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<Data>
    <jeux>
        <jeu id="143047" notgame="false">
            <path>180.zip</path>
            <noms>
                <nom region="ss">180</nom>
                <nom region="wor">180</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b29eee35" md5="2b0dbdb3f37ad2df40a650b33058b971" sha1="0f0f5c321017edfef474a57bba5130bd350fe8b7" format="mp4" support="">media/video/180.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7723085a" md5="45b0c33f734c2570c9f7a56ef2beb20c" sha1="164a9d35a18e273c0c7e8ea32bd3b0d9058ad1cd" format="png" support="">media/mixrbv2/180.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="16890">Mastertronic Added Dimension</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="143047" notgame="false">
            <path>180_48.zip</path>
            <noms>
                <nom region="ss">180</nom>
                <nom region="wor">180</nom>
            </noms>
            <cloneof>180.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b29eee35" md5="2b0dbdb3f37ad2df40a650b33058b971" sha1="0f0f5c321017edfef474a57bba5130bd350fe8b7" format="mp4" support="">media/video/180_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7723085a" md5="45b0c33f734c2570c9f7a56ef2beb20c" sha1="164a9d35a18e273c0c7e8ea32bd3b0d9058ad1cd" format="png" support="">media/mixrbv2/180_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="16890">Mastertronic Added Dimension</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44495" romid="187950" notgame="false">
            <path>1942.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b384801b" md5="6a97e9d26799097902266aef10bae252" sha1="5f305b6a7f1cf5014e93364ce4ec230a039c4146" format="mp4" support="">media/video/1942.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="72898108" md5="9f3892d8c61645346e10202cf991dc2a" sha1="273099bef620644844d3d64f798f2b7d1e6121c9" format="png" support="">media/mixrbv2/1942.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d512156d" md5="c695f1915ec66f75da45c85d13455d3b" sha1="1116998b67bc0027851f52a5956b984260ac68d9" format="png" support="">media/mixrbv2/1942.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44496" notgame="false">
            <path>1943.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="us">1943: The Battle of Midway</nom>
                <nom region="wor">1943 - The Battle of Midway</nom>
                <nom region="sp">1943</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to 1942, which is still a vertically scrolling shooter, has the player once again fighting over the clouds during the second world war, this time in an intense battle just off the coast of Midway islands.

Updates to the gameplay include an energy bar, which can be run down by either being hit from incoming fire or using a special weapon. The energy bar can be replenished by picking up power-ups, while special weapons (lightning, cyclones and waves) can knock down all fighters on the screen at the time.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9dd6f670" md5="48e97bc89612ad395ca23e04d9912b94" sha1="b5a1856aea811cd295a08d659dc0daec2717921a" format="mp4" support="">media/video/1943.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1be19e5" md5="89bdbaab81415aea7ac8e21feffa53cd" sha1="95555baf9d71b13d633dd3cc4b5791bb936f0f67" format="png" support="">media/mixrbv2/1943.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44513" notgame="false">
            <path>720deg.zip</path>
            <noms>
                <nom region="ss">720°</nom>
                <nom region="wor">720 Degrees</nom>
                <nom region="sp">720 Degrees</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8114c529" md5="256694475a8380bf8cc9384c4f837ee1" sha1="8547e604627e886b7fd572b5f718659579b01b65" format="mp4" support="">media/video/720deg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c30aeab" md5="2d4de08c9dc51086bab1956eb4ebd06d" sha1="56658280eb1816e731bea5debf52ead31d26f231" format="png" support="">media/mixrbv2/720deg.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44584" romid="485098" notgame="false">
            <path>apb.zip</path>
            <noms>
                <nom region="ss">Apb</nom>
                <nom region="wor">APB</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road.  There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done.

The game's action is presented with an overhead view of your squad car. Car upgrades are available, to be brought from your reward money. You earn Demerits by crashing, wrongly arresting innocents, or failing to meet your quota. Too many demerits and it is game over.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ba8009b" md5="bd388b516e937cc60ff11cfc89a56052" sha1="e7303e5c543f8e75d5d325c426a97f09bab10d10" format="png" support="">media/mixrbv2/apb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44614" romid="188245" notgame="false">
            <path>atvsim.zip</path>
            <noms>
                <nom region="ss">Atv Simulator</nom>
                <nom region="wor">ATV Simulator - All Terrain Vehicle</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f093f46" md5="b02ac02b91b1522af7a113d181b0b270" sha1="3b2e6e5ea0781fce993892b7b6a3871f22790d56" format="png" support="">media/mixrbv2/atvsim.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44614" romid="600029" notgame="false">
            <path>atvsim_48.zip</path>
            <noms>
                <nom region="ss">Atv Simulator</nom>
                <nom region="wor">ATV Simulator - All Terrain Vehicle</nom>
            </noms>
            <cloneof>atvsim.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Viewed side on, and with a split screen 2-player option, this game simulated the then-new All Terrain Vehicles in an action-based way. The game features a succession of courses, which must be navigated in 30 seconds. You must run to the vehicle initially, and will also have to manually remount if you fall off - all costing you more precious time. Careful use of the wheelies and jumps is crucial to completion. Each hazard must be taken at the right speed, which you'll learn through experience.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f093f46" md5="b02ac02b91b1522af7a113d181b0b270" sha1="3b2e6e5ea0781fce993892b7b6a3871f22790d56" format="png" support="">media/mixrbv2/atvsim_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44528" notgame="false">
            <path>afighter.zip</path>
            <noms>
                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.

By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.

There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.

Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c776903f" md5="3e20ac242419a29c3c8a8c394dc28a80" sha1="453714916fcfd5f154075ed806820d420532209b" format="mp4" support="">media/video/afighter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="df1e3ba8" md5="a9699710f214190f2dab73745200c8ee" sha1="a2420ec1a3a4e9d6bfded5b6b7bdbb9116deaf4b" format="png" support="">media/mixrbv2/afighter.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75461108" md5="f16e444353345c137ebb27328a957083" sha1="23a27bd0de17d56bcd63968c4076eee1fb4a0838" format="png" support="">media/mixrbv2/afighter.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5153">Firebird Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44528" notgame="false">
            <path>afighter_48.zip</path>
            <noms>
                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
            </noms>
            <cloneof>afighter.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.

By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.

There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.

Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c776903f" md5="3e20ac242419a29c3c8a8c394dc28a80" sha1="453714916fcfd5f154075ed806820d420532209b" format="mp4" support="">media/video/afighter_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="df1e3ba8" md5="a9699710f214190f2dab73745200c8ee" sha1="a2420ec1a3a4e9d6bfded5b6b7bdbb9116deaf4b" format="png" support="">media/mixrbv2/afighter_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75461108" md5="f16e444353345c137ebb27328a957083" sha1="23a27bd0de17d56bcd63968c4076eee1fb4a0838" format="png" support="">media/mixrbv2/afighter_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5153">Firebird Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="129876" romid="791540" notgame="false">
            <path>adichafo.zip</path>
            <noms>
                <nom region="ss">Adidas Championship Football</nom>
                <nom region="wor">Adidas Championship Football</nom>
                <nom region="sp">Adidas Championship Football</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6196a19d" md5="3248d1c5357ea81d2aa35caa7792acff" sha1="945389ae5a4e2b24388d7b6d359b3bd6ab2ccfbe" format="mp4" support="">media/video/adichafo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f52b2c6" md5="fd1ab772504b33d4d0db42b0db27665e" sha1="0b7e670af62e78f08c358b9aa4681d1f3c3dff07" format="png" support="">media/mixrbv2/adichafo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="21643">David Spicer, Jason Brashill, Matthew Cannon</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134113" notgame="false">
            <path>advlawn2.zip</path>
            <noms>
                <nom region="ss">Advanced Lawnmower Simulator 2</nom>
                <nom region="wor">Advanced Lawnmower Simulator II</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b3ed306" md5="380f8b96e090acb693d23e478af8f56b" sha1="b31d630bcdeb090a2002a4c9af23000da38c9ae8" format="png" support="">media/mixrbv2/advlawn2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="19987">JA Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44545" notgame="false">
            <path>aburner.zip</path>
            <noms>
                <nom region="ss">After Burner</nom>
                <nom region="wor">Afterburner</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Afterburner is a conversion of the arcade game of the same name. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.

The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd9e1d94" md5="13a466779c4b381bbb88953c6f829b0b" sha1="e4f2284b0c63a382ae5f1446e48eac265d33cffb" format="png" support="">media/mixrbv2/aburner.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44553" romid="484821" notgame="false">
            <path>airwolf.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core.  Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c4fd6548" md5="b8d43953e84bb2463be6843c4718c872" sha1="b5670666e26d5d2339bb9bdd64960156dee4d907" format="mp4" support="">media/video/airwolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="71f4383f" md5="527c64ea39c8ee94438dbbfbebdd9c9c" sha1="b0044b832b0e6c593f38363e1fd406bbd46ca875" format="png" support="">media/mixrbv2/airwolf.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eae7cb4e" md5="a24711ec502ae7930f3d4b14e4a04aaf" sha1="ab16ca205167332619f75055ae75a98e868eafbe" format="png" support="">media/mixrbv2/airwolf.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="640">Elite Systems</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134162" notgame="false">
            <path>airwolf2.zip</path>
            <noms>
                <nom region="ss">Airwolf 2</nom>
                <nom region="wor">Airwolf II</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="400cb373" md5="e670d97ee236581f36dc1411496f1d59" sha1="a74660192a91fe7f437bc18b6831b6e238050fd7" format="mp4" support="">media/video/airwolf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe90d1f6" md5="47208e6543eb13260ed7964bece1f5ce" sha1="681d5797636dc54ea7d4bb92a86b48e1c2d87853" format="png" support="">media/mixrbv2/airwolf2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="wor">1987</date>
            </dates>
            <editeur id="8687">Encore</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44564" romid="778668" notgame="false">
            <path>aliensyn.zip</path>
            <noms>
                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Alien Syndrome is a scrolling shooter arcade conversion.

Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level.

You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="57ebc3fb" md5="aa7e3732de277ac69adc59f255634c79" sha1="b9ca2ffc35c59512863905176157777723fbbfa6" format="mp4" support="">media/video/aliensyn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="53b5ea1e" md5="fe8b11292cb4a85597bfe03743e4aecf" sha1="45827cb6650a21e6edac48b0defe3144bfb8b46d" format="png" support="">media/mixrbv2/aliensyn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="edc2581f" md5="520e04ed09ea8b91be388453f345bc2e" sha1="b24a454f0aaf2e4565cca4fd9ddcb73ec4db4f6f" format="png" support="">media/mixrbv2/aliensyn.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="16934">ACE Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>19</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44566" romid="188155" notgame="false">
            <path>altbeast.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this coin-op conversion, you are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With a scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive.

The title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities such as flight and powerful attacks, easily superseding the basic set of punches and kicks in your human form.

The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d623439" md5="36b2b5cf98bc82e0f7aa26240e7f20bc" sha1="c967f481b089b6f80a100ba486b3028046353880" format="png" support="">media/mixrbv2/altbeast.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44578" romid="778758" notgame="false">
            <path>andycapp.zip</path>
            <noms>
                <nom region="ss">Andy Capp</nom>
                <nom region="wor">Andy Capp</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of Andy Capp the hard drinking northern layabout from the comic strip in the British newspaper  The Mirror. The main idea of the game is to keep your alchometer as full as possible while avoid being arrested for fighting various characters including your own wife. You can stop people in the street by blowing a kiss at them. When you stand next to the person you interact by either giving them an item, talking to them or beating them up.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d3839913" md5="75f4521c8a92c9dd7c2acf5deb3176e0" sha1="8ac452859851b919f32cf9b5119baf60ec800db8" format="mp4" support="">media/video/andycapp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="91294b13" md5="261237ce94ae4b072345c1e4f9b06678" sha1="2ba2a665bb56d8e02227596b5d8d67e704b395b2" format="png" support="">media/mixrbv2/andycapp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3effca79" md5="7a5f2971f0beb0dab38d05d37c55f70d" sha1="0e164c359346de159f9950f40eafb4ef9e261367" format="png" support="">media/mixrbv2/andycapp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3296">Blitter Animations</developpeur>
            <editeur id="5216">Mirrorsoft Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44599" romid="778853" notgame="false">
            <path>arkanoid.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
                <nom region="sp">Arkanoid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2dc1d191" md5="38ca351decfe8bb7ed744968bfe06315" sha1="618a549abd8c83b8275aaaba5bf8f6cbc47726dd" format="mp4" support="">media/video/arkanoid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="ef55ccb1" md5="dbdb41538f44f62e3224658d70959fdf" sha1="d7ade2d4692eb1ec437fe4aea62c9d2cfa320611" format="png" support="">media/mixrbv2/arkanoid.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a23ae4c4" md5="2926768c7c040c89db3926538798f328" sha1="6d4104d9bb4e49bc833f36dbf409923c3a40b145" format="png" support="">media/mixrbv2/arkanoid.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="6199">Imagine</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44600" romid="649860" notgame="false">
            <path>arkanoid2_48.zip</path>
            <noms>
                <nom region="ss">Arkanoid 2 - Revenge Of Doh</nom>
                <nom region="us">Arkanoid II: Revenge of Doh</nom>
                <nom region="wor">Arkanoid - Revenge of Doh</nom>
                <nom region="sp">Arkanoid - Revenge of Doh</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>arkanoid2.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:

A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7b838b9b" md5="608fe0d0fd6208ac85280010727bd43b" sha1="8c3d7123a5be7cd9da03655f4bf1cb467b7d9b14" format="mp4" support="">media/video/arkanoid2_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="6277f6b8" md5="6a762f81455b646e7ac671f96493c0b3" sha1="105985ac00bbacce83852f793aceec62c79f71b8" format="png" support="">media/mixrbv2/arkanoid2_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="03327ffb" md5="a33bdbea30d06037e8d9b012725c851c" sha1="5bbdfaebd643e12994ba3232862cf0ee576bdb75" format="png" support="">media/mixrbv2/arkanoid2_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d366508" md5="4711c36e2ef8df9b35f5e1f0eac72d8c" sha1="5b4bf2aaa8ecc62713998488882e86322d2cbd2a" format="png" support="">media/mixrbv2/arkanoid2_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44600" romid="778863" notgame="false">
            <path>arkanoid2.zip</path>
            <noms>
                <nom region="ss">Arkanoid 2 - Revenge Of Doh</nom>
                <nom region="us">Arkanoid II: Revenge of Doh</nom>
                <nom region="wor">Arkanoid - Revenge of Doh</nom>
                <nom region="sp">Arkanoid - Revenge of Doh</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets!

Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game:

A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7b838b9b" md5="608fe0d0fd6208ac85280010727bd43b" sha1="8c3d7123a5be7cd9da03655f4bf1cb467b7d9b14" format="mp4" support="">media/video/arkanoid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="6277f6b8" md5="6a762f81455b646e7ac671f96493c0b3" sha1="105985ac00bbacce83852f793aceec62c79f71b8" format="png" support="">media/mixrbv2/arkanoid2.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="03327ffb" md5="a33bdbea30d06037e8d9b012725c851c" sha1="5bbdfaebd643e12994ba3232862cf0ee576bdb75" format="png" support="">media/mixrbv2/arkanoid2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d366508" md5="4711c36e2ef8df9b35f5e1f0eac72d8c" sha1="5b4bf2aaa8ecc62713998488882e86322d2cbd2a" format="png" support="">media/mixrbv2/arkanoid2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44611" notgame="false">
            <path>aticatac.zip</path>
            <noms>
                <nom region="ss">Atic Atac</nom>
                <nom region="wor">Atic Atac</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">As the game begins, you fall through a trapdoor and end up inside an evil castle with only one way to get out of it - find all the pieces of the great ACG key that lets you unlock the main door.

Many problems lie on your way to freedom, however - not only is the castle pretty big and spread out over several floors, it is also littered with enemies that must be avoided or dispensed of. For some doors, you need keys to open them.

This game pioneered in several ways - the mix of fast-paced action and exploration of the large castle with little "puzzles" was innovative at that time, and you got to choose a character class, each one with its own weapon and skills - each class had different secret routes and shortcuts through the castle.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9bcfee4c" md5="6fcd9f37de6830068f993f8f21db9ae8" sha1="33b0c58aa98c26891a2f3f40b666bc350374c861" format="mp4" support="">media/video/aticatac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="429c9792" md5="7710aa391162952db8524a54625145e7" sha1="0a882febcffb571430294fa07473364f7718c278" format="png" support="">media/mixrbv2/aticatac.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6212">Ashby Computers and Graphics Ltd.</developpeur>
            <editeur id="6212">Ashby Computers and Graphics Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136256" notgame="false">
            <path>bmxfrees.zip</path>
            <noms>
                <nom region="ss">Bmx Freestyle Simulator</nom>
                <nom region="wor">BMX Freestyle Simulator</nom>
                <nom region="sp">BMX Freestyle</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c27dc46" md5="87b6afb714c3188e4178b6805852c7d2" sha1="b48a8e7d8782ce1c05066b8635620fb7b29990c9" format="png" support="">media/mixrbv2/bmxfrees.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136256" notgame="false">
            <path>bmxfrees_48.zip</path>
            <noms>
                <nom region="ss">Bmx Freestyle Simulator</nom>
                <nom region="wor">BMX Freestyle Simulator</nom>
                <nom region="sp">BMX Freestyle</nom>
            </noms>
            <cloneof>bmxfrees.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c27dc46" md5="87b6afb714c3188e4178b6805852c7d2" sha1="b48a8e7d8782ce1c05066b8635620fb7b29990c9" format="png" support="">media/mixrbv2/bmxfrees_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44624" romid="790699" notgame="false">
            <path>backskoo.zip</path>
            <noms>
                <nom region="ss">Back To Skool</nom>
                <nom region="wor">Back to Skool</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this sequel to popular Skool Daze you once again you must try and save your own neck!

Having managed to steal your report during the last few skooldaze of term, you've spent the whole holiday forging teachers' signatures and handwriting to make yourself look like the brightest, sweetest natured, most helpful little soul ever to carry a satchel.... Now all you've got to do is get it back into the Headmasters's safe!

Back to Skool follows the same gameplay style as its predecessor, but this time the school is bigger (there's a girl's section to explore) and there's a larger cast of characters. There's also more to do this time around, with more objectives to complete before you can finish the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="73911656" md5="ddf64db0b86d1e319e4498306ef96799" sha1="44ed28280cbaee334573fe2e347843bdd1239b15" format="mp4" support="">media/video/backskoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffac6004" md5="401452fc599bf16488f0f182d991742f" sha1="d23911bc4ca279eae1bc5daf0c0edfbb6b3f9727" format="png" support="">media/mixrbv2/backskoo.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="6214">Microsphere Computer Services Ltd.</developpeur>
            <editeur id="6213">Serma Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44625" romid="779110" notgame="false">
            <path>backfutu.zip</path>
            <noms>
                <nom region="ss">Back To The Future</nom>
                <nom region="wor">Back to the Future</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.

The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc.  If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo).  

The game world consists of five distinct areas, each the size of one screen. A separate &amp;quot;hub&amp;quot; area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.

The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b594a68f" md5="a05dd28fc196cfdd4023b14366292133" sha1="6c2e21e95253aa3d4cd12533f609193f0590734e" format="mp4" support="">media/video/backfutu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5c0c2ca" md5="523bad197f5ac9d24a06cd88222747b4" sha1="064cb5ea27ce9b9a6fb50807295e71cc9c2eb1e2" format="png" support="">media/mixrbv2/backfutu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3238">Electric Dreams Software</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44627" notgame="false">
            <path>backfut3.zip</path>
            <noms>
                <nom region="ss">Back To The Future Part 3</nom>
                <nom region="us">Back to the Future Part III</nom>
                <nom region="wor">Back to the Future Part III</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:

1. Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

2. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

3. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="82f5dd9b" md5="9fb125de3350f3097f5c7cbdb1cc5f5e" sha1="5339a92f815d3f39cd3746556c3e3c0d53ece8af" format="mp4" support="">media/video/backfut3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f55f1923" md5="2d6500f2dd376a971c040b2d0426e64c" sha1="bcfae8513fd917318a82f66ec075db9a064ff56f" format="png" support="">media/mixrbv2/backfut3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="5185">Image Works</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44629" notgame="false">
            <path>badlandse.zip</path>
            <noms>
                <nom region="ss">Badlands</nom>
                <nom region="wor">Badlands</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>badlands.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. 

You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="764bc257" md5="62fc80149dca127fe0f20a882667fdc7" sha1="c6b5af4c847b16e365b39ac03738a698fe633357" format="mp4" support="">media/video/badlandse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="109d91c0" md5="935518846cc872c96e15d4f2b801bdc5" sha1="767d66ee44d93d9d8d061011c5f7a1a4758e0619" format="png" support="">media/mixrbv2/badlandse.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac2e2855" md5="6a83ca26e549d11820106bef9b15249b" sha1="b74925bdd96a1af5996f102ba19eae20988fa8f0" format="png" support="">media/mixrbv2/badlandse.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44629" notgame="false">
            <path>badlands.zip</path>
            <noms>
                <nom region="ss">Badlands</nom>
                <nom region="wor">Badlands</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. 

You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks include ramps, bridges, buildings collapsing onto the track and barriers which open and close in a random sequence.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="764bc257" md5="62fc80149dca127fe0f20a882667fdc7" sha1="c6b5af4c847b16e365b39ac03738a698fe633357" format="mp4" support="">media/video/badlands.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="109d91c0" md5="935518846cc872c96e15d4f2b801bdc5" sha1="767d66ee44d93d9d8d061011c5f7a1a4758e0619" format="png" support="">media/mixrbv2/badlands.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac2e2855" md5="6a83ca26e549d11820106bef9b15249b" sha1="b74925bdd96a1af5996f102ba19eae20988fa8f0" format="png" support="">media/mixrbv2/badlands.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44634" romid="600050" notgame="false">
            <path>barbarn_48.zip</path>
            <noms>
                <nom region="ss">Barbarian</nom>
                <nom region="wor">Barbarian</nom>
                <nom region="sp">Barbarian</nom>
            </noms>
            <cloneof>barbarn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.
When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="844d2ce7" md5="9f022d658b9a7aca3091b9224bdee471" sha1="04ca0eddaa1f36128ea5be766900fa418f97885f" format="mp4" support="">media/video/barbarn_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="bfe5c63c" md5="2bd81c03aec467d1a9895baa2c2eafce" sha1="4e54b6425d1feea26093aa3f8b40bd54f4f796eb" format="png" support="">media/mixrbv2/barbarn_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a7affc5" md5="cf772aff5f27a5f492e534761b930b2f" sha1="39ec5a76480ab35c964c352b90f270e292cc26a9" format="png" support="">media/mixrbv2/barbarn_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="41">Psygnosis</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44634" romid="595456" notgame="false">
            <path>barbarn.zip</path>
            <noms>
                <nom region="ss">Barbarian</nom>
                <nom region="wor">Barbarian</nom>
                <nom region="sp">Barbarian</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen.
When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="844d2ce7" md5="9f022d658b9a7aca3091b9224bdee471" sha1="04ca0eddaa1f36128ea5be766900fa418f97885f" format="mp4" support="">media/video/barbarn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="bfe5c63c" md5="2bd81c03aec467d1a9895baa2c2eafce" sha1="4e54b6425d1feea26093aa3f8b40bd54f4f796eb" format="png" support="">media/mixrbv2/barbarn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a7affc5" md5="cf772aff5f27a5f492e534761b930b2f" sha1="39ec5a76480ab35c964c352b90f270e292cc26a9" format="png" support="">media/mixrbv2/barbarn.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="41">Psygnosis</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132789" notgame="false">
            <path>barbply1.zip</path>
            <noms>
                <nom region="ss">Barbarian - The Ultimate Warrior</nom>
                <nom region="wor">Barbarian - 1 Player</nom>
            </noms>
            <cloneof>barbarn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Barbarian: The Ultimate Warrior is a fighting game that supports one or two players. Players assume the roles of sword-wielding barbarians, who battle in locales such as a forest glade and a "fighting pit". The game's head-to-head mode lets a player fight against another or the computer in time-limited matches. The game also features a single-player story mode, which comprises a series of plot-connected challenges.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="844d2ce7" md5="9f022d658b9a7aca3091b9224bdee471" sha1="04ca0eddaa1f36128ea5be766900fa418f97885f" format="mp4" support="">media/video/barbply1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e0669c4f" md5="899ba88aa9e47caa59f903113498da32" sha1="9bd8a3a63ca2423e8ff30f0012829b1be52f4705" format="png" support="">media/mixrbv2/barbply1.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09088b53" md5="01d4935d615f8e50d9ee10afda4ba787" sha1="5a59d9de48fa32469dcb49350aff12b4b936ef2b" format="png" support="">media/mixrbv2/barbply1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="20988">Steve Brown, Shaun Griffiths, Richard Joseph</developpeur>
            <editeur id="6976">Palace</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132789" notgame="false">
            <path>barbply2.zip</path>
            <noms>
                <nom region="ss">Barbarian - The Ultimate Warrior</nom>
                <nom region="wor">Barbarian - 1 Player</nom>
            </noms>
            <cloneof>barbarn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Barbarian: The Ultimate Warrior is a fighting game that supports one or two players. Players assume the roles of sword-wielding barbarians, who battle in locales such as a forest glade and a "fighting pit". The game's head-to-head mode lets a player fight against another or the computer in time-limited matches. The game also features a single-player story mode, which comprises a series of plot-connected challenges.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="844d2ce7" md5="9f022d658b9a7aca3091b9224bdee471" sha1="04ca0eddaa1f36128ea5be766900fa418f97885f" format="mp4" support="">media/video/barbply2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e0669c4f" md5="899ba88aa9e47caa59f903113498da32" sha1="9bd8a3a63ca2423e8ff30f0012829b1be52f4705" format="png" support="">media/mixrbv2/barbply2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09088b53" md5="01d4935d615f8e50d9ee10afda4ba787" sha1="5a59d9de48fa32469dcb49350aff12b4b936ef2b" format="png" support="">media/mixrbv2/barbply2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="20988">Steve Brown, Shaun Griffiths, Richard Joseph</developpeur>
            <editeur id="6976">Palace</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="141115" romid="503192" notgame="false">
            <path>barbarn2.zip</path>
            <noms>
                <nom region="ss">Barbarian 2 - The Dungeon Of Drax</nom>
                <nom region="wor">Barbarian II - The Dungeon of Drax</nom>
                <nom region="sp">Barbarian II - The Dungeon of Drax</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers swordfighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe. Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ba3e8538" md5="13c69e53ac6004168504ea4b9cddca4d" sha1="ab0a455b286f30abf3dd5a224139ab7619d6ee57" format="mp4" support="">media/video/barbarn2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3ab0b4d4" md5="ab3e5c98a655e11ed8c20e5f74105ffd" sha1="a82fa9492caa8c49ea7498258b4db530d7bf26f1" format="png" support="">media/mixrbv2/barbarn2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a723f2b" md5="d800c17e51c6b4d3350d1b75eb1b2560" sha1="ec62973cfa69487c6857527c37ee516eedf45422" format="png" support="">media/mixrbv2/barbarn2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="21667">MC Lothlorien Ltd, Paul Atkinson</developpeur>
            <editeur id="6976">Palace</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44637" romid="609943" notgame="false">
            <path>batman_48.zip</path>
            <noms>
                <nom region="ss">Batman</nom>
                <nom region="wor">Batman</nom>
                <nom region="sp">Batman</nom>
                <nom region="ru">Battle City</nom>
            </noms>
            <cloneof>batman.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. 

Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.

Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="28a5de35" md5="06e57930dd27b17b3ae15a8c0f16d335" sha1="ca1b915895d6c1171969b5663dd4e81797a22291" format="mp4" support="">media/video/batman_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7d7ad471" md5="3a2758299055e9d8d92e61cd77ac6d6d" sha1="43dad3aa916932751f1c4cdefd8fed61bc09e309" format="png" support="">media/mixrbv2/batman_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ab70ff" md5="6c706ce2edcf19e17d718f8a590037ef" sha1="4770dad8bdaa01fef20ac7f4745e2c64426f8e66" format="png" support="">media/mixrbv2/batman_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
                <date region="ru">1995</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44637" romid="485681" notgame="false">
            <path>batman.zip</path>
            <noms>
                <nom region="ss">Batman</nom>
                <nom region="wor">Batman</nom>
                <nom region="sp">Batman</nom>
                <nom region="ru">Battle City</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. 

Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer.

Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="28a5de35" md5="06e57930dd27b17b3ae15a8c0f16d335" sha1="ca1b915895d6c1171969b5663dd4e81797a22291" format="mp4" support="">media/video/batman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7d7ad471" md5="3a2758299055e9d8d92e61cd77ac6d6d" sha1="43dad3aa916932751f1c4cdefd8fed61bc09e309" format="png" support="">media/mixrbv2/batman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ab70ff" md5="6c706ce2edcf19e17d718f8a590037ef" sha1="4770dad8bdaa01fef20ac7f4745e2c64426f8e66" format="png" support="">media/mixrbv2/batman.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
                <date region="ru">1995</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44638" romid="188303" notgame="false">
            <path>batmancc2.zip</path>
            <noms>
                <nom region="ss">Batman - The Caped Crusader</nom>
                <nom region="us">Batman: The Caped Crusader</nom>
                <nom region="wor">Batman - The Caped Crusader - A Bird in the Hand</nom>
            </noms>
            <cloneof>batmancc.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. 

The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05621cb3" md5="334b4b465facb11935a266358a08f88c" sha1="c1a7e6e21128410847193c446b7550a6c901a612" format="mp4" support="">media/video/batmancc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="a34a5442" md5="28c81a69c45cb36e3863d64c3fd06c8e" sha1="db49202ec284ba61eb777fe933d883d03867e83a" format="png" support="">media/mixrbv2/batmancc2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="62afb966" md5="b2c7a57aff6b265219e090ef21b485eb" sha1="fa7d3eb16e0c9921fc511512563a5da097725aad" format="png" support="">media/mixrbv2/batmancc2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="2962">Special FX Software Ltd.</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44638" romid="600052" notgame="false">
            <path>batmancc.zip</path>
            <noms>
                <nom region="ss">Batman - The Caped Crusader</nom>
                <nom region="us">Batman: The Caped Crusader</nom>
                <nom region="wor">Batman - The Caped Crusader - A Bird in the Hand</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. 

The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="05621cb3" md5="334b4b465facb11935a266358a08f88c" sha1="c1a7e6e21128410847193c446b7550a6c901a612" format="mp4" support="">media/video/batmancc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="a34a5442" md5="28c81a69c45cb36e3863d64c3fd06c8e" sha1="db49202ec284ba61eb777fe933d883d03867e83a" format="png" support="">media/mixrbv2/batmancc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="62afb966" md5="b2c7a57aff6b265219e090ef21b485eb" sha1="fa7d3eb16e0c9921fc511512563a5da097725aad" format="png" support="">media/mixrbv2/batmancc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="2962">Special FX Software Ltd.</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44639" notgame="false">
            <path>batmanmv.zip</path>
            <noms>
                <nom region="ss">Batman - The Movie</nom>
                <nom region="us">Batman: The Movie</nom>
                <nom region="wor">Batman - The Movie</nom>
                <nom region="sp">Batman - The Movie</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a1962e58" md5="6b2160ed578ebc482bdc0a3d541a5272" sha1="078da8a5f4854b5d24904f7469b97fc750a0da62" format="mp4" support="">media/video/batmanmv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f868d72a" md5="e1f40187dfd044b97b3b23b141ef42ac" sha1="57eb21714e114cff0fbc8220208a1b36ec470eba" format="png" support="">media/mixrbv2/batmanmv.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135372" romid="188304" notgame="false">
            <path>batmanpe.zip</path>
            <noms>
                <nom region="ss">Batman - The Puaj Edition</nom>
                <nom region="wor">Batman - The Puaj Edition</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a15e01d" md5="88dd972e90318aa4374e8f395150f00f" sha1="7cef798a8055094f47b85e1eddb7ac61f845914c" format="png" support="">media/mixrbv2/batmanpe.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="20995">Rodrigo F</developpeur>
            <editeur id="20772">Micro House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="126987" notgame="false">
            <path>beabugsi.zip</path>
            <noms>
                <nom region="ss">Beach Buggy Simulator</nom>
                <nom region="wor">Beach Buggy Simulator</nom>
                <nom region="sp">Beach Buggy Simulator</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this game you control a beach buggy that's competing in the Dune Trials. It consists of eight rounds and you must complete each round within the time limit to advance. During the rounds you must jump over rocks and fire as well as shoot helicopters as they will make you crash and lose time.

You have a set amount of fuel and you must collect fuel canisters to replenish it and maintain your speed. Should your fuel count reach zero you will go slow until you collect a canister which would also cost you time. You also cannot fire with your fuel empty. If you complete all eight rounds the game loops over and you begin at round one again. If you fail to complete any round within the time limit, your game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="51301fe5" md5="e7eb727898842bd1527be9f7d50ca891" sha1="e413f3351d62e94d20f6e6631ce345b9a1c3b174" format="mp4" support="">media/video/beabugsi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c285f35" md5="a25115bb24e4df788cc2ee5ec8dba202" sha1="6500692da197c8208018a2864da741174cfbc18c" format="png" support="">media/mixrbv2/beabugsi.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="21000">Sysoft, JPW</developpeur>
            <editeur id="3366">Silverbird Software</editeur>
            <genres>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44668" notgame="false">
            <path>bionicc_48.zip</path>
            <noms>
                <nom region="ss">Bionic Commando</nom>
                <nom region="wor">Bionic Commando</nom>
                <nom region="sp">Bionic Commando</nom>
            </noms>
            <cloneof>bionicc.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.

Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="349ab1ad" md5="7c63e64e41f2c6add38957d428aad2b7" sha1="078022ef8e95fc12d3198d6098506a67ef75e76e" format="mp4" support="">media/video/bionicc_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a165ee7c" md5="9e7bb06a87313b5db5350a4888480122" sha1="72442192b168d8575a9069d6913b0c6d1784b6e0" format="png" support="">media/mixrbv2/bionicc_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="582">Go!</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44668" notgame="false">
            <path>bionicc.zip</path>
            <noms>
                <nom region="ss">Bionic Commando</nom>
                <nom region="wor">Bionic Commando</nom>
                <nom region="sp">Bionic Commando</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You play a soldier with a bionic arm that extends and contracts.  Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you.

Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="349ab1ad" md5="7c63e64e41f2c6add38957d428aad2b7" sha1="078022ef8e95fc12d3198d6098506a67ef75e76e" format="mp4" support="">media/video/bionicc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a165ee7c" md5="9e7bb06a87313b5db5350a4888480122" sha1="72442192b168d8575a9069d6913b0c6d1784b6e0" format="png" support="">media/mixrbv2/bionicc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="582">Go!</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44676" notgame="false">
            <path>blktiger.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="wor">Black Tiger</nom>
                <nom region="sp">Black Tiger</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd3a0305" md5="d407fe491606778d826471bc1446aed1" sha1="3ab817113cbe59ac9573e0d20b965214a87747a4" format="png" support="">media/mixrbv2/blktiger.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44676" notgame="false">
            <path>blktiger_48.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="wor">Black Tiger</nom>
                <nom region="sp">Black Tiger</nom>
            </noms>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd3a0305" md5="d407fe491606778d826471bc1446aed1" sha1="3ab817113cbe59ac9573e0d20b965214a87747a4" format="png" support="">media/mixrbv2/blktiger_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44682" romid="595459" notgame="false">
            <path>blinkys.zip</path>
            <noms>
                <nom region="ss">Blinky's Scary School</nom>
                <nom region="wor">Blinky's Scary School</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The first of Blinky the ghost's three outings, the ghost with the most has to progress through a series of levels and remove the hazards left by ghost-busters (who aren't called Peter, Egon, Winston or Ray for licensing reasons). He does this by collecting the right objects to cast the all important spells.

The levels themselves scroll sideways and are layered with platforms. Making the task difficult are spiders, mice and the like - watch out in particular for the jumping frogs. Once the appropriate spells have been cast (involving lots of back-tracking to collect objects and bring them to the cauldron) the objects to make an underwater diving suit must be obtained.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5a3008c2" md5="9ebea6c0879900263c747ed09bb173ce" sha1="2f6dfb27ed3b08404a27ca927c2efe64283d0799" format="mp4" support="">media/video/blinkys.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f5a1aa5" md5="fa6179d049b51d7a72d7621a3d88c2b5" sha1="5066de36b04e282515005f6654e0d8f8718c5a29" format="png" support="">media/mixrbv2/blinkys.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="645">Zeppelin Games Limited</developpeur>
            <editeur id="645">Zeppelin Games Limited</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44701" romid="486214" notgame="false">
            <path>bombjack.zip</path>
            <noms>
                <nom region="ss">Bomb Jack</nom>
                <nom region="wor">Bomb Jack</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.

In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.

The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3bc614c3" md5="d64666c5fe8ca2993874681baa7ebbe2" sha1="bef393d19c21e4c8ee94adb9317fbb55c4ac823d" format="mp4" support="">media/video/bombjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="9c37fa32" md5="4f680d6ca3a29e6af004353ba0519ec2" sha1="42a82e290cb51feec480330ec5d2b297670389c4" format="png" support="">media/mixrbv2/bombjack.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="a2aa1b49" md5="01367531514708fca2525cbc61b068e1" sha1="e0bdbc73a4456a698388e0ec1d2dd847fb3d26b5" format="png" support="">media/mixrbv2/bombjack.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e4121a46" md5="da31eff8b21fbcfb86d4fc641f10a286" sha1="65150dfe36d9da3536ddea6ba1c74828ffcbb520" format="png" support="">media/mixrbv2/bombjack.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44701" romid="762059" notgame="false">
            <path>bombjack_48.zip</path>
            <noms>
                <nom region="ss">Bomb Jack</nom>
                <nom region="wor">Bomb Jack</nom>
            </noms>
            <cloneof>bombjack.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In Bomb Jack, the player controls Jack, who must collect all the bombs in order to complete the current round and go onto the next one. This sounds easy, right? Wrong! Making Jack's task difficult are numerous enemies such as birds, mummies, turtles, and orbs.

In each round, collecting a number of bombs results in a bonus coin appearing, and collecting this coin will make the player's score increase 2 to 4 times. More often than not, the "power ball" appears, and when you collect this, you can defeat enemies and have more time to collect all the bombs. There is also the "E" coin, which gives Jack one additional life, but rarely does this coin appear.

The more you progress through the game, the more difficult it becomes, as enemies travel more quickly to get you.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3bc614c3" md5="d64666c5fe8ca2993874681baa7ebbe2" sha1="bef393d19c21e4c8ee94adb9317fbb55c4ac823d" format="mp4" support="">media/video/bombjack_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="9c37fa32" md5="4f680d6ca3a29e6af004353ba0519ec2" sha1="42a82e290cb51feec480330ec5d2b297670389c4" format="png" support="">media/mixrbv2/bombjack_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="a2aa1b49" md5="01367531514708fca2525cbc61b068e1" sha1="e0bdbc73a4456a698388e0ec1d2dd847fb3d26b5" format="png" support="">media/mixrbv2/bombjack_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e4121a46" md5="da31eff8b21fbcfb86d4fc641f10a286" sha1="65150dfe36d9da3536ddea6ba1c74828ffcbb520" format="png" support="">media/mixrbv2/bombjack_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44702" romid="503641" notgame="false">
            <path>bmbjack2.zip</path>
            <noms>
                <nom region="ss">Bomb Jack 2</nom>
                <nom region="us">Bomb Jack II</nom>
                <nom region="wor">Bomb Jack II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Having saved the world in the first game, Bomb Jack is out to collect as much gold as possible, which is lying on a number of ledges. These vary between open and shut - the open ones offer more points, and an extra life is on offer for collecting 10 in a row, so if possible the route should take in the open ones in order.

Gameplay differs from the original, in that Bombjack's movement is no longer free and self-propelled. Instead, he moves flick-style between ledges, so long as one is directly within one of the 4 compass directions. Baddies can be pushed off ledges, but this uses up some of Jack's limited energy.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f5db3437" md5="f5c14ec632a28b29255b7a75ed851fb0" sha1="20ef81664a0f0e65160a6aec7e5d9b1f0f28a003" format="mp4" support="">media/video/bmbjack2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="ebbf7c69" md5="9a61a1347b5b686b74959f8a76c31287" sha1="65f0b679e5500b193005302ef2e15bfd0ea79600" format="png" support="">media/mixrbv2/bmbjack2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee06f38c" md5="641a9d297b2051f46d0f0ae45bf0bbd7" sha1="59858d72cda78d99e5d1de6d1f6f747196ab8592" format="png" support="">media/mixrbv2/bmbjack2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="640">Elite Systems</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44711" romid="188441" notgame="false">
            <path>bouldash.zip</path>
            <noms>
                <nom region="ss">Boulder Dash</nom>
                <nom region="wor">Boulder Dash</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ab403b95" md5="370d40395da05eaad27e197bb8585156" sha1="7e7460d49160db6a81c7e321d415fd1e15a28c8b" format="mp4" support="">media/video/bouldash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7c064d81" md5="d4838313900af6cecf52fadac8d40979" sha1="28e4480e6bbc72b408d9bf7f9523d8f192fe76a2" format="png" support="">media/mixrbv2/bouldash.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="466fe072" md5="5e2e23b77f3fee09026da11725c676ff" sha1="2448002496cb378a587e190ddc1ae5f12f965429" format="png" support="">media/mixrbv2/bouldash.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="7626">K-Tel Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44714" romid="188442" notgame="false">
            <path>bouldsh2.zip</path>
            <noms>
                <nom region="ss">Boulder Dash 2 - Rockford's Revenge</nom>
                <nom region="us">Boulder Dash II: Rockford's Revenge</nom>
                <nom region="wor">Boulder Dash II - Rockford's Riot</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4a4e3159" md5="693b1a56c93e0fa4c717276f8fe04a41" sha1="72669ff5121c058440faa204788b3466ce97019b" format="mp4" support="">media/video/bouldsh2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="72de672e" md5="a0b707bd8bd2fa7562c065ef357e14d4" sha1="e59bf89aa8aacb483be95b58ee33b9797c79a98d" format="png" support="">media/mixrbv2/bouldsh2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77aef20c" md5="35938ce2f7d4e9c150caf80d138bb3aa" sha1="c278dfef86446b4d0863fd42a946aa50570735fb" format="png" support="">media/mixrbv2/bouldsh2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="6235">Prism Leisure Corporation Plc</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44713" romid="188443" notgame="false">
            <path>bouldsh3.zip</path>
            <noms>
                <nom region="ss">Boulder Dash 3</nom>
                <nom region="us">Boulder Dash III</nom>
                <nom region="wor">Boulder Dash III</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.

Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2ff0572e" md5="807e619ad130ac9c4f83224311256132" sha1="6e3f6a3bd4502466979404400d410d2ba48e716a" format="mp4" support="">media/video/bouldsh3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f22bf301" md5="9b82bb26dab89be7d2d55bef6d2264ce" sha1="ca52e69501dd3194301a96ecd27ec94312b788ba" format="png" support="">media/mixrbv2/bouldsh3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f22bf301" md5="9b82bb26dab89be7d2d55bef6d2264ce" sha1="ca52e69501dd3194301a96ecd27ec94312b788ba" format="png" support="">media/mixrbv2/bouldsh3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="6235">Prism Leisure Corporation Plc</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136272" notgame="false">
            <path>bouldsh4.zip</path>
            <noms>
                <nom region="ss">Boulder Dash 5</nom>
                <nom region="wor">Boulder Dash V</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/bouldsh4.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="20435">Too Trek Moscow S.N.G.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136273" notgame="false">
            <path>bouldsh5.zip</path>
            <noms>
                <nom region="ss">Boulder Dash 6</nom>
                <nom region="wor">Boulder Dash VI</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/bouldsh5.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="20435">Too Trek Moscow S.N.G.</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44726" romid="486443" notgame="false">
            <path>brucelee.zip</path>
            <noms>
                <nom region="ss">Bruce Lee</nom>
                <nom region="wor">Bruce Lee</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The late martial arts hero features in this platform game, with the aim of reaching a wizard in an underground lair, defeat of whom can offer him untold wealth. 

In each area you must collect the many strategically-placed lanterns before exiting through the newly-revealed passageway. Some rooms also have escalator-type sections to run along, and the standard (although slightly illogical in this context) ladders. 

On the way, you'll fight two enemies - a ninja and a green sumo warrior named Yamo. You can defeat them by punching, kicking, dropping on their heads or luring them into hazardous terrain, or even by making them accidentally hit each other. Even after they are killed, however, they keep coming back for more after a few seconds. Since they can move pretty intelligently (they even climb ladders), you should watch out for them. 

There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="7edb936c" md5="d1494552bc1c903af2063a5bf6fd5d5c" sha1="79703af08063ccb7a490db07acd3c8017856dfbf" format="mp4" support="">media/video/brucelee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82f007a1" md5="9576e2587473fd16ce9354b3ff3c7773" sha1="0dc75afd89a15cd041cc55628ff4660ddce8ff62" format="png" support="">media/mixrbv2/brucelee.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3251">Datasoft</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44728" romid="779750" notgame="false">
            <path>bublbobl_48.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
                <nom region="sp">Bubble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="319cb404" md5="98e2cb8089c38d4f14a5b6a52d59d290" sha1="103b8db91c6f411b63870a9b7b661bf33aac9b12" format="mp4" support="">media/video/bublbobl_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fb64a421" md5="b256251e7d093e36e2b070cb8290bcf6" sha1="95a7dff4e2726af1eb6e2c4b5d5d1bb1391ccfd6" format="png" support="">media/mixrbv2/bublbobl_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77c83e27" md5="87878aaba8f1d37d24ca06835b692193" sha1="284ede7a16df60b51ba5761a165c4d1a69b4ba91" format="png" support="">media/mixrbv2/bublbobl_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="5153">Firebird Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44728" romid="779750" notgame="false">
            <path>bublbobl.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
                <nom region="sp">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave...

Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="319cb404" md5="98e2cb8089c38d4f14a5b6a52d59d290" sha1="103b8db91c6f411b63870a9b7b661bf33aac9b12" format="mp4" support="">media/video/bublbobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fb64a421" md5="b256251e7d093e36e2b070cb8290bcf6" sha1="95a7dff4e2726af1eb6e2c4b5d5d1bb1391ccfd6" format="png" support="">media/mixrbv2/bublbobl.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="77c83e27" md5="87878aaba8f1d37d24ca06835b692193" sha1="284ede7a16df60b51ba5761a165c4d1a69b4ba91" format="png" support="">media/mixrbv2/bublbobl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="5153">Firebird Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136298" romid="789751" notgame="false">
            <path>bubothad.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble - The Adventure</nom>
                <nom region="wor">Bubble Bobble - The Adventure</nom>
                <nom region="ru">Bubble Bobble - The Adventure</nom>
            </noms>
            <regions>
                <region>ru</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e74a2be8" md5="f41ba6dd1c7fa78e263cbf107eb40c99" sha1="aa87bc8da74e592019f4ce9c20c1d07bd3a738a7" format="png" support="">media/mixrbv2/bubothad.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="ru">1993</date>
            </dates>
            <editeur id="20778">AP's Adventures</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44729" notgame="false">
            <path>bubbdizz.zip</path>
            <noms>
                <nom region="ss">Bubble Dizzy</nom>
                <nom region="wor">Bubble Dizzy</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.

You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. 

After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9c44b61" md5="303fd0f48dd5003502bdfca4ef8e613c" sha1="dc0e4a8fcf401c10d21b719d8b75ed41045eba2f" format="png" support="">media/mixrbv2/bubbdizz.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44729" notgame="false">
            <path>bubbdizz_48.zip</path>
            <noms>
                <nom region="ss">Bubble Dizzy</nom>
                <nom region="wor">Bubble Dizzy</nom>
            </noms>
            <cloneof>bubbdizz.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game.

You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. 

After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9c44b61" md5="303fd0f48dd5003502bdfca4ef8e613c" sha1="dc0e4a8fcf401c10d21b719d8b75ed41045eba2f" format="png" support="">media/mixrbv2/bubbdizz_48.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44736" notgame="false">
            <path>bullseym.zip</path>
            <noms>
                <nom region="ss">Bullseye</nom>
                <nom region="wor">Bulls Eye</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)

The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.

Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.

After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".

Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="68eae931" md5="a1c1251a2d746dd727aedd9395ee9eb4" sha1="c41d420889c0013db2ecbb39e59f10d13e2d8918" format="mp4" support="">media/video/bullseym.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55748c81" md5="f506c97e32466ab41092cc95724b8e4b" sha1="5d11537fb68b4a449bf57b64f321d36d78b68cb3" format="png" support="">media/mixrbv2/bullseym.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="3344">Macsen Software</developpeur>
            <editeur id="3344">Macsen Software</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44736" notgame="false">
            <path>bullseyg.zip</path>
            <noms>
                <nom region="ss">Bullseye</nom>
                <nom region="wor">Bulls Eye</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)

The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.

Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.

After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".

Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="68eae931" md5="a1c1251a2d746dd727aedd9395ee9eb4" sha1="c41d420889c0013db2ecbb39e59f10d13e2d8918" format="mp4" support="">media/video/bullseyg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55748c81" md5="f506c97e32466ab41092cc95724b8e4b" sha1="5d11537fb68b4a449bf57b64f321d36d78b68cb3" format="png" support="">media/mixrbv2/bullseyg.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="3344">Macsen Software</developpeur>
            <editeur id="3344">Macsen Software</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44736" notgame="false">
            <path>bulleye.zip</path>
            <noms>
                <nom region="ss">Bullseye</nom>
                <nom region="wor">Bulls Eye</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A computer game version of a famed TV quiz show based around the game of darts. The computer version features 2 players, both human-controlled - on TV there were 3 teams of 2 (one amateur darts player and one to answer questions)

The first round uses a custom board which is split both inwards (4 separate grades representing 30,50,100 and 200 points respectively) and around (10 sections lettered A-K, representing a different subject each). The first player must choose a category to aim at, and shoot a dart at it. If they hit one of the sections for that letter, they get that score and are asked the question. If they hit another category they get no bonus but are asked that question - if it's still there. Each players gets 3 goes at this, with increasingly tough questions worth 30,50,100 points.

Round 2 involves each player throwing 3 darts at a standard board, with the player who scores the most getting asked a question, with the value of the darts on offer. If they get it wrong, the other player gets a chance, for the points THEY scored. This is repeated 3 times.

After these 2 rounds, the player who is in front gets to aim at a board with 8 black segments, 8 red ones and the bullseye. The bully scores 50 points, the others reds score a randomly-selected value between 15 and 45, the blacks score zero, and hitting a red for the second time loses you that prize - hence the presenter's catchphrase "keep out of the black and into the red, nothing in this game for 2 in a bed".

Once the player has finished the round, they choose whether to gamble their score against the final Prize Board. 101 points must be scored in 4 darts (in the TV show it was 6 - 3 for each player)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="68eae931" md5="a1c1251a2d746dd727aedd9395ee9eb4" sha1="c41d420889c0013db2ecbb39e59f10d13e2d8918" format="mp4" support="">media/video/bulleye.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55748c81" md5="f506c97e32466ab41092cc95724b8e4b" sha1="5d11537fb68b4a449bf57b64f321d36d78b68cb3" format="png" support="">media/mixrbv2/bulleye.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="3344">Macsen Software</developpeur>
            <editeur id="3344">Macsen Software</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44744" notgame="false">
            <path>cabal.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
                <nom region="sp">Cabal</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a coin-op conversion of Capcom's arcade game. The mechanics of the game are simple: shoot everything in sight!

The hero (there is a two player mode) runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. You return fire by moving a target around the screen which also moves your character, so be careful not to run into a bullet.

The enemies throughout the 5 levels, come thick and fast and there are loads of them, normal foot soldiers, tanks, helicopters and end of level bosses, like submarines and war machines.

Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine- and shot-guns.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="26d37f8d" md5="794e4e7b0192e80c3d3f7d69067c49d8" sha1="d50f9fcde1076ad737aa31fd6dea80e473313016" format="mp4" support="">media/video/cabal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a4123df" md5="845905083fe88e5a3c262f1de0443c72" sha1="ed136179916bbf52cc1495bdc410f13d0dee0c59" format="png" support="">media/mixrbv2/cabal.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44751" notgame="false">
            <path>canywarr.zip</path>
            <noms>
                <nom region="ss">Canyon Warrior</nom>
                <nom region="wor">Canyon Warrior</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">War has been raging for 5 years with the aliens and suddenly there's a chance to bring the conflict to a halt. The alien High Command's base has been found on a small planetoid full of dangerous canyons. Find the mothership there and blow it to bits in this vertical scrolling shoot-em-up. 

The game consists of 4 heavily defended canyons (turrets, spaceships, missiles etc.), and each canyon has a big guard alien at the end. Various pickup items exist for extra weapons, shields and fuel - running out of fuel loses the game immediately. At the end of each canyon level you briefly re-dock with your supply ship and receive extra fuel and shields. The game also includes a map editor, but that deliberately limits you to editing the first 3 levels. Levels can be saved/loaded via tape. AY/FM music is supported on 128K Spectrum models.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="79adcae7" md5="db3ca5dbfc89672e7e161a4db8575801" sha1="695c26f4f8d90611b1b4a7bf4189e5172808a61d" format="mp4" support="">media/video/canywarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ce079c0" md5="5faeba7b8a15e81045a45e07eb023e1f" sha1="d2be535cdade84a85158d0d597b9d8e6f8973ed2" format="png" support="">media/mixrbv2/canywarr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="21702">Front Room Team, Ste L. Cork, Tiny Williams</developpeur>
            <editeur id="16793">Mastertronic Plus</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136043" romid="486749" notgame="false">
            <path>cashdash.zip</path>
            <noms>
                <nom region="ss">Cashdash</nom>
                <nom region="wor">Cashdash</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f752107e" md5="332877cca42ec755462ddf9be8cc244e" sha1="f2685f4edb55b22c7b365dea8030da89fa7ce1ed" format="png" support="">media/mixrbv2/cashdash.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="21041">Harry S. Price</developpeur>
            <editeur id="8028">Tynesoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="163017" notgame="false">
            <path>chjesksi.zip</path>
            <noms>
                <nom region="ss">Championship Jet Ski Simulator</nom>
                <nom region="wor">Championship Jet Ski Simulator</nom>
                <nom region="sp">Championship Jet Ski Simulator</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11e6b3d1" md5="df8fc6a988d79659ca08e1fde114ae23" sha1="fb3d658f64018fcc3892847ed44914d0b0cd880b" format="mp4" support="">media/video/chjesksi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="52638aa4" md5="c183e811b76ee25d5fc6565c6aedd3f2" sha1="c74c3614545006eddf40d68542b0ac2501e4505b" format="png" support="">media/mixrbv2/chjesksi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52638aa4" md5="c183e811b76ee25d5fc6565c6aedd3f2" sha1="c74c3614545006eddf40d68542b0ac2501e4505b" format="png" support="">media/mixrbv2/chjesksi.png</media>
            </medias>
            <dates>
                <date region="sp">1989</date>
                <date region="wor">1989</date>
            </dates>
            <editeur id="20132">IBSA</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="163017" notgame="false">
            <path>chjesksih.zip</path>
            <noms>
                <nom region="ss">Championship Jet Ski Simulator</nom>
                <nom region="wor">Championship Jet Ski Simulator</nom>
                <nom region="sp">Championship Jet Ski Simulator</nom>
            </noms>
            <cloneof>chjesksi.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="11e6b3d1" md5="df8fc6a988d79659ca08e1fde114ae23" sha1="fb3d658f64018fcc3892847ed44914d0b0cd880b" format="mp4" support="">media/video/chjesksih.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="52638aa4" md5="c183e811b76ee25d5fc6565c6aedd3f2" sha1="c74c3614545006eddf40d68542b0ac2501e4505b" format="png" support="">media/mixrbv2/chjesksih.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52638aa4" md5="c183e811b76ee25d5fc6565c6aedd3f2" sha1="c74c3614545006eddf40d68542b0ac2501e4505b" format="png" support="">media/mixrbv2/chjesksih.png</media>
            </medias>
            <dates>
                <date region="sp">1989</date>
                <date region="wor">1989</date>
            </dates>
            <editeur id="20132">IBSA</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44776" romid="188594" notgame="false">
            <path>chamspri.zip</path>
            <noms>
                <nom region="ss">Championship Sprint</nom>
                <nom region="wor">Championship Sprint</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is the sequel to the coin-op hit Super Sprint. One or two players race the 8 new tracks which once again are shown from an overhead view of the racetrack. There are some obstacles, like the whirlwind or oil-slicks, which should keep you from going around the track too easily. But Championship Sprint is not only an update with 8 new tracks. The main improvement is a complete track editor. With this you have the freedom to construct unlimited tracks, with all kind of obstacles and you even can set options like number of laps and number of players.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5703cdb3" md5="2b228ce3e26ff3962523be12b2ae40fd" sha1="48a4fc8d3b96a507df360a37a3ddf8780af4b74d" format="png" support="">media/mixrbv2/chamspri.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44780" notgame="false">
            <path>chasehq.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.Q.</nom>
                <nom region="sp">Chase H.Q.</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. 

However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a2dc3c37" md5="c1e7247c1b4ad3078a0ff3ae9ab52437" sha1="1d56835090a805f169001ac23ef4df73ce3633bf" format="mp4" support="">media/video/chasehq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e66c2395" md5="5d4f1b7723e5c289a2acffc778e84592" sha1="4e4140ecd1878c821abfb21b610a646602e1989c" format="png" support="">media/mixrbv2/chasehq.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="68266c6b" md5="b745003bf1ee8dd6f6d7ad97231c34fc" sha1="f2b64178bef9e8389ef3f93f6e5c56790f4184ba" format="png" support="">media/mixrbv2/chasehq.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7decfa9" md5="5d01f044825903a6f5b4ca1cb29a7b26" sha1="f35361311d7c67a082192be4aef0936a4994139b" format="png" support="">media/mixrbv2/chasehq.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44780" romid="789781" notgame="false">
            <path>chasehq_48.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.Q.</nom>
                <nom region="sp">Chase H.Q.</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>chasehq.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. 

However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion".
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a2dc3c37" md5="c1e7247c1b4ad3078a0ff3ae9ab52437" sha1="1d56835090a805f169001ac23ef4df73ce3633bf" format="mp4" support="">media/video/chasehq_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e66c2395" md5="5d4f1b7723e5c289a2acffc778e84592" sha1="4e4140ecd1878c821abfb21b610a646602e1989c" format="png" support="">media/mixrbv2/chasehq_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="68266c6b" md5="b745003bf1ee8dd6f6d7ad97231c34fc" sha1="f2b64178bef9e8389ef3f93f6e5c56790f4184ba" format="png" support="">media/mixrbv2/chasehq_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44781" romid="780063" notgame="false">
            <path>chasehq2.zip</path>
            <noms>
                <nom region="ss">Chase H.q. 2 - Special Criminal Investigation</nom>
                <nom region="us">Chase H.Q. II: Special Criminal Investigation</nom>
                <nom region="wor">Chase H.Q. II - Special Criminal Investigations</nom>
                <nom region="sp">Chase H.Q. II - Special Criminal Investigation</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Three girls have been reported missing including the mayor's daughter, and Chase Special Investigations has asked you to track down five vehicles, mentioned in the mission briefing, who are believed to be involved in the kidnapping. Using a heavy-designed machine with a V6 DOHC 3000CC Twin Turbo Engine, five sets of nitro-fuel boosts, and a gun attached to the steering wheel (which you can use to damage the target vehicle), your mission is to patrol the streets and find these vehicles.

The gameplay is similar to Chase H.Q., but there are a few differences. For example, cars travel in both directions instead of one, and some of them will catch up to your car and shoot at you. At least once in every stage a helicopter does a fly by and drops you some grenades you can use to further damage the target vehicle. A guy on a motorcycle will catch up to you and throw grenades at your car. And, most importantly, as mentioned earlier, you can shoot at the target vehicle rather than just bumping into it.

Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2016a356" md5="8bd181501248f4243e0b209d0dab6a32" sha1="911a0a2998a0e01304c823f7c82bbf25ccaf6156" format="mp4" support="">media/video/chasehq2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="97d3f5bd" md5="7449e9bd578e3e0912de9d3267b3831c" sha1="bfb00eafa6ccf786d7d3081bebb305069586d996" format="png" support="">media/mixrbv2/chasehq2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de61d5b1" md5="322735c3328766561ea525fbc4f66ec7" sha1="08fa719ebe2e4a93bf40b03a3d7863f7ba4b70f0" format="png" support="">media/mixrbv2/chasehq2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44782" notgame="false">
            <path>cheqflag.zip</path>
            <noms>
                <nom region="ss">Chequered Flag</nom>
                <nom region="wor">Chequered Flag</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Three different cars are on offer in this early racing game – The McFaster Special, The Psion Pegasus and the Ferretti Turbo. There are ten racetracks, including classics such as Silverstone, Monaco and Monza. There are no computerised opponents in the game, but the tracks are full of hazards such as lakes, glass hazards and oil slicks, as well as the danger of crashing, or over-revving your engine. The controls include two keys for steering in each direction, with one steering the car more rapidly, in an attempt to recreate analogue control on digital equipment. The ultimate challenge is to beat the lap record for each track.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="89e64496" md5="0ecf49596db6da534c755269b58f3616" sha1="dd7c3a9d6215692f82b3c25def0cbca2fe86eee1" format="mp4" support="">media/video/cheqflag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f048c0" md5="23abc3cd6eccfc17d7ac59ae7d9ae1b8" sha1="8f7401a92605b4434f71e76ff80ce8ba6d641eff" format="png" support="">media/mixrbv2/cheqflag.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6257">Psion Software Ltd.</developpeur>
            <editeur id="16898">Sinclair Research</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44795" romid="188622" notgame="false">
            <path>chuckegg.zip</path>
            <noms>
                <nom region="ss">Chuckie Egg</nom>
                <nom region="wor">Chuckie Egg</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings.  The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong.  Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing.  The ducklings also eat the corn, however.

There are only 8 distinct levels.  The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on.  However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders.  On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="3928092c" md5="913807f52cc5207437156012f4a2c80e" sha1="74bc6d68624685d00a069f6313a0f62a313ef7ba" format="mp4" support="">media/video/chuckegg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c36fb6e0" md5="197b17b142d0b57bb6a866f9a267a2b6" sha1="eaa25b24a0d2d1f2d8b389b51f725045f22532a2" format="png" support="">media/mixrbv2/chuckegg.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="16596">A&amp;J Software</developpeur>
            <editeur id="16596">A&amp;J Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44796" romid="188624" notgame="false">
            <path>chuckeg2.zip</path>
            <noms>
                <nom region="ss">Chuckie Egg 2</nom>
                <nom region="us">Chuckie Egg II</nom>
                <nom region="wor">Chuckie Egg 2</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game.  Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore.

In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory.  Eight of each must be included.  Also, the eight parts of a toy kit must be found, to place inside the egg.

In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry.  There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things.

Despite the drastic changes from the original, the game still retains the sound effects from the original.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="2b93c4c5" md5="89403f6d64dd9809b44c9d92a946df52" sha1="a058fe39ea54ad7fe179a0fa6cedc8d06c39593e" format="png" support="">media/mixrbv2/chuckeg2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98c8a812" md5="8f202ae9dc44812978acc4dc6b668be0" sha1="43321872e74ba3181364863fa58943e783f1bffb" format="png" support="">media/mixrbv2/chuckeg2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="16596">A&amp;J Software</developpeur>
            <editeur id="16596">A&amp;J Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="59883" romid="780306" notgame="false">
            <path>cschool_48.zip</path>
            <noms>
                <nom region="ss">Combat School</nom>
                <nom region="wor">Combat School &amp; Gryzor Preview</nom>
                <nom region="sp">Combat School</nom>
            </noms>
            <cloneof>cschool.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track &amp; Field series.

The game is composed of seven training events whom the player must complete. Upon a near-success failure to complete an event (failing too severely results in game over), the player must do a set number of chin ups as punishment (this chance is given only once) in order to continue into the succeeding events, or it's game over. The events are as followed:

    Obstacle Course ? Set in a side-scrolling segment, the player must reach the end of the stage under the allotted time before his opponent while climbing walls and clearing bars. Losing to the CPU or to one another does not mean Game Over as long as the players cross the finish line within the allotted time.
    Shooting Range No. 1 ? The player must shoot as many targets as possible under the allotted time. If played against a second player, then the one who shoots the most targets win.
    Iron Man Race ? Similar to the obstacle course, but set in a top view angle. The player must reach the goal while avoiding mines and other obstacles. Eventually the player must cross a lake by either swimming or rowing a boat. Losing to the CPU or to one another does not mean Game Over as long as the players cross the finish line within the allotted time.
    Shooting Range No. 2 ? Same as the first one, but now with moving targets.
    Arm Wrestling ? The two recruits are pitted against each other in a match of strength and stamina. This is more like a bonus stage than an actual course: the player is not penalized for losing.
    Shooting Range No. 3 ? The third and final shooting range stage features penalty targets.
    Fighting ? The player faces against his instructor in hand-to-hand combat in the final event. There is no make-up punishment in this event. If a player loses this event, it is game over no matter what. If played with a second player, then the two players must fight each other. Only the victor is allowed to graduate.

After all seven events are cleared, the player graduates from basic training only to be sent on a mission (the 8th and the final stage) to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using all the skills acquired during the course of training. This stage can only be played by one player. Without a continue feature, without spare stocks of lives, and the player dies with one hit (minus the part that pits you in a hand-to-hand combat against the terrorist leader) from anything, the final stage is extremely difficult to clear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b854c735" md5="c110ed26b924dec288ccd465738758d0" sha1="070c3b3e6e4406180239c95da46356b501ab8a39" format="mp4" support="">media/video/cschool_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="65612c04" md5="c13dad2d6347e54875ff6cb9d37ed627" sha1="6037abe4707e5dae6697bb75973937786e819cd8" format="png" support="">media/mixrbv2/cschool_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="f4e2fc90" md5="c5dd4c9e559e814f81a9c27a0daa45b9" sha1="940ad71a512274bb603b3c2ffd7693241c12952f" format="png" support="">media/mixrbv2/cschool_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="21058">Mike Lamb, Andrew P. Deakin, Ivan Horn, David Whittaker, Jas C. Brooke</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="59883" romid="780306" notgame="false">
            <path>cschool.zip</path>
            <noms>
                <nom region="ss">Combat School</nom>
                <nom region="wor">Combat School &amp; Gryzor Preview</nom>
                <nom region="sp">Combat School</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track &amp; Field series.

The game is composed of seven training events whom the player must complete. Upon a near-success failure to complete an event (failing too severely results in game over), the player must do a set number of chin ups as punishment (this chance is given only once) in order to continue into the succeeding events, or it's game over. The events are as followed:

    Obstacle Course ? Set in a side-scrolling segment, the player must reach the end of the stage under the allotted time before his opponent while climbing walls and clearing bars. Losing to the CPU or to one another does not mean Game Over as long as the players cross the finish line within the allotted time.
    Shooting Range No. 1 ? The player must shoot as many targets as possible under the allotted time. If played against a second player, then the one who shoots the most targets win.
    Iron Man Race ? Similar to the obstacle course, but set in a top view angle. The player must reach the goal while avoiding mines and other obstacles. Eventually the player must cross a lake by either swimming or rowing a boat. Losing to the CPU or to one another does not mean Game Over as long as the players cross the finish line within the allotted time.
    Shooting Range No. 2 ? Same as the first one, but now with moving targets.
    Arm Wrestling ? The two recruits are pitted against each other in a match of strength and stamina. This is more like a bonus stage than an actual course: the player is not penalized for losing.
    Shooting Range No. 3 ? The third and final shooting range stage features penalty targets.
    Fighting ? The player faces against his instructor in hand-to-hand combat in the final event. There is no make-up punishment in this event. If a player loses this event, it is game over no matter what. If played with a second player, then the two players must fight each other. Only the victor is allowed to graduate.

