit.zip</path>
            <noms>
                <nom region="ss">Castle Of Deceit</nom>
                <nom region="wor">Castle Of Deceit</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your world is facing peril. The mystic Runes of Guarding have been stolen. You must recover them and reset the protective wards to fend off the doom that threatens your world.

This is a side scrolling platform game. You must fight through enemies and jump onto ledges to grab keys to unlock doors. After you unlock the last door in your area, you must defeat the castle's Head Master, boss, in other words, and grab the Rune of Guarding that they had. After you have gotten all the Runes, your world will be safe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3dfafff9" md5="128339e80d590c1061f28abee72eef11" sha1="5f7988973e940b2279b858974bab833eb7de05cd" format="mp4" support="">media/video/castleofdeceit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99e73c3e" md5="7e73c8c36dd583307f505322320c86ff" sha1="4398620c1953fab39fa637e25e3c78e2508a6d19" format="png" support="">media/mixrbv2/castleofdeceit.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="566">Bunch Games</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18611">
            <path>castleofdragon.zip</path>
            <noms>
                <nom region="ss">Castle Of Dragon</nom>
                <nom region="us">Castle of Dragon</nom>
                <nom region="jp">Dragon Unit</nom>
                <nom region="wor">Castle of Dragon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Darklarza, the Dragon Master, has been terrorizing the kingdom for many years. The king has retreated into exile with his bravest knight, Geraden, to hold his fort. Darklarza stages an attack on the king's exile fortress and manages to abduct the princess. It is up to Geraden to journey through the kingdom, rescue the princess, and put an end to Darklarza's reign once and for all.

Castle of Dragon is a side-scrolling action adventure in which Geraden must hack and slash his way through the kingdom and destroy legions on Darklarza's forces. Initially equipped with a sword and a shield, plus the armor on his back, Geraden can upgrade to more powerful offensive and defensive options, as well as obtain various powerful magic spells.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8f5e61e" md5="b22edd6339ea25fb290859517773df33" sha1="f9d0be4e13d0c2d460078b26a6652a0e6c7d0134" format="mp4" support="">media/video/castleofdragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="786e0150" md5="b9e1ab404f6f2cabf5e1147bb3b34552" sha1="a3245058c26dd718385c9aa04c579ac707ab4942" format="png" support="">media/mixrbv2/castleofdragon.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="2899">SETA U.S.A., Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1268" romid="528699">
            <path>castlevania.zip</path>
            <noms>
                <nom region="ss">Castlevania</nom>
                <nom region="us">Castlevania</nom>
                <nom region="jp">Akumajou Dracula</nom>
                <nom region="eu">Castlevania</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures.

Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip.  Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="354d135a" md5="ecba01c0a4b4cd75ccd6aae6964c269d" sha1="9dd2a792d82719e0eec459f4dafe4c19c1d67ff9" format="mp4" support="">media/video/castlevania.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="338e686f" md5="ef9a83474a33976c25e4508b230f6610" sha1="6bf3fe412ad96dd3c2dee34babc2545de9e5fc3a" format="png" support="">media/mixrbv2/castlevania.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="jp">1993</date>
                <date region="eu">1988</date>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1281" romid="135604">
            <path>castlii.zip</path>
            <noms>
                <nom region="ss">Castlevania 2 - Simon's Quest</nom>
                <nom region="us">Castlevania II : Simon's Quest</nom>
                <nom region="wor">Castlevania II : Simon's Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Castlevania II: Simon's Quest is the second one of three Castlevania games released on the NES. After the vampire killer Simon Belmont destroyed Count Dracula in the original Castlevania (1987), an evil curse possessed him. The only way Simon can break the count's curse is to find five of Dracula's body parts (which are mysteriously strewn throughout Transylvania) and burn them. 

Unlike most of the other Castlevania games, Simon's Quest does not feature the traditional stages but allows you to freely roam the land of Transylvania in the style of Nintendo's Metroid. In several towns Simon can talk with NPC's and buy items in shops, adding a touch of role-playing.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5daf309c" md5="6bcfe9cde8a4a5b0d422055f9687dd61" sha1="50f77611d50e683ee2a77bf45f167deab6efcfb2" format="mp4" support="">media/video/castlii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9097e70d" md5="0e38cf99399f408f033f89fcb8034505" sha1="b2d228189a22603d5538a253e0da079a91f0d99f" format="png" support="">media/mixrbv2/castlii.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1278" romid="135320">
            <path>castliii.zip</path>
            <noms>
                <nom region="ss">Castlevania 3 - Dracula's Curse</nom>
                <nom region="us">Castlevania III : Dracula's Curse</nom>
                <nom region="jp">Akumajou Densetsu</nom>
                <nom region="eu">Castlevania III : Dracula's Curse</nom>
                <nom region="wor">Castlevania III : Dracula's Curse</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Taking place 100 years before the events of Castlevania 1 and Castlevania 2, Dracula the Vampire has risen up to threaten the small village of Warakiya. Citizens who had banished the Belmont family now beg for Trevor Belmont's help in slaying Dracula. In his strange castle, Dracula has been assembling a massive army of undead creatures to sweep the Earth clean of life and bring everlasting darkness. Trevor agrees to help and equips his family's hereditary whip, the "Vampire Slayer", in order to destroy Dracula.

Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay is nearly identical to the first Castlevania game. The player takes the role of Trevor Belmont who is able to move left and right, jump, attack with his whip straight ahead and use a special weapon. These special weapons consume hearts, which can be found by defeating monsters or destroying candles. Power-ups include: a throwing dagger, a throwing axe, A time-stopping stopwatch, a cross-shaped boomerang and a vial of holy water. Additionally there is a double shot (II) and triple shot (III) power-up which increases the number of special weapons that can be used at one time. Trevor is defeated if his life meter runs out, and can find a roast turkey power-up to replenish it. Trevor progresses through each level defeating monsters and eventually encountering a boss creature. At different points in the game the player will be able to chose between different paths, which will determine which levels are played.

At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad22d5fa" md5="2aefb2946aa500e4118a8f0a51b25a5e" sha1="913dd6e08def601966926376ad6e22333d8c6a00" format="mp4" support="">media/video/castliii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3610c58" md5="9925583aebd7b0d0b25c1063fa282e1c" sha1="26cab2dce17043a30f97ac014b83f0c138adf521" format="png" support="">media/mixrbv2/castliii.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="jp">1989</date>
                <date region="us">1990</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18613" romid="135609">
            <path>chacknpop.zip</path>
            <noms>
                <nom region="ss">Chack'n Pop</nom>
                <nom region="jp">Chack'n Pop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is the predecessor of Bubble Bobble and it's
a platform game where a roundish yellow creature, named Chack'n, must fight against Monstas and Mightas. The Monstas hatch from eggs at the ceilings and the Mightas push a rock that is used as the game's timer.
The eggs have three phases:  if it's blue, it's completely harmless, if it's yellow it will pop within 10 seconds and if an eggs turns red it will pop almost immediately.
Chack'n uses bombs to release the en-caged hearts and to blow up the Monstas. When the heart is released it will fly up and destroy the separator block between the level and the Mighta. Go to the Mighta and you are in the next level.
After 14 levels there's a wedding between Mr. and Mrs. Chack'n.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19785ade" md5="6decba7eb44e3d849ef484eed3e99c96" sha1="6b8540d9304a1fc5dde251a086fa3f7aea72f665" format="mp4" support="">media/video/chacknpop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8db2c398" md5="3224250ed628089976dd6f2ce3dace16" sha1="4d38bd7e6208989708f92330f4da043ec0cb23a0" format="png" support="">media/mixrbv2/chacknpop.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1822">
            <path>challdra.zip</path>
            <noms>
                <nom region="ss">Challenge Of The Dragon</nom>
                <nom region="wor">Challenge of the Dragon (Color Dreams Version)</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the land of Lorin, Lady Ninita has been kidnapped by the evil necromancer Demiwind. Sir Burkelot has to fight his way through ten levels to be reunited with his lover. Having mastered the ancient art of Dragon Style Kung Fu, he has many types of attack at his disposal: a sword attack, knee to the chest for close range, a side kick for far range, a flying dragon kick and a shoulder butt. He can also pick up potions to launch magic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55b30270" md5="d6e4abdc9f3c1398f8f7411027bd7301" sha1="36cace1831614a99a9b35b458cade9ae0d457ec4" format="mp4" support="">media/video/challdra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba0db89" md5="adafde6e5f8aa2dbb36f486c7fcf04c3" sha1="e401be037d0ee762c914cbcd92a87e95e11486ba" format="png" support="">media/mixrbv2/challdra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="asi">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18615" romid="531156">
            <path>challenger.zip</path>
            <noms>
                <nom region="ss">Challenger</nom>
                <nom region="jp">Challenger</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One of Hudson Soft's earliest NES titles, Challenger is an arcade-style game that combines side scrolling, run 'n jump action with overhead, exploratory gameplay. The game consists of two parts.

The first level (or "scene") has you racing the clock to get to the front of a train, where a purple-faced villain is holding your significant other (or, perhaps just some anonymous princess). You have at your disposal a trusty throwing knife to take care of enemies. You will also have to dodge obstacles and jump gaps in the train. This section is taken from the earlier Hudson game, Stop the Express.

Scene 2 places you in an overhead, maze-like environment, where you once again have to fight the clock. This time though, you have to navigate your way through the area, in search of all the different "keywords", which are placed in different caves. Once you have cleared all the caves, the path will be open to the boss' final lair.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c8236d9a" md5="e1a95c4bdf0e82aabe9f4accc1a53101" sha1="cacf9f75a739e2ed2d014c844a411cf43345c3cb" format="mp4" support="">media/video/challenger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="568dd0eb" md5="0bfdcd2dc3818f39a1273ea056f76185" sha1="41e74b0c2b053990552c17799d18903a8ab7adfa" format="png" support="">media/mixrbv2/challenger.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1906" romid="135614">
            <path>champbow.zip</path>
            <noms>
                <nom region="ss">Championship Bowling</nom>
                <nom region="wor">Championship Bowling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Championship Bowling plays like a standard 10 frame ten-pin bowling game with the objective to knock down as many pins with the bowling ball as possible.

After picking a lane (5 different designs), a character (4 different characters), and the weight of the bowling ball they will be using, the player is placed on the lane. To bowl the player first picks the location that the bower will bowl from and then, using the ‘Control’ panel, the player must time it correctly to stop the ball at the desired angle and finally, time it correctly to stop the ‘Power’ bar at the desired power. The power, and the weight of the ball determine how much effect the control has. Up to four players can play using the NES Four Score accessory with all players taking turns to bowl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8477bcbd" md5="c8c07896467f3ad6b26eddb33ec54218" sha1="a4a3ae59c7dc2d00ad69134e4aec1a203e543bba" format="mp4" support="">media/video/champbow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c4e2660" md5="993ecf44e76461ba21bd68b99cde8840" sha1="cd03045906a02132c8ce48cb7281e635fe9ddfb2" format="png" support="">media/mixrbv2/champbow.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="2868">Another Ltd.</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1965" romid="135615">
            <path>champlodrun.zip</path>
            <noms>
                <nom region="ss">Championship Lode Runner</nom>
                <nom region="jp">Championship Lode Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A follow-up to the original Lode Runner, with identical gameplay.  This package contained 50 of the most challenging levels ever designed, and was intended for expert players only.  It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a25134c0" md5="57ce5d5736baae62845ce44bdec5e407" sha1="b71a3d0eac3250bf068de287a5cd7c8da71f24fe" format="mp4" support="">media/video/champlodrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7437c7e7" md5="be014590dc5b6e0dd310b6be06d63183" sha1="db81679424429884a76cdcde3c8939ff50d58f4f" format="png" support="">media/mixrbv2/champlodrun.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1907" romid="135918">
            <path>excitral.zip</path>
            <noms>
                <nom region="ss">Championship Rally</nom>
                <nom region="jp">Exciting Rally : World Rally Championship</nom>
                <nom region="eu">Championship Rally</nom>
                <nom region="au">Championship Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Championship Rally brings you all the thrills and chills of high-stakes motor racing! A choice of courses, a variety of weather and track conditions, and the ability to customize all the features of your car set this racing game above all others!

Not released in North America.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b99926d0" md5="9142ab2dcc35e0206e364fed3830b458" sha1="413c7471b2bc98fd398e8c6d652e8fdb5cd851a2" format="mp4" support="">media/video/excitral.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f2e4ab0" md5="b95a99982392e4bc8c93556b951618cd" sha1="f18f528b87dfe4e9ee6c5d533007cb8b724c14dd" format="png" support="">media/mixrbv2/excitral.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="au">1991</date>
            </dates>
            <developpeur id="437">Human</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18617" romid="135618">
            <path>chaosworld.zip</path>
            <noms>
                <nom region="ss">Chaos World</nom>
                <nom region="jp">Chaos World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The king's daughter is seriously ill, and the kingdom is plagued by monsters. The king needs you, the offspring of the brave warrior Mars, to go on a journey and to investigate the matter. During this investigation, you uncover a much more sinister plot and must face the dark forces of the world.

"Chaos World" allows you to customize your character by choosing one of the several classes, gender, and statistics (you can allocate available skill points at your wish in the beginning of the game). Up to fourteen characters can join your party, and you can recruit people in adventurer guilds. The game also features a day/night cycle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14dd57ea" md5="d88184c21ce55638836b1d81d5bbff79" sha1="c4e9ec4ba2eb72cc3679a0a8f9de3098eecee90c" format="mp4" support="">media/video/chaosworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d4111f6" md5="16935ab444e9556a9256c5c2743bfef3" sha1="8e5e6520ca925d1de899c812952088db8df97492" format="png" support="">media/mixrbv2/chaosworld.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="465">Natsume</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71329">
            <path>chestfie.zip</path>
            <noms>
                <nom region="ss">Chester Field - Ankoku Shin E No Chousen</nom>
                <nom region="jp">Chester Field : Ankoku Shin e no Chousen</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Episode II:
Once upon a time there was the kingdom of Guldred, that had been reigned by Gulse I. All his glory brought peace and joy to people.One day, the assassination of Gulse I changed the land of peace into the battleground. That was plotted by General Guemon. It was the critical moment of the Guldred kingdom.
Under the circumstances, Gazem, an old knight advised Queen Liza and Princess Karen to ask Backviser for help. Backviser was King Gulse's old friend, who lived in the island of Chester Field. Liza and Karen decided to go there with Gazem.
On their way to the island, unfortunately, their ship was attacked by Guemon's men. Gazem fought bravely against the pirates in vain; he got badly wounded and Liza was killed, and what is worse, Princess Karen was imprisoned somewhere in the island of Chester Field.
The wounded knight drifted to the island, where he was treated by a young man named Kein. Gazem, however, breathed his last and after he told Kein all of his story.
Deeply moved by his story, Kein decided to go on a journey to reconstruct the Guldred kingdom. He had to rescue Princess Karen from the hand of the enemy and to fight against Guemon.
And then, the story of the young knight was beginning with the island of Chester Field....</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee0c641e" md5="5ca6060ce847ffe92b7aee71d50e5982" sha1="4cb788352d8a0e5c6cd8eb5264d417b89b20d29d" format="mp4" support="">media/video/chestfie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c0a2c24" md5="56912dd7d801290dc8a1013f0a380632" sha1="dab975cd2f86ea8a058ae756856686cfe02b2418" format="png" support="">media/mixrbv2/chestfie.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="312">Vic Tokai Corporation</developpeur>
            <editeur id="312">Vic Tokai Corporation</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65396">
            <path>obakenoqtar.zip</path>
            <noms>
                <nom region="ss">Chiisana Obake - Acchi Socchi Kocchi</nom>
                <nom region="jp">Chiisana Obake : Acchi Socchi Kocchi</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Atchi, Kotchi and Sotchi must run around eating all the apples. When all the boxes are empty, you win the level.
Collect the power-ups before they disappear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44f15060" md5="6a6bc3e1988a56d224f1e97290c3e948" sha1="ed915f244289ad27585bbfaeec54930539799109" format="mp4" support="">media/video/obakenoqtar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="caad1798" md5="1f21fc7fded7ea42faa78aae6b933220" sha1="3fcb6f6a9c08cf87597cfae583037a56ee69ae45" format="png" support="">media/mixrbv2/obakenoqtar.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="2991">Vap Inc.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1767" romid="519930">
            <path>chiller.zip</path>
            <noms>
                <nom region="ss">Chiller</nom>
                <nom region="wor">Chiller</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Chiller is a first person shooter for one or two players. Back in the middle ages a castle on the outskirts of town has been invaded by an evil force which is causing the dead to come back to life! You need to stop this force before it can create a large army and take over the town. As you make your way to and eventually inside the castle, numerous dead creatures will be trying to stop you. Each level has a monster counter, and you need to shoot this many monsters before the timer runs out to continue on. Each level also has 8 talismans hidden in it; you need to find and destroy these to stop the monsters from appearing. If you complete a level without destroying all of the talisman, you will need to return to the level later on. There are 32 talisman in all that need to be destroyed in order to rid the town of the monsters!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f406bb0e" md5="43786276116cf2a1e65b3e2f5c878a00" sha1="5e16f9cfd317da5501af4e5244320aba9a3b7b2b" format="mp4" support="">media/video/chiller.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4dfd2348" md5="4b27e2c9fce61c5e3fd2e82b5bc33b2a" sha1="5a327f8141176d810399f641fb9189e93fbe246e" format="png" support="">media/mixrbv2/chiller.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="au">1990</date>
            </dates>
            <developpeur id="27851">Exidy,&amp;nbsp;Inc.</developpeur>
            <editeur id="532">American Game Cartridges</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1314" romid="346127">
            <path>chipndalresra.zip</path>
            <noms>
                <nom region="ss">Chip 'n Dale - Rescue Rangers</nom>
                <nom region="fr">Chip 'N Dale : Rescue Rangers</nom>
                <nom region="us">Chip 'N Dale : Rescue Rangers</nom>
                <nom region="jp">Chip to Dale no Daisakusen</nom>
                <nom region="eu">Chip 'N Dale : Rescue Rangers</nom>
                <nom region="wor">Chip 'n Dale : Rescue Rangers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The rescue rangers are tiny heroes. Consisting of two chipmunks, two mice and a fly... these heroes may be small but there's no case too big for them to take on. This game starts out simply enough, with a mission to rescue a small kitten, but soon escalates into a wider plot that pits the rescue rangers against their arch-nemesis, the feline kingpin, Fat Cat.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac76a6dc" md5="363fc2ffd84bb6dd1fa5e84734502b84" sha1="c01f0e6b8cd48b7cc66ebd4507db6c3df41758fb" format="mp4" support="">media/video/chipndalresra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ec967ed" md5="cca475fd32e698998cf7969616bc5046" sha1="8e6eafde58dad6d4b07afb09ad1a35f4472a33af" format="png" support="">media/mixrbv2/chipndalresra.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1382" romid="135639">
            <path>chipndalresra2.zip</path>
            <noms>
                <nom region="ss">Chip 'n Dale - Rescue Rangers 2</nom>
                <nom region="fr">Chip 'N Dale : Rescue Rangers 2</nom>
                <nom region="us">Chip 'N Dale : Rescue Rangers 2</nom>
                <nom region="jp">Chip to Dale no Daisakusen 2</nom>
                <nom region="eu">Chip 'N Dale : Rescue Rangers 2</nom>
                <nom region="wor">Chip 'n Dale : Rescue Rangers 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Following the first Rescue Rangers game, the Rangers' overcame the plot of their arch-nemesis Fatcat, and locked him up in the prison/pound. However, Fatcat's henchmen have sprung him from prison by blimp. Suddenly a television news anchor is reporting that there is a bomb threat in a local restaurant. The Rescue Rangers take it upon themselves to save the day only to learn that the whole bomb scare was a diversion in order to allow Fatcat to steal an artifact known as the Urn of the Pharoah. The team must track Fatcat and learn what he has in store for the stolen goods.

Like the previous game, Chip &amp; Dale's Rescue Rangers 2 is a side-scrolling action game where 2 players can play simultaneously as Chip &amp; Dale, or 1 player can control either chipmunk. Our heroes must conquer a series of oversized (from their perspective) stages in order to thwart Fatcat's nefarious schemes. For example, the first stage has the chipmunks hopping across the tables, chairs, and counters of a restaurant, and on through the kitchen. Many enemies try to slow the player's progress. The chipmunks' offensive ability is to pick up any of the copious blocks that litter the landscape and toss it in any of 5 directions (sideways, up, and diagonal-up). Along the way, there are scattered RR blocks for the heroes to collect. The other members of the Rescue Rangers -- Monty, Gadget, and Zipper -- are on hand to lend help out at key junctures.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dffa530c" md5="0578349f0f9d6778498dc2c2a854562d" sha1="58cd6d1381dbe14fee3282a9529f9383d106d4f2" format="mp4" support="">media/video/chipndalresra2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31ff243f" md5="0d25d67f7e470dca4423868f659fd0c1" sha1="dc12af56d8eb76deef9928a5428cde2a5092a7a1" format="png" support="">media/mixrbv2/chipndalresra2.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1994</date>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65400">
            <path>chiyonoooi.zip</path>
            <noms>
                <nom region="ss">Chiyonofuji No Ooichou</nom>
                <nom region="jp">Chiyonofuji no Ooichou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them.

Items that can be added include are the eyes, ears, mouth, and nose. Once the customized wrestler is created, he must fight against other sumo wrestlers for the title of Yokozuna. There are two bars for each player that allow the player to fend off and deliver attacks. A tutorial mode is added that allows players to practice their moves against an AI opponent that is lower in intellect that the actual game's AI.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02942ddf" md5="b7437d24902cbea73b043ba0f50dba44" sha1="780f1abe8744aebedb228d7d24254fee1a08fc41" format="mp4" support="">media/video/chiyonoooi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86efe8e4" md5="6b42cf5c5d526c9819a6e3ccbfdf4af3" sha1="05099f7c40eb3893444a7f3696114ec4f75809a6" format="png" support="">media/mixrbv2/chiyonoooi.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="4574">ARC</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2947" principale="0" parentid="685" langue="en">Sports / Sumo</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18619">
            <path>choplifter.zip</path>
            <noms>
                <nom region="ss">Choplifter!</nom>
                <nom region="jp">Choplifter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Choplifter is a side-scrolling action/arcade game that puts you in command of an attack chopper.  Your mission: Go behind enemy lines and rescue up to 16 hostages per level.  Be careful, though, because tanks and enemy aircraft will try to stop you -- and they won't stop shooting while you are rescuing those hostages!

Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles.  Many imitators and homages would follow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8afd7e6" md5="692293fea634d2aabbf46b6fe36eeb9b" sha1="bcaf2f0b9be992e87dc6b03c13fe23b25732df8d" format="mp4" support="">media/video/choplifter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fddb57cc" md5="23cd2f3a1f8b899830974020004ffcb2" sha1="90ddd621cc180bd6e6f3da2ec7fcc6d6586a789c" format="png" support="">media/mixrbv2/choplifter.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65401" romid="135647">
            <path>choujyou.zip</path>
            <noms>
                <nom region="ss">Choujikuu Yousai - Macross</nom>
                <nom region="jp">Choujikuu Yousai : Macross</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this side-scrolling shooter, players take control of a VF-1 Valkyrie and do battle with the forces of the Zentradi. The main goal is to enter the Zentradi ship and destroy its reactor core.The players Valkyrie can change its appearance and abilities by</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3dd8313f" md5="366d4480dfefcb5cb3244fc0401bdd7f" sha1="10bacf16d2d6791847f15b0146812b7fdd4c13d2" format="mp4" support="">media/video/choujyou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="862c25d8" md5="29eb785663bd4587473290f7480fc133" sha1="63c7e83926b5c2d68ac76ca4e7d3ea4f72b3686f" format="png" support="">media/mixrbv2/choujyou.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18620" romid="135650">
            <path>choujsenjet.zip</path>
            <noms>
                <nom region="ss">Choujin Sentai Jetman</nom>
                <nom region="jp">Choujin Sentai Jetman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Choujin Sentai Jetman is based on the Japanese TV show which resembles the Mighty Morphin Power Rangers.

The game was developed by Natsume and plays quite similar to their other title - Shatterhand. It’s a sidescrolling action game where the player has to shoot, kick, jump and duck to overcome a plethora of baddies. Before the player selects a stage, they have to select one of five heroes, each with their own amount of health and weapon type. They also have a limited use special attack that can clear the screen of enemies. At the end of each level the hero jumps inside a giant robot and engages in a one-on-one duel with the boss of that level. 

The game features four difficulty levels (2 hidden),  a password system, and a "Battle mode" in which the player can practice fighting against any of the bosses.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90f8fa90" md5="82a44b9dd862b7c1610f0e32d505b872" sha1="f8f8a6a5da4b984e35bbd3161a239bc8ba243a52" format="mp4" support="">media/video/choujsenjet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c910c2d1" md5="0dcf48e4b7ac3a10089810b037808edf" sha1="66fb6333a9941d0045a426ee78bc75c531f39ad8" format="png" support="">media/mixrbv2/choujsenjet.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="525">Angel</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18621" romid="135651">
            <path>chubbycherub.zip</path>
            <noms>
                <nom region="ss">Chubby Cherub</nom>
                <nom region="us">Chubby Cherub</nom>
                <nom region="jp">Obake no Q Tarou : Wanwan Panic</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play as a cherub on a mission to rescue his friends. Your point of view is from the side as you scroll the screen horizontally. You fly through the levels eating several different food items to keep your flight meter powered. You also have to dodge various enemies such as dogs,birds, and balloons. You can also shoot the dog type enemies with hearts from the cherub's Gau-Gau cannon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0f8cefa" md5="2626391062cb01086675d72473aa156c" sha1="a4930ce935d3c325026c4babfc60618bf6e16e7b" format="mp4" support="">media/video/chubbycherub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10b75859" md5="187cd1c791ab94cb4f61f9b74f8cceec" sha1="fd5c59ece09a0e7c978bb99652f20b8f88cd8ad5" format="png" support="">media/mixrbv2/chubbycherub.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18622" romid="528834">
            <path>circuscaper.zip</path>
            <noms>
                <nom region="ss">Circus Caper</nom>
                <nom region="us">Circus Caper</nom>
                <nom region="jp">Moeru! Oniisan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A boy named Tim and his little sister Judy go to a circus. They want to buy tickets to enter the circus, but they only have money for one ticket, so only Judy goes in. After the show, the boy is at the exit to meet Judy when she comes out, but when she doesn’t the boy sneaks into the circus to rescue his sister from the ringmaster Mr. Magic who has taken her hostage.

The game is a platformer, you must get past many clowns, tight rope artists, and make it over water by jumping on top of alligators. You can also go into small tents to play mini-games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e22049e8" md5="b8befa6bfc1e109487971255e910cf2e" sha1="d12a9e60d30f4d4baa87b27ebab63a34f6c55307" format="mp4" support="">media/video/circuscaper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d83753f6" md5="5c90263d8d62ef317f27eb3ce0141b6a" sha1="0ae14078f083b9a015c4ffe938372d1985e3e670" format="png" support="">media/mixrbv2/circuscaper.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="461">Toho Company</developpeur>
            <editeur id="461">Toho Company</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1548" romid="135657">
            <path>circuscharlie.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="jp">Circus Charlie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Charlie, a member of a circus troupe. Your job is to please the crowd by performing five death-defying stunts:

Stunt #1: You and the lion must jump through several rings of fire. Remember to avoid the jugs that emit fire. You must do this for 100 meters.

Stunt #2: Walk the tightrope for 70 meters, avoiding the monkeys that get in your way. Jump the cyan monkeys for 500 points.

Stunt #3: Roll on a ball for 80 meters, jumping from ball to ball. You can move balls backwards if the target is too close to make a successful jump. Avoid contact with the ground.

Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be careful not to miss the jump or go over the tops of trampolines. You can speed up or slow down the horse.

Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing.

Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a63c7d87" md5="457e59cd9c140609ca2ece29ec4a0628" sha1="c2e84f19a15744a0059379395baacf3138b4d153" format="mp4" support="">media/video/circuscharlie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f12cbf34" md5="e867a2c4a0d8584333f13145116e3288" sha1="738545d069f564fde57b24e60f09e0dabe2b77f5" format="png" support="">media/mixrbv2/circuscharlie.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="8939">Soft Pro International</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1956" romid="135661">
            <path>cityconnection.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="jp">City Connection</nom>
                <nom region="wor">City Connection</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade hit, you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d076412f" md5="03fe798674897ec2be145ec4384ca651" sha1="2b48c0bc1d26f7bb7a6e81122bf1c78d1d29b101" format="mp4" support="">media/video/cityconnection.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18e25b01" md5="fe5b3f3529e63f086571a3a0d120805a" sha1="0d4bf59138fbd1b0d6e67bebcfb6095f14151127" format="png" support="">media/mixrbv2/cityconnection.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1796" romid="135662">
            <path>clashatdem.zip</path>
            <noms>
                <nom region="ss">Clash At Demonhead</nom>
                <nom region="jp">Dengeki : Big Bang!</nom>
                <nom region="wor">Clash at Demonhead</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Professor Plum and his designs for the "doomsday device", DEAD END have been taken by the diabolical LAWBREAKERS - a sinister group dedicated to the destruction of mankind. It's only a matter of time before the device is assembled and the final countdown begins. 
As Sergeant Billy "Big Bang" Blitz of the special Assault Brigade for Real Emergencies(S.A.B.R.E) your mission is to foil the LAWBREAKERS plan. To do this, you must find the shortest route to the summit of Demonhead mountain, where the professor is being held. Rescue the professor and save the world from total destruction. 
This is a "typical" sidescroller with Role playing elements. the various enemies you meet with leave behind cash which can then be used to buy equipment. You'll need a diving suit to swim underwater, a jetpack to get to those hard to reach areas and don't forget the shop card that can be used to call the shop no matter where you are.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c012de2a" md5="96bffe71d8e585cf9e9e3485ff6cd2b1" sha1="cbeaa2fccdd024b325001a2df09fc11b387df09b" format="mp4" support="">media/video/clashatdem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a950ef4" md5="79e8aec4beb41d40263311e128321c50" sha1="97b440d7f7a9ea707e5eeceaa601ab40ad3f1e8b" format="png" support="">media/mixrbv2/clashatdem.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1840" romid="544009">
            <path>cliffhanger.zip</path>
            <noms>
                <nom region="ss">Cliffhanger</nom>
                <nom region="us">Cliffhanger</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cliffhanger is based on the 1993 Sylvester Stallone movie. The lead character, Gabe Walker, is an expert in high mountain search and rescue and receives a distress signal from a plane that has crashed nearby. However, the plane is actually loaded with terrorists who hijacked a large shipment of cash. The game consists of side-scrolling action. The hero can walk, run, jump, punch, and kick while jumping. Further, he can perform special feats as the situation requires, such as crossing a rope suspended from 2 cliffs. One of the biggest threats in this game is nature as Gabe must defend against wolves and birds, snow falling off cliffs and structures, and falling rocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65a4dbc7" md5="d91503309a1f1a523add6f5b8a77611b" sha1="739b3cecc799fa0bfa8229d155de773f75042f2c" format="mp4" support="">media/video/cliffhanger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3983d248" md5="99207c253a1de2b6dfe82efe47833ed1" sha1="7a18fac54e947d20728d4061a5f9bfd81933e748" format="png" support="">media/mixrbv2/cliffhanger.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="27165">Malibu Games</developpeur>
            <editeur id="2064">Sony Electronic Publishing</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65456">
            <path>chuukataisen.zip</path>
            <noms>
                <nom region="ss">Chuuka Taisen</nom>
                <nom region="jp">Chuuka Taisen</nom>
                <nom region="wor">Cloud Master</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play a small character who floats about on a cloud and shoots small balls of energy at bad guys who fly at you from the left and right of the screen. You can collect powerups and visit shops to upgrade your offensive and defensive powers. There are a number of different stages which are punctated by a mini-boss half way through and a big (literally) boss at the end.

This is one of the only games ever made which features flying noodle bowls and bears with guns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52e1a25d" md5="a934fa6df56e0f098b6168e9a0f716b8" sha1="758d6dc2df94365d8b891f8ac279b3c5ec1710f0" format="mp4" support="">media/video/chuukataisen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb17ac58" md5="54a1c8eb3f49f2174df4e16c9f44ecd2" sha1="af13216a94b985143583d2d6aaa74931d80e7079" format="png" support="">media/mixrbv2/chuukataisen.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1528" romid="135666">
            <path>clucluland.zip</path>
            <noms>
                <nom region="ss">Clu Clu Land</nom>
                <nom region="wor">Clu Clu Land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A unique puzzle game in which you play a fish like creature who must explore the many play fields collecting gold bars that form a picture. Enemies litter the field, which you can blast away with a wave of energy, removing them for a short amount of time from the game. You also need to grab onto the posts and walls to turn into the gaps on the field, adding an element of timing to the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09e018f2" md5="c0baf7fd15b9379c22d545a9c2e04369" sha1="aedfd80a7d8b8ecade2a5302ebe7b382f6b26d6d" format="mp4" support="">media/video/clucluland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd04fd00" md5="144bfeae13f269ba9c3ff9814aca9f07" sha1="1c04af0de1ec7febd66e21832aaf96af7f0f48c5" format="png" support="">media/mixrbv2/clucluland.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="wor">1984</date>
                <date region="jp">1984</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1818">
            <path>cobracommand.zip</path>
            <noms>
                <nom region="ss">Cobra Command</nom>
                <nom region="wor">Cobra Command</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An arcade game from Data East, Cobra Command is a 2D, side-scrolling helicopter shooter in the tradition of Choplifter. Your mission: blast your way through six stages (Sumatra, Java, Borneo, South China Sea, Siam, and Enemy HQ) and rescue the hostages.  

Along the way, you can acquire upgrades for your guns, missiles, armor, engines, and rescue equipment (ropes, ladders).  You'll need them, as swarms of enemy soldiers, artillery, tanks, choppers, jet fighters, and warships stand in your way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa4aa451" md5="2b16553659572a8b1509b25222b30b50" sha1="451790864fe7e246de5bbc19bce4c33e459b57fc" format="mp4" support="">media/video/cobracommand.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e9683ca" md5="63e6316071beb2b5082a5cf212dd3ac6" sha1="f59491537354c452d4fa314bdbba8aff0d18ab90" format="png" support="">media/mixrbv2/cobracommand.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1818" romid="387506">
            <path>urbanstrike.zip</path>
            <noms>
                <nom region="ss">Cobra Command</nom>
                <nom region="wor">Cobra Command</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An arcade game from Data East, Cobra Command is a 2D, side-scrolling helicopter shooter in the tradition of Choplifter. Your mission: blast your way through six stages (Sumatra, Java, Borneo, South China Sea, Siam, and Enemy HQ) and rescue the hostages.  

Along the way, you can acquire upgrades for your guns, missiles, armor, engines, and rescue equipment (ropes, ladders).  You'll need them, as swarms of enemy soldiers, artillery, tanks, choppers, jet fighters, and warships stand in your way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa4aa451" md5="2b16553659572a8b1509b25222b30b50" sha1="451790864fe7e246de5bbc19bce4c33e459b57fc" format="mp4" support="">media/video/urbanstrike.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e9683ca" md5="63e6316071beb2b5082a5cf212dd3ac6" sha1="f59491537354c452d4fa314bdbba8aff0d18ab90" format="png" support="">media/mixrbv2/urbanstrike.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="152294">
            <path>cobramission.zip</path>
            <noms>
                <nom region="ss">Cobra Mission</nom>
                <nom region="asi">Cobra Mission</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A top-down shooter where the player uses a helicopter to fight off enemy forces. It was originally released in Australia under the name Sidewinder.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="614a6dfc" md5="068ca27a98db0d37def6e7e4f1688e0a" sha1="bd2f660d0e48039cec085ac6ef5a58785b619030" format="mp4" support="">media/video/cobramission.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17e649f1" md5="d39e3612ac9ac959c74a9f5c52c95f2c" sha1="24bdc45335a9e5c2622cac0a597f51c057bf2c51" format="png" support="">media/mixrbv2/cobramission.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="23021">Ancient Corp.</developpeur>
            <editeur id="23021">Ancient Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1458">
            <path>cobratriangle.zip</path>
            <noms>
                <nom region="ss">Cobra Triangle</nom>
                <nom region="wor">Cobra Triangle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cobra Triangle is a single-player boat-racing game that lets you do more than race. It borrows the power-up system from the shoot 'em up genre but keeps the emphasis more on maneuvering than shooting. Since you have a health meter with a dozen bars in it, it's not that important to dodge bullets unless your health is really low, but you should try not to run into too many walls. In order to get very far you need to make use of your power-ups which are TURBO for better acceleration; FIRE for increased firepower; SPEED for increased top-speed; MISSILE for firing missiles as well as bullets; and FORCE which makes you fire tons of missiles and also makes you invincible for a limited time. You get roughly one minute to complete each level. Speaking of which, there are 7 types of levels each with a different objective:

(1) Race to the Finish - Shoot other boats along the way to the finish line and avoid enemies like turrets and sharks. Some boats tow power-up pods behind them that you can collect after you shoot them. It doesn't matter when you finish, and you aren't told if you get 1st or 2nd or 3rd place... it seems that the other boats are only there to get in your way. Watch for the fork in the river; choosing alternate paths takes you to the same levels of the game but in a different order.

(2) Collect the Pods - Simply race in a straight path while running over ramps to collect pods and 1UP's in the air. You go on to the next level when time runs out.

(3) Dispose of Mines - There is a small square in the water with mines in it. You actually have to collect the mines and tow them to another square to make them explode. Of course, there is an invincible enemy boat that tries to steal them back from you and some guys that shoot at you. It takes awhile since you can only tow them one at a time.

(4) Fry the Monster - The 'boss' levels. You fight a sea-serpent, a crab, a shark, etc. He has his own health display right above yours, but it tends to deplete slower.
(BONUS) Shoot the Targets - after every boss level you go to an auto-scrolling level where you are rewarded with a 1UP prize if you manage to shoot all the targets along the shore without missing any.

(5) Guard the People - There's a large square filled with 8 helpless swimmers, and for some reason they're all about to be kidnapped. Other boats race into the square and tow them away unless you destroy their ships before they get away. You can tow the people back into the square-if you have time-while avoiding the spaceships that fire stunning missiles at you. If you have at least one swimmer left when the timer runs out then you pass.

(6) Reach the Finish - Race in a straight course with plenty of obstacles but no other boats. You drive upstream while the current drags a horde of logs and whirlpools in your direction to stop you. Occasionally some planes fly by and shoot at you. If you happen to die in this or any other level, you simply reappear on the spot as long as you have an extra life. A continue puts you back at the beginning of the level you were on.

(7) Jump the Waterfall - A level that consists of a series of moving ramps you must use to jump over huge pits. Moving currents, whirlpools, and the violation of several laws of physics makes this more difficult than it sounds.

The entire game consists of repeating these types of levels for a grand total of 25 stages. The later stages are much more difficult than the first. They're filled with additional obstacles like icebergs, more mines, more enemies, and longer courses. There are even speed-ramps that let you take small short-cuts in later racing levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ca3d59" md5="e993aa08966f23304512c301f63b9b86" sha1="75c14f23d789ac824401ed4e55d5fcf5224d01af" format="mp4" support="">media/video/cobratriangle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b8d56ff" md5="320a6dcaedefe461780d4b40c369cad2" sha1="20a0903a60c187d89e7824fb590020f55eb0eef9" format="png" support="">media/mixrbv2/cobratriangle.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65457" romid="563662">
            <path>cocoron.zip</path>
            <noms>
                <nom region="ss">Cocoron</nom>
                <nom region="jp">Cocoron</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d37c13d" md5="39c4da0a4484cd605fdc1fe73cbcee54" sha1="43e4ae01942e5bce19d7f2c5faa6de1073965a19" format="mp4" support="">media/video/cocoron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc46b707" md5="6d9f1753fa1e897b7360a28ab9830108" sha1="4e5601b4d2ec5a2d36f6d5b5b0293db7989a9d91" format="png" support="">media/mixrbv2/cocoron.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="12651">K2</developpeur>
            <editeur id="473">Sur de Wave</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1797" romid="135673">
            <path>codenam.zip</path>
            <noms>
                <nom region="ss">Code Name - Viper</nom>
                <nom region="us">Code Name : Viper</nom>
                <nom region="jp">Dead Fox</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Set against the backdrop of the war on drugs from the late 1980s/early 1990s, Code Name: Viper directly confronts the drug cartel at their bases in South America. You play an American secret agent who must infiltrate the cartel drug bases and mansions, free hostages and informants, and piece together clues about who the kingpin is-- and inevitably bring him down. Equip yourself with a progressively more powerful arsenal as the game progresses in standard NES side-scroller fashion.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95fb0f45" md5="7fb5dc2e5a1825d6f680d534c7b5f44f" sha1="e38027c3fbcecc163c00c15501de75e702b8dea0" format="mp4" support="">media/video/codenam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d5722d0" md5="6337f2c7e93d202c91143fbdfae2b308" sha1="fcb2fe99fb85f54921219c846d83e8278e6e79bd" format="png" support="">media/mixrbv2/codenam.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1493" romid="137215">
            <path>senjounoookami.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="us">Commando</nom>
                <nom region="jp">Senjou no Ookami</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a12846e" md5="ae87adc2eb65c38c089751b55daa4c4a" sha1="3dfd638697a640db016c56f6f0045519e68b815d" format="mp4" support="">media/video/senjounoookami.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1122b42" md5="4a1831400d95bc21736dc0a6bf281657" sha1="1ee2e4f82a3d23d6b0b3b34f05de6f43614042bc" format="png" support="">media/mixrbv2/senjounoookami.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1986</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1493" romid="519623">
            <path>commando.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="us">Commando</nom>
                <nom region="jp">Senjou no Ookami</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a12846e" md5="ae87adc2eb65c38c089751b55daa4c4a" sha1="3dfd638697a640db016c56f6f0045519e68b815d" format="mp4" support="">media/video/commando.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1122b42" md5="4a1831400d95bc21736dc0a6bf281657" sha1="1ee2e4f82a3d23d6b0b3b34f05de6f43614042bc" format="png" support="">media/mixrbv2/commando.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1986</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1727" romid="528840">
            <path>conan.zip</path>
            <noms>
                <nom region="ss">Conan</nom>
                <nom region="us">Conan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As Conan returns from another successful adventure, he finds that a band of masked warriors has destroyed his village and murdered his uncle, bad move. Now it's time for Revenge! 

&amp;quot;Conan&amp;quot; is a 3D hack'n'slash action title which blends RPG elements by awarding experience points for each defeated enemy. Said points can be spent on a plethora of fighting skills which are then triggered via a simple combo system for spectacular results as you battle hordes of human warriors and supernatural monsters from beyond in your quest for revenge. Should you fall to a well placed blow, Conan offers you the chance to try and regain your honor in the domains of Crom, were a small arena fight can restore your honor and bring you back to life and continue the game or damn you to eternity should you fail. 

Also available is a multiplayer Arena mode in which you can duke it out mano-a-mano with other human players as Conan or a selection of original characters. Features the original licensed soundtrack from the Conan movies by Basil Poledouris.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df6d375a" md5="f9dffa8a229965a10588307cefedb85b" sha1="65d01b92d9c1301fb68848d4c5acfd061a726f33" format="mp4" support="">media/video/conan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c8760a8" md5="4e47eaaeae3ff0d59e15d350c61a7ba3" sha1="d086bc0c5dd5447063b78b7a0d3ea7ea9835bacd" format="png" support="">media/mixrbv2/conan.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="7957">System 3 Software</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1622" romid="135681">
            <path>conqucrypal.zip</path>
            <noms>
                <nom region="ss">Conquest Of The Crystal Palace</nom>
                <nom region="us">Conquest of the Crystal Palace</nom>
                <nom region="jp">Matendouji</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Long ago the Crystal Palace was a thriving kingdom, however the evil war spirit Zaras appeared one day and brought destruction to the lands! The people of the Crystal Palace left as Zaras and his henchman took over, changing the kingdom into a maze of many dangers. You control Farron, the hero of the story who needs to enter the Crystal Palace and destroy the bad guys in order to restore peace. The game is an action platform game that scrolls both horizontally and vertically. On each of five stages you'll need to fight various enemies throughout the varied terrain, and finally defeat the boss at the end. You'll start with just a simple sword, but additional weapons can be found or bought in order to help you out. If you get into trouble, you can also call your dog Zap onto the screen; he'll jump around causing damage to the enemies giving you a chance to escape. You may also come across Kim's shops along your journey. Here you can buy various items, including additional  lives, replenish your health, more powerful weapons, and other useful items. To purchase items, you'll need money which can be collected after defeating enemies in battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa6440c2" md5="ab9ae1e98dfebcd431d9bdd3df7ed1d7" sha1="51cadd04d8e46a0938139ab3735c829198599a15" format="mp4" support="">media/video/conqucrypal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1486c91" md5="543cb8d19c5eaf27b9fb437b5c737f62" sha1="7b483a79fd9ebc1eda061a48572d5cd8f4149968" format="png" support="">media/mixrbv2/conqucrypal.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="18401">Asmik</developpeur>
            <editeur id="517">Quest</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1622">
            <path>matendouji.zip</path>
            <noms>
                <nom region="ss">Conquest Of The Crystal Palace</nom>
                <nom region="us">Conquest of the Crystal Palace</nom>
                <nom region="jp">Matendouji</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Long ago the Crystal Palace was a thriving kingdom, however the evil war spirit Zaras appeared one day and brought destruction to the lands! The people of the Crystal Palace left as Zaras and his henchman took over, changing the kingdom into a maze of many dangers. You control Farron, the hero of the story who needs to enter the Crystal Palace and destroy the bad guys in order to restore peace. The game is an action platform game that scrolls both horizontally and vertically. On each of five stages you'll need to fight various enemies throughout the varied terrain, and finally defeat the boss at the end. You'll start with just a simple sword, but additional weapons can be found or bought in order to help you out. If you get into trouble, you can also call your dog Zap onto the screen; he'll jump around causing damage to the enemies giving you a chance to escape. You may also come across Kim's shops along your journey. Here you can buy various items, including additional  lives, replenish your health, more powerful weapons, and other useful items. To purchase items, you'll need money which can be collected after defeating enemies in battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa6440c2" md5="ab9ae1e98dfebcd431d9bdd3df7ed1d7" sha1="51cadd04d8e46a0938139ab3735c829198599a15" format="mp4" support="">media/video/matendouji.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1486c91" md5="543cb8d19c5eaf27b9fb437b5c737f62" sha1="7b483a79fd9ebc1eda061a48572d5cd8f4149968" format="png" support="">media/mixrbv2/matendouji.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="18401">Asmik</developpeur>
            <editeur id="517">Quest</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18624" romid="472249">
            <path>contra.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="wor">Contra</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists.

As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6945528f" md5="0c73f8a4c9c2bf15f4d8ec175bef5ec1" sha1="6a53b6432b66a34054f6680e9746db937ebe197c" format="mp4" support="">media/video/contra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0e00caa" md5="d4af3dcdece2e553643ebf8b6ad2c575" sha1="e1cdbdb5640c0ffe10178ec9396d0382d920963a" format="png" support="">media/mixrbv2/contra.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1393" romid="528842">
            <path>contraforce.zip</path>
            <noms>
                <nom region="ss">Contra Force</nom>
                <nom region="us">Contra Force</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Contra Force, a special forces team including Commando Burn, Smith, Beans, and Iron, protects Neo City from the terrorist group, D.N.M.E.

This is the third Contra game for the NES (and was released just after Contra III: The Alien Wars for SNES). There are five missions, involving both side-scrolling and overhead shooting levels. Switch between the four commandos and find secret passages, not to mention a large arsenal of weapons: rocket launchers, flame throwers, bazookas, land mines, rifles, time bombs.  For one or two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39034c12" md5="7feb89025c81f24ec93206438f412940" sha1="54d7ada65f79735b38461500d59d799e09fdd3e5" format="mp4" support="">media/video/contraforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0dee8d8" md5="2b26f4ba0885628c511f93945dbdb09a" sha1="f4fd532502eaf8efb7ef25448f7f0cba832f3f86" format="png" support="">media/mixrbv2/contraforce.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18625">
            <path>coolworld.zip</path>
            <noms>
                <nom region="ss">Cool World</nom>
                <nom region="us">Cool World</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A licensed game based on the live action/animation movie "Cool World"

You play Frank Harris and your task is to stop Holli Would from entering the real world.

You accomplish the levels by shooting doodles and collecting coins.

Gameplay is set by 4 World with 4 levels each.

Same as the movie, the game is based in cartoon graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="771e011b" md5="d489dad61a71e47516ed87b94a0eadbd" sha1="caf3c8413021ecf7aac7cae3b9025b6dc455e7c8" format="mp4" support="">media/video/coolworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="229c0cd1" md5="c4bb6e8880ad668d16c4fe08cd6c7b4b" sha1="3f945842a2efbdb44487d658de04d442032e9b94" format="png" support="">media/mixrbv2/coolworld.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78563" romid="136118">
            <path>correbenny.zip</path>
            <noms>
                <nom region="ss">Corre Benny</nom>
                <nom region="sp">Corre Benny</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The little bee, Benny, lives in a beautiful garden without having to collect honey. Benny has had to leave his house and go elsewhere for his honey. Benny will cross territories of other insects What kind of challenges will he have to face? We go to them with Benny.

A horizontal shoot em up in which you control a bee, there are power ups that upgrade the shot and the speed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ac385ec" md5="732de9458e4c4aefd85a1239fcc304af" sha1="8e048bfb31d070bd8ba36734f1bc9083842f0bec" format="mp4" support="">media/video/correbenny.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f7551ea" md5="fe9246f3c5270a061d7ce8e07e536f38" sha1="b4a26ee7c01cd966fade09ce92877bd06f3d1d3c" format="png" support="">media/mixrbv2/correbenny.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="10695">Mega Soft</developpeur>
            <editeur id="10694">NTDEC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1883">
            <path>cosmicepsilon.zip</path>
            <noms>
                <nom region="ss">Cosmic Epsilon</nom>
                <nom region="jp">Cosmic Epsilon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An alien menace from the Epsilon Empire threatens to destroy life on Earth as you know it!  Take flight and blast your enemies down in this rail shooter that is reminiscent of Space Harrier.  Cosmic Epsilon puts the NES through its paces with a stereoscopic 3D mode and advanced background scaling.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4cddf9b2" md5="68dd40fc0f1d01dc569df574d794f0fa" sha1="969cc2bd2aed1fba7c643de344e0ee7ba8ff8ff0" format="mp4" support="">media/video/cosmicepsilon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae8a57b6" md5="781f068f647cacfa4eb0873e68333216" sha1="c01c42c30065ab13b8e9e62b5556d1f31b76d064" format="png" support="">media/mixrbv2/cosmicepsilon.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="18401">Asmik</developpeur>
            <editeur id="18401">Asmik</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65459" romid="135691">
            <path>cosmopolgal.zip</path>
            <noms>
                <nom region="ss">Cosmo Police Galivan</nom>
                <nom region="jp">Cosmo Police Galivan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.

The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74c98da2" md5="622be4e2efe29c14850d6ea000819744" sha1="9aefb833d2bb64cc40906a2db06130c80dc0db2e" format="mp4" support="">media/video/cosmopolgal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31ba5612" md5="e4797d4de39b8deb7ccae078f60ad794" sha1="503f3c5f7fa764d97ae681719f07d9f7922a01e2" format="png" support="">media/mixrbv2/cosmopolgal.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1975" romid="135693">
            <path>cowboykid.zip</path>
            <noms>
                <nom region="ss">Cowboy Kid</nom>
                <nom region="us">Cowboy Kid</nom>
                <nom region="jp">Western Kids</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a young gunslinger who travels the land fighting baddies and playing mini games. The main game play involves you moving around the towns horizontally collecting gold by hitting chest whilst at the same time killing the bad guys before they kill you. There is also an RPG element to it where you have to visit people in the towns in order to proceed like at the very beginning where you need to first acquire a knife and you are then able to smash the chest and get money in order to buy a key which in turn allows you to enter the Sheriffs building. Once you are made sheriff you can go to various towns hunting down an outlaw for the bounty money. There are also mini-games such as the shooting range where you have to shoot the bad guy targets whilst avoiding shooting the innocent bystander targets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ff5d8d9" md5="7bf6e3c5722a7e50d1914ed34b5001b7" sha1="4b4311533a185b2353e4977f6d26e31421fd9e4f" format="mp4" support="">media/video/cowboykid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="088d259b" md5="1082803c6f0013d08a607110b9473c89" sha1="97f723a482c5114c52e245a0eeff842b34096edb" format="png" support="">media/mixrbv2/cowboykid.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1679" romid="135696">
            <path>crashnboy.zip</path>
            <noms>
                <nom region="ss">Crash'n The Boys Street Challenge</nom>
                <nom region="us">Crash 'n' the Boys : Street Challenge</nom>
                <nom region="jp">Bikkuri Nekketsu Shin Kiroku! : Harukanaru Kin Medal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Another tournament composed of several different challenges rocks the streets near Nekketsu High and since the series hero Kunio isn't going to turn down a challenge anytime soon, every gang in the city sends its team hoping to come up on top.

Crash 'N the Boys: Street Challenge features the same basic gameplay engine and mechanics found in the rest of the Kunio/Nekketsu High games. The player controls a character in side-scrolling levels and try to defeat opponents using an arsenal of attacks and special moves. Unique to this game is that in order to clear the five stages, the player must also accomplish a series of sport-themed objectives. There is a throwing event, a golfing event, swimming, jumping, and all-out fighting events, all with unique twists inspired by the street/gangs theme of the game (e.g. the jumping event involves jumping across the rooftops in the city).

Depending on the player's performance in each event they may earn medals that can be exchanged for power-ups and stat increases. The game supports two players co-op or vs. gameplay.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d380e8ef" md5="3eab35d332a0e39e1c22f7067c02d5c0" sha1="974f8cc6be0577fed251b05cb7b15df6a963d759" format="mp4" support="">media/video/crashnboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47bb3928" md5="e12f942e8cbe48bcc215460ea8fa2c4c" sha1="8544f38a62833c1a7c6a2c3110f7fa051843449d" format="png" support="">media/mixrbv2/crashnboy.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="522">Arc System Works</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65461" romid="135697">
            <path>crayoshicha.zip</path>
            <noms>
                <nom region="ss">Crayon Shin-chan - Ora To Poi Poi</nom>
                <nom region="jp">Crayon Shin-chan : Ora to Poi Poi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd29b448" md5="ee68f31dd5d113037aad46f8bb808577" sha1="33dfcbe8c0fb5dd17b32aa1beb3b06ee5669812f" format="mp4" support="">media/video/crayoshicha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d642ee1" md5="e5eb49585fb34e57ee7d4ff4ac46c0c5" sha1="d0dce47a5270fbdc7a78e1ab3c3268a9e90c0756" format="png" support="">media/mixrbv2/crayoshicha.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18629">
            <path>crazyclimber.zip</path>
            <noms>
                <nom region="ss">Crazy Climber</nom>
                <nom region="jp">Crazy Climber</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As Crazy Climber, climb your way to the top of a series of buildings, where a helicopter is waiting to pick you up and take you to the next building. As Climber scales a building, he is able to climb up and sideways but he cannot climb down.
While climbing a building, windows will open and close simultaneously. If any window closes on either of his hands he will lose his grip. However, if a window closes on both of his hands, he will fall to his death, resulting in the loss of a life. You have three Climbers in total, but you are awarded an extra Climber every 30,000 points. Besides windows, Climber is faced with other dangers, including:

1. Bald-headed guys who hurl various objects at you.
2. Pesky condors who fly by, dropping eggs and droppings of an unpleasant substance.
3. Falling steel girders and iron dumbells.
4. Electrical "Nichibutsu" signs with a dangling live wire.
5. Falling "Crazy Climber" signs.
6. King Kong leaping from side to side of the building and slams his hands against the windows.

The climber must try to avoid or overcome each of those hazards which he will encounter as he continues climbing in his attempt to reach the rooftop. If he falls to his death by windows or objects,  another climber will replace him and will start at the same location where the last one fell. The specific danger will not be present at the same point, so the climber can go further up to face the next danger. Most of the hazards are announced by certain recognizable musical themes. 

Crazy Climber is awarded a bonus score on each building every time after getting carried off by the helicopter. However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top. Somewhere in the game, there is "The Lucky Balloon", which can lift Climber about ten stories and raise the player's bonus score if he catches it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c0b87195" md5="00b454e3caa071937202a2e597aa2819" sha1="f9cb97fa52804341436796c7eea43a935e9f4514" format="mp4" support="">media/video/crazyclimber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb8524d8" md5="453ea083d1b3ea80a0cfc5ae737e4be1" sha1="de44f69a1458439659625dae417b73b11c50a56e" format="png" support="">media/mixrbv2/crazyclimber.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65463" romid="135700">
            <path>crimebusters.zip</path>
            <noms>
                <nom region="ss">Crime Busters</nom>
                <nom region="wor">Crime Busters</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Crime Busters is a light gun game in which the players takes the role of a police officer and has to shoot bandits. The game consists in three stages: the street outside of a bank, a warehouse and the inside of a bank.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e163e285" md5="0aace8fe902fde36963227dca7c8d728" sha1="6697764326f000aa9f1a97665c63f10b60d39ab4" format="mp4" support="">media/video/crimebusters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de9e3503" md5="cd8e5ac771d29434d07e44e29d84da40" sha1="8890633e34431f095bcbc09cbdc45445dc2e613e" format="png" support="">media/mixrbv2/crimebusters.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="32606">Bit Corporation</developpeur>
            <editeur id="32606">Bit Corporation</editeur>
            <genres>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1834">
            <path>crisisforce.zip</path>
            <noms>
                <nom region="ss">Crisis Force</nom>
                <nom region="jp">Crisis Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 199x and a robot army has invaded Tokyo City. A boy and a girl (who remain unnamed) board their ships to fight off the threat.

This is a vertical scrolling shoot-em-up game viewed from overhead, where the player pilots a fighter ship through seven levels of intense shooting action. Each level hurls enemies and bullets at the player's ship, ending with a boss fight, except for one which instead is a boss rush level. The game allows for two players to play at the same time.

The player has a choice of two weapons; bullets or lasers. Weapons can be changed by picking up gems of different colors. Picking up the same color as you already have allows you to upgrade your current weapon a few times. The player's ship can change form and with it the way that the weapons work. This allows the player to pick the best weapon strategy for each situation. The player also has a limited amount of bombs that are useful to get out of tricky situations.

When a weapon is upgraded it also acts as a shield so the ship can take an enemy bullet without dying. This will however degrade the weapon down to the first level again. There are also pickups that alter the ship's speed and a special gem that, if five of them are collected, temporarily transforms the ship into an invincible super ship.

Crisis Force was only released in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ba29fe" md5="eca55f794de3c2ce8aabada69762cb4c" sha1="354b29fda5b32ade59a124ff1dae240b742d6b3e" format="mp4" support="">media/video/crisisforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3d6a19e" md5="e916aca35cfb0485b890fa5b14ed381e" sha1="312ffafc0514877400106d360dd123d643c5df38" format="png" support="">media/mixrbv2/crisisforce.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65464">
            <path>crossfire.zip</path>
            <noms>
                <nom region="ss">Cross Fire</nom>
                <nom region="wor">Cross Fire</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The narcotics triangle is a zone dominated by evil where powerful drug cartels prevail. Colombia in South America, Mongolia in Asia, and Iran in the Middle East - these are the countries in which the world's three largest drug producers are based. Because of these crime-ridden groups, the world is experiencing unprecedented corruption and danger toward the end of the 20th century, people are the world are addicted to drugs, and are losing all motivation to continue their jobs. As a united group, the three major drug organizations are secretly scheming to take advantage of the chaos and invade and conquer the world. Sharing this common goal, the three groups combine their evil ideas and begin to carry out their plans. Heads of state are kidnapped and held hostage at the organization headquarters. Seeing the seriousness of the situation, Billy finally decides to take action and sets out to destroy the evil drug empire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2de7c3bb" md5="aad002d1c5b5bb12d1fad0714a6b8e11" sha1="f52b950981ea46a0b18ce8e00e33b8f2a286ee49" format="mp4" support="">media/video/crossfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="427fffa0" md5="2cf17e690adba33efad7bdca1d5456e3" sha1="2db8c2662de9bd3ffa1b7c869576ed8fbb785404" format="png" support="">media/mixrbv2/crossfire.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1538" romid="544020">
            <path>crystalis.zip</path>
            <noms>
                <nom region="ss">Crystalis</nom>
                <nom region="us">Crystalis</nom>
                <nom region="jp">God Slayer : Haruka Tenkuu no Sonata</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">October 1st, 1997 is known as END DAY. A great war encircles the globe and brings about an end to civilization. The surviving humans concluded that they could never repeat their mistakes and build a great tower in the sky to watch over the world and act accordingly to combat "evil". One hundred years have passed since then and a hidden cryogenic chamber in the mountains springs to life...

Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the player takes the role of a mysterious hero who must uncover the mystery of the tower. The character may equip weapons, armor, shields and globe/bracelets on his body and a single item from his inventory for use in the field. To aid in the hero's goal. he will meet up with the four wise people and learn their magic, while also obtaining the four elemental swords which will help him progress. Players gain experience and gold from defeating monsters. The experience is used to gain levels and improve statistics, however a minimum level is required before one can do damage to specific bosses. Gold is used to purchase items in shops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a72924e" md5="458c47651e13d968c70749ada24b3b0d" sha1="10ef3f8fcf70cc10b96160466b1603c7949e65c7" format="mp4" support="">media/video/crystalis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90d4683b" md5="12c2ef75942927e7f40ac656e0d33930" sha1="16bcfd9fd7320c34741302f75dd4f307d848ad09" format="png" support="">media/mixrbv2/crystalis.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1538" romid="136123">
            <path>godsla.zip</path>
            <noms>
                <nom region="ss">Crystalis</nom>
                <nom region="us">Crystalis</nom>
                <nom region="jp">God Slayer : Haruka Tenkuu no Sonata</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">October 1st, 1997 is known as END DAY. A great war encircles the globe and brings about an end to civilization. The surviving humans concluded that they could never repeat their mistakes and build a great tower in the sky to watch over the world and act accordingly to combat "evil". One hundred years have passed since then and a hidden cryogenic chamber in the mountains springs to life...

Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the player takes the role of a mysterious hero who must uncover the mystery of the tower. The character may equip weapons, armor, shields and globe/bracelets on his body and a single item from his inventory for use in the field. To aid in the hero's goal. he will meet up with the four wise people and learn their magic, while also obtaining the four elemental swords which will help him progress. Players gain experience and gold from defeating monsters. The experience is used to gain levels and improve statistics, however a minimum level is required before one can do damage to specific bosses. Gold is used to purchase items in shops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a72924e" md5="458c47651e13d968c70749ada24b3b0d" sha1="10ef3f8fcf70cc10b96160466b1603c7949e65c7" format="mp4" support="">media/video/godsla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90d4683b" md5="12c2ef75942927e7f40ac656e0d33930" sha1="16bcfd9fd7320c34741302f75dd4f307d848ad09" format="png" support="">media/mixrbv2/godsla.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1849" romid="346122">
            <path>cyberstaser.zip</path>
            <noms>
                <nom region="ss">Cyber Stadium Series - Base Wars</nom>
                <nom region="us">Cyber Stadium Series : Base Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the 24th century, the game of Baseball is very different. Tired of paying huge players salaries, the team owners got together one weekend and came up with a bold new idea, Robots. Indeed they renamed their league the Cyber League and stocked it with four robot types; Cyborg, Tank, Floater or Motorcycle, to play.  On an orbital stadium in space, these robots all play a slightly different variation of the baseball rules. Hitting the ball and catching pop-flys and making home runs are all the same, but when the call of a play is in dispute, there are no base referees; the robots engage in a one-on-one battle using any weaponry they're carrying.  Of course to make things interesting, weaponry (and other robot parts and equipment) can only be purchased with team funds during a tournament game, and team funds can only be obtained by wins. Thus the series closer is always sure to be a sold out game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f14e7b8" md5="8d9d3201aa37efd4bbf265dd50e24a1f" sha1="ba1d591f3464f60c680efa5c159ff6f4adc43d5e" format="mp4" support="">media/video/cyberstaser.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="283525aa" md5="59e7f266249adde51dc6e551b0d95a58" sha1="60def5812c942d854aff1d38b7ce2bf14da319ac" format="png" support="">media/mixrbv2/cyberstaser.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1849" romid="154578">
            <path>basewars.zip</path>
            <noms>
                <nom region="ss">Cyber Stadium Series - Base Wars</nom>
                <nom region="us">Cyber Stadium Series : Base Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the 24th century, the game of Baseball is very different. Tired of paying huge players salaries, the team owners got together one weekend and came up with a bold new idea, Robots. Indeed they renamed their league the Cyber League and stocked it with four robot types; Cyborg, Tank, Floater or Motorcycle, to play.  On an orbital stadium in space, these robots all play a slightly different variation of the baseball rules. Hitting the ball and catching pop-flys and making home runs are all the same, but when the call of a play is in dispute, there are no base referees; the robots engage in a one-on-one battle using any weaponry they're carrying.  Of course to make things interesting, weaponry (and other robot parts and equipment) can only be purchased with team funds during a tournament game, and team funds can only be obtained by wins. Thus the series closer is always sure to be a sold out game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f14e7b8" md5="8d9d3201aa37efd4bbf265dd50e24a1f" sha1="ba1d591f3464f60c680efa5c159ff6f4adc43d5e" format="mp4" support="">media/video/basewars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="283525aa" md5="59e7f266249adde51dc6e551b0d95a58" sha1="60def5812c942d854aff1d38b7ce2bf14da319ac" format="png" support="">media/mixrbv2/basewars.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1959" romid="135708">
            <path>cyber.zip</path>
            <noms>
                <nom region="ss">Cybernoid - The Fighting Machine</nom>
                <nom region="wor">Cybernoid - The Fighting Machine</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. 

Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="180f816c" md5="6c9288f20f69ff002b9ff90392c668d1" sha1="1e035818ded4105bec33ccaa3765d0012a3f6a3c" format="mp4" support="">media/video/cyber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8da24fb9" md5="852607e42879167524cfd717b8add72e" sha1="645f330f452122136f968f5c85c5b75bf7754a89" format="png" support="">media/mixrbv2/cyber.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="3327">Hewson</developpeur>
            <editeur id="3327">Hewson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65465" romid="135709">
            <path>cyclerac.zip</path>
            <noms>
                <nom region="ss">Cycle Race - Road Man</nom>
                <nom region="jp">Cycle Race : Road Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is the player's ultimate objective to make it all the way around Japan. If the player ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking, then he or she will automatically lose the race. Players can choose a representative from either Team USA, Team Japan, Team France, or Team Italy. As long as the player has at least one spare bicycle in the inventory, games will never end on a completely damaged bicycle. Passwords are used to save the game.

The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms.

Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f4badc4" md5="a774cd14a70ef66db65bd9503a7e20d0" sha1="818ccafddfa69e48230a88f711efc1ba23bb2580" format="mp4" support="">media/video/cyclerac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc1ba1d8" md5="e2d1acab95c71f64578c0cd7a7336ae1" sha1="c91f9de1d734e94f20167d402a6e49cf1dab9392" format="png" support="">media/mixrbv2/cyclerac.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="2913">Advance Communication Company</developpeur>
            <editeur id="620">Tonkin House</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1570" romid="135710">
            <path>dai2jisuprota.zip</path>
            <noms>
                <nom region="ss">Dai 2 Ji Super Robot Taisen</nom>
                <nom region="jp">Dai 2 Ji Super Robot Taisen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The second Super Robot War is the first canonical episode, where all the basic fundaments of the story and system are set for the rest of the series.The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="acfbcbfb" md5="45965ca186b5bf061943e0ff14382d40" sha1="6642ad59e05b7bbe4fd6a72f1b320dd50009afe1" format="mp4" support="">media/video/dai2jisuprota.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99437da0" md5="2a116bed52bec1f014b834ab8962a5fb" sha1="8bddaf300a909e84baf300b6ae2142db35d3a5c3" format="png" support="">media/mixrbv2/dai2jisuprota.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65469" romid="827612">
            <path>daikunogensan2.zip</path>
            <noms>
                <nom region="ss">Daiku No Gen-san 2 - Akage No Dan No Gyakushuu</nom>
                <nom region="jp">Daiku no Gen-san 2 : Akage no Dan no Gyakushuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Daiku no Gen-San 2: Akage no Dan no Gyakushuu is an Action game, developed by Micronics and published by Irem, which was released in Japan in 1993.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80724c95" md5="e115981e9a0a7ade4e7baa1f4bfb43cb" sha1="aed744e7a55c4bab448e930f086586a4919ef67b" format="mp4" support="">media/video/daikunogensan2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5600c2e" md5="a344ffdd9d08daea6926ff2e4342c0c7" sha1="f83f57e7fb200d8eeb99cd49dbd134d57da68437" format="png" support="">media/mixrbv2/daikunogensan2.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65469">
            <path>daikunogensan.zip</path>
            <noms>
                <nom region="ss">Daiku No Gen-san 2 - Akage No Dan No Gyakushuu</nom>
                <nom region="jp">Daiku no Gen-san 2 : Akage no Dan no Gyakushuu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Daiku no Gen-San 2: Akage no Dan no Gyakushuu is an Action game, developed by Micronics and published by Irem, which was released in Japan in 1993.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80724c95" md5="e115981e9a0a7ade4e7baa1f4bfb43cb" sha1="aed744e7a55c4bab448e930f086586a4919ef67b" format="mp4" support="">media/video/daikunogensan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5600c2e" md5="a344ffdd9d08daea6926ff2e4342c0c7" sha1="f83f57e7fb200d8eeb99cd49dbd134d57da68437" format="png" support="">media/mixrbv2/daikunogensan.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18630" romid="135721">
            <path>dannysulsindhe.zip</path>
            <noms>
                <nom region="ss">Danny Sullivan's Indy Heat</nom>
                <nom region="wor">Danny Sullivan's Indy Heat</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Danny Sullivan, 1988 IndyCar champion and winner of the classic 'Spin &amp; Win' Indianapolis 500 in 1985, put his name to this Super Sprint style racing game. There are 4 cars in each race, 1 or 2 player options, and 9 tracks to race on, with the Tradewest Speed Bowl the ultimate target, and is much longer but with double points (it's essentially a substitute for the licensed-elsewhere Indianapolis 500, which did pay double the usual level of IndyCar championship points for many years).

The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e1888f0" md5="8a08bec23c02304339a56a57ce64b9b6" sha1="1d4f1882b03ec2b4b9e80a9c8e33b0f33006f18d" format="mp4" support="">media/video/dannysulsindhe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfeb5f4f" md5="3acc67b3d061be2ff2da0d353f62418e" sha1="3c70270235b90b43cdc2df2494d0cbb376d30428" format="png" support="">media/mixrbv2/dannysulsindhe.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="2783">Leland Corporation</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1864" romid="675364">
            <path>darkman.zip</path>
            <noms>
                <nom region="ss">Darkman</nom>
                <nom region="wor">Darkman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the film by Sam Raimi.  You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant.   Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="094f8a8a" md5="6c7e5086c8ed67fb3555530d44aa3f81" sha1="c6bde46cc37c2a0ba179d76a463c703c0a371421" format="mp4" support="">media/video/darkman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="717ba6d7" md5="c7ee47b5f450eb0927a352c202ed67e2" sha1="be35b3b02e3c7f6f0dfe358b38bfbec64cc7d60e" format="png" support="">media/mixrbv2/darkman.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71344" romid="346128">
            <path>darkwingduck.zip</path>
            <noms>
                <nom region="ss">Disney's Darkwing Duck</nom>
                <nom region="wor">Darkwing Duck</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice! Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ae7da96" md5="15797ee0b3408783331781f8ae809370" sha1="ed3af630fdd908e555541da668a1a1011c2b7d09" format="mp4" support="">media/video/darkwingduck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78ea67ce" md5="6cd3ec9b358b5ff727a55ea5dc684ead" sha1="f0e7f8429fca97c317abd84c59cfc025e23f4b5e" format="png" support="">media/mixrbv2/darkwingduck.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1750" romid="135730">
            <path>dashgalinalias.zip</path>
            <noms>
                <nom region="ss">Dash Galaxy In The Alien Asylum</nom>
                <nom region="wor">Dash Galaxy In The Alien Asylum</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Dash Galaxy, a fearless space explorer. You have just landed on a strange, alien planet thousands of light years from Earth. Your mission is to make your way though the maze of rooms and return safely to your ship. To do this you will need to enter every room and collect all of the objects that can be found in it. Your oxygen supply is limited, though, so be sure to hurry! Throughout this world there are many aliens which will deplete your oxygen even faster if you come into contact with them. Occasionally you will find bombs or keys which can be used to reach previously inaccessable rooms on a floor. The game is played from two points of view; top down when in an elevator shaft, or side scrolling when in one of the many rooms. Some levels contain hidden rooms with many bonuses, or even an express elevator to get you to your destination faster (or it might take you back down a few levels.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4af1d3d" md5="5c429e95e0484d1109249ac3b7a5981d" sha1="98e8be83b40322a5eff8c4e6586fc661ff0be583" format="mp4" support="">media/video/dashgalinalias.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6f8f04" md5="e9a983fe09320c63dc7e32cba9ea3162" sha1="f11b9abf0a14fac554b2b5fd373f83aa356ae0d7" format="png" support="">media/mixrbv2/dashgalinalias.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1438" romid="135742">
            <path>davidcrasaboyandhis.zip</path>
            <noms>
                <nom region="ss">Boy And His Blob - Trouble On Blobolonia, A</nom>
                <nom region="fr">A Boy and his Blob : Trouble on Blobolonia</nom>
                <nom region="us">A Boy and his Blob : Trouble on Blobolonia</nom>
                <nom region="jp">Fushigi na Blobby : Blobania no Kiki</nom>
                <nom region="eu">A Boy and his Blob : Trouble on Blobolonia</nom>
                <nom region="wor">David Crane's A Boy and His Blob : Trouble on Blob</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Blob has come from the distant planet Blobolonia in search of an earth boy to help him save his world. Join him on this fantastic adventure in mysterious caverns beneath the earth searching for treasure. then travel to Blobolonia to battle the evil emperor. Discover Blob's amazing appetite for jellybeans and the different transformations that occur with each flavor. Learn to use these shapes to overcome even the most outrageous obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="279bf5b2" md5="9fe18a7d96abbbca142e0e3e2da76fa5" sha1="c4b67ed384dd7af189f1740da1835e0d76c0ca84" format="mp4" support="">media/video/davidcrasaboyandhis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="509fe3a2" md5="b81d6a609e7729416aa28eb61a00ec7b" sha1="cb3f26f41c4fb6033ec60da27ab834faabe08fbc" format="png" support="">media/mixrbv2/davidcrasaboyandhis.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="351">Absolute Entertainment</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1851" romid="135743">
            <path>daydredav.zip</path>
            <noms>
                <nom region="ss">Day Dreamin Davey</nom>
                <nom region="wor">Day Dreamin Davey</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Davey is a child with an overactive imagination. During a day at school, he runs into events that will cause him to escape into his fantasy world, which in game terms equates to the levels you will be playing through. The fantasy lands include treks through the middle ages, the wild west, ancient Rome, and Mount Olympus (some of these levels will be revisited throughout the game). Your weapons are level specific such as a sword and lance in the medieval level and a gun and whip in the wild west level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c0a4c85" md5="4cea7698e7e7768d6eb16cb0574ac6f4" sha1="55779ef2e186042c2b47053924a582db7c8f2ef1" format="mp4" support="">media/video/daydredav.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f77a659d" md5="fb311e90019d672373d9c7e69557a9dd" sha1="a347c659f78b69ee848491fce62b90b3911149f8" format="png" support="">media/mixrbv2/daydredav.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1400">
            <path>daysofthunder.zip</path>
            <noms>
                <nom region="ss">Days Of Thunder</nom>
                <nom region="wor">Days of Thunder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tom Cruise's film brought NASCAR racing to the masses, and Mindscape did the same for games players with this license. If you mentally change the driver names, it can be thought of as a recreation of real NASCAR racing rather than a direct recreation of the film. 

You play Cruise's Cole Trickle character (his name, like many of the others, is slightly different to that of a real NASCAR racer of the day) against your rivals on 8 tracks, based on real-life counterparts. The races are all on ovals, although the exact lengths, corner types and gradients are varied.  This means that the ideal racing line on one track can put you into the wall on another. Qualifying is incorporated alongside the races themselves.

From times to times you'll have to pull into the pit stop area. When doing so, you control the five members of the pit crew. Loosing time on pit will make you loose positions at the race. The other racers, however, never pit.

The NES version has 3rd-Person perspective only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c20bf199" md5="4d0edf4d7c8d1dddfd083ca477735b47" sha1="915caf5cc41441eb312d2d13b64317b23e1077e6" format="mp4" support="">media/video/daysofthunder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cddb9843" md5="1407b45d659de65b4d1485fb19556b34" sha1="be0a74ff3c20653f6a3c6f8cdbb9dd07c5363ad5" format="png" support="">media/mixrbv2/daysofthunder.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="165">Mindscape</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18633" romid="135750">
            <path>deblock.zip</path>
            <noms>
                <nom region="ss">De-block</nom>
                <nom region="wor">De-block</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">De-Block is a puzzle game that can be most easily explained as a 4-way Tetris. The player controls a block in the center of the screen which can move and rotate freely. Larger blocks move inward from each side of the screen and attach to the center block, then change color depending on their distance from the center. If the player completes a colored ring, that layer and all the blocks inside of it are cleared, and all the ones outside are moved inward. Play ends if a newly-appearing block overlaps with the player's structure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78e57ffb" md5="77292aaf6e7c652c7b30e417e98cff86" sha1="0727b302b72a0948af6b5d839346400b089f96e4" format="mp4" support="">media/video/deblock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1a5fe25" md5="0d0f6fbedb17cb3337f53c01111ebacb" sha1="db8dbfb6d5ad8d336d9ee8e36a21156418c3b6b8" format="png" support="">media/mixrbv2/deblock.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1751">
            <path>deadlytowers.zip</path>
            <noms>
                <nom region="ss">Deadly Towers</nom>
                <nom region="us">Deadly Towers</nom>
                <nom region="jp">Mashou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are prince Myer, and you are about to become the ruler of your country. Strolling outside just before the ceremony, you meet a strange person by the lake. You are told about an evil wizard planning to destroy the land. In order to stop him and to fulfill an ancient prophecy, you have to travel to the Northern Mountain and to destroy the Seven Bell Towers.

This is an action-adventure game with RPG elements. On every screen there are hordes of enemies for you to dispatch, by throwing your sword at them. The gameplay style is similar to  Zelda series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="284d8752" md5="d2b6393ada2a6424dac05dc5090494d1" sha1="749019421675f1dc03354de91f77dec407234627" format="mp4" support="">media/video/deadlytowers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3fea861" md5="d2e599e13509f49217b8375939785a92" sha1="c6a65e0cccf148253f542cad616a4265232b717c" format="png" support="">media/mixrbv2/deadlytowers.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1722">
            <path>deathrace.zip</path>
            <noms>
                <nom region="ss">Death Race</nom>
                <nom region="us">Death Race</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Death Race is seemingly inspired by the Sylvester Stallone movie Death Race 2000 released 15 years before this game. The object of the game is to run down innocent pedestrians in your souped-up automotive grim reaper. Progress through the race courses in 8 U.S. cities, moving from west to east starting with San Diego and Phoenix. Each race consists of capturing a flag and finding the exit door, all while squishing or gunning down as many people on foot as possible while avoiding helicopters and heat seeking missiles that are actively trying to discourage this unique hobby. If the time runs out, a barrage of missiles descends on the player's car to indicate that the race is over.

The player has a certain amount of money to begin with and earns more money for completing the races alive. This money can be used to upgrade the engine, steering, tires, chassis, or weapon systems on the car.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e4992c4" md5="b85071e6db6a410ca861134a5f14d418" sha1="2764eaeec4e786b2c1d419b3bd02b0083a21fb98" format="mp4" support="">media/video/deathrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="698cd34f" md5="b637a6400203a18ffe41da922f1635f8" sha1="c8c7ab242bb839dbc060e6af8586832fdf2146be" format="png" support="">media/mixrbv2/deathrace.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="532">American Game Cartridges</developpeur>
            <editeur id="532">American Game Cartridges</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18632">
            <path>deathbots.zip</path>
            <noms>
                <nom region="ss">Deathbots</nom>
                <nom region="us">Deathbots</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! 

Gameplay is from an overhead point of view;  you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4a5ba49" md5="63025f433b32b94be9d865b5c12a6495" sha1="cf0d6b5c12f6bf3bdc86a83ffa02f25cadac91fd" format="mp4" support="">media/video/deathbots.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec59a9f3" md5="204bd49e16e7f8dec3a1a71381ae1e34" sha1="704e510b16be7b7f65f560cb5833c97e4141119a" format="png" support="">media/mixrbv2/deathbots.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="2893">Odyssey Software, Inc.</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1262" romid="135754">
            <path>defenderii.zip</path>
            <noms>
                <nom region="ss">Defender 2</nom>
                <nom region="us">Defender II</nom>
                <nom region="jp">Star Gate</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="700d2998" md5="c35805706c7d910bb40a597bf396141d" sha1="dbac3f5f4fec5202fbe8104b06c4e8669906d5fb" format="mp4" support="">media/video/defenderii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d96b77db" md5="22739cf44cc637d4ece8925039dabebb" sha1="f9b4216d087b6ccd3b5baa5ecf5e69e1642c7a12" format="png" support="">media/mixrbv2/defenderii.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1262" romid="137367">
            <path>stargate.zip</path>
            <noms>
                <nom region="ss">Defender 2</nom>
                <nom region="us">Defender II</nom>
                <nom region="jp">Star Gate</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="700d2998" md5="c35805706c7d910bb40a597bf396141d" sha1="dbac3f5f4fec5202fbe8104b06c4e8669906d5fb" format="mp4" support="">media/video/stargate.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d96b77db" md5="22739cf44cc637d4ece8925039dabebb" sha1="f9b4216d087b6ccd3b5baa5ecf5e69e1642c7a12" format="png" support="">media/mixrbv2/stargate.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1423" romid="135757">
            <path>defencro.zip</path>
            <noms>
                <nom region="ss">Defender Of The Crown</nom>
                <nom region="wor">Defender of the Crown</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Defender of the Crown puts you in the role of one of four Saxon knights in medieval England, in a time where the land is in turmoil as the King is dead and his crown was stolen. The Saxons and the Normans blame each other and fight for control of England.

After a short introduction by Robin of Locksley himself, you start the game with a single castle and 10 soldiers at your command. From there, you have to build your army, take control of additional territories and fight the three Norman lords - and sometimes your Saxon friends as well.

The game has several different styles: You may either engage in a jousting contest where you have to knock your opponent off his horse using a lance, you can go raid a castle for loot or you can attack another territory/castle.

The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a62805c8" md5="bffe8232dc8f27b3ca976eaf89af213d" sha1="b7bb1e34b807d228e5a78c60c4b091dcbdeb62d5" format="mp4" support="">media/video/defencro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c7b8dab" md5="97e3a411e8d810132271348c01c18507" sha1="7715348c6f17a742d7fd228acae34b355049b904" format="png" support="">media/mixrbv2/defencro.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="27077">Ultra&amp;nbsp;Games</developpeur>
            <editeur id="531">Palcom</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1770">
            <path>demonsword.zip</path>
            <noms>
                <nom region="ss">Demon Sword</nom>
                <nom region="us">Demon Sword</nom>
                <nom region="jp">Fudou Myouou Den</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Demon Sword you play the part of the noble fighter Victar. Victar carries with him a sword which was used long ago to defeat the evil Dark Fiend who took over the land. Now he is back, and Victar must use the sword to defeat him once again.  The game is an arcade style platform game. You begin with just part of the demon sword, and after defeating a large monster at the end of each level an additional section of the sword is restored. After all six missing parts of the sword are found, you can attempt the final level to defeat the Dark Fiend. In addition to the sword pieces, there are other items which can be found during the levels to help out; these include keys to open mystic doors, spheres to restore life, and different types of weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69a9a3a3" md5="56674c290359db7e1deed6409bcb3a36" sha1="a6da92fff33040f74b79ba491adcd5dec4916851" format="mp4" support="">media/video/demonsword.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58581838" md5="45eab6008dba390752c62538cefd53be" sha1="3fd59b39ac98be85f7a91a26b9159107e14cf58d" format="png" support="">media/mixrbv2/demonsword.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1885" romid="135767">
            <path>destiear.zip</path>
            <noms>
                <nom region="ss">Destination Earthstar</nom>
                <nom region="us">Destination Earthstar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Two centuries ago, an alien species known as the Kojans kidnapped the people of Earth and made them their slaves. But the Earthlings never gave hope of returning to their homeland. So they sent you, a brave space ship pilot, to travel through the galaxy in search of the Earth. But beware, as the Kojans won't let you pass without a fight!

The gameplay is divided into two parts. You begin in the simulation mode, controlling your ship from first-person perspective. You can change your altitude, speed, and weapons, at the same time paying attention to the fuel you have left. Once you have defeated enough enemies and landed on a planet, the game turns into a side-scrolling shooter in which you must navigate your ship through arcade sequences.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c0834507" md5="0a896def42e2461a36e5ff99bc5aa965" sha1="1af55f37770fc91b864a343e13007a7f0d4028ab" format="mp4" support="">media/video/destiear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b64d93a" md5="c500f1068eeb433ed18c61de5f30f412" sha1="8955e1790a05dcea07a8feed6ccec0102d4fda47" format="png" support="">media/mixrbv2/destiear.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="99401" romid="348733">
            <path>destructorel.zip</path>
            <noms>
                <nom region="ss">El Destructor</nom>
                <nom region="wor">Destroyer</nom>
                <nom region="sp">El Destructor</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 3001 A.D., the earth is close to being destroyed. The human race travels to Mars, but under the attack of terrorists, the human race sent out its space fighting elite, DESTRUCTOR, to attack again. Your challenge is to go through the meteor shower to destroy the enemy barracks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45607a2b" md5="2cf1fc542a77bdf0eaf526a909e8b453" sha1="a0c791a4a8c3ef4d776d2931b447889afb5ffbe7" format="png" support="">media/mixrbv2/destructorel.png</media>
            </medias>
            <dates>
                <date region="sp">1992</date>
            </dates>
            <developpeur id="299">Megasoft</developpeur>
            <editeur id="12960">Gluk</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65492">
            <path>devilman.zip</path>
            <noms>
                <nom region="ss">Devil Man</nom>
                <nom region="jp">Devil Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Go Nagai's Devilman comes to life in this graphic and text action-adventure game for the Famicom/NES. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master unleashes them upon the Earth much to the chagrin of humanity. You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water, secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="92e8dc39" md5="e094cc16eade8fcf04c8726d647c51c4" sha1="efd58f4c11269a38a171a6b15c93be35eb40ac5d" format="mp4" support="">media/video/devilman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5af44da8" md5="61fcdcea6f38b55168e069d60f189906" sha1="83f0a8af26923913a0dd60571caf127f72306e33" format="png" support="">media/mixrbv2/devilman.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="8805">ISCO</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1619" romid="135771">
            <path>devilworld.zip</path>
            <noms>
                <nom region="ss">Devil World</nom>
                <nom region="jp">Devil World</nom>
                <nom region="wor">Devil World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Devil World is a scrolling maze game, strikingly similar to the classic Pac-Man, only with an undeniable religious bent. Collect dots in an automatically-scrolling maze directed by the devil himself, use crosses to power up and destroy his minions, and be careful not to get crushed by the walls. After collecting all the dots, you must collect bibles to seal up the source of the enemies and make the devil temporarily retreat. After this, there is a timed bonus stage where the player can control the scrolling, then the next round starts the cycle over from the beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd80338a" md5="0ef6b5b5ed409077b41d28103747f57b" sha1="2e2bb9090b2d626258aa25a261ddfbf5c6badacc" format="mp4" support="">media/video/devilworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3177ccb3" md5="d29bd00c4494ed6fbb098e0cc9936305" sha1="7d8403ad56ca6dcc68b098ad901a1a197a06f0cd" format="png" support="">media/mixrbv2/devilworld.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1984</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1527" romid="528869">
            <path>diehard.zip</path>
            <noms>
                <nom region="ss">Die Hard</nom>
                <nom region="eu">Die Hard</nom>
                <nom region="wor">Die Hard</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">John McClain decides to visit his wife Holly in Nakatomi Plaza, only to discover that she is taken hostage on 30th floor, along with a bunch of other hostages. The main terrorist, Hans, is after the money locked away in a safe on the 30th floor. His hacker, Theo, is slowly breaking the locks into the vault. It's up to McClain to stop them. Die Hard for the Nintendo Entertainment System is a lot different to its other counterparts. The game is played from a top-down perspective, rather than the 1st-/3rd-person perspective.

There are 40 terrorists scattered throughout the building, and the task is to clear each floor of terrorists. The stairwell, air duct or the express elevator is used to travel only to Floors 31-35. These are freely accessible at any time, doing away with linearity, and more floors are unlocked in "Advanced" mode). At the start of the game, John can only use his fists to deal with foes, but after bringing down some terrorists, several weapons become available, including the pistol, machine gun, C-4 explosives, rocket launcher, and flash bangs, using their weapons against them. When hit by these terrorists, John loses some life, but it can be restored by collecting soda cans and med-kits. The game ends when all life is lost. 

One interesting aspect of the game allows the player to listen to Hans shouting orders to his guards through a two-way radio. Also notable is the "foot meter". It starts out full, but will eventually decrease if John steps on shattered glass or runs around at a faster speed. If the meter is empty, he will walk much slower than with a full meter. This may have been added in tune with the film, where the main character John McClain's feet end up in pretty bad shape near the end. Parts of the environments are destructible, most notably vending machines (receive free soda), glass walls and windows. Not all parts of the environment are shown on the screen all the time - a fog of war appears to shroud nearby areas in darkness.

The missions are time limited. There about four minutes before one of the six locks are opened (shown in the status screen), but more time can be gained by destroying the main computer on the fourth level. Once all the locks have been opened, there are only a few minutes to escape. Once this time expires, the game ends.

Like its counterparts, the game features cinematic sequences, which change the story depending on which actions are taken.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1db17f88" md5="e1cab96a09dab2c0b9b7461930fe8f5f" sha1="7b5adf110279f88494ae0e288776f7f614b38662" format="mp4" support="">media/video/diehard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="557bad64" md5="76291c10e96b7cd3d9e8c7fda0185afa" sha1="c48917fca8c24599fda1ea118b592971bac6fea8" format="png" support="">media/mixrbv2/diehard.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1991</date>
                <date region="eu">1991</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1642" romid="527008">
            <path>digdug.zip</path>
            <noms>
                <nom region="ss">Dig Dug</nom>
                <nom region="jp">Dig Dug</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b1c96e3" md5="5f47683eec87a777d98761095fb3703f" sha1="2bd306356797d88551b8f7c21781cf97463beaee" format="mp4" support="">media/video/digdug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ca2e2ff" md5="1610c77b452d9f37bef8428145abf803" sha1="9fb1b4dc7eb3ef7aafbfe3523884631ce10129e6" format="png" support="">media/mixrbv2/digdug.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1771" romid="135780">
            <path>digdugiitroinpa.zip</path>
            <noms>
                <nom region="ss">Dig Dug 2 - Trouble In Paradise</nom>
                <nom region="us">Dig Dug II : Trouble in Paradise</nom>
                <nom region="jp">Dig Dug II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is Dig Dug's job to protect 72 different tropical islands from his arch rivals, Pooka and the fire breathing Fygar. Played from an overhead point of view, Dig Dug now has two weapons at his disposal; the first is an air pump and the second is a drill. The pump can be used to inflate and destroy the enemies the same as in the original Dig Dug. At various locations on the islands are stakes, and when the drill is used near a stake a crack will form. If enough cracks become connected that section of the island will fall into the ocean, hopefully taking an enemy (and not Dig Dug!) with it. When all of the Pookas and Fygars have been destroyed, the game moves on to the next, more difficult level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ecf551a" md5="5f1a338d03ae19e1062d9548869e5dee" sha1="f8407b925017127ba497c84e399e8d52577e97f1" format="mp4" support="">media/video/digdugiitroinpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97dc26a5" md5="db7ed8a604677be9ae8b4b4e92a0b550" sha1="ce883f7108b7cfb3c3ed2f86b4f37d5891dc3972" format="png" support="">media/mixrbv2/digdugiitroinpa.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1986</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1771" romid="348734">
            <path>digdugii.zip</path>
            <noms>
                <nom region="ss">Dig Dug 2 - Trouble In Paradise</nom>
                <nom region="us">Dig Dug II : Trouble in Paradise</nom>
                <nom region="jp">Dig Dug II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is Dig Dug's job to protect 72 different tropical islands from his arch rivals, Pooka and the fire breathing Fygar. Played from an overhead point of view, Dig Dug now has two weapons at his disposal; the first is an air pump and the second is a drill. The pump can be used to inflate and destroy the enemies the same as in the original Dig Dug. At various locations on the islands are stakes, and when the drill is used near a stake a crack will form. If enough cracks become connected that section of the island will fall into the ocean, hopefully taking an enemy (and not Dig Dug!) with it. When all of the Pookas and Fygars have been destroyed, the game moves on to the next, more difficult level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ecf551a" md5="5f1a338d03ae19e1062d9548869e5dee" sha1="f8407b925017127ba497c84e399e8d52577e97f1" format="mp4" support="">media/video/digdugii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97dc26a5" md5="db7ed8a604677be9ae8b4b4e92a0b550" sha1="ce883f7108b7cfb3c3ed2f86b4f37d5891dc3972" format="png" support="">media/mixrbv2/digdugii.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1986</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18635" romid="135781">
            <path>digger.zip</path>
            <noms>
                <nom region="ss">Digger T. Rock - Legend Of The Lost City</nom>
                <nom region="us">Digger : The Legend of the Lost City</nom>
                <nom region="eu">Digger T. Rock : The Legend of the Lost City</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Digger T. Rock, a brave little miner who dares to dig where no shovel has gone before! He just loves to uncover underground wonders. And he dreams of discovering a buried city bursting with golden treasures and ancient relics. On this very morning, deep within a craggy, slippery cave, Digger stumbles upon a half-hidden sign pointing way, way down...to a Lost City!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ae40660" md5="6ab2402b25ccaf5b0dd8e812809b0209" sha1="980d47b65ec824d2b7963eb220d3c92b84a69f76" format="mp4" support="">media/video/digger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4e4e22a" md5="51a586ff26d172e86ecb29e9bc41b91f" sha1="3d86d1d18ede53c65a92ce5269e2fda504795695" format="png" support="">media/mixrbv2/digger.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71342">
            <path>digitdevmonmegte.zip</path>
            <noms>
                <nom region="ss">Digital Devil Story - Megami Tensei</nom>
                <nom region="jp">Digital Devil Story : Megami Tensei</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A high-school student and skillful computer programmer named Akemi Nakajima created a software called "Devil Summoning Program". At first Nakajima intended to use the software to gain revenge on a classmate who bullied him. However, things went out of control and Nakajima summoned malicious demons. Together with his friend Yumiko Shirasagi, a transfer student, he now must fight the demons he unleashed!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2987a0f9" md5="2b0a5f605f2c707894d05a6de05f84e5" sha1="0505160a03dcb45955c5134c8a6cbc28e034d068" format="mp4" support="">media/video/digitdevmonmegte.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b8a5c77" md5="6c34e900a45193e972704095e6bb4ea8" sha1="e1c69714c64b226473a4c6db991f43cd330aa826" format="png" support="">media/mixrbv2/digitdevmonmegte.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1710" romid="135784">
            <path>digitdevmonmegteii.zip</path>
            <noms>
                <nom region="ss">Digital Devil Story - Megami Tensei 2</nom>
                <nom region="jp">Digital Devil Story : Megami Tensei II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In year 199X, a terrible disaster occurred. An atomic explosion destroyed large parts of the Earth and opened the way to a demonic invasion. The world lies in ruins, and the demons are ripping it apart. You control a group known as Devil Busters. Your mission is to prevent the demonic minions and their evil lord from dominating the entire planet.

In the beginning of the game, you create a party and allocate available skill points at your wish (upgrading strength, stamina, magic, etc.). When you level up, you can also distribute the gained points the way you like. Upon meeting a hostile creature, you can talk your way out of the battle or even convince a demon to fight for you. The game world is viewed partly from top-down perspective, and party from first-person perspective (in dungeons and battles).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0a10014" md5="d2a794614891485bfce3567e94ad44bf" sha1="3ed433ae73836d4cdc56f5d6dfbc784e29084599" format="mp4" support="">media/video/digitdevmonmegteii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3138d90c" md5="47080c7e865c3801776dba600b09fe7c" sha1="25b823ae3f095492d30284183bf3f8bedb0e7c3f" format="png" support="">media/mixrbv2/digitdevmonmegteii.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1487" romid="136536">
            <path>littlmer.zip</path>
            <noms>
                <nom region="ss">Disney's The Little Mermaid</nom>
                <nom region="us">Disney's The Little Mermaid</nom>
                <nom region="jp">Little Mermaid : Ningyo Hime</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this version of Disney's The Little Mermaid you play as Ariel the mermaid.

Ariel has already met Eric, and they plan to wed, but the sea-witch Ursala has taken control of the ocean!  So Ariel (After explaining what's going on to Eric) becomes a mermaid once more and sets off to rescue the sea.

The game takes place from a side view and Ariel (Swimming most of the time, but hopping around on the land occasionally) can shoot bubbles to trap her foes and can then throw them at each other.  She can also dig through sand to find treasure and pick up sea shells to help her break chests open.

The treasure she finds in the sand is usually just bonus points, but the treasure you find in chests will increase your bubble's power and range.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="367ebfcc" md5="60acd0ac5db6496cb27af8928baedf31" sha1="f73aebc920ad5979b2b1bdd6f1d3348ff8eb19a4" format="mp4" support="">media/video/littlmer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dd821bc" md5="3a5d53f2211273cbc2ddbd21b1397d7e" sha1="8fedc6254a78232598a6100d07dd4053d24f07bd" format="png" support="">media/mixrbv2/littlmer.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18639" romid="135789">
            <path>dondokodon.zip</path>
            <noms>
                <nom region="ss">Don Doko Don</nom>
                <nom region="jp">Don Doko Don</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play a bearded dwarf whose girlfriend has been kidnapped and taken away to the dragon's castle, and in order to rescue her, you must defeat enemies with your mallet. Once you do, you can pick them up and throw them at other enemies, and collect the fruit that they leave behind. When you have defeated all enemies, you proceed onwards to the next round. If you take too long to complete a level, a winged devil will appear who will try to kill you while flying around the screen

Occasionally, power-ups will appear in the middle of the level, and these power-ups will increase your power, award you with different weapons, kill enemies, or freeze time. The more power you have,  the more walls that you can through enemies through. At maximum power, you are able to throw enemies through all walls.
If you happen to carry the blue hammer, you are able to throw it through walls, too.

There are five areas that consist of ten levels each. At the end of each area, you have to defeat a boss in order to proceed further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b44cc3db" md5="19ebbb22e130594d0101f4bd1e85f607" sha1="6bd14cfa58ad4c1a2d0a35c45bad4beb07ae066e" format="mp4" support="">media/video/dondokodon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dda0d923" md5="24f89fac26d8007af0a270eadec53530" sha1="8eb56531b4bae16edf0b45af7cb99ba84f0a2b04" format="png" support="">media/mixrbv2/dondokodon.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18640">
            <path>dondokodon2.zip</path>
            <noms>
                <nom region="ss">Don Doko Don 2</nom>
                <nom region="jp">Don Doko Don 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A couple is getting married at a wedding chapel, but the wedding is ruined when a bat comes over and turns the groom into a frog. The two dwarfs from Don Doko Don are called in, and are told that they must find a potion that will turn the groom back to his human self.

To do this, you must go through five lands infested by wildlife. Like the original game, you are equipped with a mallet, which can be used to smash enemies. You can then pick these enemies up and toss them at others. When you do this, they leave behind a gem that can be collected for points. During your travels, you can break open chests that contain goodies such as scrolls, extra energy, and more weapons. 

You exit an area by entering through an open doorway, but some doors are locked and must be opened with a key. At the end of each land, you encounter a boss that requires quite a number of hits to kill before you can proceed to the next land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1561fd07" md5="0e4491f8a46509efac8a84841c12c147" sha1="517a505d042c931c1ee0665d9df53ef23e79cdf2" format="mp4" support="">media/video/dondokodon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5037f8de" md5="bf9b3783f9a0a6df0575d3e6b1d44f9a" sha1="4ae6d79183d42407abc3160e2e6f3552d7bd6d24" format="png" support="">media/mixrbv2/dondokodon2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108695">
            <path>donaldland.zip</path>
            <noms>
                <nom region="ss">Donald Land</nom>
                <nom region="jp">Donald Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game stars Ronald McDonald (known in Japan as Donald McDonald), the mascot of the McDonald's fast food chain. The objective is to bring peace to his magical land by controlling the famous fast food clown. Most of Ronald's companions have been kidnapped, and the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola.Being hit by the enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along with the hamburger counter resetting itself to zero. It is also possible to play a mini-game challenge, to earn commodities that the player orders from McDonald's.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f0e91c0" md5="b992784eb2a099e6940c44e1f2dc4973" sha1="e12fa02269c96c32bae7e7b5450f32a2eb1ba695" format="mp4" support="">media/video/donaldland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcfc1133" md5="c058a57418770cb3f6df85b103bc0e0c" sha1="f3ff90a9147f80c03136d81e3c451117939b97c0" format="png" support="">media/mixrbv2/donaldland.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1306" romid="135797">
            <path>donkeykong.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="jp">Donkey Kong</nom>
                <nom region="wor">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b18b1c1" md5="c2ad067e0d8605093d853e882cbf846d" sha1="0d25955da74a449eb3b075b103b5a6b7cc602438" format="mp4" support="">media/video/donkeykong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3efae18f" md5="5efdaeecdf415603ad84431ccd6455b4" sha1="96592f1e425eff31a248310b5ee970a44b03cd1a" format="png" support="">media/mixrbv2/donkeykong.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1986</date>
                <date region="jp">1983</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1351" romid="528878">
            <path>donkeykongjr.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Jr.</nom>
                <nom region="wor">Donkey Kong Jr.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mario has kidnapped Junior's Papa!

Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong.  In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage.  As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father.

Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior.  Junior can defend himself by dropping fruit found around the levels on the heads of his foes.  The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes.  However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.

In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot.  Once all four levels are cleared, the game levels will start over at a higher difficulty.

Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a018b317" md5="5a05a34218cb163b6a17030729c2dd6a" sha1="254ea7f031fed39043c29f0afbdf9dcf201c12f7" format="mp4" support="">media/video/donkeykongjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5b59214" md5="a341490ba44ff714c86363775fdceba8" sha1="6d3340a880b1354f6694b34f39980f11f3555dc1" format="png" support="">media/mixrbv2/donkeykongjr.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1986</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136580" romid="476256">
            <path>doolybravoland.zip</path>
            <noms>
                <nom region="ss">Dooly Bravo Land</nom>
                <nom region="kr">Dooly Bravo Land</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dooly Bravo Land is a South Korean Famicom platformer developed and released by Daou Infosys in 1992. It features Dooly the Little Dinosaur who was a popular cartoon character at that time in the country.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e962b6d4" md5="ab6438de6670e2ee6dad85d7d75598a2" sha1="057d7e914d69281e0daefdc9664bb29199f94650" format="mp4" support="">media/video/doolybravoland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1def1e3" md5="cb5f702328054b559209b7036d2d3593" sha1="ae0c45a27a23ad2a6472f41111e64a73a1acc613" format="png" support="">media/mixrbv2/doolybravoland.png</media>
            </medias>
            <dates>
                <date region="kr">1992</date>
            </dates>
            <developpeur id="12357">Daou Infosys</developpeur>
            <editeur id="12357">Daou Infosys</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18643">
            <path>doordoor.zip</path>
            <noms>
                <nom region="ss">Doordoor</nom>
                <nom region="jp">Door Door</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">DoorDoor is platform game in which you have to lock up the monster creatures that pursue you. Only one creature can be locked up behind one door. Don't forget to close the door or the creatures will walk out and pursue you again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016a0f86" md5="a0f73288e6d588c96d30003341707a6f" sha1="a73e3165926b509de145640df6f592456b5eefd1" format="mp4" support="">media/video/doordoor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4be96f2" md5="2a81c7637e68fe15310c4199da2f9500" sha1="b652738485443d4c4bb53c8e35f4d6c7b3ac1d5b" format="png" support="">media/mixrbv2/doordoor.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71350">
            <path>doraemon.zip</path>
            <noms>
                <nom region="ss">Doraemon</nom>
                <nom region="jp">Doraemon</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Doraemon is an action game based on the popular children's cartoon of the same name. As the eponymous blue robot cat, the player must rescue each of his friends who have been kidnapped. Much like Hudson's earlier title Challenger, each stage plays differe</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29987d88" md5="6ed43c9a33702f87a358984e26e14724" sha1="2bbf05f0d93f43a68e5eb43d93def2c410c985b5" format="mp4" support="">media/video/doraemon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17ad2c9b" md5="59da69e27974cc76e73b38adb66dcb38" sha1="e78caafd8cb3e03470d76e9bac41c1e7262afc1e" format="png" support="">media/mixrbv2/doraemon.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18715" romid="135809">
            <path>dorae.zip</path>
            <noms>
                <nom region="ss">Doraemon - Giga Zombie No Gyakushuu</nom>
                <nom region="jp">Doraemon : Giga Zombie no Gyakushuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on the animé series about the mechanical blue cat Doraemon, who can turn dream into reality and create magical worlds where he helps people and fights the evil. 

Some time ago, Giga Zombie revived dead kings in order to conquer the world. Doraemon and his friends fought the evil being, but were trapped in a magical portal, and ended up in different time periods. In this game, the nameless hero (you can choose to be either male or female) must help Doraemon to find his friends and to save the world once again.

The game is a traditional top-down RPG with turn-based party combat viewed from first person perspective. The unusual part is the time traveling. You and your party can travel to different time periods, change the present and discover many secrets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="165e6add" md5="8eef3805338a91c2e21b97a64e07c11b" sha1="5332b30044c1a88ba3f7c1780964171da8ffbf85" format="mp4" support="">media/video/dorae.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88e7b5db" md5="c7a60f87c42734250988d105927a9c38" sha1="c127f329c9871e04af927c93ac2444abe24efbfe" format="png" support="">media/mixrbv2/dorae.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="602">Epoch</developpeur>
            <editeur id="602">Epoch</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1284" romid="135468">
            <path>doubledragon.zip</path>
            <noms>
                <nom region="ss">Double Dragon</nom>
                <nom region="us">Double Dragon</nom>
                <nom region="jp">Double Dragon : Sou Setsu Ryuu</nom>
                <nom region="eu">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.

Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9a2151a" md5="d4832273c32ae88b8906743337beaa8f" sha1="b114d7689f34c22bb3b7537690a695b830c9d2b2" format="mp4" support="">media/video/doubledragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec636a29" md5="6b65a1044be25db0de63e8704aa6e6b9" sha1="8810a051ebb17510109da74dd98a53a3d3376eb4" format="png" support="">media/mixrbv2/doubledragon.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1988</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1277" romid="135815">
            <path>doubldraii.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II : The Revenge</nom>
                <nom region="jp">Sou Setsu Ryuu II : The Revenge</nom>
                <nom region="eu">Double Dragon II : The Revenge</nom>
                <nom region="wor">Double Dragon II : The Revenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy &amp; Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time.

The original arcade version of "Double Dragon II" was essentially an improved version of the first game. In addition to offering renewed audio and visuals, as well as new traps, moves and enemy characters, "Double Dragon II" discarded the conventional punch and kick buttons in favor of a direction-oriented attacking system similar to the original Technos beat-em-up Renegade.

The NES version offered new stages, new moves and illustrated cut-scenes, as well as a new final boss and a new ending. Unlike the first NES game, it offered 2-Player Co-Op gameplay with the option to turn off the friendly fire.

The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c3e9869" md5="596ca4f8ab299a25942b3c71aad10835" sha1="77818a0a6c9cc58750bc4cc73f8c9239a8d34584" format="mp4" support="">media/video/doubldraii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b70e49ce" md5="3edccf131f7e3df241e30396fe941da4" sha1="53dadaa904ac5c5fdd320faea96404510646a2fd" format="png" support="">media/mixrbv2/doubldraii.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1379" romid="135817">
            <path>doubldraiii.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Sacred Stones</nom>
                <nom region="us">Double Dragon III : The Sacred Stones</nom>
                <nom region="jp">Sou Setsu Ryuu III : The Rosetta Stone</nom>
                <nom region="eu">Double Dragon III : The Sacred Stones</nom>
                <nom region="wor">Double Dragon III : The Sacred Stones</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The final game in the trilogy.

Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in 
their quest.

Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.

The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a305e417" md5="67a061ea4f3212731cbe8c8098c6cfc9" sha1="811db3dd020f97b1b68ae078a7482230f1af68f3" format="mp4" support="">media/video/doubldraiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f31e1dc4" md5="985803ec55e89285004e9894d2c34a05" sha1="a87a0fc3d6436c15c4391ac923e63e38f3bbc355" format="png" support="">media/mixrbv2/doubldraiii.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1593">
            <path>doubledribble.zip</path>
            <noms>
                <nom region="ss">Double Dribble</nom>
                <nom region="eu">Double Dribble</nom>
                <nom region="wor">Double Dribble</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade game, Double Dribble is a basketball action game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6793b868" md5="3a6dbadb49029f7dfee45331b35b72a8" sha1="4051a8a3fa23e2997618d193b5c93bd41b9ed3f1" format="mp4" support="">media/video/doubledribble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ef22239" md5="4fe48561efa50c65f29ec39f953601db" sha1="213c4b15c87b83ff89119522a026114eb6ee7f30" format="png" support="">media/mixrbv2/doubledribble.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1945">
            <path>doublestrike.zip</path>
            <noms>
                <nom region="ss">Double Strike - Aerial Attack Force</nom>
                <nom region="us">Double Strike : Aerial Attack Force</nom>
                <nom region="asi">Twin Eagle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The South Pacific contains some of the most beautiful islands in the world, and they have all been invaded by a terrorist organization called DAMED (Destructive Armed Militant Enemy Devotee). You must fly an experimental fighter jet called the Thrasher Hawk-7 to battle the enemy and rid them from nine different islands. To help out, six different power ups can be collected after destroying certain enemies which provide better weapons, bombs, or extra lives.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="881e8818" md5="8a06185c9ba4698047f6f0abb94fca65" sha1="44a6488596ae06d58f0b19fdb3cae66d43af9c74" format="mp4" support="">media/video/doublestrike.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a97d397" md5="f6c3a94d136555087a3cca7ce472545f" sha1="71d33e95cc142c3194626e826ea6fb5034b751c2" format="png" support="">media/mixrbv2/doublestrike.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65499" romid="135823">
            <path>doughboy.zip</path>
            <noms>
                <nom region="ss">Dough Boy</nom>
                <nom region="jp">Dough Boy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The president has been kidnapped and it is currently being held behind enemy lines. Players take control of a soldier who has to cross through the enemy lines to rescue this very important prisoner of war.  The game consist of five different timed maps wh</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0035f498" md5="caec353e7c915c5899dd3006743abf44" sha1="387eb698e5d9b6dead6d6b8d93c3f6d33e122ad3" format="mp4" support="">media/video/doughboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5bea41d" md5="bd00522685827359dcc3c4a2b615df21" sha1="763ce07cb95b33826686ef1f8c8e6ea994b4b618" format="png" support="">media/mixrbv2/doughboy.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="7837">Synapse Software</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18645">
            <path>downtnekkousorda.zip</path>
            <noms>
                <nom region="ss">Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai</nom>
                <nom region="jp">Downtown : Nekketsu Koushinkyoku, Soreyuke Daiundoukai</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Another day at Nekketsu High, another gang tournament... but this time its different! A wealthy school principal has placed a challenge for all the school gangs to compete in a special obstacle course composed of 4 different challenges that you and your team must overcome. First in line is a race across the city streets (and rooftops), next is an obstacle course filled with dangerous hazards, then a jumping challenge in which you have to break a series of metal balls, and finally an all-out fighting tournament.

The game uses the same engine and basic gameplay mechanics featured in other Nekketsu High games, with the only change being the goals you must complete to clear each stage. Seeing as how the characters are gang members, fighting and beating your opponents can be a viable way of winning the challenges, so several weapons and power-ups can also be found in the courses</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3daebdb" md5="e4669b2d3127056cb173ebc5e68d4479" sha1="1c4d4922ac0c8c4f7e898e46a5a07f699cd03ba4" format="mp4" support="">media/video/downtnekkousorda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="108d185c" md5="709b1a4b076b99a503fc09979cfcbdf6" sha1="4f86d8f806e01250c802d8e4daca78847832aa9a" format="png" support="">media/mixrbv2/downtnekkousorda.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18645">
            <path>downtnekmon.zip</path>
            <noms>
                <nom region="ss">Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai</nom>
                <nom region="jp">Downtown : Nekketsu Koushinkyoku, Soreyuke Daiundoukai</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Another day at Nekketsu High, another gang tournament... but this time its different! A wealthy school principal has placed a challenge for all the school gangs to compete in a special obstacle course composed of 4 different challenges that you and your team must overcome. First in line is a race across the city streets (and rooftops), next is an obstacle course filled with dangerous hazards, then a jumping challenge in which you have to break a series of metal balls, and finally an all-out fighting tournament.

The game uses the same engine and basic gameplay mechanics featured in other Nekketsu High games, with the only change being the goals you must complete to clear each stage. Seeing as how the characters are gang members, fighting and beating your opponents can be a viable way of winning the challenges, so several weapons and power-ups can also be found in the courses</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3daebdb" md5="e4669b2d3127056cb173ebc5e68d4479" sha1="1c4d4922ac0c8c4f7e898e46a5a07f699cd03ba4" format="mp4" support="">media/video/downtnekmon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="108d185c" md5="709b1a4b076b99a503fc09979cfcbdf6" sha1="4f86d8f806e01250c802d8e4daca78847832aa9a" format="png" support="">media/mixrbv2/downtnekmon.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1886">
            <path>downtspekunkunnojid.zip</path>
            <noms>
                <nom region="ss">Downtown Special - Kunio-kun No Jidaigeki Dayo Zenin Shuugou!</nom>
                <nom region="jp">Downtown Special : Kunio-kun no Jidaigeki Da yo Zenin Shuugou!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Downtown Special: Kunio-kun no Jidaigeki da yo - Zenin Shugo! is a Japanese-only sequel to the classic beat 'em up/rpg hybrid Downtown Nekketsu Monogatari aka River City Ransom.

The game takes place in the Edo period of Japan, making it a prequel really, as you take control of an ancestor of Kunio (also named Kunimasa) tasked with saving the life of his ill friend. Kunimasa must traverse the Japanese countryside beating the collection of gang members and other assorted baddies in the same way as in River City Ransom. Each location is represented by a side scrolling level filled with enemies, which you must take down using a collection of attacks and special moves that can be purchased from shops scattered through the levels. 

The game uses the same engine and Super-Deformed character design, only changing the sprites to reflect the new setting. Unlike RCR, you can freely select which stage to tackle at any time, making it a more non-linear experience. And while money is still used to buy items, weapons and moves, you now also gain experience directly by defeating enemies, which is used to enhance Kunio's base stats. 

A two-player mode is available and, even if you play the game solo, the game provides help in the form of an AI-controlled partner who can be change as you gain more allies  thorough the game (including former enemies).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82bc0aae" md5="06b10894c7fe76e04c71b4e250433bdc" sha1="391bd559685fea6f977f188a9f9253323fd65369" format="mp4" support="">media/video/downtspekunkunnojid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd851b1c" md5="10e4cc9d8070d4be45933bbc0f053a8e" sha1="360c3e01862471e257c04603fac87e001fa8df8c" format="png" support="">media/mixrbv2/downtspekunkunnojid.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="12236">Million</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1652">
            <path>drchaos.zip</path>
            <noms>
                <nom region="ss">Dr Chaos</nom>
                <nom region="wor">Dr Chaos</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Chaos was your typical mad scientist. He owned an extensive mansion and spent his time experimenting within it on things that mankind was never meant to know. His latest invention is an Interdimensional Warpgate which allows access to worlds beyond our own. As the doctor's younger brother, Michael, you arrive at Dr.Chaos' mansion one day to find the place crawling with strange mutant creatures. To make matters worse, the mansion itself isn't looking too good. Strange "holes" into other dimensions have opened up and made a mess of the architecture. Furthermore, Dr.Chaos himself is missing.

The game takes place as a platform game where you must use various weapons (knife, pistol, machine pistol or grenade) to fight your way past mutants and into various rooms of the mansion. Once in these rooms, the view changes to a first person maze...  and you'll need to open various cabinets, doors and hit walls in special places to find access into a dimensional hole. Once you enter the dimensional hole, the game once again becomes a platform game, where you will need to fight your way to the end of the level and defeat a boss monster of some sort to obtain a piece of the Warpgate. Then you'll have to proceed BACK through the level and return to the mansion, where you'll explore to find the next dimensional hole.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c296cae" md5="e432f36efd7b81977e56b389c37774a8" sha1="97bc003f04532622f1a8e09717a4e494ade3d1de" format="mp4" support="">media/video/drchaos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="501e81f4" md5="b6b09a8c38aa5e8e008b37c41d4f03c7" sha1="303e9c8a50a778c4609f59f09098f2b47bf8687a" format="png" support="">media/mixrbv2/drchaos.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3481">Marionette</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="173084" romid="135828">
            <path>drjekandmrhy.zip</path>
            <noms>
                <nom region="ss">Dr Jekyll And Mr Hyde</nom>
                <nom region="jp">Jekyll Hakase no Houma ga Toki</nom>
                <nom region="wor">Dr Jekyll and Mr Hyde</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Jekyll and Mr. Hyde is based on the Robert Louis Stevenson novella "Strange Case of Dr. Jekyll and Mr. Hyde", which follows a respected doctor who develops a serum that transforms him into the embodiment of his darkest thought and desires. He becomes a slave to his alter ego and is ultimately destroyed by it. 

In the game, Jekyll must make his way from his home to the church where he is to marry his sweetheart Miss Millicent. He's got to keep his life bar and "Jekyll to Hyde" meter in check, or he'll find himself changed into the nefarious Mr. Hyde. If this happens, Hyde must then defeat enough baddies to raise the meter back up and allow the good doctor to continue his quest.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1866a400" md5="bc002b483d5a21caddbee82436a14ff0" sha1="55c1e835f95c99117fe02a9e843501f2bf1f5d93" format="mp4" support="">media/video/drjekandmrhy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35aa3715" md5="4b1ef17dd83c6067bf972511da57ea4f" sha1="da7a32cf8ffbdf87d28b2cd4c1df0086ac4bdfcc" format="png" support="">media/mixrbv2/drjekandmrhy.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="2913">Advance Communication Company</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>1</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1340" romid="563783">
            <path>drmario.zip</path>
            <noms>
                <nom region="ss">Dr. Mario</nom>
                <nom region="eu">Dr. Mario</nom>
                <nom region="wor">Dr. Mario</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this Tetris-style game, you play as Dr. Mario, who must drop differently coloured pills onto viruses to remove them from the bottle. Each pill is split into two, with each side a different colour. Match that colour to the colour of the virus, and it will be removed from the bottle.

Included in the game is the normal mode, a time trial, and a two player battle mode to see who can remove the most viruses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6675701" md5="1aaec64cb63725825544e040222448b1" sha1="7685055386ba1a3b35bc2a028c1f592adcaa63bb" format="mp4" support="">media/video/drmario.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c3da414" md5="fcd9daba2f3fd26097bf30fa98555d17" sha1="bd7f6c3b4a611a16165040f22300139700311972" format="png" support="">media/mixrbv2/drmario.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65500">
            <path>dracsnightout.zip</path>
            <noms>
                <nom region="ss">Drac's Night Out</nom>
                <nom region="us">Drac's Night Out</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An unreleased video game developed by Mark Lesser and Rex Bradford of Microsmiths that was produced for the Nintendo Entertainment System. The game featured the sponsorship of the Reebok Pump shoe.

In the game the player controlled the infamous Count Dracula who, while wearing Reebok Pumps, had to first work his way down his castle while avoiding the hostile villagers. This could be accomplished by hypnotizing the villagers with your vampiric gaze, or by pulling a lever to spring one of many Rube Goldberg-esque hidden traps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55950260" md5="ff02edbc6201973badbc4692de4707c0" sha1="13bc9f2bceadc4c8b603d8b0e93bfaa3aa034004" format="mp4" support="">media/video/dracsnightout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6793ffa" md5="efe74d07dae8d44f79bb7ce0cb327ab8" sha1="4eb3c7adc8a5a8b7e988ae30aeae3b6ab0eddfc1" format="png" support="">media/mixrbv2/dracsnightout.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="423">Microsmiths</developpeur>
            <editeur id="73">Parker Brothers</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1283" romid="135849">
            <path>dragonpower.zip</path>
            <noms>
                <nom region="ss">Dragon Ball - Shen Long No Nazo</nom>
                <nom region="fr">Dragon Ball : Le Secret du Dragon</nom>
                <nom region="us">Dragon Power</nom>
                <nom region="jp">Dragon Ball : Shen Long no Nazo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Power is an action-adventure game developed and published by Bandai for the Nintendo Entertainment System on March 3, 1988. It is a heavily localized version of the Japanese game Dragon Ball: Shenron no Nazo (translated to Dragon Ball: Mystery of the Dragon God), originally released on November 27, 1986. Although some of the European releases retain the Dragon Ball assets (under the title Dragon Ball), the North American release removes most references to the franchise. The game follows the first two volumes of the Dragon Ball manga, as the young monkey-tailed boy Goku (along with his teenage friend, Bulma, known in the North American version as Nora), embark on a quest to find all seven Dragon Balls (Crystal Balls in the NA version), in which it is believed that collecting them grants the user any wish they desire. Along the way, they encounter various characters, including turtle hermit Master Roshi (Hermit in the NA version), shapeshifting anthropomorphic pig Oolong (Pudgy in the NA version) and desert bandit Yamcha (Lancer in the NA version).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c46e36be" md5="adb507b842ad66ffeaef95a19b4d6c28" sha1="4d5383a5b7907de9be7c0b560af9fb9f74e16e9e" format="mp4" support="">media/video/dragonpower.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ef0f299" md5="4f4b194df0322b0e0e349cac1be03352" sha1="150d9e0bd7fd07289f7321f8735d47e49a46a860" format="png" support="">media/mixrbv2/dragonpower.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18647" romid="135843">
            <path>dragonbuster.zip</path>
            <noms>
                <nom region="ss">Dragon Buster</nom>
                <nom region="jp">Dragon Buster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Dragon Buster" is a conversion of Namco's arcade game from 1984. The game is composed of several large levels, each one containing various stages: a cave, a tower, a castle, etc. Your goal in every level is to reach the final stage where you face the level boss. There are often several ways to reach the final stages, and not all stages are necessary to visit. Equipped with a sword, you move through the platform-like stages, clearing them of diverse monsters, collecting power-ups and trying to stay in good health until the level boss, since you can't heal your character between the stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa0394da" md5="2308e25c68e8789d48db8ad24dcb95f3" sha1="4b6ee0cf39df08be85923e1a3ab17831b779ff0c" format="mp4" support="">media/video/dragonbuster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6325c9e6" md5="b52d6ce51833d0104bc6672154df2d93" sha1="f893bfc5782b6541e5ce1c5cd9470466f2760936" format="png" support="">media/mixrbv2/dragonbuster.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18648">
            <path>dragobusii.zip</path>
            <noms>
                <nom region="ss">Dragon Buster 2 - Yami No Fuuin</nom>
                <nom region="jp">Dragon Buster II : Yami no Fuuin</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to the arcade game "Dragon Buster" has the following background story: you are a young archer Carl, who has to retrieve an ancient artifact in order to liberate the world from the domination of demons and dragons. 

