STRINGTABLE ARNOLD_SHADER_NETWORK_MATERIAL
{
   ArnoldShaderNetworkMaterial 		    "Arnold \u7F51\u7EDC\u6750\u8D28\u7740\u8272\u5668";

   C4DAI_SNMATERIAL_GRP             "\u6750\u8D28";
   C4DAI_SNMATERIAL_PAGE            "\u6750\u8D28";
   C4DAI_SNMATERIAL_OPEN_EDITOR     "\u6253\u5F00\u7F51\u7EDC\u7F16\u8F91...";
   C4DAI_SNMATERIAL_SHADER          "\u7740\u8272\u5668";
}