After all seven events are cleared, the player graduates from basic training only to be sent on a mission (the 8th and the final stage) to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using all the skills acquired during the course of training. This stage can only be played by one player. Without a continue feature, without spare stocks of lives, and the player dies with one hit (minus the part that pits you in a hand-to-hand combat against the terrorist leader) from anything, the final stage is extremely difficult to clear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b854c735" md5="c110ed26b924dec288ccd465738758d0" sha1="070c3b3e6e4406180239c95da46356b501ab8a39" format="mp4" support="">media/video/cschool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="65612c04" md5="c13dad2d6347e54875ff6cb9d37ed627" sha1="6037abe4707e5dae6697bb75973937786e819cd8" format="png" support="">media/mixrbv2/cschool.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="f4e2fc90" md5="c5dd4c9e559e814f81a9c27a0daa45b9" sha1="940ad71a512274bb603b3c2ffd7693241c12952f" format="png" support="">media/mixrbv2/cschool.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65612c04" md5="c13dad2d6347e54875ff6cb9d37ed627" sha1="6037abe4707e5dae6697bb75973937786e819cd8" format="png" support="">media/mixrbv2/cschool.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="21058">Mike Lamb, Andrew P. Deakin, Ivan Horn, David Whittaker, Jas C. Brooke</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44828" romid="780327" notgame="false">
            <path>commando.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="fr">Commando</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8cdd4168" md5="14428cd46704af822d1aa680d3978981" sha1="f725ad237288099e575fb179f7108b39f3b27b4b" format="mp4" support="">media/video/commando.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="12cb0d4b" md5="6632d44055457cbf5f186aa5bd3bdf50" sha1="d6e60bb6f2bdf537bbd1f550652f4af4cb7f1700" format="png" support="">media/mixrbv2/commando.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9256326" md5="1408a2a0614082605b56328cfc3ea270" sha1="85e5781586d1901044ead612605d1c477c11aad2" format="png" support="">media/mixrbv2/commando.png</media>
            </medias>
            <dates>
                <date region="fr">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44828" romid="767581" notgame="false">
            <path>commandop.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="fr">Commando</nom>
            </noms>
            <cloneof>commando.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8cdd4168" md5="14428cd46704af822d1aa680d3978981" sha1="f725ad237288099e575fb179f7108b39f3b27b4b" format="mp4" support="">media/video/commandop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="12cb0d4b" md5="6632d44055457cbf5f186aa5bd3bdf50" sha1="d6e60bb6f2bdf537bbd1f550652f4af4cb7f1700" format="png" support="">media/mixrbv2/commandop.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9256326" md5="1408a2a0614082605b56328cfc3ea270" sha1="85e5781586d1901044ead612605d1c477c11aad2" format="png" support="">media/mixrbv2/commandop.png</media>
            </medias>
            <dates>
                <date region="fr">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44828" romid="780327" notgame="false">
            <path>commandof.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="fr">Commando</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8cdd4168" md5="14428cd46704af822d1aa680d3978981" sha1="f725ad237288099e575fb179f7108b39f3b27b4b" format="mp4" support="">media/video/commandof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="12cb0d4b" md5="6632d44055457cbf5f186aa5bd3bdf50" sha1="d6e60bb6f2bdf537bbd1f550652f4af4cb7f1700" format="png" support="">media/mixrbv2/commandof.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9256326" md5="1408a2a0614082605b56328cfc3ea270" sha1="85e5781586d1901044ead612605d1c477c11aad2" format="png" support="">media/mixrbv2/commandof.png</media>
            </medias>
            <dates>
                <date region="fr">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44834" romid="780364" notgame="false">
            <path>contcirc.zip</path>
            <noms>
                <nom region="ss">Continental Circus</nom>
                <nom region="wor">Continental Circus</nom>
                <nom region="sp">Continental Circus</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, but retain the essential gameplay structure. The first race is in Brazil and features 100 cars, and requires you to finish in the top 80 in order to qualify for  next race. As you work through the 8 races the size of the field steadily decreases, but so does the worst acceptable finishing position to qualify.

The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f9f353fd" md5="07f0a4376b903656eb29d6db9a5519f6" sha1="b965f3eb75931e01dabb1daf2933424eb2be9403" format="mp4" support="">media/video/contcirc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d98adacd" md5="6cfd422fb9c32d83e454be37f063534f" sha1="fe414c41dfe48e4f0d9664e5cab269f0cefe95c0" format="png" support="">media/mixrbv2/contcirc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ea25399" md5="ca5f6aa79e4ede8b11456cfbf76b86b7" sha1="1f557c1123668cb70e2d68796015e0fbbf73dc1c" format="png" support="">media/mixrbv2/contcirc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="16049">Virgin Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44856" notgame="false">
            <path>cryscast.zip</path>
            <noms>
                <nom region="ss">Crystal Castles</nom>
                <nom region="wor">Crystal Castles</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="12329624" md5="fb3928bbece57c8df0688df2cf7119b6" sha1="9b6669d5290506dd4d8a00f2cf4a27a66e0ebff0" format="mp4" support="">media/video/cryscast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d8d7d512" md5="aaf46cf60c55f44ff8ebfcc35cfa438d" sha1="5243c6cd44cb3e1c39ae6bf625b699a0a215e0f1" format="png" support="">media/mixrbv2/cryscast.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="347b8fb7" md5="2e53b59dce6b2df7cdbb3a151bf24ada" sha1="6aef7f6c8bf37d1c18a7b36aa47415e0bd9ba4b9" format="png" support="">media/mixrbv2/cryscast.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44856" romid="780542" notgame="false">
            <path>cryscast_48.zip</path>
            <noms>
                <nom region="ss">Crystal Castles</nom>
                <nom region="wor">Crystal Castles</nom>
            </noms>
            <cloneof>cryscast.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bentley Bear is trapped in the Crystal Castles! To get out, he will need to collect all of the gems located throughout the castle. The game is played with an isometric view of the multi platformed castle. When Bentley collects all of the gems on the current castle, he will move on to the next, more difficult castle. Wandering throughout the castles are a wide variety of dangerous creatures, which Bentley should avoid. From time to time, a magic hat will appear. If Bentley collects the hat, he will temporarily be invincible to the castles inhabitants.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="12329624" md5="fb3928bbece57c8df0688df2cf7119b6" sha1="9b6669d5290506dd4d8a00f2cf4a27a66e0ebff0" format="mp4" support="">media/video/cryscast_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d8d7d512" md5="aaf46cf60c55f44ff8ebfcc35cfa438d" sha1="5243c6cd44cb3e1c39ae6bf625b699a0a215e0f1" format="png" support="">media/mixrbv2/cryscast_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="347b8fb7" md5="2e53b59dce6b2df7cdbb3a151bf24ada" sha1="6aef7f6c8bf37d1c18a7b36aa47415e0bd9ba4b9" format="png" support="">media/mixrbv2/cryscast_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44870" romid="188794" notgame="false">
            <path>dtdecthn.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Decathlon</nom>
                <nom region="wor">Daley Thompson's Decathlon - Day 1</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="be802008" md5="e1e037bb51ec6c47de8bb0e5c8a21ba9" sha1="5c38893f07aa7dc0197cd395df2842b49da33494" format="mp4" support="">media/video/dtdecthn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87ddeed7" md5="f8d8969d94535fca133266eaeebd433e" sha1="bca5ef5cc832accb7898047dbb3929337096cf2f" format="png" support="">media/mixrbv2/dtdecthn.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44870" romid="188795" notgame="false">
            <path>dtdecthn2.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Decathlon</nom>
                <nom region="wor">Daley Thompson's Decathlon - Day 1</nom>
            </noms>
            <cloneof>dtdecthn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="be802008" md5="e1e037bb51ec6c47de8bb0e5c8a21ba9" sha1="5c38893f07aa7dc0197cd395df2842b49da33494" format="mp4" support="">media/video/dtdecthn2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87ddeed7" md5="f8d8969d94535fca133266eaeebd433e" sha1="bca5ef5cc832accb7898047dbb3929337096cf2f" format="png" support="">media/mixrbv2/dtdecthn2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44871" romid="649858" notgame="false">
            <path>datholch.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Olympic Challenge</nom>
                <nom region="wor">Daley Thompson's Olympic Challenge</nom>
                <nom region="sp">Daley Thompson's Olympic Challenge</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The third licensed game based around the legendary British decathlete did something slightly wider in scope than the basic Games style of play. Before you play the main events you have to train in the gym. Weight-lifting, squats and sit-ups are included, which involve waggling the joystick as fast as you can to fill a displayed bottle of Lucozade (clever bit of product-placement there). The better you do at this, the better you'll fare in the events, which are predominantly waggling-based as well. They include the standard decathlon events of running, jumping and throwing as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="92130729" md5="d4541c17c5ef9a2bf7673fa5fe21fee0" sha1="cf8528568b02cac64edd57dba72f368db120be41" format="png" support="">media/mixrbv2/datholch.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10214992" md5="82505f48e7152f25561ba3d9d6942276" sha1="75d70237689bcceafdea525a8def19e702d4f5e6" format="png" support="">media/mixrbv2/datholch.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44872" romid="762093" notgame="false">
            <path>dtsprtst.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Super-test</nom>
                <nom region="wor">Daley Thompson's Supertest - Day 1</nom>
                <nom region="sp">Daley Thompson's Supertest</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.

Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.

In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. 

Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="07b684d6" md5="f2f51b2ab5fd24c442ce74555890963f" sha1="a31eae64c7b7d65a69edb54c176b29d2b1c2d7fb" format="png" support="">media/mixrbv2/dtsprtst.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e57f7779" md5="fca6b9f61c2ea839a1acee964ee52f09" sha1="99c296a55793d24402c530876149b6ac9ef3751b" format="png" support="">media/mixrbv2/dtsprtst.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2245acc7" md5="6cd99dfb8dcafcd46a0dcde540439277" sha1="db112f30990d2780586973f1e0835228d937db23" format="png" support="">media/mixrbv2/dtsprtst.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44872" romid="759966" notgame="false">
            <path>dtsprtst_48.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Super-test</nom>
                <nom region="wor">Daley Thompson's Supertest - Day 1</nom>
                <nom region="sp">Daley Thompson's Supertest</nom>
            </noms>
            <cloneof>dtsprtst.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.

Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.

In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. 

Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="07b684d6" md5="f2f51b2ab5fd24c442ce74555890963f" sha1="a31eae64c7b7d65a69edb54c176b29d2b1c2d7fb" format="png" support="">media/mixrbv2/dtsprtst_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e57f7779" md5="fca6b9f61c2ea839a1acee964ee52f09" sha1="99c296a55793d24402c530876149b6ac9ef3751b" format="png" support="">media/mixrbv2/dtsprtst_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2245acc7" md5="6cd99dfb8dcafcd46a0dcde540439277" sha1="db112f30990d2780586973f1e0835228d937db23" format="png" support="">media/mixrbv2/dtsprtst_48.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44872" romid="600211" notgame="false">
            <path>dtsprtst2_48.zip</path>
            <noms>
                <nom region="ss">Daley Thompson's Super-test</nom>
                <nom region="wor">Daley Thompson's Supertest - Day 1</nom>
                <nom region="sp">Daley Thompson's Supertest</nom>
            </noms>
            <cloneof>dtsprtst.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Ten sporting events (twelve on the 128K Spectrum version) are recreated in the second game licensed around the Decathlon champion. Each one has its own world record, and a target time / distance / score to reach - fail and you lose one of your three lives. After completing all events successfully they repeat with tougher targets.

Rowing, 100m and cycling are pure tests of joystick waggling, and this is a feature of may other events. The penalty shoot-out involves timing the run-up then pressing fire to set the angle of the shot. In the ski-jump, timing the launch and landing are crucial. The tug of war involves choosing a candidate you feel you can beat and then out-waggling them.

In the triple jump you must run to the line before holding down fire for the right length of time for each of the 3 phases of the jump (45 degrees is optimal). The hurdles event involves running to and pressing fire to clear the hurdles. 

Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="07b684d6" md5="f2f51b2ab5fd24c442ce74555890963f" sha1="a31eae64c7b7d65a69edb54c176b29d2b1c2d7fb" format="png" support="">media/mixrbv2/dtsprtst2_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e57f7779" md5="fca6b9f61c2ea839a1acee964ee52f09" sha1="99c296a55793d24402c530876149b6ac9ef3751b" format="png" support="">media/mixrbv2/dtsprtst2_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2245acc7" md5="6cd99dfb8dcafcd46a0dcde540439277" sha1="db112f30990d2780586973f1e0835228d937db23" format="png" support="">media/mixrbv2/dtsprtst2_48.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44876" romid="762095" notgame="false">
            <path>dandare.zip</path>
            <noms>
                <nom region="ss">Dan Dare - Pilot Of The Future</nom>
                <nom region="us">Dan Dare: Pilot of the Future</nom>
                <nom region="wor">Dan Dare - Pilot of the Future</nom>
                <nom region="sp">Dan Dare - Pilot of the Future</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A licensed game based around the cult comic strip character, recreating his daring attempts to defeat Mekon and save the earth.

The Anastasia ship is attacked by the Treens as soon as Dan steps onto it, although fortunately he picks up a laser on board. From then on, he must act as fast as possible.

The main task is to find each of the 5 parts of a planetary-destruction mechanism to the control room, so that it can be safely diffused. He can only carry one at a time, and once he gets the back he must find the correct socket for each one. Lastly he must escape to the surface.

Contact with a Treen will see Dan kidnapped and placed in the prison area; he can get out easily enough, but will now be in a different place. Getting hit by gun blasts will weaken him gradually.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d3d9bc68" md5="b33205b1187acbbd73246eb4712b1cad" sha1="51d46dc9e3e5667fcd88969482162d0dadeb866f" format="mp4" support="">media/video/dandare.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e68f1298" md5="21ce1d862d17e2728f143178ee025dfe" sha1="4d65cbba60655220f7c20ac0b7650bc21e6702f0" format="png" support="">media/mixrbv2/dandare.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213d4c18" md5="8c1ac1560b1671fe6043e1455651b90d" sha1="f91b824c9810a6917ecabbc8638db510ca9801d5" format="png" support="">media/mixrbv2/dandare.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="3292">Gang of Five</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44875" romid="188799" notgame="false">
            <path>dandare2.zip</path>
            <noms>
                <nom region="ss">Dan Dare 2 - Mekon's Revenge</nom>
                <nom region="us">Dan Dare II: Mekon's Revenge</nom>
                <nom region="wor">Dan Dare II - Mekon's Revenge</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him.

You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="daa2bd9f" md5="addbe8f1623bde80b72b1f6465d84579" sha1="54e82a90e31c6c804d0355fc76fd71a36b70453e" format="mp4" support="">media/video/dandare2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7611d6ff" md5="abfefa6c16b637e333b63a1e9651b11c" sha1="fff10c8028e35749eedf15c75497793aaf50a2b6" format="png" support="">media/mixrbv2/dandare2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3292">Gang of Five</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44874" romid="188800" notgame="false">
            <path>dandare3.zip</path>
            <noms>
                <nom region="ss">Dan Dare 3 - The Escape</nom>
                <nom region="us">Dan Dare III: The Escape</nom>
                <nom region="wor">Dan Dare III - The Escape</nom>
                <nom region="sp">Dan Dare III - The Escape</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In the third game in the Dan Dare series, Dan has been kidnapped by an evil alien race known as the Treens and taken to their scientific satellite orbiting Venus, but it doesn't take long for Dan to break free and goes down into their ship. While searching it, he eventually finds an escape shuttle sitting in the launch bay, only to discover that it is out of fuel. He returns to the satellite in an attempt to find some.

The fuel cans are scattered around the five levels of the ship, which Dan can get to by using the Mekon's teleporters. To get to them though, Dan needs to destroy any Treen that gets in his way using a variety of weapons, brought by using a computer terminal. Along the way, the Mekon leader can be seen sitting around, and destroying him will more often than not reward Dan with a pod that he needs to access the teleporter. Dan can use his jet-pack to navigate the satellite, but this will eventually run out of fuel.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2aabbbab" md5="c4a7443cd9fd8c4684df922e1d150c10" sha1="c5ecd8bf8df9c9eda8d0bfbf32bfe9568d65bf9c" format="mp4" support="">media/video/dandare3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="ae8570a0" md5="ddbce64b659ad548eb2a300f009bdc2d" sha1="4488570e6ffea3632834d38005226ba2be2a60d0" format="png" support="">media/mixrbv2/dandare3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="623afe80" md5="43284907741082d4ccadf0e4a84fdbc6" sha1="f7942994ca1e1805a703b9dbaac3b8e2cff9ef82" format="png" support="">media/mixrbv2/dandare3.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44880" romid="188808" notgame="false">
            <path>darius.zip</path>
            <noms>
                <nom region="ss">Darius+</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings.

When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus.

The plot of Darius involves the two heroes Proco Jr. and Tiat Young fighting the menaces posed by galactic fish and other sea animals again their homeworld.

What sets Darius apart from other shoot'em-ups of the time is its way of letting the player choose his path with a certain amount of freedom. At the end of each area (level), you are able to choose between one of two worlds which the area branches into. This renders a higher replay value, since there are many paths to reach the end of the game by.
Apart from this, the gameplay is on the simplistic side, both due to unimaginative attack waves and little interaction with the surroundings, but mainly due to the very basic powerup system, which is nowhere near the complexity of the aforementioned R-Type's and Gradius'.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2b1a2002" md5="035fd83e9e8fccbf2afe5589d3e6a7dc" sha1="7e7e2f9ff15b7718a6e40b5a61e1211f52f66507" format="mp4" support="">media/video/darius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11599502" md5="68bdda267aa7e158b41ea922e04d78e0" sha1="cbaec5b6e03e7ca626fa66b0ea96ed5678ec2a00" format="png" support="">media/mixrbv2/darius.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="5070">Edge, The</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136605" notgame="false">
            <path>dizdowra_48.zip</path>
            <noms>
                <nom region="ss">Dizzy - Down The Rapids</nom>
                <nom region="wor">Dizzy - Down the Rapids</nom>
            </noms>
            <cloneof>dizdowra.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33827dc5" md5="5c6150b1bdbd4b627c093186a82750a2" sha1="7223fa9906e2f6a0fc0229ad3e31fa05b11c685b" format="png" support="">media/mixrbv2/dizdowra_48.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136605" notgame="false">
            <path>dizdowra.zip</path>
            <noms>
                <nom region="ss">Dizzy - Down The Rapids</nom>
                <nom region="wor">Dizzy - Down the Rapids</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33827dc5" md5="5c6150b1bdbd4b627c093186a82750a2" sha1="7223fa9906e2f6a0fc0229ad3e31fa05b11c685b" format="png" support="">media/mixrbv2/dizdowra.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="162818" notgame="false">
            <path>dizzyr.zip</path>
            <noms>
                <nom region="ss">Dizzy - The Ultimate Cartoon Adventure</nom>
                <nom region="us">Dizzy: The Ultimate Cartoon Adventure</nom>
                <nom region="wor">Dizzy - The Ultimate Cartoon Adventure</nom>
            </noms>
            <cloneof>dizzy.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.

This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!

One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="980741a3" md5="e8d97e05c8fd77e63b1560f35ab222e7" sha1="d179a6c471103e6786d292e6f3a5687691b18b95" format="png" support="">media/mixrbv2/dizzyr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="7828">Code Masters</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="162818" notgame="false">
            <path>dizzy_48.zip</path>
            <noms>
                <nom region="ss">Dizzy - The Ultimate Cartoon Adventure</nom>
                <nom region="us">Dizzy: The Ultimate Cartoon Adventure</nom>
                <nom region="wor">Dizzy - The Ultimate Cartoon Adventure</nom>
            </noms>
            <cloneof>dizzy.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.

This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!

One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="980741a3" md5="e8d97e05c8fd77e63b1560f35ab222e7" sha1="d179a6c471103e6786d292e6f3a5687691b18b95" format="png" support="">media/mixrbv2/dizzy_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="7828">Code Masters</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="162818" notgame="false">
            <path>dizzy.zip</path>
            <noms>
                <nom region="ss">Dizzy - The Ultimate Cartoon Adventure</nom>
                <nom region="us">Dizzy: The Ultimate Cartoon Adventure</nom>
                <nom region="wor">Dizzy - The Ultimate Cartoon Adventure</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with.

This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary!

One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="980741a3" md5="e8d97e05c8fd77e63b1560f35ab222e7" sha1="d179a6c471103e6786d292e6f3a5687691b18b95" format="png" support="">media/mixrbv2/dizzy.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="7828">Code Masters</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46106" romid="600251" notgame="false">
            <path>dizzy2r.zip</path>
            <noms>
                <nom region="ss">Treasure Island Dizzy</nom>
                <nom region="wor">Dizzy II - Treasure Island Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8bfb909" md5="da1da3cb65c2f30537ac5f26ab4e1804" sha1="99f052fa076b208d66a374ed60b9eb37554c810e" format="mp4" support="">media/video/dizzy2r.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf339908" md5="a6f940b1a671a78e179a9aa2464aa3f5" sha1="20b0f9d30eab9014ee43a3fc4dcc4306b1170e7f" format="png" support="">media/mixrbv2/dizzy2r.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46106" romid="600252" notgame="false">
            <path>dizzy2_48.zip</path>
            <noms>
                <nom region="ss">Treasure Island Dizzy</nom>
                <nom region="wor">Dizzy II - Treasure Island Dizzy</nom>
            </noms>
            <cloneof>dizzy2.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8bfb909" md5="da1da3cb65c2f30537ac5f26ab4e1804" sha1="99f052fa076b208d66a374ed60b9eb37554c810e" format="mp4" support="">media/video/dizzy2_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf339908" md5="a6f940b1a671a78e179a9aa2464aa3f5" sha1="20b0f9d30eab9014ee43a3fc4dcc4306b1170e7f" format="png" support="">media/mixrbv2/dizzy2_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46106" romid="188923" notgame="false">
            <path>dizzy2.zip</path>
            <noms>
                <nom region="ss">Treasure Island Dizzy</nom>
                <nom region="wor">Dizzy II - Treasure Island Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c8bfb909" md5="da1da3cb65c2f30537ac5f26ab4e1804" sha1="99f052fa076b208d66a374ed60b9eb37554c810e" format="mp4" support="">media/video/dizzy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf339908" md5="a6f940b1a671a78e179a9aa2464aa3f5" sha1="20b0f9d30eab9014ee43a3fc4dcc4306b1170e7f" format="png" support="">media/mixrbv2/dizzy2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134622" romid="600253" notgame="false">
            <path>dizzy3r.zip</path>
            <noms>
                <nom region="ss">Dizzy 3 - Fantasy World Dizzy</nom>
                <nom region="wor">Dizzy III - Fantasy World Dizzy</nom>
            </noms>
            <cloneof>dizzy3.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01f4a317" md5="d01c79366212d629600ffb7275a3749d" sha1="3156e163f859a1ca61db9f878a87fd7a2a8e2dfe" format="mp4" support="">media/video/dizzy3r.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3r.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3r.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134622" romid="600254" notgame="false">
            <path>dizzy3_48.zip</path>
            <noms>
                <nom region="ss">Dizzy 3 - Fantasy World Dizzy</nom>
                <nom region="wor">Dizzy III - Fantasy World Dizzy</nom>
            </noms>
            <cloneof>dizzy3.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01f4a317" md5="d01c79366212d629600ffb7275a3749d" sha1="3156e163f859a1ca61db9f878a87fd7a2a8e2dfe" format="mp4" support="">media/video/dizzy3_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134622" romid="188924" notgame="false">
            <path>dizzy3.zip</path>
            <noms>
                <nom region="ss">Dizzy 3 - Fantasy World Dizzy</nom>
                <nom region="wor">Dizzy III - Fantasy World Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="01f4a317" md5="d01c79366212d629600ffb7275a3749d" sha1="3156e163f859a1ca61db9f878a87fd7a2a8e2dfe" format="mp4" support="">media/video/dizzy3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd6bdc27" md5="87d05cdc505f93317173fa67bc42258f" sha1="74f357de1884a66306703949690b4e88a94b3e66" format="png" support="">media/mixrbv2/dizzy3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136073" notgame="false">
            <path>dizzy4_48.zip</path>
            <noms>
                <nom region="ss">Dizzy 4 - Magicland Dizzy</nom>
                <nom region="wor">Dizzy IV - Magicland Dizzy</nom>
            </noms>
            <cloneof>dizzy4.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fc9ec621" md5="15703dbcbcfb219a947bea510d3d7365" sha1="811ee4057e4bb0768cf3825975d42e3bb2d9b83d" format="mp4" support="">media/video/dizzy4_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7799a595" md5="09bd6c42327333bb362141ce36f343d5" sha1="b8b998e17a20d1090bb612eadf23483418b0bcba" format="png" support="">media/mixrbv2/dizzy4_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136073" notgame="false">
            <path>dizzy4.zip</path>
            <noms>
                <nom region="ss">Dizzy 4 - Magicland Dizzy</nom>
                <nom region="wor">Dizzy IV - Magicland Dizzy</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="fc9ec621" md5="15703dbcbcfb219a947bea510d3d7365" sha1="811ee4057e4bb0768cf3825975d42e3bb2d9b83d" format="mp4" support="">media/video/dizzy4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7799a595" md5="09bd6c42327333bb362141ce36f343d5" sha1="b8b998e17a20d1090bb612eadf23483418b0bcba" format="png" support="">media/mixrbv2/dizzy4.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136074" romid="188926" notgame="false">
            <path>dizzy5.zip</path>
            <noms>
                <nom region="ss">Dizzy 5 - Spellbound Dizzy</nom>
                <nom region="wor">Dizzy V - Spellbound Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21c477ca" md5="3a8e2268097dd363e329c6d5e4800818" sha1="c7cebc7747b7f35e994240027b8ffbc344631894" format="png" support="">media/mixrbv2/dizzy5.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3303">Big Red Software</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136074" romid="615358" notgame="false">
            <path>dizzy5_48.zip</path>
            <noms>
                <nom region="ss">Dizzy 5 - Spellbound Dizzy</nom>
                <nom region="wor">Dizzy V - Spellbound Dizzy</nom>
            </noms>
            <cloneof>dizzy5.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Spellbound Dizzy is a continuation of the adventures of the egg and his friends, this time containing over 100 screens with individual names. Dizzy has trapped himself in a strange world whilst experimenting with a spell book, and must find his way out. Gameplay is mostly similar to the previous games, combining puzzle-solving and object manipulation with arcade-style jumps and hazard-dodging. Lateral thinking is required to decipher the riddles found on scrolls. There are also extra arcade sections on a runaway mine-cart and for a spot of scuba-diving.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21c477ca" md5="3a8e2268097dd363e329c6d5e4800818" sha1="c7cebc7747b7f35e994240027b8ffbc344631894" format="png" support="">media/mixrbv2/dizzy5_48.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3303">Big Red Software</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134733" romid="188928" notgame="false">
            <path>dizzy7.zip</path>
            <noms>
                <nom region="ss">Dizzy 7 - Crystal Kingdom Dizzy</nom>
                <nom region="wor">Dizzy VII - Crystal Kingdom Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="40fe016c" md5="c2d63a6aac8d30bc61477fadef70e011" sha1="2f3933837cba57157fcc9f405afd3b94c58f5280" format="mp4" support="">media/video/dizzy7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb0d3cc" md5="01af9f57ddb7f080e2f1c737005c510d" sha1="9a2fd46c98263bfa894dffb134b895558ce4fde6" format="png" support="">media/mixrbv2/dizzy7.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134733" romid="600256" notgame="false">
            <path>dizzy7_48.zip</path>
            <noms>
                <nom region="ss">Dizzy 7 - Crystal Kingdom Dizzy</nom>
                <nom region="wor">Dizzy VII - Crystal Kingdom Dizzy</nom>
            </noms>
            <cloneof>dizzy7.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="40fe016c" md5="c2d63a6aac8d30bc61477fadef70e011" sha1="2f3933837cba57157fcc9f405afd3b94c58f5280" format="mp4" support="">media/video/dizzy7_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb0d3cc" md5="01af9f57ddb7f080e2f1c737005c510d" sha1="9a2fd46c98263bfa894dffb134b895558ce4fde6" format="png" support="">media/mixrbv2/dizzy7_48.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="134733" romid="600257" notgame="false">
            <path>dizzy7r.zip</path>
            <noms>
                <nom region="ss">Dizzy 7 - Crystal Kingdom Dizzy</nom>
                <nom region="wor">Dizzy VII - Crystal Kingdom Dizzy</nom>
            </noms>
            <cloneof>dizzy7.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="40fe016c" md5="c2d63a6aac8d30bc61477fadef70e011" sha1="2f3933837cba57157fcc9f405afd3b94c58f5280" format="mp4" support="">media/video/dizzy7r.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb0d3cc" md5="01af9f57ddb7f080e2f1c737005c510d" sha1="9a2fd46c98263bfa894dffb134b895558ce4fde6" format="png" support="">media/mixrbv2/dizzy7r.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="163476" notgame="false">
            <path>dizzy6.zip</path>
            <noms>
                <nom region="ss">Dizzy, Prince Of The Yolkfolk</nom>
                <nom region="us">Dizzy: Prince of the Yolkfolk</nom>
                <nom region="wor">Dizzy, Prince of the YolkFolk</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b167f35" md5="6cdebaab3b2b3fce1a16ad80a51dfb53" sha1="b6e386c7a53c46041d6a4645e9481892d5f56002" format="png" support="">media/mixrbv2/dizzy6.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3303">Big Red Software</developpeur>
            <editeur id="7828">Code Masters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="163476" notgame="false">
            <path>dizzy6_48.zip</path>
            <noms>
                <nom region="ss">Dizzy, Prince Of The Yolkfolk</nom>
                <nom region="us">Dizzy: Prince of the Yolkfolk</nom>
                <nom region="wor">Dizzy, Prince of the YolkFolk</nom>
            </noms>
            <cloneof>dizzy6.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b167f35" md5="6cdebaab3b2b3fce1a16ad80a51dfb53" sha1="b6e386c7a53c46041d6a4645e9481892d5f56002" format="png" support="">media/mixrbv2/dizzy6_48.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3303">Big Red Software</developpeur>
            <editeur id="7828">Code Masters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44921" romid="505767" notgame="false">
            <path>dkong.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="wor">Donkey Kong</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out.  Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited.  From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights.  Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time.  Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.  It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="b97df505" md5="f7c330789f69e6f4783ad5b30035224f" sha1="01dd4cbee06194dcb512a5a888ac9df60987c19d" format="mp4" support="">media/video/dkong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3a5c7253" md5="519c8e7828a12f2aa3358b0b41121c2c" sha1="93cbad74d8cae679f1592d9221730400a5ce15b7" format="png" support="">media/mixrbv2/dkong.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58c9757c" md5="ddda4e5e4312f03c1bf2b6871184847f" sha1="5f3835a15420e95376c975968203918a49db0f40" format="png" support="">media/mixrbv2/dkong.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="133086" notgame="false">
            <path>dkongjr.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Jr.</nom>
                <nom region="wor">Donkey Kong Jr.</nom>
                <nom region="nl">Donkey Kong Jr.</nom>
            </noms>
            <regions>
                <region>nl</region>
            </regions>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7185847" md5="79e7816dd65c7ff9f739e39aba57d4c1" sha1="455f3b774db72326dd4655d3411b5f2d04368348" format="png" support="">media/mixrbv2/dkongjr.png</media>
            </medias>
            <dates>
                <date region="wor">2016</date>
            </dates>
            <editeur id="20116">Sir Clive and Mr ZX</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="160670" notgame="false">
            <path>doomdemo.zip</path>
            <noms>
                <nom region="ss">Doom</nom>
                <nom region="wor">Doom</nom>
                <nom region="asi">Doom</nom>
                <nom region="ru">Doom</nom>
            </noms>
            <regions>
                <region>ru</region>
            </regions>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c8b139a" md5="03c9e9d9e9c5c0dfdd77d72b4f25930d" sha1="a664a3536c054ebf894dbc4bd22f91113a9a4ba5" format="png" support="">media/mixrbv2/doomdemo.png</media>
            </medias>
            <dates>
                <date region="asi">1995</date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136105" romid="188960" notgame="false">
            <path>ddragon3.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Rosetta Stone</nom>
                <nom region="us">Double Dragon III: The Sacred Stones</nom>
                <nom region="wor">Double Dragon III - The Rosetta Stone</nom>
                <nom region="sp">Double Dragon III - The Rosetta Stone</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The final game in the trilogy.

Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.

Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.

The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52f0eb51" md5="494e43ec2a74be60d1700090e9dabfb2" sha1="f0ff5bef6507243e615a7e6a5eb5e667be6c10a3" format="png" support="">media/mixrbv2/ddragon3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="22163">Tom Prosser, Shaun G. McClure</developpeur>
            <editeur id="17183">Storm Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44932" notgame="false">
            <path>drgbreed.zip</path>
            <noms>
                <nom region="ss">Dragon Breed</nom>
                <nom region="wor">Dragon Breed</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well.

The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled indirectly, and because it is indestructible, it can be used either as a shield, or as a weapon in its own right. 

There are power-ups to collect by dismounting from the dragon and walking into them. These include fiery breath, bolts shot from Bahamoot’s tail, homing missiles of sorts, and lightning bolts, with only one ever active at a time. Each level has a time limit.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c941604" md5="e06a518b5abee30f6b554f5355d5c690" sha1="4df41e5df6740ffa83439f8f986584b58b0ba47b" format="png" support="">media/mixrbv2/drgbreed.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136113" romid="188977" notgame="false">
            <path>dninja.zip</path>
            <noms>
                <nom region="ss">Dragon Ninja</nom>
                <nom region="wor">Dragon Ninja</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="1d9b4f3e" md5="091948042668c6e3379f0a15fedd1866" sha1="bf1f956e28252018f29a2033740ac08487c0d3a9" format="mp4" support="">media/video/dninja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1bb936f" md5="837d94b93c3bff2c9682b074b666ad33" sha1="4ebdeeea4721c4d72d0e8bfb739b54b357bd7518" format="png" support="">media/mixrbv2/dninja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="21764">Paul Owens, Mark R. Jones, Bill Harbison</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44964" romid="489123" notgame="false">
            <path>elite.zip</path>
            <noms>
                <nom region="ss">Elite</nom>
                <nom region="wor">Elite</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships...  Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons,  shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"?
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8e7aa909" md5="72ba21e376bd521fed9d5e346ccf9247" sha1="d106d6fdfe8da938c28993fa8535cf19405c2edf" format="mp4" support="">media/video/elite.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f955e8e6" md5="8efe0a7b5d3aee7821b8e09bdc130fd2" sha1="61ce6269bcbe6c293a2d2cb2f6f1e9097564bc0d" format="png" support="">media/mixrbv2/elite.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1983bd3b" md5="5449ca14e964e9a19ed2976eed7d31da" sha1="68e419a571ecdd761edfbff80174747a10689409" format="png" support="">media/mixrbv2/elite.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="21205">Torus, Philip Mochan, Ricardo J.M. Pinto, Dominic M.N. Prior, Mark Wighton</developpeur>
            <editeur id="22072">Firebird Software Ltd</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44974" romid="762141" notgame="false">
            <path>enduro.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play the role of an endurance bike racer. The gameplay involves you racing against the clock to get to the finish line and jumping over ramps. At the end of each race you get points for how many cars or bikes you have overtaken with which you can upgrade your bike.
There are various different terrain for you to race on including desert beach and dirt tracks plus a number of things to slow you down or even knock you off of your bike all together. The main idea is to find the best route through each level to shave off valuable seconds in order to over take more cars and bikes.

The Japanese version of the game has more Tracks than the European and US versions have. Among  them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7fed8c6" md5="a0389c15848f28c139ce38c9fb1a7e74" sha1="6a5f6fa50601baf2e490837c0664efbe6ab6a032" format="png" support="">media/mixrbv2/enduro.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45013" notgame="false">
            <path>ffdizzy_48.zip</path>
            <noms>
                <nom region="ss">Fast Food</nom>
                <nom region="wor">Fast Food Dizzy</nom>
            </noms>
            <cloneof>ffdizzy.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be9eb6a2" md5="ee7a6792920865c290f30a71ef3319c8" sha1="086bb70fbfaf001cbae307fb9e7582060e8e8535" format="png" support="">media/mixrbv2/ffdizzy_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45013" notgame="false">
            <path>ffdizzy.zip</path>
            <noms>
                <nom region="ss">Fast Food</nom>
                <nom region="wor">Fast Food Dizzy</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be9eb6a2" md5="ee7a6792920865c290f30a71ef3319c8" sha1="086bb70fbfaf001cbae307fb9e7582060e8e8535" format="png" support="">media/mixrbv2/ffdizzy.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45017" notgame="false">
            <path>feud.zip</path>
            <noms>
                <nom region="ss">Feud</nom>
                <nom region="wor">Feud</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="df1ae55b" md5="e6e41427bf4b759bdd85246af369a822" sha1="79e4118aac8bf5a5b349166dd6d06de81177e6a5" format="mp4" support="">media/video/feud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2e4abc2" md5="bd453d5d7fd74d35c72c5063857d3829" sha1="a0bd50c6dc2ec09c4801fb3ae12c3ee3073b7fe9" format="png" support="">media/mixrbv2/feud.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6187">Binary Design, Ltd.</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45017" notgame="false">
            <path>feud_48.zip</path>
            <noms>
                <nom region="ss">Feud</nom>
                <nom region="wor">Feud</nom>
            </noms>
            <cloneof>feud.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Wizards Learic and Leanoric have a long-standing feud, and would do anything to see off their rival. As Learic, this is your task. 

Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="df1ae55b" md5="e6e41427bf4b759bdd85246af369a822" sha1="79e4118aac8bf5a5b349166dd6d06de81177e6a5" format="mp4" support="">media/video/feud_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2e4abc2" md5="bd453d5d7fd74d35c72c5063857d3829" sha1="a0bd50c6dc2ec09c4801fb3ae12c3ee3073b7fe9" format="png" support="">media/mixrbv2/feud_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6187">Binary Design, Ltd.</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136671" romid="189190" notgame="false">
            <path>fshark.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="wor">Flying Shark</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="887bbc24" md5="0c98f519a1f3362b19a7a56a93d54cc9" sha1="ba273773bf6594afb93d04132381980a722188ec" format="mp4" support="">media/video/fshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddddc8fc" md5="80cffcac4c16e9c3aeb20fc6fa590da3" sha1="1521b16699ac1f380aefb308449986f4af1e1017" format="png" support="">media/mixrbv2/fshark.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="21788">Graftgold Ltd, Dominic Robinson, John Cumming, Gavin Wade, Drew Northcott</developpeur>
            <editeur id="587">Firebird</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45039" notgame="false">
            <path>footdire.zip</path>
            <noms>
                <nom region="ss">Football Director</nom>
                <nom region="wor">Football Director</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">After the success of Football Manager, this was one of the first rival attempts. You can choose any league team to manage, although they always start in the 4th division.

You will have to hire scouting, physiotherapy and coaching staff before you can do much - you can also hire a youth team for the chance of uncovering a rough diamond. Each week there are up to 2 players available to sign, who are (like your own players) rated out of 10 for form - players with more than 5 will rarely want to play in division 4. Matches are played outside your view, with a minute-by-minute update, and all the other results afterwards.

Money management is all-important; you can improve your stadium, sell players, take out a loan, and pay for your club's insurance. Injuries and suspensions, as well as cup and eventually European matches, all add to the challenge.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f45e4138" md5="5c7740ca7bb5937cf123ba1ec6c1a962" sha1="e22d08fd6b32f1f718106d524228289a2a63ea10" format="png" support="">media/mixrbv2/footdire.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="6277">D&amp;H&amp;nbsp;Games</developpeur>
            <editeur id="6277">D&amp;H&amp;nbsp;Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45042" notgame="false">
            <path>ftman.zip</path>
            <noms>
                <nom region="ss">Football Manager</nom>
                <nom region="wor">Football Manager</nom>
                <nom region="sp">Fútbol Manager</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="1b73ebef" md5="e32490629485ae47dd26606b95c927ac" sha1="da4410e971d95c8e5720df2e6ee65bc0b6f69a0f" format="png" support="">media/mixrbv2/ftman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbd0a961" md5="b5b7e4fcf63928cc6cb9eaeec239993e" sha1="b21fcd18b0fd378b06aef6f06e506d3975d4d561" format="png" support="">media/mixrbv2/ftman.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3235">Addictive Games</developpeur>
            <editeur id="16939">Investrónica S.A.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45042" notgame="false">
            <path>ftmana.zip</path>
            <noms>
                <nom region="ss">Football Manager</nom>
                <nom region="wor">Football Manager</nom>
                <nom region="sp">Fútbol Manager</nom>
            </noms>
            <cloneof>ftman.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="1b73ebef" md5="e32490629485ae47dd26606b95c927ac" sha1="da4410e971d95c8e5720df2e6ee65bc0b6f69a0f" format="png" support="">media/mixrbv2/ftmana.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbd0a961" md5="b5b7e4fcf63928cc6cb9eaeec239993e" sha1="b21fcd18b0fd378b06aef6f06e506d3975d4d561" format="png" support="">media/mixrbv2/ftmana.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3235">Addictive Games</developpeur>
            <editeur id="16939">Investrónica S.A.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136675" romid="189199" notgame="false">
            <path>ftmanp.zip</path>
            <noms>
                <nom region="ss">Football Manager - Players</nom>
                <nom region="wor">Football Manager - Players</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/ftmanp.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3235">Addictive Games</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45044" notgame="false">
            <path>ftmanwc.zip</path>
            <noms>
                <nom region="ss">Football Manager - World Cup Edition 1990</nom>
                <nom region="us">Football Manager: World Cup Edition 1990</nom>
                <nom region="wor">Football Manager - World Cup Edition</nom>
                <nom region="sp">Football Manager - World Cup Edition</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make tactical corrections.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dbe098a7" md5="ea44a13982231839a987b985150d2d39" sha1="a288eec5092b97a3d333afdd833f4d70054c3532" format="mp4" support="">media/video/ftmanwc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6210049" md5="8529505d7acfc503c5f56bb394e695ef" sha1="415744753cef2ac8fb352726e500066526cc0817" format="png" support="">media/mixrbv2/ftmanwc.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="6315">Bedrock Software</developpeur>
            <editeur id="3235">Addictive Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45043" romid="189200" notgame="false">
            <path>footman2.zip</path>
            <noms>
                <nom region="ss">Football Manager 2</nom>
                <nom region="wor">Football Manager 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack / midfield / defense areas more clearly. Training allows passing length and height to be specified.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68d8da31" md5="3c2fd2e684986b658c404f9e7252cd5e" sha1="dcfc24d2ff2aa4fb3547ee0667958fb7158fbbfe" format="png" support="">media/mixrbv2/footman2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3235">Addictive Games</developpeur>
            <editeur id="3235">Addictive Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135955" romid="189201" notgame="false">
            <path>footmn2e.zip</path>
            <noms>
                <nom region="ss">Football Manager 2 - Expansion Kit</nom>
                <nom region="wor">Football Manager 2 - Expansion Kit</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bf45d67" md5="127859eade57f4857a0127a0d31835f3" sha1="febfd3cf82b9ce87343184f37a52f11dea621855" format="png" support="">media/mixrbv2/footmn2e.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="21791">Kevin J.M. Toms</developpeur>
            <editeur id="3235">Addictive Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136676" notgame="false">
            <path>footman3.zip</path>
            <noms>
                <nom region="ss">Football Manager 3</nom>
                <nom region="wor">Football Manager 3</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The greatest series of Football Management Strategy Games reaches new heights as you get the chance to control all aspects of your team's fortunes. Success or failure depends on your skill, judgment and managerial abilities in the transfer market, on the training ground, in the office, and on the pitch.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ee2241b" md5="814f5d58c9727a7ced57e6672ffc867b" sha1="7317169c688817fae040abd61d6d852a93ac527f" format="png" support="">media/mixrbv2/footman3.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="21169">Bedrock Software, Brian Rogers</developpeur>
            <editeur id="3235">Addictive Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45040" romid="189204" notgame="false">
            <path>foty.zip</path>
            <noms>
                <nom region="ss">Footballer Of The Year</nom>
                <nom region="wor">Footballer of the Year</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.

The action sequences involve studying a move plan on the chalkboard, then getting into the right position to execute the final shot. Fail to score enough goals and you may lose your place in the team; do especially well and you may gain a transfer up the league.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfe69748" md5="637aa76e1649125cc32dbbf6b4d95b83" sha1="6f9b35dcf3c586b40a10f3734b22d77a5867234d" format="png" support="">media/mixrbv2/foty.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45041" romid="189205" notgame="false">
            <path>foty2.zip</path>
            <noms>
                <nom region="ss">Footballer Of The Year 2</nom>
                <nom region="wor">Footballer of the Year 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Fed up with football (soccer) management games, with all the match strategies, financial turmoil and prima donna players? This game offers a unique twist, leaving you 'managing' the career of a single player, involving matches and transfers.

You start with 10 'goal cards' - up to 3 can be played in each match, each of them giving you a shooting chance, at which point arcade action skill comes in. The better you perform, the higher your wages are, the more chance you have of a big-money transfer and international call-up, and the less chance you have of being dropped from the team.

There's also a trivia section, which asks increasingly difficult questions allowing you to go double or nothing on knowing the answers - up to £8000 a time can be won on this.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="5ad7b678" md5="172aed8c4e06ee3557374ab524b6797c" sha1="a01fc0eeca50a652cf69854eb342a3132698d8fd" format="png" support="">media/mixrbv2/foty2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5a487e" md5="89cd2d245d3903c649f261c64222044b" sha1="f0076de446f4524b8845cebfa7db36d2e50af93d" format="png" support="">media/mixrbv2/foty2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45048" romid="189214" notgame="false">
            <path>forgottn.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
                <nom region="sp">Forgotten Worlds</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Forgotten Worlds features two characters known as The Nameless Ones, who both look like Arnold Schwarzenegger, one even has a mohawk. It's their job to rid the planet of the attacking aliens. 

Guiding your character around the screen as they fly with jet-packs, guns on full auto, you control a satellite which you rotate around your character for the direction in which your gun is firing. At the end of each level is a boss which needs to be killed to progress.

Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80a36446" md5="babe791e19c7836d28644cb814969db5" sha1="ad53ec4f6d3b3126710290696f5718b27bb66422" format="png" support="">media/mixrbv2/forgottn.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135060" notgame="false">
            <path>frogger.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="873deb2d" md5="6d3da334fcb51d1a608c86ad589513d0" sha1="929197664b2b8bf540ef98af1a931a783dd93439" format="png" support="">media/mixrbv2/frogger.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="21044">John F. Cain</developpeur>
            <editeur id="16428">Rabbit Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45110" romid="600493" notgame="false">
            <path>gloc.zip</path>
            <noms>
                <nom region="ss">G-loc Air Battle</nom>
                <nom region="wor">G-LOC - R360</nom>
                <nom region="sp">G-LOC</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Citizens Defence Force does not trust the United Nations to keep a troubled 21st century world at peace. It confiscates a horde of planes and warships, and as a UN loyalist, it is your job to shoot them down. Solving starvation and disease can wait, apparently.

The game is split into 8 stages, which are split into sub-stages over land and sea, each of which has a strict time limit, and a target number of planes to shoot down. They take place from behind your plane, which can be controlled with ‘up’ referring to ‘climb’ or ‘dive’, depending on player preference. You are armed with 10 missiles as well as standard weapons. The plane can survive a few hits, so watch the damage report as it goes from red to black. 

Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d65779b" md5="b097519f851ea3f9da34c82e2997f0b4" sha1="2e155e5594a6b4d50bc0c9c55733af1c752f14c2" format="png" support="">media/mixrbv2/gloc.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
                <date region="sp">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="145244" romid="490284" notgame="false">
            <path>galaxian.zip</path>
            <noms>
                <nom region="ss">Galaxians</nom>
                <nom region="us">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="5a7a58e0" md5="4bf7c60cf2d8b373ff46f4c3b6e76e63" sha1="45a10d06003b4aa8e1cf7684db99953d3375d6ba" format="mp4" support="">media/video/galaxian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f24d4a3c" md5="f9bcd31e585528e34cb6ac8e2e48ee95" sha1="267fabe5dbe5dd4716ec5258f7773b07f5845119" format="png" support="">media/mixrbv2/galaxian.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0a3f4d0" md5="ceb05f8537e2bee37f8a73e000325674" sha1="2ce616d0dad0f1768825e53a4160932abc64e609" format="png" support="">media/mixrbv2/galaxian.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="65322" romid="600460" notgame="false">
            <path>glinht.zip</path>
            <noms>
                <nom region="ss">Gary Lineker's Hot-shot!</nom>
                <nom region="wor">Gary Lineker's Hot-Shot!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Gary Lineker's Hot-Shot! is a soccer game in which two teams try to win the match. The adjustable options are the number of players, the time of a half time and the AI level. The game is played in a top-down view and only shows a part of the playfield.

The player either controls the athlete in ball possession or, when in defense, the one which is nearest. When shooting, the power of the shot depends on how long the button was pressed and the direction changes with the joystick movement, e.g. moving against the walking direction results in a overhead kick.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="1c8e0721" md5="7ed48e772ef27dcd382161ccbb584e4d" sha1="9434b1896651514b790c4b892956750073341ac6" format="png" support="">media/mixrbv2/glinht.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed560246" md5="d6ee16b805e65e691def1d90c6abf2f1" sha1="f3d8fafae3dfbf48aada89b7d7eb9b13b45eec99" format="png" support="">media/mixrbv2/glinht.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="21188">Gary Priest, Jon Harrison, Ben Daglish</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="64737" notgame="false">
            <path>glss.zip</path>
            <noms>
                <nom region="ss">Gary Lineker's Superskills</nom>
                <nom region="wor">Gary Lineker's Superskills</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Gary Linekers Superskills is a soccer game with a catch: it is only about the training! The player has to solve a sequence of mini games in a limited amount of time (overall). The mini games are divided into three basic categories: gym (button mashing), ball juggling (using moves with the right timing) and field event. The latter is also split into three succeeding disciplines: dribbling around obstacles, penalty and kicking the ball through hung up tyres.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8ef0d89" md5="a3e7cfbbb32f0cf33207e2f4b5977074" sha1="2670324a7b286a7d8dadef5a43a4e3160079a450" format="png" support="">media/mixrbv2/glss.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="21800">Wise Owl Software, Mark Incley, The Team, Arthur Mudd, Shaun G. McClure, Ben Daglish</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46003" notgame="false">
            <path>glsss.zip</path>
            <noms>
                <nom region="ss">Gary Lineker's Superstar Soccer</nom>
                <nom region="wor">Gary Lineker's Superstar Soccer</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Much of the design and programming of Superstar Ice Hockey (by many of the same programmers) is revised to provide a six-a-side soccer game. You can control any combination of centre-forward, goalkeeper (on the C64) and manager. For much of the game you are merely the centre-forward as the action unfolds around you - don't be afraid to track back and help out. 

The ball sticks closely to a player, who can pass, shoot, head or bicycle-kick it. Goalkeepers are penalised for retaining possession for too long (a rule later adapted for use in real-life football). Match length can be between 6 and 90 minutes, by toggling the speed at which time moves. Fouls are fully implemented.

Single matches can be played in the cassette version, but the disk version adds a full-season structure. 64 English teams are split into 4 divisions of 16, with a season consisting of either 7 or 15 matches.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="173ebe3f" md5="20b65ecd0ba1ef9ed5f404c513357fd4" sha1="8b64da19c16f8688c9996228e196ab5762b522bf" format="png" support="">media/mixrbv2/glsss.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2bac0df" md5="61fedd26de2d1e76ef2a2788ac695aca" sha1="a4a3b7ecd4d9160570ea2153dd0b17f728eda5f9" format="png" support="">media/mixrbv2/glsss.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3353">SportTime</developpeur>
            <editeur id="28106">Gremlin Graphics Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45100" romid="189304" notgame="false">
            <path>ghostb.zip</path>
            <noms>
                <nom region="ss">Ghostbusters</nom>
                <nom region="wor">Ghostbusters</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.

As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9aae63f2" md5="59bd381e6e9872b2de62b58e2704189b" sha1="ae9dd65d3482bf47b5e05ca8f99990e28b75c86e" format="mp4" support="">media/video/ghostb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfa98ab0" md5="368cccc0324da8df6792ae6223b2f045" sha1="0b46f1d63c79f81a0bf67206c6e0bfaf5e0a66b8" format="png" support="">media/mixrbv2/ghostb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45100" romid="759611" notgame="false">
            <path>ghostb_48.zip</path>
            <noms>
                <nom region="ss">Ghostbusters</nom>
                <nom region="wor">Ghostbusters</nom>
            </noms>
            <cloneof>ghostb.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, the Ghostbusters are the ones to call who will "bust" any ghost hauntings. It does this through the use of nuclear accelerated "proton packs" and traps, whereby the ghosts can be captured and transferred to a secure storage facility. However New York City has suddenly become a very haunted place, and the number of ghosts has suddenly increased. The Ghostbusters must reduce the paranormal (PK) level in the city, representing ghost power, before the Temple of Zuul awakens and ressurects an evil goddess, Gozer.

Ghostbusters is an action game that combines an overhead view and a side-view. From Ghostbusters HQ, the player must monitor the map of New York City for "ghost alarms" as well as casual spirits, and plot a route to the alarmed area. The player then controls the Ghostbuster vehicle as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. Once at the location, the game switches to a side-view. Two of the ghostbusters will take position and activate their proton beams and toss a trap to the ground. The player will attempt to  maneuver the ghost(s) over the placed trap. Once activated, the trap attempts to capture any ghosts directly above it. Successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for the vehicle. Unsuccessful capture will see the ghost fly away.

As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly  successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9aae63f2" md5="59bd381e6e9872b2de62b58e2704189b" sha1="ae9dd65d3482bf47b5e05ca8f99990e28b75c86e" format="mp4" support="">media/video/ghostb_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfa98ab0" md5="368cccc0324da8df6792ae6223b2f045" sha1="0b46f1d63c79f81a0bf67206c6e0bfaf5e0a66b8" format="png" support="">media/mixrbv2/ghostb_48.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="135">Activision</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45101" notgame="false">
            <path>ghostb2.zip</path>
            <noms>
                <nom region="ss">Ghostbusters 2</nom>
                <nom region="us">Ghostbusters II</nom>
                <nom region="wor">Ghostbusters II</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Re-live the movie as you bust ghosts, collect slime, find the proper mixture, break outta jail and hunt down Vigo, the Scourge of Carpathia.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="0cf2b2ef" md5="cd6dd28c0a90a8b911054febf792c6cc" sha1="9a0e89b36c2ccf7f201d19e04c44de07faf15c17" format="mp4" support="">media/video/ghostb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ba659d8" md5="7c0885145f0626cc3930fba788cb9a1a" sha1="d220a6e138f93b48f413f5276da9d4933fba4b72" format="png" support="">media/mixrbv2/ghostb2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3276">Foursfield</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45102" romid="189306" notgame="false">
            <path>gng_48.zip</path>
            <noms>
                <nom region="ss">Ghosts 'n Goblins</nom>
                <nom region="wor">Ghosts 'n' Goblins</nom>
            </noms>
            <cloneof>gng.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty.

Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. 

As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="01d2d801" md5="125a784013d90f1573eabae5a80efc61" sha1="063ef32a00e24fe2a412f5a1dc738484adf557e7" format="png" support="">media/mixrbv2/gng_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45104" notgame="false">
            <path>gng.zip</path>
            <noms>
                <nom region="ss">Ghouls 'n Ghosts</nom>
                <nom region="wor">Ghouls 'n' Ghosts</nom>
                <nom region="sp">Ghouls 'n' Ghosts</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.

Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.

Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="941aaa1d" md5="5a6709eab1b59c0dbcf1bc89a25022b4" sha1="7089fdeacdb33629e5d16e4eebd5be141ee8cfb7" format="png" support="">media/mixrbv2/gng.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="09c5a451" md5="2180813e773794ad5afaeb53710f2b0e" sha1="74aac79b5c5408fe5edc4eac458d8a23dbd5b8b0" format="png" support="">media/mixrbv2/gng.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24e79e94" md5="265dc93591c66128b2c94eb108d649d0" sha1="b8afab6db9ed39657cf4035462a331d38dcacb00" format="png" support="">media/mixrbv2/gng.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132750" romid="762184" notgame="false">
            <path>gberet_48.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="wor">Green Beret</nom>
                <nom region="sp">Green Beret</nom>
            </noms>
            <cloneof>gberet.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a627c9e4" md5="64e380667f840037bc73bc5d865452e6" sha1="b0134b2ce6e73a8cc6b23d8ede4e39f3c6f963ba" format="mp4" support="">media/video/gberet_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7b96206c" md5="ed8493e8cf8fcfa0316a7aa2ed6f56fe" sha1="1649549548f4fb065e0d60d67b4e56c4bdd65b03" format="png" support="">media/mixrbv2/gberet_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fd99656" md5="7cb22424758d0761d2e13187be721cce" sha1="89ca9c2a303fef1477d55b5463240a6491d6f397" format="png" support="">media/mixrbv2/gberet_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="21809">Jonathan M. Smith, F. David Thorpe</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132750" romid="189377" notgame="false">
            <path>gberet.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="wor">Green Beret</nom>
                <nom region="sp">Green Beret</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a627c9e4" md5="64e380667f840037bc73bc5d865452e6" sha1="b0134b2ce6e73a8cc6b23d8ede4e39f3c6f963ba" format="mp4" support="">media/video/gberet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7b96206c" md5="ed8493e8cf8fcfa0316a7aa2ed6f56fe" sha1="1649549548f4fb065e0d60d67b4e56c4bdd65b03" format="png" support="">media/mixrbv2/gberet.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fd99656" md5="7cb22424758d0761d2e13187be721cce" sha1="89ca9c2a303fef1477d55b5463240a6491d6f397" format="png" support="">media/mixrbv2/gberet.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="21809">Jonathan M. Smith, F. David Thorpe</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="137792" romid="490920" notgame="false">
            <path>gryzor.zip</path>
            <noms>
                <nom region="ss">Gryzor</nom>
                <nom region="wor">Gryzor</nom>
                <nom region="sp">Gryzor</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f0326cc5" md5="470c15f11840cc37f90b7ff0e5e66369" sha1="2160245989fdc0d125bf72c091d2c8ffecda6217" format="mp4" support="">media/video/gryzor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="94f548f3" md5="1ddae1b199bdf67e9663d49425dd1347" sha1="60b12d39cf24e64b2d4a5d701ef12deb08a1982e" format="png" support="">media/mixrbv2/gryzor.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="eaccea9f" md5="d2cb2c49921f0e3c6fa7f232876c4440" sha1="604fb10f65d70e3a26277a769be32b3a60a87a1a" format="png" support="">media/mixrbv2/gryzor.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4299b48" md5="592927cdea74dda8c25b43a22634c1df" sha1="23bcdb1c17ac48716ac040c2830ae7e36dffc9cb" format="png" support="">media/mixrbv2/gryzor.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="21812">Paul Owens, Mark R. Jones, David Whittaker</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="137792" romid="507755" notgame="false">
            <path>gryzor_48.zip</path>
            <noms>
                <nom region="ss">Gryzor</nom>
                <nom region="wor">Gryzor</nom>
                <nom region="sp">Gryzor</nom>
            </noms>
            <cloneof>gryzor.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f0326cc5" md5="470c15f11840cc37f90b7ff0e5e66369" sha1="2160245989fdc0d125bf72c091d2c8ffecda6217" format="mp4" support="">media/video/gryzor_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="94f548f3" md5="1ddae1b199bdf67e9663d49425dd1347" sha1="60b12d39cf24e64b2d4a5d701ef12deb08a1982e" format="png" support="">media/mixrbv2/gryzor_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="eaccea9f" md5="d2cb2c49921f0e3c6fa7f232876c4440" sha1="604fb10f65d70e3a26277a769be32b3a60a87a1a" format="png" support="">media/mixrbv2/gryzor_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4299b48" md5="592927cdea74dda8c25b43a22634c1df" sha1="23bcdb1c17ac48716ac040c2830ae7e36dffc9cb" format="png" support="">media/mixrbv2/gryzor_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="21812">Paul Owens, Mark R. Jones, David Whittaker</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45169" romid="603559" notgame="false">
            <path>harddriv.zip</path>
            <noms>
                <nom region="ss">Hard Drivin'</nom>
                <nom region="wor">Hard Drivin'</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... 

The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. 

Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. 

The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="596bf3ae" md5="7817efd4144e134eac8d683e51f6cf1e" sha1="e5d2f7340cf41b044c37faaee73b1e1d9ae30fda" format="png" support="">media/mixrbv2/harddriv.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45175" romid="189444" notgame="false">
            <path>headheel.zip</path>
            <noms>
                <nom region="ss">Head Over Heels</nom>
                <nom region="wor">Head over Heels</nom>
                <nom region="sp">Head Over Heels</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).

The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b16334d6" md5="bca41cdc88fab1d7de8314836256665b" sha1="29c2a8cdca1d180f12917330d7edfb751a56b8fa" format="png" support="">media/mixrbv2/headheel.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="702f44b8" md5="5ed6190082148faf5066d415f7fa733b" sha1="9387ed0a8ce0b81bac0d66559d2a31cb7cfb4660" format="png" support="">media/mixrbv2/headheel.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd591f94" md5="e5b5a73b62a5c1e06a52506228ebe16a" sha1="cd38a948b7c7a45c3d9f5aa96287d4bd613d898a" format="png" support="">media/mixrbv2/headheel.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45175" romid="759489" notgame="false">
            <path>headheel_48.zip</path>
            <noms>
                <nom region="ss">Head Over Heels</nom>
                <nom region="wor">Head over Heels</nom>
                <nom region="sp">Head Over Heels</nom>
            </noms>
            <cloneof>headheel.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Two distinct characters called Mr Head and Mr Heels are  played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again).

The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b16334d6" md5="bca41cdc88fab1d7de8314836256665b" sha1="29c2a8cdca1d180f12917330d7edfb751a56b8fa" format="png" support="">media/mixrbv2/headheel_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="702f44b8" md5="5ed6190082148faf5066d415f7fa733b" sha1="9387ed0a8ce0b81bac0d66559d2a31cb7cfb4660" format="png" support="">media/mixrbv2/headheel_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd591f94" md5="e5b5a73b62a5c1e06a52506228ebe16a" sha1="cd38a948b7c7a45c3d9f5aa96287d4bd613d898a" format="png" support="">media/mixrbv2/headheel_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>hobbit.zip</path>
            <noms>
                <nom region="wor">Hobbit, The v1.2 (48K)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="">Melbourne House</developpeur>
            <editeur id="">Melbourne House</editeur>
        </jeu>
        <jeu id="45200" romid="782725" notgame="false">
            <path>horacesk.zip</path>
            <noms>
                <nom region="ss">Horace Goes Skiing</nom>
                <nom region="wor">Horace Goes Skiing</nom>
                <nom region="sp">Horace Goes Skiing</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A more accurate title for this would be "Horace Goes Skiing, but only if he can brave a Frogger clone first", as you start the game by having to reach the ski shop to get skis, and then get back across to reach the slopes. The road is full of cars and bikes, contact with each of which costs $10 in ambulance fees out of your starting $40, and the skis themselves cost $10.

The actual skiing section has a pseudo-3D view, similar to a roving camera mounted above the course. Your task is to cut between the red and blue sets of flags, without hitting any of the trees on the course. Light contact with these will allow you to carry on; heavy contact breaks your skis and sends you back to the first section of the game (which you also return to after completing each of the courses).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ba1c1ff3" md5="4fc77a34345631cbeef2647dadc74593" sha1="22da61832acbb3317a88396f875bd2f0ac7a942b" format="mp4" support="">media/video/horacesk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="828bdd21" md5="fecfb8361ebe6c36e296b71548a56f04" sha1="e4cf7538e22038d69607d42d4d6520d4ad032ba7" format="png" support="">media/mixrbv2/horacesk.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43251e89" md5="f30619dbdd8332e57bce2181b85d763a" sha1="6ae4e61ee76b7692ef8b6cfa6db82ed7818a295c" format="png" support="">media/mixrbv2/horacesk.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
                <date region="sp">1982</date>
            </dates>
            <developpeur id="6257">Psion Software Ltd.</developpeur>
            <editeur id="16898">Sinclair Research</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45207" notgame="false">
            <path>howbast_48.zip</path>
            <noms>
                <nom region="ss">How To Be A Complete Bastard</nom>
                <nom region="wor">How to be a Complete Bastard</nom>
            </noms>
            <cloneof>howbast.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.

The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.

The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.

To win, you need to prove to all 16 party guest that you are a complete bastard.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13c1e4bc" md5="416604b92e48c119b9b2f6f35a62bb81" sha1="cdd42f2b499418c4d823a723cd5d49550844c1fa" format="png" support="">media/mixrbv2/howbast_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6210">Sentient Software Inc.</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45207" notgame="false">
            <path>howbast.zip</path>
            <noms>
                <nom region="ss">How To Be A Complete Bastard</nom>
                <nom region="wor">How to be a Complete Bastard</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This game is based around cult ‘alternative comedian’ Ade Edmondson’s book of the same name. Having gate-crashed a party full of sophisticated well-behaved types, you must do everything you can to be seen as hateful, yobbish and immature – a Complete Bastard.

The house has several rooms, each of which are filled with objects which are of use, as well as unlimited supplies of food, alcohol and coffee, which control how drunk you are at a time – some awful actions force you to be sober, others force you to be drunk. The game also displays whether you need the toilet (or, more accurately, any part of the house that would cause offence), whether you need to fart, and how strong-smelling these are.

The rooms can all be viewed from multiple angles, and 2 can be viewed at a time through a split-screen view.

To win, you need to prove to all 16 party guest that you are a complete bastard.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13c1e4bc" md5="416604b92e48c119b9b2f6f35a62bb81" sha1="cdd42f2b499418c4d823a723cd5d49550844c1fa" format="png" support="">media/mixrbv2/howbast.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6210">Sentient Software Inc.</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45215" romid="189529" notgame="false">
            <path>hunchbac.zip</path>
            <noms>
                <nom region="ss">Hunchback</nom>
                <nom region="wor">Hunchback</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour.  Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously!  Succeed, against all odds, and you get to do it again, but faster!  Even an able-bodied protagonist would have a hard time juggling all these threats, but I have a feeling a dedicated player with patience and good timing can overcome them.  Let's call it a hunch.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a62ed15" md5="7b3f8940e659ef352edba314960db663" sha1="a5a80888e85476373e0c307f8ff70da3b529a0bd" format="png" support="">media/mixrbv2/hunchbac.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45216" romid="189531" notgame="false">
            <path>hnchbac2.zip</path>
            <noms>
                <nom region="ss">Hunchback 2 - Quasimodo's Revenge</nom>
                <nom region="us">Hunchback II: Quasimodo's Revenge</nom>
                <nom region="wor">Hunchback II - Quasimodo's Revenge</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The archetype of the Hunchback of Notre Dame really isn't terribly nuanced: he jumps around towers, ringing bells, rescuing Esmeralda and being generally physically unattractive.  Here he does all of these things, in a more platform-oriented take than the original, clambering up dangling ropes as they rise and fall, avoiding environmental threats such as rabid bats, thrown hatchets and enormous grinding clockwork gears all in the pursuit of small bells strewn across each screen's platforms.  Gathering all the bells permits you to advance higher up the tower, at the top of which the damsel in distress awaits your homely visage.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f4ed969" md5="08dfa78302b8bf181d1077732198fb39" sha1="7d732e0a942c1c4044c5efe76e45b15cf5100f82" format="png" support="">media/mixrbv2/hnchbac2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45247" notgame="false">
            <path>indrsoccr.zip</path>
            <noms>
                <nom region="ss">Indoor Soccer</nom>
                <nom region="wor">Indoor Soccer</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Indoor football is recreated in this game notable for the large amount of colour clash during play. There are walls around the pitch, off which the ball ricochets in play, and 5 players on each team. There are no dead-ball plays other than centres and penalties. 3 skill levels are available, as are 2-player games. Off-the-ball fighting is a common feature of the game, which can lead to penalties being awarded.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c925b9e" md5="8b12c9fcb64e76c05688798c7e40c2f5" sha1="ce8f06f72006574ce05ec52920c2c4035186ce85" format="png" support="">media/mixrbv2/indrsoccr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="6358">Magnificent 7</developpeur>
            <editeur id="9291">Magnificent 7 Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45264" romid="189629" notgame="false">
            <path>ironman.zip</path>
            <noms>
                <nom region="ss">Ivan "iron Man" Stewart's Super Off Road</nom>
                <nom region="wor">Ivan 'Ironman' Stewart's Super Off Road</nom>
                <nom region="sp">Ivan 'Ironman' Stewart's Super Off Road</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="42c23ec0" md5="7824c013be5d98422179a3332c791bad" sha1="a214688bd4dcb8347bfc3f938d207e39351479aa" format="mp4" support="">media/video/ironman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8383dee1" md5="094d7d18881bbf05f418362c57964990" sha1="0f90a56537ad42abb19e6e32b96ae71c88690686" format="png" support="">media/mixrbv2/ironman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36bd11b5" md5="e515fa3806d187730ae97b3db34039ca" sha1="7779ec9016a12ac5eee1cff07b5f53f21887378c" format="png" support="">media/mixrbv2/ironman.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="2783">Leland Corporation</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45264" romid="768196" notgame="false">
            <path>ironman_48.zip</path>
            <noms>
                <nom region="ss">Ivan "iron Man" Stewart's Super Off Road</nom>
                <nom region="wor">Ivan 'Ironman' Stewart's Super Off Road</nom>
                <nom region="sp">Ivan 'Ironman' Stewart's Super Off Road</nom>
            </noms>
            <cloneof>ironman.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.

Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits

Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version)  in this conversion of a classic arcade game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="42c23ec0" md5="7824c013be5d98422179a3332c791bad" sha1="a214688bd4dcb8347bfc3f938d207e39351479aa" format="mp4" support="">media/video/ironman_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8383dee1" md5="094d7d18881bbf05f418362c57964990" sha1="0f90a56537ad42abb19e6e32b96ae71c88690686" format="png" support="">media/mixrbv2/ironman_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36bd11b5" md5="e515fa3806d187730ae97b3db34039ca" sha1="7779ec9016a12ac5eee1cff07b5f53f21887378c" format="png" support="">media/mixrbv2/ironman_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="2783">Leland Corporation</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="164372" romid="595474" notgame="false">
            <path>jswilly.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy</nom>
                <nom region="wor">Jet Set Willy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.

Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="37b57a02" md5="36ec92d227bbba95eebfe3ac7dc4a307" sha1="9a5769fae1cd1ff6ffad0ec75cfec11e4efa7a3e" format="mp4" support="">media/video/jswilly.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84f70995" md5="f70ed6426a933ad0cec333e481946e02" sha1="17ac7245a018f07a5a918ed0780357f8537c50ec" format="png" support="">media/mixrbv2/jswilly.png</media>
            </medias>
            <dates>
                <date region="wor">2014</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6218">Software Projects Ltd.</developpeur>
            <editeur id="25648">Spud</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="164372" romid="603617" notgame="false">
            <path>jswilly2e.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy</nom>
                <nom region="wor">Jet Set Willy</nom>
            </noms>
            <cloneof>jswilly2.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Cult hero Matthew Smith followed up Manic Miner with a seminal platform game. Having struck it lucky in the first game, Willy now owns a lavish mansion with over 60 rooms linked in a 3D plane, and must tidy it all before his housekeeper will let him sleep.

Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="37b57a02" md5="36ec92d227bbba95eebfe3ac7dc4a307" sha1="9a5769fae1cd1ff6ffad0ec75cfec11e4efa7a3e" format="mp4" support="">media/video/jswilly2e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84f70995" md5="f70ed6426a933ad0cec333e481946e02" sha1="17ac7245a018f07a5a918ed0780357f8537c50ec" format="png" support="">media/mixrbv2/jswilly2e.png</media>
            </medias>
            <dates>
                <date region="wor">2014</date>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6218">Software Projects Ltd.</developpeur>
            <editeur id="25648">Spud</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="155537" romid="768230" notgame="false">
            <path>jswilly3.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy 3</nom>
                <nom region="nl">JetSet Willy III</nom>
            </noms>
            <regions>
                <region>nl</region>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aad2938d" md5="c3c1a9a9acd05d8dfa6b28ddf14a51dc" sha1="1f90197553b2233e1a135edc845f7b7f4c1a0116" format="mp4" support="">media/video/jswilly3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d9865b12" md5="a1742d1b551806cf7e21fc19a1f8e9c3" sha1="569a3a6bd1ffe07f533fe4006bd25d7d5994fbc7" format="png" support="">media/mixrbv2/jswilly3.png</media>
            </medias>
            <dates>
                <date region="nl">1985</date>
            </dates>
            <editeur id="496">MB</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45282" romid="768228" notgame="false">
            <path>jswilly2.zip</path>
            <noms>
                <nom region="ss">Jet Set Willy 2 - The Final Frontier</nom>
                <nom region="us">Jet Set Willy II: The Final Frontier</nom>
                <nom region="wor">Jet Set Willy II - The Final Frontier</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This platform game is the sequel of Jet Set Willy. Again has each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="dc6faea0" md5="1c7f1c37bd64aeaf7de2cbbb03bbe36d" sha1="54a84fa8cf6e48821110f39fc5fca2c22ba7e51b" format="mp4" support="">media/video/jswilly2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="99fa4940" md5="aec8cd931a9d1d3b4b0f1df660401711" sha1="6f52c149457dd7f670e44c86a7c9f755bb1423c1" format="png" support="">media/mixrbv2/jswilly2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5cba8b" md5="9d6a1bac18593558f6c459a56ecfc8bc" sha1="1d7001d431ef143c73fd476243b48f235ef40e4d" format="png" support="">media/mixrbv2/jswilly2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="6218">Software Projects Ltd.</developpeur>
            <editeur id="6218">Software Projects Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45280" notgame="false">
            <path>jetpac.zip</path>
            <noms>
                <nom region="ss">Jetpac</nom>
                <nom region="wor">Jetpac</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Jetman has crash-landed on a distant planet, with ledges suspended in mid-air and populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship (you don't have to actually make contact with the ship in doing this). Once you've filled the ship up, you can fly on to the next level, in which you must again refuel.

Each level contains various bad guys, with different attack patterns; you have a lazer to shoot them for points, and must avoid contact with them. Diamonds can be collected for bonus points, and you get an extra life after every 10,000 points.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="10c2f2eb" md5="9557b688c605074ee298b25df2fc9f94" sha1="ea1e0b83610ab9ec5bce1e692e5397e90d49d6d0" format="mp4" support="">media/video/jetpac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e554092b" md5="2edeee46245bceadacfe409557ce2963" sha1="623cbd3b0490ff44f39735d3376bb504f048af06" format="png" support="">media/mixrbv2/jetpac.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="351cd708" md5="451ced55267d79486eb0fa0a499a02fe" sha1="46e05d16630dd9b2a449ef7d908d0c891aeb472c" format="png" support="">media/mixrbv2/jetpac.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="7042">Ultimate</developpeur>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45306" notgame="false">
            <path>kickoff.zip</path>
            <noms>
                <nom region="ss">Kick Off</nom>
                <nom region="wor">Kick Off</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="c18e7099" md5="8c1f0766223faf2ffabe8414c9105300" sha1="32a1c191d50ec2e19662b9ac08edfd1860b06164" format="png" support="">media/mixrbv2/kickoff.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0f3eb00" md5="e71027961a693522b112061282c339e0" sha1="675adac43da3303be3d357aabe6f158ac7bf622d" format="png" support="">media/mixrbv2/kickoff.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="251">Anco</developpeur>
            <editeur id="251">Anco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45307" notgame="false">
            <path>kickoff2.zip</path>
            <noms>
                <nom region="ss">Kick Off 2</nom>
                <nom region="wor">Kick Off 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s).

Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="c383e36b" md5="628966a754160ae08b5db0a67b681bcf" sha1="cacb80d54c8203fa3fda675e57c549b687f4f972" format="png" support="">media/mixrbv2/kickoff2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="066d6cfe" md5="822fe6e50672171bdb0d7535b6663be1" sha1="76560eea11a73612f449402a70290eaf7061ae50" format="png" support="">media/mixrbv2/kickoff2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="251">Anco</developpeur>
            <editeur id="16168">Anco Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135983" romid="189742" notgame="false">
            <path>kickoffw.zip</path>
            <noms>
                <nom region="ss">Kick Off World Cup Edition</nom>
                <nom region="wor">Kick Off World Cup Edition</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="94a9f58d" md5="e02fff6367cba1cf8e6d1441fd48e23e" sha1="52cf78dc29e88e443393221806be0062aee1c2fd" format="png" support="">media/mixrbv2/kickoffw.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="16168">Anco Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45309" romid="603628" notgame="false">
            <path>kikstrt2.zip</path>
            <noms>
                <nom region="ss">Kikstart 2</nom>
                <nom region="wor">Kikstart 2 + Course Designer</nom>
                <nom region="sp">Kikstart 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home.  Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down.

24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many hazards..
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cd89200" md5="63cb5427c06641a964b40aa8e94db953" sha1="da8c58c1b9653c49fd410aca5aa4b05b3bc0c45a" format="png" support="">media/mixrbv2/kikstrt2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="3307">Mr Chip Software</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45316" romid="595774" notgame="false">
            <path>kniglore.zip</path>
            <noms>
                <nom region="ss">Knight Lore</nom>
                <nom region="wor">Knight Lore</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation. 

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instuctions in favour of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="db8984dc" md5="1ac7cc4d47420332c6e003347323102e" sha1="9afe0b1acb7d78aed740642316c91082ef544267" format="mp4" support="">media/video/kniglore.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5061b852" md5="546d788e6b184a8d816dc0f482d7db72" sha1="de9214c42b4e5c18c6bb3f3f4620c8d61b8a5cb1" format="png" support="">media/mixrbv2/kniglore.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6212">Ashby Computers and Graphics Ltd.</developpeur>
            <editeur id="6212">Ashby Computers and Graphics Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45328" romid="492788" notgame="false">
            <path>kong.zip</path>
            <noms>
                <nom region="ss">Kong</nom>
                <nom region="wor">Kong</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This game is a Spectrum variant of Nintendo's smash hit Donkey Kong.. The object of the game is to rescue the damsel in distress. She's distressed because Kong has kidnapped (gorillanapped?) her.

Kong sits at the top right of the screen with the aforementioned damsel who occasionally shouts 'Help' in text. You're at the bottom left of the screen and to rescue the maiden you must traverse a series of inclined girders and ladders.

Just to make it interesting, Kong sees you and starts rolling barrels and other obstacles down the girders towards you. These must be avoided by jumping over them, or smashing them with a hammer. There are 4 screens to complete and points are scored for smashing barrels, collecting gems, and completing screens.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="58f89e85" md5="69c16515bc49dc1eb6d3887b76c2ffc6" sha1="a8bb600df2248cba1d3d8becd7415a32bb0c3ddf" format="mp4" support="">media/video/kong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb10e183" md5="1144dba86b9e205f6977e758dd43c316" sha1="6d0911b26df0697a3b0e8b63277a73cada1fce3c" format="png" support="">media/mixrbv2/kong.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132810" romid="189786" notgame="false">
            <path>kong2.zip</path>
            <noms>
                <nom region="ss">Kong 2 - Kong Strikes Back</nom>
                <nom region="wor">Kong 2 - Kong Strikes Back</nom>
                <nom region="sp">Kong Strikes Back</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="1dec0c1a" md5="39c667119d3b96281a23ee4cbc7b97d7" sha1="e170324a58aae1abe09ebe5517dfba68b2176c3d" format="png" support="">media/mixrbv2/kong2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f780aba" md5="8658ee922692bd3b22e13b26b64d1f4b" sha1="92a45ff8d752b104def6c1905c84329895ea62ee" format="png" support="">media/mixrbv2/kong2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="wor">1984</date>
            </dates>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45337" romid="189802" notgame="false">
            <path>kungfum.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-Fu Master</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game of the same name, which itself is loosely based on a movie, Kung-Fu Master is a side scrolling action game for one or two players, who alternate turns.

Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu master who owns a restaurant, to get her back. She is located on the top floor of Mr. X's castle and Thomas will need to fight his way to the top. Of course, this won't be easy as each floor has many opponents to get past and a floor boss at the end of each level. 

Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60d59467" md5="b752574660dd3681e9ccda03d5e2721f" sha1="4f30bf4dd28d54bb52ef083eae0a033a6e0f4c00" format="png" support="">media/mixrbv2/kungfum.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45338" romid="603638" notgame="false">
            <path>ksdizzy_48.zip</path>
            <noms>
                <nom region="ss">Kwik Snax</nom>
                <nom region="wor">Kwik Snax Dizzy</nom>
            </noms>
            <cloneof>ksdizzy.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51b41a9d" md5="0089fe9f97e846074ae37baff4a0a8c3" sha1="bfb437818dd83e2e5f785a860020fd6d7c2c791f" format="png" support="">media/mixrbv2/ksdizzy_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45338" romid="189804" notgame="false">
            <path>ksdizzy.zip</path>
            <noms>
                <nom region="ss">Kwik Snax</nom>
                <nom region="wor">Kwik Snax Dizzy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle.  Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51b41a9d" md5="0089fe9f97e846074ae37baff4a0a8c3" sha1="bfb437818dd83e2e5f785a860020fd6d7c2c791f" format="png" support="">media/mixrbv2/ksdizzy.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45355" romid="189838" notgame="false">
            <path>lninja2.zip</path>
            <noms>
                <nom region="ss">Last Ninja 2 - Back With A Vengeance</nom>
                <nom region="us">Last Ninja 2: Back with a Vengeance</nom>
                <nom region="wor">Last Ninja 2</nom>
                <nom region="sp">Last Ninja 2</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">With the scrolls now in his possession, The Last Ninja begins training a new order of Ninja. During a training session he is mysteriously transported to XXth-century New York. The Evil Shogun has returned! Torn from his own time, The Last Ninja must defend himself once more with nothing more than the belief in his own abilities. 

Last Ninja 2: Back with a Vengeance is an action/adventure game where the player, controlling a powerful ninja, must fight his way through opponents while collecting necessary items. The game is split into various levels, each of them depicting a different locale and divided into several screens. The view is isometric and the ninja can move in four different dimensions (he can also walk backwards) and jump. 

Enemies, armed with fists and various ninja weapons, wander around the levels. The ninja must fight them either bare-handed or with the weaponry he finds along the way; in either case, he has a number of blows and attacks at his disposal, as well as the ability to block. There's a special weapon, shuriken, which are thrown in a straight line rather than used for melee combat; if they strike an enemy, they'll instantly kill or at least heavily damage him. 

There are items scattered around the levels, such as keys, rope, a map or hamburgers (which restore health when eaten). Collecting these items and using them in a proper place is necessary for completing the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="c9fd6af4" md5="d4d7dcfd174868277de01a2d2871d818" sha1="de1203cca10473c96c93420e9f05b82ed54427ef" format="png" support="">media/mixrbv2/lninja2.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="030e7e5b" md5="104f8b27fbfe5100acc3c4505d6d5bb7" sha1="68562b402ad9c979d79d482f8e700ef644a51776" format="png" support="">media/mixrbv2/lninja2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b88e793" md5="e377f20976985a771ac02fb24dd69d84" sha1="9533f4256a34b4d804ca06cf67aa7f4ee1115010" format="png" support="">media/mixrbv2/lninja2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="7957">System 3 Software</developpeur>
            <editeur id="7957">System 3 Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45369" notgame="false">
            <path>linefire.zip</path>
            <noms>
                <nom region="ss">Line Of Fire</nom>
                <nom region="wor">Line of Fire</nom>
                <nom region="sp">Line of Fire</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Unusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.

The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bc1c339" md5="6afeda61ce7a39c0f97d2731f74149b3" sha1="77c5b33e125765474add1357ca60c5701c3406f8" format="png" support="">media/mixrbv2/linefire.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45377" romid="603865" notgame="false">
            <path>loderunn2_48.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <cloneof>loderunn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7eeb0e8" md5="37597fbd8461dbe7db96e4118df9bbb7" sha1="7709a74e50e0df497991c59522ea7ea1b6dc6d60" format="mp4" support="">media/video/loderunn2_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="22247880" md5="dfae1ebfcb46eea3d01cb8905a21e9a0" sha1="81a9b9ccfe80738852e2376d4d2ff1ec925c8f7c" format="png" support="">media/mixrbv2/loderunn2_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca63da47" md5="03f7fd310932ca47734ebcc2349d14fd" sha1="1d26dae89e007a647d1a506cb6ffe3c565d2197f" format="png" support="">media/mixrbv2/loderunn2_48.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="6218">Software Projects Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45377" romid="189894" notgame="false">
            <path>loderun2.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7eeb0e8" md5="37597fbd8461dbe7db96e4118df9bbb7" sha1="7709a74e50e0df497991c59522ea7ea1b6dc6d60" format="mp4" support="">media/video/loderun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="22247880" md5="dfae1ebfcb46eea3d01cb8905a21e9a0" sha1="81a9b9ccfe80738852e2376d4d2ff1ec925c8f7c" format="png" support="">media/mixrbv2/loderun2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca63da47" md5="03f7fd310932ca47734ebcc2349d14fd" sha1="1d26dae89e007a647d1a506cb6ffe3c565d2197f" format="png" support="">media/mixrbv2/loderun2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="6218">Software Projects Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45377" romid="603864" notgame="false">
            <path>loderunn_48.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <cloneof>loderunn.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7eeb0e8" md5="37597fbd8461dbe7db96e4118df9bbb7" sha1="7709a74e50e0df497991c59522ea7ea1b6dc6d60" format="mp4" support="">media/video/loderunn_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="22247880" md5="dfae1ebfcb46eea3d01cb8905a21e9a0" sha1="81a9b9ccfe80738852e2376d4d2ff1ec925c8f7c" format="png" support="">media/mixrbv2/loderunn_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca63da47" md5="03f7fd310932ca47734ebcc2349d14fd" sha1="1d26dae89e007a647d1a506cb6ffe3c565d2197f" format="png" support="">media/mixrbv2/loderunn_48.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="6218">Software Projects Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45377" romid="783854" notgame="false">
            <path>loderunn.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes.

The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d7eeb0e8" md5="37597fbd8461dbe7db96e4118df9bbb7" sha1="7709a74e50e0df497991c59522ea7ea1b6dc6d60" format="mp4" support="">media/video/loderunn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="22247880" md5="dfae1ebfcb46eea3d01cb8905a21e9a0" sha1="81a9b9ccfe80738852e2376d4d2ff1ec925c8f7c" format="png" support="">media/mixrbv2/loderunn.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca63da47" md5="03f7fd310932ca47734ebcc2349d14fd" sha1="1d26dae89e007a647d1a506cb6ffe3c565d2197f" format="png" support="">media/mixrbv2/loderunn.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="6218">Software Projects Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45391" romid="189938" notgame="false">
            <path>ljetman.zip</path>
            <noms>
                <nom region="ss">Lunar Jetman</nom>
                <nom region="wor">Lunar Jetman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Unfortunately, it seems like the crudely assembled multi-stage rocket that Jetman created in his first video-game outing (Jetpac) could have been put together a little better. With the rocket disintegrating about him in warp space, Jetman manages to crash land on a previously undiscovered planet, inhabited by hundreds of aliens intent of the total destruction of Earth. Oh no! Save us, Jetman!

Lunar Jetman has a graphical feel to it that is very similar to the original Jetpac game, but the gameplay is quite a bit different. Jetman's jetpac this time only has limited fuel, and that can prove hazardous when those pesky aliens come looking for him. Fortunately, Jetman also has a lunar rover at his disposal. Inside this he can replenish his jetpac's fuel supply as well as travel unmolested about the planet's surface. Unfortunately, the lunar rover can only travel across flat land, so the player must find and set down bridging units to allow the rover to traverse over any craters blocking the way.

Blocking the way to what, you ask? Well, each level has an alien base somewhere. Jetman must locate a bomb (which can be carried on the back of the rover), take it to the base and destroy it before the level's timer runs out. Taking too long results in missiles being launched to destroy the Earth and Jetman himself.

The game contains multiple levels, each obviously more hazardous and tricky than the last, and the player continues playing, racking up points until he runs out of lives.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6c739c4c" md5="963734fc0404158185dc3c94c2376381" sha1="54e75fbc9ba9faf7736925c99fadab4a0388d35f" format="mp4" support="">media/video/ljetman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9b8b153" md5="d2bad4402f35e63dd1a628d741aa44ac" sha1="e0174fafe20381729bbbee05d27aa83cc0e819e7" format="png" support="">media/mixrbv2/ljetman.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="7042">Ultimate</developpeur>
            <editeur id="7042">Ultimate</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138469" romid="189941" notgame="false">
            <path>lrescue.zip</path>
            <noms>
                <nom region="ss">Lunar Rescue</nom>
                <nom region="wor">Lunar Rescue</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="16693629" md5="9a2bb0b6b8b4760e0c43369612993b07" sha1="49c1c859dc758e7f015bee173a730b7484bd6224" format="mp4" support="">media/video/lrescue.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de610f28" md5="e841cb0ad5f832aba4faf6f451b4ccbd" sha1="789dda6c1a67eb69b85ccfa6923914534cf4e596" format="png" support="">media/mixrbv2/lrescue.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="21877">Phil Lloyd, John Robinson</developpeur>
            <editeur id="6949">Lyversoft</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45411" romid="594149" notgame="false">
            <path>manutdeu.zip</path>
            <noms>
                <nom region="ss">Manchester United Europe</nom>
                <nom region="wor">Manchester United Europe</nom>
                <nom region="uk">Manchester United Europe</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Play your favourite team as they make their way through the European Football championships. You can either select your team and let the computer's AI battle out each match, or take over control of the players and put the ball in the back of the net yourself.

This was Krisalis' second game in the sport genre, a sequel to Manchester United - The Official Computer Game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c1163ec" md5="014fee4174329dee2b0bf997dbe60703" sha1="d5660f02658c683159d64674b54288e6c7545890" format="png" support="">media/mixrbv2/manutdeu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="uk">1991</date>
            </dates>
            <developpeur id="363">Krisalis Software Ltd.</developpeur>
            <editeur id="363">Krisalis Software Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45414" romid="189985" notgame="false">
            <path>mminer.zip</path>
            <noms>
                <nom region="ss">Manic Miner</nom>
                <nom region="wor">Manic Miner</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aeddf0b6" md5="643923dfce5be9c26afd391c70d0adc3" sha1="dfdd68757763a69216f40ad6694463898e45f617" format="mp4" support="">media/video/mminer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d3817363" md5="f0c277997888aa0b116dd1cf25f51b49" sha1="3b6a5f39b2fe3e0c11845fd524d0e0831bde3b57" format="png" support="">media/mixrbv2/mminer.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4032b61" md5="e99c1e366e4de18ad18dd4e0e1746027" sha1="8bdd4f5067bfecdea20b04e555bc6f8d5328f36c" format="png" support="">media/mixrbv2/mminer.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="21880">Matthew Smith</developpeur>
            <editeur id="3232">Software Projects</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45414" romid="761884" notgame="false">
            <path>mminersp.zip</path>
            <noms>
                <nom region="ss">Manic Miner</nom>
                <nom region="wor">Manic Miner</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aeddf0b6" md5="643923dfce5be9c26afd391c70d0adc3" sha1="dfdd68757763a69216f40ad6694463898e45f617" format="mp4" support="">media/video/mminersp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d3817363" md5="f0c277997888aa0b116dd1cf25f51b49" sha1="3b6a5f39b2fe3e0c11845fd524d0e0831bde3b57" format="png" support="">media/mixrbv2/mminersp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4032b61" md5="e99c1e366e4de18ad18dd4e0e1746027" sha1="8bdd4f5067bfecdea20b04e555bc6f8d5328f36c" format="png" support="">media/mixrbv2/mminersp.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="21880">Matthew Smith</developpeur>
            <editeur id="3232">Software Projects</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135750" notgame="false">
            <path>mminrelb.zip</path>
            <noms>
                <nom region="ss">Manic Miner - Eugene - Lord Of The Bathroom</nom>
                <nom region="wor">Manic Miner - Eugene - Lord of the Bathroom</nom>
                <nom region="no">Eugene - Lord of the Bathroom</nom>
            </noms>
            <regions>
                <region>no</region>
            </regions>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2fa5675" md5="7a3034a474601a7fa4ad6238048f3567" sha1="23c65e681909f41f337805b8f202905cf37c0263" format="png" support="">media/mixrbv2/mminrelb.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="no">1999</date>
            </dates>
            <editeur id="20123">Manic Miner Technologies</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45420" romid="190002" notgame="false">
            <path>marblem.zip</path>
            <noms>
                <nom region="ss">Marble Madness Deluxe Edition</nom>
                <nom region="wor">Marble Madness - Deluxe Edition</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Marble Madness Construction Set gave enthusiasts of the arcade game Marble Madness a chance to create their own layouts that was not seen in any of the other home versions. However, it lacked a direct conversion of the arcade's level designs, which is where this Deluxe Edition comes in. Alongside an improved version of the construction set, the original game is converted, although without multicoloured graphics.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="134746ac" md5="3218c9513a683b3e7b9dc4241754360a" sha1="717bc09867e1ae4d76e06f6ddf502fe24b411ce3" format="png" support="">media/mixrbv2/marblem.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="2071">Melbourne House</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45421" romid="510385" notgame="false">
            <path>maribros.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros</nom>
                <nom region="sp">Mario Bros</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Mario and Luigi, the best plumbers in the world, have a real job on their hands. A host of characters have taken over the sewers, and the brothers must clear them out of the pipes.

The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective.
Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected.

For the two player mode, the first to collect the set amount of coins wins.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4570e6fc" md5="4c9b083a5fb4a53218dee311b980a08d" sha1="e075926d88a79f10ee4e0141d24a94d9d4724f17" format="png" support="">media/mixrbv2/maribros.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="129871" notgame="false">
            <path>matchday.zip</path>
            <noms>
                <nom region="ss">Match Day</nom>
                <nom region="wor">Match Day</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="99ab44d3" md5="80d1a5507e62ff4d961be99f4b5ed7bc" sha1="920649fc8d0d1c0e1039ab37aa42b543e6404014" format="mp4" support="">media/video/matchday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5e97b14" md5="02ae4d37935d23787a1e6e241a87b44f" sha1="cc20663208230011d684ac003369f113b88118a7" format="png" support="">media/mixrbv2/matchday.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="21883">Jon Ritman, Chris Clarke, Guy Stevens</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="155037" romid="649876" notgame="false">
            <path>matchdy2.zip</path>
            <noms>
                <nom region="ss">Match Day 2 - Alternate</nom>
                <nom region="us">Match Day II</nom>
                <nom region="wor">Match Day II</nom>
                <nom region="sp">Match Day II</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The original Match Day was the first serious football game to hit the Spectrum, and this sequel emerged over 2 years later. League and Cup tournaments for up to 8 teams (any or all of which can be human-controlled) are offered alongside one-off Friendly matches with a handicap option - passcodes are given to allow you to restore these to the same state another day.

Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks except set pieces are variable in strength using a Kick-o-meter which is displayed on screen. One revolutionary feature of the game was the Diamond Deflection System, which mathematically calculated the angle and pace of any rebounds.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="db79e6d9" md5="c11240421443ee78978099f6c8a91a9f" sha1="5f67680bad834b2f829074046cb0be82820779bc" format="mp4" support="">media/video/matchdy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="01e8eda2" md5="94b07b1c90fb76c03dad3fa07de20d6c" sha1="f6835911f4ef6b5623a9adf5cb80d7196577928e" format="png" support="">media/mixrbv2/matchdy2.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="8297250e" md5="a6c1ce7a2855549c2dc3ffbc94f80467" sha1="b9789c712613055a2beb33d4297eb3cf40fa1445" format="png" support="">media/mixrbv2/matchdy2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f5d80c5e" md5="e7776bc5ce9e3bdec466669ba49c3faf" sha1="003596de9a1b0ee447c6bebb2683bec370081aa5" format="png" support="">media/mixrbv2/matchdy2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45432" notgame="false">
            <path>mtchotd.zip</path>
            <noms>
                <nom region="ss">Match Of The Day</nom>
                <nom region="wor">Match of the Day</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">There was a massive wave of football management games in 1992, and this was Zeppelin's contender. It was licensed around the BBC's football highlights programme famed for its classic theme music. The standard options exist (such as training, transfers and tactics) but the control system is unique. A diary is presented on the table, and you have to drag the icons for the activities you want to focus that amount of time on. This not only makes the presentation and style unusual, but also accurately represents the limited amount of time a real manager has.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="068ab63c" md5="7f641ee3928c1e759d635e8569b32175" sha1="c0eda0754b47ac1c0911329b770867bdc79d46e7" format="png" support="">media/mixrbv2/mtchotd.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="645">Zeppelin Games Limited</developpeur>
            <editeur id="645">Zeppelin Games Limited</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45457" notgame="false">
            <path>micrsocc_48.zip</path>
            <noms>
                <nom region="ss">Microprose Soccer</nom>
                <nom region="us">Microprose Pro Soccer</nom>
                <nom region="wor">Microprose Soccer</nom>
            </noms>
            <cloneof>micrsocc.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="75943d82" md5="0eb5386435a9583dd959e583791b0bb6" sha1="3a9e37b2f0f5fff701c1255e501421cb705b84fc" format="png" support="">media/mixrbv2/micrsocc_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b62f1c75" md5="fbff772ef765b494b2079d9c84fee309" sha1="40058d1c5b76321c35aeb0a09f56f4775a24835a" format="png" support="">media/mixrbv2/micrsocc_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="120">Sensible Software</developpeur>
            <editeur id="114">MicroProse</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45457" notgame="false">
            <path>micrsocc.zip</path>
            <noms>
                <nom region="ss">Microprose Soccer</nom>
                <nom region="us">Microprose Pro Soccer</nom>
                <nom region="wor">Microprose Soccer</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Arcade-style soccer game. It has two different parts: Indoor and Outdoor.

The Outdoor game is the normal European soccer. You may play single matches, league or tournament (world championships). Optional features are: weather effects, replays, customizable game length. Some quite funny movements and shots are available (e.g. banana flanks).

The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="75943d82" md5="0eb5386435a9583dd959e583791b0bb6" sha1="3a9e37b2f0f5fff701c1255e501421cb705b84fc" format="png" support="">media/mixrbv2/micrsocc.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b62f1c75" md5="fbff772ef765b494b2079d9c84fee309" sha1="40058d1c5b76321c35aeb0a09f56f4775a24835a" format="png" support="">media/mixrbv2/micrsocc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="120">Sensible Software</developpeur>
            <editeur id="114">MicroProse</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45458" romid="761504" notgame="false">
            <path>mresist_48.zip</path>
            <noms>
                <nom region="ss">Midnight Resistance</nom>
                <nom region="wor">Midnight Resistance</nom>
                <nom region="sp">Midnight Resistance</nom>
            </noms>
            <cloneof>mresist.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="bee97bb2" md5="fa595d0759f659e43fd8daa9048575c0" sha1="642d4f8ac266c3ff3e4a5090d291cb76e265c15d" format="png" support="">media/mixrbv2/mresist_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="5f9336f6" md5="31176eda28e5419ca1e3251ddf199dfe" sha1="635d7fc58143450d5e6ff2191b4f292077cf7ba4" format="png" support="">media/mixrbv2/mresist_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50b44a38" md5="5102da5d7afecfcef86aed5ce2206081" sha1="c75329ec34dda08570b3245c3d582fb675f26c3d" format="png" support="">media/mixrbv2/mresist_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45458" romid="600865" notgame="false">
            <path>mresist.zip</path>
            <noms>
                <nom region="ss">Midnight Resistance</nom>
                <nom region="wor">Midnight Resistance</nom>
                <nom region="sp">Midnight Resistance</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Midnight Resistance fighters are up against the awesome powers of mad scientist King Crimson and his Crimson Corps. Crimson has kidnapped your scientist grandfather and five more of your relatives, and aims to put his advanced plans to evil use.

Take control of a Resistance fighter in this scrolling shoot 'em up consisting of nine platform-based levels, each ending with a Boss to defeat. Your enemies appear on foot and in vehicles, and Crimson has also planted machine gun bays en route. 

Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="bee97bb2" md5="fa595d0759f659e43fd8daa9048575c0" sha1="642d4f8ac266c3ff3e4a5090d291cb76e265c15d" format="png" support="">media/mixrbv2/mresist.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="5f9336f6" md5="31176eda28e5419ca1e3251ddf199dfe" sha1="635d7fc58143450d5e6ff2191b4f292077cf7ba4" format="png" support="">media/mixrbv2/mresist.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50b44a38" md5="5102da5d7afecfcef86aed5ce2206081" sha1="c75329ec34dda08570b3245c3d582fb675f26c3d" format="png" support="">media/mixrbv2/mresist.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45479" romid="603898" notgame="false">
            <path>moocrere.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).

The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63965440" md5="911a14c1c685dec14e1623e666e9e04c" sha1="df9c1ef686d9e9d94a9ba61c8a3cd30a6c10e931" format="png" support="">media/mixrbv2/moocrere.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="5211">Incentive Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45479" romid="190145" notgame="false">
            <path>mooncrst.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).

The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63965440" md5="911a14c1c685dec14e1623e666e9e04c" sha1="df9c1ef686d9e9d94a9ba61c8a3cd30a6c10e931" format="png" support="">media/mixrbv2/mooncrst.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="5211">Incentive Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45482" romid="603899" notgame="false">
            <path>moonwalk2.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
                <nom region="us">Moonwalker</nom>
                <nom region="wor">Moonwalker</nom>
                <nom region="sp">Moonwalker</nom>
            </noms>
            <cloneof>moonwalk.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Moonwalker is broken up into 4 levels. 
The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.
Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.
Level 3 has you defending yourself in Club 30 against Mr Big's task force.
And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a604d615" md5="5b06de20fd5ea3045c8d7ef966fa0365" sha1="2f3a2a9767c02e83294a2e90c562f0c8511c37c3" format="png" support="">media/mixrbv2/moonwalk2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="5122">Emerald Software Ltd.</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45482" romid="600887" notgame="false">
            <path>moonwalk3.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
                <nom region="us">Moonwalker</nom>
                <nom region="wor">Moonwalker</nom>
                <nom region="sp">Moonwalker</nom>
            </noms>
            <cloneof>moonwalk.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Moonwalker is broken up into 4 levels. 
The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.
Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.
Level 3 has you defending yourself in Club 30 against Mr Big's task force.
And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a604d615" md5="5b06de20fd5ea3045c8d7ef966fa0365" sha1="2f3a2a9767c02e83294a2e90c562f0c8511c37c3" format="png" support="">media/mixrbv2/moonwalk3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="5122">Emerald Software Ltd.</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45482" romid="600886" notgame="false">
            <path>moonwalk.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
                <nom region="us">Moonwalker</nom>
                <nom region="wor">Moonwalker</nom>
                <nom region="sp">Moonwalker</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Moonwalker is broken up into 4 levels. 
The first level has you walking around avoiding fans trying to find parts of a rabbit costume needed to disguise yourself from your fans. You then need to find the waiting motorbike to escape to level 2 - Michaelsville.
Here you need to find orbs which transform your bike into the glittering Stratus car able to leap barriers. If you get far enough you escape via a jetski.
Level 3 has you defending yourself in Club 30 against Mr Big's task force.
And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a604d615" md5="5b06de20fd5ea3045c8d7ef966fa0365" sha1="2f3a2a9767c02e83294a2e90c562f0c8511c37c3" format="png" support="">media/mixrbv2/moonwalk.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="5122">Emerald Software Ltd.</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45495" notgame="false">
            <path>mspacman.zip</path>
            <noms>
                <nom region="ss">Ms. Pac-man</nom>
                <nom region="wor">Ms. Pac-Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">In 1982, a sequel to the  incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man.  This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit  while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics.  One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43dcb033" md5="c72a8eadd2c08ad47efaf54fc03a4672" sha1="28aebb048fccefd3c3a894e859b28ac839fe25d9" format="png" support="">media/mixrbv2/mspacman.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="381">General Computer Corporation</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45514" romid="768636" notgame="false">
            <path>nvyseals.zip</path>
            <noms>
                <nom region="ss">Navy Seals</nom>
                <nom region="wor">Navy SEALs</nom>
                <nom region="sp">Navy SEALs</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. 

You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="4ba6f86f" md5="692d67aba3fdb11762546a7bfc8c34f7" sha1="ec498b711d21f04e24250f85702a3fe011eb9160" format="png" support="">media/mixrbv2/nvyseals.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acbf0e6e" md5="8ff1bdc71d78f08e684d9cf08de61883" sha1="2d23c2a380e54a17fd5f424ab5a2367948e3abef" format="png" support="">media/mixrbv2/nvyseals.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45514" romid="768637" notgame="false">
            <path>nvyseals2.zip</path>
            <noms>
                <nom region="ss">Navy Seals</nom>
                <nom region="wor">Navy SEALs</nom>
                <nom region="sp">Navy SEALs</nom>
            </noms>
            <cloneof>nvyseals.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Like many of Ocean's games this was licensed from a film,in this case one by Orion, the company best known for Robocop. You control a succession of the USA's elite fighters with the aim of destroying missiles held by terrorists. You must destroy the missiles by placing bombs next to them and then fleeing the scene. 