Unlike the first game, you are not restricted to a platform here, but can move freely to any direction. You have to go through the maze-like dungeons, find a key, and then get to the exit. After that, the dungeon disappears and makes it possible for you to progress to the next one. You fight enemies with your bow. You have a limited supply of arrows, but you can find quivers among other items in the dungeons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91ecafa2" md5="142df40b32fabb66b93b20777549b12c" sha1="d1bb85089f77ec4ff4741811bef78b95675f2561" format="mp4" support="">media/video/dragobusii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33370ad7" md5="ccba93d0cdeca668a0a5ee3a098768dd" sha1="e39573b37258a7a5b3810d185ac3fdc8e585a01c" format="png" support="">media/mixrbv2/dragobusii.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1714" romid="135846">
            <path>dragonfighter.zip</path>
            <noms>
                <nom region="ss">Dragon Fighter</nom>
                <nom region="jp">Dragon Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Dragon Fighter the protagonist is a fighter who can turn into a dragon. In this side-scrolling action game the hero can walk, jump, and slash with his sword. He can also charge his sword to fire a magical projectile. The real power-up, however, is that he can transform into a flying dragon. When this happens, the game turns into a shmup-style game in which the scrolling moves at a constant rate and the dragon can shoot fireballs in a spread formation. Transforming into a dragon is restricted by a power meter.

The game features six levels of action-- a snow level, a cave level, a water level, an industrial level, and a haunted castle level. The sixth and final level is fought entirely as a dragon with unlimited flight capability.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ac7acde" md5="51a76953196d6159fc3fe57e092d0be5" sha1="5f255ee6ebc83f3bb678d95097f8dbabc2e0798d" format="mp4" support="">media/video/dragonfighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f2784605" md5="2a1bbe26856e229b67395cd9fdc37b0d" sha1="f040d6939d95665ccdb7c9ab53ee691460b52133" format="png" support="">media/mixrbv2/dragonfighter.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65503" romid="135856">
            <path>dragoscr.zip</path>
            <noms>
                <nom region="ss">Dragon Scroll - Yomigaerishi Maryuu</nom>
                <nom region="jp">Dragon Scroll : Yomigaerishi Maryuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Aeons ago, two dragons and their follower were fighting each other. The  "Black Mages" worshipped the three-headed Chrome Dragon, and the "White Mages" worshipped the glimmering Gold Dragon. The wars fought for territory and ideals where endless. After ages of fighting, the god Narume put the Chrome Dragon to sleep in the mountains and the Gold Dragon to sleep in the desert, to stop the wars. Then he took th magic away from the mages, and sealed it in the 8 Magic Books, which he hid in the sacred desert tower.

Hundreds of years later, three thieves stumbled upon the desert tower, and found the Magic Books. They split them up amongst themselves and every one of them, walked his own way. Now that the Magic Books were gone, the Chrome Dragon awoke from his slumber.  Narume then infused the Gold Dragon with the spirit of justice, summoning him forth in the form of a hero named "Feram"
Now it is up to him, to find the Magic Books and put the Chrome Dragon to sleep again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f717f23" md5="38bce5d88a751b6da99fafd8dfa07ac7" sha1="3941ac36e54eb279904b776d0dccae085da1c3e9" format="mp4" support="">media/video/dragoscr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80b04dee" md5="c4265d195fa1c9aee7097ffe3ff3953a" sha1="e3fcb3d726fa6eceb620a4b84d9dabe43fb12e10" format="png" support="">media/mixrbv2/dragoscr.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1561" romid="135859">
            <path>dragospinewleg.zip</path>
            <noms>
                <nom region="ss">Dragon Spirit - The New Legend</nom>
                <nom region="jp">Dragon Spirit : Aratanaru Densetsu</nom>
                <nom region="wor">Dragon Spirit - The New Legend</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.

You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.

Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f58e2781" md5="a02927125053635f580b92d89715474b" sha1="96cee3888b08ddf7cbe878fe1f1f2d016a519374" format="mp4" support="">media/video/dragospinewleg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90e037d0" md5="fd107717860f234bf0726f53e4b9476d" sha1="dc7be82123d519481890497963f5124e3fb70444" format="png" support="">media/mixrbv2/dragospinewleg.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1561" romid="135858">
            <path>dragospiaraden.zip</path>
            <noms>
                <nom region="ss">Dragon Spirit - The New Legend</nom>
                <nom region="jp">Dragon Spirit : Aratanaru Densetsu</nom>
                <nom region="wor">Dragon Spirit - The New Legend</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Galda has decided to attack earth and it is up to you to stop him.  Galda has taken Iris, the sister of Lace captive.  You are Lace who, taking his father's sword, goes off to defeat Galda.

You have the ability to change into a dragon and are in that form throughout the game.  As a dragon, you can pick up power-ups, or upgrades, that will help you in your fight.  Upgrades can include extra heads on your dragon, health, faster shots, and more.

Fly around and destroy everything in your path.  At the end of each stage, you will need to defeat a boss.  Having good upgrades that are not lost from being hit before reaching the bosses will help.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f58e2781" md5="a02927125053635f580b92d89715474b" sha1="96cee3888b08ddf7cbe878fe1f1f2d016a519374" format="mp4" support="">media/video/dragospiaraden.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90e037d0" md5="fd107717860f234bf0726f53e4b9476d" sha1="dc7be82123d519481890497963f5124e3fb70444" format="png" support="">media/mixrbv2/dragospiaraden.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18650" romid="135861">
            <path>dragonwarrior.zip</path>
            <noms>
                <nom region="ss">Dragon Warrior</nom>
                <nom region="us">Dragon Warrior</nom>
                <nom region="jp">Dragon Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Warrior is the first famous console RPG. You assume the role of a descendant of Erdrick, a brave warrior of the past. Once upon a time, Erdrick defeated the evil Dragonlord with the help of the Ball of Light. Now, Dragonlord stole the Ball of Light, and your mission is to recover it and to restore peace in the world.

In Dragon Warrior, you move your character around in a top-down world. In cities and palaces you can talk to people, rest in inns and buy stuff in shops. There's a variety of weapons, equipment and armor to buy. 

When wandering around in the wilderness, you occasionally encounter enemies, and fight them from 1st person perspective. Combat is turn based: you select menu options while fighting - you can attack with your weapon, cast a spell (using up some of your magic energy), use and item or try to run. Killing monsters gives you experience, and, as is typical for RPGs, you level up and improve your stats when you gain enough experience. 

Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die when you run out of them. When your character dies in a battle, he is automatically restored in a nearby town.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b6cc702" md5="8675a3ed2722f4ee13b564cd4f3cb1d7" sha1="9eb76319d7c24c44d65f550d5d530bf5b2085e26" format="mp4" support="">media/video/dragonwarrior.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90d02179" md5="5a7a5c0187284cc1a364a64c78bf1add" sha1="87cd626ec5c510924e27b078caf667254523bc69" format="png" support="">media/mixrbv2/dragonwarrior.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="459">Enix</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18651" romid="154554">
            <path>dragowarii.zip</path>
            <noms>
                <nom region="ss">Dragon Warrior 2</nom>
                <nom region="us">Dragon Warrior II</nom>
                <nom region="jp">Dragon Quest II : Akuryou no Kamigami</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor, Dragon Warrior. Taking the role of a descendant of Erdrick, the player once again ventures forth in an effort to save the world.

Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of the Dragon Warrior series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1191b91c" md5="733d26cd8ab2f2475a104f058074e612" sha1="3793050069354a563e06db634955af18a394c262" format="mp4" support="">media/video/dragowarii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42931782" md5="20402b3883f5f4852c6077e325ab4778" sha1="5c2bb366c8951aa2afc8ed61fc7d4db888285f59" format="png" support="">media/mixrbv2/dragowarii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="459">Enix</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18652" romid="135863">
            <path>dragowariii.zip</path>
            <noms>
                <nom region="ss">Dragon Warrior 3</nom>
                <nom region="us">Dragon Warrior III</nom>
                <nom region="jp">Dragon Quest III : Soshite Densetsu e...</nom>
                <nom region="eu">Dragon Quest III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Warrior III is the concluding game of the first Dragon Quest/Dragon Warrior trilogy, and its story takes us back to the time period of the legendary Erdrick (also known as Loto), the ancestor of the first game's hero. You are the son of a powerful warrior Ortega, skillful in physical combat and spellcasting. Your father went out to fight the evil Baramos, who is responsible for the appearance of monsters in your region, and never returned. You are sent by the king on a quest to continue your father's brave deeds and to defeat Baramos.

Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people. You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats. The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night. 

You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard.

The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all of the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da1b5313" md5="262668e680e4776afe5a19ddb6a2ce31" sha1="5362c93839427e0c866d1019fcd5816e2267d636" format="mp4" support="">media/video/dragowariii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e58f0fd" md5="1edf2d5cf319c365d98fe63ed7059e00" sha1="91d9c2bf16c9457d99dd4564d7cc94926b146773" format="png" support="">media/mixrbv2/dragowariii.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="459">Enix</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18653" romid="135864">
            <path>dragowariv.zip</path>
            <noms>
                <nom region="ss">Dragon Warrior 4</nom>
                <nom region="us">Dragon Warrior IV</nom>
                <nom region="jp">Dragon Quest IV : Michibikareshi Monotachi</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Warrior 4, the fourth volume in the Dragon Warrior series (and the last on the NES), once again took the elements of the previous games and expanded them into a five chapter saga of epic proportions.
  The first four chapters are played from the viewpoint of one character per chapter, who will all meet up in the fifth chapter.  From a soldier to a merchant, the game weaves an intriguing story that ties all four characters together in the end.
  Also new in Dragon Warrior 4 is the introduction of battle tactics where the lineup of the characters is important to how much damage they deal.  The player is even given the opportunity to swap a character from reserve into the battle to add a whole new depth of strategy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="958630a6" md5="eef27923c992426db4e8ef4214a91d20" sha1="4fad69053c66b40219b53c8e3c1f0203be131309" format="mp4" support="">media/video/dragowariv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e12a91a" md5="88a228a524253a2636d9f9a2e44c233c" sha1="215e9c9fff8a0e5508f1bb47a399e4df0fd6c40a" format="png" support="">media/mixrbv2/dragowariv.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1333" romid="536480">
            <path>dragonslair.zip</path>
            <noms>
                <nom region="ss">Dragon's Lair</nom>
                <nom region="us">Dragon's Lair</nom>
                <nom region="wor">Dragon's Lair</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The NES version for Dragon's Lair brings Dirk the Daring in a side-scrolling game, different from the interactive movie gameplay common to the other games under the same license.

Once again, Dirk is up to rescue Princess Daphne from the evil dragon Singe. To do so, Dirk will use weapons such knifes, axes, fire balls, etc, thrown against dragons, bats, snakes, the Lizard King (who will steal gold from him), among other foes. He will also do a lot of jumping and ducking to avoid threats along his way, such as falling bridges, presses, spikes and holes on the floor. To complete a stage, all he has to do is to get to the end of it alive.

At the end of some stages, Dirk will take an elevator that will lead him to other stages. The elevator makes short stops at some platforms, and you have to decide if Dirk will jump onto that platform or another. If  he takes the wrong platform, he may go back to a previous stage and go through it all over again. From the elevator Dirk can also get to a bonus level, the Lizard King's throne room, where he can try to recover the gold the King has stolen from him.

Although Dirk has a life bar, he will instantly die if takes damage from the most of the threats. He also has a "candle bar", which is used (by pressing the start button) to light up dark places and to discover hidden items at specific locations.

The game can be played by 2 players taking turns. The PAL version has faster gameplay, additional enemies (including level bosses), death animations and splash screens in between the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cc517b3" md5="f9b0c35020e7805da4d9adc3d875caa3" sha1="28c6f9a6f8937350a3def5e871161873e0c0269f" format="mp4" support="">media/video/dragonslair.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79d1eb13" md5="6f14a8d24f0b43dc29f03a2f1227ed9f" sha1="a53baa86683cb33f88710688da7cbf232767836d" format="png" support="">media/mixrbv2/dragonslair.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1708">
            <path>dropzone.zip</path>
            <noms>
                <nom region="ss">Dropzone</nom>
                <nom region="eu">Dropzone</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dropzone is basically a Defender variant, closely recreating the gameplay of the original Defender with its speedy scrolling and frantic gameplay.

The player controls a spaceman with a jet-pack, flying across a barren landscape whose skies are inhabited by a number of different aliens, from the simple Planter to the slowly advancing Blunder Storm or the quick, aggressive Nemesite. 

Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry an android, which is similar to the human but deadly. Care must be taken so as to not pick up the androids. All men must be transported to a surface base, where they are put in safety - this is the Dropzone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f083040c" md5="6b873a83d100d9f037851e2174b53549" sha1="747af0ff77efec0bb4e2078e547a6fdcdba024c2" format="mp4" support="">media/video/dropzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d5d86de" md5="34c78ebb35d5e3afdc851621cda36cfd" sha1="e4c6b99fe8a3b47b137d5b23fbe7fad76b5206a2" format="png" support="">media/mixrbv2/dropzone.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="46">Eurocom</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1260" romid="135874">
            <path>duckhunt.zip</path>
            <noms>
                <nom region="ss">Duck Hunt</nom>
                <nom region="wor">Duck Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Duck Hunt is a shooting simulation where the player goes out with his faithful dogs to hunt ducks. It requires the use of the Zapper light gun. In game modes A and B, players view a swampland from a first-person perspective. The dog scares ducks (one or two at a time) out of the swamp, and they go flying around in the air. The player has three shots and a limited amount of time to shoot the ducks before they fly away. Each round only allows a limited number of misses in order to move on successfully. As the rounds progress, the ducks begin flying faster and faster, and fewer misses are allowed.

Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. Destroy enough clay pigeons to move on to the next, tougher round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71e9f8ce" md5="7759777d726ef3bf86a61260e20ea6de" sha1="334a7999856b197abc47bcd3cdac6bd1d3c4587a" format="mp4" support="">media/video/duckhunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f279a3" md5="9944acf0f7ba917897c68ab66fe62569" sha1="28d2c0e821e2dafc5590f945b24b2054c8d30fca" format="png" support="">media/mixrbv2/duckhunt.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1263">
            <path>ducktales.zip</path>
            <noms>
                <nom region="ss">Disney's Ducktales</nom>
                <nom region="fr">DuckTales</nom>
                <nom region="us">Disney's DuckTales</nom>
                <nom region="jp">Wanpaku Duck Yume Bouken</nom>
                <nom region="eu">DuckTales</nom>
                <nom region="wor">DuckTales</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Duck Tales for NES is a traditional platform game in which the player takes the role of greedy Scrooge McDuck in search of treasures around the globe. He counts on his three nephews and on other Duck Tales characters to help him in his quest through inospit places such as the Amazononic forest, the African Mines, the Himalayas, Transylvania (where he meets Dracula Duck) and even the Moon.

Each one of them reserves the old duck lots of adventure, different enemies and hidden rooms.

The game features a 2D side-scrolling platform gameplay very similar to Mega Man. Graphics are colorful and cartoonish, music remembers players of the TV series and controls are very simple.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80ce8883" md5="020efd04c508728ac5b05ace2759013a" sha1="2ef7d048b20a1ec15d3f6718c5ddbd7b937491c6" format="mp4" support="">media/video/ducktales.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07e3a05" md5="c2f3773a8dd36e6c7e6efcfa2878dfda" sha1="4a52df8cc41a580879195a1dc30eca3d2e63203b" format="png" support="">media/mixrbv2/ducktales.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71346" romid="523532">
            <path>ducktales2.zip</path>
            <noms>
                <nom region="ss">Disney's Ducktales 2</nom>
                <nom region="fr">DuckTales 2 </nom>
                <nom region="jp">DuckTales 2</nom>
                <nom region="eu">Disney's DuckTales 2</nom>
                <nom region="wor">DuckTales 2</nom>
                <nom region="de">DuckTales 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9191544b" md5="de0e05ee97dcea5f64a6ac386edb539e" sha1="7e49d5019c18aaf7c46ded93b09efa3b74cffed4" format="mp4" support="">media/video/ducktales2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c257d2a6" md5="facf86adb8f89a3a182531157103380d" sha1="a68a8d67e32502d986c9917b0baf255582c6094c" format="png" support="">media/mixrbv2/ducktales2.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1887" romid="135893">
            <path>dynow.zip</path>
            <noms>
                <nom region="ss">Dynowarz - The Destruction Of Spondylus</nom>
                <nom region="us">Dynowarz : Destruction of Spondylus</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a game of combat between giant mechanized dinosaurs named robosaurs in a faraway solar system named Spondylus. Mad robosaurs have overrun the planets of this man-made solar system and it is up to Professor Proteus to take the controls of the #1 robosaur, the Cyborasaurus. The goal is to get to the center of all 7 planets in this solar system and disable the artificially intelligent life support systems, which are guarded by progressively tougher defense.

Gameplay consists of getting into your robosaur, tromping across the surface of desolate planets in the solar system, fighting meaner robosaurs, and equipping better weapons along the way (you can launch your dino's fist!). Once you make it to the middle of each planet, you eject from the Cyborasaurus and head to the life support computer. Destroy the computer and get out fast.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7608724" md5="c7804d3a1ff3e66e1597c60667fcd33b" sha1="19f96d7c1143cf0aaa2937185c867f3f542e3ef5" format="mp4" support="">media/video/dynow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbe9e792" md5="faf2b67ba2c251a10a7d5fb0f043e5f4" sha1="5aa65cc87b4dd809e6487c24ba01b2bed0515647" format="png" support="">media/mixrbv2/dynow.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1990" romid="563730">
            <path>dejavu.zip</path>
            <noms>
                <nom region="ss">Deja Vu - A Nightmare Comes True</nom>
                <nom region="jp">Déjà Vu : Akumu wa Hontou ni Yatte Kita</nom>
                <nom region="wor">Déjà Vu</nom>
                <nom region="se">Déjà Vu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Deja Vu was the first game ever made by ICOM, the makers of such famous adventure games as Shadowgate and Uninvited. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. 

In Deja Vu your character wakes up in a toilet stall of a sleazy pub with no memory of who you are or what you're doing there. To make matters worse, you soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegatable. To make matters worse the cops would very much like to have a word with you about that stiff.

In 1991 a remake of this game was made for Windows 3.x, featuring improved graphics etc.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b47206b6" md5="44e7e5d58cf33a71d04dd1847c37201a" sha1="0529b69016c3404bc42df9233aff0e664db0f57a" format="mp4" support="">media/video/dejavu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfa7a4b" md5="d31e1d8316f7cc12a84a13a97e24309d" sha1="b6163491978a7decf142fa87ff3c595a73cf5c11" format="png" support="">media/mixrbv2/dejavu.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="jp">1988</date>
                <date region="se">1992</date>
            </dates>
            <developpeur id="23839">Seika Corporation</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1909" romid="135896">
            <path>egypt.zip</path>
            <noms>
                <nom region="ss">Egypt</nom>
                <nom region="jp">Egypt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When adventurer was lost and trapped in the mysterious Egyptian Palace, he has met the spherical Blue Jewel, which represents himself as trapped god without power and proposes to help adventurer if he solve all the puzzles. This should restore the god's power and allow him to break the seals. So adventurer steps into the Jewel and begins his adventure within palace.

You as adventurer inside blue jewel should solve the board puzzles. Moving the jewel you should move a set of tiles in horizontal and vertical planes. The directions of the tiles movement is pointed by the arrows. Specific tiles should be positioned in the row or column to be eliminated. When all necessary tiles will be removed the door will be opened to allow you solve another puzzle. Also the magic is present for player to do some actions to speed up puzzle solving. On each level the chamber with the six puzzles and seal  exists. When three of six puzzles will be solved, the seal may be broken, and adventurer in jewel will be transmigrated to the next level. Difficulty is increased with number of specific tiles to be eliminated and logic to do it. Each level may be accessed via password.

Story mode, where story is described between levels, and Free Play mode, where the puzzles may be replayed are available as well as three difficulty levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="231bc488" md5="ac53761b4f4c08de17b8a2c1dea8ad91" sha1="713c52b7333a3f3ba0e5c1eaa3dace74956be2c7" format="mp4" support="">media/video/egypt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5bd65c" md5="3b177abbb7f91568f98b11828baede40" sha1="82460b6668185ccfceb4a154fdabf2d75b17d886" format="png" support="">media/mixrbv2/egypt.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="558">Human Creative Products</developpeur>
            <editeur id="437">Human</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1643" romid="612393">
            <path>elevatoraction.zip</path>
            <noms>
                <nom region="ss">Elevator Action</nom>
                <nom region="jp">Elevator Action</nom>
                <nom region="wor">Elevator Action</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building.

Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them:

1. Shooting them with his gun.
2. Kicking them by jumping onto them.
3. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them.
4. Crushing them with an elevator.

Whenever a light has been dropped, the hallways will be dark for a short period of time, making the enemy spies harder to see. The same holds true for hallways that are already dark.

While Otto is in an elevator, he will have complete control of it by moving up or down. Agent 17 can still get killed if he's already in an elevator if a bullet's trajectory is aimed at it.. When Otto is not in an elevator, it will move from floor to floor automatically, even when enemy spies are in it. Otto is able to leap over the elevator gaps, but he must be as close to the edge as possible without falling off in order to make the jump safely. If there is an elevator cable in the way, however, it will block him, causing him to fall. 

Just because the game is called Elevator Action doesn't mean that elevators are the only means of travel. There are also escalators which you can ride up or down, useful if you want to avoid gunfire and don't have time to jump.

Otto must go into the rooms with red doors to collect the top secret documents. If he tries to get to his car without getting all the documents, he cannot escape and must go back and collect the remaining documents. Once he has all the documents and drives away, he then proceeds to the next building.

If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="06947473" md5="4c787061729e04a214c1f3ad032b70ca" sha1="89aa55610def9ce18335a4554bd1138c99b76ee6" format="mp4" support="">media/video/elevatoraction.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7afc1f5e" md5="6556b7dfe9110647e6ed5e150471baa1" sha1="68d8d88439926f50c17d0884b0db5121bc113547" format="png" support="">media/mixrbv2/elevatoraction.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="us">1987</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1946" romid="135901">
            <path>elimiboadue.zip</path>
            <noms>
                <nom region="ss">Eliminator Boat Duel</nom>
                <nom region="wor">Eliminator Boat Duel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator Boat Duel is a ruthless one on one boat racing game that can either be played against the computer or a human opponent. The races take place in such settings as open water, the bayou, and even industrial water districts. Each boat race consists of several sections. First, there is the starting line -- where you can expect a $2000 fine for a false start -- which begins with a brief side-scrolling race with split-screen background scrolling, a common characteristic of later NES titles. The primary sections of the races are a mixture of top-down racing and 3rd-person racing from a perspective behind the boats. The top-down sections are the most involved with numerous threats to avoid such as alligators, sharks, and whirlpools that will turn you the wrong way. There are also ramps to jump off of, people in need of rescue, nitro speed boost powerups, and raw cash bonuses to collect. The 3rd person segments have less detail and distraction but move much quicker as the 2 players vie to stay within the flags, collect speed boosts, and hit the occasional ramp. Speed boosts are collected along the way and can be used at the player's discretion to gain a much-needed edge at any point during the race.

A race finishes back in the side-scrolling view. If the boats come through too close together, the bikini models on the sidelines act confused and request a slo-mo replay, which the game subsequently provides. Prize money is then awarded with which the players may use to repair and upgrade their boats with faster engines, tougher hulls, and better steering.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f0f53bd" md5="1d57768c48c18e0090f93a4b4ad20ee0" sha1="acd90c8196f166f3bab147f355543f3ef276f0c4" format="mp4" support="">media/video/elimiboadue.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="194bcf42" md5="5be4ca3c3b529aae00c948cbadab08f9" sha1="7c7955d429b5e8d037a98a72efceea045b768eaa" format="png" support="">media/mixrbv2/elimiboadue.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1991</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="26943">Electro&amp;nbsp;Brain&amp;nbsp;Corp.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18659" romid="135909">
            <path>elnarknozaihou.zip</path>
            <noms>
                <nom region="ss">Elnark No Zaihou</nom>
                <nom region="jp">Elnark no Zaihou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Erunaaku No Zaihou is a simplistic arcade game played from an overhead view. The player controls a man who wants to go upriver. This man can move up, down, left and right. On his travels, he is assaulted by all kinds of enemy creatures. His means of attack is to throw sais (daggers) directly in front of him which destroy the enemies. Various power-ups are also scattered around, many of which restore life or defense.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="540b7759" md5="05094e38a38022ae6adc64b1f18b31a2" sha1="608a80df326b673849712b4f7778c9451d46c90b" format="mp4" support="">media/video/elnarknozaihou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db62f025" md5="15395972913de93b17a1b8feef4e62d5" sha1="4bef16ac5db8f99eafaf385793990f6b9e9b8895" format="png" support="">media/mixrbv2/elnarknozaihou.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="512">Towa Chiki</developpeur>
            <editeur id="512">Towa Chiki</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78522" romid="135912">
            <path>esperboukentai.zip</path>
            <noms>
                <nom region="ss">Esper Bouken Tai</nom>
                <nom region="jp">Esper Bouken Tai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level. The game was never sold outside of Japan, or translated from Japanese to any other language.
Akio, being a member of the Esper Corps organization which supposedly fights Evil all over the world. His task is quite simple - save his friends and somebody else from the Devil's Castle with his formidable hammer and... enormously jumpy feet... (you'll see what I mean when you play it). The game is quite lengthy and mazy at places, so do talk to strange dwellers of that place (don't be afraid to use the START button to talk).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2776b513" md5="15f310e36766e8dbc84df1bc2ee55127" sha1="3a1ccca18c6e4f799987e11021783adcf845f133" format="mp4" support="">media/video/esperboukentai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7912e6e" md5="beed67e618e56f73b247a651846fd280" sha1="a45b430dc8f7bb287e172fd6558274560b61ce4b" format="png" support="">media/mixrbv2/esperboukentai.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71367">
            <path>esperdre2.zip</path>
            <noms>
                <nom region="ss">Esper Dream 2 - Arata Naru Tatakai</nom>
                <nom region="jp">Esper Dream 2 : Aratanaru Tatakai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Far beyond our world, there's a world that resides in the books you read. But the five areas of the Book Worlds are in deep trouble! As Mamoru, a bookworm with ESP, you must go forth (with the help of a magical fairy and several other allies) to grab five</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45f9d35c" md5="a0197091ffd64df6926bfe1b1b0a9a58" sha1="88ccee613415c38135847a70c1f5645f6d0ff1e5" format="mp4" support="">media/video/esperdre2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f664d5b4" md5="cf4d5f4dfa0434007b82d9fed991580e" sha1="c66fe81d142445dc0d26186d3c7ecf7ef45019c3" format="png" support="">media/mixrbv2/esperdre2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1371" romid="643598">
            <path>excitebike.zip</path>
            <noms>
                <nom region="ss">Excitebike</nom>
                <nom region="wor">Excitebike</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Race by yourself against the clock or compete with other motocross riders on 5 tracks full of long straights, large jumps and obstacles to win the Excitebike championship.

Create your own tracks by placing jumps and obstacles of all different sizes and shapes on the track and choosing how many laps each race will have, then race against the clock or other riders to see how your track fares in competition.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e797c849" md5="799b609ef2981ca2b8bf3d3fdfc860a7" sha1="a9afc0e10e171a4a816c6e25005c5ee12c0aa19c" format="mp4" support="">media/video/excitebike.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e882453" md5="33c9cf6924072afda3e2b24ad5f608d0" sha1="24da38937714b72c47395ea88ed4c09b08e7b933" format="png" support="">media/mixrbv2/excitebike.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="wor">2002</date>
                <date region="eu">1986</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78523">
            <path>excitingboxing.zip</path>
            <noms>
                <nom region="ss">Exciting Boxing</nom>
                <nom region="jp">Exciting Boxing</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Exciting Boxing is a very unusual game in that it was sold packaged with a special controller. This controller was actually a plastic inflatable stand with the image of a boxer depicted in the front, and several sensors located on the inside. To play the game, players must inflate the stand, and literally punch the boxer on the front. The sensors inside would register the hits and transfer the information to the game, where the results of the player's punches would be shown on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="146a8f19" md5="00f96d7da5a52ed2ac25fb88e083eaab" sha1="5b1f0eb7bc7bd932e30de75c8c93a09f8239c798" format="mp4" support="">media/video/excitingboxing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ceaf589" md5="3f77a732c486b7a962bc9252bfe75fa5" sha1="821e166e26cd1a2fd7c4974c55ed1d4fb72a979e" format="png" support="">media/mixrbv2/excitingboxing.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1910" romid="536522">
            <path>exerion.zip</path>
            <noms>
                <nom region="ss">Exerion</nom>
                <nom region="jp">Exerion</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a shoot-em-up game with parallax effects in the background. It does have a simulation of inertia in the control of the ship.
There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon.
With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply.
A challenge stage follows each stage in which you can build up your fast-shot bullet supply.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ed86f90" md5="74d88bb956969f95058edf17785ea6b8" sha1="f9969897c35cc832de9bb703ff2dffea8c62c7e2" format="mp4" support="">media/video/exerion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ff30693" md5="b322397a2d6c5e9320a4ab29ae8d8978" sha1="1b0f7bdc09235425bbbf90827742e321160f1c01" format="png" support="">media/mixrbv2/exerion.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1674" romid="827631">
            <path>exodus.zip</path>
            <noms>
                <nom region="ss">Exodus - Journey To The Promised Land</nom>
                <nom region="wor">Exodus - Journey To The Promised Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Exodus you need to guide Moses through 100 different levels in order to reach the promised land. The gameplay features an action/strategy part similar to Boulder Dash, and a question part. In the action part, you need to collect five question marks and enough Manna to open the exit of the maze-like screens. There are a variety of boulders, walls, dirt, and other obstacles in the way. Some obstacles can be destroyed when moses uses his staff to say the word of god, other obstacles can be pushed out of the way, and some you must find a way around. You need to be careful when navigating around the screens, if you cause any boulders to fall and they land on you a life is lost. Also wandering about are a variety of enemies which can be destroyed or avoided, but will cost you one life if you get caught. When you find all the question marks and manna you need, the exit appears and you can move on to the question phase. Here you will be asked five multiple choice questions about the book of Exodus. Answering the questions correctly will reward you with bonuses, such as extra lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8bb0b30" md5="7bacd52a24b19aa35934dadce928eecb" sha1="fd65306b24680a6485627c3841f3601146303498" format="mp4" support="">media/video/exodus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1aca3da" md5="ec46397e17a79abf81548fc1e6bf7913" sha1="7c21d3bf7671c2e464a31f8003ab49d330d97bb2" format="png" support="">media/mixrbv2/exodus.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="222">Wisdom Tree</developpeur>
            <editeur id="222">Wisdom Tree</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1668" romid="135927">
            <path>f117stefig.zip</path>
            <noms>
                <nom region="ss">F-117a Stealth Fighter</nom>
                <nom region="us">F-117A : Stealth Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">F-117A Stealth Fighter is a flight simulator where the player is in the cockpit of the game's eponymous jet fighter. The game revolves around flying solo punitive strike missions against various rogue nations. For example, the first mission has the player launching from a base in Sicily to strike targets in Libya. Watch out for enemy jets, of course. The 8-bit NES's input capabilities are a bit limited so this flight simulator depends on many button combinations in order to carry out various complicated actions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2bc7226a" md5="4c030ad44e445b9e8467fa3ab19cb003" sha1="b63e1b69c4efe78a1e881e59951fd22bece9f052" format="mp4" support="">media/video/f117stefig.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6850f4d4" md5="62ed856a1c6377257eeb23a6f36fd882" sha1="8a7dcf25a27cddc323c63815a86d6c806b742023" format="png" support="">media/mixrbv2/f117stefig.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="114">MicroProse</developpeur>
            <editeur id="114">MicroProse</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1638" romid="154571">
            <path>f15streag.zip</path>
            <noms>
                <nom region="ss">F-15 Strike Eagle</nom>
                <nom region="eu">F-15 Strike Eagle</nom>
                <nom region="wor">F-15 Strike Eagle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c24919e" md5="085828aabfdf3521d94815293231585d" sha1="17a3d23e333be238f81c89ed7fc2380189d27eff" format="mp4" support="">media/video/f15streag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9af2c7" md5="84038152c08e0198700ac932fc84bc98" sha1="391c9d33e88977c4ea413a3f09cc82feb2f75685" format="png" support="">media/mixrbv2/f15streag.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="114">MicroProse</developpeur>
            <editeur id="114">MicroProse</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1742" romid="644508">
            <path>f1race.zip</path>
            <noms>
                <nom region="ss">F1 Race</nom>
                <nom region="jp">F1 Race</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, which is similar to Pole Position, the player takes control of an F1 car. The player can race the vehicle on one of three different skill levels. Each skill level contains five different tracks for the player to race on. On each of these tracks, the player must complete 2 laps before a countdown timer expires. The player must also try not to crash into other racers and obstacles on the sides of the road. The vehicle has a manual transmission, so the player has to switch between low and hi gear while racing.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8524e520" md5="1975c0948c8e90c2c1a221ce48181e7b" sha1="90ad516b3124a70392396a22ea4967deb3703bc1" format="mp4" support="">media/video/f1race.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1678fb1" md5="1b0500a8ef3117bfac2334eb7c53d85f" sha1="508747cf79f068e4106299500acb66fa44400f08" format="png" support="">media/mixrbv2/f1race.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1866" romid="135935">
            <path>f15citywar.zip</path>
            <noms>
                <nom region="ss">F-15 City Wars</nom>
                <nom region="wor">F15 City War</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">F-15 City War is arcade style action game. You fly an F-15 with unlimited ammunition into battle against tanks, helicopters, gun boats, missile silos, jets, robots,  and a large boss at the end of each of five levels. Gameplay alternates between two perspectives, a 3-D view from behind your plane and a top down scrolling view.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ff6e816" md5="6396fd3455d5e3007064201565f1458c" sha1="827059e47e7a65e0b65f2eef4033f23bec1733d3" format="mp4" support="">media/video/f15citywar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6a4bb27" md5="4acef7fc4a50eebf99610678665238c3" sha1="1dc56f6124ef09751f6a975f61166584d79b6b17" format="png" support="">media/mixrbv2/f15citywar.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="492">American Video Entertainment</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1749" romid="644959">
            <path>famicjum.zip</path>
            <noms>
                <nom region="ss">Famicom Jump - Eiyuu Retsuden</nom>
                <nom region="jp">Famicom Jump : Eiyuu Retsuden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Famicom Jump: Hero Retsuden is a 1988 role-playing video game for the Family Computer published by Bandai. The game commemorates the 20th anniversary of Shueisha's manga anthology Weekly Sh?nen Jump.
The game is set in a world that brings together many of the long-running titles, which include stories of the past and present at the time of their release, that had appeared in the magazine. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fdee9a1e" md5="7f2dfc094e303254a6ffd899aed12af6" sha1="8f29552890c8589caec6cb8584d0934e94a5af0d" format="mp4" support="">media/video/famicjum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e60cbb2" md5="7ff1bbed9a7b00e6d5e733c77ddadda2" sha1="f158f8362484d555981b5f8d48010e9c961876b1" format="png" support="">media/mixrbv2/famicjum.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1848">
            <path>famicjumii.zip</path>
            <noms>
                <nom region="ss">Famicom Jump 2 - Saikyou No 7 Nin</nom>
                <nom region="jp">Famicom Jump II : Saikyou no 7 Nin</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Famicom Jump II: Saiky no Shichinin (Famikon Janpu Ts Saiky no Shichinin, lit. "Famicom Jump II: The Strongest Seven") is a 1991 RPG for the Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Sh?nen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars (of which six of these series would be represented, the only one not being Magical Tarurto-kun).
The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe.
Son Goku (Dragon Ball)
Ryotsu Kankichi (Kochira Katsushika-ku Kameari K?en-mae Hashutsujo)
Momotaro Tsurugi (Sakigake!! Otokojuku)
Jotaro Kujo (JoJo's Bizarre Adventure, replaces Joseph Joestar)
Ta-chan (Jungle King Tar-chan)
Taruruto (Magical Taluluto)
Maeda Taison (Rokudenashi Blues)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18614275" md5="10c7966fcf536dbae22e69a4cd488b69" sha1="2d72596a693cc7982dbd7c6bec2e13869c5fc758" format="mp4" support="">media/video/famicjumii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6461a69f" md5="c02931d20eb50cd3fa471ea3bc7af592" sha1="392f1c464ad7b7c5e967c78ec30aa4833f46f71f" format="png" support="">media/mixrbv2/famicjumii.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18665" romid="536546">
            <path>fantasyzone.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="jp">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system! 

Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world.  At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="388282a1" md5="29fa75bc67468aad597b975506b28a58" sha1="e4e50d7c1077d7ecefbea709721a60802c480f65" format="mp4" support="">media/video/fantasyzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5981dc5c" md5="a27cfa578049d7206762289bc3f3ae61" sha1="e20b0c0fc5e7a2f021b5d5bd71d0fbc68fd9eaed" format="png" support="">media/mixrbv2/fantasyzone.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18666" romid="135986">
            <path>fantazonii.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2</nom>
                <nom region="jp">Fantasy Zone II : Opa-Opa no Namida</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in which you control Opa-Opa, a pretty colored ship with wings on its side. You must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.

More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="958c3f01" md5="b20db3b2bcdb0f2595194000945b74c1" sha1="79084bdcec8117f3f80e2015cf29eeb041f4bc27" format="mp4" support="">media/video/fantazonii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9267093" md5="08bb791795d4bee8b170bbc7e0eff5c1" sha1="ab5212fb4cf09a177f6cb7ae16780886637c8585" format="png" support="">media/mixrbv2/fantazonii.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18667" romid="827561">
            <path>faria.zip</path>
            <noms>
                <nom region="ss">Faria - A World Of Mystery And Danger!</nom>
                <nom region="us">Faria : A World of Mystery &amp; Danger!</nom>
                <nom region="jp">Faria : Fuuin no Tsurugi</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It was a stormy night. Cold wind raged, and rain poured over the country. The wise men understood at once: the prophecy has become reality. The spell of the Legendary Sword was lifted...

Fast-forward to three months later. You are a nameless young adventurer, looking for some action. Your first task is... you guessed it, to rescue a princess. After the king gives you this assignment, you are free to roam about the world, visiting dangerous caves and towers, and fulfilling ancient prophecies..

"Faria" is a combination of console-style RPG exploration and character development (like in  Final Fantasy or  Dragon Quest) with real-time battles. On the world map, you are randomly attacked by enemies, and have to eliminate them running around the battle field and attacking them physically or casting spells. In the complex, maze-like towers the enemies appear everywhere. There is also a good deal of puzzles to solve in the dungeons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4024327" md5="a4cbd23cf6aed38cb64ffd807688d2a6" sha1="8ba708ba44bf785a99d1cf3a3873b3b3f14e4aa9" format="mp4" support="">media/video/faria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f842cb84" md5="9f90b993092f84c6afcc53d67e26f69d" sha1="a321e390b738857278fae5523b00394a302f615e" format="png" support="">media/mixrbv2/faria.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1989</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="35">Game Arts</developpeur>
            <editeur id="2898">NEXOFT Corporation</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1303" romid="544049">
            <path>faxanadu.zip</path>
            <noms>
                <nom region="ss">Faxanadu</nom>
                <nom region="jp">Faxanadu</nom>
                <nom region="wor">Faxanadu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This 2D platformer has elements of role-playing and adventure in addition to side-scrolling action.

The story is a classic one of good versus evil.  Disaster strikes the once peaceful Elf town of Eolis. The sky rains meteorites upon the World Tree - wild animals and evil monsters terrorize the citizens - the water supply from the wells is dwindling - plants are withering - people are dying. Only you can restore peace to the land by conquering the Evil One, who lives in the Evil Place.

There are many places you must visit during your quest including the medieval town, where you begin, country villages, fortresses, caves, and gloomy bogs - each with its own ambiance and musical score.  You will be talking with the villagers, collecting gold to buy weapons, armor and other objects, jumping over obstacles and using items.  Attack zombies, dwarves, giant snakes, wyverns, evil gnomes, or one-eyed one-footed things with a large collection of swords and daggers or zap them with a magic spell. 

As areas are completed by defeating enemies, your character rises up in “levels” and achieves a new “rank” which is tied directly to the restore password (called a “mantra” in the game). The higher your “rank”, the more gold you start out with.  Saving a game can only be done in a shrine or temple with a priest.  This is also where you are transported when you restart the game - or if you die.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0b64556" md5="04bdedf47aac251cd34cb61767d85559" sha1="45884f31559e532f989f7d88c64a3f625d04f61d" format="mp4" support="">media/video/faxanadu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d8e4c19" md5="e9e57e8bfb00cd1cc1234c54369dff96" sha1="68cab69dba562c79b616a51bdc5fd675519eb22f" format="png" support="">media/mixrbv2/faxanadu.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1987</date>
                <date region="eu">1990</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1443" romid="536559">
            <path>felixthecat.zip</path>
            <noms>
                <nom region="ss">Felix The Cat</nom>
                <nom region="eu">Felix the Cat</nom>
                <nom region="wor">Felix the Cat</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Felix The Cat is a platformer based on the famous cartoon character.

The Professor has kidnapped Kitty, Felix girlfriend, trying to exchange her for Felix' magic bag. Naturally, Felix is not going to let himself be blackmailed, and instead sets out to free Kitty. 

There are four different types of levels. 

1. Typical platforming levels in which Felix has to make his way to the exit while jumping about obstacles and chasms, killing enemies using different weapons.

Swimming levels in which Felix rides a float or on the back of a dolphin.

Levels that take place entirely under water.

Flying levels that put Felix in control of different flying devices, such as a plane, a hot-air balloon or an umbrella.

Throughout all levels, Felix can collect cat symbols to improve his weapons. After collecting a certain number of cat symbols, milk bottles or hearts will appear. Hearts improve Felix' current weapon. What types of weapon Felix can use, depends on what type of level he is in. There are lots of different weapons ranging from a boxing glove to motorcycles to tanks to spaceships. All weapons that are better than the standard weapon have an energy bar that diminishes over time and can be refilled by collecting milk bottles. Getting hit by an enemy decreases the level of Felix' current weapon. If he gets hit while carrying the standard weapon, he loses a life.

The Game Boy version plays virtually identically to the NES version, but features less levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e065dad" md5="dd6173e9159adbf4adf94631fda6f0ba" sha1="52eb4d882fb9d969f939b644b60ac4f0857cd4ba" format="mp4" support="">media/video/felixthecat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce6ce43d" md5="a0af02f906778573bbb57295faee905c" sha1="0ca26df043e501f82aae40dd8a6b4579efe36255" format="png" support="">media/mixrbv2/felixthecat.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1669" romid="135999">
            <path>ferragrapricha.zip</path>
            <noms>
                <nom region="ss">Ferrari Grand Prix Challenge</nom>
                <nom region="jp">Ferrari</nom>
                <nom region="eu">Ferrari - Grand Prix Challenge</nom>
                <nom region="wor">Ferrari Grand Prix Challenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player takes the role of a Ferrari team driver who's objective is to become an F1 Champion during the standard 16 round season. The player competes against 25 computer opponents representing different F1 teams. Every round consists of a qualification race (1 lap) and a main race (5 laps). The qualification race determines where the players vehicle will be placed at the beginning of the main race. The player is rewarded points which determine their standings at the end of a main race with more points being given for the higher position finished in the race. Also during a race, the player can make a pit stop to change their worn down tires and to refuel, which involves playing a minigame. There is also a practice mode, where the player can choose the number of practice laps they wish to practice.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38532292" md5="e2e6a9c7ce88d2a120747c463514df20" sha1="ab33d1f285472fb4501ff10371c405cf2c60ff0d" format="mp4" support="">media/video/ferragrapricha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fed9113" md5="6e1def71a962789609487f387920430f" sha1="0d78f04318999e407b070f10400d73f0b418e82c" format="png" support="">media/mixrbv2/ferragrapricha.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="7957">System 3 Software</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1343" romid="154568">
            <path>festersquest.zip</path>
            <noms>
                <nom region="ss">Fester's Quest</nom>
                <nom region="wor">Fester's Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Uncle Fester was out one night, moonbathing in the yard of the Addams Family property one day when suddenly, out of the sky, a UFO descended and started beaming alien creatures to the planet. Grabbing his gun, Fester sets off to stop the aliens and slay their boss creatures, encountering other Addams Family members along the way who will aid him.

Fester's Quest is an overhead-view game in which Uncle Fester uses his gun, or later, a whip to attack enemies near him. Enemies drop money and power-ups. The money can be used at Hot Dog stands to replenish health. A variety of items can be collected, each with a different effect. Fester and the rest of the Addams family are based on their characters from the popular 1960s TV show (this game was made before the remakes in  both series and movie form).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20e04524" md5="2ad081d667981ada53960fcad5a6a68c" sha1="e688792cd0bcc90416fa9f2825c671b23231d67b" format="mp4" support="">media/video/festersquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="887a4e22" md5="e83b526bc6bc1a4774628b22d19ee00c" sha1="ad60d67b4392f25d3ef70019c68337570701295c" format="png" support="">media/mixrbv2/festersquest.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1763">
            <path>finalcombat.zip</path>
            <noms>
                <nom region="ss">Final Combat</nom>
                <nom region="asi">Final Combat</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5bdf0ef" md5="0abb037500f177ec00d9aedadf41efd7" sha1="ea5307226ce121d0751c2f65a0ec17226fbb4663" format="mp4" support="">media/video/finalcombat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd9aafb2" md5="fc9ce52dd747f7259925210f8dcf2582" sha1="75202991a0ab5db496b66d8b068c4f8a9c76d43f" format="png" support="">media/mixrbv2/finalcombat.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="asi">1992</date>
            </dates>
            <developpeur id="543">Thin Chen Enterprises</developpeur>
            <editeur id="543">Thin Chen Enterprises</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1252">
            <path>finalfaniii.zip</path>
            <noms>
                <nom region="ss">Final Fantasy</nom>
                <nom region="jp">Final Fantasy</nom>
                <nom region="wor">Final Fantasy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all.

The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland, and then the real journey begins...

Final Fantasy is played with an adventuring party rather than with a single character. Before the game starts, the player chooses four characters from six different classes: Fighter, Thief, Black Belt, White Mage, Red Mage, and Black Mage. Which four classes the player chooses for his characters is entirely up to him. He also gives the characters names. 

In the game, the party walks around in a top-down world, visits cities, caves, palaces and other places to buy equipment, rest and get hints and new quests, and fights baddies when they are encountered. Final Fantasy uses a turn-based combat system; the ATB (active-time battle) system from the later installments is not used. In battle, the player gives each character in order a command (attack a particular enemy, cast a spell, use an item, or try to run.) Then the characters and the enemies act in a random order. Attacked enemies and party members lose hit points, dying when they reach zero HP. When all the enemies are defeated, living party members receive experience, eventually gaining a level and improving their stats when enough experience is accumulated. Slain party members can be revived in towns for a price. 

Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d233565" md5="bdf58c9a8ba9acfd8e7a1a81e65c5a94" sha1="330f7a839567597b5489bc29efeabc6419024702" format="mp4" support="">media/video/finalfaniii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce588cd9" md5="62fd06f1c06ccd805bff2da54354ad19" sha1="ac65d2bce7ed00be4faed753a004454720d76730" format="png" support="">media/mixrbv2/finalfaniii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="794">Square Enix</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1252" romid="346132">
            <path>finalfantasy.zip</path>
            <noms>
                <nom region="ss">Final Fantasy</nom>
                <nom region="jp">Final Fantasy</nom>
                <nom region="wor">Final Fantasy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all.

The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland, and then the real journey begins...

Final Fantasy is played with an adventuring party rather than with a single character. Before the game starts, the player chooses four characters from six different classes: Fighter, Thief, Black Belt, White Mage, Red Mage, and Black Mage. Which four classes the player chooses for his characters is entirely up to him. He also gives the characters names. 

In the game, the party walks around in a top-down world, visits cities, caves, palaces and other places to buy equipment, rest and get hints and new quests, and fights baddies when they are encountered. Final Fantasy uses a turn-based combat system; the ATB (active-time battle) system from the later installments is not used. In battle, the player gives each character in order a command (attack a particular enemy, cast a spell, use an item, or try to run.) Then the characters and the enemies act in a random order. Attacked enemies and party members lose hit points, dying when they reach zero HP. When all the enemies are defeated, living party members receive experience, eventually gaining a level and improving their stats when enough experience is accumulated. Slain party members can be revived in towns for a price. 

Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d233565" md5="bdf58c9a8ba9acfd8e7a1a81e65c5a94" sha1="330f7a839567597b5489bc29efeabc6419024702" format="mp4" support="">media/video/finalfantasy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce588cd9" md5="62fd06f1c06ccd805bff2da54354ad19" sha1="ac65d2bce7ed00be4faed753a004454720d76730" format="png" support="">media/mixrbv2/finalfantasy.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="794">Square Enix</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1258" romid="136014">
            <path>finalfantasyii.zip</path>
            <noms>
                <nom region="ss">Final Fantasy 2</nom>
                <nom region="jp">Final Fantasy II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Paramekian Empire decided to take over the world. Its soldiers and Dark Knights persecute innocent people, burn whole villages, hunt down brave warriors. Now Phin, the homeland of the four heroes, has been destroyed by the evil empire. Only four young warriors could escape, three men and one girl. On their way to a neighbor town Altea, they were attacked by the Dark Knights. Three of them were brought safely to Altea by the order of the rebel army. But one has not yet been found...

Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as "Final Fantasy II"), like its predecessor, is a top-down role-playing game where you travel through the overworld, fighting baddies and buying things and resting in cities. It features round-based combat (you input menu commands for the whole party, and then watch the combat round unfold). It has an unusual character-building system: there are no classes and also no levels, but characters grow stronger by performing the same action over and over. Get hit a lot and your HP will increase; cast more spells and your intelligence will raise (but your physical power might decrease), and so on. Weapons and spells, on the other side, can be leveled up. The more you use a certain type of level, the more proficient the character who uses this weapon becomes; the more you cast a certain magic spell, the more damage it does.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7b4ad4f" md5="eea2ec3311e17771a89493606f409521" sha1="2e8794ddb248ea5b1627e621f8cdf00d898f994e" format="mp4" support="">media/video/finalfantasyii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee1037f9" md5="bd852024fd56e9cc1e99b40656fc47be" sha1="8c4a847fc2200146188a559bd5a69013e862824a" format="png" support="">media/mixrbv2/finalfantasyii.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="794">Square Enix</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1261" romid="136012">
            <path>finalfan12.zip</path>
            <noms>
                <nom region="ss">Final Fantasy I.ii</nom>
                <nom region="jp">Final Fantasy I, II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Two great adventures collected in one game!

-Final Fantasy I-
And so their journey began. The four Warriors of Light felt overwhelmed by the great task destiny had placed upon them. They did not know the true significance of the four crystals they held in their hands... The crystal that once, long ago, shone with a light so brilliant. The time for their journey had come. The time to cast off the veil of darkness and bring the world once more into the light...

-Final Fantasy II-
In a far off land... A long peace has ended. The Palamecia Empire has summoned Hellspawn in hopes to rule the world... The people of Fynn fought bravely for their kingdom... And lost. Now four of Fynn's youth must flee to Altair, with the enemy just behind...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e300a1b" md5="3b733680933d25a0114d59d527ab18cd" sha1="39caee1f8b83caf39f79e78a39abe75a1d785478" format="mp4" support="">media/video/finalfan12.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0581bbb" md5="29a515933faae40e79a822c5827b660b" sha1="0546c5a887ec6dc23b70917a95dc21eb2e25da03" format="png" support="">media/mixrbv2/finalfan12.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="fr">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="8325">Square</developpeur>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71381" romid="615246">
            <path>finalfanvii.zip</path>
            <noms>
                <nom region="ss">Final Fantasy 7</nom>
                <nom region="wor">Final Fantasy VII: Advent Children</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Final Fantasy VII is a Chinese unofficial, unlicensed remake of the 1997 console role playing game Final Fantasy VII, originally developed by Square for the PlayStation. The port was developed and published by the Chinese company Shenzhen Nanjing Technology Co., Ltd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebb1e3b6" md5="1a1db14f5619fa24b4382ab6747a2bec" sha1="4e903c6c6fd7de4509336c64e79df67f998f9db5" format="mp4" support="">media/video/finalfanvii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b18e86d8" md5="8d77abf56e70f4a53f4d6251f867493d" sha1="73cf3c424905a3f86c045bcfca7647a8766a57da" format="png" support="">media/mixrbv2/finalfanvii.png</media>
            </medias>
            <dates>
                <date region="us">2013</date>
            </dates>
            <developpeur id="8947">Shenzhen Nanjing Technology</developpeur>
            <editeur id="12672">Romhacking.net</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71381" romid="482393">
            <path>finalfanviiadvchv11.zip</path>
            <noms>
                <nom region="ss">Final Fantasy 7</nom>
                <nom region="wor">Final Fantasy VII: Advent Children</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Final Fantasy VII is a Chinese unofficial, unlicensed remake of the 1997 console role playing game Final Fantasy VII, originally developed by Square for the PlayStation. The port was developed and published by the Chinese company Shenzhen Nanjing Technology Co., Ltd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebb1e3b6" md5="1a1db14f5619fa24b4382ab6747a2bec" sha1="4e903c6c6fd7de4509336c64e79df67f998f9db5" format="mp4" support="">media/video/finalfanviiadvchv11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b18e86d8" md5="8d77abf56e70f4a53f4d6251f867493d" sha1="73cf3c424905a3f86c045bcfca7647a8766a57da" format="png" support="">media/mixrbv2/finalfanviiadvchv11.png</media>
            </medias>
            <dates>
                <date region="us">2013</date>
            </dates>
            <developpeur id="8947">Shenzhen Nanjing Technology</developpeur>
            <editeur id="12672">Romhacking.net</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1868">
            <path>finallap.zip</path>
            <noms>
                <nom region="ss">Final Lap</nom>
                <nom region="jp">Final Lap</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Final Lap by Namco is considered by many to be the spiritual successor to Pole Position. This fairly straightforward Formula 1 racing game features a one or two player mode which is raced via split-screen. Up to eight players can take turns playing in a tournament mode. 

The initial race takes place on an oval track in New York while subsequent tracks with more challenging turns and corners will take players all over the world; from Mexico to Monaco. Each car can be upgraded before a race with allotted points to customize the tires, engine, brakes, and nitro. Nitro is kicked in by pressing up on the control pad. Colliding into competitors will bump your car back but sliding into billboards on the side can cause your vehicle to spin out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72410708" md5="9e55db876583a59bcc7159dbcb95bb99" sha1="b8a309f41a2bd49a52cb41ed29cdc28e2cb37b41" format="mp4" support="">media/video/finallap.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1dbc619" md5="c8fad5936376320bf7fee829ad883775" sha1="00469e49627d8a44bf8ef57122f9a082f1f26046" format="png" support="">media/mixrbv2/finallap.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="87627">
            <path>firedragon.zip</path>
            <noms>
                <nom region="ss">Fire Dragon</nom>
                <nom region="asi">Fire Dragon</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Fire Dragon is a Snake clone developed by Gamtec.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f804ac0" md5="2d90b691730fda3499d42c5a5d4f483b" sha1="0a49adc21ce3be50f198dd0d6767f3038cea7ae2" format="mp4" support="">media/video/firedragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5ec2bd2" md5="a1d0fe47afcd2cf1c43a9914109d1024" sha1="e3a78ef3ebe8c06e8db2a541fef7699731c9df1d" format="png" support="">media/mixrbv2/firedragon.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1257">
            <path>fireemb.zip</path>
            <noms>
                <nom region="ss">Fire Emblem - Ankoku Ryu To Hikari No Tsurugi</nom>
                <nom region="jp">Fire Emblem : Ankoku Ryuu to Hikari no Tsurugi</nom>
                <nom region="eu">Fire Emblem: The Dark Dragon and Sword of Light</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dark Forces have attacked the land of Aritia. You're controlling some of the members of the Aritan's forces that escaped from their country and came on the island of Tamis for safety. Unfortunately, a group of pirates is invading the Tamis, and it's up to you to control the island again.

Fire Emblem is a strategy game where you have to move your units on a map. You can control the blue units while the red ones are enemies. You have to attack enemies from various ranges, in function of the weapon you're using. Usually, you have to be one or two squares next to the enemy. When a battle is set, you see both characters; allies in blue on the right and the opponent in red on the left with a detailed animation. The enemy will counterattack if he can, and either you or the enemy may also do one more hit to close the battle. When you've finished, it's the computer's turn and it will do the same with its units. Once the HP (Health Points) of any unit reaches 0, they are definitely out of battle and can't return again, whether it's an enemy or an ally.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30cfea53" md5="8b832f8bb7e771eda3dcbca5b1763e55" sha1="65d13b3162c813ead2f12f710aa6cde6edcecbd9" format="mp4" support="">media/video/fireemb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2a7276e" md5="a31af4346cb9541b011a8bb1fbffeaa0" sha1="b7fccbab281d6a52f9bc261ac86d339e34fb605d" format="png" support="">media/mixrbv2/fireemb.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="456">Intelligent Systems</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1294" romid="136021">
            <path>fireembgai.zip</path>
            <noms>
                <nom region="ss">Fire Emblem Gaiden</nom>
                <nom region="jp">Fire Emblem Gaiden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a coup d'etat, a general deposes the king and it's up to a young hero, Alm, to join up with a rebel army and fight against this unjust rule.

Game takes place on battle maps in which the player moves all characters in his turn (or lets them assault/group via menu). If the characters enter close combat the display changes to a side view and the characters attacks the enemy once or multiple times (usually provoking a counter attack) for which the character receive experience points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed7a71b6" md5="0a8b9a49d021cad8428253a1cc2508f6" sha1="a4b142ca042c056a161ddebb33313c44c07878e7" format="mp4" support="">media/video/fireembgai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="094ce5a2" md5="8c24d3d4ec3ad30b599071ad594ef4c3" sha1="b2d798893f46a9377607ad4a426e55a0a4d27c15" format="png" support="">media/mixrbv2/fireembgai.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="456">Intelligent Systems</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18670">
            <path>firehawk.zip</path>
            <noms>
                <nom region="ss">Firehawk</nom>
                <nom region="us">Fire Hawk</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The President of the United States has put you in charge of stopping  the trafficking of drugs into the United States. To accomplish this, you pilot a Firehawk helicopter gunship through seven missions that involve rescuing agents and destroying drug producing facilities. When flying you survey the whole landscape from a top down view. However, this view changes to a 3rd person perspective when you are extracting an agent with your helicopter winch.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98c8a1b7" md5="ddbcbbdcd554c8deeffb0e437f290b15" sha1="273b9773d76fc6d0751c51d9f0dcfe496c7a1cc4" format="mp4" support="">media/video/firehawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9176a931" md5="b65598bc6accd38cf7db5565202e90da" sha1="c0ea943b5841e908e2bb9cfb8c762e2a52a95fe7" format="png" support="">media/mixrbv2/firehawk.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1598" romid="136025">
            <path>fistnorsta.zip</path>
            <noms>
                <nom region="ss">Fist Of The North Star</nom>
                <nom region="us">Fist of the North Star</nom>
                <nom region="jp">Hokuto no Ken 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. 

This is in fact the second game in the series; the first one was never released outside of Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae8266d6" md5="991d7253d36641b793493b366e861eb4" sha1="11c4f48050a3490e3543fcf70c323472a4f45040" format="mp4" support="">media/video/fistnorsta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41b5ece9" md5="9e626cf4cc0c38c011df256910cc95c6" sha1="7b10fe2556e4fa85cb91507c1a387856043c90c7" format="png" support="">media/mixrbv2/fistnorsta.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="740">Shouei System</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1598" romid="136228">
            <path>hokutonoken2.zip</path>
            <noms>
                <nom region="ss">Fist Of The North Star</nom>
                <nom region="us">Fist of the North Star</nom>
                <nom region="jp">Hokuto no Ken 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a platform "beat-'em-up" game based on the animé series Hokuto no Ken. According to the story mentioned in the manual, Kenshirou, the main character, has to save the people from the evil Emperor Heaven. The game itself, however, features no story whatsoever, but a lot of platform action instead. You have to run quickly through the levels (there is a time limit), punching and kicking your enemies, causing them to fly away or to explode, occasionally meeting a boss, visiting secret areas behind doors and collecting various power-ups. 

This is in fact the second game in the series; the first one was never released outside of Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae8266d6" md5="991d7253d36641b793493b366e861eb4" sha1="11c4f48050a3490e3543fcf70c323472a4f45040" format="mp4" support="">media/video/hokutonoken2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41b5ece9" md5="9e626cf4cc0c38c011df256910cc95c6" sha1="7b10fe2556e4fa85cb91507c1a387856043c90c7" format="png" support="">media/mixrbv2/hokutonoken2.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="740">Shouei System</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18674" romid="630872">
            <path>flappy.zip</path>
            <noms>
                <nom region="ss">Flappy</nom>
                <nom region="jp">Flappy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, you control Flappy, a yellow mole.  The object of the game is to help Flappy push the Blue Stone onto its Blue Platform in each level.

Red Stones are placed in key locations across the levels.  They can be pushed, stacked on top of each other, and even destroyed.  Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone.  Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4e1151f" md5="5340639b54a3368f2e17fe078ee20b73" sha1="dce1dd48fb1568a523cd3bcd63a970f70687577a" format="mp4" support="">media/video/flappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="658c6ada" md5="ab0d52e1c2da1986fb414ff7d7a9aef2" sha1="7d14d585b8b981ab36b4eba6425d941b7d82fc85" format="png" support="">media/mixrbv2/flappy.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1554" romid="136033">
            <path>flintsuratdinpe.zip</path>
            <noms>
                <nom region="ss">Flintstones - The Surprise At Dinosaur Peak, The</nom>
                <nom region="eu">The Flintstones : The Surprise at Dinosaur Peak</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Fred and Barney are searching for their children, Pebbles and Bam-Bam who got lost. When they finally find them, a volcanic eruption blocks their way and so they start going all the way around the mountain to find out why this happened and of course to save their children. 

The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NES. There are two characters you can play with. By pressing the Select button you can change from Fred to Barney and vice versa. Each character has unique abilities that are needed to complete certain parts of each stage. For example Fred can grab the edges of a roof or a hill and climb while Barney can hang from ropes and vines. In terms of weapons Fred has a bat which is stronger and can also be charged for extra power but it takes more time to use. Barney on the other hand has a slingshot and can shoot small rocks for ranged attacks but rather weak. There are also weapons like throwing axes and bowling balls that both can use.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="135ee0bd" md5="538eb66bb3b8a17231f0eb9d58df5c98" sha1="661a1bf3c0b560015f399eaec65c994ce13a02c6" format="mp4" support="">media/video/flintsuratdinpe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2795ade" md5="b2798a2c9c14a01be4a7167d0737572f" sha1="33e454bde2da5896d73f3eb3bdec5daf0b243d60" format="png" support="">media/mixrbv2/flintsuratdinpe.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="us">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="59621" romid="136034">
            <path>flipull.zip</path>
            <noms>
                <nom region="ss">Flipull - An Exciting Cube Game</nom>
                <nom region="jp">Flipull : An Exciting Cube Game</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Flipull: An Exciting Cube Game is a Puzzle game, developed by Daiei Seisakusho and published by Taito Corporation, which was released in Japan in 1989.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f22b085" md5="b76ae698c7fb8415f065e51c8a215769" sha1="d6ee2ebf01c8097082255df1c96b633942561062" format="mp4" support="">media/video/flipull.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b080a80d" md5="be95fd501bf77074f88be690904a1b3e" sha1="acf86445951c29c08f89e36e6fd0df475bc59491" format="png" support="">media/mixrbv2/flipull.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1733" romid="136036">
            <path>flyindra.zip</path>
            <noms>
                <nom region="ss">Flying Dragon - The Secret Scroll</nom>
                <nom region="us">Flying Dragon : The Secret Scroll</nom>
                <nom region="jp">Hiryuu no Ken : Ougi no Sho</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The grand master Juan was robbed of the secret scrolls of Hiryu-no-Ken, which is the ultimate kung-fu stance that gives the impression of a flying dragon when in effect. Luckily Juan has entrusted the remaining scroll to his worthy student, Ryohi. Juan's last request was for Ryohi to visit Shorinji. Gengai, the bishop of Shorinji, took the young Ryohi under his wing.  Six years later, a letter of challenge is sent from the Tusk Soldiers, who are the enemies of Shorinji, The letter mentions the upcoming "World Tournament of Contact Sports". Ryuhi decides to take part in the tournament as a representative of Shorinji. Ryuhi also hears from  Gengai that it was the Tusk Soldiers who robbed Ryuhi's master of his scrolls and now Ryuhi plans on getting them back.

The player controls Ryuhi. During the side-scrolling portion of the game the player can use kung fu to dispose of enemies. There are also miniboss type enemies (the screen turns black when they appear)  that must be defeated because they drop items that must be collected in order to continue on. The items they drop go in a sequence of power-ups which will eventually allow you to get a key to exit the level. There are some one on one duels during fighting tournaments that involve hitting a target on an opponents body while defending the target on Ryuhi's body.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fcf3034" md5="72d1e1fa9895b3eef28db41bf5946c82" sha1="3a2567c8a20cae112e98a4dace7ebf34bfbdc70d" format="mp4" support="">media/video/flyindra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dd5ce00" md5="5552dba8e718e094ffbf3c27e2b71b91" sha1="19126d6ba5c9c1b11f481ffbd7dee7092a4d2f85" format="png" support="">media/mixrbv2/flyindra.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="516">Culture Brain</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78533" romid="136037">
            <path>flyinghero.zip</path>
            <noms>
                <nom region="ss">Flying Hero</nom>
                <nom region="jp">Flying Hero</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An action game involving trampolining firefighters, developed for the Famicom by Aicom</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d807ad2" md5="c2f16ecd7ab2454c2705b00deb0eefd5" sha1="022053e3b211382b1c7e3bf402a75db35ac4d1db" format="mp4" support="">media/video/flyinghero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4db3556a" md5="7471076ac920da69ea2dbe9395db005e" sha1="a02d73dca746ee66f9573488e996dc27d73f52b2" format="png" support="">media/mixrbv2/flyinghero.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="19537">Aicom</developpeur>
            <editeur id="18514">Epic - Sony Records</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1798" romid="136039">
            <path>flyingwarriors.zip</path>
            <noms>
                <nom region="ss">Flying Warriors</nom>
                <nom region="us">Flying Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is about a team of superheroes called the Flying Warriors who have to fight a demon before he can take over the world with his armies of Tusk Soldiers. You start off with kung fu master Rick Stalker, but eventually get the help of Hayato Go, Mary Lynn, Greg Cummings and Jimmy Cutler. During the side scrolling portion of the game you can use your kung fu and mystic spells to dispose of enemies. Each enemy you defeat gives you experience points which will eventually increase your life points. There are some one on one duels during fighting tournaments that involve hitting a target on your opponents body while defending the target on your own body. There is also RPG-style command battles against bosses.

There is also a tournament mode, where up to 8 players can compete to win the championship. You can choose your characters fighting style from six different choices; kung fu, boxing, karate, wrestling, kick boxing, and martial arts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ebeb9f8" md5="47a7f674ccb55debc2b0b1fc9fc3a490" sha1="0a780169f6c5ba4ad9240a3b04ace5d650be16d9" format="mp4" support="">media/video/flyingwarriors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f607e4b" md5="e51ead33fa072bb3d8c9ce1b26848eb6" sha1="ddc9ffd09fb859e016e6cc7e70c772f421848782" format="png" support="">media/mixrbv2/flyingwarriors.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="516">Culture Brain</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18675">
            <path>formationz.zip</path>
            <noms>
                <nom region="ss">Formation Z</nom>
                <nom region="jp">Formation Z</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.

The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cec825cf" md5="474b5d1c9748419d3c1c32a8ff1bcb13" sha1="0914bd1726e3a45b563194be6041b0831840d29b" format="mp4" support="">media/video/formationz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec2b1351" md5="8c23d2538d6a6fb46c3c5d3e97596b13" sha1="5193f8ea4f7269156cacf05b53e93d6a3bf16ec9" format="png" support="">media/mixrbv2/formationz.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1644" romid="135926">
            <path>f1sensation.zip</path>
            <noms>
                <nom region="ss">Formula 1 Sensation</nom>
                <nom region="jp">F-1 Sensation</nom>
                <nom region="eu">Formula 1 Sensation</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This 3D racing game featuring Formula 1 cars and circuits. Besides a racing a F1 grand prix championship you can also choose to practice a specific race track.

You can select the F1 race track you want to race. Cars are custom made you can select the body type of the car, the body color, the chassis. You can even select your rival drivers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c688ca8" md5="75511ef84b69642daf0d9de5ef12544a" sha1="319e78cb1a7e417f7dbe8c738ee977bf9f7df106" format="mp4" support="">media/video/f1sensation.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6d7f5bb" md5="a8cb7d1dec010500aeaf4c0e57ae3d00" sha1="e5110b6fc76e6e513182a25506eccaa35bdac2c2" format="png" support="">media/mixrbv2/f1sensation.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="jp">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18677" romid="154580">
            <path>peterpanpir.zip</path>
            <noms>
                <nom region="ss">Fox's Peter Pan And The Pirates - The Revenge Of Captain Hook</nom>
                <nom region="us">Fox's Peter Pan &amp; the Pirates : The Revenge of Captain Hook</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Captain Hook and his army of brute pirates would like nothing better than to overtake Neverland with their corruptive ways. Peter Pan, with the help of Tinkerbell and a little Pixie Dust, will attempt to stop Captain Hook once and for all by making him walk his own gangplank.

The player controls Peter, whose weapon is a sword. You start with 3 lives and you can increase your life meter by collecting treasure chests or Tinkerbell fairies throughout a level. You also can collect bags of fairy dust to temporarily fly. You must defeat all the pirates present on one level to get to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48160834" md5="f93c4695e2d084530f5cd566f3c84fa8" sha1="56daeb60b9a50fccd8aeff591f336ecc6310bd19" format="mp4" support="">media/video/peterpanpir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7223c069" md5="4a8ff5a92d406e31984968e1b8ed0878" sha1="0053e21cda104e722eb3c5711ed1378cded6172e" format="png" support="">media/mixrbv2/peterpanpir.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="2924">Equilibrium, Inc.</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1581" romid="136047">
            <path>frank.zip</path>
            <noms>
                <nom region="ss">Frankenstein - The Monster Returns</nom>
                <nom region="us">Frankenstein : The Monster Returns</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The villagers thought they were safe. But now it is time they learned the terrible truth... Frankenstein has risen, laid waste to the lands surrounding the village, has amassed an evil army of unholy creatures and even gone so far as to capture a young girl.

Frankenstein is a side scroller adventure against all sorts of nightmarish creatures. Some might even call it a clone of the more widely known Castlevania games of the NES. You begin the game with nothing but your fists... but may acquire a magical club from enemies. Finding additional powerups with give the club the ability to toss fireballs. There are treasure chests in various rooms as well as characters that can help you in your quest through dialog hints.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7723cc7b" md5="1bd8d7e007a25d87ceb83c27fc7ba057" sha1="6114c325a566aad984f4d29bc9fadc8782fda27c" format="mp4" support="">media/video/frank.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b091e2b4" md5="9f34354d9e62c9c9789d7087847afdd5" sha1="dafab7b3ddbcacc649774f0c98ae3e90b2628949" format="png" support="">media/mixrbv2/frank.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="87629">
            <path>freefall.zip</path>
            <noms>
                <nom region="ss">Free Fall</nom>
                <nom region="us">Free Fall</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Free Fall is an Action game, developed and published by Color Dreams, which was cancelled before it was released. You control a hand who must catch falling things and then throw them back up to safety.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="455f1a77" md5="176243b45c594da56a75635125706280" sha1="538aa835cd0140dddfc903564326f62d7ec4a903" format="mp4" support="">media/video/freefall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="62608163" md5="5ff1cf21fb3067b3aa2e39d1a7728f03" sha1="c9492488ad175b50d9ef72238a74114f91af34c4" format="png" support="">media/mixrbv2/freefall.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="8750">Piko Interactive</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1814" romid="536614">
            <path>freedomforce.zip</path>
            <noms>
                <nom region="ss">Freedom Force</nom>
                <nom region="us">Freedom Force</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Freedom Force, Rad Rex and his partner Manic Jackson are part of an elite counter terrorism unit. Their mission is to save the hostages in a hijacked plane by killing all the Bagmen. After they successfully take back control of the plane they must work there way back though the airport and streets to take out the guerrillas hideout to get to their leader, Eugene Extreme.

Freedom Force is a light gun game that is played with the Nintendo Zapper. The object of the game is to kill all of the bad guys with out losing all of Rad’s health or killing too many hostages or civilians. The friends and foes appears though doors and windows, and from behind objects forcing a quick decision whether to shoot them or not. There are 5 levels in total (Aeroplane, Gangway, Airport Terminal, Street, and Hideout) and the 4 different types of weapons that enemies have are guns (one shot), machine guns (one burst loses about quarter health), grenades (instant kill but can be shot in air), and missiles (faster then grenades).

To help the player an icon can appear quickly in the lower left corner of the screen representing health, ammo, gun, a grenade launcher (weapon to kill everyone at once, not good with hostages and civilians around), and a harder difficulty (more enemies), that the player must shoot to activate. A two-player mode is available with the two players taking turns, with the second player playing Manic Jackson. There is also a hangman mini-game that is played between every two levels where the player must shoot the correct letter when it is lit up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1bc9d25" md5="7ff0afbcee64b0811943580f05c57b8b" sha1="11120de1d772b7e01933ac0dfe02fc3043f65ba5" format="mp4" support="">media/video/freedomforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c24ccd6a" md5="bd34388408cf4d4e73f76f7eb121477f" sha1="fa5558483cadb7b0661944571ff6224b930e8f3e" format="png" support="">media/mixrbv2/freedomforce.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1456" romid="563837">
            <path>fridaythe13th.zip</path>
            <noms>
                <nom region="ss">Friday The 13th</nom>
                <nom region="us">Friday the 13th</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the popular movie franchise, Friday the 13th casts you as one of six camp counselors (three girls or three boys) at the infamous Camp Crystal Lake, and you are tasked with destroying Jason Voorhees once and for all.

To get to Jason, you must run around a camp, killing zombie ghouls and collecting weapons, until you hear an alarm sound.  When that alarm goes off, it means Jason has entered a cabin and you must find him.

To save time, you can switch between all six counselors, depending on where you are.  Once you enter the house that Jason is in, the game switches to a 3D-esque maze in which you have to hurt Jason with the items you collected.  Once he's been damaged enough, he'll run away, only to sound another alarm later and enter another house.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b1d2d2f" md5="c02b7337c7e10f2f2200f6d465571577" sha1="fc060118b475cb9dacf5744b06e2158687d56046" format="mp4" support="">media/video/fridaythe13th.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0adfbf5d" md5="3b47e366ea1592495483714527501b12" sha1="01a14bf7acc347bdd6310a005772ba84e65f20cf" format="png" support="">media/mixrbv2/fridaythe13th.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1869" romid="136051">
            <path>frontline.zip</path>
            <noms>
                <nom region="ss">Front Line</nom>
                <nom region="jp">Front Line</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28051880" md5="77b5229df50674f6b1ee3fb20f2a0329" sha1="8c7ec575352c01c492a2fbf128935fb598446c8b" format="mp4" support="">media/video/frontline.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9513370b" md5="50f1e6112395800fdf26e781cbddd58f" sha1="23b947f8e3391ccbc4b8aefcf8479ee82f72ee38" format="png" support="">media/mixrbv2/frontline.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1824" romid="136059">
            <path>gijoeareamhe.zip</path>
            <noms>
                <nom region="ss">G.i. Joe - A Real American Hero</nom>
                <nom region="us">G.I. Joe : A Real American Hero</nom>
                <nom region="wor">G.I. Joe - A Real American Hero</nom>
                <nom region="ame">G.I. Joe - A Real American Hero</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">G.I Joe is a side-scrolling action game where you can select 3 out of a possible 5 characters to complete a mission. 

Each level is in three main parts:  The fight into the mission zone, the mission zone, and the escape from the mission zone.  The stages where you fight into and escape from the mission zone are straightforward action – just fight your way to the end of the stage, and defeat the stage boss.

The actual mission zone is a maze, where the object is to place bombs at pre-determined locations, then find and use the exit.  The mazes start out easy with the first one being only two screens high and 4 long.  Level 6 is 7 by 8 for a total of 56 screens.

Characters:

Duke (Tiger Force first sergeant/squad leader), Rock &amp; Roll (gatling gunner), Capt. Grid-Iron (hand-to-hand combat specialist), Blizzard (arctic attack soldier), Snake Eyes (commando)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6aed021b" md5="58734a27eb1bc72653b71f781a45d793" sha1="a45831d93ce34240748ad4ed1847d9c27a9d5599" format="mp4" support="">media/video/gijoeareamhe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d8dede2" md5="862e556af0dd8e19de9d649d9619adad" sha1="14356f307f425c297693edaa22d3d26bc16bf4e2" format="png" support="">media/mixrbv2/gijoeareamhe.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="382">Kid</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1589" romid="136061">
            <path>gijoeatlfa.zip</path>
            <noms>
                <nom region="ss">G.i. Joe - The Atlantis Factor</nom>
                <nom region="us">G.I. Joe : The Atlantis Factor</nom>
                <nom region="wor">G.I. Joe - The Atlantis Factor</nom>
                <nom region="ame">G.I. Joe - The Atlantis Factor</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cobra, the evil villain, previous encounter with G.I. Joe ended with Cobraâ€™s base been destroyed (as played in G.I. Joe: A Real American Hero). But this time Cobra has unlocked the secret of Atlantis. Using an ancient power source Cobra has managed to r</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ea558af" md5="d2035661e8ff4704a83b25db18665fe8" sha1="ae00e8c90138cecb3bdc2d86e080d12a26530170" format="mp4" support="">media/video/gijoeatlfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e26506ed" md5="ef8049387046601d789bf8e6e47f3ca8" sha1="dea5928975c3508f5614fea2690539b27e613a7c" format="png" support="">media/mixrbv2/gijoeatlfa.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="382">Kid</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1977">
            <path>gaiapolis.zip</path>
            <noms>
                <nom region="ss">Gaiapolis</nom>
                <nom region="asi">Gaiapolis</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Prince Gerard Himerce seeks vengeance against the Zar Harc Empire for the destruction of his homeland, the Kingdom of Avalon. Joined by the half-human fairy Elaine, last survivor of the Shee clan, and the dragon warrior Galahad, the exiled duke from the land of the dragons, the Prince goes on a journey to the flying citadel of Gaiapolis to prevent King Darkness, the leader of the Zar Harc Empire, from reviving an ancient demon. Along the way, they are guided by a mysterious spirit known as the Warrior of Flame, who tells them that in order to reach Gaiapolis they must seek the three keys to the city that have been scattered around the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8111208b" md5="f8138c0918e25dbb718f7a642fa36579" sha1="187741ccf14c79ec25f566c3c4b056c07f34df9a" format="mp4" support="">media/video/gaiapolis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1186d9c1" md5="876048b0683ac53a7a5c261e17c3361b" sha1="62c91228f00b1dcfdc667fd3b72c5715d077e45a" format="png" support="">media/mixrbv2/gaiapolis.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="asi">1994</date>
            </dates>
            <developpeur id="543">Thin Chen Enterprises</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18683" romid="136930">
            <path>papillongals.zip</path>
            <noms>
                <nom region="ss">Galactic Crusader</nom>
                <nom region="us">Galactic Crusader</nom>
                <nom region="jp">Papillon Gals</nom>
                <nom region="wor">Galactic Crusader</nom>
                <nom region="tw">Chou Hen - Incantation</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your starship is alive! A metamorphic creature that can transform from a huge flying insect into a metallic destroyer. Face squadron after squadron of alien fighters, marching ever onward towards a final confrontation with an all-powerful enemy.

This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship scrolls up the screen, you fire on ships coming from the top of the screen. Occasionally, after ships have been destroyed, you can pick up a power up to increase you firing ability. At the end of each level is a boss you must defeat to move onward.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c31ba5ea" md5="1f05dfc1593add84e46022518f8b8943" sha1="8b13ff45618408bfcba9e20df86b330ce5d704df" format="mp4" support="">media/video/papillongals.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97641c7e" md5="1863c69249dd640b39163e517c35574b" sha1="82c9a58fa34f078a49bf2a8330793eae16774b1e" format="png" support="">media/mixrbv2/papillongals.png</media>
            </medias>
            <dates>
                <date region="tw">1989</date>
                <date region="us">1990</date>
                <date region="asi">1990</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18683" romid="136064">
            <path>galaccru.zip</path>
            <noms>
                <nom region="ss">Galactic Crusader</nom>
                <nom region="us">Galactic Crusader</nom>
                <nom region="jp">Papillon Gals</nom>
                <nom region="wor">Galactic Crusader</nom>
                <nom region="tw">Chou Hen - Incantation</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your starship is alive! A metamorphic creature that can transform from a huge flying insect into a metallic destroyer. Face squadron after squadron of alien fighters, marching ever onward towards a final confrontation with an all-powerful enemy.

This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship scrolls up the screen, you fire on ships coming from the top of the screen. Occasionally, after ships have been destroyed, you can pick up a power up to increase you firing ability. At the end of each level is a boss you must defeat to move onward.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c31ba5ea" md5="1f05dfc1593add84e46022518f8b8943" sha1="8b13ff45618408bfcba9e20df86b330ce5d704df" format="mp4" support="">media/video/galaccru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97641c7e" md5="1863c69249dd640b39163e517c35574b" sha1="82c9a58fa34f078a49bf2a8330793eae16774b1e" format="png" support="">media/mixrbv2/galaccru.png</media>
            </medias>
            <dates>
                <date region="tw">1989</date>
                <date region="us">1990</date>
                <date region="asi">1990</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1531" romid="675381">
            <path>galaga.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="us">Galaga : Demons of Death</nom>
                <nom region="jp">Galaga</nom>
                <nom region="eu">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a vertical arcade shooter from Namco.  You control a space fighter at the bottom of the screen, scrolling left and right in order to avoid oncoming bombs and kamikaze attacks from alien invaders--and to fire your own missiles to fight back!

There are an infinite number of stages to progress through.  Every third level is a "challenge stage" in which you have a free chance to shoot as many aliens as possible and rack up bonus points.

Certain aliens have tractor beams they can use to capture one of your ships.  If that wasn't your last "life," you can try to shoot that alien down and recapture your ship, giving you two ships at once and doubling your firepower.

A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b7c04dc" md5="29d4b261af51aa124a71375daa50647f" sha1="0bc343e342d72aa376b0ba5f82e800dc30aed770" format="mp4" support="">media/video/galaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbddf533" md5="af0ed24159db2bdbbee47d5d5b84035c" sha1="f13337a4fce9c1d0222420f22fd4518a38b748f2" format="png" support="">media/mixrbv2/galaga.png</media>
            </medias>
            <dates>
                <date region="fr">1981</date>
                <date region="jp">1985</date>
                <date region="eu">1988</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1723" romid="536633">
            <path>galaxian.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="jp">Galaxian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5ecb253" md5="c1a45bc8b6f142e729439c70a5809ec8" sha1="35c4bb804dffd306d6e06cf92789a8c91d1a3145" format="mp4" support="">media/video/galaxian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5bd3cc0e" md5="947fab575b91b033f10f71528d6a9211" sha1="e0920d12302f388838458ac2b82e426a718dce3f" format="png" support="">media/mixrbv2/galaxian.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1661" romid="536637">
            <path>galaxy5000.zip</path>
            <noms>
                <nom region="ss">Galaxy 5000</nom>
                <nom region="eu">Galaxy 5000</nom>
                <nom region="wor">Galaxy 5000</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy 5000 is an isometric-perspective space racing game where 4 spaceships compete head to head in outer space races. 1 or 2 human players can compete in the races; the rest of the ships are controlled by the computer. The ships complete several laps around each course and have limited firing capacity to throw their opponents off balance. The ships can also jump. In fact, the ships can jump right off the edge of the course and drop down (in space). If the player does not complete a course in good time, the entire race track will disintegrate and leave the ship to fall down (and apparently splash into some water below).

A notable item about this game is its use of squeaky, comical, digitized voices for exclamations when colliding with another player (&amp;quot;Hey!&amp;quot;, &amp;quot;Excuse me!&amp;quot;, &amp;quot;Watch it!&amp;quot;). There are also 2 completely different control schemes that a player can adopt for cruising around the course. The first scheme rotates and drives the ship in the direction that the control pad is being pressed. The second scheme uses left and right to rotate the ship and up to thrust in the direction the nose is pointing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db72a827" md5="0ad44db104227e7affcf082d71c1642c" sha1="29af7ababb2da98eae36250b1594f033e2be5c59" format="mp4" support="">media/video/galaxy5000.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d9686a1" md5="88df4c9eec24481e47fe0dbc016e3f32" sha1="44ec93dc126e05f1dca162742169521ae666f81c" format="png" support="">media/mixrbv2/galaxy5000.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88300">
            <path>gameparty.zip</path>
            <noms>
                <nom region="ss">Game Party</nom>
                <nom region="jp">Game Party</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Game Party allows you to play 5 different games on one cartridge. The games involved are Air Hockey, Hockey, Pinball, Basketball, and  Mind-Q. So grab a friend and start playing some good multiplayer games!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e02d35d" md5="a9604f1789d3e30210f505451342fcca" sha1="437b3b8ae78df8c580cbd46c7439bb8f83cd8952" format="mp4" support="">media/video/gameparty.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f84c73c4" md5="624f385b20747e0e2b448ec6e7d35968" sha1="953a25e81eb521199973868890f8b15bb689860c" format="png" support="">media/mixrbv2/gameparty.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="12697">C*Dream</developpeur>
            <editeur id="963">Coconuts Japan</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109290" romid="136078">
            <path>ganbaregoemon2.zip</path>
            <noms>
                <nom region="ss">Ganbare Goemon 2</nom>
                <nom region="jp">Ganbare Goemon 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ganbare Goemon 2 is an Action game, developed and published by Konami. It is the third game in the Ganbare Goemon series and a sequel of "Ganbare Goemon! Karakuri Douchou".

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c6c1867" md5="27f5c6f7253f782e58449c4278199cb7" sha1="d23946b7138375d1b1a751aea360d5327b562ad6" format="mp4" support="">media/video/ganbaregoemon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0efecd3" md5="f0803a44d8b54d484155bc649ca8f4c5" sha1="60d6b813ffa2f3fc63cb47acb968b53a60c3dd72" format="png" support="">media/mixrbv2/ganbaregoemon2.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18685" romid="931016">
            <path>ganbagoegai.zip</path>
            <noms>
                <nom region="ss">Ganbare Goemon Gaiden - Kieta Ougon Kiseru</nom>
                <nom region="jp">Ganbare Goemon Gaiden : Kieta Ougon Kiseru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a semi-humorous console-style RPG set in medieval Japan. It tells us about the adventures of Goemon, the noble thief and skillful martial artist. One day Goemon returns home and finds out his favorite smoking pipe is gone. Who could have done such a horrible crime? Goemon's friend Ebisumaru offers to help him to find out the criminal, and both embark on a journey full of adventures and danger.

Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn-based battle system. You talk to town people to gather information, buy weapons, armor and items, fight random enemies, descend into dungeons and find treasures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="31f75729" md5="99cfe74c69b9eecd64141e26b386aaf6" sha1="be2fd026e30357b3bcb21c011c8f6b895992c12b" format="mp4" support="">media/video/ganbagoegai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00e397a9" md5="d8d4b62a453ff2c431131ad3b081c716" sha1="16643963bef092d49ef2f39777893fd164f7e977" format="png" support="">media/mixrbv2/ganbagoegai.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18684">
            <path>ganbagoegai2.zip</path>
            <noms>
                <nom region="ss">Ganbare Goemon Gaiden 2 - Tenka No Zaihou</nom>
                <nom region="jp">Ganbare Goemon Gaiden 2 : Tenka no Zaihou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a sequel to the  first Ganbare Goemon Gaiden (side-story) RPG. Goemon, a cunning thief and an avid treasure hunting, has nothing to do and sits in his house, bored. But his trusty friend Ebisumaru has good news: there is a big treasure to find somewhere in a big city across the sea. Of course the treasure won't be just given to Goemon: he'll have to perform a dangerous mission before. The two friends board a ship and thus the journey begins...

The game is very similar to its predecessor, as well as to most other console-style RPGs of the period. You talk to people in towns, buy various equipment, descend into dungeons, and fight random enemies and bosses in turn-based combat. The combat perspective is slightly changed in this sequel (over-the-shoulder view of the battle instead of semi-animated pictures).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b46b4fa" md5="4d1055620e0e98bed455172b75c8f1e7" sha1="dab892e70db7ee41f5434449ca6b763bd322582f" format="mp4" support="">media/video/ganbagoegai2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cce53ac7" md5="205d5175dab4660f30ac9b6c0b101d43" sha1="aed4efb6acbf94a8a1b5d04c9a917ed3f2629cb3" format="png" support="">media/mixrbv2/ganbagoegai2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1596">
            <path>ganbagoe.zip</path>
            <noms>
                <nom region="ss">Ganbare Goemon! Karakuri Douchuu</nom>
                <nom region="jp">Ganbare Goemon! : Karakuri Douchuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">First title in the Ganbare Goemon game series of action/adventure titles. Karakuri Douchuu stars Goemon as he has to make his way through several parts of feudal Japan fending off bandits and other evil-doers.

The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 player gameplay.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ce5d452" md5="0ca14ebd272241c828d2cb0e8f97b5e1" sha1="14d8bce727cb973e540a533363288eb82bc8ee71" format="mp4" support="">media/video/ganbagoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c1617fc" md5="67b611c2ca74655d995985dff1635589" sha1="4e076b063e6189348f2b53f8e8a4dee098599db7" format="png" support="">media/mixrbv2/ganbagoe.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88301" romid="173246">
            <path>ganbapenrac.zip</path>
            <noms>
                <nom region="ss">Ganbare Pennant Race!</nom>
                <nom region="jp">Ganbare Pennant Race!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ganbare Pennant Race! is a NES baseball game from Konami. It is not a sequel to Exciting Baseball, Konami's only other baseball game for the system, but rather a new game that features cameos from other Konami games and characters from its popular Ganbare Goemon series. Specifically, the fictional team of "Konami Goemontai" is a team comprised entirely of Goemons.
Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, Lighters, Bubbles, Harps, Flowers, Brains, Olives and Konami Kurokotai.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60817ce0" md5="1749dc589c370095d873919decbbb4cd" sha1="42c662c0857b28745268f9f8e2ac42d31d557005" format="mp4" support="">media/video/ganbapenrac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41a6b743" md5="10f85c8df4216a0aa455b857f56cae7f" sha1="b62108a4095c72ff55a963af5625a84d6842531f" format="png" support="">media/mixrbv2/ganbapenrac.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18686" romid="136085">
            <path>garfi.zip</path>
            <noms>
                <nom region="ss">Garfield No Isshkan - A Week Of Garfield</nom>
                <nom region="jp">Garfield no Isshukan: A Week of Garfield</nom>
                <nom region="wor">Garfield: A Week of Garfield</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Garfield, the lovable fat orange cat, has gotten himself into a spot of trouble. His pal and center of abuse, the yellow dog Odie, has gone and disappeared somewhere. Their owner, Jon, is too lazy to go look for Odie himself, so he has Garfield go out and look for him. And so Garfield heads off, out into the world.

A Week of Garfield is a side-scrolling platform game based on the comic strip by Jim Davis. Garfield heads to the right through various indoor and outdoor city environments, dealing with endless vermin like frogs, birds, and mice using his judo kick skills and several different weapons such as bones that can be thrown. He has a life bar that can quickly deplete if he isn't careful, but hidden all around each stage are various items, which can replenish his health, refill his weapon supplies, and give him super speed or invincibility; be careful, though, as sometimes he'll also find fish bones which will harm Garfield if eaten.

The game is divided into seven stages, each representing a day of the week, and each with several sections. At the end of each section is a door, and Garfield must find the key hidden somewhere on the screen to unlock the door and continue. At the last door of each stage, there is a boss that must be defeated before Garfield can find the key. Each stage also has a strict time limit to keep him from dawdling, and between stages, Jon will appear to encourage Garfield or give him some advice.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0dc3f7f" md5="8ebb77ebfb37a49d7e1721c5a61a15cb" sha1="30bee75c30e5299fd1a02152661f211934a4f611" format="mp4" support="">media/video/garfi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6045ef85" md5="ab9e4644b1a8c53256643db5a4660bf7" sha1="981e662b95a8eae7dbdbf6c8507ebf2112b1de59" format="png" support="">media/mixrbv2/garfi.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="513">Mars Corporation</developpeur>
            <editeur id="512">Towa Chiki</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71396" romid="154556">
            <path>gargosqueii.zip</path>
            <noms>
                <nom region="ss">Gargoyle's Quest 2</nom>
                <nom region="us">Gargoyle's Quest II</nom>
                <nom region="jp">Red Arremer II</nom>
                <nom region="eu">Gargoyle's Quest II</nom>
                <nom region="wor">Gargoyle's Quest II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Ghoul realm is under attack by a mysterious force and aspiring warrior Firebrand sets out to save it.

As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="999e0527" md5="a2ac2f9b1d34bff31b27f3a6fa28fd17" sha1="e4e997e0073765ba16534a5666f3c59f4af39774" format="mp4" support="">media/video/gargosqueii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b384107" md5="7c2ecc0264491663830c8b6a853016af" sha1="fe345f8c42a5c4298a0199788bc64a7e9a3b6eb3" format="png" support="">media/mixrbv2/gargosqueii.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71396" romid="137080">
            <path>redarremerii.zip</path>
            <noms>
                <nom region="ss">Gargoyle's Quest 2</nom>
                <nom region="us">Gargoyle's Quest II</nom>
                <nom region="jp">Red Arremer II</nom>
                <nom region="eu">Gargoyle's Quest II</nom>
                <nom region="wor">Gargoyle's Quest II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Ghoul realm is under attack by a mysterious force and aspiring warrior Firebrand sets out to save it.

As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="999e0527" md5="a2ac2f9b1d34bff31b27f3a6fa28fd17" sha1="e4e997e0073765ba16534a5666f3c59f4af39774" format="mp4" support="">media/video/redarremerii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b384107" md5="7c2ecc0264491663830c8b6a853016af" sha1="fe345f8c42a5c4298a0199788bc64a7e9a3b6eb3" format="png" support="">media/mixrbv2/redarremerii.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18687" romid="135463">
            <path>battletank.zip</path>
            <noms>
                <nom region="ss">Garry Kitchen's Battletank</nom>
                <nom region="us">Garry Kitchen's BattleTank</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Battletank is an advanced tank simulator where players take control of a tank from its driver's seat. Players are stuck straight in the tank and sent off to the battlefield in order to accomplish the mission they are assigned to.  

Mission objectives.can be anything from eliminating the enemies to destroying the enemy fuel dump to taking out an enemy camp.  However dangerous enemies lurk all over the battlefield.  Helicopters, minefields and other tanks wait to block your moves.  These enemies can move off-screen and strafe around the tank, leading to difficulties.  

However, many strategic elements are involved.  The first-person mode offers a limited view of the battlefield, and if players push the tank into overdrive it can miss the target and rush into a nest of tanks or a minefield.  Turret angle, ammunition, and tank fuel remaining must all be taken into account by the player.  To add to this, certain guns on the tank (there's 4 of them) will only hurt certain enemies.  But don't expect any help here!  Six hits and your tank is cooked!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c3c0846" md5="aaff95297321facdbdc4117420eadf1c" sha1="f7f0210ff8a03a1fe454c13c56467837391db015" format="mp4" support="">media/video/battletank.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="005b9e5d" md5="7f5aed12c2d827c1383eb1811ba77c78" sha1="f08937a146a43b50b4946e7dde417b442ab9767a" format="png" support="">media/mixrbv2/battletank.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="351">Absolute Entertainment</developpeur>
            <editeur id="351">Absolute Entertainment</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1412" romid="544066">
            <path>gauntlet.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="us">Gauntlet</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet, the original arcade smash hit, is a fighting game where you choose a character and let rip into the hordes of enemies that assault you on you way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. 

It featured a choice of four characters to play with, each with different weapons. Thor the Warrior, has a  bludgeoning battle axe, Thyra the Valkyrie, has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.

Ghosts, goblins and even the life draining Death are your enemies. Enemies stream out of generators, so destroy these before tackling the rest. 

Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route.  Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces your energy level.
Treasure is abundant throughout the levels and adds to your score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2defcf77" md5="c2e90f62bcd861e3f35bb0ef2d017bce" sha1="9dd1ef8f75940a94a5352c6e490e6e3a3dfe9918" format="mp4" support="">media/video/gauntlet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f07aff4f" md5="2c9322203a37fb8978a392ea01fb4a15" sha1="b9296a4afd9d13d7ddcb0fdca73b919c98f30146" format="png" support="">media/mixrbv2/gauntlet.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1328" romid="136091">
            <path>gauntletii.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="us">Gauntlet II</nom>
                <nom region="wor">Gauntlet II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35cd87e7" md5="2de3ab400c1815a8756bdf47edbbcdb5" sha1="71663b940bd9a6a68e824ff1ed155bb133ce3924" format="mp4" support="">media/video/gauntletii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5cef34b6" md5="b673a8a6921d179059658b2637edd1d6" sha1="a3af715f415a5fc1bf9dcc8cd6ab80363e9c1875" format="png" support="">media/mixrbv2/gauntletii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1948" romid="136095">
            <path>geimos.zip</path>
            <noms>
                <nom region="ss">Geimos</nom>
                <nom region="jp">Geimos</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Geimos is an arcade style space shooter where players take control of a spaceship that flies over several different planets' surfaces destroying the incoming enemy units. 

The game contains two different game modes. "Mode A" keeps the games camera perspective in the same position. Players have control over their spaceships altitude while flying around the screen and can fire two different weapons. One weapon is meant for ground enemies while the other weapon is meant for aerial enemies. While the majority of the enemies are gun towers, ships and tanks that can be defeated in one shot, at the end of each round players will have to face off with a gigantic boss enemy that will require several shots to defeat.

Mode B is similar to Mode A, but now the camera follows the players ship's movements instead. This mode also features a fixed target reticle in front of the player's ship to help with aiming their fire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaac823" md5="31270b75569147de1ac6d6a278d956e4" sha1="09f55db8a0cde3ae4ba5eb08ec7804e78737f0de" format="mp4" support="">media/video/geimos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6dd1f967" md5="7536b5eba4cd679c1adcb6e6f0d9f049" sha1="10d6fda229b230ff0a8356ded327d54215ca022f" format="png" support="">media/mixrbv2/geimos.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88304">
            <path>gekityonbat.zip</path>
            <noms>
                <nom region="ss">Gekitotsu Yonku Battle</nom>
                <nom region="jp">Gekitotsu Yonku Battle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gekitotsu Shiku Battle is a Japan-exclusive video game of the vehicular combat game genre released in 1989 by Irem for the Family Computer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b881a79" md5="864238ae9e6c9988c27b323321b7efa3" sha1="c0c0623bf4c8c9eef6944cd0d21eed8051e4545b" format="mp4" support="">media/video/gekityonbat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f710acc" md5="95d3f558f964997ad697534b44c5ace3" sha1="dd322b7373a40bc8e0c3aa057857dea3ab0ec64f" format="png" support="">media/mixrbv2/gekityonbat.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="485">Tamtex</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18688" romid="591090">
            <path>gemfire.zip</path>
            <noms>
                <nom region="ss">Gemfire</nom>
                <nom region="us">Gemfire</nom>
                <nom region="jp">Royal Blood</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Koei made an incursion into the fantasy worlds of magic with this game.

Six magicians, each trapped inside a magical gem, are liberated from the crown Gemfire by Princess Robyn, daughter of the tyrannical ruler of Ishmeria, King Eselred.  Fleeing across the length and breadth of the island nation, they each choose a leader from the greatest noble houses as their champion to topple Eselred and bring peace to Ishmeria. 

Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c9e6f75" md5="3267501cb105de5108d2c836b7d00c44" sha1="f5f9342334b55ac6f25d5306d6fb6a5d4760442e" format="mp4" support="">media/video/gemfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51118f43" md5="1a52186bcc0746fc4951c69ed735d19d" sha1="66dd1a67b5f155d05fd43aa10e9e5b06453e56b6" format="png" support="">media/mixrbv2/gemfire.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="192">Koei</developpeur>
            <editeur id="192">Koei</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1845" romid="136101">
            <path>genghiskhan.zip</path>
            <noms>
                <nom region="ss">Genghis Khan</nom>
                <nom region="us">Genghis Khan</nom>
                <nom region="jp">Aoki Ookami to Shiroki Mejika : Genghis Khan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a few words: Conquer all you can.
You have two options: Mongol conquest or World conquest. In the first campaign as Temujin (later known as Genghis Khan), you must unite all the little tribes of Mongolia. You can use force or diplomacy.
In the second campaign, you can be one of four characters. As in the first campaign, you must unite all the countries.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2faf9d8" md5="8a14d43c3be98e1cedba574189596e42" sha1="b658d5975455dfc3fc6823c7368f827c1e0a30c2" format="mp4" support="">media/video/genghiskhan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c051eb5a" md5="b1273d977d7b01d49764f8e348a75af3" sha1="73d345c6ec1d1c7d906e625919ce5a9985788ba8" format="png" support="">media/mixrbv2/genghiskhan.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="192">Koei</developpeur>
            <editeur id="32">Infogrames</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18689" romid="136104">
            <path>georgforskobo.zip</path>
            <noms>
                <nom region="ss">George Foreman's Ko Boxing</nom>
                <nom region="wor">George Foreman's KO Boxing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Featuring heavyweight champion George Foreman, this is a boxing simulation where players, taking the role of Foreman, go through a series of twelve rounds against different boxers to win the championship title belt.

Played from an third-person perspective using a view from right over the shoulders over the boxer, players can move left and right to dodge incoming punches, block and throw left and right punches. The standard punch is a cross, but by holding the Up-key pressed, jabs can also be thrown.

By avoiding punches and hitting them, a superpunch often becomes available, inflicting much more damage. A fight consists of a maximum of three rounds of three minutes each. When a boxer is knocked down four times, the match is over (technical knock-out). The same happens when a boxer goes down three times in a single round (regular knock-out). When down, players need to press both punch buttons in rapid succession to get back to their feet. The screen shows an energy meter drained when punches are received. After being knocked down and during intermissions, some energy is restored.

All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e06ba97" md5="42d0f3932175590d4d8cee2f37348d09" sha1="a129ad4981820ff39b9b43cf14eb87e2c3845cc8" format="mp4" support="">media/video/georgforskobo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a8adddc" md5="836b358b3ae7a19e478a8a60384a0cbc" sha1="0a36988884720f94107fb450b90deeac4b44a68b" format="png" support="">media/mixrbv2/georgforskobo.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18690">
            <path>getsufuumaden.zip</path>
            <noms>
                <nom region="ss">Getsu Fuuma Den</nom>
                <nom region="jp">Getsu Fuuma Den</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the first years of the Demon Age, a horrible demon named "Dragon Master" was revived by his minions in hell. To protect the peace of the overworld, the two eldest Fuuma brothers fought the Dragon Master. Both were unable to defeat him and were killed, losing their legendary Wave Swords, also called Hadoukens. To avenge their deaths, the last of the Fuuma brothers vowed to slay the Dragon Master, and take back the Hadoukens.

Getsufuma Den is an action game with slight RPG elements. You travel through the overworld on pre-determined paths, which branch most of the time, leading you to shops, places where you can encounter other characters, and dungeons. Once you descend into a dungeon, you navigate your character on a platform, jumping and fighting enemies with your sword or other weapons. There are also a few first-person dungeons later in the game. In the dungeons you can collect money and then use it to buy weapons and other accessories on the overworld.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04e5790b" md5="1d7ba4a5627048d2578f2c80a3386872" sha1="2a2ae71621727e7107235d225f6122b0fbf96ddf" format="mp4" support="">media/video/getsufuumaden.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="311ad169" md5="e2529491cabe4b58617266974e539cd2" sha1="eff70934fa015d2849ba92a2db2ad35a860ea9be" format="png" support="">media/mixrbv2/getsufuumaden.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1403" romid="675383">
            <path>ghostbusters.zip</path>
            <noms>
                <nom region="ss">Ghostbusters</nom>
                <nom region="jp">Ghostbusters</nom>
                <nom region="wor">Ghostbusters</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.

As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="faa72b42" md5="331af691cf00629c7af6169b1c7f2cfd" sha1="472d85a15ea883f305766e19a8aa3f266ee46799" format="mp4" support="">media/video/ghostbusters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="151a3e20" md5="8dea25113b2188f83b58c6aba86c87a4" sha1="39a79165bde28defa82f50b2b929c8d4672e0f5f" format="png" support="">media/mixrbv2/ghostbusters.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="75">Bits Studios</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108694" romid="346135">
            <path>ghostbustersii.zip</path>
            <noms>
                <nom region="ss">Ghostbusters 2</nom>
                <nom region="us">Ghostbusters 2</nom>
                <nom region="wor">Ghostbusters II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ghostbusters II is a single-player side-scrolling game. Generally, the player controls a ghostbuster as he explores levels based on the film. The character's goal is to make his way to the museum before time runs out. Two levels involve riding around in the heroes' famous car. In another level the player controls the Statue of Liberty, shooting fireballs. The ghostbuster character is armed with unlimited supplies of slime that can be shot out of a cannon and ghost traps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d17d1b10" md5="ecc2f8248bb90018df5c520edcfba0e8" sha1="bc31e312788a99df96a1955335695512b426887a" format="mp4" support="">media/video/ghostbustersii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00fafc45" md5="85ac74a87e6ac4878ccae07bab880507" sha1="a45dabf1bea68ced3a369532d55582f61793cf58" format="png" support="">media/mixrbv2/ghostbustersii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1273" romid="536678">
            <path>ghostsngoblins.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="us">Ghosts'n Goblins</nom>
                <nom region="jp">Makaimura</nom>
                <nom region="eu">Ghosts'n Goblins</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. 

As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="546daf61" md5="29d64ab19e73eefc914abdf526b219b8" sha1="1985b0b28926225d53aa63a35a0326b9ce39ec8c" format="mp4" support="">media/video/ghostsngoblins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="352987b0" md5="258debfa626e6aa36be0dcb6ff1852af" sha1="462893342de2bb0cdb38bc2e75cca4b8c43f6a28" format="png" support="">media/mixrbv2/ghostsngoblins.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="eu">1989</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1684">
            <path>ghoulschool.zip</path>
            <noms>
                <nom region="ss">Ghoul School</nom>
                <nom region="us">Ghoul School</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Ghoul School the player is cast as Spike O'Hara, a senior at Cool School High in a small American town. Spike is a rebel and an outcast, but is a good kid. While taking a shortcut through the graveyard home one day, he comes across a glowing skull. Intrigued, he takes it to Dr. Femur, his anatomy teacher, the next day, which happens to be the day before Halloween. Dr. Femur wants to keep it for an overnight study, and Spike reluctantly agrees, noticing that the skull appeared bigger than the day before.

During the night, the skull begins transmitting a message to the realm of the dead. On Halloween, the dead begin their assault. The teachers and students inside are turned into zombies and demons under the control of whatever intelligence has taken over the school. Samantha Pom-Pom, the head cheerleader, is captured by the dead and held somewhere inside the school. Paranormal eliminators and members of the football team have ventured inside to find her, but have not returned. When Spike learns of the mess from the TV news, he rushes to the school and decides to rescue her himself.

Spike ventures inside. The doors shut and lock behind him. There's no turning back now.

Spike begins his quest with only his trusty baseball bat and battered sneakers, but can collect better weapons and shoes along the way. Among them are the straightforward sickle, embalming fluid, towel and almighty gamma gun, the strange Deweytron and taserlike Spinal Zap, and a sandwich (if it can be used as a weapon, they should have fired the cafeteria workers a LONG time ago), among other weapons. Useful items include the spring shoes, needed to reach high places, the suction shoes, which allow you to walk on the ceiling, and the Golden Apple, needed to bypass the Medusa head guarding the way to the second half of the school.

Get going! You have 129 rooms to explore and Samantha is counting on you. Good luck.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cd65fa6" md5="d625c3d7a1c2d9f07cd028b46689a96e" sha1="b27ff87fe8aaaf21846118f1c2d627a9d0edf068" format="mp4" support="">media/video/ghoulschool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17fed735" md5="ea75eb6192f947662b36196463912fa6" sha1="f1661cc74ccc409b46b5c8a73528147d877de343" format="png" support="">media/mixrbv2/ghoulschool.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="26943">Electro&amp;nbsp;Brain&amp;nbsp;Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88552">
            <path>glukthuwar.zip</path>
            <noms>
                <nom region="ss">Gluk The Thunder Warrior</nom>
                <nom region="asi">Thunder Warrior</nom>
                <nom region="sp">Gluk the Thunder Warrior</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The ARCA DORADA, the most sacred relic to the people of Tibet, has been stolen during the celebration of the New Year. This relic contains the spirit of the force. The Tibetan people's lives are in the hands of the ruthless thieves. GLUK must retrieve the ark. The sacred monks of Tibet have given you the power of thunder to help you succeed in your mission. There is no time To lose. The adventure begins.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc6554da" md5="4b6d292430271fd09413d1961512dfe8" sha1="be62ce4b2f7913ea39d2b22398989cdd3ffe3c47" format="mp4" support="">media/video/glukthuwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8551bc16" md5="c0b557f4db7aab9dd5d759a799f65fc2" sha1="cd45dd9e4e790c0f1a5cc8ad429e23902b291c44" format="png" support="">media/mixrbv2/glukthuwar.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="10691">Micro Genius</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88552">
            <path>thunderwarrior.zip</path>
            <noms>
                <nom region="ss">Gluk The Thunder Warrior</nom>
                <nom region="asi">Thunder Warrior</nom>
                <nom region="sp">Gluk the Thunder Warrior</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The ARCA DORADA, the most sacred relic to the people of Tibet, has been stolen during the celebration of the New Year. This relic contains the spirit of the force. The Tibetan people's lives are in the hands of the ruthless thieves. GLUK must retrieve the ark. The sacred monks of Tibet have given you the power of thunder to help you succeed in your mission. There is no time To lose. The adventure begins.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc6554da" md5="4b6d292430271fd09413d1961512dfe8" sha1="be62ce4b2f7913ea39d2b22398989cdd3ffe3c47" format="mp4" support="">media/video/thunderwarrior.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8551bc16" md5="c0b557f4db7aab9dd5d759a799f65fc2" sha1="cd45dd9e4e790c0f1a5cc8ad429e23902b291c44" format="png" support="">media/mixrbv2/thunderwarrior.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="10691">Micro Genius</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1460" romid="136120">
            <path>goal.zip</path>
            <noms>
                <nom region="ss">Goal</nom>
                <nom region="us">Goal!</nom>
                <nom region="jp">Goal!!</nom>
                <nom region="eu">Goal!</nom>
                <nom region="wor">Goal!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Goal! is a soccer game for one player against the computer, two players against each other, or two players against the computer. Gameplay is from an angled overhead point of view, with the screen scrolling to follow the action. Several game options are available, including tournament mode, world cup mode, and a goal shooting competition.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="97c34b63" md5="b1b51f451e1e5e6fb53a81f95e84097b" sha1="0f7d1db903562fe629d339cd285f5e09aaa40ce5" format="mp4" support="">media/video/goal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23bcc640" md5="7cbfe4314f38395a34b91631c85d20ae" sha1="e5d5fe6ed4c9f7925be55d1faa000fc3f10a00b3" format="png" support="">media/mixrbv2/goal.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1753" romid="136121">
            <path>goaltwo.zip</path>
            <noms>
                <nom region="ss">Goal! Two</nom>
                <nom region="fr">Eric Cantona Football Challenge: Goal! 2</nom>
                <nom region="us">Goal! Two</nom>
                <nom region="jp">Goal!!</nom>
                <nom region="eu">Éric Cantona Football Challenge : Goal! 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Goal! Two is the sequel to Goal!. It is a football/soccer game for one or two players and changed the top-down perspective from the first game to an angled overhead point of view with a scrolling screen. Play modes include a single-player "Super Cup" tournament and several single-game options, including two players against the CPU. 

Eight additional teams have been added, increasing the roster to 24, but some club teams have been taken out. The game modes include Exhibition Match and Super Cup (tournament). The 2-on-2 Shootout mode from the previous game has been removed. A new ability allows the player to choose 11 players from a squad of 15, with different characteristics.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb0b16f3" md5="02c0af104cc9d0705173d39cdf292113" sha1="1f81e292392073fb1842f4e89860f2efd7a6e117" format="mp4" support="">media/video/goaltwo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1c9eca0" md5="3150c826afb8f22f903735db41b7b061" sha1="9af5b16d4a2f5d80deee205358911964f6220d62" format="png" support="">media/mixrbv2/goaltwo.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1523" romid="536714">
            <path>golf.zip</path>
            <noms>
                <nom region="ss">Golf</nom>
                <nom region="jp">Golf</nom>
                <nom region="wor">Golf</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Golf features two challenging 18 hole courses where players are able to play a round of golf, and allows players to choose a club, adjust stance and control the swing. The game features three alternating views; an overhead long-range view of the entire hole, an overhead medium-range view from the ball's current location, and an overhead close-range view of the green. Gameplay modes include 1 player, or 2 player play with a link cable.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fec7d105" md5="213c20aa5a7e775a76d70c49339f6ee4" sha1="fa83ae5a3f57183b7cf95581e770f9bc94e7b743" format="mp4" support="">media/video/golf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aac74d1" md5="73424ceafa375a59ef08eb5440fb54a5" sha1="3c6448e9586e57966657d9623c719ee608b8cd97" format="png" support="">media/mixrbv2/golf.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="eu">1986</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1624" romid="136138">
            <path>golgo13.zip</path>
            <noms>
                <nom region="ss">Golgo 13 - Top Secret Episode</nom>
                <nom region="us">Golgo 13 : Top Secret Episode</nom>
                <nom region="jp">Golgo 13 : Daiisshou, Kamigami no Tasogare</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play as Golgo 13, the greatest assassin for hire in the world. A vial of the deadliest biological weapon known to man, codenamed "Cassandra G.", has been stolen and you need to recover it before someone uses it on the unsuspecting world.

This is a traditionial side-scrolling game that uses a third-person view in cutscenes.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83699f16" md5="b5d96049a0708077ac97ea1b0b97375d" sha1="3fed1eb4a41dad18785f492b3ec8b1b84b6fd068" format="mp4" support="">media/video/golgo13.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e23d5d23" md5="1a47cae908fb55294ba8c33433701c2c" sha1="0c6629baa9a6f563a9eb2676f70f0c8d11b325d0" format="png" support="">media/mixrbv2/golgo13.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18694" romid="136145">
            <path>gorbynopipdai.zip</path>
            <noms>
                <nom region="ss">Gorby No Pipeline Daisakusen</nom>
                <nom region="jp">Gorby no Pipeline Daisakusen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gorby's Pipeline is a variation on the classic Tetris game, with elements of Pipe Dream / Pipe Mania and its bonus game..

While in the classic Tetris game you 'll have to fit the falling geometric shaped pieces together to make a row disappear in Gorby's Pipeline the geometric shapes are replaced with pieces that contain different forms and shapes of pipelines.

The game starts with a water leak at the bottom right of the screen and it's you goal to put the various pipeline pieces together in such a way that the water runs from the bottom-right to the left and disappears in one of the pipelines on the left side of the screen. If you succeed a row will disappear.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44894cb7" md5="eab8c49336e50e105763793d4b5053e2" sha1="4d424b79629a077710d744b71b32f45222943180" format="mp4" support="">media/video/gorbynopipdai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c417a8fb" md5="eda3ed22929236c8cdc2624e4496ce3d" sha1="33d2c536127170cb7ea5e61715bd262a34fbdcfc" format="png" support="">media/mixrbv2/gorbynopipdai.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="8763">Tokuma Shoten</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18695" romid="524542">
            <path>gotcha.zip</path>
            <noms>
                <nom region="ss">Gotcha! The Sport!</nom>
                <nom region="us">Gotcha! : The Sport!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gotcha! is an NES Zapper title based on the "sport" of paintball, and loosely tied into the paintball-themed movie caper of the same name. You are required to traverse three different battle zones, grab the opposing teams' flag from the opposite end of the field, and make it back to your flag without getting shot.

One hand controls the Zapper while the other must hold the controller, since the D-Pad controls your movement up and down the field. Limited ammo is also a concern, as is the ability for the computer team to snag your flag and return it to their base to win. You can chase down and tag the flag carrier yourself to prevent this.

The game contains three difficulty levels and three different zones (woods, city, snowfield) which cycle until you lose all of your lives. Numbers of enemies and their reaction time increase with each cycle. Aside from additional ammo, there are no powerups, no teammates, just you against the computer for a beat-your-highest-score challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a28fd75" md5="d1b2525511d63d4655bbbe44a5f37c0c" sha1="ee2d362bbe92bcfe1345643883d2f0ca204bc6a0" format="mp4" support="">media/video/gotcha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b322cd59" md5="5dc4f309dd71c322da620dcfa5289f00" sha1="73722b2b200a566e7549b4b1f7cab59755660b62" format="png" support="">media/mixrbv2/gotcha.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1339" romid="544083">
            <path>gradius.zip</path>
            <noms>
                <nom region="ss">Gradius</nom>
                <nom region="jp">Gradius</nom>
                <nom region="wor">Gradius</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae297263" md5="e4042faccf50a8e362662226c0082020" sha1="baa143d578454524c3f3940debd8f9db1ed54c3a" format="mp4" support="">media/video/gradius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1d9e66d" md5="769d7ebbe31baea3cc3c222b2991e9a0" sha1="fa676d667df9e23dac46e758a4435324e47f6956" format="png" support="">media/mixrbv2/gradius.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1662" romid="136153">
            <path>gradiusii.zip</path>
            <noms>
                <nom region="ss">Gradius 2</nom>
                <nom region="jp">Gradius II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gradius II is a sequel to Gradius, and Life Force, and is a horizontal space shooter composed of 7 levels.
Like it's predecessor, you can collect power up from enemies and chose which ones to use when. This time, this system is enhanced because you can chose between 4 different power-up sequences, allowing you to use differents types of weapons against your enemies. There is also the possibility to gain options, which are mysterious balls of fire that follows your spaceship closely and mimic all its movements (including shots). While you only could have 2 of them in Gradius, you now can have up to 4 of them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5507ba77" md5="c85a4c0d505b3257f801365a63d61fa1" sha1="d1d3b50b3423120252a0c1cc20a47e02f1d8d423" format="mp4" support="">media/video/gradiusii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a6b5461" md5="c8089e37b440bb4286756a83dfcabab2" sha1="2b77abf4368246075c6d66c069fff6e3ebbf3602" format="png" support="">media/mixrbv2/gradiusii.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88315" romid="173322">
            <path>greatbatcyb.zip</path>
            <noms>
                <nom region="ss">Great Battle Cyber</nom>
                <nom region="jp">Great Battle Cyber</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Great Battle Cyber is an action game based on SD Gundam universe. The playable roster consists of Kamen Rider Black, Victory Gundam, and Ultraman Taro. The differences between each character aren't as pronounced as you would think: Kamen Rider actually has the longest reach despite fighting with his bare hands. The Victory Gundam's sword attacks in an arc which allows it to deflect airborne attacks and hit flying enemies from the ground. Ultraman?..you know what there's nothing unique about him. To some extent he occupies a middle ground between the others but that leaves little reason to ever use him.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f7d5058" md5="d9ed13679b3b53a0840656c26e9b8276" sha1="af66fd725ece3ec782912d2411cfb2c2cfc9014d" format="mp4" support="">media/video/greatbatcyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="805b2655" md5="e7c77b8db58fa5a3a4b2c46248f51534" sha1="bd9ab0177d7efdec3ddf638bda9adaf7bc75ddda" format="png" support="">media/mixrbv2/greatbatcyb.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="522">Arc System Works</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1300" romid="136165">
            <path>greml2.zip</path>
            <noms>
                <nom region="ss">Gremlins 2 - The New Batch</nom>
                <nom region="us">Gremlins 2 : The New Batch</nom>
                <nom region="jp">Gremlin 2 : Shinshu Tanjou</nom>
                <nom region="eu">Gremlins 2 : The New Batch</nom>
                <nom region="wor">Gremlins 2 : The New Batch</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As Gizmo, you must reach the Gremlin Control Centre to wipe them out. This is an isometric action game differing from the Elite title. You can gain items such as a bow and arrow and matches after each level to help. Mr Wing's Shop also contains many goodies, so watch out for its door magically appearing. Hazards include spiders, electrified wires, ground-mounted hazards, and a boss at the end of each level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9863bfd" md5="85710413bab96d1ccc0c311b97bfb562" sha1="ba22e3aab5548e5b89a2dbd69f1d00878db90c13" format="mp4" support="">media/video/greml2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca0a013f" md5="fe16778f62abc8e8e0dd1866acd37178" sha1="6e39bbc398b50f47717378a4d57ee33a4bcaabd2" format="png" support="">media/mixrbv2/greml2.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1935" romid="346137">
            <path>guerrillawar.zip</path>
            <noms>
                <nom region="ss">Guerrilla War</nom>
                <nom region="us">Guerrilla War</nom>
                <nom region="jp">Guevara</nom>
                <nom region="cn">Gu Ba Zhan Shi Xi Hua</nom>
                <nom region="wor">Guerrilla War</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style.

The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ba99509" md5="87b70436eda1e05f49673e588c347b74" sha1="8fb5644aa65c891c9e79589f6d328e970f36bcc7" format="mp4" support="">media/video/guerrillawar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9980b1c" md5="fb9fbe158efbe0a173a76a533a1f93a2" sha1="c7d3f091b54131005730324efa0e8bcf52caa6c4" format="png" support="">media/mixrbv2/guerrillawar.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18697" romid="536745">
            <path>gumshoe.zip</path>
            <noms>
                <nom region="ss">Gumshoe</nom>
                <nom region="wor">Gumshoe</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your daughter, Jennifer, has been kidnapped! You have to help Mr. Stevenson who is on a mission to rescue her. Throughout the levels there are five diamonds you must collect which are needed to complete the final level and rescue Jennifer, with plenty of obstacles and enemies to get in the way. During the game Mr. Stevenson continuously walks to the right and you have to use the light gun to save him from any obstacles blocking his path. Some obstacles can be destroyed with the light gun, others Mr. Stevenson will need to jump over (shooting him with the light gun will cause him to jump.) You have a limited amount of ammo, but more can be obtained by popping the balloons which are scattered throughout the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64412d85" md5="a282e7d1555aec5eb4e75feb2321aabd" sha1="b7ada37be1eb93d370cc6b1327306bd2ee43e42f" format="mp4" support="">media/video/gumshoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="093afce0" md5="44b071ea3af88135dd44122338ec23e9" sha1="936ce797e6ad5ccd192b90f0df712c0e4eef0011" format="png" support="">media/mixrbv2/gumshoe.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1715" romid="563881">
            <path>gunnac.zip</path>
            <noms>
                <nom region="ss">Gun Nac</nom>
                <nom region="jp">Gun Nac</nom>
                <nom region="wor">Gun Nac</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A Galactic Federation starfighter is sent off to destroy an alien armada (led by giant robotic rabbits this time around -- an unusually whimsical theme in keeping with the contemporary Parodius) threatening to collapse your system's sun into a supernova.