You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="4ba6f86f" md5="692d67aba3fdb11762546a7bfc8c34f7" sha1="ec498b711d21f04e24250f85702a3fe011eb9160" format="png" support="">media/mixrbv2/nvyseals2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acbf0e6e" md5="8ff1bdc71d78f08e684d9cf08de61883" sha1="2d23c2a380e54a17fd5f424ab5a2367948e3abef" format="png" support="">media/mixrbv2/nvyseals2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138891" romid="494893" notgame="false">
            <path>nemesis.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="wor">Nemesis</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="980c2ce8" md5="64c8034d34bb9c934b3d070d89c5c007" sha1="2286026068603d015c8ceedde165e02c7bc2fb12" format="png" support="">media/mixrbv2/nemesis.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="jp">1987</date>
                <date region="ru">1999</date>
            </dates>
            <developpeur id="21902">Cyclone, Stuart J. Ruecroft</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="155535" romid="762237" notgame="false">
            <path>nemesishs.zip</path>
            <noms>
                <nom region="ss">Nemesis - The Final Challenge</nom>
                <nom region="wor">Nemesis - The Final Challenge</nom>
            </noms>
            <cloneof>nemesis.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/nemesishs.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="jp">1987</date>
            </dates>
            <editeur id="8699">Hit Squad, The</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161981" notgame="false">
            <path>nbreed_48.zip</path>
            <noms>
                <nom region="ss">Night Breed - The Action Game</nom>
                <nom region="wor">Night Breed - The Action Game</nom>
                <nom region="sp">Night Breed</nom>
            </noms>
            <cloneof>nbreed.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="de1497cb" md5="c66f82ee47e67ebc4dd34c0fabd2cae6" sha1="1a94341e74065448d0aaed7bc66cba8e0f60b7da" format="mp4" support="">media/video/nbreed_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="166aa855" md5="7314012eb7e14327da2c7c997475aa91" sha1="3e4ae9b8eb62a54e06e20a86c2fd4ee3bce7f6d1" format="png" support="">media/mixrbv2/nbreed_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/nbreed_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="21904">Impact Software [4], Chris Kerry, Mark Rogers, Steve Kerry, Barry Leitch</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161981" notgame="false">
            <path>nbreed.zip</path>
            <noms>
                <nom region="ss">Night Breed - The Action Game</nom>
                <nom region="wor">Night Breed - The Action Game</nom>
                <nom region="sp">Night Breed</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="de1497cb" md5="c66f82ee47e67ebc4dd34c0fabd2cae6" sha1="1a94341e74065448d0aaed7bc66cba8e0f60b7da" format="mp4" support="">media/video/nbreed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="166aa855" md5="7314012eb7e14327da2c7c997475aa91" sha1="3e4ae9b8eb62a54e06e20a86c2fd4ee3bce7f6d1" format="png" support="">media/mixrbv2/nbreed.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/nbreed.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="21904">Impact Software [4], Chris Kerry, Mark Rogers, Steve Kerry, Barry Leitch</developpeur>
            <editeur id="3350">Erbe Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45562" romid="615389" notgame="false">
            <path>othunder_48.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
                <nom region="sp">Operation Thunderbolt</nom>
            </noms>
            <cloneof>othunder.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.

There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.

You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.

There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d472f3ff" md5="768ba38cd775923c7f11261b97f7b590" sha1="db45cd6e478d8ad9bd2f0e7295c5fbe5b18bce49" format="png" support="">media/mixrbv2/othunder_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="719689de" md5="0fc77de07ab96e9d42bd075aa1aa7765" sha1="f9130b5821322516761a67331dfc2151d920dda0" format="png" support="">media/mixrbv2/othunder_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45562" romid="768712" notgame="false">
            <path>othunder.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
                <nom region="sp">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride.

There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you can get special items like bulletproof vests, rocket bombs, and different weapons.

You also have a life bar to worry about. If you're shot at by soldiers, or if rocket bombs or grenades are thrown at you, you 'll lose energy, and once you're energy is depleted,  you lose one of your three lives. You can lose a lot of energy by killing hostages on purpose,  and you can't easily avoid killing them if you decide to use rocket bombs to wipe out enemies. The eighth mission, the mission that involves you fighting terrorists on a plane,  proves to be difficult because a woman in a blue dress stands up and gets in the line of fire, and you have to very careful when you're going to use rocket bombs.

There are two endings to this game, and which ending you can watch will depend on the number of hostages you've saved, and whether or not you shot the pilot instead of the mission eight boss.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d472f3ff" md5="768ba38cd775923c7f11261b97f7b590" sha1="db45cd6e478d8ad9bd2f0e7295c5fbe5b18bce49" format="png" support="">media/mixrbv2/othunder.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="719689de" md5="0fc77de07ab96e9d42bd075aa1aa7765" sha1="f9130b5821322516761a67331dfc2151d920dda0" format="png" support="">media/mixrbv2/othunder.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45563" romid="595478" notgame="false">
            <path>opwolf.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
                <nom region="sp">Operation Wolf</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fc9ae4f9" md5="2f25e36fb2a8d5aa815076ed9e99e91b" sha1="30914c86447e0f0ade2d777c66c3dae9a180bece" format="png" support="">media/mixrbv2/opwolf.png</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45563" romid="603936" notgame="false">
            <path>opwolf_48.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
                <nom region="sp">Operation Wolf</nom>
            </noms>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds. 

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial. 

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fc9ae4f9" md5="2f25e36fb2a8d5aa815076ed9e99e91b" sha1="30914c86447e0f0ade2d777c66c3dae9a180bece" format="png" support="">media/mixrbv2/opwolf_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="79442fcd" md5="041b2a9517bd35a5ad8d627afbc7445b" sha1="4cc1e947dbf390749e17323a983169635b70e4c6" format="png" support="">media/mixrbv2/opwolf_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba37580f" md5="f3a22ebac7ff419beeb2239d1c641f8a" sha1="8d4cc10c1725d875af70d9112fc91cef524afb00" format="png" support="">media/mixrbv2/opwolf_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45569" romid="495470" notgame="false">
            <path>outrun.zip</path>
            <noms>
                <nom region="ss">Outrun</nom>
                <nom region="wor">Out Run</nom>
                <nom region="sp">Out Run</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks.

Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="db54180b" md5="09fa48461f422c61ad1ff935ab099e29" sha1="e53d49de42891c40f848857d9b938d23ca4810bc" format="png" support="">media/mixrbv2/outrun.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="6d9d459d" md5="a69e798b98e9056d99f3109488237715" sha1="ea3c8b521c4f91f9e79173d2297fc9bdee401159" format="png" support="">media/mixrbv2/outrun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1e255ac" md5="7bfa9902b31903fe4f0b2db12c80d8c9" sha1="df647c3976c7d47ebc2c044e0fd1fa27abcfee94" format="png" support="">media/mixrbv2/outrun.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45575" notgame="false">
            <path>pacland.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-Land</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. 

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="14e2944b" md5="c61c5c209d9dea8205756579360a53ad" sha1="92e364f3011f201adcd2fb102d0e154343497402" format="png" support="">media/mixrbv2/pacland.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e86b91d9" md5="6497a98c5f29f8134e2df65e66483489" sha1="aec94ee08999f9d0fbff63127f58af1c6537074d" format="png" support="">media/mixrbv2/pacland.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45575" romid="603941" notgame="false">
            <path>pacland_48.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-Land</nom>
            </noms>
            <cloneof>pacland.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. 

There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="14e2944b" md5="c61c5c209d9dea8205756579360a53ad" sha1="92e364f3011f201adcd2fb102d0e154343497402" format="png" support="">media/mixrbv2/pacland_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e86b91d9" md5="6497a98c5f29f8134e2df65e66483489" sha1="aec94ee08999f9d0fbff63127f58af1c6537074d" format="png" support="">media/mixrbv2/pacland_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45576" romid="190357" notgame="false">
            <path>pacman.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde).  One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze.  During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points.  This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e2e433ae" md5="fe1affedac454556bcadead77d86ec60" sha1="99013d873a77218d87c1f51a108728f46c415200" format="mp4" support="">media/video/pacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7d1e7b0" md5="7a75be5ca1bdd819b1ff66c9648acfa1" sha1="ef7d5e544454e4e73cefe370d2c0e99a5ff39c04" format="png" support="">media/mixrbv2/pacman.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45577" romid="603942" notgame="false">
            <path>pacmania_48.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="wor">Pac-Mania</nom>
            </noms>
            <cloneof>pacmania.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="5a119b3c" md5="849e9cc7e522b819699a3e605dff0b29" sha1="30ffe14557f7ebd4d82684cce8b2cc3cdcf8120f" format="png" support="">media/mixrbv2/pacmania_48.png</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161910" notgame="false">
            <path>pacmania.zip</path>
            <noms>
                <nom region="ss">Pacmania</nom>
                <nom region="wor">Pacmania</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/pacmania.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="24797">McGuire, Paul</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45579" romid="495571" notgame="false">
            <path>pang.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="wor">Pang</nom>
                <nom region="sp">Pang</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pang is a platform game which consists of 50 levels in total. It can be played with one or two players on the same screen, and the other player can join anytime within the game. 

Your goal is to destroy the balloons which bounce around the playfield. To accomplish this, you can shoot hooks which travel upwards, and blow up any balloon they touch. Depending on their size, they either split on two smaller ones, or evaporate if they're at their minimum size. Apart from balloons, some levels also have barriers that have to be destroyed with your hooks, since they often block your access to balloons. There are also some barriers which cannot ever be destroyed. Your character has the ability to climb ladders, but cannot jump. 

You can also pick up power-ups such as: the ability to fire two shots at once, the hook that attaches to the ceiling and waits 'til something bumps into it, a gun which has a high rate of fire but cannot destroy barriers. Beside extra weapons, you can also pick certain things like clock (halting time for a small period), dynamite (reducing all balls to minimum size, thus making you able to reach more points), life, and such.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="a3669456" md5="f18fdda8db87a9bb9c29e578c6474f22" sha1="f0b8708881ae2f1463172add1fc96c84a2b06f05" format="mp4" support="">media/video/pang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="be3e0cbb" md5="8aa8b89d545fd98e4ddc5f71badcd7aa" sha1="6f19d01759a8221bbe5aeb293b14553d5bc9dee4" format="png" support="">media/mixrbv2/pang.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8da3e0cc" md5="714ab2d02e1373832310d12e9f3c4909" sha1="31cdd3a0c465306ca4c56781c01b3e40043ac9cb" format="png" support="">media/mixrbv2/pang.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="139467" notgame="false">
            <path>pandizzy.zip</path>
            <noms>
                <nom region="ss">Panic Dizzy</nom>
                <nom region="wor">Panic Dizzy</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a64f80e" md5="737f40e2622447d3d2ac4c54307c4b78" sha1="ac213c6b486fe7fefb0fea85466850098a7adeae" format="png" support="">media/mixrbv2/pandizzy.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="139467" notgame="false">
            <path>pandizzy_48.zip</path>
            <noms>
                <nom region="ss">Panic Dizzy</nom>
                <nom region="wor">Panic Dizzy</nom>
            </noms>
            <cloneof>pandizzy.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a64f80e" md5="737f40e2622447d3d2ac4c54307c4b78" sha1="ac213c6b486fe7fefb0fea85466850098a7adeae" format="png" support="">media/mixrbv2/pandizzy_48.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45582" romid="495597" notgame="false">
            <path>paperboy.zip</path>
            <noms>
                <nom region="ss">Paperboy</nom>
                <nom region="wor">Paperboy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="1c0f7c17" md5="6606b9942790d06460607968a8ae14cc" sha1="c0f3c15d9d666b1ad32aae99b0dd92fcb37b9ded" format="png" support="">media/mixrbv2/paperboy.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3f2d5ba" md5="07d16e4499e72a4c557a3fdde77b07ea" sha1="7b2a3615544a7caaa81c2d0f55ad63630e1f3743" format="png" support="">media/mixrbv2/paperboy.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45583" romid="511932" notgame="false">
            <path>paperby2.zip</path>
            <noms>
                <nom region="ss">Paperboy 2</nom>
                <nom region="wor">Paperboy 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440a9da5" md5="686d9a7bb24f0877942b040c71aeb988" sha1="3eb88a73fed6d44ca8da1b8ab49654985fa57cb1" format="png" support="">media/mixrbv2/paperby2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="89">Tengen</developpeur>
            <editeur id="165">Mindscape</editeur>
            <genres>
                <genre id="42" principale="1" parentid="0" langue="en">Playing cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45586" romid="190381" notgame="false">
            <path>passshot.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. 

There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.

The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="311e3dcd" md5="ebed95e2df6bd22df349acc0277d295a" sha1="648a6e2df344e246b59960001d1a830d279dd0ab" format="png" support="">media/mixrbv2/passshot.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d8aebc8" md5="fdc7c3cb312dd4acaec846f70e889780" sha1="bd76840c706daaca1c984accb200eb8f1772fdd7" format="png" support="">media/mixrbv2/passshot.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3361">MCM Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45586" romid="603950" notgame="false">
            <path>passshot_48.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <cloneof>passshot.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. 

There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team.

The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="311e3dcd" md5="ebed95e2df6bd22df349acc0277d295a" sha1="648a6e2df344e246b59960001d1a830d279dd0ab" format="png" support="">media/mixrbv2/passshot_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d8aebc8" md5="fdc7c3cb312dd4acaec846f70e889780" sha1="bd76840c706daaca1c984accb200eb8f1772fdd7" format="png" support="">media/mixrbv2/passshot_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3361">MCM Software</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45595" notgame="false">
            <path>pshandm.zip</path>
            <noms>
                <nom region="ss">Peter Shilton's Handball Maradona!</nom>
                <nom region="wor">Peter Shilton's Handball Maradona</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rather than attempting to simulate the whole of football, this title concentrated on the goalkeeper's task of saving shots. In each match you will face a succession of shots from different distances and angles, and aim to save as many as possible. 16 teams were included for you to select your team and opposition from. There's a practice mode, and a skill challenge, where you move up through the game by saving 4 successive shots. The C64 version has a little sampled speech and extra sound.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9103b5f7" md5="9bb1d26c22b19433241737cf99cfe212" sha1="ddf4426860d7452207f8532e58d0afd43abb3b83" format="png" support="">media/mixrbv2/pshandm.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="12564">Grandslam Entertainment Ltd.</developpeur>
            <editeur id="6970">Argus Press</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="139519" romid="495894" notgame="false">
            <path>phoenix.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
                <nom region="de">Phoenix</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="160c3b1c" md5="cbf1608e24deddbeea51a8ee0f88f5f8" sha1="6fa3da19cbe58e7d3f67dd7e137d52894879b6f2" format="png" support="">media/mixrbv2/phoenix.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="de">1983</date>
            </dates>
            <developpeur id="21923">Robert Spahl</developpeur>
            <editeur id="6388">Zenobi Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45605" romid="495995" notgame="false">
            <path>pippo.zip</path>
            <noms>
                <nom region="ss">Pippo</nom>
                <nom region="wor">Pippo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This single-screen top-down action puzzler stars Pippo, a cute creature who must change the colour of each square on a screen. There are 32 levels – the concept is that the number of times a square must be stepped on to change it to the right colour starts at one and increases every four levels, but there’s a bug in the game meaning that odd-numbered levels always need one change, and even-numbered levels always need two. The levels are on 6x4 grids, although these include lots of holes, which Pippo must avoid. 

There are also many nasties patrolling the area – some kill him, while others reset any previous colour changes but can be killed on contact (The Bobby Yazz Show has a similar design on this element). Pacman-style power pills temporarily change enemies into harmless springs. The game features a lot of technical effects and hardware tricks, including full-screen numbers using the normally-blank border.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dff20bf3" md5="6d3da8cad00754e3525e9e54295126f4" sha1="3f33904d30403b48b4f40eac70116af6b16a0320" format="png" support="">media/mixrbv2/pippo.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="1555">Mastertronic</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45610" romid="496060" notgame="false">
            <path>platoon.zip</path>
            <noms>
                <nom region="ss">Platoon</nom>
                <nom region="wor">Platoon</nom>
                <nom region="sp">Platoon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.

The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.

The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.

After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.

Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9a51825c" md5="7c8e61b8970ad5a79e34a4c3d362c169" sha1="bc71d6612f9e61ae5cc9721863649f444c1b63e9" format="mp4" support="">media/video/platoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="ac2e08ee" md5="10e16d1694ea1d23fafcdbfb4045802d" sha1="32bab9831973e760ac63871dd44d7e39c4a2cf32" format="png" support="">media/mixrbv2/platoon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1a26976" md5="faaf15bac96c440ee272b54586737e8a" sha1="3bd4655a477bea521c12e229f784e4fc2403966e" format="png" support="">media/mixrbv2/platoon.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45610" romid="792690" notgame="false">
            <path>platoon_48.zip</path>
            <noms>
                <nom region="ss">Platoon</nom>
                <nom region="wor">Platoon</nom>
                <nom region="sp">Platoon</nom>
            </noms>
            <cloneof>platoon.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The film Platoon featured a squad of five soldiers on their mission for the US Army in Vietnam. In this action game based around the film, you take control of these five guys in turn, with the chance to switch between them as they each take one of the 3 hits that would kill them.

The game recreates each of the sections of the film, starting with a side-scrolling journey through the jungle, with paths to cross both horizontally and vertically, and the ability to jump or duck hazards. You will need to blow up a bridge and then locate a village, which contains a torch, a map and a trap-door. The enemy has booby-trapped the area and are launching airstrikes, so the danger is not all from enemy ground soldiers.

The next section is in first-person 3D, as you move through a network of tunnels in search of flares and a compass. There are 3 distinct control methods, changing from the standard motion when an enemy appears (this puts you in control of a cross-hair for more accurate targeting), and when you enter a room to search.

After escaping this you settle in a bunker overnight, and have a limited amount of flares with which to locate incoming enemy, and must then shoot them before they can shoot you. The jungle airstrike from the film is the next moment - you have two minutes to rush into a safe position to the north, using your compass for guidance.

Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9a51825c" md5="7c8e61b8970ad5a79e34a4c3d362c169" sha1="bc71d6612f9e61ae5cc9721863649f444c1b63e9" format="mp4" support="">media/video/platoon_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="ac2e08ee" md5="10e16d1694ea1d23fafcdbfb4045802d" sha1="32bab9831973e760ac63871dd44d7e39c4a2cf32" format="png" support="">media/mixrbv2/platoon_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1a26976" md5="faaf15bac96c440ee272b54586737e8a" sha1="3bd4655a477bea521c12e229f784e4fc2403966e" format="png" support="">media/mixrbv2/platoon_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45612" romid="496081" notgame="false">
            <path>plotting.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
                <nom region="sp">Plotting</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.

Converted from a Taito coin-op.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="74c18624" md5="c00303c098fa472effbde77398624268" sha1="4fc5b707874e135b1b4bed980c4c0c290cc5d671" format="png" support="">media/mixrbv2/plotting.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26655489" md5="11d357528511eb0064010971d6a98ec6" sha1="10d491d819bd64facaf02a75ec02304059d086dc" format="png" support="">media/mixrbv2/plotting.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45612" romid="603965" notgame="false">
            <path>plotting_48.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
                <nom region="sp">Plotting</nom>
            </noms>
            <cloneof>plotting.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Plotting involves several different types of blocks, bearing symbols such as squares, circles and crosses. Using a small yellow object to direct a block across onto a particular section of a shaped wall. It will then rebound onto a set of blocks at a particular angle, with the intention of removing similar blocks it touches. This is done against a time limit, and there are special blocks to help out with extra lives.

Converted from a Taito coin-op.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="74c18624" md5="c00303c098fa472effbde77398624268" sha1="4fc5b707874e135b1b4bed980c4c0c290cc5d671" format="png" support="">media/mixrbv2/plotting_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26655489" md5="11d357528511eb0064010971d6a98ec6" sha1="10d491d819bd64facaf02a75ec02304059d086dc" format="png" support="">media/mixrbv2/plotting_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45617" romid="790840" notgame="false">
            <path>poleposa.zip</path>
            <noms>
                <nom region="ss">Pole Position</nom>
                <nom region="wor">Pole Position</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.

Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.

Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.

During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.

Scoring

1. Every 5 meters driven: 50 points
Passing Car Bonus: 50 points per racing car
Time Bonus: 200 points per second left on the Race Timer

Positions

1. Pole Position - Lap Time: 58"50 seconds - 4,000 points
2nd Position - Lap Time: 60"00 seconds - 2,000 points
3rd Position - Lap Time: 62"00 seconds - 1,400 points
4th Position - Lap Time: 64"00 seconds - 1,000 points
5th Position - Lap Time: 66"00 seconds - 800 points
6th Position - Lap Time: 68"00 seconds - 600 points
7th Position - Lap Time: 70"00 seconds - 400 points
8th Position - Lap Time: 73"00 seconds - 200 points
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bf69244f" md5="b519e6f325575a62102881911741facf" sha1="fa58eac4a6eace9a8c8871db497630375ae27279" format="mp4" support="">media/video/poleposa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="75b2a5fb" md5="f171d5fb9ee9a14b4c62c274c7c689f1" sha1="2de2a2fbaf89ba9d87fc4e6a17e3c868fc4383d8" format="png" support="">media/mixrbv2/poleposa.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75b2a5fb" md5="f171d5fb9ee9a14b4c62c274c7c689f1" sha1="2de2a2fbaf89ba9d87fc4e6a17e3c868fc4383d8" format="png" support="">media/mixrbv2/poleposa.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45617" romid="790840" notgame="false">
            <path>poleposu.zip</path>
            <noms>
                <nom region="ss">Pole Position</nom>
                <nom region="wor">Pole Position</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Pole Position is the conversion of the arcade racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time.

Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.

Qualifying will enable the player to start in one of the eight available positions. The faster the lap time was, the better the starting position in addition to bonus score points. The number one starting position, is the Pole Position.

During the Grand Prix, the player will compete against the Race Timer as well as against other racing cars. If the player fails to beat the Race Timer in any lap, the player drops out of the race - Game Over. Completing the race by reaching finishing line will grant the player 200 points per each second left on the Race Timer, bonus score for distance covered, and passing bonus points.

Scoring

1. Every 5 meters driven: 50 points
Passing Car Bonus: 50 points per racing car
Time Bonus: 200 points per second left on the Race Timer

Positions

1. Pole Position - Lap Time: 58"50 seconds - 4,000 points
2nd Position - Lap Time: 60"00 seconds - 2,000 points
3rd Position - Lap Time: 62"00 seconds - 1,400 points
4th Position - Lap Time: 64"00 seconds - 1,000 points
5th Position - Lap Time: 66"00 seconds - 800 points
6th Position - Lap Time: 68"00 seconds - 600 points
7th Position - Lap Time: 70"00 seconds - 400 points
8th Position - Lap Time: 73"00 seconds - 200 points
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bf69244f" md5="b519e6f325575a62102881911741facf" sha1="fa58eac4a6eace9a8c8871db497630375ae27279" format="mp4" support="">media/video/poleposu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="75b2a5fb" md5="f171d5fb9ee9a14b4c62c274c7c689f1" sha1="2de2a2fbaf89ba9d87fc4e6a17e3c868fc4383d8" format="png" support="">media/mixrbv2/poleposu.png</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45629" notgame="false">
            <path>pdrift.zip</path>
            <noms>
                <nom region="ss">Power Drift</nom>
                <nom region="wor">Power Drift</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that.

There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. 

Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While you’re buggy can take a pounding, crashing will slow you down. 

Finish all 5 stages in a level and you’ll be presented with a bonus level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8912baf5" md5="22c4ba01c3a474b476eb008558183f9e" sha1="a06d2dc54359b36e140ce01e8cb21da272159f1c" format="png" support="">media/mixrbv2/pdrift.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45664" romid="603989" notgame="false">
            <path>puzznic_48.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
                <nom region="sp">Puzznic</nom>
            </noms>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8431f9d5" md5="38f29efe8593179465baa69dd8c752ec" sha1="87f68b3e5e4b0be271ca1459244e2a65759b47cc" format="png" support="">media/mixrbv2/puzznic_48.png</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45664" romid="496504" notgame="false">
            <path>puzznic.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
                <nom region="sp">Puzznic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The challenge in each level of Puzznic is to maneuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy.

There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with 2 others, and immediately removing all 3. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example)

The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8431f9d5" md5="38f29efe8593179465baa69dd8c752ec" sha1="87f68b3e5e4b0be271ca1459244e2a65759b47cc" format="png" support="">media/mixrbv2/puzznic.png</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45669" notgame="false">
            <path>quartet.zip</path>
            <noms>
                <nom region="ss">Quartet</nom>
                <nom region="wor">Quartet</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a24a5bb" md5="de5f0689d2b0cbd58f11740476c46bb1" sha1="63251b3e3c679c06d97839e0fced06952e5efba1" format="png" support="">media/mixrbv2/quartet.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45680" romid="595479" notgame="false">
            <path>quazatro.zip</path>
            <noms>
                <nom region="ss">Quazatron</nom>
                <nom region="wor">Quazatron</nom>
                <nom region="sp">Quazatron</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Quazatron started life as Steve Turner's port of Commodore 64 shoot 'em up Paradroid , by his longtime partner Andy Braybrook, but during the design process he decided to change the view to an isometric one, as this would suit the system more. Knowledge of Paradroid is an advantage (not least because it's a splendid game), as most aspects of the game overlap, including the plot, which sets you as the renegade robot KLP-2, armed with experimental technology to attack enemy droids. 

Your task is to deactivate robots, which can be done in a number of ways - shooting them, gaining control of them so as to deactivate them (known as 'grappling') or pushing them off their circuits. Knowing which method to use in each situation can only come from practice. Grappling is done from a separate screen, and involves aiming at the enemy droid's 12 sectors so as to turn at least 7 of them to your colour. When this is done successfully you can harvest some of the droid's components for your own use - a clear grappling victory gives you more chance of these elements being undamaged and usable.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="d49198e2" md5="deb9e03a5120278d0d9bf80f4e2c7a35" sha1="9684193088c28ae206d929a9571fdf2e2f217946" format="mp4" support="">media/video/quazatro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16f4d9a3" md5="d49b4c310dd70ab9e721a22b623ca5d0" sha1="d3ae575dcd26979b52f0c80f9e7568d041c49804" format="png" support="">media/mixrbv2/quazatro.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="2833">Graftgold Creative Software</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45764" romid="595782" notgame="false">
            <path>rtype.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-Type</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">R-Type is a side scrolling shoot 'em up best known for its extremely tough and strategic gameplay.  You control the R-9 spaceship as it launches a last-ditch effort to repel the evil Bydo empire.

The R-9 comes equipped as standard with a small gun which can only take down the smallest of enemies without firing several shots. By holding down the fire button, it can be loaded up so as to release a large burst of energy, eliminating all but the strongest enemies in its path. From time to time, pods will come flying in your direction. Upon being shot, they release an upgrade. The first one will invariably be the one called "The Force", which is a weapons pod that clings either to the front or the back of your ship, absorbing any enemy bullets or acting as a bumper with which you can fly head-on into them. You can also use it as an offensive weapon by firing it and pulling it back in. Mastering the Force is vital to surviving in R-Type, since it must be used both as protection against bullet clusters, as a remote controlled cannon, and in order to clear the screen from obstacles. Other upgrades give you target-seeking missiles or a bigger main gun. Different gun types, differentiated by their colour, serve different purposes. The blue one sends laser beams bouncing across the screen (good for tunnels), the red one fires straight ahead, and the yellow one follows any walls it may encounter (good for artillery emplacements).

The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4da05581" md5="d9ccf6a938c9f4e2afec8cc21d077a5e" sha1="6b7b8e4224c1e3c5b8d88f64f6d5d45f2184332f" format="mp4" support="">media/video/rtype.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e5ba05ba" md5="56575b0b2220aa4caa19cfc01a71de5c" sha1="391eaf52a9351295a24d881587305a6a7b4345cf" format="png" support="">media/mixrbv2/rtype.png</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161751" romid="600094" notgame="false">
            <path>rbisland_48.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands - The Story Of Bubble Bobble 2</nom>
                <nom region="us">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands - The Story of Bubble Bobble 2</nom>
                <nom region="sp">Rainbow Islands</nom>
            </noms>
            <cloneof>rbisland.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e7b0a5fd" md5="07ac638cad393e338941b472f8b0f85c" sha1="00a6ee8e564ed949c3ce9a57c7a9fc27a1367095" format="png" support="">media/mixrbv2/rbisland_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7a6b175a" md5="59afc005cac5b328d512bf51cac4b8a4" sha1="0e93a5a79f8f7f239ad6a0deb873cc6c05fe6d8f" format="png" support="">media/mixrbv2/rbisland_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a4b1912" md5="69100fa1927e1478f069ecc02c6afde2" sha1="ce0d4088059f2fac8e844e93295a39de7a5297b3" format="png" support="">media/mixrbv2/rbisland_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161751" romid="594051" notgame="false">
            <path>rbisland.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands - The Story Of Bubble Bobble 2</nom>
                <nom region="us">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands - The Story of Bubble Bobble 2</nom>
                <nom region="sp">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sequel to Bubble Bobble, Rainbow Islands sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys.

Using the power to cast rainbows, trapping anything underneath, the boys must ascend vertically 4 levels each island, with a big, bad boss at the end of each.

By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e7b0a5fd" md5="07ac638cad393e338941b472f8b0f85c" sha1="00a6ee8e564ed949c3ce9a57c7a9fc27a1367095" format="png" support="">media/mixrbv2/rbisland.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="7a6b175a" md5="59afc005cac5b328d512bf51cac4b8a4" sha1="0e93a5a79f8f7f239ad6a0deb873cc6c05fe6d8f" format="png" support="">media/mixrbv2/rbisland.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a4b1912" md5="69100fa1927e1478f069ecc02c6afde2" sha1="ce0d4088059f2fac8e844e93295a39de7a5297b3" format="png" support="">media/mixrbv2/rbisland.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45690" notgame="false">
            <path>rambo.zip</path>
            <noms>
                <nom region="ss">Rambo - First Blood Part 2</nom>
                <nom region="us">Rambo: First Blood Part II</nom>
                <nom region="wor">Rambo - First Blood Part II</nom>
                <nom region="sp">Rambo</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Tough Vietnam veteran John Rambo is called back into action after some soldiers are taken hostage in a PoW camp. His orders are to simply capture photographic evidence of the war crimes taking place, but after finding a close friend tied up, he decides to wipe them all out by himself. This being Hollywood, chances are that he will succeed.

Ocean's interpretation of his challenge recreates Commando fairly closely. You move up the screen, taking out enemies – these respawn, so there is no value in not moving upwards as quickly as possible. Find strategic positions from which to attack. Touch each hostage you find to free them.

You have knives and grenades, but using the latter alerts the enemy as to your presence, making life harder. Extra weapons such as rocket launchers and machine guns can be collected en route.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="006f9af1" md5="4c6c6355b05f93d49a70659766bf3f61" sha1="caf702170767b06a63b2cc46aa240e450be8f5ba" format="mp4" support="">media/video/rambo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c604c583" md5="d043278936b36e443ab2ab1bb7428887" sha1="b5c6a7a30bad1b6bbfb43ce1941279ed7fc07429" format="png" support="">media/mixrbv2/rambo.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="6425">Platinum Productions</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45691" romid="512919" notgame="false">
            <path>rambo3.zip</path>
            <noms>
                <nom region="ss">Rambo 3</nom>
                <nom region="us">Rambo III</nom>
                <nom region="wor">Rambo III</nom>
                <nom region="sp">Rambo III</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film.

In the first part, you explore the building Trautman could be in, through a top-down view of the building. It is heavily protected by infra-red security beams, which when activated unleadsh the enemies. The locations of the beams are only apparent if you collect the special goggles. Other hazards include mines, trapdoors and booby-trapped doors, but there are enhanced weapons to collect.

Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4376b199" md5="8f316b443c49d8667976227c3a45e2c2" sha1="cdc76a8a61411dd14ad11741b36920a06d4f4920" format="mp4" support="">media/video/rambo3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e81fe99f" md5="413f65f7d5465dd33a1fce8ab33f439c" sha1="8068fb4cf6a10a6f2fdccf33f4b561be1166a929" format="png" support="">media/mixrbv2/rambo3.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e9bd826a" md5="38a54428cb3379952a37621df7afcfb2" sha1="a57d0aca7879c538f86d492ce683335adb6cfbf5" format="png" support="">media/mixrbv2/rambo3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d17e7af" md5="da89dee3f7638fad61b9358cfdb91abc" sha1="34915be38f57c966d4aa0cae9721adcf7563fdbb" format="png" support="">media/mixrbv2/rambo3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45692" notgame="false">
            <path>rampage.zip</path>
            <noms>
                <nom region="ss">Rampage</nom>
                <nom region="wor">Rampage</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in.

Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a816544" md5="f49c686376ed5dc48e8d34ad0b6f069e" sha1="603a1f02d5be0b1e0eb428fa74f1648f9b94020e" format="png" support="">media/mixrbv2/rampage.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45698" romid="496772" notgame="false">
            <path>rastan.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
                <nom region="sp">Rastan</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom.

The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c423e97c" md5="0210544ef97c741bc72940c038b6bfc6" sha1="1c2049de805594b155cd410898f266324c5bdbb1" format="png" support="">media/mixrbv2/rastan.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45714" romid="615395" notgame="false">
            <path>renegade_48.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="wor">Renegade</nom>
                <nom region="sp">Renegade</nom>
            </noms>
            <cloneof>renegade.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="edb95644" md5="0b70680fc0ce4b830570ad68b089ca83" sha1="089c0d877c6a0f4d0be27b63b7eec5af7ad680c2" format="mp4" support="">media/video/renegade_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8bdf7edd" md5="f58298e0e007c31424e5a8b70cd8d7ec" sha1="cd607b4340425222515d7dc89c304926c32e4cfa" format="png" support="">media/mixrbv2/renegade_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="60494b40" md5="c06897c9e77cf35595affbf263f10619" sha1="8293698683b1fe8be6469c376aeb0b99089e253c" format="png" support="">media/mixrbv2/renegade_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="370d1ae6" md5="2aa3e5213c90441842deffb7d614d91a" sha1="e9827f3d0e1b33740f64880b35bfa1d7986a0317" format="png" support="">media/mixrbv2/renegade_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="6199">Imagine</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45714" romid="496910" notgame="false">
            <path>renegade.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="wor">Renegade</nom>
                <nom region="sp">Renegade</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter.  The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="edb95644" md5="0b70680fc0ce4b830570ad68b089ca83" sha1="089c0d877c6a0f4d0be27b63b7eec5af7ad680c2" format="mp4" support="">media/video/renegade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8bdf7edd" md5="f58298e0e007c31424e5a8b70cd8d7ec" sha1="cd607b4340425222515d7dc89c304926c32e4cfa" format="png" support="">media/mixrbv2/renegade.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="60494b40" md5="c06897c9e77cf35595affbf263f10619" sha1="8293698683b1fe8be6469c376aeb0b99089e253c" format="png" support="">media/mixrbv2/renegade.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="370d1ae6" md5="2aa3e5213c90441842deffb7d614d91a" sha1="e9827f3d0e1b33740f64880b35bfa1d7986a0317" format="png" support="">media/mixrbv2/renegade.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="6199">Imagine</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>20</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45715" romid="190627" notgame="false">
            <path>renegad3.zip</path>
            <noms>
                <nom region="ss">Renegade 3 - The Final Chapter</nom>
                <nom region="us">Renegade III: The Final Chapter</nom>
                <nom region="wor">Renegade III - The Final Chapter</nom>
                <nom region="sp">Renegade III</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4be1218a" md5="3a078b546379b64f98a2baf6b600af6f" sha1="f4a358953d097595b0cf0eada039dea06b9e2700" format="mp4" support="">media/video/renegad3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="cd2b00e6" md5="72f13b97b38734a0df3c8c26492b5987" sha1="fd2679a7eb75d22a0d5417abd02d5883a2bd4c66" format="png" support="">media/mixrbv2/renegad3.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="faffce1f" md5="39bbabb089a6146ec6a5dfa9877c8586" sha1="a9c6c16ed3b8877a71ae62f648f5c6c18a0a3254" format="png" support="">media/mixrbv2/renegad3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9e3f1b7" md5="b36c94171f5809e446af75a91f424e5c" sha1="a700a37417d55f6ac6a4e68ddb4d1772e98aa726" format="png" support="">media/mixrbv2/renegad3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45726" romid="604005" notgame="false">
            <path>rickdang.zip</path>
            <noms>
                <nom region="ss">Rick Dangerous</nom>
                <nom region="wor">Rick Dangerous</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You play Rick Dangerous, an Indiana Jones type who's on a quest to find the lost Coolu Amazon tribe.  However, his plane crashes in the middle of a bunch of crazed Coolus. Hopefully he's up to the challenge of escaping. If he is, he will find himself in the pyramid of Egypt with no easy way past leaders and their minions, and then engulfed in a web of traps in a Nazi base.

Rick Dangerous is a platform game across over 100 screens, in which Rick has his gun in one hand, and dynamite sticks in another. You must take a methodical approach to clearing each screen, as there are traps in place which will need memorizing and preempting where possible. Use the dynamite wisely, for enemies you can't get into the purely-horizontal range of your gun.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ec44aac0" md5="26761be1090c171da0ea58dfb25c864b" sha1="5346003f5a01aa0c9b74b29c4e74a0af23895b33" format="mp4" support="">media/video/rickdang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="fc1aa483" md5="d6a46c6e2e93646b488df1f461a98b2c" sha1="f58931d915158c6d24c76cae6558776a25123158" format="png" support="">media/mixrbv2/rickdang.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6d1be7c" md5="d3daa4b27bb159c0da42ee92f4e5c460" sha1="b4fb9ab07eb1a47125110ab210c92785cc5e2bd1" format="png" support="">media/mixrbv2/rickdang.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="49">Core Design</developpeur>
            <editeur id="5153">Firebird Software Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45741" romid="497176" notgame="false">
            <path>robocop.zip</path>
            <noms>
                <nom region="ss">Robocop</nom>
                <nom region="wor">RoboCop</nom>
                <nom region="sp">RoboCop</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Patrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...

Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="868f22ea" md5="ef2070d909dddb65721838c197804a37" sha1="e600e8093634d1ccddd83b7629715ae8fee7dbe1" format="mp4" support="">media/video/robocop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="35b1d26d" md5="7126ddcf5b2ddc0d67b1e09a4e5e6fcb" sha1="a09646bd39f5d4837e5341198ab05c40c8e229d0" format="png" support="">media/mixrbv2/robocop.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="aa86853c" md5="f90cca5373557bacbbc54001c9c52276" sha1="221243ae6ce00edb985b17c03e3659ea9cd1bcd8" format="png" support="">media/mixrbv2/robocop.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbfa90ef" md5="44a72592b07ac65a14b274ae9d35d258" sha1="c29265af6488f2d5e728c025b8a4bdb8df8ea19d" format="png" support="">media/mixrbv2/robocop.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45742" notgame="false">
            <path>robocop2.zip</path>
            <noms>
                <nom region="ss">Robocop 2</nom>
                <nom region="wor">RoboCop 2</nom>
                <nom region="sp">RoboCop 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="95ea22cc" md5="189a69328cb320cb3d8ead0a47cbf449" sha1="9e9f392482c39b857ff59a62bec494a6363730eb" format="mp4" support="">media/video/robocop2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="38e60d0b" md5="e5fa5f0e5741880be6ac856941717ef5" sha1="c1c345371138be46a8a6873d00ea0e738b1c3a73" format="png" support="">media/mixrbv2/robocop2.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="2a189aab" md5="6abe5777c5bc096bc697b620035cb0b8" sha1="ca6581722088e1a61f99a012620239543135dc2c" format="png" support="">media/mixrbv2/robocop2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ed4adbb" md5="222fe1f659812c2e2cfc545a53fd4a7f" sha1="2a34032c9d9d344940cc965c5916982bb75b6f15" format="png" support="">media/mixrbv2/robocop2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45743" notgame="false">
            <path>robocop3.zip</path>
            <noms>
                <nom region="ss">Robocop 3</nom>
                <nom region="wor">RoboCop 3</nom>
                <nom region="sp">RoboCop 3</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="604ee118" md5="4acb932d1e3bdd34426e9248d7b7bb07" sha1="7edf4fdd766c4b3f50380c17be9bd0b8fb6ec777" format="mp4" support="">media/video/robocop3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7f23921f" md5="1fcd44520aa96d5e91e05e9a87b6027c" sha1="a70e218245ba1663612217f5640263fc7e0d7b66" format="png" support="">media/mixrbv2/robocop3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="94196c25" md5="c477d84e4ac5c6f0fa6b0e1d983ae8c1" sha1="6b3a7c1530c08b2b768acd9dfc769a48d4f68de7" format="png" support="">media/mixrbv2/robocop3.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
                <date region="sp">1992</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45753" romid="194432" notgame="false">
            <path>rocksham.zip</path>
            <noms>
                <nom region="ss">Rock Star Ate My Hamster</nom>
                <nom region="wor">Rock Star Ate my Hamster</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are Cecil Pitt, a wannabe rock star manager. You must choose from 1-4 rock stars (with names such as Tina Turnoff and Wacko Jacko) to manage by viewing their audition tapes. Once you chosen your artists you then have to choose what kind of gear to get them - spanking new, second hand or dodgy. The dodgy gear is dirt cheap but you might pay for your choice later on in the game.

To make your group a star, you have options such as practicing, publicity stunts, and buying gifts for your stars. Each action you choose advances the calendar by one day and you have until December to achieve your ultimate aim of superstardom - represented by a line graph which rises or falls depending on the performance of your band's releases.

Once your band has recorded their first album you can choose to release the single and/or the album. The single needs a video to go with it which costs varying amounts of cash depending on which director you choose. You can choose to go for publicity, but this can be risky as there is a chance that one of your rock stars will be in the papers as an ex-rock star who died in any of many strange ways (all that's missing is a 'bizarre gardening accident'). Publicity affects your sales directly and also affects the crowds who attend your gigs. You lose the game if either you run out of money, or all of your rock stars die.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7ae59bea" md5="bcb8237d4330a2c40fce67c02ab94b35" sha1="31a8a1cd6aa583c89c28f9750a55fd8368553f5f" format="png" support="">media/mixrbv2/rocksham.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ae59bea" md5="bcb8237d4330a2c40fce67c02ab94b35" sha1="31a8a1cd6aa583c89c28f9750a55fd8368553f5f" format="png" support="">media/mixrbv2/rocksham.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="87">Codemasters</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45760" romid="194443" notgame="false">
            <path>rollthun.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
                <nom region="sp">Rolling Thunder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="54959731" md5="617fe28d5a74f59c18eb29d4c26b752d" sha1="009ec54a7ba2f78b918365bde2860636162a00b9" format="png" support="">media/mixrbv2/rollthun.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3939d776" md5="382e916ab38f69fa7484c4494a65e9fe" sha1="8b8197a08dafc533fcb03ef4880ef4ca9ca329af" format="png" support="">media/mixrbv2/rollthun.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45770" romid="759398" notgame="false">
            <path>rungaunt.zip</path>
            <noms>
                <nom region="ss">Run The Gauntlet</nom>
                <nom region="wor">Run the Gauntlet</nom>
                <nom region="sp">Run the Gauntlet</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot.

Up to three human players can take turns to contest the various events. The exact sequence of events is randomized each time, which makes the loading from cassette potentially slow and frustrating
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="46d372bc" md5="0627b6e0a443cf15918ed64a45fa021b" sha1="e21dae9a2262ad3968a33bd98ff66dfa7817c5e1" format="png" support="">media/mixrbv2/rungaunt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04889da8" md5="de10b163bd2bfedb1a0fe91ed8210e24" sha1="bd640adf0e616a65e36e185cdd7a39156cf78a8b" format="png" support="">media/mixrbv2/rungaunt.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="6266">Impact Software Development, Ltd.</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161671" romid="497438" notgame="false">
            <path>rygar.zip</path>
            <noms>
                <nom region="ss">Rygar - Legendary Warrior</nom>
                <nom region="us">Rygar</nom>
                <nom region="wor">Rygar - Legendary Warrior</nom>
                <nom region="sp">Rygar</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3160365f" md5="1dd8695fa1a6eee8abb6ca91ac169c42" sha1="6794d4c963268c30822a704be0b22e7b9479a623" format="png" support="">media/mixrbv2/rygar.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="486b432e" md5="100ede41d2c1c5d61d4a55789f52a2a8" sha1="cefc837e322cf2313b268730dec42d06f04cbd79" format="png" support="">media/mixrbv2/rygar.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161671" romid="760148" notgame="false">
            <path>rygar_48.zip</path>
            <noms>
                <nom region="ss">Rygar - Legendary Warrior</nom>
                <nom region="us">Rygar</nom>
                <nom region="wor">Rygar - Legendary Warrior</nom>
                <nom region="sp">Rygar</nom>
            </noms>
            <cloneof>rygar.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3160365f" md5="1dd8695fa1a6eee8abb6ca91ac169c42" sha1="6794d4c963268c30822a704be0b22e7b9479a623" format="png" support="">media/mixrbv2/rygar_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="486b432e" md5="100ede41d2c1c5d61d4a55789f52a2a8" sha1="cefc837e322cf2313b268730dec42d06f04cbd79" format="png" support="">media/mixrbv2/rygar_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45805" notgame="false">
            <path>sdisdi.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="us">SDI: Strategic Defense Initiative</nom>
                <nom region="wor">S.D.I. - Strategic Defence Initiative</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This arcade conversion is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact.

Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards the earth, a lá Missile Command. Offensive stages follow the old 'shoot it before it becomes a danger' philosophy, being free-flying shoot 'em up sections among a network of destructible (but worth saving) platforms.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1289ac31" md5="39d4a984729a275df36a49fd7d53e881" sha1="005b551a42181760a9ee676a00dc2c3e3e1ee2fb" format="png" support="">media/mixrbv2/sdisdi.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46015" romid="499671" notgame="false">
            <path>swiv.zip</path>
            <noms>
                <nom region="ss">S.w.i.v.</nom>
                <nom region="wor">SWIV</nom>
                <nom region="sp">SWIV</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">SWIV was an original vertical scrolling shooter that was an unofficial follow-up to Sales Curve's hit conversion of the side scroller Tecmo arcade game Silkworm.

One player controlled a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles passed over water. As well as a host of blaster fodder the game also included a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3406124a" md5="3902cca0228674300221701fb4548469" sha1="e285653d35b38928e151c782d02f079be357e835" format="png" support="">media/mixrbv2/swiv.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5657735" md5="16ffe35679571d88810fc044f87df441" sha1="330fb303109a0087b35a757ce18385531dfc95ef" format="png" support="">media/mixrbv2/swiv.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="31513">Sales Curve (SCi)</developpeur>
            <editeur id="182">Storm</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138477" romid="194486" notgame="false">
            <path>salamand.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Salamander</nom>
                <nom region="wor">Salamander</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7bca79e8" md5="f5830e14c8300da59014a358d22d6b0a" sha1="22b68ef38b28a77866b7fbf864d05c63c5dbe1ed" format="png" support="">media/mixrbv2/salamand.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="jp">1987</date>
            </dates>
            <developpeur id="21396">Andrew J. Glaister, Stuart J. Ruecroft</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45800" romid="761666" notgame="false">
            <path>scrspirt_48.zip</path>
            <noms>
                <nom region="ss">Scramble Spirits</nom>
                <nom region="wor">Scramble Spirits</nom>
                <nom region="sp">Scramble Spirits</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scrspirt.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e96b9728" md5="5e0018f58330e522016c7b8cab9769e8" sha1="5696f1dcf8ff108bdf8268f9c5269e53e1817a46" format="png" support="">media/mixrbv2/scrspirt_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="113846dd" md5="2cddb80478e7f3f6babf744b53a93b46" sha1="5502839a09baf2f4ea94542520e3da88a764517f" format="png" support="">media/mixrbv2/scrspirt_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45800" romid="194516" notgame="false">
            <path>scrspirt.zip</path>
            <noms>
                <nom region="ss">Scramble Spirits</nom>
                <nom region="wor">Scramble Spirits</nom>
                <nom region="sp">Scramble Spirits</nom>
            </noms>
            <regions>
                <region>eu</region>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes,  tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e96b9728" md5="5e0018f58330e522016c7b8cab9769e8" sha1="5696f1dcf8ff108bdf8268f9c5269e53e1817a46" format="png" support="">media/mixrbv2/scrspirt.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="113846dd" md5="2cddb80478e7f3f6babf744b53a93b46" sha1="5502839a09baf2f4ea94542520e3da88a764517f" format="png" support="">media/mixrbv2/scrspirt.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45820" romid="604036" notgame="false">
            <path>shadwarr.zip</path>
            <noms>
                <nom region="ss">Shadow Warriors</nom>
                <nom region="wor">Shadow Warriors</nom>
                <nom region="sp">Shadow Warriors</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Shadow Warriors is a direct port of the arcade version of Ninja Gaiden. It is a beat'em up in the veins of Double Dragon featuring Ryu Hayabusa, a ninja who must fight members of an evil cult who seek to fulfil Nostradamus' end of the world prophecies.

Ryu Hayabusa can attack his enemies using his his bare hands and feet or using a sword (for a limited time). He can also perform moves such as a flying neck throw, a back flip and hang kicks, performed while hanging in scenario objects. Throwing enemies against objects such as phone cabins, oil drums or dumpsters will destroy them, revealing power ups such as health items and swords. At some points, Ryu will have to perform acrobatic moves to carry on. He has a life bar starting with 5 units.

The game takes place in United States' locations such as Las Vegas, North Carolina, Los Angeles, the Grand Canyon and Brooklyn. The enemies in those stages are mostly of the same 5 kinds, including Jason Vorhees' look-alikes and other masked men. There is a boss fight at the end of each stage.

A two-player co-operative game is also featured. Whenever the player dies, a continue screen will appear showing Ryu chained to a table while a circular saw descends upon him.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="490cf3d7" md5="708649506faafaada3af55876e59a335" sha1="a565e93f4a1880451a2f985009f77f83c2112e84" format="png" support="">media/mixrbv2/shadwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45827" romid="497977" notgame="false">
            <path>shinobi.zip</path>
            <noms>
                <nom region="ss">Shinobi</nom>
                <nom region="wor">Shinobi</nom>
                <nom region="sp">Shinobi</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You control a ninja, Shinobi, who must battle his way through each level in search of hostages which must be rescued. You have shurikens, kicks and punches to defend yourself with. As well as the powerful ninja magic which can clear the screen of enemies in one go.

Each level is broken down into smaller scenes and hostages are guarded by big blokes who throw swords. Watch out for gun-toting enemy henchmen and ninjas.

Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="f7b31284" md5="3fd7fa8da73e9f0c84b0df04f5080c9f" sha1="a3a29a703ae9ed11d9c7a9fbdcf280f72cd8359b" format="png" support="">media/mixrbv2/shinobi.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9eda89f" md5="43b47c2e97ab61f819694f4f2d577c72" sha1="3e5d65f9e4f98e7e032564e96fca66e84e2f52c4" format="png" support="">media/mixrbv2/shinobi.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45840" romid="498080" notgame="false">
            <path>silkworm.zip</path>
            <noms>
                <nom region="ss">Silkworm</nom>
                <nom region="wor">Silkworm</nom>
                <nom region="sp">Silkworm</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Silkworm is a classic horizontally-scrolling shoot-em-up based on the 1988 Tecmo arcade game. The main difference between this game and many other side-scrolling shoot-em-ups is that you got to be on land as well as in the air.

Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="421ae6b6" md5="031244ab48ff1d5901128aa37ac62e14" sha1="ee9854f955f1eae4867b4488b63aa8500b565544" format="png" support="">media/mixrbv2/silkworm.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="b86b9b3b" md5="8260e49f640c18ea54cd02b556b50139" sha1="745ed4d2d8502c7e4efd6b193318ef7d4c821904" format="png" support="">media/mixrbv2/silkworm.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43bef499" md5="c1de3c54536ced3ab69ca45ed8e5d680" sha1="5ed452b405906632abd73689bae28047c300f98d" format="png" support="">media/mixrbv2/silkworm.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="6">Virgin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>7</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45841" romid="498097" notgame="false">
            <path>simcity.zip</path>
            <noms>
                <nom region="ss">Simcity</nom>
                <nom region="fr">Sim City</nom>
                <nom region="wor">Sim City</nom>
                <nom region="sp">Sim City</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage.

Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave.

The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="63cdfdda" md5="bf6941738dbe2c3dfce7de7b9784d630" sha1="d9360ea4f27f5c2e907d56a904188070986ee750" format="mp4" support="">media/video/simcity.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="e598a307" md5="339be83aae6781c9a89dbba72cedd0e1" sha1="f2856d283a987540adedaaa95e5bd3d185427558" format="png" support="">media/mixrbv2/simcity.png</media>
                <media parent="jeu" type="mixrbv2" region="fr" crc="ef96e261" md5="daf5d93b0e34ed436cfdbbd4318da7fd" sha1="4d7ebf2bf621a19f1d2998c4a148e7d44ab6d32c" format="png" support="">media/mixrbv2/simcity.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="1ed26c9a" md5="a2e81d97942de7fd64a64aab6a4fd22e" sha1="d7bfd4e64434333a9ad631238cd1b03d52e38979" format="png" support="">media/mixrbv2/simcity.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce82f138" md5="b004040b2d2370502f6f885c4202f0b0" sha1="b7d29e3603e3abf8e9859618a490bf7334009673" format="png" support="">media/mixrbv2/simcity.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="fr">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="3103">Maxis Software Inc.</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45854" romid="790874" notgame="false">
            <path>skoldaze.zip</path>
            <noms>
                <nom region="ss">Skool Daze</nom>
                <nom region="wor">Skool Daze</nom>
                <nom region="asi">Skool Daze</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This highly original game concept sets you as Eric, a typical scamp of a schoolboy whose school report is due, and it is so bad that his parents can't be allowed to see it. This means retrieving it from the headmaster's safe, by obtaining every piece of the pass-code from the teachers, by hitting each of the shields with your catapult.

All this has to be done around all the rigors of a typical school day. you must go to class when the bell goes, or else it's detention, and the other kids will often play around to block you. The game's Artificial Intelligence means that events continue to unfold around you in the other rooms and corridors.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="92127d8a" md5="7a98df93c3e1efe763a5a613125cefac" sha1="27a4b63833cfeb13428f7408f5b483df9b4e5e33" format="mp4" support="">media/video/skoldaze.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="771525c8" md5="1ac7ea0d668b6bab76e999bf05c5fc6d" sha1="00167bf17c973bbb9a9834495417e84b65aa5fcb" format="png" support="">media/mixrbv2/skoldaze.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="asi">1984</date>
            </dates>
            <developpeur id="6214">Microsphere Computer Services Ltd.</developpeur>
            <editeur id="6214">Microsphere Computer Services Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138597" romid="194615" notgame="false">
            <path>slapfigh.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="wor">Slap Fight</nom>
                <nom region="sp">Slap Fight</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="38510542" md5="0de87a10f996b4da19c192e374fbb17f" sha1="00265402979dceb07f195c158a28e9f2b121d488" format="png" support="">media/mixrbv2/slapfigh.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e879cae9" md5="acad161a87c1e3b420385a7fe4399d1d" sha1="a86bb6b4f009db131162eb888565354ff8e83d7a" format="png" support="">media/mixrbv2/slapfigh.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b5796c5" md5="30a05eae8a273f6995b90f9a65e95a0c" sha1="b379469d5086517a7f2a25e983e87f3a0b867f00" format="png" support="">media/mixrbv2/slapfigh.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138597" romid="604149" notgame="false">
            <path>slapfigh_48.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="wor">Slap Fight</nom>
                <nom region="sp">Slap Fight</nom>
            </noms>
            <cloneof>slapfigh.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="38510542" md5="0de87a10f996b4da19c192e374fbb17f" sha1="00265402979dceb07f195c158a28e9f2b121d488" format="png" support="">media/mixrbv2/slapfigh_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="e879cae9" md5="acad161a87c1e3b420385a7fe4399d1d" sha1="a86bb6b4f009db131162eb888565354ff8e83d7a" format="png" support="">media/mixrbv2/slapfigh_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b5796c5" md5="30a05eae8a273f6995b90f9a65e95a0c" sha1="b379469d5086517a7f2a25e983e87f3a0b867f00" format="png" support="">media/mixrbv2/slapfigh_48.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45862" romid="760405" notgame="false">
            <path>slightmg_48.zip</path>
            <noms>
                <nom region="ss">Slightly Magic</nom>
                <nom region="wor">Slightly Manic</nom>
            </noms>
            <cloneof>slightmg.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.

In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.

In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c7316d93" md5="50d5c97ed9a0cbbbeefa8fdb2f27a9e2" sha1="d723ef82015c51d90a044e06f13841ad69ddc0e0" format="mp4" support="">media/video/slightmg_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0263479f" md5="cab962848024718e1a6ff0cb5b4f5caa" sha1="12b3ca4d08cdb4369fc7f70aab6821eda9495c64" format="png" support="">media/mixrbv2/slightmg_48.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3406">Astonishing Animations</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45862" romid="194620" notgame="false">
            <path>slightmg.zip</path>
            <noms>
                <nom region="ss">Slightly Magic</nom>
                <nom region="wor">Slightly Manic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Slightly Magic is a platformer-adventure game not unlike Codemasters' own Dizzy and Seymour series, but is generally shorter and easier than most other games of that genre.

In Slightly Magic you are cast as Slightly - mischievous nephew of legendary wizard Bigwiz, who has suddenly taken off on some urgent business, leaving his castle in disarray with dragons and magical spells running amok. One of the dragons kidnaps the princess, and now Slightly has to save her.

In addition to standard inventory puzzles of Dizzy games, Slightly Magic introduces a magic system that requires multiple objects to be combined in order to achieve effects ranging from frightening the enemies to turning the player into a fish.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="c7316d93" md5="50d5c97ed9a0cbbbeefa8fdb2f27a9e2" sha1="d723ef82015c51d90a044e06f13841ad69ddc0e0" format="mp4" support="">media/video/slightmg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0263479f" md5="cab962848024718e1a6ff0cb5b4f5caa" sha1="12b3ca4d08cdb4369fc7f70aab6821eda9495c64" format="png" support="">media/mixrbv2/slightmg.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3406">Astonishing Animations</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45866" notgame="false">
            <path>smashtv.zip</path>
            <noms>
                <nom region="ss">Smash T.v.</nom>
                <nom region="wor">Smash TV</nom>
                <nom region="sp">Smash TV</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The year is 1999. The world's most popular television show is Smash T.V., an ultra-violent contest between two armed-to-the-teeth combatants, set loose in a series of deadly arenas that are filled to bursting with hordes of mindless beasts and killer robots. The aim of the game is to blast everything in sight and try to grab more cash and prizes than the other guy. Toaster ovens, VCRs, fancy cars and luxury holidays are there for the taking... for anyone who can survive long enough to enjoy them.

Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b91b408d" md5="4f6c73969807e9808ead95d55b906414" sha1="ded94bdbaf7f3354634b4a5165183f6ab2d37b33" format="png" support="">media/mixrbv2/smashtv.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a718ad04" md5="c30a569c26cbdcfe6a308d4f3802f118" sha1="ddba668f2eb9a136a158ade6e5231fa30f721cd0" format="png" support="">media/mixrbv2/smashtv.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45879" romid="194665" notgame="false">
            <path>solomon.zip</path>
            <noms>
                <nom region="ss">Solomon's Key</nom>
                <nom region="wor">Solomon's Key</nom>
                <nom region="sp">Solomon's Key</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8657667d" md5="7a352b7355e231e29d0b0aff02154188" sha1="e9c3c711700b9604e10fcd67736cd1636702562c" format="png" support="">media/mixrbv2/solomon.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="720636af" md5="89debfd5b3ba2a6529cae32fb180fe84" sha1="b30a17f590c1a6ee602e8be756879aa3e1086945" format="png" support="">media/mixrbv2/solomon.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="sp">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45892" romid="194678" notgame="false">
            <path>sharrier.zip</path>
            <noms>
                <nom region="ss">Space Harrier</nom>
                <nom region="wor">Space Harrier</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="da3910f0" md5="50db9405c87efc249b6a0b5a66df4e2a" sha1="67684800671064a9aca1684bb250e7ce1669c147" format="png" support="">media/mixrbv2/sharrier.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4858996" md5="ec4dc847491bb426b1ed72736ec770b0" sha1="a14d66e956a972b422457d3aa2b4d17c83f2e0e8" format="png" support="">media/mixrbv2/sharrier.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="172">AM R&amp;D Dept. #2</developpeur>
            <editeur id="640">Elite Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45893" romid="760412" notgame="false">
            <path>sharrir2.zip</path>
            <noms>
                <nom region="ss">Space Harrier 2</nom>
                <nom region="us">Space Harrier II</nom>
                <nom region="wor">Space Harrier II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Space Harrier II follows (very closely) in the footsteps of its predecessor and involves you (a Space Harrier) going off to save "Fantasy Land". This combined with the many flashing gaudy colors the game throws at you leads me to believe that it was born out of a bad acid trip.

There are 13 stages to complete by jetting around and blasting bad guys and bosses as they approach. The game is played from behind the main character and the landscape rushes up in 3D similar to the effect used in many car games such as Outrun.

The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74bce0e4" md5="f65ab4d604fba732d8bc78bd7c1bfe88" sha1="5757003ecbae9d15e99366b2de32940d61b9fb78" format="png" support="">media/mixrbv2/sharrir2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="12564">Grandslam Entertainment Ltd.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="159788" notgame="false">
            <path>spec128.zip</path>
            <noms>
                <nom region="ss">Spectrum Says</nom>
                <nom region="wor">Spectrum Says</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff249779" md5="f80c2bed64139d8358d66a661e1a5713" sha1="b7190ac123bf7810c22ab9818fdbb8a1c07e4809" format="png" support="">media/mixrbv2/spec128.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="24344">Magnum Computing</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="159788" notgame="false">
            <path>spec128k.zip</path>
            <noms>
                <nom region="ss">Spectrum Says</nom>
                <nom region="wor">Spectrum Says</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff249779" md5="f80c2bed64139d8358d66a661e1a5713" sha1="b7190ac123bf7810c22ab9818fdbb8a1c07e4809" format="png" support="">media/mixrbv2/spec128k.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="24344">Magnum Computing</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="159788" notgame="false">
            <path>spec48k.zip</path>
            <noms>
                <nom region="ss">Spectrum Says</nom>
                <nom region="wor">Spectrum Says</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff249779" md5="f80c2bed64139d8358d66a661e1a5713" sha1="b7190ac123bf7810c22ab9818fdbb8a1c07e4809" format="png" support="">media/mixrbv2/spec48k.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="24344">Magnum Computing</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="159788" notgame="false">
            <path>spectrum.zip</path>
            <noms>
                <nom region="ss">Spectrum Says</nom>
                <nom region="wor">Spectrum Says</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff249779" md5="f80c2bed64139d8358d66a661e1a5713" sha1="b7190ac123bf7810c22ab9818fdbb8a1c07e4809" format="png" support="">media/mixrbv2/spectrum.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="24344">Magnum Computing</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45926" romid="601226" notgame="false">
            <path>spyhunt.zip</path>
            <noms>
                <nom region="ss">Spy Hunter</nom>
                <nom region="wor">Spy Hunter</nom>
                <nom region="sp">Spy Hunter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ad9e7f1" md5="143647803a92fb69ceabc95024d4b414" sha1="c716f5cdf4d88f37195cfcad9f86e71a8be41cbb" format="png" support="">media/mixrbv2/spyhunt.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45928" romid="194765" notgame="false">
            <path>spyvspy.zip</path>
            <noms>
                <nom region="ss">Spy Vs. Spy</nom>
                <nom region="wor">Spy vs Spy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine.

The black crow and the white crow are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance).

Fights ensue when both spies enter the same room.  Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e39ac749" md5="b21f572346556128f0ce051afbdd97cf" sha1="7c773ce298e7ac21e0750723224b85299087871b" format="mp4" support="">media/video/spyvspy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8b628bd8" md5="fb2b55a78e6a21cba0199cee71a9d8a5" sha1="cde3d0398015840f074e3542613ff762a1bc69ce" format="png" support="">media/mixrbv2/spyvspy.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c007346" md5="f6ea14162968dfa0dafff4b525ee1a99" sha1="ad024ec128e0197f56a7f37a1c009d655edbd4bc" format="png" support="">media/mixrbv2/spyvspy.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="6236">Beyond - Challenging Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="161440" romid="194766" notgame="false">
            <path>spyvspy2.zip</path>
            <noms>
                <nom region="ss">Spy Vs Spy 2 - The Island Caper</nom>
                <nom region="us">Spy vs. Spy: The Island Caper</nom>
                <nom region="wor">Spy vs Spy II - The Island Caper</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile.

There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="ed48dec9" md5="9743592fe03bceefedbce74ed5fdc0c0" sha1="f43bde280a4aafafbff7172e53fb48d6398f51a4" format="mp4" support="">media/video/spyvspy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="6e530c5e" md5="6ad8c8ed365b499d0dc5bd8397f82f57" sha1="0fc2b59ab23aede69a1861669ffb517441a44294" format="png" support="">media/mixrbv2/spyvspy2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25b1f6b0" md5="0c08213640ca10b0803c3d7aadd040ff" sha1="8ca87641ffc3601980793e5544083ff9798f6ff0" format="png" support="">media/mixrbv2/spyvspy2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="3302">Databyte</editeur>
            <genres>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45929" romid="194767" notgame="false">
            <path>spyvspy3.zip</path>
            <noms>
                <nom region="ss">Spy Vs. Spy 3 - Arctic Antics</nom>
                <nom region="us">Spy vs. Spy III: Arctic Antics</nom>
                <nom region="wor">Spy vs Spy III - Arctic Antics</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an arctic island. Once again they're doing their thing - wandering round the island searching for items and setting traps to kill each other (or more frequently themselves).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="e9f7d164" md5="086e5f3944488b9f70a7d4b19388c9c2" sha1="750b9f0c528c7bbe40b8b8ee9bb6a9cffd924937" format="mp4" support="">media/video/spyvspy3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d06f61d7" md5="265ca0b090784385cf8a91d565e1119d" sha1="76f80dd6e2659c8f6abeef94fc7bd23f3194eb2d" format="png" support="">media/mixrbv2/spyvspy3.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eacec4bf" md5="a0532148a4ff161fe3e783687b420d14" sha1="62922ab90c22a323cac90ccbf6aac4922c8744e8" format="png" support="">media/mixrbv2/spyvspy3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="3302">Databyte</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="139018" notgame="false">
            <path>starfarc.zip</path>
            <noms>
                <nom region="ss">Star Farce</nom>
                <nom region="wor">Star Farce</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b12a5cc1" md5="d5a88068027af9eca800be4ca18a31f5" sha1="974c2cb4e50bcb017ff58a759a015b1ccf54b293" format="png" support="">media/mixrbv2/starfarc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="21449">Magic Post Box, Laurent Noel, LOG</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45967" notgame="false">
            <path>sfight.zip</path>
            <noms>
                <nom region="ss">Street Fighter</nom>
                <nom region="wor">Street Fighter</nom>
                <nom region="sp">Street Fighter</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series.

After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. 

The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. 

It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed56c9a4" md5="e0f7edca1531de45a8e5d0367f83cfe8" sha1="a8181ea41963cd876d7c4b84ab4cffef57237632" format="png" support="">media/mixrbv2/sfight.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="582">Go!</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45971" notgame="false">
            <path>strider.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="wor">Strider</nom>
                <nom region="sp">Strider</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all.

Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="861260a6" md5="6b68ef3d021d8b8503a1620cff1780ec" sha1="e7c628adbb902bab3d8ebfc65ebe1344b91f762c" format="png" support="">media/mixrbv2/strider.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45972" notgame="false">
            <path>strider2.zip</path>
            <noms>
                <nom region="ss">Strider 2</nom>
                <nom region="wor">Strider II</nom>
                <nom region="sp">Strider II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held.

The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="807b47bc" md5="08715dff256ed9199b8aab21d72bd2fc" sha1="e8eda9d8bc2c02cbc8dd5b0d5ef19cd28a812332" format="png" support="">media/mixrbv2/strider2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="sp">1990</date>
            </dates>
            <developpeur id="2848">Tiertex Ltd.</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="132814" notgame="false">
            <path>striker.zip</path>
            <noms>
                <nom region="ss">Striker</nom>
                <nom region="wor">Striker</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae9d817" md5="6949ee4888c17b6a70a9bff19e385c6a" sha1="d50694788019fc499f18a759ef699f13841da95c" format="png" support="">media/mixrbv2/striker.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="21785">Adam Parker</developpeur>
            <editeur id="6452">Cult Games</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="129891" romid="194858" notgame="false">
            <path>stuntcar.zip</path>
            <noms>
                <nom region="ss">Stunt Car Racer</nom>
                <nom region="wor">Stunt Car Racer</nom>
                <nom region="sp">Stunt Car Racer</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="002c9ea4" md5="3bc4fa5d5d0459c81ddad6dca33e1626" sha1="7ab7a99193568623c4214208ad0efc649efc9b8a" format="mp4" support="">media/video/stuntcar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3a43822a" md5="eaa2bbd5d6b53af82bb73015f853bf29" sha1="d464eddd364caeb14678d74de5ead65ead58a0c4" format="png" support="">media/mixrbv2/stuntcar.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a9fd0fd" md5="cd6ea04e9424670c0ee4bdf729d131ee" sha1="84038a205f44e167976e8c79f7732efd4a1ecb61" format="png" support="">media/mixrbv2/stuntcar.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="21992">Geoff Crammond, Pete Cooke</developpeur>
            <editeur id="3239">Micro Style</editeur>
            <genres>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="129891" notgame="false">
            <path>stuntcar_48.zip</path>
            <noms>
                <nom region="ss">Stunt Car Racer</nom>
                <nom region="wor">Stunt Car Racer</nom>
                <nom region="sp">Stunt Car Racer</nom>
            </noms>
            <cloneof>stuntcar.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="002c9ea4" md5="3bc4fa5d5d0459c81ddad6dca33e1626" sha1="7ab7a99193568623c4214208ad0efc649efc9b8a" format="mp4" support="">media/video/stuntcar_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="3a43822a" md5="eaa2bbd5d6b53af82bb73015f853bf29" sha1="d464eddd364caeb14678d74de5ead65ead58a0c4" format="png" support="">media/mixrbv2/stuntcar_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a9fd0fd" md5="cd6ea04e9424670c0ee4bdf729d131ee" sha1="84038a205f44e167976e8c79f7732efd4a1ecb61" format="png" support="">media/mixrbv2/stuntcar_48.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="21992">Geoff Crammond, Pete Cooke</developpeur>
            <editeur id="3239">Micro Style</editeur>
            <genres>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45983" romid="194861" notgame="false">
            <path>subbueto.zip</path>
            <noms>
                <nom region="ss">Subbuteo</nom>
                <nom region="us">Subbuteo</nom>
                <nom region="wor">Subbuteo - The Computer Game</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. 