Gun-Nac is a top down shooter in which the player controls the Federation starfighter. Power ups and genre mechanics are as could be expected from a &amp;quot;shmup&amp;quot;.  now with collectible money that allows you to shop for different weapons and bombs to complement your standard main gun in the inter-level weapons market. Directional weapons, attachments and up to four bomb types can also be bought to increase your survival chances, further aided by player control over the speed at which your ship moves through the levels. Single player only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75bbaee1" md5="25aaf23dfd23f98df9ed405622941e64" sha1="deb26a6e6d0ae93805995c21bdd16f681bdf2987" format="mp4" support="">media/video/gunnac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0df5727" md5="4422a2185c0832d16d044e4077320fcc" sha1="91f53bd6f61755ed272158f590956c3b72d63e1d" format="png" support="">media/mixrbv2/gunnac.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1990</date>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1431">
            <path>gunsmoke.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="us">Gun.Smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a top-down scrolling shooter that casts the gamer as a lone gunman, out to save the gold rush town of Hicksville from a fearsome group of bandits known as the Wingates. Each level has a particular target enemy, although his or her henchmen must also be taken out.

Although it largely takes place on foot, the gameplay resembles Commando, with its top-down action. The screen scrolls at a constant rate, and enemies come at you from the edges, to be shot or avoided. You can grab various power-ups along the way. Finding a horse will allow you to get hit twice before you die rather than just once. There are scenes in which you raft up a river and use the tracks of a railway line.

On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21900ac9" md5="98ae4396f67b4e3ddb665cde66d1be53" sha1="3d5f3280ccc73b4f5e3a1ca2bcf1776ed0685dd6" format="mp4" support="">media/video/gunsmoke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df14aa52" md5="77d268fa51e1d82810ecd7f105ddc0a5" sha1="a97b289f3a0d00d07f95ec69876d547e113bbdc0" format="png" support="">media/mixrbv2/gunsmoke.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="eu">1989</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88318" romid="136173">
            <path>gunhed.zip</path>
            <noms>
                <nom region="ss">Gunhed - Aratanaru Tatakai</nom>
                <nom region="us">GunHed: Aratanaru Tatakai</nom>
                <nom region="jp">Gunhed : Aratanaru Tatakai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="890623e7" md5="fa443869513a25045b518b288a45f26c" sha1="75983e1e1b84cc1f7147462e16109ca30c0ad610" format="mp4" support="">media/video/gunhed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c0b3544" md5="adc93935a1ea472a243833223d75b186" sha1="52547f66dff1131cd952fca687d9d978aefb7822" format="png" support="">media/mixrbv2/gunhed.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <editeur id="385">Varie Corporation</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1911">
            <path>gyrodine.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="jp">Gyrodine</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is basic vertical shooter based on Taito's arcade game with the same name. You pilot a helicopter and have to shoot as many enemies you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b78327d1" md5="3c574525ab150ff0e88ebd7b4ecb0fb4" sha1="71a7b95269fc55543c562acfd5c6ce31169e424c" format="mp4" support="">media/video/gyrodine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7ed5c0a" md5="9f600812099eebb0d4ffb65f1c0ad99b" sha1="e0753a4e370240429b96e86dc54d59d2f40d6a8b" format="png" support="">media/mixrbv2/gyrodine.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1450" romid="544091">
            <path>gyromite.zip</path>
            <noms>
                <nom region="ss">Gyromite</nom>
                <nom region="wor">Gyromite</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Gyromite, you need to help a mad scientist deactivate all of the dynamite in his laboratory before time runs out! ROB the robot will assist you in this game by moving the red and blue pillars blocking the way. Just in case finding your way through the laboratory wasn't enough, be sure to watch out for the deadly Smicks who wander about trying to prevent success of your mission. If you find a radish, pick it up and feed it to the Smicks so you can safely get past them. There is also a second game variation where you need to clear the way for a sleepwalking mad scientist so he can get home safely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38e6310a" md5="d95bfd9cb66ba8fbebf80c0d4fdcc1e1" sha1="fafd1ae3608e34c58f6b1b6a42d5ad33b49ea736" format="mp4" support="">media/video/gyromite.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7d6e69b" md5="a6fec1f64270c2d1be1b56f59a4d6b50" sha1="efb29a9c485e2bcacb2d4ece45acbb14414679e6" format="png" support="">media/mixrbv2/gyromite.png</media>
            </medias>
            <dates>
                <date region="fr">1985</date>
                <date region="us">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1615" romid="591194">
            <path>gyruss.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="us">Gyruss</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="064e9699" md5="857db4592a1f69c35eb40965bf21f51d" sha1="940e4d0e35ce92e35b15a8e158afb64db47e35bf" format="mp4" support="">media/video/gyruss.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="649f6bb0" md5="ebbe839a4bbd2ca1ede6e3706b03e167" sha1="7b71780e96aa11535835edca1cc8822f71746e1c" format="png" support="">media/mixrbv2/gyruss.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="27077">Ultra&amp;nbsp;Games</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="166764">
            <path>happycamper.zip</path>
            <noms>
                <nom region="ss">Happy Camper</nom>
                <nom region="wor">Happy Camper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As though the bugs, bees, bats, and bears weren't enough, now the Alien Slime Beings have made off with your girlfriend. Now it's up to you, nobody else can save her. Gather cans and bottles, they earn you needed weapons and protections and they might just come in handy along the way. Collect power crystals. You'll need them! Find the secret code to enter the alien camp. Fight your way through flames, froads, and flying campers to rescue your girlfriend. You haven't much time, but you can do it!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a567d89" md5="92195ca98c9254162f69fc342d3e9993" sha1="5cd88ae9ca4d3886a6e85c1645eb6cc0ce2477c4" format="mp4" support="">media/video/happycamper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb5fbb66" md5="44ade9659fc782abe89ecb0603194a06" sha1="3613e75cd31bdefa171e999a3300661b0171a80a" format="png" support="">media/mixrbv2/happycamper.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1949" romid="136190">
            <path>harleglo.zip</path>
            <noms>
                <nom region="ss">Harlem Globetrotters</nom>
                <nom region="us">Harlem Globetrotters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game allows you to play as either the Harlem Globetrotters or their rivals, the Generals, in an exhibition basketball game. The player can choose to have the quarters last from one minute to twelve minutes. Also, if you are playing as the  Harlem Globetrotters you are able to pull off special maneuvers such as a behind the back pass, slam dunk, and a piggy back slam. At certain moments during the game the Harlem Globetrotters team can also interfere with the referee by pulling down his pants and tripping him.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e33ab07" md5="58008507fe5d55b17d905990c65f463a" sha1="a62fb1c856673cc629ec143e759c619b265ebdaf" format="mp4" support="">media/video/harleglo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1d6b985" md5="c18d1316d19f6f34cc4231fa729e5c55" sha1="86f0623e5adfd2974d35d64a1b4d36461da4e8d8" format="png" support="">media/mixrbv2/harleglo.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="555">Softie</developpeur>
            <editeur id="179">GameTek</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18700" romid="544094">
            <path>hatris.zip</path>
            <noms>
                <nom region="ss">Hatris</nom>
                <nom region="jp">Hatris</nom>
                <nom region="wor">Hatris</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Hatris, the falling blocks of Tetris are replaced by falling hats which are  top hats, cowboy hats, baseball caps, derbys, party hats and crowns. The setting is a hat factory, where hats are dropped down from a conveyor belt two at a time and must be stacked on one of six mannequin heads. Once five hats of the same kind have been stacked on top of each other, they fall down onto another conveyor belt below and are shipped out of the factory, rewarding the player with a cash bonus. (The game keeps track of score as money, not simply points.)  Once you ship out enough hats out of the shop, you go up a level to the next shop. The higher shop number you get to, the more types of hats start appearing to make it more difficult for you to accomplish your task. The game ends when one of your stacks of hats reaches the top of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e3719bb" md5="855aabdfa99a1c8e6d73e9ce0fd572cc" sha1="2c5fc0ad7aaefbab906bfb7413f3f5b5f3486d32" format="mp4" support="">media/video/hatris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2e864fc" md5="8f78d2926fe86e82893a87dca108d5b7" sha1="6ebf9f87637b8991ecac32224f8d3197d6d5151b" format="png" support="">media/mixrbv2/hatris.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="474">Bullet Proof Software</developpeur>
            <editeur id="474">Bullet Proof Software</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1836" romid="136195">
            <path>heavybarrel.zip</path>
            <noms>
                <nom region="ss">Heavy Barrel</nom>
                <nom region="wor">Heavy Barrel</nom>
                <nom region="asi">Heavy Barrel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Heavy Barrel is a shooter with a top-down view similar to Commando and Ikari Warriors. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. To stop the terrorists you will need the powerful weapon Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and reassemble the weapon. The game supports co-op for two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9150e27f" md5="ada998dafc713a955a39e360b0821094" sha1="a9849b0d3c6367e4eb734178c08ec12c0532dd6b" format="mp4" support="">media/video/heavybarrel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b2cbc74" md5="e83a685e9952e2632477c13a879ed66c" sha1="e1bc062b87d9a5398bc1d9dbe0eec1bda681e518" format="png" support="">media/mixrbv2/heavybarrel.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88324">
            <path>heisetenbak.zip</path>
            <noms>
                <nom region="ss">Heisei Tensai Bakabon</nom>
                <nom region="jp">Heisei Tensai Bakabon</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Heisei Tensai Bakabon is an Action game, developed and published by Namco, which was released in Japan in 1991.

The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The game is a platform game vaguely of the classic Prince of Persia variety. You move carefully to avoid dangers, taking care not to make huge falls. Each world of the game is four levels, plus a minigame-style boss round</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28c590f8" md5="c139e0b1488cbf51462839795510327a" sha1="bf9e9531f49611ff80a922a79ded0917e62c6915" format="mp4" support="">media/video/heisetenbak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="618fcb9a" md5="29d547644f936d43696f42de63327e1a" sha1="db3b54f0b2d7d9e7fbdc484319a01965c81457a5" format="png" support="">media/mixrbv2/heisetenbak.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88325">
            <path>hellfighter.zip</path>
            <noms>
                <nom region="ss">Hell Fighter</nom>
                <nom region="asi">Hell Fighter</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the dark and cold Hades, here live with an ambitious Satan who is anxious and intend to control the whole world of human being. He has no way to reach the horrible plan until the devil crystal ball fallen into his hands.
On the day the devil crystal ball fell, the world changes, with the evil power of the crystal ball Satan made the world chaotic. In the critical moment, the wise old man has found a man with chinese kung fu. The old man trained him the uncanny power for saving the world.
Finally, the young man is on his way to destroy Satan and the devils.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04c9cfe7" md5="f50d5a58deb48c198a0a82868b67f6db" sha1="34f7ec6d5da6336d3b1969b66bbe87ee87f2c915" format="mp4" support="">media/video/hellfighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d549ef6" md5="bdd708f475a3dd2432c3acf7093be522" sha1="b438ed0cebfa988315061da111cdd0b8018ffa6c" format="png" support="">media/mixrbv2/hellfighter.png</media>
            </medias>
            <dates>
                <date region="asi">1991</date>
            </dates>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88326" romid="136201">
            <path>hellokitnooha.zip</path>
            <noms>
                <nom region="ss">Hello Kitty No Ohanabatake</nom>
                <nom region="jp">Hello Kitty no Ohanabatake</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">During the course of this video game, Hello Kitty must water all the flowers in each stage while avoiding the many animals and insects. Kitty's ribbon always stays on the left side of her ear; even if the player changes the orientation of the character.
She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine levels, they can be cleared once the player is accustomed to the game controls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aab6be39" md5="47241d9a9f436649a918c91373dc619c" sha1="7271dbb737213be65338e8975e6418382085b68b" format="mp4" support="">media/video/hellokitnooha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5ff82ed" md5="f890906a1b09f9b19259dafa1a189d1a" sha1="d8e2d5ad2239ac6acef02084c608fdebc0d133a7" format="png" support="">media/mixrbv2/hellokitnooha.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="8777">Shimada Kikaku</developpeur>
            <editeur id="3080">Character Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18701" romid="136202">
            <path>hellokitwor.zip</path>
            <noms>
                <nom region="ss">Hello Kitty World</nom>
                <nom region="jp">Hello Kitty World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The little kitten Kitty, her kitten friend Mimi and their bear friend Tippy love playing with balloons. One day, Tippy has inflated a whole bunch of balloons when suddenly a strong wind blows. Tippy is blown away! The only way for Kitty and Mimi to find their friend again is to pick some balloons and fly to her rescue.

Hello Kitty World is quite similar to Balloon Kid – a forced side-scrolling platform adventure where you control a character floating around with a balloon in the hand. Kitty (or Mimi) starts out on each level with two balloons, and by pushing the A button, she moves upward before sinking again if the button is not pushed again. When Kitty comes in contact with an enemy, she will just rebound, but she will fall to the ground if both balloons are hit. By pushing the B button, Kitty can also choose to let go in order to walk around like a normal platform character. This is necessary in order to reach power-ups and hidden areas. Since the scrolling is forced, it is easy to go get stuck and pushed off the screen.

Throughout the levels, Tippy has dropped balloons that can be picked up for points. If twenty balloons are picked up in succession, they turn into double balloons worth more points. Enemies come both in the airbourne and ground-based varieties, along with some fish that can surprisingly jump out of the water. Some enemies can only fly by holding balloons, and just like in Balloon Fight, these can be disposed of by touching their balloons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0d288ce" md5="b56159395446411a7ab8fc7bdf2aa783" sha1="e762b20378d96d52042839d9d16473a4ccec51aa" format="mp4" support="">media/video/hellokitwor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="947343a3" md5="d66ea9ce5624f5ece0e84e9d4f755445" sha1="f2236f1867926b903edc83cfb04c00db8238eb70" format="png" support="">media/mixrbv2/hellokitwor.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="8792">Pax Softonica</developpeur>
            <editeur id="3080">Character Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71406" romid="136212">
            <path>hinothouhen.zip</path>
            <noms>
                <nom region="ss">Hi No Tori - Gaou No Bouken</nom>
                <nom region="jp">Hinotori : Houou Hen, Gaou no Bouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Osamu Tezuka manga "Phoenix", this platformer is mostly based on the fifth volume, "HÅ-Å" (later called "Karma" when it reached North America in May 2004). Here you play as the bandit Gaou, who lost an arm and eye as a baby and as such was </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1bfcda97" md5="a1a08dd0c14b4196c008b17cadd834d0" sha1="64aa492f9d7e221ad16b4cc27fa702867e7d936a" format="mp4" support="">media/video/hinothouhen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27cd84d3" md5="d232c9162e39a7d3052d38e59f4845db" sha1="487d34af3955af83a3cb687621d1563b9c72c501" format="png" support="">media/mixrbv2/hinothouhen.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1478">
            <path>highspeed.zip</path>
            <noms>
                <nom region="ss">High Speed</nom>
                <nom region="wor">High Speed</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">High Speed is a conversion of the Williams Electronics pinball game of the same name. The game recreates the pinball table and gameplay from the arcade version and also adds some video game features, such as lightning bombs, attacking enemies, magnetic helicopters, and rust balls which dissolve your flipper. The bottom part of the screen remains on the bottom set of flippers, while the top half scrolls over the whole pinball table to follow the action. Gameplay is for one to four players alternating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9dd870e" md5="5094eff757f4464d595446557ce82c2a" sha1="b1ace6a5e839b07c5bbf1fa4ad0c4774dab938a0" format="mp4" support="">media/video/highspeed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="605be03d" md5="389b16fbc55ea48e741bc1cd47734bfb" sha1="b60de4e6d4ea0cf4653baeec2997ed2bbd41cfcd" format="png" support="">media/mixrbv2/highspeed.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1564" romid="595732">
            <path>hogansalley.zip</path>
            <noms>
                <nom region="ss">Hogan's Alley</nom>
                <nom region="wor">Hogan's Alley</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game involves the use of the Nintendo Light Zapper, and has, truly, no plot. You are in the police station doing target practice, either with three targets at a time with at least one innocent person, or in an alley with both good and bad targets in windows and walking on the sidewalk. Then there's Trick Shot, where you shoot the cans, trying to make them land in a slot for points, or at least not let them fall to the ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43f81d65" md5="d571f0fc922bdfa334772726e88e30d2" sha1="93ce159538951b9133985e9439e67a89c070634b" format="mp4" support="">media/video/hogansalley.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2489efe6" md5="3d8d71b7f106ed50413eab38dd6257ab" sha1="c2d2b6208de4f6fd0dbec3c17de175f8bd6dfe09" format="png" support="">media/mixrbv2/hogansalley.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18707" romid="136227">
            <path>hokutonoken.zip</path>
            <noms>
                <nom region="ss">Hokuto No Ken</nom>
                <nom region="jp">Hokuto no Ken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a side-scrolling Beat-'Em-Up based on the animé series of the same name. You control Kenshirou, the series' main character, trying to rescue your girlfriend Julia. Advancing from right to left, you'll notice various doors you can enter. At some of those doors you'll see Julia's image that will point out the correct way for you. Other than entering doors, you'll be busy punching and kicking punk-like enemies that attack you closely or with projectiles. The game features gory animation for the deaths of your foes: their heads get torn away from the bodies and explode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510de6c5" md5="9345f83a559202891479b591d03e137c" sha1="74a2c14d26527e2010a60cb427e060ecf1e01f58" format="mp4" support="">media/video/hokutonoken.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6cca0bf" md5="819bf6d83d9d368e91d683dec72910f2" sha1="b6dd8f3358a3b8add8a0ef330ac5c095883a99e7" format="png" support="">media/mixrbv2/hokutonoken.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="740">Shouei System</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18712" romid="136232">
            <path>holydiver.zip</path>
            <noms>
                <nom region="ss">Holy Diver</nom>
                <nom region="jp">Holy Diver</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Randy, the Holy Diver, is setting out to retrieve the five emblem seals belonging to the King Crimson Family in order to expel the greatest evil, the Black Slayer, back into another dimension.

Holy Diver is an action game much in the vein of Castlevania. The player controls the Diver as he uses magic powers such as shooting energy balls and freezing time to traverse the game's eight levels. Enemies throughout the levels respawn and there are destroyable objects in your path. At the end of each level a tougher boss character must be beaten. Once defeated a power-up spell becomes available to the player. To use these spells the player must pause the game and select it from the inventory menu. The player has the ability to shoot horizontally as well as up. Difficult paths may sometimes be crossed by the combination of the right spell at the right time such as the freezing spell that freezes quicksand. 

Though scheduled for release in North America, the game never went beyond its release in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4c55017" md5="7da0448fe8a61a9c33145615e44ad5dc" sha1="c584ba6fe68c98d4bf17cfe32669d62c24b3ac7f" format="mp4" support="">media/video/holydiver.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e329b835" md5="92f38fb8329f90bc8b0bd855c1421877" sha1="da76c5198d0c44a296b53db6ac77e2c814ddd71d" format="png" support="">media/mixrbv2/holydiver.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1565" romid="536786">
            <path>homealone.zip</path>
            <noms>
                <nom region="ss">Home Alone</nom>
                <nom region="us">Home Alone</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the film of the same name, Kevin McAllister has been left home alone for Christmas while his family is on vacation. This would not be so bad except for two burglars, Harry and Marv, aka the Wet Bandits, have decided to burglarize his house. However, Kevin is too smart to play victim and will use the items he has available to make traps for the burglars.

Home Alone is a side scroller. Controlling Kevin, the player must wander around Kevin's house picking up icons representing different kinds of traps. He then drops these icons onto the ground, in the path of one of the burglars, stunning them and earning a score. Once stunned, Kevin can walk past them and continue collecting trap icons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e05c8830" md5="10daf3a7333ab3f19079eeab6833ed09" sha1="ad8483ff92f76a7fda189e260db102504b2fbe6d" format="mp4" support="">media/video/homealone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2423419f" md5="61002452740f8edf80a8630390ebe4e4" sha1="38a363f6947a98a9a93f4a9f7ba30c80d2c53c5d" format="png" support="">media/mixrbv2/homealone.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="508">Bethesda Softworks</developpeur>
            <editeur id="593">Altron</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1663" romid="136236">
            <path>homealo2.zip</path>
            <noms>
                <nom region="ss">Home Alone 2 - Lost In New York</nom>
                <nom region="us">Home Alone 2 : Lost in New York</nom>
                <nom region="wor">Home Alone 2 : Lost in New York</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on the film of the same name, Kevin McAllister has arrived in New York City without his parents. However he checks himself into a hotel and begins to have fun. It isn't long before the hotel  discovers he's using stolen credit cards and begin to chase him around! On top of that, Harry and Marv the burglars he once defeated, are in town and looking for revenge.

Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will need to jump over enemies and obstacles while collecting items. These items include health bonuses and a variety of weapons. Losing all of Kevin's health or being "caught" will cost a life. The player starts with three lives for play.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="022e3e8a" md5="0b1634df6aaa3dc4c5de187ffe9fe7fd" sha1="d85e64d37bf53ce61a225c0de3a12f41e8b3c3bd" format="mp4" support="">media/video/homealo2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6eb4671" md5="a6a4b2dcaaca8e4f0caa54dc7ae5b3ea" sha1="cee9374dcc7cc4ba664dfc2030e8adb30c2579da" format="png" support="">media/mixrbv2/homealo2.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1473" romid="544101">
            <path>hook.zip</path>
            <noms>
                <nom region="ss">Hook</nom>
                <nom region="eu">Hook</nom>
                <nom region="wor">Hook</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this video game adaption of the Steven Spielberg film Hook, the player takes the role of a grown-up Peter Pan, whose kids have been kidnapped by Captain Hook. Tinker Bell takes Peter back to Neverland where he must again become Pan and reclaim his children.

This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels.  These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df56b07f" md5="29a3b00465db0f7c36a0eab38e209d25" sha1="d3380a9f22b2d0cd0c834c81ce0adff1888ee595" format="mp4" support="">media/video/hook.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29d4cafd" md5="086c44025ffbf5180b5d757b916b06ea" sha1="f6d70f2295268c7998f6e60364e4007ccdda7f77" format="png" support="">media/mixrbv2/hook.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
                <date region="jp">1992</date>
                <date region="us">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="490">Painting by Numbers</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71414" romid="136254">
            <path>hottanochitan.zip</path>
            <noms>
                <nom region="ss">Hottaman No Chitei Tanken</nom>
                <nom region="jp">Hottarman no Chitei Tanken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished. Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game. Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were killed the first time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ca0d98b" md5="29c1afd7df6c12e575e4882e921dcaee" sha1="63d12fe0c44983978cae2ceff425bbc80da1e750" format="mp4" support="">media/video/hottanochitan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2d41a9d" md5="4ffcd18352dfa7b676a2d2f9808fb1fc" sha1="13d820cd3c13e3baac228a8b6cf46416378ef146" format="png" support="">media/mixrbv2/hottanochitan.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="8891">Use Corporation</developpeur>
            <editeur id="8891">Use Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88340">
            <path>huangdi.zip</path>
            <noms>
                <nom region="ss">Huang Di - Zhuolu Zhi Zhan</nom>
                <nom region="tw">Huang Di: Zhuolu zhi Zhan</nom>
                <nom region="asi">Huang Di</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Huang Di is an action platformer where you can choose from two different characters to play as. These characters play exactly the same, so the difference between them is merely cosmetic. There is a 2 player option as well, but no cooperative mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e846dab5" md5="1a5822ca9dcebc611bbf0bd662b22524" sha1="0c90bec790a15ef4255e8a22196213dd1f33d3cd" format="mp4" support="">media/video/huangdi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45b83bc3" md5="27070ba025728c7d309b75ecf5b614eb" sha1="71977adb1b2db9b071e8afa3ff62d364f414c5d4" format="png" support="">media/mixrbv2/huangdi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="18518">Asder</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1574" romid="136259">
            <path>hudsonhawk.zip</path>
            <noms>
                <nom region="ss">Hudson Hawk</nom>
                <nom region="eu">Hudson Hawk</nom>
                <nom region="wor">Hudson Hawk</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6878ed83" md5="24445ea5eded81ede456eb94495319a9" sha1="7f8101ee4966ec49a82ae622209995de19a06133" format="mp4" support="">media/video/hudsonhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b55e0f1" md5="de89e049f5c69fac96c899385a7cc006" sha1="def5c19b8b461bff15c1b612d3b96d45e5d95cbb" format="png" support="">media/mixrbv2/hudsonhawk.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="eu">1991</date>
                <date region="jp">1991</date>
                <date region="us">1992</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="510">Special FX Ltd.</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88341">
            <path>hugeinsect.zip</path>
            <noms>
                <nom region="ss">Huge Insect</nom>
                <nom region="tw">Huge Insect</nom>
                <nom region="asi">Huge Insect</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Huge Insect is a Galaga-style game with a wildlife theme, produced in 1993 but released in 2002.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cccf5a6f" md5="3800d70cdc72947aab8b063a8d01d863" sha1="4ac3ea6adcccf3ee7bec71a1ee256a8ab192723d" format="mp4" support="">media/video/hugeinsect.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9814199" md5="5d42ab8b7a04a51f75c04c8738cec860" sha1="41306e16d431ed2dd26eca0a0022da593c276814" format="png" support="">media/mixrbv2/hugeinsect.png</media>
            </medias>
            <dates>
                <date region="tw">1993</date>
            </dates>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1356" romid="136279">
            <path>iceclimber.zip</path>
            <noms>
                <nom region="ss">Ice Climber</nom>
                <nom region="wor">Ice Climber</nom>
            </noms>
            <regions>
                <region>us</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Ice Climber one or two players need to climb their way to the top of 32 different mountains. Each mountain is broken up into eight levels of platforms along with a bonus stage at the top. Attempting to stop you from making upward progress are different creatures ranging from polar bears to condors as well as treacherous landscapes with falling icicles, moving platforms, and icy floors. To help out, your only weapon is a mallet which can be used to knock out enemies as well as bust away bricks in the platforms to give you some room to jump up to the next level. When you finally reach the top, it's time to move on to the next, more difficult level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e679f092" md5="d2d41dbc37030a33c91c2bbe3ea66434" sha1="0a7aa2a8fc20e29c27197f3d3c849ea2b83a645e" format="mp4" support="">media/video/iceclimber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1622bf4b" md5="a62461ff3fa4f89889372598f61dbde3" sha1="11f66842bd9ac5b728e82351c987900476c200ad" format="png" support="">media/mixrbv2/iceclimber.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="wor">1985</date>
                <date region="us">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1410">
            <path>icehockey.zip</path>
            <noms>
                <nom region="ss">Ice Hockey</nom>
                <nom region="wor">Ice Hockey</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ice Hockey is an action game for one or two players. Start of by selecting a team and customizing your players. Each team member can be one of three player types: small and skinny (very fast, but not good at checking or shooting), very large (slow, but with a strong body check and outstanding shooting strength) or average (medium speed, with average checking and shooting strength). After the teams are set up, it's time to play some ice hockey! Gameplay features a scrolling screen to follow the action, and lets you choose which of the players you wish to control when on defense (on offense you always control the player with the puck). Fights can break out between players, and the loser may end up in the penalty box. There are five different speed settings for the game, and periods can be either 7, 10, or 15 minutes long.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40e4f65a" md5="3ca3a5be2c7f2c05691fa8110148976a" sha1="cbcde008e7dcfa645f8353a31cae4a89d24d40b5" format="mp4" support="">media/video/icehockey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26707422" md5="e533b091d42c025430df6d2d17d88f8b" sha1="ed5873570169d76b5c90e6fdb47b8e8b9e6db464" format="png" support="">media/mixrbv2/icehockey.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1694" romid="136296">
            <path>ikariwariii.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III : The Rescue</nom>
                <nom region="jp">Ikari III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The presidential candidate's daughter has been kidnapped! It is your job to get past enemy lines and rescue her. This is the third game in the Ikari Warriors series, and features similar arcade/action gameplay. The screen is a top down view which scrolls vertically, with numerous bad guys to defeat. You start the game with just your fists, and as the levels progress you can find weapons and other objects to help you out.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ff9b467" md5="53453b38b29b52a14132e9bf69f5dfaf" sha1="0b6c9ac7dfdf3df3869fc52c055666c13f9a9bdb" format="mp4" support="">media/video/ikariwariii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0156538" md5="0606d6cdf831935007088ea4116a62dc" sha1="c68db4d0b3e8fc1e73f7050bec6b841f3d24d53a" format="png" support="">media/mixrbv2/ikariwariii.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1346">
            <path>ikariwarriors.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="us">Ikari Warriors</nom>
                <nom region="jp">Ikari</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3983c2fe" md5="be8430860c852b9c8165fbc6c80efb67" sha1="734581bdab5bb224136b6de863fb65a0f84b9ba8" format="mp4" support="">media/video/ikariwarriors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d976cfe3" md5="aa3958db230ba5eeedd0dba670f60078" sha1="08e702e9d804e8e52c2f3b3264c07aff5a749393" format="png" support="">media/mixrbv2/ikariwarriors.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1986</date>
                <date region="eu">1989</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1772" romid="136300">
            <path>ikariwarii.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors 2 - Victory Road</nom>
                <nom region="us">Ikari Warriors II : Victory Road</nom>
                <nom region="jp">Ikari II : Dogosoken</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year.

This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60d7f3c7" md5="9810314702b46511d03782aa77ed24fe" sha1="405d247bd64eb7af8118802e4e65c138433a9264" format="mp4" support="">media/video/ikariwarii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a0b0779" md5="c1a368282de107c5c861930fa9312f94" sha1="38fcda7c4a04aafe05de9884c9e3f1d9a402ce86" format="png" support="">media/mixrbv2/ikariwarii.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="124493">
            <path>ikeikenekhocbu.zip</path>
            <noms>
                <nom region="ss">Ike Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou</nom>
                <nom region="jp">Ike Ike! Nekketsu Hockey Bu : Subette Koronde Dai </nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="147197ab" md5="c697399fcdb7a50d98db76f2f3da8434" sha1="ec221099513361715d9d9717978b118ea8ddea5e" format="mp4" support="">media/video/ikeikenekhocbu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db3ae206" md5="d02a787ba38113d95c5bed4edac24b07" sha1="628983abe6e42c8a96c8c3f5b80ece55eda3e5e8" format="png" support="">media/mixrbv2/ikeikenekhocbu.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71420" romid="136304">
            <path>ikki.zip</path>
            <noms>
                <nom region="ss">Ikki</nom>
                <nom region="jp">Ikki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago (??), and the player battles against an army of ninjas instead of samurai and foot soldiers. The game displays text in the vertical direction, which was very unusual for a game of the period, and all in-game messages use speech reminiscent of jidaigeki films.
The game consists of four different levels, with the fifth level being an alternate version of the first, the sixth being an alternate version of the second, and so on. The difficulty gradually increases as the game progresses, and the game levels loop infinitely. There is no ending screen for the game, and completion of level 99 brings the player to level 00, which is an alternate version of the fourth level. The player returns to level 01 after completing level 00. A "secret letter" appears on-screen after each of the first 8 levels in the Famicom version. The secret letters displayed are E, R, A, W, T, F, O, S, in order, and if the letters are read backwards as indicated in the game's instruction manual, they form the word "SOFTWARE." This code word was required for the gift campaign that was conducted during the game's initial release.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c01b19bf" md5="c57b1d349492129b7caf5e4d36ccaeb5" sha1="dab08b63df0e259ad40081d7cec3e5d8b44281ab" format="mp4" support="">media/video/ikki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f46119b1" md5="049ddbdab61f5a55acf19abef332e55a" sha1="ca9e520c06bdd7bb787108e8d52601056abe173a" format="png" support="">media/mixrbv2/ikki.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1889" romid="136306">
            <path>imagefight.zip</path>
            <noms>
                <nom region="ss">Image Fight</nom>
                <nom region="jp">Image Fight</nom>
                <nom region="wor">Image Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious alien life form is spreading across the galaxy, trying to conquer the world. It took control of the moon base and is threatening to descend on the Earth. The humans have sent the most advanced fighter jet to oppose the aliens: the OF-1. The OF-1  has the ability to change speed at any time and equip different weapons and pods. OF-1 is humanity's last hope!

Image Fight is a top-down vertically scrolling space shooter. On every level there will be enemy ships, turrets, robots, and other machines shooting projectiles or trying to ram you. But there are also power-ups scattered around in small green containers. You must destroy these containers before you can obtain the power-up. Those power-ups include pods that add extra attack power or speed, new kinds of weapons, the ability to fire in different directions, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0fb0679" md5="521423bc2186fcb86fb07a19e5621ebc" sha1="710ecfd5284fb0082b805d9fbef6cd650c920c61" format="mp4" support="">media/video/imagefight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b347ded" md5="4f2a0ed0469e7c517eb6b3194232b1b2" sha1="c401e3d6fe2cddeb7966cf7ad92e85210b3c3561" format="png" support="">media/mixrbv2/imagefight.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1481" romid="136308">
            <path>imposmisii.zip</path>
            <noms>
                <nom region="ss">Impossible Mission 2</nom>
                <nom region="us">Impossible Mission II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d5d3131" md5="8e4a798816dae9af6d0f40109d16434c" sha1="17cd09aca8980b604ea7c1e1402ef89f54c0ef60" format="mp4" support="">media/video/imposmisii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03f0cc3e" md5="fc98e3aa80328e85c381a845ba6e4306" sha1="322a8b680d8cfdff14f56d31314834d6a33f780f" format="png" support="">media/mixrbv2/imposmisii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="18493">Novotrade</developpeur>
            <editeur id="18493">Novotrade</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1520" romid="136315">
            <path>indiajonandtemdo.zip</path>
            <noms>
                <nom region="ss">Indiana Jones And The Temple Of Doom</nom>
                <nom region="us">Indiana Jones and the Temple of Doom</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy you must complete several cycles of the following 3 types of levels:Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children.
2. Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks &amp; guards in carts and safely reach the end of the track.
3. Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.
With every cycle the mine &amp; mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef1a4a2e" md5="ef58c4049de44ff68f8e3912bef20fef" sha1="3da3d173ef91ded3b2472d736f884bfdb3a32557" format="mp4" support="">media/video/indiajonandtemdo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3ef0b32" md5="40f9bf0eb8ea33934e3595a987e52035" sha1="94bb2befb3bccd18e887ae6c8038758e103be6ca" format="png" support="">media/mixrbv2/indiajonandtemdo.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1433">
            <path>indiajonandlascr.zip</path>
            <noms>
                <nom region="ss">Indiana Jones And The Last Crusade</nom>
                <nom region="wor">Indiana Jones and the Last Crusade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. 

This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20d92c3a" md5="7c74e9377c88a979b1c554cc90d9eec7" sha1="0fbd3ea52b127ad7fb5d310f9443457fb7c69a36" format="mp4" support="">media/video/indiajonandlascr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="354f34de" md5="888cf51d7765df49ad6a15cf66d4ee13" sha1="5102a0bf683b8f32dc68a2c1a90d4efea73659ee" format="png" support="">media/mixrbv2/indiajonandlascr.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1463" romid="591617">
            <path>infiltrator.zip</path>
            <noms>
                <nom region="ss">Infiltrator</nom>
                <nom region="us">Infiltrator</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You're Captain Johnny "Jimbo-Baby" McGibbits - The Infiltrator: Ace helicopter pilot, ballistics expert, rock star, motorcycle racer, and all-around good guy. Your assignment: Stop the Mad Leader before he fulfills his life-long goal of total world destruction. Fly through enemy airspace in your Gizmo DHX-3 Attack Chopper, better known as "The Snuffmaster." If hostile aircraft try to stop you, let 'em have it with a few rounds of cannon fire or a heat-seeking missile. Locate your target area, then land your Chopper and carry out the specified ground mission before time runs out. The fate of the free world is in your hands!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bed2cb1" md5="4ecc15c31d24e9ba77461f786a35e474" sha1="7d286e5441f4185d01e69858fb53a787f4225bbb" format="mp4" support="">media/video/infiltrator.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14d20d9c" md5="3e30372af23ac5a038dc0e09b964605b" sha1="89fb15b84380037631ef14bcd0cf0ef779587e5a" format="png" support="">media/mixrbv2/infiltrator.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1990</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="480">Chris Gray Enterprises</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1841" romid="136320">
            <path>insectorx.zip</path>
            <noms>
                <nom region="ss">Insector X</nom>
                <nom region="jp">Insector X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mecha Insect forces collide in this side-scrolling shooter, set in a garden, passing buildings and other scenery. Fight wasps, bees and flies to decide the fate of the back yard.There are three skill levels, with more enemies on the higher ones, and each </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9fbe77b7" md5="c84b06085dc604f474a2e036755d84ee" sha1="ee3a49edad47d8703345a16e561f62f20672d19e" format="mp4" support="">media/video/insectorx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8f401c1" md5="eb29d3cfc530ac66e373a2d255a36bc4" sha1="4bbe0f6ff20d871901c03137a4bbbed19e81ed60" format="png" support="">media/mixrbv2/insectorx.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1610" romid="136158">
            <path>greattank.zip</path>
            <noms>
                <nom region="ss">Iron Tank</nom>
                <nom region="jp">Great Tank</nom>
                <nom region="eu">Iron Tank : The Invasion of Normandy</nom>
                <nom region="wor">Iron Tank : The Invasion of Normandy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 1944 the United Forces are preparing their final assault on the Normandy coast. The mission is to break through the front lines and destroy enemy headquarters. To spearhead the invasion, they have chose Paul from Command Unit 88, also known as Iron Snake. To succeed in his mission, Paul will need all the firepower of the mightiest fighting vehicle, the Iron Tank. Iron Tank is played from an overhead view with a scrolling screen. You need to control the Iron Tank and it's varied weapons and power ups to rescue hostages and defeat enemy forces.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8a05c7e" md5="f959dfca4bfc2e396b9807d201ebdb60" sha1="183031993fea0a16a7fe2ab173eb52f378c5461a" format="mp4" support="">media/video/greattank.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69d2e64c" md5="b792f8842bd864fdfb29b76ff18e85e5" sha1="058f960cb8e77a06c02580b18e9cf23ff2283e85" format="png" support="">media/mixrbv2/greattank.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1610" romid="136324">
            <path>irontan.zip</path>
            <noms>
                <nom region="ss">Iron Tank</nom>
                <nom region="jp">Great Tank</nom>
                <nom region="eu">Iron Tank : The Invasion of Normandy</nom>
                <nom region="wor">Iron Tank : The Invasion of Normandy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 1944 the United Forces are preparing their final assault on the Normandy coast. The mission is to break through the front lines and destroy enemy headquarters. To spearhead the invasion, they have chose Paul from Command Unit 88, also known as Iron Snake. To succeed in his mission, Paul will need all the firepower of the mightiest fighting vehicle, the Iron Tank. Iron Tank is played from an overhead view with a scrolling screen. You need to control the Iron Tank and it's varied weapons and power ups to rescue hostages and defeat enemy forces.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8a05c7e" md5="f959dfca4bfc2e396b9807d201ebdb60" sha1="183031993fea0a16a7fe2ab173eb52f378c5461a" format="mp4" support="">media/video/irontan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69d2e64c" md5="b792f8842bd864fdfb29b76ff18e85e5" sha1="058f960cb8e77a06c02580b18e9cf23ff2283e85" format="png" support="">media/mixrbv2/irontan.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1363" romid="136326">
            <path>irons.zip</path>
            <noms>
                <nom region="ss">Ironsword - Wizards And Warriors 2</nom>
                <nom region="us">IronSword : Wizards &amp; Warriors II</nom>
                <nom region="eu">IronSword : Wizards &amp; Warriors II</nom>
                <nom region="wor">IronSword : Wizards &amp; Warriors II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">After the death of the evil wizard Malkil, he has returned.
You are the mightiest warrior of them all, Kuros. And you have been summoned to the land of Sindarin to destroy Malkil "again".
Malkil has now taken the shape of the four elements, water, wind, air and fire. To destroy the wizard this time you have to collect the shattered pieces of the Legendary Ironsword throughout the world of Sindarin. There exist four animal kings in the land and they will help you in your quest.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bff6d95" md5="7337e8273c1ecacd0f94e34b7f80104a" sha1="044fb568f7abd7ee3f65b45d1023428ae699b3be" format="mp4" support="">media/video/irons.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="526aef99" md5="1b56666a6d2e199ef0d97760ec95d4bf" sha1="69a7b24289e91525380e39533aec34a8bd8f451e" format="png" support="">media/mixrbv2/irons.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1483" romid="136654">
            <path>maxwar.zip</path>
            <noms>
                <nom region="ss">Isolated Warrior</nom>
                <nom region="us">Isolated Warrior</nom>
                <nom region="jp">Max Warrior : Wakusei Kaigenrei</nom>
                <nom region="eu">Isolated Warrior</nom>
                <nom region="wor">Isolated Warrior</nom>
                <nom region="sp">Isolated Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Max Maverick is the last surviving member of his planet's special forces following a devastating alien invasion. Far from being discouraged, Max takes it upon himself to wipe out the alien menace single-handedly.

Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is always walking or flying forward from an isometric overhead perspective. The hero has a basic laser gun to start with but collects powerups that can allow the gun to fire in multiple directions. He can also collect bombs that can be launched in multiple directions while jumping, as well as shield powerups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74e9efd6" md5="5bb3a5595666fcfbe7c2eee007f49939" sha1="c8474dd07c259a1a2cbf943ef85edc128cf2f2fe" format="mp4" support="">media/video/maxwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed80750" md5="ca14c63f51d2170597dee58b1c0bd0a7" sha1="8f26cae228d053f6a118fbf052feb9a5c025478e" format="png" support="">media/mixrbv2/maxwar.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="494">NTVIC</developpeur>
            <editeur id="2991">Vap Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1483" romid="536878">
            <path>isolatedwarrior.zip</path>
            <noms>
                <nom region="ss">Isolated Warrior</nom>
                <nom region="us">Isolated Warrior</nom>
                <nom region="jp">Max Warrior : Wakusei Kaigenrei</nom>
                <nom region="eu">Isolated Warrior</nom>
                <nom region="wor">Isolated Warrior</nom>
                <nom region="sp">Isolated Warrior</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Max Maverick is the last surviving member of his planet's special forces following a devastating alien invasion. Far from being discouraged, Max takes it upon himself to wipe out the alien menace single-handedly.

Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is always walking or flying forward from an isometric overhead perspective. The hero has a basic laser gun to start with but collects powerups that can allow the gun to fire in multiple directions. He can also collect bombs that can be launched in multiple directions while jumping, as well as shield powerups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74e9efd6" md5="5bb3a5595666fcfbe7c2eee007f49939" sha1="c8474dd07c259a1a2cbf943ef85edc128cf2f2fe" format="mp4" support="">media/video/isolatedwarrior.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed80750" md5="ca14c63f51d2170597dee58b1c0bd0a7" sha1="8f26cae228d053f6a118fbf052feb9a5c025478e" format="png" support="">media/mixrbv2/isolatedwarrior.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="494">NTVIC</developpeur>
            <editeur id="2991">Vap Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71427" romid="136333">
            <path>ivanirostessuoffro.zip</path>
            <noms>
                <nom region="ss">Ivan 'ironman' Stewart's Super Off Road</nom>
                <nom region="wor">Ivan 'Ironman' Stewart's Super Off Road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if y</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60fbec04" md5="fb91d8b9f423e4c9f3c1ed0d342f8268" sha1="5d8a072b021680f8141e6a6654b415b59814d7b6" format="mp4" support="">media/video/ivanirostessuoffro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c227747c" md5="0fcbbb8e4f4dbd0358752a699d287c8c" sha1="725c16e2af3f75aabbe4d97d3decbafff11433d0" format="png" support="">media/mixrbv2/ivanirostessuoffro.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="2783">Leland Corporation</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71428">
            <path>jleafigsoc.zip</path>
            <noms>
                <nom region="ss">J.league Fighting Soccer - The King Of Ace Strikers</nom>
                <nom region="jp">J.League Fighting Soccer : The King of Ace Strikers</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">J.League Fighting Soccer is a soccer game based on the inaugural season of the Japanese J. League. The player can choose among 16 teams and either participate in the league, a tournament, an exhibition match or a two-player game (via link cable). The play</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6dead75" md5="599c5eed646ca44943dea25949126720" sha1="a66b5429bb63c5a6b48314596da80d46603eb0cb" format="mp4" support="">media/video/jleafigsoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0fb6f98" md5="f50c2651a0398f2e9bb94bc7323aad3d" sha1="43faf8d63432043be65aa38eafd90f6fa4870f6f" format="png" support="">media/mixrbv2/jleafigsoc.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="4782">Graphic Research Co., Ltd.</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88373">
            <path>jleawingoa.zip</path>
            <noms>
                <nom region="ss">J.league Winning Goal</nom>
                <nom region="jp">J.League Winning Goal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">J-League Winning Goal is a soccer game released for the Game Boy and Family Computer that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a594b014" md5="6afa0fe6e872b7d0684acc4bcf8fec74" sha1="2533399b371130a1ee21ce33ac2304a8df345cf1" format="mp4" support="">media/video/jleawingoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16c902a2" md5="c3c529732cbdddd1d2dee4e88054dfd7" sha1="d6d28c0f5d8747ae0e4a6657ae0bab625b1ab2f4" format="png" support="">media/mixrbv2/jleawingoa.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
            </dates>
            <developpeur id="748">Graphic Research</developpeur>
            <editeur id="13">Electronic Arts</editeur>
            <genres>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18790" romid="136364">
            <path>jj.zip</path>
            <noms>
                <nom region="ss">Jj - Tobidase Daisakusen Part 2</nom>
                <nom region="wor">JJ - Tobidase Daisakusen Part 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan. The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music composition.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="234f661a" md5="444dab4ea976e3a16583e76dd6d4c252" sha1="43734b83420259ad4efa84911479f4aa132cf951" format="mp4" support="">media/video/jj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d69396ec" md5="5e44d9b502b7f7a58c5b7baf3d7f224a" sha1="4347423661fe046b74a7fab422343a0aa0bb1704" format="png" support="">media/mixrbv2/jj.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="794">Square Enix</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1815" romid="136337">
            <path>jacknicgre18homachg.zip</path>
            <noms>
                <nom region="ss">Jack Nicklaus' Greatest 18 Holes Of Major Championship Golf</nom>
                <nom region="wor">Jack Nicklaus' Greatest 18 Holes of Major Champion</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9962e84b" md5="0545a8afce0557debec4f1d1fa76b66c" sha1="7e77b46fa7b4ea83513119350b3f7c06fb2732d6" format="mp4" support="">media/video/jacknicgre18homachg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6c4effa" md5="9f07f27b4575bdf0ab033137a14bac29" sha1="5d24a0632e50074ef96d3f1de326d933518ecb35" format="png" support="">media/mixrbv2/jacknicgre18homachg.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1550" romid="536886">
            <path>jackal.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="us">Jackal</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The enemy army has captured too many of your forces. Being held in P.O.W. camps, these soldiers are effectively out of the war... unless some kind of rescue operation can be mounted. Heavy Forces are too slow and visible to be of any use, but perhaps something smaller and lighter may make it in where larger forces would fail. A small jeep, maybe two, crewed by about 4 people.... minimal enough not to represent too much of a loss and yet suitable enough to aid in rescue. But of course, if these brave men want to succeed AND come back alive; they'll need to fight like animals... they'll need to fight like jackals...

Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42918100" md5="bf327cbdaecf50e5b2487d2a9796d7c5" sha1="ea1df7a5cd9c3f8a14633625f1b556ffbd9ef911" format="mp4" support="">media/video/jackal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec0b875b" md5="1b946398d57267040ab6f8d5209442cb" sha1="9e9df206adb3a8505fdd9f30bd56ea13e51508e3" format="png" support="">media/mixrbv2/jackal.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1406">
            <path>jackiechan.zip</path>
            <noms>
                <nom region="ss">Jackie Chan's Action Kung Fu</nom>
                <nom region="us">Jackie Chan's Action Kung Fu</nom>
                <nom region="jp">Jackie Chan</nom>
                <nom region="wor">Jackie Chan's Action Kung Fu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Jackie Chan and his twin sister Josephine were great kung fu fighters in China and trained under a great master. One day when Jackie and Josephine were out walking, the Master's great enemy, The Sorcerer appeared. The Sorcerer had come to rule over China and knew the twins would stand in his way... so he cast a spell to make Josephine disappear. Now it's up to Jackie Chan to follow after the Sorcerer and battle his minions in order to rescue his sister and save China.

Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's controls are one button to jump and another one to attack or be used in combination with a direction for a special attack. On his quest, Jackie must punch and kick his way past frogs, ninjas, birds and other enemies. Jackie can acquire special-moves such as the Tornado attack, the 180 degree spin kick, the 360 degree spin kick and the Sky Attack. Other power-ups include energy refills and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="665f1436" md5="da6aa31c85d1c38f49abafcaebfb3f76" sha1="bbe5a33cbf094873ca9b25783f2151739aa83b6d" format="mp4" support="">media/video/jackiechan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fc05ad2" md5="cb45cfc6073d7aaf560d221dc28acb61" sha1="195aa4a816cd5e3894d1b98736f7818ade16cece" format="png" support="">media/mixrbv2/jackiechan.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1991</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71429" romid="136345">
            <path>jajamnodai.zip</path>
            <noms>
                <nom region="ss">Jajamaru No Daibouken</nom>
                <nom region="jp">Jajamaru no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">JaJaMaru no Daibouken is a Family Computer video game that was released exclusively for a Japanese market in 1986.

The concept of the game is that the player controls a red ninja as he progress through a series of Japanesque levels defeating evil spirits that have spread across the land. The player can even ride his faithful frog if he can recover it from hiding.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dacb39b0" md5="7ff11621c633fdbbd6be747a73801526" sha1="9914afd757da89ef776f3d6e54559c4066ac881b" format="mp4" support="">media/video/jajamnodai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d06d56e1" md5="ff616616b0d18b1d784a4cf5f20d7bd8" sha1="6a3a386a4f432bf2390532b31493881563b96839" format="png" support="">media/mixrbv2/jajamnodai.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1435" romid="536893">
            <path>jamesbondjr.zip</path>
            <noms>
                <nom region="ss">James Bond Jr.</nom>
                <nom region="wor">James Bond Jr</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based off a cartoon series by the same name, you control James Bond's teenage nephew, James Bond Jr. Many scientists have disappeared and it is James Bond Junior's task to find the scientists and save the world.  Agents have seen missile sites on an island and they believe that Scumlord is responsible. All in a day's work... 

The gameplay is a side scroller similar to Contra.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30e874f6" md5="a14a0df4af53bbd41a9296c9ce2c8da8" sha1="0b42506e4a79fb6900daccc415a1a9aa52ea7e40" format="mp4" support="">media/video/jamesbondjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7012a1a" md5="4cb4ff1d4e57b6810294655d3aa68b66" sha1="8f8353af2363f6ff0b443fbeef4478c4110c2d32" format="png" support="">media/mixrbv2/jamesbondjr.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="eu">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="46">Eurocom</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1502" romid="591683">
            <path>jaws.zip</path>
            <noms>
                <nom region="ss">Jaws</nom>
                <nom region="us">Jaws</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Loosely based on the fourth movie "Jaws: the Revenge", players take control of a ship to sail the ocean in the search for the killer shark.  Along the way, the ship will stop to allow a diver to swim out and kill baby sharks, jellyfish and manta rays to find conch shells.  The conch shells are used to buy upgrades for the boat.  Extra conch shells can be earned in bonus rounds where a sea plane flies over the water to bomb jellyfish (think the bonus rounds of Galaga with reversed perspective).

The diver will battle Jaws several times in an attempt to wear down his life meter.  If the player is lucky, they can find a submarine to increase their firepower and defense.

If the diver manages to wear down Jaws' energy, they take back to the boat again, launching strobes into the water in an attempt to lure the shark out of the water.  If close enough, the player can use the boat to ram Jaws in an attempt to kill him and win the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c238864a" md5="372a83be5236d518d0b5b3b8ddd84961" sha1="775983962fc2205e210a1ae504b7011d6e558485" format="mp4" support="">media/video/jaws.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00578af1" md5="a37342b31e9e309dcacea8db38c41112" sha1="026fdd851823fc6d563a7960c332828edbe57716" format="png" support="">media/mixrbv2/jaws.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="20">Westone</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18720" romid="136355">
            <path>jesus.zip</path>
            <noms>
                <nom region="ss">Jesus - Kyoufu No Bio Monster</nom>
                <nom region="jp">Jesus : Kyoufu no Bio Monster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is the year 2061, and Halley's Comet is coming towards Earth. A crew has been gathered from eight different countries to man a pair of space probes sent to investigate the comet. The two probes, Comet and Corona, are to launch from Space Lab Jesus and collect a sample of the gases in the tail of the comet, and determine if life on Earth was brought by this comet as some have speculated. However, communication has been lost with the probe Comet; what could be going on?

Jesus is a Japanese-style adventure game. Each area is shown with an image, and you have the option of several commands. The player takes the role of Japanese pilot Hayao Musou, a member of the crew, and attempts to solve the mystery surrounding Comet and Halley's Comet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="049a4c3e" md5="6f8e8821c55086ea024fe0bdb3cf6f48" sha1="dc49faef8e440ca58448fc2c91e13337fe0c2287" format="mp4" support="">media/video/jesus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ef01e60" md5="b607c086a14d33c792e11c062b6f8a72" sha1="7686b19293caac8530ffdcbb2d7aa7396e1593bb" format="png" support="">media/mixrbv2/jesus.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="674">King Records</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1837" romid="136358">
            <path>jetsons.zip</path>
            <noms>
                <nom region="ss">Jetsons - Cogswell's Caper!, The</nom>
                <nom region="wor">Jetsons : Cogswell's Caper, The</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Jetsons: Cogwell's Caper is based on the well-known Jetsons property from Hanna-Barbera. In this spin-off adventure, George Jetson is tasked my his employer to put a stop to the profit-making schemes of the rival Cogswell's company. To do this, George must hop from location to location in his jet and conquer each level using the resources available to him, as well as with the assistance of the other Jetson franchise characters.

Cogswell's Caper is a side-scrolling action game where George Jetson can walk, crouch, and jump (actually, he's too lazy to jump and a jet pack handles the jumping duty for short bursts). Each level is littered with crates and other items that George can pick up and toss at enemies, while finding useful items (and occasionally even more enemies) underneath them. Since the game is set in the futuristic world of the Jetsons, there are also copious switches on walls which activate all kinds of features of the surroundings, such as a switch that reverses gravity for a brief time.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dde54173" md5="54ca3fbfbd442d9f1a8e9da11d4ce953" sha1="cfb3ed61b88ffcd47b7f8f104ff84c394c0da95d" format="mp4" support="">media/video/jetsons.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e25422a" md5="d651efab9246c1786ad4c86012710574" sha1="a29e36c4b5022ed52445d22687894f5d8cb8a8c4" format="png" support="">media/mixrbv2/jetsons.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88379">
            <path>jikuuyuu.zip</path>
            <noms>
                <nom region="ss">Jikuu Yuuden - Debias</nom>
                <nom region="jp">Jikuu Yuuden : Debias</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Jikuu Yuuden: Debias is a Role-Playing game, developed by Now Production and published by Namco, which was released in Japan in 1987.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81661897" md5="dba3467246db5ea7dc2bf8acc50e8836" sha1="e3fffa365ad0e2f3a4d1559929a3b13ee2da788b" format="mp4" support="">media/video/jikuuyuu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60d14969" md5="0d9c44ea404baf32131520f1a476947c" sha1="12c1384212c72b7b7cedafea8fbfde73260e2dc8" format="png" support="">media/mixrbv2/jikuuyuu.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1505" romid="136362">
            <path>jimmyconten.zip</path>
            <noms>
                <nom region="ss">Jimmy Connor's Tennis</nom>
                <nom region="wor">Jimmy Connors Tennis</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Jimmy Connors Tennis is Nintendo's 8-bit attempt at professional tennis.  It has three skill levels,beginner, medium and advanced and lets you take practice shots against a machine from 100, 200 or 300 balls.

You can compete in the top 16 international tournaments, including the U.S. Open, the Australian Open and Wimbledon and can earn anywhere from $26,000 to $58,000.  You can also keep track of your win-loss record and earnings through a password feature.

It is very accurate when it comes to playing on different surfaces such as hard court, grass or clay, each one giving a different response on each surface.  Endorsed by tennis great Jimmy Connors.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14943f12" md5="ec090ad77ede491089f55cb6a022b3b1" sha1="66810ce76469d5fd3341b65a6b2a8c24c931ebba" format="mp4" support="">media/video/jimmyconten.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0082f491" md5="32ed46c47c3f311cf266a004af0a1978" sha1="2b66da00e62e406a048a756f97dd166c7586bfbf" format="png" support="">media/mixrbv2/jimmyconten.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="471">NMS Software</developpeur>
            <editeur id="92">Ubisoft</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1490" romid="136365">
            <path>joemac.zip</path>
            <noms>
                <nom region="ss">Joe And Mac</nom>
                <nom region="us">Joe &amp; Mac</nom>
                <nom region="eu">Joe &amp; Mac : Caveman Ninja</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20b1163b" md5="1aef78cad21287b884c3028ce45f97a0" sha1="286c3be1d8a43be8ae104afd47da115beaa0ddd7" format="mp4" support="">media/video/joemac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a786920" md5="707aaee564c30655fef60d6fb678da65" sha1="1f648066939e4a525f11cb29ce80e762ddcb72f9" format="png" support="">media/mixrbv2/joemac.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="640">Elite Systems</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1890" romid="136367">
            <path>johnelwsqua.zip</path>
            <noms>
                <nom region="ss">John Elway's Quarterback</nom>
                <nom region="us">John Elway's Quarterback</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action.  Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters.  Graphics are simple: one team has blue uniforms, the other team red ones.  The human player gets control of the quarterback on offense and the middle linebacker on defense.  The play perspective is top-down and vertical-scrolling.  Choose from 9 offensive--mostly passing--plays and 6 defensive plays.  Teams have 9 players each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="940467a8" md5="07fe0e2bf3581bd850058f3cd7f1c22a" sha1="c680fd32f2e5ccb64c38a5ac8d8701cf537750a1" format="mp4" support="">media/video/johnelwsqua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="969fd0ab" md5="27073021d3904967beed3cdfbb0f633c" sha1="0a966eb7bdeb0bcafeeacc290f663e852eed1820" format="png" support="">media/mixrbv2/johnelwsqua.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="32738">Rare</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88381">
            <path>jongbou.zip</path>
            <noms>
                <nom region="ss">Jongbou</nom>
                <nom region="jp">Jongbou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c62ec6b" md5="7d398b7b600bc3c695f7cd56c8251c34" sha1="cf1ec48c9f05c1c622a55abea7dcd516c5efe2ad" format="mp4" support="">media/video/jongbou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfa45637" md5="7848d698505df7e27cf3eba9fdcd7385" sha1="3b87b2c769f9a582ea8d2635afcc632c271d9793" format="png" support="">media/mixrbv2/jongbou.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1646" romid="136369">
            <path>jordavsbir.zip</path>
            <noms>
                <nom region="ss">Jordan Vs Bird - One On One</nom>
                <nom region="us">Jordan vs Bird : One On One</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Two of the greatest icons of the Golden Age of the NBA match up in this game. On one side, the spectacular dunks of Michael Jordan of the Chicago Bulls; on the other, Larry Bird's incredible accuracy from the outside. 

While Bird feels right home at the three-point contest, where five racks with five balls each are placed around the three-point arc and the player must pick each ball and throw in the the best timing possible to get as many points as possible during the 60 second window, only Jordan has the air-time to perform on the slam dunk contest, where the player has a number of dunks at his disposal, each requiring different timing to get the best score from all three attempts from the judges, and win the competition.

While they are two completely different players, they can still go one-on-one on a half-court match, played to points or with a time duration. Can Bird's stealing and outside shooting ability be a match to Jordan's speed and jumping abilities?
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c376c2b5" md5="ca8cb54056bb6cba05e32c6e0b0201cc" sha1="1c3b124217896ba4bd18e915643be1c3e82c697c" format="mp4" support="">media/video/jordavsbir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="162de7db" md5="83d19ab54ba0a1e872b15283587d13bc" sha1="93cff2b18f780f53e2bb6a89f803e66b2a6e75fb" format="png" support="">media/mixrbv2/jordavsbir.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="13">Electronic Arts</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1788" romid="136371">
            <path>joshubatjer.zip</path>
            <noms>
                <nom region="ss">Joshua And The Battle Of Jericho</nom>
                <nom region="us">Joshua &amp; the Battle of Jericho</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play Joshua, the leader of God's people after Moses. You must lead God's people into the Promised Land, but there are many puzzles and obstacles that stand in your way - falling rocks, bad soldiers and other things. Using your horn and other special weapons to defeat enemies, you will face ancient biblical baddies like the Hitties, the Amorites, the Gibeonites, and the Gezerites.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32036b0a" md5="d1fee54cecef4331dfa7e67937a4099f" sha1="28346860e5a2510937cb2d96a43a35b24282aa72" format="mp4" support="">media/video/joshubatjer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa296525" md5="ea3a38b08e2d576b8fe255df25825b11" sha1="41297f69de30cb25d3709e44250032f3ae350514" format="png" support="">media/mixrbv2/joshubatjer.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="222">Wisdom Tree</developpeur>
            <editeur id="222">Wisdom Tree</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1484" romid="136373">
            <path>journsil.zip</path>
            <noms>
                <nom region="ss">Journey To Silius</nom>
                <nom region="jp">Raf World</nom>
                <nom region="wor">Journey to Silius</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 0373 in the new space age calendar. The earth's population is growing rapidly, and people are now forced to start space colonies. Jay McCray is among those leaving earth and heading to the colony in the Silius solar system. Unfortunately, terrorists have destroyed a research colony there. Jay's father was killed in this attack, and now Jay vows to destroy the terrorists responsible and to continue the research his father was working on. Journey To Silius is a side scrolling platform game. On each level there are a wide variety of robot enemies guarding the terrorist's fortress, along with several weapons to find which make your mission easier. There are a total of six stages, each ending with a very large boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7e58ca5" md5="40257c68c40fda04ea42401bdec0c915" sha1="f6f5cafbe9a0d91f8d2834ed87926f8ba7592a26" format="mp4" support="">media/video/journsil.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f827d595" md5="9d7b6cb1f4dba4a9604b8b41e49b7850" sha1="ee164fbcebd58b448d30b93493fd29935e72a8ab" format="png" support="">media/mixrbv2/journsil.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1706" romid="519841">
            <path>joust.zip</path>
            <noms>
                <nom region="ss">Joust</nom>
                <nom region="jp">Joust</nom>
                <nom region="wor">Joust</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.

Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded &amp;quot;unbeatable&amp;quot;(?) pterodactyl.

The game was novel for its time for being one of the few two-player simultaneous games in the arcade.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f3711a5" md5="e5115f34181a541f0ef27693de6f6c63" sha1="e61792bd7d91ed88d53450434f066f71ff77d3fd" format="mp4" support="">media/video/joust.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36af446d" md5="2ef7b6666956f6ae15532d00bfa83983" sha1="afaf5bd809bad3e27f29eb86a34704260e14a971" format="png" support="">media/mixrbv2/joust.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88383">
            <path>jovialrace.zip</path>
            <noms>
                <nom region="ss">Jovial Race</nom>
                <nom region="tw">Jovial Race</nom>
                <nom region="asi">Jovial Race</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It was an ordinary bright and sunny day, then something out of the ordinary happened, since, with that "Jovial Car," anything can happen! I'm not going to tell you everything. You better come with me to experience this once-in-a-lifetime trip. If you collect all the flags in a round, then you will advance to the next world. You can drive to the shopping mall for shopping, but don't forget to press your "Start" button before you make your purchase!

Asia release</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a05261f" md5="3fc88fd13dc8d510b446099df098cf53" sha1="995856b81db34c77cb88dae49760801dfb92b4fa" format="mp4" support="">media/video/jovialrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="848bbade" md5="2d767ff5885b032e23e32bcdaa363e26" sha1="26db096059073ba8c273980aae119355a169c147" format="png" support="">media/mixrbv2/jovialrace.png</media>
            </medias>
            <dates>
                <date region="tw">1989</date>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="12698">Thin Chen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18791">
            <path>joymechfight.zip</path>
            <noms>
                <nom region="ss">Joy Mech Fight</nom>
                <nom region="jp">Joy Mech Fight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil scientist Warunachi has hacked all the otherwise peaceful robots in Japan and now plans to launch an attack for world domination the likes of which the world has never seen. Fortunately his former partner, Dr. Eamon, saved one robot from the takeover and has now programmed him to defeat the other robots and foil Dr. Warunachi's evil plans.

Joy Mecha Fight is a one-on-one 2D fighter, in which you control a robot and attempt to defeat your opponent by attacking him with your basic moves and special attacks triggered by specific control motions. Each robot is composed of six hovering segments: the head, torso and limbs, which hover around each other forming a basic humanoid shape. 

The game features story, instant fight, and Vs modes. In the story mode you start with the Sukapon robot, and as you defeat other robots they become available for selection as you advance through the story with all moves being explained via a pre-fight tutorial if you want to.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="802d013e" md5="6c44147cddf971c3e85d4b0052c5c7a3" sha1="c3ecc70161bc232761879dd0b4e64aac855ba5a4" format="mp4" support="">media/video/joymechfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577cf18" md5="692494e7898e2d2dc11ba414a76c5b38" sha1="1b567c752532ce4a5af9c336392eaed1f03e8f4a" format="png" support="">media/mixrbv2/joymechfight.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88384" romid="136381">
            <path>jumboozanoholinonep.zip</path>
            <noms>
                <nom region="ss">Jumbo Ozaki No Hole In One Professional</nom>
                <nom region="jp">Jumbo Ozaki no Hole in One Professional</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is the second golf game from HAL Laboratory after Hole in One. Like it's predecessor, Hole in One Professional is a standard 18-hole golf game, played from a top-down perspective. Players can compete in stroke play with up to four players, or match play against a friend or the computer. When playing against the computer, the player will play against an opponent that uses metal clubs, which hit farther than the standard wooden clubs.

In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6809f698" md5="ea5fe92c4ca91e4cc6949d52291efe13" sha1="3817d6b160b778c90088f3ba63c3eb8bb63d76e0" format="mp4" support="">media/video/jumboozanoholinonep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6ad9bbe" md5="d1e2ec5db659a86b966ff996753a1c5e" sha1="118fa439541d178f41800debe723a0f4ae5e0cb7" format="png" support="">media/mixrbv2/jumboozanoholinonep.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88385" romid="136382">
            <path>jumpikid.zip</path>
            <noms>
                <nom region="ss">Jumpin' Kid - Jack To Mame No Ki Monogatari</nom>
                <nom region="jp">Jumpin' Kid : Jack to Mame no Ki Monogatari</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Jumpin' Kid: Jack to Mame no Ki Monogatari, "Jumping Kid: The Tale of Jack and the Beanstalk") was released on December 19, 1990 in Japan for the Family Computer. A North American release was planned but ultimately scrapped.

This video game is a variation of the famous fairy tale, Jack and the Beanstalk. It is a challenging platform game that plays similar to Mega Man. Beans help to improve the player's attack, while springs are used to improve his jumping height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0917ff3e" md5="69be42bad81f6c6e40775331aef3a188" sha1="cfe2fb3293341d1335062843c527f748676db088" format="mp4" support="">media/video/jumpikid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dd08bb4" md5="28c5c9983291ba05b7bedce336ee4a75" sha1="498affd710c1b1106a34d7ec55caeebfcbf06108" format="png" support="">media/mixrbv2/jumpikid.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="18401">Asmik</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="124494" romid="521559">
            <path>jurassicboy.zip</path>
            <noms>
                <nom region="ss">Jurassic Boy 2</nom>
                <nom region="wor">Jurassic Boy 2</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2193, '"Dinosaur" becomes a popular subject again. Scientists all work for making dinosaur revive. 'Nevertheless, they still lack of a special gene. This causes the dinosaurs they cultivate are all incomplete. 'Many countries then intend to buy dinosaurian fossil at high prices in order to get the gene. 'But it seems that it's not so easy. 'No one can do anything to this problem until Dr. Crachi invents a "Time Space" machine in the year 2197.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="776a588c" md5="05c760af0f0c69b115071904e3dfb1cc" sha1="f6d1a95d2715a8c2cca55a3ba4ae85c4251a7a48" format="mp4" support="">media/video/jurassicboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7b3a1be" md5="a8cadbbac7b9148b04594136e3d12626" sha1="d0f1cbd988c1ff690f80347e7e0dcf9491e309e9" format="png" support="">media/mixrbv2/jurassicboy.png</media>
            </medias>
            <dates>
                <date region="asi">1994</date>
            </dates>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1312" romid="136387">
            <path>jurassicpark.zip</path>
            <noms>
                <nom region="ss">Jurassic Park</nom>
                <nom region="wor">Jurassic Park</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One of many different titles based on Steven Spielberg's 1993 dinosaur thriller, the version for NES and Game Boy is a top-down action game with exploration elements.

Playing as Dr. Alan Grant, the player must work through six levels by completing certain objectives including rescuing the kids Tim and Lex, restoring power, destroying Raptor nests and finally getting off the dinosaur-infested island. To advance in a level, a number of dinosaur eggs scattered over the area must be collected or destroyed. This will reveal a passcard used to gain entry to buildings, or some other items necessary to complete the assignment. The park's computer terminals can be used to request hints on where to go next.

Naturally, the levels are full of hostile dinosaurs. Dr. Grant can fend them off with his gun. Several ammunition types are available, varying in damage and shooting patterns. Killed dinosaurs will always drop the most basic ammo type, the others must be found. Next to ammo clips, there are boxes with question marks on them to be collected. These might include beneficial powerups like a health increase, but can also be dangerous and reveal a bomb.

Some levels end in boss encounters, including a Triceratops stampede and a fight against the Tyrannosaurus Rex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8aaf1e2a" md5="c7b317759d5d6863fc3428c29215ab2c" sha1="c0ab04f997d0f516e7eff068ab3fa2ecf1d9ba05" format="mp4" support="">media/video/jurassicpark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9751eaf" md5="b712b91ea937983b9ad482cfda88aa81" sha1="0235afd6a39989a9977d82e6cfa97614171f27c2" format="png" support="">media/mixrbv2/jurassicpark.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18721" romid="136388">
            <path>justbreed.zip</path>
            <noms>
                <nom region="ss">Just Breed</nom>
                <nom region="jp">Just Breed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The town of Astholm is protected by a Sapphire, one of the magical stones mentioned in old legends. Generation of honorable priestesses protect the stone, and with it the town. Tonight is the annual Sapphire Festival, and the young priestess Firis is going to conduct the ceremony. But just after the joyous event, the priestess is kidnapped by Gel du Rey, the henchman of the evil Lord Ezelkiel. You play the role of the captain of Astholm's guards. You and Firis have been close friends ever since the childhood. You decide to rescue the priestess, with the help of your loyal guards and friends you meet on your journey.

Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or Final Fantasy, and strategy RPG. During confrontations with the enemies, the battle screen occupies the entire location, and large parties of allies and enemies fight each other in turn-based style, moving on the field to perform physical attacks (melee as well as ranged) or to cast magic spells.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22fc46a9" md5="66686c27a30b4d79f340d952aeef906e" sha1="c46e7a5c364cb314ef89b0646f26c4672766884b" format="mp4" support="">media/video/justbreed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8863c105" md5="cdc7b86c3640c02a3f07c4fe89f89596" sha1="210e779f591e74f9ff641fdbf04415bc571eeaea" format="png" support="">media/mixrbv2/justbreed.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="459">Enix</developpeur>
            <editeur id="459">Enix</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88387">
            <path>juuouki.zip</path>
            <noms>
                <nom region="ss">Juuouki</nom>
                <nom region="jp">Juuouki</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Juuouki is a port of the Sega arcade classic Altered Beast for the Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb8b658e" md5="0c483c9e9ffd091be7a19f00140ad4a2" sha1="7509da3b9945294c615a467d1530c061dd40aecc" format="mp4" support="">media/video/juuouki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1076766c" md5="73971d11936dee26c817b24e1d369965" sha1="c7571bad8163ced345edbb8fde09d6efce8eb995" format="png" support="">media/mixrbv2/juuouki.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="8978">Interlink</developpeur>
            <editeur id="18401">Asmik</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1398" romid="644961">
            <path>kabuki.zip</path>
            <noms>
                <nom region="ss">Kabuki Quantum Fighter</nom>
                <nom region="us">Kabuki Quantum Fighter</nom>
                <nom region="jp">Jigoku Gokuraku Maru</nom>
                <nom region="wor">Kabuki : Quantum Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this futuristic platform game, a computer virus has affected the Earth's defense systems. A lone warrior is transferred into digital data and sent inside the mainframe, where he becomes a Kabuki warrior. Gameplay is similar to other ninja-platformers (such as Ninja Gaiden) but with some interesting modifications, such as using your long red hair as a whip to attack enemies!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9bb6cc2" md5="f8aa7a2a2bf8d6cce236dc542c131e51" sha1="061a1cbda5e09e9261bd19eb382f64845a7ad3c3" format="mp4" support="">media/video/kabuki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="beb9a691" md5="5524ae1bc5774db8379b588227672d05" sha1="1c6e1a19b852b5cddb305acfdcfa303dc92f33f3" format="png" support="">media/mixrbv2/kabuki.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1990</date>
                <date region="us">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="437">Human</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88389" romid="645672">
            <path>kageroudensetsu.zip</path>
            <noms>
                <nom region="ss">Kagerou Densetsu</nom>
                <nom region="jp">Kagerou Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kagerou Densetsu is an RPG adventure with side-scrolling battles where players take control of 4 ninja on a journey to defeat the leader of four daevas threatening the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2c9d2c8" md5="5c0cb1670593da5299addca8b7b31cbf" sha1="27db117367ef521ac85f039596dc832540e0ed85" format="mp4" support="">media/video/kageroudensetsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36d246df" md5="59bee98f55dee326c7382f0771898dcc" sha1="5de3532cc905073eecde67a45a82bc9b75521677" format="png" support="">media/mixrbv2/kageroudensetsu.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="8838">ITL</developpeur>
            <editeur id="1630">Pixel</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18792" romid="136403">
            <path>kaikeyanmar2.zip</path>
            <noms>
                <nom region="ss">Kaiketsu Yancha Maru 2 - Karakuri Land</nom>
                <nom region="jp">Kaiketsu Yancha Maru II : Karakuri Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One day, a mysterious theme park called Karakuri Land appeared in Edo. In it were various mechanical attractions, built around different themes. Many people went to visit, and the park was very popular. The princess asked Yanchamaru if he would like to go with her, but since he was busy with his training, she went by herself. However, she didn't come back, and so Yanchamaru must make his way through the oddly-aggressive attractions to find and rescue the princess!

Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-headed, sword-spinning, headband-sporting fighter Yanchamaru. Each stage is based around a theme, such as a world built from cakes and a world built from volcanoes, and each is filled with animatronic enemies, with a boss at the end. Yanchamaru has his trusty spinning sword, and can also find bonus items to improve his abilities and increase his score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b720f430" md5="5a0c1a6532ff001e48ef2fce26b68bb2" sha1="57043ffddd16a618c02a4f91af29ed1de7f372d5" format="mp4" support="">media/video/kaikeyanmar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="513598f6" md5="73a3bff34821ecda5969202e7629b41c" sha1="23f9ca9d1b91bbadfb2f49268e9a7585635ec9a0" format="png" support="">media/mixrbv2/kaikeyanmar2.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18722" romid="136404">
            <path>kaikeyanmar3.zip</path>
            <noms>
                <nom region="ss">Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen</nom>
                <nom region="jp">Kaiketsu Yancha Maru III : Taiketsu! Zouringen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The princess has been kidnapped again, this time by a pair of menacing-looking figures. Locked in a tower, she manages to write a plea for help on a scrap of paper and then sends a paper airplane out of her prison. Miraculously, it reaches her boyfriend Yanchamaru who, being the upstanding samurai that he is, immediately sets out to save her.

Kaiketsu Yanchamaru 3 is the final sequel to Kid Niki and is a significant departure from the first two games. Not only does the game feature full four-way scrolling and large maps to explore, but Yanchamaru himself sports a completely new look and numerous new abilities. His trademark spinning sword now seems to more closely resemble a bo, and Yanchamaru can now use it to shoot waves of energy at foes, bounce on the end, spin in place, and even launch off of walls and corners. Taking a cue from Mega Man, he also now has the ability to slide through narrow spaces and underneath dangerous spikes.

Each stage contains numerous keys and locked doors. Any key will open any door, and it is possible to complete a stage without even finding all the keys and doors. The final door in each stage leads to the boss room. After clearing each stage, your performance is tallied, and depending on what you did, bonuses such as points or lives are given.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="59c41a0b" md5="2fa17edca1133907777363fca68f2cb7" sha1="012c5d563221b3000a2124847a04aa2b96656299" format="mp4" support="">media/video/kaikeyanmar3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c08189af" md5="edf26439d78bd5108b8158f712941fdc" sha1="b747c74987991519702acd07db3ec71c5fcc394a" format="png" support="">media/mixrbv2/kaikeyanmar3.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="2937">Khaos</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88391" romid="847670">
            <path>kamennoninaka.zip</path>
            <noms>
                <nom region="ss">Kamen No Ninja - Akakage</nom>
                <nom region="jp">Kamen no Ninja : Akakage</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Akakage is a ninja who wears a red-and-black costume and a stylized red mask. He was created by Japanese manga artist Mitsuteru Yokoyama. His adventures are set in Feudal Japan, where Akakage and his ninja sidekicks, Aokage (?? Blue Shadow, a little boy) and Shirokage (?? White Shadow, an old man) fight evil warlords. The ninjas use their superhuman fighting powers and high-tech gadgets to defeat these warlords in a genre referred to as daikaiju, in which protagonists combat a range of humanoid monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f30cad6a" md5="786d24b54b9d7b5c4ad40e127b4e18b7" sha1="8337cfecf56e6cae9d42aab3a24d71bdb541883f" format="mp4" support="">media/video/kamennoninaka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="864242c3" md5="5c57c25369278b13ca052358bb7b6c77" sha1="fa65dabc734ed743f719842df852d72b3fba8939" format="png" support="">media/mixrbv2/kamennoninaka.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="8831">Shouei</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="140881" romid="880782">
            <path>kamennoninhan.zip</path>
            <noms>
                <nom region="ss">Kamen No Ninja - Hanamaru</nom>
                <nom region="jp">Kamen no Ninja : Hanamaru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kamen no Ninja Hanamaru is a side-scrolling platform game by Capcom. Hanamaru, a ninja boy in training, is sent on a mission to investigate bizarre happenings and disappearances. In a local theme park called Leisure Island, children have been mysteriously disappearing and these disappearances are being attributed to a ruthless rival gang of ninjas. Equipped with his red mask and a mechanical hawk, it is up to the brave Hanamaru to journey throughout the park's fourteen areas and to rescue the captive children. The young ninja can run, jump or allow his hawk companion to attack enemies at long range. He can also collect special scrolls to increase his magic powers and cast various spells (press Down and B to activate them) - they range from lightning attack (kills all enemies on screen), ground shake (kills all enemies on the ground), Fire Hawk (unleashes the hawk super dive attack) and super jump (increases jumping speed for a short amount of time). Various special items are also available throughout the game, such as extra lives, invincibility and battle cards. Battle cards are a very important part of the gameplay - every now and then, Hanamaru encounters a boss that he must fight in a really unusual way (and apparently loosely based on the traditional Japanese disciplines of Ninjutsu). Boss battles are round based, and the player must pick a card with a higher face value than his opponent, and the difference represents how much damage the player (or the boss) takes. Thankfully, Hanamaru can collect special battle cards along the way - some can double or triple the face value of a card, whereas others prevent the boss from being able to attack for a round, or help Hanamaru regain some life. Although most of the game offers traditional side scrolling platformer action, several levels try out very different gameplay styles (Hanamaru can ride a Skateboard in some stages, or fly through the air with the help of his hawk companion).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="265133dd" md5="328f71a18e59a7babb3006b68fc9db40" sha1="46512b40114e2f8024a9f08476683323015e98f1" format="mp4" support="">media/video/kamennoninhan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e50e5dee" md5="9852504b082203f055c3a56dc7757520" sha1="773685bc2f9d13658327c940e6ffd51d92a90b47" format="png" support="">media/mixrbv2/kamennoninhan.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88392">
            <path>kamenriderclub.zip</path>
            <noms>
                <nom region="ss">Kamen Rider Club - Gekitotsu Shocker Land</nom>
                <nom region="jp">Kamen Rider Club: Gekitotsu Shocker Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Sh?nen Magazine, as well as being aired on television. The story takes place in a world plagued by Shocker, a mysterious terrorist organization. To further its plans for world domination, Shocker recruited its agents through kidnapping, turning their victims into mutant cyborgs and, ultimately, brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo battled Shocker's minions as the grasshopper-themed altered human superhero Kamen Rider. Another of Shocker's victims, freelance photographer Hayato Ichimonji, had also been given cyborg implants, but was saved by Kamen Rider from the brainwashing process to become Kamen Rider #2. Assisted by motorcycle race team manager Tobei Tachibana and FBI agent Kazuya Taki, the Kamen Riders fought in both solo and partnered missions against both Shocker and its successor organization Gel-Shocker.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffd15c78" md5="53a90c027f203a9ca7bc49dd3241347e" sha1="3f35b4c5ad45541627b801d1011fa4bc56d899a1" format="mp4" support="">media/video/kamenriderclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b14e914" md5="2962215bc6cb67c704380903c9aff658" sha1="1388f8c5e2502f5237154ae54366c41846a79156" format="png" support="">media/mixrbv2/kamenriderclub.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71436" romid="136411">
            <path>kanshnagkannotogots.zip</path>
            <noms>
                <nom region="ss">Kanshakudama Nage Kantarou No Toukaidou Gojuusan Tsugi</nom>
                <nom region="jp">Kanshakudama Nage Kantarou no Toukaidou Gojuusan T</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Although commonly referred to as Tokaido Gojuusan Tsugi, the full name of the game is Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi, which can be roughly translated as "explosive throwing Kantarou and the 53 stations of the Tokaido". To further explain, the main character's name is Kantarou, and he throws bombs at his enemies. He is attempting to travel from Kyoto back to Edo (known today as Tokyo) to see his girlfriend Momoko. To get there, he is traveling through the Tokaido highway which is composed of 53 checkpoints along the way. However, an unscrupulous merchant is attempting to capture Kantarou and steal his explosive technique secrets.

Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Sunsoft in 1986. It was never released outside of Japan. On June 29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2 along with Ikki (which was itself rereleased as a budget title in 2004). On December 27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3 along with The Wing of Madoola.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f038b0dd" md5="ed7a3d6cd3485b4057eb9e5d10e5ded1" sha1="61ce1ed633848d1a041cf4b63f4f7eaae0d6f9a2" format="mp4" support="">media/video/kanshnagkannotogots.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5cdb56cb" md5="764ffe5bce0c4d1cedb1b7749f4eb8cb" sha1="f86f480074dcfea0cbd454d260a4c6eb4b1661dc" format="png" support="">media/mixrbv2/kanshnagkannotogots.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88394" romid="136412">
            <path>karakkendenmuslo.zip</path>
            <noms>
                <nom region="ss">Karakuri Kengou Den - Musashi Lord - Karakuri Jin Hashiru</nom>
                <nom region="jp">Karakuri Kengou Den Musashi Lord : Karakuribito Hashiru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Karakuri Kengou Den Musashi Lord: Karakuri Jin Hashiru! is an action role playing game based on the manga Musashi, the Samurai Lord.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd4db8bb" md5="40282c76825e4bb9c197edd127104a75" sha1="12575e5f4056877dd9fadc356c9639dc310e1e0f" format="mp4" support="">media/video/karakkendenmuslo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="712f8c36" md5="3c141eda4f4713ddac7b7542848dc261" sha1="bd487a88fc14e18d238adbe6c6631013201fd68d" format="png" support="">media/mixrbv2/karakkendenmuslo.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <editeur id="608">Yutaka</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1747" romid="406996">
            <path>karatechamp.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="us">Karate Champ</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ is an action fighting game for one or two players. The players compete against each other at nine different locations to see who has the best karate skills! To win a match, the player must win two of three rounds by knocking down his opponent  with a wide variety of karate moves. A full point or half a point is awarded for knocking your opponent down and the first player to gain a two point lead wins the round. Should the 30 second time limit for a round end, the player who has the most points wins. At the end of each match is a bonus round where the victor can earn extra points by knocking down flying objects that are tossed his way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5049c48f" md5="2566137502771de714b1a955c51d94ad" sha1="0cd6be912798c9366a4bb2203fcd25a65509b3ad" format="mp4" support="">media/video/karatechamp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb879dd0" md5="ad86871aaa6520e817e2e7b477bfc0d7" sha1="8b8cb3d43d091d40011334d585a826106e4b8a32" format="png" support="">media/mixrbv2/karatechamp.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1320" romid="563964">
            <path>karateka.zip</path>
            <noms>
                <nom region="ss">Karateka</nom>
                <nom region="jp">Karateka</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil Akuma has destroyed your homeland, killed many of your friends and kidnapped your Princess Mariko. Fortunately, you are skilled in Martial Arts, so your inevitable quest to reach Akuma's palace has a chance of success.

The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b81bef49" md5="210b141ecd0bac0486c0465a002765fb" sha1="ba1b01ee53f7931911be6ba62618c4b56d216114" format="mp4" support="">media/video/karateka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d558eb8" md5="55fe6065c46961d9c1b643718a0ab823" sha1="3dcad1301042afe1d56e64b23ee97751d9a78043" format="png" support="">media/mixrbv2/karateka.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="8939">Soft Pro International</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1801" romid="591746">
            <path>karnov.zip</path>
            <noms>
                <nom region="ss">Karnov</nom>
                <nom region="jp">Karnov</nom>
                <nom region="wor">Karnov</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon.  He runs, swims, jumps, climbs, and flies through nine levels of gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f12f0f4e" md5="a49c5f069826e355819f851361e710b4" sha1="cf364a144aefa415821929b7784de85bfb8fa8c4" format="mp4" support="">media/video/karnov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ef9b5c6" md5="f90b60770a52735ace9df6499007d0f8" sha1="7ec984508f6e39a661b787018cef66cf98fa040d" format="png" support="">media/mixrbv2/karnov.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1701" romid="136427">
            <path>antaradv.zip</path>
            <noms>
                <nom region="ss">Kekkyoku Nankyoku Daibouken</nom>
                <nom region="jp">Kekkyoku Nankyoku Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ad89dbd" md5="a5633d41b0bb48ed1c2052769cb6d1ba" sha1="b15270dad2a383fbe7af00bde472e92b9cb024d7" format="mp4" support="">media/video/antaradv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd3630be" md5="e582164214bf999dbeb115fa9733a9b1" sha1="3ebc181ad2f2b632d5b474f56605dd24842815e3" format="png" support="">media/mixrbv2/antaradv.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88400" romid="136428">
            <path>kerokerkernoda.zip</path>
            <noms>
                <nom region="ss">Kero Kero Keroppi No Daibouken</nom>
                <nom region="jp">Kero Kero Keroppi no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kero Kero Keroppi no Daibouken (Keroppi's Big Adventure) is based on the popular Sanrio character Keroppi. It is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce45a998" md5="ed2f89dccaef9ffee9c8d153e10e75c9" sha1="18c466a8d772ecef192b32da92cec2be3b734b46" format="mp4" support="">media/video/kerokerkernoda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c0b7543" md5="cf0de56bb840a2fc0b24e42c50e5fe6a" sha1="feb113a45f5a0454054a8ad4803f349432952c3f" format="png" support="">media/mixrbv2/kerokerkernoda.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <editeur id="3080">Character Soft</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88401" romid="136429">
            <path>kerokerkernoda2.zip</path>
            <noms>
                <nom region="ss">Kero Kero Keroppi No Daibouken 2 - Donuts Ike Wa Oosawagi!</nom>
                <nom region="jp">Kero Kero Keroppi no Daibouken 2 : Donuts Ike wa Oosawagi!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game.
Levels range from the forest to a seaside setting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d09299" md5="cd346162c31f50d65f39124724ebd8d2" sha1="f17245c1d779b49a7bb22084a00641068759ca2f" format="mp4" support="">media/video/kerokerkernoda2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4419f00" md5="467239bafa65edcf79dbcabd1a2ca709" sha1="62df132519b3293b341d0d04f927facf86d3a6b7" format="png" support="">media/mixrbv2/kerokerkernoda2.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <editeur id="3080">Character Soft</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88402" romid="136430">
            <path>keropkernosplbo.zip</path>
            <noms>
                <nom region="ss">Keroppi To Keroriinu No Splash Bomb!</nom>
                <nom region="jp">Keroppi to Keroriinu no Splash Bomb!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Keroppi to Keroriinu no Splash Bomb!" is a pretty fun Bomberman-ish game, with a nice free roaming aspect to the levels, meaning you have to find your way through the levels to get to the boss, unlike most Bomberman games where each level is primarily one screen.  It also features a very original story line.. little white thingy, who is revealed as Teruteru Chan in the ending, is bopping around to *gasp* be kidnapped!  So... being the heroes that Keroppi &amp; Keroleen are, they set off, armed with water balloons to rescue Teruteru Chan.
Two player mode features simultaneous play, which can work to your advantage in single player mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="070a2b79" md5="e42fb143c0e683a29fcb64c43d890ffd" sha1="59713378c45a8a130280c870d634219040e7e856" format="mp4" support="">media/video/keropkernosplbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d416685" md5="233a43ddc4a810495c143fa0da0f81bd" sha1="0c81db8c11c9073fa821f473482e95250d4ddf59" format="png" support="">media/mixrbv2/keropkernosplbo.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <editeur id="3080">Character Soft</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18843">
            <path>questofkithe.zip</path>
            <noms>
                <nom region="ss">Ki No Bouken - The Quest Of Ki</nom>
                <nom region="jp">Ki no Bouken: The Quest of Kii</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The third game in the Tower of Druaga series is actually a prequel to the original game. Right after the demon Druaga stole the Blue Crystal Rod, the goddess Ishtar sends the priestess Ki to retrieve it.

The player controls Ki in her way up the 60 tower's levels. As in the original game, she must find the key to exit each floor of the tower in a limited time. But unlike the original, this game is a platformer, and the player controls an unarmed Ki who must avoid the tower's mosters. To make her way up, she can dash and jump, and she'll keep getting higher as long as the jump button is held. If she hits a ceiling when jumping or a wall when dashing, she'll drop to the ground and be stunned by a moment.

Ki will also find chests with items to help her (like warps to higher levels of the tower or wings that will help her control her "floating), which effects will last only until she leaves the floor where she found them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca99d3b2" md5="19833e45d8baa43f5d69a604df81fa27" sha1="b7784436ebd73ceeda01dfee2f61701dd767966d" format="mp4" support="">media/video/questofkithe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a0eb3a9" md5="9e51831235c2e8924df720ba2b46c13b" sha1="6f8e7248dca713a6a1dd681aafa099e2ffcff54c" format="png" support="">media/mixrbv2/questofkithe.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="2919">GAME STUDIO Inc.</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1606" romid="136432">
            <path>kickoff.zip</path>
            <noms>
                <nom region="ss">Kick Off</nom>
                <nom region="eu">Kick Off</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d3fd5f" md5="0a48dfc105370ac630bcb936606ca135" sha1="e53ae5f554ccb6163e9034b3c0514e23a984cea6" format="mp4" support="">media/video/kickoff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3c9e0b9" md5="8076e131cb2ae60d7ae5d887c10d5ead" sha1="65228a60a9f75b4a74bdc5bf9b408583f3397419" format="png" support="">media/mixrbv2/kickoff.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="eu">1992</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3305">Enigma Variations</developpeur>
            <editeur id="466">Imagineer</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1368" romid="136678">
            <path>meikyuujima.zip</path>
            <noms>
                <nom region="ss">Kickle Cubicle</nom>
                <nom region="us">Kickle Cubicle</nom>
                <nom region="jp">Meikyu Jima</nom>
                <nom region="eu">Kickle Cubicle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kickle Cubicle is a Lolo type sliding puzzle game where the Wicked Wizard King covered the kingdom with ice and hid the people and palaces deep within the ice.

Armed with his freezing breath, Kickle sets out to save his friends and attempts to rescue the kingdom from this puzzling predicament of perpetual winter.

Each level has a fixed time limit and enemies that will try and block your progress. The four lands (Garden, Fruit, Cake and Toy) have 17 or 18 puzzles in each. Beat all of those and there is a Special Stage with 30 more challenging puzzles.

Your main options are to move, make a block of ice and slide a block of ice.

Objects appearing in puzzles include: 

1. Rock: You cannot go over these but you can use them to stop sliding ice cubes.
Slippery Ice: Enemies can not go there.
Base Rock: These can not be destroyed and enemies generate from them.
Spring: Springs an ice cube across the screen.
Water Hole: You can't fill or walk across these holes in the ice.
Breaker: Shatters ice cubes that strike its corners.
Hammer: Changes ice cube direction and hits enemies.
Power Rock: Hit this and all enemies will freeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c7b4764" md5="e333fd7ba76df8a66a38dffe7b0ccd19" sha1="2748d97e806351253567f8ed424e2d0afbb67635" format="mp4" support="">media/video/meikyuujima.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a454c7c5" md5="c5699403e1efef47deddbc9d00dfed17" sha1="640d482ff53cf22ea99e850eab753512dea227f6" format="png" support="">media/mixrbv2/meikyuujima.png</media>
            </medias>
            <dates>
                <date region="eu">1990</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1368">
            <path>kicklecubicle.zip</path>
            <noms>
                <nom region="ss">Kickle Cubicle</nom>
                <nom region="us">Kickle Cubicle</nom>
                <nom region="jp">Meikyu Jima</nom>
                <nom region="eu">Kickle Cubicle</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kickle Cubicle is a Lolo type sliding puzzle game where the Wicked Wizard King covered the kingdom with ice and hid the people and palaces deep within the ice.

Armed with his freezing breath, Kickle sets out to save his friends and attempts to rescue the kingdom from this puzzling predicament of perpetual winter.

Each level has a fixed time limit and enemies that will try and block your progress. The four lands (Garden, Fruit, Cake and Toy) have 17 or 18 puzzles in each. Beat all of those and there is a Special Stage with 30 more challenging puzzles.

Your main options are to move, make a block of ice and slide a block of ice.

Objects appearing in puzzles include: 

1. Rock: You cannot go over these but you can use them to stop sliding ice cubes.
Slippery Ice: Enemies can not go there.
Base Rock: These can not be destroyed and enemies generate from them.
Spring: Springs an ice cube across the screen.
Water Hole: You can't fill or walk across these holes in the ice.
Breaker: Shatters ice cubes that strike its corners.
Hammer: Changes ice cube direction and hits enemies.
Power Rock: Hit this and all enemies will freeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c7b4764" md5="e333fd7ba76df8a66a38dffe7b0ccd19" sha1="2748d97e806351253567f8ed424e2d0afbb67635" format="mp4" support="">media/video/kicklecubicle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a454c7c5" md5="c5699403e1efef47deddbc9d00dfed17" sha1="640d482ff53cf22ea99e850eab753512dea227f6" format="png" support="">media/mixrbv2/kicklecubicle.png</media>
            </medias>
            <dates>
                <date region="eu">1990</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18794">
            <path>kickmaster.zip</path>
            <noms>
                <nom region="ss">Kickmaster</nom>
                <nom region="us">KickMaster</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil wizard Belzed and his forces have attacked the kingdom of Lowrel, killed its king and queen and kidnapped princess Silphee. Players take control of aspiring martial artist Thonolan who sets out to rescue Silphee and defeat Belzed.

Kick Master is a side-scrolling platformer in which enemies are defeated by using various kicks and spells. Defeated enemies drop three items that refill Thoalon's health or magic, grant an extra life, damage him or increase his experience. When Thoalan gains a level, his maximum MP is increased and he learns new kicks, such as sliding, flying, roundhouse or butterfly kicks. Along the way, he can also pick up different spells that damage his enemies, protect him or refill his health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efc9dc34" md5="b206f2328c87a4e1417eea8214d51266" sha1="4b23a9ae9c34a394fcb992ec7681fa25ca32389e" format="mp4" support="">media/video/kickmaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="480bdcfb" md5="56b3442ff7ccde36de6fe120af678a31" sha1="c92312b90e9687e4027cb06913b6199ce4e32e2b" format="png" support="">media/mixrbv2/kickmaster.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="383">KID Corp.</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1276">
            <path>kidicarus.zip</path>
            <noms>
                <nom region="ss">Kid Icarus</nom>
                <nom region="wor">Kid Icarus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Far away in peaceful Angel Land lived a young angel warrior named Pit, who has been given the task of defeating the monstrous Medusa, who wishes to destroy Angel Land and all of the people, and she has started by kidnapping Palutena, the Princess of Angel Land.

Young Pit must rescue the Princess and restore peace to Angel Land. He will travel from the deep caverns of the Underworld to Medusa's palace in the sky on his journey, and deadly monsters will attack him every step of the way. But he has the power of the Gods on his side! A powerful bow and arrows, Water of Life, and Angel Feathers will assist Pit on his quest to destroy Medusa and save the princess!

Kid Icarus is a platform game where the player goes through several vertically outlaid levels, shooting enemies with his bow on the way and collecting hearts they leave behind. Pit's bow can shoot both forward and upwards. As Pit continues upwards, more and more of the level ends up beyond the bottom of the screen and if Pit falls down out of the screen, he dies. 

The levels contain doors which lead to chambers of various types - some chambers are filled with enemies, some are treasuries which allow Pit to obtain a power-up, some are stores where Pit can buy stuff, some will replenish his health, in some Pit will be able to take a test in hopes of getting a powerful weapon, and finally some chambers give Pit a chance of receiving a strength upgrade, therefore increasing the amount of damage his attacks deal. 

Pit earns experience as he defeats enemies, and he gains levels from this experience. The more levels Pit has, the more maximum health he has. 

Hearts taken from enemies are used in shops to buy various items and power-ups. Items include a protective shield which harms enemies, a more powerful bow, a mallet which allows you to smash the poor Palutena's warriors turned to stone who will later help you to fight a boss, a torch to see yourself in dark areas and others.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6aa38711" md5="52da5d895b72d8c4ec8e2497ca3a060b" sha1="2e1392e5fd3905ec72ba8447ccfad9057d539d6c" format="mp4" support="">media/video/kidicarus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc9377dd" md5="3cf7c7f84be2b1dda19cd68f343c48b6" sha1="c0d461061d98c864b1c1308cc8f869dc211ae100" format="png" support="">media/mixrbv2/kidicarus.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="wor">1986</date>
                <date region="jp">1986</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1754" romid="136436">
            <path>kidkloinnigmawo.zip</path>
            <noms>
                <nom region="ss">Kid Klown In Night Mayor World</nom>
                <nom region="us">Kid Klown in Night Mayor World</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kid Klown and his family are on their way to perform in a circus when they meet the magician Night Mayor. He asks Kid Klown to help him open a treasure vault, but Kid Klown, having been warned about the evil magician by his parents, refuses. Not willing to give up so easily, Night Mayor kidnaps Kid Klown's family and dares him to follow him into his world if he ever wants to see his family again.

Kid Klown in Night Mayor World is a side-scrolling platformer. Kid Klown has to complete several different stages inhabited by various enemies. His most helpful tools are his balloons that he can throw at his enemies, use as a trampoline or cling to in order to float through the air. 

There are various items to be picked up as well, including bonus lifes, health power-ups, strawberries, lightnings that make Kid Klown temporarily invincible and question marks that can have the same effect as any of the other items, but might also reverse the controls.

After every completed stage, a bonus game can be played in which Kid Klown may win items by throwing balloons at them. The number of balloons available depends on the number of strawberries collected in the previous stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dd07812" md5="e2b59b19f7634371bc41c2b0cbe8afee" sha1="d7d067af3e9ceb97465894611363104dbd0d325b" format="mp4" support="">media/video/kidkloinnigmawo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2832fa84" md5="81c581066a889d0faba7625014a390ef" sha1="0c9b3f173e7c48fbafff199e32a1f8c489c42510" format="png" support="">media/mixrbv2/kidkloinnigmawo.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1676" romid="136437">
            <path>kidkooandquesewohe.zip</path>
            <noms>
                <nom region="ss">Kid Kool And The Quest For The Seven Wonder Herbs</nom>
                <nom region="jp">Kakefu-kun no Jump Tengoku : Speed Jigoku</nom>
                <nom region="wor">Kid Kool and the Quest for the Seven Wonder Herbs</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kid Kool is a side-scrolling platformer.  The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Unlike most platformers, momentum is very important in Kid Kool.  He takes several steps to get up to full speed when running and cannot stop on a dime.  There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.

Kool faces a variety of enemies.  They can be defeated by jumping on their heads.  The first jump drives them into the ground and the second eliminates them.  They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots.  He can be thrown with the B button, then retrieved by standing near him.  He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb661dcd" md5="e1e54b6c6ddd44da56c175cf10548efb" sha1="40648191a7a7d1152ad06a11db18da768436845e" format="mp4" support="">media/video/kidkooandquesewohe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e7ce542" md5="16baf55c4ca2a22e9f1c3e7f53ade374" sha1="3af7715397179aecb8527179c0a705cb3f034b97" format="png" support="">media/mixrbv2/kidkooandquesewohe.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1676" romid="136405">
            <path>kakefkunnojumte.zip</path>
            <noms>
                <nom region="ss">Kid Kool And The Quest For The Seven Wonder Herbs</nom>
                <nom region="jp">Kakefu-kun no Jump Tengoku : Speed Jigoku</nom>
                <nom region="wor">Kid Kool and the Quest for the Seven Wonder Herbs</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kid Kool is a side-scrolling platformer.  The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Unlike most platformers, momentum is very important in Kid Kool.  He takes several steps to get up to full speed when running and cannot stop on a dime.  There is no air control, so how far he is able to jump depends entirely on how fast he was going when he left the ground.

Kool faces a variety of enemies.  They can be defeated by jumping on their heads.  The first jump drives them into the ground and the second eliminates them.  They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots.  He can be thrown with the B button, then retrieved by standing near him.  He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb661dcd" md5="e1e54b6c6ddd44da56c175cf10548efb" sha1="40648191a7a7d1152ad06a11db18da768436845e" format="mp4" support="">media/video/kakefkunnojumte.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e7ce542" md5="16baf55c4ca2a22e9f1c3e7f53ade374" sha1="3af7715397179aecb8527179c0a705cb3f034b97" format="png" support="">media/mixrbv2/kakefkunnojumte.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18796" romid="475109">
            <path>kidnik.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="us">Kid Niki : Radical Ninja</nom>
                <nom region="jp">Kaiketsu Yancha Maru</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this side scrolling action game, Kid Niki must rescue his beloved Princess Margo who has been kidnapped by the Stone Wizard. You are equipped with a Spinning Sword to clear any minions that stand in your way. You can also find a Golden Bell, whose chime slays from a distance, a Silver Bell, which creates an impenetrable shield of sound around you, a Mini-Niki, which grants you an extra life, and a Mini-Princess, which averts one death. There are seven realms you must traverse which each having a boss at the end. The seven bosses are Death Breath, Spike, the Stone Buddha, the Horned Witch, the Green Grub, the Mad Monk, the Samurai Guard, and the Stone Wizard,</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dadeeeb" md5="0e5de2716580969666ca2ac2d72233d5" sha1="b935e4d6329c8c93d082f657aa6c52a1ea505515" format="mp4" support="">media/video/kidnik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4833934" md5="70ad0e2390a5b2b267c1489001e59472" sha1="28ca63f8313c22ee2069282812bcea0b30284f4f" format="png" support="">media/mixrbv2/kidnik.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18796" romid="136402">
            <path>kaikeyanmar.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="us">Kid Niki : Radical Ninja</nom>
                <nom region="jp">Kaiketsu Yancha Maru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this side scrolling action game, Kid Niki must rescue his beloved Princess Margo who has been kidnapped by the Stone Wizard. You are equipped with a Spinning Sword to clear any minions that stand in your way. You can also find a Golden Bell, whose chime slays from a distance, a Silver Bell, which creates an impenetrable shield of sound around you, a Mini-Niki, which grants you an extra life, and a Mini-Princess, which averts one death. There are seven realms you must traverse which each having a boss at the end. The seven bosses are Death Breath, Spike, the Stone Buddha, the Horned Witch, the Green Grub, the Mad Monk, the Samurai Guard, and the Stone Wizard,</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dadeeeb" md5="0e5de2716580969666ca2ac2d72233d5" sha1="b935e4d6329c8c93d082f657aa6c52a1ea505515" format="mp4" support="">media/video/kaikeyanmar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4833934" md5="70ad0e2390a5b2b267c1489001e59472" sha1="28ca63f8313c22ee2069282812bcea0b30284f4f" format="png" support="">media/mixrbv2/kaikeyanmar.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88404" romid="136440">
            <path>kidousenzgun.zip</path>
            <noms>
                <nom region="ss">Kidou Senshi Z Gundam - Hot Scramble</nom>
                <nom region="jp">Kidou Senshi Z Gundam : Hot Scramble</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mobile Suit Z Gundam: Hot Scramble is a 1986 multi-genre video game developed by Game Studio and published by Bandai for the Family Computer. It is based on the anime Mobile Suit Z Gundam, and is one of the first Gundam video games.

Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="610d757d" md5="bffe26bf6d072eede686dcc20712b753" sha1="ca5594bbf76be42dcf63e8eba608cc2476c37d5c" format="mp4" support="">media/video/kidousenzgun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4cb732d" md5="480fb97d64e7bea9266649934cdde86f" sha1="19d26d4acb17623c8b89c8354104c54e75cfb4ee" format="png" support="">media/mixrbv2/kidousenzgun.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="672">Game Studio</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18798" romid="847629">
            <path>kingkon2.zip</path>
            <noms>
                <nom region="ss">King Kong 2 - Ikari No Megaton Punch</nom>
                <nom region="jp">King Kong 2 : Ikari no Megaton Punch</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on The movie "King Kong Lives" (called King Kong 2 in Japan), the player takes control of King Kong in a quest to rescue Lady Kong from evil forces. This is an action adventure game where you must travel to several different worlds in order to defeat bosses and earn keys that are needed to save Lady Kong from her imprisonment. King Kong's main attacks are either punching, hopping on, or  throwing boulders at all his various enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4744aba3" md5="f1aa337cc690ca6d030253d495f2e8fe" sha1="3221c49d32a4446fc8d244fc6420e6f6011a1581" format="mp4" support="">media/video/kingkon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6daad477" md5="54564ebc110e569a0ed685a7575f2fd8" sha1="1df284f72fc5bde4dc3958e9cafc16d14299b4d7" format="png" support="">media/mixrbv2/kingkon2.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190748" romid="136444">
            <path>kingofkings.zip</path>
            <noms>
                <nom region="ss">King Of Kings</nom>
                <nom region="wor">King Of Kings</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A fantasy-themed strategy. It plays something like Famicom/Advance Wars or Daisenryaku, where the goal is to quickly conquer locations by producing a lot of units each turn and sending them against enemy forces. As with those games, there is also a little close-up graphic of the two units whenever they meet for battle, which shows how the two sides are faring in the conflict.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ffc5115" md5="a78c95b8e42b204f4375241750181fc7" sha1="e5c651b03dd1723266e4159ddda2fef6ed4a510a" format="mp4" support="">media/video/kingofkings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6f03ea6" md5="c71bc26435d8e3c961d7f23fb7d389a6" sha1="30cdcacacef9fec98e7a82cbec04f9112bfee7f8" format="png" support="">media/mixrbv2/kingofkings.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1918" romid="136448">
            <path>kingkin.zip</path>
            <noms>
                <nom region="ss">King Of Kings - The Early Years</nom>
                <nom region="wor">King of Kings, The Early Years</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This cartridge contains three adventures. Your life meter is displayed as scrolls and when you are hit, you lose a half a scroll. When all the scrolls are gone, your game is over. You can collect additional scrolls in the game but to get the scroll, you w</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ffc5115" md5="a78c95b8e42b204f4375241750181fc7" sha1="e5c651b03dd1723266e4159ddda2fef6ed4a510a" format="mp4" support="">media/video/kingkin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb4f14d1" md5="1e9f0f5d684f8016aefb14dd5284008c" sha1="861c78cbed416cf1879f3a2f3b2414eb048ec7b1" format="png" support="">media/mixrbv2/kingkin.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="222">Wisdom Tree</developpeur>
            <editeur id="222">Wisdom Tree</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1755" romid="136450">
            <path>kingsknight.zip</path>
            <noms>
                <nom region="ss">King's Knight</nom>
                <nom region="jp">King's Knight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">King's Knight is a fantasy-themed top-down shooter where four heroes have to unite to defeat a dragon and rescue a princess in despair. It was one of the first games published by Square Soft (now one-half of Square Enix). King's Knight is a variation on Konami's Knightmare which sold extremely well.

The first four stages involve you powering up your characters as far as they can go, picking up shields (to increase defense), boots (to increase speed), swords (to increase attack power), and spell icons (which will be required to be held by everyone for the final storm on the castle), defeating monsters along the way. The power-ups are hidden underneath mountains, rocks, and houses. Nearly everything can be shot at and destroyed. The heroes are, in order:

Ray Jack, the Knight, who possesses strong attacking power;
Kaliva, the Wizard, who is good with magic and jumping;
Barusa, the Monster, who has a strong defense; and
Toby, the Thief, who can move swiftly.

It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8748204" md5="a25493c8acc3ba73c0c1041c714f56d0" sha1="628e17a4437ccfaf245003e9a0f6b06b02278515" format="mp4" support="">media/video/kingsknight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc2f8873" md5="fa3a2729f046fe2bb1ba06381a3b11dd" sha1="1ef4831163cf9354382977b8b257cd39f2588556" format="png" support="">media/mixrbv2/kingsknight.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="8325">Square</developpeur>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1724" romid="136087">
            <path>kingsquestv.zip</path>
            <noms>
                <nom region="ss">King's Quest 5</nom>
                <nom region="us">King's Quest V</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The NES version of King's Quest V retains the icon-based interface and most of the locations, puzzles, and dialogue from the earlier release. Graphics had to be re-drawn with less colors and detail to fit within the restrictions of the hardware, and the artwork in many areas is different.

This version removes most alternate solutions to puzzles and does not allow many actions that would render the game unwinnable. It also shortens and eliminates several scenes; for example, it is impossible to revisit the wizard in the first house. A few locations (such as the desert) are smaller. Some death sequences have been removed or modified not to include words related to death; also, some text descriptions were altered. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c99267c5" md5="9fe7349e0808b3e448164f6a7d4d2cde" sha1="dedea8e81b2fb74ed101d3c9f4583848119c289c" format="mp4" support="">media/video/kingsquestv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcaf4e7a" md5="c39347f8f1f7b7f34316e81054d34621" sha1="bebcad8b80c86bfb63adc62f0db0bb0b383a7389" format="png" support="">media/mixrbv2/kingsquestv.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="18493">Novotrade</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1279" romid="136458">
            <path>kirbysadv.zip</path>
            <noms>
                <nom region="ss">Kirby's Adventure</nom>
                <nom region="us">Kirby's Adventure</nom>
                <nom region="jp">Hoshi no Kirby : Yume no Izumi no Monogatari</nom>
                <nom region="wor">Kirby's Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Dream Spring, the source of all dreams, has dried up, causing all the dreams of Dream Land to disappear. Now it's up to Kirby to rescue Dream Land! 

Kirby's Adventure is an action/adventure side scrolling platform game. As the pink puffball Kirby you will explore numerous, colorful lands with a variety of enemies to defeat. To help out on his journey, Kirby has the ability to eat enemies and spit them out as projectiles. With certain enemies Kirby can capture their abilities and e.g. gain a sword, shoot lasers, or even fly around the level. There are seven different stages, each broken up into multiple levels, and sometimes also containing a couple of bonus mini-games. The game cartridge features a battery backup allowing games to be saved without the need for passwords.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fa243ed" md5="808dd2f4850c8c786ace8826a83b34cd" sha1="e4fd4b05e125f20f7cb5f1dd5b979fc5565933f8" format="mp4" support="">media/video/kirbysadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="070dcc85" md5="924ee838e0edca22bc11f114e7680a85" sha1="1f5fce98256bc3a1f20d9d582ff8c2a1a16ebe8a" format="png" support="">media/mixrbv2/kirbysadv.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="jp">1993</date>
                <date region="ca">1993</date>
                <date region="de">1993</date>
                <date region="eu">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71439" romid="136460">
            <path>kiterdai.zip</path>
            <noms>
                <nom region="ss">Kiteretsu Daihyakka</nom>
                <nom region="jp">Kiteretsu Daihyakka</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kiteretsu Daihyakka is an action platformer game for the Nintendo Entertainment System. The game is based on a Japanese comics that also got an animated series.

Kiteretsu made a Dream World traveling machine, the Dream Mirror. But it went haywire and scattered Kiteretsu and his friends in Dream World. Its up to Kiteretsu to save them and go back home.

The game features standard platforming with an additional feature where the player can walk and jump upside down. The player also needs to find blueprints used to create new inventions to progress through the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ae1d69d" md5="ced5f1fc928d638e8b1f64c2eb77679f" sha1="89ad3a678c2165202b0b2cd5e3d5e39288b4c6ec" format="mp4" support="">media/video/kiterdai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8750d1bf" md5="fd166a9857b4895a26a2e99ada42a42e" sha1="491e7703107e54d6bc62cf9e47118404c7cf72df" format="png" support="">media/mixrbv2/kiterdai.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="602">Epoch</developpeur>
            <editeur id="602">Epoch</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88405" romid="265282">
            <path>kittyscatch.zip</path>
            <noms>
                <nom region="ss">Kitty's Catch</nom>
                <nom region="us">Kitty's Catch</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kitty's Catch is a cancelled NES game created by GameTek employee David Wiebenson in his spare time. Wiebenson pitched Kitty's Catch to several publishers, all of which refused to publish the game. Eventually, several prototypes were discovered and purchased in a lot by the Nolan brothers, who released the most complete ROM to the public.
Kitty's Catch is a two-player game where players control cats named Pitter and Patter, and have to catch fish with their tails. The first player to fill their bucket with fish gets a shell, and the player with the most shells at the end of the time limit wins. There are also several power-ups obtained by collecting tin cans, such as larger hooks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8286ee4e" md5="c179aa363657ae4a76257d8521aaa39e" sha1="1f34ccedcef66266504bb3a8724d2ef57bcf3fdd" format="mp4" support="">media/video/kittyscatch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f30b7b81" md5="15bc4fb26ea6fa7d603d92100ca00aeb" sha1="d6d90ee83cd6c4b560fd8eff983f4e57710d3199" format="png" support="">media/mixrbv2/kittyscatch.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1743" romid="544148">
            <path>klashball.zip</path>
            <noms>
                <nom region="ss">Klashball</nom>
                <nom region="us">KlashBall</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal.

Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c96eed02" md5="132ffa964c290a301f6842262fd25628" sha1="3807241abcc05d3a363291fc0e8f0fcd91f29019" format="mp4" support="">media/video/klashball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03287c9d" md5="e1abad5cb0f6f432c2dad77cc0881f31" sha1="3bf5506f692b348b51c1acbcf570797a3d093c00" format="png" support="">media/mixrbv2/klashball.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="2951">SOFEL Co., Ltd.</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18724" romid="544149">
            <path>klax.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e160530f" md5="52be0e3450ef7ab169e922d538342f2c" sha1="767ffc518e8f4e24bb538ba1a2f492fa86a2701f" format="mp4" support="">media/video/klax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ad7f6c6" md5="2ba491579daf452cc08389120e8518d3" sha1="2e2a2d12a906c13b37cb82d20a5fdfda4c3a3a61" format="png" support="">media/mixrbv2/klax.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1525">
            <path>knightrider.zip</path>
            <noms>
                <nom region="ss">Knight Rider</nom>
                <nom region="wor">Knight Rider</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the television show of the same name, Michael Knight and his special talking car K.I.T.T, aka the Knight Industries Two Thousand, are contacted by Devon with another mission. A U.S. military site has been raided and the P.I.V. bomb stolen by terrorists. By following their projected route, KITT and Michael must race across the roadways of the United States.

Riding in KITT down the highways, you'll be trying to beat the clock to reach your destinations mostly. KITT, however is the car of the future and doesn't go about unarmed. A Gun weapon, Missiles, Laser and a Jumping ability will all help you. KITT absorbs damage in it's internal shielding and once that's gone, you lose a life. However Devon has contacted other agents of FLAG who will be on the same roadways and will drop power-ups to restore ammo and shields to KITT.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6fd654fd" md5="dfb35a743341b192896c16a4b0781159" sha1="f68fcce71c4824ee65f46f3414865cab2c200842" format="mp4" support="">media/video/knightrider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da716e83" md5="436bd42ab961d9dac80817a894d3261f" sha1="bec7deebba7826c00221bfae21df041d29874824" format="png" support="">media/mixrbv2/knightrider.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1572" romid="136469">
            <path>konamhypsoc.zip</path>
            <noms>
                <nom region="ss">Konami Hyper Soccer</nom>
                <nom region="eu">Konami Hyper Soccer</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Konami's Hyper Soccer is a soccer game in the Hyper Sports series. This is an action game for one or two players  against the computer or each other.

You can play the game in tournament mode or play just one match in demonstration mode.
You can choose from several different national teams, select the start formation of the team and other player parameters as speed, technique, offense, defense, kick and even luck.

Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5de6900e" md5="4621d6d35c487cb61faea604b1b7d220" sha1="86f5a0671511a60a9c618428da9d5261f170d2fb" format="mp4" support="">media/video/konamhypsoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49d38ac6" md5="c6703a1ea57a9e32432add030b145948" sha1="33ec58ec14323fcd6eee84223c2168011b27dee0" format="png" support="">media/mixrbv2/konamhypsoc.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18726" romid="136475">
            <path>krazykreatures.zip</path>
            <noms>
                <nom region="ss">Krazy Kreatures</nom>
                <nom region="us">Krazy Kreatures</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Krazy Kreatures is an action strategy game for one or two players. Critters of all sorts will fill up the game board and you need to move them around to line up creatures of the same type before the entire board becomes filled. Depending on the type of creature, you will need to line up 3, 4, 5, or 6 of the same type of creature for them to disappear. After you have cleared a certain number of creatures, the board will stop filling up and you have a limited amount of time to try to clear as many creatures as possible for bonus points. As the levels progress the game board changes shape and will fill up faster and faster with different creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0306b0ff" md5="776107f7ce488cbacb96ae938f9fb2ee" sha1="7d30165b5095ad55d79266fedb7b72c6d047e9fb" format="mp4" support="">media/video/krazykreatures.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="01ba0d14" md5="3e34d65a15cc5b7c33717a1c8aaf15b6" sha1="ffe4262c2d487ee52267cc2db3379a11da119b5a" format="png" support="">media/mixrbv2/krazykreatures.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="492">American Video Entertainment</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1524" romid="136478">
            <path>krustsfunhou.zip</path>
            <noms>
                <nom region="ss">Krusty's Fun House</nom>
                <nom region="eu">Krusty's Fun House</nom>
                <nom region="wor">Krusty's Fun House</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Krusty the Clown's Fun House has been overrun by rats.  You must help him to herd the rats into trap machines to clear them out.  In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction.  Objects that Krusty move around include blocks, fans, and pipe pieces.

The trap machines are operated by other recognizable Simpson's characters:  Bart, Homer, Sideshow Mel, and Corporal Punishment.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d901ced" md5="7013c12a6a419abb295cd241e65bed3e" sha1="1a4a74a66cde0b71655e04221915eaa55dd904bc" format="mp4" support="">media/video/krustsfunhou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a42aa42" md5="38d43af9db93696487d6c68188813ea9" sha1="50ade6e4c9ddc4cb3232a3873a978f9978d96bf8" format="png" support="">media/mixrbv2/krustsfunhou.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="29294">Audiogenic Software Ltd.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1322" romid="137337">
            <path>spartanx.zip</path>
            <noms>
                <nom region="ss">Kung Fu</nom>
                <nom region="us">Kung Fu</nom>
                <nom region="jp">Spartan X</nom>
                <nom region="wor">Kung Fu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cec95e8e" md5="f001780118cf4006ff6f5a1020ea7bc8" sha1="6155994cbc2d0d5c5b751926470d2641a7f61a81" format="mp4" support="">media/video/spartanx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6599ef37" md5="10038f993697488df145a3c6fb11e166" sha1="aebb9bc0ea84d66edf3764860711e7845f9e90d7" format="png" support="">media/mixrbv2/spartanx.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1322" romid="346141">
            <path>kungfu.zip</path>
            <noms>
                <nom region="ss">Kung Fu</nom>
                <nom region="us">Kung Fu</nom>
                <nom region="jp">Spartan X</nom>
                <nom region="wor">Kung Fu</nom>
            </noms>
            <regions>
                <region>us</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cec95e8e" md5="f001780118cf4006ff6f5a1020ea7bc8" sha1="6155994cbc2d0d5c5b751926470d2641a7f61a81" format="mp4" support="">media/video/kungfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6599ef37" md5="10038f993697488df145a3c6fb11e166" sha1="aebb9bc0ea84d66edf3764860711e7845f9e90d7" format="png" support="">media/mixrbv2/kungfu.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1695">
            <path>kungfuheroes.zip</path>
            <noms>
                <nom region="ss">Kung Fu Heroes</nom>
                <nom region="us">Kung-Fu Heroes</nom>
                <nom region="jp">Super Chinese</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu masters Jacky and Lee (Lee and Loo in the arcade version) return to their kingdom from a long trip. They discover that in their absence, Princess Min-min has been kidnapped and the 10 treasures of the kingdom stolen. Jacky and Lee must fight their way into eight different castles in order to defeat the monsters and rescue the princess.

Chinese Hero is a top-down action game for one or two players, both playing on the same screen. Each ninja has the ability to move in any of four directions: up, down, left and right, as well as punch directly in front of them and do a "Moon Sault Kick" (which can be powered up to a "Miracle Kick") whereby they jump and somersault directly in front. Both punches and the Moon Sault Kick can harm enemies. Defeating a certain number of enemies on each level will open the doorway into the next level. Occasionally extra passages (named "Quick Passage Zone") can be found to take shortcuts through areas with stronger enemies. At times, defeated enemies will leave power-ups behind which either player can collect in order to increase their abilities temporarily. While power-ups are diverse, here are examples of some of the effects: weakening specific enemies, invincibility, increased attack, extra lives and the ability to use projectile attacks.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da66585b" md5="ac50e26659f181844c5ad925f3eb85f5" sha1="7934f42c6b81c24567fbc44736492acaf4020123" format="mp4" support="">media/video/kungfuheroes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcd7c4ef" md5="9278eb27593d6df9f1caa39b39d27947" sha1="ac2189b4a1d3c9cc0a674c8ba05a0505ffcc4412" format="png" support="">media/mixrbv2/kungfuheroes.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="9949">Nihon Game</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18802" romid="754184">
            <path>kuniokunnoneksole.zip</path>
            <noms>
                <nom region="ss">Kunio-kun No Nekketsu Soccer League</nom>
                <nom region="jp">Kunio-kun no Nekketsu Soccer League</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Japanese-only sequel to Nintendo World Cup which features a football-savvy Kunio joining the Japanese team for the added extra punch of gang fighting action.

The game looks and plays pretty much as the original with you controlling a lead character across a side-scrolling court and  having minimal control of whether the AI players pass or shoot the ball. Unique to the sequel are more extensive fighting options and the ability to dash and jump, which opens up a whole new arsenal of moves.