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="c518e920" md5="6f5a6fd9110b69ec2c28c4634912ccf7" sha1="4996ab1bd5acf889cac223fa19de9e8a8a624943" format="png" support="">media/mixrbv2/subbueto.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="404f2447" md5="e0a2d00319dbd3740bdb3a7b9bddc3a4" sha1="588c7695357b8006ba41993aa8533663a168b0db" format="png" support="">media/mixrbv2/subbueto.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3248">Goliath Games</developpeur>
            <editeur id="3400">Electronic Zoo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45983" notgame="false">
            <path>subbueto_48.zip</path>
            <noms>
                <nom region="ss">Subbuteo</nom>
                <nom region="us">Subbuteo</nom>
                <nom region="wor">Subbuteo - The Computer Game</nom>
            </noms>
            <cloneof>subbueto.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for. 

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="c518e920" md5="6f5a6fd9110b69ec2c28c4634912ccf7" sha1="4996ab1bd5acf889cac223fa19de9e8a8a624943" format="png" support="">media/mixrbv2/subbueto_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="404f2447" md5="e0a2d00319dbd3740bdb3a7b9bddc3a4" sha1="588c7695357b8006ba41993aa8533663a168b0db" format="png" support="">media/mixrbv2/subbueto_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3248">Goliath Games</developpeur>
            <editeur id="3400">Electronic Zoo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="27" principale="1" parentid="0" langue="en">Strategy</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45990" romid="194888" notgame="false">
            <path>shangon4.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-On</nom>
            </noms>
            <cloneof>shangon.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fff435f" md5="630620af3428794c586d16e2e71d6257" sha1="fab9d18a3663c2312457d43217ecf887c6d87e6b" format="png" support="">media/mixrbv2/shangon4.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45990" romid="194887" notgame="false">
            <path>shangon3.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-On</nom>
            </noms>
            <cloneof>shangon.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fff435f" md5="630620af3428794c586d16e2e71d6257" sha1="fab9d18a3663c2312457d43217ecf887c6d87e6b" format="png" support="">media/mixrbv2/shangon3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45990" romid="194886" notgame="false">
            <path>shangon2.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-On</nom>
            </noms>
            <cloneof>shangon.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fff435f" md5="630620af3428794c586d16e2e71d6257" sha1="fab9d18a3663c2312457d43217ecf887c6d87e6b" format="png" support="">media/mixrbv2/shangon2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45990" romid="194885" notgame="false">
            <path>shangon.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-On</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This is a conversion of Sega's popular motorcycle racing arcade game.  In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.  

This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fff435f" md5="630620af3428794c586d16e2e71d6257" sha1="fab9d18a3663c2312457d43217ecf887c6d87e6b" format="png" support="">media/mixrbv2/shangon.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45993" romid="194892" notgame="false">
            <path>smgp.zip</path>
            <noms>
                <nom region="ss">Super Monaco Gp</nom>
                <nom region="wor">Super Monaco GP</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible.

The Genesis version of Super Monaco adds a complete career mode, however.  In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car.  By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="48942429" md5="917134cb1be19f70693e72347a5a555d" sha1="914d3b627da1fdc12f8bfe7351f75577d310f8aa" format="png" support="">media/mixrbv2/smgp.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdc75297" md5="3e42840716e82769f55fb730cbf6b9a6" sha1="628501454c126966de758b6c0f38b839d015e2f1" format="png" support="">media/mixrbv2/smgp.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46000" notgame="false">
            <path>supespri.zip</path>
            <noms>
                <nom region="ss">Super Sprint</nom>
                <nom region="wor">Super Sprint</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="f775b498" md5="1a9c5b7c94a6f19a2bdd72765eb8e4ec" sha1="3e9baeefdb40310d407ec245b8d2423fc2bc8033" format="mp4" support="">media/video/supespri.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8674a30f" md5="797ae8dd53603c4e9fe99916d1a707ff" sha1="750a277c0966c0c65ec2b0418ce64964f3b1f94d" format="png" support="">media/mixrbv2/supespri.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="3238">Electric Dreams Software</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46026" romid="761745" notgame="false">
            <path>renegad2.zip</path>
            <noms>
                <nom region="ss">Target - Renegade</nom>
                <nom region="us">Target: Renegade</nom>
                <nom region="wor">Target - Renegade</nom>
                <nom region="sp">Target - Renegade</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="90a13c1f" md5="4b85de65ad6c72bb46b7ab3c8d4287a1" sha1="f12d3dd5aee396452402348c591560d5a3722265" format="mp4" support="">media/video/renegad2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="28c76940" md5="4bca93b1d2e27099bcfe0deaf12405f3" sha1="9b899570e95c726d6031b73a65ae47027a82da6b" format="png" support="">media/mixrbv2/renegad2.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="11b383a4" md5="deb19f826df3c417c86940ceea3ebb7e" sha1="a8be2be956416d165d7bebd5984a4d445372a522" format="png" support="">media/mixrbv2/renegad2.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3313f317" md5="485dc1ff8184b2f0d823b7e3e1c6d17f" sha1="625ad950a81b5ad5490a9c3488e9821b4fe27a31" format="png" support="">media/mixrbv2/renegad2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="6199">Imagine</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46033" notgame="false">
            <path>tmht_48.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Hero Turtles</nom>
                <nom region="us">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Hero Turtles</nom>
            </noms>
            <cloneof>tmht.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.

Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.

Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9bae1a35" md5="3f83102a6e41b67713d7f0c1f253f4ee" sha1="271bc660975a6a20fba2fa9881bc21bfcd505796" format="mp4" support="">media/video/tmht_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fda3bff1" md5="66c88bc49adf8f6d744bb7c572deb8a7" sha1="13f225d98d8ce1aade0f2ad8d2b58d711d2e6700" format="png" support="">media/mixrbv2/tmht_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="bb3c8b78" md5="9264b742cebb165daba0f1bb9a123bf2" sha1="3b216be0e08908f83670c69b85f54300648abeb1" format="png" support="">media/mixrbv2/tmht_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdac4d02" md5="1ee47c948283deb78d2f2a773ffcdbd3" sha1="928b6124bc3d79708cf36ebd034733c7b8cbc171" format="png" support="">media/mixrbv2/tmht_48.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="5185">Image Works</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46033" romid="194966" notgame="false">
            <path>tmht.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Hero Turtles</nom>
                <nom region="us">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Hero Turtles</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue!  Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches than go after The Shredder deep in the bowels of The Technodrome itself.

Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any time) as you save your friends and battle The Shredder and his cronies. There are no 'lives', as such - when you lose a turtle, he becomes 'captured', and you cannot use him again until you rescue him from a place hidden in the overworld.

Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="9bae1a35" md5="3f83102a6e41b67713d7f0c1f253f4ee" sha1="271bc660975a6a20fba2fa9881bc21bfcd505796" format="mp4" support="">media/video/tmht.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fda3bff1" md5="66c88bc49adf8f6d744bb7c572deb8a7" sha1="13f225d98d8ce1aade0f2ad8d2b58d711d2e6700" format="png" support="">media/mixrbv2/tmht.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="bb3c8b78" md5="9264b742cebb165daba0f1bb9a123bf2" sha1="3b216be0e08908f83670c69b85f54300648abeb1" format="png" support="">media/mixrbv2/tmht.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdac4d02" md5="1ee47c948283deb78d2f2a773ffcdbd3" sha1="928b6124bc3d79708cf36ebd034733c7b8cbc171" format="png" support="">media/mixrbv2/tmht.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="2758">Probe Software Ltd.</developpeur>
            <editeur id="5185">Image Works</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138702" romid="595490" notgame="false">
            <path>tmhtarc.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Hero Turtles - The Coin-op</nom>
                <nom region="wor">Teenage Mutant Hero Turtles - The Coin-Op</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="2e45844f" md5="15b9e71498c7226e75b13f15d92cbdf5" sha1="8ef62a449d98a22301745a6637c478fddf68eebd" format="mp4" support="">media/video/tmhtarc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c9a12f3" md5="2b9901d7c7de4dfae32b509ce278cf16" sha1="1d3d625d9d250fbfccfd2e592831fc177b85763e" format="png" support="">media/mixrbv2/tmhtarc.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="5185">Image Works</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46042" romid="194981" notgame="false">
            <path>terracrs.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
                <nom region="sp">Terra Cresta</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The high-tech Terra Cresta ship should be capable of wiping out alien forces on a disputed planet. You're the pilot, and must shoot out every ship, defence tower and minefield you find as you fly around its surface. 

The action is viewed from above, scrolling only at the top, leaving you with a set journey to follow. You are limited to 2 bullets on screen at a time, so each shot should be tactically considered.

Power-ups are released by numbered buildings - shoot the building and then fly immediately in front of it to collect them. Once you have a a power-up Formation Mode, which gives you multiple firing positions as the ship splits of itself, is an option.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6eb2651b" md5="de97bd4f3dbfe14ec535289520bfb582" sha1="3c226577fba09aad731b0fbff1ade98c76a10555" format="mp4" support="">media/video/terracrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="eebc1257" md5="4830f882b8f818d075aec85992d1083a" sha1="4201da8a588abf9b1a9a110635c69111b99bf1d7" format="png" support="">media/mixrbv2/terracrs.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7150c869" md5="61fa1a1e3192c0327257f914a2588baf" sha1="0bf877778b04d5673c88abe4829c8ddd8364ba73" format="png" support="">media/mixrbv2/terracrs.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46042" notgame="false">
            <path>terracrs_48.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
                <nom region="sp">Terra Cresta</nom>
            </noms>
            <cloneof>terracrs.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The high-tech Terra Cresta ship should be capable of wiping out alien forces on a disputed planet. You're the pilot, and must shoot out every ship, defence tower and minefield you find as you fly around its surface. 

The action is viewed from above, scrolling only at the top, leaving you with a set journey to follow. You are limited to 2 bullets on screen at a time, so each shot should be tactically considered.

Power-ups are released by numbered buildings - shoot the building and then fly immediately in front of it to collect them. Once you have a a power-up Formation Mode, which gives you multiple firing positions as the ship splits of itself, is an option.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="6eb2651b" md5="de97bd4f3dbfe14ec535289520bfb582" sha1="3c226577fba09aad731b0fbff1ade98c76a10555" format="mp4" support="">media/video/terracrs_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="eebc1257" md5="4830f882b8f818d075aec85992d1083a" sha1="4201da8a588abf9b1a9a110635c69111b99bf1d7" format="png" support="">media/mixrbv2/terracrs_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7150c869" md5="61fa1a1e3192c0327257f914a2588baf" sha1="0bf877778b04d5673c88abe4829c8ddd8364ba73" format="png" support="">media/mixrbv2/terracrs_48.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44710" romid="486270" notgame="false">
            <path>bossthe.zip</path>
            <noms>
                <nom region="ss">Boss, The</nom>
                <nom region="us">The Boss</nom>
                <nom region="wor">The Boss</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Take control of a football team in a division below the top one, and try to lead them to glory in both league and European competition. You start with a squad of 12 players, whose names can be changed, but have room for 15 players in total, with chances to buy and sell players. You can take out a bank loan, the level of which depends on your division.

The team's formation can be customised, and as outfield players are not limited to a single position, you can customise the team's strengths and weaknesses in quite a precise way. Matches are played out by listing scorers as they happen, and are followed by a full list of the division's other results. Finances change after each match to to wages, gate receipts, and possible incidents such as riots and illegal player approaches.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e63c99c5" md5="dd79759a1b02c7f464622b647f4c530b" sha1="bfe24416c43847a5e3f9ae92267da28a60e88fb1" format="png" support="">media/mixrbv2/bossthe.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3313">Peaksoft</developpeur>
            <editeur id="3313">Peaksoft</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="136635" notgame="false">
            <path>fntzone2.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2, The</nom>
                <nom region="wor">The Fantasy Zone 2</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3e45819" md5="86946d46b7abe515fd9a2cb9ceabd501" sha1="1de3b2c64d7707daf324b4d30c56b4e34384cbf8" format="png" support="">media/mixrbv2/fntzone2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45137" romid="649850" notgame="false">
            <path>greatesc.zip</path>
            <noms>
                <nom region="ss">Great Escape, The</nom>
                <nom region="us">The Great Escape</nom>
                <nom region="wor">The Great Escape</nom>
                <nom region="sp">The Great Escape</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Great Escape is an isometric action-adventure game.

Gather round, kids, and listen to grandpa tell of his time as a prisoner of war in Germany. ‘Twas back in 1942. Those were rough times, lads. Rough times. Been shot down in my plane. Darn shame it was, it being a good plane and all. Next I know, there’s this group of German soldiers standing round me, and off we go to a P.O.W. camp. Big thing, that, plenty of guards all around with a keen eye on your every move, and full of unfortunate souls like myself. Just that they do naught but sit all day and sob and generally be no great help when it comes to doing the Great Escape. But not me, no sir! I showed them Germans, I did, and I was out of their fashionable high security “he who comes here, stays here” camp in no time. You wanna hear that story? Bet you do!

Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. 

Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going to all important events. You have to detect and use gaps in the time-table to explore the camp. 

Rule number two: guard rooms are off limits. If a soldier catches you in a room that is forbidden, you will be placed in solitary confinement. Of course, you have to enter restricted parts of the camp to find items crucial for your escape. The moral flag will turn from green to red to indicate that you are in an area where you shouldn’t be. 

Rule no three: no prisoner may carry forbidden objects. When you are caught in a suspicious situation, you will be stripped of all items that you found so far. To avoid that, you have to deposit objects in a safe place. You need to find keys to open locked doors, uniforms for camouflage, flashlights to see in dark tunnels, and many more. 

Rule number four: guard commands are to be obeyed at all times. The German soldiers patrol on fixed routes and have a line of sight. You have to learn the guard’s routes and sneak past their backs to avoid detection when breaking out. If you are caught, your morale will decrease. If your morale reaches zero, your will to escape is broken.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="d4a428c9" md5="f6ccacfd79d38e14198dd3d344483086" sha1="8ccbb6031cecab59c37d560df6ee7c612284d273" format="png" support="">media/mixrbv2/greatesc.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="234e5ab0" md5="86939874c04c4285e5ac61e21881b498" sha1="b2afce40fd5faf00d9693bbb8b96a02d738eddb7" format="png" support="">media/mixrbv2/greatesc.png</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="sp">1986</date>
            </dates>
            <developpeur id="3337">Denton Designs</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>17</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="162487" romid="790777" notgame="false">
            <path>hobbit2.zip</path>
            <noms>
                <nom region="ss">Hobbit, The</nom>
                <nom region="us">The Hobbit</nom>
                <nom region="wor">The Hobbit</nom>
            </noms>
            <cloneof>hobbit.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Relive Tolkien's The Hobbit as Bilbo Baggins.  A piece of  Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin.

The implementation is rich enough that you can play entirely without pictures if you wish.  Also, gameplay happens in realtime, uncommon for interactive fiction.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="aa5deb22" md5="1b62dfed84a54451c6051150f7b8099a" sha1="d41c9aa08a88191d976ed818df582d789c79dc9f" format="mp4" support="">media/video/hobbit2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e877d593" md5="4f4be4bcbe7607cfdbd434928830ecb3" sha1="4db668f0d618e7fa1ba9b4a4a0481b79e7e2b4df" format="png" support="">media/mixrbv2/hobbit2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="45242" romid="189582" notgame="false">
            <path>incshrf.zip</path>
            <noms>
                <nom region="ss">Incredible Shrinking Fireman</nom>
                <nom region="wor">The Incredible Shrinking Fireman</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sid the Fireman's life is ruined when he falls into a shrinking machine, whilst dealing with a fire at a shrinking factory. To return to his full glory, he must find five parts of a stretching machine.

The end result is a side-view arcade adventure, in which obstacles must be used to clear paths to obtain all five parts. Many screens have multiple exits, which are not always obvious. Ghosts and ghouls  on fixed patterns must be avoided.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f2ec3de" md5="6820413b88ed61bc09ed6a4dab48b548" sha1="091ff36f67d40b31ed03e570b3520cdb315cf4a1" format="png" support="">media/mixrbv2/incshrf.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="1555">Mastertronic</developpeur>
            <editeur id="1555">Mastertronic</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46101" romid="769498" notgame="false">
            <path>tradooth.zip</path>
            <noms>
                <nom region="ss">Trap Door, The</nom>
                <nom region="us">The Trap Door</nom>
                <nom region="wor">The Trap Door</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Berk is trying to obtain a chest of treasure from within a castle inhabited by the Bad Tempered Thing. This involves completing five tasks, although a learner mode in which only 4 are required is also provided. The first task is to provide a can of worms, whilst crushed eyeballs must be provided for task two. You then need to boil Slimies, fry eggs (getting them is a dilemma in itself), and then force everything back into the trapdoor. These tasks must be completed before Thing’s Angry Meter reaches its limit.

As fans of the TV show will recall, the Trap Door of the title seals in numerous strange monsters, and in the game some are harmful and some are a hindrance, depending on the task at hand, so be careful which ones are released. Remember to close it, as spooks will be released if you do not – these require food to be pacified. Boni and Drutt appear regularly – the former giving cryptic morsels of advice, and the latter eating spiders and getting in the way. You can prepare for one task while completing another, so pay attention to items which may be useful, and think about what they are likely to be used in conjunction with.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="90b3e01c" md5="0dbcb31c047f1ab18f79b4391e72357e" sha1="3c90eb884352a64743dd80c6c8f05a94db7d9fe0" format="png" support="">media/mixrbv2/tradooth.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cebf23fa" md5="eebf0e76c659db401cc7320b77de5375" sha1="fe504731f44de0cb26dd67e642bde7b42bd57d8f" format="png" support="">media/mixrbv2/tradooth.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="4645">Piranha</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46137" romid="517345" notgame="false">
            <path>untouchb.zip</path>
            <noms>
                <nom region="ss">Untouchables, The</nom>
                <nom region="us">The Untouchables</nom>
                <nom region="wor">The Untouchables</nom>
                <nom region="sp">The Untouchables</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="44eb74cd" md5="300cd29218b97c0e8605045748a7b233" sha1="e6fb93a7f01414bdf0aa23a06c5d5e515330a3db" format="png" support="">media/mixrbv2/untouchb.png</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
                <date region="sp">1989</date>
            </dates>
            <developpeur id="2962">Special FX Software Ltd.</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>1</topstaff>
            <note>18</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138357" notgame="false">
            <path>vindthe.zip</path>
            <noms>
                <nom region="ss">Vindicator, The</nom>
                <nom region="wor">The Vindicator</nom>
                <nom region="sp">The Vindicator</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="sp" crc="dadc7cd0" md5="faa61be572ecb4930aecaa2f76bf6e18" sha1="11da46b5fa55c519c415e8e1bdfab423f71da7de" format="png" support="">media/mixrbv2/vindthe.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7ab099c" md5="adfbfe755db084cbee82784bb7abfe39" sha1="629dad7fcc5fc295eb0bbf2c1bad5a5082ada8bd" format="png" support="">media/mixrbv2/vindthe.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46168" romid="790903" notgame="false">
            <path>wayexplf.zip</path>
            <noms>
                <nom region="ss">Way Of The Exploding Fist, The</nom>
                <nom region="us">The Way of the Exploding Fist</nom>
                <nom region="wor">The Way of the Exploding Fist</nom>
                <nom region="sp">The Way of the Exploding Fist</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This menacingly-titled beat 'em up was the first in many martial arts titles from Australia's Melbourne House. Sixteen different moves are on offer, ranging from standard kicks to jumps, somersaults and roundhouse kicks.

The move executed each time is defined based on the character's direction, the joystick/keyboard positioning, and on whether the fire button is depressed, in a system which became standard on single-button control systems.

To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch scores a full one, whereas a less forceful contact offers half a point - the best moves also offer more points. In the one-player game, you advance through a Dan by winning two successive bouts, and a single win for the opponent means game over. The champion in a two-player duel is decided by points after 4 rounds.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="8a261229" md5="250d31a6f2985541352f403a45b94605" sha1="46cba455ffc7296637ba65962bbcd85795ddd41a" format="mp4" support="">media/video/wayexplf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="8469e06a" md5="60f15914a6a8d9faa01c9c6ed74c3637" sha1="aaa3adcb968cd6de690e8f140660d4ebc94c704a" format="png" support="">media/mixrbv2/wayexplf.png</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="108">Beam Software</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46064" romid="195018" notgame="false">
            <path>thndrbld.zip</path>
            <noms>
                <nom region="ss">Thunderblade</nom>
                <nom region="wor">Thunder Blade</nom>
                <nom region="sp">Thunder Blade</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Aboard the lethal Gunship Gladiator helicopter, it is your job to ensure that a coup fails to install a dictator as leader. 

The game features 12 levels split into three distinct styles. First of all you'll be flying over a city in your helicopter, shooting out tanks by ducking low enough to target them, but also climbing to avoid the skyscrapers in the area. The third section is viewed similarly, but sees you attempting to wipe out the planes mounted on an aircraft carrier.

The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="6c2c52f9" md5="136c78e77f0c701cd7c0babc41cc0bfa" sha1="ee6e3a1674a9b1949128db209ecdcef80a6f2f59" format="png" support="">media/mixrbv2/thndrbld.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="171c320c" md5="ce13f05f3e0f62624c81fc7bf5bb74ed" sha1="2168d44ad68779d646154d3311cb1cddc6914a6c" format="png" support="">media/mixrbv2/thndrbld.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46067" notgame="false">
            <path>tigeroad_48.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="wor">Tiger Road</nom>
                <nom region="sp">Tiger Road</nom>
            </noms>
            <cloneof>tigeroad.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="60032f18" md5="26fc44c02f058a15f362e1e4367b53b3" sha1="b3e90fbf60c0770a5841d80db10b595cb8564e56" format="png" support="">media/mixrbv2/tigeroad_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9df8931c" md5="fc4b30834418c2fa6cb12fd4c94daa62" sha1="0d64cd7304bf8e7c04728d98a6303c57d5d91a1f" format="png" support="">media/mixrbv2/tigeroad_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="582">Go!</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46067" romid="195022" notgame="false">
            <path>tigeroad.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="wor">Tiger Road</nom>
                <nom region="sp">Tiger Road</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">This arcade conversion is a  beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="60032f18" md5="26fc44c02f058a15f362e1e4367b53b3" sha1="b3e90fbf60c0770a5841d80db10b595cb8564e56" format="png" support="">media/mixrbv2/tigeroad.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9df8931c" md5="fc4b30834418c2fa6cb12fd4c94daa62" sha1="0d64cd7304bf8e7c04728d98a6303c57d5d91a1f" format="png" support="">media/mixrbv2/tigeroad.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="sp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="582">Go!</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138761" notgame="false">
            <path>timescan.zip</path>
            <noms>
                <nom region="ss">Time Scanner</nom>
                <nom region="wor">Time Scanner</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9865033c" md5="ca0c0574a819a8d91dd3470ca0f3fbef" sha1="9591100cbeccc7bd2ca9ef5e18a693f4c02f5cb7" format="png" support="">media/mixrbv2/timescan.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46089" romid="788577" notgame="false">
            <path>totrcall.zip</path>
            <noms>
                <nom region="ss">Total Recall</nom>
                <nom region="wor">Total Recall</nom>
                <nom region="sp">Total Recall</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.

Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="26cf4515" md5="cbcaa6f375a933cf658c3303acaaa964" sha1="c1bf6f94aa66802395306c452055ca40a8bc442f" format="mp4" support="">media/video/totrcall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="fb2d7cb8" md5="72b3898f7f12433236bdd9147fb409d0" sha1="f038a810664de731d995b27635f0a43999da4204" format="png" support="">media/mixrbv2/totrcall.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="0bf05a8c" md5="85826097243874e4bf1f576a44f33e77" sha1="d738e3a7703d45e4f624f52651a209c16960c6c4" format="png" support="">media/mixrbv2/totrcall.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8aec6f2f" md5="6d4cb8de1af9073aba7cfca6aefd9377" sha1="e085e084f8b583ebc881cb20f8d0dcd3d5d6de2b" format="png" support="">media/mixrbv2/totrcall.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
                <date region="sp">1991</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="138802" romid="777491" notgame="false">
            <path>tracfiel.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="wor">Track and Field</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7871c19a" md5="5f15f8b6077209668cbc3b10065bf30e" sha1="27eede750dacc978c47e750de3743783ef29c70c" format="png" support="">media/mixrbv2/tracfiel.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="21522">Ali Davidson, P. Knecht</developpeur>
            <editeur id="43">Ocean</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46151" romid="195199" notgame="false">
            <path>vindicat.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Tangent Empire are preparing to attack the earth with their convoy of tanks, and it is you who has been sent forward to destroy the 14 space stations which make up the potential invasion threat.

There are 3 sub-levels on each station, which can be played in any order. The action scrolls in every direction, with you guiding your tank-link droid around to shoot the opposition droids. The tank takes a while to steer, making it initially harder to avoid contact with those enemies. Each level contains energy stars, which can be traded in for upgrades such as improved weapons and extra speed after each level.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="eu" crc="eace74af" md5="f6f05a5a50ace44e4c583bcac5632426" sha1="ed250e0d940945f756210515913ec35f86427634" format="png" support="">media/mixrbv2/vindicat.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9b0c2dc" md5="9b754cb45e4a1d192c6144ade0983e35" sha1="462019f20ff4a59b280e59ba3347c088890cb9c3" format="png" support="">media/mixrbv2/vindicat.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46171" notgame="false">
            <path>wecleman_48.zip</path>
            <noms>
                <nom region="ss">Wec Le Mans</nom>
                <nom region="wor">WEC Le Mans</nom>
            </noms>
            <cloneof>wecleman.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. 

As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4ad58d6b" md5="3669aae0edcef24ed92ca28a9fbfd658" sha1="56f7133c36debbd62028ea6507393b71c155038c" format="mp4" support="">media/video/wecleman_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7d1e66c4" md5="2a87dabad333efb9885e5c32a28b4274" sha1="6cb37ec183b8a1cfb8498628cd48286d4f1933c0" format="png" support="">media/mixrbv2/wecleman_48.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="034c1324" md5="08ecb146526f1ffa9a7604b83c6d788d" sha1="e9b901033c0d02dbd1ed6760f5cbfbe91f969fc1" format="png" support="">media/mixrbv2/wecleman_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eaab20d" md5="df4cc13216b06f827820dfd242d68ee5" sha1="a4403e368d8bc5b13d89759f585c66cbfa96890e" format="png" support="">media/mixrbv2/wecleman_48.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="6487">Coreland</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46171" romid="792852" notgame="false">
            <path>wecleman.zip</path>
            <noms>
                <nom region="ss">Wec Le Mans</nom>
                <nom region="wor">WEC Le Mans</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Recreating the famous Le Mans 24 race, although fortunately not in real-time, Konami's coin-op found its way onto the home systems. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. 

As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="4ad58d6b" md5="3669aae0edcef24ed92ca28a9fbfd658" sha1="56f7133c36debbd62028ea6507393b71c155038c" format="mp4" support="">media/video/wecleman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="7d1e66c4" md5="2a87dabad333efb9885e5c32a28b4274" sha1="6cb37ec183b8a1cfb8498628cd48286d4f1933c0" format="png" support="">media/mixrbv2/wecleman.png</media>
                <media parent="jeu" type="mixrbv2" region="sp" crc="034c1324" md5="08ecb146526f1ffa9a7604b83c6d788d" sha1="e9b901033c0d02dbd1ed6760f5cbfbe91f969fc1" format="png" support="">media/mixrbv2/wecleman.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eaab20d" md5="df4cc13216b06f827820dfd242d68ee5" sha1="a4403e368d8bc5b13d89759f585c66cbfa96890e" format="png" support="">media/mixrbv2/wecleman.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="6487">Coreland</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46161" romid="195215" notgame="false">
            <path>wackdart.zip</path>
            <noms>
                <nom region="ss">Wacky Darts</nom>
                <nom region="wor">Wacky Darts</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. 

Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top.

Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players).

Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b33465e3" md5="48a21fba35941a2f139ba52d62355988" sha1="122f4e833a80de2fd0f15bb57158d97653a96ec7" format="png" support="">media/mixrbv2/wackdart.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3303">Big Red Software</developpeur>
            <editeur id="87">Codemasters</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46195" notgame="false">
            <path>wboy.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Just when things were going great with Tom-Tom and his girlfriend Tanya, some thug of a woodland king had to kidnap her and hide her away, and Tom-Tom doesn't have a clue where. That's why he has to explore deep dark forests, cross endless oceans, climb treacherous slopes, survive endless volcanoes, and even walk through clouds. But Tom-Tom will never be totally alone. You see, when he goes through the exotic locations, he has to come face to face with its inhabitants, like bees, spiders, snakes, coal-kids, frogs, bats, snails, coyotes, and octopuses, to name a few. The hatchet is Tom-Tom's only line of defense against these menaces.

There are ten areas, each containing four rounds each, but the tenth area can't be accessed unless Tom-Tom collects all the dolls during his rescue mission. During his journey, he can break open different eggs that will reveal hatchets, skateboards, mushrooms, milk, and even guardian angels. You can ride the skateboard through each round, as long as you don't collide with an inhabitant. When you complete each round while still riding the skateboard, you'll start the next round still riding it. As you progress through each round, your vitality will start to get low, but it can be increased by getting milk, mushrooms, potato chips,or fruit that appear everywhere you go. As well as the normal eggs, there are also speckled eggs that must be avoided, otherwise the God of Death will be released, and once he follows you, you'll lose vitality much quickly. At the end of every fourth round, there is a king waiting to destroy you with his fireballs or lightning bolts.

There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="bcb7953b" md5="d527b5368323b0490bfb00d3000f9f0b" sha1="6c8d456ac2bd3a08879c4121eed78eb849927bfd" format="mp4" support="">media/video/wboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="8661ae41" md5="6d60cb2ba13d6f6a66ed2c78f3c1b311" sha1="7f571f13c1eec9570e91e383eb62e1d33d6154b2" format="png" support="">media/mixrbv2/wboy.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="567f57d2" md5="1cbe2ed136e17d73b2f732b2a978a4f2" sha1="977df5a0ccb9386c0427088a8463f84bd4bab3bc" format="png" support="">media/mixrbv2/wboy.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="435">Westone Co., Ltd.</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46211" romid="501775" notgame="false">
            <path>xenon.zip</path>
            <noms>
                <nom region="ss">Xenon</nom>
                <nom region="wor">Xenon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Xenon is the obscure and mysterious predecessor to the much better known Xenon 2: Megablast. The game is actually nothing like its sequel, with completely different control scheme and gameplay. The plot overlaps however, with the Xenites making their first attempt to control the galaxy.

Xenon is essentially an overhead shooter, where the player controls the ship and moves around the screen. However, the difference between Xenon and its sequel is that here the player actually controls the movement of the playfield (up or down) by simply moving the ship in the direction of choice. To do this in the sequel, players need to slam your ship against the bottom of the screen and pull back on the stick in order to reverse-scroll the playfield.

It also features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where players can't shoot them). To combat these the player can transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units.

In Xenon, upgrades are taken from destroyed enemies.
</synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="2952">Bitmap Brothers, The</developpeur>
            <editeur id="2071">Melbourne House</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46213" romid="501786" notgame="false">
            <path>xevious.zip</path>
            <noms>
                <nom region="ss">Xevious</nom>
                <nom region="wor">Xevious</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">It is discovered that the actual aliens on earth are human beings, and the ruthless Xevions want their planet back; but without us. Our only defense is the prototype Solvalou Fighter Plane. With this plane we can fight the deadly Domogram Rovers; the Toroid Patrol Fleets and the Zoshi Death Squads. 

Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d7bd31b" md5="7f747cd0ef78365373195063bfa13a74" sha1="01884bfb7415b663de32146405f0b69fb08e92a7" format="png" support="">media/mixrbv2/xevious.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="6179">Erbe Software, S.A.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46221" romid="195328" notgame="false">
            <path>yiarkufu.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="wor">Yie Ar Kung-Fu</nom>
                <nom region="sp">Yie Ar Kung-Fu</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="47ed1cc4" md5="03227d38251055432a011899af449268" sha1="4783839dd48fb22be0b115d93a301c01e62e2850" format="mp4" support="">media/video/yiarkufu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b3cc35fc" md5="cd43baba3046bb1c174e8499d59021f2" sha1="563665fb221092496923fd4f759c6d8b0d228463" format="png" support="">media/mixrbv2/yiarkufu.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6c4fe90" md5="21885e5b2a21a830c7274f85598e1ff9" sha1="472a098dbd24d76bc2685ccc179d4890ffc9d9f3" format="png" support="">media/mixrbv2/yiarkufu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46221" notgame="false">
            <path>yiarkufu_48.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="wor">Yie Ar Kung-Fu</nom>
                <nom region="sp">Yie Ar Kung-Fu</nom>
            </noms>
            <cloneof>yiarkufu.zip</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master.  Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment.  Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones.  Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="Unknown" crc="47ed1cc4" md5="03227d38251055432a011899af449268" sha1="4783839dd48fb22be0b115d93a301c01e62e2850" format="mp4" support="">media/video/yiarkufu_48.mp4</media>
                <media parent="jeu" type="mixrbv2" region="eu" crc="b3cc35fc" md5="cd43baba3046bb1c174e8499d59021f2" sha1="563665fb221092496923fd4f759c6d8b0d228463" format="png" support="">media/mixrbv2/yiarkufu_48.png</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6c4fe90" md5="21885e5b2a21a830c7274f85598e1ff9" sha1="472a098dbd24d76bc2685ccc179d4890ffc9d9f3" format="png" support="">media/mixrbv2/yiarkufu_48.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="sp">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46222" romid="195329" notgame="false">
            <path>yiarkuf2.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu 2 - The Emperor Yie-gah</nom>
                <nom region="us">Yie Ar Kung-Fu 2: The Emperor Yie-Gah</nom>
                <nom region="wor">Yie Ar Kung-Fu II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">Sequel of the popular arcade game, Yie Ar Kung-Fu. It follows Lee-Young's quest to become a Kung-Fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee-Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1de888a4" md5="7077d108905a6ba79e14434056747f67" sha1="94325f57fd2ca4905b887de414051c54e3893a6e" format="png" support="">media/mixrbv2/yiarkuf2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="3228">Imagine Software</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="135798" romid="189054" notgame="true">
            <path>emuspdt.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Emulator Speed Test</nom>
                <nom region="wor">ZZZ(notgame):Emulator Speed Test</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/emuspdt.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="" principale="" parentid="" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
        <jeu id="46231" romid="501899" notgame="false">
            <path>zaxxon.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
                <nom region="de">Zaxxon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="76">ZX Spectrum</systeme>
            <synopsis>
                <synopsis langue="en">The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged.

Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9298148" md5="797671f676bb11dda51d3c59c0087a51" sha1="5c1358b457822ff41599d908652bb99e34993dc1" format="png" support="">media/mixrbv2/zaxxon.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="2779">U.S. Gold</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <rotation>0</rotation>
        </jeu>
    </jeux>
</Data>