New graphic features include weather effects and different courts to play in. As with the original the game supports 4-player gameplay and includes a league mode (1P tournament), Vs and a special penalty shootout vs mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cfdb5c5" md5="feda0174b09c8eedc04082ddc4be140d" sha1="e99d77d06df8262313c6c961212dd88c415852de" format="mp4" support="">media/video/kuniokunnoneksole.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36f58d69" md5="840953fb1ca1f6798f12f1f1734ddb57" sha1="4cb7304da4cfb2f95a74ea1bc6f4dc9e73e531bf" format="png" support="">media/mixrbv2/kuniokunnoneksole.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18727" romid="135607">
            <path>catnintey.zip</path>
            <noms>
                <nom region="ss">Kyatto Ninden Teyandee</nom>
                <nom region="jp">Kyatto Ninden Teyandee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Edoropolis is home to a race of Animaloids, anthropomorphic animals which are a combination of flesh and cybernetic body parts. They are ruled by Shogun Tokugawa Lei Lei and his daughter, Tokugawa Usako. Unfortunately for them, the Prime Minister Kitsunezuka Ko'on No Kami is actively trying to depose both of them and wants to assume power by force! He's always got a plan up his sleeves, usually involving attacking the city using an army of Ninja Crows, led by Karamaru and Karasu Gennarisai (who also serves as Ko'on No Kami's advisor).

It's here where Inuyama Wanko-no-Kami, Chief of the Palace guard, steps in - by bringing in the Secret Ninja Team Nyankii! Whenever Wanko-No-Kami hears that Ko'on No Kami is plotting something, he dispatches the Nyankiis from their secret base at the Pizza Cat Restaurant so they can stop him before he is successful.

However, there are rumors that a foreign scientist called Dr. Purple is aiding Ko'on No Kami... but for what purpose? What could Ko'on No Kami be planning this time?

Kyatto Ninden Teyandee is a side-scrolling action game in the tradition of Ninja Gaiden, and it is based off the Japanese TV show produced in 1990 by Tatsunoko Productions and Sotsu agency. There are eleven stages in total, and you can play as any of the three main Secret Ninja Team Nyankii members: Yattaro, leader of the team, who uses his Cat's Eye Sword as his main weapon; Pururun, the only female on the team, who attacks with projectiles and her razor-sharp nails; and Sukashii, who uses an umbrella to dispatch his enemies.

By pausing the game, you can switch out and change places with one of the four Rescue Team members in order to use their special abilities: Rikinoshin can break boulders, Mietoru can fly for a limited time, Gotton can drill through certain walls, and Nekkii can swim easily and use water attacks. You can only use their abilities for a limited amount of time, which can be recovered by picking up items with a cat paw printed on it.

All seven playable characters have an upgradable special move, which can be used by pressing Up + B. Each move is more devastating than the last, but can only be used a certain amount of times, until the Ninpo bar is drained.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0216e448" md5="bc6f67e8ac897235e796b7ab293dd613" sha1="3bd3ab2b95c85f0ac5b9eaddb53408a8d0d61932" format="mp4" support="">media/video/catnintey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d054d7f" md5="3a8d329fb9900284ca72844be4a680a8" sha1="58def71b5d82125a1f3686481ffe2a246520ee51" format="png" support="">media/mixrbv2/catnintey.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88411" romid="136489">
            <path>kyoursenjuu.zip</path>
            <noms>
                <nom region="ss">Kyouryuu Sentai Zyuranger</nom>
                <nom region="jp">Kyouryuu Sentai Zyuranger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Kyoryu Sentai Zyuranger is a video game based off the Super Sentai series of the same name. It was released for the Family Computer (or Famicom; known outside Japan as the Nintendo Entertainment System) by Angel Studios, and published by Toei. It is a side-scrolling action game in which the player takes control of a different Zyurangers in each of the game's five stages. The game includes two difficulty settings and a password feature.

The player begins the game as Boi in the first stage, followed by Mei, Dan, Goushi and Geki in subsequent stages. Each Zyuranger begins his or her stage wielding the standard Ranger Gun, which can be replaced with the character's corresponding Legendary Weapon by finding the entrance to Barza's room in each stage. Each stage also contain ten scattered coins which will replenish the player's life gauge completely when fully collected, as well display a still of the character's mecha and its specifications. At the end of each stage, the player will confront one of the main villains from the show. The villains faced are Pleprechuan, Tottpatt, Bookback, Grifforzer, and Bandora herself.

Between stages, the player will be challenged to one of three possible minigames by Burai the Dragonranger. These consist of a trivia game where Bandora will ask the player a question related to the TV series, a Pong-style game between DaiZyujin and the Dragon Caesar, and a hot potato-style game between GÅryÅ«zin and Lamy. These minigames are also accessible from the main menu and can be played with a second player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04cd40de" md5="79cd5891482692adb10bf10ddd9ac8d9" sha1="95b0fd1b54c646a64b355498986bd86cab4fdad8" format="mp4" support="">media/video/kyoursenjuu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ae44fa5" md5="f404cf32470d15bfd22875fe1265e185" sha1="537758a43b1cd006ccc2f1c3c8b4759c6cd9ecd5" format="png" support="">media/mixrbv2/kyoursenjuu.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="143">Angel Studios</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18728" romid="136497">
            <path>lagrangepoint.zip</path>
            <noms>
                <nom region="ss">Lagrange Point</nom>
                <nom region="jp">Lagrange Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 22th century, mankind has left the Earth. A new space epoch began, called the Isis era. Human beings built an oasis in deep space, a space station called LaGrange Point. From there, they could send expeditions to remote planets and to explore the space. You control a young pilot named Jin. One day, when you descend into LaGrange from your space ship, you are attacked by mysterious robotic invaders. Your task is now to travel through space and to find out the cause of the assault. But you don't even suspect you'll soon be involved in a deep mystery that was destined long time ago...

"LaGrange Point" is one of the few old-school console-style RPGs to be set in a science fiction environment and to feature space flights. The combat system requires you to use special points (called BP) in order to perform simple attacks, cast spells, and use various techniques that will cost you your HP. You fight random monsters and bosses in turn-based combat viewed from first-person perspective, like in Phantasy Star series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf099a53" md5="c8f9d464da04a7829a6d7c526b7ec88d" sha1="6c3b479ce164da1461f81d26f01dabd086918283" format="mp4" support="">media/video/lagrangepoint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04ffbec2" md5="0988994b36adae0c053146f37098b9a4" sha1="bc24d46408936d56f9df3a5657ab8662f0fa8c30" format="png" support="">media/mixrbv2/lagrangepoint.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1936" romid="136176">
            <path>gunsight.zip</path>
            <noms>
                <nom region="ss">Laser Invasion</nom>
                <nom region="us">Laser Invasion</nom>
                <nom region="jp">Gun Sight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Laser Invasion you are trying to stop the enemy from deploying a new type of super weapon while saving a captured undercover agent.

The game is a compilation of familiar types of gameplay. The first stage is a helicopter aerial battle similar to Top Gun. The second stage is a first person side-scrolling shooter like Operation Wolf. The third stage is a maze hunt with influences from Golgo 13.

The game plays out in four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01372b02" md5="b4f96ad6a125618ad298a186a18e6b76" sha1="841530306ba8ad407c898220b2fee993e68aa841" format="mp4" support="">media/video/gunsight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="884b420f" md5="0f614a577d758e5605c87c7d2253007a" sha1="683ca001c2a023a5dbd452171ea51b67f80d9e21" format="png" support="">media/mixrbv2/gunsight.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1936" romid="564105">
            <path>laserinvasion.zip</path>
            <noms>
                <nom region="ss">Laser Invasion</nom>
                <nom region="us">Laser Invasion</nom>
                <nom region="jp">Gun Sight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Laser Invasion you are trying to stop the enemy from deploying a new type of super weapon while saving a captured undercover agent.

The game is a compilation of familiar types of gameplay. The first stage is a helicopter aerial battle similar to Top Gun. The second stage is a first person side-scrolling shooter like Operation Wolf. The third stage is a maze hunt with influences from Golgo 13.

The game plays out in four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01372b02" md5="b4f96ad6a125618ad298a186a18e6b76" sha1="841530306ba8ad407c898220b2fee993e68aa841" format="mp4" support="">media/video/laserinvasion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="884b420f" md5="0f614a577d758e5605c87c7d2253007a" sha1="683ca001c2a023a5dbd452171ea51b67f80d9e21" format="png" support="">media/mixrbv2/laserinvasion.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1632" romid="564107">
            <path>lastactionhero.zip</path>
            <noms>
                <nom region="ss">Last Action Hero</nom>
                <nom region="us">Last Action Hero</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Danny Madigan is watching a sneak preview of the latest film of his favourite hero, Jack Slater, when he is mysteriously catapulted inside the screen; now standing next to his favourite idol. You are Jack Slater, an action movie hero, who takes on the ax maniac “The Ripper”, who is holding a school under siege, and Benedict, a villain who wants to use Danny’s ticket to bring terror to the real world.

The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="23b2c667" md5="d3758709d74558c766ffcaa7325ebf1f" sha1="9d19fab9125a4c6a5032cbeced5653ef32db8ae3" format="mp4" support="">media/video/lastactionhero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aa39e19" md5="83b682bb09409539a57c5c7fc1db3f06" sha1="d0b0ec6702dc4d3bf79e70a5daca8b10bd699b9b" format="png" support="">media/mixrbv2/lastactionhero.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="94">Teeny Weeny Games</developpeur>
            <editeur id="24">Sony</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18804" romid="136501">
            <path>lastarmageddon.zip</path>
            <noms>
                <nom region="ss">Last Armageddon</nom>
                <nom region="jp">Last Armageddon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Earth has changed. We don't know yet what happened to humanity, but we know it was eradicated. The new Earth is called Makai - the Demon World. Generations of mythological creatures dwell upon the planet, from which the human being has mysteriously disappeared. One day, a wave of energy hits the Earth. The leaders of the demons realize that a robotic alien race from outer space threatens their existence. The explosion turns earth into a wasteland. Many demons die in the chaos of destruction. It is now up to the remaining demons to fend off the alien invaders, to bring back peace to the demonic race, and perhaps to find out more about the tragic fate of humanity.

Last Armageddon can be described as a post-apocalyptic  Final Fantasy. Instead of a party of four light warriors who fight hordes of demons, you have a party of four demons who fight... no, not hordes of light warriors, but mysterious robot-like aliens. The turn-based fights are viewed from third-person perspective and are very similar to the battles of early NES Final Fantasies. The demons can attack, cast offensive and defensive magic, and use special skills. Once they reach a high enough level, they morph into stronger forms with more powerful skills.

Dungeon areas are done in pseudo-3D and are viewed from first-person perspective. The player is able to set and use multiple parties of demons, some of which have unique skills. For example, a flying demon can take the party quicker to some locations, avoiding random encounters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13070c24" md5="450b3c0ddcc434d12e3bb719cf64f432" sha1="f5db235cbcae86d1c468474bc08c5eb370aa6b33" format="mp4" support="">media/video/lastarmageddon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a81a090f" md5="2aeaacaa6bb45f5ad7d240b2848ac938" sha1="b0579c99989edf5d2b8d1ea8bb0bd9d3b520a6e4" format="png" support="">media/mixrbv2/lastarmageddon.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="2971">BrainGrey</developpeur>
            <editeur id="608">Yutaka</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71444" romid="136505">
            <path>layla.zip</path>
            <noms>
                <nom region="ss">Layla</nom>
                <nom region="jp">Layla</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">LayLa is on a mission to rescue her friend Iris from an evil doctor who has kidnapped her. This mission will take LayLa through eight different explorable asteroids.Gameplay mainly involves controlling LayLa through the cavernous maze-like asteroids shoot</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96b9f6f6" md5="91403303368c7787743baa7d35ba35fa" sha1="8e29de1aa5af4a6c45d2ed67458ceed405fb630c" format="mp4" support="">media/video/layla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0212c23" md5="7ba4ad732146fe39bad0b2fcf2e9456e" sha1="25be81c0549b5afabb47b25b9bfdc475b35e8b16" format="png" support="">media/mixrbv2/layla.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1773" romid="136003">
            <path>fightinggolf.zip</path>
            <noms>
                <nom region="ss">Lee Trevino's Fighting Golf</nom>
                <nom region="jp">Fighting Golf</nom>
                <nom region="wor">Lee Trevino's Fighting Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When this golf simulation was released in 1988 the U.S. National Video Game Team said it was "by far the best video golf simulation available".

1 to 4 players can tee it up on either an 18 hole American course or an 18 hole Japanese course.  Players 1 &amp; 3 share controller 1 and players 2 &amp; 4 share controller 2.

Game modes are:

1. Stroke Play - The winner has the lowest number of strokes through 18 holes.
Nassau Game - The players compete against each other for points.  Presses are allowed.
Practice - A single player can practice on their favorite hole.

Swing mechanics are: Press A to start the backswing, press A at the top of the swing, press A at impact. High and low shots can be selected by pressing up or down on the control pad. Right after contact another quick press of the A button at the same time as left or right will apply backspin to the ball. Complete club selection is available with the B button.  

Terrain includes tee, green, fairway, out-of-bounds, water, sand (light and hard), and rough (super, light, heavy and deep).

There are four available characters:

1. Pretty Amy - Slow swing speed with fantastic ball control and accurate aiming.
Big Jumbo - Powerful stroke and a long hitter but good technique is needed to control his shots.
Super Mex - All-around player with average distance, accuracy and swing speed.
Miracle Chosuke - Less power than Super Mex but good at putting and unequalled accuracy.  He can hit a "Reverse Miracle Putt."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35269482" md5="da5abbc172f043e17582d372694e2748" sha1="bae88cc57cebbd71ea7b7d73e18c12f11d362a02" format="mp4" support="">media/video/fightinggolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85796df5" md5="435e6fdd5d079e7a72256518b26bd792" sha1="4d37fff227258d0e674969229fbde6cd785d3059" format="png" support="">media/mixrbv2/fightinggolf.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1773" romid="136507">
            <path>leetresfiggo.zip</path>
            <noms>
                <nom region="ss">Lee Trevino's Fighting Golf</nom>
                <nom region="jp">Fighting Golf</nom>
                <nom region="wor">Lee Trevino's Fighting Golf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When this golf simulation was released in 1988 the U.S. National Video Game Team said it was "by far the best video golf simulation available".

1 to 4 players can tee it up on either an 18 hole American course or an 18 hole Japanese course.  Players 1 &amp; 3 share controller 1 and players 2 &amp; 4 share controller 2.

Game modes are:

1. Stroke Play - The winner has the lowest number of strokes through 18 holes.
Nassau Game - The players compete against each other for points.  Presses are allowed.
Practice - A single player can practice on their favorite hole.

Swing mechanics are: Press A to start the backswing, press A at the top of the swing, press A at impact. High and low shots can be selected by pressing up or down on the control pad. Right after contact another quick press of the A button at the same time as left or right will apply backspin to the ball. Complete club selection is available with the B button.  

Terrain includes tee, green, fairway, out-of-bounds, water, sand (light and hard), and rough (super, light, heavy and deep).

There are four available characters:

1. Pretty Amy - Slow swing speed with fantastic ball control and accurate aiming.
Big Jumbo - Powerful stroke and a long hitter but good technique is needed to control his shots.
Super Mex - All-around player with average distance, accuracy and swing speed.
Miracle Chosuke - Less power than Super Mex but good at putting and unequalled accuracy.  He can hit a "Reverse Miracle Putt."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35269482" md5="da5abbc172f043e17582d372694e2748" sha1="bae88cc57cebbd71ea7b7d73e18c12f11d362a02" format="mp4" support="">media/video/leetresfiggo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85796df5" md5="435e6fdd5d079e7a72256518b26bd792" sha1="4d37fff227258d0e674969229fbde6cd785d3059" format="png" support="">media/mixrbv2/leetresfiggo.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1616" romid="136508">
            <path>legacwiz.zip</path>
            <noms>
                <nom region="ss">Legacy Of The Wizard</nom>
                <nom region="us">Legacy of the Wizard</nom>
                <nom region="jp">Dragon Slayer 4 : Drasle Family</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Long ago, an evil dragon named Keela was imprisoned inside a magical dungeon. However time has passed and the magic that sealed the dragon away is weakening. The Drasle family decides that it's time to destroy the dragon once and for all. However only one weapon is capable of doing this, the Dragon Slayer, which is itself sealed away by four magical crowns. The Drasle family decides to take on this quest, and will use every member of the family in order to accomplish it.

Legacy of the Wizard is an side-scrolling action platform game with role-playing elements.  The player chooses a character from among five different members of the Drasle family. The choices are: Xemm the father and woodcutter, Mayna the magic-using mother, Roas the brave warrior son, Lyll the athletic daughter and Pochi the domesticated monster-pet. Each character has unique abilities (including attack and jumping abilities) and can only use certain items from those collected. Players can travel back to the Drasle household at any point to change characters.

The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5ebd5df" md5="0f89858d4b91530677576388d7e7678c" sha1="1b9177738fcc47f0d34c62fa69f5c5f677eb1a7c" format="mp4" support="">media/video/legacwiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="380c1a91" md5="0f7e8ef12fc220a93564eb1083d726c9" sha1="5a02601e16a0a103704723b3ca9014f37d3a96b1" format="png" support="">media/mixrbv2/legacwiz.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="85">Nihon Falcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18691" romid="136512">
            <path>ghostlion.zip</path>
            <noms>
                <nom region="ss">Legend Of The Ghost Lion</nom>
                <nom region="us">Legend of the Ghost Lion</nom>
                <nom region="jp">White Lion Densetsu : Pyramid no Kanata ni</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious white lion once attacked a small village and killed many of its inhabitants. But a brave soldier defeated the beast with his spear. The white lion ran away and found a shelter in a dark cave near the town. Some years later, Maria's parents organize an expedition to the cave in order to find out what the white lion really is. But they never come back...

Now Maria has to go to the cave and to search for her parents. equipped with the famous spear the brave soldier Moja used to defeat the lion, she receives the village elder's permission to descend into the cave. But while wandering through the dark corridors, she falls into a river, and a strong current brings her to the Dream World. She no longer can return back, and the fairies who inhabit the Dream World tell her that the only way to defeat the lion is to travel to yet another world - the Dark World...

In this game, you control Maria as she travels on the world maps, visits towns, and descends into dungeons. The battles are turn-based and are viewed from first-person perspective in Dragon Warrior style. Instead of party members you have ghosts you can summon to help you in battles, such as the soldier Moja and others. Hit points and magic points are called Courage and Dream, respectively. You gain levels only by finding special items, not from fighting random monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3f91564" md5="24e29719e93317ff1b7a3ade78443921" sha1="0c1cfe1c5789df6526b8531700bba147672b48ec" format="mp4" support="">media/video/ghostlion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4db7c16" md5="9572edeb93a450ffd51cc2877ff7ddfb" sha1="c0cc321f407e518b673642be7d8e64560d7ecfa9" format="png" support="">media/mixrbv2/ghostlion.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1871" romid="346142">
            <path>legendarywings.zip</path>
            <noms>
                <nom region="ss">Legendary Wings</nom>
                <nom region="us">Legendary Wings</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Legendary Wings is an arcade shooter influenced by Greek mythology.  A heroic figure from ancient times thrust into a strange futuristic world, you must fight your way through six levels to defeat "The Devil" and save the day.

The primary gameplay mode is a top-down, vertical-scrolling shooter similar to Xevious and Capcom's own 1943.  Your main weapon is used to attack flying enemies, and your secondary missile weapon is used to attack fixed placement, land-based enemies.  Numerous powerups are available along the way, and these both improve your weapons and your resistance to damage (every "upgrade" is worth a free hit from enemies without dying).

Several secondary gameplay modes (Danger, Lucky, and Palace) are also triggered at key points in the vertical-scrolling mode.  All of the secondary modes are side-scrolling shooters.  The Danger stage requires you to face a gauntlet of enemies, while the Lucky stage is full of powerups, game continues, and other bonuses.  The Palace stage is triggered when you defeat a mini-boss; you must get past the palace defenses before you can face the end-of-stage boss.  And, oh yeah...don't get crushed by those walls!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d92ec2f0" md5="feca385fe7667938bd7c3838012894ef" sha1="47bb3b49e51f2d137f7d80135b143c9f6dffae07" format="mp4" support="">media/video/legendarywings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eaf9fac9" md5="cbf9f28d5357dc7e9beb3597837cec14" sha1="f6ea803d111e101472865e6176f0943cfee0db69" format="png" support="">media/mixrbv2/legendarywings.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="155044" romid="757826">
            <path>thunderbolt2.zip</path>
            <noms>
                <nom region="ss">Lei Dian 2 - Thunderbolt Fighting Plane</nom>
                <nom region="wor">Lei Dian 2 - Thunderbolt Fighting Plane</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Lei Dian II: Thunderbolt Fighting Plane is an unlicensed shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="577324e8" md5="8070e6b06314ba7014a17de32f6f8ea6" sha1="282a1f450fe500eb1288c6069b1a5fddb327fc4b" format="png" support="">media/mixrbv2/thunderbolt2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1338" romid="591873">
            <path>lemmings.zip</path>
            <noms>
                <nom region="ss">Lemmings</nom>
                <nom region="wor">Lemmings</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your task is to rescue the Lemmings across 120 levels of fast-paced puzzling. These creatures simply walk blindly through the world in the hope of reaching safety at the end of the level - unfortunately these levels include steep drops, gaps in the ground, barriers and rivers amongst other hazards.

You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c812330" md5="c734e63b2b1d18058f5651d42a450663" sha1="abcdef9f48d6fb29b79e779f82895026f9ca52b7" format="mp4" support="">media/video/lemmings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4fd9509" md5="23276787aa3aee2913ed9a6d4e0bb65a" sha1="9e7459d3333be026ff1a230ba509a3c80d51027e" format="png" support="">media/mixrbv2/lemmings.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="42">DMA Design</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18731" romid="136525">
            <path>lethalweapon.zip</path>
            <noms>
                <nom region="ss">Lethal Weapon</nom>
                <nom region="fr">Lethal Weapon: L'Arme Fatale</nom>
                <nom region="eu">Lethal Weapon</nom>
                <nom region="wor">Lethal Weapon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, based on the movie series, you can play as Martin Riggs or Roger Murtaugh to complete four main missions, before taking on a final bonus one. For each mission you can choose the appropriate character. Walking around, jumping and swimming, kicking or shooting the opponents you have to stop the crimes in your beloved L.A.

Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e72e7907" md5="83361da406a2bc4b71f8d9606679756e" sha1="3a0d4f5d76cc2e3fb4d0a4d3d26927352fe9f6a3" format="mp4" support="">media/video/lethalweapon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="056ae97f" md5="1f3deecda898a5ed55e03eed5c431480" sha1="6b859dc01234f43ff0689861dbffa84678974739" format="png" support="">media/mixrbv2/lethalweapon.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="346">Eurocom Entertainment Software</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1446" romid="136526">
            <path>lifeforce.zip</path>
            <noms>
                <nom region="ss">Life Force</nom>
                <nom region="us">Life Force</nom>
                <nom region="jp">Salamander</nom>
                <nom region="eu">Life Force : Salamander</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b384b714" md5="952944f582fed4531527d8dfc0338f67" sha1="a550db23339125698386e0a13ca7cd627f056980" format="mp4" support="">media/video/lifeforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9115e3bb" md5="096cc19470487eaf02f0d8fd5d14ca31" sha1="65fec77435b53266b93e1e765ee1b2fe857287f9" format="png" support="">media/mixrbv2/lifeforce.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1446">
            <path>salamander.zip</path>
            <noms>
                <nom region="ss">Life Force</nom>
                <nom region="us">Life Force</nom>
                <nom region="jp">Salamander</nom>
                <nom region="eu">Life Force : Salamander</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b384b714" md5="952944f582fed4531527d8dfc0338f67" sha1="a550db23339125698386e0a13ca7cd627f056980" format="mp4" support="">media/video/salamander.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9115e3bb" md5="096cc19470487eaf02f0d8fd5d14ca31" sha1="65fec77435b53266b93e1e765ee1b2fe857287f9" format="png" support="">media/mixrbv2/salamander.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1366" romid="136539">
            <path>littlnem.zip</path>
            <noms>
                <nom region="ss">Little Nemo - The Dream Master</nom>
                <nom region="us">Little Nemo : The Dream Master</nom>
                <nom region="jp">Pajama Hero : Nemo</nom>
                <nom region="eu">Little Nemo : The Dream Master</nom>
                <nom region="wor">Little Nemo : The Dream Master</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on a comic strip for the 1940's, Nemo is a young boy from London summoned to the kingdom of Slumberland, a fantasy realm filled with strange creatures and dream-like locations.  You soon learn that the King of Slumberland has been kidnapped by the Prince of Nightmares, and you are requested to save him by Princess Camille.  Using your only weapon, a sack of candy, you stun enemies and lull friendly animals into helping you through levels like the Mushroom Forest and Train Land.  This platformer featured licensed characters and artwork from the comic, along with using the animals, such as apes and moles, to traverse through the different terrain.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eab6cdf6" md5="95f2453c1df796c3b7575b4c72c1d1a3" sha1="e0be6c4a4c9887d6ac06fe0b1ccca2badc3d54ac" format="mp4" support="">media/video/littlnem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8ecacdac" md5="33aa7c85595b7bb9f1ea8af5a855ed76" sha1="de0fe57aff3ff5071746b700fb9bd8be0e8c8fbd" format="png" support="">media/mixrbv2/littlnem.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1611" romid="136541">
            <path>littlninbro.zip</path>
            <noms>
                <nom region="ss">Little Ninja Brothers</nom>
                <nom region="us">Little Ninja Brothers</nom>
                <nom region="jp">Super Chinese 2 : Dragon Kid</nom>
                <nom region="wor">Little Ninja Brothers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Blu Boltar, lord of the Yoma clan has invaded Chinaland and captured the Emperor. Sending out a TV broadcast across the realm, Blu Boltar declares himself the ruler. Jack and Ryu are the ninja masters of Chinaland, training under their mentor at Mt. Epin. Having heard the news of the Emperor's capture they set out to defeat Blu Boltar and his Yoma Clan.

Little Ninja Brothers is the second game in the Super Chinese series and the first to be a role-playing game. Players, controlling either Jack or Ryu, explore the world map in an overhead view. Random encounters with monsters will give the option to flee or to fight. During combat, gameplay resembles the first Super Chinese game, where players move their character up, down, left and right... and can either punch or do a somersault jump to damage enemies. Additional power-ups, can also be found during the course of battles. Successfully defeating enemies awards experience points and Sen money. Jack and Ryu share experience points so they remain at the same level. A second player can join in at any time and share the experience level of the first player. Sen is the currency of the world and can be spent in the convenience store of each town to increase abilities and buy new weapons. Some of these include throwing stars, special martial arts techniques, swords, projectile attacks and other special powers. Towns also contain people who will give clues and information to Jack &amp; Ryu.

When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack &amp; Ryu, which include usage of special items and skills acquired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints.

Little Ninja Brothers also features a field meeting mode where Jack and Ryu compete in a variety of sports themed events themed around a foot race. The different modes available for this competition include: a regular Dash, Popping Baloons, Athletic Obstacle Course, Finding a treasure hidden inside rocks, Eating food attached to balloons and finally, Shooting targets with projectiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b3fffa0" md5="87054e333cea8fa8938c0e59b704c040" sha1="7ec66470627d24fc125c4449206a7c73d9f49a6b" format="mp4" support="">media/video/littlninbro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75857f82" md5="57e21bcf6557da4978f148e101ff3408" sha1="7243eeb762360b495931fb712896a2d73d9889c0" format="png" support="">media/mixrbv2/littlninbro.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="516">Culture Brain</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71445" romid="136543">
            <path>xiaohonmao.zip</path>
            <noms>
                <nom region="ss">Little Red Hood</nom>
                <nom region="au">Little Red Hood</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>tw</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is no ordinary forest. Then again, this is no ordinary Little Red Riding Hood. She can sure throw a kick, and let me tell you, she needs it to get to grandma safely. The forest is filled with wicked goblins, snakes, scorpions, bears and of course, the WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that she can fight these evil beasts and save grandma!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d221698c" md5="82f2f926d516b0793c8aad40358789eb" sha1="cb6afe937a8181de0cd12b81017ded060637ad4a" format="mp4" support="">media/video/xiaohonmao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0f6e8ba" md5="2b3f9e7530fff441820e134c8510d6e9" sha1="6262ff1e2baf299a4a19e238b4c84a3c02dab9d8" format="png" support="">media/mixrbv2/xiaohonmao.png</media>
            </medias>
            <dates>
                <date region="tw">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1326" romid="564147">
            <path>littlesamson.zip</path>
            <noms>
                <nom region="ss">Little Samson</nom>
                <nom region="us">Little Samson</nom>
                <nom region="jp">Seirei Densetsu Lickle</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ta-Keed, the Prince of Darkness, has managed to escape from his supernatural penitentiary where he has had centuries to plot exactly how he will take revenge on those that locked him away. Emperor Hans sends his troops to deal with this threat, but they are no match for the ultimate evil one. As an alternative, the emperor summons the bearers of 4 Magical Bells. These 4 adventurers must make their way to the castle and work as a team if they are to destroy Ta-Keed.

The first part of Little Samson has each of the 4 characters journeying from his or her home land to the emperor's palace. This gives the player an opportunity to explore that character's unique abilities which will be essential throughout the game.

1. Samson is a human who is reasonably fast and also possesses magnificent rock climbing prowess. He is able to scale walls and hang across ceilings, and also grab onto walls and ceilings while jumping. His offensive option is the ability to shoot bells straight ahead.

2. Kikira is the Dragon Lord. Since she has claws, she does not slip on ice. When she jumps, she can also fly for short bursts. She breathes fire in 2 intensities, depending on how long the player holds down the fire button. Her fireballs spread in arc patterns.

3. Gamm is the Rock Lord. Since he is a living rock he is very strong. So strong in fact that spikes do not hurt him, which is very valuable in a number of situations. He is also very slow and has only a short leap. He has a powerful punch.

4. K.O. is the Mouse Lord. He is tiny which allows him to enter areas that other team members can not. He is also extremely fast and the highest jumper of the team. However, he is the weakest member so he can not sustain very much damage. He has the same wall and ceiling traversal abilities as Samson. Offensively, he can drop time-delay bombs.

When all 4 characters reach the emperor's palace, they all jump into Samson's bell. Actually, Gamm and K.O. quietly jump into Samson's bell; Kikira initially refuses. After a brief fight (with the player controlling Samson), Kikira joins the effort. Throughout the rest of the game, the player can switch between any of the 4 characters by entering the sub-screen. Each character has their own power meter. However, all the characters share lives. If the presently selected character loses all of his or her power, then one life is lost. The player must swap between all 4 characters in order to complete the journey.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1af7382b" md5="c119684eb50c64c9227adbd9910011ac" sha1="e9a0f8531487dfd00a6fed16d23be985f447d04c" format="mp4" support="">media/video/littlesamson.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bcfb1c36" md5="e76f4ab37abcd79b236b07dd1a9b664c" sha1="715592e16fa8cf2dc2cfae5435e5813904f8ffdf" format="png" support="">media/mixrbv2/littlesamson.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="473">Sur de Wave</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1544" romid="135252">
            <path>loderunner.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="jp">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c0dbd95" md5="2547e8d11924ab982a0b6e7ba0e7ebbb" sha1="127b7eaee4452fc3d7d247a867c750ec2b544fc3" format="mp4" support="">media/video/loderunner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74d66143" md5="da8b9935cb70510acd67c3c4fcbf339f" sha1="4f1f3b18605139db971c1d8e25af560da4b5f4e7" format="png" support="">media/mixrbv2/loderunner.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1802" romid="544177">
            <path>loopz.zip</path>
            <noms>
                <nom region="ss">Loopz</nom>
                <nom region="us">Loopz</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions.

Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.

Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. 

Game B is about unlocking bonus boards of the game by reaching a certain score. and uses a bonus multiplier method depending on loop difficulty.

The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a874b2ab" md5="03c7f205d1baab74a2b5c530017a60be" sha1="469a0cd80577226918bb0738cf69fbbe6fabdc7a" format="mp4" support="">media/video/loopz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="981a7cd7" md5="a5ba5ed60c034e5aeca1ee4aea453da9" sha1="d126b2c29f9074251887c9be31c34735ec2e80d9" format="png" support="">media/mixrbv2/loopz.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="29294">Audiogenic Software Ltd.</developpeur>
            <editeur id="29294">Audiogenic Software Ltd.</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18807" romid="136552">
            <path>lotlot.zip</path>
            <noms>
                <nom region="ss">Lot Lot</nom>
                <nom region="jp">Lot Lot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Lot lot is a puzzle game. The goal of the game is of extreme simplicity. Manipulate the balls in such a way till they fall into the pits and generating points.

The game has five pits: Out, 0 points, 10 points, 30 points and 50 points.

Each level starts by giving you a target score that you'll have to reach before you continue to the next level.

The screen is divided into sixteen sections. The walls of those sections randomly disappear and the balls will then drop or roll into the other section or a pit at the bottom of the screen.

On the screen you will find two arrows of which the second arrow follows the first one but with a slight delay and it stops at the same position as the first one.

The arrows will start in an empty section of which one of the walls will soon disappear. To move the balls to the empty section move your first arrow to a section that is filled with balls end press the space bar or fire button. The balls will then be moved to the empty section.
If both sections contain balls then the balls will be swapped accordingly.

Now you have to manipulate the balls in such a way that they will generating points by getting them to the pits that generate points.

In the bottom left of the screen there is a section that has a thin red line at the bottom. Never move the balls in that section because if any balls enter that section a crab will appear and cut the red line with it's razor sharp claws. The balls will disappear in the pit labeled 'OUT' and you loose a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="555a6543" md5="4060ceff84f81118fb57635b4e476332" sha1="1ff8f924e9128163cec2d5ac56340060b3161dbf" format="mp4" support="">media/video/lotlot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="edd2040b" md5="2f689b396aceca76c8ee9fbec62c7755" sha1="9b8a387097a595e9d67f91604f6008d626c8a9ed" format="png" support="">media/mixrbv2/lotlot.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="8763">Tokuma Shoten</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1399" romid="136554">
            <path>lowgman.zip</path>
            <noms>
                <nom region="ss">Low G Man - The Low Gravity Man</nom>
                <nom region="us">Low G Man : The Low Gravity Man</nom>
                <nom region="eu">Low G Man - The Low Gravity Man</nom>
                <nom region="wor">Low G Man : The Low Gravity Man</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2284, and the human race has perfected space travel and is colonizing the galaxy. To help out, robots of all types are used in exploring new planets. There are even entire planets dedicated to manufacturing new robots. But then an alien race captured one of the robot manufacturing planets and reprogrammed the robots to destroy humans! Now it's up to you to go in and take back the planet. Using a low gravity backpack, you have the ability to jump higher than normally possible. You also have a wide variety of weapons to help battle the robots guarding the planet, and additional weapons can be found by destroying certain robots.  Some robots will be riding in vehicles. If you destroy the driver, you can capture the vehicle to help you out on your mission.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6616f659" md5="07dd65cc53781798e0697f7e2c09f0a5" sha1="79437598fbe6c0f4d50fc111e764f49564490a9f" format="mp4" support="">media/video/lowgman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71eafa1f" md5="b5e3cdfca2de38e9148166a6c958d309" sha1="d31d3e17ff83838e57a4d3139147950c7a8a1bf4" format="png" support="">media/mixrbv2/lowgman.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="11647">Taxan USA Corp.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18808" romid="572082">
            <path>lunarpool.zip</path>
            <noms>
                <nom region="ss">Lunar Pool</nom>
                <nom region="jp">Lunar Ball</nom>
                <nom region="eu">Lunar Pool</nom>
                <nom region="wor">Lunar Pool</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a futuristic pool game, in which the tables are designed in several different shapes and sizes, with pockets sometimes slightly inwards from the cushion. This makes the game more similar to miniature golf than conventional pool. 

You can set the power of each shot, though not the spin. In one-player mode you must clear the table without missing more than more than 3 times. There are 60 different tables, and 255 levels in total to play through in sequence, and you can also alter the friction level. You can also go head to head with another player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3b982ad" md5="c762310e2bf28ce905891cf8bce5bdea" sha1="584d66a4af00dac586e1c33fb37f37adb5b0d88c" format="mp4" support="">media/video/lunarpool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="656c0256" md5="5125fb80848c7844426d16e81e17fcaf" sha1="892c6e898d8f263a646525dd874f8a991c0abe80" format="png" support="">media/mixrbv2/lunarpool.png</media>
            </medias>
            <dates>
                <date region="eu">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="2972">Blue Pony</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88449">
            <path>lupinsan.zip</path>
            <noms>
                <nom region="ss">Lupin Sansei - Pandora No Isan</nom>
                <nom region="jp">Lupin Sansei : Pandora no Isan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. 

The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be3a65db" md5="3f1b2b62c6afda59b2c702d2d84f248a" sha1="a567f7b072c7310b36d2463444b9d8e2d2c5f78a" format="mp4" support="">media/video/lupinsan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1eb74fae" md5="ade37658ccb825cf4610aefeb2af3159" sha1="a97c64e5d78e8573a1f8da6e0698b93050ad51ac" format="png" support="">media/mixrbv2/lupinsan.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18737" romid="592007">
            <path>mule.zip</path>
            <noms>
                <nom region="ss">M.u.l.e.</nom>
                <nom region="us">M.U.L.E.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game.

You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level.

Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town.

After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

After the cultivation phase is the production phase where each land produces an amount of goods depending on a number of factors such as if the player has enough energy in storage, what type of land is used, and some random events such as sunspots that increase energy output. Also, if the same player has plots producing the same goods next to each other, they gain a bonus. Three plots of same production type anywhere on the map by the same player also gives a bonus.

Third phase is the most interesting one: the auction. Here the players buy and sell their goods on open market. Players negotiate the price by moving up and down on the screen. The shop also has prices that depend on how abundant or scarce the goods is. So if there is a shortage of food, the price goes up and vice versa. This allows for interesting tactics, especially if one player manages to monopolize food, energy or smithore production. If there is no food, others don't have time to change their production types, if there is a shortage of energy, their land won't produce and if there are no M.U.L.E.s they can't change production type on their plot. Hoarding goods also has a drawback in the form of surplus where each turn a percentage of goods is wasted. 

There are a number of random events in the game. Some affect one player, usually the one winning gets small penalties and the losing player(s) get small rewards. The big events that happen randomly are:
- M.U.L.E. goes crazy - the M.U.L.E. on one of the plots runs away losing production for that round plus the money to replace it.
- Planetquake - production of smithore and crystite is much lower.
- Fire in store - all stock in the shops are destroyed (which means prices will skyrocket, but if you needed to buy something, you are at the mercy of other players).
- Pirate attack - pirates steal all crystite from stores and players (in the easiest level they steal smithore). Nasty if you happened to have a lot of them waiting for better prices.
- Acid rain storm - affects the plot under the storm and below it by boosting food production and decreasing energy production.
- Sunspot activity - increases energy production.
- Pest attack - eats all food on one plot.
- Meteor strike - destroys the M.U.L.E on the plot it strikes but creates a very rich crystite plot.

M.U.L.E always has four players, with 1-4 human players possible and the rest played by the AI. Because the players only need two buttons at most (up/down in auction) in auction, it's easy to play with four people around the computer. 

M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no two games are the same.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60afc88c" md5="9772505c7424214322e465aef9a6b724" sha1="b7e06e2495e789fa76d13072a2808c3bdefb685f" format="mp4" support="">media/video/mule.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d075f51" md5="9305607b1a338dcd2bd117f2080b8ffc" sha1="fce06b9df26191e6d93071ec2c2f3c8d677852ba" format="png" support="">media/mixrbv2/mule.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="2943">Ozark Softscape</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1685" romid="827594">
            <path>muscle.zip</path>
            <noms>
                <nom region="ss">M.u.s.c.l.e. - Tag Team Match</nom>
                <nom region="us">M.U.S.C.L.E. : Tag Team Match</nom>
                <nom region="jp">Kinnikuman : Muscle Tag Match</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">M.U.S.C.L.E. (Millions of Unusual Small Creatures Lurking Everywhere) is an early NES wrestling game based on the line of toys popular in the 1980s. M.U.S.C.L.E. allows you to choose two wrestling stars from the M.U.S.C.L.E. universe (from a selection of eight) in a tag-team match tournament in one player mode, and versus a friend in two player mode. Each wrestler has one special move that can be used by collecting the power pellet that floats around the ring at random instances.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f54a412d" md5="2a8a50a4c1b76714d07e1cc20bda496f" sha1="32ad6778eba0ed1368300dcceb66226084930e52" format="mp4" support="">media/video/muscle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ea86e5" md5="6c726c82de28dc3c106554f338096e73" sha1="9dc3357094e0f4217c006981fbf99ae645fd8648" format="png" support="">media/mixrbv2/muscle.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1685">
            <path>popoteam.zip</path>
            <noms>
                <nom region="ss">M.u.s.c.l.e. - Tag Team Match</nom>
                <nom region="us">M.U.S.C.L.E. : Tag Team Match</nom>
                <nom region="jp">Kinnikuman : Muscle Tag Match</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">M.U.S.C.L.E. (Millions of Unusual Small Creatures Lurking Everywhere) is an early NES wrestling game based on the line of toys popular in the 1980s. M.U.S.C.L.E. allows you to choose two wrestling stars from the M.U.S.C.L.E. universe (from a selection of eight) in a tag-team match tournament in one player mode, and versus a friend in two player mode. Each wrestler has one special move that can be used by collecting the power pellet that floats around the ring at random instances.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f54a412d" md5="2a8a50a4c1b76714d07e1cc20bda496f" sha1="32ad6778eba0ed1368300dcceb66226084930e52" format="mp4" support="">media/video/popoteam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ea86e5" md5="6c726c82de28dc3c106554f338096e73" sha1="9dc3357094e0f4217c006981fbf99ae645fd8648" format="png" support="">media/mixrbv2/popoteam.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1685" romid="136452">
            <path>kinni.zip</path>
            <noms>
                <nom region="ss">M.u.s.c.l.e. - Tag Team Match</nom>
                <nom region="us">M.U.S.C.L.E. : Tag Team Match</nom>
                <nom region="jp">Kinnikuman : Muscle Tag Match</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">M.U.S.C.L.E. (Millions of Unusual Small Creatures Lurking Everywhere) is an early NES wrestling game based on the line of toys popular in the 1980s. M.U.S.C.L.E. allows you to choose two wrestling stars from the M.U.S.C.L.E. universe (from a selection of eight) in a tag-team match tournament in one player mode, and versus a friend in two player mode. Each wrestler has one special move that can be used by collecting the power pellet that floats around the ring at random instances.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f54a412d" md5="2a8a50a4c1b76714d07e1cc20bda496f" sha1="32ad6778eba0ed1368300dcceb66226084930e52" format="mp4" support="">media/video/kinni.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ea86e5" md5="6c726c82de28dc3c106554f338096e73" sha1="9dc3357094e0f4217c006981fbf99ae645fd8648" format="png" support="">media/mixrbv2/kinni.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1549">
            <path>machrider.zip</path>
            <noms>
                <nom region="ss">Mach Rider</nom>
                <nom region="wor">Mach Rider</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mach Rider is a motorcycle combat game set in a post-apocalyptic future. Players, represented by Mach Rider, must make their way across ten sectors to reach the city before it gets taken over by the enemy. Aggressive drivers try to force players off the road; obstacles, such as rocks, and the road's many turns also can cause players to veer off course. If destroyed, Mach Rider will reform himself so that he can continue.

There are three different play modes in Mach Rider.

On the Fighting Course, there are two paths to choose from. The goal must be reached while shooting down enemies or forcing them off the road; more points are rewarded by bumping off enemies. Unlimited lives are available for the first stage, but remaining courses must be finished in three lives or less.

On the Endurance and Solo Courses, there is a certain distance that must be gone before the time runs out. Enemies are on the Endurance Course, but the Solo course is devoid of enemies.

There is also a level editor (similar to the one in Excitebike) that allows creation of Endurance Course tracks, which are erased once the NES is turned off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93845cc4" md5="a712865590f48d39b02d96b2c3bdb5ed" sha1="ae2bdda7f463eb74ea6a92be37bd5d613def1346" format="mp4" support="">media/video/machrider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb5c81b2" md5="2eab44c62a5ebb0ed725844442fd2f4b" sha1="0f7d5f4ef34d4a49a699cdb9e733dab333ad15c7" format="png" support="">media/mixrbv2/machrider.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1269" romid="570617">
            <path>madmax.zip</path>
            <noms>
                <nom region="ss">Mad Max</nom>
                <nom region="us">Mad Max</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Mad Max. You drive your Interceptor through the post-apocalyptic wastelands and fight bandits.
The game introduction is the speech from the beginning of the movie Mad Max 2 (a.k.a The Road Warrior), telling you how the world ended and how The Road Warrior, lost everything by "the roar of an engine" and how he in the wastelands "learned to live again".
The game is played in a top-down view where you move your car to attack enemy cars and pick up fuel tanks (if run run out of fuel the game is over).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74b07ec4" md5="ee1a6950d0f3c1c72f9828eaa75ce3bf" sha1="de104e3123dc3db6a949a35fdf2f3dd47064cd02" format="mp4" support="">media/video/madmax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="855cdf19" md5="005545bb5c3227d50259f63e47dfe7a2" sha1="09a58c0433db5a61d15ee9cbe9ce88d3bdbaeee7" format="png" support="">media/mixrbv2/madmax.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="165">Mindscape</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71549">
            <path>wingmad.zip</path>
            <noms>
                <nom region="ss">Madoola No Tsubasa - The Wing Of Madoola</nom>
                <nom region="jp">Madoola no Tsubasa: The Wing of Madoola</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Kingdom of Badham was once the host of the legendary Wing of Madoola bird statue. Anyone who possessed the wing would be granted tremendous power. Many wars were caused by nations wanting to have control over this powerful artifact. Thankfully, a king</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cffbe14e" md5="73cfd3ad4f78445af773a5da462854b4" sha1="23eca2e8b3cb20088af21c245f7435dedcda4001" format="mp4" support="">media/video/wingmad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="242336b8" md5="1daa7337007bc2dc5008bb5c1bc3b1ed" sha1="fe43fe1745ac8615baa3b66b8a1f16c65cfd7195" format="png" support="">media/mixrbv2/wingmad.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1950">
            <path>magicblock.zip</path>
            <noms>
                <nom region="ss">Magic Block</nom>
                <nom region="eu">Magic Block</nom>
                <nom region="asi">Magic Block</nom>
                <nom region="sp">El Bloque Magico</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e2d9329" md5="4e12a2e0d8173407cd876d9935674f46" sha1="f417c2de81a75cd10929338b6c35fc6959e51b04" format="mp4" support="">media/video/magicblock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a47d1475" md5="214a463b365c848fb27feb366cfad0b3" sha1="051fd34ef788b1075ebe119a2f30038c2270f170" format="png" support="">media/mixrbv2/magicblock.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="10695">Mega Soft</developpeur>
            <editeur id="10694">NTDEC</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="99396" romid="348715">
            <path>alfommagla.zip</path>
            <noms>
                <nom region="ss">Magic Carpet 1001</nom>
                <nom region="wor">Magic Carpet 1001</nom>
                <nom region="sp">La Alfombra Magica</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Magic Carpet 1001 (called "Arabian Nights" in Chinese) is an unlicensed shoot-'em-up developed by Mega Soft (NTDEC) and distributed by NTDEC in 1991, Caltron and Gluk Video in 1992 and Asder in 1993 as part of the Asder 20-in-1 multicart. Its Caltron 6-in-1 incarnation is arguably the most well-known.
The game is a standard NES shoot-'em-up. It is four levels long and mostly takes place in an Arabian setting, with the fourth level being in space. There are many enemies that stand in the way of your character (an Aladdin-type who rides a magic carpet, although the title screen suggests he is a genie) which follow set patterns that become more complex with each level.
As well as this, all four levels have a different boss; a witch, a snake in a flying jar, a giant skull and giant lips respectively, with the latter often being considered to be far too difficult. Numerous power-ups can be collected at random by wiping out a certain group of enemies before they disappear, with P power-ups upgrading your weapon, S power-ups increasing the player's speed, an icon of your character's face for an extra life and hearts giving you several hit points, and a magic lamp in the fourth level which maxes out your character's health. By default, your character starts with 6 lives, dies in one hit and he can only fire one shot on the screen at a time.
Oddly for a shooter, this game does not have a score system whatsoever and the levels progress with the only warning being that the screen fades out after the boss. The ending is a picture of your character and (presumably) the damsel in distress you were rescuing, followed by a credits screen which has some of the names that appear in other Mega Soft games.
This game was later hacked in 1995 to produce Aladdin III, which is identical apart from the title screen which removes the company name and logo, as well as decreasing protagonist's minimal speed. This one appears on several multicarts. It is also unrelated to the Hummer Team pirate.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f44f7e5c" md5="4f76fd32a4ca7418970c937edba2cf46" sha1="658c5fce97d4f125b0043f5b53a2ad1598418e8e" format="mp4" support="">media/video/alfommagla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69bd1439" md5="d3a56f7186c64101bdb7fad8639d6e54" sha1="3b097e694fae15bdac6120074cd32bd1f2191e6d" format="png" support="">media/mixrbv2/alfommagla.png</media>
            </medias>
            <dates>
                <date region="asi">1995</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="21614">Mega Soft (NTDEC)</developpeur>
            <editeur id="21615">Gluk Video</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1891" romid="136576">
            <path>magicdarts.zip</path>
            <noms>
                <nom region="ss">Magic Darts</nom>
                <nom region="jp">Magic Darts</nom>
                <nom region="wor">Magic Darts</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Magic Darts contains six different games of darts; 301, 501, 701, Count Up, Round the Clock and Half It. In the 301, 501, and 701 games you can choose the open or double rules. You can choose to be one of 10 characters (a monkey,alien, and a robot are just some of the choices of characters available). Throwing a dart depends on four different factors: position, curve, angle and power. The game allows up to four players to compete against one another.

In the 301, 501, and 701 games the point is to get the score down to exactly zero.
In Count up, the players compete to see who can achieve the highest score.
In Round the Clock, players must try to hit the numbers one  through twelve in sequential order.
In Half It, players begin with 40 points. Players have three chances to hit the assigned numbers to add to their own score. If the player is unable to hit all assigned numbers, their point total will be cut in half. The player with the highest score wins. The assigned numbers are 16, double ring, 17, 18,triple ring, 19, 20 and the bullseye.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b9006f3" md5="8da31d69615d4ee785070512b8d2eff6" sha1="caf002a15f23500511f6b6a918fc80597cd5fab3" format="mp4" support="">media/video/magicdarts.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e9a022a" md5="dbc6343e1e5ee0f1ef5df200c1af09da" sha1="666ad80fbec23b9efb1dd96d247415f49d41daf7" format="png" support="">media/mixrbv2/magicdarts.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1725" romid="387364">
            <path>magicdragon.zip</path>
            <noms>
                <nom region="ss">Magic Dragon</nom>
                <nom region="asi">Magic Dragon</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">this game is a ripoff of R-Type, a game which was never ported to the Famicom or NES. This game is considerably shorter, being only 4 stages long when compared with R-Type's 8 levels. Many of the gameplay elements are the same, with the Force powerup being present here, and the enemies and level designs are similar. The player gets 3 lives and 2 continues. The game itself is somewhat glitchy, with the HUD glitching up whenever the sprite limit is reached.
The graphics and music are based off the original R-Type's, although they're considerably downgraded for this game. As well as this, the font is almost identical to Star Force's. The ending is the ship landing in a base, followed by an "End of game" message.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="037e9406" md5="c6a7e3685c4f77a1c363fea6688f2dde" sha1="4cd98615c016e205f0addb1a830c7c42b4db7eb8" format="mp4" support="">media/video/magicdragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38a6c858" md5="8c99e8e1a155e36770421c3439beee42" sha1="d44c9d7d9a3c80ef515054927323baf9aa6b425c" format="png" support="">media/mixrbv2/magicdragon.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="533">Magic Series</developpeur>
            <editeur id="533">Magic Series</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1951" romid="265284">
            <path>magicjohsfasbr.zip</path>
            <noms>
                <nom region="ss">Magic Johnson's Fast Break</nom>
                <nom region="us">Magic Johnson's Fast Break</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Magic Johnson's Fast Break is fast-paced two-on-two action rather than the usual five-on-five contest. On screen you get a full-court, horizontally-scrolling gameplay. A referee monitors the action and calls the fouls if the gameplay gets too rough, and a crowd cheers you on.

Your team starts each game at a certain salary level. Your goal is to beat the opposition to earn a larger salary. Keep winning and you might etch your name onto the Big Earners Screen. Choose from five skill levels - Rookie to Professional. Each level provides quicker gameplay, tougher defense, and bigger bucks if you win.

Each game lasts four three-minute, real-life quarters. In between quarters, you can review stats such as field goal percentage, three-pointers made, rebounds, and steals. If the score is tied at the final buzzer, you play additional quarters until someone wins.

You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55e4f55e" md5="b75185fe4660b3b17250cb952dc2b6d1" sha1="5d1bd078947ddb9c4420c0bdedf57485d54a82d8" format="mp4" support="">media/video/magicjohsfasbr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1aaefa7f" md5="ec70d42234cb00ade63934424d68f9db" sha1="db6163996b2d169827187645ca6642e574b28071" format="png" support="">media/mixrbv2/magicjohsfasbr.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="23491">Arcadia Systems, Inc.</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88484" romid="136585">
            <path>magictarkun.zip</path>
            <noms>
                <nom region="ss">Magical Taruruuto-kun - Fantastic World!!</nom>
                <nom region="jp">Magical Taruruuto-kun : Fantastic World!!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f487fd0e" md5="2fae62a6ec2e862a0397ab589018c5e1" sha1="d45898bc10ea35afe9ea904915158ee78ae6d08d" format="mp4" support="">media/video/magictarkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67ab42e1" md5="f58dca3ce31bf293dba179b66824ac18" sha1="b254d52eff0297ef14d551305b17b237bacbe84b" format="png" support="">media/mixrbv2/magictarkun.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88485" romid="136587">
            <path>magictarkun2.zip</path>
            <noms>
                <nom region="ss">Magical Taruruuto-kun 2 - Mahou Daibouken</nom>
                <nom region="jp">Magical Taruruuto-kun 2 : Mahou Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a7fa9e85" md5="c140ae5cdd2ea2c71ca00fb57a69b4e9" sha1="7647b4288d0a16dbfcd7555d5dfbf13edd401f97" format="mp4" support="">media/video/magictarkun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25233e38" md5="f523e7bea66c21b34d04aeff42c92248" sha1="7ee62baef64be7383f528b6d7952f68bc1952298" format="png" support="">media/mixrbv2/magictarkun2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1765" romid="592039">
            <path>magician.zip</path>
            <noms>
                <nom region="ss">Magician</nom>
                <nom region="us">Magician</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Merlwood was once a land of peace and prosperity. The people lived in harmony with one another and with their surroundings, thanks to the benevolent influence of the native wizards and their magical arts. All was calm until one ambitious wizard named Abadon began to lust for power. Abadon overwhelmed the other wizards, brought evil upon the land, and made himself its master. Only Paul, a young magician's apprentice, was left to oppose him. Can you guide Paul to victory, or will Abadon rule Merlwood forever? 

Magician is a 2D, side-scrolling action RPG. As Paul, you must travel through towns, have conversations with non-player characters, acquire and manage inventory (food, water, weapons, potions, etc.), learn magic spells, fight battles, and solve puzzles. Your ultimate goal: collect each of the four elemental vials -- earth, air, fire, and water -- and combine them to create the Ultimate Potion. Only then can you hope to vanquish the evil wizard Abadon!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8ab957c" md5="0e356a1d172e81b3b0555139b6c39e4d" sha1="4403af5fc9926a5e554e60095f5d5425428d3be1" format="mp4" support="">media/video/magician.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a869edc2" md5="c710a1a461715da88a1f629322ef71d0" sha1="8494034f7ee30492d6620d89bc6bc9cbc0eed20b" format="png" support="">media/mixrbv2/magician.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="11647">Taxan USA Corp.</developpeur>
            <editeur id="46">Eurocom</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1803" romid="544190">
            <path>magmax.zip</path>
            <noms>
                <nom region="ss">Magmax</nom>
                <nom region="jp">Magmax</nom>
                <nom region="wor">Magmax</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An alien menace has attacked the worlds of civilization and laid waste to their planets. However before the being conquered, a group of scientists has managed to create one last weapon and hidden it underground. The name of the weapon is Mag Max and only it might be able to defeat the alien invaders. Mag Max however is incomplete and for security reasons, his component parts are scattered across the land. Through their collection, Mag Max's strength increases.

Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a tiny little fighter craft that can fire low-powered projectiles. As component pieces are found; such as a head, legs and a laser lance, Mag Max's offensive power increases. Access to the underworld can be granted through small dark craters on the landscape. Once in the underworld, Mag Max's weapons vary slightly as do the enemies (there are no stationary objects underground). Enemy fire or contact on each of the components will destroy that component. Fire on the main fighter will destroy Mag Max. At the end of each level awaits a boss creature.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bdb914c" md5="a0773218ecfc7167c510154cd8c86f9e" sha1="a1b2daf3f5a08fe115f87ac74b7aca0df308e7b3" format="mp4" support="">media/video/magmax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50199dee" md5="f01e4570ee645d16f9cb8a9f236c3d23" sha1="3804839d22e5e076d70c29f4657eb6d239a6798e" format="png" support="">media/mixrbv2/magmax.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1696" romid="136593">
            <path>empircit.zip</path>
            <noms>
                <nom region="ss">Magnum Kiki Ippatsu - Empire City 1931</nom>
                <nom region="jp">Magnum Kikiippatsu : Empire City, 1931</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this arcade hall conversion of Empire City: 1931 which is set in 1931 you are a federal agent that has to eliminate all criminal activities in New York City.
You must hunt the criminals down and shoot them one by one. To locate a criminal you just have to follow the arrow on the left or right of the screen. Killing criminals is done by moving the cross hair over them.
A countdown timer will start counting down if a criminal starts shooting at you. You must kill the criminal before the timer reaches zero or you'll loose a life.
New bullets can be collected by shooting at the bullet boxes that regularly appear in the game as other useful objects.
The criminals sometimes take hostages for protection. Rescue these hostages for additional points.

Firing your gun is done with fire button 1 and deflecting bullets by pressing the fire button 2.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c512a2a" md5="3862f731d6f66636dd9116815577f9c0" sha1="39e60f51029a553d9b734031f62aea1605ada833" format="mp4" support="">media/video/empircit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6f39ff7" md5="383e6a0a8f5b87d4260952b0c17a1b0f" sha1="08444d608c3583ab7ce947c56ad5f386c6462bbf" format="png" support="">media/mixrbv2/empircit.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="9045">Toshiba EMI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88486" romid="847669">
            <path>maharaja.zip</path>
            <noms>
                <nom region="ss">Maharaja</nom>
                <nom region="jp">Maharaja</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Maharaja is an adventure game with RPG elements published by Sunsoft and developed by Quest. 

The protagonist is a young man who recovers a mystical treasure box belonging to the Maharaja from the river Ganges. He is rewarded with a feast for recovering the item, but the princess warns him later the same night that the Maharaja's generosity is a ruse and that he is being controlled by an evil wizard and plans to kill the hero in the morning. The hero escapes the palace to look for a way to free the Maharaja and rescue the princess, acquiring the assistance of the gods along the way.

Maharaja features an adventure game interface with a small viewing window for whatever the player character is seeing as well as a list of commands on the side that the player character can try. Speech and other descriptive text appears below the picture window. In addition, the player can also find themselves embroiled in random battles which play out like other turn-based RPGs of the era. The player can find and equip new gear as well as learn new spells as the game continues.

The game was never officially localized into English nor was it ever released outside of Japan. A fan translation was created in 2009, however.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="af3e6993" md5="e8f3a0012b33bc746a755cf10b69c8f2" sha1="dddf942e32af7745c86705e52b583598b1d9bcb4" format="mp4" support="">media/video/maharaja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc2d95bc" md5="ee492eb0c31c138d2eb5bedd4e5a95bc" sha1="3210bdf83f6bd4f5f0c494f59050dc299487e228" format="png" support="">media/mixrbv2/maharaja.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="517">Quest</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88497" romid="136614">
            <path>majorleague.zip</path>
            <noms>
                <nom region="ss">Major League</nom>
                <nom region="jp">Major League</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">That best comedy Baseball movie is here translated into a family computer game! Hot fights among 14 teams from the U.S. major leagues and Japanese leagues! Any synthesizing ICâ€™s make you feel as if you were really in the stadium.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e89de8e" md5="78f022649f6ec730c60fe6a5136d47d0" sha1="c6151457e4c2a5eb66c5aa46e787e8691a0eacdb" format="mp4" support="">media/video/majorleague.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30d6d6e4" md5="e1ea09cce681086f8d31231d12a1d1b4" sha1="4dd0191f1f1e1d36457534b804576d06f12b08bf" format="png" support="">media/mixrbv2/majorleague.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1892" romid="136615">
            <path>majorleabas.zip</path>
            <noms>
                <nom region="ss">Major League Baseball</nom>
                <nom region="us">Major League Baseball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Baseball game featuring full major league rosters of all 26 teams of the 1987 baseball season.  The players, however, are never identified by name, only by jersey number.  Oddly enough, the statistics for the players are very close to, but not exactly, the same as their real-life counterparts.  Close enough that it is possible to identify who each player is supposed to be, though they are represented only by a position (infield/outfield/catcher/pitcher), a number, and a stat line.

There is no season mode, but you can play a regular season game, an All-Star Game (you pick your own All-Stars from the team rosters), or a World Series.

Before each game begins, you set your lineup and starting pitcher from your chosen team's roster.

Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, switching to different views after the ball is hit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="093ab69d" md5="a0aca87ae3ea068032b5b6c7370413d8" sha1="dfab557f67f1fc3cae8088fe97a5a898a5d3397c" format="mp4" support="">media/video/majorleabas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8af4660b" md5="b60c65953fb33e77c26ac2362a3678ee" sha1="b0e42500e48139a6b0248e2a7c64afa0a45a2493" format="png" support="">media/mixrbv2/majorleabas.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88498" romid="136617">
            <path>majoudenii.zip</path>
            <noms>
                <nom region="ss">Majou Densetsu 2 - Daimashikyou Galious</nom>
                <nom region="jp">Majou Densetsu II : Daimashikyou Galious</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to Konami's MSX game Knightmare. While the first game was an overhead, vertical scrolling shooter, The Maze of Galious is a side-view, flick-screen platform game. The player controls Popolon and Aphrodite, entering the evil priest Galious' castle to free their yet-to-be-born son Pampas from the priest's evil clutches.

Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e4ff00e" md5="1078d745b4cb86167e58401fb675dbaf" sha1="10dffd481704fdbc480013f25e678510710dd213" format="mp4" support="">media/video/majoudenii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bcf79185" md5="9a29478452b84a053ab065bf6b76794e" sha1="f2c118bcd07ae9a062c0cda64cbe5fa85977db07" format="png" support="">media/mixrbv2/majoudenii.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71405" romid="136208">
            <path>higem.zip</path>
            <noms>
                <nom region="ss">Makai Island</nom>
                <nom region="us">Makai Island</nom>
                <nom region="jp">Higemaru : Makai-jima, Nanatsu no Shima Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Higemaru Makaijima (Makaijima Nanatsu no Shima Daibouken, lit. Hell Island: Great Adventure of 7 Islands) is an action-adventure game developed for the Famicom and MSX home computer, and released by Capcom in 1987. It is a sequel to a 1984 arcade game developed by Capcom known as Pirate Ship Higemaru. Neither the arcade game, nor this adventure adaptation were released outside Japan, although a prototype exists for a canceled North American NES release, where it was to be renamed "Makai Island".
In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must now pilot his own sailing vessel around the ocean surrounding seven islands. His goal is to find the greatest treasure. To do this, he must collect the keys which open the dock gates to each of the islands by invading several pirate ships and defeating the captain on board in combat. The gameplay on these pirate ships are taken directly from the arcade predecessor, with some small modifications.
Once Momotaru has collected a key from a pirate ship, he must then sail around the islands in search of the correct dock gate which the key corresponds to. Once there, the player embarks on an exploration of the island to find items, defeat a boss, and collect treasures before heading off in search of another island key. The island exploration sections are extremely reminiscent of dungeon exploration aspects of The Legend of Zelda, to which the game is often compared to.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="103d8224" md5="b4c38ee00971ac4659067ab77d135bcc" sha1="7e3fbad7b8b8d777bb9ce26afcdddbfee12b9234" format="mp4" support="">media/video/higem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8540a94f" md5="8fa8c3481c532e50a6702e3883e7c9da" sha1="db56752ee1f89feec4c9f3ce91fe3168e501d91b" format="png" support="">media/mixrbv2/higem.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1336" romid="265285">
            <path>maniacmansion.zip</path>
            <noms>
                <nom region="ss">Maniac Mansion</nom>
                <nom region="jp">Maniac Mansion</nom>
                <nom region="wor">Maniac Mansion</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy.

Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d6d71bf" md5="419fca9509e82ec1627dcdf11092018b" sha1="5fcd89377e9ee9cdde001c8653ab8e0e96b01941" format="mp4" support="">media/video/maniacmansion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e512e81f" md5="af09fbb1d9f80af265cc5ea9aceec84b" sha1="94dd59407b79952cf004f95a3e79d82bf4726342" format="png" support="">media/mixrbv2/maniacmansion.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="jp">1988</date>
                <date region="de">1992</date>
                <date region="sp">1992</date>
                <date region="eu">1992</date>
                <date region="se">1992</date>
            </dates>
            <developpeur id="152">Realtime Associates</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1785" romid="645327">
            <path>mappy.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="jp">Mappy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You control Mappy a police-mouse whose job is to collect valuables (consumer electronics)from a cat's house. You are being pursued by a gang of five pink cats. Doors are your only defense against the cats. You get from floor to floor by jumping on one of the trampolines.
Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasures from the Boss cat Goro or dropping cats through a hole in the floor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37b7cfaa" md5="176f820476e00227809c1f5e7c9d1751" sha1="1e8c28e0407372634b9189a0b4f2fdd6533e78bc" format="mp4" support="">media/video/mappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0a05e12" md5="49dcc21a504baf253777d2860972c80d" sha1="f41a904d56c6e77f50cc2353d2fbd42768d309ad" format="png" support="">media/mixrbv2/mappy.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1952" romid="136629">
            <path>mappykids.zip</path>
            <noms>
                <nom region="ss">Mappy Kids</nom>
                <nom region="jp">Mappy Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mappy the mouse had a son named Happy. Happy has grown up and now wants to settle down with a wife. However, the girl he wants to marry won't agree to marriage until Happy can prove that he can provide for a family. So now it's up to Happy to collect a small fortune so he can please his would be spouse. Of course, the boss cat Nyamco and his legion of mukies stand in the way of making this an easy endeavor.

The game is a basic sidescrolling platformer. Happy can defeat his enemies by kicking them. He can also perform a jump, and while he's up in the air, he can spin his tail so he can glide in the air for a short period of time, which is useful for clearing large chasms. Littered throughout the levels are treasure boxes and coins which earn money for Happy, which in turn can be spent on items for domestic living. On the other hand, every time Happy is hit by an enemy, he loses some money, though a money bag will appear allowing Happy to recollect some of the lost money.

After each stage, Happy is presented with a slot machine ran by Nyamco. First, Happy spins the wheel to see a prize. Prizes range from extra lives to domestic items. Now, to actually win these  prizes, Happy must go up against one of the Mukies in a minigame. If he fails to win the minigame, he can be penalized by losing some money, domestic items, or even a life. Minigames include waving flags by following Nyamco's orders. There's also a  minigame where Happy stands back to back with a mukie and they try to push each other off a platform.  The other minigame involves trying to spot more differences in a picture than the opponent can.

After the minigame is over, Happy goes to a shop, where he can purchase items for his house. Buying these items will prove to the bride to be that Happy is worth marrying.

The two player game has both players, (one playing as Happy, the other as his brother Rappy), competing against each other to collect the most assets to prove their worth as a suitable husband.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2bc876d" md5="4d750643931aea8af8cffb179ed438ad" sha1="ad362de0f976d5655d39afcbb3345caeec111a6f" format="mp4" support="">media/video/mappykids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5e0aa53" md5="484961e0809a711e327e41afad14818a" sha1="831aa93ca92376b978c283c1d1cb433473052d27" format="png" support="">media/mixrbv2/mappykids.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1872">
            <path>mappyland.zip</path>
            <noms>
                <nom region="ss">Mappy-land</nom>
                <nom region="jp">Mappy-Land</nom>
                <nom region="wor">Mappy-Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mappy the mouse has a girlfriend named Mapica. In order to please his girlfriend, Mappy goes on a mission to collect gifts for his significant other. Unfortunately the boss cat Nyamco and his legion of pink cats want to track Mappy down so they can make a meal out of him. The goal of the game is to collect 6 of 1 item in each stage without getting eaten by a cat. The items you collect (either pieces of cheese, wedding rings, christmas trees, or baseballs) vary depending on what stage your playing.  There are also stage specific items in the background that will help you defeat your feline adversaries.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb70082e" md5="afe3cb34f0248e62c2964052eb1eaa32" sha1="b3b31ee279d209ddbebbc0b2b4c5a14930b6f674" format="mp4" support="">media/video/mappyland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4524d685" md5="91b37db0314ad5489f00060fd7786e17" sha1="dcc42b272de510c82e0748920ecfc85520e5ec8f" format="png" support="">media/mixrbv2/mappyland.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="11647">Taxan USA Corp.</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1471">
            <path>marblemadness.zip</path>
            <noms>
                <nom region="ss">Marble Madness</nom>
                <nom region="wor">Marble Madness</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a26cc27f" md5="cb4b66799cf0f68bd5942171fabc3edd" sha1="fabc91196987e6e439276f2e7409b9e7147e3adb" format="mp4" support="">media/video/marblemadness.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d6ed7fd" md5="00d179d798ea21da2638e3cb1fd6522f" sha1="7bdc8a85f2ca97e2f3a3e40dae54468c70d1fd36" format="png" support="">media/mixrbv2/marblemadness.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="2857">Milton Bradley Co.</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1271">
            <path>mariobros.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch, and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you'll want to play time and time again!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebc985d2" md5="ba2147e19d2b3bb07d5e05ed4ab5f350" sha1="43ae87f17ae0a13cac5756091bccb022e5ec01a4" format="mp4" support="">media/video/mariobros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bf39e85" md5="29a2069504052fe289f165303490c36b" sha1="58c6ac0a275d2b140839ad57f440712a7e06f542" format="png" support="">media/mixrbv2/mariobros.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88500" romid="136645">
            <path>mashieiydenwatga.zip</path>
            <noms>
                <nom region="ss">Mashin Eiyuu Den Wataru Gaiden</nom>
                <nom region="jp">Mashin Eiyuu Den Wataru Gaiden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a67feffc" md5="b272ec020507ffefbaeeb0725dbf8c25" sha1="ec23412ec63f3fe9c0192e87fb726b03acb5d22a" format="mp4" support="">media/video/mashieiydenwatga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9db52aad" md5="66b614236373c9e7f6b6ce75c3bbbc6a" sha1="9b7251046a0dd5034a3b5a2cf4e827cdba259fde" format="png" support="">media/mixrbv2/mashieiydenwatga.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="11042">West One</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18810">
            <path>daoshuai.zip</path>
            <noms>
                <nom region="ss">Master Chu And The Drunkard Hu</nom>
                <nom region="wor">Master Chu and the Drunkard Hu</nom>
                <nom region="tw">Master Chu</nom>
                <nom region="asi">Dao Shuai</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The legendary Siamese-Twin Shiva (god of destruction) has cursed your village with evil spirits. After repeated attempts to drive out the evil spirits failed, Master Hu has turned into a drunkard. Now Master Chu must search through hostile palaces and temples to find and destroy Shiva. On each level there are 8 symbols of harmony which must be found. After all symbols on a level are located, you may challenge the boss and then move on to the next level. Master Chu and the Drunkard Hu is a platform action game for one player or two players simultaneously.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d444c13e" md5="270e09b5dd4c4f2634aad241f0d478f6" sha1="4d2de271cdee5e5e14e43d9dfa0146e3c2ffdad0" format="mp4" support="">media/video/daoshuai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e79800e6" md5="c6b0197db68d13e827d141fea81eb645" sha1="b6e78c909652104d861176826c8f13191282b616" format="png" support="">media/mixrbv2/daoshuai.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="27223">Joy&amp;nbsp;Van</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18810">
            <path>mastechuanddruhu.zip</path>
            <noms>
                <nom region="ss">Master Chu And The Drunkard Hu</nom>
                <nom region="wor">Master Chu and the Drunkard Hu</nom>
                <nom region="tw">Master Chu</nom>
                <nom region="asi">Dao Shuai</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The legendary Siamese-Twin Shiva (god of destruction) has cursed your village with evil spirits. After repeated attempts to drive out the evil spirits failed, Master Hu has turned into a drunkard. Now Master Chu must search through hostile palaces and temples to find and destroy Shiva. On each level there are 8 symbols of harmony which must be found. After all symbols on a level are located, you may challenge the boss and then move on to the next level. Master Chu and the Drunkard Hu is a platform action game for one player or two players simultaneously.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d444c13e" md5="270e09b5dd4c4f2634aad241f0d478f6" sha1="4d2de271cdee5e5e14e43d9dfa0146e3c2ffdad0" format="mp4" support="">media/video/mastechuanddruhu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e79800e6" md5="c6b0197db68d13e827d141fea81eb645" sha1="b6e78c909652104d861176826c8f13191282b616" format="png" support="">media/mixrbv2/mastechuanddruhu.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="27223">Joy&amp;nbsp;Van</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88501">
            <path>mastershooter.zip</path>
            <noms>
                <nom region="ss">Master Shooter</nom>
                <nom region="asi">Master Shooter</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A unlicensed Chinese game to play with the NES Zapper</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bc7ea913" md5="6f36571fd5a8ea231a2c586261f618db" sha1="b0a4b84f3faeffb205ca9c77036bb0ec5edf83c0" format="mp4" support="">media/video/mastershooter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f11b4d6a" md5="69036deae2c3ca511a9d2130d8b90715" sha1="4b9b4004af7bb45999bea9dc954926956f3b2265" format="png" support="">media/mixrbv2/mastershooter.png</media>
            </medias>
            <dates>
                <date region="asi">1993</date>
            </dates>
            <developpeur id="10695">Mega Soft</developpeur>
            <editeur id="10694">NTDEC</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1590" romid="564194">
            <path>mckids.zip</path>
            <noms>
                <nom region="ss">Mcdonald Land</nom>
                <nom region="fr">McDonaldland</nom>
                <nom region="us">M.C. Kids</nom>
                <nom region="eu">McDonaldland</nom>
                <nom region="wor">McDonaldland</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Hamburglar has stolen Ronald's bag of magic tricks!  In this 2D platformer, it's up to you to play as Mick or Mac and get it back.  Go across various lands and meet McDonald's characters as you travel to places like Ronald's Clubhouse, Birdie's Treehouse, and the Hamburglar's Hideout as you collect Ronald's cards.  

To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce0bf3ca" md5="8fe82f54f13630e96a504e4f7e0c5975" sha1="74c385191d08a6cbe776e095e53b3751ecf346d3" format="mp4" support="">media/video/mckids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f1799b7" md5="8429bba91eb574fa48d5f6d765e45f4f" sha1="64a2866e64cb2928690536b35ff10c5d289e1c05" format="png" support="">media/mixrbv2/mckids.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="eu">1993</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="6">Virgin</developpeur>
            <editeur id="7">Virgin Interactive</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1914" romid="136660">
            <path>mechaatt.zip</path>
            <noms>
                <nom region="ss">Mechanized Attack</nom>
                <nom region="us">Mechanized Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mechanized Attack is an adaptation of an arcade shooting game where the player uses a machine gun to stage an assault on a tropical island that's home to a cyborg army. In this NES port, the player can use either a gamepad or the NES Light Zapper to carry out the mission. Battle through numerous stages beginning with an approach to the island. This first stage is held over the water and features at attack on a number of small gunboats, a helicopter, and an entire battleship. As the player progresses through the stages of the island, the human (and even canine) enemies are revealed to be robots when the flesh is destroyed. At various junctures of the game, the player is allowed to choose which game path to pursue.

While the arcade version of Mechanized Attack had a miniature machine gun replica for the player to use, this NES adaptation attempts to reproduce the feel by allowing the player to hold down a game pad button or the Light Zapper trigger for automatic fire. Extra ammo is plentiful so be sure to fire at those power-up boxes to grab as much as you can. There are also more powerful grenades which are in much shorter supply than the bullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4a7625b" md5="4e10411015a3ab251a9e1e37eac0d2d9" sha1="7cda58a735212ad38d5c1bdfb3bdf63a24dc40a4" format="mp4" support="">media/video/mechaatt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e26bd10c" md5="c18ff38e06fda41fafae5333768c8f23" sha1="da8d1bc6e3e53b87f90e296be112d6555d37cd3e" format="png" support="">media/mixrbv2/mechaatt.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1274" romid="570630">
            <path>megaman.zip</path>
            <noms>
                <nom region="ss">Mega Man</nom>
                <nom region="jp">Rockman</nom>
                <nom region="eu">Mega Man</nom>
                <nom region="wor">Mega Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the future city of Monsteropolis, the use of robot labour has helped civilization grow more than ever before. At the forefront of this technology is Dr. Light and his assistant Dr. Wily, who are commissioned to build six robots to handle a variety of specific tasks. They are named Bombman, Gutsman, Iceman, Cutman, Elecman, and Fireman in reference to their individual prime functions. Dr. Wily, however, has bigger plans and chooses to take control of the robots and let loose destruction in a bid for world control. Dr. Light fights back with the best tool he has, an experimental human-like robot, Rock aka Mega Man, who had been tested to perform cleaning duties. Now properly armed, it's up to Mega Man to take on the maverick robots, fight his way into Dr. Wily's castle, and end this madness.

Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fire his weapon. He must travel to the levels of the six robot masters and defeat them in combat. By doing so, Mega Man is able to acquire their power for his own. These powers can then be used interchangeably with his main weapon and target the weaknesses of specific enemy bosses. Additionally, some hidden areas of the levels can only be accessed by using certain captured robot weapons. A special  Magnet Beam ability can also be found which can be used to create steps. 

Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a903af29" md5="f3044b13f74936da1fa6d35a9c88d4d3" sha1="118e09d4d0590dd3167235022b036ebfc0571f26" format="mp4" support="">media/video/megaman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f86bebd" md5="1d8c2711a6a1fc5d2b91963cdd38a579" sha1="38bf77eb89bdebb14f75a07cf25fdcd222fdd415" format="png" support="">media/mixrbv2/megaman.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1255" romid="524539">
            <path>megamancx.zip</path>
            <noms>
                <nom region="ss">Mega Man 2</nom>
                <nom region="jp">Rockman 2 : Dr. Wily no Nazo</nom>
                <nom region="eu">Mega Man 2</nom>
                <nom region="wor">Mega Man 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">After defeating Dr. Light's six robots that were reprogrammed by the villainous Dr. Wily in Mega Man, it seemed like the world was safe.  But it was not to be.  Dr. Wily has escaped from prison and is madder than ever, this time creating eight new Robot Masters of his own to take over the world and crush Mega Man!  Is the world doomed?

Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man are Dr. Wily's eight prize creations that have been sent to take over the world.  As Mega Man defeats these bosses, he can steal their powers and use them for himself.  Each Robot Master is weak against another's weapon, and through experimentation, Mega Man can gain the upper hand by using the weapon they're vulnerable against.

Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have.  Mega Man 2 also removes the scoring system from the original game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="318f8828" md5="f5d0eefa6f7455f79dc4f43508f659f3" sha1="623fe846cf7506fc27590a1c1415f28391e42f4b" format="mp4" support="">media/video/megamancx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f86bf77" md5="441ca346c01562d72b5f50c618ae755d" sha1="c5e695bc4b06113ffee7384de1519d48c12c2228" format="png" support="">media/mixrbv2/megamancx.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1255" romid="567575">
            <path>megaman2.zip</path>
            <noms>
                <nom region="ss">Mega Man 2</nom>
                <nom region="jp">Rockman 2 : Dr. Wily no Nazo</nom>
                <nom region="eu">Mega Man 2</nom>
                <nom region="wor">Mega Man 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">After defeating Dr. Light's six robots that were reprogrammed by the villainous Dr. Wily in Mega Man, it seemed like the world was safe.  But it was not to be.  Dr. Wily has escaped from prison and is madder than ever, this time creating eight new Robot Masters of his own to take over the world and crush Mega Man!  Is the world doomed?

Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Man, Bubble Man, Quick Man, Crash Man, Flash Man, Heat Man and Wood Man are Dr. Wily's eight prize creations that have been sent to take over the world.  As Mega Man defeats these bosses, he can steal their powers and use them for himself.  Each Robot Master is weak against another's weapon, and through experimentation, Mega Man can gain the upper hand by using the weapon they're vulnerable against.

Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have.  Mega Man 2 also removes the scoring system from the original game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="318f8828" md5="f5d0eefa6f7455f79dc4f43508f659f3" sha1="623fe846cf7506fc27590a1c1415f28391e42f4b" format="mp4" support="">media/video/megaman2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f86bf77" md5="441ca346c01562d72b5f50c618ae755d" sha1="c5e695bc4b06113ffee7384de1519d48c12c2228" format="png" support="">media/mixrbv2/megaman2.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1286" romid="567576">
            <path>megaman3.zip</path>
            <noms>
                <nom region="ss">Mega Man 3</nom>
                <nom region="jp">Rockman 3 : Dr. Wily no Saigo!</nom>
                <nom region="eu">Mega Man 3</nom>
                <nom region="wor">Mega Man 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Calling Mega Man! Calling Mega Man! Come in please! ...."

This is a traditional action-platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking. Also, there is a mysterious character called Protoman who may or may not be your friend.

Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water(you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons.

How do those work, you ask? When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are 8 of these, corresponding to the 8 main levels, even though there are 21 levels in the entire game. The bosses are as follows: Snake Man, Gemini Man, Needle Man, Shadow Man, Spark Man, Top Man, Magnet Man, &amp;amp; Hard Man.

Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="614007d7" md5="f6a48ed27dd3dc29645e262538583410" sha1="29a9dd1d2c6e8dbe7b2d7e70179ad9fe847fb5c5" format="mp4" support="">media/video/megaman3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5018e1d4" md5="cb55f392841a3b72d1f20e915c975297" sha1="df3be5be5030f448ad9fd7044ef508c8d9e7d076" format="png" support="">media/mixrbv2/megaman3.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1317" romid="570631">
            <path>megaman4.zip</path>
            <noms>
                <nom region="ss">Mega Man 4</nom>
                <nom region="jp">Rockman 4 : Aratanaru Yabou!!</nom>
                <nom region="eu">Mega Man 4</nom>
                <nom region="wor">Mega Man 4</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Mega Man 4, Dr. Wily is declared as having been killed by the explosion of Gamma. A year passes and Rock, Roll, and Dr. Light are living in peace. But soon, the peace is broken by a new threat.

A supposed colleague of Dr. Light's, the mysterious Dr. Cossack, has sent out eight of his own Robot Masters to find Mega Man, whom Cossack blames for the kidnapping of his daughter. Mega Man, hoping to clear his name, sets out to find Dr. Cossack, this time armed with a powerful new weapon: the Rock Buster!!

Rockman must now battle with Cossack's fiendish Robot Masters and find Cossack's daughter before it's too late!

Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the fourth installment in the Rockman Complete Works series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d827d89b" md5="1c302511203192d12ef70f52c8db216a" sha1="47038f7d8687644494151cc1a68b71f90a6a662f" format="mp4" support="">media/video/megaman4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12d8492e" md5="e05466aad741b8b0a3ee7032f08489ea" sha1="b321fed9845b84520cb82ac7928fbb86486a1e8c" format="png" support="">media/mixrbv2/megaman4.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1305" romid="570632">
            <path>megaman5.zip</path>
            <noms>
                <nom region="ss">Mega Man 5</nom>
                <nom region="jp">Rockman 5 : Blues no Wana!</nom>
                <nom region="eu">Mega Man 5</nom>
                <nom region="wor">Mega Man 5</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Cossack, humbled by his defeat and his allowing of Dr. Wily to influence his ways, decides to help Dr. Light by providing him and Rockman with tools and weapons to help foil Dr. Wily for good. All seems calm and peaceful, until...

A sudden rampage breaks out, and the cause is found to be a group of robots, led by a mysterious figure. As Dr. Light begins to investigate this rampage and attempts to find a way to stop it, he is kidnapped by the leader of the robots. Rockman hurries to save Dr. Light, but is too late...the only thing he can find at the scene is a yellow scarf...one that almost seems to belong to...Blues!?

Could Rockman's supposed brother, the strange but good-hearted Blues, be the one who kidnapped Dr. Light? Is Blues the one responsible for the rampages? With these questions racing through his mind, Rockman sets off to find Blues and get the answers he wants.

Like the other early Rockman / Mega Man games, the Playstation version was only released in Japan, as part of the Complete Works series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d47e854" md5="6a7af706b8237c41dc265380d52ab596" sha1="393a3d5274745eee1664ad94003e1d6c118bbf44" format="mp4" support="">media/video/megaman5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b1a959b" md5="a05f59f1a3139cda07c3beb861b7e2a5" sha1="95111a692df597b91ef381b7fdb47ca2784d9921" format="png" support="">media/mixrbv2/megaman5.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1307" romid="570633">
            <path>megaman6.zip</path>
            <noms>
                <nom region="ss">Mega Man 6</nom>
                <nom region="us">Mega Man 6</nom>
                <nom region="jp">Rockman 6 : Shijou Saidai no Tatakai!!</nom>
                <nom region="eu">Mega Man 6</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sixth (and supposedly final) volume in the Rockman Complete Works series contains the final NES/Famicom Rockman title: Rockman 6: The Biggest Battle in History!!

In Rockman 6, the whole world is alive and buzzing with word of the 1st Annual Robot Design Contest. Hundreds of robot designers from all corners of the globe enter their most powerful robots into the contest in hopes of taking home the ultimate prize. The sponsor of the contest, the mysterious Mr. X, suddenly declares that he has decided on winners...and takes 8 of the Robot Masters for his own purpose...taking over the world!! Rockman confronts him and demands an explanation, and what Mr. X replies with shocks him.

Mr. X declares to Rockman that he had been using Dr. Wily as a puppet the entire time, and now HE would take over the world, and nothing could stand in his way! Rockman finally decides to stop Mr. X once and for all, and sets off to defeat his 8 new Robot Masters and then the madman himself!

The Rockman Complete Works series was only released in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e99da094" md5="2504f2a80f9ff45add6925245716cc20" sha1="26225d37125d3786f9406aefa6bc9dce3dac0ec9" format="mp4" support="">media/video/megaman6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3f1cbb9" md5="d721d4b9a7a703005f323e4478e0eaba" sha1="4fcb61bc33c75d81fe88689b1d605ac904355788" format="png" support="">media/mixrbv2/megaman6.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88215">
            <path>meikyjiidab.zip</path>
            <noms>
                <nom region="ss">Meikyuu Jiin Dababa</nom>
                <nom region="jp">Meikyuu Jiin Dababa</nom>
                <nom region="wor">Meikyuu Jiin Dababa</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="106" parentid="3">Family Computer Disk System</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in India, where a young man's significant-other is kidnapped by an evil wizard. He must then tackle the four areas of the labyrinth temple of Dababa to rescue her.

In order to accomplish this task, the player cannot simple move across the floor. Rather, the player and all of the enemies hop from one square tile to another, throughout the game. In a majority of stages, the player must uncover the seals which will unlock the door to the next stage by leaping on to the particular tiles which keep the seals concealed. Not every door will take the player forward, however, as some doors are trick doors that may take the player to a previous stage. In some stages, the player must simply survive the onslaught of enemies, while in others, the player is racing against the clock.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4551244b" md5="cade3b03d427eddff62421f169a7dee4" sha1="b01f4b85fecd81518a8cf080ed4ed7e97e92be25" format="mp4" support="">media/video/meikyjiidab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8f8390f" md5="b18432e647f58f5a64c57c45fbd7892a" sha1="83cde092cb186930954bd08e73bc7c64d642de87" format="png" support="">media/mixrbv2/meikyjiidab.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1838" romid="136684">
            <path>menacebeach.zip</path>
            <noms>
                <nom region="ss">Menace Beach</nom>
                <nom region="wor">Menace Beach</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Menace Beach, you play as a random guy whose girlfriend was kidnapped by Demon Dan on her way to meet you at the malt shop. To free her, you must travel on a skateboard thorough multiple town and sewer levels and battle evil clowns, Elvis impersonators, and randomly appearing Ninjas. 

To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenches, and bombs out of widows and random holes in the sewer walls. These items can be picked up and thrown at your enemies to defeat them far better than your fists ever will.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0dc998d" md5="627eecaedebfc2912f3ed5db3454eea7" sha1="d85c926576da0bd8ac3d3a540798507373ace58d" format="mp4" support="">media/video/menacebeach.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a436013" md5="db8f1b118bbdd4992dcf82d90b7eb433" sha1="ba320e1ba0cd4654b27a05ee8132f8c6b07d1a53" format="png" support="">media/mixrbv2/menacebeach.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1854">
            <path>mendelpalace.zip</path>
            <noms>
                <nom region="ss">Mendel Palace</nom>
                <nom region="us">Mendel Palace</nom>
                <nom region="jp">Quinty</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Mendel Palace, you are Bun-Bun and you have to rescue your girlfriend Candy, who has fallen asleep and is now trapped in her dream. To progress, you have to go through various areas that feature dolls as enemies. Games are played on a board of 7x5 sliding tiles, using an overhead view. By sliding floor tiles, you'll be able to put them off balance and make the crash in the wall, leading to their destruction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02473ab0" md5="dd35d7fd5ebcfa5f0ffc7f84d470b23a" sha1="bcba7fe8a0f80c70d80e140db76fc97497374096" format="mp4" support="">media/video/mendelpalace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="420c9949" md5="4b0ce8041752072fcf52a8b9875211f9" sha1="5a9114456937acc64790ee08fe85aaf6413207d0" format="png" support="">media/mixrbv2/mendelpalace.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="119">Game Freak</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1757">
            <path>metalfighter.zip</path>
            <noms>
                <nom region="ss">Metal Fighter</nom>
                <nom region="jp">Metal Fighter Mu</nom>
                <nom region="cn">Wei Lai Xiao Zi</nom>
                <nom region="wor">Metal Fighter</nom>
                <nom region="asi">Wei Lai Xiao Zi</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Metal Fighter is an arcade style shooter for one player. You control an MCS-920 in an attempt to free planet H17 from alien invaders. Along the way you can improve your fighters weapons and speed by shooting certain enemies and collecting the power ups left behind. Improved weapons don't come easy though; each time you collect a weapon power up you will need to fight another metal fighter and win to be able to claim the new weapon. Each of the numerous, colorful levels contains a variety of enemies trying to stop you, along with a large boss at the end that will need to be defeated before moving on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32ec59f9" md5="580e7c145ee9defc48eff9e125df7bf2" sha1="279c618596f874bbb8a49f79adc80b94af6928c4" format="mp4" support="">media/video/metalfighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e6409c0" md5="99d6991d0cc182496a91e8d8fc3bc7d5" sha1="354323e0b0b30cc6f406a46c8ffb551fac8dfa4c" format="png" support="">media/mixrbv2/metalfighter.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="27223">Joy&amp;nbsp;Van</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="143356">
            <path>metalforce.zip</path>
            <noms>
                <nom region="ss">Metal Force</nom>
                <nom region="kr">Metal Force</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Metal Force is a Korean game with Rockman/Mega Man style, but the character doesn't use enemy's weapons, only his own.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b7909a5" md5="4e3959967de2ae21521f2b4f2e0ae86f" sha1="2d193fa0e6f903172cbd500d4b9e4dcbd775e804" format="mp4" support="">media/video/metalforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdab8e4c" md5="51b83362829a944a3d6b793a7e8c1c4f" sha1="5cc22d6b417023596d0a075c6f66654faba5b83b" format="png" support="">media/mixrbv2/metalforce.png</media>
            </medias>
            <dates>
                <date region="kr">1994</date>
            </dates>
            <developpeur id="8993">Open Corp.</developpeur>
            <editeur id="12357">Daou Infosys</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1280">
            <path>metalgear.zip</path>
            <noms>
                <nom region="ss">Metal Gear</nom>
                <nom region="jp">Metal Gear</nom>
                <nom region="wor">Metal Gear</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 20th century, a small fortified nation named Outer Heaven (founded by a mysterious war hero whose name and identity are shrouded in secrecy) is threatening the nations of the "West" with the development of a new prototype weapon named Metal Gear, a walking tank which is capable of launching nuclear warheads from anywhere on the globe. As FOX-HOUND's (an elite black ops unit) newest recruit, going by the codename of Solid Snake, your mission is to infiltrate Outer Heaven and rescue your missing comrade, Grey Fox (who was captured after a failed infiltration), while gathering intelligence on Metal Gear. In order to fulfill your objective, you must collect various weapons and equipments (including keycards for further access into the fortress), while avoiding visual contact with the enemy. The player must also confront against bosses in the form of Outer Heaven's elite mercenary force and rescue hostages hidden within the fortress in order to increase their rank, which gives the player an extended life bar and increased storage capacity for replenishable items and ammo. The player can use a wireless transceiver to come in touch with their commanding officer, Big Boss, to learn more about their current mission objectives or contact one of the local resistance members operating covertly within the fortress to gain useful tips and insights.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1543cb88" md5="383aec5078ac5d6d36707345b57994fb" sha1="b220104829529c74f73126a782a78d7e27d0334f" format="mp4" support="">media/video/metalgear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4a6db3e" md5="1f6b7c9b8b1e9eaaceb9492a2f64f2c8" sha1="09336b2db48721c8200a1c5b8eb79e95d2a84399" format="png" support="">media/mixrbv2/metalgear.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18813" romid="136694">
            <path>metalmax.zip</path>
            <noms>
                <nom region="ss">Metal Max</nom>
                <nom region="jp">Metal Max</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Metal Max" is a RPG set in a futuristic world, where monsters and mechanical creatures roam the land and where many people live in huge underground caves. You play the role of a young boy who lives in a town with his father and his older sister. Your biggest dream is to become a "hunter" - to kill the monsters that are roaming outside, and to receive rewards for that. Your father doesn't approve of your dream, but you nevertheless decide to explore the underground caves surrounding your town, to learn more about the world you live in, and eventually become a true hunter and help to overthrow the evil that threatens the world.

The game is a console-style RPG with random encounters and turn-based combat viewed from third-person perspective, like in Final Fantasy. You can also pilot various vehicles. You can participate in battles while riding those vehicles, performing various special techniques. You also upgrade the vehicles and get equipment for them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebb99287" md5="43a13f1ac8234648a85e1167577b6925" sha1="b6fe4945773cdd0165e6f005936fc3a9cee0009e" format="mp4" support="">media/video/metalmax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e08412c" md5="0ba983ce4600c3696a60c6b24d3e6ec5" sha1="78525262213359d03d7522bb5ddbcbf0e5c17bc4" format="png" support="">media/mixrbv2/metalmax.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="2975">Crea-Tech Inc.</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1465" romid="136697">
            <path>metalstorm.zip</path>
            <noms>
                <nom region="ss">Metal Storm</nom>
                <nom region="us">Metal Storm</nom>
                <nom region="jp">Juuryoku Soukou Metal Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Metal Storm is an action game in which the player takes control of the giant mecha M-308 Gunner in order to put a stop to a malfunctioning computer menace. 

To save it from becoming another generic action game, innovation is shown through fast paced gameplay and the "gravity flip" ability, which enables the character to freely switch between moving along the floor or ceiling. While the game is only seven levels long, the difficulty ramps up quickly, so mastery of the gravity technique and memorization of the levels become absolute necessities for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1399b42a" md5="39507bad57f637c006f0ca4f66528745" sha1="778d12f91c5291e64326ea97d43defd7deca70d1" format="mp4" support="">media/video/metalstorm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a45fe04a" md5="b60005aaa32a3298ed43b908f82873f2" sha1="19eaad779156ae6d470b7cd551684bb36f4db377" format="png" support="">media/mixrbv2/metalstorm.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="485">Tamtex</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1839" romid="136695">
            <path>metalmec.zip</path>
            <noms>
                <nom region="ss">Metalmech - Man And Machine</nom>
                <nom region="us">Metal Mech : Man &amp; Machine</nom>
                <nom region="jp">Metal Flame Psybuster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You control the pilot of a MetalMech vehicle (which looks similar to ED-209 of Robocop  licenses) who can move across the screen left or right, either with the mech or without, and fire any direction except straight down. The Mech is better armored, but also a bigger target and much too big to climb ladders, so you'll find yourself as much outside as inside. Your goal is to cross each level filled with randomly generating enemies and reach the next. Power-ups are hidden in various containers and in various places.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43df3826" md5="a98456b556d888e2e0dfe5010be2463f" sha1="6827806b8b3660108d1f3aca54b974ac282fdb73" format="mp4" support="">media/video/metalmec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a9283fd" md5="fa5a679eb625af1ed3eaee9a65446768" sha1="858483b4c4b388d6c263bed3d36d117da9723d92" format="png" support="">media/mixrbv2/metalmec.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1607">
            <path>metrocross.zip</path>
            <noms>
                <nom region="ss">Metro Cross</nom>
                <nom region="jp">Metro-Cross</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Simple side-scrolling game, where you play a skater who has to pass a set of obstacles in order to reach the end of the level.

You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff4ef001" md5="934f66886af7476a5b4356b1deba54cc" sha1="4319cf9cbe451e22948c0f6f4bbb1acce87a249c" format="mp4" support="">media/video/metrocross.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2743cd5" md5="848eabae98e257db8b109df13543910e" sha1="d99c2af0bb90ced580feedf04783f8cc44d909f9" format="png" support="">media/mixrbv2/metrocross.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1256" romid="544202">
            <path>metroid.zip</path>
            <noms>
                <nom region="ss">Metroid</nom>
                <nom region="eu">Metroid</nom>
                <nom region="wor">Metroid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction.

Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19f2e5cc" md5="54b1bb6fd4ff164a226e05bac787d9a4" sha1="b7aa4fc8ed6d86993d5ae01579d6b1501e8f6770" format="mp4" support="">media/video/metroid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c7daba2" md5="84cde2aad53919480e086edbe61f5853" sha1="46592a63b003572c5a2c81dea4678fc29372ad6b" format="png" support="">media/mixrbv2/metroid.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="eu">1988</date>
                <date region="us">1986</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="140708" romid="482397">
            <path>metrorogdaw.zip</path>
            <noms>
                <nom region="ss">Metroid Rogue Dawn</nom>
                <nom region="wor">Metroid - Rogue Dawn</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Metroid: Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later, we bring you the events that unfolded before Samus's famous "zero" mission on planet Zebes.
The original Metroid manual tells us about a deep-space research ship that was attacked. The Space Pirates seized a capsule said to contain a previously unknown life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule, which ultimately placed the Metroids under the control of Ridley and the Mother Brain. The mission to acquire the capsule was placed in the hands of one of Ridley's best-kept secrets: a rogue human agent, trained and manipulated by Ridley from a young age?
Taken as a child from a Galactic Federation colony obliterated by Ridley's faction, she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested, she is sent out on her own "zero" mission. She will retrieve a newly-discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth.
Her name is Dawn Aran.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cca1ef0a" md5="435afa58d969d19f0811f5f84d5c41c6" sha1="f108cbefcaad8e7d230969d858f8547a3a470ea1" format="mp4" support="">media/video/metrorogdaw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57ed5f18" md5="e5cd7cf13f7e20edbd23e0421cb2fe21" sha1="ea74558e7e390d3cca274207b962e33ca2d1cf4d" format="png" support="">media/mixrbv2/metrorogdaw.png</media>
            </medias>
            <dates>
                <date region="wor">2017</date>
            </dates>
            <developpeur id="21611">Grimlock, Optomon, snarfblam</developpeur>
            <editeur id="12672">Romhacking.net</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1775" romid="136714">
            <path>mig29.zip</path>
            <noms>
                <nom region="ss">Mig-29 Soviet Fighter</nom>
                <nom region="wor">MiG 29 : Soviet Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b269227" md5="e4c2103501cc9b9fbce2aa289aae2c34" sha1="92c6a2eb33b27b893df627089b6676ae51ab1ec6" format="mp4" support="">media/video/mig29.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32f5fc12" md5="408dcc685a7b8ef1f3664556ff536763" sha1="ccd4c6e583c16c75c97be763e78361761772a487" format="png" support="">media/mixrbv2/mig29.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="504">Camerica</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109361" romid="745700">
            <path>mickemouiii.zip</path>
            <noms>
                <nom region="ss">Mickey Mouse 3 - Yume Fuusen</nom>
                <nom region="us">Mickey Mouse : Dream Balloon</nom>
                <nom region="jp">Mickey Mouse III : Yume Fuusen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mickey Mouse is working part-time selling balloons in order to buy a present for Minnie, whose birthday is a few days away. He gets news from Pluto that Minnie cannot wake up. He sets off to visit her, only to find that she has been trapped in a nightmare. Now, Mickey must journey into Minnie's mind in order to free her from the nightmare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80692b5c" md5="f62b1b4b41ec553480360e6e92330d02" sha1="ce682f65b7257c1dd8d4ad7d831d0a2917341ae2" format="mp4" support="">media/video/mickemouiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5277855" md5="4e237232c6c68ea6cf5bfa0ec1e63a63" sha1="53d819a0150d0dad9df55845a3b5166b6864e1c8" format="png" support="">media/mixrbv2/mickemouiii.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1532" romid="136708">
            <path>mickemou.zip</path>
            <noms>
                <nom region="ss">Mickey Mousecapade</nom>
                <nom region="us">Mickey Mousecapade</nom>
                <nom region="jp">Mickey Mouse : Fushigi no Kuni no Daibouken</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One of Mickey's friends is in trouble, and Mickey and Minnie Mouse are on a rescue mission! Mickey Mousecapade is an action platform game. In order to reach your goal (and find out which of Mickey's friends is in trouble), you'll need to jump and climb your way through various levels which take place in different locations (including a fun house, a treacherous sea side, a pirate ship, and a castle). Each screen has numerous obstacles and enemies which will drain your energy if you come in contact; lose all of your energy, and a life is lost and the game ends when you have no lives left. You control Mickey Mouse and Minnie follows along. You'll need to make sure Minnie stays safe as you make your way through the levels (for example, if you mistime a jump and Mickey lands safely but Minnie doesn't a life will be lost). In addition to avoiding obstacles, there is also some occasional puzzle solving (such as locating a key to open locked doors, or finding your way out of the woods).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f388fea6" md5="5da555f743407b5f3b052a144c9e1015" sha1="875a1b611b641a876e06cada131c21b1f1e8886a" format="mp4" support="">media/video/mickemou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d689a777" md5="353280d819df0f304a0a8c128af31af2" sha1="51509cf874ce19203f3a7f8fc712c11ef4382e28" format="png" support="">media/mixrbv2/mickemou.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="wor">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1545" romid="613025">
            <path>micromachines.zip</path>
            <noms>
                <nom region="ss">Micromachines</nom>
                <nom region="wor">Micro Machines</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Choose your vehicle and go! Feel the power, feel the traction - excellent! Performance sports cars, Formula One racing cars, Power boats, Combat Monster trucks &amp; Turbo Wheels. Absolutely Brilliant!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfb985bf" md5="720eeeb74a398fe10554bf40d1a58c8d" sha1="bc12fa85f3c91cfa635c47de486107c4578adaf2" format="mp4" support="">media/video/micromachines.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ceb348fb" md5="5cc7e2eedcd9cd081b7b54dbc6116b22" sha1="2c21d40e231d4f113f1b1ee5b32e176a2a6202f3" format="png" support="">media/mixrbv2/micromachines.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="504">Camerica</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="192712" romid="881447">
            <path>micromages.zip</path>
            <noms>
                <nom region="ss">Micro Mages</nom>
                <nom region="wor">Micro Mages</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Slip into your wizard robes and enter the Demon Fortress, home of great treasure and ghastly creatures alike. Micro Mages is a new platform game for the NES, for 1 to 4 players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016972a7" md5="a55f79a7ab398b3164e55f1ffcbc6a54" sha1="29ee63b7dd4958518c8c2a1da77b77dd7556a329" format="mp4" support="">media/video/micromages.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7314804a" md5="e059ceb27649cda022b9a24a5ba252f3" sha1="3d59fe6e3dc7c6ecfd60001f7ffd3f27b1fbdb67" format="png" support="">media/mixrbv2/micromages.png</media>
            </medias>
            <dates>
                <date region="wor">2019</date>
            </dates>
            <developpeur id="30386">Morphcat Games</developpeur>
            <editeur id="30386">Morphcat Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1542" romid="546424">
            <path>mightybombjack.zip</path>
            <noms>
                <nom region="ss">Mighty Bomb Jack</nom>
                <nom region="jp">Mighty Bomb Jack</nom>
                <nom region="wor">Mighty Bomb Jack</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to the original Bomb Jack, Mighty Bombjack brings side scrolling to the series, and brings it closer to a platform game rather than the arcade / puzzle likeness of the first one.

Once again you play as the bomb-hungry caped superhero. Collect the bombs for points and avoid being touched by the different monsters that spawn from crates and the like.

The game now features new scenarios like clouds and forests, as well as the usual sphinx and pyramids backgrounds of the original title.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f6e51c3" md5="7a0eef8a02bdeac90f03fe231c0f466e" sha1="daec40252d271587002114944a54d7895a101e67" format="mp4" support="">media/video/mightybombjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a52bd6fe" md5="b28accd25ebd034e687dbe443b7940d3" sha1="46b981c4ea8a9a241ebb1e783f12e071c4ed0c72" format="png" support="">media/mixrbv2/mightybombjack.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1485" romid="136723">
            <path>mightfinfig.zip</path>
            <noms>
                <nom region="ss">Mighty Final Fight</nom>
                <nom region="jp">Mighty Final Fight</nom>
                <nom region="wor">Mighty Final Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Capcom's only 8-bit port of the Final Fight series, Mighty Final Fight follows the storyline and characters of the first Final Fight game. Mayor of Metro City Mike Haggar, his ninja friend Guy and his daughter's boyfriend, Cody learn that Haggar's daughter, Jessica,  has been kidnapped by the Mad Gear Gang whose leader has fallen in love with her, and also wants the meddling Mike Haggar to leave town. Now it's personal! Choosing one of the three fighters, the player embarks on a beat-em-up quest through the streets of Metro City.

The game is a side-scrolling beat 'em up and a one-player only game (unlike other Final Fight ports). Also exclusive to this particular Final Fight game is the experience system which allows gaining levels to learn additional moves, similar to the first Double Dragon game. The characters have all been squished down to super-deformed 8-bit likenesses.  Graphically this looks similar to River City Ransom. Each character has a button for attack and a button for jumping. Pressing the two together unleashes a character-specific super-move. Various grabbing moves and throws can also be done by moving the player near an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b2299e13" md5="c5250bb79607152a55e6d2828f487711" sha1="02039ad7e2709eba79aef5c2839d95b58ce0dc41" format="mp4" support="">media/video/mightfinfig.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47333769" md5="b0556f5da3d56f979c7cf03b901b5486" sha1="50d207b37bec106a3c12f53047e63826bf9060dd" format="png" support="">media/mixrbv2/mightfinfig.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="jp">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134960" romid="136727">
            <path>miketysspunout.zip</path>
            <noms>
                <nom region="ss">Mike Tyson's Punch-out!!</nom>
                <nom region="jp">Mike Tyson's Punch-Out!!</nom>
                <nom region="wor">Mike Tyson's Punch-Out!!</nom>
            </noms>
            <regions>
                <region>us</region>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mike Tyson's Punch-Out is one of the most popular and biggest selling video games of all time. Step into the ring as Little Mac, a 17-year-old fighter from the Bronx, ranked number three in the minor circuit. Your goal is to work your way up through the rankings so that you can challenge Mike Tyson, Kid Dynamite, in a dream fight. 

But the road to the championship is long and hard. You'll have to work your way up through the minor, major, and world circuits by winning against tough contestants like Piston Honda, Glass Joe, Super Macho Man and many, many more! Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ!

The rules of the World Video Boxing Association govern your bouts. Each match is three three-minute rounds long. Any boxer knocked down for a 10 count is Knocked Out (KO). If a boxer goes down three times, he'll find himself a Technical Knock Out (TKO). If both boxers make it to the end of the third round, the ref determines the winner. 

Once you're in the ring you'll have to beat your opponent with smart fighting. Use left and right punches, as well as uppercuts to knock your opponent to the mat. Dodge your opponent's blows with some fancy footwork. Dazzle them with your brilliance and you'll be the World Video Boxing Association Champion. On the other hand, you might find yourself down for the count.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="937e1403" md5="d8505d5e144f60a2c5aaf44c144fa99b" sha1="e88026a45da4cc38139fc4b1423cb6c705a9e043" format="mp4" support="">media/video/miketysspunout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45187ad4" md5="236c9ca5fcd4a7c460775692fe7b4029" sha1="eae4e0ff11d0243327a7dd6762bf28ad14b85320" format="png" support="">media/mixrbv2/miketysspunout.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="ca">1987</date>
                <date region="jp">1987</date>
                <date region="eu">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18733" romid="592817">
            <path>millipede.zip</path>
            <noms>
                <nom region="ss">Millipede</nom>
                <nom region="us">Millipede</nom>
                <nom region="jp">Millipede : Kyodai Konchuu no Gyakushuu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Millipedes, cousins of the Centipede, are all over the garden. This will ruin anything trying to grow there unless they are stopped. But there are other insects as well; spiders, bees, dragonflies and earwigs. Nature is dangerous. Luckily, there's a bug zapper that can shoot arrows at these insects and destroy them.

Millipede is the sequel to Centipede, and features similar gameplay, but with a new swarm of insects! The goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, the player will progress to the next, more difficult level. Millipedes and other creatures are all worth a different amount of points. Occasionally dynamite will appear on the screen, which will explode if shot by the bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72a0d42f" md5="f450593e903e5f025b316d297a1be7c0" sha1="7333f13b59bff0618ed47fabd27fad611da5a246" format="mp4" support="">media/video/millipede.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="969a9440" md5="8dff8284ebb2913e88b6b49df1518600" sha1="fe689e49848d33f7eb727e1da47a2022c0286a26" format="png" support="">media/mixrbv2/millipede.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18734" romid="564230">
            <path>miniputt.zip</path>
            <noms>
                <nom region="ss">Mini-putt</nom>
                <nom region="jp">Mini Putt</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots.

To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9b20d96" md5="1257480656f12d34e44930b50342143d" sha1="b5d018ef1a60df900f64244f1191103b14b5bf0a" format="mp4" support="">media/video/miniputt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21e4016b" md5="1a17eeafab8a69ab6f86e6ae1a06fda6" sha1="6ea01fc816db862bb3e73faa04409d3d203ff80c" format="png" support="">media/mixrbv2/miniputt.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="288">Artech Studios</developpeur>
            <editeur id="30720">A Wave Inc</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88520" romid="136741">
            <path>miracrops.zip</path>
            <noms>
                <nom region="ss">Miracle Ropit's - 2100 Nen No Daibouken</nom>
                <nom region="jp">Miracle Ropit's : 2100 Nen no Daibouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers. This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins".
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16a0b87e" md5="d1f9f8211ad6d146888434d9b58b1bfc" sha1="ff773ebc8ed6e4e7126e484a978a82265929d059" format="mp4" support="">media/video/miracrops.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1c0210a" md5="eb9113afcdb1a3ea56e19276f7177a7d" sha1="d981d9d1fd5c169092ced4a28f5168fb5d4460dc" format="png" support="">media/mixrbv2/miracrops.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <editeur id="674">King Records</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1447" romid="136747">
            <path>missiimp.zip</path>
            <noms>
                <nom region="ss">Mission - Impossible</nom>
                <nom region="wor">Mission : Impossible</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your mission, if you choose to accept it, is to rescue Dr. O and Shannon from the grubby clutches of the Sinister Seven as quickly as possible.  

As you fight your way through each area, you must obtain information and vital ID cards.  Your progress is blocked at every turn by acid flames, raw sewage, scorching steam, high voltage electricity and poison gas.

You can choose from three agents, Max, Grant and Nicholas, according to the situation at hand.  Each is equipped with two types of weapons which can be interchanged according to the surroundings.

If an agent's life gauge runs out the next agent in line will take his place.  If you complete an area successfully then the knocked-out agents will rejoin the team at the beginning of the next area.

The game is made up of six areas with the first and last consisting of two stages.  Two of the areas auto-scroll with all three agents in play at once.

This game will self destruct in five seconds.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c585935a" md5="c25a6b9db28fad45512402b5ea98f12b" sha1="c3087d8a54857ce792facb1ccbc6c71ed116840c" format="mp4" support="">media/video/missiimp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e295046" md5="623306f06548f949513c666442c1b6aa" sha1="b4175b62171ffd2d78dab290c69b73f62505eaa2" format="png" support="">media/mixrbv2/missiimp.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18814">
            <path>missioncobra.zip</path>
            <noms>
                <nom region="ss">Mission Cobra</nom>
                <nom region="us">Mission Cobra</nom>
                <nom region="wor">Mission Cobra</nom>
                <nom region="au">Sidewinder</nom>
                <nom region="asi">Sidewinder</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As commander of a fast and powerful helicopter, you must fight your way through waves of enemy aircraft and destroy their commander.

This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner in two player games, must fight your way through wave after wave of enemy aircraft to reach the end stage boss, whom you must destroy. Along the way, you can pick up items to refuel you, make you invulnerable for a short time and increase your fire power. You lose energy each time you are hit. If you lose all your energy, you die and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a0a176a" md5="e4f85eb318342831a3fcbc0cbd06d7e0" sha1="3e9d44b9542dd303f49351cb2b71d372a0edaee1" format="mp4" support="">media/video/missioncobra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea9daa1f" md5="8b9e9bfe3b918a19e6e65a633f9b8320" sha1="862b0b35311b8746f238bc4fd1527c4ae73cea3c" format="png" support="">media/mixrbv2/missioncobra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18814">
            <path>sidewinder.zip</path>
            <noms>
                <nom region="ss">Mission Cobra</nom>
                <nom region="us">Mission Cobra</nom>
                <nom region="wor">Mission Cobra</nom>
                <nom region="au">Sidewinder</nom>
                <nom region="asi">Sidewinder</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As commander of a fast and powerful helicopter, you must fight your way through waves of enemy aircraft and destroy their commander.

This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner in two player games, must fight your way through wave after wave of enemy aircraft to reach the end stage boss, whom you must destroy. Along the way, you can pick up items to refuel you, make you invulnerable for a short time and increase your fire power. You lose energy each time you are hit. If you lose all your energy, you die and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a0a176a" md5="e4f85eb318342831a3fcbc0cbd06d7e0" sha1="3e9d44b9542dd303f49351cb2b71d372a0edaee1" format="mp4" support="">media/video/sidewinder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea9daa1f" md5="8b9e9bfe3b918a19e6e65a633f9b8320" sha1="862b0b35311b8746f238bc4fd1527c4ae73cea3c" format="png" support="">media/mixrbv2/sidewinder.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88522" romid="136750">
            <path>mitokou.zip</path>
            <noms>
                <nom region="ss">Mito Koumon - Sekai Manyuu Ki</nom>
                <nom region="jp">Mito Koumon II: Sekai Manyuu Ki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mito Koumon II: Sekai Manyuuki (lit. Mito Koumon's World Tour Chronicle) is an adventure game. It is the sequel to Tenka no Goikenban: Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs. Unlike the first game, which was set entirely within Japan, Tokugawa crosses the world solving problems instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including Transylvania.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84496809" md5="436f8a7677dceaf952d98eb3ca8dd6e0" sha1="da17b97dac7b2d1acfaa4def1557399bd4c93587" format="mp4" support="">media/video/mitokou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae612e2d" md5="321222f31c766b700b34c8d504d2c5f2" sha1="5e52c1817186510fbfd8608690580953af5cefff" format="png" support="">media/mixrbv2/mitokou.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18735" romid="564238">
            <path>mitsumegatooru.zip</path>
            <noms>
                <nom region="ss">Mitsume Ga Tooru</nom>
                <nom region="jp">Mitsume ga Tooru</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mitsume ga Tooru (translates to The Three-Eyed One) is based on the manga and anime of the same name. You control Hosuke Sharaku - a boy with a third eye on his forehead and of terrifying power. This power is unleashed when his third eye is open so he is wearing a bandage to seal his power and remove any memories of his true nature.

In the game, another three-eyed man with great powers appears and attacks a city. He also kidnaps Sharaku’s friend Wato who watches unable to do anything. Sharaku then, with the bandage removed, begins his quest to save Wato from this man.

The character you control can fire shots of energy from his forehead eye to attack the enemies that inhabit the 5 stages of the game. He can also summon the Red Condor – a harpoon that can be used for attacking or reaching higher places. Along the way you will find places where you can buy extra lives, different weapons and an improved version of the Red Condor. Money can be gained from defeating enemies or by shooting invisible chickens that can be found in certain levels. You can also increase the value of a coin that is left behind by an enemy if you shoot it multiple times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b950ef4d" md5="c85f9096dec587673af1954cd8c2f189" sha1="3ea3f77b419afcf59056a43fec2e0f4304084640" format="mp4" support="">media/video/mitsumegatooru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="743d7740" md5="5edc80d2704868d89b0247d1abff79ff" sha1="6e52e2bcdf865763996ddab7170372c6b035a66c" format="png" support="">media/mixrbv2/mitsumegatooru.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="626">Tomy</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1954" romid="877493">
            <path>moaikun.zip</path>
            <noms>
                <nom region="ss">Moai Kun</nom>
                <nom region="jp">Moai-kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Moai Kun is a platform puzzle game where you play as Moai, the Easter Island statue, that has appeared in many other Konami games. 

The goal of the game is to collect other Moai-like statues and reach the door leading to the next level before the time runs out. In order to make your way to the statues and finally to the exit you have to move and destroy the rocks blocking your way and avoid getting killed by enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ecd876ee" md5="d5d6733b0f858229ab7db86864f83a15" sha1="5e8c789dbe2241c561521c25a1a8451c79e8b009" format="mp4" support="">media/video/moaikun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60e4c777" md5="68cbcf205995b5fa921a6a8184f26af5" sha1="364d058b008845988db81dd156a0611639700432" format="png" support="">media/mixrbv2/moaikun.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1585" romid="544217">
            <path>monopoly.zip</path>
            <noms>
                <nom region="ss">Monopoly</nom>
                <nom region="fr">Monopoly</nom>
                <nom region="wor">Monopoly</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4362bf7" md5="67955e4b3781a19d60e9681b7597454d" sha1="675b3f0d7c4c3a1f3e2088d0968560b8d6f14933" format="mp4" support="">media/video/monopoly.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c57070d3" md5="eabd71bdfbbefbc6dcda9c74657ed423" sha1="dd58e3d9069cbf061f2bceb3e831fc2c21507528" format="png" support="">media/mixrbv2/monopoly.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="fr">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="73">Parker Brothers</developpeur>
            <editeur id="23491">Arcadia Systems, Inc.</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1894" romid="136780">
            <path>monsterparty.zip</path>
            <noms>
                <nom region="ss">Monster Party</nom>
                <nom region="us">Monster Party</nom>
                <nom region="jp">Parody World : Monster Party</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are a young boy with a baseball bat named Mark. On your way home from a baseball game, you encounter a monster named Bert. Bert needs your help in saving his planet from the evil monsters. You learn how to fuse with Bert and become a monster fighting gargoyle. You'll spend most of the game attacking bad guys by swinging your bat at them or volleying their fire.

This is a side scrolling adventure, similar in play to Super Mario Bros., but with monsters and skulls. The game itself is infamous for its outlandish quotes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45d220a8" md5="0fda372e48b2d27a6b33859cc2650909" sha1="a7755e4722e9225d0fedd68ac8e92b4f8b577b85" format="mp4" support="">media/video/monsterparty.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a99490d" md5="e122ecaaa24f245934baff7c4f598ad1" sha1="8c277f56134866866d99c1f884aa961a5c16feb7" format="png" support="">media/mixrbv2/monsterparty.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1873" romid="136781">
            <path>monsttrural.zip</path>
            <noms>
                <nom region="ss">Monster Truck Rally</nom>
                <nom region="us">Monster Truck Rally</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Take the wheel of a monster truck through nine different events at a time or choose the rally and go through all of them. The nine events are hill climb, drag race, bog, car crush, tug-o-war, sled pull, draw bridge, donuts and the combo course.

In the hill climb, players race on a track comprised mainly of steep hills. The drag race event offers drag racing down a long straight way. The bog event is a race on a track with numerous watery bogs throughout its path. In the car crush event, the player races up and down straight roadways, driving over rows of cars that are lined up for the monster truck to crush. In the tug-o-war competition, the player's truck and the one of the opponent are tied together, facing opposite directions, and the player has to tug the other across the line that is on your own side behind hum. The sled pull has the player drive along a straight path while pulling a weighted sled. While progressing, more weight is added, slowing the truck down. The draw bridge course features drawbridges that go up and down. If the bridge is down, the truck can pass, if it is up, the player has to wait until it comes back down to continue. Donut features races around a small donut-shaped track against an opponent. The combo course event involves all the previous events thrown in throughout a race,

Players can also create your own track or have the game create one at random.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96df87b9" md5="49c98e074f410de3ff1c2356db0c514c" sha1="b073d0278c9ef515c9dfdfd64bcec2fc553be06b" format="mp4" support="">media/video/monsttrural.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cdcc506" md5="33f24dafee1b252567bb9a4eefcc436c" sha1="eda6b2d78f12b6edb26da426bcdef75a5072d4b4" format="png" support="">media/mixrbv2/monsttrural.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="152">Realtime Associates</developpeur>
            <editeur id="17506">Intv Corp</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1994" romid="136778">
            <path>monstinmypoc.zip</path>
            <noms>
                <nom region="ss">Monster In My Pocket</nom>
                <nom region="eu">Monster In My Pocket</nom>
                <nom region="wor">Monster in My Pocket</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil Warlock wants to take over the world! He calls his fellow monsters to join him, but several refuse - and after casting a shrinking spell that backfires and shrinks down all the monsters around him, transporting them to different homes in Los Angeles.

Warlock didn't let his size impairment get in the way of world domination, however, so it's up to The Vampire and The Monster to stop him! Along the way, both characters will have to fight through Warlock's henchmonsters through the streets, sewers, a construction area and even a Japanese garden.

The game features classic platforming action. The player only has one all-purpose attack and they can also double jump to avoid enemies or reach high ledges. The player can also pick up small objects and use them to attack several enemies at once. If there's only one player, they can choose between The Vampire or The Monster. Or if they don't want to go alone, a friend can join in and help them beat Warlock in the two player co-op mode.

The game is based on the Monster In My Pocket toy franchise. The package also included a limited edition Monster in My Pocket toy, Blemmyea (#81), which was only available with this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88b26818" md5="15350f389eca8956348fa6efac86e3c9" sha1="73660fa151fa57eaac74cf334b8bb2ea0610d007" format="mp4" support="">media/video/monstinmypoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0549f7dc" md5="394477ddb79809caa6dff55776b733db" sha1="c71530d61403d3cd97ec2b40e71af593e885955d" format="png" support="">media/mixrbv2/monstinmypoc.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1992</date>
                <date region="jp">1990</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="531">Palcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18817" romid="549525">
            <path>mooncrystal.zip</path>
            <noms>
                <nom region="ss">Moon Crystal</nom>
                <nom region="jp">Moon Crystal</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Moon Crystal is a platform action game where you control Ricky Slater on his mission to free his kidnapped father from the evil Count Crimson. The Count is forcing his father, a great scientist, to use the power of the moon crystal to turn the dead into living and rule the world.

There are 7 stages, each ending with a boss fight. The themes of the stages follow the story closely. The player begins each stage with only small knife to defend yourself. The player can find power-ups that can extend the range of your knife, give additional health containers, allow Ricky to make double jumps etc. The player has 3 lives and also an unlimited amount of continues.

The game is notable for its fluid animations and rich graphic cut scenes which moves the story forward. It was never officially released outside of Japan, but an unofficial English translation patch exists.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c8742dbe" md5="eff5f49e4bed5421ebec46413884dd6a" sha1="739d09765a560098d5680594de3d253a9b31162f" format="mp4" support="">media/video/mooncrystal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="802e1d08" md5="51cd1736afc538fdb5e61652b2bcfa29" sha1="15b62f0d083f2e91fe19d481fefd9e52bd2aa4dd" format="png" support="">media/mixrbv2/mooncrystal.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="2865">Hect Co. Ltd.</developpeur>
            <editeur id="2865">Hect Co. Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1955" romid="136783">
            <path>moonranger.zip</path>
            <noms>
                <nom region="ss">Moon Ranger</nom>
                <nom region="us">Moon Ranger</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An alien species has set up a dormant space craft on the moon to mine the solar system's resources. As a side note, this will destroy the Earth. Not good. But never fear, Moon Ranger is here to save us!

You must fly through space, destroying meteors and aliens then you land and enter the first alien base. You must fight your way through and recover a piece of the gamma bomb that can destroy the aliens. After you get the gamma bomb piece, it is off to the next base. Gather all the gamma bomb parts to destroy the alien menace.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d45499a1" md5="d09d8709baa384b8d3049571620694dc" sha1="b3f22c13da790e186c73c18a12d6f418e9a0eb79" format="mp4" support="">media/video/moonranger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945e3533" md5="fd91d0468bcade5800941c897ae60227" sha1="c17d9e9304b8242401faf182cf684ee24473d00c" format="png" support="">media/mixrbv2/moonranger.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="567">Odyssey Software</developpeur>
            <editeur id="566">Bunch Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1308">
            <path>ultimmorkom3.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 2</nom>
                <nom region="wor">Mortal Kombat 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a pirated port of Mortal Kombat made by Hummer Team. Despite the title, this game is actually a port of the first Mortal Kombat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78050c72" md5="cfe2adfc5f0a8a9d98323b4043c4d2e7" sha1="c5a4fd4aac882c1684aa6b2ecb9a72e118fd2dcf" format="mp4" support="">media/video/ultimmorkom3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f46ae5c" md5="22a6a1bd023ae50f9b427b06fc3dc538" sha1="c5d5476d04289262785954fd23337b46da93a3a8" format="png" support="">media/mixrbv2/ultimmorkom3.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="124507" romid="387390">
            <path>mortalkombat4.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 4</nom>
                <nom region="asi">Mortal Kombat 4</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85373803" md5="bcbc00c483199d5d78ebd6a7e4247f0c" sha1="687b31f36ba3f3fedd81203ba8e0cc408664b54e" format="png" support="">media/mixrbv2/mortalkombat4.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1267">
            <path>earthbound.zip</path>
            <noms>
                <nom region="ss">Mother</nom>
                <nom region="us">Earthbound</nom>
                <nom region="jp">Mother</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the early 1990s, a mysterious dark shadow covered a small country town in rural America. A young married couple vanished from their house without a trace. The man's name was George, the woman's name was Maria. Two years passed, and George suddenly returned. He never spoke to anyone about what he had experienced. Instead, he lead a solitary life and began an odd study, all by himself. His wife never returned.

Eighty years have passed since then. You play the role of a young boy who lives in a small town together with his parents and his two sisters. One day, something strange happens: the house seems to be possessed by a poltergeist. Things start attacking house inhabitants. The boy's father advises him to talk to his grandfather and to learn how to use psychic powers in order to discover the reason behind the strange poltergeist. On his journey, the boy meets three other children: a quiet girl who lives together with her mother, a young genius who isn't accepted by his classmates, and a boy who joined a gang, hoping for revenge. The four heroes will explore the world and find out the connection between the strange events of today and the mystery of the past.

Closely related to the SNES game  EarthBound, "Mother" is an unusual console-style RPG set in modern times. Combat system is similar to Dragon Warrior: you meet random enemies and bosses, and fight them in turn-based combat viewed from first-person perspective. Instead of magic, your characters can use special psychic powers called PSI.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14d15d11" md5="d41bfd0b3661606cecc91518a16678f3" sha1="3d7a4f48044f4e882d292a6b682a1267a7601704" format="mp4" support="">media/video/earthbound.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="206c6707" md5="b38ec502b2b03478828cfaf601ca9b95" sha1="c3e7ca0aeb8155bec94bc609f5a881d406363012" format="png" support="">media/mixrbv2/earthbound.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="460">Ape Studios</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88566" romid="136786">
            <path>motoccha.zip</path>
            <noms>
                <nom region="ss">Motocross Champion</nom>
                <nom region="jp">Motocross Champion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is pure insanity. And to take the checkered flag, you'll need sheer intensity to throttle past hundreds of obstacles, including the Head Spinning Loop and the Sky Riding Ramp. You'll also need precision skills to refuel with Nitro Turbo Boosts that'll power you to victory! There are 8 championship tracks and 3 ultra-challenging levels (Rookie, World Class and Daredevil) to choose from. You can even race against the clock or computer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f5e29c6" md5="a14f04eedadaae4fc19c4e36fc89df9b" sha1="ba3a8d851402b0e2230bfefd4fa79bc04270a662" format="mp4" support="">media/video/motoccha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02be758d" md5="3b3cf34ddcd4a8457acf10dc868ef7d7" sha1="d815c219ae8233d1bc5cd01f4e0809761d66e2e7" format="png" support="">media/mixrbv2/motoccha.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1874" romid="136787">
            <path>motorcitpat.zip</path>
            <noms>
                <nom region="ss">Motor City Patrol</nom>
                <nom region="us">MotorCity Patrol</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A simple, top-down driving game where you play a patrol officer in a city police force. You progressively take down bigger bad guys by chasing them down and shooting at them. The gameplay is a precursor to the first Grand Theft Auto games, developed later.

Gameplay consists of driving your squad car around the city, pulling over speeders, by flashing the siren, and stopping random robberies, by shooting the getaway car.  Larger crimes will pop up, which lead to capturing whoever the current Public Enemy No. 1 is.  The game ends when you fail in a mission, or when you total your police cruiser.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bbbb84e2" md5="1113e67c0acfc4e8cfe954ac3b853d68" sha1="506108df87a4f90197fcb48aacca88445bccf66c" format="mp4" support="">media/video/motorcitpat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c959c74" md5="748abcfafaf982822f3035d347fe38b0" sha1="2adaa56c18c8009c92959497ca14c6f3766da4d5" format="png" support="">media/mixrbv2/motorcitpat.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="554">Source Research &amp; Development</developpeur>
            <editeur id="8924">Matchbox International Ltd</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88567" romid="136788">
            <path>mottoabudek.zip</path>
            <noms>
                <nom region="ss">Mottomo Abunai Deka</nom>
                <nom region="jp">Mottomo Abunai Deka</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mottomo Abunai Deka is an action game for the Nintendo Entertainment System. The game is based on a Japanese TV drama show.nnnnThe game is a 2D 1-2 player side scroller. You the player control Taka or Yuuji, or both of these characters at the same time. You'll find yourself up against many enemies of the Yakuza gang, ?The Silver Stars?, and then later on leading you to corruption within the police department and to the main villain at the end. While playing the game you'll also run into three mini-games, which are a shooting gallery, a fast paced car ride and a shootout with one of the boss enemies.nnnnWhile playing the side scrolling part of this game, if you want to switch weapons, press start and then A to cycle through the selection.nnnnThe original name of the game is Mottomo Abunai Deka, which has been retitled as The Most Dangerous Detectives.nnnnAll of the text has been translated to the best of my knowledge. The main issue with the text is that there is a scrolling issue that has been worked out as best as possible for now.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f3175fc" md5="e4c6114950bfc5c69a095ad0d917f1d8" sha1="8356dcec05551ac8dec6ad38512b98e9f3ec49d7" format="mp4" support="">media/video/mottoabudek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5baf297" md5="f3db1c403098a0be2f4fe3aa3722cbac" sha1="bf9353ff416a9c2ee2a42cf1e1d4bdb0981f9f22" format="png" support="">media/mixrbv2/mottoabudek.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18818">
            <path>mourysenmad.zip</path>
            <noms>
                <nom region="ss">Mouryou Senki Madara</nom>
                <nom region="jp">Mouryou Senki Madara</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As a baby, Madara was found floating in a river near Mount Shumi. The elder Tatara saved him, build gadgets to replace his missing body parts and raised him together with his grandchild Kirin. On Madara's 15th birthday, when most of the world had already fallen to the Moki controlled by the Emperor Miroku, Madara sets out to find his real body and save the world from the Moki.

Mouryou Senki Madara is an RPG in which players control a party consisting of up two four characters exploring towns, dungeons and a world map from a top-down perspective. Battles occur randomly and the characters move and fight autonomously, although it is possible to pause battles at any time and order characters to fight, defend, use magic or items or flee. Furthermore, a basic battle strategy (attack, defend, stop or flee) can be selected from a tactics menu, where it is also possible to change the characters' starting formation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbf66c7b" md5="5198f35d2952d5fb59a0fced50da3951" sha1="910b2d778a132375ac0e56d44070e38e5e1b3413" format="mp4" support="">media/video/mourysenmad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3650820" md5="bfd0c38d43777e193b1f6c5e78c89ecf" sha1="dbb634f996bb424aa21c61a2e5fb0d16c680b446" format="png" support="">media/mixrbv2/mourysenmad.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1712" romid="136115">
            <path>gimmick.zip</path>
            <noms>
                <nom region="ss">Mr Gimmick</nom>
                <nom region="jp">Gimmick!</nom>
                <nom region="cn">Shui Guan Pipe</nom>
                <nom region="wor">Mr. Gimmick</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Gimmick is a little doll with a life of its own, that's given to a girl for her birthday. The girl's other toys quickly become jealous of the attention given to Mr. Gimmick, and they decide to carry her away to a mystical land. Mr. Gimmick goes after them to bring his owner back. 

The game Mr. Gimmick is a platform game where you take control of Mr. Gimmick over the course of six levels. You defend yourself by throwing bouncing stars that take a second to form and are then thrown downward. You can also ride the stars thrown to gain access to higher platforms. The inventory you have allows you to store bombs, potions, and fireballs.

The game has two endings. The easier way is to just run through all of the levels. Each level has a treasure hidden that can be a bit difficult to get, and finding all of these gives access to an extra level. But if you lose all of your lives and have to continue, the game will take all of your treasures away, and not allow you to get to the final level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa50904f" md5="97d6caf5f9393ca5a07037b251924c0d" sha1="6c8decee5f08235b74722da29398617393ef79fc" format="mp4" support="">media/video/gimmick.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff8624ac" md5="8337cb04b773907fc40c42b13fdd8f9a" sha1="4f62e4e3d950e4aba6490ce4268dccb3cc12f16b" format="png" support="">media/mixrbv2/gimmick.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1617">
            <path>mspacman.zip</path>
            <noms>
                <nom region="ss">Ms. Pac-man (namco)</nom>
                <nom region="us">Ms. Pac-man (Namco)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 1982, a sequel to the  incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man.  This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit  while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics.  One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6ffd8b6" md5="b64e71ab0dd9220e84fd882abc4e4c83" sha1="8fd610d228610fce3e1e5e96b2a7f414478a9760" format="mp4" support="">media/video/mspacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5909d4d9" md5="52642f15d0a0759eb13b9417ab04dcbd" sha1="f587bf45f04017f3342af14025b2ceca2918884f" format="png" support="">media/mixrbv2/mspacman.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1993</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18910" romid="868299">
            <path>valis.zip</path>
            <noms>
                <nom region="ss">Mugen Senshi Valis</nom>
                <nom region="jp">Mugen Senshi Valis</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Yuko Ahso was once an ordinary high school girl. Or least her life used to be ordinary. Her friend Reiko went out on a date with a Dark King named Rogles, and has vanished. Immediately, monsters attacked her. She was almost killed...

Until a mystic sword named Valis appeared before her.

Using the sword, Yuko defended herself against the monsters, and was whisked to a strange land, where she was told that she was the chosen Valis Warrior, and she must defeat Rogles, or the human world and the dream world would both be plunged into chaos.

Go forth, brave Valis Warrior, and destroy the evil known as Rogles!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88e72792" md5="4b36f571d33d9ab4c0420a96738e31cd" sha1="99a711c25cf4b338831c74484dffc11eeb44d6aa" format="mp4" support="">media/video/valis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aad3a387" md5="23c2199278300fdbf2f0a17256d65e56" sha1="59e5a6cdf3ee6c0f589f8f72c322c9cbfb8a7a8f" format="png" support="">media/mixrbv2/valis.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="97">Telenet</developpeur>
            <editeur id="8763">Tokuma Shoten</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1703" romid="136793">
            <path>muppeadv.zip</path>
            <noms>
                <nom region="ss">Muppet Adventure - Chaos At The Carnival</nom>
                <nom region="us">Muppet Adventure : Chaos at the Carnival</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Chaos at the Carnival is a collection of six arcade mini-games.

Miss Piggy has been "pignapped" by the sinister Dr. Grump; her Muppet friends come to the rescue. Kermit, Gonzo, Fozzie and three other characters from the children's TV show dash into Grump's mysterious fun fair in search for their pink companion. They must brave five rides in succession in order to take on the Grumpasaurus in the final carnival confrontation.

1. Tunnel of Love: Avoid objects in the waterway
2. Duck Hunt: Hit passing ducks with tomatoes
3. Space Ride: Land a spaceship in the correct dock using rocket blasts
4. Bumper Cars: Race around the track and avoid crashing into obstacles
5. Funhouse: Find a way through a small maze filled with guard dogs
6. Battle of the Grumpasaurus: Tickle the Grumpasaurus so that he laughs himself silly

The C-64, Apple II and DOS versions of Chaos at the Carnival support two players, taking turns.

The versions for the four platforms differ strongly; see the trivia section for details.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c2e97d5" md5="a285c8c3d0f9fcc8810ba1e595415dd1" sha1="e1f34002783ffbd56ecd8fc1996aa359bf0baf7c" format="mp4" support="">media/video/muppeadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="abd06f01" md5="b2eab94166e003b5625c2eed93bc6ecb" sha1="5568aeff5bd4e60c857debf83b34f0d61f6c7993" format="png" support="">media/mixrbv2/muppeadv.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="528">Mind's Eye</developpeur>
            <editeur id="249">HiTech Creations</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71463" romid="136795">
            <path>musasnoken.zip</path>
            <noms>
                <nom region="ss">Musashi No Ken - Tadaima Shugyou Chuu</nom>
                <nom region="jp">Musashi no Ken : Tadaima Shugyou Chuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Musashi no Ken - Tadaima Shugyou Chuu (lit. "Sword of Musashi - Now in the Middle of Training") is based on a Japanese sports manga series written and illustrated by Motoka Murakami that focuses on kendo, simply titled Musashi no Ken. The gameplay and design in the one-on-one fighting parts resemble Taito's other fighting game, Great Swordsman, especially its kendo mode.
The game's plot is about the son of two Kendo champions named Musashi. He strives to become as great at Kendo as his parents. The entire story centers around the world of Kendo and its up-and-coming competitors. The anime is broken up into two parts. The first part follows Musashi's early years in grade school while the second part follows his high school years. In the first episode, Musashi befriends an Akita puppy who is by his side throughout the series.
There are two different modes: single player and two player VS. mode. On single player mode, the player depicts Musashi in the middle of his training. He must run through several obstacle courses collecting swords and other items along the way. At the same time, his pet Akita will be running the course behind him. Musashi must not fall too far behind his dog. After completing three courses, Musashi will be entered into a 2D weapon-based versus fighting-style Kendo tournament. He must defeat five competitors to win the tournament. The swords that Musashi collects during the obstacle courses provide him with access to special strike moves if he has collected enough. If the player succeeds in winning, the game will continue from the beginning at a higher level of difficulty. After winning the championship a second time, the game is over.
On two player vs. mode, each player selects from a roster of competitors, and selects them secretly by pressing different inputs on the control pad. The selections are revealed once five selections have been made. Each player then squares off in a Kendo match with each of their selections. Whoever gets three or more victories wins the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3ffcbc2" md5="fbc6c94dd38cbf8dc90473a530996bf3" sha1="e6e6bcd88d21262cff10721cad49f69c2f9b2063" format="mp4" support="">media/video/musasnoken.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd09373a" md5="f91f000257facb9ee5c47276358c4f44" sha1="b1d2f5e7d266405d42db3c0193769a77c10a3b97" format="png" support="">media/mixrbv2/musasnoken.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1683" romid="136001">
            <path>mysteryquest.zip</path>
            <noms>
                <nom region="ss">Mystery Quest</nom>
                <nom region="us">Mystery Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mystery Quest is a modified version of Hao Kun no Fushigina Tabi. The player is Hao, an apprentice wizard who finally has a chance to prove himself.  The Great Wizard has challenged Hao to seek out his four hidden talismans which he has placed in four different castles.

The player's character has only one type of magic attack that can be upgraded once in the game, and they have the ability to shoot left and right as well as jumping shots and angled upward shots. There are also a limited variety of items that help the player progress through their quest.

The game takes place in three types of areas, outside, inside the castles and underground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e93ac99" md5="6e31b0a59cc2b8f8795fe25f51e61a45" sha1="441ef8c4c4a4dd440a8b1eb85156b5b4eae5c41e" format="mp4" support="">media/video/mysteryquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3eb1439" md5="19ce13ee4f488d13e9e88d71f1d29b4d" sha1="1bab2de8e3858b7ad7ea64ebaf6d89a5421bbfd2" format="png" support="">media/mixrbv2/mysteryquest.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="wor">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="8950">Carry Lab</developpeur>
            <editeur id="11647">Taxan USA Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>caltron9in1.zip</path>
            <noms>
                <nom region="wor">NES Caltron 9-in-1 (USA)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1989?</date>
            </dates>
            <developpeur id="0">Nintendo</developpeur>
            <editeur id="0">Nintendo</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>diabloii.zip</path>
            <noms>
                <nom region="wor">NES Diablo II (Hack)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1989?</date>
            </dates>
            <developpeur id="0">Nintendo</developpeur>
            <editeur id="0">Nintendo</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>juurysoumetsto.zip</path>
            <noms>
                <nom region="wor">NES Juuryoku Soukou Metal Storm (Japan)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="0">Irem</developpeur>
            <editeur id="0">Irem</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>tasac.zip</path>
            <noms>
                <nom region="wor">NES Tasac (Taiwan)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1989?</date>
            </dates>
            <developpeur id="0">Nintendo</developpeur>
            <editeur id="0">Nintendo</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88573" romid="173981">
            <path>namcoclassic.zip</path>
            <noms>
                <nom region="ss">Namco Classic</nom>
                <nom region="jp">Namco Classic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Namco Classic is a golf game developed by Namco and published for the Famicom in 1988. The game features Round Play, which you can use to practice the course in the game or compete with friends, or Tournament mode, where you play against a computer opponent in an effort to win a large amount of prize money. The game was also released for the Game Boy in 1991. The Game Boy version features a different course but is very similar in many respects. In 1996, that version was also included in the compilation title, Namco Gallery Vol. 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b601c57" md5="445dbd1a0f9306b6cb83369cc40b273e" sha1="cf3b1771c7ae70237d0e03c74dfcfb0d9dd8c072" format="mp4" support="">media/video/namcoclassic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c902d20" md5="8b2f1953000d0e8142bc43f5ea24c7bd" sha1="0cbf618c69a1a2ce83827d6430928e92c20d256f" format="png" support="">media/mixrbv2/namcoclassic.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88574" romid="136804">
            <path>namcoclassicii.zip</path>
            <noms>
                <nom region="ss">Namco Classic 2</nom>
                <nom region="jp">Namco Classic II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Namco Classic II is a golf game released only in Japan for the Nintendo Famicom</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="341b20ef" md5="1496c6282b1e4dc3d80eaaf6512eedbc" sha1="ca0c01495a899f5697a3fa285e3a840169eba5de" format="mp4" support="">media/video/namcoclassicii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d05f7908" md5="74a4883d235f5e66840218a168c3bd7c" sha1="fb499cb51e6fa350bb4941db531c58a072324a83" format="png" support="">media/mixrbv2/namcoclassicii.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71465" romid="136808">
            <path>nantebas.zip</path>
            <noms>
                <nom region="ss">Nantettatte!! Baseball</nom>
                <nom region="jp">Nantettatte!! Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Nantettatte!! Baseball is a baseball game with the innovative feature of being able to update team rosters without needing to buy a brand new full price game. This is done by inserting a mini-cartridge that updates the roster into the main game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b1ef267" md5="ebea3253d4d48f3f8e60edc86e22c9ab" sha1="dcc50e6054a76a78582e01f9eaea902940381560" format="mp4" support="">media/video/nantebas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9fa3b973" md5="09af80e18a0c0cac2621518cf8f7899d" sha1="d3ac0a6a79db2ac55f66f5da7e156ac40afe4995" format="png" support="">media/mixrbv2/nantebas.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1805" romid="544227">
            <path>narc.zip</path>
            <noms>
                <nom region="ss">Narc</nom>
                <nom region="us">NARC</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit.  Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.

Your mission ain't going to be easy, as you will come face-to-face with enemies including the canine mutts, Das Lof Gang, Dr. Spike Rush, Joe Rockhead, Kinky Pinky, Sgt. Skyhigh, HQ Posse, and Mr. Big himself. You have two ways you can deal with them: either put a bullet in them or make arrests. Furthermore, they will try to blow you up the minute they see you. Fortunately, you're armed with a shotgun and missile launcher, but these both have a limited supply of ammunition. If your bullet counter reaches one, you can only fire one bullet at a time, so you need to find some more. Also, it is important not to waste all of your missiles: you might need them later when you deal with later enemies like Mr. Big. You are also backed up by a chopper and a mean shiny street machine.

More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards.  Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="53f40f55" md5="bc08d30ae61598a712fe28001db9eada" sha1="5ac277e90bc3ac9d85519b3f1b9152032fe1c8f0" format="mp4" support="">media/video/narc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7eef5647" md5="0ac5b1dbcfb3c251f1369132117e9e99" sha1="f659e347af15be215e62a1fccdd79eb6739a82b5" format="png" support="">media/mixrbv2/narc.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="99380">
            <path>dokidokyuu.zip</path>
            <noms>
                <nom region="ss">Nazoler Land - Dai 2 Gou</nom>
                <nom region="us">Nazoraa Land Dai 2 Gou</nom>
                <nom region="jp">Nazoler Land : Dai 2 Gou</nom>
                <nom region="wor">Nazo no Magazine Disk - Nazoraa Land Dai 2 Gou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="106" parentid="3">Family Computer Disk System</systeme>
            <synopsis>
                <synopsis langue="en">Nazoler Land Dai 2 Gou was the second of three "Magazine Disks" published by Sunsoft for the Famicom Disk System in the middle of 1987. The full title of the disk is Nazo no Magazine Disk Nazoler Land Dai 2 Gou which translates as "Puzzle Magazine Disk Nazoler Land 2nd Issue." Rather than featuring one game, it contains a collection of 6 games which would be considered "mini-games." The player selects which game to play from the menu screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eaee9517" md5="3064d3d536571af1c48998f7fa51623c" sha1="625d2c7e165055446215d03f68a7bbafff0d5cc9" format="mp4" support="">media/video/dokidokyuu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="390c8534" md5="223a1476e2482f9da0ef4ae9ab420540" sha1="890ad9a8fe5b4bf3526d1dba74a8934b26be1835" format="png" support="">media/mixrbv2/dokidokyuu.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="171" principale="1" parentid="0" langue="en">Casual Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1758">
            <path>nekkekakden.zip</path>
            <noms>
                <nom region="ss">Nekketsu Kakutou Densetsu</nom>
                <nom region="jp">Nekketsu Kakutou Densetsu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Its another day at school in Nekketsu High and series star Kunio finds a note in his locker challenging him to a secret martial arts tournament. Sure enough Kunio and his friend Riki accept the challenge and head out with the hopes of becoming the grand champions of the city.

Kakuto Densetsu is another 2d side scrolling beat'em up in Nekketsu High series, featuring the same gameplay which involves beating up your enemies in side scrolling levels with a combination of punches, kicks and special moves. The differences in this title however, are that the entire game is laid out as 2-on-2 tournament fights in non-scrolling arenas in which your team must come up on the winning end and advance to the next round. You can play with good old Kunio or create your own character and advance his stats as he goes along in standard Nekketsu High fashion, and you can play alone with an AI-controlled partner or with a friend (you can also go for a 4-player battle royale in the Vs mode). 

Backgrounds have a major role in the fights, with several hazard zones and unique features, and the game also encourages teamwork as many special moves can be unlocked only by combining both of your characters (depending on their compatibility)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5e9ef32" md5="f1d40214cb36b1e4f470bcfd2d2a1743" sha1="a06550d010af33903e1b4cd0a906c2a210c3648e" format="mp4" support="">media/video/nekkekakden.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02c20fe6" md5="2f3464553c3e39d04775f4e9eff13ff2" sha1="434e9493c6dc46a6949f85ff0e9d1cc7c18bd8a1" format="png" support="">media/mixrbv2/nekkekakden.png</media>
            </medias>
            <dates>
                <date region="us">1999</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18822" romid="136818">
            <path>nekkestrbas.zip</path>
            <noms>
                <nom region="ss">Nekketsu Street Basket - Ganbare Dunk Heroes</nom>
                <nom region="jp">Nekketsu! Street Basket : Ganbare Dunk Heroes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Another action/sports title in the Nekketsu High game series. Nekketsu Street Basket is exactly what it sounds like: a tournament of two-on-two "street" basketball matches all across the US featuring the characters of the Nekketsu High series.

The game uses the same base engine and graphics as the other games in the series, featuring super-deformed sprites moving across a side-scrolling stage trying to defeat the opposing team. You can pass the ball, shoot it, and attempt super dunks for added points. As with other Nekketsu games you can choose to play foul and beat the hell out of your opponents with your bare hands or any weapon you can find in the stages, and there are many other rule-bending features such as double and triple hoops that score extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0805095" md5="e477fd0156ecc6b544601b96155a2469" sha1="3098a28191e9e4f2d95c704f7f82d61235cb078e" format="mp4" support="">media/video/nekkestrbas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77a927cd" md5="8e633af45d9ba728b0fc3f0af7826c4d" sha1="63f43ccbab530bb578311b8075cc9f2202c66335" format="png" support="">media/mixrbv2/nekkestrbas.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1472" romid="136820">
            <path>nesopetougol.zip</path>
            <noms>
                <nom region="ss">Nes Open Tournament Golf</nom>
                <nom region="jp">Mario Open Golf</nom>
                <nom region="eu">NES Open Tournament Golf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In NES Open Tournament Golf, you can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook. If you are unable to finish a round in one play, NES Open Tournament Golf features a battery back-up allowing you to save the game and continue later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36ed37a3" md5="54a1000ac976c38a2a68dbfeccbe5b6f" sha1="a7eb0eef3108413b052944dbebed12ed2f898c83" format="mp4" support="">media/video/nesopetougol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7e7e976" md5="7f7f99eaa1ca59e13b7f6333b57c3476" sha1="f967b34b489af48a6c346bdf83d330b76885ba92" format="png" support="">media/mixrbv2/nesopetougol.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1378" romid="136823">
            <path>newghoii.zip</path>
            <noms>
                <nom region="ss">New Ghostbusters 2</nom>
                <nom region="jp">New Ghostbusters II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">New Ghostbusters II follows loosely the original Ivan Reitman's film plot. You start out by selecting two ghostbusters out of  five (The 5th one is Louis Tully). The first, player controlled buster will use proton pack and second, controlled by AI, uses the trap where ghosts end up, after been freezed by using the proton pack. Player controlled buster can get hurt, if touched by a ghost, while AI buster can't. 

The game's perspective is Top-Down, where you move from a one room to another and get rid of ghosts. The type of ghosts vary. After every level you have to fight against a boss, usually someone from the movie. For example, in the first courthouse level you fight against the Scoleri brothers. 

The game contains six levels, inspired by the movie:The Courthouse
2. Subways
3. Apartment
4. The Underground
5. The Museum of Art
6. Vigo's Altar</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b54a5b6" md5="6c01a19dd21e154aed7d52ce9a16e532" sha1="fe790aef6b9a58d6ab7c41f0d5001ea6432d07d1" format="mp4" support="">media/video/newghoii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69eb7f18" md5="17df56ff7796238afd86d24bb4a61b70" sha1="71911b82bd530c68a8c6d5495d88266f281bd8e5" format="png" support="">media/mixrbv2/newghoii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1518" romid="346140">
            <path>kiwikra.zip</path>
            <noms>
                <nom region="ss">New Zealand Story, The</nom>
                <nom region="us">Kiwi Kraze : A Bird-Brained Adventure!</nom>
                <nom region="eu">The New Zealand Story</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One day, a kiwi tribe was having fun and games outside the zoo, only to be kidnapped by the evil-minded Leopard Seal, who plans to sell them at the black market. Fortunately, during the kidnapping process, Tiki, leader of the tribe, managed to escape the sack, and her job is to rescue Phee-Phee and the other kiwis scattered around New Zealand, and are held in cages in various locations that include Auckland, Rotorua, Waitomo Caves, Strait Cook, and Mt. Cook. 

If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear and try to kill her. When Tiki reaches the outskirts of each city, except Strait Cook, there is a boss waiting to meet Tiki, and kill her by using their own choice of weapons. Also making the rescue mission difficult are several nasties that attempt to throw their own weapons, like bombs and arrows, at her. To defeat these enemies, Tiki shoots at them using her crossbow and arrows. More often than not, when Tiki shoots at enemies, they will leave behind pieces of fruit that she can pick up for points. However, it is likely that Tiki may get other weapons or the letters E, X, T, E, N, and D. Collecting all these letters will result in an extra life, and as for the weapons, they include laser shots, bombs, and fireballs. 

In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen  meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c40c7841" md5="e2663725d5ad4bc93161c0a458c718eb" sha1="3df6cd4f2d5ab9eb9251c1ab49c6625031f717f6" format="mp4" support="">media/video/kiwikra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04c38538" md5="71e99abdd1ef646ce065d2dace8a4f44" sha1="9e15f9c1a7a30c500b50defdb38195049cc3e07a" format="png" support="">media/mixrbv2/kiwikra.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1816" romid="136826">
            <path>nigelmansworchch.zip</path>
            <noms>
                <nom region="ss">Nigel Mansell's World Championship</nom>
                <nom region="us">Nigel Mansell's World Championship Challenge</nom>
                <nom region="eu">Nigel Mansell's World Championship Racing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps.

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf7aef" md5="65da24decd7d4bae6530d780aa04249a" sha1="f14eb7a0ff3626133e4e229bfb2e884d9453c2d6" format="mp4" support="">media/video/nigelmansworchch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e368588c" md5="7e5a7218b91cfe8f602ee279fbc81d82" sha1="2affdb142ed4abf8154f6550d648416e08b404f5" format="png" support="">media/mixrbv2/nigelmansworchch.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="179">GameTek</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1350" romid="136828">
            <path>nightonelmstra.zip</path>
            <noms>
                <nom region="ss">Nightmare On Elm Street, A</nom>
                <nom region="us">A Nightmare on Elm Street</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">LJN's NES version of the classic horror series casts the player as a teen searching the houses on Elm Street for Freddy Krueger's bones. Once they are all collected, they must be thrown into the high school  furnace to destroy Freddy once and for all (a plot similar to 1987's A Nightmare on Elm Street 3: Dream Warriors).

Nightmare has two worlds. In the red-tinted "real world," players fight snakes and spiders while navigating standard platform challenges. The players here have a "sleep meter" that depletes with every hit taken. If the player's sleep meter drops to empty, the game transitions into the blue-tinted "dream world," where enemies take on the appearance of skeletons and ghosts. An invisible timer also starts, counting down until Freddy appears and forces the player into a brief boss battle. The sleep meter becomes a standard life gauge in the dream world, and deducts a life from the player if drained.

Players can find and collect three different icons in the dream world to become "Dream Warriors" with special powers and projectile attacks - both of which give a significant edge when fighting Freddy. Collecting all the bones in a level takes the player to a final level boss, usually taking the form of a monster with Freddy's face or trademark razor glove. Players move back and forth down Elm Street, and a new house opens up as the previous one is cleared.

Nightmare is compatible with the NES Four Score accessory, allowing up to four players to play at once using the same screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d463e8a5" md5="ef0c1e95a3810d3c125e96554cbb2b27" sha1="586bca75b176ec50b18e66e0c0ea8385e29c1ee7" format="mp4" support="">media/video/nightonelmstra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffaedafd" md5="c96519ec15ac0aac4688f32db1382895" sha1="b85d759e8fa24b4d354cb34c200a5618713dad4e" format="png" support="">media/mixrbv2/nightonelmstra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1728" romid="544232">
            <path>nightshade.zip</path>
            <noms>
                <nom region="ss">Nightshade</nom>
                <nom region="us">Nightshade</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sutekh has gotten rid of local superhero Vortex, and now Metro City is in the hands of crime. You are Nightshade - the superhero that nobody knows - and your goal is to stop the evil doers, including main villain Sutekh.

Nightshade is a humorous adventure game, with a menu that allows the protagonist to perform various actions, such as look, take, talk, etc. Also included are some one-on-one fight scenes, which differ from the standard controls and in which Nightshade is able to jump, kick, punch and duck.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17c09ba6" md5="c91ba16747274f6f7feb20d8afdea2ba" sha1="a224860fe89ea8cfb78b43a851e9d8500b34d340" format="mp4" support="">media/video/nightshade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c4e01b1" md5="a370a2426b251cbd38826f90f0d18cfa" sha1="eb720000ded5977ec9f098695cf7d0146fcfb55d" format="png" support="">media/mixrbv2/nightshade.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18921" romid="136833">
            <path>ninjacrusaders.zip</path>
            <noms>
                <nom region="ss">Ninja Crusaders</nom>
                <nom region="us">Ninja Crusaders</nom>
                <nom region="jp">Ninja Crusaders : Ryuuga</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Ninja Crusaders, a force of alien invaders has descended upon the earth and has wiped out humanity for the most part. Some ninjas survived the onslaught, however, and 2 ninjas in particular named Blade and Talon are assigned to rid the earth of this alien menace.

Ninja Crusaders is a side-scrolling action game that can be played alone or with 2 players fighting side by side. A ninja player can jump quite high and begins the game with a ninja throwing star weapon that can travel the length of the screen, although it's not very powerful. Other weapons are available for the taking throughout the levels, each with considerably less range than the stars but with more power. These weapons include a chain whip, a sword, and a bo staff. Battle your way past vistas of a post-apocalyptic world but try not to get hit because one enemy strike will take care of your ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7be78bf8" md5="1dd6c1bfd7a8144ed2fa5fbb6e29a10e" sha1="6a166d024a19adc2c26658c7dd83645ffb45d068" format="mp4" support="">media/video/ninjacrusaders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de4c3196" md5="f16af97897f54f936315062757ded498" sha1="caae3327154fa47a37142b0523fc368ebc539139" format="png" support="">media/mixrbv2/ninjacrusaders.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18922" romid="136835">
            <path>ninjagaiden.zip</path>
            <noms>
                <nom region="ss">Ninja Gaiden</nom>
                <nom region="us">Ninja Gaiden</nom>
                <nom region="jp">Ninja Ryuuken Den</nom>
                <nom region="eu">Shadow Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Gaiden begins with a cinematic animation in which 2 ninjas duel to the death; one goes down. It is revealed that the doomed ninja is the father of Ryu Hayabusa. When Ryu learns of this, he embarks on a quest to find out who killed his father and why. This quest takes him to America to find an archaeologist with whom Ryu's father was working. From there, Ryu becomes embroiled in an evil, supernatural conspiracy involving a villain named Jaquio who has plans to use an ancient castle and some relics to unleash a terrifying evil upon the world.

Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and slash with his ninja sword. He can also attach to any vertical surface. Powerups are littered throughout the landscape that allow Ryu to toss fireballs and ninja stars, and perform other feats.

Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c6d6576" md5="3839667ff9f5f6ce2494bd8f42c04119" sha1="3264d44be8a8956527c7796910e93010c57b779d" format="mp4" support="">media/video/ninjagaiden.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac82130c" md5="1f1ec5b31af8c6246f7bdf2d88f28391" sha1="61aafdf573fb0785205bbfb59385102cd00f9266" format="png" support="">media/mixrbv2/ninjagaiden.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1451" romid="136837">
            <path>ninjagaiii.zip</path>
            <noms>
                <nom region="ss">Ninja Gaiden 2 - The Dark Sword Of Chaos</nom>
                <nom region="us">Ninja Gaiden II : The Dark Sword of Chaos</nom>
                <nom region="jp">Ninja Ryuuken Den II : Ankoku no Jashin Ken</nom>
                <nom region="eu">Shadow Warriors II : Ninja Gaiden II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab358622" md5="40f1c001ad9ecffd2be1880892d2042a" sha1="07233147b7858a84b6f3a3c719455ac9088a9efb" format="mp4" support="">media/video/ninjagaiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4fecfa89" md5="9dc42e90116b68cb8fa08d7f58048a7e" sha1="6a1fb6cd7f7797db18431b6164ae09084481bc99" format="png" support="">media/mixrbv2/ninjagaiii.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1414" romid="136838">
            <path>ninjagaiiii.zip</path>
            <noms>
                <nom region="ss">Ninja Gaiden 3 - The Ancient Ship Of Doom</nom>
                <nom region="us">Ninja Gaiden III : The Ancient Ship of Doom</nom>
                <nom region="jp">Ninja Ryuuken Den III : Yomi no Hakobune</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is the third entry in the series of fast-paced ninja action games, and is the last game in the series to be released on the Nintendo Entertainment System.

Some time has passed since the defeat of Ashtar and the resurrected Jaquio, and Irene Lew has received a new mission to complete. She is to observe a strange factory that has been constructed recently for an unknown purpose, and investigate it. She proceeds to reconnoiter it, but is intercepted and apparently assassinated by her friend Ryu Hayabusa...except it isn't Ryu. It is an imposter. The real Ryu, angered over her death, and the subsequent false accusation that he murdered her, continues her mission and proceeds to investigate the factory.

As stated, this was the last game in the regular series produced for the NES. It had many features the previous games in the series did not, such as a power up to extend the length of your sword, a new vertical "wave" attack and vertically-scrolling levels. The US version of the game is reputed to be the hardest in the series, due to the extra damage incurred when hit, slightly shorter regular sword length, limited continues and more enemies.

The Lynx port is the second Ninja Gaiden game on the platform, the first being a port from the Arcade Version. This port is identical to the NES game, but the in-game picture is compressed for the smaller screen of the Lynx.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b71437db" md5="05942d222c7c27999868e3065c1f6e20" sha1="e9822737524444cbb2c0e3dcf4f4263c89e809e7" format="mp4" support="">media/video/ninjagaiiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a40d0ba0" md5="205981d279c7c60c2fd7c3a12126533c" sha1="305935d7faed5ad1c1d172f686f48723ce287f31" format="png" support="">media/mixrbv2/ninjagaiiii.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71474">
            <path>ninjahatkun.zip</path>
            <noms>
                <nom region="ss">Ninja Hattori Kun - Ninja Ha Syugyou De Gozaru</nom>
                <nom region="jp">Ninja Hattori-kun : Ninja wa Syugyou de Gozaru</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Hattori-kun (lit. "Little Ninja Hattori") is a 1986 video game software developed and published by Hudson Soft for the Nintendo Family Computer exclusively in Japan. It is based on Fujiko Fujio A's (the pen name of Motoo Abiko) Japanese manga series of the same name, which later became an anime series and Asian franchise. The game was released around the same time the anime was aired. It was the fifth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime.
The plot begins when a young ninja name Kanzo Hattori was in search of his master in order to complete his training. While searching for his master, he encountered a young 10-year-old boy name Ken (Ken'ichi) Mitsobahis and made him his temporary replacement master, in order to develop Ken's confidence, while they went on many adventures together. It was aimed at a young audience the same way as the manga and anime it is based on.
In the game, player controls Kanzo Hattori in a side-scrolling action game. Hattori must run to the right over various terrains, but primarily through the woods. In addition to using throwing stars, Hattori can access one of the other ninja techniques, like Kagebashin, Happou no Shuriken, etc. In fact, he learns a total of 11 ninpou; however, he must first collect scrolls that provide those abilities before he can use them. Due to sluggish controls, it can be difficult to clear some of the obstacles that he will face without the ninja abilities to enhance his mobility.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c6319892" md5="77b824fa3708e1b2f5f15d35de95a788" sha1="92ba7506f414c2e701bc608fb6f5258a630abdc2" format="mp4" support="">media/video/ninjahatkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3601eec" md5="5e8dd7bd0f2828971ce1cd63674ca4f7" sha1="8a17d67a4ea2f602a11d4bc2ae99dee065c94155" format="png" support="">media/mixrbv2/ninjahatkun.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88669" romid="136841">
            <path>ninjajaj.zip</path>
            <noms>
                <nom region="ss">Ninja Jajamaru - Ginga Daisakusen</nom>
                <nom region="us">Squashed</nom>
                <nom region="jp">Ninja Jajamaru : Ginga Daisakusen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game opens on a vegetative theme: siblings Maru and Cori are sent to bed early for not eating their vegetables, whereupon they drift off to sleep and dream together. Suddenly, a spaceship crashes before them! "Lettuce check it out," urges Maru. From the ship appears a man dressed as a king. "I yam King Kale," he says, "Won't you peas peas help me?" Yes, the flaccid puns start to fly from this point and don't let up until the very end of the game. Those expecting witty dialogue from this game obviously have never spoken to a game programmer before.

It seems that King Kale needs the pair's help to prevent six worlds from being dominated by a mysterious being known as Vegetron. Every hero needs a nemesis, right? Unfortunately, despite managing to look almost evil in a cute way, Vegetron fails to come across as a threat to our heroes. One wonders how he even managed to dominate his back garden, let alone six planets, with his army of cute robots and "vegetable-themed" guardian minions, the latter of which are vulnerable in the same spots and which can be dispatched with almost the same pattern on each world. This is the same Vegetron who, after a single defeat at the hands of Maru, realizes the error of his ways and chooses to turn over a new leaf in a platitudinous soliloquy which goes on and on. That puts an end to Veggie's chances of reappearing in sequels without some kind of contrived plot twist.

Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a92fce7d" md5="e3cdb21a465dbce774538d5462bb36cf" sha1="9567643cfc1537eef20fa8ae339c9305772578f2" format="mp4" support="">media/video/ninjajaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1017e6c9" md5="72904c46e0824efb616bec0a47c3a070" sha1="4f866ad04eb6a55de0dd5c8ffa7cb212f6b427f2" format="png" support="">media/mixrbv2/ninjajaj.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88669">
            <path>squashed.zip</path>
            <noms>
                <nom region="ss">Ninja Jajamaru - Ginga Daisakusen</nom>
                <nom region="us">Squashed</nom>
                <nom region="jp">Ninja Jajamaru : Ginga Daisakusen</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game opens on a vegetative theme: siblings Maru and Cori are sent to bed early for not eating their vegetables, whereupon they drift off to sleep and dream together. Suddenly, a spaceship crashes before them! "Lettuce check it out," urges Maru. From the ship appears a man dressed as a king. "I yam King Kale," he says, "Won't you peas peas help me?" Yes, the flaccid puns start to fly from this point and don't let up until the very end of the game. Those expecting witty dialogue from this game obviously have never spoken to a game programmer before.

It seems that King Kale needs the pair's help to prevent six worlds from being dominated by a mysterious being known as Vegetron. Every hero needs a nemesis, right? Unfortunately, despite managing to look almost evil in a cute way, Vegetron fails to come across as a threat to our heroes. One wonders how he even managed to dominate his back garden, let alone six planets, with his army of cute robots and "vegetable-themed" guardian minions, the latter of which are vulnerable in the same spots and which can be dispatched with almost the same pattern on each world. This is the same Vegetron who, after a single defeat at the hands of Maru, realizes the error of his ways and chooses to turn over a new leaf in a platitudinous soliloquy which goes on and on. That puts an end to Veggie's chances of reappearing in sequels without some kind of contrived plot twist.

Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a92fce7d" md5="e3cdb21a465dbce774538d5462bb36cf" sha1="9567643cfc1537eef20fa8ae339c9305772578f2" format="mp4" support="">media/video/squashed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1017e6c9" md5="72904c46e0824efb616bec0a47c3a070" sha1="4f866ad04eb6a55de0dd5c8ffa7cb212f6b427f2" format="png" support="">media/mixrbv2/squashed.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18824" romid="136842">
            <path>ninjajajkun.zip</path>
            <noms>
                <nom region="ss">Ninja Jajamaru-kun</nom>
                <nom region="jp">Ninja Jajamaru-kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a realm of feudal Japanese folklore the eponymous Ninja Jajamaru-kun must rescue his beloved Princess Sakura from the clutches of a fiendish catfish-faced pirate. 

Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points.

In each stage at the 80 seconds remaining mark Princess Sakura will, fittingly, drop a cherry blossom onto the field. This will float through the platforms and eventually slip off the bottom of the screen, unless the ninja intercepts this message from his love. Once three blossoms have been collected a bonus stage will occur. In the bonus stage the foe is the Pirate Lord on the top throwing fire down onto Jajamaru-kun below. Here shuriken can be thrown upwards. One hit kills the pirate and frees the princess. As the game progresses these bonus stages become more difficult adding clones of the wicked lord and more fire.

As the levels progress the new enemies, based on Japanese folklore, emerge. A new enemy will always appear as a "boss". This new enemy will be the only one of its kind on the top tier and all the other spirits will be comprised of the previous boss. The boss will be more intelligent than the other minions. After a spirit has been the boss for several stages it will become the standard minion and loss some of its difficulty. A new more difficult boss will then appear for the next few levels, and so on.

Items can be found occasionally by breaking a brick ceiling, the items in any give stage are randomized.  Items once uncovered will remain until another ceiling is broken or are picked up. Items that alter the status of ninja have a transient effect.

The items in this game are:

1. Speed-up: This red ball will increase the determined ninja's speed, now he can get behind even the most cunning kami.

2. Ninja-cart: This little carriage can crush anything in it's path and move at incredible speeds, find this and your victory will be assured!

3. Shuriken: Finding this shuriken will increase the distance your deadly ninja stars can be thrown, snipe those oni.

4. Invisibility Potion: A highly potent blend capable of turning this ninja, if not totally invisible, into an invincible outline.

5. Inscribed Coins: These coins give additional points, different colors give different point valuations.
2. Extra Ninja: These little ninjas are extra lives, very rare!

6. Bombs: These two bombs can appear when a ceiling is cracked open. If the player is careless enough to jump into them after they are revealed he will surely meet his death. Enemies may pass through bombs with impunity.

7. Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44ff1230" md5="b3bb26b00f923cf9d8a9ce049942ccfd" sha1="7c46b44326992f0c7b3e89de76cfd9ed64c6709f" format="mp4" support="">media/video/ninjajajkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fcce4d5" md5="678d35e800e24f9c403cdd1cbbda3a33" sha1="a632de22fe0edeb620cece419a8a41c0eaeeffda" format="png" support="">media/mixrbv2/ninjajajkun.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18825" romid="564269">
            <path>ninjakid.zip</path>
            <noms>
                <nom region="ss">Ninja Kid</nom>
                <nom region="us">Ninja Kid</nom>
                <nom region="jp">Gegege no Kitarou : Youkai Daimakyou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Kid is a side-scrolling action game in which the eponymous kid must jump and shoot his way through a series of different levels in order to complete his quest. The assorted levels include the Poison Field, Guerrila Warfare, and Blazing Inferno. While armed with ninja bullets by default, he occasionally has the opportunity to pick up other offensive items such as ninja stars, boomerangs, or fireballs. Enemies obstructing Ninja Kid's quest include rolling eyeballs, crows, flying demons, Frankenstein monsters, and of course, other ninjas.

The game begins in an overhead map that allows the player to wander into various side-scrolling levels. The levels go on an on until the player completes a particular task that makes a door appear. Going through the door sometimes leads outside to the overhead map and sometimes leads to a boss battle.

In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an animated TV series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be04aae9" md5="ff95e822be2d520212443cac53370e56" sha1="fe17ce4d5c93fbfa586ed429f1086bbe722aca8d" format="mp4" support="">media/video/ninjakid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1354ab99" md5="3cb15489d8dfe9002bfe8393df5f589f" sha1="da2af07c443359e67c9661905c38ae55fe735a84" format="png" support="">media/mixrbv2/ninjakid.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1986</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18825" romid="136093">
            <path>gegegnokit.zip</path>
            <noms>
                <nom region="ss">Ninja Kid</nom>
                <nom region="us">Ninja Kid</nom>
                <nom region="jp">Gegege no Kitarou : Youkai Daimakyou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Kid is a side-scrolling action game in which the eponymous kid must jump and shoot his way through a series of different levels in order to complete his quest. The assorted levels include the Poison Field, Guerrila Warfare, and Blazing Inferno. While armed with ninja bullets by default, he occasionally has the opportunity to pick up other offensive items such as ninja stars, boomerangs, or fireballs. Enemies obstructing Ninja Kid's quest include rolling eyeballs, crows, flying demons, Frankenstein monsters, and of course, other ninjas.

The game begins in an overhead map that allows the player to wander into various side-scrolling levels. The levels go on an on until the player completes a particular task that makes a door appear. Going through the door sometimes leads outside to the overhead map and sometimes leads to a boss battle.

In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an animated TV series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be04aae9" md5="ff95e822be2d520212443cac53370e56" sha1="fe17ce4d5c93fbfa586ed429f1086bbe722aca8d" format="mp4" support="">media/video/gegegnokit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1354ab99" md5="3cb15489d8dfe9002bfe8393df5f589f" sha1="da2af07c443359e67c9661905c38ae55fe735a84" format="png" support="">media/mixrbv2/gegegnokit.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1986</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88580">
            <path>ninjakunashnosh.zip</path>
            <noms>
                <nom region="ss">Ninja-kun - Ashura No Shou</nom>
                <nom region="jp">Ninja-kun : Ashura no Shou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja-kun Ashura no Shou (???? ?????? lit. Little ninja: fighting demon chapter) is an action game developed by UPL and produced for arcades in 1987. It is the spritual successor to UPL's original Ninjakun. It was released around the world with the title Ninja-Kid II, and in the United States with the title Rad Action.

Ashura no Shou expands upon the basic gameplay introduced in Ninjakun, by introducing new exploration concepts and challenging the player to complete 31 stages of action, with branching levels, larger enemies, and boss battles. The game was ported to the MSX and published by HAL Laboratory. It was also ported to the Famicom in 1988. A US release for the NES was planned under the name Ninja Taro, but ultimately cancelled. The Famicom port was released on the Wii Virtual Console in Japan in 2009.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec599068" md5="54101624cc5305177e58df4a5f1750ed" sha1="c0a61978240326c07be048c416db87758e06b1af" format="mp4" support="">media/video/ninjakunashnosh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d0419a7" md5="9f07e7e509cf1054ddc8514ab51ec989" sha1="e1a2ede0dc9fa45b5dcd8333c7d14cb69275a057" format="png" support="">media/mixrbv2/ninjakunashnosh.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="33436">UPL</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71475">
            <path>ninjakunmajnobo.zip</path>
            <noms>
                <nom region="ss">Ninja-kun - Majou No Bouken</nom>
                <nom region="jp">Ninja-kun : Majou no Bouken</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ninja-kun is on a mission. He alone must climb the mountain and enter Demon Castle and clear out its evil inhabitants. He will face enemies along the way, and must eliminate them before he can progress to the second mountain, and on to the castle. When he succeeds, he must start over at the bottom of the mountain against a tougher group of foes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e78fd56c" md5="7ccc760e3d55685374dc66ef848b1a36" sha1="c1b6d6c36342a1bf9f2fa4abe6e94d15b2177020" format="mp4" support="">media/video/ninjakunmajnobo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6808d064" md5="547296a7a62b9443b317f7a57ecc8e5e" sha1="de2af77da00ff79ada3ea4027cdf4aded0a0a3b3" format="png" support="">media/mixrbv2/ninjakunmajnobo.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="33436">UPL</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88581" romid="136850">
            <path>ninjarahoi.zip</path>
            <noms>
                <nom region="ss">Ninjara Hoi!</nom>
                <nom region="jp">Ninjara Hoi!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A very funny RPG in feudal Japan using same classical RPG system from Dragon Quest.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4e463d9" md5="880f7ce813c81556d404804a3eaa722d" sha1="3e95944230203cc190c9beec63307111ac5cf7e0" format="mp4" support="">media/video/ninjarahoi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea806f63" md5="2f7773ba54471e7bbcdc25e6e3126d3e" sha1="ea3f84b33e6cdbc8dca379c31cf71e4a3e49356a" format="png" support="">media/mixrbv2/ninjarahoi.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1299" romid="136862">
            <path>ninteworcup.zip</path>
            <noms>
                <nom region="ss">Nintendo World Cup</nom>
                <nom region="us">Nintendo World Cup</nom>
                <nom region="jp">Nekketsu Koukou Dodgeball-bu : Soccer Hen</nom>
                <nom region="eu">Nintendo World Cup</nom>
                <nom region="wor">Nintendo World Cup</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This soccer game was made at the time when Nintendo introduced their four player adapter, and was probably made for the four playing purpose. This is shown clearly when you choose to play 2 or more players. Then you can choose between many different ground layers, like ice, grass and stone, which adds to the replayability.

When you play a one player game you play the world cup as one of the top soccer countries of that time, and you meet countries in a fixed order. Cameroon in the first match and the final is against West Germany. In an old-school fashion you lose when you play a draw, there's no extra time whatsoever.

In the game you always steer only one character, which you choose before the match starts. You can then give simple orders to you team-mates, like pass, tackle and shoot. Your moves are also limited to these moves. The game is totally lawless, so feel free to make elbow tackles without a wink from the referee. Probably it was made this way to be funnier to play against friends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5cfba00" md5="1976d6b172a15fd5b55743213677d811" sha1="11b63d47e7a3c33704ed1e418a919a0b91eea0a6" format="mp4" support="">media/video/ninteworcup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="495901d8" md5="2c14e1976dbd09f316753722ca29c304" sha1="b26e0f5c9c49d401ecabb1794366d92bd6a557f5" format="png" support="">media/mixrbv2/ninteworcup.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18827">
            <path>noahsark.zip</path>
            <noms>
                <nom region="ss">Noah's Ark</nom>
                <nom region="eu">Noah's Ark</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Noah has been commanded by God to put two of each animal aboard his ark to save them from the flood. However unhappy people from around the world have captured different animal species, preventing Noah from doing his job. Noah will need to visit these different locations and free the animals from the people holding them captive.

Noah's Ark is a side scrolling action game. The player, as Noah, must choose which level from several world locations to play. Once in a level, Noah can move left right, duck, jump and fire pellets directly in front of him. These pellets can be used to defeat enemy creatures and uncover hidden items. At the end of each level, Noah will encounter a stronger enemy creature who must be defeated. Noah's ultimate goal is to rescue the designated captive animals listed for each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ad2bbed" md5="5f8934a6e5388b63912401b6a9400557" sha1="585d5b6fab2e73ec96a8890aa1f35c6d5b7b916c" format="mp4" support="">media/video/noahsark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db207465" md5="dc3ff5258cbdeba0260bf055dd4891de" sha1="4d8a7319fa9ec84dc59ccb5d48822a035cd9ce0f" format="png" support="">media/mixrbv2/noahsark.png</media>
            </medias>
            <dates>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="2979">Source Research &amp; Development Ltd.</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1476" romid="136874">
            <path>northsouth.zip</path>
            <noms>
                <nom region="ss">North And South</nom>
                <nom region="us">North and South</nom>
                <nom region="jp">North &amp; South : Wakuwaku Nanboku Sensou</nom>
                <nom region="eu">North &amp; South</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides.

In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train.

The game also offers a two-player-mode.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e8d6eaa0" md5="5753c7403c90b975f73580314ee5086c" sha1="f1ddbdb1ddec1db080ad724bc0c194a61ee47641" format="mp4" support="">media/video/northsouth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef8b53ac" md5="58171ca8a1cbc92252d575095cfec3be" sha1="2a8a18842cd2254b988d0abb3496218fa03ac47b" format="png" support="">media/mixrbv2/northsouth.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="eu">1992</date>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="32">Infogrames</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18741" romid="572122">
            <path>nutsmilk.zip</path>
            <noms>
                <nom region="ss">Nuts And Milk</nom>
                <nom region="jp">Nuts &amp; Milk</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this Arcade game the gameplay is quite simple, the hero, named "Milk" must get all the fruits in the screen in order to free his girlfriend (don't ask me what's the relation) who is captured inside of a house. Your rival "'Nuts" will try to keep you away from your goal. To obtain the fruit, Milk will climb up ladders and jump onto different platforms.

Points are earned by obtaining the fruit, jumping over Nuts and completing the level in the shortest amount of time (obtaining the Bonus score value). Two game modes are included as well as a level editor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40ff0bdb" md5="2b9e50db83d48ed449da3b789215c678" sha1="1a50e2912956f0eb604be64f42f1f93b14871fc8" format="mp4" support="">media/video/nutsmilk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8f2cf61" md5="830778aeb8d62e2a76a3952f6bbe532f" sha1="89487f6e362734e8720eb3cd69b8a0e60eb0821d" format="png" support="">media/mixrbv2/nutsmilk.png</media>
            </medias>
            <dates>
                <date region="jp">1984</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71478" romid="136884">
            <path>onyankotown.zip</path>
            <noms>
                <nom region="ss">Onyanko Town</nom>
                <nom region="jp">Onyanko Town</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Players must play the role of a mother cat called Milky who lives in a dangerous metropolis full of dogs. The dogs want to kill Milky before she can rescue her son Michael who wandered out into the city on his own (and became lost). Players must catch the fish for temporary invincibility. However, the other enemies can still kill the mother cat like the fish merchant (who is the only humanoid bad guy in the game), the automobiles on the road, along with the manholes and the pylons. The city is divided into roads for automobile traffic and sidewalks for roaming pedestrian dogs in overalls. The fish merchants completely replace the dogs after the 30th level; causing the invincibility icon (fish) to become redundant.

Unlike the Teenage Mutant Ninja Turtles series of video games (especially the first NES release which would come out four years later in 1989), open manholes kill the player instead of helping her evade the roaming dogs. Sewer snakes also come out to kill the player with its poisonous venom. Triangle cones can momentarily block progress for the player. The game was targeted to a much younger audience than was considered to be "average" in the Nintendo Entertainment System community during that era. Using the classical music song Ballet des poussins dans leurs coques (composed by Modest Mussorgsky) as the background music, there is a common theme throughout the game of "dog catches cat; cat catches fish" - emulating the food chain.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aadb0ad3" md5="a9e34bdb2176ada8f0e94e57b4664a8c" sha1="da10c1543b8728cbada0352b92f9b5edee696b5b" format="mp4" support="">media/video/onyankotown.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9bea2ede" md5="87e10ee1e0b787e807d6ca12cf7bf18c" sha1="3974463f792da3285ea743f6c87076551bb1dba4" format="png" support="">media/mixrbv2/onyankotown.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1551" romid="136888">
            <path>operationwolf.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="jp">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8df3e655" md5="2554b76cf5ed8c31c3071abd06753835" sha1="5d74673b8c22669eea82d91af07d47a401bb601f" format="mp4" support="">media/video/operationwolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea9f60d7" md5="7e982ef513d5c0ae451209d422a4d690" sha1="f18997df431f29ad8802bc92d180a29ab790b4b7" format="png" support="">media/mixrbv2/operationwolf.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1989</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18742" romid="847719">
            <path>outlanders.zip</path>
            <noms>
                <nom region="ss">Outlanders</nom>
                <nom region="jp">Outlanders</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tetsuya Wakatsuki was just an average guy, lazy but well-meaning, and a photographer for the local newspaper. Your planet being attacked by an invading alien armada tends to change that sort of thing, though. The young princess of the invading army, Kahm, comes to Earth to take part in the annihilation of the human race. She ends up stranded on Earth, where Tetsuya finds her, and they fall for each other.

They decide that if they were to get married, the two planets would no longer be able to fight, and so they set off for Kahm's home planet to seek permission from her father, the emperor. Having been the one who ordered the invasion in the first place, though, he is not particularly pleased with this turn of events. Tetsuya is imprisoned, and Kahm is taken away to places unknown. Now, Tetsuya must break out of prison and rescue Kahm!

Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being just a regular guy, isn't a particularly able fighter, and at first is only equipped with a sword, though he can eventually find other weapons including a gun. At the beginning, Tetsuya's only companion is the brown, cloaked alien Nao, who helps him escape the holding cell, but eventually he will find others who will help him. Other standard RPG features are also present: items can be found and stored, and some characters can learn magic. The game uses a password system to save progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c66499c" md5="8cec20b03382822b8a9b4ea6112f3ac7" sha1="37c9537e48a7ffce3114446954bdfb59ae6afa33" format="mp4" support="">media/video/outlanders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e37df45c" md5="dbfb36362e8e3373a205b2090bbd9ca8" sha1="cde63636c9e7edf72949396728fbcc970813a000" format="png" support="">media/mixrbv2/outlanders.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="2111">Victor Entertainment</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1938">
            <path>overhorizon.zip</path>
            <noms>
                <nom region="ss">Over Horizon</nom>
                <nom region="jp">Over Horizon</nom>
                <nom region="wor">Over Horizon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Over Horizon is a side-scrolling shooter in which the player has to guide a spaceship through various levels and destroy numerous enemies. The ship's weapons can be fired in tow directions and defeated enemies sometimes drop power-ups that equip the ship with different weapons and up to two options. There are three different weapons in addition to the standard shot: Laser, homing missiles and bombs.

The "Edit Mode" presents an unusual feature. In it, players can determine the options positions (which can be changed by pressing the A and B button simultaneously), as well as the properties of the weapons. It is, for example, possible to have the laser behave like homing missiles or the homing missiles like bombs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b4926cb" md5="445ece6952eea53588c7aa4478f4ef85" sha1="2c256fe1a08409820d22394048b8fc4757312223" format="mp4" support="">media/video/overhorizon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df05af81" md5="11078dd4d2ae10209afc2893a6963e15" sha1="68cd4895bf3a557467eb784c02e2b83c61c721a8" format="png" support="">media/mixrbv2/overhorizon.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="415">Hot-B</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18832" romid="544245">
            <path>overlord.zip</path>
            <noms>
                <nom region="ss">Overlord</nom>
                <nom region="us">Overlord</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Overlord is a real-time strategic warfare game where the player must manage large standing armies, economic capital, and political stability throughout a number of extra-dimensional star systems. 

As the dictatorial ruler of the Epsilon Galaxy, the player has obtained complete, indisputable authority. However, during a scientific experiment in hyperdrive technology, Epsilon scientists discovered four "buffer" dimensions, each containing a number of barren planets that exist between the Epsilon Galaxy and another alien dimension. Unfortunately, the most powerful empires from these alternate dimensions have also just discovered these zones through their own experiments. The player must battle these alien species for control of these buffer worlds, to ensure that their rule in the Epsilon Galaxy remains intact.

To make the new planets useful in the player's campaign, they can purchase terraforming equipment which can transform them into tropical Gaian-esque worlds which are ideal for agriculture, mineral-rich and heavily volcanic worlds, desert planets capable of producing vast amounts of energy, or ecologically balanced planets that can support large cities which are readily able to generate significant income through taxation. In addition, the player can mine for resources and tax their citizens to raise money, construct spaceship-buildings to feed the populace, enlist soldiers and equip them, buy battle cruisers or other craft to move from planet to planet, and so on. The player can fight battles, colonize planets, and even spy on alien races. The end goal is to ensure that the other alien races do not gain the upper hand by conquering these four new dimensions before the player can.

The player cannot retreat from battle, as the only way to shut down the hyperspace link from their universe to Epsilon would be by vaporizing the player's homeworld, which is where the hyperspace generator is located. Politically (at the very least), this is not an option.

Blood will have to be shed for supremacy of the hyperspace planets, and for the player to become Overlord of these four new dimensions plus their own.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8e763ad" md5="8c64ab7251b848f051ffcd1599ea0df6" sha1="69afcd3408d162f2acb01b04dadc182d4e46cd44" format="mp4" support="">media/video/overlord.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f52e68d" md5="7ee377c735f230bb097139226a72a317" sha1="581b32cef85e69f27019bf0d77eac5784554d9cc" format="png" support="">media/mixrbv2/overlord.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1806" romid="613217">
            <path>pow.zip</path>
            <noms>
                <nom region="ss">P.o.w. - Prisoners Of War</nom>
                <nom region="jp">Datsugoku</nom>
                <nom region="wor">P.O.W. : Prisoners of War</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The enemy is unstoppable. They maintain vigilant guard over their front lines! The only way to defeat them is to get behind their lines. But how? By allowing a soldier to get captured, perhaps he could escape and single-handedly defeat the enemy forces in his way. 

In P.O.W., the player is a soldier who has been imprisoned in a Prisoner of War camp and must escape. In order to accomplish this, he must defeat a variety of enemies.  The foes will attack you hand-to-hand, with knives, guns, and from helicopters. Boss enemies will guard the end of each level.

To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on the ground, in rooms, or dropped by enemies. These weapons include a knife, which can be used to stab or be thrown, guns and grenades.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="73d73b4c" md5="d5d83eff50dd76569cb3b5538d5e5c31" sha1="bd3e1398785bf94dae0973a140bee70ddfffc895" format="mp4" support="">media/video/pow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99782254" md5="698eb38d11401f579765579262161df7" sha1="f318017c2abb42e629b182e6a452740002491cfe" format="png" support="">media/mixrbv2/pow.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1327" romid="564298">
            <path>pacman.zip</path>
            <noms>
                <nom region="ss">Pac-man (namco)</nom>
                <nom region="jp">Pac-Man (Namco)</nom>
                <nom region="wor">Pac-Man (Namco)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9f46fb3" md5="f292290f0381cd011fe8b8b73b7362fa" sha1="1b8f535921fc10104975bc017008d82238f595a0" format="mp4" support="">media/video/pacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="def931e4" md5="951bc2251c52d2421315fd9a862bf3d7" sha1="d2a1850329622f110311f7e34f4d0a6c7acbb7b1" format="png" support="">media/mixrbv2/pacman.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1984</date>
                <date region="eu">1993</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1439">
            <path>pacland.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="jp">Pac-Land</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. 

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d3d1454" md5="546de92508ebb19a847e0f4326be985a" sha1="42abc69cf76939ca6aceb33451343518b869d1ca" format="mp4" support="">media/video/pacland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12003681" md5="978b4359dee9377f4232c82003de533c" sha1="17ce71d5446f42190fdd4981c728df54572ea243" format="png" support="">media/mixrbv2/pacland.png</media>
            </medias>
            <dates>
                <date region="us">1985</date>
            </dates>
            <developpeur id="12564">Grandslam Entertainment Ltd.</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1639">
            <path>pacmania.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="us">Pac-Mania</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="396f065e" md5="2ea94263dbebb2f1ab87918e948a2b9f" sha1="a3cca20426d7894916f3bbf9b6b635700f3bdece" format="mp4" support="">media/video/pacmania.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae3e0276" md5="aac45b4f4055b1943c9141b9903ddc7f" sha1="c3fe5a4269b3edad42a13d0c1fd0057de6724c75" format="png" support="">media/mixrbv2/pacmania.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1895" romid="564300">
            <path>palamedes.zip</path>
            <noms>
                <nom region="ss">Palamedes</nom>
                <nom region="jp">Palamedes</nom>
                <nom region="wor">Palamedes</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The goal of Palamedes is to clear the screen which is, line by line, filling up with dice. Players control a small person situated near the bottom of the screen, who can only be moved to the left or right. The number of the dice the person is holding can be changed with the B button, pressing the A button will shoot the dice upwards. If the die hits another one with a matching number, the targeted dice disappears from the playing area and is added to a column at the bottom of the screen. Pressing down after lining up at least three dice of either the same number or consecutive numbers in the bottom row will destroy up to five lines at once.

There are three modes of play: The standard single player mode, which requires the player to destroy a set number of lines in order to advance to the next stage; a tournament mode in which the player has to duel a number of CPU-controlled opponents and a two player mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46624ca5" md5="c2d14239dc59ff7d16b2743336e31b12" sha1="e0cb97faf83effc7b21291e7020f7eb83a3405ea" format="mp4" support="">media/video/palamedes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5959c956" md5="a7a804cc99f396db9616d8063037ef57" sha1="50e2c4768b10f04da37a31a90a7a6a7bf7f28298" format="png" support="">media/mixrbv2/palamedes.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="415">Hot-B</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18833">
            <path>palamii.zip</path>
            <noms>
                <nom region="ss">Palamedes 2 - Star Twinkles</nom>
                <nom region="us">Palamedes II: Star Twinkles</nom>
                <nom region="jp">Palamedes II : Star Twinkle, Hoshi no Mabataki</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Palamedes II can be described as "its predecessor, turned upside down". As before, your goal is to rearrange a set of dice and put them in a row for elimination. Only series of dice such as 4-4-4-4-4 or 1-2-3-4-5 can be eliminated, and depending on the series, this will result in one or several rows of dice to be eliminated from the screen. Unlike the original Palamedes, this time your character stands on top of the dice, and the growing pile of dice will crush him unless he makes the correct combinations to eliminate the pile. It's a bit like Tetris, and a bit like Klax.

Two modes are available: Mode 1 puts your player on top of a growing pile which must be eliminated. It can be played alone (single), against another human (match) or in a quest against the computer. 

Mode 2 puts your player on an already well-stocked pile, but unlike mode 1, the stacks can't be rearranged in order to reach the desired dice, so you have to make do with what is in the top layer to match whatever dice is shown on top of the playfield. An opposing player does the same, and the first one to reach the bottom wins. If both players run out of matching dice, a countdown begins to reveal a new dice, and it's necessary to react quickly to find the matching one in your pile. Due to the nature of mode 2, it can't be played alone, only in match or quest mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f646e442" md5="ea03e1a86d0606828bcb63a8df4947c5" sha1="c97839314b30a095a69930f81347843778972ed2" format="mp4" support="">media/video/palamii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9bb4dae4" md5="c7739798f489e45781e6e412efd945a4" sha1="9d00fea3459f5ac60a400b3996b9436b006b17e4" format="png" support="">media/mixrbv2/palamii.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="415">Hot-B</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="143244">
            <path>pandababy.zip</path>
            <noms>
                <nom region="ss">Panda Prince</nom>
                <nom region="wor">Panda Prince</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Panda Prince is a pirated Donkey Kong Country port made by Shin-Shin Electronics in 1996.
The Panda Prince plays similarly to Donkey Kong Country, but with a different story of a queen panda getting captured by a wasp (who looks like the Zinger enemy species from Donkey Kong Country). The intro has some original graphics, but the game borrows several tracks from the Donkey Kong Land pirate and Donkey Kong Country.

The gameplay and graphics are mainly based on Donkey Kong Country, but the third and fifth levels are slightly more original. The game's bosses (Very Gnawty and Master Necky) are also faced outside, rather than in front of a hoard of bananas, and have minor graphic edits such as backpacks and moustaches. The word KONG from Donkey Kong Country was replaced by GOOD</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04e2340a" md5="bb8b222255d352112cec6ce6e66378d4" sha1="45f61d246109133a6e450ed4b03a5e8d3d56719b" format="png" support="">media/mixrbv2/pandababy.png</media>
            </medias>
            <dates>
                <date region="asi">1996</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1992" romid="136924">
            <path>panicrestaurant.zip</path>
            <noms>
                <nom region="ss">Panic Restaurant</nom>
                <nom region="fr">Panic Restaurant</nom>
                <nom region="jp">Wanpaku Kokkun no Gourmet World</nom>
                <nom region="wor">Panic Restaurant</nom>
                <nom region="de">Panic Restaurant</nom>
                <nom region="sp">Panic Restaurant</nom>
                <nom region="pt">Panic Restaurant</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Panic Restaurant is a side-scrolling platform game where you play as chef Cookie. The rival chef Ohdove has taken over his restaurant and it's up to Cookie to reclaim it.

It is a fairly basic platform game. You run and jump, and enemies are placed all around to try and stop you. The entire game, backgrounds, enemies and bosses, is food-themed. You encounter things such as sausages, microwave ovens, onions and hamburgers on your way through the restaurant. To your help you always have a frying pan to beat the enemies with, and you can also find other items, such as a spoon, and plates to throw at the enemies.

The game contains 6 stages, each in a separate location in the restaurant, such as the kitchen, freezer and basement. At the end of each level you are faced with a boss. In between each level is a bonus game where you play a slot machine to try and win some extra health and lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a0a1492" md5="9dcb45d1137e765f517c3e8f4ed2b15f" sha1="660f941f99cdf12151d45e211d2c7e98e661c5c9" format="mp4" support="">media/video/panicrestaurant.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4db5f374" md5="1c869cd22323739db4092343c0209c1f" sha1="5ae7d94726b40d8e62c63e80f44a1ccea1d1e9db" format="png" support="">media/mixrbv2/panicrestaurant.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="571">EIM</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1992" romid="137738">
            <path>wanpakoknogouwo.zip</path>
            <noms>
                <nom region="ss">Panic Restaurant</nom>
                <nom region="fr">Panic Restaurant</nom>
                <nom region="jp">Wanpaku Kokkun no Gourmet World</nom>
                <nom region="wor">Panic Restaurant</nom>
                <nom region="de">Panic Restaurant</nom>
                <nom region="sp">Panic Restaurant</nom>
                <nom region="pt">Panic Restaurant</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Panic Restaurant is a side-scrolling platform game where you play as chef Cookie. The rival chef Ohdove has taken over his restaurant and it's up to Cookie to reclaim it.

It is a fairly basic platform game. You run and jump, and enemies are placed all around to try and stop you. The entire game, backgrounds, enemies and bosses, is food-themed. You encounter things such as sausages, microwave ovens, onions and hamburgers on your way through the restaurant. To your help you always have a frying pan to beat the enemies with, and you can also find other items, such as a spoon, and plates to throw at the enemies.

The game contains 6 stages, each in a separate location in the restaurant, such as the kitchen, freezer and basement. At the end of each level you are faced with a boss. In between each level is a bonus game where you play a slot machine to try and win some extra health and lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a0a1492" md5="9dcb45d1137e765f517c3e8f4ed2b15f" sha1="660f941f99cdf12151d45e211d2c7e98e661c5c9" format="mp4" support="">media/video/wanpakoknogouwo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4db5f374" md5="1c869cd22323739db4092343c0209c1f" sha1="5ae7d94726b40d8e62c63e80f44a1ccea1d1e9db" format="png" support="">media/mixrbv2/wanpakoknogouwo.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="571">EIM</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1362" romid="524578">
            <path>paperboy.zip</path>
            <noms>
                <nom region="ss">Paperboy</nom>
                <nom region="wor">Paperboy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c2c5918" md5="41234c8468266b7fd46c90491cbed0d3" sha1="ad4ae49a43fdda4a1d49cef5cf3d06f11465554e" format="mp4" support="">media/video/paperboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a56675b2" md5="263ebf32f803d7527984b432f07f2f50" sha1="6704dd1d217be27f5c387a099444a52ab35a9231" format="png" support="">media/mixrbv2/paperboy.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1582" romid="572126">
            <path>paperboy2.zip</path>
            <noms>
                <nom region="ss">Paperboy 2</nom>
                <nom region="wor">Paperboy 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bec0c18" md5="b31a1fadbdadd12a70936cdaa149aaf8" sha1="b549294aea731489d3466fcd0cbc99a0da7dd514" format="mp4" support="">media/video/paperboy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2367ba6b" md5="248795e4e6972e704b68123b4120f762" sha1="9b2f98e412a1c37432ce73f01339711c9f13ec1a" format="png" support="">media/mixrbv2/paperboy2.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18834" romid="136931">
            <path>parallelworld.zip</path>
            <noms>
                <nom region="ss">Parallel World</nom>
                <nom region="jp">Parallel World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Having been sucked into and stranded in an alternate universe, you and your girlfriend must work your way around the puzzles of a magnificent castle to make your way back home.

The castle itself consists of a total of twenty worlds consisting of five stages apiece, each of which is filled to the brim with enemies. From your overhead view, you must use your directional pad to move your character around the grid and push the onscreen obstacles into your enemies to destroy them for the keys to escape as well as other goodies (extra time, bonus points, etc.), but keep in mind that you'll need to use those same obstacles to construct a path to the exit. And don't forget to work fast either, as you only have 100 seconds to clear each puzzle. Fail and you'll lose a life (you start with only three).

This game may be played with either one or two players (simultaneous play). Player One controls the boy. Player Two gets to be the girl. Both must have their wits about them to make it past the hoards of springs, crazy rollers, witches, zombies, and more to make it home in one piece.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0945d5e4" md5="3b1d883cb009913c7cf566ed0111897f" sha1="04495102c156c25c4f9715fefa565ff8368a7a3d" format="mp4" support="">media/video/parallelworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c2151a7" md5="46310764419d71865bf6d88e462b3758" sha1="cd122cbc9d5068a4a72aab87db3d1eb74b7884fa" format="png" support="">media/mixrbv2/parallelworld.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="2980">EIM Ltd.</developpeur>
            <editeur id="385">Varie Corporation</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88600">
            <path>parasolhenbee.zip</path>
            <noms>
                <nom region="ss">Parasol Henbee</nom>
                <nom region="jp">Parasol Henbee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Parasol Henbee is an action platformer game based on a Japanese cartoon with the same title.
The Red-Oni Aliens invades Fairtale Land and its up to Henbee to save the day</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68ae3fb9" md5="61b0c8b714a654db4af51222d637f5dc" sha1="9eb31248a99f739b4c29b33482a6ac73bfd960aa" format="mp4" support="">media/video/parasolhenbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7be69dfb" md5="f7b206ebfed3138ba70ae5fa1be7dcea" sha1="03379059a52ef7ee87de6ec990ab6cc24954b0ac" format="png" support="">media/mixrbv2/parasolhenbee.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="628">SAS Sakata</developpeur>
            <editeur id="602">Epoch</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1664" romid="136933">
            <path>parasstaraiislii.zip</path>
            <noms>
                <nom region="ss">Parasol Stars - Rainbow Islands 2</nom>
                <nom region="us">Parasol Stars : Rainbow Islands II</nom>
                <nom region="eu">Parasol Stars : Rainbow Islands II</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This sequel to Rainbow Islands sees a return to the gameplay of Bubble Bobble, but with Bub and Bob in their now-human forms.

The boys must clear a series of screens of bad guys - who take slightly more esoteric forms than the angry caterpillars from Rainbow Islands - and again pick up a whole bunch of power-ups.

But this time they're armed with umbrellas! Oh, okay then, parasols...
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="301ce011" md5="659c83733bbb6cd42b406237be4fd245" sha1="9dfeee5e6fad0ca913c55fde5c14ad331acb954d" format="mp4" support="">media/video/parasstaraiislii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4fc0a14d" md5="6a7335639cecdfd57d4399398ebf36b1" sha1="8c6af37c8ca0c34c312f0d57760c314018a69f0e" format="png" support="">media/mixrbv2/parasstaraiislii.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1500" romid="136938">
            <path>parodiusda.zip</path>
            <noms>
                <nom region="ss">Parodius</nom>
                <nom region="jp">Parodius Da!</nom>
                <nom region="eu">Parodius</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is mostly the parody of Gradius (Nemesis on some systems), with some flavor from other shoot-em-ups, like Twinbee. The series is available on numerous platforms.

The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b870a48" md5="f0927281c9b7410798647c34c60c645b" sha1="535676dfd9ed08c2a6ab3b7b7b9d42ceb599c77a" format="mp4" support="">media/video/parodiusda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8572293b" md5="71ec1ccdbcea118f44112cbc31c88660" sha1="999651871cb296b02e5476137a3b7bab5aa8ddb4" format="png" support="">media/mixrbv2/parodiusda.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="eu">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="531">Palcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88602" romid="136940">
            <path>peepartime.zip</path>
            <noms>
                <nom region="ss">Peepar Time</nom>
                <nom region="jp">Peepar Time</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4850ee21" md5="3f079cd113789d69922bf350ce4c2534" sha1="ef8d45c6a6cf02dcda724e96d861765bfa5b160b" format="mp4" support="">media/video/peepartime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="777d2e6b" md5="eec0ee439b923b554c0abbcc11e5b16d" sha1="bdd2b611ce83427ea0e9be4377e50719b36feee1" format="png" support="">media/mixrbv2/peepartime.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18835">
            <path>penguinkunwars.zip</path>
            <noms>
                <nom region="ss">Penguin-kun Wars</nom>
                <nom region="jp">Penguin-kun Wars</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3c2c7e2" md5="cde88776713478ecdf0ee6e7f72d019d" sha1="68dc30c4a9cf3db24a54376780eaec2d5a8538a7" format="mp4" support="">media/video/penguinkunwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd54956c" md5="7b6e86d55c5e2d462d44fe83af44421c" sha1="0c9dbb05114b04236570f0cefbde19d4fcfe728f" format="png" support="">media/mixrbv2/penguinkunwars.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="33436">UPL</developpeur>
            <editeur id="2872">ASCII Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88604" romid="136945">
            <path>perfectbowling.zip</path>
            <noms>
                <nom region="ss">Perfect Bowling</nom>
                <nom region="jp">Perfect Bowling</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s.

The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c2d82dd" md5="e9d95de4fc1b204af5ecd0273098737e" sha1="837696611c034e8df24720d4f4600c841fb32605" format="mp4" support="">media/video/perfectbowling.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34f21042" md5="2ca5b60a43dc76f5cbff135022845e68" sha1="a4fddd3f3a8cf26f699b9ee1aa8f9b1871aca772" format="png" support="">media/mixrbv2/perfectbowling.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="198">Aisystem Tokyo</developpeur>
            <editeur id="620">Tonkin House</editeur>
            <genres>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88605" romid="136946">
            <path>perman.zip</path>
            <noms>
                <nom region="ss">Perman - Enban Wo Torikaese!!</nom>
                <nom region="jp">Perman - Enban wo Torikaese!!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Perman: Enban wo Torikaese!! is an action platformer for the Nintendo Entertainment System. The game is based on a Japanese comics and has an animated television show.
Birdman's space saucer was stolen by Dr. Mad and its up to Perman to recover it and save the day.
The game features standard platforming and has two playable characters, Perman and Booby the monkey. There is also the boss battle that resembles a boardgame.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e03ef90" md5="0896094b7cf1da344c737f7421576429" sha1="34aa9ec8a81597973bfdc4b4d363e12eae706645" format="mp4" support="">media/video/perman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6eaebfdd" md5="1410801341bf9f5a9f9a48c2fa9b4906" sha1="f646838e194736c3b91789970ed311b3ffbf7170" format="png" support="">media/mixrbv2/perman.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88606" romid="136947">
            <path>permapar2.zip</path>
            <noms>
                <nom region="ss">Perman Part 2 - Himitsu Kessha Madoodan O Taose!</nom>
                <nom region="jp">Perman Part 2 : Himitsu Kessha Madoodan o Taose!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Paaman (or quite possibly Parman) is a comic in Japan which is done by Fujiko Fujio who did Doraemon. Like that wasn't already obvious just by looking at them. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion.
There's a side view, where you can fly, like what I was just talking about, and there's a top view, where you walk around inside of buildings and stuff. You can't fly though, but you can jump, which is pretty useless. What's cool about this game is the sheer amount of fun crazy bonus rooms you can go into and sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef16566f" md5="a851ad0a2ad956e352b9d587a4304b42" sha1="9e0c1459d78322a0f6450ac944c3b0ae68119d56" format="mp4" support="">media/video/permapar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc176045" md5="fffaab508bbcf937f9a9d1d393d98b9f" sha1="7ec34947ab697fab502e8d91728d8ff6099d7a42" format="png" support="">media/mixrbv2/permapar2.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18744">
            <path>pesterminator.zip</path>
            <noms>
                <nom region="ss">Pesterminator - The Western Exterminator</nom>
                <nom region="us">Pesterminator</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When Ronnie the Super Rat radiates earth with a pest beam from his moon base, the world leaders' only hope is Kernel Kleanup, the mascot from the Western Exterminator Company. With his trusty hammer, Kernel needs to clear the levels by slamming all loose bugs. You will be haunted by spiders, ants, fireflies, worms, sharks, jellyfish and mutants.

The nine levels are pretty straightforward side-scrolling platform stages, with a nice twist in level 5, 7 and 8.1 (a helicopter, underwater and moon surface level respectively). While playing, you can view a status report with the remaining bugs to be found. Some defeated enemies leave behind hearts (extra lives) and the final level introduces an adventure element when you have to find a key card to open the door to Ronnie's lair.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="701198f6" md5="85ee006b6c49c38a2737081e03549016" sha1="936776971de9c8091f435be208d348097157b23b" format="mp4" support="">media/video/pesterminator.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e09a3d81" md5="4b600a21d22d2c62a161606a6cee21fc" sha1="8c17008aed6725f39c4392f89499f061c1e7eae9" format="png" support="">media/mixrbv2/pesterminator.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1896" romid="572130">
            <path>phantomfighter.zip</path>
            <noms>
                <nom region="ss">Phantom Fighter</nom>
                <nom region="us">Phantom Fighter</nom>
                <nom region="jp">Reigen Doushi</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1985 Hong Kong movie, "Mr. Vampire", Phantom Fighter puts the player in the role of a Chinese warrior who walks with your pupil through several Chinese towns taken by phantoms. Enter each house and beat 'em up using a variety of kung-fu moves. After defeating a phantom, you'll receive a special gift that recovers your energy or enhances your fighting skills. During the game, you talk to different people who help you to understand what's going on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94030034" md5="938d4cb5f8d0458f11976beef624f585" sha1="992879a39612e652b4410716457890d50cd94231" format="mp4" support="">media/video/phantomfighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63679176" md5="b9fe1f008912e8cdfe058a36a2aa7e44" sha1="4bcade2008508a98b42b9ef1bcb872c0513b3640" format="png" support="">media/mixrbv2/phantomfighter.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="8966">Marionette Co., Ltd.</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18836" romid="544255">
            <path>pictionary.zip</path>
            <noms>
                <nom region="ss">Pictionary - The Game Of Video Quick Draw</nom>
                <nom region="us">Pictionary : The Game of Video Quick Draw</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the board game, the object is to guess either a word or phrase based on a drawing. Each team starts on the same square on the board and the first team attempts to draw a picture based on a clue.  If his team correctly guesses the clue, then this team gets to roll the dice and advance along the board.  If the team fails to guess correctly, then the other team gets a chance to draw and guess. The game plays much in this way until a team reaches the final square on the board and successfully guesses the clue to win the game.

This game contains three different modes; regular game, alternative game, and drawing practice. It also allows for up to four teams which can be made comprising of any number of players per each team. 

In the regular game, a team will be given a turn to start revealing pieces of one of the 500+ drawings that are hidden in the game. Each drawing is a 6x8 size and has 48 pieces to it. To reveal the pieces, the player is made to play one of four timed minigames which are chosen depending on the color of the square the player landed on the board. The minigames consist of Attack of the Paint Zombies, The WareHouse Shuffle, Leapin' Energy Capsules!, and Four Alarm Rescue. In Attack of the Paint Zombies the player fires downwards at the aliens and the more aliens that are hit the more pieces that are revealed of the drawing. If the aliens hit the player, the player loses time off the clock. In The WareHouse Shuffle, the player goes all the way to the left side and then stacks as many boxes on top of each other that they can bring over all the way to the right side. While transporting the boxes, their are two enemies who can hit into your boxes thus subtracting them from the haul and also taking time away. Each box brought over reduces a piece of the hidden drawing. In  Leapin' Energy Capsules!, the player is an astronaut and is moving and jumping to collect blue spheres. While collecting the spheres the player must try to avoid hitting any enemies which will reduce time. Each sphere collected clears up another piece of the drawing. In Four Alarm Rescue, the player controls a pair of firemen on the ground with a net who are moving back and forth catching the jumping people above on the net. Each person rescued leads a revealed piece of the drawing while each person not rescued leads to reduced time.

The alternative game allows the player to draw the picture for other players to guess, so their are no minigames in this mode. Other than that, it is the same as the regular mode.

Drawing practice lets the player practice their drawing technique without the pressure of a timer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a116f4ca" md5="054fe233bd4f06af4b45eda0452e2847" sha1="66fc56747be2811876b593e857825c50e684ae7a" format="mp4" support="">media/video/pictionary.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32eebc5a" md5="20051c4b8eaf6382f9e27eb8966bf441" sha1="d8b4842aea68cc5dcde546c09d8f88413c298a1c" format="png" support="">media/mixrbv2/pictionary.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="33" principale="1" parentid="0" langue="en">Board game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1768" romid="407045">
            <path>pinbot.zip</path>
            <noms>
                <nom region="ss">Pin-bot</nom>
                <nom region="eu">Pin-Bot</nom>
                <nom region="wor">Pin Bot</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pin-Bot is a conversion of the arcade pinball game by Williams Electronics. The game is played with a split screen; the bottom half of the screen remains on your flippers, while the top half scrolls to follow the ball(s) on the table. In addition to recreating the pinball game's table, lights, and sounds several video game elements have been added, such as monsters that like to eat pinballs. Up to four players can compete against Pin-Bot!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="160b6e1d" md5="3c2fadf96dfc8ef13d9c38cdfc1bba25" sha1="a3f5e7a743b15904664e7a387bb4e5cc069d9bab" format="mp4" support="">media/video/pinbot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1fe0d692" md5="f29a14a6e85b0d3d0d50d7ba0d1e3d34" sha1="fae44bfff0bb1f2371c8256a668da2fecd97ed94" format="png" support="">media/mixrbv2/pinbot.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1675" romid="570672">
            <path>pinball.zip</path>
            <noms>
                <nom region="ss">Pinball</nom>
                <nom region="wor">Pinball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Nintendo.com Description (from Ad Blurbs)Guide the ball around the board collecting points, but be careful not to 
run out of time or land in the hazard zone. Endless fun for everyone!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b907a347" md5="2ed280003d9f8342c2b1149522ff46ca" sha1="3e04b58054f1cfe6c2e11ae6222e0b3291def3af" format="mp4" support="">media/video/pinball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5cae46" md5="e63c708e9a766b469b136cc1b0026a52" sha1="7933dd32d1757556017fd9bf5a5d7c01aec2d487" format="png" support="">media/mixrbv2/pinball.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">2002</date>
                <date region="eu">1986</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18837" romid="136959">
            <path>pinballquest.zip</path>
            <noms>
                <nom region="ss">Pinball Quest</nom>
                <nom region="jp">Pinball Quest</nom>
                <nom region="wor">Pinball Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Billed as a pinball role-playing game, though the term is used loosely, as you only earn gold to buy stoppers and more powerful flippers.  Actually, there are four different modes of play.  The RPG-mode has six, multi-screen pinball tables, where you use your flippers to knock the pinball into enemies, find keys, and eventually rescue Princess Bali.  The other modes, POP!POP!, Viva Golf, and Circus, are each specialized multi-screen pinball tables involving sports, golf, and the circus.  The latter has a slot machine and a bonus game in which you throw balls at animals to save the girl they are chasing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d9ffeb4" md5="1b3fdad6320cb7726f957d0e0d95015f" sha1="4dbeb8ff559e00ae722d8626b7dcc07ac60ccc47" format="mp4" support="">media/video/pinballquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6dd03ded" md5="11d65cf728247d756da9a3b4f0cc8598" sha1="69995557eb4a578b21640afc1a261dbb2af17fd2" format="png" support="">media/mixrbv2/pinballquest.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="eu">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71483">
            <path>pizzapop.zip</path>
            <noms>
                <nom region="ss">Pizza Pop!</nom>
                <nom region="jp">Pizza Pop!</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A pizza delivery guy is in love with a girl named Betty. He's going about his careless job, delivering in hopes of big tips, when something catches his eye. It's a beautiful diamond ring, and it's impossible to resist! Unfortunately, it costs $10,000 - wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51ea3160" md5="5ad867eca133fb5994a67b5418338c6b" sha1="dd57eae2c5c75e3ed7b75cff6e2dd47693fdfed7" format="mp4" support="">media/video/pizzapop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96178830" md5="ecbd93942ddaa99ba6b2d03f40d84439" sha1="690381dca20ba8ba514b002ff4d60e1bcbb331d8" format="png" support="">media/mixrbv2/pizzapop.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="8915">Arc Co., Ltd.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88609">
            <path>plasmaball.zip</path>
            <noms>
                <nom region="ss">Plasma Ball</nom>
                <nom region="jp">Plasma Ball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Developed and distributed by Lab Coat (City Connection, Battle Unit Zeoth, Brawl Brothers) in 1992 exclusively for Japan, it is an action game with combat that is inspired in dodgeball.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da387430" md5="389a5d285575b7c36b6798244139559c" sha1="b77fd64799a19fd6c0c71d9570ddb03b1e1ba088" format="mp4" support="">media/video/plasmaball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f63de34" md5="e61b11dc3abccf90aed81d36b5afd549" sha1="ffec05c1a971e2958b2ff6667fc744b45972fa92" format="png" support="">media/mixrbv2/plasmaball.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1519" romid="544261">
            <path>platoon.zip</path>
            <noms>
                <nom region="ss">Platoon</nom>
                <nom region="us">Platoon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.

The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.

The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.

After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.

Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e3fc26d" md5="62d70805b30de7789536a9bea2a97395" sha1="b59dda29f374dcd4e9660dcd06f0bc7cac03fabf" format="mp4" support="">media/video/platoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ba96737" md5="fbb4fb695ab6658f87da1d07b8a8ccf3" sha1="6bf8f24cc48e17cc7e585e0b53e43a3ab6b8a012" format="png" support="">media/mixrbv2/platoon.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71484">
            <path>pockezau.zip</path>
            <noms>
                <nom region="ss">Pocket Zaurus - Ju Ouken No Nazo</nom>
                <nom region="jp">Pocket Zaurus : Juu Ouken no Nazo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pocket Zaurus: Ju Ouken no Nazo (possibly translated as "Pocket Zaurus: Mystery of Ten Kings Swords", the Ten Kings are the ten judges of hell who review the conduct of the recently deceased) is an action game developed by Bandai and published in February 1987. At the time of this game's release, Bandai produced a line of dinosaur pens, stationary, and similarly theme school supplied under the label Pocket Zaurus. As such, the game itself has a slight educational aspect to it.
The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, named after Hashimoto, an employee of Bandai who presumably invented the concept of Pocket Zaurus. Despite sharing the name with the product line, characters which resemble those used in the product are hardly ever seen, and the enemies are not at all related either. The idea for the game was submitted by a reader of the game magazine "Family computer Magazine," which was published by Tokuma Shoten.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01d79381" md5="eca5ad253ac7a29edf2fbf6305a3ca8a" sha1="3e6802fc9fc9657102571b5eb425ca214042347d" format="mp4" support="">media/video/pockezau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5dff681" md5="02499d50cde552b0690139aa1154c891" sha1="840c3d061131c45a73da4bcfc98cafca9f95f8b0" format="png" support="">media/mixrbv2/pockezau.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1817" romid="136974">
            <path>pooyan.zip</path>
            <noms>
                <nom region="ss">Pooyan</nom>
                <nom region="jp">Pooyan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this remake of the arcade game Pooyan from the early '80s, you play the role of a pig, protecting its piglets from wolves.  

The first screen takes place near the pigs' home.  Mrs. Pig rides up and down in a cable car, shooting at wolves, who are riding balloons downward, towards the ground.  If the wolves land safely on the ground, then they can climb a ladder, near the cable-car, and catch Mrs. Pig.  But if she shoots their balloons, they splat on the ground instead.

The wolves shoot acorns at the pig.  But Mrs. Pig has a food based weapon too.  If she gets to the top, she can get meat, to toss at the wolves and make them jump off their balloons in pursuit.  Each wolf taken out this way is worth bonus points (on a doubling scheme: 400, 800 1600...)

The second scene takes place at the wolves lair.  Here the wolves have reinforced balloons--it takes multiple hits to make them fall.  Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present.  Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="093ef5a5" md5="a45f7bfd1f29e76adae874e870eccaa6" sha1="b04b16472f35c8e348051dfba475fb27ced715e1" format="mp4" support="">media/video/pooyan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64261e41" md5="a787686fb19c891f99fc9fbbde606a0c" sha1="c7e70ee3c010194f5baf2ff439e3a65334ae3e0b" format="png" support="">media/mixrbv2/pooyan.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1569" romid="613215">
            <path>popeye.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38caea3c" md5="3e6aebe0ab12cf42d49f5930e8c97bdf" sha1="6a4cf56999c8c27b1f16d85c0362aeefa56a5b99" format="mp4" support="">media/video/popeye.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0855af97" md5="018e13eec3bdd84f1410d1a3ea45505a" sha1="c61065a7ccc96f1ecd465d0684525c1552529cc9" format="png" support="">media/mixrbv2/popeye.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1407" romid="136982">
            <path>powerblade.zip</path>
            <noms>
                <nom region="ss">Power Blade</nom>
                <nom region="wor">Power Blade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is the year 2191, and Earth's blissful existence was governed by a master computer. Then suddenly, its master control program malfunctioned, and people panicked ensuring total chaos. Secret Agent Nova is called in to locate agents located in six sectors. These agents hold an ID card which Nova must acquire to gain access to the security room within each sector. There, he must defeat the guards and obtain secret tape units, and if Nova obtains six of these, he will be able to gain entry to the control center and defeat the guard to destroy the computer and restore order to society.

Power Blade is a platform game, in which you must run through the level, destroying various enemies, and exit through the door. However, you can't leave each sector without locating agents.  By destroy enemies, you can get power-ups which restore your energy or upgrade your weapon. Occasionally, you can get a special power-up which transforms you into a Mech, which has a special attack mode and an three units of energy.

You must get through each sector before time runs out. You can leave a sector without getting the ID card and go to another sector, and come back when you're ready.

Power Blade is the significantly altered US Version of Power Blazer</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c2cb04c" md5="ec1663d225dabc3ddb005e0308ccc86f" sha1="ff2e712e60309b8062c0d512dd7404f984ee8b77" format="mp4" support="">media/video/powerblade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4134e025" md5="1054c63fbf378cdc6e23d2f4b2e3e893" sha1="457c3163475723a4e22cac1b2d140ead57b1cc6a" format="png" support="">media/mixrbv2/powerblade.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1670" romid="136983">
            <path>powerblade2.zip</path>
            <noms>
                <nom region="ss">Power Blade 2</nom>
                <nom region="us">Power Blade 2</nom>
                <nom region="jp">Captain Saver</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Christmas Eve, 2200.

The Delta Foundation has just finished the development of a cyborg unit which represents a new generation of fighting robots. They want to sell it to the government's department of defense as it would pose a threat to the security of the nation if it is sold to a foreign country. They have asked the president, who is actually an alien from outer space, to consider their offer and respond in one week. The government takes this matter very seriously, and assigns Nova to destroy the Delta Foundation. Unfortunately, the government cannot be involved in the event that something might happen to him.

Power Blade 2 has six stages which involves you running through the level, while killing off enemies and avoiding hazards. At the start, you can choose which stage to start at, but unlike Power Blade, once you have chosen a stage, you can't exit and choose another one until you have completed the current one first. Nearly each stage involves you using your wits, as you dodge spikes, jumping towards the top of the screen to avoid fire, and getting fans to lift you onto platforms. You can also slide your way through tight spots, as long as you slide in the right place.

At the end of each stage, you fight a different boss. However, in the end, you must fight all the bosses you fought before before you get to fight the alien leader.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e358df45" md5="6b3b4ee52ef3fe62be65472791f21d9c" sha1="dba64951985b02bded9d28234fef5dbbb12c0a4b" format="mp4" support="">media/video/powerblade2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5fa5e17" md5="f0e53f93a2fdf26f53296dc59f1985fd" sha1="63551dce8fa85f718942e20d21f08d532c9941e2" format="png" support="">media/mixrbv2/powerblade2.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="140547">
            <path>powerblazer.zip</path>
            <noms>
                <nom region="ss">Power Blazer</nom>
                <nom region="jp">Power Blazer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. Stages are fairly large and most of them have different routes to the finish line.
The American (and European) version of the game, called Power Blade, is significantly different than the Japanese version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c6b7a496" md5="a483dd31f7196b07b82371e10ddce6ea" sha1="c861f4a591058a3ae087d7156ed99040a87a00df" format="mp4" support="">media/video/powerblazer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="019d4877" md5="078ae376231ce606abd544e548a79707" sha1="ba409f43c2e669cd722ff26983498938daf13446" format="png" support="">media/mixrbv2/powerblazer.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1897" romid="136985">
            <path>powerpunchii.zip</path>
            <noms>
                <nom region="ss">Power Punch 2</nom>
                <nom region="us">Power Punch II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mark Tyler, the world's most famous boxer, boasts that he is absolutely invincible and that he can defeat any contender in the world. Nay, the universe! Well as luck would have it a race of alien fighters heard of Mark's claims and have decided to abduct him and pit him against the fiercest boxers in the galaxy.

Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control Mark as he battles all of the alien contenders in hopes of getting the galactic boxing belt. The game is played from a 3rd person perspective from which you see both fighters as they fight. You have rudimentary movement controls but the basic mechanics involve dodging and timing your attacks so that you can break the enemies patterns. Between fights you get to train in a gym, which involve taking part in a series of mini-games with the rewards being upgraded strength, speed or health for you upcoming bout.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb39c3a7" md5="aaab8ed8e78cfdc6dc0466ce9ea453d6" sha1="16748e6d4fabc7e2df99f15b14f052be4d619f56" format="mp4" support="">media/video/powerpunchii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2af176ad" md5="5e75701100671e7c8bdf5aab9473850c" sha1="03e31b6a4961c06b1062fc92664e4a29aa52b091" format="png" support="">media/mixrbv2/powerpunchii.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="8810">American Softworks</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88616">
            <path>powersoccer.zip</path>
            <noms>
                <nom region="ss">Power Soccer</nom>
                <nom region="jp">Power Soccer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">nnPower Soccer is Family Computer's exclusive Japan football video game released in 1990.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c40db1e" md5="6a0fd2f6bf674dda365bb0c3cd0e1251" sha1="d2b9912fa7b56fc07b9e83289619d7231b3eac45" format="mp4" support="">media/video/powersoccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fac01569" md5="d26c7e54d14ce82ed5df4b4f56424124" sha1="110d9a2b58ac8a44615fcb65bd500a6b5f62557d" format="png" support="">media/mixrbv2/powersoccer.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="29901">Kitty Group</developpeur>
            <editeur id="8763">Tokuma Shoten</editeur>
            <genres>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1497" romid="613218">
            <path>predator.zip</path>
            <noms>
                <nom region="ss">Predator</nom>
                <nom region="wor">Predator</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Predator: Soon The Hunt Will Begin is an 2D action game. There are 30 stages in the game, and each one is split up into two modes: Jungle Mode, and Big Mode. In Jungle Mode, the object of the game is to survive the dangers of the jungle while you shoot do</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0db2ee5f" md5="fdd2c261561eeec4b8e51554c36a2abf" sha1="c3c2c36e04ec010a9013ec36b024fe75029dcda6" format="mp4" support="">media/video/predator.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de97230a" md5="5239f514dc3c69d3bedea5c5da19cd29" sha1="16c22256a229a69395ee8f66eabdbef556b8cffd" format="png" support="">media/mixrbv2/predator.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1392">
            <path>princeofpersia.zip</path>
            <noms>
                <nom region="ss">Prince Of Persia</nom>
                <nom region="fr">Prince of Persia</nom>
                <nom region="wor">Prince of Persia</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!

Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0293950" md5="b1fadd0cddd8483edee4bf3b2ccb609a" sha1="865b67038d883a4f99937ea3128e6a744e151813" format="mp4" support="">media/video/princeofpersia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="263a3850" md5="e5e3cef2830d64e1ce0b28184aeebff0" sha1="61d875f5fcc9f4c1dd4e3749d9c93396f30680fc" format="png" support="">media/mixrbv2/princeofpersia.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="7">Virgin Interactive</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1776" romid="136997">
            <path>princtominsalki.zip</path>
            <noms>
                <nom region="ss">Princess Tomato In The Salad Kingdom</nom>
                <nom region="us">Princess Tomato in the Salad Kingdom</nom>
                <nom region="jp">Salad no Kuni no Tomato Hime</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Many growing seasons ago, the Salad Kingdom was a peaceful land. But one day, minister Pumpkin betrayed king Broccoli, kidnapped princess Tomato, stole the royal Turnip Emblem, and took them to his castle in Zucchini mountains. He sent his cruel Farmies to terrorize the Salad Kingdom. Shortly thereafter, the king died, unable to recover from the loss of his beautiful daughter. But he promised you, the brave Sir Cucumber, the princess' hand and the entire kingdom, if you save the beautiful Tomato from the clutches of the evil Pumpkin. 

Princess Tomato is an adventure game in which you interact with the environment by choosing commands from a menu, such as the traditional "check" or "give", and the less traditional "praise" or "percy". Percy is a little persimmon who will be your trusty side-kick throughout your quest and who will help you on many occasions. The puzzles are on the simple side, and are primarily based on talking to characters, finding items and giving them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40419ec3" md5="090f1f5a0650587a2f13fc9c22a1ed13" sha1="9b79466ace8f09a85d0b06d8fe6a9b8858ab0299" format="mp4" support="">media/video/princtominsalki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e35856" md5="ba05cdd32e4599aa51672aa8b68cd939" sha1="a8f6e6638dde811d8349fd4976831f39e09fa693" format="png" support="">media/mixrbv2/princtominsalki.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1540" romid="137003">
            <path>prowrestling.zip</path>
            <noms>
                <nom region="ss">Pro Wrestling</nom>
                <nom region="eu">Pro Wrestling</nom>
                <nom region="wor">Pro Wrestling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pro Wrestling is an action wrestling game for one or two players. By using different controller combinations you can perform a wide variety of moves to try and beat your opponent in a 5 minute match. In the one player version, you need to fight your way to first place (but the game will be over if you fall below 6th place). There are seven different wrestlers to fight before you can be declared the Video Wrestling Association champion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20a0b58e" md5="777a6c91060aec6b0403106c9c24a209" sha1="6377e7fd6caadc6f7804dea74e033facd06df5d6" format="mp4" support="">media/video/prowrestling.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4444f003" md5="fab444bed351b298b2d74ebc6682bbdc" sha1="463da9b61fe6a4940ef179912829cc0b547ed043" format="png" support="">media/mixrbv2/prowrestling.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1259" romid="137015">
            <path>punchout.zip</path>
            <noms>
                <nom region="ss">Punch-out!! Featuring Mr. Dream</nom>
                <nom region="eu">Punch-Out!!</nom>
                <nom region="wor">Punch-Out!!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Punch-Out!! featuring Mr. Dream" is the reedition of the previous version "Mike Tyson's Punch-Out!!". Contrary to popular belief, Tyson was not removed because of his rape conviction (which did not occur until a year after the changeover), but because his contract expired. Since he had lost the title to James "Buster" Douglas by that point, Nintendo made no attempt to negotiate a new contract with him. Tyson was however, slated to appear in a sequel of his own (Power Punch II) where he would be the protagonist, but as a result of his imprisonment, Nintendo lost interest and instead used a generic boxer named Mark Tyler.
Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream fights in exactly the same manner as Mike Tyson in "Mike Tyson's Punch-Out!!" but has a better fighting record. For the first 90 seconds of the first round, Mr. Dream can floor Mac with one uppercut. The player can block these punches to reduce the impact, but it isn't recommended, as they l end up with little health left after that. While Mr. Dream can't use "flooring punches" forever, his punches are quick, his reaction time is top-notch, and he's also a difficult opponent to fight. The pass code to fight him is 007 373 5963.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f96648c2" md5="1f1ae3ca43f4aa94e71c96be1a4f1ae5" sha1="006cead7ae5a39a098d427f0cb1f88116ae8c6b4" format="mp4" support="">media/video/punchout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f7c827f" md5="f6bd8b65db45098b0fd5b1f4ba5ca738" sha1="67dd3550e9e2a4790bbe1af29e4f0eff056083ab" format="png" support="">media/mixrbv2/punchout.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="wor">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18841" romid="137017">
            <path>pussnboo.zip</path>
            <noms>
                <nom region="ss">Puss N Boots - Pero's Great Adventure</nom>
                <nom region="us">Puss n Boots : Pero's Great Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Join Pero as he travels through time to defeat the evil Count Gruemon in this platform-hoping, side-scrolling shooter adventure! Visit strange new locales such as the Wild West, Arabia, London, New York and and outer space! Meet the denizens of these great places and shoot em! Pilot airplanes, submarines and even a hot air balloon!

Puss N Boots: Pero's Great Adventure is an action/adventure title that doesn't settle for just one style of gameplay. One level might have you jumping along the ledges of buildings, shooting at baddies only to continue the action in an airplane, flying along shoot at anything in your path. There are a total of seven different levels to travel through, each one generally being broken up into at least two sections with different modes of transportation for each one.

Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is based on one of their earliest films and Pero is their mascot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c62a7676" md5="6fc1c2a39484fc85c77f39cd5077239f" sha1="2b0ab556e31630f6d01966403d3ffdae5fb65291" format="mp4" support="">media/video/pussnboo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47786950" md5="995033a1c96488fba2a0088bdbdcfaf0" sha1="4f7649d4c484e6840600ba2b816b3fda55d8c8c7" format="png" support="">media/mixrbv2/pussnboo.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="740">Shouei System</developpeur>
            <editeur id="26943">Electro&amp;nbsp;Brain&amp;nbsp;Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18747" romid="595841">
            <path>puyopuyo.zip</path>
            <noms>
                <nom region="ss">Puyo Puyo</nom>
                <nom region="jp">Puyo Puyo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07a3b441" md5="565d67ae048d97f7ad4b375483189a9d" sha1="f3ce3b1f1ac588168ebf4a29745b771e3f66acd1" format="mp4" support="">media/video/puyopuyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdb0e11e" md5="e37ec43a6711f9b9371263eb45226060" sha1="154ce4d52dd96615c71497263399e3d4c36d3b3d" format="png" support="">media/mixrbv2/puyopuyo.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="48">Compile</developpeur>
            <editeur id="8763">Tokuma Shoten</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1940" romid="564344">
            <path>puzznic.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fefeac08" md5="d6c99b98c87c1c3dc5748c8f03f9d4c2" sha1="1c99e23cea9127a5e972f812a3b82175f7303b44" format="mp4" support="">media/video/puzznic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="345f2eda" md5="bcbaf73805d2972df23eb59cfd9b27e1" sha1="ec339aad9b147406f7fcf9c817577f6df47c1761" format="png" support="">media/mixrbv2/puzznic.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88621" romid="137025">
            <path>pyokonodai.zip</path>
            <noms>
                <nom region="ss">Pyokotan No Daimeiro</nom>
                <nom region="jp">Pyokotan no Daimeiro</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pyokotan no Dai Meiro is an action game for the Nintendo Entertainment System.

Here is a full English translation for the game Pyokotan no Daimeiro. Everything has completely translated.

Update from V0.99 to V1.0 - corrected the issues with the level names on the pause screens, reorganization and color mishaps on the title screen, a missing dialogue sentence, and changed the pond game name to fit better in the mini-game selection menu.
Enjoy!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7db40842" md5="6bee7055ec1e4c77e3b5f7ddfbd993b6" sha1="36c5d5c6bce092f434290f80d689634bab14c2c7" format="mp4" support="">media/video/pyokonodai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a163dcea" md5="1582743b4aa7b41ddcd58d3f6eb1fb34" sha1="8a658009abf55ae60ab4b51d5810a1def9327844" format="png" support="">media/mixrbv2/pyokonodai.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1671" romid="137031">
            <path>qbert.zip</path>
            <noms>
                <nom region="ss">Q*bert</nom>
                <nom region="us">Q*bert</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off  the board while Q*bert is safely transported to the top.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de533b64" md5="ef957b7c9ff4d4c994ab736ddb15c9c2" sha1="4a988d818737e81b3af22dafc861748e7ee4d9f1" format="mp4" support="">media/video/qbert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eb5f42a" md5="b742b9a91d183a9fc1a842a80e511bdb" sha1="74392c681449ea0d6551f93e49ffc17aafa7f2ff" format="png" support="">media/mixrbv2/qbert.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65466">
            <path>qboy.zip</path>
            <noms>
                <nom region="ss">Q-boy</nom>
                <nom region="tw">Q-Boy</nom>
                <nom region="asi">Q-Boy</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff70dc76" md5="0a8ce6c3d589090acc0d04a8c75628cb" sha1="83582ca55af2667729c18a178f82448df94cbe4a" format="mp4" support="">media/video/qboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21ebfeb8" md5="d360344c994d726e250a47752369d3bb" sha1="5445f9eeef8cb0812155cb95ff6228b752e4c7f0" format="png" support="">media/mixrbv2/qboy.png</media>
            </medias>
            <dates>
                <date region="tw">1994</date>
                <date region="asi">1994</date>
            </dates>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1919" romid="544277">
            <path>qix.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="us">QIX</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4fe261e" md5="9bf82f51852badec15badbda1dda064f" sha1="2fdf38d99983be6e72060d1feefec16ca049cb5a" format="mp4" support="">media/video/qix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d24f8ef5" md5="852cb87c93047a103f1c4c4978b46c79" sha1="df824cad30903e431717e575ad01f9b3abd38fe6" format="png" support="">media/mixrbv2/qix.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1628" romid="137036">
            <path>quattadv.zip</path>
            <noms>
                <nom region="ss">Quattro Adventure</nom>
                <nom region="us">Quattro Adventure</nom>
                <nom region="eu">Quattro Adventure</nom>
                <nom region="uk">Super Adventure Quests</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Quattro Adventure features four action/adventure games on one cartridge.

- Boomerang Kid: 
It's a little known fact that boomerangs don't actually return when you chuck them. It took the Boomerang Kid an entire day to find this out, and he has lost an entire boomerang collection. Now he has to set out to collect them all. They are scattered throughout the outback, with plenty of treacherous terrain and a variety of wildlife to get past before all the boomerangs can be found.

- Super Robin Hood:
Marion is being held captive in a castle by the Sheriff of Nottingham. It is up to Robin Hood to rescue her! The castle is heavily guarded, and there are many secret passages to find and locked doors to get past.

- Treasure Island Dizzy:
Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After a storm throws him off course, he ends up stranded on a strange island. Dizzy must now explore the island and find a way to repair his ship in order to get back home. 

- Linus Spacehead:
Linus has crash landed on a distant planet called Earth. Unfortunetly, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edfd7dc" md5="6d5c8b8f59731c461fc5975f558e74db" sha1="b79a0efa6a82bb43399a49b1c27426db9ad22c21" format="mp4" support="">media/video/quattadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdd2c112" md5="6b92b6f184aa363d3e17febf90c2e630" sha1="049d93e2b0af37b11ce0ae8d166b6f51baa6b52a" format="png" support="">media/mixrbv2/quattadv.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="504">Camerica</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1920" romid="137037">
            <path>quattroarcade.zip</path>
            <noms>
                <nom region="ss">Quattro Arcade</nom>
                <nom region="us">Quattro Arcade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Quattro Arcade is an collection of 4 action arcade games, all of which feature single and 2-player modes.

1. C.J.'s Elephant Antics: C.J. the elephant went and got himself caught in an elephant trap. One thing led to another and the next thing you know, he's in a Parisian zoo. He makes a break for it and vows to make his way back home to Africa, traveling through Paris, Switzerland, and Egypt in order to reach his destination. This game is a side-scrolling action game. Offensively, C.J. can toss bombs at myriad enemies in his path. He also has a parachute that allows him to glide safely down from great heights. 2 players can play this game cooperatively as 2 differently colored C.J. characters.

2. Stunt Buggies: this game involves 1 or 2 players piloting buggies around dangerous mazes filled with renegade buggies on a quest to collect all the bombs in order to escape the maze.

3. F-16 Renegade: your crazy professor has hacked into the US Air Force's computers and programmed all of the jets to fly off and start World War III. Since no one will believe your tale on this matter, you take it upon yourself to follow your professor's footsteps: you hack into the USAF computers yourself but to locate the F-16 training program so that you can then break into the air base and heist a jet in order to take down all of the malevolent computer-controlled jets. The action in this game consists of flying a jet and shooting other jets. However, the perspective alternates from overhead scrolling (odd levels) to 3rd person view from behind the jet (even levels). Powerups come in the form of stronger weapons, smart bombs, and extra lives. The game also features a 2-player competitive mode.

4. Go! Dizzy Go!: Dizzy's nemesis, the evil wizard Zaks, has abducted Dizzy's friends. Thus, the task falls to Dizzy to rescue them. To do this, he must collect fruit in a variety of dangerous mazes scattered throughout several worlds including an underwater realm, forest realm, a pyramid, a mountain, and a castle. Additionally, 2 players can team up to conquer the mazes.

All of the games feature 2-player modes. This is an unlicensed NES game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a68d4078" md5="028ea5ae083f7dc9cb97d5341899ad27" sha1="6d600b0857d9bbc49100e35f29f47ec1e20da75a" format="mp4" support="">media/video/quattroarcade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec95f245" md5="948ac0259459109639c4b96a73cc4b37" sha1="519327ac5e7f13de7d94fcbc3c84e5e8617f947f" format="png" support="">media/mixrbv2/quattroarcade.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="504">Camerica</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1707" romid="137038">
            <path>quattrosports.zip</path>
            <noms>
                <nom region="ss">Quattro Sports</nom>
                <nom region="us">Quattro Sports</nom>
                <nom region="eu">Super Sports Challenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Quattro Sports features four different sports action games on one cartridge:

- Baseball Pro's:

Pitch fast balls, curve balls, bat, and steal bases in this baseball simulation. Gameplay is from an overhead view of the field or from behind the plate when batting.

- Soccer Simulator:

An action soccer game viewed from overhead. Features passing, shooting, throw-ins, penalties, and fouls. 

- Pro Tennis Simulator:

Play tennis on grass, clay, or gravel courts. Hit volleys, lobs, smashes and more. Features a 3-D view of the tennis court and three skill levels.

- BMX Simulator:

Bike racing on three different terrains (dirt, desert, and quarry). Gameplay is from an overhead point of view of the racetrack. There are 15 different racetracks of varying skill levels, each with it's own set of jumps, bumps, ramps and other obstacles. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10e7cc73" md5="c60b97c978f8e6035ec6e77e76ca3d16" sha1="9d5121c74797fb217b9c59f8751188a2eff3576f" format="mp4" support="">media/video/quattrosports.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d9d3a361" md5="f1ddebaf92c4e7baffd179d83227710f" sha1="e24a4498cf944c4a69dedaba25cffc2fc7f0010c" format="png" support="">media/mixrbv2/quattrosports.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1452" romid="564381">
            <path>rcproam.zip</path>
            <noms>
                <nom region="ss">R.c. Pro-am</nom>
                <nom region="wor">R.C. Pro-Am</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Guide your radio controlled car to victory in this racing game. You have to beat your 3 opponents on 32 tracks while avoiding obstacles like water and oil puddles and collecting bonus items like better engines and tires.
You can also collect a variety of weapons to blast your opponents out of the way.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec23f6c1" md5="306ee5c36f02f1557df6b09395f92bb0" sha1="050ec6fc8d779d24e32a9b24886e10f65d9cb8c9" format="mp4" support="">media/video/rcproam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56e177dc" md5="731d40806c7f862469aeaeba34f396f3" sha1="79ed26cd3063dbf2f9c7c8204d48e0de61564819" format="png" support="">media/mixrbv2/rcproam.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1413" romid="137050">
            <path>rcproamii.zip</path>
            <noms>
                <nom region="ss">R.c. Pro-am 2</nom>
                <nom region="us">R.C. Pro-Am II</nom>
                <nom region="wor">R.C. Pro-Am II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This second Pro-Am racing game for NES introduces some innovations compared to its predecessor. Once again, you have to bring your red radio-controlled car to victory, score points, hit turbo speed lines, and leave no chance to your blue, green, and yellow adversaries. But you can also upgrade your engine and tires - if you can afford it, which means you'll have to think seriously about gathering those dollar signs scattered on the track. The tracks themselves have more variety, some have unusual enemies (little planes bombing you from above), and more kinds of obstacles. You also have several lives and don't die immediately if you arrived last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64df6bab" md5="bc1e4bf4622af05d9da167a77a123540" sha1="f7944e6c5223ae787830e89a677f81116e47b9c2" format="mp4" support="">media/video/rcproamii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a495f3f2" md5="feff0fc7d0f26bf29693ed3afb8ac86c" sha1="32244ad96962562a5d2422e0a0380bb5f2021634" format="png" support="">media/mixrbv2/rcproamii.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="1">Tradewest</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1971" romid="137042">
            <path>rbibaseball.zip</path>
            <noms>
                <nom region="ss">R.b.i. Baseball</nom>
                <nom region="us">R.B.I. Baseball</nom>
                <nom region="jp">Pro Yakyuu : Family Stadium</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Here's the baseball action that started it all - the one, the only, the original RBI. With permission from the Major League Players Association, this game uses the names and likenesses of real baseball players. This means the ten different teams in the Tengen league can have lineups that include baseball stars of the time; such as Reggie Jackson, Fernando Valenzuela, and Willie McGee. Stats and abilities have been structured to give each player strengths and weaknesses he had in the 1986 and 1987 seasons. You'll have to use your knowledge of real players and teams to manage your lineup effectively.

The teams you can choose from include Detroit, California, Houston, San Francisco, and even the American and National League All-Star teams. In One-Player mode you compete with the computer for the pennant in a nine game season. If you want to go head-to-head with a friend, you can each pick your favorite team and then compete in your own best-of-seven series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d24b7867" md5="741cc8c181e882646f42e7ae254ade1c" sha1="ffbf31f7d07d43d8bb94ec5f9df8f96c1e97e110" format="mp4" support="">media/video/rbibaseball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c942c3f" md5="2275f650181cbcc506ae419ec0b4cc16" sha1="6cfd88259b66a448cc8dc255f9dd8c47cbcc0803" format="png" support="">media/mixrbv2/rbibaseball.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1656" romid="137043">
            <path>rbibas2.zip</path>
            <noms>
                <nom region="ss">R.b.i. Baseball 2</nom>
                <nom region="us">R.B.I. Baseball 2</nom>
                <nom region="jp">Pro Yakyuu : Family Stadium '87</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">R.B.I. Baseball 2 features all 26 major league teams, each with a full roster of players. You can choose any National or American League team. You can even play one of the 1989 All-Star squads.

The game features One Player and Two Player options as well as a Password mode to enable you to play a full season (one game against every team in the division). In addition, a watch mode provides you with the best seat in the house for a computer-controlled match up.

This second version is similar to the original game in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ad3b100" md5="b2d4e12762f26534a730b6967d6d239b" sha1="15967058e94f28cb071339b76a9b2879abc48726" format="mp4" support="">media/video/rbibas2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77ed7cf5" md5="9d8ea2466023610ee5771c96a4157f14" sha1="6a5bec4c1c200f13d20652e05b8b4758825515c6" format="png" support="">media/mixrbv2/rbibas2.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1987</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1856" romid="137044">
            <path>rbibas3.zip</path>
            <noms>
                <nom region="ss">R.b.i. Baseball 3</nom>
                <nom region="us">R.B.I. Baseball 3</nom>
                <nom region="jp">Pro Yakyuu : Family Stadium '88</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">R.B.I. Baseball 3 took the popular baseball series a step further statistically, adding each Major League Baseball division winning team from 1983-1990, in addition to the 1989 All Star teams and all 26 1990 teams (with full 1989 statistics). Want to see how the 1986 Mets might have done against the 1987 Twins? Here's your chance.

The game was licensed by the Major League Baseball Players' Association; thus, real Major League players and statistics are included, but the teams themselves are represented only by their home cities. Team names are not used. Also, retired players who were no longer under contract with the MLBPA in 1991 are not present. Rather, they are represented by their initials and their fielding positions.

Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade fun than realistic gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d47bc68" md5="f19a72bcbe35b6e89453f4d2b57a2567" sha1="ad5317c708c035570e63468c512347a98982fce7" format="mp4" support="">media/video/rbibas3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="089763f0" md5="b5cc6f20bdc6260a21313f4661d87eee" sha1="2ec0632319cc26064c88e4d19d4899494806e1c2" format="png" support="">media/mixrbv2/rbibas3.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1716" romid="137057">
            <path>racketattack.zip</path>
            <noms>
                <nom region="ss">Racket Attack</nom>
                <nom region="jp">Moero!! Pro Tennis</nom>
                <nom region="wor">Racket Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Racket Attack you choose between two different modes of play. One Player tennis drops you right into the middle of a national tennis tournament. Win seven increasingly difficult matches and you'll take home the championship trophy. Two Plater tennis puts you on opposite sides of the net, hitting it out in head-to-head singles action.

Once you've selected your mode of play decide between men's and women's tennis and choose from eight players in each category. each of the eight different men and women players has different strengths and weaknesses. 

Once you've picked your player, it's time to select your court surface. The game features hard, clay, and grass courts. Then it's time to serve it up. Play follows the regular rules of tennis. Win your match by winning two out of three sets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff7b215b" md5="a59e5d09b5fe892d8314f59f26ed96d6" sha1="154206fd1506d3c510f54897b25a2c1d5da6b1a1" format="mp4" support="">media/video/racketattack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a92225e5" md5="9b0f4986bf328c02132cf6d108a60e8b" sha1="a2a88cb5f2bbba21d79aabb4f31909253dfd6640" format="png" support="">media/mixrbv2/racketattack.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="jp">1988</date>
                <date region="us">1988</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71487" romid="137058">
            <path>racketsrivals.zip</path>
            <noms>
                <nom region="ss">Rackets And Rivals</nom>
                <nom region="eu">Rackets &amp; Rivals</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rackets &amp; Rivals is a typical tennis game in which the player controls an athlete on the court. A variety of actions like volley or lob can be performed by pressing buttons with the correct timing in relation to the ball movement. Besides a tournament with several matches against more and more experienced opponents and the training mode, the player can also participate in a free match. Here the match parameters can be set beforehand, e.g. the court surface or the number of sets (one or best of three). One special feature is that the player can complain to the referee.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b606e23e" md5="126bfe4034678f7925f2627af279fc1c" sha1="0b0af81bf7ece327da14e2afc7e3d9b53ff56a84" format="mp4" support="">media/video/racketsrivals.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff0686d6" md5="9c0b1de8eb7642b61776c7926cdea3f8" sha1="d1e782e7a751469c8a7f9fbc0a2f5110208bc796" format="png" support="">media/mixrbv2/racketsrivals.png</media>
            </medias>
            <dates>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="531">Palcom</developpeur>
            <editeur id="531">Palcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1441" romid="137060">
            <path>radracer.zip</path>
            <noms>
                <nom region="ss">Rad Racer</nom>
                <nom region="us">Rad Racer</nom>
                <nom region="jp">Highway Star</nom>
                <nom region="wor">Rad Racer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rad Racer is an arcade style 3-D racing game. The object of the game is to race to the goal within the given time limit. Along each course are several checkpoints which will increase the amount of time you have to reach the final destination. There are eight different stages with increasingly difficult roads, changing weather conditions, and a variety of opponents who tend to get in the way. Included with the game is an optional pair of red-blue 3-D glasses which can be used to give the game an even more 3-D appearance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aabba6af" md5="6d2abb5aaf3a704ae88d4bd02646c94d" sha1="bdced8e47ec96012eef273ddd5fed7d872026e7e" format="mp4" support="">media/video/radracer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f1e4c77" md5="088ca5c26c1f60a931086bfab328a191" sha1="ad25d80ab356b2307d2b11ac5dd1245c9b48888a" format="png" support="">media/mixrbv2/radracer.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1987</date>
                <date region="us">1987</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="8325">Square</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1655" romid="137061">
            <path>radracerii.zip</path>
            <noms>
                <nom region="ss">Rad Racer 2</nom>
                <nom region="us">Rad Racer II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rad Racer II is an arcade style racing game which is the sequel to Rad Racer and features similar gameplay. Played with a 3D perspective from behind your vehicle, the goal is to race through a series of different tracks before time runs out. Along each track are several checkpoints; crossing a checkpoint will increase the amount of time you have to reach the final destination. Eight new tracks are featured (with new graphics and music), each with a variety of hills, turns, obstacles, and other cars to get in your way. Crashing into other cars or any obstacles on the side of the road cause you to slow down or come to a stop and lose valuable time. Also new is a turbo boost which allows you to reach speeds of 255 mph. Unlike the original game, you now only have a choice of one car and the red-blue 3D glasses aren't supported.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5447db21" md5="12eb6f77bbf990db79542947b095d4b6" sha1="5af012bd7fb1e14c720883db8914861c10e4f45b" format="mp4" support="">media/video/radracerii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d86a1c3c" md5="e59e9286a7c3c4092b3683ecc8c6be41" sha1="9550d5dd028a03ebda08cdc066508f5af091ecc5" format="png" support="">media/mixrbv2/radracerii.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="8325">Square</developpeur>
            <editeur id="8325">Square</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18846" romid="137062">
            <path>radrac.zip</path>
            <noms>
                <nom region="ss">Rad Racket - Deluxe Tennis 2</nom>
                <nom region="us">Rad Racket : Deluxe Tennis II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Six of the best international tennis players have gathered to compete for cash and the Rad Racket trophy in this unlicensed game. Each player has his or her own special expertise such as net play, ground strokes, volleys, and smashes. There are three different types of tennis courts to play on; grass, clay, and hard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77178053" md5="947483f63d712129a702f772948a06ca" sha1="e2b3e073fc7e6aaa05863408dc26a3c00ec60c63" format="mp4" support="">media/video/radrac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b6b851a" md5="41e0dd852da6bd11639c90bdb40f3ab2" sha1="f9e2c7d1cbe3232ee35d31380a801c15ee88d527" format="png" support="">media/mixrbv2/radrac.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="2850">Idea-Tek, Inc.</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88562" romid="137064">
            <path>radiasen.zip</path>
            <noms>
                <nom region="ss">Radia Senki - Reimeihen</nom>
                <nom region="jp">Radia Senki : Reimei Hen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You wake up in the middle of a forest. Your head hurts. You don't remember anything: you don't know who you are, and you vaguely recall your name. A man approaches you and says his name is Darus. After realizing that you are suffering from a strange amnesia, Darus takes you to a nearby village and soon reveals to you that he is a sorcerer on a quest for revenge. You join forces, and soon become involved in a complex mystery of a kidnapped princess, the destruction of the world, and search for your own identity...

Radia Senki is set in a semi-modern, semi-medieval environment, and introduces an unusual blend between action and strategic RPG. During the pre-set (not random) battles, your party and the enemies can freely move around the battle screen. You control the main character by attacking in real time, but you can pause at any time and give a command to other party members: attack a specified enemy, be offensive in general, use a healing or other technique, pretend to be dead, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6a38d92" md5="48fa95a4b3926d7ea0f7f8dc4964999f" sha1="dfd1ce480eecfa8c647d91552136a1b77bb6e331" format="mp4" support="">media/video/radiasen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b4eaa2a" md5="585c0dc4ce7c4064f17ea01384ef246e" sha1="b0c1aa7b8caa69eb4c8770dbd8fdaa7fc18e9299" format="png" support="">media/mixrbv2/radiasen.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18847" romid="564369">
            <path>raid2020.zip</path>
            <noms>
                <nom region="ss">Raid 2020</nom>
                <nom region="us">Raid 2020</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It's the year 2020 and the Earth is under control of the evil druglord Pit Bull and his multitude of brainwashed servants. You play as Shadow, an elite narc on a mission to save the future. Raid 2020 is a side scrolling action game for one player. Using the different weapons that can be found, you need to fight off the many servants of Pit Bull and avoid exploding mines, lasers, and other obstacles throughout different locations before taking on Pit Bull himself to become victorious.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c5f1bfb" md5="28569c483c06b7b6e5130bde53d7334d" sha1="9a6d4cd5e112e6e42df3727dd84271c02ab10109" format="mp4" support="">media/video/raid2020.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="430b76fe" md5="1442c6803a325a1b1e6880f8ff913873" sha1="21e4635539f7c460683edb3b71f7246f83011284" format="png" support="">media/mixrbv2/raid2020.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1926" romid="137069">
            <path>raidonbunbay.zip</path>
            <noms>
                <nom region="ss">Raid On Bungeling Bay</nom>
                <nom region="wor">Raid on Bungeling Bay</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Raid on Bungeling Bay is the first game designed by Will Wright. 

The game has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6d4b8b0" md5="4b024143d148efc07a214af025482bff" sha1="e9758736edc2b3567862b470dc86193cfa284ffd" format="mp4" support="">media/video/raidonbunbay.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db992350" md5="0fc54bf72a6d9034e89444a4bea95de7" sha1="ed5d4de127b69b7697f9382402365bba1a4002db" format="png" support="">media/mixrbv2/raidonbunbay.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1555" romid="610154">
            <path>rainbisltai.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="us">Rainbow Islands</nom>
                <nom region="jp">Rainbow Islands : The Story of Bubble Bobble 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4511e08" md5="d81702b0771a061c39d3fbe4aecdc68b" sha1="dee43734b66c8334ed5b8981ad703bb5f022dd6d" format="mp4" support="">media/video/rainbisltai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="158f2835" md5="02c1ef70a2ee528da89bd3c6c32779c6" sha1="b44e56236e43a883afa1b8f7455f3a115cca470e" format="png" support="">media/mixrbv2/rainbisltai.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1988</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="118883" romid="526828">
            <path>rainbisloce.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands - Bubble Bobble 2</nom>
                <nom region="eu">Rainbow Islands : Bubble Bobble 2</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">There's trouble in the Rainbow Sea, home of Bubby and many other peaceful people. An old monster named Krabo has cast an evil spell over the land. Only Bubby, with his ability to create magical rainbows, can stop Krabo and save the Rainbow Sea. In Rainbow Islands, you control Bubby on his quest to stop Krabo. Your power to create rainbows will help you climb obstacles and destroy enemies. There are seven levels for you to complete, each with its own level-ending boss. After you have defeated each boss and claimed the Rainbow Diamond for the stage you will have saved the Rainbow Sea from Krabo's treachery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1da2715d" md5="4297816e2d0318e953e4631db7ae37b9" sha1="cbb7b2111e84cbfcf1ea7b2bdd8421adcea6db91" format="mp4" support="">media/video/rainbisloce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9c9e078" md5="ac8cf1c895ee6fdc8c2b479ea6da6e06" sha1="b128d6087906e8328fbaf9efdaac723a04c2159b" format="png" support="">media/mixrbv2/rainbisloce.png</media>
            </medias>
            <dates>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1826" romid="137072">
            <path>rallybike.zip</path>
            <noms>
                <nom region="ss">Rally Bike</nom>
                <nom region="us">Rally Bike</nom>
                <nom region="jp">Dash Yarou</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">There's a cross-country motorcycle rally going from San Fransisco to New York. In Rally Bike, the player has but one goal, to work their way up through the ranks of the racers and place high enough to qualify for the next race. The game contains six stages to race through.

The player controls a motorcycle and must cross the finish line before an established number of competitor bikes. The player must avoid crashing into obstacles, opposing racers, vehicles, and running out of gas. During a race there are certain areas where the player can refill their gas but stopping to refuel will cause competitor bikes to take advantage and race past the player. Competitors never run out of fuel but they are able to crash into obstacles thus taking them out of the race.

Occasionally during a race a helicopter will fly by dropping items that the player is able to pick up. The items are a 1000 Points Bonus, helper motorcycles that help you crash other racers, extra gasoline, Hi-grade gasoline which lasts longer than normal, a   turbocharger that gives extra speed, and a helmet which provides  invincibility.

If the player places in the top ten in a race, they are able to tune up their bike with better equipment. The player can upgrade their bike's engine (either 2 cycle type or 4 cycle type) and its tires(either rain, brock, or stick).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="58d4f106" md5="bf8d45afe74164a9c05414b35c2cafe7" sha1="35bc21c74d0643e41c85f514011c4cac934dc6f4" format="mp4" support="">media/video/rallybike.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7299b782" md5="8a8aee0b863b955671039d744045da23" sha1="b41719810fec37f1b1c8da957fd1dc6febd680f5" format="png" support="">media/mixrbv2/rallybike.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1826" romid="880725">
            <path>dashyarou.zip</path>
            <noms>
                <nom region="ss">Rally Bike</nom>
                <nom region="us">Rally Bike</nom>
                <nom region="jp">Dash Yarou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">There's a cross-country motorcycle rally going from San Fransisco to New York. In Rally Bike, the player has but one goal, to work their way up through the ranks of the racers and place high enough to qualify for the next race. The game contains six stages to race through.

The player controls a motorcycle and must cross the finish line before an established number of competitor bikes. The player must avoid crashing into obstacles, opposing racers, vehicles, and running out of gas. During a race there are certain areas where the player can refill their gas but stopping to refuel will cause competitor bikes to take advantage and race past the player. Competitors never run out of fuel but they are able to crash into obstacles thus taking them out of the race.

Occasionally during a race a helicopter will fly by dropping items that the player is able to pick up. The items are a 1000 Points Bonus, helper motorcycles that help you crash other racers, extra gasoline, Hi-grade gasoline which lasts longer than normal, a   turbocharger that gives extra speed, and a helmet which provides  invincibility.

If the player places in the top ten in a race, they are able to tune up their bike with better equipment. The player can upgrade their bike's engine (either 2 cycle type or 4 cycle type) and its tires(either rain, brock, or stick).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="58d4f106" md5="bf8d45afe74164a9c05414b35c2cafe7" sha1="35bc21c74d0643e41c85f514011c4cac934dc6f4" format="mp4" support="">media/video/dashyarou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7299b782" md5="8a8aee0b863b955671039d744045da23" sha1="b41719810fec37f1b1c8da957fd1dc6febd680f5" format="png" support="">media/mixrbv2/dashyarou.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1293" romid="544294">
            <path>rambo.zip</path>
            <noms>
                <nom region="ss">Rambo</nom>
                <nom region="jp">Rambo</nom>
                <nom region="wor">Rambo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">John Rambo is a Special Forces solder that is currently spending time in military prison, well until Colonel Trautman decides that Rambo is the ideal solder to be sent on a special mission. Rambo’s mission is simple, go to Vietnam and photograph the POW camp there. He is also ordered not to engage the enemy or rescue any POW’s.  In Vietnam, Rambo meets his contact, Co, and she sets up the passage to the POW camp. During the mission Rambo cannot bear just photographing the POW camp when he has an ample opportunity to rescue a POW in the camp. So Rambo, disobeying his orders, tries to rescue a POW, which is when it all starts to go wrong.

Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen.  There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5921633" md5="e2384d63968c859f4c5e1869512c7015" sha1="34ebc039f544efbbbd0e2794272a97da078164f0" format="mp4" support="">media/video/rambo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50f2b7db" md5="51630fa7bb0c62da1d4fdd924f96c560" sha1="3f417cfa7325dd4b7ffcfdb8a77d4f74ccdb91af" format="png" support="">media/mixrbv2/rambo.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1698" romid="1824">
            <path>rampage.zip</path>
            <noms>
                <nom region="ss">Rampage</nom>
                <nom region="us">Rampage</nom>
            </noms>
            <regions>
                <region>us</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.

Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0887dcc3" md5="538c5e75c9ff68aa1ee97c4e04b906a8" sha1="35858044baf5e1f0e4b946200c8f45be2df86c9d" format="mp4" support="">media/video/rampage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4dc03243" md5="76b0c4371439aaba6f554349de6db52b" sha1="624310b2703413d52062e59d83219fae58f10ac2" format="png" support="">media/mixrbv2/rampage.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1842" romid="546041">
            <path>rampart.zip</path>
            <noms>
                <nom region="ss">Rampart</nom>
                <nom region="wor">Rampart</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player,  and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ab4d0da" md5="ceffe981bf76f22114a9ccab4d741976" sha1="a670fc8756de1d6d68358f9793cbc995248d20c4" format="mp4" support="">media/video/rampart.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdfb30d6" md5="489298fbe77d99f25f14c284aeeb146b" sha1="319c6e39fe729b58794144cc094b8300513026f3" format="png" support="">media/mixrbv2/rampart.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1419" romid="136815">
            <path>nekkekoukunkun.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="us">Renegade</nom>
                <nom region="jp">Nekketsu Kouha Kunio-kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81706d02" md5="c46af1209b25781af977bbe12d726fae" sha1="ee8ab3bd141b4bc05933d45aaf63ce4cc965c9e4" format="mp4" support="">media/video/nekkekoukunkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5527d3fd" md5="9ce9718fc5a893c147f76f824e330b4d" sha1="e7be7ca26e22e5143ec9b61aab658f0dca40020d" format="png" support="">media/mixrbv2/nekkekoukunkun.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1419" romid="613223">
            <path>renegade.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="us">Renegade</nom>
                <nom region="jp">Nekketsu Kouha Kunio-kun</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81706d02" md5="c46af1209b25781af977bbe12d726fae" sha1="ee8ab3bd141b4bc05933d45aaf63ce4cc965c9e4" format="mp4" support="">media/video/renegade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5527d3fd" md5="9ce9718fc5a893c147f76f824e330b4d" sha1="e7be7ca26e22e5143ec9b61aab658f0dca40020d" format="png" support="">media/mixrbv2/renegade.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1827" romid="137088">
            <path>ringking.zip</path>
            <noms>
                <nom region="ss">Ring King</nom>
                <nom region="us">Ring King</nom>
                <nom region="jp">Family Boxing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ring King is a port of an arcade game by the same name. Box your way from the lowest ranks up through the circuits, on your way to become world champion. Build your fighter up in training mode, or take on another player's boxer in a 2-player battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5071b3cb" md5="4cbc021ea18a4a59d39a0a362a402e41" sha1="37943a058fa648ce4639e031ae3cf3cf85954120" format="mp4" support="">media/video/ringking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34a94ebf" md5="26d84d371bf7995320f06fe5e4d2fc98" sha1="29deb51d0b310595f0b300ee6475b76e035a261e" format="png" support="">media/mixrbv2/ringking.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1329" romid="137089">
            <path>rivercitran.zip</path>
            <noms>
                <nom region="ss">River City Ransom</nom>
                <nom region="us">River City Ransom</nom>
                <nom region="jp">Downtown : Nekketsu Monogatari</nom>
                <nom region="eu">Street Gangs</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil Slick has kidnapped Ryan's girlfriend and taken over the high school. The player is cast as either Ryan or Alex (second player) and has to fight his way through River City's merciless gangs before confronting Slick and freeing his girl. 

River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The player, or players, travel through the locations of River City, encountering various gangs along the way. Gang members can be defeated with punches and kicks, or beaten up with objects scattered around. Upon their defeat, gang members drop money which Alex and Ryan can spend in malls to buy items that restore health and improve their combat abilities. The main characters have RPG-like numerical stats that can be improved this way, and can also buy books to learn combat manoeuvres. To finish the game, the player(s) have to find and defeat all the bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="800e6188" md5="95d97148946c6e71dc4c61033cf193a6" sha1="81533cde33ed5783071b4ef679f530edca0436c5" format="mp4" support="">media/video/rivercitran.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb16368a" md5="d86dd673b53a91629d1b5805e0f89601" sha1="69394a49fb9dc64a8de0ea2950ef0ff9dd46a95f" format="png" support="">media/mixrbv2/rivercitran.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="32">Infogrames</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1718" romid="137091">
            <path>roadfighter.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="jp">Road Fighter</nom>
                <nom region="wor">Road Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Enter into the fiery heat of competition, as you head for the glory awaiting you at the finish line ! You'll need all your wits about you as engage in this fast-paced road fight.

You drive a racing machine at speeds of 400 km/h. As you start, the sound of your engine roars through the quiet residential area. you have entered the tough world of racing. It's a hectic rally as your rival attempts to block your way to victory. It is a race of limited time and fuel. You'll encounter oil slicks on the road and big tractor-trailers blocking your path. Only your driving skill can get you by these obstacles. If you go into a spin, you must immediately cut the steering wheel in the opposite direction. Getting a bonus car along the way replenishes your fuel supply. Good luck in your race across the bridge, along the coastal highway, and around the steep and narrow mountain course!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f986eb1" md5="fbc13d6fa0d60f251ff3449d08357abc" sha1="f5df1469262ea7d4bccf3330216fff136fe68527" format="mp4" support="">media/video/roadfighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ecc525c0" md5="58dfb537d6fad2bf1866a59a94bc5404" sha1="2c289b7957803e0626fe35b92775aec94037ca3c" format="png" support="">media/mixrbv2/roadfighter.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="jp">1985</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1635" romid="137092">
            <path>roadrunner.zip</path>
            <noms>
                <nom region="ss">Road Runner</nom>
                <nom region="us">Road Runner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on an arcade game that was released by Atari.

You play the Road Runner. You must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. You must also eat birdseed along the way or you will become faint and Wile E. will catch you.

You can get points for eating birdseed and making Wile E. get hit by trucks, falling rocks, etc.

The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5c030f1" md5="a7f2d29ec26592dea08c2f652311270a" sha1="6bd0ddf11092c39d96b21d66c3c880d32b8ca221" format="mp4" support="">media/video/roadrunner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1545e055" md5="7f8220caaf5bb724b6ec73b9c7c2a1f8" sha1="9e72d3e87d0aa1d6ce067b7af30b0f016390f101" format="png" support="">media/mixrbv2/roadrunner.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1843" romid="544302">
            <path>roadblasters.zip</path>
            <noms>
                <nom region="ss">Roadblasters</nom>
                <nom region="wor">RoadBlasters</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">RoadBlasters is a futuristic racing action game. The goal is to reach the finish line in one piece throughout each of 50 levels. Numerous enemies are out on the road to try and stop you, including armored cars, motorcycles, canons on the side of the road, landmines, and more. 

Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies.  On many levels collecting fuel is critical otherwise you won't be able to reach the finish line.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0bb3b81" md5="16907ec6fb29307a1fd1a1e5df743203" sha1="43f2f1a3f912d28fcda0ee86defd3698ab58b991" format="mp4" support="">media/video/roadblasters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e74dd6a3" md5="70042a4f9bc3f070c6b39960d858137f" sha1="d144ba7d9ccd4d456bbf547552a758cfcc2405b2" format="png" support="">media/mixrbv2/roadblasters.png</media>
            </medias>
            <dates>
                <date region="us">1999</date>
                <date region="asi">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1404" romid="544309">
            <path>robowarrior.zip</path>
            <noms>
                <nom region="ss">Robo Warrior</nom>
                <nom region="jp">Bomber King</nom>
                <nom region="wor">Robo Warrior</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a desperate measure to combat the overpopulation of Earth, scientists work to create an artificial planet named Altile, named after the scientist who designed it. During the construction of Altile, humanity has become united and peaceful. During this new era of prosperity, Earth decommissions the RoboWarriors, a force of heavily armed half-man half-robot war vehicles. But from another dimension, aliens calling themselves the Xantho Empire and lead by the being Xur invade planet Altile and terraform it for their own uses. The survivors of Altile send out a distress call to Earth. Receiving this message, the people of Earth quickly activate the latest and most powerful of the RoboWarriors, a model known as ZED (Z-Type Earth Defense) and send it at top speed to Altile.

Controlling ZED from an overhead view, the player is able to move in any of 4 directions (up,down,left,right), drop bombs and shoot a projectile weapon. The terrain of Altile is made up of many obstacles and the bombs serve to destroy these and make passage for ZED. Destroying any enemy or obstacle may yield different power-ups which contain any of 10 different effects (including ammunition and energy refills) which may be stocked and used at any time from the menu. Or the power-ups may be instant-use refills for bombs and energy supplies.

Additionally some levels contain keys, which unlock doors and Chalices which prevent the level from running on endlessly. Secret areas such as a Well of Hope and a Room of Idols may also be found. Altogether, there are eight different "worlds" for ZED to conquer, containing numerous stages and guarded by a vicious boss monster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c444731b" md5="6c8b39d09cc33114a2a5dac05b96fd4a" sha1="ab6115437e47ba9f0cbe201f06fc85aa1d503320" format="mp4" support="">media/video/robowarrior.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e1576f7" md5="9267ce98d9d6843d9fed7e002b4ff84d" sha1="67dc381cb7ea5f19ae66d96d8e43b0898c23791f" format="png" support="">media/mixrbv2/robowarrior.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1325" romid="544307">
            <path>robocop.zip</path>
            <noms>
                <nom region="ss">Robocop</nom>
                <nom region="us">RoboCop</nom>
                <nom region="wor">RoboCop</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0fca8098" md5="106032c2fc3e03136de27c28819180ab" sha1="eccd231e31caf1653aa9dff8471bf2b7717f2c05" format="mp4" support="">media/video/robocop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2dffb10" md5="b39752e66d6deb1b981ddcb315e977fc" sha1="ffafc863777d02037497544815050e2ad36f54cf" format="png" support="">media/mixrbv2/robocop.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="eu">1994</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1429" romid="137109">
            <path>robocop2.zip</path>
            <noms>
                <nom region="ss">Robocop 2</nom>
                <nom region="eu">RoboCop 2</nom>
                <nom region="wor">RoboCop 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e4fb1e" md5="8b82acaeb0ced70caa549802d81fb741" sha1="7b280c6ce677ff166c8d20489638a90661e51e19" format="mp4" support="">media/video/robocop2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc2ec9a5" md5="d9c5b4b3d866b1b4bdcd1e87907de919" sha1="ef160fccac3146cfd38c915a7f57cb79b16741ec" format="png" support="">media/mixrbv2/robocop2.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="eu">1991</date>
                <date region="jp">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1534">
            <path>robocop3.zip</path>
            <noms>
                <nom region="ss">Robocop 3</nom>
                <nom region="eu">Robocop 3</nom>
                <nom region="wor">RoboCop 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2c0771c" md5="5d543f207b061140b70aee4424293b51" sha1="35a578704c92a017dc0b59a9edce2737c4fb92af" format="mp4" support="">media/video/robocop3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8d4b9ec" md5="0dd7667f2a298e6f217e31590de2cf65" sha1="bdb9cb02403b876f75cf046ebf7aaaccd6bc18f0" format="png" support="">media/mixrbv2/robocop3.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78561" romid="137102">
            <path>roboccowars.zip</path>
            <noms>
                <nom region="ss">Robocco Wars</nom>
                <nom region="jp">Robocco Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game allows the player to control a shape-changing robot named R-10 (and his human controller Lance) as they fight evil robots. On the land, the player is a freight train that must follow the railroad tracks to the boss of the level. However, the robot turns into an airplane when the player is forced to fly to the next mission. Sea missions require the player to transform into a submarine.

The player has three lives and three continues as he struggles to liberate the world of Robocco from evil.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aad3e5dc" md5="ff08a81f18fe90c22181af02698d4160" sha1="1a530e5f5604f54743966282efab7f7b2531cfdd" format="mp4" support="">media/video/roboccowars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bb724cd" md5="bb0f5eecc4cdd356b615a4e8cee33ff4" sha1="ab59c2ca245fce9769953cac68c0cb17d6f0bf67" format="png" support="">media/mixrbv2/roboccowars.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="1630">Pixel</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88526" romid="137113">
            <path>robocvster.zip</path>
            <noms>
                <nom region="ss">Robocop Versus The Terminator</nom>
                <nom region="us">RoboCop versus The Terminator</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the future, human soldiers of John Connor's resistance force against the machines are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of cyborg police officer RoboCop, Flo, a resistance soldier, is sent back in time to destroy RoboCop and stop Skynet from being built. However, Skynet learns of the time travel attempt and sends Terminators to stop Flo. RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7312d7ef" md5="5ff77ff931bf5a9f308bd1be33aafc16" sha1="9bf0bea74a3e151773d4b46eeaf0d84b4c1fc35d" format="mp4" support="">media/video/robocvster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b39ece4" md5="bb813fe71e249873c5743a49343734ee" sha1="8bbb4f812d08f7028d1a95f632195bfed6365d7d" format="png" support="">media/mixrbv2/robocvster.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="152">Realtime Associates</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18750" romid="544308">
            <path>robodemons.zip</path>
            <noms>
                <nom region="ss">Robodemons</nom>
                <nom region="us">Robodemons</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Robodemons tells the tale of Kull, demon king of the Hades underworld. Kull conquered the earth by using a special machine to transplant demon souls into robots. You are a brave warrior who has accepted the challenge of rectifying this situation. Using only a boomerang for offense, the hero descends into the depths of the underworld. The game begins with a flying/shooting side scrolling level and then proceeds to walking/jumping side scrolling action. All kinds of undead creatures (mostly skeletons) are waiting to destroy you.

Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b58addb5" md5="12d32150f2072606bad59bc8c8bd52b1" sha1="78ad8102742029d2f156b8a5f0bb0bd08a33e16c" format="mp4" support="">media/video/robodemons.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca756116" md5="387e4b49eeba5ff8bf1b946dd9b33da5" sha1="868e5e01f0f1d3cac379f6d6c3fef2cd6e06f7f1" format="png" support="">media/mixrbv2/robodemons.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="223">Color Dreams</developpeur>
            <editeur id="223">Color Dreams</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>1</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1983" romid="135959">
            <path>familypinball.zip</path>
            <noms>
                <nom region="ss">Rock 'n' Ball</nom>
                <nom region="us">Rock 'n' Ball</nom>
                <nom region="jp">Family Pinball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rock 'N' Ball is a pinball game with several gameplay options. The first is regular pinball game for one to four players. The second option is called nineball and the object is to shoot the balls into the playfield and have them land in the holes to form a bingo pattern (i.e. a vertical line, a horizontal line, etc.) This game is also for one to four players. Next is battle flipper. There is a set of flippers at both the top and bottom of the table, and two players try to knock the pinball past their opponents flippers. Lastly is sports pinball. In this game the pinball table is set up to look like a soccer or hockey field. Similar to battle flipper, each player tries to knock the pinball past their opponents goalie. There is only one flipper in this game, however you have a goalie to block shots and the flipper can be moved from side to side.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f42002db" md5="35c5b4cb962fe03fef85c635329ebcf8" sha1="16ee985e11956801f0bcb447cfc8b4098d8b9b2f" format="mp4" support="">media/video/familypinball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd15b916" md5="5ee74e30bd4fa3156668fdb7abd4368f" sha1="ce309ef01997b6e50624d6105c965c48e5790e27" format="png" support="">media/mixrbv2/familypinball.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="382">Kid</developpeur>
            <editeur id="494">NTVIC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1983">
            <path>rocknball.zip</path>
            <noms>
                <nom region="ss">Rock 'n' Ball</nom>
                <nom region="us">Rock 'n' Ball</nom>
                <nom region="jp">Family Pinball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rock 'N' Ball is a pinball game with several gameplay options. The first is regular pinball game for one to four players. The second option is called nineball and the object is to shoot the balls into the playfield and have them land in the holes to form a bingo pattern (i.e. a vertical line, a horizontal line, etc.) This game is also for one to four players. Next is battle flipper. There is a set of flippers at both the top and bottom of the table, and two players try to knock the pinball past their opponents flippers. Lastly is sports pinball. In this game the pinball table is set up to look like a soccer or hockey field. Similar to battle flipper, each player tries to knock the pinball past their opponents goalie. There is only one flipper in this game, however you have a goalie to block shots and the flipper can be moved from side to side.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f42002db" md5="35c5b4cb962fe03fef85c635329ebcf8" sha1="16ee985e11956801f0bcb447cfc8b4098d8b9b2f" format="mp4" support="">media/video/rocknball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd15b916" md5="5ee74e30bd4fa3156668fdb7abd4368f" sha1="ce309ef01997b6e50624d6105c965c48e5790e27" format="png" support="">media/mixrbv2/rocknball.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="382">Kid</developpeur>
            <editeur id="494">NTVIC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88527">
            <path>rockball.zip</path>
            <noms>
                <nom region="ss">Rockball</nom>
                <nom region="asi">Rockball</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When the world was in Chaos, there was a big fight between the God of Heaven and Evils of Hell. The Evils were captured by the God of Heaven and restrained in four towers with four magic Balls. People have now lived peacefully for thousands of years. As time passed, the magic Balls were affected by the magnetic field and have become loose. At this moment, the Abbot of Sou-Lin Temple senses the crisis, then orders Pan-zo and Pan-lo to recapture the Evils with the four magic Balls</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0f6006c" md5="17eba794fa110141baa8106d32834792" sha1="6618d7db3aa095f3df509bde8d534a2afd20517f" format="mp4" support="">media/video/rockball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50232409" md5="78e3c733ca9637963cfcb8c19c3b7f41" sha1="4c0c95bde50db9820dcd462a8b6f79677da5d734" format="png" support="">media/mixrbv2/rockball.png</media>
            </medias>
            <dates>
                <date region="asi">1993</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1857">
            <path>rockinkats.zip</path>
            <noms>
                <nom region="ss">Rockin' Kats</nom>
                <nom region="us">Rockin' Kats</nom>
                <nom region="jp">New York Nyankies</nom>
                <nom region="wor">Rockin' Kats</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Willy is a young jazz cat who goes by the name of "The Rockin' Kat". His girlfriend, Jill, was kidnapped by Mugsy, the local crime boss.

In this side scrolling game, you must help Rockin' Kat Willy to save his girlfriend through 7 stages. Each stage is a TV show broadcast through different channels of a TV set, and you must thus choose which channel you want to play. Through the channels Willy it will be sent to different themed shows such as western movies, gangster movies, etc, as well as some bonus channels.

Willy can walk and jump around, and carries as a weapon a spring-load Super Punch Gun, which he can put in diverse uses:

1. Knock his enemies: by pressing A.
Perform higher jumps: by jumping (B) and pressing down + A.
Spin Attack: by grabbing a ledge (A) and rotating with the d-pad.
Spin Jump: by grabbing a ledge (A), rotating with the d-pad and jumping (B).
Catch and Trow: by holding A, grabbing an object and releasing A.

He can also buy attachments that will make his gun more powerful, such as the Bomber, the Twin Balls, the Hammer Punch and the Jet Sneakers. 

Rockin' Kats is so cartoonish that you might expect to see it on Saturday morning TV.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e62b1b9b" md5="b1ef457e35f01351bd9ef04c56fb6ee6" sha1="fcd887b3f1c72b98160e0f3a301efa7a6882f047" format="mp4" support="">media/video/rockinkats.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72d46e7d" md5="9c6b10ebbb34e8ed33545021b2b357b4" sha1="97de184e1b41bdd37b8ebcabe46bf121ab822646" format="png" support="">media/mixrbv2/rockinkats.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1790" romid="265294">
            <path>rodland.zip</path>
            <noms>
                <nom region="ss">Rod Land</nom>
                <nom region="us">Rod Land</nom>
                <nom region="jp">Yousei Monogatari : Rod Land</nom>
                <nom region="eu">Rod Land</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Taking a rather literal view of the term 'slap-stick humour', Rodland features two fairies called Tam and Rit, whose mission is to rescue their mum who's been captured and taken to a castle. 

There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way.

When killed, each bad guy releases some kind of extra, ranging from points bonuses to various devices which can be used to kill other enemies.

Each level also contains a certain amount of fruit. If you can collect all of this (with some bad guys still alive - you move on immediately once they're gone) you enter a bonus game, in which each enemy's death results in one of the letters E,X,T,R and A being released - collect them all for an invaluable extra life.

In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4ba6833" md5="4b819946227d13a30b4d088eeabc6b33" sha1="e05dd73b93f83ac6a895b281f8cff600e1b67e77" format="mp4" support="">media/video/rodland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fed2af3f" md5="5b7acfa1c0e6caade47457f10c2010bb" sha1="b1ef4a685cec9c97a15937c24c350bcb9341d289" format="png" support="">media/mixrbv2/rodland.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18751" romid="613028">
            <path>rollerball.zip</path>
            <noms>
                <nom region="ss">Rollerball</nom>
                <nom region="jp">Rollerball</nom>
                <nom region="wor">Rollerball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rollerball is a pinball simulation for one to four players. 

There are two different game variations included. The first is Skyscraper, which is a four screen tall pinball table where each player competes individually for the highest score. The second is called Matchplay. In this game two players compete against each other to see who can reduce his opponents score to zero first. Each player has a set of flippers and a ball in play, and points are awarded or taken away by hitting the various targets in the playfield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd632b07" md5="667bb7b6fed3138d261f96a6647d9739" sha1="a49a0315f3526c0d42c6a1fe4783645cb298d2c6" format="mp4" support="">media/video/rollerball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bcd944a" md5="fd61b5bf640dbf8c09b1161a859812b8" sha1="63a80390ddb58d6fb1c77aeb5612a3eb842c4d33" format="png" support="">media/mixrbv2/rollerball.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18850" romid="137134">
            <path>rollerac.zip</path>
            <noms>
                <nom region="ss">Rollerblade Racer</nom>
                <nom region="us">Rollerblade Racer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Rollerblade Racer your goal is to enter (and hopefully win!) the super rollerblade challenge. In order to enter the race, you will first need to qualify by earning 5,000 points and completing several obstacle courses. As you rollerblade through the suburbs, city streets, beaches, and parks you can earn points by performing a variety of tricks and jumps. Additional points are earned by completing the course under the time limit. There are also several bonus rounds where you need to navigate through (or jump over) obstacles such as barrels or cones. In order to place in the super rollerblade challenge, you need to complete all of the events and the challenge with 10,000 points for third place, 15,000 for second, or 20,000 for first! If you crash too many times during an event or run out of time, the game will be over. The game allows you to select one of two characters, and features an isometric overhead point of view which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47085832" md5="51e948afbfedda24dcfc5934e011a31a" sha1="e0218f656ba150c2ea6b247624639e5c0d2b09a2" format="mp4" support="">media/video/rollerac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a21ed641" md5="834f9c70bc45c4f98b9f81236df1d491" sha1="006e769c0b7d97ab3ad43bf724c270c21b02d933" format="png" support="">media/mixrbv2/rollerac.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="221">Tahoe</developpeur>
            <editeur id="32848">HiTech Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1793" romid="613029">
            <path>rollergames.zip</path>
            <noms>
                <nom region="ss">Rollergames</nom>
                <nom region="wor">Rollergames</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is a platform game in the same fashion as Turtles II, that is that it's a sidescroller were you can move up and down on the screen, but you go on rollerskates. This makes the game go much faster than its counterpart, which adds difficulty and also a sense of speed.

It includes a silly story about three different roller skates gangs (somewhat like motor cycle gangs) in a close future, which is most an excuse for the game to exist.

You can choose between three different gangs, one is all-around, one is fast and weak (and consists of women) and one is slow and strong, you get the fashion. This adds some replayability, but in reality, they are kind of the same.

The game also suffers from trial and error; you must learn the courses if you want to master them. Luckily, the game has unlimited continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9d3a04" md5="202e956de48e228bc18eed42af00acdb" sha1="0b884f748a4651aad7f8132b5a7746e4ebac04f4" format="mp4" support="">media/video/rollergames.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="01d2f3b4" md5="5a8586d4b28706351bdd819bfb08e440" sha1="c419b6b38b73de937b69e76ef24baf0454204f85" format="png" support="">media/mixrbv2/rollergames.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1629" romid="821634">
            <path>rollingthunder.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a5df3b0" md5="b4921f6bec7f6e175a1b6e699fa96833" sha1="d031989ad8005975855ff225c800516b3259e248" format="mp4" support="">media/video/rollingthunder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5e9ed29" md5="3c50e58edd6399265eed3f645286ae0d" sha1="63b17d4778bcc5e2228034250938ea81de2f17e8" format="png" support="">media/mixrbv2/rollingthunder.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18852">
            <path>romancia.zip</path>
            <noms>
                <nom region="ss">Romancia - Dragon Slayer Jr.</nom>
                <nom region="jp">Romancia</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a mission to rescue a lost princess. You must leave the town and enter the dreadful monster-infested catacombs in order to complete your quest. 

The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5354338" md5="5cba0bbbce76ce508d823a152768263f" sha1="7d6ff5801b4a94d5bbc79a6b758bd1cd1c794b7d" format="mp4" support="">media/video/romancia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47a4d7c6" md5="47e4ad94cb5ea464b0d6aae5cd945f54" sha1="f7099091cdbcac843562d816116ae1efd126bde6" format="png" support="">media/mixrbv2/romancia.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="611">Tokyo Shoseki</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1369" romid="346150">
            <path>rushnattack.zip</path>
            <noms>
                <nom region="ss">Rush'n Attack</nom>
                <nom region="jp">Green Beret</nom>
                <nom region="wor">Rush'n Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Depending on which title you use, and how you interpret it, this game is about a guy who a)rushes in before attacking b)attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c)wears a rather goofy hat. One way or another, this arcade conversion arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters.

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14b75b9" md5="7731c7a25fe3a2feb24d3c6852afc2ca" sha1="837bf5cc7d2babaf78d3378d0acb182c7c2f32f8" format="mp4" support="">media/video/rushnattack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5652d0a3" md5="1d8138e5b6fc9df12f635f3a7a7bfa15" sha1="63e45cef68b7f5b5f876630d1dd8f17717a3114b" format="png" support="">media/mixrbv2/rushnattack.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
                <date region="eu">1989</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1391" romid="544325">
            <path>rygar.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="jp">Argos no Senshi</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A hero has arrived to defeat the forces of evil in the land of Argool, and you are this hero. Do you have what it takes? This game was one of the first adventures to hit the NES and the remarkable aspect on top of this was the multiple viewpoints the games offers. When you are in an action zone, the game is a side-scrolling action game; however, then you are travelling between zones, the game takes on an overhead view that can also lead to combat situations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="013dc2c7" md5="e094d4dc6813e6b42aaddb95a6363735" sha1="fd7ed367a17a6f163c4f34d3904f6058e4ac1d55" format="mp4" support="">media/video/rygar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5b16dc6e" md5="e2b55ceaf63f44d17e77192b2dfd1542" sha1="56153967b8710df319f88a6b880b8cc4c3928f04" format="png" support="">media/mixrbv2/rygar.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71494">
            <path>saiyuukiworld.zip</path>
            <noms>
                <nom region="ss">Saiyuuki World</nom>
                <nom region="jp">Saiyuuki World</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Saiyuuki World is an action platformer game for the Nintendo Entertainment System.nnnnSaiyuuki World is a Journey to the West-inspired platformer for FC by NMK/Jaleco. A good game which requires you to use your items/attacks wisely. And, strangely enough, it feels almost like a clone of Bikkuriman World for the PC-Engine. Not really much else to say about it. Go play it now! Have fun. :-)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e71d2be9" md5="ace7d9183d5bd6260899aa77c83ed7ad" sha1="d98ccecdaa5f4c58c5e3a4b59e7e3421239e49fb" format="mp4" support="">media/video/saiyuukiworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="492d93d2" md5="23981554244de5c79b073f7698df01cf" sha1="e4ad5b363344375d59ee6ed6177f084bb3a0a840" format="png" support="">media/mixrbv2/saiyuukiworld.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="436">NMK Co. Ltd.</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88625" romid="137164">
            <path>sansaranaga.zip</path>
            <noms>
                <nom region="ss">Samsara Naga</nom>
                <nom region="jp">Samsara Naga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brahman Umibozu ("sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Rta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage.
The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a newly hatched dragon. There are bosses and many NPC street vendors will attempt to scam you with defective items or attempt to mug you. While the main protagonist does not level and their base stats are fixed at 40 STR, 40 DEF. The dragon that you raise does level. More unique game mechanics to this game include the ability to feed dead bodies to your dragon to raise his level, enchanted armors, field map events, hidden landmarks, a few side quests, and mini-games.
Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound.
The Silver Mountains are also referred to as Heaven.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a87c0eb" md5="8a03415d102ccbba2dd6a1cf7fe4f79c" sha1="645be7840748664c2229799edb9d8ef4a52cbf27" format="mp4" support="">media/video/sansaranaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f8eda15" md5="e293e2d1b895225fc3f98a7a473b6306" sha1="84299fd1b2221f49054d6da2f12f5cd063bff240" format="png" support="">media/mixrbv2/sansaranaga.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="2913">Advance Communication Company</developpeur>
            <editeur id="9597">Victor Interactive</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88646" romid="137201">
            <path>granavesubla.zip</path>
            <noms>
                <nom region="ss">Sea Of Dreamland</nom>
                <nom region="sp">La Gran Aventura Submarina</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sea of Dreamland is a side scroller set in the open ocean.  Your character is a seahorse who must clear out all dangers before they overtake your character.

You control the ocean!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="471da642" md5="42fa9bc4f5d26eea1d81bb78b7d2bd22" sha1="6c5e3fe5ed5a27d2882795138f6e0dec728468dd" format="mp4" support="">media/video/granavesubla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d380d0ae" md5="703a209d47781224e6da70ad016baed9" sha1="6b8144a0d114b880da62b7ef0a38bc3029f4d19e" format="png" support="">media/mixrbv2/granavesubla.png</media>
            </medias>
            <dates>
                <date region="sp">1992</date>
            </dates>
            <developpeur id="12960">Gluk</developpeur>
            <editeur id="10695">Mega Soft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88647">
            <path>secretties.zip</path>
            <noms>
                <nom region="ss">Secret Ties</nom>
                <nom region="us">Secret Ties</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Secret Ties is a planned video game adaptation of Master Thief Sugar, a manga created by Takao Saito, who also made Golgo 13. Game was finished but never released.
music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb walls, jump kick, punch, A lot of fun.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd37904f" md5="bd7248a3e02068c293be51322b395420" sha1="6196c7e4c27646b8f2eadd493edea0a16fe5d701" format="mp4" support="">media/video/secretties.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e374ea9f" md5="533aa9afc56eaf491ea74739ea3bb83c" sha1="870f4f960284a7a1d5e60f33315f449ca5686725" format="png" support="">media/mixrbv2/secretties.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18752" romid="564443">
            <path>sectionz.zip</path>
            <noms>
                <nom region="ss">Section-z</nom>
                <nom region="wor">Section-Z</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Alien Invaders approach the solar system from their interstellar battle platform, named Fortress Balangool. Under the command of the Master Control, named L-Brain, the Invaders defeat Earth's space forces. Only one hero, Captain Commando remains to defeat the alien armada by entering Balangool and fighting through the various sections until reaching Section-Z.

Section-Z is a side-scrolling shooter where the player must travel through the maze that is Balangool. Typically this consists of traveling through a scrolling corridor and reaching the end where a new direction must be chosen. Captain Commando's abilities are shooting directly left or directly right while moving around the screen. Power-ups can be collected by defeated enemies and include; improved lasers, a 3-way cannon and shield, these can be stored until needed. There are also SMS (Special Transmission Shell) power-ups, which require energy to use Energy units,are used to absorb enemy fire. Loss of all energy or running into an enemy or a wall causes death.

Certain sections of Balangool are blocked until a generator can be found and destroyed. There are four different boss creatures that must be defeated when encountered.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7522a0e3" md5="c7f4c566e8a1a1027e71a521651f7e90" sha1="62f999342c7498c232829813fedc75524a92ed0b" format="mp4" support="">media/video/sectionz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="697bf26e" md5="e63990217cbb76c771893a5871a99534" sha1="6eb0156086722349953d23cef1519418ee0d7d82" format="png" support="">media/mixrbv2/sectionz.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1829" romid="544330">
            <path>seicross.zip</path>
            <noms>
                <nom region="ss">Seicross</nom>
                <nom region="jp">Seicross</nom>
                <nom region="wor">Seicross</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Two different tribes existed on planet Colura, the Petras and the Basrah. The Basrah were aggressors and eventually drove the Petra underground. However many Petra survivors were trapped on the surface of the planet. To that end, a rescue bike named the Gilgitt Petras was created. It must venture up to the surface and save as many Petras as possible.

Seicross is a side-scroller. Controlling the Gilgitt Petras, the player must race across the screen, collecting Petra survivors and fuel power-ups. The single weapon and ability available is the ability to fire straight ahead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35e0e30c" md5="fd67d5981b8dfa29e3b131e8db8cdd4e" sha1="4487a1b21e25d16f66b1183dfdc01c55c86e8f26" format="mp4" support="">media/video/seicross.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00e58629" md5="b1d83dca2567a26bf37f3cb56d6695b4" sha1="a9886a64df7b920956cefbf9f5089d540418c027" format="png" support="">media/mixrbv2/seicross.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="jp">1986</date>
                <date region="us">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1292" romid="613373">
            <path>shadowgate.zip</path>
            <noms>
                <nom region="ss">Shadowgate</nom>
                <nom region="jp">Shadowgate</nom>
                <nom region="wor">Shadowgate</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Using the same graphical interface as Deja Vu, Shadowgate is an adventure game set in a fantasy world. Players take the part of an adventurer sent to the ancient keep of Shadowgate on a quest to find a mystic artifact known as the Staff of Ages and stop the evil Warlock Lord from summoning a horrific demon known as the Behemoth. However Shadowgate has become infested with the Warlock Lord's demonic minions, not to mention the castle's still functional booby-traps.

Unlike Deja Vu, death comes at you suddenly, unexpectedly, and most of all OFTEN. Such simple acts as pulling the wrong switch or opening the wrong door can cause you to be skewered by a booby-trap or disemboweled by a monster. It's allso worth mentioning the fact that if your torch burns out (this happens quite regularly) and you forget to light a new one, you'll trip in the dark and break your neck.

A Windows 3.x update to this game was created in 1991.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4582f912" md5="d0de7fc273e64499ef4bf084ad49fa87" sha1="553892f84c2cb37b53c8edf55951871a7dba0b93" format="mp4" support="">media/video/shadowgate.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85b5bc09" md5="43f6a19408783172b0ac016f7f6fa9e1" sha1="c1efa3213e70631bf84da6047be24c90c4da3825" format="png" support="">media/mixrbv2/shadowgate.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1989</date>
                <date region="us">1989</date>
                <date region="eu">1990</date>
                <date region="se">1991</date>
            </dates>
            <developpeur id="463">Icom</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71507">
            <path>shanghai.zip</path>
            <noms>
                <nom region="ss">Shanghai</nom>
                <nom region="jp">Shanghai</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules.The gameplay involves 144 tiles, each depicting different images, w</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04c231f9" md5="772f7336623a6947a29345125fc27177" sha1="b767099378bba35bc954c85b549e5faa556c621c" format="mp4" support="">media/video/shanghai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82cbb39f" md5="52194fc38b42b68ec27d552a8975f839" sha1="09609b9e33370d55429af4388a46cb9bd9fb65d0" format="png" support="">media/mixrbv2/shanghai.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1759" romid="876580">
            <path>tokkyshisol.zip</path>
            <noms>
                <nom region="ss">Shatterhand</nom>
                <nom region="jp">Tokkyuu Shirei Solbrain</nom>
                <nom region="wor">Shatterhand</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Shatterhand is an action game with eight-direction scrolling. You control Shatterhand in his quest to find and defeat General Grover, leader of the Metal Command. Through the game you’ll encounter all kinds of mechanical and biomechanical creatures. Shatterhand’s primary weapon is his cybernetic fists and therefore most enemies must be defeated by punching them.

Additional help can be given from any of the eight hovering satellite robots, each of which has it’s own weapon that fires automatically when Shatterhand throws a punch. These satellite robots can be obtained by collecting combinations of alpha-beta letters that appear when you punch some of the white boxes that are scattered throughout each stage.

The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd45a6e4" md5="9065b4195f41057151cb461d356c1d1f" sha1="3f04531613dbfc142877f0fd84a8e9b1bf979750" format="mp4" support="">media/video/tokkyshisol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b53f383f" md5="1399f8b152475a5826a0badc29a55405" sha1="776ccd47031017b1d28fdf333504343dac4726a6" format="png" support="">media/mixrbv2/tokkyshisol.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="eu">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1759" romid="613374">
            <path>shatterhand.zip</path>
            <noms>
                <nom region="ss">Shatterhand</nom>
                <nom region="jp">Tokkyuu Shirei Solbrain</nom>
                <nom region="wor">Shatterhand</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Shatterhand is an action game with eight-direction scrolling. You control Shatterhand in his quest to find and defeat General Grover, leader of the Metal Command. Through the game you’ll encounter all kinds of mechanical and biomechanical creatures. Shatterhand’s primary weapon is his cybernetic fists and therefore most enemies must be defeated by punching them.

Additional help can be given from any of the eight hovering satellite robots, each of which has it’s own weapon that fires automatically when Shatterhand throws a punch. These satellite robots can be obtained by collecting combinations of alpha-beta letters that appear when you punch some of the white boxes that are scattered throughout each stage.

The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd45a6e4" md5="9065b4195f41057151cb461d356c1d1f" sha1="3f04531613dbfc142877f0fd84a8e9b1bf979750" format="mp4" support="">media/video/shatterhand.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b53f383f" md5="1399f8b152475a5826a0badc29a55405" sha1="776ccd47031017b1d28fdf333504343dac4726a6" format="png" support="">media/mixrbv2/shatterhand.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="eu">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88653" romid="137243">
            <path>shin4ninuchma.zip</path>
            <noms>
                <nom region="ss">Shin 4 Nin Uchi Mahjong - Yakuman Tengoku</nom>
                <nom region="jp">Shin 4 Nin Uchi Mahjong : Yakuman Tengoku</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The sole installment of the Yakuman series on the Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bd9766f" md5="0aee7f8b176ca33b2c40d2129ca135c5" sha1="8a243529232adaa0a7d1545341cb869031802cc5" format="mp4" support="">media/video/shin4ninuchma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9cf3082" md5="ff480ce6cb1e01c06b08e1b07f9100e3" sha1="6d54446e55eb1a782485104a4f41d3588280d984" format="png" support="">media/mixrbv2/shin4ninuchma.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1367">
            <path>shinobi.zip</path>
            <noms>
                <nom region="ss">Shinobi</nom>
                <nom region="us">Shinobi</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.

Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.

Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a7f55f3" md5="3c73ab5cebf1e1b357b35c35db2ac1ef" sha1="2d01cc46e763cb924462ed6c5163d6d8233a967e" format="mp4" support="">media/video/shinobi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1aedd40a" md5="5eab3c5d6dcfb143cd5e528c5d93dae4" sha1="174e9eb12ccb111f9729d3af22036b90c3d08a1c" format="png" support="">media/mixrbv2/shinobi.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1808">
            <path>shockwave.zip</path>
            <noms>
                <nom region="ss">Shockwave</nom>
                <nom region="us">Shockwave</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Shockwave you need to retrieve powerful crystals left behind by the Tarian race. The Rastons are after the crystals also, which places a short time limit on the mission. You are armed only with a spacesuit and a shockwave pistol. To retrieve the crystals, you will need to find your way through numerous mazes. Blocks in the maze can be moved with the shockwave pistol. When you hit a block with the pistol, this will move blocks adjacent to the block hit rather than the block itself. If numerous blocks are lined up, the shockwave will continue to travel through the blocks until the path is clear and a block can be moved. Some blocks are indestructable and immovable, while others can be moved, and some completely destroyed. Teleportation doors, force fields and other special items can be found in some mazes. To complete most of the levels the blocks will need to be moved about in the proper order to avoid leaving a critical path permanently blocked. If you do get stuck, there is an option to restart a maze (this feature becomes more and more useful as the game progresses.) Wandering about many of the levels are FireStars which will weaken your spacesuit and eventually destroy it. Each level has a time limit in which to solve the maze and retrieve all of the crystals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db6e0caf" md5="0c7f11c2f80248a8f1302dddc487a4ca" sha1="cd3c6ef3737012676db9aa5ba4b51860f1442d82" format="mp4" support="">media/video/shockwave.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c3dc69e" md5="fcf3eaa75be3102d08fca969bde96b7c" sha1="d27bb490aaf1ee659e0cb5b6fdc74963ab5f5345" format="png" support="">media/mixrbv2/shockwave.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="532">American Game Cartridges</developpeur>
            <editeur id="532">American Game Cartridges</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18860" romid="137251">
            <path>shootingrange.zip</path>
            <noms>
                <nom region="ss">Shooting Range</nom>
                <nom region="us">Shooting Range</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The aim is to shoot the discs on the screen so that you can acquire enough points to pass the clearing point score of that particular stage without your time or energy running out. You can choose between different difficulty levels. They affect the time you have to complete the stages. For difficulty level 1 you get 300 game time, difficulty level 2 gives you 250 and the 3rd difficulty level only 200.
Items you can shoot during the game include an hourglass which        extends time by 50, an E which gives you 100 points + 1 Energy bar, an E in a white square which gives you 100 points + 2 Energy bars, a Reverse E which gives you 1 Energy bar and C or W symbol which both give only 100 points each. Each disc you shoot above an enemy is worth between 100-500 points.
The game contains three stages that involve a western, ghost house, and a space theme. There is also a bonus stage where you try to shoot as many bottles as possible. In the party game mode, you compete to have the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="813726cd" md5="a33e10f193908c27ae437588c9636422" sha1="229e991a4cd8a79f79e16736362c87abe4e9aa18" format="mp4" support="">media/video/shootingrange.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72b70e4e" md5="431c9555fd3f65311adc4efbb09fe77b" sha1="925b5b456b29cd81fe15c0314f77d5f94dda5723" format="png" support="">media/mixrbv2/shootingrange.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1580">
            <path>shufflepuckcafe.zip</path>
            <noms>
                <nom region="ss">Shufflepuck Café</nom>
                <nom region="jp">Shufflepuck Cafe</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal.

There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="53e2c953" md5="d917fa0e0248a1d2939360a7a1c06407" sha1="26111ff97a28e23c083d96bd67bfe9efe967c2af" format="mp4" support="">media/video/shufflepuckcafe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5375818d" md5="d452132efc59dac892b2f36f631bf611" sha1="458c68c3b8e32b805452f564570333b052a21f0b" format="png" support="">media/mixrbv2/shufflepuckcafe.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="2870">Pony Canyon</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1916" romid="137264">
            <path>sidepocket.zip</path>
            <noms>
                <nom region="ss">Side Pocket</nom>
                <nom region="wor">Side Pocket</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The main objective is to cross different USA cities and reach the predetermined scores to go ahead. But remember: you'll have only 16 balls and every error can be lethal!

The game also comes with modes for 2 players with two variants: 2P Pocket Game (the traditional mode) and 2P 9-Ball Game, where the premise is to sink 9 balls before the other player makes them first. If you prefer, test your target in Trick Game or even hear your favorite song in Jukebox.

After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79d49140" md5="389bcbb5779e1fffb6e7953ba453bc6f" sha1="9b6145afe6dc57df25042c760b07029b919ab7f2" format="mp4" support="">media/video/sidepocket.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5efa8e3" md5="8262a4ef28c0e50a9b5e2c3685412ba2" sha1="e06a17c294745e371f36ec5b757c377c009ccdc8" format="png" support="">media/mixrbv2/sidepocket.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1358">
            <path>silentservice.zip</path>
            <noms>
                <nom region="ss">Silent Service</nom>
                <nom region="eu">Silent Service</nom>
                <nom region="wor">Silent Service</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are now a member of the Silent Service, the US Navy Submarine command. For a long while after Pearl Harbor, you are the only forces capable of striking back at the Japanese in the Pacific. Take one of the "fleet boats" and go on extended patrols of up to 2 months from Hawaii, Australia, or New Zealand. Set your difficulty/realism level and time period (early means less tech for juicier targets, later means tougher escorts, more tech, lousier targets). Contend with factors like dud torpedoes, maximum depth, and more. 

You can choose among practice run against some old hulks, recreate historical convoy attacks, go on a single patrol, or go on your own campaign, which lets you go multiple patrols until you die, get promoted, or survive the war. 

How well will you do when matched against history?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b6a7455" md5="694e9aca27d4c137114edffd319fa04a" sha1="954d5b8344c3bfe4c1e67dad966fdeaf3b9f36cb" format="mp4" support="">media/video/silentservice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0060a795" md5="5922c040d38873115ed9f474b44e017b" sha1="dbf9a3b940737aa59c6adb56fa3c4528e0019799" format="png" support="">media/mixrbv2/silentservice.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1735" romid="544345">
            <path>silkworm.zip</path>
            <noms>
                <nom region="ss">Silk Worm</nom>
                <nom region="us">Silk Worm</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.

Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87e81065" md5="88e7726f24f44307ab00a79896e22d3b" sha1="6cfef8e24f3087bcb07d063ca4116f75c2983242" format="mp4" support="">media/video/silkworm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1492ba2d" md5="baf867ae16cd6e72fecd0a83cf478040" sha1="9438b38addca668eaa5251dbd457d57627c4995b" format="png" support="">media/mixrbv2/silkworm.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71512">
            <path>silvereagle.zip</path>
            <noms>
                <nom region="ss">Silver Eagle</nom>
                <nom region="asi">Silver Eagle</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Silver Eagle is a 2D overhead action game reminiscent of Metal Gear with less stealth and more action, in which you walk around a dungeon shooting down enemies as an US American soldier. Worlds are divided on rooms, each one with several medals which you </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="083f34e9" md5="c16b747d639bc7a6e755824f225a2560" sha1="51883db2debb99ded41249cd6386631f45939156" format="mp4" support="">media/video/silvereagle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac0d3739" md5="4e86e360f1a9df5424d156ec7e61be5b" sha1="557066b544910008ed52867d90340cf00216e77c" format="png" support="">media/mixrbv2/silvereagle.png</media>
            </medias>
            <dates>
                <date region="asi">1993</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1546">
            <path>silversurfer.zip</path>
            <noms>
                <nom region="ss">Silver Surfer</nom>
                <nom region="us">Silver Surfer</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Silver Surfer roams throughout space as herald to Galactus, looking for new planets for him to feed on. However his mission is interrupted by a summon from Galactus. Silver Surfer learns that creatures from the Magick Dimension are trying to break through into the universe and their coming will end all life. Vowing to stop them, Silver Surfer must assemble the pieces of a mysterious Cosmic Device and use it to push them back. The pieces of the Device are currently in the hands of some malicious creatures: Reptyl, Mephisto, Skrull Emperor, Possessor and Firelord. Silver Surfer must travel to their domains and defeat them in order to obtain pieces of the device.

Silver Surfer is a shooter game, with some levels taking place vertically and some horizontally. The Surfer's only ability is to move around on the screen and to shoot directly in front of him. Power-ups that can be picked up include: the letter "F" (Firepower) which will increase the number and power of his projectiles, Smart bombs which destroy everything on the screen, the letter "S" (Speedup) which increases the surfer's movement and Orbs which will also fire the Surfer's weapon. Orbs are special in that two can be obtained (only 1 is shown on horizontal scrolling levels) and they can be positioned to fire forwards, backwards or sideways.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b39b4042" md5="e7e95feec2a7fae5344a1bae1eded3e7" sha1="a5129d0255ca07edd90a0951a9e25ce6aeab8395" format="mp4" support="">media/video/silversurfer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06ae3ad6" md5="5cb59f7dc29570c18455664e82496781" sha1="f96815ab3ab630d37ac8192b8813d04feaddaca5" format="png" support="">media/mixrbv2/silversurfer.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="23491">Arcadia Systems, Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="99408" romid="348773">
            <path>skateboy.zip</path>
            <noms>
                <nom region="ss">Skate Boy</nom>
                <nom region="sp">Skate Boy</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The most exciting theme of the street:

Who is the fastest guy on the street? "The Party of the Street Skateboard" is celebrated in malls, avenues and promenades. It guarantees a good view. You need to take as little time as possible. Besides the obstacles along the way there are treasures. Get rid of obstacles with flying saucers. Do you want to be the fastest guy? Keep practicing and get ready to go</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70474c53" md5="985998ad335881e8bc15ba8e6d281cc6" sha1="8f3f2ac9c5e4146a015389db7902e8ea0eb7e541" format="mp4" support="">media/video/skateboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a39eb41" md5="b21d36ad348c42099d81070599f930b7" sha1="14c67154b036d9f1c4b55cf86b39d68df464968c" format="png" support="">media/mixrbv2/skateboy.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1893" romid="880249">
            <path>skateordie2.zip</path>
            <noms>
                <nom region="ss">Skate Or Die 2 - The Search For Double Trouble</nom>
                <nom region="us">Skate or Die 2 : The Search for Double Trouble</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this sequel to Skate or Die, you have the option of just skateboarding on a ramp, or to go through an adventure. In the adventure, you are in a small community called Elmood. You play as the hero in this game. Basically you are trying to keep skateboarding and your life as it was after the Mayor of the town bans skateboards. After dealing with this, you set out to build your own halfpipe, and you deal with whatever comes your way. In this game, you go through many obstacles, and other skateboarders shooting paint and throwing eggs at you, you also can shoot at them, and of course upgrade your board from Lester when you run into him on his skateboard, as well as Lester who will give you tricks (giving them whatever they want, whether that's fries, drinks, CD's, etc;).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1b8225c" md5="dafe269a55257257f8699d1787ba00ef" sha1="21c7adb0b633193b8aed7acdd2fa9e72ecf9f2bb" format="mp4" support="">media/video/skateordie2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0969e4b" md5="a812c7e25b3f0bb8f61537ef57e93c9b" sha1="6fe009a81c89b9c980525c5ea2abd317a60f0a37" format="png" support="">media/mixrbv2/skateordie2.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="13">Electronic Arts</developpeur>
            <editeur id="13">Electronic Arts</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1467" romid="613338">
            <path>skateordie.zip</path>
            <noms>
                <nom region="ss">Skate Or Die</nom>
                <nom region="wor">Skate or Die</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Skate or Die incorporates five distinct styles of skating, which can be attempted individually or in turn. You skate around a menu room to choose which one to attempt. Before taking off you can visit Rodney's skate shop to buy equipment.

The first event is freestyle, in which your aim is to score as many points as possible in 10 attempts. Judges determine how much style and skill you have shown. The High Jump uses the same equipment, only this time your task is to jump as high as possible at the end of the ramp.

The downhill events are overhead-view races. In the Downhill Race you simply try to complete the course within 90 seconds. In the Downhill Jam you try to outperform a human or computer opponent whilst dodging or jumping hazards. You can use attacking moves to either remove hazards or knock your opponent over. 

The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="627dd997" md5="ceab8133b8abaa4c57febc9ae8b7573a" sha1="5060c684586d340c69a1c1c3d3e93d39edac601b" format="mp4" support="">media/video/skateordie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1144e66" md5="9bfc37389a3a7050062a1bd194153ce4" sha1="61fbe1685dce63c5c8a6c609fc2c19d7c87dd92e" format="png" support="">media/mixrbv2/skateordie.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="eu">1990</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1665" romid="137288">
            <path>skiordie.zip</path>
            <noms>
                <nom region="ss">Ski Or Die</nom>
                <nom region="wor">Ski or Die</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ski or Die is a winter-themed extreme sports game in which the player can competes in 5 different events:

1. Downhill Blitz: Downhill skiing event in which the player can make large jumps over chasms and perform stunts in the moguls section

2. Innertube Trash: Two players descend a mountain in innertubes. Score points by picking up items, perforating your opponents tire with a knife or fork and finishing first.

2. Acro Aerials: Ski down a ramp and score points by performing acrobatic jumps.

3. Snowball Blast: First person snowball fight. Score points by taking out little that attack your snow fortress.

4. Snowboard Half-Pipe: Put on your snowboard and score as much points as possible in a limited amount of time by performing tricks inside a half-pipe.

Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92577b9" md5="6375ba9a12ae8f9f6b8888a9b5d8be35" sha1="aaa383e137ca0ed7769afb1514fc25fd259284a9" format="mp4" support="">media/video/skiordie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1dbc21a" md5="313f9af71d60fdb617c396bc444890e8" sha1="19fa033b6fe160440b77fc3ecb9df68efff81b51" format="png" support="">media/mixrbv2/skiordie.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1988</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="13">Electronic Arts</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18755">
            <path>skullcro.zip</path>
            <noms>
                <nom region="ss">Skull And Crossbones</nom>
                <nom region="us">Skull &amp; Crossbones</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Skull &amp; Crossbones is an unlicensed NES from Tengen, the Atari brand focused on computer and console games. It is inspired from the arcade game Skull &amp; Crossbones but gameplay is different.
Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a princess and steal a wizard's powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="963d38c5" md5="5c4ba81be986d8aab00b3dba1c9a2df7" sha1="b307deabeebb8ba4cc0b567fde32625ce1e4b3b6" format="mp4" support="">media/video/skullcro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f897275" md5="3271addd5b9aafcadcd9b154be5b5bad" sha1="1480dc8d730bbebf4204f6196747712f893eb963" format="png" support="">media/mixrbv2/skullcro.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71513">
            <path>skydestroyer.zip</path>
            <noms>
                <nom region="ss">Sky Destroyer</nom>
                <nom region="jp">Sky Destroyer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sky Destroyer is an aerial combat game. Players take the role of a warplane that has to defeat various enemy combatants in the air and in the sea. The player's warplane is equipped with machine guns and can also fire off torpedoes. The main goal is to des</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9c458d1" md5="c42eb7f3e027b5c72dbdc5e1da2e4e71" sha1="a16799c0e794148b49455aca259ef2626191a98e" format="mp4" support="">media/video/skydestroyer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89fb3a94" md5="6adbe74e615647dda1921ddae6d85feb" sha1="2d6252043d2475a11009ade16aedce6301ae21cc" format="png" support="">media/mixrbv2/skydestroyer.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1469" romid="137292">
            <path>skykid.zip</path>
            <noms>
                <nom region="ss">Sky Kid</nom>
                <nom region="jp">Sky Kid</nom>
                <nom region="wor">Sky Kid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash.

You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1331273" md5="efb5eedfbb7a47867eb7ed731af54409" sha1="e2495e89c96a4e4e5847bcbf65f392d715d2552c" format="mp4" support="">media/video/skykid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56fc1420" md5="eb85a043069525954bbc0577140b697e" sha1="ab9041ca44077928aac3cfe070a25042dccb92e8" format="png" support="">media/mixrbv2/skykid.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18863" romid="137293">
            <path>skyshark.zip</path>
            <noms>
                <nom region="ss">Sky Shark</nom>
                <nom region="us">Sky Shark</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sky Shark is a top-down shooter similar to Raiden.  You start off with four lives and three bombs.  With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades.  (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.)  Includes three difficulty levels and two-player support.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb3ea494" md5="c358b633a61c903ce01b1cbdf11665fa" sha1="12b162a1a8d09985c0a1945b82754c5140bc9c40" format="mp4" support="">media/video/skyshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e64cf766" md5="ed8f0f1358fc6c9d5ef4bd7b1ab57d6f" sha1="a455c2c931739158ba69b7aef80c4b4f9bcdf1bc" format="png" support="">media/mixrbv2/skyshark.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18756" romid="544354">
            <path>slalom.zip</path>
            <noms>
                <nom region="ss">Slalom</nom>
                <nom region="wor">Slalom</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Slalom you need to ski down different trails and beat the clock to move on to the next of the 24 trails. Other skiers, trees, snowmen, sledders, and moguls will get in your way and slow you down if you crash into them. Slalom flags are located throughout the trails, and skiing on the wrong side of these will cause your player to snowplow momentarily and lose speed, so to get the best times you need to make sure none of the flags are missed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96d50590" md5="b45f4c8bc774bc5b6b21cc5d4744ad28" sha1="138bd3ffcbf9979c0d9114574b91a6f5792eba23" format="mp4" support="">media/video/slalom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ca82780" md5="8daac8b7a5355be5bfe778bcd015a0d0" sha1="a85c2caf772a200deaa0407905b5867af4bc9185" format="png" support="">media/mixrbv2/slalom.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1736" romid="613339">
            <path>smashtv.zip</path>
            <noms>
                <nom region="ss">Smash T.v.</nom>
                <nom region="wor">Smash T.V.</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.

Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9ade6b9" md5="9c7a3ae8b024cef4864ab723e621001d" sha1="a8034f2883a27e4dd8deb41ada9b338664aa655f" format="mp4" support="">media/video/smashtv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="891aff8e" md5="8a507220ed9ca78c09a1e5f16f46faed" sha1="b5b62583b24381665a0ba71067ab15bd5094ab39" format="png" support="">media/mixrbv2/smashtv.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="eu">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71514" romid="137299">
            <path>snakeratnrol.zip</path>
            <noms>
                <nom region="ss">Snake Rattle N Roll</nom>
                <nom region="wor">Snake Rattle N Roll</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Play alone or simultaneously with a friend as you out-score and out-eat your opponent - then weigh yourself on the scales and make for the exit!Snake, Rattle 'n Roll is an isometric 3D platform</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb2ca3f1" md5="396665506b9b10a6bc3e157ffab4f25e" sha1="1492c52cc5dd4566899b737d77b7066a7ecc7cb4" format="mp4" support="">media/video/snakeratnrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8318a5d7" md5="54f3a7933a73786b2594972613332f03" sha1="0b8a84221b9e6becee6f1b2341bf7ffc26705e27" format="png" support="">media/mixrbv2/snakeratnrol.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18864" romid="137301">
            <path>snakesrevenge.zip</path>
            <noms>
                <nom region="ss">Snake's Revenge</nom>
                <nom region="wor">Snake's Revenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An unofficial sequel to the original Metal Gear for the NES. Three years has passed since the Outer Heaven incident. FOX-HOUND has gained intelligence that an unknown terrorist group has seized a remote facility containing mass-produced Metal Gear tanks, as well as a new Metal Gear prototype which was under development. The newly-promoted Lt. Solid Snake is called back into action to infiltrate the terrorists' base with the help of two FOX-HOUND rookies, former marine Nick Myer and navy intelligence agent John Turner.

The player once again assume the role of Snake. The objective is similar to the previous game, as the player must avoid any kind of visual contact (even moreso than the first game), while collecting weapons and equipment on-site. There is a greater variety of areas such as a jungle, a warehouse, a train, a couple of prisons and even a cargo ship containing the mass-produced Metal Gears. The player must also overcome new traps such as searchlights, soldiers in gyrocopters, door-sealing devices and even suicide bombers. The player must also interrogate captured enemy officers by injecting them with a truth serum to increase their rank, in addition to saving hostages like in the first game. Side-scrolling areas are also included in addition to the main overhead game, where the game takes a more action-oriented route (while still maintaining the stealth premise).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a685888f" md5="55f2868ab18aaed8213b1777efbdd556" sha1="2fb71eed0fe6f2b19bb75dc98dd77902acb7f781" format="mp4" support="">media/video/snakesrevenge.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a0eaf52" md5="696903901208ada76608f8b7f4c8ef3f" sha1="3646327a3bc75cdef1a684fffbefe18d645e71c3" format="png" support="">media/mixrbv2/snakesrevenge.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18865" romid="137302">
            <path>snoopssilsposp.zip</path>
            <noms>
                <nom region="ss">Snoopy's Silly Sports Spectacular!</nom>
                <nom region="wor">Snoopy's Silly Sports Spectacular!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Silly Sports are being held in it's traditional home of Italy and Snoopy, from the Peanuts comic strips, will want to attend. Snoopy packs his plane and brings along his relative, Spike as an opponent and the little yellow bird, Woodstock to judge. 

Now Snoopy's ready to compete with 1 or 2 players in his own custom olympiad of the following "events":
The Sack Race: Snoopy and Spike race against one another in  competing potato sacks.
Boot Throwing: Just like the Hammer toss, but involving an old boot.
Pogo: Hop on a Pogo Stick and hop over obstacles.
Overboard: Snoopy and Spike play "King of the Boat" trying to knock each other into the water.
Pile of Pizza: Balance the pizzas while trying to walk towards the finish line.
River Jump: Pole Vault over the river (actually sticking the pole into the river) to the other side.

The Japanese version of this game uses a Donald Duck license rather than a Snoopy license (changing many of the character names above), but gameplay remains the same.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2decb77" md5="acd725b434fd043ba9e298a9e8314618" sha1="daa1d3ac223d4f57d8e103629eb5f7b62aa87c58" format="mp4" support="">media/video/snoopssilsposp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8567235b" md5="f0864601a192e051e243ba5afa6e2c36" sha1="1b11fd277971da135bbd7ee209c6ed401396ac8d" format="png" support="">media/mixrbv2/snoopssilsposp.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1719" romid="137305">
            <path>snowbrothers.zip</path>
            <noms>
                <nom region="ss">Snow Brothers</nom>
                <nom region="jp">Snow Bros.</nom>
                <nom region="wor">Snow Brothers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Nick and Tom are two Princes living the dream with two beautiful princesses. When suddenly the evil King Scorch freezes Prince Nick and Tom and kidnaps the Princesses. Now Nick and Tom find themselves with abilities dealing with snow and ice. These two Snow Brothers will need to hunt down the evil King Scorch and rescue the princesses.

Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use  snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into  giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually  defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cad755e4" md5="39b5305a7abdfa905591585c0993285e" sha1="a1c6802e6680937307c12352471fc0c462f77bf6" format="mp4" support="">media/video/snowbrothers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57040563" md5="784a508dba627b1ac887aec12840611f" sha1="4236aef31d1df6ce7dda89ab63b80c7933ac61db" format="png" support="">media/mixrbv2/snowbrothers.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1799" romid="136196">
            <path>heavyshreddin.zip</path>
            <noms>
                <nom region="ss">Snowboard Challenge</nom>
                <nom region="us">Heavy Shreddin'</nom>
                <nom region="eu">Snowboard Challenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this snowboarding game, the player goes on various runs completing events on downhill mountains. There are five events in all: Downhill, Slalom, Half-pipe, Moguls and Backwoods.  In Downhill the object is to get down the slope as fast as possible. In Slalom you have to guide the board between the gates. In halfpipe, you have to perform stunts on a half pipe. In Moguls, you have to jump over both small and large moguls. In Backwoods, you'll be given different obstacles to contend with and you'll have to find away to get around them.

You also earn points by executing various stunts along the way. Stunts you can pull off are a toe grab, hand-plant, mid-air 360, and a mule-kick.

There are three different peaks, each featuring a couple different runs. The mountain ranges consist of Poseur Peak, Scary Summit, and Mt. Mortified.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cb29ac5" md5="0dafb193c32a9e430cfaf54c96e59563" sha1="ba0edc508d7985a1f9cdd7e43e2edc4b4ab350ac" format="mp4" support="">media/video/heavyshreddin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d397faf1" md5="5c982df18a6288adeb59e48c0a48edcb" sha1="bf421a959e76e62799f3f060800bc8c3fc6a4431" format="png" support="">media/mixrbv2/heavyshreddin.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="73">Parker Brothers</developpeur>
            <editeur id="73">Parker Brothers</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1440" romid="544360">
            <path>soccer.zip</path>
            <noms>
                <nom region="ss">Soccer</nom>
                <nom region="wor">Soccer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d496a9" md5="b732a99d39f032a05082fe017f751839" sha1="c49809eefbdc1e40c4ea024603c52d16bce70f37" format="mp4" support="">media/video/soccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86e2b9c0" md5="1dda9a6187ef793d567b6cb1991983c7" sha1="7002106bb3fe8d7d90ae597cb47cdc207995a960" format="png" support="">media/mixrbv2/soccer.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88666" romid="137310">
            <path>soccelea.zip</path>
            <noms>
                <nom region="ss">Soccer League - Winner's Cup</nom>
                <nom region="jp">Soccer League : Winner's Cup</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Soccer League - Winner's Cupis a soccer game developed by SAS Sakata for the Famicom, and published by Data East in 1988. During game play, field scrolls horizontally across the screen. Players select one of eight international teams and attempt to win the World Cup. The teams that the player can select include: Japan, Germany, Brazil, France, South Korea, England, Argentina, and the USA. Players may choose to play solo against the computer, or compete head to head with another player. Although the game was never released outside of Japan, most of the options are written in English.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1202659b" md5="86386f852103be520bd011da8c9ea53f" sha1="2772ee3eb362ca8803c9867dd44d04d982b8e121" format="mp4" support="">media/video/soccelea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e5bf062" md5="570f431888b2b299edc3b435eff13d4e" sha1="475f83fcbbbb118a8624a3158657b71102a9cc5d" format="png" support="">media/mixrbv2/soccelea.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="628">SAS Sakata</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1459" romid="137313">
            <path>solarjet.zip</path>
            <noms>
                <nom region="ss">Solar Jetman - Hunt For The Golden Warpship</nom>
                <nom region="fr">Solar Jetman - La Chasse Au Vaisseau D'or</nom>
                <nom region="us">Solar Jetman : Hunt for the Golden Warpship</nom>
                <nom region="wor">Solar Jetman : Hunt for the Golden Warpship</nom>
                <nom region="sp">Solar Jetman : A la caza del Golden Warship</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The golden warpship was once the most powerful ship in the galactic fleet. But the ship was captured by aliens, and its parts scattered throughout twelve different worlds. On each world deadly aliens, booby traps, black holes, and extreme gravitational forces guard the parts. It is now up to Solar Jetman to land on each of the worlds and retrieve all the parts so the golden warpship may be reassembled.

At the beginning of each world, Solar Jetman starts out at the mother ship and explores using a jetpod. When a part of the golden warpship or something else of use is located, the jetpod can be used to haul it back to the mother ship. The mother ship will move on to the next world when all the parts on the current world have been brought back. If the jetpod takes too much damage, Solar Jetman must return to the mother ship for repairs before continuing the quest.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a80dacda" md5="5d66065153d1fb88ca2a41ff0ed6fa23" sha1="ac9d99d5d4e0774038cba0bc72f5fd8de0da20a5" format="mp4" support="">media/video/solarjet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0623212" md5="3e5602bb0d9cc2e8ccc466a0ee63480b" sha1="38cc44ae69c3547bc768649a590652958e045d38" format="png" support="">media/mixrbv2/solarjet.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1381">
            <path>solomonskey.zip</path>
            <noms>
                <nom region="ss">Solomon's Key</nom>
                <nom region="us">Solomon's Key</nom>
                <nom region="jp">Solomon no Kagi</nom>
                <nom region="wor">Solomon's Key</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad4f278c" md5="4be8d79ce94c7c29513f4562d8fd0a2f" sha1="abf383f49e5701fd336c8909b00f9c8279f02481" format="mp4" support="">media/video/solomonskey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed9844cd" md5="2fb7cf7017ea63c26629c76df1327957" sha1="ac5910cf71132f4b8db5ed5f763b85d9eaf5eee3" format="png" support="">media/mixrbv2/solomonskey.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1653" romid="563827">
            <path>firenice.zip</path>
            <noms>
                <nom region="ss">Solomon's Key 2</nom>
                <nom region="fr">Solomon's Key 2</nom>
                <nom region="us">Fire 'n Ice</nom>
                <nom region="jp">Solomon no Kagi 2 : Coolmintou Kyuushutsu Sakusen</nom>
                <nom region="eu">Solomon's Key 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The peaceful island Coolmint is attacked by flame monsters sent by the evil wizard Druidle. The queen of the winter fairies chooses the novice wizard Dana to drive back the monsters.Fire 'n Ice is a puzzle game seen from a side-view perspective. The goal</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34e21134" md5="df0204182f047c45999edbec34ae8202" sha1="1e3a43d750908e3ed3f68d8df613d22432d7e058" format="mp4" support="">media/video/firenice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb20acf9" md5="103ee71c4816170525678b94a3627bfd" sha1="155224f1c131da1a53ed735f105fe46398abb29c" format="png" support="">media/mixrbv2/firenice.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1301" romid="544364">
            <path>solstice.zip</path>
            <noms>
                <nom region="ss">Solstice - The Quest For The Staff Of Demnos</nom>
                <nom region="fr">Solstice : La Quête du Sceptre de Demnos</nom>
                <nom region="us">Solstice : The Quest for the Staff of Demnos</nom>
                <nom region="jp">Solstice</nom>
                <nom region="eu">Solstice : The Quest for the Staff of Demnos</nom>
                <nom region="wor">Solstice : The Quest for the Staff of Demnos</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Princess Eleanor has been captured by the evil mage Morbius and is somewhere in the fortress of Kastlerock. You play the part of Shadax, who must now rescue the Princess by searching the fortress for the six pieces of the magical Staff of Demnos and use it to defeat Morbius. Solstice is a combination of a puzzle/adventure and action game played from an isometric 3-D point of view. There are numerous rooms to explore in the fortress, many with dangerous, evil creatures wandering about and traps and obstacles to get past. Along the way there are magic potions, keys, and many other items to find which help you get past the creatures as well as reach new parts of the fortress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a9f56e0" md5="ff98cca919638fc7f7780ff7f0f07afc" sha1="60648a6687c3e60baf1e362683c5e7e5fd0c3e33" format="mp4" support="">media/video/solstice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17e80ded" md5="5b1588c8e5223397d524cbd973d8f115" sha1="f663fa52c52ba52886e3a58532d9b3c33b5b278a" format="png" support="">media/mixrbv2/solstice.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1301" romid="137324">
            <path>solst.zip</path>
            <noms>
                <nom region="ss">Solstice - The Quest For The Staff Of Demnos</nom>
                <nom region="fr">Solstice : La Quête du Sceptre de Demnos</nom>
                <nom region="us">Solstice : The Quest for the Staff of Demnos</nom>
                <nom region="jp">Solstice</nom>
                <nom region="eu">Solstice : The Quest for the Staff of Demnos</nom>
                <nom region="wor">Solstice : The Quest for the Staff of Demnos</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Princess Eleanor has been captured by the evil mage Morbius and is somewhere in the fortress of Kastlerock. You play the part of Shadax, who must now rescue the Princess by searching the fortress for the six pieces of the magical Staff of Demnos and use it to defeat Morbius. Solstice is a combination of a puzzle/adventure and action game played from an isometric 3-D point of view. There are numerous rooms to explore in the fortress, many with dangerous, evil creatures wandering about and traps and obstacles to get past. Along the way there are magic potions, keys, and many other items to find which help you get past the creatures as well as reach new parts of the fortress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a9f56e0" md5="ff98cca919638fc7f7780ff7f0f07afc" sha1="60648a6687c3e60baf1e362683c5e7e5fd0c3e33" format="mp4" support="">media/video/solst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17e80ded" md5="5b1588c8e5223397d524cbd973d8f115" sha1="f663fa52c52ba52886e3a58532d9b3c33b5b278a" format="png" support="">media/mixrbv2/solst.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1811" romid="137325">
            <path>sonson.zip</path>
            <noms>
                <nom region="ss">Sonson</nom>
                <nom region="jp">Son Son</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play the role of either Son Son or Ton Ton as you try to rescue your three friends from the clutches of a random bad guy who kidnapped them right in front of you. This game is a side scrolling adventure, where the game field advances automatically, and the screen is divided in six different floors, all of which are populated by enemies or obstacles that will kill you if you touch them; but both Son Son and Ton Ton attack their enemies by shooting small bullets at them out of their weapons (a magic cane and a pitchfork, respectively). Their attack can also stop many enemy projectiles! Your chosen character must jump from floor to floor, evading hunters, bats, fish, statues, insects, skull coins, and mad bombers! As you advance, you can pick up several food items to increase your score. Clearing the screen of enemies will also net you several hefty bonuses.

The story is heavily based upon &amp;quot;Journey To The West&amp;quot;; the player characters as well as the kidnapped ones are based upon the main characters in the story. This game is also a port of Capcom's original arcade game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f453d61" md5="f4e3e86760f6ef32f78804555a3ed51c" sha1="575a9d45fa422a737a4246b3ca01b93f852c418e" format="mp4" support="">media/video/sonson.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69e7e3ce" md5="e8743a0f30b34ac34b5f8d6d9e21d9d2" sha1="db99da4e53a90007b3211e76d05a2ca673f0dd19" format="png" support="">media/mixrbv2/sonson.png</media>
            </medias>
            <dates>
                <date region="us">1984</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1594" romid="137332">
            <path>spaceharrier.zip</path>
            <noms>
                <nom region="ss">Space Harrier</nom>
                <nom region="jp">Space Harrier</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e695532d" md5="fae93ad4f6f77f9ed8324fac48ecf2b0" sha1="f711e401158b2e894aef63dec432e8bcd96b48fb" format="mp4" support="">media/video/spaceharrier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a03c7c6" md5="247b97d8f9582c2f52322ed183cd1fbb" sha1="9cc7fa9d1c69079d977bafca8ccd0f5ee430f64f" format="png" support="">media/mixrbv2/spaceharrier.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="79">Takara</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71515" romid="848300">
            <path>spacehunter.zip</path>
            <noms>
                <nom region="ss">Space Hunter</nom>
                <nom region="jp">Space Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">After a devastating nuclear war humanity is on the brink of extinction. In order to survive, robots and cyborgs were created to assist the remaining humans. However, in 2199 AD a cyborg revolt against the human masters is being led by a cyborg named De Ga</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="59c9ec6d" md5="1a106785cb3d17f3b9fe2244e9556e5d" sha1="f1166ce5daabc6f493ccfc14cdba511872135e88" format="mp4" support="">media/video/spacehunter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c23ed1f" md5="efa24b7dd71a8c0db85a2ad46714fd32" sha1="139badf650e9e598d46e376eaa6c7e9155d881de" format="png" support="">media/mixrbv2/spacehunter.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18867" romid="610224">
            <path>spaceinvaders.zip</path>
            <noms>
                <nom region="ss">Space Invaders</nom>
                <nom region="jp">Space Invaders</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8deaea02" md5="f4132871c3fc115ead52868f47b6547a" sha1="5341cdccc19ea364c92ee3204701c5e08eb06db0" format="mp4" support="">media/video/spaceinvaders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ffb9401" md5="5215a910c8c37036c2ef2c8e5a40109b" sha1="fc863f0dc05568c277b338a82e9d195cce63d26c" format="png" support="">media/mixrbv2/spaceinvaders.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1530">
            <path>spartanx2.zip</path>
            <noms>
                <nom region="ss">Spartan X 2</nom>
                <nom region="jp">Spartan X 2</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Somewhat more faithful to the plot of the movie than the first Spartan X game, it attempts to tell the same story: In Barcelona, Mr. X has captured the pickpocket Silvia. In order to get her back, Thomas, a Kung-Fu master who runs a restaurant must travel the city, eventually reaching Mr. X's castle and attempt to rescue her.

Spartan X 2 is an expanded version of the original Spartan X game (aka Kung-Fu). Similar to that game, Spartan X 2 is a side-scrolling fighting game. Controlling Thomas, the player is able to move left and right, jump, kick and punch. Thomas has an energy bar and is defeated if he loses all of the energy. Some enemies drop items such as potions which will help replenish this bar. At the end of each level, Thomas encounters a boss.

Story cutscenes are displayed between each level, where Thomas contacts other characters through use of a computer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="580e2c3b" md5="93ecf9cfa18fa8c32c4eef3bf5831ada" sha1="bab9b5ed0bf0b0ea14991378fe7d7c4e6f8c168b" format="mp4" support="">media/video/spartanx2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c0f18af" md5="5953337f5b595ba3d94ff9a506b851f2" sha1="9b943c0b6ec10e88df7a00587b131b1f855a9737" format="png" support="">media/mixrbv2/spartanx2.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1494" romid="544367">
            <path>spelunker.zip</path>
            <noms>
                <nom region="ss">Spelunker</nom>
                <nom region="wor">Spelunker</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as bombs to create little explosions that will bring you nearer to the desired treasure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="345a6975" md5="fb87f01904db8afc62612b74b884133b" sha1="093e3dc89311a905680a3fc0fd21a2f347994cd9" format="mp4" support="">media/video/spelunker.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15b22cd7" md5="9ee6d8bee3b576d66f70d6ff47bbb34a" sha1="90fbb9657a27c0f17967b4f7833c8c869128066b" format="png" support="">media/mixrbv2/spelunker.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
            </dates>
            <developpeur id="497">Micro Graphic Image</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1915" romid="871957">
            <path>speluii.zip</path>
            <noms>
                <nom region="ss">Spelunker 2 - Yuusha E No Chousen</nom>
                <nom region="jp">Spelunker II : Yuusha e no Chousen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The beautiful Fairy Land has been ruled by the evil demon Geyla for a thousand years. You are a nameless spelunker who is searching for treasure. You are told to defeat Geyla and to free the Fairy Land. But you are unsure about your motivation. Do you really wish to save the world, or are just interested in all those treasures buried deep in mountain caves, waiting for you to find them and to pick them up? You have a special meter called Toku that will indicate exactly how much you are interested in saving the world, and how much in grabbing treasures. Your actions will influence the outcome of the story...

The gameplay is platform action with some RPG elements (such as the ability to use different weapons or to follow a specific style or behavior). You travel overworld through forests, fields, and mountains, whacking or shooting enemies, facing ferocious bosses, and descending underground, searching for treasure. There are many hazards that await you on your journey, including lava fields, pits, etc.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a75326d8" md5="388e059596512ae47f6d4ef511791253" sha1="60cbfd80012669b6c5a0b8b3b3228b36ca9ebdd7" format="mp4" support="">media/video/speluii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c764fb4" md5="3efd2bb769a75d0255f7d81e975c1d2d" sha1="223d97925204e2f82f7308ebaf557df23ebca87f" format="png" support="">media/mixrbv2/speluii.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18868" romid="346155">
            <path>spideman.zip</path>
            <noms>
                <nom region="ss">Spider-man - Return Of The Sinister Six</nom>
                <nom region="wor">Spider-Man : Return of the Sinister Six</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">From the ingame intro:

"Doctor Octopus is plotting the crowning caper of his criminal career... to rule the world.
He has reunited the Sinister Six and with these super-villains together again, nothing stands in their way - except Spider-Man!"

Spider-Man: Return of the Sinister Six is a side-scrolling game which puts you in the role of Spidey throughout six levels against Electro, Sandman, Mysterio, Vulture, Hobgoblin and Doctor Octopus respectively. Some puzzle solving (like finding a key) is necessary to beat some levels. Spidey can duck jump, climb walls, punch, shoot webs to swing (by pressing punch and jump together) and perform a jump kick (by pressing the punch button twice). Collecting web cartridges allows Spidey to shoot limited web projectiles.

Although hard to die, Spidey has only one life, there are no items to recharge life (but killing some guys will do so) and only one continue.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13013c56" md5="95a4ee9b1e534f9ae84f4a20a05b05e5" sha1="6575b61632e6f4e9c40da3c36082e9576a714f35" format="mp4" support="">media/video/spideman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="847faae1" md5="68a869a5085b543726fea38d51285518" sha1="7d9a96c95c59d5dc0ec415aabcca2f05f9d7417a" format="png" support="">media/mixrbv2/spideman.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="27221">B.I.T.S.,&amp;nbsp;Ltd.</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1402" romid="137348">
            <path>splathou.zip</path>
            <noms>
                <nom region="ss">Splatterhouse - Wanpaku Graffiti</nom>
                <nom region="jp">Splatter House : Wanpaku Graffiti</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wanpaku Graffiti is the first Splatterhouse game to appear on a home console. It is not clear how it fits in the series' timeline, but it starts with Jennifer mourning over Rick's grave (her boyfriend). Lightning strikes his grave and he is resurrected. Before she can rejoice, another bolt strikes the grave next to him and a jack-o-lantern appears. This pumpkin king kidnaps Jennifer and Rick barely has the time to wipe off the dust from his clothes before he sets off to rescue his girlfriend.

Although the game is not as gory as the other titles, there is still plenty of disturbing enemies such as headless chickens, severed hands and zombies. Through seven side-scrolling levels, including a graveyard, a mansion, a Japanese pagoda and an Egyptian pyramid, you chase the pumpkin king with your cleaver and a shotgun you can pick up along the road. Just like the other games in the series, there are lots of movie references. The game often needs good timing and pixel perfect jumps, as falling down from platforms will regenerate the enemies. You can pick up candy, hamburgers and cans of soda to restore your health.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fceed4a8" md5="14284bbbaeb161789f05d6b34a8424a7" sha1="0ed935a311d9055a61eab40c75539ff272c37e15" format="mp4" support="">media/video/splathou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34c79763" md5="ad2d940fcca91001873cdd30b795cf8d" sha1="bc447e44f37c76127c439f69c1d17269931bf88e" format="png" support="">media/mixrbv2/splathou.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1562">
            <path>spyhunter.zip</path>
            <noms>
                <nom region="ss">Spy Hunter</nom>
                <nom region="us">Spy Hunter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9976f0d" md5="740d45a74bf92d2869688d1dc86bb98d" sha1="9f4fb44dfb9af68e48de50869e0c94d32a452b3e" format="mp4" support="">media/video/spyhunter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21665ed8" md5="8a0b8111bd93e331f444bb9f84d501fd" sha1="3a8c5e76538237fb1d583a170323d4fcaef09853" format="png" support="">media/mixrbv2/spyhunter.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1424" romid="137354">
            <path>spyvsspy.zip</path>
            <noms>
                <nom region="ss">Spy Vs Spy</nom>
                <nom region="jp">Spy Vs Spy</nom>
                <nom region="wor">Spy vs Spy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.

The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).

Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd999f83" md5="07a230760b71045974157312419f4c63" sha1="94541a322aca495bdaf45cd6fd4017f0335f02f8" format="mp4" support="">media/video/spyvsspy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="710457c8" md5="84aaf0bba14a4fd5e82c8e5c3e692daa" sha1="460ad81024d51b6c80dc2bf178a9558589285525" format="png" support="">media/mixrbv2/spyvsspy.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1986</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18761">
            <path>sqoon.zip</path>
            <noms>
                <nom region="ss">Sqoon</nom>
                <nom region="jp">Sqoon</nom>
                <nom region="wor">Sqoon</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">When the rulers of planet Neptune find that they are running out of their main food source – man-ham – they hit on a devious plan: Invade the nearby planet earth and melt the polar ice-caps, thus sinking all cities. Then imprison the human creatures in underwater factories where they can be turned into a fresh source of man-ham.

The plan goes perfectly. The leaders of earth's nations are taken completely by surprise as the ice-caps melt and the globe is flooded. It seems that humanity will meet its end on the dinner plates of the Neptunian monsters. But wait! One hope remains, in the form of evil pirate Narikeen, who has been the scourge of the world's nations, pillaging and causing general distress in his pink submarine, Sqoon. The leader of the world's ailing defense force turns to this former public enemy number 1, and with some difficulty manages to convince Narikeen to save the world.

In this side-scrolling shooter, you control Narikeen's sub, Sqoon. Sqoon is equipped with two weapons; an upgradable missile launcher which shoots straight ahead to take out the weird Neptunian enemies and an ice-bomb which shoots horizontally downwards to blow up factories and other installations. Destroying these buildings releases the humans inside, who then float out so you can rescue them. When you have nine people on-board, a small mobile island will appear on the surface, allowing you to drop off the humans and re-fuel. You'll need to save a lot of people and re-fuel regularly, as your sub only lasts about 60 seconds on one tank of gas. There are eight levels in the game, each set in a different (sunken) country.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc6cadaf" md5="bc3de32e1141f6c42d7a6120710563e0" sha1="938ad28ee18b8ff059ae69e324f2e34d37c8b6fa" format="mp4" support="">media/video/sqoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2bbfb91" md5="9d7692bd480b35eef1f568c53ce8973c" sha1="c0b3d94d894adb464285359923e730511421f4b6" format="png" support="">media/mixrbv2/sqoon.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="5424">Home Data</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1899" romid="598763">
            <path>stanley.zip</path>
            <noms>
                <nom region="ss">Stanley - The Search For Dr. Livingston</nom>
                <nom region="us">Stanley : The Search for Dr. Livingston</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in Congo, Africa, in 1870, and its main character is a historical figure. You play as Henry M. Stanley (1841-1904), a reporter for the New York City Newspaper, who was sent by his employers to chronicle the work of the famous Africa-explorer, Dr. Livingston. Unfortunately, the Doctor left without you, hating press and everything connected to it. Recently he disappeared somewhere in the jungle of Congo, leaving only a few notes. Apparently, he was on the trail of
re-discovering the legendary lost temple of the Amut people, Am-Zutuk. You decide to follow his steps, to find the lost Dr. Livingston, and maybe to learn more about the mysterious people of Amut and the temple.

The game takes you to Congo, where you can move from location to location on a "world map" with about a hundred accessible areas. You should make your way through platform levels populated with wild animals and other foes. Some of the levels are impassable or serve no purpose, others contain valuable clues and useful items. You can also visit town areas and talk to people. There is a variety of weapons to be found during your quest, including "native" ones such as blowpipe and spear.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0aeed7e" md5="b69d34c42f6f2492b4b19eee84476a1f" sha1="25c7f29ead0c57b62da6d9ce842b0199c73523ce" format="mp4" support="">media/video/stanley.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca275eaf" md5="2f3705c27cfa7c027b378dbbe7ab5ee4" sha1="c06f0fc8dcc94cf22b711a4203370c27bff48f53" format="png" support="">media/mixrbv2/stanley.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="26943">Electro&amp;nbsp;Brain&amp;nbsp;Corp.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18870" romid="610240">
            <path>starforce.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="jp">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d68e780" md5="a27c38ba656d650e33757f9d156b1a59" sha1="f2e53b0c291e13a95f1b7ac46e6f5c70080722ee" format="mp4" support="">media/video/starforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f0858fa" md5="bdcbc2bcc12342ee8f50c40a4b5ea941" sha1="93e9595c3384aa8bcb1f8cf2569a22df287f040a" format="png" support="">media/mixrbv2/starforce.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71519" romid="137368">
            <path>starluster.zip</path>
            <noms>
                <nom region="ss">Star Luster</nom>
                <nom region="jp">Star Luster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Star Luster, the player controls Dan Heinick, a pilot of the starfighter Gaia. He is tasked with having to fight the evil being Battura and its minions, who are bent on controlling the entire universe.The game is played from an inside the cockpit view.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52fe4c73" md5="1047773f02c4244295d136f3f862f4bf" sha1="4a5eb1c2d9f9c3e27e9071f6f3f83bcf5cc0ea0c" format="mp4" support="">media/video/starluster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ae63f36" md5="bb8a7d913f1fa5d995a8d800c97fa9f0" sha1="2376da2fe3fae0bcd76381dff3f9779b25378918" format="png" support="">media/mixrbv2/starluster.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1591" romid="137370">
            <path>starsoldier.zip</path>
            <noms>
                <nom region="ss">Star Soldier</nom>
                <nom region="jp">Star Soldier</nom>
                <nom region="wor">Star Soldier</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38a4d2d8" md5="4bc75318dcaf49deeef99345dbf8e395" sha1="71f21125051fd68942d9e372dd709cd17d5be6f0" format="mp4" support="">media/video/starsoldier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8241d06b" md5="fefabd2abc85f4f29206a615534ab8d0" sha1="87ce3117f3ffbc6e82d1aa41cc11fdac74bf03be" format="png" support="">media/mixrbv2/starsoldier.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1858" romid="818363">
            <path>startrenexgen.zip</path>
            <noms>
                <nom region="ss">Star Trek - The Next Generation</nom>
                <nom region="us">Star Trek : The Next Generation</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Cadets at Starfleet Academy must spend some of their classes in the starship simulator. This year is a simulation of the U.S.S. Enterprise. Substituting for Jean-Luc Picard, cadets will take the role of captain and then must access different crew members (functions of the ship) to complete a series of scripted missions.

Star Trek: The Next Generation is divided into a series of missions. Players will start on the main screen of the bridge and from there can access Navigation, Tactical, Operations, Engineering, Transporter Systems and Mission Control. Mini-games are sometimes used to complete certain ship functions (such as rerouting power to the shields).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dea56c81" md5="079bab6b6133713065bf904d8481bb0e" sha1="cfe0ae75fdcf470c729d5237522330664dbcb0dc" format="mp4" support="">media/video/startrenexgen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d766967" md5="aea09078b0aa502e302e5d592a07c5af" sha1="0a63de3abb9247654752c892e86926339ed9a260" format="png" support="">media/mixrbv2/startrenexgen.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="351">Absolute Entertainment</developpeur>
            <editeur id="351">Absolute Entertainment</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1592">
            <path>startre25tann.zip</path>
            <noms>
                <nom region="ss">Star Trek - 25th Anniversary</nom>
                <nom region="wor">Star Trek : 25th Anniversary</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Ship Enterprise is on a 5 year mission: To explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before. While the Enterprise is investigating strange gravitational disturbances, it is drawn into a dimensional hole and ends up in unknown space with broken warp engines. Now, Captain Kirk and his crew must try to repair the ship and find a way home.

Gameplay is divided into two parts, taking place on the ship's bridge and away missions. On the bridge, you can communicate with other ships, call up a map to navigate the ship (once the warp engines are fixed), enter battle mode to fight other ships (which does not happen very often), save the game or beam down to a planet's surface.
These away missions make up the major part of the game and play very much like other action adventures. You can talk to aliens find and use objects, solve puzzles and fight against hostile lifeforms.  Battles with other ships or on away missions are handled in simple Shoot'em Up-fashion.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="213cee30" md5="a7a3780d3c08cad300deb2ec66d61468" sha1="36e4ddc4a17404af974946cc871b5e5b31c487ae" format="mp4" support="">media/video/startre25tann.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d0afc09" md5="23f6c1930bd66cf11d0f7e1953ad9213" sha1="5f68dc82456df6b30331120c3d6d336efd0f61e6" format="png" support="">media/mixrbv2/startre25tann.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="28">Interplay</developpeur>
            <editeur id="27077">Ultra&amp;nbsp;Games</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88670" romid="174570">
            <path>startrevfinfr.zip</path>
            <noms>
                <nom region="ss">Star Trek 5 - The Final Frontier</nom>
                <nom region="wor">Star Trek V - The Final Frontier</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Star Trek V: The Final Frontier was a 2D platform game which was developed by Bandai for the NES (Nintendo Entertainment System). It was based on Star Trek V: The Final Frontier but was canceled before its intended release. The incomplete game was inconsistent with many plot and character elements of the finished film.

In 2006, a four-stage prototype version was leaked online as a ROM image file that can be played either through PC emulation or on an actual NES.

The first two stages and final stage were in the form of a side-to-side shooter. The third stage entailed space combat in which the player took the USS Enterprise-A through an asteroid field and then into battle against a Klingon cruiser near the "creation planet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca9b1dc" md5="4572b5278a986ede83b1d4029a1c4f76" sha1="575eddd2cb22e807ead86a7e3937acaa2fb49ba0" format="mp4" support="">media/video/startrevfinfr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5931746" md5="ea5d639be5d94003df47fb3d484cabb4" sha1="b57360746829f4819a1a4f3fbf93c41cc5041b26" format="png" support="">media/mixrbv2/startrevfinfr.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18871" romid="135690">
            <path>starvoyager.zip</path>
            <noms>
                <nom region="ss">Star Voyager</nom>
                <nom region="us">Star Voyager</nom>
                <nom region="jp">Cosmo Genesis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">CosmoStation Noah, located in Spiral Galaxy IX, is under siege by Molok Wardrivers. Now it's time for the pilot of the RH119 to fend off the Molok Wardrivers and save the CosmoStation.

Star Voyager's gameplay requires the player to venture through various sectors of the galaxy in search of different alien fleets so they can be defeated. Fuel stations are placed around sporadically and help if fuel is running low. There are several different planets that are either empty or have people that can upgrade the player's equipment to fight off the enemy fleets. These upgrades include the super laser, improved shields, and engines that enhance the ship's warping ability. Warping is a vital part of the gameplay. If players do not warp to different sectors wisely, they might end up lost, run into dangerous sectors such as the black hole or the asteroid field, or run out of fuel. The game ends if enemy ships destroy the CosmoStation Noah.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c88c1cf" md5="c47f75d0ee06d3d499d2719cb6b3a635" sha1="59a658652906ec3fc5fd817212bf242d4e998269" format="mp4" support="">media/video/starvoyager.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e9e562f" md5="81492e3b7d6fd4673a481ffdd47339ab" sha1="0846507e66239241256c350f4ffffadfd83d3c9c" format="png" support="">media/mixrbv2/starvoyager.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="2872">ASCII Corporation</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1313" romid="610242">
            <path>starwars.zip</path>
            <noms>
                <nom region="ss">Star Wars (beam)</nom>
                <nom region="jp">Star Wars</nom>
                <nom region="wor">Star Wars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e0a7ca5" md5="5c856be3929986e7315c07a566dc20bb" sha1="5d9ede378221e9f824289bbfe2a0dedc0d1878d7" format="mp4" support="">media/video/starwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="235c4f4e" md5="116728d3e56545aaf6f2fe74c50b9cc1" sha1="17bf4e0ba2a2afc6b84fb5668f7b51944248f210" format="png" support="">media/mixrbv2/starwars.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="469">JVC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1313" romid="550895">
            <path>starwar.zip</path>
            <noms>
                <nom region="ss">Star Wars (beam)</nom>
                <nom region="jp">Star Wars</nom>
                <nom region="wor">Star Wars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e0a7ca5" md5="5c856be3929986e7315c07a566dc20bb" sha1="5d9ede378221e9f824289bbfe2a0dedc0d1878d7" format="mp4" support="">media/video/starwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="235c4f4e" md5="116728d3e56545aaf6f2fe74c50b9cc1" sha1="17bf4e0ba2a2afc6b84fb5668f7b51944248f210" format="png" support="">media/mixrbv2/starwar.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="469">JVC</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1539" romid="588871">
            <path>startropics.zip</path>
            <noms>
                <nom region="ss">Startropics</nom>
                <nom region="wor">StarTropics</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In StarTropics, you play the part of Michael Jones. Mike's uncle (Dr. Jones, a famous archaeologist) is on C-Island looking for some lost ruins and has invited Mike to come visit him. However, shortly after arriving on the island Mike learns from Chief Coralcola that Dr. Jones has recently been abducted! Now it is up to Mike to locate Dr. Jones and find out why he was abducted. StarTropics is a combination of an adventure and action game played from an overhead point of view. Starting out with just an island yo-yo, Mike will need to search the island for Dr. Jones. The villagers may be able to offer some clues, there are many dangerous enemies to defeat, and along the way there are a variety of new weapons and other items to be found which will help Mike on his quest. The cartridge uses a battery backup to allow games to be saved.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bc93ac24" md5="fc92cd798d8dbf8b70c95105f3909a1f" sha1="7ff22ef271bbbde3f5aed44716666402d17dcea4" format="mp4" support="">media/video/startropics.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16ef7411" md5="272df5af59487fb0abe6c35212ca3f59" sha1="9aac4f95daa6cc305f4e0b8f2646b1c2db7fe757" format="png" support="">media/mixrbv2/startropics.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18763">
            <path>starshiphector.zip</path>
            <noms>
                <nom region="ss">Starship Hector</nom>
                <nom region="us">Starship Hector</nom>
                <nom region="jp">Hector '87</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A top-down/side-scrolling sci-fi shooter in which you take control of a small starfighter as you make your way through an alien planet with your objective being to destroy all enemy forces.

Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae30faaa" md5="e485a7d84ceb5944551eded4cd410706" sha1="600e281a71db44474b8896f63ac5a18de4c2a96e" format="mp4" support="">media/video/starshiphector.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e8553de" md5="3d198c400527b7585918a9177ad83684" sha1="4a9c8dbc2edd3f8482fe30ab5d895711f4a52540" format="png" support="">media/mixrbv2/starshiphector.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18763" romid="136198">
            <path>hector87.zip</path>
            <noms>
                <nom region="ss">Starship Hector</nom>
                <nom region="us">Starship Hector</nom>
                <nom region="jp">Hector '87</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A top-down/side-scrolling sci-fi shooter in which you take control of a small starfighter as you make your way through an alien planet with your objective being to destroy all enemy forces.

Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae30faaa" md5="e485a7d84ceb5944551eded4cd410706" sha1="600e281a71db44474b8896f63ac5a18de4c2a96e" format="mp4" support="">media/video/hector87.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e8553de" md5="3d198c400527b7585918a9177ad83684" sha1="4a9c8dbc2edd3f8482fe30ab5d895711f4a52540" format="png" support="">media/mixrbv2/hector87.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18764">
            <path>sted.zip</path>
            <noms>
                <nom region="ss">Sted - Iseki Wakusei No Yabou</nom>
                <nom region="jp">STED: Iseki Wakusei no Yabou</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Star date 0991... Milky Way... A sudden increase of monster activity in the Galaxy. Our heroes receive a mysterious distress signal from a nearby planet which they begin to investigate.

The game features a turn-based combat viewed from 1st-Person in which only the current attacking/attacked enemy is visible. In Towns the characters can buy weapons (including energy based weapons which have a need to be recharged), items, protective gears, magics (called ESP), or treat their injuries (different body parts can take damage),.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80d5247b" md5="3961eca79aba937090a132fa76f9629c" sha1="255de40c89ab805bddeb0a3090e61e4481a6f03e" format="mp4" support="">media/video/sted.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eaa124f2" md5="99612471db954bd2392b4085a103c1d6" sha1="85b82bdbd78ac523efcc887e2d917ab61fd76b70" format="png" support="">media/mixrbv2/sted.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="2956">K. Amusement Leasing Co.</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88671" romid="137391">
            <path>stickhun.zip</path>
            <noms>
                <nom region="ss">Stick Hunter - Exciting Ice Hockey</nom>
                <nom region="jp">Stick Hunter : Exciting Ice Hockey</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Stick Hunter: Exciting Ice Hockey is a game for the Famicom released only in Japan in 1987. It was never released in North America. Stick Hunter was the first actual ice hockey game created for a Nintendo gaming system.

The game was designed so that 1 player could play against the computer, or 2 players could play simultaneously against each other. The length of the periods and difficulty level could both be adjusted.

Playing as a character who has possession of the puck, the character could not only skate faster, but could only shoot the puck forward. So if the player wanted to pass to a teammate, the character on screen would have to be facing the person to which he's passing. The same applied to shooting at the net and attempting to score a goal. The character would have to be facing the opposing net. A player without the puck could only skate faster. If the goalie had control of the puck, he could only pass to a teammate.

As in the real-world sport of hockey, the object is to score more goals than the opposing team.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff7e9227" md5="8b01921fb5c7d43662101c9b48ce8fc7" sha1="a016f5c9cf0973019a54bd854c3524bacceaba15" format="mp4" support="">media/video/stickhun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7e25c7a" md5="25b7c94ea4d4cd2140ef9675aa073b82" sha1="88643a6f199cbd99091f195502c36e2465bca704" format="png" support="">media/mixrbv2/stickhun.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="2956">K. Amusement Leasing Co.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1875" romid="136756">
            <path>moerotwi.zip</path>
            <noms>
                <nom region="ss">Stinger</nom>
                <nom region="us">Stinger</nom>
                <nom region="jp">Moero TwinBee : Cinnamon Hakase o Sukue!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Save Professor Cinnamon!  When aliens from the planet Attackon kidnap the inventor during their invasion of Earth, two TwinBee Stinger jets (armed with boxing gloves) are unleashed to rescue Cinnamon before the aliens turn the Earth into a giant ball of cotton candy!  

In this vertical and horizontal scrolling shooter, blast away unusual creatures and even more bizarre bosses, while collecting power-ups and super weapons. By repeatedly shooting bells that come out of the clouds, these bells will change colors, each color giving a different ability. Getting shot down releases a ghost of Stinger, which can be recollected to gain the jet's powers back.

In the two-player mode, if TwinBee (cyan craft) and GwinBee (green craft) align their flights (one behind the other) they can turn their guns into a ripple laser. The Japanese version features a three players mode, with the addition of WinBee (the magenta craft, which was removed from the US version).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40191e9a" md5="146476a0b9ae510ee3894f6aaeb37f2c" sha1="de48342284dedeb45ee3385ede43f31aea156793" format="mp4" support="">media/video/moerotwi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17f75b06" md5="70c669a4e2f0d73e21f4b4cb5f27184c" sha1="fc2638b6e3a50929606a44c293b3f950cbf4d73d" format="png" support="">media/mixrbv2/moerotwi.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1330" romid="137397">
            <path>streefig201.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2010 - The Final Fight</nom>
                <nom region="us">Street Fighter 2010 : The Final Fight</nom>
                <nom region="jp">2010 : Street Fighter</nom>
                <nom region="wor">Street Fighter 2010 - The Final Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player is Ken, the hero of the Street Fighter series. It's been 25 years since he last participated in a fighting tournament. He has become a scientist and has developed a powerful medicine together with his friend Troy. But an unknown fiend breaks into his laboratory, kills Troy, and steals the invention. It's time to recall the good old days and to embark on a quest for revenge!

Despite the US title, the game has little to do with the Street Fighter or the Final Fight games. This is an action platformer in which the player navigates Ken around, trying to avoid or kill the enemies by shooting at them with ranged weapons, adjusting the direction of the shot, or kicking and punching them. Ken is very agile and can jump high and climb walls.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfb2fdc6" md5="7ecb21d9065c53a0e5bc28b38a867fc7" sha1="2d7543b666564e16b72cbc3a9f5da2c80dccd1d4" format="mp4" support="">media/video/streefig201.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc12f7ad" md5="3900c02d70af014cf3f742757751f777" sha1="1f4f453bca8dbf502bdb4121be80119e1684baae" format="png" support="">media/mixrbv2/streefig201.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1330">
            <path>2010.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2010 - The Final Fight</nom>
                <nom region="us">Street Fighter 2010 : The Final Fight</nom>
                <nom region="jp">2010 : Street Fighter</nom>
                <nom region="wor">Street Fighter 2010 - The Final Fight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player is Ken, the hero of the Street Fighter series. It's been 25 years since he last participated in a fighting tournament. He has become a scientist and has developed a powerful medicine together with his friend Troy. But an unknown fiend breaks into his laboratory, kills Troy, and steals the invention. It's time to recall the good old days and to embark on a quest for revenge!

Despite the US title, the game has little to do with the Street Fighter or the Final Fight games. This is an action platformer in which the player navigates Ken around, trying to avoid or kill the enemies by shooting at them with ranged weapons, adjusting the direction of the shot, or kicking and punching them. Ken is very agile and can jump high and climb walls.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfb2fdc6" md5="7ecb21d9065c53a0e5bc28b38a867fc7" sha1="2d7543b666564e16b72cbc3a9f5da2c80dccd1d4" format="mp4" support="">media/video/2010.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc12f7ad" md5="3900c02d70af014cf3f742757751f777" sha1="1f4f453bca8dbf502bdb4121be80119e1684baae" format="png" support="">media/mixrbv2/2010.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88673">
            <path>streetheroes.zip</path>
            <noms>
                <nom region="ss">Street Heroes</nom>
                <nom region="asi">Street Heroes</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Far away in the Aotis continent, sword coexists with the magic. People there all have unimaginable power. So it brings up lots of warriors.
Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger and Dark Moon get together for a race. However, there is some scheming behind the race...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="151d2c20" md5="565490847ca7b8aeb5b584398bca6755" sha1="7b21f3b33583e60d903a37ac2433e3b0146b40e7" format="mp4" support="">media/video/streetheroes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e25cf7f5" md5="20e96a5806941e0ccf4c2dd37a41cb4e" sha1="bfef759a144667dde0965a9ed042cba819bb9e19" format="png" support="">media/mixrbv2/streetheroes.png</media>
            </medias>
            <dates>
                <date region="asi">1994</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1515" romid="613341">
            <path>strider.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="us">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Striders are a global organization of infiltration specialists who work to combat villainy and keep the world safe. From their orbital space station, the Blue Dragon, they are able to quickly reach anywhere in the world.

Hiryu is one of the top striders. He is given the task by Vice-Director Matic, of finding another captured strider, Kain. But rather than mount a rescue, Hiryu is told his assignment is to kill Kain. Hiryu questions these orders and travels to Kain's last known location to try to find him...

Strider is a platform game where Hiryu must fight his way past enemies and uncover keys, characters and data disks (which can be analysed aboard the Blue Dragon) to find out what's going on. His primary weapon is his jumping ability and sword, the Cypher, which he uses to strike with great speed. At some point in the game, the Cypher may be modified to shoot plasma arrows. Hiryu also has a various set of "skills" which he learns as he gains levels. Examples of skills are a healing ability (Medical), a jumping ability (Jump), some additional attacks (Spark, Fire, Sp-Ball) and the ability to leave an area (Warp).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f2bdc96" md5="e7ba28821a82c9b29be902c125e8def2" sha1="95bc46f490931892a4f2d7c88ea8139f7db22476" format="mp4" support="">media/video/strider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfaf7b8e" md5="9aca4a2ab9aa89992c745f04a4cd126e" sha1="d9aa6f39b982ec881dac2f2e0a3987aa29d0676c" format="png" support="">media/mixrbv2/strider.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1989</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="143330">
            <path>strikewolf.zip</path>
            <noms>
                <nom region="ss">Strike Wolf</nom>
                <nom region="wor">Strike Wolf</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77171794" md5="0d09f5c7dd449afde862a15444bfcd29" sha1="8ca6223def945c9b2561d3ed049435622ce3eb6a" format="png" support="">media/mixrbv2/strikewolf.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18874" romid="137402">
            <path>stuntkids.zip</path>
            <noms>
                <nom region="ss">Stunt Kids</nom>
                <nom region="us">Stunt Kids</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Stunt Kids is an unlicensed head-to-head dirt bike racing game featuring a pair of helmeted, yet clearly wide-eyed children. Two human players can compete head to head, or a computer can control the second player, as the kids race dirt bikes through increasingly difficult obstacle courses whilst collecting power-ups. The dirt bikes can jump and lean and the player needs to take advantage of the bike's abilities in order to avoid being thrown clear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="335c2353" md5="1f0ea51cd7d9c82d8af807f3909153f4" sha1="36effbccf3059028bae853a952c7cf8a88fb4fbb" format="mp4" support="">media/video/stuntkids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59414752" md5="6ded25b419deee48936d72e009f86651" sha1="2a38d96fba14de738bec34c98ffdc9ed66867e32" format="png" support="">media/mixrbv2/stuntkids.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71521">
            <path>sugorque.zip</path>
            <noms>
                <nom region="ss">Sugoro Quest - Dice No Senshi Tachi</nom>
                <nom region="jp">Sugoro Quest : Dice no Senshitachi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sugoro Quest is a genre-bender of a game. It's an RPG, but yet it has many board game elements. It may sound like a strange combination, but it works surprisingly well. It almost comes off as a tabletop RPG simulation.nnnnThe back-story is fairly simple. The Kingdom of Siland is plagued with various problems, all of which involve monsters living in caves wreaking havoc on the countryside. Of course, what kind of game would it be if there weren't fearless heroes to step in and fix things? That's where the four Dice Heroes step in. The four Dice Heroes will, of course, be under your control.nnnnThe four Dice Heroes are your basic stock-issue fantasy characters. There's the fighter, he's got a moderately high amount of strength, and a decent balance of everything. There's the dwarf, who's got plenty of strength and endurance, but he's dumb as a brick. There's the elf, who's really good at magic but has no HP and very little strength. Then there's the half-elf, who's fair and balanced. You must pick one of these characters before each level, and you're stuck with them until you finish.nnnnNow, all of this may sound cliche, and you'd be correct. But all the cliches in the story are offset but the offbeat game play. Each area is made up of a path that is predetermined for the most part. Every time you move, you roll a die and move that many spaces. Some squares trigger events, which range from encounters with townsfolk, to warp tiles, to healing spring, and more. Some squares have multiple exits, and the one you end up using depends on which character you are, or how you answer a certain question. Any square without an event leads to a battle.nnnnBattle is a bit different compared to most NES role-playing games. You face monsters one-on-one, and each side rolls a die. The side that rolls the higher number gets a number of attack equal to the difference between the die rolls. So if you roll a four and the monster rolls a two, you get two attacks. The loser gets to sit there and take it. In the even of the tie, you keep the tying roll and roll again. The winner of that roll gets to attack, and the defender loses their defenses. Using magic operates on the same principal.nnnnBasically, each level continues like this until you either die, or you reach the cave where the boss resides. Then you can go back to the castle, buy some gear, and get your next assignment, until you finish the game.nnnnIf you're looking for an NES role-playing game that's a welcome departure from Dragon Warrior and Final Fantasy clones, this game is right up your alley.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="50fae49d" md5="d71cfac11c2433ae005695e31ac97d0c" sha1="b68453ee094655f5131a455cf47779aefcb58be8" format="mp4" support="">media/video/sugorque.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81333489" md5="2a932aa27939e5d6cbd74344137dcfa6" sha1="7076ebc6efbd30bfb3e7d3f5908395c9bebd5c41" format="png" support="">media/mixrbv2/sugorque.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88675">
            <path>sukebandeka3.zip</path>
            <noms>
                <nom region="ss">Sukeban Deka 3</nom>
                <nom region="jp">Sukeban Deka III</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="92e953ca" md5="c2c5fa455482ada163ec3f42c69837b3" sha1="3cd0708ba4eec00dd1701b12ba6181be2383bdce" format="mp4" support="">media/video/sukebandeka3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="534f9b0b" md5="1e11c955da584673b77938ec71627520" sha1="bce8c56b6ffcbbe7233eec8aa98480ef6648d089" format="png" support="">media/mixrbv2/sukebandeka3.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="8831">Shouei</developpeur>
            <editeur id="2895">Toei Animation</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18875" romid="645671">
            <path>summecar92.zip</path>
            <noms>
                <nom region="ss">Summer Carnival '92 - Recca</nom>
                <nom region="jp">Summer Carnival '92 : Recca</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992.  This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay!  In addition to a single player campaign, there are also score attack and time attack modes available.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f697181" md5="e27c51d12e3d6d3baa14813de4236f3f" sha1="41be6818619b7f3df1ffc70e862ba74e1c8c0a38" format="mp4" support="">media/video/summecar92.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="099d62a0" md5="aa744b8bb752144e91b3942eb4715f6b" sha1="6f9ab84739a572c7b0c8df69b140b8a97e392a49" format="png" support="">media/mixrbv2/summecar92.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="383">KID Corp.</developpeur>
            <editeur id="90">Naxat Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88676" romid="137408">
            <path>sunman.zip</path>
            <noms>
                <nom region="ss">Sunman</nom>
                <nom region="eu">Sunman</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. Also, unlike most video games of this time, it was never even announced. Most cancelled games saw months' worth of publicity in video game magazines before fading off the game-watch radars. The gameplay is very similar to Sunsoft's Batman games, Batman and Batman: Return of the Joker, in that the character can run, jump, punch and duck, although in this game the player can also fly simply by pushing up. There are also some side scrolling flying levels where you can shoot laser/heat vision from your eyes. The game is divided into five scenes with one-four areas with a boss at the end of each area.

The game features a superhero, named Sunman. He is very reminiscent of Superman with his cape, and flying abilities, as well as the games title screen seems to match that of the Superman logo. Sunsoft's involvement with other DC Comics character licenses lead some to speculate that Sunman was intended to be a Superman game, but DC for whatever reason decided not to go along and the game had some changes made to lose the likeness. In an interview with planner/director Kenji Eno, it was confirmed that this was originally intended to be a Superman game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="968f6994" md5="9bdc7c9bce1dcf435712f1a22b6566bd" sha1="caa0e1448025715bc42f62aacb99910263c7c556" format="mp4" support="">media/video/sunman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45403d0d" md5="d48ae2018b4f65fcf7adbe827c124efc" sha1="dcfc580fc49e207f1bbac1a2ed39f6bb5cffe160" format="png" support="">media/mixrbv2/sunman.png</media>
            </medias>
            <dates>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="571">EIM</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18877">
            <path>superarabian.zip</path>
            <noms>
                <nom region="ss">Super Arabian</nom>
                <nom region="jp">Super Arabian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The object of Super Arabian is to collect all the pots on the screen, while avoiding pests like birds and worms who will block your way and eventually destroy you. If they do this, you can kick their Arabian butt and knock them off the screen. If you manage to kick two or more enemies at once, something will hit you that will make you invincible for a few seconds.

It doesn't matter about the order in which you collect the pots. However, each pot has a different letter on it, and if you collect the pots in the order that they appear at the top-right of the screen, you will receive a whopping 5000 points. After you collect the pots, you move on to the next level.  There are four levels in each part (section), and each part has a theme to them. In Part 1, Level 1, for instance, you have to collect the letters that make up the word ANIMAL. In subsequent levels, you have to create words that are actual animals (HORSE, RABBIT, MONKEY). Also, if you take too long to complete the level, a red genie will emerge from one of the pots and will attack you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7fd60cad" md5="8fa4e53122303331b9ede619c2eb6dab" sha1="1dfa046bf79d47f8a3b79a39fdf8633765ed9be9" format="mp4" support="">media/video/superarabian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6f8960a" md5="125f293dd34f7200c054401f45390980" sha1="ff8e95d2f22c8c23db48f7d01cc604a6938f549b" format="png" support="">media/mixrbv2/superarabian.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1513" romid="474050">
            <path>superc.zip</path>
            <noms>
                <nom region="ss">Super C</nom>
                <nom region="us">Super C</nom>
                <nom region="jp">Super Contra</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Based on the arcade game, Super C is the sequel to Contra. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="598f73dc" md5="de86d9439bb3fc4c1bbc27ced40f20a3" sha1="a73836ffe8e3783f6fec7833627b597d9e2c94b5" format="mp4" support="">media/video/superc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="765ea697" md5="e7d0428a723bb36c0aec38824fbda2a4" sha1="0ced995bb4e62b3fd3974800f9631506e136fcbc" format="png" support="">media/mixrbv2/superc.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1922" romid="564599">
            <path>supercars.zip</path>
            <noms>
                <nom region="ss">Super Cars</nom>
                <nom region="us">Super Cars</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Get ready for some high-speed racing action! Select your car and strap on the extras, then power your way through 27 stages of highway horror, engaging in mile after mile of awesome motorized combat! Do you have the driving skills necessary to come out on top?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f1f37a2" md5="336361adc85bb2360085409a1314d7b5" sha1="ec24530dbd8ae5c3b6ff6c9d10ec610198243535" format="mp4" support="">media/video/supercars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2dd452be" md5="4af340a1bf6d3c1a526078b0eded525a" sha1="c4fffe7bf21db8519f90be1ab7e41a8a3fd53292" format="png" support="">media/mixrbv2/supercars.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26943">Electro&amp;nbsp;Brain&amp;nbsp;Corp.</developpeur>
            <editeur id="155">Magnetic Fields</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1376" romid="137426">
            <path>superdodgeball.zip</path>
            <noms>
                <nom region="ss">Super Dodge Ball</nom>
                <nom region="us">Super Dodge Ball</nom>
                <nom region="jp">Nekketsu Koukou Dodgeball-bu</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This ain't elementary school and it sure as heck ain't gym class. This is Super Dodge Ball. Control your team of six players to pummel the opposing team into submission using only the ball and your team's unique skills. Each player has his own special attacks and each team has their own unique attributes.

Play the World Cup mode and take on teams from around the world to claim the championship. You play as the star USA team and must work your way through teams from countries such as England, Iceland, Japan, and more to finally take on the current ruling world champions, the Soviet Union.

Or you can challenge a friend in Versus mode and go head to head with whatever teams you choose.

Or, if you just feel like cutting loose, you can play Bean Ball mode which is just a free-for-all every-man-for-himself romp in the school yard. Be the last man standing. You can play this alone or with a friend, but the computer will control the remaining 4-5 players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1a971e4" md5="58b7e407feffb04e94dd865e4655b07d" sha1="f551251c2232c0d2af349f23e485ca3c91951b56" format="mp4" support="">media/video/superdodgeball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2494b422" md5="d0288e285da3249497d6d8ac34ecbf9e" sha1="1f7cabc8e00766837263e24402da43589224bea4" format="png" support="">media/mixrbv2/superdodgeball.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="12236">Million</developpeur>
            <editeur id="32740">Sony Imagesoft</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88254">
            <path>superbatpun.zip</path>
            <noms>
                <nom region="ss">Super Lode Runner 2</nom>
                <nom region="us">Super Lode Runner II</nom>
                <nom region="jp">Super Lode Runner II</nom>
                <nom region="wor">Super Lode Runner II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="106" parentid="3">Family Computer Disk System</systeme>
            <synopsis>
                <synopsis langue="en">The second compilation of levels from Irem's Lode Runner Arcade series. Developed for the Famicom Disk System, it was never released outside of Japan.
Irem created four Arcade versions of the original Lode Runner, each with a unique set of levels as well as added features like a co-operative mode for two players. For the FDS home versions, Irem compiled several levels from each of these Arcade versions onto one disk. Super Lode Runner II has fewer single-player levels than its predecessor, but contains more co-op levels to make up for it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a1df8ea" md5="47a499bd6a8b462173f830de5f836ee6" sha1="adb48f853e171eb7a1689b02610423a52eb6fa43" format="mp4" support="">media/video/superbatpun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="189b9ec6" md5="ef3b9694a5feade156ef4a56e860b12a" sha1="30cddc2fb652dc58d4b10c5201064c00b1c54f35" format="png" support="">media/mixrbv2/superbatpun.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1245">
            <path>smb.zip</path>
            <noms>
                <nom region="ss">Super Mario Bros.</nom>
                <nom region="wor">Super Mario Bros.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="560296e1" md5="a96a310f7caf615812dbf02d8337dd11" sha1="b07beb9ac28e6f23de487583bbae8538a568befa" format="mp4" support="">media/video/smb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88e97580" md5="dee40d601f6851729f91754d2dcc9e01" sha1="c9b831450ed38b4434483adaec11aedc72e70164" format="png" support="">media/mixrbv2/smb.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1248">
            <path>supergun.zip</path>
            <noms>
                <nom region="ss">Super Mario Bros. 2</nom>
                <nom region="jp">Super Mario USA</nom>
                <nom region="wor">Super Mario Bros. 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One night Mario has a strange dream, where he opens a door to another world filled with even stranger creatures and lands then those in his last adventure against Bowser. Amazingly, the next day, Mario, Luigi, Toad, and the Princess stumble upon a cave, which leads to the world that was in Mario's dream.

Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and the gang must save the day. New creatures to defeat and plenty of nasty surprises await.

Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. 
After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed43a167" md5="8e8f3723c3f6eb7d8e449bd1fa5f245f" sha1="4cbf907399f9e2329280c8fc3e7e537ed224fad4" format="mp4" support="">media/video/supergun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf4e6c45" md5="fe3e861c6e03873398d8e4ed14cce857" sha1="9d532cdd40c84806c57d398c5d436e7a8b4e2103" format="png" support="">media/mixrbv2/supergun.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="eu">1989</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1248" romid="137439">
            <path>smb2.zip</path>
            <noms>
                <nom region="ss">Super Mario Bros. 2</nom>
                <nom region="jp">Super Mario USA</nom>
                <nom region="wor">Super Mario Bros. 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">One night Mario has a strange dream, where he opens a door to another world filled with even stranger creatures and lands then those in his last adventure against Bowser. Amazingly, the next day, Mario, Luigi, Toad, and the Princess stumble upon a cave, which leads to the world that was in Mario's dream.

Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and the gang must save the day. New creatures to defeat and plenty of nasty surprises await.

Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. 
After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed43a167" md5="8e8f3723c3f6eb7d8e449bd1fa5f245f" sha1="4cbf907399f9e2329280c8fc3e7e537ed224fad4" format="mp4" support="">media/video/smb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf4e6c45" md5="fe3e861c6e03873398d8e4ed14cce857" sha1="9d532cdd40c84806c57d398c5d436e7a8b4e2103" format="png" support="">media/mixrbv2/smb2.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="eu">1989</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1246" romid="137444">
            <path>smb3.zip</path>
            <noms>
                <nom region="ss">Super Mario Bros. 3</nom>
                <nom region="jp">Super Mario Bros. 3</nom>
                <nom region="wor">Super Mario Bros. 3</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. 

This time, along with nabbing the Princess, the Bowser crew have also taken the magic wands from the Kings of each land and turned them into creatures.
It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save the Princess all before the day is done.

Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="367f0cb4" md5="c6e588503bd63e25c6278f41d438081e" sha1="b9f5ece9bbc9fd56e50247891945c81c5ea50344" format="mp4" support="">media/video/smb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd890ebd" md5="f82089142835a0eb235fecba0c0997eb" sha1="5aed798825e27a40be475cb1a5bc62c4498de4b5" format="png" support="">media/mixrbv2/smb3.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1246">
            <path>smb2j.zip</path>
            <noms>
                <nom region="ss">Super Mario Bros. 3</nom>
                <nom region="jp">Super Mario Bros. 3</nom>
                <nom region="wor">Super Mario Bros. 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. 

This time, along with nabbing the Princess, the Bowser crew have also taken the magic wands from the Kings of each land and turned them into creatures.
It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save the Princess all before the day is done.

Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="367f0cb4" md5="c6e588503bd63e25c6278f41d438081e" sha1="b9f5ece9bbc9fd56e50247891945c81c5ea50344" format="mp4" support="">media/video/smb2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd890ebd" md5="f82089142835a0eb235fecba0c0997eb" sha1="5aed798825e27a40be475cb1a5bc62c4498de4b5" format="png" support="">media/mixrbv2/smb2j.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1988</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88690">
            <path>superpang.zip</path>
            <noms>
                <nom region="ss">Super Pang</nom>
                <nom region="asi">Super Pang</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Super Pang was originally an arcade game released by Mitchell in 1990 in Japan. The game was then ported to the SNES console by Capcom, and released as Super Buster Bros. in 1992. Before that happened, Sachen and Thin Chen Enterprise released this unlicensed port, manufactured and distributed by themselves for the Famicom system in 1991. Unlike the original arcade game and its licensed port, the game does not feature co-op play, as the players simply take turns. Also missing from the original are the different modes of play (Panic mode and Tour mode).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e3d580b" md5="0b4323ae0d4f4a081286b3e47d00ec9e" sha1="022a3249e98beab97b7e4f17ee33e90f082a0db0" format="mp4" support="">media/video/superpang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebd7dfec" md5="06863f3dd179bda6fcf51693441ffc26" sha1="a553314780023295369b15faf780c6cb42a1cebe" format="png" support="">media/mixrbv2/superpang.png</media>
            </medias>
            <dates>
                <date region="asi">1991</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88691">
            <path>superpang2.zip</path>
            <noms>
                <nom region="ss">Super Pang 2</nom>
                <nom region="us">Super Pang II</nom>
                <nom region="asi">Super Pang II</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Famicom sequel to Super Pang/Super Buster Bros. released only in Asian regions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed01e5db" md5="6441ab795b0220d6661a87dc2b00489c" sha1="4f20c26406e4de94e54be3ac0a9417c882cf11ae" format="mp4" support="">media/video/superpang2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7244ebcc" md5="75dbb26fac8cd403c4a3adf365f68032" sha1="05ccb31e38c87a0b9d50d72f8fc17e231669fff8" format="png" support="">media/mixrbv2/superpang2.png</media>
            </medias>
            <dates>
                <date region="asi">1992</date>
            </dates>
            <developpeur id="564">Sachen</developpeur>
            <editeur id="564">Sachen</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65419" romid="137452">
            <path>superpinball.zip</path>
            <noms>
                <nom region="ss">Super Pinball</nom>
                <nom region="jp">Super Pinball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Super Pinball is a NES pinball sim, providing six inter-connected tables for the player to explore and get high scores on. The overall goal of the game is to actually find and collect certain Mahjong pieces to complete a winning hand, but the Mahjong game itself has little to do with the actual gameplay besides providing a winning condition.

The game was published by Coconuts Japan, a company best known for publishing the Pachio-kun pachinko games. Pachio-kun himself makes a brief cameo on Super Pinball's title screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c83c3ef" md5="a1617c4d01018d93619a492261df2bb8" sha1="b073d1ae625a38bedfcb8e529ff23e3451666ffc" format="mp4" support="">media/video/superpinball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eba46d70" md5="03b87dfc79eae4c47a42c0dd6c8ae2e1" sha1="b83c4bee0c3b0719d3f3b03def58f3bfb5013f51" format="png" support="">media/mixrbv2/superpinball.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="327">Soft Machine</developpeur>
            <editeur id="963">Coconuts Japan</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1778" romid="137454">
            <path>superpitfall.zip</path>
            <noms>
                <nom region="ss">Super Pitfall</nom>
                <nom region="wor">Super Pitfall</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Pitfall Harry returns to adventuring in this “Super” sequel to Pitfall! and Pitfall II: Lost Caverns. Harry’s mission: to recover the famed Raj Diamond, and also to rescue his niece Rhonda and loyal lion sidekick, Quickclaw.  

Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24b84ed7" md5="13a554554d3e3be7f2e751da6acbe7e9" sha1="d631fbd50619d5ef91927a98c43bc74866e0ae27" format="mp4" support="">media/video/superpitfall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1484f024" md5="a0ec069cc534d66a6b7a72cfa6f03398" sha1="042422a04e7cdc6a04eefa5b74695b55a2560b11" format="png" support="">media/mixrbv2/superpitfall.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="2947">Micronics</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65420" romid="137457">
            <path>superrugby.zip</path>
            <noms>
                <nom region="ss">Super Rugby</nom>
                <nom region="jp">Super Rugby</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Super Rugby is a Sports game, developed by Zap and published by TSS,  which was released in Japan in 1989.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db442ae6" md5="2323daba754b9ef12f82a5502569cbc4" sha1="6fa55e1e5e11734e29d636d40d9cbcc6e754c057" format="mp4" support="">media/video/superrugby.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca243a0a" md5="47726aec5aa3318f0076591873c48ef8" sha1="11e72096642442a690c6692af612419e13b992b5" format="png" support="">media/mixrbv2/superrugby.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="8866">Zap</developpeur>
            <editeur id="8865">TSS</editeur>
            <genres>
                <genre id="2948" principale="0" parentid="685" langue="en">Sports / Rugby</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="124555" romid="387488">
            <path>supershi.zip</path>
            <noms>
                <nom region="ss">Super Shinobi, The</nom>
                <nom region="asi">The Super Shinobi</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Super Shinobi is a port of Shinobi III: Return of the Ninja Master from Megadrive/Genesis system, (rather than The Revenge of Shinobi which was sold in Japan under this game's title.) made for the Famicom by Super Game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f205c896" md5="3bb429c566f5e9d192875be4385b4197" sha1="42a9153a9f34e3f1961df13333fa73ca0a8839d4" format="mp4" support="">media/video/supershi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac122c74" md5="4a7765a7da356f12f62fd59c9d35c0f3" sha1="11a76f99e0f95aac66291ab722b86da48ab4ad33" format="png" support="">media/mixrbv2/supershi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1444" romid="137459">
            <path>superspivbal.zip</path>
            <noms>
                <nom region="ss">Super Spike V' Ball</nom>
                <nom region="jp">U.S. Championship V'Ball</nom>
                <nom region="eu">Super Spike V' Ball</nom>
                <nom region="wor">Super Spike V'Ball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the lesser-known V'Ball coin-op, Super Spike V'Ball challenges players to bump, set, and spike their way to a beach volleyball championship. Teams of two travel the USA and the world, visiting venues like Chicago, Los Angeles, Hawaii, and Australia. This game can be played by 1-4 players simultaneously, although an NES Satellite or NES Four Score device (and extra controllers) are required for three or four players.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb977575" md5="34239005174b3a90e9d14b663ab744f6" sha1="7e3bacc8471dd6ea5d00037c6699010afad03a2c" format="mp4" support="">media/video/superspivbal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72468cbc" md5="3597bd581757e3005cfac17fdb5bb1e6" sha1="f70b8d83939f9cdb32580a9d518b181c561d4d07" format="png" support="">media/mixrbv2/superspivbal.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1444" romid="137675">
            <path>uschavba.zip</path>
            <noms>
                <nom region="ss">Super Spike V' Ball</nom>
                <nom region="jp">U.S. Championship V'Ball</nom>
                <nom region="eu">Super Spike V' Ball</nom>
                <nom region="wor">Super Spike V'Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the lesser-known V'Ball coin-op, Super Spike V'Ball challenges players to bump, set, and spike their way to a beach volleyball championship. Teams of two travel the USA and the world, visiting venues like Chicago, Los Angeles, Hawaii, and Australia. This game can be played by 1-4 players simultaneously, although an NES Satellite or NES Four Score device (and extra controllers) are required for three or four players.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb977575" md5="34239005174b3a90e9d14b663ab744f6" sha1="7e3bacc8471dd6ea5d00037c6699010afad03a2c" format="mp4" support="">media/video/uschavba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72468cbc" md5="3597bd581757e3005cfac17fdb5bb1e6" sha1="f70b8d83939f9cdb32580a9d518b181c561d4d07" format="png" support="">media/mixrbv2/uschavba.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1964">
            <path>supersprint.zip</path>
            <noms>
                <nom region="ss">Super Sprint</nom>
                <nom region="wor">Super Sprint</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ac76f4f" md5="00790db8f8536b1af3f15bcd07f30563" sha1="6d759173544212d7a8da94fdf2b67103974328c1" format="mp4" support="">media/video/supersprint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="618e41d8" md5="e440faf4d483312314840889c7015dfc" sha1="42a31eb0c0999ecb1d745a0734f012d90137be16" format="png" support="">media/mixrbv2/supersprint.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1738" romid="137465">
            <path>superspyhunter.zip</path>
            <noms>
                <nom region="ss">Super Spy Hunter</nom>
                <nom region="jp">Battle Formula</nom>
                <nom region="wor">Super Spy Hunter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2525, things are a mess. politically. Terrorists led by someone named "X" want to attack the United Nations. The CIA is in charge of discouraging the attacks. To that end, and since all of their best agents have failed the task, they send out an unofficial agent -- you, the Super Spy Hunter.

The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="104d1f91" md5="ef55b00fb363d65d5f9da0da9d341fc4" sha1="3ed6dfae1669221738603ebcd84652e1859351e1" format="mp4" support="">media/video/superspyhunter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10fe958b" md5="4067db83d0a50d60e986143d83a6f3fd" sha1="8855494c3fb540cac1180cb43ef65849d472d96b" format="png" support="">media/mixrbv2/superspyhunter.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1738" romid="645586">
            <path>battleformula.zip</path>
            <noms>
                <nom region="ss">Super Spy Hunter</nom>
                <nom region="jp">Battle Formula</nom>
                <nom region="wor">Super Spy Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2525, things are a mess. politically. Terrorists led by someone named "X" want to attack the United Nations. The CIA is in charge of discouraging the attacks. To that end, and since all of their best agents have failed the task, they send out an unofficial agent -- you, the Super Spy Hunter.

The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="104d1f91" md5="ef55b00fb363d65d5f9da0da9d341fc4" sha1="3ed6dfae1669221738603ebcd84652e1859351e1" format="mp4" support="">media/video/battleformula.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10fe958b" md5="4067db83d0a50d60e986143d83a6f3fd" sha1="8855494c3fb540cac1180cb43ef65849d472d96b" format="png" support="">media/mixrbv2/battleformula.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71533" romid="137466">
            <path>superstarforce.zip</path>
            <noms>
                <nom region="ss">Super Star Force - Jikuureki No Himitsu</nom>
                <nom region="jp">Super Star Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the Almanac dimension, the year 2010 brought in the final destruction of the evil planet Gordess by the space patroller Final Star. However, this doesn't bring closure of what happened in the past and how the planet Gordess came into existence. So now </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03db3c1a" md5="3ea3ac63617330def42f0b8c6ccb013c" sha1="edbda56767a5899cf58f30d1c186588fd46904a1" format="mp4" support="">media/video/superstarforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eb44ed2" md5="40a8cf51ade74c0e981516a0db43982d" sha1="30a9967ddb5ffac9cc588e56656e1bbb35ca92c4" format="png" support="">media/mixrbv2/superstarforce.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18886" romid="476106">
            <path>superturrican.zip</path>
            <noms>
                <nom region="ss">Super Turrican</nom>
                <nom region="eu">Super Turrican</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Like other entries in the series, Super Turrican for the NES is a side-scrolling platformer in which players explore large levels filled with enemies items and secret areas. Three different, upgradable weapons are available: multiple (spreadshot), laser and rebound. Holding down the fire button activates a rotatable laser that is useful for discovering hidden power-up capsules.

Despite carrying the same name as one of its big brothers, Super Turrican for the NES is based on Turrican and Turrican II. While some levels are very similar to those found in Turrican I and II (with only slight changes of layout and enemy types), others are entirely new. 

Apart from different/new level design, there are other notable changes: Holding down the fire button let's Turrican run, there is no time limit to levels anymore, energy wheel usage is limitless and the shield isn't time based anymore, but can sustain a certain number of hits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0529a8" md5="efbfff52f58d09c90ac7e5f1e0c36d73" sha1="4f83efdef040ac7d098dae72c194a44ff366eb31" format="mp4" support="">media/video/superturrican.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b6aeaa2" md5="ec324b173bce8c330d79842f9a052246" sha1="65134bba69bad6bbd46192811e468cad51086432" format="png" support="">media/mixrbv2/superturrican.png</media>
            </medias>
            <dates>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="12624">Rainbow Arts (Softgold)</developpeur>
            <editeur id="466">Imagineer</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18887" romid="137469">
            <path>superxev.zip</path>
            <noms>
                <nom region="ss">Super Xevious - Gamp No Nazo</nom>
                <nom region="jp">Super Xevious : Gump no Nazo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Super Xevious is a 2D shoot 'm up by Namco and is part of the Xevious series. Xevious is known as one of the hardest and fastest shooters around and Super Xevious is even harder and faster!

The enemies of the first Xevious game are back! But this time they are not alone. No, the brought some nasty friends with them!
It is your job, as a fighter pilot, to blast them away! Destroy everything in sight!

Some ground structures that must be destroyed are hidden and are called Sol Citadels. To locate these hidden structures you must keep an eye on the target-sight that will flash when it goes over the structures.

Super Xevious takes all the great elements of the original Xevious and has also some improvements.
Some examples of improvements are, for instance, the shield option and the upgrade option.
The shield protects you from immediately death if you got hit during an attack.
The upgrade option gives you the possibility to upgrade your bombs, lasers and shields.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07604a97" md5="8688e6d1cc168949302bba5f470f2823" sha1="44fafd0de5489316d7103e24fcb40ba0fbf054ff" format="mp4" support="">media/video/superxev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="055f734d" md5="8bc9c452eaa7f16bd0bf1d58e2086a7a" sha1="c2bbd554d1867d66eabcba81ac7e26ce7572ab65" format="png" support="">media/mixrbv2/superxev.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1394" romid="613236">
            <path>superman.zip</path>
            <noms>
                <nom region="ss">Superman</nom>
                <nom region="jp">Superman</nom>
                <nom region="wor">Superman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this Jump'n Run, you take on the role of the Man of Steel and must free Metropolis from criminals in several missions.

You start the game as Clark Kent, but as long as you have enough energy, you can change into Superman. Apart from jumping and punching, Superman can also use different super powers such as Heat Vision, X-Ray Vision (makes certain enemies visible), two kinds of Super Breaths (one that freezes certain enemies) and Super Flight which takes him to different locations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="525de922" md5="f6bf234f263dbfc64a4d32a2c63b367b" sha1="b311a8070d0d3a78c26a541014e6fb52b5eebd22" format="mp4" support="">media/video/superman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49513724" md5="2483deae721f9fdd168e7602c3860bde" sha1="9607ab84b4fbe59160c94403311e119b59ff98f4" format="png" support="">media/mixrbv2/superman.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="23839">Seika Corporation</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18766">
            <path>swampthing.zip</path>
            <noms>
                <nom region="ss">Swamp Thing</nom>
                <nom region="wor">Swamp Thing</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Swamp Thing is based on the DC Comics of the same name. Deep in the swamps of Louisiana, a Dr. Holland, is hard at work on a growth formula for plants. His sponsor however has different ideas for the technology and burns down the lab. The poor doctor is burned and covered with formula and inside of the organically rich Bayou swamps... he becomes Swamp Thing.

The game is a side-scrolling platform game. Swamp thing can punch (but not duck and punch) and jump a short distance. Health powerups will be needed to keep him alive and additionally ball powerups can be found to give him a projectile weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e1fc078" md5="234b3ed28e4609c63449a95dbd6b3843" sha1="c98e6fece72740edb64eb9a9c5d049dd27e225ba" format="mp4" support="">media/video/swampthing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b6f4d62" md5="4ad0945bf5d67a21f9c5dbc4246f4eaa" sha1="c81bdbd6b9e4f31cf3cf97f568f99babb3d4092d" format="png" support="">media/mixrbv2/swampthing.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1993">
            <path>sweethome.zip</path>
            <noms>
                <nom region="ss">Sweet Home</nom>
                <nom region="jp">Sweet Home</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">"Sweet Home" follows the exploits of five members of
an investigation group: Kazuo, Akiko, Taro, Asuka, and Emi. The famous painter Mamiya Ichirou lived many years in a secluded mansion, and rumor says there are some valuable frescos to find inside. Our investigators decide to take some pictures of the frescos. However, upon entering the mansion, a ghost-like figure of Mamiya appears  and threatens them. After this, they find themselves trapped in the mansion. The heroes must now find a way out of the mansion, not forgetting the frescos they came there for, and the destiny of an earlier investigation group that has disappeared under mysterious circumstances.

"Sweet Home" is perhaps the first known example of survival horror genre, created by the same company that later made the famous  Resident Evil. However, "Sweet Home" is also a console-style RPG: characters fight random monsters in turn-based battles, equip various weapons and level up. You can (and must) form different teams from the five available characters, both for battles and for solving puzzles. Each character has his (or her) own item-based skill: Taro can take pictures, Emi can unlock almost any door, Kazuo has a lighter, Akiko uses a vacuum cleaner to remove dust and other obstacles, and Asuka has medical kits.

The game was never released outside of Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fc297fc" md5="63c512747ce983399a21b7c221aba44b" sha1="8cf90fe6ed90c70390a37facc329e4668b4ae1bc" format="mp4" support="">media/video/sweethome.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0bae98d" md5="20842b00ea6aa5f659912d8c92e4b16a" sha1="fdb743a3bcc8080417198d2d782ae367279abf3c" format="png" support="">media/mixrbv2/sweethome.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1605" romid="613237">
            <path>swordmaster.zip</path>
            <noms>
                <nom region="ss">Sword Master</nom>
                <nom region="jp">Sword Master</nom>
                <nom region="wor">Sword Master</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Sword Master establishes the tale of an evil wizard in league with a monstrous demon who have dared to kidnap a damsel. The Sword Master is a knight who seeks to rescue the fair lady and destroy the evil people and creatures in the castle in which they dwell.

It is a parallax side-scrolling action game in which the player must use sword and shield to battle through 7 game levels, from the forest, to a cursed town, to multiple levels of the villain's castle lair. The player will encounter giant bats, wolves, skeleton warriors, evil knights, wizards, lizard men, gargoyles, and other fierce enemies on his quest. The Sword Master can swing his sword, defend with his shield, and gather power-ups which enable him to change his form; for example, the Sword Master can transform into a magic user himself and cast offensive magic spells.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc44cced" md5="1fadd40786ed5ff6a37c7d2018de483c" sha1="6916e80689c3c525ce29f9269fdbf3f69c68a4ac" format="mp4" support="">media/video/swordmaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44611760" md5="12466f998655323236e09d63a6e548db" sha1="68d57b7e0c3b41711cfc5f9b1af96cd7e64373a4" format="png" support="">media/mixrbv2/swordmaster.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1990</date>
                <date region="eu">1993</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1900" romid="137488">
            <path>tagteawre.zip</path>
            <noms>
                <nom region="ss">Tag Team Wrestling</nom>
                <nom region="us">Tag Team Wrestling</nom>
                <nom region="jp">Tag Team Pro-Wrestling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are challenged to match the awesome skill of your opponents...to gain the Title in World Super Championship of Tag Team Wrestling. Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt.

Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, it's a pin for a count of three.

Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! Data East brings you arcade realism at home!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10455017" md5="bd37958f13dc6bc3a4e4302371de23ac" sha1="122154624e360707171fbc4774f5139a6e406285" format="mp4" support="">media/video/tagteawre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10fe1ed3" md5="bec7e1e70051611fe557aad7b0dabcb9" sha1="3e7d4cf72568b14bb46644af2456f0e1aaeecb0b" format="png" support="">media/mixrbv2/tagteawre.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1637">
            <path>taitochasehq.zip</path>
            <noms>
                <nom region="ss">Taito Chase H.q.</nom>
                <nom region="jp">Taito Chase H.Q.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. 

However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9027eb8d" md5="bc505f8e08419564b94e7ade57a6cb74" sha1="a4963769f5c650a2a0f1a1107080926b43631994" format="mp4" support="">media/video/taitochasehq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26c9bc95" md5="a5b266e1b67182da5feaec315cca3546" sha1="5ead4bbbec62cfc14419aeb4b5dc86709cbf0b5a" format="png" support="">media/mixrbv2/taitochasehq.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88535" romid="137496">
            <path>taiyonoyuufir.zip</path>
            <noms>
                <nom region="ss">Taiyou No Yuusha - Fighbird</nom>
                <nom region="jp">Taiyou no Yuusha : Fighbird</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Some evil dude tries to start a war by stealing all the oil. Choose between pilots Kesota or Katori to stop him in this vertical scrolling shooter. The player can switch between different vehicles during play. Tank, drill, rocket, bomber, jet. Eventually the Fire Bird mech is added to the list. Each vehicle has multiple weapons that can be switched during play. 

titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. The Brave series was animated by Sunrise and distributed by Nagoya TV. Apparently "Fighbird" really is the correct spelling in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fddd1b8" md5="35573e52cf4bbf55dc75200ed37c9f53" sha1="8c3cb2831b475c426c540d8f0381d2c50887b3e4" format="mp4" support="">media/video/taiyonoyuufir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfeb2c78" md5="490050f1c0c4b9422b726cbbc9d7aea3" sha1="a8ea4d2daa9b65cb46c20b64852f3140580143a2" format="png" support="">media/mixrbv2/taiyonoyuufir.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88536" romid="137501">
            <path>takahmeinobugho.zip</path>
            <noms>
                <nom region="ss">Takahashi Meijin No Bugutte Honey</nom>
                <nom region="jp">Takahashi Meijin no Bugutte Honey</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based upon an anime of the same name, which features a cast of characters that includes Takahashi Meijin, the main character and hero of the Adventure Island series, as well as redesign of the honeygirl fairy known as Bug-tte Honey (pronounced Bugute). In the anime, Takahashi and Honey get into various adventures along with three ordinary school children from Earth. 
While the game draws inspiration from the anime (which itself drew inspiration from Adventure Island) the game does not necessarily follow any of the episodes of the show. Instead, the game consists of four stages. In the first stage, you control Bug-tte Honey, who has the ability to fly about the screen. At the end of the first stage, Honey rescues Takahashi by smashing the cage he is being held captive in. From that point forward, the player controls Takahashi (Called Master Higgins in the US/EU version)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07a8e036" md5="fc739f552e56a555fca93969f24443d0" sha1="98841f048d4ff4af3840cc539c48341973d6360e" format="mp4" support="">media/video/takahmeinobugho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4eb9608" md5="c5b0182f3a40529cea52ad3b31c6efc5" sha1="46ce0103ea476b0766ff76da150730f608ba5bbd" format="png" support="">media/mixrbv2/takahmeinobugho.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1477">
            <path>talespin.zip</path>
            <noms>
                <nom region="ss">Talespin</nom>
                <nom region="eu">Disney's TaleSpin</nom>
                <nom region="wor">TaleSpin</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Disney cartoon Talespin. Baloo's airline cargo company, Higher for Hire, makes deliveries all around the world. The air pirates, lead by the daring Don Karnage have increased their attacks against air travel. In order to foil the plans of the pirates, Baloo trades in his normal plane for a "Mini Sea Duck", designed to fly more maneuverably.To get his cargo delivered on time, Baloo must fly over many dangerous areas, and also pick up any cargo stolen  or scattered by the air pirates. Eventually, the fortress of the air pirates themselves must be destroyed for air travel to remain safe and profitable.

Talespin is a side-scrolling shooter, moving left to right across the screen. The Mini-Seaduck can fire projectiles and switch direction, flying right-to-left while upside-down. The money you make from recovery of these cargo items can be used to purchase upgrades at the end of each level from Wildcat, the mechanic. Many strange boss creatures and devices will guard the final areas of most levels.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de00e86c" md5="3c28e529c9fbdbee2ca9d33015a438ed" sha1="0beda0092947aba3981e2881f9e06a28c9622908" format="mp4" support="">media/video/talespin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7421b3f" md5="c1c74ac70eedd6871e24d710e6fadfa2" sha1="a9df6930b63202abf91896572dca0741ef3bb69a" format="png" support="">media/mixrbv2/talespin.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="eu">1992</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1846" romid="137515">
            <path>targetrenegade.zip</path>
            <noms>
                <nom region="ss">Target - Renegade</nom>
                <nom region="us">Target Renegade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e7518764" md5="896a1d28e0e4cabab5a02ec8c7436344" sha1="b2e5535279160964116a39e8fdc721f1014b96c1" format="mp4" support="">media/video/targetrenegade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e53c145a" md5="18ee47cf992c7f13be2b405156356ddb" sha1="68a279d62c4cdc0017fbffdcf861805c682d6fd6" format="png" support="">media/mixrbv2/targetrenegade.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88546" romid="137518">
            <path>tashimasnoprigaip.zip</path>
            <noms>
                <nom region="ss">Tashiro Masashi No Princess Ga Ippai</nom>
                <nom region="jp">Tashiro Masashi no Princess ga Ippai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tashiro Masashi no Princess ga Ippai is a Japanese video game for the Nintendo Famicom (NES) by former comedian Masashi Tashiro released in time for October, 1989.

The story is about the hero Masashi Tashiro who has to rescue the four princesses in distress. One happy ending and four unhappy endings were used in the game; becoming one of the first video games to have multiple endings. The game was not very successful, but it started appearing frequently and getting high prices on online auction sites like Yahoo! after 2000, when Masashi Tashiro was arrested and convicted several times in connection with voyeurism and drug abuse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f78238e0" md5="55bf812291ecab1aea78b9112b09df89" sha1="9fc98a378bc9eced650a6307945692022d2d3cb4" format="mp4" support="">media/video/tashimasnoprigaip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7c558b9" md5="ff8e297f037cab6b55bd73d8b96acf9c" sha1="ad8d074410f3961675a863946fa026154afed96e" format="png" support="">media/mixrbv2/tashimasnoprigaip.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="18514">Epic - Sony Records</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18903" romid="877793">
            <path>tatakchorobseitr.zip</path>
            <noms>
                <nom region="ss">Tatakae! Chou Robot Seimeitai Transformers - Convoy no Nazo</nom>
                <nom region="jp">Tatakae! Chou Robot Seimeitai Transformers : Convoy no Nazo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Probably the first game to be based on the Transformers toys, Convoy no nazo pits the player as Ultra Magnus, who must find out the secret of Convoy (known as Optimus Prime in most of the world). To find it out, Ultra Magnus must travel through a set of platform-style worlds and fight a range of bosses, ranging from the Megatron, through the combiner series to a flying Decepticon emblem(!).

Ultra Magnus starts out in robot mode, where he can jump far but his shots travel only halfway across the screen. Press down, and Magnus transforms into a trailer. In trailer mode, he can pass below the planes as well as shoot upwards. When a plane is shot down, it transforms into a robot, which must be killed with the forward-pointing shot. Later on, the game becomes more platform-oriented.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29ae1ef3" md5="fd6ebf57dff87b92d982a35dc3936053" sha1="99a37c28308dcbb0a53d3d5a38e4264114666908" format="mp4" support="">media/video/tatakchorobseitr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c66395a7" md5="d0e25422599f380f2d939266ab514c4b" sha1="205b7cf5ff7bdd75314c80c4673ce2d9e58d8a34" format="png" support="">media/mixrbv2/tatakchorobseitr.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="8805">ISCO</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88547" romid="137520">
            <path>tatakrahman.zip</path>
            <noms>
                <nom region="ss">Tatakae!! Rahmen Man - Sakuretsu Choujin 102 Gei</nom>
                <nom region="jp">Tatakae!! Rahmen Man : Sakuretsu Choujin 102 Gei</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe.

The game follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia Renzoku Satsujin Jiken or Princess Tomato in the Salad Kingdom, they are largely driven by menus. Ramenman is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="127fa9ea" md5="f18c9b66eb102f51652162a5a7f41f54" sha1="7faef0b1f24a21ee0abeee7757c14b6ca731c821" format="mp4" support="">media/video/tatakrahman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffa0898f" md5="aa49f40dbf5731cf758513cba4d1290b" sha1="248ffe94a618b8a7155deccbd8f6b99af89c327c" format="png" support="">media/mixrbv2/tatakrahman.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="437">Human</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1941" romid="613104">
            <path>tecmobaseball.zip</path>
            <noms>
                <nom region="ss">Tecmo Baseball</nom>
                <nom region="us">Tecmo Baseball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Baseball is one of the many baseball games released for the Nintendo Entertainment Systems. There are five modes in Tecmo Baseball: One Player, Two Player, One Player Allstar, Two Player Allstar, and a watch mode. In One Player mode you pick from one of the fourteen teams and challenge each of the other teams. A password feature allows you to continue from where you left off. You also have the option of using the DH rule.

Gameplay is similar to the many other baseball released for the NES. The camera angle when batting or pitching is from behind the pitcher. The pitcher can pitch the ball high and low, as well as curve it. Tecmo Baseball includes digitized voices for the umpire.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d35584e0" md5="fb45aa093537217062abdccfe504d51d" sha1="7f2b8981a1a110467b5dd6620f0321112e8cd765" format="mp4" support="">media/video/tecmobaseball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a871bb43" md5="b8ae64e682ea7b0910c1629726c584d8" sha1="819075cdf1278413fb58b6021606607679b4ed0f" format="png" support="">media/mixrbv2/tecmobaseball.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1982" romid="137526">
            <path>tecmobowl.zip</path>
            <noms>
                <nom region="ss">Tecmo Bowl</nom>
                <nom region="wor">Tecmo Bowl</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The most popular American football game to hit the NES console, Tecmo Bowl pits the player vs. the computer in 11 game single-elimination playoff action, or you can go head-to-head with a human opponent in action or coach mode.  There are 12 teams of real NFL players (circa 1988) to choose from, but don't look for official NFL team logos or mascots like Bears or Dolphins--Tecmo Bowl has the NFLPA but not the NFL license.

The play perspective is top-down and the screen scrolls horizontally.  Player graphics are large and colorful, which is made possible by limiting the number of players to nine per team.  Animated cut-scenes are shown following touchdowns and at half-time, and crowds are shown filling the endzone seats.

There are four plays to choose from on offense--usually two runs and two passes. The player takes control of the quarterback before the snap and then either hands off to the running back or works through his receiver progression from the top to the bottom of the screen.  Defense consists of trying to guess which offensive play the opponent will select and then taking control of one of the defensive players before the snap.  A very simple power meter system is used for kicking field goals, extra points, and punts.

There are no game or season stats and there is no way to save your season, but there is a password feature allowing you to resume tournament play where you left off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74a547f4" md5="c73e2a8a2e43e1c01e802dceb6e3057f" sha1="0bb1392b8ecb548e7fce64bcfb0f9e8b26c3c017" format="mp4" support="">media/video/tecmobowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55d9acac" md5="52551d0b2e46356c91d72eda70f4a69b" sha1="d72d0cdb00133d419122035f8b8754012771ecbf" format="png" support="">media/mixrbv2/tecmobowl.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1434" romid="135588">
            <path>tecmocup.zip</path>
            <noms>
                <nom region="ss">Tecmo Cup Soccer Game</nom>
                <nom region="us">Tecmo Cup : Soccer Game</nom>
                <nom region="jp">Captain Tsubasa</nom>
                <nom region="eu">Tecmo Cup Soccer Game</nom>
                <nom region="wor">Tecmo Cup : Football Game</nom>
                <nom region="sp">Tecmo Cup Football Game</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Robin Field loves soccer. He aims to be the best player in the world with the help of his dad (who was former top player) and his little brother Cecil. After successful domestic league campaign, Robin continues his career in the "Tops", which consist of best players seen in the domestic league. Tops participate in the Tecmo Cup, the youth World Cup with best players from around the world. 

Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress, Robin and his teammates will get better. The matches itself consists of numerous choices what to do at each moment. If you are attacking, you have options to pass, shoot or to dribble. And when you are defending, you can either tackle, cut pass/shoot, or mark the opposition player with ball.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a0fc13a" md5="7d85baa67abab2bd3f4ca01a9655c6ec" sha1="c05e7716c463f5ba0b9a1777bc7c066bfa98b25a" format="mp4" support="">media/video/tecmocup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51a34ad0" md5="5fd898e6b10494a5ea97d910821b8ccc" sha1="01378d37644ec520f7ec3ecb32e9d7e8890106a5" format="png" support="">media/mixrbv2/tecmocup.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18891" romid="137531">
            <path>tecmonbabas.zip</path>
            <noms>
                <nom region="ss">Tecmo Nba Basketball</nom>
                <nom region="us">Tecmo NBA Basketball</nom>
                <nom region="asi">NBA Jam II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This basketball game is very similar to Tecmo Super NBA Basketball with the main difference being their rosters. The game has 27 NBA teams with a roster of 324 Players. Each player has a rating for his shooting ability, stamina, jumping power, running speed, stealing ability, and blocking ability. The game allows for pre-season and season modes. In the season modes the game tracks team &amp; player statistics throughout the season.

You can choose between four modes of play: Manual, which enables you to control an individual team; Coach, which turns the play calling (but not the actual playing) over to you; Computer, which gives all the controls to the computer; and Skip, where the results of a computer-played game are posted, without the game ever having taken place. The game also allows you to set the quarter's time from two minutes to 12 minutes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3499392" md5="2feda9eec3389be4e3f96d1dbd16dfcd" sha1="64065c1360fbd85339de0e0e2af3089bf9a8deb3" format="mp4" support="">media/video/tecmonbabas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d341b248" md5="dc5989ae6cfbd8ba0dad84a0c2b90878" sha1="6e5e569f25fa07282a5aa7b79fcb6abe2d4137a4" format="png" support="">media/mixrbv2/tecmonbabas.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1984" romid="137534">
            <path>tecmosuperbowl.zip</path>
            <noms>
                <nom region="ss">Tecmo Super Bowl</nom>
                <nom region="wor">Tecmo Super Bowl</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Super Bowl is the follow-up to the NES football arcade/simulation Tecmo Bowl.  While the basic gameplay of the original is intact, a host of new features and improvements have been added.  

Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), 11 players on the field per team, player substitutions, fumbles, improved control over kicks and punts, eight plays to choose from during games, customizable playbooks, arcade/coach/computer simulation options for one or two players, pre-season/regular season/Pro-Bowl games, regular season team standings and rankings, regular season player statistics and rankings, end-of-game boxscores, and a 12-team playoff following the NFL format.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="574e33b3" md5="96124df994023fad60a4fea0b7ab8377" sha1="f128c69b2f248d526fe36c11c21e9cf5fb8fd715" format="mp4" support="">media/video/tecmosuperbowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83d80bc7" md5="742b414d0c12237860165c42aa1615ef" sha1="7e3d1e0e7dda41e90727ef1c952a91484a88a397" format="png" support="">media/mixrbv2/tecmosuperbowl.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1558" romid="137535">
            <path>tecmoworcupsoc.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup Soccer</nom>
                <nom region="jp">Tecmo World Cup Soccer</nom>
                <nom region="wor">Tecmo World Cup Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo World Cup Soccer is a simple soccer game with an overhead view. Only one mode (World Cup) is available, playable by either one player against the computer AI or two players against each other. Any of the sixteen available national teams can be selec</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64bd48fd" md5="789c215e8ee126e2ed58637e749fde7d" sha1="14133f7d80ff988dfced0bc37f2bdb1ea84fd278" format="mp4" support="">media/video/tecmoworcupsoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbe58b3b" md5="a54a74c7ff8983bb9d7c3363f6baff09" sha1="df64d8808c4ca642b67853336bda518e5105dfff" format="png" support="">media/mixrbv2/tecmoworcupsoc.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1541" romid="137537">
            <path>tecmoworwre.zip</path>
            <noms>
                <nom region="ss">Tecmo World Wrestling</nom>
                <nom region="jp">Gekitou Pro Wrestling!! : Toukon Densetsu</nom>
                <nom region="wor">Tecmo World Wrestling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Tecmo World Wrestling, you select from 10 fictional wrestlers and compete against the others for the coveted Tecmo World Wrestling Title. When your match begins you'll find you've got all the moves of the pros. You can run, climb to the top ropes, climb outside the ring, pick up your opponent, throw them over the ropes, pin them, and escape from a pin yourself. The wrestlers, such as "The British Star" Rex Beat and "The Technician" Dr. Guildo have a full assortment of professional wrestling moves and holds such as the Pile Driver, Shoulder Throw, Cobra Twist, as well as the ever-popular Slam the Guys Face Into the Metal Post maneuver. 

Before selected matches you'll be able to beef up you're wrestler's strength with three different exercises. The bottom portion of the screen is where the energetic announcer describes what is going on in the ring, move by move.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c793893c" md5="4524dd2ce447c75cffcb4bc277f442d4" sha1="eb232a268211d31a25a2386da612060b1496f7cd" format="mp4" support="">media/video/tecmoworwre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b75f4e6b" md5="2ae39827a50ae4689ea8192805320764" sha1="39fc0ba99dc62768caabeb357dd2dfdb74291482" format="png" support="">media/mixrbv2/tecmoworwre.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1253" romid="137544">
            <path>tmnt.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="us">Teenage Mutant Ninja Turtles</nom>
                <nom region="jp">Gekikame Ninja Den</nom>
                <nom region="eu">Teenage Mutant Hero Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
                <nom region="il">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.

Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.

Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="191ee8e3" md5="f9d632fac1061a809dbc55bf99785062" sha1="7d7eeacc80594c4bfdc1e5ad65fa93e740418404" format="mp4" support="">media/video/tmnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1916f42" md5="4b5b2b00a6677c1a1b6fbd40b2f9a007" sha1="01a0afbcb487fda1cf1aea71d2d1b106270b4729" format="png" support="">media/mixrbv2/tmnt.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1990</date>
                <date region="eu">1990</date>
                <date region="il">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1345" romid="137545">
            <path>tmnttoufig.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles - Tournament Fighters</nom>
                <nom region="us">Teenage Mutant Ninja Turtles : Tournament Fighters</nom>
                <nom region="eu">Teenage Mutant Hero Turtles : Tournament Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">[This item has been split and information may not be complete accurate. Users are cautioned that incorrect information may appear in the description which does not apply to this platform and needs to be revised]

The game features the original 4 turtles from the previous games in the series, as well as other fighters.

The game is very much in the tradition of the Mortal Kombat or Street Fighter series, pitting you against opponents one at a time. Some fighters (besides the turtles) will be familiar, such as the Casey Jones, or even Shredder.

Though even people familiar with the turtles will see differences in them. They can now, for example, do moves involving projectiles, such as "fireballs".

The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to defeat the Shredder, and a tournament mode, where you fight only for the fame and money.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6f37e4b" md5="47a4166e640d56720b9ab8953ebb4211" sha1="dcb2a3e9035d85035704724bec9db7eaae2eef18" format="mp4" support="">media/video/tmnttoufig.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e4bad0a" md5="50334bf5940db05319d184cd49b10921" sha1="14125fd2c9193ed8617b34ea86874677c0a1a636" format="png" support="">media/mixrbv2/tmnttoufig.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="eu">1994</date>
                <date region="us">1994</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1347" romid="137550">
            <path>tmntiii.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles 3 - The Manhattan Project</nom>
                <nom region="us">Teenage Mutant Ninja Turtles III : The Manhattan Project</nom>
                <nom region="jp">Teenage Mutant Ninja Turtles II : The Manhattan Project</nom>
                <nom region="eu">Teenage Mutant Ninja Turtles 3 : The Manhattan Pro</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This was the last side-scrolling Teenage Mutant Ninja Turtles game for NES. It followed the highly acclaimed Turtles II over a year later and, unlike its predecessor, doesn't have an Arcade counterpart.

The third game in the series is basically the same as the second. The story and the stages are different, of course, but it doesn't really matter. Choose your favourite turtle and kill as many Foot Clan soldiers as you can, fight the bosses and reach Shredder in a Double Dragon-styled game.

The graphics and gameplay were improved. And, if the choice of the turtle depended only on personal taste in the second game (as they were all the same, in different colors), in this third episode they gained individual special moves.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1fdf009" md5="a1f99930253b483687703efaa790fc34" sha1="5b5e991473190474cfd1f8feebb8ae5ca7178419" format="mp4" support="">media/video/tmntiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b456c5c" md5="0164ba91d2fe2b6a82ea4821cb6c36d8" sha1="a056af2db69c79e5a0e943eab4a47e97be816913" format="png" support="">media/mixrbv2/tmntiii.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1296" romid="137548">
            <path>tmntii.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles 2 - The Arcade Game</nom>
                <nom region="jp">Teenage Mutant Ninja Turtles</nom>
                <nom region="eu">Teenage Mutant Hero Turtles II : The Arcade Game</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles II : The Arcade Game</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">April O'Neil, the reporter friend of the Teenage Mutant Ninja Turtles, is kidnapped by the villainous Shredder and his two goons, Bebop and Rocksteady. The four ninja turtles: Raphael, Michelangelo, Donatello and Leonardo fight their way through hordes of Foot Soldiers in order to rescue April. They battle familiar foes such as the mad scientist Baxter Stockman, General Traag from Dimension X and the evil alien brain Krang, up to the final showdown with Shredder himself.

Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade game made by Konami during the height of the cartoon series' popularity. Depending on the version of the game, up to two, three or four players can take part in the action. The game plays like a simplified Double Dragon. While most of the standard Foot Soldier enemies are easily dispatched, some attack with knives or ray guns and are thus more dangerous. At the end of each level, players encounter a boss (or in certain cases two bosses working in tandem, such as Bebop and Rocksteady).

The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9203d62e" md5="06beb5238cca01c4c31de190ad9e8ea7" sha1="df0c970068646d6bed4ea2a66928f1722abd290d" format="mp4" support="">media/video/tmntii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebd42abe" md5="4cbbf4388388821bb307ab4ebfb1bad3" sha1="f7e322c24effdce80b94af901d22e2b61d37f0e2" format="png" support="">media/mixrbv2/tmntii.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71542" romid="137555">
            <path>tenkanogoi.zip</path>
            <noms>
                <nom region="ss">Tenka No Goikenban - Mito Koumon</nom>
                <nom region="us">Tenka no Goikenban - Mito Koumon</nom>
                <nom region="jp">Tenka no Goikenban : Mito Koumon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It revolves around the historical Japanese figure Mito Koumon who, as a retired governor, traveled across Japan to observe other districts. Where ever he investigated, he found local inhabitants who were experiencing some problem, or observing some corruption in the local government. Mito Koumon would then investigate the situation, disguised as a commoner, only to expose both the corruption and his true identity when the mystery was completely solved. In doing so, he would improve the lives of the local inhabitants, and then move on to another district to look for more problems. The game was only released in Japan, and never translated into English. It had one sequel: Mito Koumon II: Sekai Manyuuki.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43583586" md5="12c3150ec17425a2c3ca67ec6d96ca91" sha1="d801f4f3330ff6689339f302473ef06bb83e5242" format="mp4" support="">media/video/tenkanogoi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3489108f" md5="137a143a97e4d9fd0bcde4ce3ddd4a44" sha1="9ea581f4c5e48effcc7c234a3270b9e08f86c4de" format="png" support="">media/mixrbv2/tenkanogoi.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18892" romid="137556">
            <path>tenkabus.zip</path>
            <noms>
                <nom region="ss">Tenkaichi Bushi - Keru Naguuru</nom>
                <nom region="jp">Tenkaichi Bushi : Keru Naguuru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tenkaichi Bushi is a one-on-one martial arts fighting game set in ancient China.

Using 2D side-scrolling graphics with a distinct cartoony design, the player takes control of a single fighter as he attempts to defeat his opponent in single-round fights. Combat is controlled with a single attack button which can unleash all sorts of moves when pressed in conjunction with the directional arrows. These moves vary among each fighter, as players can choose from 15 different fighters, each with their own stats and moves, and then compete against the others to see who gets the honor of becoming grandmaster.

Additionally the game includes a story mode in which players can take control of a single martial artist and roam the countryside looking for challengers (the later done from a top-down map view). Starting abilities and health are minimal, but successfully defeating opponents will increase the player's health and allow the fighter to learn new moves and turn into the ultimate combatant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8cfa0ee" md5="711a330e1906a61b4456144f08eacb81" sha1="363c6efbd3c0c2555dd576d404e55e53cb444db7" format="mp4" support="">media/video/tenkabus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee7837de" md5="9da6e23442564e001fdefba9f73f6e04" sha1="2a977a839351a4dcea5cf802fd80068803008dae" format="png" support="">media/mixrbv2/tenkabus.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="2919">GAME STUDIO Inc.</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1428" romid="613241">
            <path>tennis.zip</path>
            <noms>
                <nom region="ss">Tennis</nom>
                <nom region="wor">Tennis</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tennis is, as the name implies, Nintendo's version of the sport for the Game Boy. One player vs computer or two players will compete in tennis in a more or less standard suite of rules (scoring, sets etc.).

Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61fe99ef" md5="e27011fb2ca5bc6b8a6537d21bbc2716" sha1="66628333870906ecd960e6e14f54e616fd316f06" format="mp4" support="">media/video/tennis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66fdd802" md5="d313b8828512cd863d8060fc64b9bb2b" sha1="cbd7ce40c9ea17eaa8dd796e43aec497355c0752" format="png" support="">media/mixrbv2/tennis.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="us">1985</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
                <date region="eu">1986</date>
                <date region="asi">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88548" romid="174764">
            <path>teraonodosooz.zip</path>
            <noms>
                <nom region="ss">Terao No Dosukoi Oozumou</nom>
                <nom region="jp">Terao no Dosukoi Oozumou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Terao no Dosukoi Oozumou ("Terao's Big Thud Sumo") is a sumo game for the Famicom endorsed by professional sumo wrestler Terao Tsunefumi, who had reached the sekiwake rank (the third highest) the same year that this game was released.
Players name their own sumo wrestler and compete in a series of matches, their station either improving or dropping depending on their win/lose record. The story mode involves walking around a world map, talking to NPCs and getting into random encounters with other wrestlers, leading to impromptu matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42dd8182" md5="aa00e720346fe9f617e56f49c9f329da" sha1="cf984f61fc916776aa38a5132696d0ad7b7cf2fe" format="mp4" support="">media/video/teraonodosooz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63b8ac99" md5="db9889d50e212c59ce74d582012c88b8" sha1="6f2a3b4f7663ba221c4c40b1d66dbec58e36bd39" format="png" support="">media/mixrbv2/teraonodosooz.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18893" romid="137564">
            <path>termi2.zip</path>
            <noms>
                <nom region="ss">T2  Terminator 2 - Judgment Day</nom>
                <nom region="us">Terminator 2: Judgment Day</nom>
                <nom region="jp">Terminator 2</nom>
                <nom region="eu">T2 Terminator 2 - Judgment Day</nom>
                <nom region="wor">Terminator 2 : Judgment Day</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Terminator 2: Judgment Day is based on the movie of the same name. The player takes the role of the T-800 Terminator and has to protect John Connor from being terminated by the T-1000 Terminator. 

The game is set over five levels with the following goals:

1. Level 1: Acquire a weapon.
Level 2: An isometric racing course on a motorcycle in which the player needs to out-run a tanker truck that is chasing them. This stage was omitted from the Game Gear version.
Level 3: Locate and rescue Sarah Connor from the Pescadero asylum.
Level 4: Plant explosive charges to destroy the Cyberdyne building.
Level 5: Defeat the T-1000 within the steel mill.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6da58a96" md5="134c9c5b4ac9afa07693cfa3edad1c84" sha1="ad14c37ce26f97cd813831710a84c899a6a0f0cc" format="mp4" support="">media/video/termi2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29c51f39" md5="151a337f4b9a2ad95455a4b1cfa16478" sha1="5756754ad7ea37d50e958a8de40afa0ae78ab340" format="png" support="">media/mixrbv2/termi2.png</media>
            </medias>
            <dates>
                <date region="eu">1992</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18768">
            <path>terracresta.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="jp">Terra Cresta</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the follow-up to Moon Cresta, a well-guarded planet is being invaded. You will have to make a succession of passes over the landscape, shooting out ground turrets and aliens. Numbered bases release power-ups when shot - these can either be used in combination or (by pressing the space bar) in Formation Mode, covering a wider range of shooting positions. Each pass over the planet ends with a boss; the third and final one with a boss who can only be killed if you are at maximum power. Death puts you back to the start of the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8808ce9f" md5="0cc8d89b71fa5eb30ecbb097cda21a8c" sha1="307a0eb0cddc496b32bcf48c99f5d7400c223e9d" format="mp4" support="">media/video/terracresta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f2356d6" md5="27e09b771341fcacbdc3b6fd226d3982" sha1="396a714f5874166b583c6514a400b6567f1c5e26" format="png" support="">media/mixrbv2/terracresta.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71544">
            <path>tetra.zip</path>
            <noms>
                <nom region="ss">Tetrastar - The Fighter</nom>
                <nom region="jp">Tetrastar : The Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c831ea" md5="7c2d495e35940498cc5a220a75ab0793" sha1="543f7e0e6d1c60665369b5de6efb904b5cc4ed92" format="mp4" support="">media/video/tetra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19da3e3a" md5="78e8529cecb98d3924b1dd655dc9c8c0" sha1="1c7449f43e97221ae69cf04d9674efe2ad71329b" format="png" support="">media/mixrbv2/tetra.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="5424">Home Data</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1291" romid="613382">
            <path>tetris.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This version of Tetris is one of many conversions of the famous block-stacking game, as well as the best-known (but not the only) version on Nintendo's first home console. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well.

The game offers two different modes of play, "Type A" and "Type B". "Type A" is a standard endless mode, where the speed of the game increases every ten lines, with an option for the starting level when beginning the game. "Type B", on the other hand, is a race to clear 25 lines, with options for both drop speed and starting garbage. In both modes, successful play is rewarded with cute animations. There are also three different background songs to choose from.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="284ac2cd" md5="27161c57bddd3ab6b05735e3bfd5e549" sha1="72a9322fa13a5f3d459fe5ffb036236e0787b7a6" format="mp4" support="">media/video/tetris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13cbce13" md5="ba8b42fe887d5b9d303c71affef03b37" sha1="f0e8965af80f449e667f30aacf257c9a59476cef" format="png" support="">media/mixrbv2/tetris.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="32848">HiTech Software</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1614" romid="613242">
            <path>tetris2.zip</path>
            <noms>
                <nom region="ss">Tetris 2</nom>
                <nom region="jp">Tetris Flash</nom>
                <nom region="eu">Tetris 2</nom>
                <nom region="wor">Tetris 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each play field starts with different colored dots (in this case black, gray and white), with one of each color flashing. The blocks are made up of the same three colors, and by matching blocks of the same color over the top or to the side of the dot will clear the dot and those blocks from the screen. If you clear a flashing dot, all the corresponding dots of the same color will be cleared. To complete the round just clear the dots, not the blocks themselves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea508f6f" md5="9b32fb939adc0d2f7c04c26192a53fef" sha1="7dab809b26e6a1444f21e121177f6d9a3aa7cc6f" format="mp4" support="">media/video/tetris2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1977d8be" md5="77302229b5b59eb81a031bd2b4343aaa" sha1="de1a597e04195f5cb643586ca009e363e2b68f86" format="png" support="">media/mixrbv2/tetris2.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="us">1993</date>
                <date region="eu">1993</date>
                <date region="jp">1993</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71545" romid="137578">
            <path>tetri2bom.zip</path>
            <noms>
                <nom region="ss">Tetris 2 + Bombliss</nom>
                <nom region="jp">Tetris 2 + Bombliss</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tetris 2 + BomBliss is one of the many versions of the famous soviet puzzle game. There are, naturally, two variations featured on this cartridge: regular Tetris with several modes, as well as a new game called BomBliss. Also included is a two-player battle version of regular Tetris.

Tetris mode includes three game types. First is A-Type, which is a standard endless mode that continually increases pace until the player loses. Next is B-Type, which is a race to 25 lines under increasingly tough conditions. Last is C-Type, which is similar to A-Type, but adds a continually-rising stack of garbage appearing from the bottom of the well.

BomBliss is slightly different from regular Tetris. In each stage, the well is filled with a preset pattern of blocks and bombs. Completing a line will, unlike Tetris, not clear it. It will, however, activate any bombs within the completed line, which can then destroy the blocks. The goal is to clear the entire well of blocks.

BomBliss also includes three different modes of play. Contest mode tasks the player with clearing out a preset field in as few blocks as possible; the top three scores for each stage are saved. Puzzle mode tasks the player with clearing a preset field with a preset sequence of pieces. Last, there is Construction mode, which allows the player to build their own puzzle stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e59a4945" md5="e681bc2a398aa897ea5dc6b4a25c7f01" sha1="f3fe19f81875aa47d8b96a8e0450e67ed5732565" format="mp4" support="">media/video/tetri2bom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32e0eab3" md5="ea5d829853e1ae990cf3af070200f1e2" sha1="018cf34583855c63cb4dce0b9d1a25eb39bdc183" format="png" support="">media/mixrbv2/tetri2bom.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="458">Chunsoft</developpeur>
            <editeur id="474">Bullet Proof Software</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88550" romid="137581">
            <path>tetsuwanatom.zip</path>
            <noms>
                <nom region="ss">Tetsuwan Atom</nom>
                <nom region="jp">Tetsuwan Atom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tetsuwan Atom (é‰„è…•ã‚¢ãƒˆãƒ ?) is an action game developed by Home Data and published by Konami for the Famicom in Japan early on in 1988. The game stars Tetsuwan Atom, a popular early anime character who is better known as Astro Boy outside of Japan. Tetsuwan Atom was originally created in 1951 by Osamu Tezuka. The successful series started as a comic strip and was turned into a black and white animated series in 1963. It was one of the first (if not the first) animated TV series produced in Japan, and has influenced countless Japanese animated series that followed. The little robot-boy is one of Japan's most recognizable character. The story takes place in the future, at a time where humans and robots live together in harmony. The powerful robot-boy Atom lives with Professor Ochanomizu, an old scientist who takes good care of the little robot, and helps him fight crime and injustice. One day, burglars break into Professor Ochanomizu's lab and steal all of his money. It is now Atom's duty to recover the stolen loot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18116bd7" md5="9b5de74047b4dc4c5b402f35d6bb5a86" sha1="54b8ce5827e3f96e4052ca48ae71c9ba1377ce82" format="mp4" support="">media/video/tetsuwanatom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a664da11" md5="32424a4f332cdb6b89b4c71f35bbd9d5" sha1="4f4901f311bb09c0818d68723983cf1cf27f2213" format="png" support="">media/mixrbv2/tetsuwanatom.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18548" romid="265253">
            <path>3dbatworru.zip</path>
            <noms>
                <nom region="ss">3d Battles Of World Runner, The</nom>
                <nom region="jp">Tobidase Daisakusen</nom>
                <nom region="wor">The 3D Battles of World Runner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Somewhere in a place known as Solar System #517, the evil Grax and his horde of Serpentbeasts are terrorizing the people of the eight worlds. A hero is needed who can run and jump. Jump between worlds, in fact. That hero is the WorldRunner.

3-D WorldRunner is a 3rd person game, behind the player, moving "forwards" towards the screen and away from you. Your only skill is the ability to jump. Jump over holes, enemies and on top of columns. Bonus items are found in the air, on top of columns and laying on the ground. Additionally the game is viewable in 3-D with a pair of 3-D glasses (included in the original box).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5eb50bae" md5="1eef0cb5f482589f0b02eb6ecf4177fb" sha1="c884c97da9e6db38d79f722a5bdfe0849bbefe21" format="mp4" support="">media/video/3dbatworru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30ecf975" md5="86cb656614fed05cf6de8411dd7ebee4" sha1="7d1dc5d8427cebaa854d12936e21794da226e044" format="png" support="">media/mixrbv2/3dbatworru.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="8325">Square</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1417">
            <path>familyboxing.zip</path>
            <noms>
                <nom region="ss">Addams Family, The</nom>
                <nom region="eu">The Addams Family</nom>
                <nom region="wor">The Addams Family</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. 

The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1798800e" md5="f14e86e146f5afb0deb6fd39b24d12e8" sha1="2c31d3111d6e742434ab366e17bc360beebd000c" format="mp4" support="">media/video/familyboxing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e178ed81" md5="04146c7264c62238bdfa509367eb9fc3" sha1="86cef7fcaffe1ed4f5a8add5c1bf210cc74cadbb" format="png" support="">media/mixrbv2/familyboxing.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1417" romid="135266">
            <path>addamfam.zip</path>
            <noms>
                <nom region="ss">Addams Family, The</nom>
                <nom region="eu">The Addams Family</nom>
                <nom region="wor">The Addams Family</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Addams Family is a side-scrolling platformer based on the movie of the same name. The player takes the role of Gomez who searches for his missing family members. To find them he has to explore six different parts of the mansion, e.g. the woods, which are basic platform levels: the player moves from left to right while jumping a lot and avoiding enemies. Some of them can be dispatched of by a jump on their heads. 

The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1798800e" md5="f14e86e146f5afb0deb6fd39b24d12e8" sha1="2c31d3111d6e742434ab366e17bc360beebd000c" format="mp4" support="">media/video/addamfam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e178ed81" md5="04146c7264c62238bdfa509367eb9fc3" sha1="86cef7fcaffe1ed4f5a8add5c1bf210cc74cadbb" format="png" support="">media/mixrbv2/addamfam.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1627" romid="135290">
            <path>advendinrik.zip</path>
            <noms>
                <nom region="ss">Adventures Of Dino-riki, The</nom>
                <nom region="jp">Shin Jinrui : The New Type</nom>
                <nom region="wor">The Adventures Of Dino-Riki</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Somewhere in the land of dinosaurs, a hero known as Dino-Riki sets out to battle against the beasts of the ancient times and prove man's right to survival amongst evolution. You control Dino-Riki from a top-down perspective as the screen scrolls towards the top. Dino Riki must shoot the enemies in his way as well as leap over pits and avoid obstacles. His chances improve when he obtains weapon power-ups such as fireballs or boomerangs. Angel Wings also help and let Dino Riki fly above the ground. At the end of each level, Dino-Riki faces off against a boss creature.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d807da7" md5="7652b1b29eebb937fd7e6afc8902e39e" sha1="5f29fe0a94c4acb5ecac46255bd4f9106c6e7f94" format="mp4" support="">media/video/advendinrik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da38619e" md5="284a5da3d8f96c24d62a5c07d1f7c389" sha1="440b92e6807acf5998c82f6955da3fff1d2fdebc" format="png" support="">media/mixrbv2/advendinrik.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1987</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1355" romid="135289">
            <path>advenbaybil.zip</path>
            <noms>
                <nom region="ss">Adventures Of Bayou Billy, The</nom>
                <nom region="jp">Mad City</nom>
                <nom region="wor">The Adventures of Bayou Billy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy as an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c8ec2086" md5="749f157584b89ff8d50c89facdfb39bb" sha1="601cd48f3214891c7b416e65ace993443294d022" format="mp4" support="">media/video/advenbaybil.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bcf05d2" md5="d4d5de4468bc1996a484d27c8f0f32cc" sha1="493dd0f39e46b718eb5798d616faff03d0cf63a6" format="png" support="">media/mixrbv2/advenbaybil.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1989</date>
                <date region="eu">1991</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1397" romid="135301">
            <path>advenradgra.zip</path>
            <noms>
                <nom region="ss">Adventures Of Rad Gravity, The</nom>
                <nom region="wor">The Adventures of Rad Gravity</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game you are Rad Gravity, a futuristic heroic spaceman.  A mad scientist disrupts the peaceful universe and it is your job to visit various planets to re-establish contact between all the worlds. Sights vary between verdant planets, lava pits and hazardous jumps, with gravity variations and craters.

The game is a platformer and on each world you must fight your way past many enemies. You can collect different weapons and additional health bars which will help you when you face the evil boss. With the main computer you can choose your next destination - but many puzzles rely on the usage of items found on a different world; e.g. an alien-translator.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0948f97d" md5="e811e9ce53414bb1940d42e58b816e8a" sha1="757b149cd73c261e9dde215837cc63cade6c3c19" format="mp4" support="">media/video/advenradgra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05cf6750" md5="2608836a1b6e7bdc1c41038d86875840" sha1="baa912a4ffce7297bc8a2918667059e9cdfdea80" format="png" support="">media/mixrbv2/advenradgra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="28">Interplay</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1774" romid="135302">
            <path>advenrocandbulandfr.zip</path>
            <noms>
                <nom region="ss">Adventures Of Rocky And Bullwinkle And Friends, The</nom>
                <nom region="wor">The Adventures of Rocky and Bullwinkle and Friends</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Adventures of Rocky and Bullwinkle is the video game adaptation of the 60's cartoon series staring Bullwinkle, a moose, and Rocky, a flying squirrel.  The game plays out much like an episode of the show.  The story begins at the dedication of the Frostbite Falls Rocky and Bullwinkle museum.  Unfortunately, the not-so-nice Boris and Natasha have disguised themselves as security guards for the museum and managed to steal some of the priceless artifacts.

Bullwinkle and Rocky must track down the stolen artifacts and return order to Frostbite Falls.  Most of the action is of the side-scrolling platformer variety, but along the way, you will get to play lots of mini-games involving characters from the show. During the platforming sections you can switch instantly between the two protagonists. Both play differently: Bullwinkle can throw bombs at enemies and Rocky can fly for short instances.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d63b09a" md5="acc359fa88d99f673aa93cbecbbce7dd" sha1="eebfe312b7b0237e24772de99e06c0dceb100518" format="mp4" support="">media/video/advenrocandbulandfr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7135eff" md5="788df8d5cfb3d6b2235b49ad05719766" sha1="970febeed7aa7172d13e8c03e7a1d0c6e59f54f3" format="png" support="">media/mixrbv2/advenrocandbulandfr.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="245">Radical Entertainment</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1310" romid="135457">
            <path>battloly.zip</path>
            <noms>
                <nom region="ss">Battle Of Olympus, The</nom>
                <nom region="jp">Olympus no Tatakai</nom>
                <nom region="wor">The Battle of Olympus</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is much like Zelda II: The Adventure of Link turned into ancient Greece. You play as Orpheus, whose girlfriend, Helene, has been kidnapped by the demonic ruler of the netherworld called Hades. So begins the journey.

Just like in Zelda II, there is a top-down map of Greece with towns and other locations to explore. Each of these has side-scrolling sections in which Orpheus fights his way through the minions of Hades. There are various items one must get to continue to the next location, including swords, shields and crystals. There are three fragments of love hidden around; Orpheus has to find them before he can enter Tartarus and fight Hades to save his beloved Helene.

The monsters of the game are also based on the Greek mythology and it is pretty entertaining to confront cyclopes, minotaurs and pegasuses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e0808eb" md5="f1c4c7fc53187d0ef588921fa8791f81" sha1="2c52134ad3d7416f453f6c03f31887ff4cd80e3f" format="mp4" support="">media/video/battloly.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2445404c" md5="a2df7136d159f2092cd9417e4d2a2f88" sha1="fc0e22f697915377199badbdeda8942d6d8f64e5" format="png" support="">media/mixrbv2/battloly.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1989</date>
                <date region="eu">1991</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="468">Infinity Ward</developpeur>
            <editeur id="63">Broderbund Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1929" romid="135520">
            <path>bluemarlinthe.zip</path>
            <noms>
                <nom region="ss">Blue Marlin, The</nom>
                <nom region="wor">The Blue Marlin</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Blue Marlin is a big, strong, quick fish with a long nose. To catch such a fish is the dream of any fisherman. A great fishing competition begins this summer in Florida and Hawaii. You are invited to participate in it. Will you be able to demonstrate your fisherman skills and win the competition?

"The Blue Marlin" is a fishing simulation. You start out in Florida and work your way through various fishing stages in Florida and Hawaii. Each stage contains three different locations. You navigate your boat from a top-down view, choose an appropriate place, and then start fishing. You can choose the length of the line, how deep you put it into water, what lure you use, etc. The more you fish, and the better fish you catch, the better stats you gain.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f218f7d" md5="19fae1e59f5172004db546fe073198a1" sha1="8f630782c3ea156614628f17c49ba798842a3df2" format="mp4" support="">media/video/bluemarlinthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a2c66cf" md5="6088128c2615f8db04d494ca5f1a5c2b" sha1="f01f6c71996e20a8ed9cd91c3ec17fdbab67a98b" format="png" support="">media/mixrbv2/bluemarlinthe.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="415">Hot-B</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2895" principale="0" parentid="2648" langue="en">Fishing</genre>
                <genre id="2648" principale="1" parentid="0" langue="en">Hunting and Fishing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1529" romid="135523">
            <path>bluesbro.zip</path>
            <noms>
                <nom region="ss">Blues Brothers, The</nom>
                <nom region="wor">The Blues Brothers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0908f1b8" md5="e3084480e588879302fb7230eb455a06" sha1="eb86a43a237959ed6ba4c6e7f5504bef91ac0061" format="mp4" support="">media/video/bluesbro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e4431184" md5="330e5b9aa461eb593f3b17118179af7b" sha1="f544b17b2ece1b0746834b09264f89f2b62a4b47" format="png" support="">media/mixrbv2/bluesbro.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="292">Titus</developpeur>
            <editeur id="292">Titus</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1498" romid="135555">
            <path>bugsbuncracas.zip</path>
            <noms>
                <nom region="ss">Bugs Bunny Crazy Castle, The</nom>
                <nom region="wor">The Bugs Bunny Crazy Castle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is the first in the Crazy Castle series of Bugs Bunny games for the Game Boy. The object of this game is to move Bugs around the 80 levels of a castle and collect all of the carrots. Preventing Bugs' progress are the usual Warner Bros. characters, such as Daffy Duck, Yosemite Sam, and Sylvester. Bugs himself does not have any attack moves, but you can find various objects like anvils and boxing gloves to thwart your enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccfe2448" md5="af308298bb909c515ab6db17b0ccd7d1" sha1="9195f39ab0da8504f07c0cfea1ac4eb2991ea164" format="mp4" support="">media/video/bugsbuncracas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0c4c326" md5="cd731c4776ca989a634eef984d8466cd" sha1="9db0b0df824808d46d282a7b17110ae280a61e8e" format="png" support="">media/mixrbv2/bugsbuncracas.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="462">Kemco</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1512" romid="136031">
            <path>flintresdinhop.zip</path>
            <noms>
                <nom region="ss">Flintstones - The Rescue Of Dino And Hoppy, The</nom>
                <nom region="wor">The Flintstones : The Rescue of Dino &amp; Hoppy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Flintstones and the Rubbles were enjoying a fine day when suddenly, someone from the future called Dr. Butler arrived and stole their pets, Dino and Hoppy!  Butler plans to feature the pets in his intergalactic zoo, and what's worse, he's destroyed the Great Gazoo's time machine so that no-one could stop him!  It's up to everyone's favourite caveman, Fred Flintstone, to find the pieces to the time machine and repair it, so that they can travel to the future and confront Dr. Butler once and for all!

The Flintstones: The Rescue of Dino &amp; Hoppy is a side-scrolling platformer for the NES.  In it, you control Fred Flintstone through various locations such as Bedrock, Reef Rock, the Jungle and more as he searches for the missing pieces of Gazoo's time machine.  Fred has his trusty club which he can use to attack with, or charge up it's power by holding B for a more deadly attack.  Fred can collect coins after defeating enemies, which are used to pay for secondary weapons like slingshots and tomahawks, as well as special abilities such as flying and diving.

After completing the first level, the player is presented with an overworld map that allows you to choose which level you'd like to go to.  There are also basketball courts on the map - if you beat your opponent in a game of basketball, you can earn one of the special abilities which are required for use later.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0c224c6" md5="119b90a801d21e2a51bb9f4b0a1c610f" sha1="36187bddfb5d310c9c2af9890f3395a5d2fe2b4f" format="mp4" support="">media/video/flintresdinhop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbcdc719" md5="43f5c19362f79e47f703467c4e2002b0" sha1="e681280ee326c2b9249d26bd9fd492df1a226bc1" format="png" support="">media/mixrbv2/flintresdinhop.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1991</date>
                <date region="jp">1992</date>
                <date region="eu">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1559" romid="113804">
            <path>goonies.zip</path>
            <noms>
                <nom region="ss">Goonies, The</nom>
                <nom region="jp">Goonies</nom>
                <nom region="wor">The Goonies</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Goonies is based on a movie of the same name from 1985. A group of youngsters from a neighborhood called the "Goon Docks" are trying to find the lost treasure of One-Eyed Willie to prevent the foreclosure of their houses. Unfortunately, the treasure is buried under the hide-out of the infamous Fratelli gang, a family of ruthless criminals who are on the run from the law. You play as the asthmatic Mikey, who must find the treasure and save the other Goonies before time runs out.

The game consists of six levels. In each level, you must collect three keys to advance to the next area. These can be found by blowing open doors with bombs that are dropped by enemies. Also hidden behind doors are power-ups and other Goonies to rescue. Trying to stop you are enemies such as rats, skeletons, and even members of the Fratelli Gang. Bonus points can be gained by picking up diamonds and other valuables, rescuing the other Goonies, or by dispatching enemies with your slingshot or kicking them.

Unlike the sequel, the Famicom version was never released outside of Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f2fff0" md5="bc97ea8de3a31d3a8c105e44a47ec87a" sha1="0398e30eae6fab97fe98abe0b29ce15c6b46ea61" format="mp4" support="">media/video/goonies.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1351a7d" md5="cf0ea52b4d02f84af011761423157c09" sha1="8ecfdadd99933b9209375d3c51ae5e901cd55916" format="png" support="">media/mixrbv2/goonies.png</media>
            </medias>
            <dates>
                <date region="fr">1986</date>
                <date region="jp">1986</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1437" romid="136143">
            <path>gooniesiithe.zip</path>
            <noms>
                <nom region="ss">Goonies 2, The</nom>
                <nom region="jp">Goonies 2 : Fratelli Saigo no Chousen</nom>
                <nom region="wor">The Goonies II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In a movie released in the 1980s, a group of youngsters formed a special gang and called themselves The Goonies.  Nintendo banked upon the movie’s popularity by releasing several games using the characters and music from it, including the theme song by Cyndi Lauper.  This is their second game on NES, The Goonies being released only for the Famicom system outside the United States.

You play Mikie, one of the gang members, whose friends have been kidnapped by the gang’s arch enemy – the Fratelli family.  Your buddies and Annie the Mermaid must be rescued, but it won’t be easy sneaking into the dark and creepy underground hideout where they are being held.  You must find a way to destroy their master computer and keep your friends from becoming road kill.  If Ma Fratelli or crazy Cousin Pipsqueak doesn’t stop you, one of her two crazy sons will!

Upon starting the game, Mikie is armed only with a yo-yo and the ability to jump.  As the game progresses, he will find boomerangs, a gun, bombs, molotave cocktails and even scuba gear to help him. Fight snakes, spiders, skeletons, man-eating fish while exploring the huge world full of cellars, secret caverns and elaborate mazes.

There is more than typical side-scrolling action, although there’s certainly a multitude of that.  Seventeen magic implements and many secret messages await you.  When Mikie enters a room he can talk to NPCs and try to find hidden items and doors by hitting the walls.  A password lets you keep your possessions for the next game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932deabf" md5="59728eed8edd71a56476b743edce8d0b" sha1="c76d269c384c5e5820a76b9a13bf66b839bd71f9" format="mp4" support="">media/video/gooniesiithe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b2d2e0b" md5="9f9ae5fc6aa53e58cfa38c5570e50ed5" sha1="df09b3dbdae75e9a8ae848543586db80f565159b" format="png" support="">media/mixrbv2/gooniesiithe.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1987</date>
                <date region="eu">1988</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1496" romid="136167">
            <path>guardleg.zip</path>
            <noms>
                <nom region="ss">Guardian Legend, The</nom>
                <nom region="jp">Guardic Gaiden</nom>
                <nom region="wor">The Guardian Legend</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the far future, Earth is a peaceful place with very few worries.  To ensure it stays that way, a top secret project was authorized: the creation of the guardian suit.  It's a suit of flight armor that allows the guardian to survive any environment.  It's a good thing too, because a giant space station is spotted on a collision course with Earth.

You take the role of the guardian.  Your mission is to activate the station's self-destruct and destroy it before it collides with Earth.  As you travel through the station NAJU, you'll find increased armor and better weapons to help you defeat waves of enemies.  You'll battle through the station in a human form and also as a jet in certain areas.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bcc7f519" md5="2306731adc3e17e25519a1275cc99b3a" sha1="cff929014de93b5cce9f2929fe339aa804b218b2" format="mp4" support="">media/video/guardleg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89effd2a" md5="a71ce85c2cb300ebc6f188aab5eaae77" sha1="153781e0407b078ae1ad12d9d17a5192918587d4" format="png" support="">media/mixrbv2/guardleg.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1522" romid="136264">
            <path>huntredoct.zip</path>
            <noms>
                <nom region="ss">Hunt For Red October, The</nom>
                <nom region="fr">A la poursuite d'Octobre rouge</nom>
                <nom region="us">The Hunt for Red October</nom>
                <nom region="wor">The Hunt for Red October</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, the Soviet Union have been building in secret a Typhoon-class submarine with nuclear strike capabilities. This war machine has been named the Red October. While on its trial run, the captain, Marko Ramius has hijacked the submarine along with it's crew. They plan to defect to the United States. Naturally, such a weapon must not be allowed to fall into American plans, and so orders are issued among the Soviet forces to destroy the Red October. 

You control the Red October during its run for freedom. The game plays as an underwater sidescroller. The Red October submarine can move in any of four directions. The A button fires torpedoes horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the Caterpillar drive (invisibility) may be activated for short periods of time. The player may also activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are displays for Armor (health) and Power (fuel); should either run low, the Red October in danger of being destroyed. Power-Ups to increase or decrease the power of missiles and torpedoes may be found by destroying enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="25bb8064" md5="ba39356a545e08c9b0589cce98c0b680" sha1="9cc9bcd0db3e83e26e6b1ebfff914eb6ec2ae343" format="mp4" support="">media/video/huntredoct.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="767b0ac8" md5="d56c84f5a51c5444c903a8bbc3781fe1" sha1="3ed1517635691f8cedfe0cc89b90cf5f09d42f8c" format="png" support="">media/mixrbv2/huntredoct.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="32848">HiTech Software</developpeur>
            <editeur id="32848">HiTech Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1348" romid="136307">
            <path>immortalthe.zip</path>
            <noms>
                <nom region="ss">Immortal, The</nom>
                <nom region="wor">The Immortal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Immortal is an isometric action-adventure game.

Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of 
isometric death await.

The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards. In short: You want to see what challenge lies in the next room.

The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9cbc90f2" md5="fa3bf3d16cfc87723965c5dd6f3be8e9" sha1="b224bd06497126953b27204553e7e40c2cd98c6e" format="mp4" support="">media/video/immortalthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747a5c9b" md5="b562e916be72199fa7adcad313f5fda0" sha1="540381217ead1b477dffe921d7fd61a872da1524" format="png" support="">media/mixrbv2/immortalthe.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="14">Sandcastle</developpeur>
            <editeur id="13">Electronic Arts</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1645" romid="136311">
            <path>increcradum.zip</path>
            <noms>
                <nom region="ss">Incredible Crash Dummies, The</nom>
                <nom region="wor">The Incredible Crash Dummies</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Junkman breaks into the crash test center and kidnaps two of the Incredible Crash Dummies, Daryl and Spare Tire with the intentions of using them for their parts to build his junkbots. Now it's up to Slick and Spin to go and rescue the kidnapped crash dummies.

In The Incredible Crash Dummies the player alternates between Slick and Spin as they go through five levels with each level containing 2 stages (except for the 4th level which only consists of one). One of the Dummies' legs has been replaced with a wheel while the other Dummy has his legs intact. So the main difference in gameplay is that in some stages the player either rolls throughout it or walks throughout it. The Dummies' arsenal includes an air gun which stuns enemies at close range and an oil gun which shoots and kills enemies at a far range. There are also a few powerups scattered throughout the stages such as the arrow, balloon, and arm powerup.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba67d52c" md5="ffe6074aa73877d4fe2f1115f2c45f7b" sha1="a283bf00fff21592d5398ba43f3bc97806b8aa5d" format="mp4" support="">media/video/increcradum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c02860d9" md5="75079a138511d274115135b24badb304" sha1="3596e6576b52f050256f67ee9d9df1131a80be1e" format="png" support="">media/mixrbv2/increcradum.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71347" romid="136384">
            <path>junglebookthe.zip</path>
            <noms>
                <nom region="ss">Livre De La Jungle, Le</nom>
                <nom region="fr">Le Livre de la Jungle</nom>
                <nom region="us">The Jungle Book</nom>
                <nom region="eu">The Jungle Book</nom>
                <nom region="wor">The Jungle Book</nom>
                <nom region="de">Das Dschungelbuch</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d7d0011a" md5="c427180487ab17bc81636437337b282d" sha1="4021f82f4ef3a0e15485c77142a10b7ed6712b65" format="mp4" support="">media/video/junglebookthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26f3179a" md5="a5da2e758d8a9cdf5535751e91fb1fe3" sha1="3193468f12df30aada92ef5453312646f94ee8a1" format="png" support="">media/mixrbv2/junglebookthe.png</media>
            </medias>
            <dates>
                <date region="eu">1994</date>
                <date region="us">1994</date>
            </dates>
            <developpeur id="346">Eurocom Entertainment Software</developpeur>
            <editeur id="7">Virgin Interactive</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1560" romid="136418">
            <path>karatekidthe.zip</path>
            <noms>
                <nom region="ss">Karate Kid, The</nom>
                <nom region="wor">The Karate Kid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1986 John G. Avildsen film, The Karate Kid 2. The Karate Kid is a beat'em up game where the player, as Daniel Larusso, must go through some stages (including bonus ones) from the karate competition to the final battle in Okinawa against Chozen.

There are different kinds of stages, from the fighting style game (similar to Street Fighter) to the platform type like Kung Fu for NES, it also has some bonus in which the player's ability is tested.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd10d56b" md5="4981ffdf5dcff74684afd3f8ecf5e10d" sha1="2cf9b8c226bad0e71d4adbf45f64aa27795ad3ae" format="mp4" support="">media/video/karatekidthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eef51c8" md5="385d16bc1eb19c306b992ae8feeec1b8" sha1="58d45c6c9650df25ef127a407ff1d1f166c81849" format="png" support="">media/mixrbv2/karatekidthe.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1784">
            <path>magickidsdor.zip</path>
            <noms>
                <nom region="ss">Krion Conquest, The</nom>
                <nom region="jp">Magical Kid's Doropie</nom>
                <nom region="wor">The Krion Conquest</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Krion Empire chose the year 1999 in which to stage an invasion of earth. The planet's defenses were no match for the alien robot invaders. Fortunately, a witch named Francesca has taken it upon herself to single-handedly free mankind from this scourge.

The gameplay and artistic style are heavily influenced by the NES Mega Man games (some contend the elements are "borrowed" or "stolen", in fact). The game is a side scroller in which the heroine can wield a variety of different offensive capabilities (all available from the start of the game), selectable via a subscreen in her quest to wipe out wave after wave of robot invaders throughout the four levels. You also have a limited range broomstick at your disposal for riding across chasms and such.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df1df209" md5="d0f54ead5df5efc658d21ba300b22202" sha1="0c501d67a8a9b6f7a1e21cfede5b0987a634e0eb" format="mp4" support="">media/video/magickidsdor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfbaa9fc" md5="9b828c882187cf270337fad8bb42e574" sha1="11108dc665f2c93af61d68de1b68be33c55eaa3f" format="png" support="">media/mixrbv2/magickidsdor.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="2792">Vic Tokai, Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1784">
            <path>krioncon.zip</path>
            <noms>
                <nom region="ss">Krion Conquest, The</nom>
                <nom region="jp">Magical Kid's Doropie</nom>
                <nom region="wor">The Krion Conquest</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Krion Empire chose the year 1999 in which to stage an invasion of earth. The planet's defenses were no match for the alien robot invaders. Fortunately, a witch named Francesca has taken it upon herself to single-handedly free mankind from this scourge.

The gameplay and artistic style are heavily influenced by the NES Mega Man games (some contend the elements are "borrowed" or "stolen", in fact). The game is a side scroller in which the heroine can wield a variety of different offensive capabilities (all available from the start of the game), selectable via a subscreen in her quest to wipe out wave after wave of robot invaders throughout the four levels. You also have a limited range broomstick at your disposal for riding across chasms and such.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df1df209" md5="d0f54ead5df5efc658d21ba300b22202" sha1="0c501d67a8a9b6f7a1e21cfede5b0987a634e0eb" format="mp4" support="">media/video/krioncon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfbaa9fc" md5="9b828c882187cf270337fad8bb42e574" sha1="11108dc665f2c93af61d68de1b68be33c55eaa3f" format="png" support="">media/mixrbv2/krioncon.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="2792">Vic Tokai, Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="142052" romid="136502">
            <path>lastninjathe.zip</path>
            <noms>
                <nom region="ss">Last Ninja, The</nom>
                <nom region="wor">The Last Ninja</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In The Last Ninja, you assume the role of Armakuni as he searches Manhattan for the elusive Kunitoki. Through six 3D stages, you'll have to use both your ninja skills as a fighter and a thinker to take on your enemies and solve the puzzles impeding your progress. You'll amass many types of weapons and objects along the way, but their ultimate use may differ from the obvious. In the end, you'll have to show Kunitoki who's boss in any century. Show him what it means to be The Last Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4eaf9b3d" md5="dc7c8cd6b6c23fff99861980225b7201" sha1="bda7cde6ae394b25d0f797c207dda5c72cce26a7" format="mp4" support="">media/video/lastninjathe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90fce7fe" md5="e7d941679feee1d607378efb9880c0e1" sha1="c04d8a3f73404fc948d3830d6b5c40ddc0feab6c" format="png" support="">media/mixrbv2/lastninjathe.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18806" romid="136503">
            <path>laststa.zip</path>
            <noms>
                <nom region="ss">Last Starfighter, The</nom>
                <nom region="wor">The Last Starfighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Last Starfighter is based on the 1984 movie of the same name. The hero must single-handedly pilot an extraordinarily powerful starfighter to destroy an enemy armada. The action takes place in outer space from a side-scrolling perspective where the ship always remains lined up in the middle of the screen but is able to turn forwards and backwards while accelerating and decelerating. The ship can also collapse into a slimmer configuration. Enemies come at you from all directions and in all formations. Shoot them as quickly as possible while also disabling the enemy fleet's starcruisers as best you can.

The game also features a 2-player mode where each player takes turns fighting the armada.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9f6e53f" md5="27dcd11b37e0461ffd560226558d9d3e" sha1="d4f071ea707b52725cc6ef1ef0df416b5504a416" format="mp4" support="">media/video/laststa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98d1f3a5" md5="d8d6a46d36354712160dd798d329aa81" sha1="0685edfff1045d30aa89c4829d8216ac8817c5c1" format="png" support="">media/mixrbv2/laststa.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="2838">Graftgold Ltd.</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1923">
            <path>kage.zip</path>
            <noms>
                <nom region="ss">Legend Of Kage, The</nom>
                <nom region="jp">Kage no Densetsu</nom>
                <nom region="wor">The Legend of Kage</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ea368cd" md5="b12f7a690ac117cb570dc53f33bc74cb" sha1="ff6a69f9901573af9e22e9990423579249ff655e" format="mp4" support="">media/video/kage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9e5cbfd" md5="ecfc06c0544c6c27ea8ece24c7038207" sha1="1026b750b2200d61c0092fc5af8fea794f628e06" format="png" support="">media/mixrbv2/kage.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1923">
            <path>legenkag.zip</path>
            <noms>
                <nom region="ss">Legend Of Kage, The</nom>
                <nom region="jp">Kage no Densetsu</nom>
                <nom region="wor">The Legend of Kage</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi.  Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task.  Levels include the forest, moat, inside and outside of the castle.  These levels repeat as the seasons change.  The gameplay is side scrolling.  Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken.  The game can be challenging at times though because the player dies in one hit.  2-players are supported, but must take turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ea368cd" md5="b12f7a690ac117cb570dc53f33bc74cb" sha1="ff6a69f9901573af9e22e9990423579249ff655e" format="mp4" support="">media/video/legenkag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9e5cbfd" md5="ecfc06c0544c6c27ea8ece24c7038207" sha1="1026b750b2200d61c0092fc5af8fea794f628e06" format="png" support="">media/mixrbv2/legenkag.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1250" romid="136517">
            <path>legenzel.zip</path>
            <noms>
                <nom region="ss">Legend Of Zelda, The</nom>
                <nom region="jp">Zelda no Densetsu 1 : The Hyrule Fantasy</nom>
                <nom region="wor">The Legend of Zelda</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In one of the darkest times in the Kingdom of Hyrule, a young, pointy-eared boy named Link takes on an epic quest to restore the fragmented Triforce of Wisdom and save the Princess Zelda from the clutches of the evil, power-hungry Ganon.

The Legend of Zelda for the NES marks the first action-adventure title of the popular Nintendo series. Players must make their way through the various forests, graveyards, plains, and deserts of the Overworld to find the secret entrances of the eight dungeons in an attempt to piece together the broken Triforce. Once all pieces are joined, Link will be able to gain entry to Death Mountain, home of Ganon, and prison of Princess Zelda.

The game is drawn in a top-down perspective. Link begins his quest in the Overworld, which features forests, mountains and lakes and is divided into several screens. Link can explore the Overworld freely, though when he enters a screen, he will encounter several enemies. He can attack them with his sword. If link is at full health, he can toss his sword to attack enemies from afar, but when he is hurt, even slightly, he can only fight in melee range. 

Link's health is represented by hearts; initially he can have a maximum of three hearts, but as he progresses in the game, he will find heart containers that increase his maximum health. The enemies are varied - some attack from up close, some shoot projectiles. When killed, they often leave behind an item - a heart to restore energy, rupees that function as money (and can be used to buy stuff in various shops in the Overworld), or bombs which can be picked up and set down to attack enemies or destroy some walls. When enemies are killed, they stay dead and will not re-appear once the screen is entered again. 

There are other items to find in the game; some function as weapons, while others are used to solve puzzles. 

To find the Triforce pieces, Link must explore dungeons. Once he finds an entrance to the dungeon and goes in, he must explore the rooms, fight enemies and collect keys until he finds the boss monster he must defeat. He will then be able to pick up a Triforce piece. Once he does so, however, all the monsters in the Overworld come back to life. 

If Link dies on his quest, he can continue it; he will go back to his start position in the Overworld, but with the items he managed to collect so far. When Link finishes his quest, the pl;ayer can choose to play the "2nd quest", which is essentially a harder version of the game. 

The Legend of Zelda is known for several factors that were revolutionary at the time: A full world that could be freely explored, power-ups that would permanently enhance your character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="278ee469" md5="6288e18a36f82ff31c23e94a546fa8c4" sha1="c3736a23b851aa6d3b580cf04c6323337acbaa76" format="mp4" support="">media/video/legenzel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b2bd4e0" md5="a6793c6389a6f04dde47d260af40e0ff" sha1="4c284c50a538b95da0d3f8cf93d135cc535724bd" format="png" support="">media/mixrbv2/legenzel.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="us">1987</date>
                <date region="eu">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1654" romid="136548">
            <path>lonerangerthe.zip</path>
            <noms>
                <nom region="ss">Lone Ranger, The</nom>
                <nom region="wor">The Lone Ranger</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the early 1880's in Texas, a man has returned to bring  justice to the outlaw who murdered his brother and his former comrades, the Texas Rangers. His name is the Lone Ranger. The outlaw, whose name is Butch Cavendish, has now kidnapped the President. The time has come for the masked man to begin his journey of adventure for the purpose of safely rescuing the President and avenging the deaths of his brother and former comrades.

The game takes you through 8 western-themed regions, each 
with a different objective, all of which brings you closer to your nemesis, Butch Cavendish. The game features many points of view during gameplay. Most of the time, the game is played from a top-down perspective, as you travel through the country and walk through towns. At other times, the game switches to a side scrolling view when you are in a boss stage. On occasion, the view switches to a first person perspective and plays similar to a first person shooter.

Each bad guy you kill is worth money. You can use money to buy more bullets, dynamite, rifles or a patch up from a doctor. For example, you start with a short barreled gun which you can upgrade to either a medium or long barreled gun. Your gun shoots standard bullets but can also fire silver bullets which are stronger than the standard ones.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa00492d" md5="2608de0b2fa7ecc23ffca4a5d690b18d" sha1="95f50de616b441ce6402669f8de6655055f35c5a" format="mp4" support="">media/video/lonerangerthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ea0ccec" md5="ee8592594c1adac5bf33dabe74116e90" sha1="bb0635ce756f20674d651476bc52ecc103423dcd" format="png" support="">media/mixrbv2/lonerangerthe.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1764" romid="265283">
            <path>mafatcon.zip</path>
            <noms>
                <nom region="ss">Mafat Conspiracy, The</nom>
                <nom region="jp">Golgo 13 : Dainishou, Icarus no Nazo</nom>
                <nom region="wor">The Mafat Conspiracy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You play as Golgo 13 aka Duke Togo, ace sharpshooter and assassin. Based off a character of various manga comics, Golgo is a down-to-business man at the end of a gun. Stuck in the world of espionage among such groups as the FBI and the CIA, Golgo is constantly in mortal danger, and a lethal weapon in his own right. 

The Mafat Conspiracy is the sequel to the NES game Top Secret Episode. In this chapter, Golgo must track down a missing satellite from the SDI laser defense system, as well as rescue a top scientist and stop those who would use the satellite for blackmail and terror on the world's nations. 

While Golgo is outdoors, the game is a side-scrolling romp where the player can fire and jump. This changes when Golgo enters a building, at which point the game switches to a first person 3D maze. Navigating past soldiers and between floors, Golgo collects various clues to advance the storyline. There is also a driving sequence, and several sniper sequences in which precision aiming is required.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b2cec014" md5="ee9e8d9a5a20b8c6dcc53452628cd241" sha1="89ad1d07141b12a9ebf7aaec12ac0a00a7e3a829" format="mp4" support="">media/video/mafatcon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0998c946" md5="6cb52a62b0b4761f9852e29da02d16c2" sha1="e519ddb550456e481d1d429848edbbdd54961e02" format="png" support="">media/mixrbv2/mafatcon.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="29399">Tokai Engineering</developpeur>
            <editeur id="29399">Tokai Engineering</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1697" romid="136581">
            <path>magicsch.zip</path>
            <noms>
                <nom region="ss">Magic Of Scheherazade, The</nom>
                <nom region="jp">Arabian Dream Scheherazade</nom>
                <nom region="wor">The Magic of Scheherazade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The evil wizard Sabaron summoned a horde of demons to invade Arabia. One brave magician tried to fight Sabaron, but was trapped in the holes of time. This magician is you. Traveling through different time periods, you'll have to stop Sabaron's evil plans and to rescue the beautiful princess Scheherazade he kidnapped.

"Magic of Scheherazade" is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="003abc55" md5="079af79de8bf197ca80f5a965eefbb46" sha1="16c9fa684a846fbc2de9f677d26664020285080f" format="mp4" support="">media/video/magicsch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93ed8182" md5="6da2a4b6f6970c30675b7f90337c94b9" sha1="78bc3084be42f3ddfc6a7f1b60939465420f8ac6" format="png" support="">media/mixrbv2/magicsch.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="516">Culture Brain</developpeur>
            <editeur id="516">Culture Brain</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18820" romid="136796">
            <path>mutanvir.zip</path>
            <noms>
                <nom region="ss">Mutant Virus - Crisis In A Computer World, The</nom>
                <nom region="wor">The Mutant Virus : Crisis in a Computer World</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In The Mutant Virus you play the part of Ron Trainer, the best of the best at the elite corps of Computer Master Debuggers. And just recently, something has gone terribly wrong. CPI, the Central Programming Institute, controls all the computers in the city which in turn control everything in the city itself. There are some bugs in this system and it's your job to get rid of them and find out how they got there. You will be miniaturized and sent into the computer with a vacine. Gameplay is from an overhead view where you will need to visit all the infected computer systems and use the vacine to contain the virus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98df0f1" md5="c877666b81d3405e1234ec425bc6a553" sha1="05be60ec0f9b30e35f2907ba8594b61274604b27" format="mp4" support="">media/video/mutanvir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ac06bb0" md5="18cb8a9f81ecd70b26448e6fa33433db" sha1="234ec128e1021785d88d2aaf65421f35393ffe5c" format="png" support="">media/mixrbv2/mutanvir.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="8810">American Softworks</developpeur>
            <editeur id="8810">American Softworks</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1599" romid="137016">
            <path>punisherthe.zip</path>
            <noms>
                <nom region="ss">Punisher, The</nom>
                <nom region="wor">The Punisher</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The NES version of The Punisher is an on-rails shooter tracking behind Frank Castle as he trades fire with the gangs of some of his classic enemies. Aside from being one of the few NES rail shooters, the game features an uncommon amount of destructible items in its levels. You also have the ability to move Frank to the left or right of the screen to dodge incoming fire, or to hold down the fire button to lock him in place and move the aiming cursor.

The game features six "missions" with a number of varying environments and levels within them. Standard pickups of armor and increased firepower are present, as well as grenades which can be launched with the B button. Earning a 100% kill rating (as The Punisher would surely try to do) gives an unlimited "Super Gun" upgrade for the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67130d44" md5="de8b3c870876e73d063f5d7e95c917c8" sha1="4150b081b14082dc1455dffcee643ef00b525c4b" format="mp4" support="">media/video/punisherthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5b2f59b" md5="5c695146055680d9f080f6d2f6d471f6" sha1="50e8e8f23f7dedc0d9e943245611d66e39d6e157" format="png" support="">media/mixrbv2/punisherthe.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="108">Beam Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18849" romid="137083">
            <path>renstisho.zip</path>
            <noms>
                <nom region="ss">Ren And Stimpy Show - Buckeroo$!, The</nom>
                <nom region="wor">The Ren &amp; Stimpy Show : Buckeroo$!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Stimpy invents the Gametron 5000 Moneymaker which is the first video game machine in the world that rewards the player with money. Ren, who is always on the lookout to get rich, eagerly gets to playing with the video game system on the quest to earn big bucks. 

In the game, you control Ren &amp; Stimpy through various side scrolling levels which are based on different episodes of the cartoon show.  Episodes the levels are based on are Space Madness,Out West, and Robin Hoek. 

In Space Madness, Space Cadet Stimpy must get a dazed Ren to the sick bay to feed him some chicken soup to cure him of his space madness. You will guide Ren through the Space Diner, the Laboratory, the Button Room and the Zero Gravity Bathroom to get to the sick bay. There are also parts of this level in which you will control the spacecraft that involves side scrolling shoot em up gameplay.

Out West pits Three-Fingered Hoek and Stimpy the Kid, in the role of horse thieves. You must guide the buckeroos through the outskirts of town, past the corrals, through the rusty frontier town and to the stables, where you'll find the sheriff's horse to steal.

During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with trusty bow and turkey baster, you must make your way through the village and rescue the fair Maid Moron from the clutches of the evil sheriff, who is holding the maiden captive in his castle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d8973f" md5="144318820db727d08273c157c2ef6d85" sha1="7c7f083c2d33844fed086903c8066bb815c19527" format="mp4" support="">media/video/renstisho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="998fca86" md5="60fbdf0cb55dcba6bd87ab3c0f742596" sha1="b47115a5ed524160dd1483fc813d9cf51ca9aa75" format="png" support="">media/mixrbv2/renstisho.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1612" romid="137118">
            <path>rocketeerthe.zip</path>
            <noms>
                <nom region="ss">Rocketeer, The</nom>
                <nom region="wor">The Rocketeer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Rocketeer is based on the 1991 Disney movie of the same name. Nazis are trying to steal an experimental jet pack that will presumably give them a strategic edge in modern warfare for the purpose of world domination. It is up to the hero to don the jet pack and the helmet to stop the Nazis and keep the world safe.

The Rocketeer is a side-scrolling, run-and-jump (and sometimes fly) game. About halfway through the first stage, the Rocketeer is able to scavenge jet fuel power-ups, in addition to health and ammo power-ups. The fuel power-ups allow him to use his namesake power and fly for short distances. The Rocketeer has 6 offensive options available from the start of the game, limited only by the amount of ammunition points he has in reserve: A punch (requires no ammo points and is therefore unlimited), pistol (1 ammo point per fire), tommygun (2 ammo points), spread gun (3 ammo points), grenade (5 ammo points), and a bazooka (20 ammo points).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6177990d" md5="fc4d5b97176ee2182af25c94c08a8421" sha1="c3690e7395c1e85c4c4e8a0534e2b9ed1de68f06" format="mp4" support="">media/video/rocketeerthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2627be56" md5="a8a72b5f1061b42926f54f04e0146547" sha1="65769b28b63b8df4ca1104c5526d5b61f2236bc6" format="png" support="">media/mixrbv2/rocketeerthe.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="152">Realtime Associates</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1295" romid="137277">
            <path>simpsbarvsspamu.zip</path>
            <noms>
                <nom region="ss">Simpsons - Bart Vs The Space Mutants, The</nom>
                <nom region="wor">The Simpsons : Bart vs. the Space Mutants</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield.

On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.

The ways Bart can get rid of those objects sought by the Space Mutants are numerous. For instance, in the first stage, Bart must get rid of purple objects. He can dye them red, cover them, wash them, etc. Some even involve a little puzzle solving, like playing a trick on Moe to make him get out of the bar.

Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d80810b" md5="2b2804f15a4ad7fb884cf79934eda96b" sha1="c2e60a0cd4a0c8ba3fe2e01f35cb25ebf68e124b" format="mp4" support="">media/video/simpsbarvsspamu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c76aa0d4" md5="c00f51e764cd212c567cd6f434342f69" sha1="2176f0adee63cab6dcb806a7d3e0632105468b5e" format="png" support="">media/mixrbv2/simpsbarvsspamu.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1543" romid="137280">
            <path>simpsbarvswor.zip</path>
            <noms>
                <nom region="ss">Simpsons - Bart Vs The World, The</nom>
                <nom region="wor">The Simpsons : Bart vs. the World</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is actually a compilation of smaller games belonging to different genres. Krusty the clown appears in the beginning of the game and presents a menu with five games to play (one of which is not available from the start): A jump-and-run game, where Bart must find an exit on a ship, while enemies fire at him and try to prevent him from reaching the exit; a card game, where you have five tries to find hidden cards on a board; a simple jigsaw puzzle; a series of trivia questions concerning the Simpsons; and finally, a platform-skateboard game (available only after you have completed the ship level). Needless to say all games are connected to the famous TV series "The Simpsons".
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e90921a1" md5="71f0baede939249e2e5de6f4c26aa736" sha1="a9326b522e08ba656006acc29e042000bb18839d" format="mp4" support="">media/video/simpsbarvswor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eca5443" md5="8f2ef2e608d0d29b666a134e6007d317" sha1="3ccc27f5c3d7b8cc7f870abb39e2c2074be4d8f2" format="png" support="">media/mixrbv2/simpsbarvswor.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1678" romid="137283">
            <path>simpsbarmeeradman.zip</path>
            <noms>
                <nom region="ss">Simpsons - Bartman Meets Radioactive Man, The</nom>
                <nom region="wor">The Simpsons : Bartman Meets Radioactive Man</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Bart Simpson is reading the latest comic about the Radioactive Man but his favourite superhero is not featured in it. When he is at the last page, his sidekick Fallout Boy appears. He tells Bart he is the only one who can save Radioactive Man who has been sent to the Limbo Zone, a mysterious prison that revolves around a black hole. Bart turns into Bartman and he has to fight three super villains to collect Radioactive Man's lost powers before facing the mastermind Brain-O the Magnificent.

Players control Bartman through 2D side-scrolling platform levels. He needs to defeat enemies, collect goodies, and be careful not to fall into one of the deadly traps on his way. Bartman can punch and kick, and collect lightning icons to shoot small bolts. Most of the level sequences require precise timing and pixel-perfect jumping precision. Bartman has five life points that are restored by collecting radioactive signs.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80f1138c" md5="eb2432b9edfcec9b69a5051b1571d885" sha1="eee0ab242ad72765520e854c3b943c736e780ec6" format="mp4" support="">media/video/simpsbarmeeradman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8807d458" md5="fc9831f290339fe14bece79aef02949b" sha1="02312a711034ff5d2a56ede373e866aae54bdfff" format="png" support="">media/mixrbv2/simpsbarmeeradman.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="eu">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="6297">Imagineering</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18894" romid="137565">
            <path>terminatorthe.zip</path>
            <noms>
                <nom region="ss">Terminator, The</nom>
                <nom region="wor">The Terminator</nom>
            </noms>
            <regions>
                <region>us</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Terminator loosely follows the plot of the 1984 Arnold Schwarzenegger film. The game begins in the future, where the hero Kyle Reese must battle through a post-apocalyptic future in order to go back in time to 1984 Los Angeles. Once there, he must progress through various checkpoints as outlined by the main movie plot: Find Sarah Connor, shootout at the police station, and the climax in the factory. The main levels of the game consist of side-scrolling jumping and shooting action. In between levels are car chases where the Terminator attempts to run you down as you race to your next destination.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8cbb4a4" md5="821da002fd817caaca91e9856785062d" sha1="89083847613162a84dff0e033fda452ced411ed2" format="mp4" support="">media/video/terminatorthe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccdb72cf" md5="e4e075dba54444824f3ec40de74a3913" sha1="1ed29de2203a6548242686e862587dd0bcd3c0de" format="png" support="">media/mixrbv2/terminatorthe.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="393">Radical Entertainment Inc.</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1942" romid="137585">
            <path>threestooges.zip</path>
            <noms>
                <nom region="ss">Three Stooges, The</nom>
                <nom region="wor">The Three Stooges</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Stars of television and cinema, and now stars of their own video game. Join Moe, Larry &amp; Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b67ddba5" md5="8a5a2188b800c1edef802c1c9017702e" sha1="268842f1cf991543347a7dccba4af0898e2c84d2" format="mp4" support="">media/video/threestooges.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cedcbac5" md5="9f1a9b63d2b060af8204986fe0b23070" sha1="3d08d8afae1e8b4cb24d950921a708d7ebd0fd88" format="png" support="">media/mixrbv2/threestooges.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="362">Cinemaware</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18899" romid="135873">
            <path>druaganotou.zip</path>
            <noms>
                <nom region="ss">Tower Of Druaga, The</nom>
                <nom region="jp">Druaga no Tou</nom>
                <nom region="wor">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You control a heroic knight, who is actually prince Gilgamesh, who must attempt to rescue the maiden from the demon Druaga. You are armed with a sword and shield to attack and defend.
You move from floor to floor, which are constructed as mazes, searching for the key, this key will unlock the stage exit.
Items can be found by killing (all) enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c6e6049" md5="dfa26bfb7e74bbe0c87aed40b694d11d" sha1="05dea517376d335ff90492e4293a1bad63c19e13" format="mp4" support="">media/video/druaganotou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c67283" md5="fd6a0bceea06717b9d38e8e24a267c7d" sha1="588b15052e7bfff5401d8e10a3de7be0e60359bd" format="png" support="">media/mixrbv2/druaganotou.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18899" romid="135873">
            <path>towerdru.zip</path>
            <noms>
                <nom region="ss">Tower Of Druaga, The</nom>
                <nom region="jp">Druaga no Tou</nom>
                <nom region="wor">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You control a heroic knight, who is actually prince Gilgamesh, who must attempt to rescue the maiden from the demon Druaga. You are armed with a sword and shield to attack and defend.
You move from floor to floor, which are constructed as mazes, searching for the key, this key will unlock the stage exit.
Items can be found by killing (all) enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c6e6049" md5="dfa26bfb7e74bbe0c87aed40b694d11d" sha1="05dea517376d335ff90492e4293a1bad63c19e13" format="mp4" support="">media/video/towerdru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c67283" md5="fd6a0bceea06717b9d38e8e24a267c7d" sha1="588b15052e7bfff5401d8e10a3de7be0e60359bd" format="png" support="">media/mixrbv2/towerdru.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18909" romid="137693">
            <path>ultimstu.zip</path>
            <noms>
                <nom region="ss">Ultimate Stuntman, The</nom>
                <nom region="wor">The Ultimate Stuntman</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Evil has kidnapped the scientist Jenny Aykroyd and it's the Ultimate Stuntman's job to rescue her.

Ultimate Stuntman must fight through 7 worlds with 4 stages each and then through the final world which consists of 3 stages. The game has a variety of different gameplay types. The stages go in the order of an overhead view stage, a side-scrolling stage, a climbing stage with the Android boss, and then a bomb disposal stage.

The overhead view stages deal with you driving either a car, boat, glider, or a dune buggy and trying to get to the end before time runs out on the clock. You must do this while either dodging or shooting enemies. In all the stages besides the one where you're given a glider you can use a limited number of turbo boosts to speed up your vehicle. In the glider stages you can alter your altitude to either go high above or below various obstacles. All of these levels end with a boss battle.

Sometimes after these stages there is a bonus round where you try to collect extras in a limited amount of time without crashing into any obstacles. Completing this successfully will yield an extra life.

The side-scrolling stages consists of two different experiences. One is a platformer where you walk around and can shoot enemies while searching for a set number of keys to unlock a forcefield at the end of the stage. The other consists of you flying a glider throughout a stage shooting enemies and trying not to crash until you get to the end of the stage.

The climbing stages consist of you climbing a building and shooting enemies with a reticle that you can move all over the screen.You have to get to the top of the building before time runs out. Once at the top you will have to fight an android boss. Such as Mega Slug, Techno Beast, and the Sand Yeti. The android boss fights take place on the buildings rooftops with a side view of the action. The player must drain the energy from the androids by repeated shooting bullets into them.

In the bomb disposal stage you must dispose of a bomb before the fuse burns all the way detonating it. You dispose the bomb by unsoldering chips away from each other. The player must use the directional pad to move the cursor from chip to chip keeping an eye on the number on each one. Every time the cursor moves to a certain block, the number on it decreases by one. This creates a puzzle-like scenario, where if the player makes a mistake he must reset the disposal and try again with less time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27a6ce8e" md5="4f67d50c8c8250bf360329d005c35186" sha1="01fd63f45d33f9f51e7ae5e80f8cff4a731fcb92" format="mp4" support="">media/video/ultimstu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e1b2991" md5="7ebd9cc5b7157df1eb2eba100f4bc891" sha1="30454fe3d7bf4da6eb81f52aa4fb21ea29fee2da" format="png" support="">media/mixrbv2/ultimstu.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="504">Camerica</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1618" romid="137697">
            <path>uncanxmen.zip</path>
            <noms>
                <nom region="ss">Uncanny X-men, The</nom>
                <nom region="wor">The Uncanny X-Men</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Professor Xavier and his Uncanny X-Men are all that stand in the way of the rampage of Magneto and his henchmen. The X-Men: Wolverine, Cyclops, Storm, Colossus, Iceman and Nightcrawler, are ready to fight Magneto.

The Uncanny X-Men is an over-head view action game. Players begin by choosing two X-Men from the roster (the second either controlled by another player or the computer) and select one of five levels including a practice level. The goal in each level is to reach the hidden 'command center' and destroy it. The X-Men all share similar abilities, being able to move in any direction, jump and attack. Half of the characters (Storm, Iceman, Cyclops) have long range attacks while the other half (Wolverine, Nightcrawler, Colossus) must get in close range to punch the enemies. Each X-men can only sustain a certain number of hits before being defeated. Should the two X-Men both fall in battle, players will be able to choose two more to attempt the level again until all of the X-Men are used up.

Power-ups include an "S" which stops time, invincibility for a short time and a health restore. There is also a Magnet (symbol of Magneto) power-down which renders the X-men immobile for a short time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="088ade35" md5="d7bfed5db0e72af755d338300f80bf76" sha1="0515cb158016d3657860f6219125d37b97f1be95" format="mp4" support="">media/video/uncanxmen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3085ace" md5="a3df4655d65cf81d75d356f8259605e0" sha1="a32da70d115ebefd03e5e4c01b58faffed054c41" format="png" support="">media/mixrbv2/uncanxmen.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>3</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1507" romid="137832">
            <path>youngindjonchr.zip</path>
            <noms>
                <nom region="ss">Young Indiana Jones Chronicles, The</nom>
                <nom region="wor">The Young Indiana Jones Chronicles</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Young Indiana Jones Chronicles is based on the television series of the same name, which is in turn based on the Lucas/Spielberg movie franchise starring Harrison Ford. In this game, a young Indiana Jones embarks on globetrotting adventures in which he gathers treasure and fights for what is good and right.

The game features side-scrolling action where young Indy trots along the ground, jumps, crawls flat, and can collect and wield a variety of weapons against copious enemies in the game. Indy starts with a whip and can find such weapons as throwing knives, grenades, pistols, rifles, and others. He can also collect hat powerups which allow him to sustain more damage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20fe1ba4" md5="188e92189bdf31e11d7f0af461e8c97a" sha1="fed420c1c1e8bb5d240e48648cf643a598029c67" format="mp4" support="">media/video/youngindjonchr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8290c71" md5="61d100e110ddc929032c1cd03a6b06ae" sha1="4d689f62820afc3719fcbd726888c0c634c1978b" format="png" support="">media/mixrbv2/youngindjonchr.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="50">LucasArts</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18769">
            <path>thexder.zip</path>
            <noms>
                <nom region="ss">Thexder</nom>
                <nom region="jp">Thexder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty.  You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time.  Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again.  Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="658b2515" md5="c2615cf29fd257fe22b6ae73c7059c0a" sha1="ab0812c80e1d4aca23cf7b27ac5adbf1d68f0470" format="mp4" support="">media/video/thexder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78db6685" md5="a884df7b1725450230c44bb1610c65c6" sha1="45142d192a7d870ecb828044c1cca26a47a15e01" format="png" support="">media/mixrbv2/thexder.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="35">Game Arts</developpeur>
            <editeur id="794">Square Enix</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18895" romid="137586">
            <path>thundlig.zip</path>
            <noms>
                <nom region="ss">Thunder And Lightning</nom>
                <nom region="us">Thunder &amp; Lightning</nom>
                <nom region="jp">Family Block</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior.  Mr. Chin holds a stick over his head that acts as the paddle.  If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.

Power-ups are:

1. Glove: Catch the ball and then release with the A button.
Long: Mr. Chin's stick will become longer.
1-Up: Get an extra life for Mr. Chin.
Missile: Gain fire power, press the A button to launch a missile, catch a second missile to fire two missiles simultaneously.
Big Ball: The ball enlarges and blows through any type of block in its path.
Slow: This will slow the speed of the ball.
3 Balls: The ball will split into three balls and as long as you keep one ball from falling you will always have three balls.
6 Balls: The ball will split into six balls.

"Bad Characters" will occasionally appear and try to mess with Mr. Chin.

1. Sea Anemone: If he captures your ball it will split into two smaller balls.
Octopus: He lives underwater inside an ancient vase, if the vase is hit by the ball the octopus will come out and try and latch onto Mr. Chin's stick.  If he succeeds he will weigh you down causing you to move slower.
Turtle: They will walk over the wall and transform themselves into new blocks to hinder your progress.
Bird: If hit with your ball it will fly out of control smashing through the walls before flying away.
Thunder Warrior: If you hit the Thunder Warrior with your ball he will release a circle of lightning bolts that will fly around him. The lightning bolts will destroy the walls but they will momentarily paralyze Mr. Chin if he is hit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34916915" md5="67b3ea5d0aca6d451165047a6537ae82" sha1="7be0689cee34df1bac37169fa576066263f40718" format="mp4" support="">media/video/thundlig.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c876ec5" md5="282bb4f0ba9bca7eca59805e82b869a9" sha1="71d6b55d2ce35764e4da8440bba293f5f7908a8a" format="png" support="">media/mixrbv2/thundlig.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1830" romid="598778">
            <path>thunderbirds.zip</path>
            <noms>
                <nom region="ss">Thunderbirds</nom>
                <nom region="jp">Thunderbirds</nom>
                <nom region="wor">Thunderbirds</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An evil alien named Hood wants the Thunderbirds to turn over all their vehicles to him within a 60 day time period or Hood will bombard the Earth with meteors. The Thunderbirds figure he needs the 60 days to prepare to come through with his threat so they decide to go looking for places which may contain his energy sources for his power.

The game takes place over North America, the Indian Ocean, and Asia as you fly through doing different missions in each location.  As a Thunderbird, you'll  fly 5 different futuristic aircraft such as a Mach 20 Thunderbird 1 Rocket, the Neptune Hydro-Turbojet, and the Fire Flash Atomic plane. Each vehicle can only take 3 hits before being grounded. If your vehicle is grounded, it will take 3 days to be repaired. These 3 days will be subtracted from your overall 60 days you have to beat the entire game. 

Your enemies consists of such exotic fare as poisonous space scorpions, mutant sea worms and even environmental adversaries such as fire spitting volcanoes. By defeating certain enemies, you aircraft can gain powerups such as replenishing delpleted heath, increased firepower, or adding orbital ships to fly by the side of your main ship to assist you in combat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="566ea33a" md5="8c60d1ca5c38206347a2bd83f9bd9edb" sha1="830c0d8830b13d0d3e3cc5981560037d5a1bf208" format="mp4" support="">media/video/thunderbirds.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1f50db3" md5="0af7ab590d8b52544e1dbf5a65819498" sha1="fe6cdba19e9e0f7fb5036b375f9d8fda2341a6a6" format="png" support="">media/mixrbv2/thunderbirds.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="17379">Pack In Video</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18770" romid="564688">
            <path>thundercade.zip</path>
            <noms>
                <nom region="ss">Thundercade</nom>
                <nom region="us">Thundercade</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed their own nuclear power plant, and threaten the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on the dangerous mission.

The player controls a motorcycle traveling through four distinct areas; the city, the base, the woodlands and the fortress which contains the final objective which is the nuclear power plant. The motorcycle shoots bullets and can be upgraded by finding powerups which add sidecars to the motorbike, which in turn adds more firepower. Also, you can call in a limited amount of airstrikes  to help you clear the screen of enemy tanks and troops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d919f8f" md5="e46bc7508058d396f2488eb936e19eb4" sha1="506a8da56066197c1041663f59c0bc7547a7dfb9" format="mp4" support="">media/video/thundercade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31fa20d1" md5="bb8d05fbb4febe3cd106930c043044e6" sha1="2c753555a7b0fe71fb7c13dbe389184027df5654" format="png" support="">media/mixrbv2/thundercade.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1553" romid="137593">
            <path>tigerheli.zip</path>
            <noms>
                <nom region="ss">Tiger-heli</nom>
                <nom region="jp">Tiger-Heli</nom>
                <nom region="wor">Tiger-Heli</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Heli is the name of your helicopter, according to the box the result of a billion-dollar defense project and forged from ebony metal and glistening chrome. Your goal is to defeat the country of Cantun, which is run by terrorists and has become completely power hungry with an aim to take over the whole world.

You're shooting tanks, ships, aircraft carriers and trains while flying towards the impenetrable military base. You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="245f5944" md5="553d9e705069725ed0f22f0e93413c92" sha1="1517fab794c1de7c370abd21bb70e86969242601" format="mp4" support="">media/video/tigerheli.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdd25bd9" md5="9f89e87c127f21d409d22f3cc0e26f3b" sha1="edf61d7f8c40d16c19538b1079cf830e44826dc2" format="png" support="">media/mixrbv2/tigerheli.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88553" romid="387493">
            <path>timediveonman.zip</path>
            <noms>
                <nom region="ss">Time Diver Eon Man</nom>
                <nom region="wor">Time Diver - Eon Man</nom>
                <nom region="asi">Time Diver - Avenger</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Earth, 60 years into the future. The world is virtually crime free thanks to the Clear System invented by Kane Nelson, scientist extraordinaire. That is, until a secret organization called Romedrux decides to challenge the system by unleashing a plague of crime. In order for them to succeed, they'll need to prevent the Clear System from ever being invented, and that means eliminating Kane or his ancestors. Los Angeles, 1993. Dan Nelson thought he was an ordinary student living in LA until the day he found himself under attack by Romedrux warriors. During the attack, Dan learns about his future son, Kane, and vows to protect his family past, present, and future. It's a race through time in this new sci-fi thriller from Taito!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a019c9" md5="017b83642a9b4ae68c3373cec77767b0" sha1="ae3b4527329f60083d23227b3118e0191c9e21d2" format="mp4" support="">media/video/timediveonman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d600b083" md5="ddd99c8fcd37a843aa2f099747301249" sha1="9b16e6298e086cef70f86ac179af0dd1312cf8f9" format="png" support="">media/mixrbv2/timediveonman.png</media>
            </medias>
            <dates>
                <date region="asi">1994</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1537" romid="598605">
            <path>timelord.zip</path>
            <noms>
                <nom region="ss">Time Lord</nom>
                <nom region="eu">Time Lord</nom>
                <nom region="wor">Time Lord</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a time lord who has to travel through time in order to stop time travelling aliens from changing the earths history. The Game play involves you fighting off aliens who are dressed like the people from the various time period that you are in. The weapons at your disposal vary depending on what point in time you are in. In order to travel to another time zone you must find 5 orbs which are carefully hidden around each level and require some puzzle solving and platform jumping to get to. Time in this game runs by very fast and you inly have until the year 3000 to complete the game otherwise the world will be blown up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20efa944" md5="21514f30b2079d0d8ec4ba9ce7362864" sha1="e4c60620705071ad88d2a1d3c210041f3fae4758" format="mp4" support="">media/video/timelord.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98a725e0" md5="987a3a22e433539b5bfc2a20194bdd92" sha1="893a81b041bd2034ec74b1d42a8c1c6e257b4901" format="png" support="">media/mixrbv2/timelord.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1990</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="2857">Milton Bradley Co.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18896">
            <path>timezone.zip</path>
            <noms>
                <nom region="ss">Time Zone</nom>
                <nom region="jp">Time Zone</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Oh, no! On the way to meet your girlfriend Haruka, our intrepid little hero has gotten ambushed by that nefarious, time-traveling villain, Professor Time. Now it's time to join him as he crosses time and space to save her from his evil clutches.

In this run and jump action game, you'll find yourself flung anywhere from prehistoric times to the far future and back again, defeating anything from dinosaurs to samurai to aliens just to get her back.

Your main weapon — your ever-sturdy baseball cap. Just toss it forward and let it simply boomerang back or jump as it boomerangs back to let it fly around you for a short amount of time. And if you're lucky enough to collect enough chimes, you'll get to witness the awesome destructive power and invincibility of the skateboard.

Combined that with a host of hazardous obstacles so prevalent in platformers and you've got yourself into quite a pickle trying to tackle Professor Time. Pursue and flog him with your cap so that the hero and Haruka can live happily ever after.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="626fea0c" md5="9f590517cf8b4a25fd264a9249cde518" sha1="d7b660cc80659a5eee87958aaa1bfd6c176ed182" format="mp4" support="">media/video/timezone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39531f14" md5="c13cd4eb6ddf74339d0e0d7a80dc5a69" sha1="047ee52d6ba62ccbb56c0b0a958213f03c7d9b8a" format="png" support="">media/mixrbv2/timezone.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="2980">EIM Ltd.</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="107884" romid="137603">
            <path>tinytooadv.zip</path>
            <noms>
                <nom region="ss">Tiny Toon Adventures</nom>
                <nom region="us">Tiny Toon Adventures</nom>
                <nom region="wor">Tiny Toon Adventures</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">These Tiny Toons have big problems. That's right. The arch enemy of Acme Acres, Montana Max, has kidnapped the ever-so-popular Babs Bunny. Now the furry female's fate rests in the paws of Buster Bunny and his crime fighting pals - Dizzy Devil, Furrball and Plucky Duck. Four kooky buddies with their own special talent. Buster can bounce over bad guys with the best of them. Furrball uses his feline claws to climb walls. Dizzy Devil prefers to spin through them. And Plucky can glide through the air and swim like a fish. Choose which partner you want at the beginning of each level before you face-off against time and goofballs gone bad in 6 zany wonderlands. So you better get jumping or it will be curtains for our playful pals!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba443f0d" md5="ee002ea19b3177b967f2847051a7ef93" sha1="b14a1750fc1ce5ddff1ca7f6adadeed35623bb11" format="mp4" support="">media/video/tinytooadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b97ed71" md5="84bbccec22ca56398823fabd3985c33b" sha1="adb7af3129c64d11bb71380ff0c4787f7438d9c5" format="png" support="">media/mixrbv2/tinytooadv.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1705" romid="137604">
            <path>tinytooadv2trinwa.zip</path>
            <noms>
                <nom region="ss">Tiny Toon Adventures 2 - Trouble In Wackyland</nom>
                <nom region="us">Tiny Toon Adventures 2 : Trouble in Wackyland</nom>
                <nom region="jp">Tiny Toon Adventures 2 : Montana Land e Youkoso</nom>
                <nom region="wor">Tiny Toon Adventures 2 : Trouble in Wackyland</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Buster Bunny receives an invitation to a newly opened amusement park. He gladly accepts, unaware of the fact this invitation is a trap. Now he and his friends have to overcome all the obstacles and to survive in the Wackyland...

"Trouble in Wackyland" consists of several mini-games which you can complete in no particular order. You have to reach the engine of a train in a standard side-scrolling platformer, keep your balance on a wooden plank while diving down dangerous waterfalls, compete in toy car tournament, etc. Once you gain enough tickets, you can access the Castle, that is standing behind the Amusement Park.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32296ce3" md5="d33dea532d9318b36e166d609ad3138a" sha1="87b687e86cab0c89ed591db22af241a0734a0584" format="mp4" support="">media/video/tinytooadv2trinwa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24b9016a" md5="4cc15f5652d0d22d759d6a1eadfd767d" sha1="775ece4b11c336c8c2fe9088506808cd9a5e9e61" format="png" support="">media/mixrbv2/tinytooadv2trinwa.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="jp">1992</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71550" romid="137609">
            <path>titan.zip</path>
            <noms>
                <nom region="ss">Titan</nom>
                <nom region="jp">Titan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Titan is a 2D arcade game / puzzle game hybrid.For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22a2c66f" md5="9d9b2012c4872ae584906370d6b39619" sha1="f3e7ca38deaeef69778b29dc4dce5a8f828a2992" format="mp4" support="">media/video/titan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61a76ba5" md5="9402b40818b36903462e1807e27b3e84" sha1="559b24a75bba01b39f239c66cf5674b3463b0947" format="png" support="">media/mixrbv2/titan.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="292">Titus</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88554" romid="137610">
            <path>titanwarriors.zip</path>
            <noms>
                <nom region="ss">Titan Warriors</nom>
                <nom region="us">Titan Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Titan Warriors is a cancelled shoot them up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65c99ac6" md5="4c5394fb7dc6c0caa7c11b33b60883ee" sha1="54d053e6259b0aadfa9a51da6e2e22596ac93613" format="mp4" support="">media/video/titanwarriors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="46998a8e" md5="ffffea4c6216ec366400a250fea72d52" sha1="bcd6cda9df2bec1177bce70fd56f605d2fba7f5a" format="png" support="">media/mixrbv2/titanwarriors.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18898" romid="137613">
            <path>totheearth.zip</path>
            <noms>
                <nom region="ss">To The Earth</nom>
                <nom region="wor">To the Earth</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2050 the Earth has been attacked by the villainous Raggosians and it is your job to save the planet! You will need to pilot your ship, The Tempest, to the planets Uranus, Saturn, Jupiter, and Earth in order to retrieve certain minerals which can be used to fight the Raggosians. The Raggosians will be trying to stop you from reaching these destinations, though, so you need to use the Nintendo zapper to fight back. Numerous (and very fast!) enemy ships will fly by on the screen and attempt to destroy your ship. You need to shoot the ships and incoming missiles before your ship takes too much damage. From time to time a comet will fly by, and if you shoot this a temporary barrier will be formed that protects your ship from enemy fire. Occasionally you can also earn a smart bomb which appears in the bottom of the screen and destroys all enemies if shot. Each level ends with a large boss which will take multiple hits to destroy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96655a7a" md5="86f295f2b1b81f6e7ad78443817fe0ef" sha1="17ac5c684359fcbbdf7f96ba0fe3b8016bb846eb" format="mp4" support="">media/video/totheearth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b05e51cc" md5="46b1d6ba4cfe942012e4b9bec79b469d" sha1="fef67dedd42f81f19c47df95efe6b470d064532e" format="png" support="">media/mixrbv2/totheearth.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1341" romid="586339">
            <path>toki.zip</path>
            <noms>
                <nom region="ss">Toki</nom>
                <nom region="us">Toki</nom>
                <nom region="jp">JuJu Densetsu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again!

It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon";  for example, if he finds an upgrade, he can spit fireballs. 

This game is ported from an older arcade version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b794ce0" md5="669ae57c604b957be28876bc45f44039" sha1="96aa250c3d027ec7d345adb5dc05401d0340ebe9" format="mp4" support="">media/video/toki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea3e2656" md5="ac5babff0b3e4687493ac30f4082b889" sha1="e8b5bd334ae9e9679423708f7cf7f30b4afafdb6" format="png" support="">media/mixrbv2/toki.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="jp">1991</date>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18772">
            <path>tokorsannomammosemo.zip</path>
            <noms>
                <nom region="ss">Tokoro-san No Mamoru Mo Semeru Mo</nom>
                <nom region="jp">Tokoro-san no Mamoru mo Semeru mo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Featuring Japanese celebrity "Tokoro-san" as its protagonist, this is a run-of-the-mill jump and run game. In order to save a baby, Tokoro-san must traverse Tokyo, armed only with a water pistol. Cute nasties which look like fantasy creatures run at him and must be shot down. Others come out of holes in the ground beneath collapsing platforms, and certain monsters will, when shot, run away from Tokoro-san and run down all monsters in their path. Shooting the pistol will use up the water reserve, which will decrease the range of the shots. Leaving enemies alone when possible is therefor a good strategy. When Tokoro-san enters a house, a boss battle must be run through before he can choose a path to other districts in the town. When the player is hit too many times by monsters, or the water pistol runs out of water, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9dbcdc83" md5="b4b8f4757cd12dec74e8b0caf99f5ecd" sha1="d902d4f921350fe58ed52353f60f82f5e1e6449e" format="mp4" support="">media/video/tokorsannomammosemo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a336cfb7" md5="d75d8ec2891981f7dea991d7d31f0cb7" sha1="7ec82f8e4a8bc1454a435151c993b9a1665df569" format="png" support="">media/mixrbv2/tokorsannomammosemo.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="8805">ISCO</developpeur>
            <editeur id="18514">Epic - Sony Records</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1575" romid="265303">
            <path>tomjerultgamcatandm.zip</path>
            <noms>
                <nom region="ss">Tom And Jerry</nom>
                <nom region="jp">Tom &amp; Jerry</nom>
                <nom region="eu">Tom &amp; Jerry : The Ultimate Game of Cat and Mouse!</nom>
                <nom region="wor">Tom &amp; Jerry : The Ultimate Game of Cat and Mouse!</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game plays very similar to Chip &amp; Dale's Rescue Rangers.

Tom has mouse-napped Jerry's nephew Tuffy and locked him in a trunk in the attic. You and your furry little buddy Jerry must dash, jump, and climb from the basement up through every level of the house to rescue him in time.

Jerry's main defense is his unlimited supply of marbles. Pick up other items such as bubble gum, meat cleaver, cups of water, moth balls, hammer, invisible ink and drill to overcome the enemies and obstacles in your way. Make sure you outwit Tom whenever he appears.

Look for cheese power-ups and mouse hole bonus stages along the way.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba9edaf4" md5="96046d152fbc6475bf707056bd7d6560" sha1="7c4d35632ce28d2515e092ca84298154b8d5d5e6" format="mp4" support="">media/video/tomjerultgamcatandm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b787b72" md5="c71ed2ee81400e125df5351321cbae0a" sha1="506d3d810e5091c4f455d7c33e10bb6a171dc0bc" format="png" support="">media/mixrbv2/tomjerultgamcatandm.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="32848">HiTech Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1962" romid="476231">
            <path>toobin.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
                <nom region="us">Toobin'</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5048a604" md5="e16511f87a063941b04d71b3b95e2021" sha1="328a1c9ffdd3c162e1476a32e261766fe26387f2" format="mp4" support="">media/video/toobin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ae87759" md5="ad3905baaf3cba646956624a0e80d0fa" sha1="67bd200cb1edf56c879ce8b6eef90983a0f7db06" format="png" support="">media/mixrbv2/toobin.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="89">Tengen</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1420" romid="137626">
            <path>topgun.zip</path>
            <noms>
                <nom region="ss">Top Gun</nom>
                <nom region="wor">Top Gun</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Top Gun is loosely based on the film of the same name. It is an action game in which the player controls an F-14 Tomcat fighter through four different missions.

The action is seen from a first-person cockpit view. Depending on the mission, different kinds of targets must be destroyed. There are always enemy aircraft, but some missions include sea and ground targets as well. Two weapons are available: machine guns (with unlimited ammunition) and missiles. The player can choose from three types of missiles before a mission: the more powerful ones can only be carried in lower quantities.

Enemy aircraft either overshoot the players's plane from behind and can be easily taken down, or they come from the front and fire guns and missiles. Sometimes, an enemy plane will position itself on the player's six. It should be lost quickly by steering left and right, or instant death follows.

Halfway through missions two through four comes a refueling sequence where the fuel plane's nozzle must be aligned with one's aircraft.

Every mission (except the first one) features a final mission target, which can take a lot more damage than regular targets.

Each mission concludes with a landing attempt on the aircraft carrier. To successfully land, the player's plane must have a certain altitude and speed. Successfully landing gives bonus points, but crashing the plane doesn't end the game - it simply costs a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe10b1b9" md5="500202471d2dc6f7b92465aaff9d09f6" sha1="d069b39ed307fba1606c114d3339838e089d3063" format="mp4" support="">media/video/topgun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af0894c0" md5="a354d6004da52a1a384bc42f644dd32c" sha1="a6f2d1de0d955c1b0d3b1aef162bc69505315c0a" format="png" support="">media/mixrbv2/topgun.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="eu">1988</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1613" romid="137630">
            <path>topgunsecmis.zip</path>
            <noms>
                <nom region="ss">Top Gun - The Second Mission</nom>
                <nom region="jp">Top Gun : Dual Fighters</nom>
                <nom region="wor">Top Gun : The Second Mission</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Just like in the first game, you fly an F-14 Tomcat in combat against the enemy equipped with Soviet equipment, although there is no direct reference to the Soviet Union anywhere. The only plot of this game is to destroy everything you see, excluding the aircraft carrier to which you must land at the end of each level.

In addition to the basic game mode with anti-ship, ground attack and space battle levels, similar to the first game, the second mission adds two extra modes. In the first extra mode you can fight against top enemy aces flying a MiG-25 Foxbat, one at a time. The second extra mode is two-player game with split screen, in which you can fight against your friend, both flying Tomcats.

You will have to fight against interesting level bosses such as a giant Tu-160 Blackjack bomber, a Mi-24 Hind attack chopper and an armed space shuttle.

Another interesting detail about the game is that between fighting the aircraft and surface opponents you have to dodge between giant trees (yes, you read correctly!!), lightnings and laser attacks.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04499a72" md5="b7a82a6b76fbfaeb639595e16fd266e9" sha1="4c178ebf8dda5114566f0f941062c70edea02211" format="mp4" support="">media/video/topgunsecmis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22b8b4f5" md5="6f29c0d10d1e0467d913e11c35572133" sha1="be10e6d01f283748d8d04017430ea7f52badc130" format="png" support="">media/mixrbv2/topgunsecmis.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1370">
            <path>totalrecall.zip</path>
            <noms>
                <nom region="ss">Total Recall</nom>
                <nom region="wor">Total Recall</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1990 Schwarzenegger film of the same name, Total Recall for the NES generally adheres to the movie's plot across its nine levels. Unlike the various PC iterations, this title was created by Interplay and published by Acclaim.

Players control Doug Quaid as he platform hops across Earth and Mars in search of his stolen memories and the responsible parties. A collection of police, soldiers, and creatures will try to stop him. Quaid's default attack is a strong punch, though guns can be knocked away from some guards and picked up for use. Cutscenes between certain levels tell the movie's plot, and feature likenesses of the actors from the film (including Arnold).

Sequences in the film are also replicated more tightly than in the PC versions. Quaid will be chased by henchman Richter in the first level, and must battle his wife inside their apartment. The security x-ray scanner takes up a level, as does the subway battle after. The player will also commandeer a Martian taxi for a driving level inside the colony, and windows can be shot out on Mars, sucking out any unfortunate baddies nearby.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="911b9812" md5="8394356d2fc82ee84bd0d56ec9000ed7" sha1="2dad2bc9b7dc7c2afa9f7d3ea36debc4523a2e3b" format="mp4" support="">media/video/totalrecall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11002ce5" md5="6cad42fd21bf3f344114462d51a83aff" sha1="bdf0712c458b14a16e469b377a83eb5d1b8e7718" format="png" support="">media/mixrbv2/totalrecall.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="eu">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28">Interplay</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1511">
            <path>totallyrad.zip</path>
            <noms>
                <nom region="ss">Totally Rad</nom>
                <nom region="jp">Magic John</nom>
                <nom region="wor">Totally Rad</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Totally Rad is an action-adventure game in which you play Jake, a magician wannabe being trained by the Master Magician Zebediah. One day, during his training, Jake is attacked by surprise by unknown foes who kidnap Allison, his girlfriend. Then, Jake has to save her and discover what lies behind that attack.

This game is a side-scrolling one, with the basic controls common to many of those games that fall in the same category: moving, jumping and shooting. Your basic weapon is something like an energy ball that can be charged by holding the button for a few seconds until its maximum power. Although Jake is supposed to still be learning his magic from Zebediah, from the very beginning you can use all his magical powers. You can select which magic you want to use from a list, displayed when you press the start button. The magical powers available include healing, time stopping, invincibility, the power of the elements (fire, watter, wind and earth) and 3 different metamorphosis. You can morph into a flying guy who throws something like a boomerang (that doesn't come back), a fish-like guy, who throws something like ninja stars and can swim, and a feline-like guy, who releases electrical shocks from his hands and becomes invincible while jumping. You do not evolve during the game, as your health and magic bar doesn't grow.

Totally Rad, as the name points out, is a game full of slang, with the constant use of words like totally, gnarly, dude, excellent, decent, righteous, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34338183" md5="a1b9b745d8596902129e5d189c8b1567" sha1="4154d4d3250691fc6fc38ddd22b6672183ca8909" format="mp4" support="">media/video/totallyrad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba458575" md5="ad67e7df58be69d685dcf5a385fb27ce" sha1="8052efcaeb8a8534c79cc4ab938b5d8e7ec7da0c" format="png" support="">media/mixrbv2/totallyrad.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="19537">Aicom</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88560">
            <path>toukonclub.zip</path>
            <noms>
                <nom region="ss">Toukon Club</nom>
                <nom region="jp">Toukon Club</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Select one person of eight wrestler, and fight your way to the top. A wide range of attacks and conditions are at your disposal.

A unique dynamic angle system shows the wrestling action in a brand new and spectacular way, allowing for actions in all corners of the ring!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf861f66" md5="cf07b7486b131c9ca26b39e97102b933" sha1="07250463a90fab17f738f91de246fb1db3eb22c0" format="mp4" support="">media/video/toukonclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48b4dbfb" md5="71224aa92ff45869720457f23f7e7c7b" sha1="72bb70b0940543e50b60097daaa5ca6660b7cbcc" format="png" support="">media/mixrbv2/toukonclub.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="465">Natsume</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18902" romid="137647">
            <path>tcsurfdesign.zip</path>
            <noms>
                <nom region="ss">Town And Country Surf Designs - Wood And Water Rage</nom>
                <nom region="us">Town &amp; Country Surf Designs : Wood &amp; Water Rage</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">T&amp;C Surf Designs features both skateboarding and surfing games. The skating section (called Street Skate Session) is a side scrolling action game where you need to navigate through an obstacle course within the given time limit. Ideally you want to earn as many points as possible by performing tricks, jumping over items, and collecting bonuses. If you crash too many times (or fall into a hole, run out of time, etc...) then the game will be over. In the surfing section (called Big Wave Encounter) you need to surf a giant wave all the way to the beach. As with skating, you can earn points by performing tricks and collecting bonuses; likewise the game ends if you crash too many times. You can choose to play either game individually, or alternate between the two (the Wood &amp; Water Rage option). You can select several T&amp;C Surf Designs characters to play as, including Thrilla Gorilla, Kool Kat, Joe Cool, and Tiki Man.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c417e6f3" md5="8257414f62f9f3ab328c1992300c24fd" sha1="35493bad847be7f69d4e6cf30f196fe065b75f7a" format="mp4" support="">media/video/tcsurfdesign.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="452c1bdb" md5="2dcb59594fee662874c929502d4ed4d3" sha1="20cd99dbe92b83a863c1b3b2c0519baa482de195" format="png" support="">media/mixrbv2/tcsurfdesign.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
            </dates>
            <developpeur id="8871">LJN</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18901" romid="137646">
            <path>tc2.zip</path>
            <noms>
                <nom region="ss">Town And Country Surf Designs 2 - Thrilla's Surfari</nom>
                <nom region="us">Town &amp; Country Surf Designs : Thrilla's Surfari</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In order to restore his immortal powers, Wazula, an evil Kahuna, is ordered to travel to Hawaii to kidnap Barbi Bikini. Barbi Bikini happens to be Thrilla Gorilla's girlfriend so now he's off to Africa so he can rescue her.

The game features 7 worlds each containing 5 stages (except for the 1st and 3rd world where each contain only 4 stages). Most of the game involves controlling Thrilla on a skateboard, dodging or jumping over various obstacles and enemies while attempting to get to the end of the stage. There will also be times when Thrilla will get to be on a surfboard, but gameplay remains the same as it was on the skateboard. Thrilla also rides a shark underwater with the goal still being to get to the end of the stage while either dodging enemies or throwing spears at them. There are also boss battles where Thrilla throws either coconuts or spears trying to deplete all the health of his adversary. 

There is also a shell game between stages which allows the player to obtain extra lives. The game also contains powerups throughout its levels such as a banana which restores health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1f12499" md5="985db5acfbae1fb38d57a0c41b943878" sha1="1cf41bb93ef9f371b08427aeda42aafacd6a5141" format="mp4" support="">media/video/tc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffe3d88e" md5="ace16d81e05021018182b23bc0fcddf8" sha1="22ebd33ed04819d5a4c2ca1a8a549ebb5e7a1de3" format="png" support="">media/mixrbv2/tc2.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="321">Sculptured Software</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1739" romid="137648">
            <path>toxiccrusaders.zip</path>
            <noms>
                <nom region="ss">Toxic Crusaders</nom>
                <nom region="us">Toxic Crusaders</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on Troma's cartoon series of the same name,  the Toxic Crusaders protect the city of Tromaville against the plots of the alien Dr. Killemoff and his Radiation Rangers. That is, until Killemoff captures all of the Toxic Crusaders save one. As Toxie, you must "mop up" Killemoff's forces through 6 levels and rescue his comrades before it's too late.

The game is action-oriented. Toxie's only abilities are to jump and to punch his way through enemies. He initially starts with a mop weapon, which can be easily lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e02560b2" md5="6045c03881b0c67018c6aa3787866622" sha1="07990f65c306ce9adc644ffa07d5514f30c767a4" format="mp4" support="">media/video/toxiccrusaders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbfcc2d8" md5="8ae73a29297396b6daa4cf175c87a7eb" sha1="87d32f6633f11208c49ddba1e597604456c44dcb" format="png" support="">media/mixrbv2/toxiccrusaders.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="15">Bandai</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1516" romid="137651">
            <path>trackfieldii.zip</path>
            <noms>
                <nom region="ss">Track And Field 2</nom>
                <nom region="us">Track &amp; Field II</nom>
                <nom region="jp">Konamic Sports in Seoul</nom>
                <nom region="wor">Track &amp; Field II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp; Field II is a game that allows the player to have an experience based around the Summer Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b6b407f5" md5="88306d779a1551f09969766120615461" sha1="a254493e37adb296a075f935183025f765e8e0f1" format="mp4" support="">media/video/trackfieldii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a83acd00" md5="8ec3b7c0b44254e184c5109d053f79a9" sha1="2a883b94ea6ab860c2fc5a89d336ea76a3e560a5" format="png" support="">media/mixrbv2/trackfieldii.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1516" romid="136470">
            <path>konamspoinseo.zip</path>
            <noms>
                <nom region="ss">Track And Field 2</nom>
                <nom region="us">Track &amp; Field II</nom>
                <nom region="jp">Konamic Sports in Seoul</nom>
                <nom region="wor">Track &amp; Field II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp; Field II is a game that allows the player to have an experience based around the Summer Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b6b407f5" md5="88306d779a1551f09969766120615461" sha1="a254493e37adb296a075f935183025f765e8e0f1" format="mp4" support="">media/video/konamspoinseo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a83acd00" md5="8ec3b7c0b44254e184c5109d053f79a9" sha1="2a883b94ea6ab860c2fc5a89d336ea76a3e560a5" format="png" support="">media/mixrbv2/konamspoinseo.png</media>
            </medias>
            <dates>
                <date region="fr">1989</date>
                <date region="us">1989</date>
                <date region="jp">1988</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1573" romid="137649">
            <path>trackfield.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
                <nom region="jp">Hyper Olympic</nom>
                <nom region="eu">Track &amp; Field in Barcelona</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp; Field is a sports game that allows the player to have an experience based around the Summer Olympic Games. It is based on an arcade game of the same name. Events include 100 meter dash, hammer throw, the long jump and the 110 meter hurdles.

The MSX version replaces the hurdles with a 400 meter dash.

The NES version adds skeet shooting, triple jump, javelin throw, high jump, and archery as events but loses the hammer throw event. The NES version also keeps the 110 meter hurdles and forgoes the 400 meter dash.

If you want to go to the next event or round then you will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6b3104d" md5="73fa67b8e1d0148f974593fbf269e863" sha1="d5d6accb9470216aa7fe87a3b5d1c2b421659893" format="mp4" support="">media/video/trackfield.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a91c8de" md5="6e91d2b2f80e804802a6662da3a39cd3" sha1="4c2ff6499afa549f8b67a57afd0e80f9f458d106" format="png" support="">media/mixrbv2/trackfield.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="jp">1985</date>
                <date region="us">1987</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1395" romid="610300">
            <path>treasuremaster.zip</path>
            <noms>
                <nom region="ss">Treasure Master</nom>
                <nom region="us">Treasure Master</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Treasure Master is a side-scrolling action game that sends your character on a quest of treasure acquisition. Jump your way through a variety of world environments including the islands, microprocessor-level circuitry, and the moon, and accumulate all of the material wealth you can possibly amass. You have a number of enemies to beware of (such as sharks, caterpillars, and springs). But you also have an impressive array of tools to help you in your quest (moon buggy!).

Treasure Master offers the opportunity to collect not only virtual treasure in a video game, but also treasure in the real world. After practicing the game, players had the opportunity to compete for real prizes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2b43593" md5="2b2003fffdea1afcb4ecf504a44636b6" sha1="6c29a12ea49aebb08290086e8ac81481b1b7e29f" format="mp4" support="">media/video/treasuremaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ace7de83" md5="103d32180299b21892afa9f73542fa34" sha1="6c3406e58da91594e10a1e970cdad15cf737268e" format="png" support="">media/mixrbv2/treasuremaster.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="8810">American Softworks</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1831" romid="546095">
            <path>trog.zip</path>
            <noms>
                <nom region="ss">Trog</nom>
                <nom region="wor">Trog!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Long ago, back in the days of cavemen and dinosaurs, there was a land called Og.  In this land, hungry one-eyed cavemen, called Trogs, loved the taste of eggs.  However, two Dino-Mites, Spike and Bloop, were determined to rescue the eggs from certain doom!

Up to two players can play in a race to gather up the Trog eggs as quickly as possible.  The first player to get all eggs of their colour wins the round.  Of course, Trogs also love the taste of Spike and Bloop, and will use cavemen inventions such as fire and the wheel to catch them and gobble them up!  Luckily, the Dinos can fight back - eating a pineapple will turn them into a monstrous T-Rex that can chow down on Trogs, while a hot tamale lets them breathe fire.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="53733c4e" md5="142a65588e088fc36ed9a12cc7a06dbb" sha1="1914cf7fdc14fa3e2b8263e105c86d30ba5bc20d" format="mp4" support="">media/video/trog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be13f71b" md5="6be3c7acf405ce04c4091d11344edb76" sha1="55824530dab641aeb5a197920fb7471ff0583af0" format="png" support="">media/mixrbv2/trog.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1464" romid="546096">
            <path>trojan.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The world is ruled by a vicious warlord named Achiless and his henchmen. You are Ryu, the master of martial arts and sword-fighting, who has decided that a confrontation with Achilles is in order to bring peace and order back to the world. Your character is equipped with both a sword (for offense) and a shield (for defense). You will go through six stages starting at a ruined city, each with two boss characters (in the middle and at the end). Some enemies are so powerful that you will die the instant you fail to block. You also have to race against time as well, which makes the game that much more difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9356d69f" md5="e71446a9aa6c124fbee766f4efa7c645" sha1="03ce2210b92b5b13da236b47f7420babbcc701be" format="mp4" support="">media/video/trojan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="626cc6ae" md5="c4e85d0dfad0c184cdbe8987b894e7b9" sha1="27eaa7318898b6bfb8561e4366d78dec7133c8c8" format="png" support="">media/mixrbv2/trojan.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1986</date>
                <date region="eu">1989</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71553">
            <path>tsupparioozumou.zip</path>
            <noms>
                <nom region="ss">Tsuppari Oozumou</nom>
                <nom region="jp">Tsuppari Oozumou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Tsuppari Oozumou is a sumo wrestling game. The goal is to wrestle the opponent out of the ring. The opponents get harder as the game progresses. Different moves can be performed depending on button and directional combinations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="939574a6" md5="6e666f11585b36836eceb646554728c1" sha1="894df5f136c3f47d005539046215799edc58b109" format="mp4" support="">media/video/tsupparioozumou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7912ee8" md5="2d95f1a17516314fc3fc548a0cb0a03b" sha1="c49332582fa787e9a3ac2f1cfd5006a8b5897aa7" format="png" support="">media/mixrbv2/tsupparioozumou.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1881">
            <path>twincobra.zip</path>
            <noms>
                <nom region="ss">Twin Cobra</nom>
                <nom region="us">Twin Cobra</nom>
                <nom region="jp">Kyuukyoku Tiger</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Conversion of the Toaplan original game, this conversion is based on the Japanese 1 player version (Ultimate Tiger).

You pilot the TC-17 Twin Cobra assault helicopter to fight the forces of Commander Anziga, the myopic leader of the nation of Kaban. Your job is to fly into Kaban and take out the entire military base of Commander Anziga.

You will fight small helicopters, tanks and stationary guns, defeat the large helicopters to get power-ups. By picking up colored icons (blue, yellow, red or green) you can change to different weapon types. Blue is a forward spread shot, yellow is a four-way shot, red is a wide forward laser shot and green is a continuous forward laser shot.

At the end of each section, you land on a carrier ship and count up your bonuses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a640ba28" md5="9850baf3c4160c0131bc820df5b2d9d7" sha1="86b0f092d321e4f4f8cc527aaedfeac6aabaf45b" format="mp4" support="">media/video/twincobra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf546141" md5="c87b00f00e90f9b69ca9fddba959577a" sha1="0601839bf6e41f618ccf6084251720cebf36e0a9" format="png" support="">media/mixrbv2/twincobra.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="2896">Micronics</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18906">
            <path>twineagle.zip</path>
            <noms>
                <nom region="ss">Twin Eagle</nom>
                <nom region="jp">Twin Eagle</nom>
                <nom region="wor">Twin Eagle: Revenge Joe's Brother</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Twin Eagle is a vertically scrolling arcade style shooter. You control a helicopter, and need to earn points by shooting or bombing the various (and numerous!) enemies you'll encounter. Planes, helicopters, tanks, anti-aircraft guns, foot soldiers, and more will all be trying to bring your mission to an abrupt end! Occasionally, you may find hostages when a building is destroyed; try to rescue as many of the hostages as you can to earn extra points. Your helicopter has the ability to pick up extra weapons. After destroying certain enemies, a power up will be left behind which can give you one of four different types of firepower (the regular machine gun, canon, two way fire, or missiles). Other power ups that can be found include bombs (which can be used to destroy everything on the screen), extra speed, and weapon power up (increases the capabilities of whatever type of weapon you currently have).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="172b102e" md5="ce709951991e0b0fc24d7a74d760323e" sha1="cc01aa46524061b49933d4bb9413fda10ff81f20" format="mp4" support="">media/video/twineagle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="46baf845" md5="f0ee0fc8f9eef4073d5f201ba83e1f7e" sha1="62207ab8392e9cec7762ac1b12ef381377950a63" format="png" support="">media/mixrbv2/twineagle.png</media>
            </medias>
            <dates>
                <date region="tw">1989</date>
                <date region="us">1989</date>
                <date region="jp">1991</date>
                <date region="asi">1989</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18905" romid="614534">
            <path>twinbee.zip</path>
            <noms>
                <nom region="ss">Twinbee</nom>
                <nom region="jp">TwinBee</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">TwinBee is a vertical scrolling shooter. The players control cartoon-like spacecrafts with anthropomorphic arms, player one being TwinBee and player two being WinBee. The spacecrafts can be moved in all 8 directions, with one button for regular shooting flying enemies and one button for dropping ground bombs.

Power-ups in the form of bells can be collected by shooting clouds. The color of the bell will change if it is shot by the player, assuming one of the possible colors:

1. Yellow: grants bonus points;
2. White: upgrades player's guns to a twin cannon;
3. Blue: increases player's speed (up to five levels);
4. Green: creates image copies of the craft for more firepower;
5. Red: provides a shield to sustain damage.

The green and red bells cannot be combined. Alternate power ups can be collected from the ground, such as an alternate bell which upgrades the craft with a three way gun and a star which destroys all enemies on screen.

One shot in the middle section of the craft will destroy it. Shots which hit one of the craft's arms will destroy only the arm. If both arms are lost, the craft won't be able to shoot bombs anymore and will have to be repaired by an ambulance.

In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43cdb5b0" md5="bb67504b07981edb9a81c98e216358b1" sha1="3bc668a26ad02d6ecb40963ea1b976df0d4040fe" format="mp4" support="">media/video/twinbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2b3af25" md5="e4bcb6893237f37432b419e05de00ce6" sha1="b9a59f13045139d181bb92663b9b83561f9b0130" format="png" support="">media/mixrbv2/twinbee.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1958" romid="137672">
            <path>twinb3.zip</path>
            <noms>
                <nom region="ss">Twinbee 3 - Poko Poko Daimao</nom>
                <nom region="jp">TwinBee 3 : Poko Poko Daimaou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Third game in the Twinbee series of vertically-scrolling surreal cute 'em ups. Once again you take the role of either Twinbee or Winbee (Gwinbee having been kidnapped by the final boss) as they fly through the fantasy kingdom shooting the hell out of their... uhm... enemies, or whatever they are.

As in other games in the series you can gain power-ups after defeating certain amounts of enemies by shooting the magical bells they leave behind, depending on the amount of times you shoot them, they change color and thus give different power-ups such as multiple shots, options, etc.

If correctly powered-up both ships can join-up to perform a screen-clearing attack, and you can choose your starting stage from any of the first four stages (the fifth and last remaining locked until you clear all the others).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c79ae78d" md5="1bd821369501920cfda28887bfb4e43b" sha1="8f1ead2221dbc88fed7cd106a0248a7e49391eaf" format="mp4" support="">media/video/twinb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6eec68" md5="440ba3632245e6cf4899b2f724052838" sha1="5d2a5be1ccf91c19a1d1c5e8eb9edb4e57b89378" format="png" support="">media/mixrbv2/twinb3.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18774" romid="137676">
            <path>uchuukeisdf.zip</path>
            <noms>
                <nom region="ss">Uchuu Keibitai Sdf</nom>
                <nom region="jp">Uchuu Keibitai SDF</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Space Defence Force SDF is a vertically scrolling space shooter. Though it scrolls vertically, you are granted some movement horizontal movement as well. The action isn't frantic, but the game is still somewhat difficult due to tight enemy attack waves and the possibility of being shot in the back. For this reason, you should not let enemies pass unscathed, since they may shoot back at you from off-screen. At some points, power up capsules will materialize in space. They will grant you not only greater firepower, but also serve as a reconfigurable armor, which is SDF's main selling point. The armor may be moved from your front to your back, and while it is moved in a large arc, it will destroy any enemies it happens to ram. When fastened to your rear, it will also grant a small speed boost. Learning to use the armor is the key to surviving in this game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a4a18" md5="5bb74ff900b59c9a789150dd2e17fa4f" sha1="32161f5ecda9d51dc78cea09faf1cdf6288b00f2" format="mp4" support="">media/video/uchuukeisdf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f55544ff" md5="7d0f7fb2d00b129b51fb8e2e1ad150a9" sha1="e188ceab349bda683d9c3213077f3dd8e012633d" format="png" support="">media/mixrbv2/uchuukeisdf.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="457">HAL Laboratory</developpeur>
            <editeur id="457">HAL Laboratory</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18775">
            <path>uchuucoscar.zip</path>
            <noms>
                <nom region="ss">Uchuusen - Cosmo Carrier</nom>
                <nom region="jp">Uchuusen Cosmo Carrier</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is the year 1999. Invading aliens are slowly forcing our orbiting moon towards Earth. In one hundred hours all life on Earth will be destroyed. Your mission is to travel from planet to planet in our solar system and intercept the alien fleet.

Uchuusen: Cosmo Carrier is an action strategy game where you pilot the titular Cosmo Carrier and combat aliens while gaining intelligence on the solar system, the planets and its moons. Information you gather from satellites with your deployable Mechs will help you find the alien force and destroy them. Once deployed your Mechs walk around the surface and fight turrets and find items/clues.

Your viewscreen is where you target alien space-craft, astronauts, moons, and planets and interact with them. The interactions allowed are:  Missile, Beam, Shiled(SIC), Move, Communicate, Computer, Parts, and State. Missile launches a rocket with adjustable strength at your target. Beam shoots a laser weapon at your target. The misspelled Shield function lets you decide if you want your shields on or not. Move button has two different sub selections; Warp and Land. Warp lets you travel from planet to planet while Land lets you deploy one of your Mechs on to the surface of a satellite or enemy cruiser. Communicate lets you do just that, communicate with planets and other vehicles. Computer gives you read-outs on targeted planets and vehicles. The Computer also is where you perform repairs on your ship or Mechs. Parts lets you see what weapons you have loaded. Finally, State, gives you detailed information pertaining to shields, weapons etc of your Cosmo Carrier and three Mechs; Gravity, Blizzard and Field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b8afcc2" md5="df0c6ceaf91e550044f8ed74e3db46b2" sha1="37e54f05be25ec1d9aafae6e3dc771be71ad89ad" format="mp4" support="">media/video/uchuucoscar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4fd0849" md5="089fbc40cbc609799f1215f70474120e" sha1="3746eca2df164d9288d6da48520ab4ce3a92a96e" format="png" support="">media/mixrbv2/uchuucoscar.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1600" romid="136197">
            <path>ufouria.zip</path>
            <noms>
                <nom region="ss">Ufouria - The Saga</nom>
                <nom region="jp">Hebereke</nom>
                <nom region="eu">Ufouria : The Saga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ufouria is a (side scrolling) platform adventure video game. You begin play as Hebereke (Bop Louie in PAL regions), a penguin (though in PAL release he is more humanoid and looks like the Stay-Puft Marshmallow Man), and must explore the world on which you and three other friends crash landed. As you encounter the new characters you must fight them to make them recover their memory.  Once you have recovered all 3 other characters you are then searching for Temple Keys which will lead back to your homeworld of Ufouria.

The world in which you interact is free form, meaning that you can wander around as you please. To get to new areas you will need to get power-ups and/or new characters with their own abilities. Character switching is done as needed, not defined by levels.  Sections of the game have bosses and mini-bosses which include the characters which have not had their memory returned yet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d99e7b16" md5="2a2ad9b02480800c1637e73e470eb4a5" sha1="ef4f56700a4ee9857b9d69a6d11c0576c5f20de3" format="mp4" support="">media/video/ufouria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e003f0f4" md5="d47a81c2b32a29cd911c01e406f10fc3" sha1="18bdb2adaf9d2bb1173ec494c03db1fe72002cd1" format="png" support="">media/mixrbv2/ufouria.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="jp">1991</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1486" romid="137684">
            <path>ultimqueava.zip</path>
            <noms>
                <nom region="ss">Ultima - Quest Of The Avatar</nom>
                <nom region="us">Ultima : Quest of the Avatar</nom>
                <nom region="jp">Ultima : Seija e no Michi</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe3ed8f" md5="47819b7d77eb1d69f7359e6be3cc001d" sha1="63df0f78a4fdea6813c430fb06d19021dc4fd4f6" format="mp4" support="">media/video/ultimqueava.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df1b4d7f" md5="a0c689e23fb0ed85e8f2eec5a21f8c3e" sha1="929031765849d7ca22cd3f82b9a63d34dda81cd4" format="png" support="">media/mixrbv2/ultimqueava.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="491">FCI</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1794" romid="137686">
            <path>ultimwardes.zip</path>
            <noms>
                <nom region="ss">Ultima - Warriors Of Destiny</nom>
                <nom region="us">Ultima : Warriors of Destiny</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Ultima V uses the basics of the Ultima IV engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of Ultima IV.

In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersive world and very meaningful plot.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f613082" md5="e220919601f024c7f63180bb7f709346" sha1="7d9f7e533a216f770d974b413eb53851074c5623" format="mp4" support="">media/video/ultimwardes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b81068d" md5="1ed0c8ac6d7df7699439a0d406097427" sha1="7400d206e0f65e346d35bbd4163cacb265e44b1b" format="png" support="">media/mixrbv2/ultimwardes.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="280">Origin Systems</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1974">
            <path>ultimaexodus.zip</path>
            <noms>
                <nom region="ss">Ultima - Exodus</nom>
                <nom region="jp">Ultima : Exodus</nom>
                <nom region="wor">Ultima : Exodus</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system.

The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85151643" md5="43485442d92acfd29dec217e85dc0ac8" sha1="f0b666fd987235f903894775b375192de6dcbbfd" format="mp4" support="">media/video/ultimaexodus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ceef9e99" md5="2a46cb8e2170f2d1900bb3ffab76e673" sha1="5ddc8e36df62155440311189dc49cb3da99fee14" format="png" support="">media/mixrbv2/ultimaexodus.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="us">1989</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="491">FCI</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18908" romid="137691">
            <path>ultimleasoc.zip</path>
            <noms>
                <nom region="ss">Ultimate League Soccer</nom>
                <nom region="jp">AV Soccer</nom>
                <nom region="wor">Ultimate League Soccer</nom>
            </noms>
            <regions>
                <region>il</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this soccer game, two players can play a single match between any of the 8 teams available, or one player can play either one of the two championships available.

The Ultimate League Soccer championship let the player choose one of 8 national teams: France, England, United States, Argentina, Italy, Brazil, Australia or Germany. The other championship available restricts the choice to the 4 first teams: France, England, United States and Argentina. Each national team has its own characteristics, varying in offensive, defense, speed, skill, accuracy and experience traits.

After selecting the team, players are prompted to choose the color of their team's uniform, among white, green, gray and red. They are also prompted to choose the duration of the periods (15, 30 or 45 minutes - which run faster than real time). They are also prompted to choose team formation: 4-3-3, 4-2-4 or 4-4-2.

The game is played from a side-scrolling perspective. While conducting the ball layers can make short passes (with button B) or strong kicks (with button A, stronger the longer the button is held). Without the ball's possession, players can try to steal the ball (with button A) or skip to the next player (with button B). The goalkeeper control is manual, and players can make the goalkeeper jump (by pressing button A). Tied matches are decided on a penalty kick contest.

Players can also watch single computer vs. computer matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ecbc8a6" md5="6c32d85e6d3660c2246bc6923b8278d2" sha1="3497e0e90461f67d43ae7a1a19e34cb8c36cdb4b" format="mp4" support="">media/video/ultimleasoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6df8c01" md5="daaf8ecdda9abf3d3dd828d390ac3879" sha1="edf79d821f0ffb2108814e4314732aa47eca2ef6" format="png" support="">media/mixrbv2/ultimleasoc.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1992</date>
                <date region="eu">1992</date>
            </dates>
            <developpeur id="316">Computer &amp; Entertainment Inc.</developpeur>
            <editeur id="492">American Video Entertainment</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1566" romid="137698">
            <path>unchartedwaters.zip</path>
            <noms>
                <nom region="ss">Uncharted Waters</nom>
                <nom region="us">Uncharted Waters</nom>
                <nom region="jp">Daikoukai Jidai</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Franco family used to be one of the influential houses of Portugal. That is until the head of the family sailed out of a disastrous voyage to find the kingdom of Prester John. The disarray that followed brought about an end to the nobility of the Franco name. 100 years have passed and Portugal has prospered through it's sailing and trading empires. Young Leon Fanco wishes to restore his family's good name and make a name for himself as a sailor. At the heart of his ambition is the fair lady, Christiana, who is desired by the likely heir to the kingdom. Towards that end, Leon has been working hard to secure finances for his first ship. With the first step of his dream complete, Franco sails out with his father's good friend as first mate, you're off to find fame, adventure and fortunes out on the sea and in uncharted waters.

Uncharted Waters is a sailing and trading simulation. Your goal is initially to sail between ports and trade goods between them to make a profit. Along the way, you may be called upon by merchants and royalty to do specific tasks. Several different nations as well as pirates roam the sea and not all have good relations with one another. You can take as long as you want and explore as much of the world as possible to complete your ultimate task of marrying Christiana, which will require your fame rating to be quite high anyway. Available at most ports is a trader for cargo, a supply station for your crew's food and water as well as repairs, a shipbuilder, an item store and finally a pub for gaining information, crew and gambling.

All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9774043" md5="4fd78d0c405c806f501c139cc20610a6" sha1="0482d510168c35061adf4bd74f28b2c20d614b94" format="mp4" support="">media/video/unchartedwaters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22565040" md5="a8d905a34a2559617605bf0a6dbd78cd" sha1="817bc630fc922498416979aa65c795d99c3117fb" format="png" support="">media/mixrbv2/unchartedwaters.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="192">Koei</developpeur>
            <editeur id="192">Koei</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1991" romid="546106">
            <path>uninvited.zip</path>
            <noms>
                <nom region="ss">Uninvited</nom>
                <nom region="us">Uninvited</nom>
                <nom region="jp">Akuma no Shoutaijou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Another game using the graphical adventure interface found in Déjà Vu and Shadowgate, Uninvited comes with a "horror" theme.

While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07836e41" md5="e9098a0a7dd5720c0d4641c58a45fef5" sha1="c03bf2ef71fef0e03ddc5ba1b9b67dc02feabb05" format="mp4" support="">media/video/uninvited.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c5567f" md5="c3b3903b0689696f14766095c0a47f42" sha1="b59ebdb7bf5f8c5b530c7e75e3d133a245e87655" format="png" support="">media/mixrbv2/uninvited.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="23839">Seika Corporation</developpeur>
            <editeur id="462">Kemco</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88463">
            <path>univesol.zip</path>
            <noms>
                <nom region="ss">Universe Soldiers, The</nom>
                <nom region="eu">The Universe Soldiers</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Universe Soldiers is a Pac-Man clone made by the Taiwanese developer, Gametek.

In the game you travel around the universe collecting dots to save the universe. Each world within the game contains 2-3 levels. An ending is also included.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec6bc369" md5="644c17fb3fff58d3f7276a4ed2e4b788" sha1="ecc7184d587f9133feb68ac69ad7b402bfb1e410" format="mp4" support="">media/video/univesol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6634738" md5="a69b124e7a322274fc68999bb943dea5" sha1="9f9417b512433696f26e3b37486b3b570109629c" format="png" support="">media/mixrbv2/univesol.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1648">
            <path>urbanchampion.zip</path>
            <noms>
                <nom region="ss">Urban Champion</nom>
                <nom region="wor">Urban Champion</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Two rival characters meet up one day on the city streets and arrange a fight. Both characters will start in the middle with two blocks on either side of them leading to an open manhole. The first person to knock the other into the open manhole is the winner. Only punches are allowed, although obstacles such as falling flower pots can occur and give one player the advantage. Also, everyone is to look innocent should the police drive by.

This is a very early and simplistic fighting game. As mentioned, each player can only punch the other, trying to knock them off the screen and towards one of the waiting manholes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cb53171" md5="ea9db3c1e7adc16c2229fdfa6152974b" sha1="3bbdf38de8914f808bc674c77bc1ad908f5326b0" format="mp4" support="">media/video/urbanchampion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcc055f7" md5="62243736a1903f6025da9bd8c5bc08d7" sha1="022bdf6fcfbd3cdce6a40bb080b349af6ac6ffdf" format="png" support="">media/mixrbv2/urbanchampion.png</media>
            </medias>
            <dates>
                <date region="us">1986</date>
                <date region="jp">1984</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71558">
            <path>uruseyat.zip</path>
            <noms>
                <nom region="ss">Urusei Yatsura - Lum No Wedding Bell</nom>
                <nom region="jp">Urusei Yatsura : Lum no Wedding Bell</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Players take on the role of Lum, a female alien princess from the anime / manga Urusei Yatsura. The game shows Lum going through different stages of her life (from childhood to adulthood) fighting off alien invaders, until she is finally old enough to mar</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0107f08e" md5="23e3af51ef1f846e1775074bc33fa37e" sha1="ef69905fe178a62fd4f9f6e506f9ac6d3cca4b36" format="mp4" support="">media/video/uruseyat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63ae3286" md5="2ae8c05ff29b63211d1ea27d2f539e5b" sha1="159cafb999bd5509f7b09b23a7b2b20b5f4e677a" format="png" support="">media/mixrbv2/uruseyat.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88464" romid="645547">
            <path>utsurundesu.zip</path>
            <noms>
                <nom region="ss">Utsurun Desu</nom>
                <nom region="jp">Utsurun Desu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b53e2f3" md5="b81ff35e06ecc0bdeebcc4ea554e0bef" sha1="c1438e7240953140fc0765ad35c8b2b7fad4bfd2" format="mp4" support="">media/video/utsurundesu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad3e8ed1" md5="1992501086527cc2e8a0d35b83e2fe97" sha1="eda6fae44571c6860c9823d61b23ba826ed0bbd3" format="png" support="">media/mixrbv2/utsurundesu.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1501" romid="137712">
            <path>valkynobou.zip</path>
            <noms>
                <nom region="ss">Valkyrie No Bouken - Toki No Kagi Densetsu</nom>
                <nom region="jp">Valkyrie no Bouken : Toki no Kagi Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">A Zelda clone action-RPG hybrid which stars you as a Valkyrie that sets out to rid the magical lands of Valhalla from evil and recover the magic key of time, stolen by a mad god.

Gameplay follows the same top-down action-RPG rules as Zelda, with added niceties such as a life bar for most enemies and different stat upgrades when leveling up depending on your choice of star sign and blood group. You can purchase weapons and equipment to make your life easier (and solve some of the puzzles in the game which require specific items) but most of the game revolves around exploring the game world and slashing as many baddies as you can.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0766e78c" md5="f340676f3fcae9019fc8fc6f67355163" sha1="6638f041b4e5ee316181bab3d4823b2c39cb5d74" format="mp4" support="">media/video/valkynobou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90e4d9be" md5="9d9651fdc57b873d4e87894b646bcede" sha1="8c7874d0e11d62b8f3d7d31917c6deb5872c53ee" format="png" support="">media/mixrbv2/valkynobou.png</media>
            </medias>
            <dates>
                <date region="jp">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1630" romid="598785">
            <path>vice.zip</path>
            <noms>
                <nom region="ss">Vice - Project Doom</nom>
                <nom region="us">Vice : Project Doom</nom>
                <nom region="jp">Gun-Dec</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Quinn Hart and his partner, Detective Reese of the VICE squad both work to stop the trafficking of illegal substances. But something new has appeared on the scene, a neon gel with great addictive properties. During investigations as to the origin of the gel, Reese mysteriously disappears and leaves Hart without a lead. Time passes and Hart becomes romantically involved with his new partner, Christy, as he continues trying to track down the gel. But Hart is about to get a brand new lead...

Vice: Project Doom is a game that features both overhead driving modes and side-scrolling platform adventure sequences. Hart's vehicle can accelerate or slow down and fire his weapon straight ahead. During side-scrolling sequences, Hart can jump, duck, climb or use his selected weapon. Weapons that can be selected include a Katana sword, a pistol and a grenade-type weapon. These weapons feature limited ammunition with the exception of the katana. Power-ups include ammunition, coins, and health.

During both of these sequences, Hart must fight and maneuver his way past enemy foes to confront a boss. By destroying the boss and completing the level, Hart progresses and learns a bit more about the origins of the neon gel and what Project Doom is all about. Cinematics dialog between the levels tell the tale in a style similar to that of Ninja Gaiden.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22952ea3" md5="d941845a5e21d06f93e80d92d1720f63" sha1="55cacd1515e1495eae0e3243dded60dda6fbd323" format="mp4" support="">media/video/vice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70bf66b9" md5="b26fc85c6d616b95394a357ce6a4ac5e" sha1="fd75d7b79c86c7e200dd0042cfa12f48f4a8aeac" format="png" support="">media/mixrbv2/vice.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1991</date>
            </dates>
            <developpeur id="19537">Aicom</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71561" romid="137723">
            <path>volguardii.zip</path>
            <noms>
                <nom region="ss">Volguard 2</nom>
                <nom region="jp">Volguard II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Volguard II is a side-scrolling shooter that is a follow-up to Volguard. Players have to shoot their way through 25 areas in one of the four difficulty levels the game offers.Players control a flying craft that has the ability to shoot both bullets and bo</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85925340" md5="44531c150c12576b329d7ea4b2c6d7f6" sha1="bc69ebe5248a7429aa7d145fd9e2eeefda2e8a84" format="mp4" support="">media/video/volguardii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="46d5aeee" md5="5570f4115af8906da8b5d1dbb8cacf08" sha1="0bd10d58782cf8ed429b26d8e0ac73f60018d89e" format="png" support="">media/mixrbv2/volguardii.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1557" romid="613401">
            <path>volleyball.zip</path>
            <noms>
                <nom region="ss">Volleyball</nom>
                <nom region="wor">Volleyball</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Slam the perfect serve. Spike the game-winning point. Make the save that saves the game! It's all up to you. Because you call the shots in Nintendo VOLLEYBALL. You'll start by selecting a team from the country of your choice. As Captain, you'll lead your team through a fast-paced warm-up round, then quickly move into the heat of real volleyball competition. You'll decide when to spike, when to lob, when to make a diving save - everything just like the captain of a real volleyball team! Play against a friend or challenge the computer. Either way, Nintendo's true-to-life graphics and realistic game play will bring all the fun and excitement of voleyball right into your home!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cdbd3e75" md5="475131ff39acdc34a09acfb003bc7103" sha1="ee40d968abe2c27ccb7edfe1eb109cfbb42caee5" format="mp4" support="">media/video/volleyball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da11bf4e" md5="5eba447d9257d25815d823d7dd759879" sha1="fc0de8b2e7c57b59c58696245bde9dd480611c6e" format="png" support="">media/mixrbv2/volleyball.png</media>
            </medias>
            <dates>
                <date region="fr">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18912">
            <path>wackyraces.zip</path>
            <noms>
                <nom region="ss">Wacky Races</nom>
                <nom region="us">Wacky Races</nom>
                <nom region="jp">Chiki Chiki Machine Mou Race</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Despite what the name implies, Wacky Races for NES is not a racing game, and has nothing to do with the other games bearing the same name but the license. In this game, the player takes control of Muttley, the grumbling, but loyal dog from the popular Hanna-Barbera cartoon. His master Dastardly sends his on three different missions, each taking place in a different location, which in its turn is divided into smaller levels. 

Muttley has to complete those levels in a rather standard platformer fashion, moving from left to right, jumping, overcoming obstacles and fighting various creatures and boss enemies from the cartoon movie. The dog's primary weapon is, unsurprisingly, his own mouth - biting regular enemies will usually lead to their instant death. Muttley can also collect bones scattered across the levels, which will grant him powerful weapons and skills of limited use, such as a bomb, a projectile attack, and the ability to heal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22adc017" md5="33a58a95aa1797506c272e3171b19b3f" sha1="47741eca56fef382e0d87582138ed228c3650b3c" format="mp4" support="">media/video/wackyraces.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40190382" md5="6ea89c038923cc6a68239000a08ee700" sha1="dc1793565427eebdb44e74d0760cdb757fcdc8e4" format="png" support="">media/mixrbv2/wackyraces.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71563">
            <path>wagyanland.zip</path>
            <noms>
                <nom region="ss">Wagyan Land</nom>
                <nom region="jp">Wagyan Land</nom>
            </noms>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wagan Land is a platform game series released produced by Namco (now Namco Bandai Games) that has been sold exclusively in Japan.nnThe series stars Wagan, a mysterious creature resembling a green mechanical dinosaur who must protect his homeland of Wagan Land from the mad scientist Dr. Devil. The games features standard side-scrolling stages where the player must reach the goal, as well as boss encounter where the player must compete in a mini-game such as concentration and shiritori. nnThe objective of the game is to reach the end of each action scene by making the best use of Wagan's sound wave attacks and jumping ability. The player must confront a boss at the end of certain stages, but instead of actually fighting the boss in battle, the player is challenged to a mini-game where they must score more points than their opponent. The graphics in this installment featured simple backgrounds with bright colors. The boss theme that was later used in Wagan Land 2 and Super Wagan Land was first used in this installment for the shiritori and concentration mini-games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec6c6e13" md5="9d745a1c829e188a3794ca25b69cf733" sha1="735a75024e4807e00e15e1de8d2fe22ee07fb944" format="mp4" support="">media/video/wagyanland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0caa097" md5="a57d1ec032592115c1b0f54dc3d6eaad" sha1="3d160958a5a84f2c38d0e577735e40a5450f5e30" format="png" support="">media/mixrbv2/wagyanland.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88465">
            <path>wagyanland2.zip</path>
            <noms>
                <nom region="ss">Wagyan Land 2</nom>
                <nom region="jp">Wagyan Land 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wagyan Land 2 plays pretty much identically to the first Wagyan Land. You're a cute green lizard dinosaur thing, and you walk to the right and shoot various syllables out of your mouth, which don't actually hurt enemies. They just remain frozen for a certain period of time, depending on how powered-up your attack is. Once you get four power-ups you become invincible, and you can finally kill the damned things. Which doesn't happen often.

So, how can you defeat the bosses with a crappy syllable that can't hurt anybody? Why you play minigames with them, of course! The whole game's pretty frustrating, with the whole ?one-hit-and-you-start-the-entire-level-over? thing that's so popular in the world of videogaming. Honestly, it's fun and all, but I don't understand why the game needed to have two sequels.

While this isn't quite as polished as AlanMidas's translation of the first Wagyan Land game (the title screen, for instance, and the GYA syllables that he shoots out are left in Japanese), it's still all in English, and pretty damn fun to play. You can just pretend those projectiles are magical, uh, runes, or something.

July 2009 Update
The translation is incomplete. Another ending was left untranslated and was even removed if the patch is used (as the author's notes state so). The unofficial addendum released April 2008 only added additional graphics, but the ending is missing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81d21e82" md5="6a0ed4b99746cdc08574082f4bdbe9ef" sha1="ab6455a4978f9394869fb07bc3aad832a9a2ab66" format="mp4" support="">media/video/wagyanland2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975613f2" md5="2b85ddf1fbefaf543a827977e0262cc6" sha1="53bcabb54e220553d8eecaa19b86cd95588c89d6" format="png" support="">media/mixrbv2/wagyanland2.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88466" romid="137728">
            <path>wagyanland3.zip</path>
            <noms>
                <nom region="ss">Wagyan Land 3</nom>
                <nom region="jp">Wagyan Land 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e58f6c1b" md5="c1be19cd7fa41876227f490f28a192cd" sha1="59f24d4bcc2ba3b29ac826e063b215b7570bf3cd" format="mp4" support="">media/video/wagyanland3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54f8967b" md5="f94c7abd0d0709d31240d5693d549638" sha1="34d25777f0506d91965875ef0b97298830125d77" format="png" support="">media/mixrbv2/wagyanland3.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18913">
            <path>waiwaiworld.zip</path>
            <noms>
                <nom region="ss">Wai Wai World</nom>
                <nom region="jp">Wai Wai World</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player starts the game as Konami Man, and can switch between Konami Man and Konami Lady. If two players are gaming, then one will play as Konami Man and the other as Konami Lady. Both players are not able to switch characters until they rescue at least one character from one of the six levels. The player must play through six different selectable levels that take place in different Konami games and save that game's star character with a key who the player can then play as. Each character has different abilities to begin with as well as ones they can eventually gain. The player ventures through these first six levels in a sort on non-linear fashion with gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14958fe4" md5="83ecdbde7087957b1331bfcfa3299b17" sha1="f8b4b83ecae82b14cd021ae1ace16043ad6ebd2d" format="mp4" support="">media/video/waiwaiworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="728fe2b7" md5="3b9abe82a9f8cfc009f1af243f138df4" sha1="9985e43ad81f75eea4b4fcf7dc09cdab2691a4ac" format="png" support="">media/mixrbv2/waiwaiworld.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71564" romid="137730">
            <path>waiwaiwor2.zip</path>
            <noms>
                <nom region="ss">Wai Wai World 2 - Sos!! Paseri Jou</nom>
                <nom region="jp">Wai Wai World 2 : SOS!! Paseri Jou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wai Wai World 2: SOS!! Parsley J?, lit. "Wai Wai World 2: SOS!! Parsley Castle" is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters.nnThe player begins the game by choosing one of four character groups which consist of three different Konami characters. Most of the levels are spoofs of various different levels from Konami games. The gameplay is mostly like a straightforward platform game, similar to Contra. In these levels you start off with the main character Rickle (or Rikkuru), who by collecting a special power-up, can transform temporarily into one of the three different characters the player chose at the beginning of the game. There are also space shooter, driving, and puzzle levels. After certain levels you can choose different paths which consist of different stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0dad9fc" md5="f4c89944a41756eb8a7cd6d9814302fa" sha1="da010b9f28ad1a810dc8f566f0b9144326ca6f18" format="mp4" support="">media/video/waiwaiwor2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d407b1a" md5="1caeb717fb6e49dc91577c941490fa0d" sha1="675c8ee15fd086d7fe5d8b337fb44d95f52586d0" format="png" support="">media/mixrbv2/waiwaiwor2.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1740" romid="137732">
            <path>wallstreetkid.zip</path>
            <noms>
                <nom region="ss">Wall Street Kid</nom>
                <nom region="us">Wall Street Kid</nom>
                <nom region="jp">The Money Game II : Kabutochou no Kiseki</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Your distant uncle has passed away, leaving you, his heir, with a fortune of billions of dollars. The catch? The Benedict family has extremely high standards, and you have to prove that you can make that fortune even larger on the stock market before it will be given to you. In addition, you must exercise regularly to stay healthy, and keep your girlfriend happy by pampering her frequently with gifts. 

The game features a stock trading engine that is fairly simple to jump into. Buy stocks as you see fit, and finish the day. The next morning, you will find out whether your assets grew or not. If they didn't, you most likely need to invest in something else.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85688795" md5="86db16bc269bf7b865faacf76df5e8cc" sha1="f709a51119a09a313e60ca7821c920117a6d2c7a" format="mp4" support="">media/video/wallstreetkid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0cbcdf07" md5="1ddcb02a87751c60f33dd7f10d866d2b" sha1="d1ea73d1b8a8d384db50bdccbc8a78a7c418d70b" format="png" support="">media/mixrbv2/wallstreetkid.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
            </dates>
            <developpeur id="2951">SOFEL Co., Ltd.</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1285">
            <path>warioswoods.zip</path>
            <noms>
                <nom region="ss">Wario's Woods</nom>
                <nom region="jp">Wario no Mori</nom>
                <nom region="wor">Wario's Woods</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color.
There are four different ways to pick up objects. The A button lets Toad pick up the whole stack that is in front of him, the B button lets him only pick up one object, even if it's in the middle of a stack, the Y button lets him kick a monster or bomb that's in front of him and the X button places him on top of the stack that he is carrying. He can also run up walls and stacks to catch falling objects out of the air or to pick up certain parts of a stack.

There are 5 different modes of play: a "Round Game" in which Toad has to clear numerous levels, a match versus a computer controlled opponent, a two player mode, a "Time Race" mode, and finally, an extensive training mode.

There are some differences between the SNES and NES versions. Due to a lack of buttons, controls are a little different in the NES version (although all the moves from the SNES version are present). Also, there is no vs. mode against the computer, but the "Round Game" mode features two modes of play: one that includes boss-fights on every level ending with a 9.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ee2ea66" md5="b4c0dc7fbf38ddf38aadfff3e7d02837" sha1="3ea4e8d9d16329d7b9c87d297170f722df005324" format="mp4" support="">media/video/warioswoods.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8c134d6" md5="fdb853f9c1f84150a31bc4075800f3bc" sha1="eba0a2b0da998ad4dd77a277ebbd7de77a510bb3" format="png" support="">media/mixrbv2/warioswoods.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="71565" romid="848392">
            <path>warpman.zip</path>
            <noms>
                <nom region="ss">Warpman</nom>
                <nom region="jp">Warpman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This game is an updated version of Warp Warp. Players once again take control of the monster fighter as he does battle with various types of enemy Beroberos.The game features two types of gameplay. First, players start out in the Space World. Players cont</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df359204" md5="3de53d6b2d30d08b6a0ed68e3694cf32" sha1="7ec854bd492ae8c270c16bbef9c25fe2b4836195" format="mp4" support="">media/video/warpman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49fc1e10" md5="b54092f1c19403201b45c19d09621596" sha1="298106c18c9b9ac1597ab0ded540f4039d625530" format="png" support="">media/mixrbv2/warpman.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1711" romid="137745">
            <path>waynesworld.zip</path>
            <noms>
                <nom region="ss">Wayne's World</nom>
                <nom region="us">Wayne's World</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wayne's World is an adventure game based on the movie with the same name. The game itself is a classic point and click adventure, and should not be confused with the platform game based on the movie.

You play both Wayne and Garth, and you can switch between them at any time. The plot is simple; In an attempt to save their tv-show, Wayne and Garth decide to hold a pizza-thon (a charity show with a pizza-theme) in order to raise money. In order to be able to hold the pizza-thon Wayne and Garth must embark on several quests to collect items and hire people they need for the show. The adventure includes participating in babe-jeopardy, joining a biker's gang and baking pizza. The graphics are in 2D and the sound contains several samples from the movie. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c54e4c4" md5="baf016e90e2358611e7e35fd4531fd9f" sha1="d38a868a09e1a0007aab97725ee394a6cc4a29d8" format="mp4" support="">media/video/waynesworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b08b76ef" md5="cd6f3dce624173ce64cb916a91572bfc" sha1="f431f1b8e5baae6a9c1ea96e3f8c538294ff1d2a" format="png" support="">media/mixrbv2/waynesworld.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="393">Radical Entertainment Inc.</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1730" romid="137746">
            <path>wcwworchawre.zip</path>
            <noms>
                <nom region="ss">Wcw - World Championship Wrestling</nom>
                <nom region="us">WCW World Championship Wrestling</nom>
                <nom region="jp">Superstar Pro Wrestling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">WCW: World Championship Wrestling is an isometric  wrestling game of the National Wrestling Alliance. 
Players can choose to engage in one- or two-player matches as either 1vs1 solo bouts or 2vs2 tag-teams. Upon selecting a mode, players choose their characters from among twelve featured wrestlers from the NWA league. Licensed characters include: Rick Flair ("Nature Boy"), Sting, Lex Luger ("Total Package"), Mike Rotunda, Road Warrior Hawk, Road Warrior Animal, Steve Williams (""Dr. Death"), Kevin Sullivan ("Gamemaster"), Ricky Steamboat ("The Dragon"), Ric Steiner ("Dogface Gremlin"), Eddie Gilbert ("Hotstuff") and Michael P.S. Hayes. Each wrestler has unique abilities not shared by the other wrestlers, including finishing moves and rope toss.

Prior to a match, the player is presented with a menu of eight "moves", of which the player chooses four to assign to the points of the directional pad. Once the match starts, the player is only able to use the four moves selected and the rope toss to attack the opponent. Each wrestler can move up, down, left and right inside the wrestling ring, climb the turnstiles at each corner and throw opponents out of the ring (where they will be disqualified if outside for 20 seconds). Each wrestler has a high damage "finisher move" which can only be performed when they are standing in the middle of the ring and the opponent's stamina bar is low.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34e100c9" md5="5a0a2a694be403b5165529ed244eb827" sha1="f53a9a4310d165fb96a45e9e943e5e62acc99141" format="png" support="">media/mixrbv2/wcwworchawre.png</media>
            </medias>
            <dates>
                <date region="jp">1989</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="491">FCI</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18914">
            <path>werew.zip</path>
            <noms>
                <nom region="ss">Werewolf - The Last Warrior</nom>
                <nom region="us">Werewolf: The Last Warrior</nom>
                <nom region="jp">Choujinrou Senki Warwolf</nom>
                <nom region="wor">Werewolf : The Last Warrior</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">An evil leader and his gang of bio-engineered monsters has taken over the land and only one man stands in their way. Only he's not a man, he is a lycanthrope, a person able to transform into a terrible werewolf to let loose his anger.

You start the game in human form. The human can punch, jump, move and shoot a powered up shot which moves horizontally across the screen.  By finding a Red "W" icon, the human is able to transform into a mighty werewolf creature. Accidentally grabbing a blue "W" icon or losing too much energy will change you back into a mere human being. The werewolf form offers higher jumps, quicker speed, greater strength, a shockwave attack and the ability to climb walls, so naturally you'll want this form whenever possible.  Additionally the werewolf form has an anger meter that is augmented by collecting orbs. After 5 such orbs, the werewolf will transform yet again into a SUPER werewolf with even greater strength, speed and partial invincibility.

There are 5 stages in all. Each with a boss who moves in a distinct pattern.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef64d46a" md5="0bd9f1da9862715f4a490388bb36b01a" sha1="6cd6687d9a42dd5ae2c75f3169702169fd3f826a" format="mp4" support="">media/video/werew.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="abfef311" md5="b307a390c38a09802c3a2310685c5209" sha1="19da91d711e954255146cb3eac4085cb3c14f94b" format="png" support="">media/mixrbv2/werew.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1687" romid="137756">
            <path>whereintimiscasa.zip</path>
            <noms>
                <nom region="ss">Where In Time Is Carmen Sandiego?</nom>
                <nom region="us">Where in Time is Carmen Sandiego?</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa6219e7" md5="0a5e51e2b37a7f1f2fc41a5ceab61d9a" sha1="fff2a9beedec79a78ccff1e9b077eaf903aa50b8" format="mp4" support="">media/video/whereintimiscasa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebf3aa27" md5="31fa5549eaab1e5a30aab62f4f1fa64e" sha1="3243c5fdb9ae6bd04fef4f30a9f1a631a1b6f7e5" format="png" support="">media/mixrbv2/whereintimiscasa.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="30" principale="1" parentid="0" langue="en">Educational</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1961" romid="137757">
            <path>whereswaldo.zip</path>
            <noms>
                <nom region="ss">Where's Waldo?</nom>
                <nom region="us">Where's Waldo?</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the popular Where's Waldo series of books. Your goal is to find Waldo in various pictures in order to progress through the game.  

The pictures are still images the size of the screen in the Easy and Practice levels.   In the Medium and Hard levels, you have to scroll to the side to see the rest of the area.  The directional buttons control a magnifying glass and once you find Waldo, you get to go to the next level and a new picture.

In the Practice level, you have no time limit but only get to play the Train Station, Forest and Caves. The time limit for the other levels varies: Easy=959, Medium=659, Hard=459.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f35abbee" md5="30737c49e4f7de5529c319b286dbf98f" sha1="271db81f805e55a4316cfbf3c8e48807df1fcf9f" format="mp4" support="">media/video/whereswaldo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5a0222d" md5="fffa7bd69de0b9cc545339192a0fc051" sha1="bbac0ef25858689cc444f7699cb7c63eb0f0e385" format="png" support="">media/mixrbv2/whereswaldo.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="230">THQ</developpeur>
            <editeur id="230">THQ</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1859" romid="137160">
            <path>whompem.zip</path>
            <noms>
                <nom region="ss">Whomp 'em</nom>
                <nom region="us">Whomp 'Em</nom>
                <nom region="jp">Saiyuuki World 2 : Tenjoukai no Majin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Whomp 'Em tells the tale of a little Native American Indian named Soaring Eagle who is on a quest to fill his magic pouch with totems. These totems are guarded by fearsome bosses at the end of different environments spread throughout the land. Each totem gives Soaring Eagle a new power to help him complete his journey.

Whomp 'Em is a side scrolling action platformer. The hero can run, jump, and attack with his spear. Not only can he jab forward with his spear, Soaring Eagle can also stab upwards or downwards while jumping. Further, he can use his spear to defend from attacks coming from above.

Soaring Eagle must first conquer a bossless, introductory level. From there, he is free to choose from among 6 different lands to explore: Fire test, ice ritual, secret cliff, water test, magic forest, and sacred woods. Each level is highly unique with its own dangerous enemies and lethal boss. After completing these 6 areas and collecting the associated totems, Soaring Eagle is whisked off to a cloud realm where he must use all of his accumulated power to defeat a much larger enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb835300" md5="6178401a97d19ddbf4258651138a8b93" sha1="bf969dcf2a441aca16d34c9de60d10a523662922" format="mp4" support="">media/video/whompem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="969a3911" md5="997e39a8d500802693ab85a04a0deac8" sha1="327d90a7eb83e51cc4174c8a6ac654b814e61390" format="png" support="">media/mixrbv2/whompem.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18779" romid="546119">
            <path>widget.zip</path>
            <noms>
                <nom region="ss">Widget</nom>
                <nom region="us">Widget</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Widget is a game about a perpetually smiling purple alien who must save earth from a gang of alien invaders. The action consists of side scrolling jumping and shooting. However, Widget has the capacity to transform into a variety of other creatures and objects ("widgets") which have application in different situations. These alternate widget forms include a cannon, a mouse, a rock-man, a bird-man, and a dolphin. Transforming uses up magic points which must be replenished. Widget also communicates with a helper named Mega Brain via a wristwatch device.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6092df6" md5="734eee4d531a57a37b4e44023b04d929" sha1="5ffb26e3e96255632c4ae3e751ff4ad93c7a83a9" format="mp4" support="">media/video/widget.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67597c9e" md5="b8c3d91d1faa59ea37a1ca1e2bf1cba6" sha1="ba9428a20b44ea32145a251d1368f89e558e146f" format="png" support="">media/mixrbv2/widget.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18780" romid="137763">
            <path>wildgunman.zip</path>
            <noms>
                <nom region="ss">Wild Gunman</nom>
                <nom region="wor">Wild Gunman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">As a lawman in the old west, you carry around a tin star and your NES Zapper. Your goal to to chase down outlaws and then win out over them in a fast-draw competition. Simply put, wait for your opponent to say "Fire" and then shoot first and shoot fast to win.

Wild Gunman can be played against one bandit, two bandits or in Gang mode where you shoot them as they appear in the doors and windows of an old saloon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab2f53b5" md5="c145b1d682f31aec9bdf6021e0697a29" sha1="c8d75decced763235c4a17f49c3e146fc2e7f133" format="mp4" support="">media/video/wildgunman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e85466f7" md5="84efa3eac8d00572c8c73b10d5f6760f" sha1="42552007313f6807eb1abaa241912558332c5dd4" format="png" support="">media/mixrbv2/wildgunman.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="jp">1984</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1479" romid="546121">
            <path>willow.zip</path>
            <noms>
                <nom region="ss">Willow</nom>
                <nom region="jp">Willow</nom>
                <nom region="wor">Willow</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Willow is an action RPG based on the movie with the same name. The player assumes the role of Willow, the chosen one who must restore human form to the benevolent sorceress Fin Raziel and destroy the evil sorceress, Bavmorda. While the game follows the movie's plot somewhat most of the time, it also expands on it and introduces characters, races and enemies not found in the movie.

Gameplay is similar to other action RPGs and The Legend of Zelda. Willow is seen from a top down perspective and all enemies are visible on screen. Slaying enemies will give Willow experience points, which will eventually lead to him increasing his stats automatically. New weapons, shields and magic items are found in various treasure chests scattered across the land or given to Willow as part of the plot. Aside from battling minor enemies Willow will also face off against several boss monsters as well as characters from the movie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed38b979" md5="c68777bf081a78a496bf849749ea6893" sha1="15b197669a402a1269a052df1a201a8db852219c" format="mp4" support="">media/video/willow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aa4562c" md5="bb69967cda7f22329d70e75e64e5ce89" sha1="27c844ad957fc62fd3c8c06c45b7268d6a215ddc" format="png" support="">media/mixrbv2/willow.png</media>
            </medias>
            <dates>
                <date region="us">1989</date>
                <date region="jp">1989</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88472" romid="137772">
            <path>wits.zip</path>
            <noms>
                <nom region="ss">Wit's</nom>
                <nom region="jp">Wit's</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You must do battle with the five members of Dr. Wit's Joke Army in order to
save the world. You can choose to fight them in any order, but they are
increasingly difficult from left to right. For the purposes of this manual, I
will refer to them as levels one through five, with one being on the left and
five being on the right. There are five rounds in each battle. The first three
are on foot (or wing, or belly, or ice skates, accordingly) and the fourth and
fifth levels are on Segways.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93e7232d" md5="885ebfaac1e643309106d9010c83ed86" sha1="eae85992634dd956f611afae21364907df731ec9" format="mp4" support="">media/video/wits.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd2ba05d" md5="6d7ef4f83356444315dd1db6528abf88" sha1="aad1c57fe270917bb380295a3ca220550f35587d" format="png" support="">media/mixrbv2/wits.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1390" romid="137778">
            <path>wizarwar.zip</path>
            <noms>
                <nom region="ss">Wizards And Warriors</nom>
                <nom region="jp">Densetsu no Kishi : Elrond</nom>
                <nom region="wor">Wizards &amp; Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Kuros, a powerful knight who enter the woods of Elrond.
Legend says that a powerful wizard named Malkil has has gone completely mad during his years and turned his powerful magic to the dark side.
Malkil has his base on the castle IronSpire where he has imprisoned a young and beautiful princess. It is up to Kuros to save the princess once and for all.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a233f6b" md5="57a6163f3f25d3d1fb705b078504a439" sha1="2d7b5b32cc0c7bc584d8731b4049ef4984959980" format="mp4" support="">media/video/wizarwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8948a4a6" md5="740a78ce6368595a53287ff94476d2ea" sha1="6bf1fab051cfd039386bc91adb2b39c7ed400755" format="png" support="">media/mixrbv2/wizarwar.png</media>
            </medias>
            <dates>
                <date region="fr">1990</date>
                <date region="us">1987</date>
                <date region="jp">1988</date>
                <date region="eu">1990</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1457" romid="137781">
            <path>wizarwariii.zip</path>
            <noms>
                <nom region="ss">Wizards And Warriors 3 - Kuros Visions Of Power</nom>
                <nom region="wor">Wizards &amp; Warriors III : Kuros...Visions of Power</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The third installment of Wizards &amp; Warriors for the NES divulges during the intro that the evil wizard Malkil was not actually vanquished at the end of the second game. In fact, after the mighty battle with the hero Kuros, Malkil retreated to a nearby self-contained castle kingdom and conducted a hostile takeover. Kuros comes on the scene and must attempt to relieve Malkil of his ill-gotten command of the kingdom, its subjects, and especially its princesses.

The third game in the Wizards &amp; Warriors NES franchise features a similar feel to the first two games in that Kuros' movements are very quick and nimble. The player also has the ability to control Kuros' sword swing movements. However, Kuros has three different character classes to alternate between-- the knight, the thief, and the wizard. Each represents trade-offs between speed, attack strength, and defense strength. There are various guilds throughout the game devoted to training knights, thieves, and wizards where the player must complete challenging obstacle courses in order to increase their character class level.

The gameplay proceeds up a large vertical city/castle with dangerous, monster-filled hallways and caverns. Kuros must kill monsters, gather money, buy goods and services, raise his character class levels, rescue a variety of apprehended princesses and gather special jewels, all in a quest to face off with Malkil once again.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d41e7b8a" md5="3504150fb8e5a419a3bb7db9381ddae6" sha1="a75b1a80f2a5745ceb2af9a217089d755ca0f478" format="mp4" support="">media/video/wizarwariii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3baac18" md5="ad7896f0eb536e0466ebaf40e38c29e5" sha1="e44e6167b7353a0ace40adfc69fbd852b574440b" format="png" support="">media/mixrbv2/wizarwariii.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1992</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="17097">Acclaim</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18781" romid="546123">
            <path>wolverine.zip</path>
            <noms>
                <nom region="ss">Wolverine</nom>
                <nom region="us">Wolverine</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In this side-scrolling action game, you play as Wolverine, stranded on a remote island by Sabretooth and Magneto, and must fight your way through nine missions, ultimately concluding with battles against Sabretooth and Magneto. Along the way, fellow X-Men Havok, Psylocke and Jubilee can be called upon to aid Wolverine in certain situations. Of course, you can always utilize your adamantium claws and healing factor when the going gets tough.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4aa12a3" md5="b9c3879ae0f5adcab97790ef5f44c99c" sha1="66d371a32a24ea1ba2cebdfb8769f6dc34c0690f" format="mp4" support="">media/video/wolverine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d629755" md5="2d5c34587f143ebe5498df099be93e71" sha1="cd7fd7bee9209a43bf319a3dec6f7506cebe28f9" format="png" support="">media/mixrbv2/wolverine.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
            </dates>
            <developpeur id="40">Software Creations</developpeur>
            <editeur id="8871">LJN</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88473">
            <path>woodypoko.zip</path>
            <noms>
                <nom region="ss">Woody Poko</nom>
                <nom region="jp">Woody Poko</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player controls an old wooden figure named "This Baggage."

He is a hero who has lived in harmony with humans for many years. For This Baggage, the journey is to find the fairy who teaches people to get back to being friendly with wooden dolls. Enemies encountered through the game are strange creatures and bothersome old men. The player attacks by using his fists at them. Players can steal the items in the store. But after stealing, the player's appearance is changed to resemble that of a thief. Hotels and pawn shops can no longer admit the player for the remainder of the game after a theft has taken place.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34f8f55e" md5="b58f4b370d03286767370896596fb4a8" sha1="f67c873e8879f3e5ea6befa4c96a0fd4c4202604" format="mp4" support="">media/video/woodypoko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8ff6d524" md5="7eac7d755e9398284be78be351575568" sha1="9aa6f85cb05a46e4b1cc992635a6074084945b56" format="png" support="">media/mixrbv2/woodypoko.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1720">
            <path>worldchamp.zip</path>
            <noms>
                <nom region="ss">World Champ</nom>
                <nom region="jp">Great Boxing : Rush Up</nom>
                <nom region="eu">World Champ : Super Boxing Great Fight</nom>
                <nom region="wor">World Champ : Super Boxing Great Fight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">World Champ is a boxing game that has many similarities to Data East's Ring King. You can play a one player &amp;quot;Ranking&amp;quot; mode, where you can build your boxer's stats up while climbing the ladder to eventually challenge for a championship in one of the four weight classes. There is also a two player vs. mode where you and a friend can square off. A tournament mode allows up to 8 players participate in a bracketed tournament.

Gameplay consists of each boxer moving around the ring trying to land jabs, hooks, and uppercuts. The goal is to either knock your opponent out for a 10-count or have the most points on the scorecard at the end of the allotted amount of rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4feaa2bb" md5="fdb4ce521f608bb14b506ac13e98e0a8" sha1="56c75b533c8b989f17cec0869438f739b803b20c" format="mp4" support="">media/video/worldchamp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06b66024" md5="a552b71d81cc16774075069cc13f5f27" sha1="6354c7ea3a187d7a1ba61e0627e09ff91dfb132a" format="png" support="">media/mixrbv2/worldchamp.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
                <date region="eu">1992</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="1630">Pixel</developpeur>
            <editeur id="2998">Romstar Incorporated</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1480" romid="137794">
            <path>wrathblaman.zip</path>
            <noms>
                <nom region="ss">Wrath Of The Black Manta</nom>
                <nom region="jp">Ninja Cop Saizou</nom>
                <nom region="wor">Wrath of the Black Manta</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Big Apple is being overrun with crime, and the cities children have been mysteriously disappearing. It is up to the Black Manta to rescue the children and stop whomever is behind this. In addition to your ninja skills, you will be able to find additional powers (including invisibility and teleportation) to help you out against the numerous and well armed villians. Wrath of the Black Manta is a side scrolling arcade style action game with five different levels. Throughout each level you may come across various clues to help you find where to go next or lead you to a hidden location. Some of the bad guys you come across may also possess useful knowledge and can be interrogated (if they don't kill you first that is!)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d7d6a4c" md5="48c2a90ae32ce8c3fc6f6ab235b4280a" sha1="e03da0b9c7634531b95a53463a72eac820936b51" format="mp4" support="">media/video/wrathblaman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7592ccd" md5="da39b36b350434ba643f80c3114b9158" sha1="0b62a6bcdea488771d8bfcde05f34284446350b9" format="png" support="">media/mixrbv2/wrathblaman.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="8852">AI</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1480" romid="136832">
            <path>ninjacopsaizou.zip</path>
            <noms>
                <nom region="ss">Wrath Of The Black Manta</nom>
                <nom region="jp">Ninja Cop Saizou</nom>
                <nom region="wor">Wrath of the Black Manta</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The Big Apple is being overrun with crime, and the cities children have been mysteriously disappearing. It is up to the Black Manta to rescue the children and stop whomever is behind this. In addition to your ninja skills, you will be able to find additional powers (including invisibility and teleportation) to help you out against the numerous and well armed villians. Wrath of the Black Manta is a side scrolling arcade style action game with five different levels. Throughout each level you may come across various clues to help you find where to go next or lead you to a hidden location. Some of the bad guys you come across may also possess useful knowledge and can be interrogated (if they don't kill you first that is!)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d7d6a4c" md5="48c2a90ae32ce8c3fc6f6ab235b4280a" sha1="e03da0b9c7634531b95a53463a72eac820936b51" format="mp4" support="">media/video/ninjacopsaizou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7592ccd" md5="da39b36b350434ba643f80c3114b9158" sha1="0b62a6bcdea488771d8bfcde05f34284446350b9" format="png" support="">media/mixrbv2/ninjacopsaizou.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1989</date>
                <date region="eu">1991</date>
            </dates>
            <developpeur id="8852">AI</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1383" romid="595501">
            <path>wreckingcrew.zip</path>
            <noms>
                <nom region="ss">Wrecking Crew</nom>
                <nom region="wor">Wrecking Crew</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Wrecking Crew is a platform action game for one or two players. You control Mario and Luigi who need to demolish various buildings. After each wall in the building has been destroyed, you move on to the next (and more difficult) building. Many of the buildings have a puzzle element to them; you may need to find the path to reach all of the walls without becoming trapped at a dead end. Wandering throughout the buildings are dangerous creatures and the construction foreman, all of whom will stop Mario and Luigi from completing their task. The game features 100 levels, or use the construction set and create and play your own buildings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4901b520" md5="6e75608a3ca35d08ba29d509aab605b9" sha1="a761e525309204406b11e507dbd1f81c840bf858" format="mp4" support="">media/video/wreckingcrew.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24403b42" md5="6864117a83b7634f71133f31815aaef5" sha1="670d22f8632cd98df630468e9e646e05ed06eda5" format="png" support="">media/mixrbv2/wreckingcrew.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1810" romid="135642">
            <path>chitesenvaz.zip</path>
            <noms>
                <nom region="ss">Wurm - Journey To The Center Of The Earth</nom>
                <nom region="us">Wurm : Journey to the Center of the Earth!</nom>
                <nom region="jp">Chitei Senkuu Vazolder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 1999, the world is suddenly facing intensive natural disasters. Scientists are perplexed and decide that research on the inside of the earth is needed. To this end, an underground vehicle is constructed to explore the underworld. They call it </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38946b6d" md5="338e22a689a9b20eb69839d5e351cb15" sha1="51dc4339d85cd1db32d8f913f7a5086d644e61ca" format="mp4" support="">media/video/chitesenvaz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="299bfe94" md5="a5340b4f5fb9a4929885ec3c961eb57d" sha1="f312ea1c1f77c826a930e7ecef1d1e4afd02a5c9" format="png" support="">media/mixrbv2/chitesenvaz.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="11909">Cyclone System</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1810" romid="854268">
            <path>wurm.zip</path>
            <noms>
                <nom region="ss">Wurm - Journey To The Center Of The Earth</nom>
                <nom region="us">Wurm : Journey to the Center of the Earth!</nom>
                <nom region="jp">Chitei Senkuu Vazolder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In the year 1999, the world is suddenly facing intensive natural disasters. Scientists are perplexed and decide that research on the inside of the earth is needed. To this end, an underground vehicle is constructed to explore the underworld. They call it </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38946b6d" md5="338e22a689a9b20eb69839d5e351cb15" sha1="51dc4339d85cd1db32d8f913f7a5086d644e61ca" format="mp4" support="">media/video/wurm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="299bfe94" md5="a5340b4f5fb9a4929885ec3c961eb57d" sha1="f312ea1c1f77c826a930e7ecef1d1e4afd02a5c9" format="png" support="">media/mixrbv2/wurm.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="11909">Cyclone System</developpeur>
            <editeur id="2951">SOFEL Co., Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1578" romid="137810">
            <path>xevious.zip</path>
            <noms>
                <nom region="ss">Xevious</nom>
                <nom region="us">Xevious : The Avenger</nom>
                <nom region="wor">Xevious</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. 

Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81b6c093" md5="4cd78516842a6c2fdf1c3a08d9393330" sha1="cad34dc1d395230af8349399312a473304a6a957" format="mp4" support="">media/video/xevious.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be74c90f" md5="20e4c663b6633e25559c123bb277ebad" sha1="e4a553a785545ac697748a14c3390a130f33d12f" format="png" support="">media/mixrbv2/xevious.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="jp">1984</date>
                <date region="eu">1989</date>
            </dates>
            <developpeur id="15">Bandai</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1699" romid="136406">
            <path>kamenoong.zip</path>
            <noms>
                <nom region="ss">Xexyz</nom>
                <nom region="us">Xexyz</nom>
                <nom region="jp">Kame no Ongaeshi : Urashima Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It's the year 2777. Due to nuclear wars and natural disasters, Earth's population has decreased dramatically and only five island are left, forming the nation of Xexyz. In Xexyz, humans, spirits and faeries have lived peacefully for centuries under the reign of King Xeu Star. One day, Xexyz is attacked by Goruza who murders the king, builds mechanical castles on each island and captures the queen of each island. You take on the role of a soldier named Apollo who wants to put an end to Goruza's reign.

Controlling Apollo, it is your task to free all five islands. Freeing an island is done in several different phases that feature 'Jump'n Shoot' as well as 'Shooter' levels (called &amp;quot;Action Mode&amp;quot; and &amp;quot;Shooting Mode&amp;quot;). The first level of each island is a Jump'n Shoot level that contains many doors to shops, bonus games, friendly NPCs or mid-bosses. NPCs will sometimes give you important hints, items or weapons; bonus games can be played to win some money (&amp;quot;Balls&amp;quot;); defeating mid-bosses (and thereby freeing a Fairy) will get you a cash reward and shops also offer weapons and items. Weapons differ largely in attack power and range. Items have temporary effects such as invincibility or improved jumping abilities. In an island's first level, you will have to find a secret room and defeat a boss, for which you will receive a Force Star that is needed to gain access to a mechanical castle. Mechanical castles look similar to other Jump'n Shoot levels but are more complex.

Once you have made your way to a &amp;quot;Cyborg Rider&amp;quot;, a self-scrolling Shooter sequence starts in which you have to shoot your way through lots of enemies while picking up speed and weapon power-ups.
At the end of this sequence you will leave the Cyborg Rider, and step onto a floating platform for a boss fight. After the boss is defeated, another Shooter sequence with another boss at the end awaits, but this time, the boss if fought from the Cyborg Rider. After defeating this boss, you start the process over with a Jump'n Shoot level. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c3610d0" md5="4ad28d9774f7c7617e604dcf674c3ae2" sha1="12fc6cae7815faeb41ae491ffcf3bc58ab84bb1e" format="mp4" support="">media/video/kamenoong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6365e5c" md5="010b6fd8b0fbc633ae9a7c82d642f39c" sha1="09e6d6fd6661710168b6a15bc6bcca78f6f1ac36" format="png" support="">media/mixrbv2/kamenoong.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1699" romid="137812">
            <path>xexyz.zip</path>
            <noms>
                <nom region="ss">Xexyz</nom>
                <nom region="us">Xexyz</nom>
                <nom region="jp">Kame no Ongaeshi : Urashima Densetsu</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">It's the year 2777. Due to nuclear wars and natural disasters, Earth's population has decreased dramatically and only five island are left, forming the nation of Xexyz. In Xexyz, humans, spirits and faeries have lived peacefully for centuries under the reign of King Xeu Star. One day, Xexyz is attacked by Goruza who murders the king, builds mechanical castles on each island and captures the queen of each island. You take on the role of a soldier named Apollo who wants to put an end to Goruza's reign.

Controlling Apollo, it is your task to free all five islands. Freeing an island is done in several different phases that feature 'Jump'n Shoot' as well as 'Shooter' levels (called &amp;quot;Action Mode&amp;quot; and &amp;quot;Shooting Mode&amp;quot;). The first level of each island is a Jump'n Shoot level that contains many doors to shops, bonus games, friendly NPCs or mid-bosses. NPCs will sometimes give you important hints, items or weapons; bonus games can be played to win some money (&amp;quot;Balls&amp;quot;); defeating mid-bosses (and thereby freeing a Fairy) will get you a cash reward and shops also offer weapons and items. Weapons differ largely in attack power and range. Items have temporary effects such as invincibility or improved jumping abilities. In an island's first level, you will have to find a secret room and defeat a boss, for which you will receive a Force Star that is needed to gain access to a mechanical castle. Mechanical castles look similar to other Jump'n Shoot levels but are more complex.

Once you have made your way to a &amp;quot;Cyborg Rider&amp;quot;, a self-scrolling Shooter sequence starts in which you have to shoot your way through lots of enemies while picking up speed and weapon power-ups.
At the end of this sequence you will leave the Cyborg Rider, and step onto a floating platform for a boss fight. After the boss is defeated, another Shooter sequence with another boss at the end awaits, but this time, the boss if fought from the Cyborg Rider. After defeating this boss, you start the process over with a Jump'n Shoot level. 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c3610d0" md5="4ad28d9774f7c7617e604dcf674c3ae2" sha1="12fc6cae7815faeb41ae491ffcf3bc58ab84bb1e" format="mp4" support="">media/video/xexyz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6365e5c" md5="010b6fd8b0fbc633ae9a7c82d642f39c" sha1="09e6d6fd6661710168b6a15bc6bcca78f6f1ac36" format="png" support="">media/mixrbv2/xexyz.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1787">
            <path>yiearkungfu.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="jp">Yie Ar Kung-Fu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f954657f" md5="6d78329c09f062cf988b8c701805fc81" sha1="15de3978b46f024ddceb609083556680eb9e5e62" format="mp4" support="">media/video/yiearkungfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6db0daac" md5="4249e4051b846f4ec8bc9c4b2856ef07" sha1="1bbf493368221c848103d9f079c92dcdc3c88cb1" format="png" support="">media/mixrbv2/yiearkungfu.png</media>
            </medias>
            <dates>
                <date region="fr">1985</date>
                <date region="us">1985</date>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1547" romid="137823">
            <path>yonoid.zip</path>
            <noms>
                <nom region="ss">Yo! Noid</nom>
                <nom region="us">Yo! Noid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Or, How a Yo-Yo Saved New Yoik!

Who's got floppy ears, a furry suit, and a toothy, hilarious grin? It's Yo!NOID, the yo-yoing, pizza-chomping funnyman from those wacky Domino's Pizza TV commercials. He'll need every trick in his fuzzy hat to out-prank the scamps who are overrunning New York with monkeyshrines and shenanigans!

Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing gang of rascals! A mysterious NOID look-alike is behind the tomfoolery, and the real NOID's got to stop him! What could make the rollicking NOID get so serious? The reward is a lifetime supply of his favorite food!

-14 romping levels of fun!
-Incredible inventions whiz the NOID around New York!
-Gobble your way through pizza-eating contests!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca8a43b" md5="a0f0b72b66d5c1a0d74f6b0c9e96570a" sha1="e1ab1d36ca822d2192b44de783ad68f51c3db777" format="mp4" support="">media/video/yonoid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ffe07e" md5="3cc0c997d59cb4e686493f85cbfe2d6e" sha1="60fa406e90497abcae46145637efc07324e8e945" format="png" support="">media/mixrbv2/yonoid.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="us">1990</date>
            </dates>
            <developpeur id="4951">Now Production Co., Ltd.</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1334" romid="854323">
            <path>yoshi.zip</path>
            <noms>
                <nom region="ss">Yoshi's Cookie</nom>
                <nom region="jp">Yoshi no Cookie</nom>
                <nom region="wor">Yoshi's Cookie</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by everyone as it is easy to play, but challenging to complete. To play, you move the randomly placed cookies into rows and columns of cookies with similar patterns. When you successfully assemble a row or column of the same cookies, the line will disappear, and you can begin on a new row or column. The "Yoshi" cookie is very special in both the 1-player and the 2-player game. Since the Yoshi Cookie is the key to both games, you must use it wisely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e92b7606" md5="a0ea025a5f8ad14ce172d811352868e5" sha1="ca82f513b22db07fc2565a8bf4f11cf26b658960" format="mp4" support="">media/video/yoshi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eea06f0c" md5="c7f1eb3745e58e4c86df6e26faaa5db4" sha1="a57d63e9517031a4a1c022ad3808f582287f27be" format="png" support="">media/mixrbv2/yoshi.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="474">Bullet Proof Software</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1334" romid="137828">
            <path>yoshiscookie.zip</path>
            <noms>
                <nom region="ss">Yoshi's Cookie</nom>
                <nom region="jp">Yoshi no Cookie</nom>
                <nom region="wor">Yoshi's Cookie</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by everyone as it is easy to play, but challenging to complete. To play, you move the randomly placed cookies into rows and columns of cookies with similar patterns. When you successfully assemble a row or column of the same cookies, the line will disappear, and you can begin on a new row or column. The "Yoshi" cookie is very special in both the 1-player and the 2-player game. Since the Yoshi Cookie is the key to both games, you must use it wisely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e92b7606" md5="a0ea025a5f8ad14ce172d811352868e5" sha1="ca82f513b22db07fc2565a8bf4f11cf26b658960" format="mp4" support="">media/video/yoshiscookie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eea06f0c" md5="c7f1eb3745e58e4c86df6e26faaa5db4" sha1="a57d63e9517031a4a1c022ad3808f582287f27be" format="png" support="">media/mixrbv2/yoshiscookie.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1992</date>
            </dates>
            <developpeur id="474">Bullet Proof Software</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78579">
            <path>youkaiclub.zip</path>
            <noms>
                <nom region="ss">Youkai Club</nom>
                <nom region="jp">Youkai Club</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is an extremely hard action platform type game. This game is mostly similar to other Mario Bros run and jump variants we are familiar with. This game however, throws in a bit of a Castlevania type theme. You mostly travel upward and not side to side like most similar side scrolling games. This contributes to making the game more difficult than the others. It also has a added twist that you have to work your way around obstacles, lines of fire that come out the floor, and many other things. You collect keys, bombs, and other items of which I am not sure where you use them because I didn't make it that far. All in all it is a fun game, though a very challenging one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dd628d6" md5="740ea05eb356ecf26ae3a943f07e57e9" sha1="9fd69da4a862d1938058dfd4c93db5b446d4158d" format="mp4" support="">media/video/youkaiclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21768c38" md5="be52e0dfb70d35e667c7547cca88bdd6" sha1="90c2a55e4647c575bccd69a0f89dcc9777e86d3d" format="png" support="">media/mixrbv2/youkaiclub.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78579">
            <path>youkaikurabu.zip</path>
            <noms>
                <nom region="ss">Youkai Club</nom>
                <nom region="jp">Youkai Club</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is an extremely hard action platform type game. This game is mostly similar to other Mario Bros run and jump variants we are familiar with. This game however, throws in a bit of a Castlevania type theme. You mostly travel upward and not side to side like most similar side scrolling games. This contributes to making the game more difficult than the others. It also has a added twist that you have to work your way around obstacles, lines of fire that come out the floor, and many other things. You collect keys, bombs, and other items of which I am not sure where you use them because I didn't make it that far. All in all it is a fun game, though a very challenging one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dd628d6" md5="740ea05eb356ecf26ae3a943f07e57e9" sha1="9fd69da4a862d1938058dfd4c93db5b446d4158d" format="mp4" support="">media/video/youkaikurabu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21768c38" md5="be52e0dfb70d35e667c7547cca88bdd6" sha1="90c2a55e4647c575bccd69a0f89dcc9777e86d3d" format="png" support="">media/mixrbv2/youkaikurabu.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78580" romid="137831">
            <path>youkaidouchuuki.zip</path>
            <noms>
                <nom region="ss">Youkai Douchuuki</nom>
                <nom region="jp">Youkai Douchuuki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "yokai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneels at a shrine to Buddha and prays, summoning "Monmotaro" (not to be confused with "MomotarÅ"), a spirit which floats in the air and drops energy balls on the boss and any lackeys he has. Once the boss is defeated, Tarosuke goes to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77efb5b2" md5="7e565f623d0ab9a9ac84d47c473ba832" sha1="47ba51989a63ad538f64bddc26d3d3afb0db4d13" format="mp4" support="">media/video/youkaidouchuuki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85d354ca" md5="9d42bb93bf431726626748e5784ba0ee" sha1="bf8337766cd50eeab910d1e262a9d2d2e2ec8a2e" format="png" support="">media/mixrbv2/youkaidouchuuki.png</media>
            </medias>
            <dates>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="109">Now Production</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1318" romid="551525">
            <path>ys.zip</path>
            <noms>
                <nom region="ss">Ys</nom>
                <nom region="jp">Ys</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Adol (Aron in Sega Master System version) Christian, a red-haired adventurer and expert swordsman. One day you encounter a fortuneteller who sends you on a quest to find information about the six books of Ys. It appears that there was once an ancient land called Ys, whose secret was sealed in those six books. Before long you learn that the six books were all stolen by the evil wizard Dark Fact (Dulk Dekt in Sega Master System version, Malificus in PC version). It is your task to defeat the villain and to discover the secret of Ys!

Ys is an action RPG with original combat: instead of pressing the "attack" button, you simply run into the enemies you encounter. You do more damage if you run into them from the back or from the sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. You gain gold and experience points for defeating your foes; once you have gained enough experience, you level up and become stronger. You can buy and equip swords, armor, shields, and other accessories.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d0b4cb" md5="ce8bb278ecdb05fdc503d0a217dfee21" sha1="813f9f65f74ac65c70fdc02370bcda2349d28eae" format="mp4" support="">media/video/ys.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03a35c9c" md5="d8556e7e43d23580fccf04729cc23d32" sha1="b92dcbfeda753bd429ed3b8486861db7048bdcd8" format="png" support="">media/mixrbv2/ys.png</media>
            </medias>
            <dates>
                <date region="us">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="2111">Victor Entertainment</developpeur>
            <editeur id="85">Nihon Falcom</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1386" romid="137835">
            <path>ysii.zip</path>
            <noms>
                <nom region="ss">Ys 2 - Ancient Ys Vanished - The Final Chapter</nom>
                <nom region="jp">Ys II : Ancient Ys Vanished, The Final Chapter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">This is the second game in the long-running Ys action RPG series. A bright light shot up from Dahm Tower in the end of the first game, and our hero Adol Christian is awakened by a young girl who finds him lying on the ground. She introduces herself as Lilia and tells Adol he is in the land of Ys. Finally he was able to establish a connection between his world and this mysterious land! But finding the gateway to Ys is not enough: Adol must stop the evil entity that his archenemy Dark Fact served. And his foes already know where he is...

This game is a direct sequel to what PC players know as  Ancient Land of Ys (of which the original NES version was simply called Ys), and is also the same game (story-wise) as the second part of Ys: Book I &amp; II for TurboGrafx CD. The gameplay utilizes an unusual action RPG combat style, where you don't press any attack button, but run into your enemies in order to cause damage. You should choose the angles and the measure of contact with the enemy carefully, otherwise you'll be dead. You can (and should) level up, perform quests for village people, gather money, and upgrade your weapons and inventory, like in any other RPG.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7dc5df3e" md5="aa1b1e5c6407b478769b49d540fe851f" sha1="76090aa713cc25dcb372f1b447153af6ed5a449a" format="mp4" support="">media/video/ysii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f077f12" md5="49e06c9641f062f4e1e0790f20c6c1c1" sha1="b96ca5c77830f81cb5a002431fa3bb8cc38be2c3" format="png" support="">media/mixrbv2/ysii.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="477">Marvelous Interactive</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1396">
            <path>ysiii.zip</path>
            <noms>
                <nom region="ss">Ys 3 - Wanderers From Ys</nom>
                <nom region="jp">Ys III : Wanderers from Ys</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Adol's long time friend, Dogi wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there.  Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.

Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows Adol to control his sword in a variety of directions.  As well as changing the battle system, the game is now side scrolling instead of the previous games top-down view. Adol also now has the ability to jump.  Not new to the series is the use of magical rings which give Adol different powering up abilities such as healing and shielding.  The game also uses various key items found along the way to solve minor puzzles and progress the story.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="553b8b8f" md5="5fbdb993a4f3d66f00497ca52d957980" sha1="a6a20c971f8798a101f4752cdaca8ae1126d93f4" format="mp4" support="">media/video/ysiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c38ed21d" md5="c53c6e733f653840db13e5b09166e49e" sha1="a376b8d579584d8e07b6a55a6dee074a5efa6cef" format="png" support="">media/mixrbv2/ysiii.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="85">Nihon Falcom</developpeur>
            <editeur id="9597">Victor Interactive</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18917">
            <path>yumepenmon.zip</path>
            <noms>
                <nom region="ss">Yume Penguin Monogatari</nom>
                <nom region="jp">Yume Penguin Monogatari</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In Yume Penguin Monogatari you play as Penta (short for Pentaro), the penguin, who is trying to capture the heart of Penko. But the problem is, Penta is too fat! Ginji, Penko's current boyfriend, sends his goons out to stop you by throwing food at you! So you must avoiddestroy his goons, collect Fat-B-Gone, and make it to the end of the level in time not to mention you must be thin enough.

Yume Penguin Monogatari is a platform game in which you must help Penta lose weight. As Penta, you can move faster and jump higher when you're thinner, you also have different attacks at every level... er... shape. When you're chubby, you jump into the air and belly-flop your opponents, when you're normal, you kick things, and when you're thin, you shoot things.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fcf30485" md5="f72778230e55551a3e98561cc5ef7cc6" sha1="7018ea4a042c405b3fafa6a6b4bcd1879fe01858" format="mp4" support="">media/video/yumepenmon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3668a93" md5="796c56ba80f8c523af3a4924d440f788" sha1="bc6a2310b3c992b10cc16380d5bf7f37af1fb93b" format="png" support="">media/mixrbv2/yumepenmon.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="124570" romid="387522">
            <path>yuuyuuhakfin.zip</path>
            <noms>
                <nom region="ss">Yuu Yuu Hakusho Final - Makai Saikyou Retsuden</nom>
                <nom region="asi">Yuu Yuu Hakusho Final - Makai Saikyou Retsuden</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="079a33c5" md5="c5610d65da2d071588bdac352a410160" sha1="7882bd083679292ff50ad13636a2752e98f5da20" format="png" support="">media/mixrbv2/yuuyuuhakfin.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="173087" romid="752448">
            <path>wall.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Wall Demo</nom>
                <nom region="wor">ZZZ(notgame):Wall Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/wall.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1721" romid="544399">
            <path>zanac.zip</path>
            <noms>
                <nom region="ss">Zanac</nom>
                <nom region="us">Zanac</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">ZANAC A.I. is a 2D shoot them up game. You are flying fighter model ZANAC, a ship built by 256 Riot Fleet as man's last hope against total annihilation. On board are special weapons to help you blast your way through twelve screens of enemy creatures and destroy the system's home base. Zanac is divided into 12 "areas", which look like planets. The various locations range from deserts to jungles and from oceans to industrial zones, featuring many different types of enemies.

Zanac's unique artificial intelligence program can intensify the action based upon your level of skill. The better you are, the more powerful "The System". Examples of the A.I. (but not limited to) in this game: the enemies are generally coming randomly with their behavior based on factors like the position your ship in the screen, the place you last died; the shoot speed of the enemies and bosses do also vary.

At the end of each area (level) you'll have to fight the area boss. Area bosses are mainly based around huge, screen-filling bunker bases consisting of gun turrets and a "core". You have limited time for fighting against the area boss - a time out could mean failure in entering the next stage, and with the time running, more and more enemies were attacking as penalty.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82dba0b9" md5="1c7472c4f619544f8bb265d447f602d6" sha1="7ded1392bfd7257c8bee9ec4bd979fb37f486508" format="mp4" support="">media/video/zanac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6eac4cf4" md5="2cc0485a45fcbbbd31d4424f5bd1dcb5" sha1="9e794b716878ecc8a1290d12ec33d9d630f41e7a" format="png" support="">media/mixrbv2/zanac.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
            </dates>
            <developpeur id="2870">Pony Canyon</developpeur>
            <editeur id="48">Compile</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1254" romid="136513">
            <path>zeldaii.zip</path>
            <noms>
                <nom region="ss">Zelda 2 - The Adventure Of Link</nom>
                <nom region="wor">Zelda II : The Adventure of Link</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The land of Hyrule is in chaos.  As Link, you'll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues.  Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell.  On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest.  As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision.  Are you up to the challenge?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d5cf32a" md5="bbc57297377aa0d806dedee5aeacde83" sha1="6838b899f4d769902fb05a0a0386d5c3d9bd3d1f" format="mp4" support="">media/video/zeldaii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f017a294" md5="26ce834ee1c1c639896443b2b05e396d" sha1="5ce4c1ca9d265290081f5a0d8a7259befcc35415" format="png" support="">media/mixrbv2/zeldaii.png</media>
            </medias>
            <dates>
                <date region="fr">1988</date>
                <date region="us">1988</date>
                <date region="wor">1988</date>
                <date region="eu">1988</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1860" romid="137845">
            <path>zen.zip</path>
            <noms>
                <nom region="ss">Zen Intergalactic Ninja</nom>
                <nom region="wor">Zen : Intergalactic Ninja</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Zen: Intergalactic Ninja, based on a comic book of the same name, is a story about a militant environmentalist ninja named Zen. He has been assigned by a group a green, pointy-headed aliens to come to earth and stop environmental pollution by any means necessary. Eventually, he will have to find the big polluter, Lord Contaminous. The gameplay consists of side scrolling and isometric 3D scrolling action. Zen can run, jump, slice with this stick, or use powerups as the game requires.

One stage has Zen planting time bombs in a toxic factory and attempting to escape within 99 seconds. Standing in his way are roving lasers, security robots, and floating conveyor belts. The second stage takes place in an acid rain-drenched forest. Zen must revive the flowers in the forest with his photon stick while beating off acid rain-spewing floating mechanical devices.

The next stage takes place on an off shore oil rig that is going up in flames. Zen must grab fire extinguisher powerups and rescue trapped rig workers while dodging sentient oil slicks and raining fireballs. Another stage is called the High Speed Railway stage. The goal is to stop the garbagemen spreading nuclear waste. Zen is in a mining cart racing underground and fighting other enemies in carts. Zen can make this cart jump, which we will have to do often in order to survive the dangers of the mine.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b12c53a" md5="02348a731b29778c57e35fd19de39dc0" sha1="4b73d51662acc88a5bc945a788f43f10e4d187d6" format="mp4" support="">media/video/zen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32547e5a" md5="f597a06ff5501adec8090a7d56ea038f" sha1="c326eb47cab1ca63376c5995f2e84ce660e140bf" format="png" support="">media/mixrbv2/zen.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88455">
            <path>zhenbenxiyouji.zip</path>
            <noms>
                <nom region="ss">Zhen Ben Xi You Ji</nom>
                <nom region="tw">Zhen Ben Xi You Ji</nom>
                <nom region="asi">Zhen Ben Xi You Ji</nom>
            </noms>
            <regions>
                <region>asi</region>
                <region>tw</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Zhen Ben Xi You Ji is the story by Wu Cheng-en based on the ancient Chinese legend tracing the origins of Buddhism. It follows the adventures of Tripitaka and disciples Pigsy, Sandy and of course Monkey, on their journey from China to India to fetch the large vehicle holy scriptures which will save the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b22a43d" md5="372bdfec840990ad4d1a84cc5478550a" sha1="540d3c3aa318abdfe01c1d39990e9f74dcad61ba" format="mp4" support="">media/video/zhenbenxiyouji.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="541f42eb" md5="151924d3513e88db105fef9a3fb34503" sha1="87e817572b1a535d71fe73fadd8488b98e251efc" format="png" support="">media/mixrbv2/zhenbenxiyouji.png</media>
            </medias>
            <dates>
                <date region="tw">1994</date>
            </dates>
            <editeur id="18518">Asder</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="18919" romid="931260">
            <path>startii.zip</path>
            <noms>
                <nom region="ss">Zoda's Revenge - Star Tropics 2</nom>
                <nom region="us">Zoda's Revenge : StarTropics II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">You are Mike Jones, the main character in the game. One day at Dr. Jones' office, the Oxford Wonder Word is opened and while saying the magic words; a time rift opens up and you fall in. This game is a journey through time and space, going through 8 different time shifts, and meeting some of the historical figures from the past. Your mission is to get the mystical tetrads that are located in these time periods. You run into the alien creature Zoda who is out to steal and destroy the tetrads.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8238fc89" md5="db3a970986ae71151944bb61e7d9f2bb" sha1="5569b620b8a5253b654860ec843a8c9c480c2635" format="mp4" support="">media/video/startii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f3c75cf" md5="db2e0ca36bc11bff58c203674009a6ca" sha1="42761fd5a21c85b27b1cbc35e50a40160da71ea3" format="png" support="">media/mixrbv2/startii.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1677">
            <path>zombiehunter.zip</path>
            <noms>
                <nom region="ss">Zombie Hunter</nom>
                <nom region="us">Zombie Hunter</nom>
                <nom region="jp">Zombie Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">The city of Palma has always been protected by the spirits of the four elements. However, Dolgo, the spirit of the earth, revolts and makes off with the Life Seeker, the controller of the world's life energies, to his underground lair. In doing so, the people of Palma begin to lose their very souls. The spirit of the air has ordered that a champion needs to be found, to retrieve the Life Seeker from the clutches of Dolgo. You are that champion.

Zombie Hunter is an action role-playing game, somewhat similar to Zelda II with its side-scrolling battles. You receive experience from defeating your enemies and you have an inventory complete with armor and weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3a2c539" md5="10daf2bf0b5d37bc6043754271ac3840" sha1="5d20d72b40fd08281f8cf440013698d91eaef861" format="mp4" support="">media/video/zombiehunter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3419c6a1" md5="407b1af86f01a3b6ba6f97e08b0a97f0" sha1="a30faf95cf2c87c4a61a2833ac9e808b52889f0c" format="png" support="">media/mixrbv2/zombiehunter.png</media>
            </medias>
            <dates>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="521">Hi-Score Media Work</developpeur>
            <editeur id="521">Hi-Score Media Work</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="1504" romid="564817">
            <path>zombienation.zip</path>
            <noms>
                <nom region="ss">Zombie Nation</nom>
                <nom region="us">Zombie Nation</nom>
                <nom region="jp">Abarenbou Tengu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">In 1999 a mysterious object crashes into the desert and a mysterious creature, Darc Seed appears. Using magnetic powers, he soon turns the people of the United States into zombies and exerts influence over various weapons and objects. Among the weapons Darc Seed claims is the legendary samurai sword, Shura. When the great head of the samurai, Namakubi hears about this, he sets out for the United States to defeat Darc Seed and reclaim the sword.

What makes this so unusual however is that "great head of the samurai" is to be taken literally and Namakubi therefore is a giant disembodied head. His main weapon is the ability to shoot projectiles from his eyes and bombs from his mouth which he fires at various enemies, objects and buildings. Furthermore, should a zombie hostage fall out a window he can rescue them to slowly power up his attacks.

The game is a side-scrolling shooter in which the player can control Namakubi's movement across the screen and the ability to shoot. Enemies reduce health by varying amounts, health can be restored by increasing the player's score. The game features four distinct stages with 2 difficulty settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65083521" md5="6b9d35e52dd1f4f79d7f31f2c0d4fa0b" sha1="08995cd75721292520f3663e632a1b524f1605cb" format="mp4" support="">media/video/zombienation.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dbaefde" md5="906f2dd811a7e162e18d74699545e0b8" sha1="d7fab8b9cc0cffe3c3ecfe99960432064fbc85ca" format="png" support="">media/mixrbv2/zombienation.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="2114">Kaze</developpeur>
            <editeur id="8863">Meldac</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>9</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78578">
            <path>zunousengal.zip</path>
            <noms>
                <nom region="ss">Zunou Senkan Galg</nom>
                <nom region="jp">Zunou Senkan Galg</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <systeme id="3" parentid="0">NES</systeme>
            <synopsis>
                <synopsis langue="en">Zunou Senkan Galg ("Brain Battleship Galg"), referred to as just Galg by the game's title screen, is a vertical-scrolling shoot-em-up in which the player must navigate a serious of canyon-like environments for missing pieces to a war machine. Each stage has at least one piece, so the player must visit them all in order to find the necessary number. In addition to this, there are numerous secrets hidden throughout the many stages of the game, and the player frequently has to choose between multiple paths which lead to different stages. The game advertises itself as a "RPG" on its box art, referring to this additional layer of complexity.

Like The Tower of Druaga, it is considered a historically important game in Japan for the amount of secrets and mysteries it contains and the subsequent difficulty involved in reaching the end without this hidden knowledge. Therefore, it was one of the earliest games for the Famicom to feature its own printed game guide for players to follow. Zunou Senkan Galg is almost entirely unheard of outside of Japan, however, and has never seen a release outside of its native country.

Though it was published by dB-Soft, the game was developed by a group named "Team Bioteckers". Galg is their only known video game credit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44cb6177" md5="7e5339729d11b6740a696b711a39f88b" sha1="332dce058effee1a1aa3247a0c4ebff557328a94" format="mp4" support="">media/video/zunousengal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d062cc0f" md5="4513e1fb73603406939eff9c57fbf3f0" sha1="0dfdb1b674cccf6deaccfc6c0abec787706d0481" format="png" support="">media/mixrbv2/zunousengal.png</media>
            </medias>
            <dates>
                <date region="jp">1985</date>
            </dates>
            <developpeur id="2920">DB Soft</developpeur>
            <editeur id="2920">DB Soft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
    </jeux>
</Data>
